#HADES by Supergiant Games
1 messages · Page 5 of 1
Chronos is kind of a dick tbf
yeah for sure
Kind of a dick is just the basic requirement for being an Olympian though
From the conversations, one gathers that making things better for the mortals is, for Chronos, a side effect, rather then much actual intent.
The same can be said about the Olympians, though, and one gets the sense that this may be the real conflict Mel is going to end up facing.
(Noted exception in Dionysus, but he's got other problems, like being completely ineffective.)
guh 32 heat Hades is brutal
I had a run yesterday that 100% would have won if the game had decided to give me the power of gay men
I'd lost two defiances by Elysium but still got Hades to phase two



why does this game have 49 achievements but not one for getting all the skelly statues
they went out of their way to not have an even 50
so we know that in Hades 2 Zagreus, Nyx, Hypnos, Cerberus, and Hades all got captured/incapacitated by Cronos
do we know what happened to the rest of the underworld characters?
i don't remember if there was any mention of what happened to Thanatos or the Furies
presumably Achilles, Patroclus, and Skelly are all laying low out of Cronos' attention
...Are you joking, or have not played Hades 2?
wdym?
i know the main reason achilles hasn't shown up yet is that his role is filled by odysseus, and skelly's role is filled by schelemus
... Schelemus IS skelly ya nerd
huh, that's a cute theory
idk how much the game supports it
skelly is a silly little guy and schelemus was one of the greatest warriors of all humankind
clearly they couldn't possibly be the same guy
TBH I don't think we've seen the upper realms of Hades
I'd assume that most of the people there are just chilling
Minotaur/etc
If they're not interested in leaving elysium, it's probably not any different than it was under Hades
Achilles, Thanatos, and Megaera got got too
Alecto and Tisiphone's whereabouts are unknown, presumably still doing their jobs on their own
i don't actually remember, is elysium mentioned ever in H2?
do we know what, if anything, is going on there?
Now in Early Access, Hades II is the bewitching sequel to the award-winning rogue-like dungeon crawler, and just got its third Major Update! It expands core combat, Guardian encounters, and the story, with lots of new visual flair!
Music: "Rock and a Hard Place" by Darren Korb feat. Erin Yvette, Ashley Barrett, and Judy Alice Lee, from the Hade...
New upate is out I think
Oh fuck yeah, EXTREME MEASURES
||Dora's memories can now be reclaimed||
YOOO BOULDY IS BACK TO SAVE THE DAY??
Hexes buffed as well?
the healing one always felt so much better than the rest imo, especially with the right upgrades
or the one that makes you invincible while active, if you had the build to keep it active the majority of the time
Fully agree healing was the only that felt worth it
hey, do you think my Specials are doing enough damage?
gods i wish bonuses in hades were multiplicative instead of additive 😔
Oh my fucking GOD that track
I’ve been kinda avoiding info on hades 2 because I can’t run it on my current computer
But I had to dip in here to say good LORD
that trailer has me excited as anything
I'm on console so I'm still playing hades 1 till 2 comes out
Multiplicative scaling is how you plant timebombs under the waterline of your balance boat
How'd they change it? I liked that one even for noncheesy reasons
I think it leaves a trail of fire behind you and you take little to no damage from burning
Eris just kinda sucks to fight
Lol, loose 80% of your HP never you didn't have lightning fast reflexes
You want to try this sentence again?
so, the hades 2 boss upgrades are significantly more of a difficulty increase than the hades 1 ones were
i have not unlocked the area 4 ones yet, but from the little i've seen online i am quite sure i will never beat either
Autocrorect betrayed me. it should read "If you didndt hnave lighting fast reflexs"
is it just me or is the vow of rivals Eris easier than the original
though I suppose it's accurate to ||how the aspects were|| in Hades 1
the thing has been done
beating hades 2 32 heat felt quite a bit easier than hades 1 tbh
largely due to how overtuned the melinoe staff is at the moment
and also there are easier heat options in hades 2
i decided to use steam's new recording feature to save the 32 heat run for posterity, but i got hit by the extremely slow telegraphed instakill attack twice and am too ashamed to upload it bugged out and deleted the video
I didn'y expect them to change the torches that much
They're weird but feels a little more cohesive than the old torches
How have they changed?
Final fit check
The attack is changed so you fire two little shots then fire a big wave that costs mana in a sequence. The special makes a small flame that orbits you, and the omega makes two that have a wider orbit
So you have to be a little tighter with controlling your spacing because otherwise your omega special wouldn't hit much
Is hades 2 even coming to console 1 day?
Update's real fun but the age-old problem still exists
Stop making attacks incredibly dull red circles that get lost under the MOUNTAIN of spell effects
Whoever decided ||Poison|| needed to make a resurgence was incorrect actually
I was just wondering if that was still happening eventually ever
Idc if it's years from now
I still have hades to keep me occupied
The Next Update is 1.0 supposedly so it can't be tooooo far off, but they do like to polish things a while
Surely it has to run out of new dialogue eventually
But it was always a treat when some random combo of boons or whatnot brought up some new commentary
Well I still have to grow closer for the plan to unfold n such and I haven't like bought all the house contractor stuff and I haven't gotten all the statues n whatever so there's that todo
I'm still trying to figure out how to find ||Ares||(not quite a spoiler was in the last trailer, and, well, also is just a guy), don't wanna look anything up
also the new Circe aspect for the staff kind of rips
Oh yeah big fan of the circe stuff
And ares is a bit of a late thing so don't worry just keep going
this is a pretty good breakdown of the EM bosses
I finally managed to defeat ||Typhon||
I actually managed it twice
I found that the DOOM trinket is pretty strong
at the very least gets you several long seconds of relentless violence
Also managed to defeat him
Turns out using the piggybank to roll the Judgement Card off the first boss and then having every single arcana activated and ultra-ranked is rather empowering
That was like the worst and most dogshit mechanic in Hades 1, why bring it back
I think it's fine in the very specific limited context they use it
Think they are referring to the satyr poison mechanic
Yeaaah the Satyr poison and I suppose it's used sparingly enough here but did it need to be
also late to the party but OGH, Narcissus/Echo soundtracks
I hate the poison, especially because the healing fountains randomly turn off.
I've lost two dds in one fight because I had to run all over the arena trying to find the one fountain I could heal from.
Took more damage from that poison than anything else.
I feel like ||it has to be that the fountains get destroyed by Polyphemus's attacks happening too close to them|| but I never see it in practice with all of the chaos going around
yeah that's true the fountains turning off is 100% bullshit
that fight is definitely the part of the new update I've seen the most complaints about, so I think it's pretty likely to get nerfed
Yeah, I think so too.
I think it's just a dog water mechanic in the context of a action roguelike, because the punishment for "fucked up" tends to be way out of proportion.
They really, really, really need to update the visuals on enemy tornado attacks
Every single enemy that has one fucking SUCKS
this hades update
( should prob spoiler maybe )
hades boss update
a dataminer found an unused bit of code that seems to reveal the plan for the ending
I love that, because it's such an obvious troll ^^
Oh Polyphemus, why does your theme only ramp up as you are about to die v-v
The hidden aspect of the axe is fun
You can still control your movement in the attack so you can shimmy a little to stay out of enemy range
The bonk is incredible with Raki
it's crazy how it has a single hammer upgrade that's the normal two best hammer upgrades combined
I'd pay infinite money to have them get rid of ||Prometheus||' stupid memory game
the cracked spin combo?
the hammer that makes your attacks only be the big slow attack, and the one that makes the big slow attack hit twice
i haven't messed around with the spin hammers, though now that i think about it i'm sure you could do something very broken with them if you got the right build
yeah the spin hammers are the ones i use whenever I want to Just Fucking Win Instantly
because you become a horrific whirlwind of infinite death
playing a path of exile build
because you just cast your ability and then run between packs
and then they all die and you do it again
i will look at the heavy swing one though
doing 1500 damage per attack is pretty good
I just got that hammer yesterday while doing a Chaos trial
I love being able to layer my offense with multiple things
I haven't been able to get the fangs for the Staff aspect in like four runs topside
Just will not spawn
I think mining but I'm uncertain
I could/should look it up properly but just kept going 'surely this time'
Push comes to shove do a few Chaos trials then feed the treats to your familiars I guess, for better odds
Probably gotta feed Gale treats for better odds
Adamant is mining, fangs are pickup
attack visibility, i'm begging you, Hades, please
Nergal is stupid fun lmao
Enemies spawning in to a looming Melinoe
The way you can still move around at the start of the attack really adds to the weapon's flow. You're slow but you don't feel anemic
The staves are disgustingly safe
I'm not too used to it yet
What does it do?
