#HADES by Supergiant Games
5866 messages · Page 6 of 6 (latest)
Unfortunately took a ton of damage from ||prometheus||
Really rough boss when you have frost, hard to read their attacks
||prommy|| punishes slip ups and mistakes real hard which is... pain
The delayed shockwave slam is pve I struggle with
I'm going to make the most expensive boom ball I can
Do you have Demeter or Poseidon to compensate?
Nice
Backstab builds are useless on that fight huh
I think my fist ||typhon|| fight went well. Got all the way too ||zeus showing up|| and then lasted a decent amount of time after that
you can backstab, just stand at the edge and face downwards
Bear cheonos a second time with a knife backstab builds are useless, just melted bosses
I got two legendary boons, one hephy, on a morrigan duel blades run. I appeared behind anyone and just deleted them from existence.
I really like using the rhythm of special, attack, Omega special, attack, special on bosses
Since that was you get two hits of either the special or Omega part of the blood triad
Which let's you chain activate it much, much faster
finally got a decent staff run
first run in a couple days, too
felt good picking it back up after a reset and getting a good go
Lord that's a lot of skulls
THis was a very very silly build
i shouyld turn god mode off again, i turned it on to beat bloody unraivlved promethus
Unrivavled Chronos down, and on 16 fear to boot
The pom is amazing. I got it recently and it's one of the few that just sticks with you the entire night after you put it away
I’m not sure about his Hades 2 stuff, but Haelian had really solid Hades 1 material
I honestly think rerolls and God keepsakes hurt the roguelike nature of the game, so the fates whim stuff is right up my alley
Damn shame that the calling card doesn't play nice with the pom though (can't retroactively upgrade, pom is way stronger than as first choice)
I don't like the rerolls, but I enjoy the god keepsakes, specially if I want to try a particular weapon and god combo
But now I'm kinda just in the endgame I'm just grabbing the Pom and doing what I can
Also, I just found the ||contract in the shop that takes you to a zag fight. I have gotten my ass handed to my twice. Ow. Do you only find it in specific circumstances?||
i think it's just RNG after the main story
||it's only in mid shops, so it won't show up if you don't take those - but it's just pure chance otherwise||
Ah heck
Mid shops...
I'm not good at fighting him, I swear he takes me out so quickly
I do not like Aspect of Shiva. Like wow.
What an awkard fucking design, why does it cost so much frigging mana!?
and dont even get me started on how attacks that are unblockable arent easy to know hwich is which
His main danger is his dash sweeps, esp if he gets you with boiling blood
avoiding those is the big thing
yeah it was dash sweeps one after another after another
one of the weird things about him is he has no actual long range attacks, and his longest range attacks only go straight in the direction he's facing (with no quick turns)
in practice, basically every weapon can just spam their long range move at the edge of its range -> dash back. the only one that really struggles there is axe w/o mana regen to spam omega special, but its not impossible there
it's definitely a lot harder if you get him in biome 1. you gotta actually learn the moveset there
I'm guessing he's ||also got a keepsake||?
yeah, win 2 fights i think? or maybe just 1, not counting the first appearance
Does it require you to have the nightly curse stuff on or just any night? Just cause I got kinda bodied in the fights before him before which didn't help my next combat
nah i'm pretty sure you're good on any fear, if that's what you're asking
He hoenstly spawns pretty damn often in midshops, like i see him in a lot of runs
yeah fear that's the one
i just dont usally bother, b ecause if you screw up you loose a lot of hp and the reward is w/e in my opinion
Got first surface clear
Despite using a dd on Polyphemus and many boons wasted out of build I wrecked everything with torches Zeus attk with Hera omega and Hestia magical regain
Got the Zeus Poseidon due too
i'm assuming The Good Torch Aspect?
the one that more than doubles your damage as long as you keep your omega special up
i wanna say it's called Aspect of Moros?
Base torch
they're honestly all solid rn. i think mel aspect isn't super interesting, and im not a supay enjoyer but i think its still pretty good - but eos is genuinely really good, especially with a high % attack boon
ares's attack upgrade is really meh huh
definetly feels like one of the more underwhelming gods. I've realized how good hera can be with my last run on the surface though
I'm not sure I like how the terror works in this one though, can you only get it by besting the weapon's respective opponent? feels very limiting for which weapons you should bring to surface or underworld
Yeah, you only get Nightmare from beating the designated boss
In exchange, certain bosses give more of it, and Charon can deliver you 2 Nightmares every few nights anyway
the base power on the "basic" attacks for most weapons is like, 20-40 or abouts, with the final hits hitting 60-80. axe combo is 40/60/160, as the 'heaviest' weapon
ares buff means that first hit has +50 base damage, which applies before all other percentile sources of plus damage, including the base 20%/etc. that the boon gives itself. this effectively means your first hit on any given enemy deals ~300% base damage, before the % increase from the boon itself, and before any other modifiers
it's genuinely one of the strongest attacks you can get as a result, especially considering wounds has a relatively short cooldown (3s, so it's not even awful vs. bosses), is a status so it counts for origination, and he's got solid other boon options as well (grevious blow is one of the strongest boons in the game, if you're lucky enough to get it). you're not getting hitch from hera, massive aoe from apollo, etc. - but you're trading off for outstanding ability to clear rooms & especially to break armor
i'd definitely recommend giving it another try, it's deceptively powerful
wait isn't ares attack the 'your attack does more damage based on missing health'?
wow, did the whole ares challenge with the axe and didn't see that one, and I saw like all his other boons
nope, that's mutual destruction - just a generic boon he has
I was actively trying to get that boon for the axe on the chaos challenge and it never showed up, I assumed it didn't exist whoops
his attack is 'vicious strike', same naming schema as any other god boon
yeah that's a simple but reliable one
air quality is really good on some builds. I got it late in my run but I have no idea if it even did anything by that point
Highest damage my last run xD
The cat feels like the best companion, extra death defiance is so good
Frog is just 10 hp
i like the bird for crit
bird's just so rough
the numbers are so low compared to 40 hp and body blocks or a death defiance
if it was like, 6% crit instead of 4
Frinos is important just to watch him unflappably tank 150 damage explosions
I always take Raki
Well almost always. I can somewhat reliably dodge things to the point Frinos's extra HP doesn't do much for me anymore. Hecuba gets taken if I'm running a magic-intensive build and tbh her stun attack is actually quite useful.
Don't take Toula much. An extra DD is nice but she's competing with Frinos and Gale for the extra survivability lol
So since getting on the Strength grindset for the Surface, I just don't take kitty.
Because the Frinos health is just more valuable.
what fear do you play on?
