#MAGNAGOTHICA MALEGHAST

1 messages · Page 32 of 1

compact crow
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Oh cool, so it's official concensus

naive glacier
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yes that rules as written

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I even give an example of that

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in the book

compact crow
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Then I need to read the book through again >> I was going off of a previous conversation on the topic lol

shell halo
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how does Teleport interact with Vapor Form (from the Dark Priest)?

silent sluice
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you mean for the "passed through" part of Vapor Form? It won't work since you aren't actually passing through any spaces. But also, Teleport is optional, so you can just choose not to activate it when you use Vapor Form.

hollow aspen
shell halo
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ok thanks

shut scarab
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Even skeletons need trigger discipline

cloud kite
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Hi guys, is there any information about maleghast on foundry right now?

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didn't see any before so figured i'd check now

primal nest
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There’s a module in the pins iirc

cloud kite
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alright, thanks

dense crest
pale echo
languid lotus
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sensible option: staple on icon narrative
funny option: staple on goblin with a fat ass

pale echo
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real

crisp night
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ammo goblin with a fat ass

primal flame
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Hell is empty and all the devils are here, caked up

bleak folio
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the soul is stored in the ass

valid wedge
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I didn't know necromancers were Cultivators.

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The last cultivation show I watched, the necromancer gave up his golden butt orb and that's why he's a necromancer.

fickle bough
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but how do you handle combat?

  1. everyone has a necro + full team. pvp chaos
  2. everyone has a necro, smaller mass, homebrew up some npc factions to fight. most effort (tho im working on it when i have time
  3. the superior option, a la rogue trader: DM controls the necro, players play as individual units of their black mass
bleak folio
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i mean, maleghast can go up to like, 4 players

fickle bough
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yeah? what does that have to do with anything

compact crow
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If I were to kitbash Maleghast into a ttrpg, I'd have player start with no units and no upgrades, them give them maybe 1 or 2 points to spend on getting upgrades or on buying units to bring with thrm into an adventure. As they gain levels, they gain another point to spend, either increasing their arsenal or boosting the size of their black mass

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I'd also add some more in-depth rules for movement, interaction with the environment, and some enemies based ttrpg game design rather than on skirmish war game rules

south tartan
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I think your best bet for a maleghast rpg might be to run it with just 1 player and make all fights 1v1

compact crow
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Why do you say that?

bleak folio
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id probs do like necro v nexro

south tartan
latent sun
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running a campaign of maleghast but it's a series of combats between individual players with narrative sequences in between tbh

golden wave
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I’d Necromunda it—several players, mostly 1v1s, each fight being somewhat chosen and having rewards, and a system for managing your territory and your mass outside of battles.

compact crow
compact crow
glacial junco
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Having an over arching story based on the results of the combat

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Leading to like 2 threads because you have 4 players

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Its a good idea

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I remember kill team having like, A basic outline of a story for the kill team league near my place

compact crow
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Hell, I'd even draw up a map and make battlemaps for each section and let players pick where they go, kinda going in a circle (idk why my phone added "semi" to that) where each player gets to pick in turn where the next battle is

latent sun
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Add in a code of honor or something - Necros don't fight outside of full skirmishes. You wanna settle something, settle it on the field.

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Sprinkle in some 2v2s based on the narrative situation and the individual players' goals, and you've got something cooking here.

compact crow
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Honestly I can imagine those 2v2s happening naturally, but I can also see just having the players pair up and be allied so there's 4 players but only 2 sides

latent sun
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Also viable.

compact crow
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Imagine if they used heresy rules but could only pick options from your ally's faction

shut scarab
fickle bough
latent sun
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we dunno what those are but we'll take your word for it

fickle bough
latent sun
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You can turn off pings when replying btw.

fickle bough
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fair :/
anyway, those games are Games Workshop's skirmish games, designed for narrative play - they're pretty popular. Necromunda in particular is still actively being developed

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which i see has been mentioned before, my bad lol

shut scarab
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The main thing is modularity and progression. Gear in maleghast seems to be more focused and less interchangeable. Whereas in those mentioned games gear is very modular, you can equip a guy with a bunch of different types of things, give him wounds, new magic, etc.

fickle bough
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oh definitely, those games give you more units with more customization, so you can really get in the weeds spending resources on upgrades etc

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exactly

shut scarab
fickle bough
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esp. since units can only take one upgrade at a time, after a while you're just giving your necro more abilities they'll never use

primal nest
shut scarab
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Its kind of like giving chess a narrative skirmish campaign lmfao.

fickle bough
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merchant system you say

primal nest
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Yeah tom mentioned it before

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Up here

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There’s also the devil system which are map modifiers but we know little about that

fickle bough
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very cool!

shut scarab
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Also worth mentioning but it might save some people some work, another system exists already for Necromancer V Necromancer combat in a narrative. Necropolis 28. It actually plays at a very similar board size and model count to Maleghast. So you could steal stuff from that for your Narrative games and just overlay the Maleghast Aesthetic and lore over it.

fickle bough
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this looks very cool, thanks for the heads up! i'm a big fan of the "28" aesthetic (inq28 and derivatives)

shut scarab
fickle bough
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honestly the way to scratch the narrative rpg element itch might just be to play another rpg system, just set in anzzemetcetera

valid wedge
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I imagine you could do some sort of massive multiplayer discord server thing where you pick a house and roleplay as a necromancer from that house. Score/lose points for your house by winning matches or completing challenges.

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I don't think there would be any form of progression

little adder
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can akimbo hit an enemy you don't have LoS on?

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with the 1 extra damage?

primal nest
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It says another unit in range

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And range requires los unless stated otherwise

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So I would say no

silk storm
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You've heard of Maleghast, when do we get Femaleghast?

violet ridge
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it says trigger at start of turn, but effect says end of turn. witch one it is?

primal nest
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You activate the ability at turn start

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Then it’s effects happen at the end of the turn

violet ridge
bleak folio
foggy plover
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So, a question:
Anyone has played Maleghast as a "PbP"?
i.e. asynchronously via a Discord server?

pseudo flicker
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No, but you can do that, the question is just why

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The game takes 30-60 mins at most, its very fast

tacit cedar
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same reason people have played chess asynchrously for centuries

foggy plover
pseudo flicker
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Most people play on roll20, so you could just come in there and do your stuff, then notify friends what you did

valid wedge
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Most of my games have taken upwards of 2 hours

dense crest
tired bolt
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i think a hiccup point is gonna be that a lot of soul abilities go off start of turn triggers, including the opponent's turns so every time you declare turn you'd have to wait to confirm that the other player isn't doing any of that shit

sand palm
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Couldn't they do it at the end of their turn ?