Turns the game into Vampire Survivors
So it just auto attacks?
Also gives you some auto attacks when you run around
yeah it's auto attacks and you have two specials taht just rotate around you all the time
Did an Air Quality/Demeter Cast thing with Circe by mostly-accident and that really just evaporates stuff, golly
Still miss the old visual for Apollo Cast but i understand the change v-v
Circe is pretty busted with Raki
What's the best Axe build atm?
I like Single Strike Nergal
Either Apollo or Aphrodite on attack, then just bonk
Hestia, Hephaestus, Aphrodite, and Apollo can all buff your attack further
Hestia can improve crowd-clearing further with Flash Fry
I quite enjoy Zeus boon on Nergal Axe
because you give everyone around you Blitz with the first hit, and then landing a second hit triggers it all at once
Oh boy
Thank you for playing our recent Unseen Update! This patch makes a number of adjustments to some of the latest additions. We'll keep monitoring your feedback, though this will likely be our final patch before our v1.0 launch, whenever that will be! We're very grateful for your support throughout Early Access! Note: 📢 indicates changes inspire...
Melinoë now can greet Frinos while he is in the Training Grounds, as with the other Animal Familiars
Thankgoodness
Final patch before 1.0, should be this year then
Y'know I really appreciate the game's commitment to continuity in rivals 2 when ||Eris gets the aspect of lucifer, and immediately discovers that it sucks and gets dunked straight to hell||
Hidden aspect axe double dash-strike hammer is fucking insane actually
I dunno! They thought it was a good idea in Hades 1 too, and it was one of my least favorite things with what it did to your play patterns etc
The trick to him is to just give him a little bit of distance and immediately leap to healing off the poison
the key thing with the bosses is just, treat them like dark souls
watch them carefully and make your #1 priority dodging everything safely, and only attack when you're sure you have an opening
Yeah I wasn't super aggressive with him
Admittedly I found him a lot easier after I stopped using Frenzy :V
two levels of time are pretty free
the one that gives armored enemies perks is very very good for how much fear it gives you
Denial is arguably an upside as long as you're careful not to get forced into a bad sacrifice boon
the one that makes enemies be from the next area is also pretty free
I also think that more enemies is usually pretty free - the regular encounters aren't usually where I struggle, so.
Unless it's Olympus enemies
The sentries are annoying
And Typhon's spawns can be rather fucked up
Do u guys think Eris is gonna be smoochable in the full game
hoping
Hel skull is so fun
Special to give Hitch to the whole room, then attack with Bouncing Skull and Chain Lightning
Just crowd deletion
Battle beyond the Underworld starting September 25, 2025 on Nintendo Switch 2, Nintendo Switch, Steam, and the Epic Games Store.
Nintendo Switch 2: http://supergiant.games/hades2switch2
Nintendo Switch: http://supergiant.games/hades2switch
Steam: http://supergiant.games/hades2steam
Epic Games Store: http://supergiant.games/hades2egs
Website: ht...
So did the shit with SAG AFTRA get resolved??
Because the last I heard they were gonna lose a lot of talent over it and then idk, it feels like it got memory holed
it was one voice actor and I'm guessing it got quietly resolved
as part of the general sag-aftra negotiations
Oh ok cool lol
Correct, the voice actor for Athena was already replaced last update.
was this because they were part of the strike or because they weren't?
Because they were.
oh, that's pretty grody of sg then
Correct me if I'm wrong on this, but my understanding is that Athena's voice actor was part of SAG-AFTRA, and had to leave the game to support the strike because the rest of the production wasn't unionized.
But the reason the rest of the production isn't unionized is because several of the voice-actors are playing dual-roles in supergiant as game devs and voice actors and couldn't work around the SAG-AFTRA rules which are for dedicated voice actors.
i see
yes that's basically it
sag-aftra rules require all work you do to be in union shops
but for example darren korb is like 4 different roles at Supergiant and 2 of them could bring him into conflict with sag-aftra rules
the strike as it occurred was, uh, complicated. SAG-AFTRA was making some very heavy demands to multiple companies that would have required that Supergiant Games to recast all voice actors to union actors or otherwise be unable to do any voices in future content updates.
in order to comply with sag's initial stance supergiant would have had to unionize all their voice acting cast, including the double-role types
this isn't to say that this isn't exactly how it's supposed to work but like, supergiant is in a real weird position and can't really afford to unionize over 1 VA if the rest of the cast doesn't want to
For various reasons, a union should not force you to join it to participate in the industry, the least of which is "your union dues are now more like extortion"
One of my complaints with SAG-AFTRA is things like where they demand that all the actors or voice actors be aprt of the union for a project, which does raise its nasty head from time to time and serves to make getting into the industry just a little bit of a pain.
similarly SAG created a ton of issues for productions with cast members not in the US
because SAG is screen actors guild of AMERICA
so what do you do if your cast is half american and half british or something
the british actors don't want to join SAG
If I recall correctly, britain has its own union for that.
yeah and there's reciprocity on some items
but VAs are in a weird spot on that too
like for example, I'm not absolving mihoyo of misbehavior here, they're shady folk, but the clash for their voice actors was largely because they have an international voice cast
among other restrictions demanded is a limit on how often non-union VAs could participate in these projects, per lifetime. IIRC, anyways.
I'm sure they also didn't want to unionize period but nobody made it easier
yes
specifically union VAs can only share a project with non-union VAs like 3 times ever
oh, and there's also the question of what counts as a "project"
for something like a live service game
oh yeah Genshin impact's community nearly burned down as the details of the strike revealed itself
not helped by a not-actually-union-VA being an offensive mouthpiece for the union and insulting her fellow non-union VAs
if your VAs partially unionize in season 2 of your live service game, is that a new project or does that extend from the first?
basically there was a combination of resistance to unionization from corporates (bad) and also sag-aftra made it a godawful mess for VAs specifically (also bad)
it was not particularly helped that the demands were a buried lede, and SAG's public stance was that this was about anti-AI clauses (for obvious reasons, the company who manages the VAs for Mihoyo already has a anti-AI clause)
In short, just sort of a thankless decision to have to make.
Additional complexity: the union VAs were actually never supposed to be working on these projects.
it's just that video game VA work was essentially overlooked by SAG and participation was never punished.
I do enjoy that the reason I know about some of the complexities of union VA work is because of Hazbin Hotel, where the pilot cast got all phased out.
and on the other side SAG never really considered any of the realities of voice acting work as opposed to physical acting work
and thus tried to apply rules that make no sense
and then suddenly SAG started paying attention at some point
Athena's old voice actor, IIRC, also got in on the uh, offense. Or was it her husband?
One of your fellow voice actors turning out to be all for requiring a complete overhaul of your voice work was not a happy instance for SG. I imagine her coworkers really did not want to work with her at all after that regardless of how negotiations would have turned out. As Hades 2 is likely to continue to have content updates after 1.0 like Hades 1, a demand like that basically would have meant that either they all joined the union (which is much more complicated than you'd imagine, see above, "darren korb is like 4 different roles at Supergiant and 2 of them could bring him into conflict with sag-aftra rules") or stopped voicing the character and hire an outside VA.
But also, SAG-AFTRA is a very... Weird union from what I know.
Quite.
That is why this particular instance is not as straightforward as it seems.
Much more standard unions would not have run into this problem.
but in this particular case, I don't think anybody at supergiant games preferred the idea of a single coworker telling them to upend their entire company or hire outside voice work.
so, Athena was recast entirely in the last major update, because it was clear the old VA no longer wished to keep those bridges unburnt.
Unionizing should be a positive act. That is the point, to improve your job protections, keep your job, and keep the company from trodding on you. but SAG is weird, apparently.
Okay, on the actual Hades 2 topic: the new VA is trying really hard to sound like the old Athena. There's still some noticeable differences, but I actually didn't catch that something seemed weird until a few lines in.
So it's not as sudden of a jump if you've been playing the early access updates before.
Or, well, if you're going straight from Hades 1 into Hades 2 1.0.
