#Operation Winter Scar Questions

3168 messages · Page 4 of 4 (latest)

hasty pollen
#

oh! well! that's important to know

chrome lagoon
#

You can also do things like proc a Nelson's momentum trait and not use the bonus damage during its turn

#

it's just "next melee attack on hit"

#

what you cannot do is "store up" bonus damage

#

no "I will generate three stacks of momentum and then deal +3d6 bonus damage to someone on round 4"

versed agate
#

Or you can choose it off turn to get that sweet 1d6 heat for quick nukecav shenanigans

chrome lagoon
#

you either qualify to deal it or you don't

wintry bane
#

Actually I had a release question. I know that versions of the solstice rain maps were released without the HUD markings. Will it be possible with winter scar as well? I understand if not, just curious.

chrome lagoon
#

those were given out by magnus after the fact, not part of any official release

#

you'd need to ask him

wintry bane
#

nod

shrewd stratus
#

Would the Gilgamesh portrait in C/C not being centered on its head be an error worth mentioning?

chrome lagoon
shrewd stratus
#

Gotcha

chrome lagoon
#

not trying to be dismissive if it sounded that way, that's just out of my hands at this point

shrewd stratus
#

Nah I getcha

#

I'll just drop it in #comp-con then

chrome lagoon
#

if there are, like, typos or mechanics errors let me know and I can relay those in case I need to discuss it with him, but for this I think you should just bring it to his attention directly

#

yeah

shrewd stratus
#

Done, sent a bug report to GitHub

#

Think that's all I can do

chrome lagoon
#

yep, that's all anyone can do, thanks

hasty pollen
#

one more amber phantom thing, with this in mind

  • can you take the bonus damage before your declared turn in the round?
  • if yes, does it 'refresh' at the start of your turn like 1/round effects usually do?
  • also if yes, does it incur the heat cost regardless of when you took your turn last round?

sorry for all the questions, just trying to get a handle on it

#

this one I'd guess is just a 'no' - the intent of the thing seems to tie 'you can do the bonus damage' to 'you took your turn this round'

chrome lagoon
shy rock
#

Lore question. Is the Gilgamesh's Legion Nexus the same thing as the Legion Drone Nexus in Lancer Battlegroup?

chrome lagoon
#

No, by several orders of magnitude

humble drum
#

A capital-scale Legion Nexus deploys drones significantly larger than a Gilgamesh.

frosty rivet
#

Also got a Lore question for the Legion Nexus. Whats the average ammount of Praetorians asigned to one? Since it sends out groups from the main body when fired it's probably a few right?

gritty crest
#

closest thing to a canon answer is probably your total Limited charges, but nothing stops you from saying you have more (but they stick close to your mech, or out of combat) or fewer (and you're flash printing bodies or something)

chrome lagoon
#

It's left ambiguous

#

I would say it wouldn't be out of line to consider a legion nexus to represent something along the lines of a platoon's worth of subalterns (somewhere between 20-50) or perhaps a section/patrol (in the 12-24 ish range)

#

"a squad" is likely too few

frosty rivet
#

Thats really neat. Looking forward to give the Legion Nexus and the utility Drones a spin tomorrow on a Kidd

frosty rivet
#

Legion Nexus and Utility Drones get my Stamp of approval. Realy fun stuff

silent vine
#

Does anyone have a link to this solstice rain faq?

dense temple
silent vine
#

wonderful thanks

wintry bane
#

I tried asking in rules questions but got a bit ignored so figured I'd ask here. Does exo-amplification work with antilinear time from lich?

hasty pollen
#

all conditions not caused by your own systems
no.

wintry bane
chrome lagoon
#

The upside of it is that it's a quick action ranged purge of an ally's debuff in a way that is more efficient than stabilizing to do so, the downside is you cannot then shuck it off yourself

wintry bane
#

Well, that's two people telling me lol.

chrome lagoon
#

I can't remember if there's a Word Of Tom to quote on this but I'd be a little surprised if it didn't count as self-inflicted, idk if it would massively break anything per se, but it seems like an interaction that could get weird

#

If someone has straight-up blanket immunity, you can yank conditions you're immune to with it and make them fizzle, I believe this works with Saladins and Shredded for example, but Exo-Amplification specifically immunizes you to conditions that are not self-inflicted

wintry bane
#

I mean, yeah. I think I'll rule on favor of my player (cause I checked the faq and didn't see a word of tom) just let em know its a house rule. Because the way I see it it's one of those things they can only reasonable do once per combat if they pop core.

