#MALEGHAST HOMEBREW
1 messages · Page 6 of 1
Too scared cuz we have one player who takes a little too long to make their moves and heresy would stump them more
oh yea absolutely
The game is a bit obscure and there were barely any examples of people playing heresy so far xd
Knowing Tom bloom, it’ll get more popular as time passes
Like lancer
Lancer: The Titanfall TTRPG
tom does plan an update/expansion, but some time later
i am excited looking at the previews.....
For maleghast or lancer?
maleghast
tbh i am sadly yet to play lancer
read the rules, never got the opportunity xd
New official house and a new mechanic - merchants
official house are bird cultists, living near the top of the city.
@stuck canopy
#1164643959721693184 message
merchants are randomized "mutators" for the match as far as i can tell
I’m curious if the devil system is also coming along side that
devil system?
Ngl “circling” is neat
Good way to guarantee the tyrant is gonna be around mid game rather than killed off early
going for some minor touchups with wylderot....
old corpse fly portraits vs new corpsefly portrait
Old gnatknight vs new gnatknight
yea literally just the mouth xd
Got a question for ya
mhm?
A metal diesel zeppelin or a normal zeppelin made from metal and flesh?
Why not both
Although your faction didnt look like it was much flesh themed
so maybe metal diesel zepp but with some corpse like details?
skulls, skeletal hands, face-like shapes in soft parts, etc, etc
since its diesel, it might have a smoking pipe, that exhales a weird mass of your factions energy, with some vaguely hand-like shapes forming/visible in the smoke
idk
xd
Truuuuue
I would personally got for a big mecha instead of a zepp for a tyrant but thats a scythe player speaking in me
Already got something along that line with the Barghest
god, jakub rozalski had such cool designs.......
Might hide the head tho, not sure
Too bad a lot of his art is third person
wdym?
Most of his art is one person overlooking something
Oh yeah thats strue
Its a bit formulaic
person in the foreground looking at something big/fucked up in the background
Ye

Saw that
I had a houndmaster unit in mind but it didn’t fit the playstyle
They had robot puppers
But I’m thinking I can maybe give the female variant of the necromancer a robot pupper companion in the art
could make something like a robot companion styled as a necro weapon one could take if you still have some to add
kayyyy
archive updated, wylderot updated, people credited....
do i have anything else to do
Sergeant Cuddles: Range 1-5, Attack, On Hit: 1 damage, ignore armour and the target cannot use MOVE this round.
@ivory bane should they look like a pitbull, a Great Dane or a Doberman?
id suggest giving some a more generic name, like Mechanical Hound or whatever, so people playing the faction would have more blanks to fill in/name them themselves, etc
great dane fits, imo
Truueee
But I’ll always know >:3
My something like “Baron’s Best Friend”
Their name is gonna be on the token art anyways :3
So it’s decided, baron gets ciaphus Cain touch and baroness gets her Sargent Snuggums >:3

this is really nice art man
Just placeholder doodles for now but thank u ❤️
do you got any other art you've done in the past?
I do different styles
Here’s a semi realistic piece I’m working on for a ||porn game|| , I get a lot of commission for stuff like that
It’s in the 60% phase of completion
Hell yeah
hell yeah
nice!
These are great
Anyway this is maleghast homebrew and don’t wanna clog up stuff
Alls ya need to know is I’m quite decent at most styles and copying others styles isn’t that hard for me given enough time
Feel free to post stuff you make in #the-gallery
Most of my commissions are porn but I’ll make sure to when I get a NSFW comm
Hah, fair
You can also put your commission info there
Nah just finished a big commission and wanna go on break to make my own stuff
Tho might still do small things
I’ll also keep that in mind
o7
Anyone got ideas for what the Morale tokens for House Zeitlos should be?
All I got is a sort of crest
A mix between fleur de lis and iron cross?
wanna avoid too much realworld stuff
already towing the line with ww1 diesalpunk german vibe
trying to avoid them being called "steam robot nazis"
Crossed swords? Raised fist? A helmet with an upwards arrow in the middle?
Maybe a lion head or something like that?
Hmmmm the raised fist and helmet ideas catch my interest
Raised fist might intersect with some symbols people use for strength tokens, but I think you could differentiate it enough
ok the basic unit placeholders are done for now
definitly gonna redo the the Barghest (big powersuit) to be more imposing and battleready)
very proud of Moserteam being just a chest mortar
kinda wanna give the morserteam a loader friend but im not sure if itll clutter too much
Love em
Maybe a big robot arm
That is not quite but really sick for some of the others
Nah, I want them to look as fragile as they mechanically are
Hey @ivory bane
Would u be open to making a two variant trench tile?
One is normal trench and the other is one with barb wire
I am unsure on how would one make it, sadly
As in, i can make a flat tile that would look like a trench, but it would be weird if trenches are just flat, right?
