#LANCER One-Shot Module Jam

6861 messages Ā· Page 7 of 7 (latest)

slow topaz
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Excellent.

sweet gale
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Good luck though

slow topaz
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Gotta work for your meals!

weak nacelle
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So some of the random adventure hooks I chucked into my oneshot imply the existence of megafauna on the planet; With your permission, I might throw an explicit reference to your oneshot in there, once I do an editing pass, so people who wanna go with that hook have somewhere to turn if they're looking for megafauna rules

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that alright with you?

slow topaz
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The typical game jam moment of "don't write custom shit - it takes way too much time." -- writes custom shit

sweet gale
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Things got a little muddled with some names but the system itself is Angsiyan while the station cluster S&T set up in it is called The Outer Terrace

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why yes it is guild wars references all the way down

sweet gale
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And I'm incredibly thankful to my playtesters for their feedback, but also the info I got from just seeing them interact with it.

slow topaz
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It's one of the cool things about jams - experimenting with the base, tweaking it, expanding it, seeing it all explode. I only realized yesterday that I basically built a custom sitrep with the setup, which was kinda unintended. But well, why only go half the way...

honest pawn
sweet gale
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Now that I'm "done," I don't feel bad about looking at other subs too sicko

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It's cool to see how many of these are wild takes on the theme.

slow topaz
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I reaaally hope to do that next week. Until now, I mostly skimmed entries but that alone was magnificent.

sweet gale
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When you start getting hobbesian, leviathan is a flexible concept!

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I, however, decided to go with "you're gonna fight this fish"

slow topaz
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I went more with Hobbes (and the overall idea of a Leviathan being this unstoppable force that you probably can't kill, but maybe subdue) . Gotta say, it would've never occured to me to built sth outta the Leviathan Heavy Assault Cannon - still makes me laugh cause it's so good.

sweet gale
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I did experiment with making the leviathan far tankier and nigh unkillable for a reflection of that theme, but it defeated the purpose of it being an NPC that could be deployed elsewhere

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Originally I named it "sea serpent" and the thing you fought was The Leviathan, but NPC names have to be one word, so it just became a leviathan overall and small ones are juveniles

slow topaz
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Ok, gotta ask: How often would players want to adopt the juvies during playtests?

sweet gale
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In the sense that the iskander just let it latch into her arm and chomp away than try to get it off, once

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Otherwise they were dissuaded from keeping them alive due to their propensity for violence

weak nacelle
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See I couldn't decide, so I went with "kind of hobbesian, but also the battle happens in the shadow of a skull of what is maybe a dragon, and maybe a 500 ton goat

honest pawn
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I went straight Hobbes with consent of the governed but also named my solar system/planet after the Norse world serpent

half obsidian
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Leviathan = big gun, I will not elaborate

slow topaz
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Pushed v.0.9; possibly added all info needed to run the mission, added NPC lcps, custom sitrep and some other stuff I forgot. intensifeyes
Positive to get to 1.0 tomorrow, though I'll probably have to cut a few things I would have liked to include.
https://djed-moros.itch.io/sisyphus/devlog/879985/wip-v09-upload

nova umbra
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May I compliment your taste in music with the Alan Parsons Project reference

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Really looking forward to getting into this!

prime ivy
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I'm looking forward to that 1.0.

night rivet
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For me Leviathan was - Hebrew + Ouroboros/World Serpent

weak nacelle
silent plover
slow topaz
weak nacelle
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maybe that's just a personal preference, but especially with snipers in both sitreps, I'd always want to err on the side of density there

eternal dagger
half obsidian
onyx fractal
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Updated my module with exactly one typo fix

nova umbra
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Frantically hurtling towards 1.1

onyx fractal
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heh

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Also updating my community copies available based on sales so far

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If you participated in the jam then feel free to grab a community copy

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(and if you didn't participate in the jam, feel free to grab a community copy anyway if the price is too much of a burden for you right now)

sweet gale
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I should probably finish the map tonight so it's "complete" for when the jam ends

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Unfortunately this jam has afflicted me with the lethal urge to design more things

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And I'm plagued by Thoughts About Stuff

onyx fractal
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Sounds like a great time to start a blog

honest pawn
onyx fractal
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i gotchu @honest pawn

nova umbra
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Suji, is there a time cutoff for the extended deadline? We’re trying to get a few new features in our 1.1 before the announcement in the Lancer News channel

honest pawn
nova umbra
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We have! Just hoping to be as feature complete as possible before the announcement, but not gonna rush it if not feasible

eternal dagger
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And I have ideas for beyond even that but I need to nail down that core first

left mirage
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I might actually finish this tonight. I am ecstatic

sweet gale
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I'm not finishing my map because of IRL stuff, but it's feature complete and that's what matters

sweet gale
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cooking other things instead

hollow turtle
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We stan Vex style roast memes

delicate geode
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So anyways if I release anything it's gonna be hella untested. I'm at like 50-75% of the thing, but Shit Happens and I haven't touched it in a week. Hahaha. 🄲

sweet gale
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Still gotta finish the ransom note thing but that's a problem for later today me, because this thing's ready enough for the announcement post

honest pawn
slow topaz
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Hacking fish is TIGHT.

slow topaz
onyx fractal
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When should we expect the announcement to go out?

left mirage
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FINISHED

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gonna tidy up a lil but 1.0 will go live by the top of the hour

nova umbra
idle cedar
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hi for spoon reasons I had the server muted
I'll try to grab a mod to send up a message sometime soon, this weekend at the latest

honest pawn
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totally valid, hoping you're doing better

rigid grail
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also the station diagram is a great idea! loose narrative maps are fun

left mirage
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"Just a little more editing, mlord. Send this man away; he wants to take your pages, he thinks 36 is too many"

slow topaz
sweet gale
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Do devlog posts send a message to everyone who's downloaded your project, or do you have to use the email tool to reach out to everyone?

honest pawn
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Dev logs, usually I just see them in my feed, or if I’ve followed folks

sweet gale
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I noticed some mistakes in the book that I'm gonna address at some point and want to make sure everyone who downloaded it knows the book has changed.

sweet gale
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It only sends to people who've purchased or have playtest keys, which is not the majority of people who downloaded it oof

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Oh well. They may live with the typos forever.

honest pawn
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ah, yeah, sounds right

hushed mason
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Is everything in now? I'm curious to check these out and don't want to miss any

idle cedar
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yeah it's closed now

buoyant snow
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so what now?

half obsidian
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Read! Play! Enjoy! Give feedback maybe! The galaxy is our space oyster

onyx fractal
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I've been waiting for the #lancer-news announcement saying it's done and inviting people to check out the submissions

fierce sedge
onyx fractal
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Yep

idle cedar
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this is the thing I'm gonna request be put up in #lancer-news

onyx fractal
nova umbra
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Maybe make some mention of the Leviathan theme for folks who weren't following the jam closely? As a quick grammar tweak, I suggest changing "check out the random entry" to "check out a random entry"

onyx fractal
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Ooh good call about the theme

slow topaz
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Cool idea with the random pick.

hollow turtle
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I really love the randomizer thing. That is a cool way to 'spin the wheel'

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Very exciting

hushed mason
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Yeah, make sure to include that it's the Leviathan jam

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In my game, we also had a Leviathan arc once. It was the favourite of my players I believe.

onyx fractal
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Added the theme to my rendition

hushed mason
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What's the deal with Typhoon Unchained and Rising Tide?

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There are no downloads and the Itch pages don't work

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Please fix them or remove them from the jam page

hushed mason
hushed mason
hollow turtle
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@left mirage is Typhon Unchained

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The other team is uh squints

charred crow
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I wonder if they just didn't get a thing up

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Esbion Arshadow is Maria ("Marshadow in a Trenchcoat" rn)

hollow turtle
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Ah yeah

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@tepid pecan

There appears to be something wrong with your team's one shot page! Says we don't have access

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Hope its an easy fix

honest pawn
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I was under the impression they were still WIPs tbh

tepid pecan
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Oh sorry about that! the timing and real life kind of conspired to make things a bit difficult to accomplish so we were still finishing up some writing for it,

hollow turtle
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Huh i swore i saw Rising Tides out whoops

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You take ur time

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Thought something was wrong

tepid pecan
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figured "probably open when there's something people can use vs. just letting them look at the bare skeleton"

hollow turtle
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nods

left mirage
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I gotta double check my upload tonight

hollow turtle
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Neato

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Well that seems to be all the 'problems' solved

idle cedar
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thank you team

left mirage
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Idk when I'll have time to finish up 1.0 and 1.1, but I definitely enjoyed focusing on boarding actions and creating different modules for PCs to move through/blow up.

delicate geode
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Well, I couldn't finish. Might as well leave the half-baked thing in a folder and move on to other things. šŸ˜•
I've been ridiculously busier the last 2-3 months to the point it's unfunny

unborn bridge
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Oof yeah, we couldn't get ours done too, circumstances of the outside forced our hands

honest pawn
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@unborn bridge @delicate geode I’m gonna strongly encourage you both to finish when you have the time, even if it’s just a beta! Speaking as someone who’s done a late submission before, it’s still worthwhile to get it out there in the world. Timescale just wasn’t in the cards this time!

slow topaz
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... and you can still edit it afterwards. Post it as a work in progress und update it whenenver.

honest pawn
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As someone who has let two projects get away from him and released them anyway, one missing a submission deadline and the other taking over 2 years, it’s still enormously rewarding to release something to the world

onyx fractal
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Big fan of publishing unfinished things

sweet gale
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I somewhat yearn for the days of throwing my incomprehensible digimon fanfiction onto ff.net and knowing nothing about how it's moving around the internet

honest pawn
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lol, I’m entranced by the analytics sometimes

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ā€œWait where did this traffic spike come fromā€

nova umbra
weak nacelle
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I feel ambivalent about analytics. It's probably really useful if you have thirty different things and serious revenue, but if you're just getting started/not promoting at all it's kind of sad <.<

sweet gale
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I mean, it's nice to see I got ||3 figure|| downloads on it

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But given it's PWYW, I'm not surprised.