chrome lagoon
#

per mission, to be clear

#

exo-amp isn't efficient

wintry bane
#

Ah, I missed that. So yeah even less gamebreaking

chrome lagoon
#

exo-amp as an efficient core would be pretty wild

#

My personal, entirely self-imposed, design thing is I give efficients to alt-frames and standard 1/mission cores to full licenses

wintry bane
#

Eh, it's like, midnight and I haven't slept in 3 days due to environment factors

hasty pollen
#

stupid question; the Kutuzov's core power is worded those characters can't ... force any saves against each other via actions.

  • the Vlad's Charged Stake directs the affected character to 'repeat the save as a full action'; I would presume that putting up a Projected Aegis between a Vlad and its target would not prevent the target from repeating the save, despite it being "a save forced via an action".
#

(and presumably the same ruling for any other 'save vs effect as an action' things)

chrome lagoon
#

The initial save when the Vlad impales someone is an action that forces a save (a full action making the target pass a save or get impaled), the successive saves are not forced via actions (the vlad isn't taking any actions to cause those saves)

hasty pollen
#

thanks yeah I assumed it was something like that

chrome lagoon
#

The Kutuzov core goes "if you do an action that would force me to make a save, actually you don't"

#

but otherwise saves can still be inflicted

#

if it worked differently you'd be able to walk into mines to detonate them harmlessly, you'd have weird interactions like this, etc

#

not that I think "detonate mines" would have been grossly overtuned per se, but it wasn't really what I was looking to get out of it

opal nexus
#

By way of stealth, running into mines is forcing a save. But I suppose that just means the mines won't detonate

chrome lagoon
opal nexus
#

Stealth is broken if you force any saves. It has been ruled that foes running into your mines counts for breaking stealth.

chrome lagoon
#

Yeah

#

I'm not sure how that relates to the kutuzov

opal nexus
#

Wait, I did not give enough weight to the word "actions". Sorry, nvm.

chrome lagoon
#

Yep, it's explicitly actions for that reason among others

#

the projected aegis doesn't affect "passive/triggered saves" like mines etc

supple violet
#

Do Legion Drones gain HP from Drone Commander 1?

chrome lagoon
# supple violet Do Legion Drones gain HP from Drone Commander 1?

This depends on how strictly you view the Rules as Written. I'm inclined to think DC1 probably is intended to work as the Hydra's System Link trait which just says "your Drones gain +5 HP" but an argument could be made, if you were inclined, that "your Drone systems" precludes the Legion Drones as they do not stem from a system

#

As the Legion Nexus is my own creation and the onus falls upon me to decide rather than punting, I think that it probably makes more intuitive sense to have Legion Drones benefit from DC1 rather than being a single exceptional that I'm not sure was meant to be some secret intentional futureproofing against Drones That Don't Come From Systems

#

this does not mean the Legion Nexus itself counts as a system, so you still can't use those Kidd traits with it, it's a weapon that happens to also deploy drones, etc

mighty elm
#

if there’s been any ruling wrt the Ghast Nexus I have to assume it would be the same here

chrome lagoon
supple violet
#

That's also a good question

#

I guess RAI, drones that come from weapons still benefit from DC1?

mighty elm
#

there’s a tiny note I can find from Tom way back when that the Ghast Nexus will benefit from the DC1 movement protocol at least

#

but that’s about it for explicit answers

chrome lagoon
#

like, I can't 100% discount it, but it feels like it would be a very strange thing to be so deliberate about

mighty elm
#

agreed, yeah

chrome lagoon
#

Okay the PRv2 (pre-layout version of the core rulebook) which I sometimes reference to see how the language of the game drifted a bit during edits has DC1 simply saying "Your Drones gain +5 HP" similar to System Link

#

I think this suggests it's one of those quirks of the edit process rather than a deliberate and specific exception being carved out, so I am saying yes, Ghast Nexus and Legion Drones should benefit from that +5 HP, it's just all drones period

supple violet
#

That works for me, thanks guys

#

Is this something worth adding to the FAQ?

