#LANCER One-Shot Module Jam

1 messages · Page 6 of 1

onyx fractal
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Oh absolutely

hollow turtle
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White stands out better but for the overall visual look black is better

idle cedar
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i kinda don't like how the title looks almost centered but not quite

fierce sedge
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This is something I've noticed some authors like, such as for mothership modules, and it tends to assume certain screen brightness or capacity for contrast; things an ereader or a dim lighting don't allow.

idle cedar
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and like, it's not even trying to be centered, right? it just happens to be there

onyx fractal
hollow turtle
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Big fan of the little sidebar GM tips

fierce sedge
hollow turtle
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The formatting really makes them stand out like the author is popping in to say ‘here’s a tip!’ Without being overwhelming

fierce sedge
# fierce sedge

Just wanted to see what black looked like with the other brown background.

hollow turtle
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It’s gotta be a no from me, though I understand it’s just a quick a dirty thing

onyx fractal
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If I go with a black color I'd definitely go with a lighter background

hollow turtle
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Contrast between the black and ‘gold’ is off

onyx fractal
hollow turtle
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My Graphic Designer bones reject this color combo XD

onyx fractal
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I could go with an entirely different color. I tried to pull a representative color from my cover image and basically mess with the luminance

hollow turtle
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Oh the lighter gold works fine

onyx fractal
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Going for a sort of sandy/desert tan, though gold is also a good callout

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Since the setting is under a "gold rush" scenario

hollow turtle
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It’s got good contrast without being overwhelming, the black on the darker tan just is not a vibe

onyx fractal
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So you prefer black on the ligher color then, option 1️⃣

hollow turtle
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Yep! It’s what I voted for

onyx fractal
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Cool. I'll probably keep both options for now and send it to my copyeditor to see what he says once it's ready to go

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Also I think I have color fatigue at this point, need fresh eyes

hollow turtle
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The second white on darker feels like it fits more into Lancer formatting

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Because Lancer loves to put white text on colored backgrounds

onyx fractal
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Heh

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I haven't been going out of my way to mimic Lancer formatting but I suppose it's a happy accident

hollow turtle
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But I personally don’t think the white text is doing much for this layout

onyx fractal
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Fair enough! Appreciate the feedback

hollow turtle
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Lancer formatting is honestly iconic but it definitely takes a careful eye to pull it off

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And time

onyx fractal
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There are some things I like about it and don't like about it. I just wanted to try something different

hollow turtle
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Time as a factor will always get ya

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I am a big fan of seeing different designs around for Lancer stuff!

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Idk if anyone else feels pressured to copy Lancer formatting but sometimes it feels like it’s just expected

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Of course we have a lot of good resources to help that along, but still

onyx fractal
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Unsurprisingly, I've been very influenced by OSR/NSR information design (and game design) over the last couple years, so I wanted to see what that looked like in Lancer. Like, I appreciate a lot of what Stolen Crown pulled off from a graphic design perspective

hollow turtle
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It’s a pressure none the less

fossil ice
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I think she was at 18-20 IIRC, but I kept bullying her PC with hackers and didn’t even bother with physical attackers so she made some adjustments for survivability. Invis + 17 evade is honestly more absurd to deal with as a GM imo.

onyx fractal
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Following Lancer "trade dress" has the advantage of people already being familiar with the formatting and design conventions

hollow turtle
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True.

onyx fractal
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So going off the beaten path definitely presents new challenges for a designer when communicating to that segment of readers

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And I expect a few people may discard adventures that don't follow that trade dress out of hand

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/shrug

hollow turtle
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Also true

onyx fractal
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I'm just tryna make a thing I think is cool

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It's been very fun so far, and educational

hollow turtle
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I’m definitely much more likely to try and figure out a new third party mech if it follows The Format than something else

onyx fractal
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Heh, I'm avoiding that problem by not including any new third party mechs :P

hollow turtle
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But I am also a Graphic Designer who enjoys layout stuff! So my ability to make something readable is probably above that of most people

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It colors my perception of stuff gotta remember that

onyx fractal
hollow turtle
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One day I will participate in a zine

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One day

onyx fractal
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One might argue that you just did

hollow turtle
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Mayhaps

onyx fractal
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It would be gatekeeping of me to suggest you didn't :P

hollow turtle
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I do occasionally get into the literal side of things. This Jam was never called a Zine ergo Idid not participate in one even if it fits the definition

onyx fractal
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Heh fair

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I personally have been approaching my project with big zine energy

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To the point that I would love to make a lulu printing once it's done

hollow turtle
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I’m honestly considering make an IRL print poster of my cover

onyx fractal
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And in fairness, I don't think the idea of a zine has a lot of mindspace in the Lancer scene

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Even if I wish it did :P

hollow turtle
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I’ve read your article and seen a few and still what a zine is eludes proper understanding

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For me at least

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They’ve always come across a ‘fandom things that are online, fan made and I always see them announced, possibly that they were published but never where to find them’

onyx fractal
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To me, a zine is just a homemade book

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very low bar to clear

hollow turtle
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The CAIN one I saw in #the-gallery a few days ago is probably the very first one I’ve ever laid eyes on as a finished product

onyx fractal
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Usually self-published, made by a very small number of people

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Like, when went to GenCon this year, my goal was to buy a shameful number of zines

hollow turtle
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And not just ‘hey I made this for a zine’ post on deviantart or blusky

onyx fractal
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Sadly, Exalted Funeral wasn't present

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But just browsing stuff on here is rad as hell https://www.exaltedfuneral.com/

Exalted Funeral

Publisher and web store for Indie Role Playing games, Role Playing game supplements, weird art, doom, horror, and all that sort of thing.

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Exalted Funeral

'ROLE' a dice-12, and be just like the cool kids! 'If THE RIZZLE declares a player to be retroactive that player receives a +2 to their score but suffers a -1 each time their gardening is aimed at someone other than THE RIZZLE. Players who display exceptional knowledge of Polearms receive +4 to their score."The 2nd vol

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So out there

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I love it

sweet gale
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I have to tell myself that I gotta stop shrinking the map as I design it because it's gotta accommodate a size 4 noodle

honest pawn
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I feel the map design woes

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I've fluctuated from "rectangle" to "square" to "21x21 including a 3-width IZ margin" to "20x20 including 2-width IZ margin" and now I'm questioning my inclusion of Goliath, my favorite defender

hollow turtle
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Map design do be doing things

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I will admit my map design for Bleed the Heart was mostly for Size 3s and smaller, if theres a Size 4 Barb on the map idk how BtH would work with it, but I've always been a 'make a gridless map and adjust to desired size' type so

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GMs could always scale the grid size to what works for them

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(least on my own stuff,)

onyx fractal
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I admit that I didn't really spend much time on my map. I might end up making a few different versions of the map since combat could happen in like six different locations, but I also don't want to imply that the GM has to prep all those contingencies. Would love to have a map with fairly generic visuals that the GM could flavor as-needed

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Then again, I am also mister "lower your standards" when it comes to map making

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Hurl 10 or 15 d4's onto a chessex hex mat -- wherever a die lands, place an obstruction there the size of the die value

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done

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Or, keeping in Lancer parlance, hurl D6s:

1-3: Size 1
4-5: Size 2
6: Size 3

hollow turtle
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I do enjoy myself some randomly generated maps

slow topaz
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That's so horrifyingly effective I need to try it at some point.

onyx fractal
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lol me too. just made it up

sweet gale
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I've gone from a rectangle to a "circle" to a "cliff"

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Purple is PDZ/OZ. Orange is the lower edge of the map where the enemies come from/a dropoff into The Bad Place.

idle cedar
weak nacelle
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Mapwise, I started out with 'just the village from the Magnificent 7', and then started adding a giant dragon (or maybe primordial goat? Who's to say) skeleton

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And then moving stuff around during playresting

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Live fire tests are the best way to figure out funnels/sidelines imo

onyx fractal
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Best map ever? No

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Would I play on that map? Hell yeah

charred crow
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that's awesome, what are those pieces you're using for terrain?

onyx fractal
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The Upgrade Factory on Etsy (also #1280938291889176637)

honest pawn
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I'd be "hell yeah let's go" for the bottom right 2x2

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looks like 18 dice on 18x18 would be good for my density feels

onyx fractal
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This is a 30x27 map for context

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My default IRL play size

honest pawn
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you know me and my small map enjoyer status lol

onyx fractal
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lol

honest pawn
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regardless, I dig it, and the method looks sound

onyx fractal
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Sound? Maybe. Good enough? I think so

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All you need is good enough

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I dropped the dice in the center of the map from about 1ft above

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That took what, 10 minutes? Including hauling my terrain box downstairs and back upstairs

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About the length of time of a bio break

honest pawn
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perfect for that moment at the table of "okay you're getting ready to scrap, let's take a bio break while I setup"

onyx fractal
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yup

idle shale
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If you’re gonna put a lot of thought into it, my personal handy dandy map tip is to think about it like a river delta. Tis all about how the PCs and NPCs flow from deployment to different zones 😌

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Im a sleeper nerd on this matter of design though I think. One tangible mark I still feel from my game dev courses

honest pawn
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Assets from Santy's RPG Conundrum, feeling good about this map

onyx fractal
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Found some WAY better hex map assets...

left mirage
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typing up the last of my "how to run" notes now, I figured out this could be run as a kind of tournament module with multiple groups assaulting the ship at the same time? Are there any tournament-style or multi-group modules out there?

onyx fractal
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Not that I know of! Make the first one!

left mirage
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well shit

honest pawn
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Fuck yeah do it

undone yarrow
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Got my first every donation on a piece of writing for Trawl the Deep today. Thankyou guys so much for the views and encouragement!

honest pawn
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Hell yeah!! Happy for you 🥳

spare jolt
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Congrats!

idle cedar
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first donation just hits different

tepid pecan
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true

onyx fractal
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Getting reeeal damn close to a v0.9. Almost ready to submit this for copyediting

split flame
sweet gale
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I think I've finally finished the NPC, combat sitrep, and narrative segment (playtest results pending).

