questions-and-answers
Debugging possible synchronization issue (works in DX12 and Metal, broken in Vulkan)
shaders
memory
compute
synchronization
Is using vkCmdCopyBuffer with multiple regions inefficient?
graphics
beginner
memory
best-practices
Which specific parts of Vulkan would you say are more efficient/simpler than OpenGL?
why is my vec3 16 bytes and an array of 3 float 12?
beginner
memory
shaders
Is it worthwhile to do instancing while using vkCmdDrawIndexedIndirect?
Need help with more Synchronization errors...
graphics
beginner
synchronization
Trying to do shader path tracing - any guesses as to why it's pixelated?
Segmentation fault at vkWaitForFences()
ray-tracing
beginner
vkAcquireNextImageKHR() semaphore pending operations
beginner
synchronization
getting unexpected validation info message that's causing segfault
beginner
Sharing RenderTarget(s) between multiple VkInstances/Processes
pipelines
windowing
synchronization
PipelineBarrier implication between compute and graphics pipeline
best-practices
compute
synchronization
Issue cmake vulkan
Difference between G-buffer pass and depth pass?
graphics
Point vertices
graphics
beginner
Imgui Integration Not Drawing
graphics
beginner
windowing
Avoid overwriting in-use vertex buffer
beginner
memory
best-practices
synchronization
QueueSubmit Synchronization Validation SYNC-HAZARD-WRITE-AFTER-READ
synchronization
pMultiSampleState is NULL when its not.
graphics
pipelines
I built a vulkan example and got the following output. What does this mean and what do I need to do
beginner
Confusing dispatch indirect behavior only on Vulkan
shaders
memory
compute
synchronization
vkGetPhysicalDeviceProperties2 crashes Android Emulator
android
DRED for Vulkan
beginner
Trouble with bindless samplers
descriptor-sets
Not getting messages with debugPrintfEXT
shaders
compute
how to check if GPU supports vulkan ? and then its specific version
beginner
Cascaded Shadow Mapping Example
Validation layers on Android
android
Data passing to shaders
Installing Vulkan to reduce CPU usage on android emulator
android
vulkan-profiles
Cannot use shader objects on arch linux
Performance cost of getDescriptorEXT
graphics
beginner
descriptor-sets
Double/Triple buffering and descriptor buffers
graphics
beginner
descriptor-sets
3d game engine: global architecture
beginner
best-practices
VUID-vkAcquireNextImageKHR-semaphore-01779
synchronization
Shadow Mapping & Dynamic Rendering
beginner
Acquiring a Swapchain Image - Clarification
beginner
Presenting swapchain without renderpass/framebuffer
beginner
Swapchain image layout
Change image layout
beginner
Primary and secondary cmd-bufs within same renderpass
Best way to drawn pixels from cpu ?
beginner
best-practices
How to use VMA with Vulkan-hpp raii?
Any apparent problems?
graphics
beginner
Logger does log only one line for a file
beginner
memory
compute
Having trouble getting my textures to apply correctly
graphics
beginner
shaders
Multiple Command Buffers or Multiple Commands
beginner
Can't make the application builder
beginner
validation layers in current linux sdk
WS_EX_NOREDIRECTIONBITMAP on Windows leads to transparent window
windowing