questions-and-answers
Two geometries (one opaque, one not) but any hit shader invoked by both
Trying to activate **VK_KHR_ray_tracing_position_fetch** extension
Error during RT pipeline creation
ray-tracing
pipelines
Dose `VkSubpassDependency` will automatically match the attachment?
Synchronizing host on presentation
Weird Validation Error Bug: Can't run program that worked before
Skinning of GLTF Mesh
graphics
beginner
Compute as Vertex shader
What are some cool tricks you can do with Command Buffers?
Nothing appears on the screen when I render a rectangle
Failed update on descriptor sets
GPU/Queue Utilization/Optimization
Alignment problem with vertex attributes
How do I pass an assimp mat4 to vulkan
graphics
vulkan-profiles
beginner
Performance drop on write to memory when rendering
graphics
beginner
memory
synchronization
Subpass and Pipeline
pipelines
graphics
beginner
synchronization
How to debug in Vulkan-Samples project
Vulkan Vallidation Missing Maybe?
Confusing Write-Racing-Write validation error
synchronization
Does multiview actually support up to 32 views?
graphics
pipelines
I get a seg fault when destroying a descriptor set layout
graphics
beginner
descriptor-sets
I'm having trouble setting up descriptors for my uniform buffers
graphics
beginner
Semaphore reset problem when recreate swapchain
How many frames should be used in flight?
Adding vertices+indices at runtime
graphics
beginner
What counts as static use for an arrayed descriptor binding?
descriptor-sets
shaders
Why would you want to set depthWriteEnable to false?
graphics
beginner
pipelines
Recreating Swapchain with FIFO present mode to IMMEDIATE introduces bad screen tearing
graphics
beginner
synchronization
Forward+ MSAA question
graphics
[SOLVED] Access Violation Read Error While Abstracting Validation Layers
beginner
memory
Triangle blinking
beginner
synchronization
PushConstant or Vertex buffer ?
graphics
beginner
best-practices
[SOLVED] GLM::ORTHO() Doesn't work.
beginner
descriptor-sets
windowing
Probably obvious answer: Image Extent appears to be giving inappropriate values.
A frame buffer that's separate from the swap chain's frame buffers
beginner
Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08737 ] pCreateInfo->pCode is not valid SPIR
beginner
Weird Error
beginner
Presenting a VkImage that isn't in the swap chain
beginner
Fatal error when trying to include Vulkan in VSCode C++
beginner
VulkanMemoryModelDeviceScopeKHR validation error
Very weird occasional Segmentation Fault on vkCreateGraphicsPipeline
graphics
best-practices
beginner
shaders
How to know what percentage of the window 'the rectangles' occupies?
Ways to get around storage buffer alignment rules in GLSL?
shaders
what vkCmdCopyBufferToImage() paramter 'dstImageLayout' means?
Is there a way to programatically split combined image/samplers?
WRITE-RACING-WRITE hazard with QueueSubmit Synchronization Validation (ALPHA)
synchronization
Is there any practical use case to set any variable of VkApplicationInfo besides apiVersion?
beginner
descriptor aliasing validation error
descriptor-sets
Render axis grid
Integration of tinyGLTF with Vulkan
graphics
beginner