15-ish, i assume?
oh
incredible run i had
Wait the cat gives you an extra DD? Holy shit I gotta unlock that cat
Frinos offers way more health than Toula's death defiance
The extra DD is a buffer
I'm guessing you can upgrade them, but I haven't done that yet
I'm saving my treats to try and get the dog since I love dogs
extra dd is good for typhon and his massive damage though
Doing the Chaos Trials should give you enough ingredients for your treat needs
i just always use bird bc 4% crit is a more useful passive bonus than any other bonus bar maybe magic, if you're not concerned about being able to win that run
I'll switch to gale for high fear but otherwise raki, or sometimes hecuba on like moros etc., is the only pet to have a direct impact on your offense
i guess my perspective is warped from not playing under 20 or so fear, but
4% crit is just so much less powerful to me than an out the gate 40 life
4% without any other crit stuff is.. okay I guess
its free, and you just gotta stop taking damage
LOL, you can get the artemis ||have a drink with me event on a run where you have tight deadline active - "Time Passes" and all||
see on some occasions i do make a mistake, so taking damage can happen now and then
huh the hades 2 rank system is way cheaper than the hades 1 resource director
I guess just because prestige is literally 10 times cheaper than darkness, or at least it feels like that
there's a fucking... ||leopard here||
So... got to the end of the hypnos story thing? I think?
I dunno it feels really...
anticlimactic?
Yeah it's kind if a long road for ||essentially just a bit. A goofe..||
yeah
I am not sure what you expected
He is not what I would call a serious character, and Mel is going on about his supposed wisdom to people who know him
And you get Nem saying "I need to be there when you finally meet him"
That entire set up is obvious if you know Hypnos at all.
it's set up as one of the main plot points of the game, and a more serious situation can easily lead to people acting more serious than they usually do
it gives me the vibe of just trying to troll all the fans who were looking forward to seeing where his quest went during early access
Honestly I find the whole ending in general kinda underwhelming
but that may just be me
(plus I get why they did it)
no you're definitely not alone in that
the story is absolutely weaker than the first game
i...wish that they'd allowed Mel to actually grow and question the status quo
and then she just didn't
Yeaaah...
I don't wanna doom about the game
I enjoyed it
but they sure raised a lot of questions and brought up people who seem to show that the gods aren't the best to mortals
and then went "wow howdy sure is great we solved that problem with chronos and hades now that's great" and a whole fates weaving of threads got dropped
Yeah, it's a bad ending.
Even if you agree wit hteh moral/ethical thurst and themes
Mel gets effectively sidelined of choice, which sucks
failed ||typhon|| again sadly, took way too much against ||eye of typhon|| and ||prometheus (had a really bad pro fight sadly)||, and his slam attack is one I keep struggling to figure out the dodge timing for
had near perfect|| eris and polythemus|| fights too
surface guardian 3 is the one I think I have the worst fights with
You're certainly not alone in that one
underworld 4 and surface 3 are annoying to me because of how often they get concealed in visual noise. Surface 2 also has that problem but only for 1 attack and otherwise I don't have much issues with them
So finally reached the end of Hades II
I see why people do not like the end. However, I do not subscribe to the badly written viewpoint.
||It is 100% like Zagreus to go ahead and try talking things out. The entire first game is about him staring at an impossible situation, defying the authority on such matters, and working to develop bonds to overcome it.||
i agree, i don't think its poorly written - but ||i think the main problem is that a lot of the ending stuff feels like it happens "off screen", not that it happened at all. the zagreus dialogue is fun and i really enjoy it, but it's also brief and happens where melinoe isn't involved, and the jump from that to the alternate timeline is a bit abrupt. i like the ending, but i wish we'd gotten a little more filler cutscene, if that makes sense||
So I disagree that it happens off screen. ||From the first time you meet Cronos, there is very direct words from him about how he wishes to have you at his side as family, about how he wishes you wouldn't side with the people who hurt him like this. There's also a lot of rumination from Hades himself that maybe the way they chose to go about this wasn't the right call. The set-up is all there, it's just not at that moment.||
||eh - i think it is and isn't there. personally, i got very little of that, since a lot of that expansion is in missable dialogues that vanish when you finish the main story. because a lot of that is entirely based on how much dialogue you happened to get from characters beforehand, it varies drastically, with both playtime & just luck.
my point isn't less that the ending was unpredictable, though, or anything like that - i do think its a natural conclusion and i like where it left off. I'm specifically talking about the jump from "let's talk this through with chronos" to it actually happening, if that makes sense? zagreus kinda just says "hey chronos, you get to try to be a nicer person or I stab you", and that's immediately followed up by an awkward conversation between melinoe & chronos, then the gang. the problem is that the jump from "I'm evil" -> "I'm on parole" -> "I'm helping you now" is very brief, and melinoe even comments on that repeatedly as you do the postgame. it's not the wrong ending, but i think the timing on the chronos about face is very abrupt||
||It also seems solved in a way for reasons that are completely outside of Melinoe's, the protagonist's, control||
||Like yeah she told Zagreus about it, but he solved in a way that Melinoe had little to no influence in||
||Which also kinda fucks with her character arc a bit, imo||
||She put that directly in Zagreus' hands. It's just that Mel does not know her brother. And Zag's entire schtick from the first game is, as I said, 'Eh, I'm not a fan of this whole cycle of violence thing that happens in our family, let's talk.'||
And like, the game beats into you time and again that Mel is usually just wrong about her first ideas.
Mel tells Heracles "Well yeah, of course Hera supports me, we're family!"
And yet will turn around and in basically the same breath say "Death to Cronos."
One of her defining characteristics is that she does not really do introspection.
She would have never ||done what Zagreus did||
The problem is that Mel is also the protagonist of the story, not Zag
The entire game is about how the cycle of revenge is actually very stupid and just makes more problems.
Again and again and again and again.
Except unlike the first game, you are getting this from the perspective of someone who is the aggressor.
Like, we have literally Nemesis, Revenge Incarnate saying "I'm not sure what we're doing is the right thing."
