#Suji's LANCER Jam 2

1 messages Β· Page 3 of 1

elfin maple
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i have!

cyan bolt
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Yeah ok! It's hard to imagine ||having my brain taken over by someone who is somehow even a bigger schmuck than Johnny Silverhand lmao||

elfin maple
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ahaha ||johnny|| is a questionably well-meaning dickhead. the module strongly encourages players to come up with unrepentant monsters for their past lives here

cyan bolt
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Oh yeah. Totally way better than seccom winter soldiers.

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||i bet none of them are even played by Keanu Reeves.||

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Hey you know what might be interesting? I'm just spit balling here, i dont want to put my fingers in your koolaid. ||what if the parasitic personality was invented by and played by another player at the table? Like you make you make your shitheel and curse the peraon to your left or right with it. Like how in Wraith, some one else would play your evil Shadow||

elfin maple
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ohhh, wait, that's actually a fucking sick idea

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thank you, i might run with that lol

cyan bolt
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Hell yeah.

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You're module has a built in soundtrack too, just the cyberpunk ost, which i use for lancer all the time already

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Everybody is making such cool stuff

silent cloud
knotty osprey
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Augh, I've got a lot of work to do to get something over the line in the next ten days

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Thankfully have my core stuff together pretty well now, just gotta flesh out a couple beats and get to designing sitreps

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[Creeping Silence - A LANCER Mission]
It is 501Xu. Union is in the midst of dealing with multiple crises across its systems and the Diaspora, as the relief fleet for the Union forces involved in the 2nd Distal War in Boundary Garden is still over a decade out from arrival.

But that is not your problem.

You are a group of Union Auxiliaries- a mixture of formal Union Navy and Marines pilots, mercenaries, and local Defense Force recruits from your homeworld of Nowa Arkadia. Not much happens here, but the planet is a large logistics stopover for Union Navy fleets outbound to the now blink gate-less Boundary Garden, and also serves as the site of a major terrestrial Omninet relay station for Union FLEETCOM usage.

However, the valley the isolated relay station is situated in has suddenly begun to grow silent over the past few days. With sporadic local banditry having gone on due to local organized crime syndicates in the region, your commanders have sent your fireteam of chassis pilots into the quiet zone to investigate the loss of communication, and identify if it is merely a technical problem or something more...```

Basically running with the two themes along the lines of the players being ||caught on the forefront of a *2nd front in the Union-Aun Ascendancy conflict*||- something that is "second" and impactful.
light falcon
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I didn't write it into the book, but every time I start the combat in ATC, I use this https://youtu.be/2gxixK0fJ8c?si=v1eXPe5QwqEb5LiY

Provided to YouTube by NexTone Inc.

Tiamat Omega Β· Yu Uchida, Risa Oki/グランブルーフゑンタジー

Granblue Fantasy Battle Music Tracks

Released on: 2015-10-28

Auto-generated by YouTube.

β–Ά Play video
elfin maple
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point crawl diagrams done, or nearly done

knotty osprey
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Invoke Echopraxia rules as a mechanic

cyan bolt
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This might be important to a section somewhere else but for the 1d6 kinetic you might want to add instructions about what to do instead of taking Structure damage, for instance, "This damage cannot reduce your Hp lower than 1".

elfin maple
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oh, i gotta clean that wording up. it's meant to be 'take the structure damage but don't roll on the table'

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plus i gotta add the same thing to the stress roll for the radiation challenge

cyan bolt
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Roger.

blissful sentinel
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Currently having fun with prototype mechanics: it's basically a weapon/system trait that can automatically cause the respective equipment to fail if certain conditions are triggered, rendering them inactive until next round. However, they can be evolved past the prototype stage via testing. πŸ˜…

silent cloud
light falcon
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With how current cat-wrangling attempts are going, I'm gonna def be putting this out in beta with some untested elements bweh

blissful sentinel
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Absolutely with y'all on that. I wanna finish as much as possible till the deadline, but it will definitely be beta stuff.

cyan bolt
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Publish or Perish, as they say

proper grotto
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Yeah I have a million maps to make and those are definitely coming out post-release. Especially when I gotta do layout still doroDaze

blissful sentinel
silent cloud
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Oh yeah, update from the [Dawnline Impact] mines, god I hate writing this guy
(CW ecofascism)

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Bright side is the next beat I have to write is ||killing his ass|| though

regal dove
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that seems oddly specific over ||killing all of him|| tbh

silent cloud
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||Shit youre right im gonna have to write in an evil robo-donkey sidekick for this statement to work||

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I did get to have some fun with a cool skill challenge setpiece though 😌 Hard to do my style of them with the CRB-only restriction, but I think the note on how to handle without it is probably good

silent cloud
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...heh, yknow, it's kind of funny that our narrative that involves big kaiju actually. Literally hitting both this prompt and the last jam's prompt

silent cloud
cyan bolt
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I'm sending my little module out into the world. It was a very simple project compared to what many other people are still working on but hey, I'm honestly still surprised I found the time to make anything in the past 2 months. Cheers to 1.0

silent cloud
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HELL YEAH!

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Excited to see it thinkingcat

proper grotto
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congrats!

blissful sentinel
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Congrats! Can't wait to see all those other ideas manifest on the pages. It's cool as hell.

light falcon
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0.9 LCP finished ratJAM

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Only a single round of debugging needed

clever scaffold
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getting around to porting everything we've worked on with our buddy for this and uh

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holy fuck

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todays going to be a long day πŸ˜…

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tbf mattheus did do most of the work haha-

proper grotto
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wow i think i'm done sweating

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the final draft of text has been finished

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now on to layout πŸ™ƒ

light falcon
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I don't suppose we're gonna have that bonus month to wrap up and polish stuff before the submissions get promoted πŸ™‡β€β™€οΈ

vernal roost
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wanted to get this second playtest wrapped before finishing up my project but it's looking like I might have to finish and submit before then.

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ah, scheduling. the first and last boss of ttrpgs.

light falcon
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That's my issue too

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There's stuff I wanna playtest but I know I will absolutely not have the time to do so before the jam ends

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And I don't want the big post about "look at all this new Lancer stuff" to have a ruinously imbalanced fight in it bweh

vernal roost
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Yeah. I've already done one playtest game, but I've added a few things and had hoped to play through it again before the end of the month, though I suppose time has conspired against me.

vernal roost
# silent cloud

it helps when your mission can be feasibly run in, like, 2-3 sessions. also when your sitreps get mulched by a zheng so all that's left is the narrative.

silent cloud
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Hahahahaha

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I cant stop myself from writing complexly and haven't been as laser focused as I coulda been, Ive till gotta write the finale and then go back and polish up some final pieces to a big city investigation section we have

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I think we have cooked something special though. Might need a refinement period afterward, but I think it's fire

vernal roost
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honestly i really need to sort out some of the narrative stuff on my end because i feel i've got some stuff in the back half that's Interesting but very unstructured, which is fine for home games, but maybe less good for something i am throwing out for other people to play.

vernal roost
light falcon
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If I didn't playtest mine at all, it would have been much worse.

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There's a quote somewhere

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"Testing is the part where you realize all the stuff you did wrong that renders all the stuff you did meaningless and-or shameful." -Zack Freedman

silent cloud
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Yeah yeah absolutely true

light falcon
silent cloud
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I know for sure that so much of what Ive written for my big ol module project only came about because of that, it kinda makes me super excited for a post-game jam period where I can circle back and pick apart some things with a belt sander yknow

light falcon
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Now I'm worried people are just gonna say I'm copying technophobia and, like, fair, but no.

proper grotto
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they're just trying to pit two bad bitches against each other

silent cloud
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I mean lets be real is it possible to make a creative work and not fret that you're just copycating someone else 😭

proper grotto
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don't let them

silent cloud
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YEAH bad bitch solidarity

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Bad bitches around the world unite

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you have nothing to lose but past bad outfit decisions

light falcon
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I genuinely spent a morning wondering if I needed to restructure my map structure to prevent people from seeing all the accidental parallels I was seeing

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And did in fact restructure one map as a result!

silent cloud
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hell yeah!

light falcon
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But I think it was for the better

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At the moment, my to-do list looks like

  • prototype a whole-ass map girldmsweaty
  • revise two existing maps (One slightly. One substantially.)
  • get all those maps into a shareable format
  • put all my stuff in a word doc girldmverysweaty
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I am hoping the adrenaline will get me over the finish line so I can meet the "playable" requirement in time

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And layout is at the Absolutely Not Happening stage currently

cyan bolt
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We had a grace period last time, I'm sure one will also exist for this one.

light falcon
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If there is a grace period, I'd be able to get formatting done at least

blissful sentinel
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Organizing playtests is really hard if you have to translate the whole thing on top of all the other stuff

urban trail
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how crucial areplaytests?

blissful sentinel
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Well, it's basically a reality check to see if your stuff works, so I'd say: quite a bit

blissful sentinel
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About a month, iirc

urban trail
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wait
so a monh long jam and a month long grace?