Nah a flat tile is perfect
Think of it like a pathway and on each side have Sandgas or wooden bracing like they did in world war 1
I think it might be better to use stair tiles to represent it
How so? Cuz I’m open to ideas
You can place the wooden bridge special terrain piece to represent the wooden tiling, and then place stairs on neighbouring tiles to represent the dig
sadly cant show, playing twilight imperium rn
that feels like itd take 2 tiles which i dont want
meant something like this but a flat tile so units can stand on it
id definitly pay u for ur time no matter how small
within reason ofcourse
yea i know itd just look bad if its flat :с
could always make a flat tile and than have sandbags bracing as a another object and then connect them together in tts via the "glue" feature
yea but then its going to take a ton of work to make it work with the modularity, sadly
modularity?
using the main tile as the grid snap seems easy tho
wont force ya tho
the way its done with river and road tiles
so you can have corners and such
no need friend
buuuut
having a corners and such is kinda cool
but an easy fix with the aforementioned way of double layers
if ur not game thats fair and i wont nag ya, can always do it later on
I think it will be more effort than its worth to make it of high enough quality, sadly
understandable friend
no harm no foul
would u mind sending me the art for the street pathway tile tho?
wanna use it as a base
Art for a unit for a (hopefully) upcoming house we're tooling around with
lookin good
also has anyone been making a Succubus class?
think i might do a Vitality stealing house that is like slaanesh after Zeitlos
but more unwordly
and all about stealing vitality of enemies and gaining benefits for killing them in thi way
made some tokens for the Vindicators
hell yeaaaaah
Aaaay yo is that mob house 
I love them
Oh, which one is it?
Like the asphalt road styke one?
Okay, so the reason i personally think it wont work
Lets say this is ozr tile + some tiles around it
A unit is roughly this big, with space left for tokens and such
You need your trench to big enough to fit the base without it awkwardly clipping
This, for example, is too tight
A good way to avoid that would be by making it spillover like this
id imagined it like this
nothing beeg
nice and simple flat tile
and the variant that works with Trenchfoots upgrade called "Booby-trap"
Yea but the problem is that it would clip into the base
Not necessarily ofc but it will be hard to get it exactly to not do that
Another thing is that there cant be a slope
So no this
clip into base
Just this
^
sacrifices must be made otherwise itll cause problems for players trying to put stuff on top
I tend to prio aesthetic over function in regards to terrain like that since like
Aesthetic is the whole point
I think i actually lost the source files for mx old terrain, fuck T.T
I think it could be fine if i made like
half-a-wall sort of tile, that could be used to make trenches or to represent some new terrain, like cover and stuff
You just put it on the edgr of a tile instead of the centre
My actual concern is a bit different
then what about placing tyrants on top of it
itll get tipped or look wonky
If i did that, i either do it top down, or from "side"
If i do it topdown, it means the sides are completely black
If i do it from side, it means the top is completely black
why black?
Because its not a model, its an image converted by the tabletop into a 3d asset
Not necessarily black tho, just monocolor
I guess i could make it grey to distinguish it
no need to push urself friend
If you need examples, check how walls look/work, as opposed to standee special terrain tokens i made
I just feel bad when i cant fulfill a request xd
thats the woes of being an artist homeslice, limits are important
I am bargaining with myself to see if theres a way to do it good, but i dont think there is, at least not without a ton of sadly unnecessary work
then building them side by side would be a problem
since mechanically they are meant to be stopgaps
Yea
I was thinking of this trench to have a mechanic like
While in trench, you are in cover against attack from out of trench
Moving from a trench to an out of trench tile counts as miving from adverse terrain
nah thatd be too powerful since sand-gas is that
Like a map fimkivk6or smh
Do note that thralls usually have 2 acts
watcah mean?
that they can act together
ye i know
thats the whole point of a thrall
No i mean that thrall archetype usually has 2 actions, not 3
I also think its better to note that dig trench creates trenches, since trenches are special tokens with special rules
Instead of just repeating definition if a trench
Zeitlos is such a badass name....
I live in germany rn, i know xd
My name is just german for owl xd
i got the schneider last name
and my first name is the most embarresing
means sunshine pillow in celtic 
By name i mean here, my server and steam name
also gib this a read sometime
gives ya good understanding of how they are played
like the core rules specify, they can replace it until it's destroyed
Does that mean that whatever is "on top" takes priority in that sense?
So you can dig a trench through gargsnort to get your free movement but garga can sneeze in your trench to deprive you of it again
I suggest making a q n a section and adding this there
already have it prepped, jsut not in the file
Okie
tunneler life
good counters to Zeitlos are Deadsouls, Abhorrers and Igorri
Igorri's ability to fuck with Zeitlos's morale system is king
I am pondering on how it could fare against archive or wylderot for whatever reason
keep in mind
Still cant let go of homebrew tournament idea....
morale tokens can be....stolen
if you can get ur hands on them, any faction can use them
Yea but you need 4+ of them
Mutation wont help there
didnt say it's efficient but it certainly fucks stunts zeitlos
as they rely on morale for their high effect rolls
deadsouls is a matter of who caves in first
and Abhorrer just straight up have a slight advantage
So sorta like carcass
A lot of effects on high rolls so conditional sources of advantage?
ye
Not seeing how?