To me, I think they cowarded out ||by Mel not getting the childhood memories. I think it would have been better for her to get those, but also keep her current memories, and have to balance what she went through with what she could have gone through, and make a decision from there. Would have provided richer narrative throughline into the epilogue||
Also, yeah, this
Feels like we're stuck in a Doylist vs Watsonian situation for the story
Like yes, in-world, it made sense for ||the characters to do the things they did, the problem is a story is about emotional sense too, not just logical sense. Logically everyone behaved in a reasonable and in-character manner, emotionally there was no in-between step from one point to the other. Things fell into place far too neatly and you could drum up all the explanations but they do not undo the way Mel was denied the consequence of her actions.||
Like I see the point about ||Zag being extremely in character when he did the thing that he did. The problem is from a narrative sense Melinoe stopped driving the plot at that point and became reactive instead of proactive, and quite suddenly too. There is a tonal whiplash there.||
i think that if the ending had one more run
one more middle set piece
i think it could’ve worked better
Yeah I know what you mean it just sort of.... spilled everything at once
Like there could have been a transition period
Something bigger, something that felt like it was building up before releasing
So here's my concept. Spoilers for end game Hades 2:
||Mel does her plan, exactly like she's planning on doing, she gives the spear to Zag and he does... EXACTLY what he does in this situation! He refuses to kill Chronos! He faces him and gives him the chance! And Chronos takes it! He does exactly what happens in the game so far!||
||In response to this, you go back to the crossroads just like normal, Mel is confused, uncertain what happened but worried that something is happening, and something IS happening. Chronos is in the Crossroads! He's standing there, people are panicking, Nem has a sword out and is trying to corner and kill him... and Zag is there with him? This is Chronos 2. This is the version you made by giving the spear to Zag and Zag sparing Chronos, and he's here to help. He's your loving grandfather who has come to do you some good. Chew Zag out, sure, but Grandpa, which is what he'd be called more than Chronos, is here to kill the version of him in this realm and take over. You now have a few runs, things get unstable, maybe the idea of potentials gets introduced now because two Chronos in the same timestream is messing shit up but it's the only chance to take the bad guy down. You get to talk to Zag and Chronos between a few runs, even more if they die on them, Chronos' realm gets messed up once you enter it, harder enemies, evil Chronos looking all messed up and maybe even gaining a third phase. The two Chronos face each other, but one is alone, the other has you giving your support to him and helping him overcome. Mel brings an end to the bad version of Chronos, gets closer to her family, emotions, agency, yes I will take constructive criticism.||
||actually seeing effects of reality getting messed up from multiple chronoses would help make the post game "you need to keep killing the past versions of him" make more sense||
but my main issue with the current ending is how ||Chronos doesn't have character development or growth, he just gets replaced by basically a completely different character with a completely different personality||
like in Hades 1, it would've felt really weird if ||after you beat the game Hades was just "Ah, hello, my dearest son! I'm terribly sorry for any inconvenience I may have caused."||
Mm, that's 99% of the problem with the ending right there
Yeah, extra runs while working with the alt version would at least give a little towards development and fixing things.
Plus, you know, still getting revenge
Honestly a lot of the problems could've been solved if they'd just ||stolen Zag and Hades's dynamic from the end of the game and given it to Chronos. Chronos shows up each night and his heart just clearly isn't in it anymore so he just tries to get some light conversation in and genuinely enjoys it and then goes back to the hypermurder and Mel, too, just gets worn down by the futility of two people who can never kill each other fighting forever.||
Not with Hecate in the picture
One of the big thigns is a lot of the Gods did horrible things to X plot lines basically end up as ||Well, that happened, i dont realyl care anymore! Sweet!||
and whatever Promethus is smoking with Agent of Change
It is retrospectively very funny ||that prometheus was talking all this big game about seeing the future and his plans without plans to create a better age and what it actually boiled down to was "I want to mess up Zeus's living room and if anyone tries to question me I am going to punch them 5,000 times.'||
||i mean, based||
||prometheus deserves to be able to fuck up zeus's living room||
||horribly raw deal. i wish mel would acknowledge it||
||Yeah, Mel is such a static character sometimes. It worked great for Zagreus, who's railing against the system enforced by Hades, but not as much for Mel, who's trying to reinstall the old regime||
||i think it's important that zag also stops being a static character, too||
||like he spends so much of the game in the same way: mostly good-natured and charming, but kind of belligerent and lazy too||
||he's got his flaws and the abrasive aspects of his personality juxtaposing his general likeability and charm||
||but he shows a bit of growth on those flaws (however justified they are), and he reaches out to his father and changes that hostile relationship dynamic||
||which is very impactful, especially because they're both obviously struggling to not be assholes to each other, but trying nonetheless||
||mel's got a fantastic setup for something similar||
||hecate and nem talking about how things aren't clear-cut black and white, how there are reasons chronos has followers, and reasons for nemesis to sympathize with him||
||odysseus talking about his (and other mortals') love of the sirens' music, contrasting with her disdain of scylla & the sirens and their songs||
||(of course, scylla's delusional and hostile as well, so that conflict doesn't really involve her and is more "a tension of opinions" between mel and one of her friends)||
||medea talking about her own flaws, herakles' assorted conversations, prometheus as a character - so many of these are set up as excellent spots for mel's philosophy to get holes punched in it and prompt some introspection, but there's a lot less of that than i'd wish||
i still think it's a quite good game, though, despite my complaints with the story
Mmm
I guess it's caught between maintaining the circumstances that make the game possible, and Mel's own writing
yeah, i think the roguelike format adds a lot of narrative tension past completion
Can't rock the boat too much
plenty of other folks here have expressed the sentiment better than i could, so it's just
hopefully supergiant sees the feedback & reception
and makes some changes post-1.0?
i suspect that's pretty unrealistic
but we can hope
Rewriting is pretty unlikely
Though additional story arcs are possible, I suppose
Personally I just want ||Zagreus to have Olympian boons, feels like he's missing half his mechanics in his fight||
||Imagine getting your whole ass staff ball sent back in your face because you hit Zag while he's dashing, hah||
||i haven't seen the zag fight ticket, yet||
||haven't played much after story completion||
||They're available in mid shops, Underworld is probably easier to run into him||
||Ephyra has no mid shop so you'd have to make it all the way to Thessaly and pray for a mid shop room||
||oh, i thought it was only end shops lmao||
||If you beat him the end shops will have one free reward||
||He feels like a neutered Hades lmao. His cast doesn't do damage, and he's much less aggressive||
oh, that's a shame
Yeah, I wonder if it's the impact of how player-favoured the system is in Hades 2 too
Like I replayed 1 recently, objectively Melinoe can pull off a lot more bullshit than Zagreus, and many boons and weapons just shoot her action economy through the roof, if I'm making sense
yeah, there's a lot more fire-and-forget with weapon options
and hammer options
and a bunch of passively offensive boons other than just getting smites + ares legendary
like uhhh
the zeus and hestia cast boons
and the poseidon imbue
and some of the dashes like...heph's? have pretty solid damage
i don't actually remember that off the top of my head
doesn't it just set burn damage to 1?
It also spawns burning ground under Mel that deals damage
ahh
And it can get pretty strong I think, stronger than Zeus's at the cost of having to hug the enemy
And then Apollo and Hera's dashes that can just inflict status on the whole room in one lap
right yeah, the generous cc should also be counted
Mmm, which brings her cast to attention
Even at base it has strong utility, compared to the bloodstones which just applied a bit of extra damage
hestia is one of the best gods
Truly
what's the hestia/zeus duo?
Blitz inflicts scorch when it pops
ah
that explains why i've never seen it
i've never willingly taken a blitz boon
i know they're probably good in theory
but whenever i'm engaging with zeus, it's just for the chain lightning and nothing else
Blitz is Doom if it was good
zeus is also very good, not as gamebreaking as in 1 (zeus rail atk or shield special builds were silly), but still a top god.
Melinoe, with all her training and competence is really clueless sometimes huh.
When dealing with some characters and their relationships with gods, very dismissive of mortals (in a very divine fashion sure).
