#Al's Talent rework

4739 messages · Page 5 of 5 (latest)

dire umbra
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Still kinda want a talent to just get you in there quicker, but with the rebakes at least it's not so bad (agi is a real stat)

haughty dust
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I'm still pondering what I'd do for it

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Part of me wants to hurry up and add "dlc" talents to the scope

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But I already am juggling a lot of plates with uncertainty

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Level 2 I remember seeing Valk mention an idea he had for it which I would shamelessly be inspired by

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With it being a compressed boost + skirmish where you MUST move a straight line to adjacency

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Level 1 I have 2 ideas for, one being a "Pankratons mark" which is a protocol mark against anyone in LOS that lasts until start of your next turn, if that target is slowed or immob gain melee accuracy against them

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The other idea is to keep it the same as core, make it only apply to main weapons and make Pankrati into "Deulist: Pankrati"

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Then level 3 I will scrap because no one takes 3, it isn't a support talent therefore it shouldn't moonlight as one

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Another floating idea is "Brawler: Pankrati" but idk if that's a good idea even if funny

main cliff
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Any particular idea on the time, and any particular talents you'd like playtest on?

haughty dust
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Oopps I forgot about time

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Talents that need testing can be checked here

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SgS Concussive is getting reworked before next update so pprobably don't test that unless you like it and really wanna give it a shot to pprove it shouldn't be reworked

haughty dust
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@dire umbra @normal dirge @torpid fern

normal dirge
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devastated as I can't legally react with Rock

haughty dust
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If I get 4 for both days I might be stupid and just do both crylaughing

haughty dust
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Cheeky insight

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The next update will NOT be a google doc :>

low bone
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Hmmm would be sick to join the playtest... I could potentially on sunday... (I'm so goddamn behind on schoolwork I really shouldn't)

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I have a feeling infiltrator 3 + superheavy + flicker field projector would be insane

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Be untargetable by direct effects -> shoot superheavy, ambush debuffs -> move, activate flicker field, hide wherever, repeat

haughty dust
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Prioritise your life over playtests

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But this won't be the only one, there'll probably be one next week

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Also I had a dumb scope creep idea

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Bonded: lone wolf
Level 1:
If you're further than range 8 or out of LOS of all your allies gain accuracy on skill checks (and saves, same as bonded 1)

Level 2:
If you're alone and brace, you may perform a standard move on your next turn

Level 3:
Whilst alone, you count as 2 characters for the sake of contesting objectives

low bone
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Other than lock on and like uhh hunter lock, what such actions are there?

haughty dust
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Good question

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It's potentially on the chopping block

low bone
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Yeah, free lock on is nice but it's not exactly the "bonus action economy" the explanation talks about

main cliff
main cliff
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Oh just to double check, LL6? Also v0.8.0 is latest to test?

main cliff
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Question re Laws of Motion 3; could you fire Sharinga missiles, target both yourself and an enemy, then rocket off a total of 8 spaces through a combination of the self knockback from attacking an enemy and the knockback on self from hitting the self?

haughty dust
low bone
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Executioner, if you hit guy 1 with the first cleaving attack and miss guy 2, can you target guy 1 again with no escape?

haughty dust
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Yes

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This was not the case previously but it has since been changed

low bone
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Fair enough. I do really like Cleaving strikes 1 and 3. 2 feels... when is this ever going to be impactful? Unless your weapon is threat 3+ which is very rare for heavy, when are you reaching more than 2 enemies? It can ofc do some damage to objects but having to do that 4 times to destroy the average piece of terrain is ouch

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I suppose if the gm gruntspams there just might be 3 enemies close to each other once during the campaign lol

haughty dust
# main cliff Question re Laws of Motion 3; could you fire Sharinga missiles, target both your...

Thunderous blasts only apply to one attack, so if you target multiple people with an AOE only one suffers from the knockback. When you target yourself with Sharanga missiles you can only target one of the targets with the knockback, if you target yourself you MUST apply thunderous blasts otherwise it is impossible to target yourself. So when you make the two attacks with Sharanga and target yourself the other target cannot be blasted

haughty dust
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And ultimately it depends on positioning, map, objective and enemy density

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It can be very useful on a holdout or gauntlet

low bone
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Tbf it's better that a heavy/superheavy weapon talent is pretty situational than a bit too good

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Our differing opinions might also chalk up to different gm'ing styles

haughty dust
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Level 2 would have been INCREDIBLY useful last playtest I ran

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Where it was still the CRB level 2

low bone
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Is there any invade other than Puppet system that an ally wants to get hit by?

haughty dust
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Swap positions one, vanish from the map one, explode into an area of dangerous terrain

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Idk, that's for the build crafters to figure out

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Want thoughts:

Tactician 3:

1/round when you hit a character from height advantage, you may apply lock on

OR

Cover provided from height advantage is sufficient to hide in

low bone
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Comp/con is weird rn atleast on phone. Since the update it for example hasn't shown if a system is an invade or not

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Still mostly just puppet systems: The talent which damn, Hor-os did not need more going for it😭

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Allowing you to boost two allies with a quick action

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Though that does take 3 talent ranks so probably not op, just feels a bit special treatment cuz it's the only one that doesn't feel too situational

haughty dust
low bone
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I suppose a hacktuga could use fold space to briefly make two allies it's protecting even more protected

low bone
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I'm guessing it should say the bunker buster die resets to 1 when you rest or perform a full repair

haughty dust
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Yeah

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Lmao

low bone
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Also am I reading Concussive 1 right where prone enemies are immune to your cannon shots except the soft cover effect thingy?

haughty dust
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Concussive is due a rework

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Ignore it

low bone
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Ok👍

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Any other I should ignore?

haughty dust
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Just concussive

low bone
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Nooo barbarossa doesn't have a flex mount it can't double self vijaya to move 8 spaces😔

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Wait no thundurous blast is 1/round anyway don't mind me

dire umbra
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Might want to shuffle the rank names then, but hey that's not really a pressing matter.

haughty dust
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(Nothings changed)

low bone
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Hunter pounce - is the threat limitation just future proofing, considering there are no 2+ threat aux melees rn? Overall feels a bit weird that a pounce is in practise only threat 1

haughty dust
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Yes

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Eh honestly it could potentially be "range 3 and it is possible to pounce them" then that increases to range 4 next level

low bone
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Possible

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Atleast thematically it does feel a little weird that the pounce is longer than the lunge, personally I'd make it range 2 turning 3 with next level to keep them consistent. Ofc what actually matters is balance but going from one range to 3 feels more like a reasonable step than to 4 anyway lol

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Ig just playtest either with range 3 or 4 and choose which one based on the result

haughty dust
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A hostile character begins to move within Range of your lunge and Threat of one of your Auxiliary melee weapons.