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One of my playtesters gave me a sum for it and I was like "I literally gave you a copy and also I owe you $20 IRL dude you're just getting your own dollars back"

red stratus
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Analytics are a double-edged sword. On the one hand, it's nice to see people being interested enough to look in... but on the other, it's easy to obsess over and feel like you aren't good enough. (Because the numbers are rarely going to be that big conceptually, even if "20 people liked my stuff enough to read it" is still a lot of people when you think of it socially. I don't know 20 people!)

left mirage
fierce sedge
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And from that measurement divine something. Whether that something is of use, and what numbers correspond with it well, is a different question.

left mirage
# delicate geode Well, I couldn't finish. Might as well leave the half-baked thing in a folder an...

You should consider finding someone else who hasn't finished and offer your assistance!

TTRPGS are not solo- development affairs, it's way less efficient and leads to more cruft/ phoned-in material (see my submission for an example). A lot of gamers have this weird expectation folks should be able to make everything on their own, which leads to them not seeking teams, which means we get a ton of unfinished material. Meanwhile a few top performers get to the finish line along with phoned-in content, which perpetuates the cycle.

It's just not easy to make something from soup to nuts

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Like shoot, I get obsessed with the mechanics and strategy and usually fall behind on descriptions. I can give you a new strategic layer for a mission that's easy to understand as Rock Paper Scissors, but I will spend literally 10x as much time on 1/10th the word writing descriptions

sweet gale
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It takes a team, even if you're designing things solo. Nobody should see the first version of the leviathan I made. Not even the playtesters. They did though, and as a result, much-needed changes were made

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Four playtests in and I'm very happy with the result.

left mirage
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It'll also get you used to some project management; there are good routines and habits to build around working with other people. Hell the way you pass notes can have a huge infuence on getting your project done

left mirage
sweet gale
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  1. I was overusing saves because I thought "saves matter" was a compelling mechanic

  2. Literal actual QA testing of a mechanic I ultimately cut because the amount of rules text I'd have to write for it to not have any ambiguity was way too damn long. They liked it, but didn't miss it.

  3. Someone bringing an iskander into a playtest and me seeing the phrase "forced to land" single-handedly shrinking so many text blocks

  4. Inadvertently figuring out how to write one of the endings when a 3 player test ended up with one surviving mech.

left mirage
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Unexpected endings are yuge

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Like if the player gets to a win condition (or something that feels like it should be a win condition) in a weird way, it's rewarding to have their unorthodox or highly particular choices rewarded!

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I had to rewrite a bunch of endings for the Typhon because each module or mission-kill encounter added a new way the PCs could get closer to victory

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Eventually I stopped describing them in terms of success or failure because it was possible for the PCs choices to actually cause more than one ending (like VS troops evacuating but turning the Typhon to slam into Nov Elysia, or turning it towards the Rio Grande's wings and blowing up the reactor themselves

sweet gale
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My favorite playtest results were

  1. "BCL can push you in any direction. Where do you want to go?" "...Up." "Up?" "UP!"

  2. "I system crusher the leviathan and set it on fire???"

And my favorite.

  1. "I feel like that should do more damage" (I edit the text for it to do more damage) "Yeah. That's sufficiently terrifying."
weak nacelle
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But have you considered teams cost money, and 'me' is the only person I'm willing to make work four different job descriptions for free <.<

sweet gale
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I mean, that's why I don't have any art or editor

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Playtesters get a copy for free, which isn't much for a PWYW module, but still

hollow turtle
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You went ā€˜I am going to actively give what I made to these people’ rather than ā€˜eh, they can go get it themselves’

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If they need to redownload it, they can go to the itch page too, but I did go to them first and give them a copy before it ever went live

left mirage
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IMO the most difficult thing is finding a relatively shared vision to work towards. Folks get stuck in "idea guy" mode and would rather make outlines for projects that will never see the light of day, rather than create using someone else's idea and actually ship

left mirage
buoyant snow
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yeah the problem I have is that I get these big ideas and then its like: "Man...I have to now put it in writing and playtest all of that"

left mirage
honest pawn
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writing the draft is often the hardest part so I feel that

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usually I can get up to the outline just fine but after that it's pfbbbbbbbbt

hollow turtle
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My biggest problem is having BIG ideas

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I like longform content and engaging in longform content

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So there’s a lot of stuff to make

onyx fractal
hollow turtle
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For my latest project I’m not only leaning into narrative to make balance easier, but I think I might skip making enemy comps for sitreps all together

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A very ā€˜a battle takes place here. Throw whatever you want on the map’

buoyant snow
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i have this big idea, and I am cutting it down to a manegeable size,

hollow turtle
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I love everything except battle balance

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Because my usual way of making sitreps is ā€˜throw NPCs in the field til I’m happy’

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And that is usually a vibe based affair which does not translate to books very well

slow topaz
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Wanna second all of the above - just a quick addition on going solo:
I think it's legit, but you'll have to consider a lot of things a team can easily even out and simply have to accept that some things will probably not turn out that good. It comes down to ressources, in the end - how much time you got, what skills you have (and which you might wanna develop further during the timeframe) and what you actually want to achieve.
I took the jam as an opportunity to get a project done only for myself early in the year, partly because I wanted to see if it'd actually work. I knew I wouldn't have any art or any additional playtests because of skills & time, so this was not a goal I set out to achieve in the first place. Would the project be better with it? Yeah, probably (in terms of balancing/design, I'd be very surprised if not), but I'm okay with that. First time going solo for me, but I'm really glad that I did - though I'd still say, it's always better to got with a team, even if it's just for the fun.

left mirage
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^absolutely. Making something by yourself, soup to nuts, is a really valuable experience. After one of my team projects fell through I wasn't confident I could actually finish projects anymore, so I did a zinequest RPG to test whether I still had it. Teams are going to handle things better in most cases, but there's still a lot of good you can leverage out of it!

left mirage
# hollow turtle I like longform content and engaging in longform content

trueeeeeee

I started building a new freelancer guide for longform stuff. I'm hoping (against hope!) that I figure out the key to getting folks on for longer projects?

If a project manager sets aside smaller chunks to complete in advance, which the freelancer/teammate can fire off and abandon the project until they want a new chunk (or the project is finished), they can

slow topaz
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For jams or in general?

left mirage
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Jams are supposed to be speedy so these problems don't come up as often (project scope is usually still something you can handle yourself, after all), but these problems kill longer-term projects

hollow turtle
slow topaz
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Absolutely. I improvise basically everything as GM, which can be kinda tricky for systems like Lancer, so the only way I found to work with it is thinking a lot in modules, which could in theory be completed independently. Otherwise, I wouldn't be able to get a single mission done. Also, it helps limiting damage and too much work if the group falls apart for some reason.

hollow turtle
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I’ve found working on small chunks helps a lot but it definitely doesn’t solve the problem of motivation, which is the main fuel for the fire

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(At least for me)

idle cedar
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any suggestions for working as a team?

hollow turtle
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I, personally, just cannot sit down and write in a set off time of day on one thing. I have to have my Motivation Dial set to the correct idea or else no words come out

left mirage
hollow turtle
left mirage
hollow turtle
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Especially for something you’re doing as a fun project and not for Work ā„¢ļø

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People you can easily talk to and work with are top tier in any team

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It won’t always be smooth, so you gotta make sure your willing to speak without ruining a friendship

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But if you wanna say, do another one-shot jam with a team you gotta select who you work with with care

slow topaz
hollow turtle
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Perhaps a really long time project can handle a few road bumps from a resistant element because you don’t have two weeks to complete something

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I also have a bad habit of realizing that I’m not as socially awkward around confrontation on the internet too.

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So if something is Wrong ā„¢ļø I’ll confront it directly for the most part

slow topaz
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Next jam time, I just wanna sit down with a friend and bounce stupid ideas from one head to the other without any high concept stuff, cause it was so cool to see what crazy ideas were realized in all the other projects

hollow turtle
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Some people are more anxious

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And not as willing to ā€˜go for the throat’

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So that can make group work seem daunting too

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Especially if you wanna lead

left mirage
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Suji I'll send an overview in a sec since I'm also typing it out elsewhere

hollow turtle
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I might try next time around to do a group but every time I get anxious because I wanna be the one having my idea fleshed out with help under my direction, not like workshopping a common ground and going with the most voted XD

Which is kinda selfish

nova umbra
left mirage
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Everyone does! You gotta hold on tightly let go lightly tho

left mirage
hollow turtle
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It Is The Only Way

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My Brain Says So ā„¢ļø

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(You can tell I did not have many good group projects in school or college)

left mirage
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During the summer, I'd like to design a spy-focused campaign I mentioned to you awhile back. Sandbaggers is required viewing, of course, but besides that what does the campaign have?

a lot of NPCs
its in the dawnline shore, so planets
baronies, IPS-N, HA, and Union, possibly other factions in play
strategic layer, lots of downtime sessions or sessions focused on crime/mysteries

The initial premise might be "spy", but that still leaves a ton of room for what can happen in game

left mirage
hollow turtle
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My current project is something I’ve been teasing round pnet and that’s my ā€˜narrative campaign’ The Disappearance of Ty Apose

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I’ve been working on it ā€˜in order’ which is a very funny way to work on it

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But it’s been enjoyable as a solo project

left mirage
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exorcising this thought so I don't have to dig into it later

but how many projects could probably benefit from shared NPCs/worlds/other setting details

hollow turtle
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But tldr a Union Administrator goes missing and the players have to find them whole avoiding getting stabbed in the back

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The big ā€˜twist’ of this entire thing is not just local stuff breaking under pressure but Union stuff does too

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So Union is not, technically, all good guys in this one

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Very inspired by a lot of my time spent on Reddit trying to carefully explain what Union is and why it is neither all good or all bad

left mirage
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How does it work in terms of a narrative campaign? Making heavy use of the existing narrative structure?

