#Operation Winter Scar Questions
3168 messages · Page 4 of 4 (latest)
You can also do things like proc a Nelson's momentum trait and not use the bonus damage during its turn
it's just "next melee attack on hit"
what you cannot do is "store up" bonus damage
no "I will generate three stacks of momentum and then deal +3d6 bonus damage to someone on round 4"
Or you can choose it off turn to get that sweet 1d6 heat for quick nukecav shenanigans
you either qualify to deal it or you don't
Actually I had a release question. I know that versions of the solstice rain maps were released without the HUD markings. Will it be possible with winter scar as well? I understand if not, just curious.
those were given out by magnus after the fact, not part of any official release
you'd need to ask him
nod
Would the Gilgamesh portrait in C/C not being centered on its head be an error worth mentioning?
You can let beeftime know about it, at this point I have very little to do with the lcp file
Gotcha
not trying to be dismissive if it sounded that way, that's just out of my hands at this point
if there are, like, typos or mechanics errors let me know and I can relay those in case I need to discuss it with him, but for this I think you should just bring it to his attention directly
yeah
yep, that's all anyone can do, thanks
one more amber phantom thing, with this in mind
- can you take the bonus damage before your declared turn in the round?
- if yes, does it 'refresh' at the start of your turn like 1/round effects usually do?
- also if yes, does it incur the heat cost regardless of when you took your turn last round?
sorry for all the questions, just trying to get a handle on it
this one I'd guess is just a 'no' - the intent of the thing seems to tie 'you can do the bonus damage' to 'you took your turn this round'
No, "taking your turn" is essentially the condition that has to be fulfililled
Lore question. Is the Gilgamesh's Legion Nexus the same thing as the Legion Drone Nexus in Lancer Battlegroup?
No, by several orders of magnitude
The Gilgamesh's Legion Nexus deploys drones the size of a person.
A capital-scale Legion Nexus deploys drones significantly larger than a Gilgamesh.
Also got a Lore question for the Legion Nexus. Whats the average ammount of Praetorians asigned to one? Since it sends out groups from the main body when fired it's probably a few right?
closest thing to a canon answer is probably your total Limited charges, but nothing stops you from saying you have more (but they stick close to your mech, or out of combat) or fewer (and you're flash printing bodies or something)
It's left ambiguous
I would say it wouldn't be out of line to consider a legion nexus to represent something along the lines of a platoon's worth of subalterns (somewhere between 20-50) or perhaps a section/patrol (in the 12-24 ish range)
"a squad" is likely too few
Thats really neat. Looking forward to give the Legion Nexus and the utility Drones a spin tomorrow on a Kidd
Legion Nexus and Utility Drones get my Stamp of approval. Realy fun stuff
Does anyone have a link to this solstice rain faq?
wonderful thanks
I tried asking in rules questions but got a bit ignored so figured I'd ask here. Does exo-amplification work with antilinear time from lich?
all conditions not caused by your own systems
no.
That's the thing I can't find consensus on if antilinear time is self inflicted. I did a search in rules questions and found people say yes and no.
My understanding is antilinear time counts as self-infliction
The upside of it is that it's a quick action ranged purge of an ally's debuff in a way that is more efficient than stabilizing to do so, the downside is you cannot then shuck it off yourself
Well, that's two people telling me lol.
I can't remember if there's a Word Of Tom to quote on this but I'd be a little surprised if it didn't count as self-inflicted, idk if it would massively break anything per se, but it seems like an interaction that could get weird
If someone has straight-up blanket immunity, you can yank conditions you're immune to with it and make them fizzle, I believe this works with Saladins and Shredded for example, but Exo-Amplification specifically immunizes you to conditions that are not self-inflicted
I mean, yeah. I think I'll rule on favor of my player (cause I checked the faq and didn't see a word of tom) just let em know its a house rule. Because the way I see it it's one of those things they can only reasonable do once per combat if they pop core.