Hera's dash can flat out clear rooms on it's own, it's very silly
Truely
It's very funny how it went from like, the worst dash to "oh it does a big burst of damage and applies hitch, except it applies hitch before the damage burst"
So if you just run past a group of the stupid fish or whatever, they all explode as the damage propagates everywhere
And this will also kill heavies, since you can just hitch them and then run through the littles
Not to mention they massively buffed its range so it is similar to Apollo's sprint
Hera dash and glam gain is truly the freest origination in exiatence
Mmm, I'd take it over ionic
Ionic can be really good if you're mana intense
Since it's a huge refill
For my money the worst is posiden's, as it's really hard to time, and it doesn't actually help you regain mana since you have to spend it to get it back
Poseidon's better with Momus
I've been mostly taking Apollo, Hestia, and Aphrodite's when I do take a gain boon
Hestia continues to be Bestia because warmth gain can recoup most Omega
hestia & aphrodite are my least favorite, mostly bc they make huntress awkward to use on the builds you'd want to use them on imo
hestia is super good for mana refill if you're making a lot of small hits, but then unless you're immediately following up with an expensive omega, you end up back at 100% mana quickly. if you're not running huntress, this isn't a huge deal, but needing to micromanage for my 50% bonus damage is really annoying
Mmm
Mel is clueless enough to say "Well yes, Hera is great and of course she helped me, we're family!" to Heracles.
estia is really good for some builds and really bad for others. Aphro meanwhile is something you take more for the passive debuff than anything else
I've also not used zeus's, that one looks eh
and hepheastos wants you to get hit in a game all about not getting hit
zeus is really good in builds that would like the occasional omega but aren't using more than a couple. i like it on axe for omega specials occasionally
bc it takes no investment to be semi functional, unlike demeters, and still fills your gain slot
Demeter is not that bad either
Rooms are often large enough that you can afford to stand still for a bit, and her regen is strong enough that you don't even need to wait the full second to get most of your mana back
AND
It can kick in during the zoom in of the hexes, so it's another layer of synergy
You can burn mana to charge your hex, then use your hex to restore mana during the zoom
demeter is pretty good, i like her, but it's definitely one for "needs poms/rarity" really badly. i think by rarity its like 50/75/100/125 base regen speed, but each pom is +25% or something?
so getting it to +2 or so is crazy important if you want quick regen
The fun thing is hers and Hera are the two gain boons that also scale based on the size of your mana pool
yeah but hera is effectively infinite for everything but typhon after ~160-200 mana lol
i find her basically infinite for typhon too, as long as you grab a node or two
Just unlocked aspects, and is it just me or are they a bit uninspired compared to the first game?
They're all just numerical bonuses
?
i haven't played with most of them, but i found axe aspect to be a pretty extensive paradigm shift
and staff aspect
oh wait sorry
regular aspects
not hidden aspects
i don't know why i was thinking "aspect" just referred to the specials
uhhh, i think there are some normal aspects that have wacky shifts too
Yeah
blades have one that's similar to chiron bow
and there's an axe aspect kind of like pos sword
staff has one that makes its omegas linger
other than that, most of the ones i can think of do relatively straightforward numerical things, which is a fair complaint
but i didn't find it egregious
i think hades 1 had more that did slightly funky things, but i actually think the variety between aspects is higher in hades 2
especially like the fist and sword aspects in hades 1 were... good but not super different ime. they had their cool buttons but they didnt play that differently
i do miss achilles and hades spear though :(
Hades spear with both charge upgrades was the most fun run I had
Circe staff makes me change how I play by making me want to use my cast way more
yeah i like pan as the current version of chiron
i just wish it also extended your cast duration by like 1 second
making it easier to preemptively drop your cast
Artemis Blades are so insanely good
circe gave me a better appreciation for pet ai management too
since each familiar moves differently, which changes how you position yourself for the beam
huge fan of it. i think it's one of the aspects that received the most reworks too, I'm glad this version stuck
yeah most of the aspects are pretty huge changes
like the Charon axe and the Thanatos axe don't even feel like the same weapon
The aspects of Mel are specifically all considerable number boosts, but the later ones are the weird stuff
They largely shore up weaknesses the weapons start with
Except for Sister Blades which has no weaknesses
Which ones do you have?
The staff aspect that replays the omegas is very cool imo
It became significantly more exciting when I realized it replays omega casts as well
its fun with the arcana for +crit chance for using different omega moves in a row. not a lot of builds get good value out of that otherwise (it does not work on charon, unfortunately)
I've seen most but the secrets andsthey all seem pretty distinct?
Like, Medea skull is very different from base skull>
To the extent I think it's pretty similar to beowulf shield
Mixed bag for all of them
What I mean is like some of them make you play a different gameloop altogether like Nyx, Supay, and Circe
While some don't really alter the default gameplan but just add to it, like Moros, Artemis, and Thanatos
I don't think either game is better or worse at making interesting alternate aspects, though Hades 2 certainly tries to make all of them good to use
From all of us at Supergiant Games, thank you for playing Hades II. We've been very excited to see so many of you battling beyond the Underworld since our v1.0 Launch, and we're grateful for all the feedback, which inspired us throughout development and continues to do so. We now have our Post-Launch Patch 1, with enhancements to the True Ending...
being able to view the new ending sequence is fine but " new and adjusted events after the ending" sounds like I'll still only see them on a new playthrough
hopefully they'll re-trigger? I didn't get far into post-ending, at least.
Victory for being too distracted to get around finishing things, hurray
Usually this is a dreadful curse but sometimes it works out
There is an incantation mentioned that resets you back to a previous time
not able to play the game right now, but "Added Cauldron incantation lets you return to an earlier point in the story in case you wish to re-experience key events, such as the True Ending." just reads as "will let you experience that sequence, and only that sequence"? or maybe I'm assuming wrong
It seems explicit to let you re experience the story with the new events
Well basically the only discussion I've heard online about this game has been the ending so I'm glad they decided to do something about it
It interesting (and kinda annoying) how much a "bad" ending can overshadow a story.
I mean, if the story raises a bunch of interesting ideas and then ends with a wet fart of "Everythings' fine!"
Or whatever the fuck Game of thrones wqas doing, etc
I understand it
Still annoying imo
And GoT had a lot more issues than it's ending tbf
tbh, it's pretty difficult to talk about a narrative work without discussing its conclusion
the gameplay is "hades 1 but more, and refined some"
which makes it not significantly different from hades 1
different enough to engage with quite a bit...but not when there's a sore spot as big as this one's ended up being
the art direction is the same (wonderful, beautiful, etc.), the character designs are captivating, the gameplay loop is good enough, the character interactions are...well, other than mel, fantastic again
but mel's narrative stasis and the ending path interacting with some of the pain points of her character stick out because that's the biggest difference from H1
which is why it's great that SG's working on smoothing that out
it brings H2 more in line with H1 as "yeah this game's phenomenal, no notes"
or will, hopefully!
iirc I saw Pat Boivin say that it feels like the middle of a trilogy
thats what hades 1 did too lol, but i didnt play the game for the overarching story
Wait what's wrong with the end of 1, i thought it was very solid story
nothings wrong it was passable mean i found the whole rebellion arc to zag basically becoming a corrections officer to be not super interesting, just sort of normal
Having good ideas that flop often feels worse than a forgettable story
it's interesting
i don't think i'm very good with it
but it's very powerful with hestia or poseidon primary
damn, i don't think i've ever done it with zeus
i really need to stop shying away from blitz
i ignore it everywhere
The constant hits and lightning trigger it really fast.