tired bolt
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doesn't work for some of them

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for example, unholy vapors' targeting depends on who is actually going, so whether you want to activate it or not hinges on who's going next

valid wedge
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I don't want to make a wall until I know what unit my opponent is moving too

tired bolt
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yea stuff like that

glacial junco
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Thats been the only reason I haven't tried it myself. Too many things for Igorri and Garg care about which unit is going.

foggy plover
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So it's a matter of protocol, or figuring out how to do out-of-own-turn actions. 🤔

fickle bough
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basically the same reason async MtG doesn't tend to work

valid wedge
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I think it could work, just be 3-4 times more tedious than chess. but 100 times less tedious than magic

silver zephyr
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as someone who has resolved this dingus over webcam i agree

real bane
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...I ran out of ideas

pale echo
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nonbinarymancers

violet ridge
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about have the first game of Maleghast with my friend, could anyone recommend a map for beginners?chadthink

shell halo
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Use the map maker and go batshit crazy

valid wedge
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beneghast

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Just roll a d6 for the sample maps and figure the rest out. Make mistakes

rugged cloud
prime portal
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GAYSOULS

glacial junco
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Bisexual Igorri
stuff

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What kind of symbol yall use on your maps for Hazard spaces? I'm trying to figure out something to engrave onto a 3d printed tile thats pretty understandable at a glance but not too complicated looking

bleak folio
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spikes

glacial junco
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I would have liked a square "ring" to surround a tile but that gets messy when I have to put two next to eachother

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Spikes thinks

bleak folio
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either that or skull n crossbones

foggy plover
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Spikes are universal.

glacial junco
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Mmmm I might try spikes but i kinda want it to look the same way regardless of orientation of the board

foggy plover
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There are two things in the world that, if you find on the ground, you are guaranteed to suffer if you step on them:
Spikes, and loose lego bricks

bleak folio
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what are loose lego bricks but rectangular spikes

glacial junco
foggy plover
glacial junco
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This is what i have for elevated terrain currently

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that could work

bleak folio
primal flame
keen ravine
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violet ridge
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does strength token increase splash damage by 1? on every unit in the area? or just one unit per token

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also, BERSERKER has no blood rage but has formation, is that correct?

primal nest
violet ridge
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thanks! been confused for a while.

silent sluice
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yeah, make sure you have the newest pdf, the one that's spreads

violet ridge
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could elevated space be destroyed like walls?

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my fellas are talking about making two story building, two maps connected with some portal.

shell halo
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If you cook up something let me know

violet ridge
glacial junco
violet ridge
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is Plague a positive token or negative token? and other unmentioned faction token(i know Berserk is both)

rugged cloud
glacial junco
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I think mutate is neutral? Because you can trade it for any token not just postive.

violet ridge
rugged cloud
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Hmmmm

vapid shell
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I’d imagine plague is a negative token in most cases

violet ridge
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we flipped a coin and decided its not negativeintensifeyes

glacial junco
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i would have to go out on a limb and say plague is negative because otherwise token removal would kinda blow against gargamox since thats pretty much THE thing they do

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imagining having 5 plague on a dude and not being able to strip them from the unit with a cleanse sounds like it is against all intentions

violet ridge
glacial junco
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Imagine someone painting you in toxic waste and going Nah bro its good for you though

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Gargamox things

short estuary
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Even as a garg stan plague is obviously a negative token

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It doesn't have the same text as some of the other special ones where it counts as both a positive and a negative but it just doesn't make sense that you wouldn't be able to remove it if it's gradually ticking your health down

valid wedge
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Plague tokens are negative, it's just that Garg gets bonuses for having them.

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The positives don't come from the token itself, they come from specific units

lyric fog
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Yeah, Plague Token causes damage by default, I'd call that a negative token

glacial junco
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Pfft sure if you believe big necro Minecraft eating followed by damage noises

short estuary
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There are garg units that remove "negative" tokens so I think treating them as both positive and negative is the fairest way of doing it

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Well "units" by which I really just mean leech

primal nest
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@silent sluice#0 is the google sheet suppose to fill out the default abilities for the house necros automatically? cuz right now its not for me

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nvm figured it out

primal nest
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CARC forces on their way to obliterate that one scum that looked the wrong way

zealous lantern
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teaching myself rn some rules before the date

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corpsegrinder gang gang

glacial junco
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I love the dude with the buzzsaw

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I don't recognize the model, Cultists?

fickle bough
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thats necromunda, i think

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lmao theyre literally called the corpse grinder cult

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had to look it up, thought i was trippin for a sec lol

glacial junco
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OH lmao

zealous lantern
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date time

zealous lantern
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goregrinders vs deadsouls

zealous lantern
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this date game is very fun!!

sand palm
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Ruby out here having the greatest date ideas ever

livid spindle
heavy zinc
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I finally bought the rule book! And gosh the rules are so pleasantly simple to understand.
Can't wait to get my wife and friends to play

glacial junco
violet ridge
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could EGIS's juggernaut destroy wall straight up or needed 5+

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I currently translating the rules and unit description to my language so more of my friends could play.

ancient aspen
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Ruling question for whoever's here. Re: Infect - When it jumps to other targets, do you have to roll to hit? or is the effect automatic?

ruby spire
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iirc it's automatic

ancient aspen
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cool ty 👍

arctic solar
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I believe

clever mountain
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Oooh!

zealous lantern
primal nest
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Get gargamaxxing

storm pine
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Y'all

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Which head for this Leech?

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Gonna add more rats and probably a cape, but still undecided on head

velvet coral
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Greetings

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Quick question, how does the enforcers shieldwall cover effect work for allied units? My friends and I have come to two interpretations:

I1: treats the enforcer unit itself as a source of cover

I2: allied units adjacent to the enforcer are considered in cover regardless of line of sight

naive glacier
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its #2

velvet coral
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Tyty

storm pine
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Yes chef

primal nest
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I’m gargmaxxing so hard

primal nest
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first real loss

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absolute missplay at the end

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completely just forgot about the vit and mag armor in the moment so the swell with corruption on the homunc did jack to the necro

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and then massive swell finally triggered lol

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also sample genome is still

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really fuckin strong

primal nest
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Sample genoming a stonked up homunc onto chirurgeon is really hard to deal with as mox

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although can you even sample genome the necro? can Range X effects also target the user?

umbral cipher
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Yep

primal nest
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See I am not one hundred sure about that

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Cuz this makes me think otherwise

last heart
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Just barely won a real nailbiter. Garg had Unholy vapors on my necro so it was crazy close.

