questions-and-answers

1121 threads · Page 15 of 23

Having some issues with CPU Textures 31 messages
graphics beginner synchronization
Index vertex texture coordenates 47 messages
How to bypass shader caching? 12 messages
shaders
Fractional Viewport - why? 4 messages
graphics beginner
Cascaded shadow mapping: weird clipping happening between splits 9 messages
graphics beginner shaders
`glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);` seems to do nothing 3 messages
windowing
Unexpected behaviour when using buffer_reference to modify a vec4, then access a single component 30 messages
compute
Vulkan image not transitioning?? 108 messages
synchronization
PARTIALLY_BOUND_BIT & UPDATE_AFTER_BIND 4 messages
graphics memory compute synchronization
Validation Error (VUID-VkSubpassDescription-pColorAttachments-02648). Details below. 53 messages
Validation Layers on MacOS 15 messages
molten-vk beginner
Specialization constants & unused subpass inputs 6 messages
graphics pipelines shaders
world space frustum culling 25 messages
graphics beginner
is callback necessary? 18 messages
beginner
Issues with hlsl shader translated from glsl 25 messages
Certain Render Pass Results Flickering 5 messages
graphics
Vulkan software crashing 10 messages
Synchronizing host writes with device reads & best way to access frequently changing data 10 messages
memory synchronization
How to do skeletal animation using a left child right sibling multi way tree for the scene graph 23 messages
vkCreateSwapchainKHR returns VK_ERROR_INITIALIZATION_FAILED in SDL application 12 messages
graphics beginner
validation warning: `SPIR-V: Id is 0.` 13 messages
shaders compute
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: VK_ERROR_OUT_OF_POOL_MEMORY 3 messages
How do I manage separate imgui rendering from rendering in my game engine 20 messages
Half-precision float questions 53 messages
dst info for image barrier to LAYOUT_PRESENT_SRC 2 messages
How to limit CPU consumption 9 messages
beginner
Fragment shader uses descriptor slot but descriptor not accessible from fragment stage 12 messages
descriptor-sets
What's the meaning of this? 5 messages
Is there a significant cost to using bindless descriptors sets? 16 messages
beginner descriptor-sets
Dynamic rendering and render passes 2 messages
Nothing appears on the screen, also render doc says my shaders arent bound to the pipeline 19 messages
Its ok that Assimp import more extra vertices than TinyOBJ? 3 messages
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP draws not all lines 7 messages
vkEnumerateInstanceExtensionProperties points to the loader, this would lead to infinite recursion. 16 messages
Copying to the swapchain 24 messages
ray-tracing beginner
Handling dynamic array 24 messages
Descriptor sets - how am I supposed to use these? 11 messages
graphics beginner descriptor-sets
New to vulkan and complie.bat not running 43 messages
Texture drawing on specific quads 6 messages
graphics beginner shaders
Advice on debugging a vkCreateGraphicsPipelines() memory access violation error 14 messages
Vertex tangent 6 messages
shaders compute
Unable to cross compile vulkan SDK to ARM64 3 messages
beginner
Changing window to a different monitor 29 messages
From Vertex to Geometry shader 17 messages
vkResetCommandBuffer() question 2 messages
beginRenderPass runtime error 7 messages
pipelines graphics beginner
Synchronization in render passes causing validation errors 21 messages
Question: Is there any use for using the depth image as a compute image? 4 messages
need help see what i'm doing wrong 9 messages
graphics pipelines descriptor-sets
Does vkCmdCopyBufferToImage() need synchronization? 80 messages