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How's a freak with only 3 default traits for functionality and 15 optionals sound

honest pawn
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3 default traits sounds like a dream

sweet gale
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If memory serves, they are

  • Can only be deployed underwater+EVA
  • Even though it's biological, you can hack this fish. The energy damage is AP and things that trigger when going over heat cap trigger when structuring it instead.
  • Trait that constrains how many optionals it can take at once (up to 3 +1/tier currently)
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May increase it to 4 baseline because all 3 of its weapons are optionals

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Currently codenamed "Chomp," "Smack," and "Zap."

weak nacelle
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what's the heat cap of a fish?

slow topaz
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Grilled?

sweet gale
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This allows a chomolungma to system crusher the fish

weak nacelle
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Last Argument of Kings: Well Done

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(though I guess that actually wouldn't work?)

sweet gale
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Last Argument doesn't work, no.

fierce sedge
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Considering that most hostile sources of heat tend to inflict it in increments of 2, meaning that any armour at all severely mitigates it at best.

sweet gale
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It was a concession to bump the HP up a little too

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||I want it to be able to survive a max damage TCB hit without losing a structure when it's an ultra||

fierce sedge
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Mm that's fair, ||I hadn't quite considered how TCB probably sets a pretty clear damage threshold now for enemies to pair up against.||

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Might have to take that into account myself with some hp balancing for other enemies, mainly the Berserker in a rehash of it.

sweet gale
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My last playtest reminded me that it can be taken at LL0 and vascilates wildly between "player loses their turn" and "trivializes an NPC"

weak nacelle
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Tbf, LL0 in general is a series of coinflips that occasionally produce explosions

fierce sedge
onyx fractal
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Man. I really want to add Limitless to my Veteran Scourer when running the module for higher level play. Someone hold me back

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The issue I'm facing is that I don't want to add too many extra turns or too many defensive features to my NPCs because those are all things that make combat take longer, so that means increasing difficulty by adding more offensive features, which I worry could increase variance and turn into rocket tag despite the players possibly having more resources available to them

honest pawn
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Even as like, a one-shot streamlining rule

onyx fractal
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I'm going out of my way to not change RAW rules for this

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Just to keep things simpler

honest pawn
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Fair enough, then don’t add limitless

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Extra flex actions is never worth it when time is on the line

onyx fractal
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I think I've been eyeing features that mimic extra turns, which is why I was looking at Limitless to begin with

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Like Moving Target for Sniper

honest pawn
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Moving Target videogames

onyx fractal
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lol why that emoji

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Am I behind on the NPC meta

honest pawn
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I just don’t like it, it’s a huge swing for Snipers who suffer hard without it

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Makes me wanna brew better action compression options

onyx fractal
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I'm increasingly of the belief that Sniper's Mark is a debuff

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To the Sniper

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It sounds scary but surprisingly often the base damage without the Mark can do more than 1 structure

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so Sniper's Mark makes you lose a turn to do less damage

weak nacelle
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Imo a big balancing factor can also be tactics

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Like, I had to experiment a bit because my sitrep has like... a fuckton of npcs in it, and giving different types of npcs different, not necessarily advantageous tactics/behaviours can go a long way to dialing in encounters imo

onyx fractal
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I'm kind of yoloing my "at higher LL" recommendations. I did one LL3 playtest and it was okay, all I learned was that I needed to make it harder and I definitely forgot a few super important features

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This is the first time I don't feel terrified about adding Supreme Melee to a melee-based character though

onyx fractal
onyx fractal
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Oh my god I think I'm ready to send for editing

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So close to done

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Gonna sit on it for a bit

sweet gale
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By structure count, my sitrep seems sane.

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But then I look at effective HP totals because all the NPCs are RPV and I'm girldmsweaty

fierce sedge
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How much of a problem a tanky opfor is I feel is proportional to the need to headbutt them to win the scene.

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My anecdotal example I invoke here is the Ultra Aegis I've ran for a while now, who cumulatively over the course of several one-shots hasn't even taken one point of structure damage I suspect.

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Which on its own can sound horrifying to some, but that disregards whether or not dealing damage to the Aegis was conducive to winning. Hint; it wasn't. You just needed to distract them.

sweet gale
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At the moment it's:

||```Holdout Sitrep. All Core Book NPCs are RPV+Spacer. All scouts have System Flayer.

3p: U. Leviathan, Engineer, Scourer, G. Scout
Reserves: 2x Archer, Scourer, 3x G. Scouts

4p: +Archer
Reserves: +Scourer, +Engineer, +2x G. Scouts

5p: +Commander on U. Leviathan (no commander optionals).
Reserves: +Scourer, +Archer, +2 G. Scouts```||

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205 eHP, 270 eHP, and 335eHP respectively

fierce sedge
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Oh lol ||I was debating RPV archers for a replacement for a Shadow of the Wolf combat, so fun to see the same concept here. Superior Sentinel helps make them a tad bit more interesting than most other NPCs.||

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It is a tanky opfor so I see where your concern comes from, but since this is for a oneshot that's not inherently a problem.

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Especially since they remain weak to tech.

sweet gale
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I have a custom template already made that gives them the downsides of RPV and movement from spacer without the HP boost, but I've been thinking about cutting it because the design is super parasitic

fierce sedge
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For what it's worth there is design space for a template that just makes NPCs worse, whilst giving them an EVA on top of it tends to just be the cost of doing business with some encounters.

sweet gale
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What the custom template does is:

  • Immunity to actions that effect the pilot
  • Auto-fails all saves when the source is the Leviathan
  • Isn't slowed underwater, but can't fly
  • Are all instantly destroyed when the Leviathan is destroyed
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Flavorful, but parasitic as hell.

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Also maybe soft implies that enthralled have to be deployed with a leviathan, but I've explicitly designed the leviathan where it can just be a small, nasty fish to fill out an aquatic opfor

fierce sedge
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That last one especially sounds like something which can be baked into the map instead.

sweet gale
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Yeah. That can very much just be a thing I include in the notes about the combat, though leaving it in the template made the party chomolungma feel super cool

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"Alternate wincon! Kill the fish!"

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I could also just go "RPV Spacer, but remove bonus HP"

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It brings the eHP down into a more reasonable range

fierce sedge
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That ought to work, or you can just give them the tech vulnerability/no pilot stuff and scrap RPV altogether. Though I think RPV Spacer may be better.

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The usual conundrum of how to communicate things best, and what to leave out.

sweet gale
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It's certainly more elegant since it just uses core stuff instead of making a whole new template

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Though not spelling out that beating the fish as an alternate wincon could be fodder for not-statblock scan info

weak nacelle
sweet gale
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My 4p is 40 more than that girldmverysweaty

weak nacelle
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I'm pretty sure it's way less activations though

sweet gale
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Short of late-stage extractions, I try to keep activations tame

weak nacelle
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the villain in the first magnificient 7 film explicitly said his gang is him and forty guys, what was I supposed to do?

idle cedar
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Idk if it's so much parasitic as like, it being effectively a map effect

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like sure you can't really mix and match it outside of this one composition
but also that doesn't make the metagame unhealthy or anything like that, which is a problem with parasitic effects in games like mtg

charred crow
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parasitism isn't especially relevant in an inherently-curated game

idle cedar
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yeah it's an issue when it makes other strategies unviable due to its power level and the deck is not designed to work with other cards well
and on that note, you don't even have to give this template to everyone! you can mix and match other templates

charred crow
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the need for deck/format diversity isn't present, Lancer has enough NPC content that you don't need to worry about new stuff having a limited space, and this is inherently material for a one-shot so the social contract is kinda that all this stuff doesn't need to be reusable

sweet gale
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I may stick with keeping enthralled around then

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They become more capable of offense, but less durable with it, and have a secondary effect of trying to pull this highly range-based opfor into range with the hopes that they get caught in the boss's big AoEs

hollow turtle
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This jam and all its cool submissions really making me go 'what if I made another one shot but like, specifically broke all the Lancer format rules?

sweet gale
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I'm having it so a party can hack into a fish and forcing movement onto your allies is a key gameplay element. If there was any time to get silly with the system, it seems like now

hollow turtle
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Honestly just got struck with An Idea that sounds cool but is gonna take some work to get across and put mechanics down for

honest pawn
onyx fractal
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yusss

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I love all the wild takes

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Ugh laying this out properly for print is gonna be a pain in the ass

rigid grail
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Got my party's sprites all made for A Wake Writ in Void!

nova umbra
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That empakaai

rigid grail
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I'm honestly really proud of how the colors on that one came out, I mayyy tweak the collar area or the main body of the termano-unguis later though

fossil ice
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Ooooo that’s such a great palette

rigid grail
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The pilot for it is Sparri so the player basically recommended just lifting the Atlas palette

left mirage
slow topaz
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That's a rad party

sweet gale
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I hope a GM pulls this off someday

hollow turtle
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They will

idle cedar
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+accuracy to stunned is so rude (positive)

sweet gale
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It has difficulty by default

idle cedar
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oh i see

sweet gale
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So it only swings at +1 accuracy against stunned targets swinging at neutral was a previous version

honest pawn
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Needs a playtest, but it's PWYW in early access until that happens

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cc @final maple since this is what I mentioned in #gm-corner

onyx fractal
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Yoooooooooo

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Congrats!

honest pawn
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amazed at how much I was able to squeeze into a single US Letter Trifold

onyx fractal
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It's very impressive

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And revelatory

honest pawn
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Thank you! 😄

onyx fractal
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Hooray for condensed fonts

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I'm going to be sad if I have to move on from Barlow

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I like it a lot

honest pawn
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Barlow Condensed my beloved

sweet gale
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I think I'm at the "pencils down" stage of making this thing

rigid grail
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Workshopping a map for Wake Writ in Void based on a czepeku scifi map, gonna just ask PCs to ignore the biodome forest, but does this generally match the intended sitrep?