cyan bolt
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There wasn't a hard deadline, some people needed a week after, some needed a month. It was part of the "Don't crush your own spirit trying to finish this in time" philosophy

urban trail
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ah

cyan bolt
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The deadline is more like a guideline than a hard-fast rule

elfin maple
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I've been too shy to grab randos and play test with them, which I regret. Still time for another match or two but there's going to be....3 combats tested total out of 8

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That being said a bunch of the combats are reasonably generic

cyan bolt
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I've had good experiences with PUGing on pilotnet

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I also run my projects on my personal playgroup of labrats close friends

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You just have to submit to the mortifying ordeal of being known

blissful sentinel
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Yass, my biggest nemesis!

urban trail
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tbh
once I make this past deadline, I am making another version at least twice as large

cyan bolt
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My last jam submission ballooned into a full setting, that I will make...someday...

blissful sentinel
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My biggest fear is that the new season starts next month and I hate getting swamped by that chaos while actually trying to finish something.

blissful sentinel
austere gull
blissful sentinel
austere gull
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Happens to the best of us

blissful sentinel
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<- Slow Learner

silent cloud
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Okay, conclusion cooked, now to spend the last week circling back and polishing up 😌 Ill probably hate aspects of this phrasing and get to hacking later but whatever

light falcon
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@unreal sluice Is there a grace period on this jam for late submissions?

unreal sluice
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uhh i don't remember if i said anything about it

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this jam is longer than last jam + grace period from last time, so i thought it would be unnecessary tbh

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but i think people are asking for it

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so uh, how long do y'all want

light falcon
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Certainly not a month here

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This time span has just been really bad for getting stuff done after work and on weekends bweh

unreal sluice
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(I feel like everyone ping only pings people in this channel, but I'm too scared to do it)

vast dawn
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i'll say 2 weeks

severe garnet
vast dawn
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to get any maps, tokens done

severe garnet
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Here is for in-channel

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My gut was also 2 weeks so I support this

teal gyro
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Two months should be enough time for me to playtest and figure out flavor text

merry prism
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I find 2 weeks agreeable !

unreal sluice
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I'm like 99% sure here ping is for people who are currently online and has access to the channel
and everyone ping us for everyone who has access to channel, online or not
people who aren't subscribed to the channel don't get pinged unless specifically called out (and maybe also if pinged by role)

severe garnet
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I didn't know how threads worked

unreal sluice
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i also want to remind people that we went from 2 weeks to 2 months of time
if we scale it up, that's 4 months of grace time but i think that's frankly absurd
6 month is not a jam lmao

teal gyro
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Definitely did not have cold feet for most of this, and prepping for/going to Gen Con did not help

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Probably won't have art for my mech though, if that is okay

tidal holly
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I'm currently definitely planning to release it in a 0.7 state and then replace placeholder art and playtest things a little more and update the doc, just to meet the deadline

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I blame scheduling <.<

light falcon
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Turns out this "making a mission" thing is really hard and time-consuming!

vast dawn
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Indeed !

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Making a full adventure even more !

silent cloud
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TRUE!

light falcon
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Seems like a common thread for this jam is 'bit off more than we could chew'

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I'd probably have been fine if work didn't explode midway through for a few weeks and then I had to bin like half my ideas

grand oar
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I'm out of ideas for beats

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At least roleplay parts

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Cuz that's one of the hardest for me to randomly make up :(

regal dove
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lean into the random, make it roll tables!

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β€œuh … the *rolls* pirates *rolls* have a party *rolls* on your ship?”

elfin maple
light falcon
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I had one idea. It was just agonizing to get out and then plagued with bad design decisions that thankfully got worked out in playtesting

vernal roost
unreal sluice
urban trail
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for length

urban trail
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it looks like I will be making a pilot combat system for a single beat in my jam

regal dove
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eh, the good thing about ttrpgs is that you never make anything for a single thing

urban trail
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fair

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still
unexpected

regal dove
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yeah, and either a great or very bad idea

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and you won’t know until people play it! fun!

silent dragon
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Had the realization that me and my friends probably won't get this together in time (had a crazy past few weeks), but we do still wanna write up the oneshot as its own thing later

light falcon
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there's elevations and stuff but THT labels borked and the 5th is 24x31ish

urban trail
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those aren't standard zise are they?

light falcon
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They are between 40x40 and 20x20

slate narwhal
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is this encounter balanced for a LL3 party?

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and is it understandable for a gm?

light falcon
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Balance wise it seems fine but that's a lot of NPC types

slate narwhal
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how would you tweak it?

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its supposed to be the first encounter out of 3

light falcon
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Less NPC types. 5. Maybe 6 maximum with the squad

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I also tend to make it so NPCs have the same templates. IE (for this fight) every assault would have pirate

slate narwhal
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but if I add more templates that increases the difficulty, right?

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what if I replace the witch with a Hornet?

light falcon
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More templates but the same amount of HP for the party to chew through

light falcon
slate narwhal
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are there any enemies that have the ability to launch the players up to 20 spaces in the air?

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or 10

light falcon
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No, on account of the designers not wanting to weaponize fall damage.

knotty osprey
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πŸ‘†

slate narwhal
blissful sentinel
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It's not the fall that kills you ...

elfin maple
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the spacer's gravity rifle pushes 10, and they are in space

slate narwhal
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good enough...but are Spacers Core Rulebook?

elfin maple
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yep!

slate narwhal
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how is this for a start

light falcon
cyan bolt
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I know writers who use subtext etc etc

light falcon
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I know map designers who use subtext and they're all cowards

livid dagger
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We're so close

lavish quiver
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So where will all the Lancer jam entries be released?

light falcon
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The deadline is next week with a slight grace period afterwards

cyan bolt
silent cloud
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Making the galaxy brain decision to edit stuff while porting it over into a fancy document 😌

elfin maple
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getting in on the coverposting

regal dove
# livid dagger We're so close

ugh, i knew some great play on words with this, going β€œsi vis panem” instead. but i forgot how it continues :<

vast dawn
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The cover continues !

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currently stuck thinking of the final two combat encounters

elfin maple
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i need to retune my encounters, rework one map i'm not happy with, and finish off a bit of fluff here and there

subtle heart
urban trail
livid dagger
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question anyone have on hand the usual NO AI used image piece?

light falcon
urban trail
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I still need to find some original art. Does anybody have reccomedations for what to do?

cyan bolt
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Make some?

urban trail
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I suck at art tho

cyan bolt
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Are ypu going to let that stop you?

toxic atlas
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I fucking love earnest art

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I don't care if it's bad

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It's genuine

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It's you

cyan bolt
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In a world of slop, the bad artist is king.

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My cover was a bunch of public domain pictures of space and some textures i made by making everything black and white and lowering its opacity. You could make it with a line tool.

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The planet is a picture of Uranus that i color shifted slightly

light falcon
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This is literally my cover rn and it may be that for the entire beta

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Sometimes you just gotta send it

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(it's a little outdated. the MBH logo is color inverted and slightly smaller.)

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Oddly the cover shows everything. The moon, the island, the four zones in said island, and The Singularly

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(that's that fella what be on the moon with the scythe and all that)

regal dove
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personally i would just keep it

light falcon
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Consider: I'm giving a friend money to make something fancy

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A good cover can really pull eyes and draw attention, and I'm lowkey going ham on this adventure, so I want them eyeballs

livid dagger
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ye, however Ive been burning all month on this and with some life stuff goin on lately, im taking tonight to give brain a relax before dealing with the stuff for setting up as a publisher on itch, booksss done, maps are done, time for breather

lavish quiver
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Will there be a Lancer jam 3?

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Asking as a prospective writer

light falcon
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If there is, I ain't doing something this ornate again

urban trail
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idea
lancer jam 3 is a single mech lisence

cyan bolt
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We all make 1 mech license. Like, the same one. We open an Overleaf account and all of us have editing privilege.

silent cloud
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We all have to make jams

clever scaffold
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blackbeard oil jam...

slate narwhal
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do we need to have a full submission done on itch io by the end of the week?

lavish lark
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Can I make a blueberry jam?

regal fox
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Alright new jam for Lancer; The Jam Jam. Everything must be done through the medium of jam. You can do an entire mission, just so long as all of that jam you've laid out is readable

vast dawn
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Cover art is done !

lavish lark
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that's rad!