Holy nuke ignoring sandgas?
abhorrers scale in the longrun and can outlast them easily
jsut means they can use ranged attacks while they are sandgased
cuz u can only apply sand gas to allied units
similiar to ur wild-callers
u wanna merc the Morser teams first, as they are the main source of sand-gas besides death
if ya think it might be imbalanced please explain why, i like to take every opportunity to make things fair (within reason)
im pretty sure terrain effects dont overide eachother
as long as its not a hazard or wall ur replacing or currently occupied by a unit
its allowed
did a lot of fact checking before i settled on trench-making
i dont really see what you are getting this from
the corebook?
no like
the replacing part
creation effects and the labeled part
respectfully, i dont see what ur missing here
so ur saying that, if u place a hazard on an adverse space, it becomes a hazard a space and not a hazard/adverse space?
yes
thats what the book says
it doesnt stack effects of the same type however
so u cant stack a hazard on hazard and get 2 damage
well ye
u so itll do one damage and cost extra movement
its why garg is good for roadstopping
cuz they ahve the ability to make adverse terrain and hazard on the same space
sorry when u said yes i thought u meant that the latter was wrong
ye its only a hazard if u get the trenchfoot upgrade booby-trap and has to be made by trenchfoots
right right
and the scion has the hazard immunity upgrade
alright. im all clear. sorry bout that
only on MOVE actions
if he ends his turn there or starts his turn it applies like normal
Oh huh
Now just Baron Faust and The Duchess (Zeppelin)
then i can redo it all and improve it
definitly gotta simplify things in the final draft, waaaay too cluttered
dinos
Mezogogues
this kind of necromancy is formed by a pact with a devil that's been buried beneath the earth for millions of years and only their fossilized bones remain of their body
Color scheme: Sea green
missing undead: scion
Trait: Fossilized. a unit with this trait starts the game with 2 stone tokens, decreasing movement speed to a minimum of 2 and increasing df to a maximum of 5. every time a unit with a stone token is hit, they lose one stone token and gain one movement speed and lose one defense
Thrall: Necroraptor mv 3 hp 2 df 3+ arm none
traits: fossilized, thrall
Freak: Chimera mv 3 hp 3 df 4+ arm mag
traits: fossilized, flight
Hunter: Packwyvern mv 4 hp 4 df 3+ arm phys
traits: fossilized, slither, formation
Horror: Hydra mv 3 hp 4 df 3+ arm none
traits: fossilized, swarm release(snakes)
Tyrant: Terrorsail mv 3 hp 6 df 4+ arm phys
traits: fossilized, tyrant, debris(tyrant exclusive, when the tyrant breaks terrain, it gains one stone token up to a maximum of 4
6 vulnerable
¯_(ツ)_/¯
You might be right It may work better in game its just on paper that sounds like a lot is all
inverted communism(doesn't sound good on paper, works well in practice)
Ancient is just a really strong bloodrage, what if instead
Ancient- This unit is -1d to hit while it has a Stone token attached.
Stone Token, each unit starts the game with some form of calcification, when they get hit they become faster, but less tough.
Maybe they have +1 MV
Sorry, on the train in a tunnel
i like it!
Then, you can have something where the Tyrant breaking walls gives it stone tokens
Necromancer can remove them at no cost
That kind of thing.
I feel like there are better names.
Debris? Ossify?
Whatever floats your boat.
i need a name for the faction
Mesogogues
Its spelled Mesozoic Era though.
ok
the z would be cooler though
mezogogues locked in
I have a good idea, occasionally
Artifeaster unit portraits
these look sick
Now we just gotta finish
the actual mechanics :3
don't look at me, i just made the fucking mezogogues, i'm all out of creative steam
This is something we must do alone...........
but also......
difficult. . ....
we understand. have fun in agony!
why is that so funny
i feel like if you motion blurred an image of some felt and added that caption but in comic sans lowercase it'd be so fucking funny
trying to brew actual statblocks for maleghast is something i personally struggle with, so i simply sympathize with the plight of the 'brewer
i dunno how salt churned out like four fuckin' factions in the span of two weeks
real
i've made like. one unit for the hb faction i'm cooking.
dnd homebrew is like brewing potions in in that one game.
maleghast homebrew is like trying to make the perfect cocktail by making all the ingredients youself.