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Comically close

tired bolt
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i like the round counter

valid wedge
rain ocean
# primal nest although can you even sample genome the necro? can Range X effects also target t...

As written (in errata) minimum range of an ability is 1, so unless it’s range 0-X, specifies self, or has author errata hanging around somewhere I think being unable to affect your own necro with it would be the correct reading as written.

The only fuzzy part is the origin of the ability since you can use it on other turns, but generally speaking the author errata/clarifications in this thread points to the necro usually being the origin of any soul abilities, which would define the range bit being defined from the necro, which would mean that the necro is not in the range of sample genome.

You can try and make the argument that the second part of the ability is defined with the range originating from the target, but there’s no wording to support it so I would still go with being unable to sample yourself as currently written.

violet ridge
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how could Carcass stop Goregrinder from just runs up and explode in my face? it feels hard

rain ocean
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What kind of rosters are you using?

(Not the necro related stuff, more interested in the unit selection)

violet ridge
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2gunwight 1 ammo gobin 2enforcer 1 EGIS

rain ocean
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Do you find that your gunwights stick around longer, or that they end up getting nuked early?

violet ridge
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latter

rain ocean
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May want to sub them for an extra enforcer then. I haven’t played the matchup too often but armor stacking is obviously good at denying berserk since it’s physical.

The alternative would be to sub out the ammo goblin and just hide your gunwights behind a wall of enforcers+the egis. You can stick your necro close to the egis or something so it can body block for you

The most dangerous units end up being the berserker since it has 2 base damage and an aoe pull that does magic, and depending on your spite level the painwheels can even pull, the painwheels when they have speed on them for any reason, and the enemy necro depending on the necro abilities the enemy gets.

The painwheels aren’t as dangerous on low malice (spite) though since with a mostly full armored comp as long as you hug a corner they can’t murder a bunch of units at once.

I haven’t had too much experience fighting/playing with the chainsaw dudes but they would also be pretty dangerous with strength tokens, my gut instinct would end up prioritizing in an order something resembling this:

Isolated units near your wall (this will probably only happen turn 1) > Berserker = Carnifex = Painwheel (not helpful I know but generally if it’s easier to kill the painwheel you should go for it, but otherwise it shouldn’t be prioritized over the first two) > Painghoul (if painwheels are alive and not near you, you can decide to ignore it otherwise > enemy necro > painghoul > warhead (with a “full” armored comp you can ignore these since unless they have strength from 0 hp or ignite they’re not high priority, feel free to kill them opportunistically though, just remember to kill the enemy necro and bodyblock for your necro.)

If you are going to be avoiding body block to keep your necro alive just keep in mind how much deterministic damage you can take on any given round, for carcass this would be any magical aoes, strengthened physical aoes, and strength grazes. Don’t be afraid to have one of your enforcers shield wall to make it increase graze chance on enemy zerker and necro, apply flashblang vuln on units that are high threat or already moved so you can finish them, double tap is still good vs gg just to get them in kill thresholds, the shotgun should be pretty good for killing units since “damage again” will let you kill through blood rage if the initial hit reduces them to 0.

Only other advice is sticking as closely as possible to annoying stuff like difficult terrain or walls to make it awkward to position their stuff for aoes and standing on elevated terrain to make it harder for them to hit with the zerker or their necro.

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Well, I guess the bit about corner hugging vs painwheels isn’t explicitly true since the hellwheel trait will let them move through regardless, but spin out has to be in a straight line so giving thought on a given turn as to where the painwheels can go is something you need to consider, but as long as they have to move before the spin out they can’t nuke a bunch of units at once.

rain ocean
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NP, let me know if my advice works out.

violet ridge
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I'll try it out next time I face a Goregrinder👍

primal nest
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Ive just been getttung conflicting information about it from people

violet ridge
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could elevated space block line of sight?

primal nest
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No

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Only thing that blocks LoS is Walls

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Still provides cover tho

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And blocks line abilities from users not on elevation

violet ridge
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👍

silk storm
# violet ridge how could Carcass stop Goregrinder from just runs up and explode in my face? it ...

I run 1 EGIS, 2 enforcers, 1 ammo goblin, and 1 barrel form against Goregrinder. Plus double tap and SG88 on the Operator. The defensive goal is to exploit Goregrinder's reliance on physical damage (berserk, retaliate, multihits, and most of their ACTs) with physical armor, and keep your ammo gob and barrel form away from your front line. Main offensive goal is to Frontline with your enforcers to focus down Goregrinder's heavy hitters (an enforcer with formation can solo a berserker, since it has no access to fire damage), and do AoE on others when you can if you have dark power (use it on the flashbang upgrade). Additionally, use your superior range to kill high-mobility units with the most access to fire damage and getting through your front line, such as pain wheels, carnifexes, and/or warheads, whichever feel the most threatening to you

rain ocean
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The berserker has access to aoe fire damage with pulverize. It can be risky to use depending on the Goregrinder player’s positioning. Gunbarrel is a decent thought, hadn’t experimented with it much.

silk storm
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Because splashes affect all characters other than the source, including allies

rain ocean
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Hence why I said it can be risky

silk storm
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Yeah

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You can make it not as risky by using 2 enforcers, but that also means you can't use that enforcer elsewhere

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If you start the game by putting bone shards or barrel form mark on it, the enforcer can wipe the berserker in 2 turns if it hits both attacks

rain ocean
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Wouldn’t that be 3 turns at best if you use no other units? Bone shards into attack for 2 + 1 damage, then another attack for 2 + 1 damage setting it to 0 hp because of blood rage?

edit: regardless I get what you mean

silk storm
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Oh yeah I forgot about blood rage lol

hollow aspen
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Pulverize is totally worth it against Carcass, and imo not particularly risky.

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Disrupts their gunline, pulls people out of position. Also it is super easy to get it off r1 to pull units deployed on the second row.

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Example:

  • First: Furious Roar (step1,1speed)
  • Second: Activate zerker: Move 6 (Now you have moved 7 total), Pull 2. Total Threat range = 9

Very easy to not actually do any meaningful friendly fire.

ruby spire
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yeah, Furious Roar is such a good upgrade that there's no reason for any warlord not to take it

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i've had my Archive formations beat to shit by that and bladed warheads

glacial junco
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Nope cant fit it. need pilebunler sadcowboy

primal nest
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chirurgeon got MULCHED

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The power of “just fucking kill them” prevails today

lyric fog
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"I cast GUN"

uncut summit
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oh cool there's a thread for this game, nice

dense crest
#

Also, since 40k has Sanguinala, what do you think the undead city has?

primal nest
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we playing some REAL maleghast up in here

coarse yoke
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Just throw some more corpses at them.

valid wedge
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Hmm I think one of these teams has advantage here.

umbral cipher
lyric fog
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love this

primal nest
valid wedge
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Heck even akimbo outdoes you.