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Gonna mark the blue stripes as ramps, the lower membrane as a negative height and place a few objects for the vertebrae

sweet gale
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If it's a gauntlet, I may set the OZ/EDZ back a bit

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Because atm it seems like some builds could zip right into that thing on turn 1

onyx fractal
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I'm officially at the "pixel bitching over my cover" stage

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I need to be "pencils down" lol

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I'm going to send it to my editor tomorrow I think

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I'm just second-guessing every tiny thing into the floor now

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Like my brain is trawling the depths for mistakes to fix

sweet gale
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To clarify I'm pencils down on the NPC. I had the urge to mess with what is far and away my favorite ability, but I kept it simple

onyx fractal
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I feel like I'm a nearly-empty bottle of shampoo, at the point where you squeeze it over and over and it just wheezes as very little comes out

sweet gale
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I still gotta

  1. make the map
  2. write a bunch of shit
  3. make some friendly infographics about rules interactions
  4. Make the player-facing LCP
  5. [optional] make sprites
rigid grail
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hmm now I'm actually kinda torn between doing the nice thing (reworking this combat as a Holdout mission because my party coincidentally built for a tower-defense minigame anyways) or doing the proper rules-as-written thing (redoing the map markings as a Control mission, but maybe with one extra concession for the players)

fossil ice
# rigid grail Workshopping a map for Wake Writ in Void based on a czepeku scifi map, gonna jus...

This is a super cool map! It’s fairly similar to what I threw together for my test run of it (except much better looking).

I’ll preface by saying we do have an interest in putting out a battle map for this but we didn’t find the time for it in the jam and we needed to take a few days off from staring at the damn thing, lol. From my experience running it, I think the big things are that:

  1. you don’t want those ramps to be too narrow (should accommodate at least a s3 getting up there), although it helps that you’re putting your deploy zones on the upper level, and
  2. If you keep it a Control SitRep, you’ll want to be sure the CZs aren’t too far apart from each other or from the deploy zones. I definitely found that I placed my CZs too far apart and neither the NPCs nor the PCs could try to make a move on one without spending a whole turn boosting there lol. Especially bad for those slower Demolishers.

I do like splitting the control zones across the upper and lower levels since it gives sort of a dynamic battlefield, but I could also see putting them on the upper levels and creating a scenario where characters are getting American-gladiator-ed off the zones.

I can definitely see the idea of it being a Gauntlet too! It doesn’t take a ton to re-flavor it. Obviously, enemy tactics change a bit so you may need to rethink a little bit. Edit: I saw you also thinking about Holdout, which would definitely suit the Breacher Painmaker/Priest wombo-combo and the Cataphract charge!

honest pawn
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Rereading my v0.9 and realized I forgot to put the initial opfor into the combat 🤦 EDIT: AND the pc deployment rules 🤦 🤦

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This is what editing is for folks, lol

onyx fractal
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Oh boy

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Do you have room?

honest pawn
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I’m gonna have to make room

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I might wait until the playtest is done though, since that may inform what can be cut

onyx fractal
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True

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Barlow giga condensed

honest pawn
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I can slightly shrink the map and reduce the spacing slightly between the bullet points

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And/or maybe the spacing between everything else on that panel

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That and simply consolidating the paragraphs

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It’s gonna be a tight fit though lol

sweet gale
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I've gotten brainworms to make a ransom note meme to promo my module once it's finished.

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"Have you ever been playing Lancer and thought 'If only I had a reason to grapple or even possibly ram my squadmates'? What about 'I wish RA would let me perform acts of electronic warfare against an unreasonably large fish'? No? That's normal, but have you considered trying-"

honest pawn
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I suppose I’ll poll here first: Anyone interested in helping playtest my one-shot next Wednesday evening, Eastern Time? 😄

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I’ll be posting the app form in #lancer-game-recruiting soon, but folks here will get priority seating

onyx fractal
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Ooh, I'm uncharacteristically available, depending on time

onyx fractal
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Ok. 7pm would be easier for me

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I have a hype track in mind already

honest pawn
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That makes 2 folks so far, nice

slow topaz
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You'll only be getting snores from me at that time (CET here) 😄

honest pawn
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Rest in peace

buoyant snow
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should I add another encounter to my oneshot? We only have one, and its meant to be a low level one (ll0 to ll1), but we only have 1 encounter

charred crow
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1 encounter is going to take up most of your session time

honest pawn
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If not, my vote is “don’t”

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One shots are not necessarily “one mission”

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You are not obligated to make it so

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Treating it like “one job in a series of jobs” could work well

buoyant snow
#

with our playtest the setup, scenario description, light roleplay and battle (3-4 or so rounds if I count the first round which was a bit of an intro) that took us 4 hours

honest pawn
#

Sounds like a complete one shot then

charred crow
#

I would consider adding a 2nd encounter if:

  • That encounter isn't mech combat. I think a lot of folks are doing something akin to this (Valk and myself at least)
  • One of the encounters is short / you have tools to bleed one encounter into the other (Acatalepsy did this)
onyx fractal
#

Have you done any playtesting to see how long it takes as-is?

buoyant snow
#

at a minimun it is 3 rounds, or 4

#

once

honest pawn
#

Trust the playtest

buoyant snow
#

and it was with a completely new player and 2 veterans

idle cedar
#

you could make the one combat harder instead of having two easy sitreps to breeze through

buoyant snow
#

one one of us got structured, and it was due to a sniper, so...idk

charred crow
#

sounds like it's around the right point imo

#

it's easier as a GM to add stuff than take away, so having published content be easy/fast is preferable

honest pawn
#

There’s merit for publishing extra stuff as long as it’s modular for easy addition/subtraction, but given that the goal here is a self-contained one-shot, I think you can just run what you have playtested

rigid grail
# fossil ice This is a super cool map! It’s fairly similar to what I threw together for my te...

Oh yeah again, its just some czepeku assets for a bioship thing repurposed (their scifi stuff has been great for Lancer, highly recommend)

I do think that I am gonna end up running this first run through as a Holdout just because the party unintentionally built for slow tower defense (we got a barbarossa, a drake, and an iskander notably, with some big sal LLs mixed in), and while I could punish them for that with a more movement-focused challenge, I do think that'd just result in combat turning too slow to fit into a oneshot. I do also think the enemy selection is pretty perfect for this group, with the breachers and demolishers running up against the walls the party throws down, Blood & Thunder probably going after the party Empakaii and the mourning cloak being able to go on priest assassination duty.

For future runs I'll most likely run it as intended with a control mission, esp if there's an official map set up for it all by then! I tend to keep a few oneshot adventures on deck for "Well the usual game won't work for today but I still have most of a party", and this is absolutely perfect for that sort of day.

fossil ice
#

Nice! That sounds like a well thought-out modification to the combat. I look forward to hearing how it plays!

buoyant snow
#

im trying to format our document in google docs and I want to add in some red lines and lancer esque page art and design. You know the red things near where the page numbers are? Something that happens on every page independent of the text and actual images there? What do you call that?

onyx fractal
#

A footer

buoyant snow
#

yeah somehing like that

onyx fractal
#

I'll defer to @honest pawn on that since he made the lancer format doc

buoyant snow
#

I wanna add that red triangle that is on the footers around the page number

onyx fractal
nova umbra
#

I can 100% vouch for how this template works in GDocs, I was very happy with the results

#

The Lancer icons font doesn’t translate directly in GDocs but that’s about the only difference in functionality from Word that I noticed

onyx fractal
#

valk wins the jam by being the first person reviewed by the legendary pinpanar9

#

(For those not in the know, this dude rolls around itch and reviews tons of RPG modules five stars with the word "good")

#

(Occasionally he gives the legendary review of "great")

sweet gale
#

I shall endeavor to receive a great from him dogepray

onyx fractal
buoyant snow
#

hey, could I ask for some advice? We are making an enemy template named Leviathan Tentacle. It is supposed to represent a tendril of the Leviathan. So far we have Tier 1 stats, but dont know what to do for tier 2 and 3

honest pawn
# buoyant snow https://docs.google.com/document/d/1z2rKBW_F7lU6OTFMEB2yoYRIwUNITxVYwYTlH82L4i0/...

So #homebrew-design may have a better idea, but I’ll note this:

  1. if you don’t bump EVA by at least 2 per tier, it’s effectively becoming easier to hit and losing hp. Same thing for EDEF though I scale that more slowly at like 1/tier for average joes
  2. Save target should go up by at least 2 for the same reason, grit scaling
  3. Speed and Sensors usually don’t need changed. Imo, neither do Armor nor Heatcap, but that’s my preference
  4. (I should’ve led with this) Look at which NPC class this is trying to emulate and then loosely model its stats after that. Note whether the NPC you’re modeling after has an easy to use Resistance to all feature or consistent Invisibility, since those effectively double resiliency and may need accounted for in HP if they’re missing from the new NPC
left mirage
#

Asking for advice (I will love you forever) abt Winter Scar for my remix here:
|| If the Rio Grande had time to incorporate a system, what kind of system would it use? Would it prefer an escort slot or an extra wing? Or something else? If the captain/ship had a legacy or any additional traits, what would they be?||

slow topaz
#

I think my GM brain exceeded it's heat cap just now due to PC Web of Creation master bond power. 🔥

split flame
charred crow
sweet gale
#

Opinions on this map?