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Here's a really compressed version, @idle cedar

hollow turtle
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Not this one. And I’m going to be writing some bits on how to use mechs narratively as well

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Most people tend to match pilot to mech (so like hacker mech, hacker pilot) but it’s not always a one to one

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So a few checks and saves that funnel into narrative can help expand use of the mech even when not actively fighting in it

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I thought about using Far field for this but without the mechs and how Lancer tends to frame narrative stuff the story doesn’t feel like it works

left mirage
# left mirage Here's a really compressed version, <@234449642903830530>

The idea is the lead and the partner/freelancer start the new person's entry to the project by going back and forth for tasks. Then the newbie chooses a piece of the project to focus on. They're partially responsible for defining how deep the selected scope is supposed to go. Once that step is over, the lead comes in and might say the scope is too big, redefine the scope for the newbie, and then the newbie starts actually clearing tasks off the board.

All of this could be compressed to a month if a project outline was already completed or the newbie is jumping in the middle of development to fill some gap

slow topaz
hollow turtle
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I think it lets them feel like they are actually using thier mech outside of combat, both IC and meta-ly

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instead of 'its just the pilot doing it'

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(given how clear the dividing line between mech combat and pilot is

hollow turtle
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!!!!

#lancer-news message

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Its been posted! šŸ˜„

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so small, so mighty

onyx fractal
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Wooo

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Anyone mind if I post to reddit? Or does @idle cedar want to take care of that?

idle cedar
night rivet
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We the Many. We the Few.
Offer up our song to you.
Ein cerddorfa / cer cyhoeddifa
Gyda dwylo wedi'u geni o gnawd

crystal wigeon
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Is that Welsh?

crystal wigeon
# hollow turtle I might try next time around to do a group but every time I get anxious because ...

Some people like to be directed! Save their effort for production instead of decision making. I think as long as expectations are set before hand, and everyone is happy with their responsibilities and what they're getting out of it (experience/practice of craft, working in a team to a deadline, practice coordinating remotely) it can still work without everyone being "equal".

Of course most people enjoy a little room for expression or that if they make suggestions they'll at least be considered, so if you're a micromanager that will only accept exactly your own vision down to the last word/pixel rather than acceptable outcome of outline-level direction, that can generate enough friction that it might be best to do it yourself. After all, no-one knows your vision better šŸ˜„

night rivet
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Aye, a little cynghanedd in celebration of the jam being finished

hollow turtle
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I tend to get ideas stuck in my head and if I can't do them do them cuz Vote Override I get a bit sore about it šŸ˜…

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But Leading a team=scary

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there is no winning XD

crystal wigeon
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Just get a big hat so everyone knows you're in charge

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Everyone respects a big hat 😌

crystal wigeon
# hollow turtle I tend to get ideas stuck in my head and if I can't do them do them cuz Vote Ove...

Listen, sometimes... I'm of the opinion democracy isn't the way to go for creative projects. I'd personally take a flawed product of a singular vision than something designed by committee. And if there's a singular vision holder, like a director, that leader's job is to make decisions so everyone is clear on a direction. Sure they take the input of people who's opinions and expertise they respect, but the final call is on them. That responsibility can weigh heavy, you're right, but if it wasn't, you wouldn't be valuing it properly, so that fear is an indication you'd be good at it šŸ’Ŗ

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It also doesn't have to be some big thing, you could try taking a lead role on a really small project and see how it feels

left mirage
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^

hollow turtle
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I'll save it for the next jam maybe

slow topaz
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Never saw myself as a leader, but life chose otherwise.
Funniest thing happened when I directed my first stage production and during the opening, one of the technicians next to me asked: "Say, they're doing completely different stuff than before, right?" and I was "I have no idea what they're doing - I just enabled them to do it."
Couldn't say (and stll can't, honestly) that I really knew what I was doing, but having served under really terrible directors gave me a pretty good idea of what I didn't want to be.

weak nacelle
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My ADHD ass would love to just work within clearly defined parameters instead of doing every job on every project but between the complete lack of contract work in the games industry rn and the mess that is my life, self-exploitation for solo projects is all I seem to manage to muster <.<

buoyant snow
weak nacelle
# buoyant snow im curious, what do you think you specialize in mostly?

My work so far has been mostly narrative Design, straight up writing, localization and narrative consulting (as in sensitivity reading, but also 'how can we make sure this story has the ideological direction we want' or 'I need this story to get from point a to point b and c in a way that makes sense')

buoyant snow
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I kinda want to do that professionally some day, though I also do some game design for fun. I'm writting systems and mechanics for spinoffs of Lancer games, or mechanics on how to combine Lancer and Battlegroup Campaigns together cohesively.

I also do battlemaps in inkarnate

sweet gale
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I'm just a feral amateur designer and union employee at the bad idea factory

honest pawn
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You misspelled ā€œgood idea factoryā€

sweet gale
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It's less "this isn't good" and more "I want this to work but trying to template this into unambiguous text that makes sense within Lancer's formatting" with recent designs

honest pawn
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"Using words is hard, because words mean things" mood

sweet gale
#

Line AoE of mechanically-determined length instead of a fixed length more like emotions, but that's #homebrew-design territory

onyx fractal
sweet gale
#

"Why does that water look familiar?"

#

"...Waitaminute"

#

The reason I'm obsessing is because I don't want to improperly credit the source or use something freebooted

honest pawn
#

Public domain image?

sweet gale
#

It's from pixabay and is allowed for commercial use by their license. What's odd is there's a moving version

honest pawn
#

Huh, okay odd

hollow turtle
#

The picture does look like a shot from a render

left mirage
#

not joking tho, one person is almost always going to do the majority of work on a project. This is doubly true when everyone is doing similar kinds of work

#

You don't want creative control to lapse into preventing the others from working, but besides that it's the top performer's project

#

You can let people unspool a neat thread if its something you might be able to reflavor to your preferences later on. You have to check in and offer slight readjustments or it'll get away from the project's theme. The readjustments can't be too heavy handed or you'll never see the thread get unspooled. You can't continue with someone if your suggestions kill their momentum, whether it's your fault or their's (or somewhere else)

#

it's a partially vibes-based balancing act, which is why hammering out the specifics of your procedure is so handy

#

You're already dealing with a billion unknowns, get rid of the ones in your control

#

god that felt good to get out of my system

sweet gale
sweet gale
onyx fractal
#

notice me senpai

nova umbra
#

!!!

honest pawn
#

Let’s heckin go

idle cedar
#

yooo

last frigate
buoyant snow
#

I feel stupid for asking...but who is this?

nova umbra
buoyant snow
#

Aaaaaaaaaaaaaaaaaaqqqqqqaaaaaaaaaaaaaaaaaaaa

sweet gale
#

Don't ping him because he will hurl you into the duat

left mirage
#

That reminds me, anyone itching for other projects here, or doing something more long-term? I've been looking at the dawnline shore and getting hungry

sweet gale
#

Long term here. Working on the NPCs first

left mirage
hollow turtle
#

I'm workin on what I mentioned before, the Narrative Campaign

nova umbra
#

this jam was actually a departure from my typical projects! I'll probably switch back to some piece of fiction or another (a good deal of what I write is about my Lancer PC anyway...)

night rivet
#

I've got a long term idea too, but am happy to chip in when I can - @left mirage Sorry for not being able to contribute, life continues to get in the way

hollow turtle
#

But its a campaign more focused on narrative rather than combat, woth heavy use of clocks and bonds

#

All done pretty much in RAW Lancer

#

I know Lancer's narrative focus isn't as heavy, and other system hacks might work 'better' but I like Lancer

#

And I've always had a blast setting up narrative scenes with what i got

split flame
sweet gale
#

I've learned that I've got upwards of 5 people who want to play lancer when I'm getting maxxed out on games I can realistically run on a consistent schedule

#

But thanks to the results of this one-shot module jam, I may have the ability to introduce them to Lancer through a series of easy-to-run one-shots!

idle cedar
#

deadline is fake

#

you can keep working on things

#

(submission deadline is very real though)

buoyant snow
#

I'm working on a combined lancer/ battlegroup campaign with ground army war management and basebuilding

delicate geode
slow topaz
buoyant snow
honest pawn
#

I don’t know what’s next for me with Lancer but every day I chafe more and more under the bounds of rigid sitreps, so maybe I’ll finally write those blogposts about breaking down sitreps into pieces or something

sweet gale
#

My goal atm is making 4 NPCs for a faction from a possibly-overly-ambitious campaign that fill niches I find myself yearning for when making NPC teams

#

Unfortunately they are reaching levels of wordyness and design sillyness that will put wallflower NPCs to shame

#

how the fuck do you make a melee controller work

honest pawn
#

Mobile, action compression, strong control gated behind landing multiple blows

#

Because it’s melee range (and at-will) it can afford to be more Potent in exchange for committal targeting

buoyant snow
sweet gale
#

Though I suppose I could just make a pure controller

#

(which I do design differently)

#

Relevant to the jam, the leviathan is designed to fill a number of roles as some sort of hybrid between two of them at once. Each ability had had its effects classified as striker/defender/controller or hybridized, then statistically tuned around what other NPCs of that classification do

#

There are some interesting trends and patterns among the classifications that I didn't appreciate until I started trying to break the NPCs down individually

hushed mason
#

She had a number of spears. Each is a primary attack and then gets stuck in the ground for a secondary effect applying to all other spears.

#

You can break them in their stuck form but that reloads them for her. She also has a big beam like that structure damage line weapon ultras can get, but it bounces between all deployed spears and breaks them all, fully reloading her arsenal

#

Very similar hybrid of Controller and Striker, having only one Ultra and no support meant she had to fill a lot of roles, but she did very well and my players loved it

sweet gale
#

looks between that concept and the spear-using NPC I designed earlier this week

hushed mason
#

For example, Jayantha Vel is a launcher weapon with big range and arcing. Targets 3 places, but lower accuracy so players could dodge it well.
Then the stuck spears form a triangle that makes sn enemy athena field

#

I had 4 other spears on her, all with primary and secondary effects, plus one weak non spear attack in case she's totally out but can't do the big rrload laser yet

half obsidian
left mirage
idle shale
#

A bit too busy with my own project, but uncritical support to any and all Dawnline Shore focused projects (mine is too 😌)

#

Ive also been mulling on trying to revive another concept I had for the one-shot that my group didnt end up using too, so its creative spirit continues to give

buoyant snow
#

huh, I wonder if this barebones army manager system could work for the Dawnline shore

unborn bridge
weak nacelle
idle cedar
#

warlance 5k

buoyant snow
unborn bridge
#

Can't wait to play C&C lancer wargame campaign, no of players? 1!

buoyant snow
#

yeah, my goal is to simplify it and make it easier to completely ignore and run in the background if players are uninterested

unborn bridge
#

I can think of a few ways to scrap the fat

buoyant snow
#

like what??

unborn bridge
# buoyant snow like what??