yeaaah
whats a good theme for the Phylactery faction hm
going straight into Lich stuff feels underwhelming flavor-wise
while deadsouls gave up their souls to a god, these guys gave up their bodies to one
"nice physical body IDIOT, check out my cool ghost shit"
I have smooth brain…
exactly
your brain is wrinkled more than a raisin you fuckin' liar
man's got the most overclocked brain out there
it looks smooth but this shit is so deeply wrinkled you don't even know
Anyway the real answer is that maleghast designs space is pretty familiar? It’s close enough to the funny grid games i like where i can work pretty easy with it
scans
Like its has the same fucking health pools as into the breach
I’m in my soup right now
If you need any pointers im down to give some
once i'm done with the field guide i'll probably go hard into the evil space faction
so your help will be greatly appreciate then
Please tell me the Danse Macabre is a circus faction
They are street performers ye
The bit is that their patron devil, The Black Revelry Devil, is a selfish asshole who won’t give them that good black sacrament, so instead they puppet around bloated corpses with string
pull the strings and make them ring!
with the right setup, that could shred
also, are you taking ideas for basic units or have you done those
maybe note that it cant be splash damage. has to be direct.
me or someone else? aack
i had the idea that they use bound spirits instead of the traditional corpses
hmmmmm
kinda feels like a STG but better functionally
since people want to stg the necro anyway
but this time its any attack damage, even a graze, instead of a 6
although the 1 round bit....
I think its fine, as long as you add that the attack needs to actually land
or you can say that it is only allowed to happen at the START of own turn
so no graze and no splash damage
direct attack that actually hits the necro
this way your opponent essentially gets a double turn
also thoughts on this?
it feels like it could be difficult to pull off in anything non-digital, or something like TTS where rotating maps can be difficult aack
basically, moves terrain aack
as someone who keeps accidentally turning the board, easier said than done is one hell of an understatement
like
could mass select all the units, keeping one's position in mind, turn the board, and then just mass select and drag everyone back on all at once
i forget, does TTS keep relative positions in tact when you move things as a group?
i believe so
okay so it shouldnt be too hard aack
what does "aack" mean?
autism stim
like going awawawa or ough
||i say it when i am. nervous.||
so. a lot of the time.
oh. that's ok
my stims are usually either deranged laughing or...well...you are a worm through time. the thunder song distorts you. happiness comes. white pearls, but yellow and red in the eye. through a mirror, inverted is made right.
i have verbal stims
or in. this case. written.
some others are spoilering my own text or keyboard smashing i guess gkfdjh aack
This….is extremely annoying, ngl
tips ur board

nuclear throne reference :3
Lot of house ideas flooding in
Tis very good
@dense trail ur working on the the “time” based one ye?
mmm which one?
The one where u were spitting the idea of spacial tip
oh ye
im working on a funny lil one thats basically just Bag of Fun
hehe
[HOUSE] is a placeholder for this house's name. havent come up with one yet.
What’s the theme?
kinda cosmic horror/lovecraftian without going into the overdone motif of tentacles and oooo spooky cultists
actual "unreality" stuff aack
Outside inside is very similar to the new bird faction coming out from Tom bloom
ye
but without the deepstrike stuff, and with more rotation and stuff
the new birds respawn and come back in and land anywhere aack
a lil inspired by that, but wanted to tweak it a lil since i thought deepstriking anywhere and instantly surround things was a lil... rough.
in tts it would be easier to just rotate the pieces around
oooo i thought of a mercenary like that
Please dont take my pilebunker away its all i have 
thats part of why its so expensive hkjbfgnjhfg
its 4 soul to take away a key piece from the opponent
but they do get a consolation prize of being able to mess around with your mechanics too
but are forever cursed into a pact with the Outside Devil at the same time....
Not going to lie. I thought placeholder was a song that I just never heard before
Which was strange because I'm pretty familiar with Rob zombie
jckngbkjfcvnbkjfcg
i think this is more of a 6 soul tbh
ehhh
i guess not really
but its very big
no more Starmetal Godsword 😔
could make it the first ever 5 soul
specifies upgrades
I'm just waiting for you to put a deathgrips song reference.
Act: I am the beast I worship
2 adjecent units get denial tokens
on it, boss
I might have some ideas to flesh stuff out but lemme do some kitchen cleaning first
Ok
Back
need an idea for a thrall
initial idea was a thrall that goes Outside instead of dying, but that feels a bit too similar to the birds
It seems like ur either going for Dimension hopper theme with a sort of displaced vibe
Which is a great idea, especially if you go for the Bioshock infinite approach
kind of, ye!
general idea is a force that literally exists outside of the game, changing fundamental aspects of it
an invader to the very rules
Hmmmm I think i think, the pact was there would be too much to keep track of
But I like the idea of doppelgangers
The be weary
Ur practically making a non-heresy, heresy house
If u want ideas for units;
Mimics, Doppelgangers, Anomalies, Dimension Hopper, Body Snatcher
Zombie Harlequins?
What’s their gimmick?
That looks good.
Hey @ivory bane do u mind sending me archive token art so I can mimic the art style?