Context:

  • LL0, so no chance for barb
  • Holdout sitrep
  • Players can deploy size 2 obstacles to close chokepoints off to ground units
  • Vents can be pried off to turn areas with those labels into dangerous terrain
idle shale
#

Hm, I really like the vents but I don’t think the map layout really sells them

onyx fractal
#

What did you use to make this?

sweet gale
#

Custom terrain colors and labels with THT in Foundry

sweet gale
idle shale
#

They don’t appear to be in particular nexuses of traffic to the center, is my thinking

fierce sedge
sweet gale
idle shale
#

Upper left fits great, I can see how people will be moving in here

fierce sedge
#

Based on general drawing of lanes, it overall looks fine though Seeking or Arcing between the six zones will be quite strong.

sweet gale
fierce sedge
#

You can consider throwing in potential asymmetry, I've got some examples of past maps if you want to see what I mean, but I think it's fine as is.

fierce sedge
idle shale
#

I’m thinking put terrain where I’ve marked on red, creating more direct lines and more specific zones of ingress for your players to read.

fierce sedge
#

IE you don't have an Exotic Rainmaker with teleportation.

fierce sedge
idle shale
#

It limits the possibilities of entry, but it gives the PCs a better idea of where enemies are coming from - and, more importantly, how lines can be drawn from them through the vents

sweet gale
#

I def. agree with connecting that area on the top left

#

Top right is more negative space/greebling ngl

idle shale
fierce sedge
#

Admittedly I'm also of the opinion that with the map being overall fairly symmetric at a glance, which is fine with the pool in the middle being the focal point, I would be tempted to just throw a huge gash through it.

sweet gale
#

To be fair, there's something that'll be making a gash through the middle

fierce sedge
#

But rather how if you want to, you can probably just blow up a big section as the players have the vents for transportation.

sweet gale
#

The vents are dangerous terrain

#

Not travel

split flame
fierce sedge
#

Ah, lol misread in the beginning then

#

Dunno how, but in that case

fierce sedge
idle shale
#

Here’s a question

sweet gale
#

The idea is that players pair with a pried vent and barricades to create hard chokepoints

idle shale
#

How do you envision the leviathan flowing through the map

split flame
#

I thought it'd be funny if they were situational prospector bonuses. But no, dangerous.

If the opfor has little to no size 2 (besides the big big), it seems like they'll mostly be ignored though (The vents), unless they can afford to just tank the damage and not care they'll walk around.

sweet gale
#

It drags players away from the zone while ground troops move into it, leaving it so they can't focus on it entirely, but can't ignore the goobers

fierce sedge
idle shale
#

Ok, so it’s circling the zone then?

sweet gale
#

Yep. Zips in. Yoinks a player via grapple, zips out, drops 'em at the feet of approaching ground troops, and goes back in

idle shale
#

Oooooh ok so it’s diving in and out

split flame
#

oh no, they're going to be punished by their own choke points lol?

sweet gale
sweet gale
idle shale
#

I think… you should go harder. Make the holdout vents all right next to the zone. That way each one explicitly and clearly denies the beast one of say… 4-6 angles of entry

sweet gale
#

The NPCs don't, so they can't

idle shale
#

Or maybe place one in the center. Make it so the PCs can try to kite so it’s strafing runs enter the zone, but watch out! It’s real easy to walk into and you’ve made part of your zone dangerous for you

fierce sedge
#

Or put another way; I'm not sure the fight plays out meaningfully differently depending on which section of the map one approaches (west, east, south being the three presumed primary direction from OZ).

sweet gale
fierce sedge
#

Oh I'd presume the line of sight breaks would make the 2nd point more difficult.

#

Unless they just go for the boss I guess.

sweet gale
#

Size 4 fish, yeah

fierce sedge
#

Can't remember, but this fight is underwater so do you have special rules for prone? Since assumedly the fish is swimming, IE flying.

#

Or is it just not flying and that's not a thing to worry about.

sweet gale
#

The leviathan has a lot of abilities that push people back to ground and then prone them. You're only immune to prone when flying.

#

I'm also being a little rude and giving it repulsion field.

fierce sedge
#

It's less for the Leviathan knocking folk prone, and more folk trying to knock the Leviathan prone.

sweet gale
#

Unstoppable, thankfully

fierce sedge
#

Mm okay, if so yeah then Chomolungma just hacking them shouldn't be much of an issue.

fierce sedge
# sweet gale Unstoppable, thankfully

Oh I wasn't considering them being knocked prone a big problem, and was more asking to make sure that you hadn't missed that it probably couldn't be knocked prone by the players.

sweet gale
#

Maybe doing something like this could break the symmetry, though it feels kinda obvious like

#

"ah yeah she had it all on a cliff edge and then kinked one of the sides in"

fierce sedge
#

The small edit at the top right does already help at least.

#

Silly as it may sound I'd consider just flipping the sides of the proposed changes marked in red.

#

This is not for tactical reasons, but visual

sweet gale
#

It is weighted a little better that way, yeah

fierce sedge
#

This is more accurate, but difficult to draw without the reference at hand when drawing

#

So don't mind the direct locations nor shapes

#

Just wanted to show that I did mean flip, and not that it should be on both sides.

sweet gale
#

I understood yay

onyx fractal
#

Well, I've definitely dug myself a hole

#

I need to make a map that could feasibly be used in like 7 different biomes

charred crow
#

abstract map tiiiiime

onyx fractal
#

Hmm, I think this works well enough believe it or not

split flame
idle cedar
#

sometimes you don't have to go all out and it's just fine

hollow turtle
delicate geode
weak nacelle
#

The same intrusive thoughts that bullied me into participating in this jam told me "hey, you should write a campaign". That was two hours ago. Planning for four books are done now. Brain why

buoyant snow
#

can someone give me an example of how to write a correct attribution for the AI-Free assets pack? Ive seen that around and I wanna use this

spare jolt
#

'Assets were used from the <Name of Asset Pack> by <Name of Creator>. These were use with respect to the <Whatever the name of the licencing agreement they have is>' is generally how I do it.

buoyant snow
#

you see, I have 1 piece of cover art made by comission, and then the map was made by myself in inkarnate. I have the comercial license, so I techincally dont need to say MADE WITH INKARNATE anywhere, though I'd like to mention it

Can I go:

Cover art made by disastrousfeline at https://www.tumblr.com/disastrousfeline, maps made by Oscar Sanchez using Inkarnate.

idle cedar
#

there's a thing you can copy paste on the itch page

#

for the made by humans thing

spare jolt
#

And yeah, if they're cool with it. I generally reach out to the artist and go 'Hey, so how would you like to be credited'

#

As maintaining good relations with artists is just smart. XD

buoyant snow
#

Cover art made by disastrousfeline at https://www.tumblr.com/disastrousfeline, maps made by Oscar Sanchez using Inkarnate. This work is AI-Free. It does not include content or media that was AI or Machine Generated. Supporting this work means supporting real people.

Sounds good?

idle cedar
#

i think the ai free one asks people to provide a link back to the itch page as well

#

but otherwise i think it's good

honest pawn
#

So @buoyant snow this is how I did it for Technophobia:

#

The blue hyperlinks go to the assets page, creator page, and CC-BY 4.0 deed page, respectively

onyx fractal
#

How do you hyperlink in a printed book :(

honest pawn
#

Hahaha fuck

#

Yeah I don’t know

#

Usually cc-by is about “do your best” though

onyx fractal
#

This is what I have. The bold text is linked in the PDF

honest pawn
#

Seems reasonable to me

jolly hornet
#

Hey how do I add the content creator role to myself? I think I qualify for that now

honest pawn
honest pawn
#

Did a test print and holy shit this is real

onyx fractal
#

Hellll yeah

#

What printer did you use?

final maple
#

Yooooo that prints so nice.

honest pawn
#

Very much just a home printer

final maple
#

I was also surprised and impressed by your absolute dedication to fitting the entire thing on one double-sided page.

honest pawn
#

Cornylius did the same with theirs!

#

But aw shucks lol 😊

nova umbra
#

Did you end up getting the opfor for the first combat to fit in the existing layout?

fierce sedge
honest pawn
honest pawn
last frigate
#

seems like it could be useful

idle cedar
#

more public domain art 😌

nova umbra
honest pawn
onyx fractal
#

I'm starting to wonder if copyediting might be more expensive than I expected. Might skip it

#

And just read my own shit a trillion times

slow topaz
onyx fractal
#

If this were something I expected to be a big payoff, then maybe. Based on downloads thus far, I have my doubts

#

I haven't done a big advertising push (and we haven't even done a #lancer-news announcement for the end of the jam), but still

idle cedar
onyx fractal
#

I actually appreciate the extra time haha

#

Still waiting on my 1.0

honest pawn
onyx fractal
#

Me too

honest pawn
#

like, I'm cool with it to be clear haha

onyx fractal
#

heh

honest pawn
#

self-deprecating jokes aside, I do advocate for presenting one's project with confidence, without self-deprecation

onyx fractal
#

I concur

slow topaz
#

It's something you, or your and your team achieved. Nobody can expect you to do all the jobs a published product usually requires, so yes, be proud of what you created.

onyx fractal
#

Just did yet another reading pass. I think I'm having trouble finding things to change. It definitely feels better with every pass, but the returns are diminishing

#

Strong possibility this revision is 1.0

#

Just waiting to hear back from the editor on rates, where I'll make my decision as to whether to pull the trigger on that

honest pawn
#

alrighty, I've spent enough time today polishing the pamphlet, it's time to set the edits aside and wait for playtest data to roll in

split flame
# honest pawn self-deprecating jokes aside, I do advocate for presenting one's project with co...

@sweet gale also the fact that published books still have errors, at least books like rpgs. Maybe novels see less minor editing mistakes, since that's their entire deal. But having an editor or copy//edit doesn't preclude errors.

i.e. I wouldn't really call it obvious. Plus at a small enough document size it's pretty easy to catch all your own mistakes sweating

Honestly the best thing for anyone is just having people who purchase content offer up minor mistakes and keeping a list to fix at some point.