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Title change and current idea for the cover

elfin maple
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wow turns out writing an lcp manually is kind of a pain in the ass

lavish lark
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Okay a recent reddit post has me second-guessing a writing choice and google isn't helping me so asking here... Does Lancer lore use the name Atum anywhere officially?

merry prism
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Not that I know of no

cyan bolt
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Not that i have seen. I've read most things

indigo terrace
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someone stop me

indigo terrace
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I woke up from a state of delirium and said I can write my own game jam entry in three days

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I should also make completely new mechanics and sitreps for it

light falcon
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I'm not even doing sitrep setup pages for mine because they're parasitic by design

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No point doing a layout page because they won't make sense without the faction template

cyan bolt
silent cloud
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hes insane. I say let him cook and see what happens

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Transcribing into a layout and making sure I have notes to run CRB-only

elfin maple
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dustgrave lcp is free (including the NPC stuff) so i don't think you'd need that particular caveat?

subtle heart
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might not have the lcp anyway or know what it is, might not be experience and is focusing on CRB, I think it's good at least :)

silent cloud
elfin maple
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i probably also have too many dependencies tbh

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but too late in the game now 🀷

indigo terrace
silent cloud
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Fuck it we ball

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Sadly I think im scrapping the impact font gimmick for the most part due to tone reasons, but Im making sure to include it where it counts 😌

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Also, wrote up a big ol Note on Player Safety the other day and I think I'm learning to get over the kneejerk sense of "maintaining professionalism" and embrace earnestness with these kinds of things. Didn't understand how cathartic it could feel to do so.

light falcon
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While I've designed around things being totally vanilla, I did cross-check with NPCs rebaked and made sure that the themes for the faction still worked

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And they do smert

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But I'm not gonna mention it in the already-going-to-be-a-late-sub beta release

indigo terrace
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the planned tl;dr is YOU ARE BARONIC SOLDIERS. IT IS THE DAWNLINE SHORE. BLOW THIS SHIP UP
nice, simple, I have no time to write narrative

slate nacelle
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Ship boarding isn't something I see too often in Lancer space. Sounds super cool. I have to hand it to you and Cael for working on this while also putting the finishing touches on Iphigenia and Ironbound. When do you sleep?

indigo terrace
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I don't sleep!

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Levity aside, Cael and Nyx's project is absolutely to their credit; my work was really just rubber-ducking and doing combat work. This new stuff I started posting today is me tossing together some unrelated combat stuff that I wanted to get out of my head, and technically the game jam is still going.

clever scaffold
silent cloud
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C'est la vie though, I updated the draft for a reason and this has been very good for my writing

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Ah, right - since I can't assume the GM has access to the way Lancer's implemented clock mechanics, I need to give my own writeup for em. Think this works well enough? πŸ€”

light falcon
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Let me dig up my blurb about clocks from ATC that I'm gonna copy near verbatim for SWD

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Ah. Thanks, me. Very helpful.

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Guess I was skittish about sharing how technically paid-for mechanics work

silent cloud
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Haha, alas koffing_laugh

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I figure its probably safe in that I'm talking about a general mechanical concept used across a section of tabletop games and am also not using any wording from any of those sources, at least?

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Pointedly avoided referencing those pages for my own structure, hopefully for better rather than for worse

silent cloud
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Okay, I think this is coming together

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I'm not entirely sure how right the values for these clocks will prove to be - always a challenge with these looser metrics - but we'll see how the dominoes fall.

indigo terrace
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oh my god the weatherboy

elfin maple
silent cloud
light falcon
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Map isn't final quite yet but

indigo terrace
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embracing the voice in my head that tells me just do a call of duty

light falcon
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Realistically, this'll be there too

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hostile unit with a scythe what's he gonna do

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||it's just the demo hammer but renamed 'oblivion'||

proper grotto
indigo terrace
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🀝

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it's kind of refreshing going from IaM to this to not have to worry about grand narratives and respectful thematics, you're baronic doorkickers and this is your day job

proper grotto
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Barbie-Oppenheimer meme but it's "well written thematic narrative" vs "hoorah fuck yeah"

silent cloud
indigo terrace
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oh my god

silent cloud
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In Nehal Blue was originally gonna be Pacific Rim but then I knocked in a vial full of The Batman (2022) like the Powerpuff Girls scientist

proper grotto
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There's always next time to go head-empty-shoot-mode

silent cloud
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True!

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Tbh I could probably pull a good head-empty-shoot-mode energy with the big Lancer project concept thats been lurking in my brain for the past year (Spanish Civil War thing), but I think ive learned pretty clearly that mayyyyybe solo writing projects are Unwise actually

indigo terrace
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I have faith in you to ball

indigo terrace
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we'll see if I come up with something better after sleeping on it

slate narwhal
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So...who here also has problems naming their module last minute?

light falcon
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I've usually had the names come together pretty quickly

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Mine went from "Doan's Island" to "Project Gravity" to "Souls Weighed Down" in the span of like, a week

slate narwhal
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does anyone know how to order the layers of multiple images in google docs?

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I am trying to have 1 image ontop of the other, but also have both of them behind text and its not letting me

lavish lark
regal dove
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i should run some jam-themed oneshots here πŸ€”

regal fox
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Every structure lost is an entire slice of bread you must jam and then eat. Every system and weapon is a bread finger and must eat the corresponding one lost.

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Either that or the GM throws a piece of toast covered in jam at you every time you lose a structure

indigo terrace
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grinding away

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thinking of making prewritten character sheets/an "iconic party" so it's literally just plug and play

knotty osprey
indigo terrace
knotty osprey
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I KNEW IT

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sounds fun

indigo terrace
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Sometimes a man lets himself write an expy

cyan bolt
light falcon
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Ain't no way I'm finishing. dogepray for that two week buffer

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Maybe next jam won't have life breaking me over its knee during the runtime

cyan bolt
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i feel that

knotty osprey
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I also might wind up having to dip into that two-week buffer, if just due to work and university stuff kneecapping my time for doing combat refinement and polishing up writing

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πŸ˜”

light falcon
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I've gotta convert the maps to images, which is gonna take a day

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And then turn my 40 pages of handwritten horseshit into a document of some fashion

indigo terrace
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Handwriting Lancer stuff is extremely powerful energy

knotty osprey
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πŸ‘†

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augh

light falcon
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Reposting an example

knotty osprey
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I've made more work for myself on my end by having an optional combat

light falcon
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Shows that I expanded the faction roster at one point to add more defenders and make the comps less burn-happy

livid dagger
silent cloud
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Having way too much fun with formatting today 😌

knotty osprey
silent cloud
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Would offer my own text for it to be used but I can't say I'm that confident it's the best way to put it xD

subtle heart
indigo terrace
#

Writing these premades has actually been pretty fun

light falcon
void cape
#

Is there going to be a late submissions period like the last jam?

unreal sluice
#

yep 2 week late submission period

void cape
#

a godsend, thank you

silent cloud
#

DOC’S DONE YIPPEE

#

Well technically I have to update the table of contents and write alt text for a couple images, then slap together an itch page

#

But

#

That’s for tomorrow when my wrists don’t hate me for writer crimes lmao

tidal holly
silent cloud
#

Ooh, duly noted AkkoStudy I think its the first time ive reached this point, so it's never been a consideration before

#

Laptop shrimping probably hasnt helped either riley_sweat

indigo terrace
#

my wrists gave out on me as well, I foolishly thought "surely I could finish this today" and then Did Not Do So

#

on the bright side: all I have to do tomorrow is write up AWACS Cernunnos, finish the epilogue (which, realistically, is almost all read-aloud text), and then do the read-aloud text and descriptions for the module (incl. the pre-mission briefing)

#

I think that's doableβ„’

silent cloud
blissful sentinel
#

What even is sense?

urban trail
#

meanwhile, I have to write nearly an entiure missions

blissful sentinel
#

Currently wondering if I might've overdone it with the explosions.

grand oar
#

Clearly its not enough if you are doubting it

blissful sentinel
urban trail
#

Deviation?
Spotter?

blissful sentinel
#

It's two mechanics I introduced in the module. Deviation checks how far the shot goes from the original target (1d3 & 1d6; d3 = number of hexes; d6 = direction, taking the 6 corners of the hex as a clock) and is applied for all the zones simultaneously. Spotters are special NPC templates: basically light support frames that can take a full action to call in said artillery without applying Deviation. They can also circumvent the usual cooldown that triggers when the artillery is used. They are weak, but somewhat elusive and can be a real pain if ignored.
The artillery is basically a boss encounter that the players hunt during the mission and except for special encounters, it's not a unit on the field. But it's always somewhere in a safe distance, waiting for its shots to be called in ...

#

And yes, friendly fire is totally legit, depending on your GM.

#

I tried to build the abilities in a way that creates interesting situations: They can really ruin your day and make Controllers *very * dangerous, but since the effects usually trigger at the end of the round, there are a lot of tactical opportunities as well. Grappling and Ramming becomes very useful - also to save your allies.

cyan bolt
#

The superheavy knows where it is because it knows where it isn't

blissful sentinel
#

Philosophy Shells have been loaded.

slate narwhal
#

this might be a dumb question, but are there going to be any votes or contests by category?

#

something like...best map, or best player facing content?

blissful sentinel
#

Yay, even more pressure!

silent cloud
#

Last jam was pretty focused on avoiding a competitive environment, I imagine it is much of the same here lmao

cyan bolt
#

We're all winners

#

the way of the sage is to act but not compete-- Bobby Hill

light falcon
#

Getting it done is your reward

toxic atlas
#

Looking forward to reading entries! It was a lot of fun reading through things during the last jam

slate narwhal
#

out of curiosity

#

does anyone like El Quixote?

silent cloud
#

Final touches, back on my bullshit as always

blissful sentinel
slate narwhal
#

our adventure has themes

tidal holly
#

what NPC type is the Windmill? Goliath? :v

slate narwhal
light falcon
#

"just make 5 maps isa how bad could it be"

#

"you're being crafty by putting two combats each on them so it's fine"

#

I'm spending my entire weekend in krita

indigo terrace
#

I am simply not making maps

#

I thought about the possibility of making a map for an entire fleet of warships on open ocean and broke out in hives

light falcon
#

the wallflower special

lavish quiver
light falcon
#

i mean when you put it like that, me, yes, it's a weird map

silent cloud
#

Any lancer one shot can be about magical girls. The belief in your heart is magic

lavish quiver
#

Well I know what my first Lancer Jam submission will be now

#

(For next time)

cyan bolt
unreal sluice
#

4 entries so far

indigo terrace
#

Three more read-aloud sections to write (epilogue, combat 3 intro, pre-mission briefing) and then I'm done

Very short little project

unreal sluice
#

I'll request for a new announcement in the same format

Suji's LANCER Jam 2 is complete! number of submissions at close time brand new Lancer modules are now available for your enjoyment!