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But maybe turning all the corpses into more thralls would salvage things?

primal nest
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I can’t wait for the scum super armor

primal nest
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lookin pretty rough gargamaxxers

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i got this tho

primal nest
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god

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super armor scum cant come soon enough

lyric fog
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1 health vs "ignore armor on a hit" stil seems like scum might have it rough

primal nest
#

i cant play around turn 1 living cannon

lyric fog
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fair

primal nest
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i either go first and get fucked

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or i just get fucked

primal nest
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Living cannon is just so oppressive man

primal nest
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One day I will climb over this bone wall ✊😤

naive glacier
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i've actually considered adding a tag to weapons like that that they can't be fired the first round

dense stratus
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oh that would be good, some thing shouldn't be blasted at turn one

covert flame
#

what vtt's are good for running this game?

primal nest
pale echo
covert flame
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okay I have some experience with roll20 but I wasn't sure if it would work

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thank you

primal nest
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Roll20 and TTS have a lot of support right now

naive glacier
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first 6 merchants are written

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also have a bunch of scenarios and a new faction (steeplewracks) who are fucked up bird cultists

sand palm
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CAW CAAAW

naive glacier
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Rip apart is number of allied units adjacent to target, including self

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soaring is 'at the end of this unit's turn, may remove it from the battlefield and place it in any free space in range 3'

rugged cloud
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Exciting

lyric fog
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ooohhh!

primal nest
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Hell yeah

primal nest
real bane
prime portal
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What's the fluff tom

pine crescent
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A preview of isocon v0.6 Maleghast! I'll be replacing the tokens/conditions with Salt's icons as well as a few other lesser tweaks, but I'm happy with how it's turned out.

latent sun
#

owl time

naive glacier
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they are fucked up bird cultists that worship the owls from the owl tower

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they live up on the top layers of the city and sacrifice to the owls

heavy zinc
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Bird cultists?? intensifeyes

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That is my favourite flavour of cults

naive glacier
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i am working on them mechanically but they use the soaring mechanic, speed, str, and walls

real bane
#

I love the idea of a faction that wins by just absolutely swarming their enemies one by one

naive glacier
#

they are another aggro faction like the goregrinders

heavy zinc
#

Nice nice

naive glacier
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they get bonuses for ganging up basically but without those bonuses they are only so so

shut scarab
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Fucked up bird faction?? That’s exactly my jam. I’m going to have to sculpt all of them 😭😭 why do you do this to me

prime portal
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someone called Winged

obtuse ermine
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hello !!!! i got maleghast this morning and im loving it so far

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but i have a rules question. can you play more than one unit on your turn

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i dont understand how activating units works

primal nest
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You only play 1 unit a turn

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Unless u have thralls, in which case u can activate two of them a turn

obtuse ermine
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REALLY damn

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okay cool tahnk you

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i was unsure because it seemed out of place for a wargame

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i havent played yet but im very excited to

pseudo flicker
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I cant remember a game except for like
Mainline warhammer that does full turns

obtuse ermine
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oh lmao 😭

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im a beginner

proven flame
#

warhammer is weird im so sorry

heavy zinc
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Warhammer is the weird one out yeah

obtuse ermine
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i love warhammer but ive never played

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like the lore. how they worship their machibes and shit. fhats cool

rich scarab
#

alternating turns is generally better for balance, because it lowers the strength of a first turn advantage

As without it, focus fire can really lower the other person(s) ability to fight back

obtuse ermine
#

real asf thats smart

proven flame
#

dont get me started on aos's turn order 👁️👁️

#

the hell that is that game...

rich scarab
#

aos's approach is crazy but I think it's fun

silver path
#

aos?

proven flame
#

age of sigmar

silver path
#

ah right

rich scarab
#

Age of Sigmar, it allows for double turns which is like their way of countering first turn advantage

heavy zinc
#

I like AoS but it is definitely… interesting at times

proven flame
#

you have the potential to double-turn, which is devastating most of the time
theyve made it a lil more balanced in recent rules updates, but its really just band-aid solutions aack

heavy zinc
#

I do prefer it much more over WH40K, buuuuut it feels like this is going too off topic

silver path
#

yeah lol

#

i also have gotten into maleghast pretty recentlly

#

but uh...struggling to find peeps to play it

heavy zinc
#

I still haven't gotten friends to play Maleghast with me 😭
Holiday season and all

obtuse ermine
#

there should be a dedicated discord server

#

i would love to play with u guys!!!! not today tho. like we would have to schedule something

silver path
#

yeah true lol

proven flame
#

people are. scary.
im in a couple dedicated servers but. wwww

silver path
#

ive been looking into the isocon project too and it seems to be cooking pretty well too

proven flame
#

my hobby is reading rules and then never playing dead_toda

heavy zinc
#

I'd like to play! But I'll probably wait after playing with my wife
She knows my ADHD learning pace and I'm more comfortable that way

hollow aspen
obtuse ermine
#

i have a billion different rulebooks for different RPGs

#

yet i never play

silver path
#

my group recently transitioned from dnd to lancer im GM'ing and we are enjoying it...but i dug deeper into itch and found this so im stranded

heavy zinc
#

I have a magic skill for playing systems I want to try out
I just throw myself at strangers online through dedicated discord servers

obtuse ermine
silver path
silver path
proven flame
#

one day, illbe swept into a game, almost like a sailboat accidentally catching the wind, and it will carry me into a group i feel comfortable in
until then, i rot upon the ocean floor...

obtuse ermine
#

wallflower is great

heavy zinc
#

But yeah I'd be down to playing with other peeps here after I've learned the rules more reliably by playing with my partner

obtuse ermine
#

if u wnat

silver path
#

i feel like we have 4 people in this disscusion? correct me if im wrong on that, and this too, but isnt maleghast ideal for 2v2?

obtuse ermine
#

YEAH

silver path
#

😎

proven flame
#

AWA

obtuse ermine
#

IM DOWN

silver path
#

we could start a group chat first then maybe expand to server later?

obtuse ermine
#

yes

#

should i make it

proven flame
#

i. have a server if you wish aaa

silver path
#

that also works 👉 👉

obtuse ermine
#

yes

proven flame
shut scarab
#

Another one???

