questions-and-answers
Vulkan SDK on arm? (Snapdragon X Elite)
Incorrect color output on Nvidia, correct on AMD
How dependant is vkGuide on Vulkan 1.3?
beginner
Multiple buffers in one device memory
beginner
memory
What is the color space in vulkan shader computing
graphics
beginner
shaders
Do images made with identical VkImageCreateInfo really have identical VkMemoryRequirements?
graphics
beginner
memory
How to implement OBS support in a Vulkan program?
Does a Vulkan driver actually have any code?
will I be able to use wayland under new nv 560 driver? Anyone tested ?
I get an Image layout that I never transitioned
Pipeline Optimization Level
What does calling something a "bit" indicate?
beginner
Difference between ENGINE and APPLICATION in the VkApplicationInfo struct?
Mailbox present mode not supported for linux
VK_KHR_external_memory
Orthographic projection
graphics
beginner
VK_KHR_external_memory
beginner
memory
question about subresource barrier
best-practices
synchronization
Get Resource Requirement Information from Descriptor indexing and BDA method
pipelines
beginner
shaders
[Synchronization] Image Acquisition Semaphore may become incorrect for the given frame.
I have a VK_OUT_OF_HOST_MEMORY error.
Textures not being bound to descriptor set 1 properly when trying to bind multiple sets.
graphics
beginner
descriptor-sets
Is that correct checking for presentation support on xcb ?
graphics
beginner
Displaying Validation Errors
Unsignaled Semaphore in vkAcquireNextImageKHR()
Looking for code review
pipelines
beginner
best-practices
synchronization
Tessellation algorithm for creating subdivided triangles
Trying to make an Text Renderer
graphics
MoltenVK Bindless: SPIR-V to MSL conversion error
subpass dependency
Specify binding index with descriptor buffers
memory
Error when calling `vkCmdSetDescriptorBufferOffsetsEXT`
memory
Trying to write a sampled image descriptor into a buffer
memory
VULKAN_HPP_DEFAULT_DISPATCHER.init() stopped working
Can't call vkGetDescriptorSetLayoutSizeEXT
memory
Is there any hardware preventing dynamic rendering being supported on older desktop devices?
vkGetPhysicalDeviceQueueFamilyProperties cannot fail?
best-practices
Can I create a single shader to multiple pipeline stages?
Buffer device address and alignment
Different results with the same indirect command??
graphics
compute
shaders
Video capabilities
video
beginner
How much hardware support do bindless techniques have?
Is `vkCmdPipelineBarrier` strong enough to use feedback attachments more than once?
synchronization
Getting Weird noise
what's the proper way to make a global static mutex so submitting queues dont clash?
beginner
memory
best-practices
synchronization
Is there a Vulkan SDK for Windows 11 ARM (Snapdragon X-Elite)?
Saving Texture Array to disk
memory
best-practices
compute
Looking for Openc-CL Expert
Installed SDK on custom directory, but it still includes headers from `/usr/include` , why ?
Multiple logical devices?