The jam's themes were: Second, and Impact

All jam entries are available here: https://itch.io/jam/sujis-lancer-jam-2/entries
Or check out a random entry here: https://itch.io/randomizer?jam_id=406967

Thanks to all the creators who participated! If you enjoyed their work, please leave a review and rate it!
(Be on the lookout for late submissions! Over the next 2 weeks, some more works will pop up on the entries list.)
Announcement for last jam: #lancer-news message

cyan bolt
#

A lot of people sliding into home plate in the next 24, surely

silent cloud
#

Shoutout to my co-writers, @indigo terrace and @lone gull, for being wonderful to work with as always

lone gull
#

I showed you my nastiest blorbo
pls respond

elfin maple
#

i am literally just too lazy to finally label/export my maps and write out one two-sentence fluff description

#

otherwise i would have submitted this shit already

elfin maple
cyan bolt
#

You can release new versions whenever, i did that with my thing last jam

#

Most of mine where spelling mistakes

unreal sluice
blissful sentinel
#

Oh my, how I hate timezones - didn't realize submission deadline was tomorrow morning (for me). Seems like I gotta throw a placeholder site up tonight. -_-

tidal holly
#

oh god, I just realized that myself, that's a problem <.<

slate narwhal
#

and I realized that making a 4k version of an inkarnate map without alternatives for 2k and 1k versions might not be a good idea if I want people to use them on roll20

regal dove
#

they use roll20, they are used to suffering

slate narwhal
#

i suppose I should check in foundry to see if the hexes are alingned

slate narwhal
vernal roost
#

Oh, that deadline is closer on my end than I thought. I figured I'd have all day tomorrow to work on it. I think I have most of my document written anyway but I'm probably gonna have to push to get it written tonight.

silent cloud
#

Good luck! Excited to see it bongoralts

vernal roost
#

I think I'm more than likely gonna add to it post-submission at some point - unfortunately my second playtest got hit with a number of scheduling hiccups. Should still be good to run, I hope.

#

On the plus side I did most of my writing in affinity publisher anyway, so I don't have to worry too much about formatting.

manic crane
#

bit off more than I could chew with this jam, but not finishing all my art due to work did mean I got to make this:

bleak knoll
#

If there is a Jam next year I’ll probably be done by then

silent dragon
#

Looking at In Nehal Blue makes me really glad that Retrograde is working on some new fishlike sprites tbh

vast dawn
#

@unreal sluice we havw a 2 week grace period correct ?

#

For we still need to edit things

silent cloud
#

The new wreck sprites are probably pretty useful too - the ones still standing that is

indigo terrace
silent cloud
#

Fuck yeah!!! excited to dig in

indigo terrace
#

I honestly think that waking up from a delirious haze to write this in three days was a good experience - IaM's something I've put a lot of heart and soul into, so going "fuck it, short single mission you can run at a con or something, let's go" instead of Big Passionate Design Vision Goals was refreshing.

silent cloud
#

IT WAS THREE DAYS??? I coulda sworn you started earlier in the week for some reason

indigo terrace
#

fortunately having record of Nyx encouraging me to evil acts has informed me that I started it at just about noon on the 27th

urban trail
#

There is a grace period right?
I will definitly need it

#

Related:
Will I need to throw up a site before the dealine today, or can I do that in the grace period?

proper grotto
urban trail
#

do I need to submit a page before that?

proper grotto
#

that i'm not sure about

urban trail
#

@unreal sluice Would I need to create a page before the deadline today?

cyan bolt
#

We did not last jam. I think the grace period consists of Suji just adding the submissions manually

urban trail
#

I'll make a page now then, and upload the content later

subtle heart
#

Same

urban trail
#

I do need a few ideas for names.
The plot is based around PCs trying to stop a Seccom admiral trying to use paracasula shit to pull Seccom from the past to overwrite the future.

'Blast from the Past' seems too bland for me

regal dove
#

||seccomd impact||

indigo terrace
#

Backwards Unto Night is very cheesy and technically a reference, but good vibes

cyan bolt
#

All roads lead to rome

slate nacelle
#

Time and Again

unreal sluice
#

if you want to do late submission, ping or dm me with the link to your submission and I'll send you the link for late submission

#

if your thing is basically done but want to do more edits, I recommend just submitting and updating it later
if your thing isn't ready for public viewing, i recommend using the late submission

light falcon
#

Once you make the page, it shows up on itch's new submissions, so best to have it workable by that point

urban trail
#

If I make it and submit it late, it dosent show up?

light falcon
#

It'll show up in the jam submission list when it's approved

blissful sentinel
slate nacelle
#

It's kind of funny that I'm seeing so much Karrakin in the submissions so far. It's the unofficial third theme of the jam.

vernal roost
#

I'm gonna try my best to get the rest done tonight but I might end up submitting it late.

silent cloud
#

I can’t help it tbh, I’m a #1 Noble Bullshit Fangirl koffing_laugh

vernal roost
#

I think I can at least get the second Beat written tonight, and then that just leaves finishing up Combat 2 and Beat 3/the Conclusion.

silent cloud
#

Excited to see it! I remember you had some real cool concepts cooking, and I’m pretty curious to see how you’ve realized em

#

Plus hey, never wrong to take advantage of a nice chunk of time to polish 😌

knotty osprey
lavish quiver
#

What is the theme of this jam again?

indigo terrace
#

Second and/or Impact

slate narwhal
#

@unreal sluice due to the fact that I am the one with the itch io page, and due to timezone issues, i dont know if we can have the correct document up, can we submit tomorrow?

#

or do we have to submit what we have today?

cyan bolt
#

You'll be within the grace period tomorrow, so when your thing is ready you can dm Suji and get the link to submit it. If you can make like a beta release style thing and submit it then that's cool but if you can't then that is also fine.

unreal sluice
slate narwhal
#

tbh we need more art and remove default text with actual text

unreal sluice
#

you can edit post submission whether it's submitted on time or not

grand oar
#

Hell yeah, we got our MVP in

#

Fuck i sure do procrastinate

#

Why did WolfeyVGC have to do this to me

vast dawn
#

QQuestion folks ! does anyone has the lancer font ? for cover image ?

proper grotto
#

believe it's helvetica of some kind

#

but iirc you need to pay for helvetica. i think arimo is free?

light falcon
#

The good thing about using one map for two different combats is that when you spend 8 hours remembering how to lay this shit out in krita, the second one comes out in like 10 minutes

light falcon
#

They're like 85% the same picture

#

unless I've gone loopy from sitting at the computer all day and that giant purple section is just in my head

unreal sluice
#

gauntlet into holdout using same map, nice

#

do you have anything about wrecks from the previous battle?

light falcon
#

They're blackwash so they get eaten and go away

#

but there's mechanics that can alter maps between combats

light falcon
#

The pairings are

  1. Holdout + Gauntlet
  2. Holdout + Recon/King of the Hill
  3. Holdout + Special ("Kill Confirmed")
  4. Holdout + Joke Fight
  5. Special ("Destabilize") + Special ("Sealing Ritual")
#

It's recon/koth because you can find out where the true point is during narrative play

#

so like

#

why look for it in combat

#

you know where it is

#

Kill Confirmed is a fight where enemies drop an item that you need to bring to a special zone. Bring enough drops to the zone and you win

Destabilize is something I'm stealing from Valk where there's a bunch of points. You need to interact with them to score victory points before time runs out, but hostiles in the zone can turn it from a QA into a contested skill check.