chrome lagoon
#

That I've never really seen anyone raise this in regard to the ghast nexus, I'm not sure if people are likely to be TOO confused by it, but I'll make a note of it if it seems to come up down the line

supple violet
#

Also I guess on a related note, I know you meant to keep it vague, but is there anything in particular you envisioned for how the Legion Drones count as Size 1 Hard Cover? Do the subalterns climb onto each other to form a wall Army ant style?

lime wedge
#

It didn't even occur to me with one player that had the legion nexus/DC1 combo. I've always parsed the meaning of DC1 to be "all drones have +5 HP"

#

In hindsight, it would have likely lead to some Rules Discussion I were I to have said it didn't benefit from DC1 because "it's not a system"

spiral cape
#

Hi @chrome lagoon I appreciate you have just done a map update with the No Overlay versions, so i feel bad asking but is there any chance of getting the maps without the hexes all over but still including the overlay outline? I believe that was a part of the Solstice Rain map pack, at least I have versions that don't have the hexes all over them but still have the outlines for the overlay I'm pretty sure those came with the original map pack for solstice rain.

The dimensions for the maps don't come with instructions for Owl Bear and its a pain getting them to line up at least when it is just the outline of the overlays close enough works fine but with the hexes all over the map it creates a double grid problem I've been struggling for the past 30 mins to get the hexes to align

chrome lagoon
#

My suggestion is to DM @manic crown and see if they can hook you up and maybe ask in #lancer-vtt if there's a way to mess with it

lime wedge
#

It may be best to ask that in #lancer-vtt

spiral cape
frosty rivet
#

If the Legion Drones didn't benefit from DC1 I would have had a problem in my last game XD an Assault overwatched them with its knife while they beelined it to a bombard. Without DC1 they would have been shredded instantly even with their armor XD

ruby rapids
#

does this seem like a reasonable way to track an MBT's facing on a VTT?
bar for it under HP/heat

hasty pollen
#

that's pretty clever honestly, probably works quite well

cold badger
#

Basically what I've been doing/recommending the whole time, yeah

#

Way prettier though, and on foundry

#

As long as it's easy and fast to change during the fight, it'll work just fine

merry fable
#

Brainstorming a lil bit, but what sort of reserves have yall come up with unique to winter scar for mission 1? Aside from the default options and solstice rain's exotics

lime wedge
#

If I knew how to make exotic gear LCPs, I'd probably make a system or weapon that provides benefits in zero/low gravity environments.

#

Or anti-flight weapons/systems as a signpost of what's to come

finite cypress
#

Oh hey, is there a foundry module for Winter Scar yet?

wintry bane
finite cypress
#

Or maybe an update? I just wanted to use the Gilgamesh in a game, and he noted that it was not something he could find.

#

@wintry bane

wintry bane
shrewd stratus
#

Minor typo on Exo Amplification

full spindle
#

This is one of those "They said that (Conjuction) that (Demonstrative) was the mech they were looking for"

shrewd stratus
#

Right but I assume "those" is the better word to use since it's conditions plural

chrome lagoon
#

yeah it's a typo, probably won't be getting corrected

#

I think the intent remains clear enough that it probably isn't an issue

shrewd stratus
#

Fair enough then

chrome lagoon
#

To be clear: it's probably not getting corrected because it's not something that really massively disrupts comprehensibility or changes how a thing works (like getting a rule completely scrambled or the wrong damage type would be or something) mainly because the process of doing so would involve me having to bounce back and forth between Mina and Tom to correct one botched word

shrewd stratus
#

No yeah I gotcha

chrome lagoon
#

if I could seamlessly just do it myself then I would, but this isn't as frictionless as a personal project

#

so I'm not trying to be dismissive so much as like, yeah that's a good catch, but it's just one of those things

shrewd stratus
#

I completely understand, all good

glad plover
#

In combat 4, there isn't an Enemy Deployment Zone
Where should it be?

chrome lagoon
glad plover
#

Ah okay
It wasn't specified so I wasn't sure

#

Thank you

primal belfry
#

from rules questions: spending multiple (x) charges of the legionaire battle rifle. do you get to push 1 x times or do you get to push x.

kind notch
#

Has anyone tried figuring out the kind of ship the VNS Typhon would be for Battlegroup purposes?

dreamy eagle
#

"Shitty Onopordum"

kind notch
#

really?

dreamy eagle
#

yes

chrome lagoon
# kind notch really?