#

Unless you are pushing out single drafts with no looking over it yourself, then it might be obvious no one did editing lol

#

Like doing a one-stroke, no lifting drawing challenge or something.

left mirage
#

If anyone is looking to get a last minute submission/credit in, I have a few last edits to make on my v.8 before release but won't have time to finish them over the weekend. It's small stuff like selecting optionals, fleshing out scene/npc descriptions

#

Shoot me a DM tonight or tomorrow!

left mirage
#

@idle cedar what's the extended deadline again?

idle cedar
left mirage
#

AHA ty ty!

onyx fractal
#

Decided to send the module off for copyediting after all. Probably not financially the best decision, but helpful for me to better understand the usefulness of copyediting in the future. Hard to know if I'm any good at self-editing without a copyeditor to tell me

honest pawn
onyx fractal
#

Will do for sure. I figure I might as well do it for a "smaller" project like this instead of a bigger project

#

(still 5k words lol)

eternal dagger
onyx fractal
#

Woooo!

crystal wigeon
onyx fractal
#

Ha true

honest pawn
#

Hm, QR code to a bibliography…

nova umbra
#

Does anyone have any idea why my google doc keeps printing to PDF with this stupid one-pixel gap at the bottom of every page

idle cedar
#

it might be because it measures shape position based on offset from top left corner

#

and rounding causes some issues with that

#

you can try extending it further out off the screen

nova umbra
#

tyty

onyx fractal
#

If you're using @honest pawn's template you might ask him

nova umbra
#

I am indeed. I'm...decently sure it's an issue with Chrome? I experimented with a different browser and didn't get the gap but the image quality was trash

honest pawn
buoyant snow
#

does anyone know how to easily copy paste an image into google docs so that it fills up the entire page? Every time I move it around the cursor while dragging the image it tends to scroll down for some reason and I cant eliminate the white margines from the top and bottom of the image

#

I want to use this image as cover art for the google doc

nova umbra
#

do you have the image set to either "In Front of Text" or "Behind Text"?

buoyant snow
#

I cant get rid of this thin white line

#

it is behind the text

#

I still cant remove that white line

#

how do you all import your images into google docs?

nova umbra
#

ok, great, if you set it to Fix Position on Page instead of Move with Text, you can put its x/y position at 0 / 0 and the image size to whatever your page size is

nova umbra
nova umbra
charred crow
nova umbra
onyx fractal
#

Got my adventure back from the editor, lots of good fixes and changes to make

split flame
onyx fractal
#

So far, yes

sweet gale
#

Does anyone notice anything wrong from a rules perspective in this little write-up I added to my one-shot?

#

Most of this was (indirectly) vetted by #rules-questions but I am more than aware that I could have made some mistakes.

buoyant snow
#

how does one change the image in the little square before you click into the project? I have a banner image, but nothing shows up when I look at my submission in the list of submissions to the oneshot. Its blank

honest pawn
buoyant snow
#

yeah the thumbnail i guess. how? Where is the button I could have sworn I looked

#

cover image?

honest pawn
#

Yup

buoyant snow
#

ah it works now

#

then that is it

sharp summit
#

I believe that for flight systems the text should read 'must fly horizontally and/or vertically in a straight line'. At the moment it only reads 'horizontally and vertically', which could be interpreted as characters having to change their elevation by an amount equal to how far they move.

#

I am aware this is rather pedantic, but I find it a little unclear

buoyant snow
#

a short and sweet adventure made for LL0 players

sweet gale
#

Playtest 3 went well

#

(they won!)

slow topaz
slow topaz
sweet gale
#

It is explicitly zero g because it's underwater. Not falling is mentioned in the last sentence of the first paragraph below "underwater movement."

sweet gale
#

After saying "this is feature complete" it occurred to me that I should probably test the NPC in a not boss fight scenario since it's supposed to be able to he used when not The Giant Fish Who Makes (players think about) All Of The Rules

#

But it'll probably be fine and I'm just procrastinating on doing the rest of the work (writing)

onyx fractal
#

lol I'm definitely publishing some stuff that is untested

sweet gale
#

I had a worst-case scenario last night that at least was a proof of concept for the module. What I'm testing is applying the NPC to settings outside of the module.

#

And I got a crew set up for tonight, so depending on how that goes, I'll have a lot of confidence shipping this thing (or be sent into a loop of doubt and confusion)

#

Worst case scenario was 3 everests and two of them packing TCBs that missed a lot

#

It was a bloodbath, but the joy of holdouts is that as long as there aren't enough scoring NPCs in the zone, they still win

split flame
onyx fractal
#

We've arrived at the home stretch. One more final read-through. If I'm happy with it, we publish 1.0 tomorrow.

sweet gale
#

A leviathan-specific fight playtest tonight

idle cedar
#

pls just publish it exactly like that

#

it looks amazing

red stratus
#

"Alternate cover."

sweet gale
#

Because the leviathan had 15 optionals, I assembled 2 entirely different leviathans to fill the roll of an offensive grappler and a defender respectively and sic'd 'em on the party in an escort

#

It had to be cut off because I need to go to bed

#

But they seemed to really like it and how flexible it was!

onyx fractal
#

Just glad I got it done before the promo push

#

Now I can allocate brain energy to new stuff 👀

slow topaz
#

Darn, I just ain't enough time during workweeks. More like slow and steady.

onyx fractal
#

Well as I understand it, the promo push comes after the late submission deadline (feb 5 I think)

sweet gale
#

Oh. So we save our propaganda posts until then?

onyx fractal
#

idk I am making a few assumptions based on what Suji has said. I'm not planning on doing an independent marketing push for my adventure to Lancer communities until the Jam is complete

honest pawn
#

Dogwater Gulch looking mighty fine

slow topaz
#

Love how concise it looks. Very jammy.

sweet gale
#

I'm certainly happy buying a little extra time for me to make my ransom note about hacking into a fish

onyx fractal
#

I'd like to give special thanks to the Project Wingman soundtrack for keeping me in the zone and headspace while working on the project

slow topaz
#

That is a good soundtrack.

honest pawn
#

good playtest for the oneshot tonight; I've got a fair amount of edits to consider now lol

honest pawn
#

Something that may be a “me” problem: I seem to be notoriously bad at inflicting structure damage on my players lol

#

But I’ll be dialing up difficulty on my one shot at least lol

onyx fractal
#

I'm pretty sure all the stress we took was self inflicted

sweet gale
#

I had a thought about that this morning and added another point to my feedback message

#

Me? Advocating for more NPC fragsig? Nooooooo. bogotterSips

slow topaz
honest pawn
sweet gale
#

I know I said I'm pencils down on the NPC but I keep ruminating about it at work and just wanna change things here and there

#

Mostly stuff to streamline it and make the text cleaner

ebon panther
#

Please go ahead and download it! I would love to hear everyone's thoughts on it!

onyx fractal
#

Congrats!!!

honest pawn
#

Kill the Noise v1.0 is now live! 😄

onyx fractal
#

Hell yeah!

#

Get alll the submissions

#

Makes me happy to see my Lancer adventure folder growing larger

#

And looking forward to the community reading through them all and running all sorts of one-shots

hollow turtle
#

waiting patiently for the day i notice an ad for someone else running my one shot

It might be forever but hey

#

It'll be cool when it does happen

honest pawn
#

it's a good feeling, absolutely

onyx fractal
#

I've posted my adventure in a lot of places, but I've been waiting until the #lancer-news/reddit announcement of the completion of the jam for the bug push

hollow turtle
#

I'm probably gonna make a Vex-style meme about my one shot for reddit ngl

#

Funny advertising

rigid grail
#

gonna be running A Wake Writ in Void tomorrow and I'm so excited!

#

After that wraps up I'll probably start shopping around for other oneshots in this jam, a lot of stuff looks really appealing 👀

onyx fractal
#

Hype!

slow topaz
split flame
#

@honest pawn do you know if your format set works with affinity design?

honest pawn
#

It’s fairly barebones and I just used a quick searched-up tutorial for setting the guide lines for the columns + gutters

split flame
#

I meant the uh, the template you had on itch, I wasn't sure if it was only for gdoc, or the likes

onyx fractal
#

Not valk but my understanding is that it's gdocs/word only

honest pawn
sweet gale
#

It seems to work with Libreoffice too

#

Though it's a bit fussy and something broke that I'm just... Not gonna think about until the end

#

Me trying to get the formatting for this thing right

hushed mason
#

Are all of the submissions in yet? I wanna go through them but don't want to miss any

idle cedar
#

there's like a week left until final deadline i think

hushed mason
#

Oh, I thought it was already concluded

#

My bad

onyx fractal
#

There's a late submission deadline

#

Feb 5 I think

slow topaz
#

That's what I was working with, so I hope it's correct.

buoyant snow
#

https://docs.google.com/document/d/1z2rKBW_F7lU6OTFMEB2yoYRIwUNITxVYwYTlH82L4i0/edit?usp=sharing

Forgive me if I have asked this before, but can someone point me in the direction to rules, guidelines and good practices on the design of NPC tiers? I have tier 1 of an enemy here and I would like to make tiers 2 and 3

honest pawn
onyx fractal
#

One of the tricks Lancer pulls is the veneer of meticulous balance calibration when the reality is that there are a lot more vibes under the hood than you'd think

#

Which, imo, is pretty liberating

sweet gale
#

Behold. Fish. (I'm not changing anything unless there are typos or formatting oddities)

#

((there is one formatting oddity but it effects the entire document so I'm not changing that until the end))

#

And then instantly noticed some mistakes. My master plan is successful.

onyx fractal
#

So far I've only heard of one typo for mine so I'm happy enough

#

I'm sure I will hear of more once it has more eyes on it

#

Anyone know how to test screen reader accessibility of a PDF?

honest pawn
buoyant snow
#

this is my idea for the different tiers for my leviathan's tentacle, how is it? is it OP, Underpowered?

sweet gale
#

Hard to tell without playtesting, tbh

charred crow
#

seems ok to me

#

it's good enough to the point where you should playtest it

sweet gale
#

If you make it biological, you can cut "living creature" since heat to energy damage conversion is innate to the biological category

buoyant snow
#

what should I change exactly?

split flame
hollow turtle
#

I constantly, and I mean constantly just throw stuff at wall and watch what sticks

#

It’s worked out pretty well

rigid grail
#

Okay, so one of my players had a work emergency that means I'm splitting up my run of it (luckily we can all meet back up in a few hours), but A Wake Writ in Void is going great so far!