From what I've gathered, SAG is one of those cases where the org becomes it's own self sustaining thing, with a bunch of the resulting issues, rather than it's original cause
In the same way charities go toxic when they stop being about the cause, and start being about the charity operation itself staying in existence
This new orchestral rendition of the original end theme from Hades commemorates the fifth anniversary of game's v1.0 launch, and features the voices of Darren Korb and Ashley Barrett accompanied by a full orchestra recorded at Abbey Road Studios, Studio 1. To all our players, thank you so much for your support all these years!
Lyrics:
Fates
We...
... honestly I'm surprised it never occurred to me that the way we'd stop Chronos permanently is to ||time travel and stop him from ever getting reborn in the first place||
wait Doom keepsake deactivates Strength?!?
why
I just picked it for the final zone without realizing that
why do they want this keepsake to be so trash
I got an achievement barrage as well
looking at my achievements
i just fucking realized
50 hours in and i've still literally never seen the third familiar
i wonder if this save is just permanently fucked out of getting any familiars past toula
Nawh it took me ages for them to show up as well, think it was just a 'choosing the wrong door at the wrong time' type of thing, or just too many up/downs.. idek
the third familiar showed up for me ages ago, and I've pet her a bunch, but I have no idea how to recruit her
so we're definitely getting a full scylla album at some point right
ok the ||prometheus+heracles duo|| feels like it has way more health than it used to
i had a really good run where i was melting everything with crazy dps, and when i got to them they just had so much health that they wore me down
Man, melee builds feel really rough. Got extreme luck with aphro close buff purple and mythic Demeter attack by first zone and still died to Hecate. Even basic ranged builds fekt easier
Only done like a dozen runs and I’ve already got to zone 4
scylla + prometheus rivals feel more punishing than they used to, but i haven't played in a few months so i might just be rusty
beat it fairly easily the next try, not sure if it was better build or skill issue
chat do i have enough uses
How far into the meta progression are you?
Pretty early, only a few hours
...were the discord moderators in the credits of hades 1?
why'd they make this image so cunty
absolutely melting final boss
aspect of melinoe staff is still very silly
just stand there pressing special and picking off everything with your railgun
Gotcha, must just be rusty then
the weapons definitely feel a lot more balanced to me than they were in hades 1
sword, shield, and knuckles all felt so gimmicky and dependent on getting a specific hammer/boon
oh, I basically only used sword and bow in 1
they were the only ones that felt good to me
sword's ability to slide while striking is something that imo every fucking weapon should've had
because it was your intro and then it made everything else feel drastically worse without the smoothness
the damage just always felt really subpar to me
i never felt that next to most weapons, i think because every weapon's damage feels subpar next to uh
chiron and hera bows
fair enough
How do I get adamantine for the final weapon?
Think you mine it from Olympus
ah, thought so, ||I've still got to figure out how to prevent the curse which I assume needs you to beat chronos. I've got to phase 2 but haven't won yet||
I thought the blades were bad but my blades attack build got me the furthest yet, super high damage but really high risk
nah you just ||bear it and to on the surface long enough to get a curse undoing recipe||
I like the Morrigan Aspect for the blades
Dude this game is so good, theres so much, its always fun, its more Hades and Hades is goated
Having a fucking BLAST
And the art and the soundtrack and the Dora's funny little paws
Blades like anything that makes the primary attack better, and anything that rewards multi-attacks (Aremtis arrows, zeus lighting, etc)
I got zeus lightning, aphro attack, and hephastus cast
I really like chaos’s design here
It's good stuff!
(ending spoilers) ||The end is kinda dog shit compared to the first game. ||
I wouldn't say it's that bad
but the premise of the game does definitely leave less room for ||a satisfying ending||
aphrodite really is the athena of this game
just so many of the best boons in the game on one god
huh, I really like aphro in 1 but haven't been hugely impressed by her in 2 so far. She's the best for dedicated melee builds and has some good oes like spiritual affirmation but many of the other health ones are very win more, and given how much trouble guardian 3 gives me
passively giving all nearby enemies -30% damage while regenerating your mana is imo the single strongest boon in the game; it gets even better if you get the bonus damage on Weak enemies; the one that heals you after every room if you're not too damaged is super convenient for survivability; the unconditional bonus damage with a bonus if you're above a health threshold is never bad; the 20% bonus max health and magic is also always really good
The Aphrodite attack buffs are also really good on some of the Arms
Like the Black Coat or the Knives
definetly the best for knives attack builds
i thought aphrodite was best for the axe
melee builds really like it yeah, axe builds and knives attk really like it since you're up close almost all the time, although axe special cast builds get less out of it
I don't have the cloak yet though
I like Apollo with axe
it's an honorary ranged weapon with how you can everything on screen with your attacks
also does anyone have any clue how to get the ||soot||?
I feel like I've done nearly everything but have no clue where to get it
Spoilers ||once you get the true ending go find hades again in tartarus||
ah, i've gone through there three times but he has stubbornly refused to show up
thank you 👍
I still feel like the top route does way too much damage
Eeey, Typhon down on my first attmept vs him
and ofc this time i never dropped a single death defiance -.-
Poor bosses were just eternally on fire
got so close to beating chronos with a atk staff burn build but chocked and took a bunch of hits I shouldn't have
okay, getting more into the game and trying to do scylla EM
this is
really tough
there are so many giant circles and projectiles
any tips on managing everything?
Focus the tentacles then the drummer is how I usually do it and then just the drumer for normal fights
yeah, problem is scylla and the waterspouts in the corner
making it hard to get to roxy
I mean casts help for either stopping her or just laying on the damage for the drummer
I thought it did at least for some of them?
it might
Also moon hexs have a few post buff that are just nutty for stationary bosses that help
do the bosses feel easier compared to early access, to anyone else?
ough, finally
this was way too stacked a run to have so much trouble
even with no mana regen
god i am ass at these fucking games
it is so messed up that they added achievements for getting the first two statues, but no achievement for getting the hard one
i guess they wanted to avoid having a single achievement be too hard since there's a "got all other achievements" one?
but it's not unreasonably hard imo
Her Gain boon is not that strong in my opinion. As a Gain boon it's pretty sub-par as you never gain enough to offset your expenditure if you're running a dedicated Omega build (not to mention channeling Omega turns off your regen so it has even less up time) . Its main purpose is Origination to me, and Weak expires very quickly so unless you're in the thick of it like 90% of the time it won't benefit you as much as other Gain boons.
-30% damage from melee attacks is an insane bonus for one boon
i've found a lot of my successful builds don't care about magic at all, and when they do, ~8 a second is generally enough
standing still to channel attacks just isn't often worth it unless you have some really nutty synergy going on
Makes sense lol. I just tend to see less value in it since I've played long enough to reliably dodge attacks
But it's a good defensive boon
Personally tend to favor Zeus, Hestia, and Poseidon myself. Subscribed to the ideal of killing enemies faster is the same as having more health
yeah, a +30% damage dealt increase would logically be about equivalent to a -30% damage taken reduction. But aside from your core attack boon and certain legendaries, the most direct increase a boon gives you is +15% damage
and because they don't stack multipliers properly, "+15% damage" is probably going to effectively be like 7%, since you'll have a ton of other multipliers to your attack already
while you don't have nearly as many defensive multipliers, so that's not a factor for Weak
+15% to the attack, on top of the bullshit that are your dash and cast
And then Scorch, Hitch, and Blitz let you deal extra damage on top, so a lot of extra damage
i'm not sure i understand what you're talking about?
scorch and blitz come as alternatives to other sources of damage; you can have an attack do +100% damage or ~20 scorch damage, it's not like they're in addition to other stuff
i meant the most bonus a boon passively universally gives you for basically everything is around 15%, either from apollo or aphrodite's one
while glamour gain gives you a 30% bonus to survivability against a big majority of attacks without really having any downside besides subpar mana, if you have a build that cares about it
Scorch and Blitz lets your other core attack deal damage without you actively using it
Like I can't use my attack and special at the same time, but if I have Scorch, Blitz, Hitch, or even Wound with its support boons on the one I use less, I am effectively dealing damage with that attack even if I am not using it
Since it lets me apply a status effect that lingers as I use my other attack, while my other attack can stack another status on top or just go with raw damage from Apollo or Aphrodite
Okay lmao I got distracted from talking about Weak
yippee, run 100 and i still don't have raki
i think maybe supergiant should stop making extremely rare rng rooms have extremely important events
dingus statues complete
I had the aphro boon on a staff attk build with the double attk but cost mana effect and aphro boon couldn’t keep up at all
Just be REALLY fat
with the strength card
and it doesnt actually matter what happens
It annoys me a little in that undertanding how good strength is requries doing a bunch of math
but functionallyy at it's base, it means every point of hp and healing you get is worth 1.4 hp
The damage increase i'm less certain of, because i have no idea how hades 2 stacks it's multipliers together
The problem with her Gain is that it boosts your default regeneration, unlike most Gain boons which give you an alternate method, but that regeneration gets turned off whenever you're channeling.
