questions-and-answers

1121 threads · Page 12 of 23

Debugging possible synchronization issue (works in DX12 and Metal, broken in Vulkan) 5 messages
shaders memory compute synchronization
Is using vkCmdCopyBuffer with multiple regions inefficient? 50 messages
graphics beginner memory best-practices
Which specific parts of Vulkan would you say are more efficient/simpler than OpenGL? 10 messages
why is my vec3 16 bytes and an array of 3 float 12? 10 messages
beginner memory shaders
Is it worthwhile to do instancing while using vkCmdDrawIndexedIndirect? 5 messages
Need help with more Synchronization errors... 36 messages
graphics beginner synchronization
Trying to do shader path tracing - any guesses as to why it's pixelated? 9 messages
Segmentation fault at vkWaitForFences() 18 messages
ray-tracing beginner
vkAcquireNextImageKHR() semaphore pending operations 4 messages
beginner synchronization
getting unexpected validation info message that's causing segfault 4 messages
beginner
Sharing RenderTarget(s) between multiple VkInstances/Processes 4 messages
pipelines windowing synchronization
PipelineBarrier implication between compute and graphics pipeline 4 messages
best-practices compute synchronization
Issue cmake vulkan 6 messages
Difference between G-buffer pass and depth pass? 14 messages
graphics
Point vertices 11 messages
graphics beginner
Imgui Integration Not Drawing 65 messages
graphics beginner windowing
Avoid overwriting in-use vertex buffer 5 messages
beginner memory best-practices synchronization
QueueSubmit Synchronization Validation SYNC-HAZARD-WRITE-AFTER-READ 8 messages
synchronization
pMultiSampleState is NULL when its not. 5 messages
graphics pipelines
I built a vulkan example and got the following output. What does this mean and what do I need to do 3 messages
beginner
Confusing dispatch indirect behavior only on Vulkan 7 messages
shaders memory compute synchronization
vkGetPhysicalDeviceProperties2 crashes Android Emulator 11 messages
android
DRED for Vulkan 3 messages
beginner
Trouble with bindless samplers 3 messages
descriptor-sets
Not getting messages with debugPrintfEXT 3 messages
shaders compute
how to check if GPU supports vulkan ? and then its specific version 22 messages
beginner
Cascaded Shadow Mapping Example 14 messages
Validation layers on Android 3 messages
android
Data passing to shaders 2 messages
Installing Vulkan to reduce CPU usage on android emulator 19 messages
android vulkan-profiles
Cannot use shader objects on arch linux 60 messages
Performance cost of getDescriptorEXT 2 messages
graphics beginner descriptor-sets
Double/Triple buffering and descriptor buffers 16 messages
graphics beginner descriptor-sets
3d game engine: global architecture 3 messages
beginner best-practices
VUID-vkAcquireNextImageKHR-semaphore-01779 5 messages
synchronization
Shadow Mapping & Dynamic Rendering 3 messages
beginner
Acquiring a Swapchain Image - Clarification 3 messages
beginner
Presenting swapchain without renderpass/framebuffer 16 messages
beginner
Swapchain image layout 3 messages
Change image layout 4 messages
beginner
Primary and secondary cmd-bufs within same renderpass 2 messages
Best way to drawn pixels from cpu ? 9 messages
beginner best-practices
How to use VMA with Vulkan-hpp raii? 13 messages
Any apparent problems? 10 messages
graphics beginner
Logger does log only one line for a file 6 messages
beginner memory compute
Having trouble getting my textures to apply correctly 28 messages
graphics beginner shaders
Multiple Command Buffers or Multiple Commands 15 messages
beginner
Can't make the application builder 4 messages
beginner
validation layers in current linux sdk 24 messages
WS_EX_NOREDIRECTIONBITMAP on Windows leads to transparent window 3 messages
windowing