questions-and-answers
VK_EXT_mesh_shader support
How vulkan implements multisampling?
Vulkan Wierd Texture Coordinates
graphics
shaders
vkCreateDevice() crashing program with no error code
Depth test not working when enabling VK_LAYER_KHRONOS_validation
Problems with vkSetDebugUtilsObjectNameEXT
beginner
Image Layout Transition
graphics
synchronization
very quick question
Vulkan directly with hardware.
problem with resizing window
Very silly doubt regarding khronosgroup gltfs
beginner
Access Violation Error updateDescriptorSets
graphics
beginner
Realtime Raytracing on Intel iris xe integrated
ray-tracing
graphics
pipelines
best-practices
How does changing signed/normness of image formats affect r/w behavior in a shader?
Seemingly spurious message from validation layers in mipmap generation code
graphics
beginner
synchronization
How to make the Vulkan loader look for my vulkan?
ERROR: failed to create window surface.
OpenGL problem (i'm sorry)
ERROR: 'format' : image formats must match
shaders
Render pass is not a valid
beginner
pipelines
gl_VertexIndex is always zero
Get a list of missing extensions
android
Pipeline color blend attachment - src & dst alpha blend factor is simply being ignored
graphics
vkUpdateDescriptorSets(): buffer must not be VK_NULL_HANDLE
How can I get vkCreateFramebuffer to not segfault?
validation layer: application already acquired image
validation layer throws robin_hood::map overflow when calling vkCreateDescriptorSetLayout
Setting up with CMAKE
beginner
Vulkan-based graphics library to improve developer efficiency
Problems with dynamic Rendering on the Raspberry Pi
Volk problems
Relating CPU and GPU Timings
synchronization
Having learnt OpenGL, is Vulkan the next step for me?
ray-tracing
graphics
beginner
Need help with synchronization while managing resizing/minimizing application
beginner
Descriptor Set Management... or not?
beginner
descriptor-sets
best-practices
Vulkan Warning
beginner
Texture sampling artifacts, need ideas
Is there any point of more than 2 frames in flight when rendering to swapchain images?
Dynamic Rendering Not Rendering triangle (JAVA)
graphics
beginner
pipelines
best-practices
Performance considerations: compute shader or CPU?
best-practices
beginner
compute
synchronization
VkDeviceCreateInfo enabled extension mismatch
vkCreateDevice Hang when unrelated thread has GPU waiting on the CPU
graphics
compute
synchronization
Experience with large shader modules with multiple entrypoints
Difference between API version and application version
beginner
vkUpdateDescriptorSets causes access violation
beginner
compute
How to fix my Skybox?
graphics
Why i should calc delta using Vulkan timestamps?
Does vkAcquireNextImage still signal its semaphore if the swapchain is OUT_OF_DATE?
Unable to load shaders on SDK 290
shaders
Possibility for dynamic rendering extension layer?