Sealing Ritual is where you have to take the item the enemies drop to specific points on the map. If you don't, the ultra can't be killed and will attrition you to death.

vast dawn
clever scaffold
#

oh fuck yeah

proper grotto
#

still waiting on character art but it's otherwise done

indigo terrace
#

I think if I had to comm art for game jam I would've actually exploded and died

cyan bolt
#

I barely trust myself

proper grotto
#

pretty much the only way i wouldv'e commed art

#

...just realized it's not set to pwyw

#

there we go

tidal holly
#

Well, still using 2 placeholder maps while I wait for the artist, and less playtesting than I would like but

#

we are live, with a whole 8 minutes still on the clock

#

never didn't have it

vernal roost
#

still figuring out the cover but this is the basic look.

slate narwhal
#

anyone want to be a junior wing of Albatross? Check out Tilting at Windmills. Made by yours truly along with @grand oar and @manic crane

elfin maple
#

oh whoops missed the deadline (technically)

#

uhhh, @unreal sluice how do we make submissions at this point please? The actual jam page appears to be closed

light falcon
#

You send suji a DM with your sub and things will move forward from there

blissful sentinel
slate narwhal
blissful sentinel
#

"So ... this is what a Lancer/Gundam is like."

unreal sluice
slate narwhal
knotty osprey
#

I'm having to late sub but it's worth it, if just because I did not want to rush

elfin maple
knotty osprey
#

πŸ˜”

elfin maple
#

i was at like 98% for a week and i missed the deadline cause i started playing deadlock this weekend and procrastinated lol

lavish quiver
#

The great part abt Lancer canonicity is that literally any "noncanon" adventure can be handwaved as "GALSIM simulation"

light falcon
#

So just say it was structurally-integral sanity-maintaining deadlock and you're good

#

(she says, having watched two shows notorious for making people sad)

indigo terrace
#

got hit by doorman ult in last few days of game jam, rookie mistake

tidal holly
blissful sentinel
#

I split my days between finishing editing a manuscript for a novel and transmuting my notes into readable text for other GMs, which is a challenge my brain can not always compute effectively.

light falcon
#

map has caused me to make an adjustment to an NPC and a 5 player party who triggers the holdout in the Flooded Settlement map is going to have a great time I'm sure

#

woe, ||veteran commander elite mirage|| be upon ye

livid dagger
#

My module made it TOO THE FRONT PAGE OF REDDIT

proper grotto
slate narwhal
#

which one?

livid dagger
#

Si Vis Pacem, the one for the gamejam!

#

At least according to Itch, in its analytics it said someone came to it from Reddits Front Page

silent cloud
#

I’ve thought about remembering to post my work on Reddit tbh but I have a hard enough time remembering to post on bsky alone 😭

livid dagger
#

Its the kinda thing driving my inspiration to do another, larger mission/narrative

void sinew
#

I am seeing the submissions from folks I'm following and I'm so excited to see the rest come in hahaha

tidal holly
#

Also, because most of the Art is in already, doodle for the good ending of "The Space Between Heartbeats" :v

proper grotto
elfin maple
#

(positive, to be clear)

proper grotto
#

thanks! there's a lot more i wish i could've done and might still do with a subsequent release (less empty space, more color, etc). but i appreciate the compliment, layout is definitely a pain in the ass sometimes

elfin maple
#

what program did you use to set all this up? i'm guessing this isn't a google doc like mine

#

(at a first glance i'm gonna have plenty of praise for the actual content of the module later, but i am actually a bit star struck by how pretty it is rn)

void sinew
#

yeah I'm glad to see someone taking a different approach to Layout in Lancer publications tbh

#

I'm always happy to see my template used and hope it gets folks off the ground, but seeing new takes is always great and exciting

proper grotto
void sinew
#

usually around Black Friday yeah

proper grotto
#

that combined with some basic tutorials on how to operate the program and this article can get you a lot of the way through a project

Explorers Design

A not so short tour of your rpg's layout, its different parts, and how to use them.

proper grotto
#

it's also just fun to take a crack at it and i feel like i'm learning something new everytime

light falcon
#

5/13 maps complete ratJAMMIN

#

The gimmick of this fight is that it leverages "the edge of the map is an implicit IZ" from holdouts to deploy barricades on the difficult terrain and non-barricades on the tall buildings

#

and then the barricades play minecraft and put blocks between the buildings to make walkways for the other units to use

#

plus having a (bare minimum) veteran commander mirage teleport people into the rooftops that are closer to the PDZ/OZ

lavish quiver
proper grotto
light falcon
#

This is actually the map I couldn't get people to do a test of, so I hope it works

#

Thankfully I got tests in the narrative stuff, which is important to me

urban trail
#

Ok
I need some advice for a point/hex crawling setup I am making
Currently, all I have is 'PCs are exploring facility and going deeper to find out where the veterans accompanying them went'

I want a clock system that limits how far they can go, but I'm stuck on what to put in it/how it works exactly apart from 'if the clock fills you get an extra combat' which feels bland

subtle heart
#

Greatest dumb advice for clocks is add a 2nd clock

subtle heart
#

That's at one end of the spectrum at least, is there anything else you'd like to do with the clock?

urban trail
#

the initial intention I had was to force the PCs towards the objective and put a limit on their exploration
if it filled, there is a combat

I want to focus more on 'exploring an bandoned facility that slowly comes to life' rather than pitched battle

proper grotto
#

you could try a fluxcrawl. i know pigsriot did one of those recently

subtle heart
urban trail
#

i'm not really sure how to present a compelling narrative reason though

subtle heart
#

For the combats to appear or for the players to move forward?

urban trail
#

second one

#

Combats feel like the only solution to that, but I cant think of smth else

subtle heart
#

Oh, one sec

unreal sluice
#

Ok I'm gonna send this up in a moment

Suji's LANCER Jam 2 is complete! 13 brand new Lancer modules are now available for your enjoyment!

The jam's themes were: **Second**, and **Impact**

All jam entries are available here: <https://itch.io/jam/sujis-lancer-jam-2/entries>
Or check out a random entry here: <https://itch.io/randomizer?jam_id=406967>
Thanks to all the creators who participated! If you enjoyed their work, please leave a review and rate it!
(Be on the lookout for late submissions! Over the next 2 weeks, some more works will pop up on the entries list.)
indigo terrace
#

... pfftha, we ended up using the same art (and LL5 is also where I set my jam entry)
I probably should've checked

unreal sluice
#

it's a good art

#

i think some people used it in the last one too

subtle heart
#

I made this for the last jam. There are 3 clocks: PURGE, SABOTAGE, and RESCUE.
PURGE boots you off the ship when it fills, which leads to a narrative encounter (wherein you need to get this back on the ship). RESCUE lets the other boarding action participants get you back onto the ship if full for free, along with some other conditions. And finally SABOTAGE mainly just destroys modules on the ship

#

The key here is that different encounters fill up the clocks in different ways and some of them represent fail conditions (which can be permanent under the right conditions)

subtle heart
#

as suji says it slaps

#

@urban trail I mention all of this because (without knowing anything about the facility) you could easily flip these to your own purposes. Rather than a clock for getting rescued, you could fill the clock for rescuing, getting enough supplies or collecting evidence on where the party's allies went.

#

You could have a clock for players sabotaging the facility (if that even makes sense in your mission's context), or perhaps the inhabitants can sabotage your rescue efforts!

#

PURGE is my go-to for time limits; get kicked somewhere outside the ideal mission environment. In Typhon Unchained, it also fills up for each hour that passes from mission start IRL...and those segments don't reset, putting a hard 6 hr cap on the mission itself

#

You don't have to use these directly of course, I'm just trying to illustrate how clocks are handy when you tie them to the mission environment and whatever goals the players have. Tie a clock to your missing veterans!

silent cloud
indigo terrace
#

word jail is my comfortable padded cell

silent cloud
#

Scribing your module into the walls in a mad rush to make the game jam deadline

silent cloud
# subtle heart I made this for the last jam. There are 3 clocks: PURGE, SABOTAGE, and RESCUE. ...

I think having a bunch of different clocks that sort of pull against each other is a great little trick to incentivize players btw - we're sorta trying to do something with that in In Nehal Blue, where we have social clocks for how nobility and working-class people view the party respectively - and instructions to the GM to help stress the clashes between those reputations. Our mechanical levers aren't particularly robust, since its just "what's the vibe in the epilogue", but Im hoping the physical, looming presence of clocks pull some of that thematic weight

#

I'm also pretty interested in seeing how well our shot at handling narrative momentum will go in play. We took a shot at cribbing off of Cain's Pressure and Tension mechanics, with a couple written event triggers to try and both escalate the plot and give PCs new hooks to follow

elfin maple
#

i am impressed by how complex your clock interactions seem to be yeah.

subtle heart
#

Just having the stat in front of players kinda begs them to find a reason to change it!

elfin maple
#

both of my clocks are distinctly negative, the gimmick with mine is balancing them against each other. which is maybe a bit punishing but my submission ended up being a bit mean in general

silent cloud
#

Course, the real question for the multi-scene clocks will always be how much I got my numbers right and how well Ive accounted for the inherent fluctuation that comes from having to rely more on GM improv than a rigid rules system. I want to encourage "yes and"ing as much as possible, but boy can it make rules writing tricky xD

tidal holly
lavish lark
#

Already happy to see how many people have checked out Empire of Dirt! But uhhh, I can see that not everyone downloaded the maps... First update's gonna add them to the actualy book part just to be safe

elfin maple
#

i imagine a lot of people are just gonna casually browse the pdfs but don't have a strong intention of actually running the game; i've had more downloads on my pdf than the GM resources folder too

#

tbh i do that with a lot of third party content

#

btw, i promise i'm gonna be Normal about this, but i gotta ask; is the popularity metric based on revenue, views, downloads, or overall impressions?

knotty osprey
#

As said before- unfortunately will be a late sub, but starting to get places

light falcon
#

A late sub is still a sub yay

unreal sluice
light falcon
#

"This is probably my most complex map so I'll do it first."

knotty osprey
#

:v

#

yeah I feel taht

light falcon
urban trail
#

what software do you use?
and how do you decide sizes?

light falcon
#

Krita

#

Vibes

urban trail
#

may give this a try
prob easier tan giimp

vast dawn
#

Ship fight !

elfin maple
# light falcon "Ah."