random thought: hades 2 doesn't have any original characters, like hades 1 did with skelly and dusa
The staff double attack works best with Hestia's Gain, I think. Even at common it can easily keep up with just one pom, and it can regen through your channeling
Well, unless you count the familiars
shoutouts to 500/480 with Strength, 50% weak, hera restore, and brave face
genuinely just indestructible
very silly facetank ||typhon|| forever build
oh yeah, and also poseidon heal hex
they really made hexes better
i love when homer just fucking loses it
like "bro what the fuck do you expect me to narrate about this tomfoolery?"
ok so the ||hades|| keepsake in hades 2 is absolutely the best one in the series
the fact that its effect lasts the entire run just from equipping it zone 1 is crazy
wat it do
it ||prevents you from using any rerolls, but makes you start with a random one of the boons hades gives you, and makes every boon you get automatically start with +3 levels (at max keepsake rank)||
that seems insane woah
||Dusa and Dora are pretty much at the same level of OC, Dora is just more explicit about the inspiration||
is dusa not supposed to be just "medusa but basically an OC"
No rerolls is pretty harsh, on the otehr hand...
(I love me some rereolls and i think they grant you a ton of power)
Though getting to unequp those two very expensive grasp things is pretty great
Also, ugh, i'm hitting the same issue i did with hades 1 on this game: It's so fucking Grindy. Plot moving foward bieng locked behind 20 minute runs getsd pretty tiring, at least for me
(And the game is hard on my wrists. not as bad as hades 1 was, but it's still a factor)
dusa doesn't really have anything in common with medusa at all aside from the name and snakes.
dora is very explicitly a figure from greek mythology who is given more personality and has her story extended, like just about every single character in the series.
also didn't medusa fuck? i could swear i remember reading that medusa fucked
Medusa fucked or was raped by Poseidon. Dusa herself is ace
god
kudos for supergiant to making their games so based, because "woman was raped and therefore she is now a repugnant irredeemable monster" is just the worst plot point of all time and makes me never want to engage with greek mythology
okay, i don't think i like ||anubis|| staff, because it's kind of ass at the very beginning and then it's one trillion procs go as you get to spend all of your time dodging without ever really having to dedicate time to offense
or
it feels good to use, but i don't think it is especially healthy
too many on-hits
(why are you on 21 heat with minimum timer though)
minimum timer?
minimum level of the timer condition
oh, i wasn't
that was 7 minutes, not 9
it was just my first run with the aspect
so i was testing it
to see if i liked it
and 5 min/floor is uncomfy
even at low heat
if only just because of erebus
huh i really need to get some sleep. i guess my brain just saw "oh that's a lot of time left, it must be the most lenient timer."
lmao
in fairness, 7/floor is pretty lenient
i don't think i've literally ever run out of time
except with t3 timer
also, do you have any idea when you unlock EM4?
i assumed it would be after selene says "ah shit EM4 is gonna be impossible"
after you beat both EM3
but it never popped
i did a few months ago, i don't remember there being extra conditions
i did that and then got the "waow u did it" dialogue from selene
wack
maybe i need to prog story more?
i haven't finished yet
isn't there a cauldron recipe you need to do to unlock level 4
yeah my only guess would be that they've since added a requirement of beating the story
alas
Doing a fresh run of Hades 2 reminded me how much health the enemies had compared to the staff's attacks
Sigh, all the way to chronos and fucked up his one hit kill mechanic
no death defiances because strength
That’s his opener right?
I got Hades 2 yesterday and it is very very good
I am currently working on boss 2
I've got two failed attempts on her
Hey at least the music is good
Second route final boss spoilers ||Typhon not having a health bar is doing me so dirty.||
I had to lose to Hecate twice so I'm hoping third time's the charm
i know it's not the fastest possible final boss kill, but it felt pretty damn close
and with more than a thousand healing stockpiled :)
He does it throughout the fight and it was on the other side of the room + I took just a little too long
I've gotten close but haven't beat chronos yet
had a staff burn build that got close but choked. He pulled the move that darkens the room outside the center and I blue screen trying to figur eout what that would do and missed him doing a charge, not to mention getting hit way too many times phase 2 despite a nearly flawless phase 1. Got him down so close too
Whenever he darkens the room you just need to avoid the edge of the delineation
so like
what i do now
do i just keep doing runs hoping the game gives me some check for progression
oh i guess there's chaos trials
Well, color me impressed
Also, I dunno if we're discussing romance options but:
||1. Icarus
2. Eris
3. Moros
4. Nem||
Vaguely on the ending: ||…Seeing so many places not like the ending makes me feel weird for actually liking the ending||
it just feels contrived imo
||Not like I'm begging for someone to share my opinion, just feels weird for me to think the ending makes a lot of sense and was fairly foreshadowed, and then it turns out I'm insane||
Ending spoilers: ||The criticism Ive seen of people being like “Mel didnt do anything” feels crazy to me. She beet Chronos and Typhon like… 20 times what do you mean she didnt do anything???||
||Man that one is like… I feel like the point of the ending is to feel weird and like a vengeance has been denied. I haven't reached the epilogue yet but no NPC seems to be happy or all that trusting of the matter so far||
||the criticism is that mel didn't do anything to conclude the story||
||in Hades 1, Hades has a clear established personality as an antagonist. You can clearly see his development as you slowly get through to him that he should open up a little and put in the work to re-form the family. The reasoning for why you should keep doing runs to test security and prevent the Olympians from getting suspicious is also reasonable enough. in Hades 2, through vague unexplained Time Shenanigans, Chronos essentially gets replaced with a completely separate personality so all of his existing characterization is just gone. The explanation that you need to keep doing runs to prevent the possibilities of him having existed feels pretty bizarre, but they obviously did need some justification for letting you keep playing.||
||she set everything up, but the agency of "her decision to finish things" was removed||
||But yeah, you have to permanently kill the father of all monsters first. Hell of a 'didn't do anything'||
|| I just dont see why that would be that big of a deal. She gives the agency to Zag, Zag uses his agency to do something she wouldnt.||
||Eh, that's fair, but I'm getting the sense here that the ending… Isn't. I'm getting the sense that the epilogue is far more important to the plot this time around.||
||i haven't finished everything yet, so i wouldn't know||
i never saw agency as an issue with it, the character writing just feels really shallow, especially compared to the first game
||Also the game is filled with denial of or leaving behind vengeance from many of the characters. It appears to be a theme.||
||I haven't either! But it's a lot less stable-feeling of a situation than the hades 1 epilogue setup||
||Like I just think the first game didnt have the greatest ending either. I just thought the character writing was the strongest part. And thats still true in this game||
||Though I guess I might just be a sucker for troubled redemptions and characters experiencing another life, so, maybe I'm just too biased to find it bad writing.||
||yeah "security specialist" was… uh. Well, very contrived way to keep hades 1 going.||
||the fact that Nemesis starts off horrible and mean to you is a clue that maybe retribution is not in the cards||
||Dora straight up goes "nah, I'm not going to go after the gods for shit from ages ago, I'm not that kind of person".
Zag has his doubts about killing Chronos from the start of the plan.||
||And so far none of the gods are, again, the least bit happy with this arrangement.||
||but I also got a weird piece of dialogue from Prometheus earlier on my first post-game run up…||
also, most importantly… ||Chronos is kind of right!!! The gods ARE being assholes to mortals!||
||something about "chronos is no longer himself… or rather, is."
Which is very "please say more Prometheus, what the fuck do you mean"||
||oh yeah. Mel consistently has a very shallow worldview of her enemies and allies.