#

Solid bit of narrative intrigue that let players fuck around with bond powers a bit without the time getting out of hand, good comedic NPCs on the table for side convos and the combat is off to a good start with one round down and the players already teeing up to do some crazy shit

nova umbra
rigid grail
#

Cool! are you looking for more mechanical or narrative feedback?

nova umbra
#

Either way, tbh

rigid grail
#

So for narrative, I'd say there's 2 small points where I could see presenting the information a bit differently being helpful for GMs

#

A lot of Lancer modules feature a longer intro sprawl that you can just read off of to set the scene, usually waxing poetic about the setup a little bit to add flavor and stuff. This module has some really nice text describing the setup, and a decent opening paragraph to read off, but merging some of the exposition about The Yawn and the "You're just coming back into the hangar" intro bit might be fun. Its not hard to merge em together, but having it all in one place is good

#

I'd also say that a small sidebar or table of things to get up to in the shipyard station would be good for drawing players out of the hangar to open with some light roleplaying, there's the obvious thing of going towards the observation deck and I was able to improvise a few things based on the shopping arcade's description, but a small table of what shops are selling might be a fun addon!

nova umbra
#

those are both very useful suggestions! Thank you!

rigid grail
#

I improvised stuff like some kinda goofy looking hastily-made Yawn plushies, and some cheesy IPS-N branded keychains and charms, its probably on the less necessary end, but is kinda fun to have flavor gimmicks like that

nova umbra
nova umbra
rigid grail
#

Mechanically all the skill challenges went fine and we're only one round into the combat so I don't have the full scope yet, but the only standout thing to me would be a potential lack of enemy variety. I'm running the 5-player version which means there are 4 breachers on the field, which is the highest concentration of one type of non-grunt NPC in one battle that I've seen in any module. Replacing 2 of them with Ronin, Archers or something like that could be fun mayyybe

But at the same time, a simpler encounter flows a bit smoother for oneshot purposes, the repetition isn't that noticeable or major and breachers function really well in both defending and attacking roles for this oneshot so I can also see why it is the way it is

rigid grail
#

But yeah overall I'd say that any critiques I have are pretty minor, things are going well and I'm looking forward to wrapping this up! I'll also ask my players how they felt once things are all done

fossil ice
#

But nooooooo

#

This thoughtful story about humans interacting with the unknowable couldn’t have it 😛

rigid grail
#

honestly it does fit the vibe that there's a portion of IPS-N people who see this grand cosmic arrival and immediately jump to "Oh my god! A marketing opportunity!"

fossil ice
onyx fractal
#

It didn't occur to me until too late that I broke my rule of no more than 5 distinct NPC classes in a given combat

honest pawn
#

Lol, well at least the exception is your Boss Monster

#

Having a well-characterized rival team allows for some extra distinct-ness anyway imo

rigid grail
#

Okay, so I chatted with players about A Wake Writ in Void and they all had a good time, but we threw a few ideas around about tweaks that could be made if space allows!

  • One of the first things that was noted was that some tweaked exposition might've helped with getting right into the intrigue instead of spending time figuring out what's going on. That might be helped by increasing the opening narration like I mentioned or this next thing, or this next thing
  • One player suggested the idea of some special secrets and/or side objectives that might be available based on the background hook that you chose, maybe with IPS-N Trunk security knowing more about Broken Wing, Union employees being given more warning of SSC and the "Rubberneckers" option being the carte blanche "talk something custom out with your GM!" option
  • Doing some extra intrigue could also present some opportunities for the GM to offer rewards in the final combat, like maybe there's a window for taking out or detaining a broken wing pilot before they launch, eliminating that NPC from the combat. Or maybe taking the time to get a proper bead on Adelaide and pressure her into letting you use the Aiperion class ship to land lets one PC start anywhere they want on the battlefield instead of in the control zone. Operation Solstice Rain/Winter Scar have some really great examples of stuff you can do like that.
  • Some players threw around the idea of a harder end combat, as having 5 core powers go off lets players do some CRAZY shit. I do think this one's a lot more subjective though, as difficulty is kinda up to taste and I was using a kinda wonky version of that combat anyways. I personally trend towards easier for the sake of time myself.
#
  • One big idea that came up was attaching an optional bonus scene towards the end, basically making for a more high-risk finale for any groups that don't neccesarily plan on using their characters outside of the oneshot. It could take two forms depending on what you think fits;
  • One player suggested something where a single PC needs to stay behind on The Yawn as it disappears into the blink to either disable the snares fully or guide it away safely, giving them either a cool sacrifice moment or a chance to find some clever alternative solution with their toolkit.
  • The version that came to mind for me was a big skill challenge to make it off The Yawn before it dives again, which also presents an alternative to reward clever character ability use or earlier roleplaying for stuff like access to the Aperion class that makes the challenge a LOT easier.
  • Players did also agree with me on liking the idea of another flavor table/sidebar describing some of the shops and stuff on the station, just as a lil side for funsies though not super neccesary
  • Players also agreed about the lack of enemy variety, as well as pointing out that the enemy team was VERY melee/cqb heavy, which both seem like they could be fixed by replacing 2 of the breachers with archers or something similar
  • There are also a few small technical discrepancies I noticed with the enemy statblock formats, but those are pretty minor and if they're intentional it 100% makes sense as a way of simplifying things
#

Sorry about the absolute wall of feedback btw, but I will overall say that the party had a fantastic time! Everybody liked the NPCs, got pretty into the premise and had at least a few really fuckin rad moments in combat, so I'd call this oneshot a smash hit!
Def plan on running this again for a few other groups down the line

#

Oh other fun lil thing I implemented as a table rule because my party is unhinged:

  • Effects that would cause noticeable physical damage to The Yawn (IE firing a fully charged apocalypse rail to hit one fucking guy standing directly on its spine) immediatley causes it to flinch, simulating the effects of an Earthquake environment hazard for all entities on the map, with the DC being something I was willing to increase with damage.
sweet gale
#

once more I am getting silly with the map

#

Notes: holdout sitrep. players can pry vent covers off to turn them into dangerous terrain and can deploy size 2 obstacles that NPCs will either navigate around or attack to destroy. LL0 so size 3s are impossible

#

Designed mostly to play in the upper rectangular portion, with the southern wedge acting as a buffer that delays the arrival of the reinforcements so all the waves don't crash on the PCs at once

#

I continue to fiddle

hollow turtle
sweet gale
#

And that's precisely why the opfor doesn't have a goliath in it

hollow turtle
sweet gale
#

I know sad

hollow turtle
#

Why u gotta do my boi Goliath dirty like that

honest pawn
#

Can’t hurt to include a 1-sentence for captain Morgan rules for PCs, if you have space

sweet gale
#

Because there's a size 4 flying freaky fish in the fight

sweet gale
#

It's also playing the defender/grapple pest role, which is how I tend to mess with Goliaths

hollow turtle
#

scribbles down 'Goliath as fish???'

sweet gale
#

What if goliath, but burst 4 AoE

#

(specifically "burst x AoE where x equals its size")

#

Wanted to call the ability galvanic blast, but it's a burst and I could smell the "literally unplayable" from a mile away

honest pawn
#

Size 4 fish holding the VIPs hostage, call that Hans Grouper

#

Sorry, free association took over

sweet gale
#

If I wanted to be incredibly corny, I'd call it "The Current" because the module is named "Against The Current" so you'd be fighting... you know. You're fighting the cur- fighting the-

#

-# you're fighting against the current

honest pawn
#

It makes sense that in Lancer, where you fight for the future, you would inevitably wind up fighting against the current

#

To say nothing of the past

sweet gale
#

The name is like three levels of entendres

#

There's an environmental effect that pushes players away from the zone. The leviathan is a big electric fish. The whole reason the party is in this mess is because of a company that is resistant to changing its business practices.

fossil ice
rigid grail
#

Glad to hear about that! If it helps, I can try formatting stuff in terms of what's easier to implement without reworking things

weak nacelle
#

(Shoutout to the player in one of the playtests, whose Balor exploded and who then climbed onto the goliath and killed it by ripping out enough cables to overheat)

hollow turtle
hollow turtle
#

Its done

#

Had to dig through all the modules for this one

#

turns out Wallflower has a lot of swearing in it

unborn bridge
#

BALATRO? HEART?

crystal wigeon
#

@idle cedar I must now asleep but I hope for good things :>

idle cedar
#

idk how intentional it is but i think it's funny that the cannon vaguely looks like a raised middle finger

crystal wigeon
#

😂 Not at all but I'm glad it's funny, comedy is the goal!

onyx fractal
#

This is way too fucking funny

#

Bravo

#

What did you lay this out in?

sweet gale
#

For the sake of feeling like I've made something real, I may release a 1.0 version that's feature-complete but has a developer art map

#

Then I can put out a 1.1 later with the pretty map, fix up the things I'll inevitably find after publishing, and maybe make a retrograde faction

#

(unless that's against the spirit of a jam)

onyx fractal
#

I think the spirit of the jam is "release literally anything, even WIP"

sweet gale
#

Then I may have something posted by the end of the week

#

Probably not tonight because sleepy

last frigate
#

Gotta read the 1e manifesto

crystal wigeon
# onyx fractal What did you lay this out in?

Affinity Publisher 🙂 I had zero problems with it, worked exactly like how I'd expect and even beyond in certain aspects like the layer effects and adjustment layers. Only stumbling block was numbers not matching when setting up internal page links. I've used InDesign before so am vaguely familiar with publishing software on a basic level, like master pages and text styles and asset management, so that might help, but I thoroughly enjoyed the experience and would recommend it 🙂

#

Glad I picked it up in a bundle on Black Friday sale 😄

onyx fractal
#

Very cool!