To

A Hostile character begins to move within Range 3

Then at level 3

The distance of your Lunge is increased to 3 and your Pounce reaction to range 4

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Functionally nothing changes

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Unless there's an aux weapon with a threat greater than 1

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WHICH, does actually exist

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WIth the IPS-N Core bonus OR Enkidu

low bone
low bone
low bone
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Wait I just realised I misread Pounce and it's even weaker than I thought. I thought it was an extra mini overwatch per round (nice) that may make you move in very rare circumstances. But it's even worse than that, it blows through your overwatch aswell

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If you are within range 1 which for 95% of aux melees you are, you can just overwatch normally with a stronger weapon

haughty dust
haughty dust
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Have only just got to the mutually exclusive talents and it takes up half the page

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I think I prefer it looking like this

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So I'm making the formatting of this book myself, it's HEAVILY Inspired by the default lancer style but I have made it up from scratch by myself with inspiration from but not using Valks Lancer template

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But by god... Lancer style rocks in green NGL

visual rivet
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sick

haughty dust
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If you have an assault rifle and start using Counterfire from crack shot stormtrooper against someone, then take a system trauma and lose the rifle. You remain suppressing them

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This is a bug

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It takes too many words to fix it

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I think the same thing happens with heavy gunner RAW

low bone
lament pier
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So, if I get this correctly Hacker OS 3 can only be applied to one player character at a time or can it 'bounce' as it is giving an Executable?

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Also with OS, there seems to be only a few options where are good at all.
Logic Bomb, HORUS 1, FOLD SPACE. That's it

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Oh and Summon I gues

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But there isn't much fun to have there.

low bone
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yeah I don't hate one talent rank boosting this but a whole talent tree, thats a lot of points for something very niche

lament pier
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It could be potentally cool if QUICK TECHs that can target a token be also affected by OS.

low bone
lament pier
lament pier
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Celestal Shackles could also be funny

low bone
lament pier
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A wrap grenade can do better...

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But that is 3 talent points for a quick action effiecny

low bone
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Yup

lament pier
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Wait, can it bounce?

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Level 3 - Mirrored Repository
When you give an allied character an Executable you may also give the same Executable
to another allied character within range 3 and line of sight of the targeted ally.
Additionally, when an ally expends an Executable any other allies within range 3 of them
and line of sight may expend their Executable as a reaction.

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It technically can bounce an infinite number of times

low bone
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oop, boost your entire party for a quick at the start of each combat

lament pier
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This has precedent, Drone Commander 3 and Pankriati 3

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It's just the options feel limited

low bone
dire umbra
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I mean no

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Like, neither of those two actually have the same wording

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You're technically right that current wording could be misread to chain, but that's not the intent

dire umbra
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I'll admit I have my doubts about that talent, but I wouldn't go that far

low bone
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like if this thing uses your overwatch

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can only be done with aux melees

dire umbra
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And then what do you do ? Not get to overwatch.

low bone
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can only be done within threat (all aux melees are threat 1 unless you're an enkidu)

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yes you can boost threat with exbats, being a toku or gyges frame but then you boost all melee weapons threat

low bone
dire umbra
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Well no the whole point is you get to lunge did you read the rank ?

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Like that's kind of the whole point

low bone
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you lunge against a character within threat of an aux weapon

dire umbra
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Also you still get a full skirmish out of it if you have a flex or an aux/aux

low bone
dire umbra
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Sure the wording is kinda strained (that's probably why Al was looking to reword the thing) but very much no actually

dire umbra
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Like it's very very obvious what this is supposed to do if you approach it in good faith

low bone
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"ignoring the once per round limit" (if grammatically correct atleast that's referring to the previous part of the sentence, once per round limit of your lunge)

dire umbra
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I'll agree that current wording really needs some work after looking at it again though yeah, you're right on that

haughty dust
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So if someone moves 4 tiles away at level 3 you leap at them

lament pier
haughty dust
low bone
haughty dust
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I'll make a note to make it more clearer

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Intent is, if a character moves within range (threat + lunge) trigger reaction

low bone
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Ohhh threat plus lunge even

haughty dust
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This is what happens when a programmer tries to write game rules in English

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simply making it range 3 at level 2 and range 4 at level 3 would clarify it but would remove potency of exbats or enkidu

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But would REALLY clear up the wording

low bone
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I think just saying lunge range plus the weapon threat would be clear enough

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The "and" clause instead of that is what's tripping me up

haughty dust
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Is this too wordy?

Trigger: A hostile character begins to move within Range of your Lunge plus the Threat of one of your Auxiliary melee weapons

low bone
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sounds good to me👍

dire umbra
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Yeah that works

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Only other idea I'd have is something weird like "if lunging would allow you to OW someone you may do so" or whatever but what you just said is way better so yeah

low bone
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I would find it hella interesting if instead of being 100% lunge to gap to enemies to deal damage, this talent had something of a control aspect aswell. The idea being making the pounce only allow you to attack with the triggering aux instead of both on a mount but not cost your overwatch

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So you bridge the gap and can then punish the opponent for trying to escape

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Does feel pretty hunter-y

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Ofc it would be pretty strong being able to lock down a larger range to jump over to anyone and be able to melee overwatch, so the lunge distance would need to be nerfed

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Maybe you can't overwatch with heavies after lunging

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I recognise this likely isn't quite your vision for the talent so you can treat this more as my note to self of an idea of a twist to try out when I test this rework thingy for myself

haughty dust
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If something does an overwatch like effect, or overwatch. It does overwatch

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Primarily one of the main reasons of the talent rework is if I stack abilities how many of them can I stack and do at once

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Which is why making talents is so wonky because you need to account for all the existing ones

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If this doesn't do overwatch, why can't Stormtrooper, why can't exemplar, etc

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Compounding more reactions will grant you more things you can do, when in truth what I want from a talent is increased power not by strictly "line go up" but via options, you CAN have more power IF you do this thing but ONLY if you do this thing

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THis works differently, where it turns Overwatch into varied tool

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You MAY trigger overwatch with your sword if that guy close moves OR you may jump and engage that distant target to get them stuck in, but NOT both

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Does it suck that you can't do both? Maybe... But atleast you have the choice to do both under your tool belt

low bone
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Yeah that's fair

haughty dust
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It's why Stormtrooper is cool, because who the fuck is gonnna overwatch with a rifle

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If you catch me

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Just sharing my design processes throughout the dev process 😅

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Cool ideas are still welcome and worth discussion

low bone
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So this does still have a controller aspect by locking down a large area where anyone attempting to move away can be stopped by your lunge

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Hell yeah

dire umbra
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Close enough. Welcome back skirmisher shuffle.