Ah, I missed that. So yeah even less gamebreaking
exo-amp as an efficient core would be pretty wild
My personal, entirely self-imposed, design thing is I give efficients to alt-frames and standard 1/mission cores to full licenses
Eh, it's like, midnight and I haven't slept in 3 days due to environment factors
stupid question; the Kutuzov's core power is worded those characters can't ... force any saves against each other via actions.
- the Vlad's Charged Stake directs the affected character to 'repeat the save as a full action'; I would presume that putting up a Projected Aegis between a Vlad and its target would not prevent the target from repeating the save, despite it being "a save forced via an action".
(and presumably the same ruling for any other 'save vs effect as an action' things)
The initial save when the Vlad impales someone is an action that forces a save (a full action making the target pass a save or get impaled), the successive saves are not forced via actions (the vlad isn't taking any actions to cause those saves)
thanks yeah I assumed it was something like that
The Kutuzov core goes "if you do an action that would force me to make a save, actually you don't"
but otherwise saves can still be inflicted
if it worked differently you'd be able to walk into mines to detonate them harmlessly, you'd have weird interactions like this, etc
not that I think "detonate mines" would have been grossly overtuned per se, but it wasn't really what I was looking to get out of it
By way of stealth, running into mines is forcing a save. But I suppose that just means the mines won't detonate
I'm a little confused by this, sorry
Stealth is broken if you force any saves. It has been ruled that foes running into your mines counts for breaking stealth.
Wait, I did not give enough weight to the word "actions". Sorry, nvm.
Yep, it's explicitly actions for that reason among others
the projected aegis doesn't affect "passive/triggered saves" like mines etc
Do Legion Drones gain HP from Drone Commander 1?
This depends on how strictly you view the Rules as Written. I'm inclined to think DC1 probably is intended to work as the Hydra's System Link trait which just says "your Drones gain +5 HP" but an argument could be made, if you were inclined, that "your Drone systems" precludes the Legion Drones as they do not stem from a system
As the Legion Nexus is my own creation and the onus falls upon me to decide rather than punting, I think that it probably makes more intuitive sense to have Legion Drones benefit from DC1 rather than being a single exceptional that I'm not sure was meant to be some secret intentional futureproofing against Drones That Don't Come From Systems
this does not mean the Legion Nexus itself counts as a system, so you still can't use those Kidd traits with it, it's a weapon that happens to also deploy drones, etc
if there’s been any ruling wrt the Ghast Nexus I have to assume it would be the same here
huh yeah good point, I wonder
That's also a good question
I guess RAI, drones that come from weapons still benefit from DC1?
there’s a tiny note I can find from Tom way back when that the Ghast Nexus will benefit from the DC1 movement protocol at least
but that’s about it for explicit answers
I'd be surprised if, prior to winter scar, the ghast nexus was meant to be a single subtle exception to DC1's HP
like, I can't 100% discount it, but it feels like it would be a very strange thing to be so deliberate about
agreed, yeah
Okay the PRv2 (pre-layout version of the core rulebook) which I sometimes reference to see how the language of the game drifted a bit during edits has DC1 simply saying "Your Drones gain +5 HP" similar to System Link
I think this suggests it's one of those quirks of the edit process rather than a deliberate and specific exception being carved out, so I am saying yes, Ghast Nexus and Legion Drones should benefit from that +5 HP, it's just all drones period
That I've never really seen anyone raise this in regard to the ghast nexus, I'm not sure if people are likely to be TOO confused by it, but I'll make a note of it if it seems to come up down the line
Also I guess on a related note, I know you meant to keep it vague, but is there anything in particular you envisioned for how the Legion Drones count as Size 1 Hard Cover? Do the subalterns climb onto each other to form a wall Army ant style?
It didn't even occur to me with one player that had the legion nexus/DC1 combo. I've always parsed the meaning of DC1 to be "all drones have +5 HP"
In hindsight, it would have likely lead to some Rules Discussion I were I to have said it didn't benefit from DC1 because "it's not a system"
Hi @chrome lagoon I appreciate you have just done a map update with the No Overlay versions, so i feel bad asking but is there any chance of getting the maps without the hexes all over but still including the overlay outline? I believe that was a part of the Solstice Rain map pack, at least I have versions that don't have the hexes all over them but still have the outlines for the overlay I'm pretty sure those came with the original map pack for solstice rain.