The number of times where she verbally stomps all over someone's regret of vengeance simply because they're her ally… or ignores the statements of her enemies for being pure lies.||
||the golden age thing wasn't made up by Supergiant games. That's actually part of Greek myth.||
even more importantly...||that is never addressed. Throughout early access I was sure the story would go on to have Melinoe and Hecate learn to make peace with Chronos, so they would get the olympians to be better to mortals and he would release everyone he kidnapped. But instead Chronos' personality trait gets swapped from "arrogant" to "kind" and it doesn't seem like the mortal situation changes at all.||
with ending 1 at least
still praying to the rng gods to let me advance more of ||the required bonds||
||Mel is consistently someone who is wrong about the situation she and others are in, being blinded by vengeance. I don't think that's weak writing, I think that's intentional. She praises the Olympians even as she hears of what they have done. You're not supposed to assume she's correct.||
||I was actually kind of waiting for "when the other shoe drops" on the ugly truth of the matter in early access, yeah. Maybe it's still out there in the epilogue.||
yeah but like, that never happens
or
sorry, i finished a thought i didn't start
Are you stating spoilers or
||she never changes, as far as i've seen||
If there's one trope that ruins entire plot lines, more than forced redemption arcs or bad plot twists, it's the debate and switch. You take an amazing moral gray area with a compelling villain and destroy it.
Kofi: https://ko-fi.com/thehayze
0:00 Intro and Amon
1:10 What is the Debate and Switch?
4:44 What a Debate and Switch is NOT
7:14 The...
this is not that tho ||this is Zag going back in time to stop him from ever becoming a villain||
||her assumptions are never corrected||
||that is pretty fair, even when her allies try to let her perspective down gently, she just kind of ignores it.||
||but again, haven't finished the epilogue, so||
but it's still the fundamental Amon situation of ||"here is a bad guy with an interesting moral dilemma where the heroes might actually be in the wrong. But they manage to stop his plan, so don't worry, they never have to reflect on any issues with society."||
||girl is so blind you'd think helping icarus took her eyes instead||
||honestly my two hopes for the epilogue is 1. Mel gets an opportunity to experience the possibility-dream herself, 2. The other shoe drops and she finally gets some deeper perspective||
||but I otherwise like the ending setup, I don't see much wrong with it so far.||
||it is my understanding that the epilogue directly addresses this but I havent seen it yet||
||The achievement for the epilogue is called "Golden Age" so I'm hoping for at least the second thing||
||but only Time will tell||
i wouldn't say so. It is a big thing in greek myth that the underworld is absolutely impossible to escape from without hades permission, so when someone does escape from it 20 times, he would want to address it.
also there is a very real interpretation that "security specialist" isn't actually benefitting anything, but Hades realizes that Zagreus was miserable doing office work, so he can accept his domain getting ransacked if it provides an outlet for his son to be happy.
it definitely makes more sense to me than ||generally indicating the concept of Time Shenanigans that are somehow stopped by repeating the problem infinitely||
||but also yeah the Prometheus line I got was utterly fascinating. I do hope this comes up again.
Presumably, there is the fact of the matter that Chronos's entire beef with his children was sparked by Prophecy. And I have yet to rescue the Three Fates…||
i've looked up how to progress the true ending quest, and it doesn't seem like there's much consensus on what exactly the triggers are
||my judgement of the situation is that going back in time, although it created only a possibility-dream, has caused some fucked up things in the time bullshit nonsense that gotta be sorted out.||
Theyre both equally game-y to me tbh. “Heres a narrative reason you can keep playing our game.” If anything Hades 2 has a stronger narrative reason than Hades 1, in which the narrative reason is effectively: “I know you like doing this, so Ill let you keep doing this.”
||mel's constant disregard of prometheus, herakles, hecate herself saying don't blindly trust me, and a pile of other characters is just...frustrating||
odysseus apparently has ||three more knuckle bone interactions after the cyclops, which is going to be obnoxious||
||but I haven't heard the game explain more fully yet.||
Oh it is
Very frustrating
||Comeuppance of hubris better be in stock here||
Also cant wait for a Hades 3 where you play as Hades himself fighting to get his family back from gods of other pantheons.
nah i'm pretty confident supergiant has the restraint to stop at 2
Supergiant staring at a massive pile of money labelled Hades 3: “yeah… weve got restraint…”
i'm pretty sad about a lot of the characterization in this game
mostly just mel's interactions again
and because she's the focal character, you see a lot more of em
i did like a lot of the other characters interacting with each other, though
||also among the funnier things from the ending is that a few runs before while gathering z-dust for the ritual, I got a line from Mel telling a bold-faced lie about "I'm actually from the future, here to change your fate by making you change your ways".
Very on the nose, Supergiant.||
I thought Nem couldve been a little less agressively rude and Moros to have been a little more strongly characterized as a weirdo but thats nitpicks
Eris and Icarus are perfect
eris was perfectly characterized, which made me dislike her
correct character decision
Tbh I don't see much issue with the actual characterization of the side characters, ||just feel like they don't have much change back on Mel||
least favorite archetype because they remind me of a couple people i wish i'd never had to know
smug, untouchable, and an asshole
Eris softens up in a very fun way though
there's definitely interesting stuff going on with eris's backstory, but i have zero interesting in engaging with her
Where her own ||smugness gets to her||
yeah, mel's just so static
she changes a bit, but
not nearly enough
and not by nearly enough people
hopefully the epilogue stuff uh
changes my opinion
||Dora goes through an entire experience of relearning her past, works through it, and accepts it, to the point where Prometheus commends her for having a stronger soul than him to not let it destroy her friendship with Mel.
Even up until just about the last hot springs scene, Mel is like "how could the gods do such a terrible thing, this is completely unexpected??? anyways do you want to seek vengeance. I like vengeance, I'd recommend it to anyone."||
Yeah, I gotta agree with most of this. I certainly found the ending to be less impactful than the one in H1.
Triumphantly ||returning the Queen of the Underworld, finally going in throught the front door, while In The Blood is going?|| Much better than this ending.
Particularly because I think ||Apollo's singing is pretty bad|| - I thought that was part of the setup for showing that the gods are really not all that amazing.
||Mel, please, learn to broaden your worldview. I know you were raised for vengeance and all but||
I'm going to fight you on that last point, pistols at dawn, 10 paces, and no backup
And so far, that's really the big plot thread that seems dropped for me:
The gods suck. There's lots of evidence, plenty of stories, the enemies do have a point about that. And then, in the ending, the narrator says ||that going forward, the gods were kinder to mortals||. Why? What? Where's that coming from?
But also opinion I guess
||from that I noticed it is followed by " but not yet "||
The song is saved by the other performers, but imo it doesn't hold a candle to In the Blood.
Oh, I missed that!
||thus that has not actually happened yet in the story, and presumably it's part of the epilogue ending, but homer is waxing poetic a touch early||
which is a weird choice, no?
I guess it is. ||But it's a weird ending.||
oh, and also: ||Hypnos.|| Like... it's foreshadowed that that's a red herring and not actually relevant, but it's just a joke. Nothing more. Mel even lampshades it in her reaction!
A funny one, true, but... really disappointing, after that much build-up and three different incantations and all.
ah, heck, I haven't finished that, shouldn't have checked that
Yeah, I suppose. Most of it I thought was fine. I think there was plenty of setup, and I don't have a problem with ||Zag's actions and the time travel shenanigans|| - I'm used to that kind of story!
It's a bit abrupt, still, but not too much. The excuse to keep it going seems mostly fine... ||Except for Ephyra and Thessaly. Those need to be time variants too, otherwise we're just keeping the mortals in an eternal war! How's that okay?!||
Sorry! 😬
||Yeah I'm surprised the time portals don't show up earlier. in the run.||
Overall I like the ending and hope that the details foreshadowed thus far go somewhere in the epilogue. Hopefully it will be worth the while.
Agreed.
||wait are you fucking me? is hypnos's whole thing really a joke even at the end??||
If you want details: ||Nope. You go even deeper into his dream and learn that to wake him up... you need to say "Wake up". Which you promptly do, he wakes up, has an adorable illustration, is a bit confused as to how you've grown and where he is, and rushes off to the House of Hades because he's late for his job! Melinoë even reacts with "wait, that's it?"||
It's very funny to me people think Eternity and Aspect of Artemis are weak/awkard
I dont think they realize just how insanley strong Crit dagger gets
and how good having "I am imrpevious nigh on command" is
Just fuckin crit things for 4.7k (this is not a joke, poor Typhon)
I think the only really “weak” rewards are stuff like Heaven Strike on an attack that hits a bunch.