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(love that btw, makes this into an actually really solid rank 2.)

haughty dust
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I love how people were like "this feels bad" then I just clarified how the ability works and people did a total 180 lmao

haughty dust
hollow fjord
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okay I've got a question cause me and my friends had a very long draw out argument about the gunslinger talent (both the original and the rework). Is the intention of I kill with my heart that you an activate it on your sixth fired shot (assuming all the previous ones hit) or after your sixth fired shot?

low bone
normal dirge
haughty dust
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Rework: "When you attack when it is at 1"

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Actually I'm wrong...

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It isn't "when you attack"

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It's "when attack" crylaughing

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Because I'm illiterate apparently

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Into the bug tracker

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But yes it should be on the 6th consecutive hit

dire umbra
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Being here from the beginning does help to gauge intent though

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I did fully miss the skirmisher shuffle aspect though yeah

low bone
dire umbra
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You're good. I'll admit I was getting very tilted, but that's on me for doing anything past midnight.

haughty dust
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You were getting tilted?

nimble mantle
haughty dust
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RAW You can order simultaneous effects in any order you want

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You gain a GUNSLINGER DIE, 1d6 starting at 6. Each
time you hit with an AUXILIARY ranged weapon, reduce
the value of the GUNSLINGER DIE by 1. When the
GUNSLINGER DIE reaches 1, you may reset it to 6 to
give +2d6 bonus damage on hit and AP to your next
attack with an AUXILIARY ranged weapon. This attack
also ignores cover. The value of your GUNSLINGER DIE
persists between scenes but resets to 6 when you
rest or perform a FULL REPAIR.

CRB GUnsligner I triggers on hit

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Actually no it applies to your next attack

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So it becomes

Attack 1: 6 -> Hit -> 5
Attack 2: 5-> hit -> 4
...
Attack 5: -> hit -> 1. 
Reset die to 6
Attack 6: 6 -> Hit +2d6 Bonus damage -> 5
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I have changed it to

Attack 1: 6 -> Hit -> 5
Attack 2: 5-> hit -> 4
...
Attack 5: 2 -> Hit -> 1. 
Attack 6: 1 -> Hit +2d6 bonus damage -> 6
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Or more importantly

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Attack 1: 6 -> Hit -> 5
Attack 2: 5-> hit -> 4
...
Attack 5: 2 -> Hit -> 1. 
Attack 6: 1 -> Miss -> 1
Attack 7: 1 -> Miss -> 1
Attack 8: 1 -> Miss -> 1
Attack 9: 1 -> Hit +2d6 bonus damage -> 6
dire umbra
dire umbra
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so no complaints from me

haughty dust
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Yeah, I delayed it but added an extra attack

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I also removed the ignore cover at the cost that it now works on offhand attacks and and only applies on hit

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It probably sucks to tick back to 6 then just whiff it

dire umbra
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can confirm

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made my whole favorite build around always having +2 accuracy to never know that pain

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and the offhand compatibility is just such QoL

low bone
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Heavy gunner decimation feels kinda at odds with your goals of making talents more of a consious effort than a flat bonus

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Like yes you have to hit someone twice to get the effects

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But especially with the third level that is barely a commitment

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You're usually gonna be using your heavy gun every turn anyway and giving what is essentially bonus damage for shooting someone you've shot before is very free

haughty dust
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Decimation was changed last update

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It used to require a QA to get the effects but no one had any positive feedback and no one took it

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It's been reworked to be something along the lines of consistent artillery focus fire

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But I am keeping an eye on it

low bone
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Maybe the attack that delivers the free action mark deals half damage? So you can use the talent without giving up action economy but it's gonna hurt your dpt enough that the quick is worth considering

haughty dust
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I started thinking of the hunter from XCOM 2 WOTC

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And then had an idea

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Then realised I had just remade the original SgS: Concussive

haughty dust
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Made a thread for playtest this sunday at <t:1778436000:F> #1502285757396684881 , currently at 3/4 players

dire umbra
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I hate that I can't make it, but I really can't

haughty dust
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It's cool

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I'm probs gonna run another one next week 😛

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I have a 2 week window of doing nothing that I want to abuse

nimble mantle
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it'd be my honor to be able to join the game that day

dire umbra
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I really like the general idea you proposed, if not this exact execution

haughty dust
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I think I wanna move away from "on structure gain bonus"

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An extra overwatch con potentially

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Also thinking of decimation

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What if I moved concussives either reverse ordnance or called shots to decimation, then gave it the benefits of current decimation

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Then reworked level 3 and reworked concussive

nimble mantle
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is lcp typo feedback of use to you right now?

haughty dust
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Yes

nimble mantle
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aye, i found one with vanguard spearhead

haughty dust
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Mmmm

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Fascinating

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Today I will skirmish with my Superheavy Clueless

nimble mantle
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truly a dd288 enjoyer

haughty dust
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My CQB DD288

dire umbra
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this is Leviathan slander smh my head

haughty dust
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Siege specialist: Concussive

Rank 1

1/round when you attack with a cannon, you may release a concussive shock in a burst 2 area before the attack is made. All characters caught within the concussive shock must make an engineering save or become impaired and treat all characters as being in soft cover until the end of their next turn.

Rank 2

Your concussive shocks also push characters 1 space directly away from you and knock them prone on a failed save

Rank 3

If at least one hostile character is caught in your concussive shock, you may apply the additional effects on hit with your cannon attack during the same attack:

  • If the character was in the concussive shock: They cannot take reactions or provoke engagement until the end of their next turn
  • If the character was not in your concussive shock: they must make an engineering save or suffer the same effects as if they were caught in the burst
dire umbra
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ooo

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spicy

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certainly interesting at least, more than the previous one

haughty dust
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Heavy gunner - Called shot

Rank 1

When you attack using a heavy or a superheavy ranged weapon you may instead declare the attack to be a called shot, you remain called until the start of your next turn, until you voluntarily move, until you perform a reaction, make an attack or become stunned.