If you can get Arc Flash and Blitz on the attack it would shred
the only times i ever look for zeus are for grabbing chain lightning
Hidden staff is like that one aspect that works well with everything
I would maybe shy away from Specifically Aphrodite with it.
True
Though even then, the special drags things in, so.
Yeah, you still don't wanna have Aphrodite on your attack, since it doesn't stagger
i would probably also dodge demeter attack bc it's just like
Her cast synergizes well with it though
ehhhh
you want cast or special, for sure
but she's no longer The Damage God in h2
so on atk you're iffy
She's the safety god
Demeter keeps them in the area and is a hard CC
It's so funny how she and Hestia are polar opposites now. Demeter is so defensive and Hestia is so explosive now
Initially Hestia had some defensive utility in her dash I think?
Now that got moved to her legendary
Hard countered Eris
Last time I did hidden staff it was with Apollo. And good lord the coverage
Was damn necessary for Eris.
Killed phase 3 Chronos off-screen
I am so glad they slowed Eris down.
scorch anubis is disgusting as well
like any actually good scorch build you really do need to pick up a good version of pyro technique, but it rips like only arc flash blitz anubis does
But wht if you combine them
I wanna kiss whoever had the idea for Hestia and Zeus's duo
It's so silly
one note - arc flash, iirc, doesnt repeatedly insta proc blitz. each omega move can only get the auto blitz proc once
you can see this on a bunch of weapons, any torch aspect for example
its still good for an alpha strike, but it's not as ludicrous as it seems lol
I cannot wait to test Anubis into Typhon tbh.
what does rip harder than arc flash is static shock, support fire lmao
Would be nice if Ares's swords follow the enemy
yeah it used to delete projectiles, it was good but also inconsistent at its one job :(
i genuinely don't know if i've used this iteration lol
I got it once
the last one i tried was the current sprint fire trail, which sucked hard enough they straight up made it a sprint boon
The legendary I have the most consistent time pulling is Zeus's lmao
i like building into heph legendary if i see any stray heph. it's satisfying to get running
Nice, I don't run him enough
i think according to my records hera is the legendary ive picked up the most, i like gambling
Hah
Her infusion boon is good
Hera is such a great god. Feels like she has synergy with pretty much everyone
i think the fact that all of her core boons inflict her status (+born gain is the best gain in the game on most runs and its not super close) make her just super slottable
yeah. and you don't need a follow up boon to make it more useful (like weak) or to apply it at all (like heph, poseidon, or apollo)
Crowd control by letting you take care of the whole room by just killing a corner
Yeah
The other gods with boons like that are Demeter and Hestia, and freeze is purely defensive while you want scorch to tick down faster
yeah ive been consistently underwhelmed by scorch for damage w/o pyro technique. i think thats fine, though, since it makes it actually useable for origination lol
Pyro technique and Freezer Burn also have a bit of an anti-synergy since it can tick down too fast for you to take advantage of
yeah, i think you gotta see the writing on the wall for one vs. the other before you try to pick both
pyro technique and burning desire, on the other hand...
Demeter chill cast with air quality is silly
Had Zeus ranger cast and Hephaestus effect too
did like 3-4 runs trying to get the "rewind to before true ending" incant, since i've got like 100% completion multiple times over (i'm at nightmare II from the bartender lol)
re-read the patch notes, i'm stupid, it's an opt-in beta preview. fml
i was also super confused why chaos theme wasn't in the music maker yet lol
I think it's the same theme as the last game's, so it doesn't appear
Same happened to Charon's theme
no they added it as of this patch, its in the patch notes
i'm just stupid and didnt opt-in to the preview beta lol
jesus christ, i opted in and it gave me 53k prestige upon loading the save ???
that must be a refund but idk wtf it's refunding me for
did you not buy anything?
As per patch notes:
Crossroads Renewal: Many decorative items have reduced costs in Kudos compared to before. Any excess Kudos you have already spent will be refunded.
i mean i've bought out everything in the shop and then some, i have zero clue wtf i could possibly get 53k prestige as a refund for
since it seems to have kept my post-epilogue decor, like the painting of hades in the bedroom, which i'm pretty sure was a post-game thing?
prices have been dropped across the board
oh, i'm illiterate. sick
by a massive margin
weird
i guess it makes sense somewhat, but i feel like the prices were previously super lenient for everything but the music maker
considering 1 full run gives you ~1200 prestige consistently (picking a dark thirst weapon ofc)
Huh, I thought you get prestige from the gems
fear gives nightmares
oh man the newly patched ending feels so much better
Oh boy!
yeah upgraded dark thirst gives 10/20/30/40 gems for each guardian, and ||zag|| (postgame) gives 50 as well. comes out to 500 prestige from just gems plus whatever from gardening/etc. pickups along the eay
Can you spoil the changes?
now ||the decision to change Chronos is Melinoe's. There's more resistance from hecate. Melinoe herself and others get the memories of Good Chronos past. We get to see achilles and learn about the others. And I think that's it.||
||haven't played any since the patch, how much of zag's decisions re:chronos remain intact?||
||because i think that part was a good showing of his character, it was just everything surrounding it that was awkward||
||they still stay the same, i'd say. It's a discussion between Melinoe and Zagreus||
Hades 2 - NEW Final Boss & Ending
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video with the new ending
||hmm, no changes tackling the gods and the awful status quo, unfort||
||It's never really been the interest of the narrative, I guess. Weird disconnection between the gods as individuals who suck and the gods as natural and unnatural calamities||
||yeah it's...kind of rough to push past that cognitive dissonance||
It's the problem with stories like these
||it's bizarre that SG's gone out of their way to characterize Chronos and his golden age as absolutely, undeniably a true "golden age"||
||an unobjectionably good thing for mortals||
||and then after he and the gods fought and he got chopped into undying pieces, they just ruined everything for mortals and made their lives way harder||
wait, who says this other than Chronos
skelly and odysseus both talk about it
as does prometheus, if you trust his perspective
i don't think it was a juice line, just a one-off from od
damn it feels good to be heroic
dayuuuuum
Early Hera?