How the fuck does krita work, how does a map consisting of a couple hundred hexagons reach multiple gigabytes

urban trail
#

@subtle heart so I did a bit of crafting based on what you made

Currently I have:

Scan: How close you are to finding your squad. You need to perform scan actions in various places.

Activate: How active the facility's systems is. each time it fills, you mark it. Each marking means that encounters are more dangerous/some will lasst longer.

Hunt: How clsoe dedicated hunter/killer squads are to you

#

the main issues I am having rn is that I am not sure how to justify it via the lore/ where to fit in alternate combats

light falcon
#

The actual file, when closed, is only a few dozen megabytes

subtle heart
elfin maple
light falcon
#

Yeah, They may need a steeper gradient

#

Right now I'm doing what's called "finishing the maps"

urban trail
subtle heart
lavish quiver
#

Re: Lancer magical girl au

"In the name of corporate expediency, I will punish you."

"Who... Good lord... What are you."

(Shotgun loading noise) "Sailor Caliban."

light falcon
#

Since I'm at the point where I need to put the finishing touches on the lore, I'm entering the stage of "oh god how many people am I gonna make mad in #lore-and-worldbuilding with this one"

tidal holly
light falcon
#

"is it okay if it's in the kunlun line and serviced by the capital blinkstation? That it's a purview world??? That it is a part of an expansion push and was settled because it's hycean and mineral-rich so it can provide water, food, oxygen, and rawmat as a logistics hub for a deeper push into kunlun????? Is that even practical given what's said in some unreleased paratext from 2019 I haven't even heard of???????"

lavish quiver
blissful sentinel
#

Fuck canon, I need more cannons.

light falcon
#

Aw fuck I got a ship involved. That means battlegroup lore too emotions

blissful sentinel
#

Glad I'm not the only one stuck in that nightmare.

#

My characters have started invading my GM infos with dialogue but fuck it, I'm game and no one can stop meeee.

light falcon
#

I'm blending HA and SSC designations for the name of the skyhook, but like

#

If someone goes β˜οΈπŸ€“ to me on that I'm gonna holler

tidal holly
#

eh, "does it fit the vibe of the material you're engaging with" is way more important than being 100% lore compliant

light falcon
#

In hindsight, it's caused me to cut a lot of stuff that I'd need to explain

#

"Damn. That's a lot of stuff I'd have to write for me to put an addenda in of 'you can ignore all this'"

#

I had a thing about a handler and the ship you got there on as a diagetic explanation for why you can call for repairs, but naaaaah

#

Too much to explain. Only two persons of interest now and the ship is an afterthought.

blissful sentinel
#

Did sth similar; meta coc and stuff happening in orbit is basically footnote; more into snowballing mechanics tied directly to players actions

light falcon
#

Lunchbreak writing sesh going reasonably well at least

#

complains about obscure paratexts
uses something from The Maw as the mission quote

light falcon
#

I've realized that after designing ten combats, I now have to name aforementioned ten combats. emotions

indigo terrace
#

The trick is song lyrics

light falcon
#

That was my first instinct ngl

indigo terrace
#

I'm very sad that my one big pun combat name in IaM is actually much harder to figure out because the capitalization trick is ruined by Lancer styling for layout meaning combat names are allcaps - You have to look in the pdf bookmarks

light falcon
#

Unfortunately that lead to me looking up the meaning of one song and the composer being like "it's a conlang inspired by Icelandic and means nothing"

light falcon
#

Given the themes I'm playing with, naming a certain combat ||Consign To Salvation|| doesn't feel combat-y, but maybe gets something across

slate narwhal
#

when writting a module, is it better to use second person prose as if you are talking directly to the GM? Or is it better to treat everything in 3rd person?

tidal holly
#

you're explicitly giving instructions outside of read alout text and such

#

and way too many rpg products are way too coy or beat around the bush about just telling the person trying to run a game from this "hey, here is what you should do"

slate narwhal
#

yeah I figured, I'm reediting it now and we have all done multiple different writing styles and have to be consistent

tidal holly
#

it doesn't have to be 100% consistent imo - I tend to use 3rd person when doing general sitrep description (here is what the battlefield looks like), so it's left to the ST if they want to embellish it or just use that as readaloud text, and then 2nd person direct everywhere else

#

basically, anything that doesn't have to be read aloud, but could be if the DM doesn't feel like putting in extra work, should be 3rd person in my mind, specifically in a module

blissful sentinel
#

Oh, wow, if things go perfect I might not make this thing completely solo. 🀯

light falcon
#

Old story themes: discarded
New story themes: integrated
Easter eggs that will make my players want to yell at me: written
Beat and Combat names: giveup

knotty osprey
#

πŸ™‚β€β†•οΈ

#

feel that hard

#

thankfully making good progress here

blissful sentinel
#

You can do it!

vast dawn
#

Maps done

#

Now just wditing

light falcon
#

That's probably gonna be me in a couple days

blissful sentinel
#

Hopefully same!

#

<- hyped cause things are starting to come together (at least it feels like it)

light falcon
#

I think I've made most pointed knife for a player to stumble onto in this story about decorp

||```The degree of confidentiality they're operating under isn't necessary, but it is adorable! They really think they've cracked decorp! Instead, it's just high-synch facsimile production that replaces the subaltern or flash clone with a wash construct. Points for style, I guess?

Cassie says they're one reproduction error away from turning into a mass-accumulating Balor factory, so I'll take his word for it and get out of here. I don't wanna be anywhere near this place when it becomes the next Bo.```||

light falcon
#

Hooo god yeah there's gonna need to be a lot of writing getting done over the next few days girldmverysweaty

#

Note to self for future jams: don't make some insane nonlinear bullshit with five biomes because even though you're re-using assets, that's still five biomes of assets

#

some of which have substantial variation to account for

silent cloud
#

Damn, not the kind you can get away with the classic Color Filter huh pensiverune

light falcon
#

Nope

subtle heart
#

when's the extended deadline?

unreal sluice
#

i think it's 1 month right? should be last day of September

subtle heart
#

ty ty

light falcon
#

Oh. I thought it was the 14th.

#

I still wanna get this done by then so I can enjoy life without guilt

subtle heart
#

Think I'm gonna type up an encounter each free day I have and see if that gets me complete/in the mood

slate nacelle
#

I thought it was two weeks.

urban trail
#

(/j)

unreal sluice
#

did i say 2 weeks or 1 month sweating

#

sorry my life has been hectic

#

I will stick with 14th, mb about confusion

unreal sluice
knotty osprey
#

working hard

light falcon
#

11/13 now and arguably the hardest lift of the set

urban trail
#

how hard is it to make custom maps like that?

cyan bolt
#

I mean i use photoshop. Its as easy as that i guess. There are sites and programs specifically for maps

manic crane
#

Yeah I mean honestly, if you've got GIMP or MS Paint and an image of a hex grid, you could whip something up that's just using the paint bucket tool to fill hexes for different terrain, slap some text labels on top for heights, you're done!

#

Won't look as nice as Isa's, but it'll be functional and ok enough to look at!

urban trail
#

The main thing is that I have only played on square battlews with scatteree terrain, not a more structure layout

blissful sentinel
#

I created my first map ever for the last jam and used Inkarnate; a lot of it comes down to knowing your asset library. Speed increases dramatically after that.

blissful sentinel
#

When it comes to mission rewards, why am I always like: "Isn't survival its own reward?"

regal dove
#

well that and a license level =p

light falcon
#

The last two maps are nearly identical and symmetrical so they'll go much faster than those two

urban trail
#

one problem I have:
I have no idea how much I will be able to playtest this (most likely not atall)

indigo terrace
#

it's a jam, don't worry about playtesting

blissful sentinel
knotty osprey
#

Can always update/patch your jam game later

#

I know I will have to (no time to playtest)

light falcon
#

I playtested when I was stuck in a rut and it helped a lot

#

Also it told me to turn the combat difficulty down

blissful sentinel
#

It's easy if not everyone explodes at the same time, right?

regal dove
urban trail
#

https://docs.google.com/document/d/1C-ipYn-H-dlDC_EU9Ci4-01Krnef3BFQ57QlQrLX9a0/edit?tab=t.wl2xcxnpwp0s

Could somebody give me some feedback on the jam mission I am majuing?

light falcon
#

"11/13 I'm so close!" I say, forgetting that the sitrep in the final map has zones based on player count that are added/removed I've binned this idea because it's stupid MAPS DONE I'M GONNA DO SOMETHING ELSE FOR THE REST OF THE NIGHT

light falcon
#

What playing against a sunzi who really wants to shoot angles with rules text does to a mf (I'm the mf it's me)

#

It's tamper prevention for a sitrep mechanic

cyan bolt
vernal roost
#

If an image I want to use for a Cover is CC BY-SA, does that mean I can still sell the module commercially or no? Sorry, this is my first time ever really engaging with licensing so I just wanna make sure I have everything straight.

toxic atlas
#

You can sell it but you have to give attribution and allow others to use your work under the same license

#

(I'm not a lawyer, but that is my understanding of the license)

vernal roost
#

Ah, I see, thanks!

regal dove
#

essentially the whole thing you do has to be cc-by-sa as well

#

you can still sell it, but others can then freely redistribute it as well

#

or you can talk to the author and make any other arrangement you can agree on :)

light falcon
light falcon
#

The secret to posting it is that I find a lot of the errors and weird shit that I need to rephrase.