When you start your next turn with a called shot, you may attack using the selected weapon as a protocol. If you do so, you may roll the damage twice and choose either result If the target is in Line of sight and outside of range 5 (If any effects would generate off of damage rolled such as overkill, only resolve the selected damage roll)

If you attack with a called shot, you cannot make an attack with the same weapon for the rest of the turn, but you may use it for additional called shots.

rank 2

Your called shots cannot be forced to miss, redirected or rerolled by hostile sources and ignore invisible if the target is in line of sight and outside of range 5.

rank 3

When you declare an attack to be a called shot you may also mark a hostile character within LOS to be your called quarry until the end of your next turn. If they are in your line of sight and outside of range 5, your called shot against them counts as a guaranteed critical hit on hit and ignores hidden.

haughty dust
# dire umbra certainly interesting at least, more than the previous one

Yeah, previously I was like "yeah so what if it had about the AOE aspect" but I kinda was slapping "what if you did a niche thing with a big punishment" that was not interesting anyone so I took a step back and looked at the other rank of siege specialist and was like "ok I should build around that instead"

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Then it made me realise, concussives downsides fits better for decimation, which is unfortunately being renamed to called shots

dire umbra
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your rank 3 duration is kinda wonky; if you read it in the strictest way possible it never works because your mark wears off before you get to actually shooting your called shot

nimble mantle
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for this part of called shot until you perform a reaction make an attack do you mean a reaction to make an attack or perform a reaction or make an attack

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do i understand correctly that it's similar to prepare but costing a protocol instead of a reaction?

haughty dust
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It's basically a prepared action

nimble mantle
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got it

dire umbra
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I don't know if prepared action downsides aren't a bit too much though

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I guess that's for testing to figure out

low bone
haughty dust
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It still encourages a specific playstyle

haughty dust
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Also tweaked HG, so you it only gains benefits against targets in LOS and outside of range 5 BUT can target people out of LOS and within range 5 for no added benefit

dire umbra
haughty dust
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Correct, so if they plan on hiding they can get fucked

dire umbra
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it disables hiding as a countermeasure for the mark yeah

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I'm worried it might still not do that much, but it's something.

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Not even sure if I like this better than the previous version yet, but that's what tests are for

dire umbra
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gimme that on a Leviathan and I'm happy

haughty dust
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The costs always felt too ok for the marks. So changing it off mark also just felt off and I think I prefer this as a cost

haughty dust
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Also like, it's still a guaranteed crit on hit AND if they are initially hidden or do run away you do still attack as a protocol

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It's like "Everyone get the fuck out of my line of sight, especially you"

dire umbra
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that's the big one

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for all the ranks

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I wasn't talking about 3 specifically here

haughty dust
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Oh fair

dire umbra
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It's just... You're always competing against just firing the weapon twice in two turns

haughty dust
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Yeah

dire umbra
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you can chain it, so it stops mattering as much, but if you miss the chain even once you really start to feel it

haughty dust
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Depends on th egun too

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AMR, that wasn't a problem in the first place

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ordnance though...

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Like, this is for the guns that you wouldn't want to use with suppression

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Long range, self heat/loading weapons

dire umbra
dire umbra
# haughty dust "Get the fuck away from me"

no, no, you've got it all wrong. You get in their face and start shoving people around !
Most of the long range canons are the blast ones anyways, so better suited for bunker buster. This one is for the short-range Drake brothers. (and other single-target mid range canons)

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just explode in they face

haughty dust
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"Get the fuck away from me" you say as you CHASE THEM DOWN

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Kensei style

dire umbra
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exactly

haughty dust
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It's probably solid on an Iskander with stub cannons

dire umbra
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I mean, it's still 1/round but sure

haughty dust
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The great equalizer

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Having some weapon talents scale with mount size is cool but a ball ache

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You need to account for these weapons being both used by aux's and superheavies

low bone
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so silly

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like one little stub cannon doing allat

dire umbra
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slap it on a main/aux and you've got a build

low bone
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yup

dire umbra
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also very save-or-suck talent but that just kinda has to happen sometimes.

haughty dust
#

Yes

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haughty dust
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You're ALSO shooting them with a gun

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So, like...

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But it may be better to raise the floor and lower the ceiling

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"babe wake up, second close range gun talent just dropped"

river ridge
haughty dust
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Tau

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Was more the BIGASS FUCKING CANNON

river ridge
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I was just curious

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never seen those fellas before

haughty dust
#

Vespids

dire umbra
low bone
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like yeah og centimane is kinda that but atleast centimane 1 is replaced with 3 and 2 has somewhat of a unique trigger

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even if at the end of the day it is just "hit accurately with nexus to give one bazillion effects"

dire umbra
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might need to change other things about the talent on top, but I'd rather that than see the whole idea of the support-focused hacker variant thrown away

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I'll let you consider it as you will

haughty dust
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I don't really want to do that

dire umbra
#

oh well

#

worth a shot

spiral ore
#

mom’s day cant do it

#

sorry

#

i am cooking dumplings and noodle soup rn

lament pier
#

until you perform a reaction?
Called Shot feels much worse than Decimation because of the larger amount of restrictions (No movement at all, no reactions) for a pusdo crit.

#

This one doesn't have the same flexiblety

haughty dust
low bone
dire umbra
#

I would hardly call a quick action "free"

#

Oh wait

#

I was thinking of the version even before that

haughty dust
#

I am DELETING Grease monkey additioal pprovisions

#

Because it is a FORMATTING NIGHTMARE

#

What IDIOT would put a REACTION inside a SYSTEM inside a TALENT

#

And have a talent rank which name is long enough to take up TWO LINES

haughty dust
#

Grease monkey has been ORBITALLY BLASTED

#

⬆️ ➡️ ⬇️ ⬇️ ⬇️

low bone
dire umbra
low bone
#

(Slight exxageration though I do wonder who genuinely thinks "yes! I can finally spend 3 talent ranks to use a full action to clear the conditions of a slightly further away ally and give them 1-3 overshield!")