For combat I think you should simplify it the most. Don't use d20's and modifiers, instead use 2d6s, modifiers that add more 1d6s and minor modifiers or special rules that can greatly impact a unit's performance. And only the initiator of the attack rolls the dice, depending on the results of the dice determines the battle results

2 or lower - total defeat, lose 1 damage track
3 to 6 - stalemate, both sides lose 1 damage track
7 - 9 - Minor victory, Loser lose 1 damage track
10 - 11 - Victory, Loser lose 2 damage track, Winner gains 1 Morale
12 and above - Major Victory. Winner gains 2 Morale, Loser loses 3 Damage track and 2 Morale.

Reactions shouldn't be something that all armies should be able to do, leave reactions to a specific few like maybe airborne forces, QRF forces, entrenched infantry and Defensive structures.

This way, you'll be able to cut down the number of times you'll be rolling, and the number of times you'll roll large amounts of dice would be in siege like scenarios where the defender will also be making reactions against your forces. Slowing down the game and making it "realistic"

#

You can also simplify resources, instead of towns and such, the player needs military infrastructure and civilian infrastructure, civilian infrastructure provide all the necessities, manpower and resources and military infrastructure will provide weapons and industry.

Try not to implement rolls in this system, if you do want some randomness, try maybe coin flips but nothing more than that, pokemon tcg has some fun coin flip mechanism

buoyant snow
#

ok. How should I incorporate Unit types and traits? I want them to be important, but I dont want to get into a Rock Paper Scissors situation? I figured that having traits be specific to a certain unit type might help distinguish them and be able to be invoked in battle for more bonuses or Accuracy

unborn bridge
#

So here is the thing, unit types shouldn't exactly be rock paper scissor but it can feel that way if you should provide certain benefits of some unit types over others.

For example, maybe infantry are the only ones that can capture structures, or maybe they are the most defensive unit types avaliable. If you want to hold a position, infantry could have bonuses against attack rolls such as -3 to the attacker's end result when rolling.

Armor could be the most mobile of the ground elements. They could be all about movement and attacking first, they can basically be an all rounders in a fighting force. Maybe even as active forward Reconnaissance force.

Mechs could be the strike teams that give the lancers the most obvious benefit, but maybe they don't have any great modifiers like the armored or infantry units. Instead they, are great escorts and ignore terrain penalties that some unit types cannot go through (like mountains, etc)

Even with all of these, it does seem like there are a rock paper scissor dynamic but that's just because each force provides something that the other force will not be able to give. Large Infantry hold a position of importance and can counter small attack forces, Armor counters almost anything if they strike first but infantry can put up a great fight and mechs are the most flexible when it comes to their deployment and could possibly get into places that other forces might not be able to go to, possibly allowing them to get the jump on others

buoyant snow
#

I dont know if I want to deal with terrain and actual mobility that much. Putting numbers on things is generally a bad idea, and I dont know how to manage movement across mountains when things like dropships and teleportation cannonically exist in the lancer universe

unborn bridge
#

Lol, fair, but again such technology can be the centrepoint of such conflict

#

Teleportation? Means we got to take it out, send in the mechs!

#

In a theatre of mind, what comes to my mind is mainly just infantry are the most defensive orientated

Armor comes cheap and flexible in most combat situation, usually they win through first strikes

Artillery make attack rolls that will not trigger reactions except for defensive Artillery counter battery which is when an Artillery takes their turn specifically to do this.

Mechs are probably the one I will find the most trouble with, since they are very similar to armor

Sea and Air assets could have rules similar to Artillery but with different travelling rules

buoyant snow
#

Yeah, sea and air can definitely have more of a supporting role

#

what do you think about how the FFs "Grow" over time? Like...once you hit a certain company number threshold you get to the next size category. Is that good? Or is that too tedious?

unborn bridge
#

I think a good way to grow a FF is just with achievements and legacies, if they do "grow" it does makes sense to bring them up to the next threshold but that means that the scale must also go up

#

So instead of companies fighting companies, it's now Battalion against battalion

buoyant snow
#

and what about the whole idea of "Combining FFs"?

#

what do you think?

unborn bridge
#

Not sure where that is, but when you probably combine FF, you sort of run into the problem when you will just combine mutiple of the different forces to get the most benefit i think.

#

Cuz you'll just get a hodgepodge of all units in 1 FF sort of deal that can do everything

buoyant snow
#

so can I only "Attack" or "Defend" with one FF at a time?

#

and they are all Mono Units?

unborn bridge
#

That does sort of cut down most of the complications

#

Maybe instead of "Attack" and "Defend" there can also be the "Support" action

#

That way you can have more advantage when attacking or defending

#

So how i think i would do this is

Each turn, there is a Logisitic phase, Movement and Battle phase, and Resupply Phase.

On a player's turn, they may choose up to 3 FF of the many FF that they have, these FF may move and potentially fight other forces.

At the end of the turn, depending on the Unit, they can resupply, gaining back resources like morale or Supply

#

Some Units, like mechs and Infantry can make reactions, but Armor and Artillery (against close up units) can't

#

Armor have a +2 Bonus to Army attack rolls,

Infantry, when they take the defend action -3 to the army attack rolls

A larger FF than the attacking FF has +1d6 to the attack roll, keeping 2 of the highest roll.

#

You cam also maybe add a Support Unit, this acts as the logisitic base and a vital target for any army

buoyant snow
#

I was thinking about how to add in bases. I primarily want to have 2 types of bases.

  1. A more serious military base where the actual FFs train, recruit, R&R, and equip themselves before battle while also serving as fortifications in case they get attacked.

  2. A smaller mobile base for the player lancer team with more specialized roles in maintaining a small squad of elite Mech pilots with a cast of colorful NPCs for story purposes

unborn bridge
#

For the first Base is pretty easy i think. As a fort, there is a -5 attack modifier against attacking armies, an army may attack the fort instead of the garrsion to lower the modifier by 1. Rolling a 7 or higher.

#

Smaller mobile base could be something like a Hero FF. They can do task that other FF might not be able to do. Probably

#

You could also take my idea of the support unit to be the mobile base

buoyant snow
#

oh yeah, that's a good idea. Have it be support so it can only support, and their action can both be the mechanical bonus to the FF, or an excuse to run missions for the party

honest pawn
unborn bridge
#

Btw most of these mechanics are shamefully stolen from Trench crusade, and Root the Wargame.

honest pawn
#

That way you can get focused feedback instead of other one shot discussion

unborn bridge
#

True

buoyant snow
#

yeah I will do that, thanks

#

if anyone is interested

left mirage
left mirage
buoyant snow
#

Heads up, discussion has been moved to its own thread

idle shale
#

(I’m super overdue a new draft release tbh, aha)

left mirage
#

a rogue KTB faction is especially terrifying too

idle shale
#

Aww, thanks a ton! I’ve had a lot of fun with the spy nonsense, it’s such fun to write intrigue and I’ve had a blast running and refining it chansey_blush

#

I’m also very happy with my setting work in general tbh - I’m kinda hoping to vaguely work with it for an otherwise unrelated short project later on

#

(And, conversely, my own one-shot for this project was super helpful at sketching out the setting concept for another big project I wanna tackle someday!)

thorny sand
#

Wasn't able to get my one-shot project done in time. Had to put it down as life had unexpected plans. Looks like time might be freeing up and wanted to take a peak at what people had done. A bigger turn out than I thought. Love all the stuff people came up with

#

Hope to be able to actually participate if another one of these happens

idle cedar
#

another will happen
It'll probably happen around spring break time or summer break time

thorny sand
#

Sweet, can't wait. Love seeing tons of people sharing their ideas and projects

#

I had planned on doing a one-shot during a raid on a prototype dyson sphere

prime ivy
#

You don't really see Dyson Spheres in Lancer. Super cool premise. I'd love to see what becomes of that some day.

thorny sand
#

Thanks, and yeah was gonna be a relatively small, secret dyson sphere project around an unstable dwarf star

#

I'll probably finish it at some point. At least the writing. But the idea was a multi-path narrative based on the players choices and the combat was going to be on a constantly shifting environment with appearing and disapearing hazards and gravity shenanigans

night rivet
#

The first dyson sphere around a black hole to help humanity continue against the entire death of the universe and its rebirth, only for it to go horribly wrong and you have to jump from piece to falling piece around the dyson sphere to reach the ships that'll take you out of here (no this isn't stealing from Titanfall 2, definitely not)

onyx fractal
#

I spent some time doing some mild SEO to make sure my adventure shows up when people search Itch for "lancer adventure", "lancer module", and "lancer one shot", but I can't figure out how to make it show up when people just search for "lancer"

#

Maybe itch is only returning the top X results from search

honest pawn
#

Itch does tend to do that yeah

#

Like it has zero pagination in its search

onyx fractal
#

welp

night rivet
#

@crystal wigeon Print came through

crystal wigeon
#

🤩 Yooooo it looks so good!

onyx fractal
#

Oh shiiiiit

#

Where did you get it printed?

#

I wish Typst better supported formatting for print

#

Getting prints of my module was one of my goals that ended up on the back burner until that gets done

night rivet
#

Just an online one, Mixam. I wanted the rougher more old school paper print but they only did satin for such a small order. Still looks amazing, but doesn't have that old school papery texture

#

Was very quickly done though, fair credit to Mixam

onyx fractal
#

Gotcha, mixam and lulu are the main ones I know of

split flame
slow topaz
#

This looks really good.

onyx fractal
#

Someone is running my module for the NSR Discord camp ablobmelt

idle cedar
#

I don't have capacity to organize another jam for spring break period (+it is kinda last minute ish), would anyone be interested in hosting? I'd be happy to like advise and stuff

Also, if someone were to organize it, is there enough interest to join the jam?

hollow turtle
#

I’m interested in joining for sure, but leading is a bit much for me

hushed mason
#

Do you think it's a good idea to do them so quickly after each other? The Leviathan jam was just a bit ago

#

I've never run or participated in a jam, but if I were a contributor, I would want some rest before the next thing

weak nacelle
#

I think if anything, it might be worth alternating the nature of the thing? So instead of a one-shot, do a frame jam or something like that?