Heaven strike is blitz right? That's actually kinda cracked with daggers
because you just constnatly trigger and reapply it
though for my money, the way to go to snap aretmis daggers in half is Hestia -> Demeter.
Like on the wands or the dagger. Just a big dps nerf compared to the straight +70% upgrade
Yeah but Blitz doesnt stack. So a lot of your attacks just arent getting upgraded in any way
Eh, i dunno, you can trigger things real fast
there's ways to make it shine
Perosnalyl though i'm just all in on Hestia Daggers
becvause you stack scorch so fast
Blitz is the only debuff I kind of groan when I get on my main attack. Its fantastic on a secondary you use only occassionaly/set and forget (like torches special) but youre losing on on a lot of damage if its on your main
I now want to do a blitz focused run just to prove youi wrong XD
Yeah, my experience is more like Penguin's - Blitz is great
I'm not a huge fan of wounds and cling-clang on a quick attack
both of those have too long cooldowns for that imo
at least ares provides actual % damage
Wounds just doesnt provide enough %damage imho. You really want ares for his support stuff - mana gain, knives in casts, etc
though the big booms on axe wounds is nice
So, i did actually start doing a blitz run, it's not spite i swear.
By itself, yeah, Blitz dagger attack is wweak.
...but Blitz is basically exponteioal - the faster and better you get at applying damage, the stronger and faster it gets.
So you start stacking in say, Zeus's chain lighting. His Air Quality. Maybe pick up a hestia duo boon
and your damage goes crazy, because you constnatly apply and then almost instnatly trigger blitz, then reapply it
which also keeps orignaiton up constnatly if you have ah alfway decent build
and i'm doing this on 12 vow, so you know, not exaclty pulling my punches
Higher than Ive ever gone
i had a really good run with blitz main and heat ring. Got the hestia zeus duo that made blitz deal heat
wait, people don't play on like 15-20 average?
No
wack
Rude
???
I typically play on the bare minimum I need to get new stuff
You called me wack, why are you confused? Thats kinda rude! Im not offended but thats not nice!
It was rude, even if unintnetional.
I've only slowly been increasing fear because past a certain point, i just don't enjoy pumping the diffuclty in the game, and pumping hte diffuclty directly fights with completing the story beats
Well, that worked nicely
i did not
Insane respect
Hahaha, thank you.
It was if nothing esle, educational for me
I'd say the thing with Blitz is it's a rich-get-richer
the better your dps, the better the dps it gives
Uuuuugh I hate fighting ||Prometheus||
Fuck it, turning on God mod purely for the surface
||Prometheus|| is prolly the hardest boss in the game.
It definitely is, but the difficulty spikes hard at ||prometheus.||
Yeah
The surface feels really overtuned on damage. Especially in Olympus
Prometheus is really dumb in particular
imho
It's less the bosses for me, than it is the mobs in general. I hate trying to go not strength runs up top because of how much the damage boost and damage resistance feels mandatory
Weapons, yeah
Usually I do Artemis Daggers, because they are very safe and punch hard if you abuse the parries
The crit boost is global, so you can do shit like get freezer burn, and then trigger it with the crit boost up to hit a boss for 4.7k easy
I'm also fucking around with Aspect of Nergal because smashing things is therapeutic
Makes sense!
Staff can do some really good work too. I've never been able to make the black coat feel great for me
Skulls can do some broken shit, but I find the play pattern for said broken shit really boring
Black Coat with the Selene Aspect spamming the Omega Special with on-hit effects goes hard
Zeus, Poseidon specials both pop off
reasonably proud of this
honestly i probably could've turned up Vow of Rivals even more, considering how one-sided the final fight ended up being
It just doesn't gel with me, but i need to mess around with it more
Goddamn, very nice
i wonder if max heat will be possible in this game
i know someone did it before they added vow of rivals
oh, goddamn
https://www.youtube.com/watch?v=If1kZeQ-C2o
SHOW FOOLISH SOME LOVE BY LIKING AND COMMENTING THEIR VIDEO OF THE RUN! https://www.youtube.com/watch?v=LCimToTp0es
Hades 2 playlist! https://www.youtube.com/playlist?list=PLmj6-vxquxwTXG6SQBKHe0ixC-aQv4NTT
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not as absolutely insane as it was for hades 1 (i'm not sure if anything in gaming ever will be), but still super impressive
wait what
you can dash i-frame the damage from timer running out???
nergal axe is so fucking hilarious
Apperntly!
especially with all the attack speed buffs
just bonk away and outheal everything
I need to rember what gives attack speed buffs other htan itself
but jusst going Apollo/Hestia/Aphro gives you so much sustain and hilarity
(lots of passive dodge, apollo axe is always good, daze as anotehr layer o defence)
hermes boon, Hermes trinket, a certain hammer, probably something else I'm forgetting
Right, iknew there were other atk speed sources out there
Credits rolled
Credits also rolled
https://youtu.be/D34dQFnmBj8 This is a fascinating video!
Subscribe to my channel! https://www.youtube.com/@Boat3d?sub_confirmation=1
0:00 - Intro
1:10 - Aspect of Melinoë (Witch's Staff)
2:10 - Aspect of Circe
3:15 - Aspect of Nomus
4:17 - Aspect of Anubis
5:55 - Aspect of Melinoë (Sister Blades)
7:17 - Aspect of Artemis
8:53 - Aspect of Pan
10:28 - Aspect of Morrigan
12:27 - Aspect of Melinoë (Um...
This is from the perspective of a guy who beat the 1.0 game with max heat
so he's really looking at survaiblity, damage output, and saftey for a weapon
(which is why he rates some of the sister blades so poorly - his arguments do make sense there)
https://www.youtube.com/watch?v=9NshCC7K91w
This is his max fear video. which like, spoilers lol
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Defitnely better than the average tier video though, because you can see why he's rating things, and he talks through, and he actually talks up each weapon, even the stuff he doesnt like
another high fear run down; i feel like 46 is probably approaching the upper limit of what i'm capable of
the funniest part of the run: ||I had just maxed my Nemesis bond, and had sex with her during the run, so she gave me 20 armor, which ended up saving me against Hecate. idk if she gives 20 armor every run from now on or if it was just a one-time thing, but it would be very funny if it was a one-time thing.||
Man surface is brutal
I was like a hit away from winning and straight up though I'd beaten chronos then realized I had lost agh
Reached the end boss for the first time but died on his second phase
Beat ||Typhon|| for the first time today. Turns out becoming a Strength tank at the non-existant fear level works really well.
the black coat is fun, haven't figured out its omega moves yet though
also, are omega moves affected by buffs to the respective move? like attack and omega attack?
Yes they are!
Yes they are, if it's a boon
If it's a hammer, it varies, and stuff that says attack is sometimes attack only (usually stuff to do with destroying armor)
I feel like they're too much visual noise in some fights. Chronos in particular can be really difficult to read with all your attacks and him being some colo from a debuff (especially burn or freeze)
Yeah, visual noise is very bad in this game, and i think topside is still overtuned interms of damage output
So much wonderful voice-acting talent in this game... I had to have a go at boarding how an animated sequence might look! This is for a Uni project/Portfolio work :)
---Minor Spoilers for some later-game Theseus and Asterius dialogue---
Full Audio clip and character designs belong to Supergiant Games.
Business Email - bethanjonesart@gmail.com...
i think Hades 1 but with all the mechanics of Hades 2 would be literally the perfect video game
My favorite part of this was when their relationship gets repaired and they sanctify it by immediately coming up with a cool new combo supermove to hit Zag with.
Theseus' VA was truly perfect
I do not like unrivaled Prometheus. Goddamn waste of a fun fight
(that is, base Prometheus is very fun, and unrivaled is just stupid and frustrating)
congrats
Really liking this game so far
Have suspicions about where the story is going
I should probably focus on fighting Prometheus now I guess
Get a clear off of him.
Ugh two man I suck at games
Oh, fuck off hades 2. I killed Unrivavled Promethus and Hercaluse, but it let herc do one last swing of damage and killed me
Two attempts total? Or for this session. Both are cool.
I got Chronos the second time I fought him.