#

That's 3k of what I'm hoping are the hardest words down. Lord only knows how many to go.

light falcon
#

Something about hand-writing everything and that being neat, I think?

#

Productive lunchbreak to ease my anxiety for not being able to write while at work

urban trail
#

How crucial are hooks for different types of origin?

light falcon
#

Idk. I'm just putting them in there as little teasers to get GM heads going.

light falcon
unreal sluice
#

it's not a hard deadline, so if it gets submitted on 15th due to time zone issues, it's fine

light falcon
#

I had something come up for this Friday so I was wonder if I had to cancel some plans

urban trail
#

Idea I had for hooks: the hook choice retroactivly alters the party in control of the planet the mission takes place on.

allows options for varied backstory while keeps the mission simple

blissful sentinel
#
  • Setup: βœ…
  • World/NPCs: βœ…
  • Mobile Base & Supply Mechanic: βœ…
  • MESA (artillery) mechanics: βœ…
  • Drop & 1 combat & map: βœ…
  • new NPC class: βœ…

Still not where I wanted it to be before posting, but getting closer.

#

And still a lot of stretch goals and TBDs.

regal fox
blissful sentinel
#

It's stuff I'd like to do if I still find time (which I probably won't).

regal fox
#

I mean I'm curious about so many from this jamm, yours particularly cause of the idea of deviation

#

Reminds me of old warhammer games

#

When you used to cast a spell and got a misfire and your AOE spell could move randomly across the battlefield

#

Twas a time... before GW became... well, GW

indigo terrace
#

The people long for scatter dice and blast templates

blissful sentinel
#

It adds a certain kind of randomness to certain abilities, but it can almost always be manipulated in some way. I personally like how the mechanic turned out, but I'm really curious how it turns out in actual plays. The cool thing is that the actual impact always happens on round end, so there is still time to get out, push enemies into hazards etc.. Knocking folks over can however become really dangerous.

regal fox
blissful sentinel
#

I kinda like this passage from the GM tips I wrote today. The munitions are basically a pretty big napalm strike:

light falcon
#

I'm hardly even giving GM tips.

#

"make burning targets regret not stabilizing"

#

"shoot them with a gun"

elfin maple
#

yeah i struggled to write GM tips because idk to what extent i'm supposed to explain the basics of how each class works

silent cloud
#

Something about "The Slippery Sniper" is a phrase that brings joy

silent cloud
#

The GM may be able to understand what the unit does at a glance, but they might not intuit what the vision is for using it in this NPC comp, after all

light falcon
#

as such, my players say they have "stormtrooper aim"

clever scaffold
#

i think my boss is really good at making silly situations

#

so hype to get his book submitted finally 😌

blissful sentinel
# clever scaffold i think my boss is really good at making silly situations

Having players work to get to their mechs under tension is such a good way to up the drama. Had a lot of fun with a boarding scenario, where they had to face off against a 1/2 NPC in cramped ship corridors only in their hardsuits. They started sealing bulkheads, planting explosives, hacking systems etc. to keep it at bay (and trying not to completely cripple their ship along the way)

urban trail
blissful sentinel
light falcon
#

It's just 3 combats πŸ™‚

knotty osprey
#

Three combats. Right

#

:v

light falcon
#

the funniest part of this is that, with proper pathing, you may only see two of them and you only have to win one.

#

✨ nonlinear design ✨

light falcon
#

read as: "I ain't typing all that shit out again"

vernal roost
#

If I can just write up a satisfying description I think I should have my project published today.

vernal roost
#

Immortal Winds is a third-party mission for the Lancer Role-Playing Game that casts the players as Union Auxiliaries tasked with the mundane but extremely vital work of demolishing a comet that is set to collide with a nearby inhabited planet. On arrival, however, the players discover that not all is as it seems, and that their task may not be as simple as originally envisioned.

This mission is designed for 3-5 players at License Level 2, and is expected to run for 3-5 Sessions, including two full combat encounters. This mission is ideal for groups that wish to explore the surreal and uncanny aspects of the Lancer setting, with the players confronting both the ghosts of the past and the eerie premonitions of what is yet to be.

https://scratching92.itch.io/immortal-winds

itch.io

A Third-Party Lancer Mission

#

IT LIVES

blissful sentinel
#

Rad

silent cloud
#

FUCK YEAH!

knotty osprey
#

πŸ™

light falcon
#

I think I've finished the uphill battle part of getting the writing done for mine.

#

All that's left is the mechanical stuff and a bit of read-aloud text here and there

#

The conclusion can be a big ol "TBD"

#

It just has to be playable yay

knotty osprey
#

Tonight and tomorrow are gonna be big crunch days for me

#

University scheduling killing my flow

light falcon
#

I'm just exhausted tbh

cyan bolt
#

Take care of yourself

blissful sentinel
#

Also feeling a bit spent today; had hoped to get the tag team stats done today for the 2nd combat. Bummer.

cyan bolt
#

Y'all going to make me tap the sign

blissful sentinel
#

Hey, I also feel spent after training and that's healthy, right?

light falcon
#

My writing assistant

#

(he's sitting on the back of my chair)

wet karma
#

And also very handsome

regal dove
#

looks a tad grumpy

light falcon
#

That's just him all the time

blissful sentinel
#

Finished a few things for beta 0.5, including:

  • 2nd combat scenario
  • introduction of enemy tag team - a dangerous duo building on synergies and special team abilities!
  • some fancy equipment as rewards, bearing the new "prototype" tags (which have absolutely zero chance of backfiring)
  • additional combat map
light falcon
#

I'm at 16k words and maybe like halfway done

unreal sluice
#

isa nooo

knotty osprey
#

genuinely rooting for you Isa

#

I'm uh

#

suffering (making good progress but also nature has decided to slap me in the face with a cold right in the final stretch pain )

light falcon
#

I mean it'll be playable

#

It's just that at the halfway point it's gonna go full-on evangelion ending

#

but I wanna get as much of it written as possible for when it shows up on the itch front page and the larger lancer community maybe sees it

light falcon
#

I AIN'T WRITING THAT SHIT OUT

light falcon
blissful sentinel
#

Jeez, I'm also past 19k and almost done with Pt. 1. Don't think I'll finish till Sunday though; got a live session tomorrow so I'm gonna take a break and actually be a player for once. πŸ™‚

clever scaffold
clever scaffold
#

we plan to be 2/3rds done when we go to sleep tonight!

light falcon
#

I'm not sure where I'm gonna be since I'm taking a break to Attend A Function, but once that's done I'm snagging some pizza and putting my nose back to the grindstone

#

I think I've gotten the combats with the most tactics discussion out of the way, but famous last words

clever scaffold
#

we took a lunch break at 4 in the morning last night to make sure we can hit 1/3 done 🫠 (/lh)

light falcon
#

πŸ₯΄

#

I'm too old to stay up that late. I'm in bed by midnight

clever scaffold
#

we plan to be "too old for it" when this damn book is done!

light falcon
#

But my start today was a bit late (11AM) because I was doing my GW2 dailies and handling some non-writing parts

#

The LCP text should be locked in. If the artist doesn't finish the cover in time, I've got a fallback splash and cover with credits

clever scaffold
#

gotta get them done mid session.....

light falcon
#

You've got an hour!

#

Unless you're GMing bweh

clever scaffold
#

im playing so we have time!!!!

light falcon
#

If you've got all the expacs, it's go blow up some pocket raptors in auric basin or craft 10 items, then do a rift hunt and so long as you CC the boss you're 3/3

cyan bolt
light falcon
#

48 actually πŸ€“ ☝️

vernal roost
#

Original deadline was 8am my time on Sunday. Assuming it's the same again, that leaves less than 24 hours here.

light falcon
#

And if that's changed, I'm gigafucked, so I hope it's not changed

vernal roost
#

Ah, I see, fair enough!

#

I'd not seen Suji's comment.

light falcon
#

Man, the combats are a lot easier to write when they don't point to each other in a wacky nonlinear sense

#

(they still do, but it's easier to point to each other though)

light falcon
#

using the "tactics" section to tell GMs to behave

unreal sluice
#

basically don't worry too much about the deadline and just work on stuff on your pace

light falcon
#

I'd like to get it done on (late) time mostly so I can get it done, and I think I'm on track to do so

#

Don't hold this up because I went a little nuts dogepray

knotty osprey
#

(Funny enough it's making sure I go over several NPCs and such that's taking the most time, making OPFORs was actually the easy part)

silent cloud
#

Ooooooooo

#

Ngl my favorite part of these things is seeing what everyone named their stuff sometimes. I love naming beats

vast dawn
#

all npcs done

maps compile in one folder and organized

#

waiting for the PDF to be done !

light falcon
#

"If your players are concerned about getting a true, good, or bad ending, don't worry. There isn't one."

writes this into one of the post-combat results, wondering if maybe I should erase that sentence.

tidal holly
#

See, the problem with naming all the endings after Signalis quotes is

#

there definitely is a good and a bad ending

light falcon
#

Got up to get something for dinner because I was facing writer's block.