I won’t force ya of course
Dont have the sync token anywhere i can reach rn anymore, but heres conduit
Ohhh
Thats very deep in saved stuff
Archive is by umbralreaver, not me
She is on the separate maleghast discord tho, so it might be better to just ask directly
Hmmmmm
How bout the wylderot
I just need a base to mimic
As well ast the correct canvas size
I personally just used a gunwight as base
Wylderot is sifferent stylustically since i cheated on half tones, instead of doing them as a brush proper i did high contrast greyscale and then used filters to create a halftone layer
I suggest asking @undone sorrel! The art style is girgeous and is very close to original
Oh no I misunderstand
736 by 1092
By send me the main image, I can paste it in to know the width and length of the canvas
Ye that’ll do
Thankie
Before I begin
Any ideas for alterations on Zeitlos concepts
Gunwight
Let me quickly check
Trenchfoot and Morserteam I’ll probs keep the same but the others are open to changes
I guess trenchfoot is very cluttered which could feel weird for a thrall
Id guess just less stuff on them, so its more of a clear trenchcoat
Could you send the pic again so i dont have to scroll and go off memory?
Hmm
I guess id tone down this area a bit, its a lot of lines
They have pauldrons, right? A bit hard to tell
“She picked on me big bro”
I guess they kinda feel like scions in terms of proportions but thats fine, imo
They are pretty much automatons but I can squeeze them slightly shorter
If i was allowed to go full radical on them, id lean ibto smh like that
Not necessarily better but as a proof of concept
I really like the bullets on the rifle but if we are clearing up, etc, etc
their shoulders look to enclosed but i get their idea
they have spaulders
ill send u the trenchfoot once hes finalized and u tell me what changes should be added
The idea i went for to have round smooth pauldrons over the cape
hehehe
like rangers?
Nah listen cook what you like, id feel bad giving advice to an actual profi xd
alot of people say this but also forget that proffessionals value blunt critique
i value it exponentially
Was literally thinking this but over a coat, to reduce linecount but keep the area pronounced and more, idk, technofantasy
I guess it also makes it a bit more symmetrical since the arm has a similar enough structure as a shoulder
Not that symmetry matters much
Oh, yea
Just in case, in my edit i got rid of the lapels since they also contributed to the linecount in the area
I think it’s fine. Atleast before playtesting
The only think I would change is maybe capping how many units can repeat a move on a per move basis
actually that ain’t half bad
hmmm idea just incase it is as problematic as i think
why not have it improve abilities
like if ur waltzing with another, u also move with them and increase damage
Some abilities when performed does additional things
Already got that covered
Like i already thought up a Necro move that’s line 1, but when performed it’s range increases by 1 each time for that turn
Silly things will occur
What brush type does the art use?
answer: i don fuckin know (i dont think anyone knows)
tom doesnt share alot about his process. i dont even know what program he uses
If you ask me it seems just like a standard circle brush, and its all in the execution of the lineart
just need that damn newspaper-like pattern brush
Damn
the dotdots all over the greytones
I know that even less that photoshop!
neeeeeed
In csp we have tone layers that we use
Lemme see if procreate got somethin like that
It seems there might be something in the adjustments window?
got a pic?
i love u
come here and lemme gib u a kiss
ive also noticed the factions dont share the same news print patterns
Oooh
this but with a skull instead of a cross
like this
@ivory bane u open to designing the Accolades and maybe the Sand-Gas tokens?
Would you like me to do it? Sure
Does that work?
Going for a shorter ribbon to make it more square so a bit more inline with other tokens
AYYYYYYYYY
Maybe like that too
ill put em in and see how they look
If they do, try this
Yeye
Concept
I dont remember the rules for it
I thought it obscured los, right?
So i thought like
A smike grenade
Think thats too much xd
it just blocks range tagged attacks
So is it like
ye thought it might be too guady
A terrain piece?
Oh yea then what i made wouldnt work
Oops
Ill add it as special terrain anyway tho
it was gonna be a terrain piece, once upon a time
but having to plant and remove sandgas terrain constantly would be annoying and if i left it on, itd be broken
so i decided to make it a stim
melee attacks and curses are good for placating sand-gas since it aint a ranged attack
Special terrain it is then xd
its not terrain at all
i said it was going to be once upon a time XD
I know but i already did the work so ill add this on top anyway
kk
could be good wartime terrain for level design
ooooo
yes
with smoke sand-smoke coming out of it
make sure to make the gas mask not so modern
like ww1
or maybe an eyeball if ur stumped for alt ideas
i dunno, go nuts
Big suggestion to make them much smaller btw
🤌
u have saved me so some time ❤️
if all goes well, i should have zeitlos done this week
Sure, no problem! Good luck :3
also fun fact: choosing an all thrall team is viable, just remember to use the Militarum style
"GLORY FOR THE FIRST MAN TO DIE!!!"