dire umbra
#

A kutuzov

#

People who like teamwork

#

Me

low bone
dire umbra
#

People who's friends are stunned (and more sometimes)

haughty dust
#

Also @nimble mantle Yesterday crylaughing

#

Level 3 also works on things other than stabilize like PEBCAC

dire umbra
#

Or Kutuzov, again

haughty dust
#

I love buffing Support talents

low bone
# dire umbra People who like teamwork

Like sure once you get really late level on a support build but unless you're kutuzhov or sherman, spending 3 of your valuable talent ranks on sometimes usefull effects on stabilize feels like not the best return rate

dire umbra
low bone
dire umbra
dire umbra
#

Well you're babying your players then same thing

low bone
#

And I do play with Valk's structure table rules so ig

#

(When you take structure you choose between system trauma or becoming dazed until the end of your next turn, dazed being brace drawback)

low bone
#

I do buff my opfors accordingly to still keep it decently difficult

#

Sorry idk if everyone here are there aswell

dire umbra
#

I've been inactive there for a while yeah

haughty dust
dire umbra
#

But yeah we're the same corner of PNet

dire umbra
low bone
#

Alr

#

Ig my players are just really nonchalant about conditions lmao

haughty dust
#

Also like

#

If someone is impaired, slowed and locked on, 6 overshield is pretty tasty

low bone
haughty dust
#

Well, if your player takes 3 levels into Finely tuned they probably want to do that lmao

#

Lancer players have very different mindsets, I've seen many DPS focused players which is a playstyle I somewhat struggle with tbh. I am VERY support oriented when makinng builds

low bone
haughty dust
#

Like, FA to clear Lock on is such poor value

#

But it's a bonus

low bone
haughty dust
#

Kidd, Swallowtail (No oracles) and Tarax are my fave mechs

low bone
#

My party has no dedicated support

#

White witch does camus razor which is definetly defender but it is support adjacent

haughty dust
#

It's why it's quite rare for my talents to just be a strict DPS increase (Ignore Decimation Georg who is an outlier and shouldn't be counted)

low bone
dire umbra
low bone
#

Pegasus has sisyphus which can be supportive but she hasn't used it

low bone
#

Supply backpack is a goated rank even without it (dare I say more reasonable even)

haughty dust
#

If there's glaring issues in pplay it can easily be axed

#

I just made it a reaction that doesn't take up a reaction box and that seemed to work well

low bone
#

I just think additional provisions is sweet as a rest only talent

#

Like that's hella unique

#

And means you don't have to think about quite as many things during combat which is great for some people

#

Like not a major thing but if the system granted reaction bothers you then I 200% support you removing it lol

haughty dust
#

It was mostly formatting

#

But it's fine now

dire umbra
#

Was making it no longer 1/round intentional ?

haughty dust
#

Oh piss

#

Nope

dire umbra
#

Figured

visual rivet
#

It's fine by default reactions are 1/round unless otherwise specified. Though it doesn't hurt to specify it. CelesteBleh

dire umbra
#

Well this is the weird strange case of "not actually technically a reaction" that lets ace 1 be any number of times per round

#

Rules be wack yo

haughty dust
#

It is a reaction tho

dire umbra
#

weird elite #rules-questions knowledge but "as a reaction" isn't actually a specific defined reaction as far as that rule (that is never actually used btw, funnily enough) is concerned

#

that only applies to those that have the separate box to their action/system and whose parent action/system says "gain the X reaction"

#

in general nobody cares though, since all reactions in official content have their 1/round specified for those that are

#

essentially while it does use the reaction resource, unless it has the purple box it's not the "object class" reaction if you see what I mean

#

tl;dr : no one cares.

haughty dust
#

I'm deleting additional provisions again

#

You did this

dire umbra
#

you have the space to just add the 1/round in there though

#

also I didn't do jack

#

blame Tom & Miguel for this

nimble mantle
#

if bolstered, dazed and blinded count as actual conditions it's gonna be so good for finely tuned

nimble mantle
#

i came to ask about sth but after scrolling up i forgot what i was trying to say

#

oh yeah, for bond lone wolf (in case you actually want to implement that), does "alone" mean no allies within range 8 + LOS like the rank I or would it be similar to mourning cloak trait?

low bone
low bone
#

6 is still good but I as a gm would never spend my time condition stacking the finely tuned character or the very close by ally

low bone
low bone
low bone
nimble mantle
#

uhhh, dazed isnt a condition fyi

low bone
#

I always assumed it was since it's just basically "player version of stunned"

haughty dust
#

The brace downside is not a condition not status

#

Prototype pattern groups turns it into a condition, I play with those rules normally but not in my playtests

dire umbra
haughty dust
#

Al's talent rework playtest 8

Date and time: Vote when available! Most availibility will become the date!
What's going on: I'm Al, you might know me. I want to run the third playtest for my reworked talents and see how they function and if there's any glaring issues
Player count: 0/4. First comes first served any excess will go onto a waitlist, react to the message below if interested. EXPECTATIONS FROM PLAYERS: Familiarity with the Lancer RPG system and a base fundamental understanding of mech buildcraft and how the games mechanics works, and a knowledge of knowing what is up to date in the talent rework. Please don't act surprised when you notice a change from the newest LCP day of the playtest because you have an outdated lcp :P
Build restrictions: LL6, First party content only. Have 6 talent points in reworked talents, other first party talents are allowed but I will run their interactions with reworked talents as RAI not RAW. Make a build treated as if you were playing in a campaign and it's expected to play as if in a campaign as well. Content I am NOT allowing is the mimic gun and Pankrati.
House rules: will be using Kai's NPC rebakes, Maria's alternate structure and stress table and captain Morgans. We will also be playtesting some prototype pattern group NPCs and Sitreps.
Play limitations: Core power will be a roll of among the players, highest gets core. Efficient players are then given core (3 efficient and 1 not will not guarantee they get core). All overcharge will start at 1d6
LCP: The LCP is within the Google drive of the #1433168090371461241 and is very early access. Be weary with it breaking and please call out if it breaks your COMP/CON beforehand. If I update content please also be careful as I'm new to this and there's potential I mess with breaking content such as IDs. Also we'll be testing V0.9.0 which is not released yet :P

#

If available, react below for what times you're available. I'll prioritise people who haven't been on the last playtest:

<t:1778940000:F> - 🪨
<t:1778954400:F> - 🕴️
<t:1779022800:F> - LesbianBrick
<t:1779040800:F> - vinbrick

#

Emojis are great

visual rivet
#

🕺🏼

nimble mantle
#

just yoink your shapeless star in the last playtest for an orator lich, and it was chefkiss

haughty dust
#

Damn that was fast signup

haughty dust
#

Locked in for Sat

#

Anyone who further reacts Saturday will get put on waitlist if need be. If enough people react Sunday still I may run it again if I'm foolish and not gonna burn myself out from it

haughty dust
#

If a hostile character is applying a condition to an ally, such as grappling or an Archer’s suppression, if you destroy the hostile character clearing the allies condition, should they get overshield?

No, the intent is a direct action that clears conditions, grants overshield. It is not intended that if you clear a condition from an ally by interrupting the action that is applying the condition via destruction or other means the ally gains overshield.