#

How many maleghast servers will there be!

silver path
#

how many have been prior?

primal nest
#

There’s another maleghast server around

proven flame
#

i made this and shared it on my tumblr and it gained a lil traction and then I Died Forever so its been sitting alone for a while aack

primal nest
#

I got the invite for it if anyone wants it

silver path
#

sure

shut scarab
#

The other one has like 100 people too

primal nest
pseudo flicker
#

2 types of wargames

#

"wargame" and "skirmish"

#

Maleghast is skirmish and even warhammer skirmish games use alternating turn order

vocal epoch
#

O damn a dedicated discord! Nicenicenice

primal nest
#

My poor scum just can’t do the job

valid wedge
#

What soul abilities are you using?

primal nest
valid wedge
#

I feel like Insides Out would get better mileage than fecundity. It seems really hard to get your little guys in melee range.

primal nest
#

In range of 10 fucking gunwights

#

My scum are not gonna be able to body block all of that

valid wedge
#

No chance at moving twice with your necro in round 1 to be right on top of them? Don't need bodyblock if they can't shoot.

primal nest
valid wedge
#

Damn

primal nest
#

Im basically reliant on hitting Necrocide (I have had poor luck with that) and they sending in a plague up scum to finish the job

dense stratus
#

wait waht, NEW FACTION ALREADY!?!?

#

I haven't even got used to the rule yet!?!

glacial junco
#

I wonder what unit they will be missing from their roster if they are going to be following the trend

#

they have a tyrant and they are packtactics based from how it sounds

#

Missing a freak maybe?

#

OH WAIT I'M BLIND the tyrant shows up round 3

#

Oh gosh this swarm shit gunna make me swap out strig for lycans any chance i get, Rip apart for 4 damage total ignoring armor is like insane 😨

glacial junco
#

Excited to see the rest of the feathered freaks though

valid wedge
#

Tyrant showing up round 3 is interesting. In my games, Tyrants die quick. So not being around for 2 rounds is arguably a benefit.

#

The lower action economy for 2 rounds is a big deal tho.

tacit cedar
#

4 thralls per slot is interesting too

#

or 5?

#

ignore armour on hits as long as you gang up too

rugged cloud
glacial junco
#

Oh good point

#

Well I think it maths out to 3 "models" per 1 flock unit. Since it doesn't say that you don't start with the base 2.

primal nest
#

also important to know, flock cant be activated 2 at a time

glacial junco
#

ah I didn't assume that till release only because the trait is Thrall and that unit is also a thrall

tacit cedar
#

you'd end up with such a huge activation lead that you're end up being able to activate like half your force uninterrupted eventually

glacial junco
#

I agree make no mistake

naive glacier
#

oh they should have the thrall trait

#

don't worry

#

they are pieces of shit but you get a lot of them

glacial junco
#

I can't wait to see the necro's vibe and abilities

#

The tyrant seems terrifying which is why i assume circling is such a big tradeoff

umbral cipher
naive glacier
#

yeah the tyrant is busted but you don't get to use it for two rounds

proven flame
#

i finally have it.
the way to perfectly balance igorri.
||make strigoi's sin eater do magical damage instead of physical, and make homonculus's absorb ignore armor.||

#

also a friend asked "Someone braver than me ask if the other factions are going to get a balance (Buff/nerf) pass" in here so im asking that

naive glacier
#

yeah they will

#

small one

#

nothing for a few months yet though

primal nest
#

No ap on absorb

#

My poor scum…

glacial junco
proven flame
#

scum still get oneshot if the homonculus has any strength
which is. very common in igorri gfdkljghfnjkh
all our damage sources are 1 physical damage, or 1 physical + 1 more physical

primal nest
proven flame
#

to kill a thrall dead_toda

primal nest
#

To obliterate a thrall

#

Granted if i do plague them up the homunc does take the plague tokens

#

Honestly probably less of an issue mox side

#

But also my scum tho

proven flame
#

im so sorry but a scum is a worthy sacrifice 😔

primal nest
#

But me deathburst and soul 😔

proven flame
#

mmm yummy

#

i considered maybe Lycan ignores armor instead- maybe on the initial hit but not the second or something

#

but lycans are already our strongest bet for damage anyways aack

primal nest
#

Yeah

proven flame
#

best spot is on our beloved homo🏳️‍🌈nculus

primal nest
#

Do think sin eater being magical would be a nice change tho

proven flame
#

curse damage my beloved

glacial junco
primal nest
proven flame
#

i mean, making it magical and ignore armor at the same time would defeat the purpose ;<;
we just need one way to circumvent physical armor at malice 0 gdfkjghbndfkjhgfd

primal nest
#

It does help against anything with super

proven flame
#

mag armor is less widespread than phys armor
unless youre deadsouls and your whole army has mag armor gjkdfnhgjfd

#

"average faction has 1 magical armor unit" statistic false. John Deadsouls, who has 5 units with magical armor, was a stastical outlier and should not have been counted.

proven flame
#

not mutagen injector
its already kinda rough
4 single target damage at range 5....

primal nest
#

I didn’t realize that spare parts effects was for the whole thing

#

That’s pretty good

proven flame
#

its very nice
its our one other sources of 1 damage then 1 damage again

#

we could make homonculus's fleshwhip ignore armor instead of absorb, but that feels less... flavory =~=
and also a huge fuck-you to caracass specifically gkjfdhnjgf
im bitter but im not that bitter

primal nest
#

Ok I think those changes are pretty reasonable

hollow aspen
#

Fan of Sin Eater being changed to non-phys (probably toxic?). I am actually unsure what the fluff of that attack is supposed to be anyway, so giving it some magical type would be cool.

pseudo flicker
#

Since its a ranged attack, i assume its sonething along the lines of soulsucking

ruby spire
#

slorp

primal nest
#

lots of schlorping going on over at Igorri

umbral cipher
pseudo flicker
#

I mean it could be something like a latching tongue

proven flame
#

screm so loud ow ow my ears :(

#

it does allow you to steal tokens from the target, so maybe its like
a suck?
soul drain?

glacial junco
#

its a really long proboscus tongue that shoots across the battlefeild

primal nest
#

no you fools

#

its clearly a very long bendy straw

velvet coral
#

Question about soul abilities, probably silly. Can they only be used on the necromancer? Ie: Carcass's operator has "reload slide", step 1 then you or an adjacent ally reloads