That would have to be a very early Demeter, probably with it being heroic & lots of boon levels? It's all I can think. Otherwise I dunno how you get that many heroics
zag keepsake cherished herloom
or just zag plus bridal glow here given the level 7 flammable
idk if that's your pom priority otherwise
Pom then zag then early sea star for extra poms, plus bridal glow for some extra heroics
this is a funny run
https://www.youtube.com/watch?v=5dqXu2nC6qY
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the entire thing is him talking about how janky and bad his build is, then winning at the highest heat you can beat surface
also "I still don't even know what ||Heracles|| does. I just run away when he spins."
my first chronos kill was a 'this is a scuffed run, this will never work'
Lmaooo
thanatos axe is one of my favorites to use, yet I still struggle to clear the surface with it
just failed another surface run after having cleared itt before in the day
had aphro main attack and the fast charge attack, but it felt like my damage really just struggled from prometheus onwards
Ayyy new update dropped
does anybody know the diffs between the preview patch notes and the public patch notes?
just curious, because im lazy and I don't feel like crosschecking two rather long sets of patch notes
first couple times I did rivals polyphemus I wrecked him, then all of a sudden last time I faced him I just got destroyed and straight up died
unlocked hidden aspect for axe but the iron I need to build it just won't spawn even with raki
I've got all normal aspects of the last one for coat unlocked, that one has some high requirements
Supergiant has had issues of balancing ranges and melee, but there’s some enemies even on surface which are really prevalent with that gap
Mmm
aspect of nergal is a ton of fun
Best axe aspect in my opinion
It's slow but the way you can still move in the middle of the swing and even dash during it makes it good
And it gets the best heph upgrade in the game
Goes from 9 hits to 4 to activate berserk
it was a ton of fun, did a 10 fear underworld run with it, 3 vows of rivals, then 1 for time, health and hordes
got aphro buff for attk and the double strike attk hammer
rock lion special omega feels meh though, hard to use
not a huge fan of special builds on the axe though
It's good if you treat it like a big nuke
Dash into dropping it somewhere
And use it to multi hit this to stack berserk quickly
I forgot but do the shockwaves still happen if you dash out mid animation?
I feel like it's not that much safer than omega attack
I've got anubis staff as well but haven't used it yet
close to the end of the game, ||have to beat typhon once more for the inevitability thing I need for end of time. I've got only sister blades remaning for the prophecy so I figure I'll go with that one. ||
not a fan of the rivals underworld 3 fight
which is a shame since under2 rivals is great
brutal but great
surface2 doesn't feel much harder though
shotgun blast when she's buffed is terrifying
not looking forwards to surface 3, that's a fight who's normal version still gives me a lot of trouble
but I'm still pretty far down in fear for sister blades, only 4 I think for their current bounty
IT really depends if you have a way to pop the balls at range
it's horrid if you do not
a lot of hades 2 feels built for ranged weapons, which makes melee struggle in many areas
there's a few enemy patterns that a lot of melee builds just have to wait out while ranged builds can just wail on them
Most notorious are the Olympus enemies and the screamer
beat hades 2, what was the ending beforethe recent change?
Similar, but was more abrupt and had much less build up
||so were the parts with zagreus questioning you added?||
Also only ||zag and chronos retained their memories||
also, aspect of anubis with zeus chain lightning is just silly
makes absolute death zones, but has some issues with mobile bosses like underworld rival 4
Ye ||originally it was zag who made the decision to spare chronos. Mel was an in on the kill||
He stands still long enough during his attacks that it can still rack up decent damage
o shit
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It's the best weapon/aspect in the game, so
didn't realize that
I had thought the torches were the best, but those have issues without magick
medea is the best weapon when you have no rerolls
since it starts with such enormous base damage that you can consistently have a pretty reasonable build regardless of RNG
Yeah, it hits like a truck.
Just unlocked aspects and boy do they feel much weirder compared to hades 1
Idk they seem more ..layered? Complex? It's hard to find some to vibe with atm
I love the base skull and heard Medea was busted
Which yea it is but again..in a weird way
Which ones have you unlocked?
Charon Axe and Medea Skull for now, the two weapons i vibe with the most
The twin blade I much prefer the base form, I used it plenty of times now
Nice
I like how they alter the gameplay by a lot
I think most of the aspects in 1 don't like super radically alter the way you use an aspect, I think?
Yeah 1 was more a modifier, in 2 they are a strong twist on the base style.
They do try to include the cast more in two
I think Poseidon, Hera, and Beowulf were the cast-using aspects
I do like persephone skull style. Free levels are always good
The artemis bow too, you loaded them and shot them like a nuke straight into someone's face.
That's Hera's
Mmm, I guess there are more interactivity between the moves for the Hades 2 aspects
And they're not just giving a flat damage boost status effect for engaging with the mechanics of the aspect
Chaos shield my beloved
I do like how cast builds are now much more different
In one they were a menace, a bit too much in my opinion
I like that they have strong utility even if you don't invest in them
I think I found myself mostly ignoring the cast in 1
But yea, the hades 2 ones tipped me off a bit
Still have to try the mech suit tho, that seems fun
Xinth is somewhat akin to the fists
I mostly use the rockets because I love the rockets
It has the "immune to dmg when charging" that I really like
It's less reliable than the shield's from what I have seen
Also you can't hold it indefinitely
More directed yeah.and I'm not the biggest wand user.
The torches are somewhat fun
But the wand feels like the spear in 1 to me
Which I barely used
I like to do the first two attacks of the staff, then cancel into the special
I think the staff is at its strongest when you go for an omega focused build
Skull is such a deceptive weapon lol
It looks like a long-ranged weapon but it's actually a fisticuff weapon
I do enjoy putting some range on it, but the fact the skulls run out encourages you to special up and grab them, so you always want a strong special
It's why I enjoy putting something like blitz on the attack and then a high damaging thing on the special
I remember people hated it back when it was revealed
It and the torches
Lmao I always ended up enjoying those weapons more than the blades
That's why Medea to me feels weird
Like, I'm so used to the run and gun feeling of
Shoot dash shoot
That shooting without projectile feels..weird
I love Circe #mynuke
Sometimes you just wanna stand there and say 'go, my crow' then Raki flies over and drops a nuke on them
I should test Circe with other familiars. Toula and Frinos are probably not ideal, I know Hecuba follows you but she can't really keep up with Melinoe. Gale is the last one I haven't tested much with
I actually think the cat is the best with Circe because you can activate the cat to make it stick to enemies for a bit, while other familiars just kinda run around.
Ideal Omega cast run is Winner Circle, Geyser Spout, Prominence Flare, Meat Grinder, and one of the big damage burst casts (Poiseidon, Apollo, Ares, or Hephaestus). Supernova, Arctic Gale, and Cut Above are optional. Got all the core boons I wanted tonight
Then she fucks off after she's done lol. Raki is more fire-and-forget, which is what I prefer. He's bound to be sticking to something if it's a normal room, and he's definitely coming to peck the boss if it's a boss fight
I just run back after the cat once she was done. 
Yeah, but I could also be rapid firing my cast in the middle of a swarm
Raki facilitates that since Raki is either sticking to another enemy or returning to Mel after pecking someone
Yeah I don't like how the cat needs manual reactivation, too many enemies have Big Space Taking AoEs
Toula is probably more useful if you're relying more on the psychic leash instead of the cast
She's usually tucked in the corner of the room, so her psychic leash would have the most reliable range compared to the others who either stick to you or travel randomly
which one is the Circe aspect?