#

I'd like to learn it sometime

#

I've been using Typst but I feel like I owe it to myself to learn Publisher

#

I also got it in the Black Friday sale

#

It looks great!

crystal wigeon
#

Honestly as soon as you learn how to link text boxes so the content flows between them and to apply and manage text styles, that's like 90% of it unless going for something specific haha

onyx fractal
#

Heh fair

last frigate
slow topaz
crystal wigeon
onyx fractal
#

I do think that blackletter body text can be challenging, but it's a concession to the form so I get it

#

It's very very fun

onyx fractal
#

I'm still pretty newby when it comes to layout. My goal was to not make any major "mistakes", which I think had the side effect of resulting in something functional but not especially fancy

#

I like having experience with the rules of design before feeling comfortable breaking them

#

I think my writing style could stand to have a lot more character in it too. I think I default to a somewhat sterile "technical writer" tone, which has pros and cons

slow topaz
#

I can relate. But that's one of the downsides of writing within a very limited timeframe - need my creativity to get the project done, not write at my best.

onyx fractal
#

I'm very very happy with and proud of what I made as my first thing. Just thinking of what I want to focus on improving in the future

#

Looking foward to hearing what people think of it

slow topaz
#

Some of the entries really make me wanna run a one-shot Lancer event.

honest pawn
#

good, go for it

idle cedar
#

didn't ask people to make oneshot stuff so people don't play with it

#

love to see people playing with this stuff

honest pawn
#

I’ll say that compared to my last two outings with publishing adventures, writing this one shot was a breath of clean fresh air

onyx fractal
#

In what way? Why do you think that was?

honest pawn
#

It’s very nice to write 2 pages and keep it to 2 pages instead of letting it balloon into a huge dungeon that took months to complete

#

“Ah, I can write a thing without it becoming a monster. Excellent”

#

Granted I was brand spanking new to writing so maybe that’s growing pains lol

idle cedar
#

idk when next jam is gonna be but it will probably be:

  • spring or summer break
  • maybe longer timeline? maybe the 2 weeks+1 month timeline is good though actually
  • thinking of some sort of "beginning of something new" or "sequel to something" as the theme, no length limitation
#

want to ensure new folks can still sign up without feeling like they had to have been there for the first one

honest pawn
#

Allow me to be the voice of contrariness and say: “actually maybe put a length limit on it”

onyx fractal
#

I think I'd prefer 1 month + 2 weeks, myself

idle cedar
#

i hear that

#

that sounds good

idle cedar
honest pawn
#

Right, I mean that giving more slack is good, but maybe not too much slack

idle cedar
#

i see i see

onyx fractal
#

Maybe it could be "any supplement of any sort" not just modules

honest pawn
#

Put in a page or word count target

honest pawn
onyx fractal
#

Fair

idle cedar
#

i feel like modules are generally the most in demand

honest pawn
#

The barrier to entry for player content is super low with people always designing in #homebrew-design

#

Part of the benefit of the jam is to cultivate a cohort of everyone doing the same thing at the same time, imo

idle cedar
#

npc remake jam

honest pawn
#

That and “constraints good”

onyx fractal
#

True

idle cedar
#

mhmm

onyx fractal
#

I think I'm just used to seeing a lot of jams being open to any sort of third party whatever

#

But I agree that adventures are the most needed

#

And are the things that get Lancer to the table more than anything else

idle cedar
#

I'll make it looser this time but still have some sort of upper bound next time
and also allow for using any third party content as part of the intended requirements

#

or paid content, I mean

#

there's plenty of beginner content now

honest pawn
#

Hear me out: Jam intentionally for Tier 2 adventure content

#

It can have tier 1 and tier 3 if it wants but it must support tier 2 at minimum

idle cedar
#

ooh cool concept

honest pawn
#

“We made room for the wallflowers, what do we do now”

onyx fractal
#

Tier 2 Jam

#

Seems rad

honest pawn
#

Plenty of folks complain about a lack of tier 2+ offerings (regardless of ease of uptiering) so

fierce sedge
honest pawn
#

Absolutely; I know that I tend to run a lot of t1 stuff since that’s what has published content lol (and also what I’ve published)

fierce sedge
#

Since whilst a game jam doesn't need to cater to anyone other than being fun, the lack of tier 2+ of stuff does also presume a market for tier 2+ stuff.

Though at this point it's a nice way to distinguish things as well.

idle cedar
#

i def want to do some sort of "okay, what now" type of content

#

i wasn't thinking necessarily tier 2, but that's one way to say "this is for a party that's been playing for a bit"

honest pawn
#

Yeah no I am definitely presuming there’s a market for it, and tbh it’s something I’d want to work on myself probably

fierce sedge
#

Basically where do people tend to begin and end, and where would they have an interest in beginning (which I suspect to be overrated, since it's easier to say you have an interest than it is to commit to it).

honest pawn
#

Oh, I hear you. Would be neat to see, for example, the impact of high level adventures released on the average party level in campaigns on dndbeyond for example

#

Like charting it over time and then Vecna: Eve of Ruin drops

fierce sedge
#

Sales data on modules alone would do so much, but I'm not expecting to get that information.

honest pawn
#

It’s the weird supply/demand ouroboros of “folks are playing X” > “therefore more content is for X is released” > “therefore more folks are playing X” > repeat ad nauseum

fierce sedge
#

Yup, though here I believe part of it to also be that there's a population pyramid present, with the lower levels having a broader base than the upper ones.

However since at this point the lower levels are more saturated that does still leave a niche for the upper regions.

honest pawn
#

I think tier 2 is a sweet spot due to ll6 build proliferation thanks to stuff like Dragonkid’s Custom Werks series

hollow turtle
#

Me: sees everyone and everything being low to mid teir

slaps down highest level One shot because if I don't who would

honest pawn
sweet gale
#

Freaky fish has a high-difficulty mode and statblocks for every tier, so if someone wants to sic turbosherman gang against it, that's on them

#

and I wish them luck

#

They'd get two more mutations at T3

#

I didn't write those in but there's 6 more that aren't used so it's dealer's choice

#

but this one's probably good

hollow turtle
#

Some builds can really just ruin your day

#

So that's why i build npcs that'll make most people double take 😌

sweet gale
#

I just looked at some stuff 1st party NPCs did and followed similar statistical trends and growth patterns

#

It's vibes based, but those vibes got cosigned by a couple people, so good enough for me

fossil ice
#

I think there’s a good amount of content that has stretches from LL0-6 or 0-3, but as a GM, I really like the idea of being able to say, “I need a mission that takes place on a space station that has some of these enemy types in it” and have a whole mission just, ready to go from a catalogue (especially with reference to earlier comments about lacking enough mid-to-high-level content out in the ether, it would be great to get a bunch of modules made to be, well, modular)

#

and I think looking at the kind of work we’ve put out here, that’s only an incremental reach from what we’ve already had experience doing

#

I think 1 mo + 2 week stretch is a great timeline for drawing up a detailed mission doc without having to sweat working out an entire campaign of content

sweet gale
#

I'm writing so much (flavor) stuff for a one-shot that I live in fear of what something longer would bring out in me

#

I curse my insufferable watsonian urges every day

slow topaz
#

But nobody can stop you!

sweet gale
#

While a little silly to do for a one-shot, I've decided to add exotic rewards based on the freaky fish's ability at the end of my thing in case people wanna drag those elsewhere

#

Because who doesn't want a superheavy called "THE MAW"

half obsidian
onyx fractal
#

I'm curious who out there is still working on something for the jam, how many entries we can expect to see before the late deadline

half obsidian
#

mazzie3WAVE I misread the initial deadline, figured I might as well finish the thing anyway, then saw that there was a late submission deadline and figured I should definitely finish! Lol

idle cedar
#

i might try to finish but a lot of things are happening around me so idk if I'll end up finishing

honest pawn
#

I believe in you

#

But also: do what is healthy for you

#

But also also: release the beta

half obsidian
#

Doing what is healthy for you is one of the rules 🙂

split flame
#

I think my one-shot idea is extremely similar to one adventure someone already submitted with tons of art and a giant space fish woriedsip

I haven't looked at anything of the submissions yet, besides what's been posted here.

onyx fractal
#

comparison is the thief of joy

#

make something you think is cool

charred crow
#

Pending my time, I'm going to try making LCPs of the custom NPCs I've cooked up. Is there an easy way to do that without spending a bunch of time struggling in a text editor?

idle cedar
#

there's the lcp editor, ask #lcp-tech-support for details

#

otherwise there's like, json parser

honest pawn
split flame
#

Yeah, that's not the reason to not release it if there were, not sitting down to actually write it all out would be the biggest problem lol

#

Although I have been learning some things in the mean while. I started setting up an Affinity template for Lancer dressing, I actually found out how to straight up make your own fonts, so that's intersting.

But I need to write down the core and release an "un-perfect" one or not at all, and keep fiddling with things besides.

sweet gale
#

My one shot is fighting an NPC called "The Leviathan" so it's not exactly a shining beacon of originality

#

The point of the jam is to make something more than anything else

#

All I need to do is finish writing the read-aloud+flavor text, the conclusion, and an appendix that's meant to be a physical handout for the narrative section's mechanics

#

The read-aloud text is proving to be the most time-consuming part girldmsweaty

onyx fractal
#

My solution was to not include any read-aloud text

#

(Though I generally don't like read-aloud text to begin with)

sweet gale
#

Mine could totally be done without it, but, well-

sweet gale
sweet gale
#

In spite of those urges, I think I'm on track to post a 1.0 sometime early next week.

sweet gale
#

Looks like the final page count is 24

hushed mason
#

Why did we get a seperate news announcement for one of the jam oneshots? Is it the winner or something?

red stratus
#

Anyone who makes something can contact the mods for an announcement post.

#

So, I suspect we'll be getting a fair few news posts with all the oneshots being made.

idle cedar
#

also I think it's not an official submission for some reason?

hollow turtle
#

Its not

#

Maui's one shot was something they made just kinda on their own. Inspired by but not really fitting the Jam

onyx fractal
honest pawn
onyx fractal
#

The real winners are the GMs

sweet gale
#

There's a lot of dead space on the last page of the leviathan's statblock, so I'm gonna take a bunch of photos and screencaps of my notes and make a collage to fill the space

charred crow
#

I didn't find any cool public art, but I'm calling this 1.0! https://ilovethegrid.itch.io/grim-trigger/devlog/874785/100-is-available

  • Added T2/T3 stats to the NPCs
  • Wrote up an LCP
  • Did some adjustment to my TI/AT, now they're a generic grunt alternative called the Goon
#

doing a playtest tomorrow evening, probably gonna make some changes based on that fight and then I'll be happy

idle cedar
#

the goon

sweet gale
#

I cannot stress how much this place sucks enough

spare jolt
#

I know it's not what you meant but I did laugh a bit when I got a notification from 'Lancer One-Shot Module Jam' that just read 'I cannot stress how much this place sucks enough'.