It was something like three for Hecate, four or five for the sirens, two for the beast, and two for Chronos
Sick, I've never lost to hecate since I started yesterday but the game keeps giving me the. Eris, don't win too fast special
I think I got Eris on the second try, but it helped a lot that almost all of her moves are Adamant Rail moves from Hades 1 so I recognized how she's playing :D
I got eris and polyphemos on first, but I've had scuffed fights with both since
sirens feel like the underground boss I'm least consistent with, I've done perfect beasts but his huge damage means slightly off runs can have big repurcusions to your hp
fun fact - assuming it hasn't changed from early access, if you exit a biome under 50% hp, you won't get the eris special
so if you intentionally take hits in the guardian encounters, you can save yourself from that
Wait theres stuff to cause Erie to spawn? I thought it was just the first time you reach each new area
for others - holliday isn't talking about the Eris fight, they're talking about the "eris shows up and hits you with "woe, what if you took 100% increased damage"" effect
it only shows up on the first couple runs on a save file and only if you're doing too well, as an attempt to prevent you from clearing the main storyline before you've actually met any of the cast. it's been ages since i played a fresh file, but I think it's something like the first 15 runs? where eris shows up at the end of each biome if you're above 50%+ HP, and gives you a debuff that says "+5% damage taken per room cleared"
it's something like runs 1-5 she'll show up from the oceanus entrance on, 6-10 she'll show up in the asphodel entrance, and 11-15 she'll show up in the tartarus entrance. i don't know if she does the same for the surface, i'm not 100% sure on the surface unlock requirements and if it's even possible to unlock that within the first 15 runs
https://www.youtube.com/watch?v=PyKK659pdKI encounter looks like this
Oh huh I got almost all of those
Still can’t beat bloodybchronos though
First time about to fight chronos just pulled the hades legendary in the room b4
A full family mollywhopping
Two second recharge on the Nergal axe.
Getting high off the beatdown, that's some real hammer blow
I should play around with Hephaestus as primary offense more
Seems really good with no investment on stuff you use occasionally, and absolutely amazing with heavy investment on stuff with heavy investment
With very little in between
Pretty much
I also got the hammer that turned it into the first big swing over and over but hit twice
which meant it pretty much always landed with an explosion due to the slow swing
just BOOM BOOM BOOM BOOM over and over
If you get heph's legendary Nergal axe only needs 4 hits to activate berserk
This is pretty silly
for how balanced the weapon aspects are compared to the first game, it's kind of weird how unbalanced the hexes are imo
there's one that lets you heal over 1,000 HP in one fight, or one that gives you functionally infinite armor if you can spend 15 mana a second...or one that makes you jump up and do 200 damage. or one that makes a single enemy do a little damage for a few seconds.
I've never found balancing to be a strength of Hades in general ngl
yeah, but for the most part I'd say it's better in 2 than 1
I don’t think balance has ever been a particularly high priority
There’s clearly been things here and there they adjusted for that reason, and sometimes those things were mistakes
But in general I think there’s more interest in compelling play than balance
having more than one or two of the many options be viable is important to make the gameplay compelling
imo this only really applies to the basic versions of each hex
the upgraded versions of the hexes are all about as good as each other, the exception being night bloom lmao
there's absolutely some weaker ones, but especially with godsents they get a lot more even
the only hex i think i personally dislike is lunar ray - since it requires you to channel the whole thing unless you roll the right purple upgrade
the rest are instants or have full iframes
my actual main complaint w hexes would be how not viable they are at higher fear, though thats more of a complaint about magic spam builds in general
which one is night bloom?
raise slain enemy
its not horrible, and it can actually be pretty neat w the fear for shadow servants on (you get better guys to kill in mini boss encounters). i don't think it does too much tho lol
i got last hit on unrivaled chronos with it once
but i think that was the only hit it got
imo, being functionally invincible is better than increasing your damage output by like 4%
dunno. 9 moon waters will not save you if you don't know the unrivaled chronos fight
and im not sure its any better than getting hestia's cruise missiel
moon water is also significantly less valuable when you have vow of scars
also true. i think moon water specifically is very good for beginners, because it doesn't add any new complications to your build - it's just more hp
but it's mediocre for the same reason using DDs vs. strength isn't really worth it - you're getting a lot of extra hp at the cost of spending a considerably longer amount of time fighting
because unless you're REALLY maxing your hp, you're not face tanking bosses well anyway
well, DDs also get a lot better at high fear
both for scars reasons and for punishment reasons
since now like
high fear runs almost always run strength into moros for safety iirc
DD is gotten from athena if need be
well actually i guess like 62 fear runs probably use DD, but i think at like 32-40 or so you still use strength
i just threw with a pretty great build on my 3rd chronos attempt 😭
Cerberus hits like a truck yeah
I’ve done him hit less but not with consistency and a bad fight hurts hard
i actually was doing hella damage and had everything lined up to win just got hit by every scythe twohit for some reason just totally blew it
Wolf Howl gives you some i-frame, basically an extra dodge, while the revive enemy hex is disgusting with some investment
The resurrect an enemy one can actually do crazy damage
The one I find bad is the dark side hex, as it's damage is abysmal which makes it's invincibility a wash
It's probably stronger with the boon that lets it drop Omega cast for free
yeah, i think its one that's not useful for bosskilling but isn't bad for room clear. you can press the button when you get 3 armored frenzy 2 autowatchers and just try to not explode instantly
its not great, but its around as useful as wolf howl there
hmm i'll have to give it more of a shot sometime
presumably with the +500 on first hit & just resummoning it a lot?
No, you just want decent enemy to res.
Eg, Spear satyr in chronos, punch man in fields/cerebus, ressing jetty or Roxy is always funny
ah, fair. spear satyrs do put up crazy numbers
Also very good for Typhon
It feels like baseline it should be using your special and attack boons, but those are upgrades, possibly purple upgrades too?
Lots of weird choices.
Tbh, I suspect the balance of the game leans to much towards the hardcore players in some respects. It's not as bad as say, Deadcells, but I can't look at stuff like the unrivaled bosses in this and go oh, yeah, these are good designs.
And if you res the hourglass in Chronos phase 2 they can heal you
(I also find it very noticable how much the best players rag on eternity, which almost certainly means they've got the reflexes to not need it (
ah, i think all of the unrivaled bosses are great fights - the most annoying one to me is polyphemous but he's early + easy enough i'ts not a big deal
Or just shit like a skull enemy spawning underneath you and attacking before it's even finished it's summoning animations
I didn't know that's a thing
it's not
It absolutely is, I've seen it happen several times
I think the worst unrivaled fight is Scylla, just too much shit on the screen
with frenzy 2 you are forced to react and avoid to the actual circles themselves
but you always have enough time to dash out before a skull spawns if you're on top of it otherwise
Well between Scylla and Cerberus
i think rivals fights, esp unrivaled chronos/typhon, and especially with frenzy 2 are like - they're there if you want to fight them, but the average player should not be expecting to do those consistently
They're too noisy to me, the unrivaled. Game already has severe visual readability problems between boons stacking visual effects and the amount of crap on screen, and then the unrivaled fights dial this up ridiculously
rivals chrono p3 is just objectively not playable unless you're willing to play the "how's your reaction time"
and if you don't like that, that's fine, you can turn on the other 3 rivals fights or just none of em lol
Mm, I would be more sympathetic to this argument if post game story didn't require beating unrivaled Prometheus.
Depends on the fight for me, I find Hecate, Polyphemus, and Prometheus not that noisy
it doesn't? you just need to see him
Not that noisy
visual noise I pressume?