#

Realising, technically killing a goliath that's grapppling an ally WILL clear an allies conditions crylaughing

#

Fuck

haughty dust
#

THAT'S RIGHT! WE AINT IN THE GOOGLE DOC ANYMORE!

visual rivet
#

Holy shit itch io Foxy_POG

nimble mantle
#

quick format rp: faq section duelist spearwall is repeated

haughty dust
#

Oops

dire umbra
#

They just really didn't want people to miss it

dire umbra
#

Oh, so you didn't go the Called Shot route for now ?

#

Interesting

haughty dust
#

Not for now

dire umbra
#

Honestly, the talent may actually be in a fairly decent place now. I'd almost be tempted to try it out, but I have my eyes on so many other talents too, it's hard to choose

#

Biggest problem with it is rank 2 not applying immediately for bookkeeping so I'd say that's a pretty good score.

#

Oop
Found one too : page 8 has the compressed actions text cut off at the bottom of the page

#

Found something else, so I'll just ask this instead : where should formatting stuff be reported ? Is here good or should it be in the feedback form, or something else ?

haughty dust
#

Either

dire umbra
#

Oh right, previous version had some words missing that made me think otherwise

#

Yeah ok it's definitely less enticing compared to the other talents I have my eyes on then

dire umbra
# haughty dust Either

Alright, I found one more in the meantime : Ace 3 has a missing space between "to" and "any" at the end of the first line of text.
The Fuel Rod Gun is missing its range stat.

Also one question that isn't editing related : what does DC:flock do to drones that already have armor ? Do they increase their armor by one or does it not change their value ?

#

I'll finish reading through the whole thing later though, for now I need to sleep.
All I'll say until then is that the book looks good, well done !

visual rivet
#

Ghast drone has 2 i believe

dire umbra
#

Legion drones have one, too

haughty dust
#

😩

lament pier
#

Is there a plan for a Sunday Game at 11am or it's going to be a toss-up?

nimble mantle
#

for DC Legion rank I, do you intend for it to be any drone or drone that the pilot control only?

haughty dust
haughty dust
dire umbra
#

Level one buff is the last thing I was expecting I'll be honest

#

Love the rank 3 though

#

Ambivalent on the rank 2. Want to test the talent a lot.

low bone
#

Level 2, for checks and saves with difficulty why would you ever do that😭

#

Make an ally roll a save with difficulty as an auto 7

haughty dust
#

¯_(ツ)_/¯

#

It's a may for a reason

#

Like, if someone has a +4 eng for an eng check and 1 diff you can guarantee a success

#

If someone has a +2 however you can cross your fingers and pray

#

There's no reason to use it if you have 6 difficulty however

#

That's fine

#

I hate proof reading

#

Spaceborn I will leave as a future me pproblem

#

I'm thinking of making it an Ace variant but IDK if that's uncalled for

#

Orienting around flight when touching adjacent to terrain as you scrabble over and climb it

#

And prone clear and such

#

Honestly a decent number of these don't need massive reworks

#

Wait piss why am I going for dustgrave when KTB exists

normal dirge
#

the evil and intimidating pankrati

#

and hog 3

haughty dust
#

Thanks Valk for the suggestion I think I saw you say for how second level works

#

@subtle sapphire If you're fine with my nabbing that from your head

#

I'm uncertain if I want to have it as a Deulist variant or not...

dire umbra
# haughty dust

Few things with this one :

  • when rank 1 says "is capable of performing any actions you are capable of", the "you" refers to the pilot and not the mech correct ?
  • You did not define "rodeo" in rank 2, but that actually doesn't matter as much because if it can take pilot actions it can just use Mount for basically the same effect, so you can probably get away with just letting it do that as a QA if you want.
#

Love rank 3 being even better than ever though

haughty dust
#

Rodeo as in defined in the pilot actionsin the CRB

#

But it's such a niche rule I should probs add a reference lmao

subtle sapphire
#

action compression good

dire umbra
subtle sapphire
#

Jockey, I think you meant

haughty dust
#

Jockey

#

Yes

#

I know the rules of the game I am modifying

visual rivet
#

or on your turn

haughty dust
#

On your turn, good catch

dire umbra
# haughty dust

I like the ideas here, I'm just a bit sour that rank 1 still steps on Brawler:HW. It's not as bad as base version at least, as long as you have multiple attacks with HW.

dire umbra
# haughty dust Jockey

Also "Jockey but only allies" is exactly what Mount already is so you should probably give that a look too

haughty dust
#

Mount is get in a mech, Jockey is get on a mech

dire umbra
#

Nope

haughty dust
#

Wdym

dire umbra
#

Additionally, you can also MOUNT or DISMOUNT willing
allied mechs or vehicles. When you do so, move into
the same space and then move with them.

haughty dust
#

Page?

dire umbra
#

I don't know what page you're on but I'm checking where the actions are defined on page 71

haughty dust
#

Pilot rules innit

dire umbra
#

Yerp

haughty dust
#

I hate this

#

I thinnk I'm sticking with Jockey because mount is odd

dire umbra
#

More than repurposing 90% of an action meant for something else by assuming that you always choose to fail the initial mandatory check to jockey to not debuff your ally, also ignoring the fact that doing that would mean you just don't get on in the first place ?

haughty dust
#

I'm too "Breaking Valks Atlas over my knee" pilled

dire umbra
#

Because btw, if you do that the first time it jockeys on it MANDATORILY MUST choose one of the options listed under jockey. Same for !V!Atlas actually.

haughty dust
#

Lmao??!?!?

#

Ok fair enough

dire umbra
#

Yeah that's why I was insisting on that

dire umbra
haughty dust
#

2 Energy, Gain 13 block, Forge 10

#

Writes House guard variant

#

"Your effects that require your allies to be adjacent from frame traits or systems with the shield tag now work up to range 2."