#

Turns out it doesn't make you aware there's also a picture

sweet gale
#

I got rid of the original image and replaced it, though I don't think that would have helped bweh

#

sorry

spare jolt
#

Hahahah, not your fault

#

Just amused by DIscord providing the Worst Possible Notification

slow topaz
sweet gale
#

It's so strange seeing this stuff I wrote import into compcon and not be weird

#

i've had to do a lot of troubleshooting

half obsidian
#

This is my first real homebrew for Lancer so I'd love feedback from anyone who checks it out 🙂

hollow turtle
#

Time travel module lets go

hushed mason
#

Are all of the entries in now?

honest pawn
#

Dunno, might still have some submissions leading up to the cutoff

hushed mason
#

Oh, I thought the cutoff was 2 days ago

honest pawn
#

Cutoff is a month after the end iirc

#

Should be first week of February?

fierce sedge
#

5th I believe

sweet gale
#

February 5th. There's at least one more getting submitted that I'm aware of for very particular reasons

#

it's just two more blurbs, the map, and proofreading. I'm so close aaaaaaaaaaaa

slow topaz
half obsidian
slow topaz
#

Just read the intro and getting yanked out of transit directly into combat is probably almost as unexpected as the spanish inquisition.

half obsidian
#

Oh haha yes, wanted to kick off with an extra hot start 🙂

slow topaz
#

Also like the "give your own pep talk if you think you got time for that" bump for max one-shot efficiency.

half obsidian
#

I knew I was stretching the session length already 😅

#

I do think I could do it in one session with a group of experienced players, but it'd be tight

slow topaz
#

Two combats seem ambitious, but I've seen it done. Didn't have time to check your composition, though and I'm really not an expert since I'm mostly winging it for my players

hollow turtle
#

two combats is very doable!

#

it'll definitely make it longer

#

but if your running the objective more than trying to deathmatch, you can do it

unborn bridge
#

tbh you can just run a holdout and end it at round 2-3, thats still quite a lot of time

last frigate
#

man, after working on the jam i wanna make more lancer stuff

#

but idk what to work on lol

honest pawn
#

What’s calling to you? Another one shot? Player content? NPC classes? Hooks and settings?

#

For me, I got back into my NPC brewing

last frigate
#

either a single mission or some npc stuff, none of it concrete atm

honest pawn
#

Got any leftovers from your brainstorming for the oneshot?

hushed mason
#

As a GM, I appreciate new NPCs, sitreps and stuff. If someone made new Eidolons I'd kiss them for it, I love using those

honest pawn
#

Literally my one brainstorming session from back in 2022 that yielded Pierce the Heavens also yielded Technophobia and Kill the Noise, conceptually

hushed mason
#

What I personally don't want any more of is new player mechs, there's already a billion out there and they are hard to actually use because they might break the game in some unexpected way.

last frigate
last frigate
honest pawn
#

Imo the greatest irony and secret of player-side content is that it’s actually GM-side content, since the GM needs to approve it for their game

hushed mason
#

Forgot the name

last frigate
#

entirely unbeknownst to the pcs

half obsidian
#

This jam inspired me to take a random campaign idea I had and start turning it into a full module. I wasn't sure what system it'd be best for but it turns out the setting of Lancer makes it a perfect fit.

#

So I'm very thankful and excited for everyone here 🙂

hushed mason
#

Waffenfabrik Zalewski

#

That's the one

onyx fractal
#

If there's one thing I've taken away from this jam so far, it's that the best thing for me to do in terms of creating RPG content is that it's most important to me that I work on stuff that I think is fun and cool, rather than stuff I don't find as interesting even if it's something people might have more demand for

#

Not sure if I'll make more Lancer stuff in the near future. Right now my muse is elsewhere. But it was fun, and I'm glad I did it, as it was something I'd been wanting to do for a long time

honest pawn
#

The best part about TTRPG adventure writing is that the skills are 100% transferable, even outside the hobby. I’m glad this Jam came around to get people out of their shells and try their hand at adventure writing. Because hey, if you can do this, think about what else you’re now capable of!

slow topaz
half obsidian
#

Having written a ton of stuff for other systems I'm also pretty surprised by how easy I find it to write for Lancer comparatively. Not sure if that's just the excitement of novelty or something else

hushed mason
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I think it would be good for a short silly campaign
I was bouncing ideas around with my players and we though of a cash crop farming banana republic type planet that genetically engineered it's serfs to be allergic to whatever they were growing and rsising to prevent subsistence farming and using produce for personal food

onyx fractal
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If I did do another Lancer thing, I'd like to make a mission that didn't have any pre-set combats and instead give the GM all the tools they needed to feel comfortable setting up and running combats ad-hoc

last frigate
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i dream of making a lancer depthcrawl

hushed mason
onyx fractal
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I don't mind most of the base setting stuff, but I find that it can easily get lost inside its own weeds. I intentionally avoided a lot of lore stuff in my module to make it more accessible to newcomers

hushed mason
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One idea I have that would be difficult to realize is a Fafner campaign. That anime is amazing but it has very little plot armor and pilots dying and the legacies they leave behind are a big theme. The game would be a meat grinder with pilots dying a lot and players making new characters after tragic deaths or heroic sacrifices

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If you want the next best thing after Evangelion, watch Fafner. It begins very bleak and you need to push through that at first, but it's all about finding hope in despair

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Exodus especially hits so hard

buoyant snow
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so i checked out, was there a prize for this?

charred crow
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no

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well, I would say the prize is getting to download everyone else's one-shots, but that's probably not what you meant

onyx fractal
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The prize is 22+ one-shots for your enjoyment

idle cedar
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reward is exposure

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but also I'm just kind of just a random person, not affiliated with massif press and not some successful figure in indie ttrpg scene

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so i don't feel comfortable picking winners (and don't want to bother finding people to be judges), and also i just don't have the resources to give out meaningful awards

onyx fractal
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Are jams usually judged by judges, or is it community voting?

weak nacelle
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I feel like a lot of Jams are more for people to get together and make stuff

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them resumes don't pad themselves

sweet gale
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Sir please I just need to update the table of contents

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It's the last thing I need to do other than the map let me finish this

hollow turtle
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Nope, pay attention to the cat

half obsidian
sweet gale
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Just gotta make the daggum map in a good format now

sweet gale
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Oh god the tabs on it are so screwed up

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Uuuuuh. Problem for 1.0.1 me at this point.

crystal wigeon
last frigate
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just glancing through this, this is sick

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the layout just makes me think of serial experiements lain

hollow turtle
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I Stan the robot dog

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10/10, no notes

hushed mason
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I'm my own master now

night rivet
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@idle cedar can you message me the jam link for itch?

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Apologies for never actually appearing in the thread until now, life was supremely crappy for a while and then the brain damage got to me, my apologies to Karidyas for taking so long, and thank you to him for going along with my idea of making a Lancer Zine and being so good with art, layouts and design

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They're awesome

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I would've loved to have been more active if not for... Waves at myriad of brain recovery things.

So many modules were about fighting or saving or around a leviathan. So I decided to birth one.

hollow turtle
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You heal, we're happy to have you round in any capacity

night rivet
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👍

sweet gale
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Making a map for public use is a lot harder than just scribbling some zones in on a glossy jpeg with THT girldmsweaty

unborn bridge
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Tell me about it

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I basically spent most of the jam mapmaking

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Had to do draft after draft

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But I liked the challenge, good change of pace and I learnt how to use Inkarnate

sweet gale
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I used dungeondraft but because I don't want to mess with assets and prefabs atm, I just used color coded area patterns

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But couldn't get them to outline so I had to do the outlines manually in Krita, which is something I'd have to do anyways and will stay on the full version with props, but still

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At this point, all it needs is labels, a legend, and a north arrow

unborn bridge
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Yeah I need to check out dungeon draft and all that other engines

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I can't remember the name of the other map maker tool out there

buoyant snow
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I used inkarnate for mine

honest pawn
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I used Dungeondraft and Santy’s RPG Conundrum assets for basic-ass lines and cross-hatching

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But then, I wanted to have something easily B&W printable and reproducible

half obsidian
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I crave an easy hex-map solution 😭

honest pawn
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Suji knows of one? But Dungeondraft also has a hex snapping mod now, and a hex pattern that’s existed for a while

sweet gale
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I gotta get that hex snap mod for the next time I make a public map for my own sanity

honest pawn
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Tbf I also just don’t care much about grids when making most of my maps; if the hex is >= 50% occupied, it’s occupied. If line of sight is unobstructed by map objects, you got LOS

slow topaz
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I really hate that Inkarnate doesn't support snapping to grid with hexes. That and the lack of measurement tools. But before I mess up my workflow even more, I just decided to wing it and go with WIP ugly.

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Btw, does anyone know a good workaround to create overlays for zones and stuff in Inkarnate?

buoyant snow
slow topaz
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Godsend.

buoyant snow
slow topaz
slow topaz
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Wow, someone tipped me on itch. First time sharing stuff I built with this jam, so: Thanks. 🥰

honest pawn
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hell yeah

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that makes 24 entries to the jam!

slow topaz
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Baaaaaam

onyx fractal
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Jaaaaaaam

half obsidian
slow topaz
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😊
Yes, I think the sci-fi assets are still beta and you have to be premium for that.

sweet gale
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It occurred to me that I should probably talk about the NPC in the description of the post

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What with it kinda being the all-consuming monster of design time for this thing.

weak nacelle
sweet gale
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Yes?

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It's a big fish you can hack

night rivet
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with a machete

slow topaz
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What I need to know ... can you eat it? Asking for a friend.

sweet gale
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You'll have to kill it first

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But there's nothing stopping you from eating it afterwards