The dimensions for the maps don't come with instructions for Owl Bear and its a pain getting them to line up at least when it is just the outline of the overlays close enough works fine but with the hexes all over the map it creates a double grid problem I've been struggling for the past 30 mins to get the hexes to align
at a certain point I'm afraid I can't keep doing new map pack stuff because a lot of people have particular map requests for various reasons, and I don't want to shut anyone down but I gotta put this to bed at some point
My suggestion is to DM @manic crown and see if they can hook you up and maybe ask in #lancer-vtt if there's a way to mess with it
It may be best to ask that in #lancer-vtt
Yeah that makes sense I appreciate the response and the direction ill try #lancer-vtt first before bothering anybody's DMs seems to be mostly foundry topics but there could be some in there that can help
If the Legion Drones didn't benefit from DC1 I would have had a problem in my last game XD an Assault overwatched them with its knife while they beelined it to a bombard. Without DC1 they would have been shredded instantly even with their armor XD
does this seem like a reasonable way to track an MBT's facing on a VTT?
bar for it under HP/heat
that's pretty clever honestly, probably works quite well
Basically what I've been doing/recommending the whole time, yeah
Way prettier though, and on foundry
As long as it's easy and fast to change during the fight, it'll work just fine
Brainstorming a lil bit, but what sort of reserves have yall come up with unique to winter scar for mission 1? Aside from the default options and solstice rain's exotics
If I knew how to make exotic gear LCPs, I'd probably make a system or weapon that provides benefits in zero/low gravity environments.
Or anti-flight weapons/systems as a signpost of what's to come
Oh hey, is there a foundry module for Winter Scar yet?
what kind of foundry module would you need? There's an LCP for npcs and players. But you build npcs like any other module.
Or maybe an update? I just wanted to use the Gilgamesh in a game, and he noted that it was not something he could find.
@wintry bane
the player lcp is winter scar page under demo
Minor typo on Exo Amplification
I think this is grammatically correct actually? Though probably more easily understood as "Including those that can't be cleared normally"
This is one of those "They said that (Conjuction) that (Demonstrative) was the mech they were looking for"
Right but I assume "those" is the better word to use since it's conditions plural
yeah it's a typo, probably won't be getting corrected
I think the intent remains clear enough that it probably isn't an issue
Fair enough then
To be clear: it's probably not getting corrected because it's not something that really massively disrupts comprehensibility or changes how a thing works (like getting a rule completely scrambled or the wrong damage type would be or something) mainly because the process of doing so would involve me having to bounce back and forth between Mina and Tom to correct one botched word
No yeah I gotcha
if I could seamlessly just do it myself then I would, but this isn't as frictionless as a personal project
so I'm not trying to be dismissive so much as like, yeah that's a good catch, but it's just one of those things
I completely understand, all good
In combat 4, there isn't an Enemy Deployment Zone
Where should it be?
Gauntlets use the same zones for initial deployment and reinforcements
from rules questions: spending multiple (x) charges of the legionaire battle rifle. do you get to push 1 x times or do you get to push x.
The latter
Has anyone tried figuring out the kind of ship the VNS Typhon would be for Battlegroup purposes?