#

like, I do agree that doing one-shot jams back to back might be a bit much for a lot of folks

idle cedar
#

a common request was doing a full mission next time

#

it is pretty soon after the last one though, yeah. doing interest check for that reason!

honest pawn
#

I personally don’t have the energy for it right now (plus I wanted to get caught up on another, different jam) but I will happily encourage folks to go for it if they feel ready to do so

onyx fractal
#

I too would unlikely join a jam right now

sweet gale
#

I'd probably dissolve into the aether at the idea of a full mission jam

onyx fractal
#

I'd like to write a full mission at some point but not at this moment

honest pawn
#

I’ve done a full mission before in a ā€œjam-likeā€ context and it turned out fine (it was Pierce the Heavens)

#

(Granted it took me 2 months instead of the original expected 1, but eh)

onyx fractal
#

It's certainly a lot harder to playtest

sweet gale
#

I just have no ideas

#

Or ideas but no concepts on how to mechanicalize them into a mission structure

charred crow
#

Maybe just expand the scope of the jam, so one shots and missions are welcome.

onyx fractal
#

I have an idea for a mission, but I have no idea how to translate it to the page

slow topaz
#

Whole mission gives me feature creep anxiety for a jam.

honest pawn
#

Hmmm. Module that’s a collection of vignette missions loosely tied to a central conceit

#

I guess that’s just several oneshots in one package lol

sweet gale
#

"Welcome back to the angsiyan system, lancer. Turns out there's more weird megafauna S&T is lying about."

#

"And yes. You can hack them."

sweet gale
#

||It's Kudzu||

#

||"We thought that face of the moon was green because it was always facing Nika, which is a green gas giant! The hyperoxygenated atmosphere was just because the moon was, uh... just... like that?"||

buoyant snow
# sweet gale I just have no ideas

Well game jams need a theme. we need to decide or vote for a theme. We could also design jams around expanding the gameplay of lancer. Maybe even going wild with the theme.

sweet gale
#

Ngl if leviathan wasn't the theme for the last one, I would have been severely cooked. It was the only thing that was giving me anything

buoyant snow
#

What did you do last time?

sweet gale
#

A very literal interpretation of fighting a large fish

#

Plus some corporate negligence, copious GW2 references, and not-stated-in-text-but-they're-boyfriends

#

I'd have named the NPC "sea serpent" but I couldn't figure out how to get NPCs to have spaces in their names

buoyant snow
#

Which one was it? What was the name?

sweet gale
buoyant snow
#

I might have to check it out. Me and my Friend made the module "Operation Kaitiakitanga"

left mirage
#

Mission is a pretty clear scale-up option for a jam! are there other options for something along the same scale as a one-shot?

#

Was chatting with Harrison Enjoyer, one option might be a pilot-focused session

#

Another might be a place to crawl through! abandoned space station, a hunting session

#

narrative-focused session to stretch lancer's narrative tools would be fun

#

there's a hype train hiding somewhere

weak nacelle
#

I mean, probably a ton of organisational overhead, but how about a Field Guide Jam? As in, not make an entire one, but "contribute a part to one?"

buoyant snow
#

like...we select a random place in the galaxy and make an indepth field guide?

#

im down

weak nacelle
#

or make one up then populate it

#

like, this is probably a ton of headache to coordinate, but it might be pretty cool

buoyant snow
#

we would all have to agree on the scope and the vision. I forsee this taking multiple phases

night rivet
#

Field Guide Jam - Theme? We don't have one, we have a location/culture. A series of locations/culture will be submitted instead of a theme, we pick one of these instead of a theme.
What do you need to make in the jam? Anything that could go towards that location / culture. This would allow for the quick submissions, such as singular NPCs, to be used for the larger submissions, such as events or entire subcultures.

buoyant snow
#

Phase 1: General Narrative Theme
Phase 2: Cultural and Visual Style
Phase 3: Main Story premise and Worldbuilding
Phase 4: Factions involved and Key NPCs
Phase 5: Missions and Narrative Beats
Phase 6: GM Facing Content such as new meta rules and NPCs
Phase 7: Player Facing Content such as Licenses, Gear, Exotics, etc

honest pawn
#

My take is: less Karrakin Trade Baronies, more Desert Moon of Karth (or even a piece of Karth)

sweet gale
#

Something narrative focused would be neat since combat does get a lot of attention thonkspin

buoyant snow
#

imma propose something dumb...an expansion that is literally just putting hard numbers of prices on basic gear items

slow topaz
#

Oh god, creative energy is rising...

weak nacelle
buoyant snow
#

A session where you are defending a land aircraft carrier fighting it's way across a desert

buoyant snow
left mirage
sweet gale
#

Me suffering from the lethal urge to mechanicalize narrative play

left mirage
#

there are two wolves inside you

sweet gale
#

My favorite so far has been a stealth section where suspicion was a negative modifier to relevant rolls, but I didn't tell my players that.

left mirage
sweet gale
#

they roll a 17 with 2 suspicion
I say a 15 does it
"But I rolled a 17"
I ask another player what they're doing next without addressing that

hollow turtle
#

Amazing

#

I should do this to my SOS players

#

They'd hate me so much

left mirage
#

would difficulty produce the same effect, but not telling the players the difficulty result?

#

devilish either way

split flame
sweet gale
#

They just don't know what it does at first

#

Also once their cover is blown, it goes away entirely and their rolls are normal again, which seems to cause players to go absolutely feral

#

Your cover is blown! Suspicion no longer effects your rolls!

"+6 TO HACK OR FIX I'M HOTWIRING A MECH"

weak nacelle
buoyant snow
#

Should we make a titan fall-esque module that includes combat and non mech combat? What about talent trees that work well with things like Black Thumb? Or talents that let you use your Triggers in combat?

buoyant snow
#

maybe rules that let you use some talents on non mech vehicles, like techincals, small starships, or tanks

buoyant snow
# left mirage Was chatting with Harrison Enjoyer, one option might be a pilot-focused session

oh I just had an idea...a Prison break on a penal colony. You and your fellow pilots must fight up and out of a prison to a shedule 3 printer, then defend it as it prints your mechs, then bust out of the prison complex with said mechs in an explosive finale.

Encounter 1 could be a stealth section where you need to take out the guards and break out of the holding level.

Some narrative stuff in between where you have to rally fellow prisoners, gain weapons, and disable security systems. All to reach the Prison Printer

Encounter 2 is a Pilot Holdout section where you need to hold out against waves of prison guards and the odd size 1/2 or size 1 NPC mech as "Bosses"

Narrative downtime to finally prep your mechs and rally the prisoners for a riot and breakout

Encounter 3 is mech combat and freedom

Maybe there could be small squad based rules in ordering allied NPCs, and more gear and equipment options, as well as meta narrative rules for stealth sections and pilot combat

prime ivy
#

Squishy humans against 1/2 size mechs would probably feel like fighting a bunch of Terminators, but it would make for a satisfying turnaround when the newly printed mechs start taking out the trash.

nova umbra
left mirage
#

@idle cedar (and any others interested in organizing), some future jam gimmicks:

  • convert a video game level into a series of encounters
  • pilot-only/pilot-focused missions (for styling on those who deny the Jockey action)
  • narrative mission(? could just be a series of encounters)
    • downtime hub (suggested by @honest pawn )
    • "atypical" plots like mystery, romance, stuff you just don't see quite as often but still enters the genre?

Any other suggestions?

night rivet
#

Gear Jam, a single piece of exotic gear jam? Could be a more chill one but with an actual vote on who's is the coolest?

charred crow
#

Could also see an NPC jam or alt frame jam.

#

NPC jam + optionally include a sitrep to show off how the NPC works

sweet gale
#

That's what I did for the last one ratJAM

#

NPC Jam feels more like a zine project though almost

#

People submit their NPCs and then it gets posted as one big doc

buoyant snow
#

A meta system jam? Something that you could add to your campaigns that is more complex than simple clocks or pass fail mission outcomes

#

Like...some narrative or mechanical consequences to downtime actions or mission performance, and a chain of missions with branching paths

slow topaz
# buoyant snow Like...some narrative or mechanical consequences to downtime actions or mission ...

I'm always wary when it comes to branching stuff 'cause of the exponential factor. It's hard to get it done well in a written structure. I'm running a sandbox Lancer campaign, but the only reason it works is that I wait for the moment the players basically dedicate themselves to actions that might result in a mission and then I built one for that specific purpose. Not saying it's not possible (I'm certain someone could find a really cool concept to make it work) but risky for a jam.

honest pawn
#

job board games with modular content are much more approachable and require far less "if/then" overhead

sweet gale
#

I'm currently running an established party through A Wake Writ in Void and they're having a

#

whale

#

of a time

fossil ice
#

If you have any specific feedback, we always welcome it. Even if we don't necessarily make a new version, we can always take it for the next project we work on.

sweet gale
#

Tbh my only thought was the map could used designated zones for the NPC reinforcements to come in that are set a bit away from the objective zones

#

Putting them in the starting deployment zone lead to all the reinforcements getting pasted by a party member sitting in the OZ before they could even move

left mirage
onyx fractal
#

i'm in

left mirage
#

the final veto of Hype

buoyant snow
honest pawn
nova umbra
#

@slow topaz played in Operation Sisyphus at a con this weekend! I LOVED the custom sitrep, really fun stuff

slow topaz
#

Thank you so much!

slow topaz
#

I'd love to hear from your exploits.

onyx fractal
#

Someone ran my one shot and said it was a hit 🄰

honest pawn
#

hell yeah, love to hear it šŸ˜„

buoyant snow
#

im curious, are there any cons in Europe dedicated to ttrpgs?

sweet gale
#

I read that as "coins" first and thought "I think most of 'em use the euro"

honest pawn
slow topaz
# buoyant snow im curious, are there any cons in Europe dedicated to ttrpgs?