Staff
oooh, then yea probably an omega staff works very well
Momus, the third aspect, also focuses hard on the Omegas
Momus makes it so every Omega is casted again for free after a delay at the spot where you first casted them
Fun shenanigan like dropping all three Omegas on Roxy then run away
Momus is probably one of the strongest aspects in general.
Back in early access, probably. I think it's strong but like in the same tier as Charon and Eos strong
It gives you the ability to deal a lot of damage safely, but still requires some risk for effective usage
The strongest aspects like Moros or Medea give you absurd damage with minimal investment
Hidden aspects are whole different beasts
Hidden axe is quite absurd too, in my opinion
I know that torches are strong, but the only aspect of theirs I can use is the Vampire Survivors one. 
i feel like that's true but charon is also a major tier above the others lol
it's just so powerful on basically any gods, and crazy powerful with apollo/poseidon/demeter
as a circe enjoyer ive found raki is almost by far the best even for psychic leash
mainly because map objects and all that make the sedentary familiars (frinos and toula) more annoying than you'd think for psychic leash damage. raki is good enough
i can't turn away than aspect
whenever i play axe
g o f a s t
I love the axe, thanatos and hidden are some of my favorite weapons
Im like the one person who cant play Charon
INspired by someone pointing out that the mech style is pretty much like the fists, I decided to make the fists as big as I can so I can punch the entire screen
ANd good news.
regular punch is about this size
dawg
that's hilarious
"hey troubl-"
sounds of Eris being punched in the face from across the room
My tip is when you charge the omega special, you can dash and still retain your charge. Useful to keep yourself more mobile and lets you use Charon even in fisticuff range
the other weird thing that makes sense when you play it but isn't necessarily intuitive to use - charon cleave-cast bonus size/damage applies when it explodes, not to your actual cast itself
which means enemies outside of your cast but close to it will still be caught in its blast (at rank V, it's 35% bigger iirc)
Oh I see
Current patch has a bug where Supernova will apply its full effect to the explosion
it's pretty obvious if you look closely at it when it detonates, but its super useful. dropping it at your feet & letting enemies walk into it has more leeway than you'd think
it's not bugged to work period, supernova has worked like that since charon was added, but it used to not stack like it does rn
it definitely didn't used to cover the screen at least, so idk
I did not know you could fish in Dionysus' swimming pool
Ow my face.
Prometheus got you?
yup
I feel like I have fought him too much to give reasonable advices lmao
His problematic attacks in my opinion are the fire barrage, the fire tornado uppercut, and the spin kick
Sometimes he doesn't do a fire tornado or fire wave after the uppercut and the spin kick
I'm also doing rivals fights
I’m dreading Prometheus rivals
Correct take
still somehow not as bad as scylla rivals
Yeah, I'd agree with that
I don't think the Rival fight really changes anything about Prometheus's moveset. The introduction of Heracles would be a problem if he wasn't just a melee boss. Just means ultimately you need to be tighter with managing your distance
Rival Scylla changes the stage so that you get stunlocked for busting down the usual biggest threat in the fight, being Roxy, and Charybdis means there are fewer safe spots to stand with its tracking projectile and the tentacles
Personally I think Rival Prometheus is the weakest of the boss fights lmao. It's largely the same fight, and Heracles. Those two don't really interact with each other like Theseus and Asterius did
I found it by far the hardest rival to get past, though I gave up on the game before I got rivals 4
But it's just really obnoxious rather than fun, imho
Prometheus?
Yeah
I don't actually find many of the rivals fights all that interesting, they mostly ask feel more obnoxious than good twists/additions to that fights
Hmm
I feel the Underworld ones are def more interesting than the surface ones lol
Aside from Cerberus
i'm kinda concern balance wise on this-
should I be able to get something like this..this early?
Early as in, i've reached Eagle boy for the first time, have yet to clear Tartaros once
and i'm feeling kinda lost for that reason, as in, idk which way to go or what do strive for atm
I need so much ambrosia still
scratch that, it's rank 5 now
what do you mean?
it's just an aspect buff
It's not that strong in the grand scheme of things
well, being used to Hades 1 you'd have rank 4 or 5 stuff extremely late in the game, like once heat was a thing
that's why I was asking
Heat starts being a thing the first time you beat Hades right?
yea
cause in hades 1 boss resources were dropped only the first time you would beat using a new weapon/aspect
here it's all the time, doesn't matter with what
I thought Nightmare only drops at certain fear levels from a specific boss
idk what that is, the aspect requires silver and fabric
Ah, nevermind
it was more a question of "uh, this rarity, this soon?"
Well those are the base aspects, they're not that strong in the grand scheme of things
But it's nice
mh, maybe I don't like the other two for the sister blades, that's all
This one seems just solid
simple, but solid
Nice
I think you'd like the hidden aspect of the blades
Pan blades used to be quite strong in Early Access before they got nerfed
When I use them now I tend to just use the normal special. It curves to hit everything in the cast which is convenient
Poor man's Bouncing Knives
ooh that's fun tho, aye
as of now i'm primarly getting acquanted with the aspect of Medea
trying to get a top 3 of sort
Will try the fists once I get down next time tho
and I confirmed neither staff nor torches are for me
it's better then the staff for sure
will have to try the aspects for sure, but base torches are nah
It and the coat let me do layered offense bullshit where I can attack with one thing while another thing goes off on its own
coat?
The fists
ooh right
Just pop your Omega special then go to town
I really wanna get the Nyx aspect for coat
it's very stylish
and seems pretty strong
i've found in general that range and speed is prefered with a lot of bosses, aside from like, charge attacks
cause that's range as well
will have to understand the axe more for that reason
oh yea, since i'm alrady asking questions
i've been finding a hard time in choosing which keepsakes to use
Aside from the Fountain Phial, the Tooth and the Knucklebones, (and the god specific ones) It's a lot harder to choose like a rotation of good ones
I got a good 65% of em rn, barring some characters i've yet to meat for plot reasons
what are ppl's go to? or like, widely considere good
Barring the post-ending keepsakes, I tend to pick up to two gods then go with Experimental Hammer in third biome and Blackened Fleece in fourth
Used to run Ghost Onion and Luckier Tooth until I didn't need them anymore
I like going balls to the walls with damage boosts so defensive keepsakes tend to get neglected lol
the fleece is the medea one right?
Ye
the "take tot dmg and you do more dmg for the rest of the night"
Ye
does upgrading it lowers the dmg needed? Or just ups the dmg?
I don't recall, actually. Check the description of it again when you can, green numbers are the ones that get altered by ranking up the keepsake I think
It lasts 20 encounters. Enough to last through both the third and fourth biomes
wait there's a fourth??
Even if you picked every single optional encounters in Tartarus it'd still be active by the time you reach Chronos
Yeah?