"Shitty Onopordum"
really?
yes
This is technically spoiler territory so I might appreciate that being considered going forward, but: ||yes, the description of the Typhon even states that it falls between a cruiser and a frigate, it's basically an extremely overgunned ship of fairly shoddy and unimpressive engineering by modern interstellar standards. The point of the Typhon is that it doesn't have to be a superpowered wonder-weapon by Union standards because the context of Cressidium is such that Union doesn't have a significant presence there to contest it, just a single light carrier with no guns of its own and half of its strike wings deployed onto the planet's surface. The Typhon is the equivalent of bringing a pipe bomb to a knife fight. Pipe bombs aren't exactly sophisticated, but if you're the only one in the room who has one, you have a lot of leverage.||
||On a Battlegroup scale, the Typhon is a non-entity. It's a ship that sucks. A real actual frigate crewed by people who know about actual modern naval warfare would probably be able to handle it by themselves. Even a cruiser or a destroyer pack could probably handle it without too much risk, though in fairness it's not like the Typhon is toothless. Much like a pipe bomb, it poses some danger even if you're wearing body armor and have a gun, but "one guy with a pipe bomb versus a spec-ops team" is one of those things you probably don't need to run a lot of simulations on to see how it plays out.||
||I do this a lot with the stuff I write for Lancer which is to play up the contrast between "things that are capable of posing a threat in the immediate context" and "actually this thing isn't even that big a deal on the bigger galactic scale." A single dubiously engineered sub-frigate ship is a drop in the bucket next to Union's naval capability, but if the Union Navy isn't there in your back yard to address that problem, that drop in the bucket is a lot more meaningful to the people who have to actually face it and the consequences thereof.||
||```
TYPHON
CAPITAL SHIP
HP: 10
DEFENSE: 8
INTERDICTION: 1d6-2
Trait - Built Incorrectly
The Typhon takes +2 damage from all sources, and Critical Hits against it occur on rolls of 19+. When it is destroyed, all battlegroups in Ranges 0 and 1 take 4 area damage.
Maneuver - Overbuilt Gun Batteries
Primary, Single-Target, Inaccurate, Overkill
Range 3-0, 1d6+1 Damage
Tactic - it's got none, chief
Awesome, I appreciate the clarification, your modules inspire me to write my own stuff frankly 😄
The Typhon is simply Built Different (derogatory)
That is something I'm a big fan of ||Showing scale by making something not notable on the grand scale. Also pointing out that wanderwaffles tend to be kinda ratshit.||
Question to @chrome lagoon - what's the threat on this thing? Unless I'm dumb and it's just assumed 1
i just realised i asked this in the wrong channel sorry and thanks 
Yep, all weapons default to threat 1
Unless specified otherwise
Couple things: Is there an MBT token? What're the corrections to combat 2's grid for foundry hex. The txt file is wrong on that one. I'm sure it's been asked a bunch but discord doesn't let you filter searches to threads
There's a tank on retrograde that I used as a token for the MBT
Ok I fucked with it and got the answer to my other question
figured one of the value was just typo'd and sure enough 1899 is supposed to be 1890
Speak of the devil...
Are these newly put up on RG for use? Or one-off creations?
Very good either way.
They'll be in the next update, I'm working on the other weapon options from the NPC template
Oh sick
I was gonna use the normal tank but it does look a little piddly compared to that
Nice
Suggestion - add option for Missile Racks on the slightly-extruded sidepanel on the turret,
to represent that Command and Conquer "Mammoth" Supertank feel.
Ask and ye shall receive (WIP, ain't done yet)
Considering the sheer number of Energy Weapons in Lancer, it would be cool to have an 'energy projector' turret option of some sort.
oh, it certainly will
Pumped for it
Oh i need to redo my MBT token lol
Bet someone could kitbash a CATAPHRACT from AC 6 when the mbt options come out
Sorry if this has been asked before, but I can't seem to find it. Can you put the bounder class compcon on a siege cannon from barbarossa 3?
And use it on direct fire mode
The Siege Cannon both is and isn't a Blast weapon at the same time, is how I interpret its design, and as such I would say that you can't put Bounder on it because Bounder has an exclusionary clause (you can't put this on Blast weapons)
That's what I thought, thanks
Would this inversely also mean roland chamber works on direct fire?
I'm not sure, but I also didn't make roland chamber so I'm not necessarily the definitive expert on that. I know that you can't fire in Direct Fire mode after firing in Siege Mode even though the Direct Fire mode lacks the loading keyword
(Unrelated but is a question that pops up)