Yes, there are. Though in my experience, it can be hard to find games aside from the Big Old Ones like D&D - often for the simple reason that those games have been translated into the respective languages, while more indie systems have not. I usually do all the translation work for the groups I run. It's a bit sad, but that kinda limits variety at most cons.

buoyant snow
#

any from Spain?

charred crow
#

Interozio just ended I think. Presumably DAU will go again this year?

#

Yep last week

fossil ice
# slow topaz I'd love to hear from your exploits.

Sisyphus was a really good time! I appreciate you filling me in on some of the details about how to run the sitrep beforehand. As ever with a lancer one shot, especially with new players, it's tough to pack it all in to one session so I had to abbreviate a bit, especially towards the end. I had set myself a hard timeline of getting the PCs boarded on the landing ship within 30 minutes of the start and then did about 15 min of narrative action before dropping them into the fight.

One of the players independently hit on the idea of using his mech's comp/con unit to fire nexus weapons into the building to provide cover while his pilot was hacking the place to infiltrate, which was awesome -- I'm glad you had a note about how the enemies could do that, it made me feel much more comfortable saying "yes" to that idea. I removed their Core Batteries, so the combat was fairly stiff for a 4-PC group that was 1/2 total newbies. Sometimes I forget how devastating Rainmakers' Javelin/Missile Pod combo can be for LL0s (I almost managed to wreck @nova umbra, she was ready to smash the eject button by the end). But they managed it once they got in the habit of focusing fire on the worst threats.

I loved the lore and sprinkled it in, but we didn't get enough session time to really dive into the backstory -- still, this would be an awesome campaign starter! I think folks really had a good time, despite the time limitations (and some tech hurdles that had nothing to do with the module). Thanks for writing it, I'd definitely run it again with another group and a slightly less restrictive timeline!

#

I will certainly be using the Infiltration sitrep again.

#

It might be worth writing it up in a way that's generic enough to apply more broadly and distribute it, it's very cool to split the combat/narrative action and keep the camera pivoting between those scenes. It would also be very interesting in any situation where PCs have mechs with NHPs, letting them fight without being present, but increasing the hazard of a potential cascade

slow topaz
#

Thank you so much, that is super valuable feedback!
I was a bit nervous about it, since it was the first time I actually condensed some of the stuff I do for my regular sessions into a form that should work for other GMs and publish it. When I was rebalancing the whole thing (the original playtest for was 3 players), I had a feeling the Rainmakers could easily topple the scales, which is why I set them up as grunts and to be the mains for the secondary objectives of the opfor. Their range and multiattack is really scary on LL0.

Honestly, I was kinda hoping that some players might be forced to eject - or even use it tactically to cover more ground etc.. Punching out is not the end and it might even be beneficial in some situations. One of my main goals for the whole sitrep was to try to provide players some opportunities to use their skills and equipment in interesting ways and I'm glad it seemed to work out in your session.

It's a good idea to rewrite the sitrep for general use. I honestly didn't really think about that.
Thanks again for reaching out to me and running the module - much appreciated!

Just out of curiosity: Did the players manage to stop the asteroid? (mine didn't, though they were so close)

fossil ice
#

Like I said, we had to cut the combat short due to time constraints, so I wound up having to handwave the last round of combat and play it out more narratively. That said, I think they were mathematically almost certainly going to accomplish it unless they really bombed their skill trigger rolls, although they were probably going to incur losses amongst themselves to do it.

#

since they were a bit newer i was also not pushing too hard on the risky/difficult rolls. In fact, if I were doing this at a home game where I was using the Bond mechanics, I'd definitely push hard on increasing the pilots' Stress so I could raise the stakes and force them to retreat or even get captured if they Break

#

If I had any critique I'd say that, of the secondary objectives (both on the PC and the NPC side), I wish there was a little more incentive to pursue them. Obviously the narrative beats are worthwhile if you have the time to explore them, and the idea of the hostages granting accuracy in the infiltration is good, but I wonder if there's more ways to add overt benefits by handling those objectives. As it was, we actually didn't engage with them a ton because the added overhead made time more of an issue, and without a clear mechanical benefit it was tough to justify when both sides were getting pulverized in the mech combat

slow topaz
#

Thanks, that's good feedback for pushing a new version. I was thinking about adding a few example tables to reduce overhead for the GM, but at some point I had to cut some stuff, cause, well ... jam and only one brain. šŸ˜†

craggy bone
# buoyant snow im curious, are there any cons in Europe dedicated to ttrpgs?

Here in Italy we've just had the Play festival in Bologna, it's not exclusively TTRPGS but board games in general. Unfortunately i wasn't able to attend this edition, which is supposed to have changed a lot of things, but I've been going the last few years and it's always fun. There's always lots of tables for big, small and even unreleased indie rpgs being playtested by their creators

#

Me and my jam team had a plan to book a table there to play our oneshot with some people at the con for some fun and feedback

weak nacelle
#

(Speaking of Italy, Etna Comics also had a ttrpg floor last I went. A lot of smaller european cons will have like, all sorts of nerd stuff)

idle cedar
#

hello all
Thinking about starting another one that'll run through July to August
Giving people very early warning before posts start rolling in

honest pawn
#

Hell yeah

idle cedar
#

key complaints I remember are:

  • oneshot is difficult to make, want to do a whole mission
  • timeline is too tight
  • hard to do stuff during holidays
  • team size limit is awkward, especially with art credits

so I'm thinking of doing:

  • more freeform submissions - it can be just mechanical, it can be just narrative, or mix of both in whatever proportion your team deems fit
  • 2 month long timeline overlapping with summer vacation period
  • no more team size limit, just a recommendation to try to keep things small
honest pawn
#

I still feel you were right to force a commitment to a one shot, or at least a single style of thing

#

But I get you

idle cedar
#

perhaps yeah, but I think another oneshot jam is probably excessive in any case

honest pawn
#

Maybe! Making a brief mission is definitely doable in two months though (speaking from experience)

idle cedar
#

I'm vaguely thinking of some sort of "Part 2 Jam" where the submissions should be about making a second part of something.
So you can continue building off of your original submission, or it can be a sequel to a different story, or maybe it's a bunch of alt frames and exotics.

Early musings, nothing set in stone as of now

#

I do want to do theme poll again though. I think that's a fun thing to do

last frigate
#

I am down regardless

sweet gale
#

I'll be finishing wallflower around then so I'll have free time ratJAMMIN

honest pawn
#

also from experience: Midsummer is a good time to get some writing done 😌

sweet gale
#

"Sorry to tell you, Lancer, but you gotta head back to Nika because S&T is up to some bullshit in The Outer Terrace Clusterfuck"

#

"It's not megafauna this time. It's corporate negligence."

idle cedar
#

also if i do a jam series, it's kind of funny to do each jam somehow associated with the number of jams we've had
1: oneshot jam
2: part 2 jam
3: ???

sweet gale
#

Oneshot. Sequel written almost exclusively in 2nd person with an actively unreliable narrator. Third entry from the perspective of a seemingly unrelated character surrounded by related characters.

idle cedar
#

jam 3: third wheel jam
something where there's two established things and one new thing that struggles to find its place

buoyant snow
#

wait...new Game jam?

silent plover
#

Yes, new game jam. Already had some ideas brewing, but now I've got whole new ideas brewing.

unborn bridge
#

New Game Jam

buoyant snow
#

what ideas are we talking about?

#

I have a random one

buoyant snow
#

Reskin. You take an established property like gundam, code gease or some other mecha work and write some hybrid rules on porting lancer to that universe

unborn bridge
#

that sounds fun

delicate geode
#

is it gonna be another one shot
cause i discovered i suck at making those

buoyant snow
#

Hey man, if you want to write a campaign setting go for ir

delicate geode
#

Not even that
The problem is that, last time I realized REALLY late
that my best written stuff was never written
it's played at the table. Situations, not scenes. Riffed. Improvised.

So trying to write a "module" for other people to run feels wrong. motivation dies fast.

unborn bridge
#

I have ideas, i just struggle to put them in the lacner format

delicate geode
#

what if we don't put them in the lancer format

buoyant snow
#

what do you mean the lancer format? The worlbuilding constraints? Mechanical issues?

prime ivy
#

No shade on a sequel jam, but Third Wheel sounds like a really fascinating jumping off point. Like the suspected emergence of a new MONIST entity, a war of succession between royal triplets, a proxy war between two superpowers where the small nation being used as a battleground decides to hire some Lancers to kick both major powers out of their home, etc.

last frigate
honest pawn
delicate geode
buoyant snow
#

ok...but how though?

pulls out notepad and pen

delicate geode
#

thats for me to know and for you to find out thinkaboutit

rigid grail
#

I do also think that a unique new theme feels more exciting for new entries (such as the group me and my friends are considering forming for this), without needing to tie yourself to an existing thing

rigid grail
#

Actually it is worth asking, would Far-Field and Battlegroup modules be valid for this?

idle cedar
#

wow that is a question i did not expect

#

my first instincts say fuck it we ball and let y'all do it

rigid grail
#

I personally will probably use core Lancer, but Far-Field is good for combatless lancer stories and all

idle cedar
#

but maybe there's value in making it lancer specific, i don't know? I feel like most people would make a lancer thing anyway so maybe it's fine

idle cedar
rigid grail
#

oooh I see, so it's not bound to being part 2 of an existing thing

#

okay yeah that's also a very fun lil theme

#

immediate thought here is the PCs being a group of rogue clones with that one

honest pawn
#

2 part: paired ultra fight

unborn bridge
# buoyant snow Like what?