#

Checks Argonaut Shield

#

Doesn't have the shield tag

#

I hate this

#

HOW DOES NOAH NOT HAVE THE SHIELD TAG

#

God

#

I wanted to make a talent that oriented around the Shield tag and providing buffs for that

#

But most of the shield tag items are selfish... Like what the fuck!?!?!?

visual rivet
#

We had the same issue with our saladin grabbing wardshaper from the field guide to iridia

haughty dust
#

Less certain on this one

#

I also need rank names

normal dirge
normal dirge
haughty dust
#

It's an afterthought the for the Napoleon. The Kutozov unfortunately had to make do with what it was given

normal dirge
#

what counts as a shield? ¯_(ツ)_/¯

haughty dust
#

Not an Argonaut shield

normal dirge
#

the book defines it as energy shields but then why is noah not there

haughty dust
#

(Coping)

normal dirge
#

wait no shot

#

oh my god

haughty dust
#

Hyperdense

#

Actually

#

Emperor systems are fine because they feel like Shields and they were added afterwards

normal dirge
#

how is hyperdense allowed but NOAH isnt crylaughing

haughty dust
#

So outside of Emperor and WW, Shield seems closer to "Personal shields"

#

NVM Flash anchor crylaughing

normal dirge
#

huh

#

fucking wild

haughty dust
#

Narrative talent power for Prospector:

  • You are really good at making tunnels
haughty dust
#

"Additionally, when you start your turn when your mech is cascading, you may give a single short instruction to your cascading NHP, it may choose to follow your instruction."

#

You can ask your cascading NHP to kill a guy, but it can also just choose to tell you to fuck off

low bone
#

Non-constested checks are kinda rare in combat except burn, didn't think abt that

haughty dust
#

Congrats Kai, for writing the second talent in this project that I think just works out of the box

#

I think Sysop sits in a similar box tbh. Sysop is already real good and I think has little flaws, I do however want to touch it up to relieve mental load for its 3 individual timers it sets

#

Tried tying everything to 1 timer, and that is "are you bolstered?"

haughty dust
#

(Orator and Field analyst now tick up on the same conditions)

#

(Also I made field analyst not care about lock ons because the swallowtail player in me yearns for it)

haughty dust
#

And that's all the DLC talents done

#

They'll go into V0.10.0

#

Shunt isn't a real word

haughty dust
# haughty dust

Removing the "Ace" part of this... Just remaining sppaceborn

#

mmmm

#

Unsure

#

I don't think the game breaks if you have them both

dire umbra
#

I think you can try it out standalone first yeah

dire umbra
dire umbra
# haughty dust

Checking, rank 2 does work with the soft cover from rank 1 ? the "it" in rank 1 could refer to either "your mech" or "the Guardian trait" so yknow. Also, the minimum 1 on the share armor part means it even works if you have no armor huh ? That's pretty neat I will say.

dire umbra
# haughty dust

Still confused about what this has to do with digging, or tunnels. This is closer to an ice rink if anything (which I like, ice skating is awesome). Otherwise the effects seem good yeah, just a lot less immediately evident flavor-wise as the original version.

dire umbra
# haughty dust

What's your reasoning for changing the wording of rank 1 ? Just wondering.
Also, checking that I understood how everything works correctly;
After being bolstered by a Sysop 3, you :

  • eat it automatically next time you make a skill check or save for +2 acc,
  • can consume it to add +1 diff to tech attacks until sont when tech attacked (including to the triggering TA),
  • can consume it whenever you would take hostile heatto gain the benefit above,
  • while benefitting from the debuff to TA, do the base Sysop 3 effect.
#

Just having all the effects last until the bolster is consumed would probably be too much yeah, but this might also be a bit of a headache too idk

#

No idea on how to make it simpler yet though, so I guess this is already plenty good.

haughty dust
haughty dust
#

Tunnel

#

Then you slap some minecart tracks down and go back and forth

haughty dust
haughty dust
#

level 2 is simpler because it's

"When tech attacked, gain bennies" OR "When make a check, gain bennies"

#

Level 2 becomes more odd

haughty dust
#

testing

#

wait I think my discords fucked....

#

Wild, it''s fixed

dire umbra
#

No, because rank 2 specifies the cover has to come from Guardian

#

but yeah intuitive enough

dire umbra
dire umbra
# haughty dust

Also if a GM hates you they could say this doesn't work because size 4 means 40hp but come on

haughty dust
#

Yeah

#

I don't like the "not teleportation" and "just go through the floor lmao"

dire umbra
#

Still don't get how that nets you more movement, especially since that tunnel doesn't look very underground. It's closer to flattening the area even.

#

To clarify, not saying the talent isn't good or that the original version is better (because it's got some nasty abuse cases even though I like the concept), just really confused about the theming

haughty dust
#

I get it

#

Like

#

If it was a 3d environment I'd like to slap it down like this

#

But you can't easily do that

#

But the current teleportation zones I think are just silly

haughty dust
dire umbra
#

why do you not like the original ? well it's that probably

haughty dust
#

Fair enough lmao

dire umbra
#

the "abuse cases" thing are about the original not yours yeah

haughty dust
#

Oh ok

dire umbra
dire umbra
#

like I said, it makes me think of an ice rink almost in those cases. Which is rad as hell, but also not quite what you're going for

haughty dust
#

Forcing it to go through walls would also be Hella situational

dire umbra
#

yeah yeah absolutely

#

like I said the mechanics are solid like they are

haughty dust
#

1/scene when adjacent to a piece of terrain that is your size or larger, you may spend a quick action to perform a special boost where you can move up to twice your speed going through the terrain piece but must end the movement when you're no longer in the terrain

#

goblin gets cornered
"OH SHIT"
runs through wall

#

Wait I might be cooking

dire umbra
#

yeah see, that's much more tunneling-coded !
Also much, much more map-dependant. So.

haughty dust
#

It is

#

But like, I think it's decently feasible

dire umbra
#

if you manage to make it a whole-ass talent, sure, why not !

haughty dust
#

Recalling official maps from mind and it would work on a decent number of them

dire umbra
#

but you better make the current version the alt-talent and just make it a straight-up ice rink (or grease/other slippery substance whatever). Or Else™...

#

(the "else" is I'm just gonna do it anyways if you don't)(and you give me permission)

haughty dust
#

Rank 1

1/scene, as a quick action while adjacent to a piece of terrain you may begin tunnelling through it. If you do so, perform a special boost up to twice your speed which ends early when you no longer share any spaces with any terrain. During this boost terrain doesn't count as an obstruction.

When you conclude the boost, you create a tunnel in all spaces you moved through that occupy terrain. If a tunnel occupies a full footprint of a piece of terrain, that piece of terrain is destroyed and all tunnels within that terrain piece are removed.

Tunnels do not count as an obstruction to move into or end your turn within for characters equal to or smaller than yourself. Characters wholly within a tunnel have hard cover in all directions and line of sight can be drawn into tunnel spaces but not beyond.

Rank 2

You and allied characters that begin or end voluntary movement inside a tunnel may move an additional 2 spaces as part of the same movement 1/round.

rank 3

Creating a tunnel no longer requires you to move in straight lines and creating a tunnel becomes 1/round instead of 1/scene. However you can only create further tunnels while within an existing tunnel.