#

Could this be used on another unit to cause them to step?

primal nest
#

The wording on reload slide specifically makes it so that only the Necro steps

primal nest
umbral cipher
#

Ah, no pepe emotes please

velvet coral
#

Can do bosssalute

coarse blaze
umbral cipher
velvet coral
#

Np

primal nest
#

Silly things are happening over on the terrain homebrew side of things

storm pine
#

Is this anything

#

GREATEST Urgal Blade

#

Honestly probably won't use the whole thing, it's too stupid even for me

#

He's gonna have a huge tattered cape too

#

Will be just impossible to visually balance the mini

#

But I will probably end up using that rib cage crossguard with one of the spiky greatsword blades from the Dark Commune set

#

This thang

honest flower
#

First games of Maleghast today went hard as hell

#

Played as Abhorrers first v C.A.R.C.A.S.S. which came down to a draw as our Necromancers stared each other down across a battlefield littered with hazards and corpses

#

Then again against Goregrinders which honestly felt like a bit of a stomp because they really couldn’t do much through super armoured body blockers with all their attacks being 1 damage

real bane
#

Goregrinders when armor 😔

primal nest
#

Chuckles in mox

primal nest
#

Pre update Deadsouls

storm pine
#

Lmao

dense stratus
#
Malice: Loathing (1) | Unit Limit: 5

[Necromancer]
Bonus Trait: Blood Rush

[ACT Upgrades]
Frenzy Chain
Apoplexy

[Soul Upgrades]
Overclock

[Units]
2x Carnifex [Heavy Swing]
2x Painwheel [Barbed Wheel]
1x Berserker [Fuel Injectors]```
#

figuring out a new build after having a better understanding of how Goregrinder works, the necromancer here basically just yell at his black mass

#

after figuring that armor is very bad for Goregrinder, basically everything here has its own way of getting strength, and the Warlord himself can hand more of it out

umbral cipher
#

Love painwheels

dense stratus
#

I would go 4 painwheel if not for the unit limit

umbral cipher
#

yeag

lyric fog
#

Are Painwheels the Doomrider of Maleghast?

primal nest
#

whats a doomrider

lyric fog
#

40K daemon prince on a motorcycle.
Hasn't actually had rules since, like, 5th? edition but got a bit of a resurgence in meme-40K.
Mostly just similar in the "zooming around the battlefield while screaming and on fire" sense

primal nest
#

Then I’d say so

cold smelt
#
Malice: Loathing | Unit Limit: 4

[Necromancer]
TRAITS: Corpse Violet Stance
ACT UPGRADES: Grand Oath
SOUL UPGRADES: Supreme Sword Art: Merciful Snowdrop Cut

1x Antipriest: Boiling Censer
2x Inquisitor: Explosive Bolts
1x Holy Body: Witness```
#

Heya, going to play for the first time tomorrow, how does this look

pine crescent
#

Need a sanity check from the experts: which status effects are a binary toggle and which are tokens? Is this right?
Binary: Flight, Miracle, Reload, Deathburst, Retaliation
Token: Berserk, Plague, Doom, Mutation

primal nest
#

I would say u could put the armor markers in conditions as well

pine crescent
#

Do any units change armor?

primal nest
#

yeah certain abilities can give armor types

#

armor lock, corpse violet stance, form carapace

#

Also nice for tracking which units have it as default

glacial junco
#

Painwheels being able to pull units 1 is an insane upgrade and i think their best one

#

Because then you get the perfect line of units to hit

random trail
#

Would it be acceptable (in terms of both copyright and general decency) to get acrylic standees printed from the official art? Not to print them commercially, but to get a commercial service to print them for me for personal use with a group.

random trail
#

Or really to use any printing service to print out a large number of tokens in any form for personal use, really.

#

Like, just straight up sturdier cardstock or something.

valid wedge
#

It's a grey area legally. Best to get written permission first. And make sure that the artists don't intend to sell their own tokens.

#

Like if it's just for personal use, you're in the clear, but the printing company could be held liable for making them. And if you changed to selling them like at a con or whatever, that would be a big issue.

random trail
#

Yeah, I'm only planning on personal use, and only planning on using the official token art that comes with the rulebook.

#

Was wondering if that sort of thing was covered under the license.

shut scarab
random trail
#

I don't know, I can't seem to find one.

#

I sort of figured there would be, given that Lancer has a fairly good license for making third-party content.

shut scarab
#

Ah gotcha. The way you phrased it seemed like there was something I didn’t know about. I don’t think there is one yet

austere ravine
#

there doesn't seem to be one yet

random trail
#

And I'm basically just thinking of going to a local print shop or makerspace and doing this.

#

Just get some printed and laminated tokens.

#

(I don't have a good home printer).

shut scarab
#

You’re good then

valid wedge
#

I could have sworn Abaddon said somewhere that you could print stuff out but I'm having a hard time finding it.

It was something like "this game is built for VTT but you could print it out and see what happens"

random trail
#

Maybe see if I can get them to print on high-quality cardstock, or plasticard.

#

Or ideally, some kind of clear plastic sheet.

naive glacier
#

personal use is ok

oblique prairie
#

Hey, just discovered this little wargame and instantly all the edge in my body manifested into a drawing.

umbral cipher
#

Fuck YEAH

primal nest
#

Bird up

tidal girder
#

@silent sluice If I'm reading right you're the guy who made the fillable spreadsheet. I found a trait that wasn't updated with the patch
Gargemox - Plaguelord's virulence effect chance increased to 3+/5+ It's still at 4+/6+

#

If I pinged the wrong person so sorry

#

(Also I'm muted, if you need to say something to me ping me or I won't see it)

silent sluice
#

@tidal girder thanks for letting me know, I've fixed it 👍

storm pine
#

Champion

#

As a big fan of the excel doc,

#

Champion

ocean bloom
#

@shrewd fulcrum here is the thread

#

Sorry there is a mis press on mobile and I @ you in the wrong thread

primal nest
#

Hey does anyone have a copy of the pdf with the fixed Carc potraits? Doesn’t seem to be on the itch page?

sudden patrol
primal nest
sudden patrol
#

ah, ok

pine crescent
#

I'm curious how people tend to treat the reload effect. Do you start with the reload condition and require it to use abilities with that tag, then lose it? Or do you start neutral and gain the "reload" condition, which you then have to purge before you can use the ability again? I know this is mostly semantics, but I'm inclined to treat it as the latter, where "reload" is synonymous with "reload required".

primal nest
#

From what I heard you can just reload whenever?