#

Now?

light falcon
#

22k words written. Everything that's left are things that I've already written on paper notes.

knotty osprey
#

I'll be finishing up in the morning (really tired, need to have my brain in a good writing mindset to get things finished) but I'm nearly there...

urban trail
#

annoyingly

I was relly fukin suck yesterda, so I only have today left

unreal sluice
#

hi i just got a dm for a submission but i think itch is down? and also i lost your dm, please send me another message

subtle heart
#

Gonna take my in-development page down; we'll get em next time folks!

blissful sentinel
#

Oh no, the jam broke itch.

urban trail
#

I may have to submit tomorrod midday, would that be ok?

light falcon
#

While not suji, she did say that as long as it was the 15th due to timezones, it was okay

#

Meanwhile, I'm sitting here thinking that I can probably get this done today, but like

#

this thing is gonna be at least 60 pages and probably close to 30k words long. Is it even going to make sense???

blissful sentinel
#

Well, itch is still acting up, so I'm not stressing my pants out tonight.

light falcon
#

I just want the damn thing in a sufficient beta state so I can watch anime in peace for a couple weeks.

#

"but you should be writing stuff for your jam" not now brain I'm watching spice and wolf

unreal sluice
#

if you can't submit due to itch being weird it's fine, don't stress

#

I'm not gonna officially extend the deadline or anything, but if some bullshit got in the way of your submission, it's gonna get in there one way or the other

#

just don't be like, a month late from the original due date or anything like that

#

"today-ish" is the due date for late submission

clever scaffold
#

five more pages till this book is done and submitted!!!

light falcon
#

I'll be done with it tonight, but I probably won't be able to set up the itch page until I get home from work tomorrow bweh

#

except formatting the table of contents because it's being REALLY DAMN RUDE for some reason

clever scaffold
#

Finished EVERYTHING about 24 minutes ago! Now waiting for @vast dawn to set up the itchio page >:3

light falcon
#

Meanwhile, I hit an 11th our unresolveable design snag

subtle heart
light falcon
#

A mechanic is not fitting the way it should in a way that's, uh

#

bad

#

I can fix it, but it ain't getting done after I've spent the last

#

let me check my watch

#

fourteen hours writing

#

I'll be able to get it done, but it ain't getting done tonight

#

curse thee, ambition

clever scaffold
#

we made it to like, 23,240 words in 69 pages, how do you have only 58 lmao

light falcon
#

no fancy formatting or visuals

#

well, 3 glossy jpgs

clever scaffold
clever scaffold
light falcon
#

wait I lied

#

five glossy jpgs

clever scaffold
#

book so dense its about to make its own star (/positive)

light falcon
#

funny you say that

clever scaffold
#

HGHSBLAFB

light falcon
#

behold my visual design prowess

clever scaffold
#

FUCK yeah ❀️

light falcon
#

tweedle dee and tweedle dum having dialogue together

light falcon
vast dawn
#

TA DA ! book published

urban trail
light falcon
#

For my lateness, I will be adding an exotic weapon to the beta release

urban trail
#

how

#

can u fit one in to a plan u already made?

light falcon
#

It took 10 minutes to make. If it's bad, it gets reworked. That's what the beta is for.

#

(there's a section where PCs search through crates and because I was reworking something already, I decided to make a quick adjustment)

#

Thus PCs can now find the "INCINERATOR" Miniturized Focused Field Projector

blissful sentinel
#

Meanwhile, one of the best rewards PCs can find in my module is "Cuppa Damn Fine Coffee". 😎

tidal holly
#

Does "the warm fuzzy feeling of having helped a doomed sapphic romance survive a major paracausal event" count as a reward?

light falcon
#

Rewards in mine are scant, but I had to put a little mechanical treat in there for the sickos

#

Anyways, my stuff is now complete when handwritten. Just gotta put it in the computer

#

And the LCP

light falcon
#

Spoilered for dogshit handwriting

bleak knoll
urban trail
#

overall thoughts:
maybe dont try and make a 2 mission module +unique mechanics if this is your first time making anything

#

this is for me

light falcon
#

Mine is: you can run it, but can you actually write it?

#

And the answer is girldmverysweaty

unique glen
#

Do we need to do anything specific to submit late?

unreal sluice
#

i need to know what's getting submitted so i can generate a submit link

#

you can dm me or post it here and ping me

light falcon
#

In the club, actively resenting my ability to handwrite this shit faster than I can write this into a word doc

blissful sentinel
#

Coffee rework:

light falcon
#

Coffee that stops you from being unconscious is definitely a cuppa damn fine coffee

#

Meanwhile (I removed the AP)

#

Added flavor text saying it was considered a failure because they wanted ghostbuster proton packs and got made in abyss sparagmos instead

#

But the boys at ras shamra heard and were like "hey can you uuuuuuuuuuh... give us that?"

#

"yeah, yeah, your decorp experiments sure what about that gun though eyesShake"

blissful sentinel
#

Since the mission is basically raiding a HA R&D facility (when not getting shelled), I threw in some fun exotics after the first mini boss:

light falcon
#

HA homebrew weapons 🀝 Heat 2 (self)

blissful sentinel
#

Gotta stay warm in that weather.

#

Though looking at it rn, I think I need to make it run hotter cause it seems too efficient. Balancing never stops.

vernal roost
#

I'd like to work on some exotic gear to add to my module in an update sometime in future. I kinda wanna do something with a gravity-based tech system, and maybe some sort of nexus weapon as well.

blissful sentinel
#

I'm basically just doing the Dark Souls thing where I rebuild systems the enemies used against the players with some tweaks.

light falcon
#

Looks like the cover art isn't getting done tonight so that means I should probably get to posting something

#

ah fuck i gotta write an itch rundown

#

I knew i was forgetting something

indigo terrace
#

the great work: marketing text

light falcon
#

ah beans the table of contents

#

okay a little more work left

#

hooray post-print scrollthrough instincts from work

light falcon
#

I'm gonna go die now, and because I don't have the special surgery from point aubade, I'm just gonna be dead instead of a cloud of nanites

silent cloud
#

YOOOOO

#

Hell yeah Isa, rocks to see you get this out

light falcon
#

Final note stack check

light falcon
silent cloud
clever scaffold
light falcon
#

Lessons for next time: why the FUCK did I do that to myself

#

I'm proud as hell that it's done but also jesus christ what was I thinking

#

"just design five maps Isa it'll be fine just make two combats per map that way you're re-using assets it'll be easy"

#

"make a nonlinear adventure and try into publish it Isa c'mon what could go wrong surely this won't be an incredibly tangled and complex web of interactions to have to make compelling and also good"

#

Bless my playtesters so much

light falcon
#

Hell yeah now I'm finding all the typos lfg

cyan bolt
#

Hell yeah

#

Post Release Clarity

indigo terrace
#

sometimes I realize there's a bug or unintended interaction 7-9 months after doing a thing

It Happens

light falcon
#

My favorite (harmless) post release bug was that I gave a superheavy the unique tag

#

Since, you know, you famously can equip multiple superheavies

proper grotto
#

congrats!

unreal sluice
#

futureproofing

cyan bolt
#

2e introduces the Superduperheavy, which can only be fired with a Double Barrage-

unreal sluice
#

you need bonded talent and combine two heavy mounts from two different mechs to mount the superduperheavy weapon

cyan bolt
#

It fires a Barbarossa with a fully charged Apoc Rail

unreal sluice
#

fires the apoc rail or the barbarossa

cyan bolt
#

A fully charged barb

#

Which shoots the target midflight and then collides and explodes like a reactor meltdown

unreal sluice
#

doesn't battlegroup have a thing where you launch barbarossas

blissful sentinel
#

Enter the Gungeon has guns that shoot guns that shoot bullets.

knotty osprey
#

I swear I'll get my late submission out this week (been trying to wrap it up through coughing nonstop but alas)

unreal sluice
#

please do not sacrifice personal well being in order to complete this project

light falcon
#

I didn't willingly, but the adrenaline crash from actually posting the darn thing is ROUGH

knotty osprey
#

πŸ˜”

cold thistle
#

to what extent has this been playtested?

blissful sentinel
#

Just finished the last map for part 1, which turned out a little bigger than expected. Then again, what's climbing a mountain unless you can finally look back and see what you achieved? Feeling positive I get the rest done tomorrow (as long as the hammer drill at my neighbors doesn't kill my sleep again).

light falcon
#

I plan on doing 3 full runthrough playtests that start in October

#

Testers have been in the loop giving feedback on things as I've changed them too

#

So not as much as I'd like, but enough to put it out into public playtesting for feedback

cold thistle
#

interesting

blissful sentinel
#

Non-linear stuff is brutal for balancing

cold thistle
#

when i read though this ill probably like