Players are fighting an AI while stationed in a garrison with a bunch of other soldier npcs, The AI is in fact an AI and not a NHP. The Players are subjected to air raids and soldier npcs might just randomly die. Depending on what they do the NPCs can "help" reduce the difficulty of the combat (mainly reduction of grunt numbers)

idle cedar
#

the initial initial thoughts from jam 1 time was that this is a good excuse to finish something you've already been working on for a while, but i think generally more flexibility is good for this

rigid grail
#

Oh so it's cool to use existing writing for this?

idle cedar
#

short answer is yes

#

long answer is make sure you have appropriate licenses if you're using a third party thing

honest pawn
#

Dot your i’s and cross your t’s yeah

#

Especially with fonts, yeesh

buoyant snow
#

I've tried writting battlegroup modules. The issue is scale and lack of ftl, making the design of a "fleet combat friendly environmnent" a bit of a worldbuilding challenge

#

but it can be done I think

idle cedar
#

question for the group: would it make sense to do a themed thing this time?

buoyant snow
#

game jams almost always have a theme

idle cedar
#

this is true

buoyant snow
#

Theme can both help people with no creatively, or stimulate creativity by constraining it.

honest pawn
#

Themes are fun

rigid grail
#

I do like a theme

rigid grail
buoyant snow
#

we vted on the theme last time

honest pawn
#

I will happily accept ā€œjam-maker’s choiceā€ so we can get right down to business

buoyant snow
#

ive always wanted to make a BSG themed or Homeworld inspired module

#

with a wandering fleet fending off determined enemies trying to get somewhere safe while gathering resources and improvising

onyx fractal
# delicate geode Not even that The problem is that, last time I realized REALLY late that my best...

IMO a good module gives me the tools to present situations to my players for us to have fun together in those situations, but doesn't necessarily dictate how those scenarios play out or how scenes get resolved.

I think it's a fallacy to try to box up a strict set of experiences and ship them off in "module" form for other tables to experience the same way, so I wouldn't feel beholden to that idea of a module.

#

You can think of an RPG like a pong pong game. The GM presents a "world state", the players take actions that change the world state, then the GM comes back to them with that new world state, then the players take new actions to change it, back and forth

#

A good module is an inspirational "initial state" with good, useful meat on the bones to facilitate that ping pong

delicate geode
#

I am aware.
The problem is the translation from my notes (rambling, structured for my own understanding) to something others can use.

honest pawn
#

Yeah exactly, there is a meaningful gap to bridge

onyx fractal
#

Gotcha

#

I'm not sure what the best path is for that. I think what ended up helping me a lot is just reading a bunch of modules to find the things that I liked about how they presented information

#

I really enjoy the module review podcast Between Two Cairns for that reason, they talk a lot about module usability in their various reviews, things that modules do well and don't do well

#

Joseph R. Lewis has a good YouTube series on adventure-writing right now. It's more geared towards fantasy OSR/NSR module writing though

#

But there's probably some helpful stuff in there

#

Fantasy writer and game designer Joseph R. Lewis discusses the process of writing an adventure for a tabletop roleplaying game

Define your vision or goal, including:
Example of style
Example of design
Player action
Setting
Types of creatures
Story

Joseph R. Lewis | Dungeon Age
https://www.josephrlewis.com

Ask me a question: joe@josephrlewi...

ā–¶ Play video
#

He has a lot of well-regarded adventures in the space, e.g. Nightmare Over Ragged Hollow

#

This conversation on the RPG Cauldron might be useful https://discourse.rpgcauldron.com/t/talkin-usefulness-in-module-design/484

The Cauldron

I’ve been reading tons of modules lately with wildly different approaches to page layout, visual design, and general presentation of information. This got me thinking about what the ā€œidealā€ module should do–for GMs during prep, for GMs during play, for players, etc. What is a module’s job, and how does it excel at it? On one end of th...

#

@delicate geode I'm curious, do any modules come to mind for you that you have read that you found did a good job giving you the information you need to run them in the way that you like to run RPGs?

delicate geode
#

There's
A wide variety of them, actually
Short and long
It's hard to pin down, tbh, but in general yeah, it's the ones that have enough room in the edges for the players to explore.

buoyant snow
#

what if the theme was movies?

Like...the genre for the game jam is Westerns. Some people might make The Good The Bad and The Ugly, others might make The Magnificent Seven

Or it could be Samurai films.

Heck...what is a Romcom lancer session inspired by hallmark moveis?

#

Or maybe a "Who-done-it?" mystery session. Murder on the maglev express

idle cedar
#

if I go with that, I'd probably make the theme "Adaptation" where it can be interpreted in a few different ways

buoyant snow
#

Select a movie and adapt it? Scene for Scene?

honest pawn
#

Could be an interpretation but I wouldn’t constrain folks to that

buoyant snow
#

thats why I suggested just "genre"

#

urban fantasy?

#

maybe a planet is in a state of medieval fantasy based on a cascading metavault and the peasants are begining to find "relics" of the old times in the form of mechs

idle cedar
#

I've also thought about "shadow" as the theme, where it can mean:

  • literal shadow
  • the less accomplished sibling
  • a burgeoning colony world seeking independence
  • solar/lunar eclipse
  • etc
honest pawn
#
  • the hedgehog
idle cedar
#

i love how you think

slow topaz
#

Yikes, another jam means I gotta speed up things on that update I promised for the last jam.

hollow turtle
#

I am very much down for another jam if i can vibe with the premise

onyx fractal
#

I might not jam but maybe I'll finish some blog posts

hollow turtle
#

Having made a one shot i can probably stream line the process to do another ngl

#

But if we need to do an entire mission or anything longer? That might be a bit much

#

Idk what else relates to lancer that i could do thats short like a one shot tho

honest pawn
#

So, to expand on what I mentioned earlier: My first published adventure was Pierce the Heavens, written as part of a workshop. I completed it over the course of 2 months. It has a 3-location freeform section, followed by 2 combats each with its own battlemap

#

So if you’re looking for a datapoint on what a person can accomplish in 2 summer months, mine is about ā€œa session worth of narrative play and 2 combatsā€

onyx fractal
#

I think I'd want my next Lancer adventure to be a full mission

hollow turtle
#

I could do a lot in 2 months ngl

onyx fractal
#

But 1) I dunno that I want to be focusing on playing Lancer at the moment, and 2) figuring out how the fuck to take my own personal system for running on-the-fly Lancer missions and write it down in a way that is comprehensible to your average Lancer GM is a very daunting prospect

hollow turtle
#

Its just that its gonna be another thing atop the pile of 3 current campaigns and other Stuff ā„¢ļø so I'm partial to a smaller scope i could pour more love into

#

But looks back at the first time they ran Lancing Dawn

#

I did effectively write an entire LL0-LL12 campaign on a week to week basis so šŸ¤”

#

I suppose long as the rules are clear on whatever is happening I can probably do it

#

I just need the guidelines so I can manage my expectations and lay out my needs

honest pawn
#

Yeah I’m not sure if I’m feeling this jam or making up for another jam that i missed out on haha. But we’ll see!

hollow turtle
#

That's always my biggest problem when it comes to planning

#

Its knowing what I'm planning for

#

Saying vaguely 'I can crunch my time' is vastly different from me knowing how I can slap together my various skills so the project stays standing

#

Maybe this time, I'll join a team!

she says, knowing they will do no such thing

#

Also funny that we say summer months like that shit isn't already here.

#

The kids mear me get out of school in a week

#

It practically is summer XD

idle cedar
hollow turtle
#

Yeah I'm just a little worried about scope creep even in an event thats voluntary

#

We all understand the work that goes into stuff and the community is always understanding if you don't join so

idle cedar
#

yeah I can see how extended duration can also make people keep wanting to add stuff

hollow turtle
#

There's really no pressure

idle cedar
#

but what if the theme was: pressure

onyx fractal
#

I remember being very rushed to finish the one shot

#

I got it done but I'd rather not be that pressured again

#

I pressured myself, sure

#

And I ended up not feeling like I got to enjoy my christmas break

#

I hyperfixated

#

Nobody's fault but my own, but it does give me pause for similar jams

#

Knowing that I am susceptible to that

idle cedar
#

I think it was a pretty common experience

hollow turtle
#

Yeah the pressure of it isn't Suji or whoever runs it standing over you yelling at you

#

Its your own expectations and schedule

#

Internal pressure

#

Long as we don't have a jam thats a month long of 'write an entire 12 level campaign in a week' i think we'll be fine

honest pawn
hollow turtle
honest pawn
#

Oh dear šŸ˜…

hollow turtle
#

Actually extremely stressful don't talk to me my fragile nerves will shatter like glass

honest pawn
#

Okay my bad

hollow turtle
#

I'm jesting tho, always appreciated the vibes of last jam

#

It was a lot of fun and I wanna do it again!

onyx fractal
#

I don't regret it, it was good and very educational and I learned a lot and did a bunch of things I've been wanting to do for quite a while now

honest pawn
#

I (and Cornylius and maybe a few others) managed to prove that you can fit a Lancer one shot on a trifold pamphlet so that was dope

onyx fractal
#

Yeah!