Yeah
You have to beat herc to progress his storyline
Yeah, visual noise
no, you just need to see him
yeah I think h2 has an issue there
especially chronos himself with how his thin body makes reading whichattack he's using annoying at times
I know for sure that's the case, i didn't realize how I was supposed to trigger it so I googled -> did a rivals run -> suicided to prometheus to go back and instantly get that
Doesn't it say you have to defeat him to progress? Pretty sure that's what the locked heart said in game
Huh, okay, I rescind that complaint then
it says some shit like "he wants to see you prevail on a fearful night", so I did a bunch of super high fear runs w/o rivals, and had to google what the actual condition was when those wins didn't unlock it
atp i've maxed out everybody but athena & echo - athena because they added like 10 new dialogue lines in 1.0 and she's rare enough in olympus that it took me ages to get through them all
She spawns regularly for me, but I run strength
i had finished the post-game epilogue and i was getting "now that you've got the macguffin, you can beat typhon, i know it" lines :(
It's actually pretty obvious when she's going to spawn you get waves with way too many enemies in the room
i do too, but she's very rare still - it's like a 1/4 ish chance per biome for any given NPC encounter
(this is without using her keepsake to force it)
Huh. I would have estimated 50% for get
Her*
nope, not even close - it's also scaled bc she, like a lot of the NPC spawns, can only happen on non-menu rooms
I'm still annoyed at the unrivaled fights and don't like how they're designed, but that fits more into my issues with how Hades handles difficulty, and that's not a unique to hades complaint - I do not like pick your own difficulty designs, and consider them to be fairly flawed (offloads decision making to the player, distorts feedback gained from the player base, creates an immense possibility space. There's also treadmill issues with meta progression, but that's a different argument... And one I've mostly lost. Lots of people like treadmill designs, it's frustrating
Non menu?
so poms, boons, hammers, stars, etc. can't trigger it
she'll only spawn for metaprogression reward / hp / mana rooms basically
i believe artemis has the same requirements, and so might icarus? i'm not 100% sure. i don't think heracles has that requirement
Huh. That.. does not seem right
if you force athena she'll spawn wherever, ofc
I'm fairly certain I've gotten Artemis in boon rooms at least
you probably used artificer or something - to the best of my knowledge that's been the case since she was added, and i know it's still relevant for strategy on high fear runs (for timer)
No, I don't run artificer
i think athena would have been fine dialogue-wise if i'd played through it semi normally, but since she had a total of 11 runs for me to beat the game (only 5 of which were surface runs) in 1.0, i think her dialogues just got really bunched up. hades 1 had the same problem ages after release (w.r.t. a couple dialogues being stale by the time you got em), so they might silently tweak it a little, they might not lol
it's a moot point since after that i learned athena's dialogues can trigger when summoned via keepsake, so you can suicide spawn her in room 1 in erebus to clear enough dialogue to unlock her affinity anyway
Got my first chronos kill
Felt hollow like from my meta progress rather than skill
Still struggling to get through Olympus consistently, those harpies and machine gun robots shred me
the harpies are rough
the dive attack always breaks my ankles
Grats on the first chronos kill though!
Shatter his fingies
They can come from offscreen to catch you out too
Machine gun robos are brutal
Especially when you get multiple armoured ones doing it at the same time, super hard to find safe spots and stray shots can do a ton
Yeah. I don't find the balance in this great, and I blame that on the build your own difficulty system (as it creates an effectively exponential game space of possibilities to explore, and it's very very hard to understand for the average player how these will interact, as numerous of them are effectively multiplicative)
Just before Chronos, dressed to god damn kill
woooo
.... did not know there was an achievement literally called "dressed to kill"
I also have 300 armour and I'm doing 20% of it as extra damage thanks to my main man Hephy-G
kicked his ass, still dressed to impress
big up my spider lady and hephy-g
Very nice work
Who do you think is the best god boon to put on the ||shiva blessing on the mecha-arms? The one with the bouncy special|| I'm tempted by both Aphrodite and Hera
I lean towards Apollo and Hera. Apollo gives it even more range and his legendary works with it, if I recall. Hera is just damage on damage
Apollo IS good yeah I forgot about him
playing "dodge the sun" with the enemies
Oooo part of me is tempted to try ares
Having a big wound splashing area might be real useful
I love Hephy but I feel his special would be a waste on it, It would enhance the first hit but then nothing else. I like Aphrodite because it encourages you to stand near the enemy, which helps for the special thing it does, and you can get a cool hammer upgrade that makes you explode for extra damage if you're standing in the attack
thats very impressive, even with the larger ones I usually loose mine against sirens, and if that one lasts then cerberus
I had the item she gives you on the entire time, so every fight I didn't take damage was a +4 extra armour on top. I also bought extra armour and took Hephy's armour boons. Plus my weapon was the ||skull|| so I could stay back a bit and be cautious of damage.
I decided that this run I was going to show up dressed in my ass kicking outfit and gun down grandpa where he stood.
ranged weapons definetly feel better for safety, melee is very high risk and without the right build won't really have the damage to compensate, even if I really enjoy them. The game feels built for ranged in many ways
Also I haven't really had a chance to mess around with Ares. It feels like unless you really concentrate on his bonuses he doesn't give you much. I tend to concentrate on the little orbs he can drop that make you stronger and give bonuses but I should try other builds.
I've had some wonderful work with the axes, and I love the daggers, but the game basically gives you certain times you can act in melee, but if you pull away, being able to spam ranged stuff keeps you active. Where just strong melee stuff you have to disengage and wait your turn
aphro axe/thanatos with both demeter casts was my first chronos kill, very fun build
I love sometimes just piling everything onto a cast
specially if I can get Hestia's boon that shoots it out at range
yeah that one is fun, hestia has some very good boons
I had a nice mix of Hestia's boon to shoot it out, Hera's boon on the actual cast so it hitched everyone, then Apollo's expander with his mana regen which is the one where it gives you mana after your cast goes away.
It was whizard time motherfucker
one of my favorite magick boons, poseidon and demeter are also really good.
Aphro is mixed since if you're running a super mag hungry build its not great but the weakness aura is great.
zeus's is just meh? its a one use refill which isn't great, while hephaestus needs you to do something you don't want to happen, especially in later areas.
I can't remember what the others give
Yeah, I concur. You could consider him a less rewarding Hephaestus, tbh. Both Wound and the CLANG take some time to be reapplied for some bonus damage
Hestia gives regen on landing a normal attack, very good on the torches or the coat, Apollo restores when your cast disappears, insane synergy with Momus, Ares gets Poseidon's old Gain boon, you get a chance of creating blood drops that give 15 magic for every hit with a weapon you land
Hera's is still "run out then freeze some of your mana pool and get it back"
Or whatever the proper word for it is
Hera fully restores if you run out of mana but reduces your maximum for the encounter each time, very good for Omega spamming
Prime
thassit
Lmao it's kinda funny Ares's status effect suffers from the same problem in both games, they both have a hard cooldown you can't get around (unless you have Merciful End)
ares wounds is great in this game
hestia was the one I was talking about first yeah
It might be that I'm not running into Zeus so much any more but I find it interesting he's got less of the "power for devotion" thing he had in the beta, where you primed a lot but got some really strong abilities.
it's not a super bad cooldown considering it's crazy good damage output, especially with high % scaling
Ooh really
It's just 50 power so I might have overlooked it
yeah, that's a good case for it - esp the non omega special
Apollo is also great
Because it's a case of "here comes the sun~ do do doodoo~" while the explosion rains in
I kinda want to Until death Do we part some spirits with Hera
The chain lightning in hades1 was absurd in some weapons, doesn’t feel as good here without supporting skills
Huh, I find them pretty strong in Hades 2
Another part is that knife is the best for atk speed and that means high risk melee
Scorch on that special is okay, like it's great to apply it on mass, but scorch is better if you can hit fast and repeatedly
It's mid, but still a good chunk of damage
Hitch and Hephy can be a funny mix
because you run past some people, attach them all, then hit one of them so hard they all explode
ok i was playing nightreign so i couldn't actually respond - i've only played a bit with shiva special, but honestly you can put literally anything on it and it'll do well
apollo is good if you actually want it for the big damage, but that works just as well if not better on the attack (and i don't think i'd put it on both, probably, unless you want the legendary)
hera is also really good, as is demeter, because their curses benefit a lot from the big fuck-off aoe
i genuinely don't think it has a "bad" option outside of the obvious poseidon/aphrodite
you can really say the same about any of the "big aoes" in this game - apollo, demeter, hera are the obvious ones but basically everything works fine
i also think its worth considering the attack as much as the special, lol, that hits like a truck
I'd even argue that Aphrodite is good on it, as it's one of the few abilities it encourages you to stand in close to your enemies, and you can get a hammer upgrade that gives you an extra AoE around you when you're standing in it. So even Aphrodite is good for it.
It's more dangerous but that's what weak is for
Does her regen work through that hammer?
I used to be terrible at all the bosses except Scylla
Would have to test
Had my first ||typhon|| fight. I think it went well, got to what I assume is phase 2