There is a fourth for surface too
Hehe, give yourself time
aren't you afraid some bonuses might be detrimental? I know some cut dmg values, for multipliers
Most hammers are beneficial. The only weapons with potentially build-ruining hammers are the staff and the axe
say, when is the best time to use the lion fang keepsake?
Personally I tend to save it for last
Which are those?
ty kindly
Uhh, for the staff, the double attack and double moonshot are the ones that could be detrimental I think.
The axe has the one that replaces your attack with just the final chop. That one is pretty bad if you don't know how to deal with it
Oh yeah, the skull's Possessed Array could also be detrimental
It deals insane damage, but it eats through magic like crazy and unless you have invested in a gain boon you're not keeping up with the mana consumption
Otherwise I can't recall a potentially detrimental hammer off the top of my head
Lmao we kinda missed out on the hilarious hammers like Hoarding Slash or the flip kick one from the first game
something useful to remember bc this game has large numbers - all sources of % damage are additive with each other, not multiplicative
so that's really good, but if you've got (for example) aphrodite attack giving +120% damage, you end up with 220% damage from the front and 300% damage on backstabs - a noticeable jump, but not exactly gamebreaking
note that only "+% damage" is strictly additive, "power" means it increases the base damage value before modifiers (so it's sorta multiplicative with % increases), and things that say "weapon damage" are flat additive that aren't modified by any other effects (including crits/etc.)
this is partially why boons like perfect image (apollo's no-hit bonus damage) or sweet surrender (weak foes take more damage) are good but not exactly great if you're running a high base % attack, but they're really strong on builds using blitz/blasts/etc.
apollo giving you 25% extra damage until you're hit is good, but it's not crazy if you have apollo giving you 150% already
But this is why Aphrodite is so killy, thanks to the massive modifier and a way to boost base damage
Though Blitz wins out there
aphrodite sweet surrender is ironically not that useful on her own boons
Correct
i think overall aphrodite seems really good, but since it's only actually applying the bonus on like - fists, daggers, staff basic attack consistently, its not that much better than most of the other gods in your pool
Aphrodite lures you in with damage, but actually she's there to enable tanking. :p
blitz is the one zeus got right? can you explain why it is good? I much prefer Hestia's burn atm so I wanna know
blitz scales well, ultimately - if you're consistently applying it it'll rapidly outpace most other % sources
scorch is good for more or less the same reason - though it's much better w/ pyro technique
think about blitz like - every 120 damage, you get ~+120 damage (assuming your blitz deals around that amount). that kinda becomes a 2x damage multiplier as long as you're keeping it re-applied, or even just a flat 120 extra if you're only applying one instance
duo combos tho can be a blast. Get the hestia and zeus combo, demeter and zeus combo and hestia and demeter combo at the same time
still gotta explore duos a lot
i'm trying to hoard nectar for gifts atm
Hephaestus is so fun
It's a bit criminal that double clang is locked behind his duo with Hestia but Hestia is Bestia so it's understandable
It's generally considered that all the dagger aspects are quite weak (at least at high heat) unless it's the hidden aspect (which has a much better moveset).
So... Don't worry
I like Artemis Daggers a lot, they're quite safe, but they really crutch on finding ways to stack your damage
Considering the option remover oath just to get the last legendary boon. 
doesn't affect legendary odds in hades 2
if you have all 10 rerolls and the god keepsake its not too bad to force most legendary boons
(you'll just get empty boon options for gold instead, or forced to take a core boon swap if you haven't purged those)
First time Chronos W
Jesus I needed everything and still managed to win by a single hair
He definitely gets easier as you fight him more
Tooo me a while to best him but never lost afterwards
I somehow managed to finally defeat ||Prometheus|| and first-timed the final surface segment
I had God Mode on, but this was the first time it actually worked for what I had intended to use it for
alright, only things left to do are max bond ares and arachne (silk and spitefulness is done, so it's just a matter of doing runs), finish up 20 chaos trials, do improbable outcomes, and then great chaos below
wrapped up all 48 testaments and became night's champion so... all that's left is random nonsense, i guess
and that's a wrap!*
*except not really because I need to get one last godsent hex and to give one last ambrosia to arachne to max bond everyone and get the final prophecy also there are some chaos trials left but I'm not putting myself through that
it ain't over until the spirit mixer says Unseen 1
Finished my run to get the Dress achievement.
Hephastus really helped.
And so did Ahprodite.
And incidentally Ares.
Careful, they'll ask you to join
Probably.
I did the dress achievement before, got the one that gives you 3% per encounter you survive, and you pretty much need Hephy for it. Wound up with almost 70% bonus damage from the dress at the end.
hades 100% completed, i suppose - all collectibles bought, all ranks bought, all affinities/keepsakes at max, chaos trials complete, etc.
(random screenshot of a run i just did to show my unseen 1 rank in the bottom right)
385 nights and 170 hours on steam - some of those nights are scummed for story/affinity progressions ages ago, and a lot of em (probably 200+) were before 1.0 (and then i also did ending + epilogue twice over on that file)
finally got a grip on chronos strats, now onto Olympus
I've been meaning to ask you people, with no spoilers please, is the true ending some sort of secret or is it like in hades 1 a very clear thing
(just unlocked the dissolution of time chant, which i believe is kinda linked to it, being you know, the whole point of the plot)
very clear, "true ending" is a misnomer, there's only 1 ending
ooh, so no secret requirements or anything this time
it functions basically identically to hades 1 - clear the game enough times and story dialogues will just Happen and you get to do the dialogue cutscenes
Good to know, I had a feeling it was like that but you never know
I feared I was getting too close after barely starting with fear runs
That would be sad honestly
epilogue is mostly the same as well - though i think instead of requiring affinities with ppl it requires having the right conversations with them, but i'm not 100%. there's no difference between affinities/conversations unless you're really strapped for nectar, though, since it clearly tells you who you need to befriend
if you want the exact number, i think it requires ||13 completed runs, 5 surface 8 underworld||. you will almost certainly hit it before getting too far into the testaments of night unless you're routinely losing runs on the final boss specifically
Since I've done 2 underworld and 0 surface, I think I'm still halfway there
hell I haven't even beaten Olympus once
Ty for the exact numbers
Honestly I know the game isn't over as the plot comes to an end but yknow, still good to know I've got a fair more story to enjoy still
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you can't do this
it's not possible
I saw the 4 minute speedrun
I won't be surprised by this one
Battle beyond the Underworld on Xbox, Game Pass, and PlayStation 5 staring April 14, 2026!
Xbox: Coming Sooon!
PlayStation: Coming Soon!
Also on:
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I never really thought about how she'd put the outfit on
GUH
well thats certainly a thumbnail
love the sandals just immediatly exploding into flame
Animation by Curie Lu.
www.instagram.com/pepefei/
-# Catsuka (@catsuka.bsky.social)
"Hades II" Announce Trailer.
>> www.youtube.com/watch?v=ppEK...
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Wow, her dress is REALLY short
It’s definitely longer than the fabric in the trailer
I thought she wore shorts.