My favorite tactic
SEND IN THE NEXT WAVE
I did the sacrifices must be made faction
i wonder how my bois will fare against ur corpse army
Depends on composition
The great fly war
the gunwight variant is fuckin peak XD
swampy deserves the best
.,. awawa
clodsire,,,
clodsire is not one of my children(my favorite pokemon) but they're a good boi
a fellow xenophile?
kissing a singularity sloppy style
making out with yog sothoth
something like that
Looks like I need to get my temp art for my factions done.
QUESTION
Is this channel just for making new houses, or is it for any homebrew associated with the game?
i'd assume the latter
i'm intrigued
what will they do
Kill me if I know
It's also kinda hot
(Yes I'm one of those unfortunate goth girls)
Once my wife is on the way to work the rambling will begin
And as the caffeine surges through my wretched body, I regain the strength to be a silly nerd~
So
BUILDING AN TTRPG
Oh boy
As I stated early in the Maleghast general thread I want to build out a lite RPG shell around the core gameplay, adding to it rather than heavily altering it.
As it stands I like the combat system and see no reason to change it, as it would still work well for an RPG, especially a rules lite one.
As it stands my current goals for the project are:
- build a progression system
- build out a bestiary of non necromancer enemies
- build a dark city generation system
- add a non combat shell to the necromancers to give them rules for being not in combat
- create NPC generation tables
- make lists of non progression based items
Some things I'm considering:
- do you start will a full black mass or just your necromancers? If only the necromancer, how does one build a black mass?
- will addition items have stats or just fluff? If they do have stats, will they be out of combat only, or will they be able to effect combat?
- how much of my own lore do I want to write? I'm not the original creator of the setting and I want to be respectful towards them in my own work.
- what kind of a dice system to use for outside of combat. It would be something D6 based, but I don't have the details yet
While I'm taking the lead on this I'm more than happy to take ideas and help from others.
Of course I'll be keeping a record of any help given and when I pull the free PDF together I still want to credit everyone who's fingerprints are seen in the final product.
Thats going to be a lot of work so good luck!
If only the necromancer, how does one build a black mass?
I would tie it to some sort of a level system. Maybe you just gain Dark Power as xp, and then spend it on increasing your black mass capacity, on top of regular stuff.
will addition items have stats or just fluff? If they do have stats, will they be out of combat only, or will they be able to effect combat?
i semi suggest you wait with items, since tom is working on smh called merchants for the game
what kind of a dice system to use for outside of combat. It would be something D6 based, but I don't have the details yet
i suggest not complicating things and just going with a d6. +1 d if you have some sort of advantage, skill, -1d if situation is bad.
Thankfully I love creative work, so I'm looking forward to it~
I was thinking something like that as well! And honestly starting with just your necromancer gives the players more room to grow!
I wasn't aware of it! I'll hold off for a while and see what he comes up with, and probably build off of that
I was thinking either a basic plus/minus system like that, something that's simple and 2d6 based. Nothing crazy. I much perfer rpgs that rely more on story than numbers
I think if you add a basic skill system and "you gain dark power for encounters" it would work already
Dark power is spent on
increasing your mass capacity
upgrading your dudes
action upgrades (items)
soul abilities
Also theres not necessarily a need to make a ton of npc enemies
Nothing bad with running already existing units as gm
I'm also thinking giving something special out of combat to each of the great houses. Probably something you get at character creation then an upgrade or two for down the road.
while it isn't nessessary, I love verity as a gm. So I'll probably build out a bestiary anyway just for the fun of doing it. I'll leave it in as an optional system for those who want to use it.
I won't tie work life to this account, because work/life separation and what not, but I've written two bestiaries for other games with 100+ monsters mostly by myself. I work on RPGs for a living, but I mostly do it for fun.
As I said, it will be an optional thing at the back of the PDF. I'm mostly doing this for me after all.
biggest problem will be art. I'm still learning to draw myself (2024 goals baybeeeee) so thats gonna be a time
Ah! the Houses we've been working on are actually non-necromancer factions! as a sorta related thing.
I also made 2 non-necromancer units to be used as mercenaries, as part of the Sellswords and Blackguard project by another creator
While related to the "lifecycle" of Anzenmezzeron, the Effulgence and Artifeasters hold no necromantic power within themselves.
The Effulgence are manifestations of SOUL energy, believing themselves to be the true inheritor of the city sinking into Hell, led by Sovereigns
and the Artifeasters are aggressive machine pests rendered extremely hazardous via the leadership of a Carnivore.
ALSO
I will note that I'm not going to be building things with other homebrew in mind, but if people like what I make and want their homebrew factions/houses/systems included I'm happy to work with them on making supplements. I don't want to assume stuff about other peoples creations, I like to be respectful~
You can find them in the folder, in pinned messages of the channel.
There's also a third crystalline faction we've been contemplating, but they're just in our brain for the moment.
Feel free to use them, since each sellsword is "self-sufficient"
Honestly I like the inclusion of the sell sword rules both in the base game and potentially in this.
