questions-and-answers

1121 threads · Page 17 of 23

Is creating VkShaderModule expensive? 6 messages
best-practices pipelines shaders
Dedicate transfer queue for copying buffers 5 messages
Finding the debug utils marker on synchronization validation errors 5 messages
ray-tracing synchronization
Transperent Window and Vulkan on Windows 38 messages
Wrong layout when reusing swapchain, not otherwise 4 messages
beginner memory synchronization
Is bindless shading worth it? 14 messages
graphics shaders
Instanced rendering; shader receives wrong values. 27 messages
graphics beginner
Are my Image Barrier stage and access masks correct? 9 messages
beginner synchronization
vkCmdBeginRenderPass, getting Segmentation fault in release but not in debug 126 messages
graphics beginner
Vulkan headers doesn't seem to work on CMake 11 messages
Image in wrong layout 8 messages
beginner
Are definition of device specific validation layers still recommended? 7 messages
beginner best-practices
Wrong indirect draw call command value accumulation 6 messages
what to provide to acquireNextImageKHR as a semaphore, how does it work 5 messages
GLFW Troubles creating Vulkan Instance 5 messages
beginner
Flickering when using dynamic UBO 3 messages
graphics beginner synchronization
Weird mesh flickering 33 messages
graphics beginner
Explain to me what this is happening in this command buffer code 3 messages
Memory Access Violation in vkCreateFramebuffer [ SOLVED ] 4 messages
[ SOLVED ] 23 messages
Possible for a layer to produce a higher framerate than the source application? 16 messages
Blinn Phong reflection "looking at" model center 7 messages
graphics shaders
Phong shader 2 messages
Timestamp Query is unstable when PresentMode is Fifo 6 messages
texelFetch with multisampling question. 2 messages
GraphicsPipeline 07991 - problem after implementing Descriptor Sets 7 messages
graphics pipelines descriptor-sets shaders
MVP Matrices 10 messages
how to run the samples 43 messages
Error when trying to load layer 14 messages
Possible GLSLC bug with GL_KHR_memory_scope_semantics 3 messages
graphics shaders
Running a Vulkan Project without Installing Vulkan 8 messages
beginner
How to move 3d objects by offsets? 7 messages
Clear color not working right 2 messages
graphics pipelines
Any way to abstract frame in flight rendering? 33 messages
Vertex buffer data not going to shader vertex shader 4 messages
graphics pipelines
Geometry Shader Bug 15 messages
graphics shaders
Proper way to query Dynamic rendering support 4 messages
Arm Vulkan Driver magic limits, is that allowed by spec? 8 messages
graphics
Is it needed to rebind the pipeline after vkCmdBeginRenderPass if the pipeline remains the same 2 messages
Does VK_EXT_shader_object work well with the NVIDIA driver on Windows? 6 messages
How to do MSAA with dynamic rendering? 2 messages
graphics beginner best-practices
DescriptorBufferInfo offset error 38 messages
Is there an alternative to vkGetSwapchainImagesKHR? 27 messages
how i read/move GPU local memory to CPU memory in vulkan ? 18 messages
High gamma when rendering a frame 17 messages
beginner
Validation error when I call vkCmdPipelineBarrier 11 messages
beginner
Vulkan Course 63 messages
Queue ownership transfer synchronization issue 139 messages
graphics memory best-practices synchronization
Validation error for shader work group 16 messages
best-practices pipelines compute
Vulkan cannot find VkFormat 1000156002 ( VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM ) 132 messages