#Suji's LANCER Jam 2

1 messages · Page 4 of 1

cold thistle
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use it

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good2know

light falcon
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Let me know if you've got feedback. It's what betas are for yay

blissful sentinel
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I think I created a really nice playground for those players who love bringing environmental damage/destruction tools

blissful sentinel
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Aaaand final combat for Part 1 done. Gonna update the beta tomorrow. Current state is 23k words on about 40 pages which should be enough for quite a few fully playable sessions. Also think there's a *lot *of funky stuff in there that might shake things up a little.

void sinew
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casual reminder for folks to tag their submissions, especially with a "lancer" tag

vast dawn
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Oh n

void sinew
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Definitely one of the top 10 rules for creators on the Internet: Always always ALWAYS tag your stuff haha

vast dawn
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Already did

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Lancer, mechs, rpg

tidal holly
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itch is very mean about limiting the number of tags 🙁

light falcon
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I could have sworn I put Lancer in the tag section and it wasn't valid

cyan bolt
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You can put whatever in the tags, it's just some auto complete. "lancer" doesn't for whatever reason

unreal sluice
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i think it only autocompletes for like 4 or 5 categories

void sinew
blissful sentinel
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Just a draft, but getting somewhere.

toxic atlas
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That looks sick

blissful sentinel
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It also feels sick to have backup from one of my favorite artists on the project.

proper grotto
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that looks so sick

toxic atlas
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Wewww

light falcon
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and a new itch thumbnail

silent cloud
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WHOA

clever scaffold
slate nacelle
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Marvelous

light falcon
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Now I should do that proofreading pass but I don't wanna

blissful sentinel
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Always give your mind a moment to step away and take in the whole picture first.

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Already hacking away at Pt II, which is a 180 from the linear structure of Pt I (which also serves a lot of tutorial purposes for all the systems I throw around). One of the biggest challenges, but also a lot of fun is what I call the "Operations Cycle", which is basically a clock that advances through player actions. Basic gist is to find a suitable next mission target - but there's stuff to juggle in the background, like getting more supplies, diverting the enemy awareness, getting reserves on the blackmarket, or, quite crucially, Finding Shelter to find a place to lie low while preparing for the next mission and hide from Armory forces. Finding a suitable place is important in lowering enemy Alertness level, which reduces the chance that a kill squad might find you for a friendly chat. Depending on the roll's success, there are different outcomes and roll tables on what kind of shelter you might find and a failed roll gives you the choice of not finding anything (therefore wasting time and clock segments) or trying your luck with the least favorable table, which currently looks like this:

blissful sentinel
blissful sentinel
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What a day. (though still not final)

silent cloud
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Holy shit helllll yeah!

proper grotto
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that kicks so much ass

indigo terrace
blissful sentinel
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Being intimidated by my own art department. sweating

slate narwhal
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new update for Tilting at Windmills is out, now with improved lighting on the map art and more lore info for the NPCs

light falcon
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You know what's harder than writing down the ten combats that were in my module?

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Setting up the VTT for the 3 playtests that'll be kicking off this week with a 3p, 4p, and 5p party

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why did I think this was a good idea

indigo terrace
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Everyone gangsta until it's time to run people through your module

light falcon
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"it's a faction roster so you've got presets you can work with" GIRL IT'S STILL A LOT OF SETUP

silent dragon
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Heya, I was just wondering if there were any maps (Official or fanmade) out there for In Nehal Blue?

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Anything that could serve as a base would be great, kinda cuts down on the biggest part of my prep time tbh

silent cloud
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hold on I need to sit here in the crushing silence zone of "oh my god I never made the maps"

silent dragon
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Any of them would be helpful! I'm mostly just seeing what already exists before I commit to filling in some blanks

silent dragon
silent cloud
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Yeah I think I was literally buried in the map mines for ISh at that time ironically enough joyfrog

subtle heart
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Encounter Generator is getting map support soon as an apology for not getting it out soon enough for the game jam devs to use so I might be able to assist

silent dragon
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I've got dungeondraft for some basics, mostly I just need to figure out what I'm doing with this design

indigo terrace
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Are there any specifics you want insight on? I did encounter design for INB, so I might be able to help

silent cloud
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Unfortunately all I can offer here myself is visual aesthetic I think riley_sweat combat was largely in Ash's hands and I never drew any blueprints myself

silent dragon
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Might ask for some feedback on basic formatting tbh, that way I'll be a bit more confident in designing around the bases

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In terms of what I have so far, how does this feel for the basic formatting for C1? Still gotta add the exterior buildings and yard decor for it

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Kinda wanna pull some aestetic notes from this Shadow of the Wolf map for the yard itself

silent cloud
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oh yea, that's a very good basis NodPopuko Honestly I think there'd be merit in shifting the holdout zone a bit closer to the south and adding more layers of cover in the same way that the second map has a bunch of hedges and such, so you can have sort of like firing lines and cover that the monsters have to move around

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||I think it's good fun to push an energy of being suddenly under siege that way, like how horde defense maps in a video game have enemies flowing in towards your base yknow||

silent dragon
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Got it, so kinda shifting the focus on the assumption that most enemies will be pouring in from the same direction?

silent cloud
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yeah, exactly NodPopuko Or from the top third's edge sections at least

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Makes the objective feel a bit more manageable while increasing threat by letting you bunch your forces up, and also makes the ||flying and burrowing guys|| feel like even more of a game-changer

silent dragon
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Maybe something like this?

silent cloud
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Yeah, that's def cooking NodPopuko Throw in a buncha terrain further downfield, maybe make a couple flanking routes the players have to watch if you're feeling spicy and wanna get crazy

silent dragon
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Ooh nice!

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Considering whether or not I should beef up the outer fence to provide a potential perch for players, but that may be a bit much

silent dragon
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I think this is starting to come together a bit now

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Still gotta figure out how I wanna color in the ground mainly tbh, might ditch the grass entirely or just reduce it back for more of a lawn

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Concept I think I'm gonna do is having a pre-planted bomb go off on one of the side walls midway through the fight to create that side entrance, or maybe have the wall segments have some HP per square

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may wanna mess around with fixing the fountains being larger than some of the supporting houses, but at the same time that does feel kinda fitting

silent cloud
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Ooh yes that is cooking

slate narwhal
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?

silent dragon
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Dungeon draft actually!

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Mainly using it because I'm used to it, but I'll probably mod it for Lancer more later

silent dragon
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Okay how are we feeling about this final version of the map