#

Unsure about that tho

#

Folks got weird rulings

pale echo
#

"reload required" makes sense to me

primal nest
#

Ye

#

Oh I see what this is about

#

I would say you start neutral and then when you fire a reload weapon u gain the reload condition

#

That’s how me and our ground does it on role20

pine crescent
#

It's a little weird I guess because strictly speaking "reload" isn't a condition, it's a special mechanic. I just implemented it as a condition because otherwise I'd need special code for something that otherwise behaves just like a condition. Anyway, the status tracker is operational now, and aside from some UI tweaks I might save for v0.6.1, Maleghast is fully ready for release.

lyric fog
#

Sweet!

primal nest
#

Hell yeah

sudden patrol
shrewd fulcrum
primal nest
#

Welcome

onyx ermine
#

Question for Gorgamox, the hazards on some of the units specify they can use rat boi to put 3 hazards anywhere within range and was wondering if that meant under occupied units?

glacial junco
#

Page 18 under Creation Effects in the PDF

#

Some abilities can break this rule but they always let you know when they do (Inside Out for example)

onyx ermine
#

aaaaaah thats very informative

#

me and my friends where having a goregrinders, Gorgamox and Fortigore matchup in the sewers and me and the goregrinder kept having the hazard put under us

glacial junco
#

Is fortigore HB? I haven't kept up with many of the homebrew content yet, But yeah can't make hazards under enemies otherwise it'd be kinda funky.

onyx ermine
#

ye i gave it a whirl cuz i liked their lore and feel

#

tho i added a homebrew rule to make it fair

glacial junco
onyx ermine
#

"When a Honour or dishonour token is used, it is then discarded"

glacial junco
#

Or did you mean garg

onyx ermine
#

garg is the culprit

glacial junco
#

Oh gotcha

onyx ermine
#

ill show ya the map

glacial junco
#

I was like Wait no i'm pretty sure I know all the units in the game pretty well now how can this be

onyx ermine
#

the rat tokens everywhere

#

goregrinder fren got the worst of it

#

but now that i know its not allowed, itll be more managable

#

also thoughts on House Fortigore

#

Its a good faction but the Tarasque needs to have an effect die on the weak tokens for Vile Breath, the Soul abilities are great but the Act and traits are severely lacking and weak from a balance perspective.

#

and Honour/Dishonour is great but theres almost zero worth to trading them around units

#

so alot of the abilities that use them end up feeling lacklustre or inflexible

#

would be cool if the gallants creat a hazard of spear spikes when they die

#

but thats just a little bias seeping in

#

All things said, definitely would play them again

#

They are very good siege-players they just need some tweaking of sorts

#

Don’t change fell deeds tho, that soul ability is clutch

glacial junco
#

Best to share that in the HomeBrew section if you didnt already!

#

If the author is accepting feedback that is*

onyx ermine
#

Oh my bad

onyx ermine
#

Who’s the creator?

#

It doesn’t say anywhere

glacial junco
onyx ermine
#

Oh and if a wall is created, can it override a hazard area (like gorgamox's rat hazards)

#

Or does it just go on top until it’s destroyed

pine crescent
glacial junco
#

There is an errata/clarification document in the pins (No worries though its a bit buried)

onyx ermine
#

Deadsouls:

valid wedge
#

Yikes

onyx ermine
#

is that gif bad?

pale echo
#

it's somewhat uncomfortable and the intent is unclear

onyx ermine
#

just about deadsouls love of walls

#

ill replace

pale echo
#

yeah that one's better

onyx ermine
#

better? FemmeHeckYeah

tacit urchin
#

How is Magnagothica?

last heart
tacit urchin
#

What kind of game is it?

last heart
#

It's a tabletop, skirmish scale wargame, where necromancers battle it out with undead armies!

#

I have constructed a map! Pools of Rage is a 1v1 map, designed to create create interesting interactions between the games factions. It has some special features that prevent closing into melee from being too easy, while keeping melee units viable. The special zones grant units that end their turn in those zones 1 strength, rewarding players for controlling the center of the map. I've done some playtesting on this map, but haven't tested the new walls on the top and bottom. Please enjoy! I also designed a FFA/2v2 varient. Dimensions for the below map are 12x8, although the black spaces on the side exist for resource tracking purposes only and are not traversable.

primal nest
#

Hell yeah

hollow aspen
last heart
onyx ermine
dull wagon
#

Does vomit bullets buff for the ammo goblin push before or after the effect of the curse is applied?

#

Like does the push it causes inflict the curse damage or no?

last heart
#

I imagine it would be after, as if it was before it would be a useless upgrade

violet ridge
#

Abhorrers unit after slain, but passed miracle effect roll. does that unit give a soul or not

pale echo
#

I think it does?

violet ridge
#

👌

grizzled root
#

Has anyone made any token assets for Strength, Weak, Vitality, etc.? I know we can use dice but having art looks good

primal nest
#

#1164643959721693184 message

grizzled root
#

Perfect! Thanks

onyx ermine
#

Similar to Bloodrage for gore boiz

silent sluice
#

afaik, the second sentence means that when an Ab unit is slain, it gives you soul immediately, like normal, but if it comes back from Miracle and is slain again, it won't provide any soul.

onyx ermine
#

hmmmm

#

i guess i was wrong, my apologies

#

thought it functioned similiar to bloodrage but instead if u roll miracle, you stay alive

primal nest
#

The thing about blood rage is that it specifies that the unit isn’t slain when it procs

onyx ermine
#

Hope more Houses/Factions get made by homebrewers

#

Love to see a shadow, steampunk or weaboo one

primal nest
#

we are cooking over at the hombrew side

onyx ermine
#

:V

primal nest
#

you should check... yeah that

onyx ermine
#

Danke

pine crescent
#

I should figure out a way to let people add homebrew stuff

crisp night
#

has anyone isolated the full page art of the house necromancers

#

i want to put them into foundry without the white/black backgrounds

pale echo
#

Tom posted them on Twitter before

crisp night
#

oh whoops

#

i avoid twitter like the plague so i never would've known

#

thanks!

pale echo
#

Need his link?

crisp night
#

nah i know his handle

primal nest
#

man im having so much fun coming up with custom terrain

onyx ermine
#

Eldritch Tentacles? >:3

primal nest
#

No?