#

Converting HA Corvette Job to a pamphlet was a lot of fun

honest pawn
#

I hope to run Dogwater Gulch for my Pathfinderheads after we wrap up Outlaws of Alkenstar

hollow turtle
#

I need to see the theme but I really wanna do something whacky

#

Something out there

honest pawn
#

I hear you, my oneshots have been on a mouthwashing kick

hollow turtle
#

Okay maybe not too too whacky but I was just hit with an idea I'm not sure how to format thonk

#

I'll think about it

#

Vibe with it

#

If you see me running another random one shot you know I figured it out

last frigate
#

Hmm thinking about Lancer depth crawl again

onyx fractal
#

I'm looking forward to the day I see someone running my module on startplaying.games

#

I'm almost out of community copies

last frigate
#

I found out someone used my one shot to run a pbp Lancer game. They remade my map using plaintext which is crazy to me lol

onyx fractal
#

Hahaha hell yeah

hollow turtle
#

I wonder if anyone has run Bleed the Heart šŸ¤”

last frigate
#

I only found out cause my vain-ass googled my module's name lol

last frigate
idle cedar
#

huge fan of codes that aren't incomprehensible horrors

honest pawn
#

Love to see it

onyx fractal
#

That's sick

hollow turtle
#

Aw man now I'm actually really hyped to do this again

rigid grail
#

I'm getting excited about working with this once we have a theme yeah

delicate geode
sweet gale
#

I know at least one not-me person ran Against The Current but she didn't have any feedback other than Fish Scary

#

Which is good because that was the point. Fish was supposed to be scary. YesYes

idle cedar
#

debating whether to put my name in the jam title. Working title is Suji's LANCER RPG Jam 2: Part 2 Jam

+ makes it more clear that it isn't officially sponsored event
(of course, the Legal section still describes that this is an unofficial event)
+ makes it clearer that i'm the same person who organized the last jam
- it's a mouthful. Could probably be improved
- i'm probably not submitting anything?
- idk is this vanity?? am i overthinking???
unborn bridge
#

Lancer Jammed: Round 2

honest pawn
idle cedar
#

Part 2 is also like the theme? of the jam which makes me want to put 2 before the colon

#

but Suji’s Lancer Jam 2: Part 2 feels weird

#

might just drop the second half and describe it in details

#

just Suji’s Lancer Jam 2

charred crow
#

2ji's lancer jam šŸ¤”

unborn bridge
#

thats pretty fun

idle cedar
#

Suji's lanc3r jam
Suji's l4ncer jam
5uji's lancer jam
...

hollow turtle
#

Do it

honest pawn
#

Suji’s Second Lancer Jam also rolls off the tongue

onyx fractal
#

Lancer Jam 2: Electric Jammaloo

torn charm
#

Lancer Jam 2: Jam Harder

onyx fractal
#

Lancer Jam 2: The Second Shot

#

Lancer Jam 2: Double Tap

idle cedar
#

double trouble

left mirage
#

šŸ‘€

slow topaz
#

2nd Jameration

slow topaz
sweet gale
#

Godspeed

#

Leave no doubts that Victor and Archie are boyfriends

#

If it is a sequel thing, a part of me wants to formalize my Cressidium sequel, but I don't wanna, like

#

Irreconcilably mess with the canon of the setting Kai made

hollow turtle
#

Sequel as a theme is so interesting šŸ¤”

#

If that is what its gonna be

#

Oh damn do I have an idea now for that

idle cedar
#

It would be kinda funny if i said sequel is the theme and someone is like "ancient SQL server is discovered in a massif vault..."

hollow turtle
#

Massif Vaults always has exactly what you need

#

If nobody got me, I know the Massif Vaults got me

#

My idea is less 'directly Sequel an existing thing' and more 'make a mission about being the follow up team'

#

The 'sequel' to some other Lancers business

idle cedar
#

yeah that's one of the ways i intend for the "part 2" to be interpreted

hollow turtle
#

Yeah theres a lot of waysto do it

#

Like Leviathan

#

Wonder what other ways we could twist it

idle cedar
#

i think most people just stuck with the more literal interpretations

hollow turtle
#

Course but i like seeing cool interpretations

sweet gale
#

It's me I'm the literalist

#

but noncanonical Cressidium sequel would realistically be a follow-up team on principle of the story I had in mind so it's actually both ig since you're following up on task force indigo's work

left mirage
buoyant snow
#

What if the Jam's theme was set in a Core World?

weak nacelle
#

is there already a page for this up or are we still workshopping? o:

weak nacelle
idle cedar
left mirage
#

Is there a new theme sbmission/poll?

idle cedar
#

i haven't set it up yet. I'll probably do it today

#

and new post should be coming up as well

left mirage
#

hell yeaaaaaaa

idle cedar
#

I think 'second' might be a stronger theme than 'part 2' so I'm changing it to that

There are two themes for this Jam. One is chosen by me, the host! And the other is chosen by the community.
Host's Theme is: **Second**
​This can mean:
* Continuation of an existing story.
* Act 2 of an unwritten story.
* A very brief moment in time.
* A threat, once defeated, has returned.
* A motion needs the support of others.
* Ambitions of someone who hold a relatively unimportant position.
* ...
Theme suggestion box will be posted momentarily.
#

currently working on the post, see y'all soon~

#

considering adding in the rule "you must have the full theme names somewhere in your submission"
which is like, realistically not a constraint but might be fun, idk

#

having short ruleset is also very valuable

#

Also considering dropping the "must be playable without buying anything other than lancer crb" rule but idk, I feel like that one is pretty valuable too

#

kept the rules same for now

buoyant snow
#

Anybody want to team up?

unborn bridge
#

I don't mind

buoyant snow
unborn bridge
#

drawing is so so, its not something i can confidently say would commerical sell or ai artist want to steal

buoyant snow
#

What timezone are you in?

unborn bridge
#

GMT+8

buoyant snow
#

I think I am gmt + 2

unborn bridge
#

thats neat

buoyant snow
#

What time is it for us?

#

You*

unborn bridge
#

right now is 4.44pm

buoyant snow
#

That checks out. It's 1044 for me

buoyant snow
unborn bridge
#

yes

#

wasn't able to submit though with the team i worked with

buoyant snow
#

How come?

unborn bridge
#

scheduling conflicts, life caught up and they couldn't spare the resources to continue

unborn bridge
unborn bridge
#

sure

buoyant snow
#

so is the theme just going to be Second or is there more too it? What do we vote on?

slow topaz
#

Poll is open for community suggestions. Just throw your hat in the ring!

buoyant snow
#

so are the two themes supposed to be mixed?

idle cedar
slow topaz
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I'm tempted to just add an 's' to the first.

idle cedar
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that would be funny

rigid grail
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Oh! speaking of the oneshot jam stuff, I recently ran the updated version of A Wake Writ in Void for a different party than the one I ran the testing version for and it was a fantastic time!

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Also currently looking at running Bleed the Heart when scheduling hell finally gives me an opening

slow topaz
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<-- massive FOMO when thinking about all the things I want to run before the next wave comes in...

hollow turtle
nova umbra
rigid grail
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So the narrative stuff did play out a bit differently based on some player choices and stuff, but overall I think people enjoyed the expanded hooks and tables, and it was handy to have more stuff to direct people to where the plot kicked off

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Having more art to share is always just a good bonus in any game, and it also probably helped that it was my second run of it

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The biggest improvement was almost definitley the combat, the extra narrative/mechanical interactions were fun, having some archers on the field helped with the range issue, and a clean map was great to run with

buoyant snow
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so when will we know when the theme is set?

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cause for now we only have "Second" am I right?

honest pawn
buoyant snow
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dammit, they moved?

slow topaz
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@sweet gale I ran "Against the Current" yesterday and well, that soup got hot! Had 3 PCs, since one dropped out shorthand; 2 beginners and one experienced and it took us about 4-5 hours from start to finish, including some session zero stuff. Intro with the descent into the depths was very atmospheric; I went a bit further with smaller life and ocean stuff to show how bad S&Ts official assessment of the ecosystem was and the buildup to the final preparations was a lot of fun. Funnily enough, the PCs went a bit overboard with creating barriers, blocking the northern IZs and a few direct routes to the OZ - along with some deployable cover they used later, it bought them valuable reprieve from some of the NPCs, though the Leviathan (FishyMcFisherson) didn't care. The encounter itself went wild with drama. One Sagarmatha went full on sushi-chef with blades and knives on the boss and in turn got grapple-chomped, while the rest were busy keeping the drones occupied. The Tactics section in the book was very helpful to keep the enemy turns short - since the drones are not intelligent, I refrained from making optimised moves and mostly went for the nearest targets. I had a situation where the Sagarmatha pilot got basically stuck in the Grapple with the Leviathan, so when another player decided to try and save em by ramming, I handwaved the Size restriction when attacking allies.

sweet gale
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If you played the enthralled like brainless dingos, you played 'em right yay

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Until you hit the "move into the zone" activation, they can just sit there gormlessly and shoot, or lockon-shoot, or shoot-fragsig

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I think the scout is the only one that I mentioned bothers to go for cover

slow topaz
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Due to my Devil's Luck when GM rolling and absolutely cursed rolls by players (even more painful due to lack of reliable weapons), things got really dire around turn 4-5, with one mech down, everyone structured about 2+ times and a dug-in Scourer in the OZ, with Leviathan and mech parts raining down everywhere. It ended beautifully when the last player at the end of turn 5 decided to risk it all and went 3+ overcharge to fire her Thermal Lance one more time - eating 10 heat and 2 stress, sending her reactor into meltdown mode (but barely making the save) but kill-shotting the Leviathan. In the end, most of the outpost was halfway melted, exploded and/or covered in gore and all the mechs two steps from the scrapyard.

The most common warcry that evening was: "Sushi!"

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All in all, it went really well with the info you provided in the module and balance-wise it was a really close call (which is just what I like). I did some, but not too much GM moderation in order to prevent single players from descending into downward spirals (they really rolled shit) and didn't abuse the more powerful AOE abilities of the boss (or giving hints like buildup of lightning and static before Galvanic Burst; shifting it's attention to PCs who pissed it off etc.) which I suppose helped from keeping the encounter too swingy.

What struck me a bit odd was how easy it seemed to escape any influence of the Current Environmental Effect. Since there are a lot of buildings (and even more with barricades) it seemed almost impossible to NOT be adjacent to any hard cover when it triggers (except for the rare cases where someone got knocked out of cover). Most of my players stuck to the ground to have at least some cover and most of the time I would have had to place NPCs delibaretely not next to a building for the effect to trigger. I think it's a cool feature, so maybe trigger conditions should be if there's no hard cover between characters and the chasm (would be slightly in favor of the PCs).
Thanks for making the module - it served great in terms of the goals of the jam and it's a cool and managable introduction to LANCER.

sweet gale
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Your 3p game ended up so much like my 3p "no mercy" playtest, down to players rolling cold, me rolling hot, and players only having 1 mech at the end.

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The joys of holdouts is they very well can end like that since you just need to keep bodies out of the zone more than anything else

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And, yeah, the environmental effect is intentionally a bit mild. I wanted to get that idea of being pushed around, but didn't want to put players in a situation where they could get pulled out of position too easily

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I cranked it up for the CM fight but I don't think anyone's done the CM fight (I haven't done the CM fight) so it might be the least of their concerns

sweet gale
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It's meant to break kneecaps YesYes (or for higher LL teams)

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Thank you for giving it a shot and for the feedback though dogepray

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I was actually curious about how it would go with new players since chomolungmas can do wacky shit like "BCL their allies out of whirlpool and knock them directly up"