(I also appologize for spelling and grammer errors in my typing. My hands move faster than my brain)
Current unit lists (because we like what we've been doing with them so far)
Will-O'-Wisp (Thrall)
Paladin
Watchdog
Royal Guard
Cathedra (Tyrant)
Sovereign ("Necromancer")```
```House: Artifeasters
Butcher (Scion)
Cannibal (Horror)
Deerstalker (Hunter)
Cattle (Freak)
Kitchen (Tyrant)
Carnivore ("Necromancer")```
how far are you along in stating them out? I'd love to see your progress so far
The Artifeasters have a doc (incomplete), and the Effulgence are still cooking.
I get that, i dont check what i write xd
I have a bad tendenxy to think two sentences at once and mashing them together into an incomprehensible mix
https://docs.google.com/document/d/14D7D039S7JJ3uhlPND8ojYNfY9ppjb87xhcE8iKVa4A/edit?usp=sharing Here they are, in their current state.
I will note, that the bestiary will lump things based on theme such as Shambling Dead, or Skin Bandits or whatever I come up with. They will basically function like small factions similar to the great houses with their own tactics and untis that follow the same format as the House so they can fit easily into the game. They will likely each have less verity of unit types and obviously don't have a necromancer, but there will be necromancer equivalents and even large boss type enemies~
gotta go cook dinner
be back in a bit
While on the subject
got damn, art is cool
maybe not the best, strictly speaking, but we're proud of it
If ur looking for a theme, hab these for inspiration
Mind spilling >3>
i'm leaning more towards cosmic horror than straight up lovecraftian
a lot of my aesthetics lean more towards the visual aspects of space
the yawning hunger, for example, is this massive thing with a black hole spinning inside of it
(my inspo for the yawning hunger being this piece of art)
but obviously more... monstrous
And it's in the oven BAYBEEEEEEE
I'm back with a vengeance
But yeah, I think I'll focus on the OOC dice mechanic and progression systems first
I honestly like the idea of a leveling system over a free point system just because it will help the characters progression feel more structured and meaningful
Focusing along these lines of upgrading
Just spinning things off the old dome, I'm thinking 10 levels for basic gameplay, and then an additional optional 10 ULTRAHELL levels which take things beyond the intended limits of the game, if the party and gm want to get really crazy.
Even numbered levels always increase your Black Mass size by 1, giving you the normal 5 at level 10 and a crazy 10 at level 20 (At which point your character is now referred to as a Nerco-God or something equally awesome)
I'm not sure I like the idea of locking unit types behind a level cap, with the exception of the tyrant which unlocks at level 5 or 6 to keep the players from just taking one as their first minion.
Ooooh ur going psychedelic knights?
The real question is do I break up dark power into its various things you can spend it on to make the levels feel more district or do we keep it simple and you just get a certin amount of dark power you can spend on whatever you want each level.
the easiest way to do it is just give you dark power equal to your current level,
less psychadelic knights and more "wow! space made you fucked up!"
the abyss staired back and now you're a funny space man
Hmmm so they are still humanoid?
like the thralls are astronaut suits leaking light out of a crack in their visor
some of them are still humanoid, but the yawning hunger specficially is not
If u want ideas for the tyrant, I put forth “Jabberwock”’
we going color out of space with this huh?
annihilation was my point of reference, but yeah!
Such a good story
(unironically one of the best lovecraft short stories ngl)
Personally I prefer The Dunwich Horror
Yeah I think thats the dircetion to go in. Could make the odd numbered levels feel more special with out of combat upgrades and things associated with your great house.
A fantastic choice. Honestly my favorite is Whispers in the Dark, because the twist actually got me and gave me fucking chills.
thats a movie right?
movie and the first book in the southern reach trilogy, yeah
it's something of a comfort film for me
I should give it a watch
Okay, I've got the leveling shell done lol
that took what
like 25 min tops lol
I should make a doc for this
and dinner is ready
off I go once again~
That’s the one where she it mimics the MC at the end and tricked it into taking a grenade?
yeah, that's the one
Definitely gotta have a mimic unit
Copy the an adjacent enemies attacks and death effects
So if they are next to a gore grinder warhead, they can cleave and such and also gain pseudo bloodrage
That could get super wacky!
definitly has to be 2 health non-thrall to balance its flexibility
Maybe like.. the freak of the House?
i'm basically done with all of my units at this point
2/7 of House Zeitlos
might need some more lining and inking
but its good for now
now to do the big heckin Barghest redesign
any ideas?
and by that i mean pose or weapon ideas
If thats the case then tbh i think its fine as is
Also how do you draw machinery so well thats so cool
Ooo i love the flame pattern on the gun
ill be redoing it to look more natural but thankie
The Barghest has become as chunky as a Tyrant :v
we love chucky bois
I think it could work as a tyrant too, tbh
what is it currently? The Barghest I mean. Is that your Hunter I'm guessing?
