#Lancer: Enhanced Combat

3021 messages · Page 4 of 4 (latest)

serene iris
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they arent the most durable things so thats a fine solution

lunar pond
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bolstering someone attacking the phantasm is honestly a pretty smart idea

cinder flint
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are the ranges for the Behemoth's auxiliary nodes measured from the nodes or from the behemoth itself?

pulsar sorrel
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What is the word on getting this updated for Comp Con V3?

twilit marlin
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Given Ralf's current IRL situation, rather unlikely.

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for now uninstall and reinstall the LCP and it should function just fine

pulsar sorrel
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Oh. I didn't know there were IRL issues. I'm sorry to hear that.

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That worked. Thanks.

errant sierra
zealous scaffold
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The separation was a quite a long while ago, this must be realtively recent given I haven't heard of it before

errant sierra
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Yeah i do remember seeing the announcement at least two years ago and i think it was kinda old even then

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Upon checking it seems it was a little less than two years ago

twilit marlin
lunar pond
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The phantasm's clones can be destroyed by attacks and scans. Are they also destroyable by deterministic damage like jackhammer rounds, or save vs effects like grenades or the iskander Gravity Gun?

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Or do those not qualify as attacks since no rolls take place?

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Oh the clones being defined as "objects" rather than characters prevents a lot of those damages from working on the cloned

calm willow
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Yo! For anyone who wants it, here's all 100 Enhanced Combat Reserves in lcp format. I'm gonna add the sitreps (and maybe environmental effects, though those are complex) at some point as well

woven crescent
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Hello, how do I add the aux nodes to the Behemoth in Comp/Con?

twilit marlin
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You have to kinda freehand it with the current LCP version given they simply aren't in there

harsh crest
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I made them using deployables in Foundry