Additionally tunnels don't block your line of sight, you ignore enemy characters hard cover if they're in a tunnel and while in a tunnel all your movement ignores reactions and engagement

#

This is scuffed

#

I love jt

dire umbra
#

you might have forgotten to add a straight line requirement to rank 1

haughty dust
#

Yeah

dire umbra
#

other than that, looks interesting
Needs some wording adjustments too I think, but what talent hasn't

#

so, so, so very much map dependant though

haughty dust
dire umbra
#

You'll never get no value out of it, sure, but man the variance is gonna be crazy on this

low bone
# haughty dust

Oh thank god it doesn't trigger on traits, white witch fluid burst houseguard is terrorising my campaign rn😭

#

(Hasn't done much damage yet since I've only had one combat since they got their non gms mechs but ouch did it hurt to not be able to deal damage to anyone close to the white witch without getting crippled)

dire umbra
#

inverse JK1 actually

#

it's always really solid but in some maps you just get to ascend to godhood

low bone
# haughty dust

I do think it's unfortunate that transmuting spark still has that kinda scuffed requirement. NHP's are still super varying in how easy they are to get uses out of

haughty dust
#

Yeah, like... It's very similar to how it is rn because I can't think of anything better

#

I just put the unstable back into unstable NHP and took the AP out

haughty dust
low bone
#

Which fluid burst isn't

haughty dust
#

However fluid burst just happens, it's not a QA or FA so level 2 of protector shouldn't work with it anyway

low bone
haughty dust
#

I think it'd be fun once I've released 1.0.0 to do a "scope creep" expansion of funny other talent ideas that don't fit in

#

Have bonded: lone wolf, tactician: diving charge and prospector: ice rink

#

Because I just had another idea:

Leader: field captain

Follow my lead!

1/round, When you perform an action that targets a hostile character they become marked until the end of your next allies activation or the end of the round (whichever is shorter). The next attack that targets the marked character from an ally gains +1 Accuracy

On my mark!

If you are the first allied character to act in the round, your marks duration is reset to the end of the next allied characters turn whenever the accuracy is used.

hold your fire!

As a quick action, you may select a hostile character who may activate within Line of sight, your turn immediately ends and they must activate next

#

Random ideas for this one

#

Not going into the book however

haughty dust
#

Exemplar: Pankrati

Veni

As a protocol during your turn, you may challenge a hostile character in line of sight to glorious combat with a Pankration's mark until the end of their next turn (Or until death?). When you hit a character with the Pankration's mark with a melee attack, their next attack suffers +1 Difficulty if it does not target you. A character can only be marked this way by one character at a time.

Vidi

1/scene, while your Pankration's mark is in line of sight, you may make Valiant Charge as a quick action. You begin to charge, boosting in a straight line up to double your speed towards Your Pankration's Mark. If you end the charge adjacent to the them, you may immediately Skirmish them as part of the same action using only melee weapons.

If the boost is interrupted with involuntary movement you stop moving immediately and the action immediately ends.

Vici

While charging, you ignore difficult terrain, have +1 Accuracy on all checks and saves and have resistance to all damage. (I kinda like this but do I want to keep it?)
When you hit your Pankration's mark you may bask in your glory as the lord of mech combat, inviting all those around you to a challenge, applying Pankration's mark to all characters of your choice within burst 3

lament pier
haughty dust
#

It's not a free action, it's a skirmish as part of the same action

#

So it follows duplicate action restriction

lament pier
#

Fun.

haughty dust
nimble mantle
#

if it's aoe, the attack would need to include the pc who apply pk mark to not gain 1 dif right?

haughty dust
#

Yes

dire umbra
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Ooh see I like this one

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Quick question for the rank three; is the applying the mark in an aoe supposed to just mark them or also impose the difficulty ?

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Also I think the mark could stand to be until the start of your next turn if you don't go the "forever" route.

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Testing will have to determine if difficulty on only their next attack is enough but the concept I like

haughty dust
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Difficulty not mark is probs better

haughty dust
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I don't like tactician 3

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Hmmm

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Tactician rank 3

Rank 3 Death from above

1/scene, you may Overwatch someone who begins movement within your range instead of threat as long as you have height advantage on them, dealing half damage and shit. On attack they get tacticians mark until the end of the scene, if a marked character is destroyed this abilities use is replenished

Rank 3 death from above

As a quick action you may perform a special skirmish action, until the start of your next turn your overwatch now triggers against characters that move within range instead of threat

Rank 3 death from above

Gain access to a Tacticians die, starting at 6. When you trigger solar backdrop (soft cover) (and/or damn good ground ( accuracy ok lower targets)) decrement the die by 1.

When you start your turn with the die on 1 you may reset the die to 6. When you do so, your next attack made this turn against a character you have height advantage on you may attack them twice as part of the same action, with the second attack dealing half damage and doing no bonus damage

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I think I like the 3rd idea the best

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It's very hard to make sniper talents that aren't just crack shot

dire umbra
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Yeah, that last one looks fun

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Need to figure out if/when it resets, but yeah

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Runner-up is the first one for me though.

haughty dust
dire umbra
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Sure. 1/round each or no limits ?

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That really makes the GM not want to shoot you between soft cover and charging up your giga attack. Not necessarily bad, just, don't bank on actually ever getting it off.

haughty dust
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If it was 1/round it would have CRB Stormbringer problems

dire umbra
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I meant 1/round for each trigger for two total, like the Kidd

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But yeah I figured. Problem then is being a huge enough pain the GM still shoots you anyways.

spiral ore
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are there still olaytest planned

haughty dust
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Nay

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I'm quite busy for the next couple weeks

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Well atleast from me

spiral ore
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mhm!

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WERE SO BACK

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HIDE SPAM IS REAL

low bone
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Oh shit right I need to test out hidespam superheavy next playtest

spiral ore
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epic gamer i think the pdf is missing the damage values for engineer and fuel rod gun

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(Al)

spiral ore
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Demo makes grenades more poewrful and more interesting

dire umbra
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Oh I just had such an idea. Not really something that can get into this but it's cool enough that I wanna write it down somewhere to not forget

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Take the Adjutant C/C exotic from SR, and give it a new 1/scene free action but this time to do any QA granted by one of your talents instead of Active Assist. Maybe give Active Assist to the standard C/C instead.

spiral ore
# haughty dust

I think this falls off hard with certain defenders with low armor