But mah airship 
I also couldn't find a document for your house in the homebrew folder. They seem cool, I like the look and the vibe
curious bean noises
I dont think they are done yet
I figured I would check the folder to see if there was a work in progress version before badgering anyone with my silly questions.
I'm new here after all, don't exactly know the people or the server culture yet
trying to be polite and what not
and I know I can get uh.. enthusiastic when I see something I think is cool
⊙﹏⊙
I don’t wanna post it without token art all complete
Extremely valid my guy~
The beegest scion around
WOW THAT IS A BIG SCION
Diesel-mech
He has 3 abilities

Flame-slugthrower
Hunker down
And Powerfist
What they do?
One sec
Not a rush my guy
Everything is done I just need the token art
The Accolade and Sandgas tokens are all done as well
Juuuuuust need the bois
They are all about numbahs and trench warfare
HELL YEAH
That's an awesome aesthetic!
I'll go ahead and read it once I find a stopping point
Currently toying with the central dice mechanic and out of combat stats for my project
But I will look at your big STOMPY boi right now
two different thralls is interesting
really throwing my metric for determining uniqueness of homebrew into dissarray by adding another dimension.
Gave it all a quick skim and I love what I see so far
I've realized I need to start playing a lot of this game to really get a feel for the mechanics before I start building out the bestiary
but at the same time, thats a great fucking excuse to play!
Ye they are all about making the most of their lil ones
Once all the tokens are done I’ll be doing a 5th testing to see how they flow with other factions and go from there, balancing important
The middle guy reads as Horror to me, just exploding towards the enemy
Exploding towards the enemy?
Watcha mean?
Only their upgrade allows for point blank
They are basically living mortars >:3
Ngl, he looks like a guy who loves what he does
Hehehe that’s his backdraft
Like an rpg
Always mind the back blast nod nod
They kinda remind me of something..
fuck I can't remember
barghest looks like it's about to hit em with a mean left hook
BUT THEY ARE COOL
That’s one of its abilities
hell yeah
Well she looks NEAT
oho, interesting. splitting up a necromancer between two units is pretty unique
Nonono
They are choices for folks that want to use an alternate token art
So gorl and boi option
ahh, ok
Tho that gives me an idea for the Succibi/Incubi faction I thought up a few days ago
bruh
Something wrong?
The duchess art is the last art to be done after necromancers cuz it’s the hardest for me to do
Beeg airship Tyrant
One of its abilities is literally hotdropping transported units
I NEED OPINIONS
So my thoughts for a central dice mechanic is use D6s.
Ability Scores (or whatever the fuck I call them) range from 1 to 3.
Your number in the ability score is how many D6 you roll
You only take the highest result, so having more dice just makes you more likely to succeed
Skills (or whatever) give +1's to the associated roll if you have ranks in them.
Difficulty gives -1's
Still not sure what range I want to go for on Target Values.
wuts dis for?
OH
ah, you're making this into a ttrpg aren't you?
I'm building a TTRPG shell around Maleghast
with the combat mechanics unaltered
already have a basic leveling system
DING DING DING DING DING DING DING DING
Oooooooh
THE BASIC LIST OF TASKS:
- build a progression system
- build out a bestiary of non necromancer enemies
- build a dark city generation system
- add a non combat shell to the necromancers to give them rules for being not in combat
- create NPC generation tables
- make lists of non progression based items
and I may just keep building out from there. More generators, more tables, more fun stuff
Waiting on items until merchants comes out (unless I get impatient)
Daunting task
I mean, I'm doing this as a labor of love
so I'm excited for it
as I often say, I adore making more work for myself
I'm a super high effort gm lmao
the first steps are going pretty quickly but they are gonna need a lot of polish and refining
I will eventually need playtesters lol
the beastiary is honestly gonna be the longest part
Because I'm basically gonna be building out a bunch of partial houses and full necromancers so that the enemies fit neatly into the game mechanics
which also means I need to start playing a ton of Maleghast so I better understand the flow of combat and how the rules feel in action
BUT YEAH
OPINIONS ON MY INITAL THOUGHTS WOULD BE HELPFUL SO I CAN START DIALING IT IN~<3
It's all good my guy!
I just like other perspectives on my work so i can tell if I'm like.. way off base of something
I'm also just a very enthusiastic person so everything I do comes off at yelling volume lmao
and you know what
fuck it
maybe I'll throw a new playable house in there for good mesure
Just alt tokens. I did the same for wylderot
You get 2 genders
Enby in thigh highs
Eldritch abomination (друг)
I would make more but sadly art takes time and i have very little
Took another look at my first drafts from last night. They honestly feel a little 5e for my taste
Will shelf it and keep exploring
hey @ivory bane ur my idea gorl, im thinking of having a decal on th cockpit and was wondering what u think its hould be
of course others can add their 50 cents :3
i think it should be a pentagram or something
We can always change the scaling anyway so thats no worries
nah they aint unnatural in that way
nah nah, hes perfect