This is technically spoiler territory so I might appreciate that being considered going forward, but: ||yes, the description of the Typhon even states that it falls between a cruiser and a frigate, it's basically an extremely overgunned ship of fairly shoddy and unimpressive engineering by modern interstellar standards. The point of the Typhon is that it doesn't have to be a superpowered wonder-weapon by Union standards because the context of Cressidium is such that Union doesn't have a significant presence there to contest it, just a single light carrier with no guns of its own and half of its strike wings deployed onto the planet's surface. The Typhon is the equivalent of bringing a pipe bomb to a knife fight. Pipe bombs aren't exactly sophisticated, but if you're the only one in the room who has one, you have a lot of leverage.||

#

||On a Battlegroup scale, the Typhon is a non-entity. It's a ship that sucks. A real actual frigate crewed by people who know about actual modern naval warfare would probably be able to handle it by themselves. Even a cruiser or a destroyer pack could probably handle it without too much risk, though in fairness it's not like the Typhon is toothless. Much like a pipe bomb, it poses some danger even if you're wearing body armor and have a gun, but "one guy with a pipe bomb versus a spec-ops team" is one of those things you probably don't need to run a lot of simulations on to see how it plays out.||

#

||I do this a lot with the stuff I write for Lancer which is to play up the contrast between "things that are capable of posing a threat in the immediate context" and "actually this thing isn't even that big a deal on the bigger galactic scale." A single dubiously engineered sub-frigate ship is a drop in the bucket next to Union's naval capability, but if the Union Navy isn't there in your back yard to address that problem, that drop in the bucket is a lot more meaningful to the people who have to actually face it and the consequences thereof.||

dreamy eagle
#

||```
TYPHON
CAPITAL SHIP

HP: 10
DEFENSE: 8
INTERDICTION: 1d6-2

Trait - Built Incorrectly
The Typhon takes +2 damage from all sources, and Critical Hits against it occur on rolls of 19+. When it is destroyed, all battlegroups in Ranges 0 and 1 take 4 area damage.

Maneuver - Overbuilt Gun Batteries
Primary, Single-Target, Inaccurate, Overkill
Range 3-0, 1d6+1 Damage

Tactic - it's got none, chief

kind notch
#

Awesome, I appreciate the clarification, your modules inspire me to write my own stuff frankly 😄

lime wedge
#

The Typhon is simply Built Different (derogatory)

barren pewter
#

That is something I'm a big fan of ||Showing scale by making something not notable on the grand scale. Also pointing out that wanderwaffles tend to be kinda ratshit.||

full spindle
#

Question to @chrome lagoon - what's the threat on this thing? Unless I'm dumb and it's just assumed 1

i just realised i asked this in the wrong channel sorry and thanks sweating

chrome lagoon
#

Unless specified otherwise

desert jetty
#

Couple things: Is there an MBT token? What're the corrections to combat 2's grid for foundry hex. The txt file is wrong on that one. I'm sure it's been asked a bunch but discord doesn't let you filter searches to threads

lime wedge
#

There's a tank on retrograde that I used as a token for the MBT

desert jetty
#

Ok I fucked with it and got the answer to my other question

#

figured one of the value was just typo'd and sure enough 1899 is supposed to be 1890

hybrid finch
vestal dune
#

They'll be in the next update, I'm working on the other weapon options from the NPC template

desert jetty
#

Oh sick

#

I was gonna use the normal tank but it does look a little piddly compared to that

barren pewter
#

Nice

hybrid finch
vestal dune
barren pewter
#

Considering the sheer number of Energy Weapons in Lancer, it would be cool to have an 'energy projector' turret option of some sort.

vestal dune
#

oh, it certainly will

loud herald
#

Pumped for it

merry fable
wintry bane
#

Bet someone could kitbash a CATAPHRACT from AC 6 when the mbt options come out

onyx lintel
#

Sorry if this has been asked before, but I can't seem to find it. Can you put the bounder class compcon on a siege cannon from barbarossa 3?

#

And use it on direct fire mode

chrome lagoon
onyx lintel
#

Would this inversely also mean roland chamber works on direct fire?

chrome lagoon
onyx lintel
#

(Unrelated but is a question that pops up)