questions-and-answers
Having some issues with CPU Textures
graphics
beginner
synchronization
Index vertex texture coordenates
How to bypass shader caching?
shaders
Fractional Viewport - why?
graphics
beginner
Cascaded shadow mapping: weird clipping happening between splits
graphics
beginner
shaders
`glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);` seems to do nothing
windowing
Unexpected behaviour when using buffer_reference to modify a vec4, then access a single component
compute
Vulkan image not transitioning??
synchronization
PARTIALLY_BOUND_BIT & UPDATE_AFTER_BIND
graphics
memory
compute
synchronization
Validation Error (VUID-VkSubpassDescription-pColorAttachments-02648). Details below.
Validation Layers on MacOS
molten-vk
beginner
Specialization constants & unused subpass inputs
graphics
pipelines
shaders
world space frustum culling
graphics
beginner
is callback necessary?
beginner
Issues with hlsl shader translated from glsl
Certain Render Pass Results Flickering
graphics
Vulkan software crashing
Synchronizing host writes with device reads & best way to access frequently changing data
memory
synchronization
How to do skeletal animation using a left child right sibling multi way tree for the scene graph
vkCreateSwapchainKHR returns VK_ERROR_INITIALIZATION_FAILED in SDL application
graphics
beginner
validation warning: `SPIR-V: Id is 0.`
shaders
compute
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: VK_ERROR_OUT_OF_POOL_MEMORY
How do I manage separate imgui rendering from rendering in my game engine
Half-precision float questions
dst info for image barrier to LAYOUT_PRESENT_SRC
How to limit CPU consumption
beginner
Fragment shader uses descriptor slot but descriptor not accessible from fragment stage
descriptor-sets
What's the meaning of this?
Is there a significant cost to using bindless descriptors sets?
beginner
descriptor-sets
Dynamic rendering and render passes
Nothing appears on the screen, also render doc says my shaders arent bound to the pipeline
Its ok that Assimp import more extra vertices than TinyOBJ?
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP draws not all lines
vkEnumerateInstanceExtensionProperties points to the loader, this would lead to infinite recursion.
Copying to the swapchain
ray-tracing
beginner
Handling dynamic array
Descriptor sets - how am I supposed to use these?
graphics
beginner
descriptor-sets
New to vulkan and complie.bat not running
Texture drawing on specific quads
graphics
beginner
shaders
Advice on debugging a vkCreateGraphicsPipelines() memory access violation error
Vertex tangent
shaders
compute
Unable to cross compile vulkan SDK to ARM64
beginner
Changing window to a different monitor
From Vertex to Geometry shader
vkResetCommandBuffer() question
beginRenderPass runtime error
pipelines
graphics
beginner
Synchronization in render passes causing validation errors
Question: Is there any use for using the depth image as a compute image?
need help see what i'm doing wrong
graphics
pipelines
descriptor-sets
Does vkCmdCopyBufferToImage() need synchronization?