onyx ermine
#

Darn that’d be cool tho for a cthulu house, like stepping on the tile forces you to roll a dice and getting any lower than a certain number cuts your remaining movement. Very good for stuttering enemies plans

primal nest
#

Not doing stuff for homebrew house

feral hearth
#

i return. I finally will play this game today

#

heres my operator

primal nest
#

Helll yeeeee

lyric fog
#

dope

feral hearth
#

this game is dope

ROUND 1 over

#

what a fucking mess

pale echo
#

yes haha yes

feral hearth
#

4 hours of round 1 lmao

#

Goregrinders meme build is actually dope as fuck

#

i just run in and block everyone

primal nest
feral hearth
#

oh btw, this is Gargamox and Goregrinders (my team) vs Igorri and abbhorrers BRAWL

pale echo
#

Niiiice

feral hearth
#

~~get across the map in 1 action and still deal damage. abhorrers hate them, click now ~~

#

i GET IT now

onyx ermine
#

ay yooooo first time seeing someone play Igorri

primal nest
#

things are getting SPICY

lyric fog
#

nice

primal nest
#

Another mox loss unfortunately

#

I just kinda just go dash attacked to death since I cant body block any of it

#

Also once again, furious roar is silly lmao

onyx ermine
#

ye furious roar gets hard to deal with as a shit tosser (by that i mean faction that focuses on obstacles) :c

#

busts through ur frontline before u can prep

primal nest
#

i feel like if i camped in the corner for a sec i would have done better

#

would had dealt with less charge/spin outs that for sure

#

hellrider kick is pretty good tool at clearing through mox hazards

#

pretty nice

#

also rolled snake eyes on my first necrocide roll (had advantage) which was such a bummer lol

#

all in all

#

still pretty fun match

#

Even if it seems that i have entered my humbling arc

onyx ermine
#

doesnt help that Gorebabies counter the Puke slingers

primal nest
#

i dont really think is that much of that hard counter

onyx ermine
#

fair point, but their blood rage allows them to crowbar their way through most terrain and hazards

primal nest
#

mox still kinda does a better job at staving off grinders than most factions

#

just by the nature of having some armor

#

its also one of those list dependent things

valid wedge
#

I think Deadsouls can turn the corner if they can kill enough chaff by round 3

onyx ermine
#

thats assuming they can build their fortress in time

primal nest
#

plus, hazards are pretty much the best way at dealing with bloodrage

primal nest
#

this was more built around deathburst

#

4 Scum, 2 Leeches, and a Rotten

onyx ermine
#

aaaaaaah

valid wedge
#

You only need to wall off dudes after you've killed ~half their team. There's too many to deal with before that.

onyx ermine
#

ye u were fucked from the get-go :3

primal nest
#

sure dude

onyx ermine
#

i dont mean to offend homie

#

sorry if it came off that way

primal nest
#

is fine

#

im just in that post match state where im just analyzing my shit

valid wedge
#

Leeches are really strong, but their HP is so lowww

primal nest
#

they do have mag armor tho

valid wedge
#

Wait no, I was thinking of host and movement

primal nest
#

most of my turns are just spent using necrocide (even tho i want to use me corpse explosion 🥺 )

valid wedge
#

Mag armor is useful. I think you have to try and match gorg damage output when facing them. Not a lot of room for control in the first 3 rounds.

primal nest
#

yeah

#

its also one of those things where like, its so hard to apply plague round 1 (before they activate)

valid wedge
#

Seems like Rotten pustulate is the only effective way.

primal nest
#

ye

#

and by god u better hope u hit that effect die roll

onyx ermine
#

did u bring the tyrant or go without?

primal nest
#

mox doesnt have tyrants

storm pine
#

Tyrantless

primal nest
#

cuz they are based

storm pine
#

Everyone is equal in Garg town

valid wedge
#

You could use a slime to percolate and zoom or put your necro passize tokens on the zoom round 1, but that's not a turn 1 move.

onyx ermine
#

oh ye they have a different title for the goo boi or something

storm pine
#

No gods, no masters, no tyrants

valid wedge
#

Slime is a horror class. Like Painwheel or Vizigheist

#

It seems like horrors are the "mobile" class.

primal nest
#

yeah horrors are u rushdown, get in there, boys

onyx ermine
#

fast and fragile

primal nest
#

and slimes seem good! if a little potentially awkward against mag/sup armor factions

#

i gotta try a list with them at some point

onyx ermine
#

from what my garg main friend says, Slime-boss is either really good or gets put down early while trying to goop the arena

primal nest
valid wedge
#

Slimes are good for distributing plague, they're just too slow against gorg imo.

onyx ermine
#

kinda wouldnt mind them having MAG armor

valid wedge
#

I wonder what 3 Rotten could do against gorg. Phys armor seems very good against berserk.

onyx ermine
#

ye but then they can hit with the fire combos

#

and thats a problem in its own right

#

PTSD

primal nest
#

that shit clears through blood rage like a budda knife

valid wedge
#

I'm not seeing it. What's vile rupture do?

primal nest
#

explode for splash self 1 toxic per up to 3 plague tokes on it

#

its not additive dmg, its multiple instances

valid wedge
#

Oh the slime deathburst.

onyx ermine
#

ye

primal nest
#

ye

valid wedge
#

Moving into position then percolating could be strong.

primal nest
#

yeah

valid wedge
#

I guess leeches can detonate the burst if they don't take the bait too.

primal nest
#

you run fecundity and leechs with that and things get nutty real fast

#

oh btw

primal nest
# primal nest things are getting SPICY

{ Warlord :) }
- TRAITS: BLOOD RUSH
-UPGRADES: Spine Devil Blade, Furious Roar
-SOUL: Hellrider Kick, Overclock, Killing Spree

- 2x PAINWHEEL [Wheels of Dis]
- 1x PAINGHOUL [AAAAAAAAAAAAA]
- 4x WARHEADS  [EYELESS]: Bladed```
```Gargamox Black Mass: Myca and The Last Tour 
MALICE: LOATHING | UNIT LIMIT: 5

[Plaguelord Myca]
- TRAITS: Corruptor 
- ACTS UPGRADES: Corpse Explosion, Necrocide, Scourge
- SOUL UPGRADES: Insides Out

- x1 ROTTEN (Fester Stone): Catalyze
- x2 LEECH (The Foostools, Chips and Dip): Massive Swell
- x4 SCUM (Moldmen): -```
#

here was our lists for that match

valid wedge
#

Putting a lot of faith in your scum there

primal nest
#

i love my scum

onyx ermine
#

that goregrinder setup is fuckin scary

primal nest
#

they are my strongest warriors

onyx ermine
#

jsut straightup speeeeeeed

primal nest
#

also got super fucked up by overclock

#

thats a cool ass soul ability. lil mini fecundity

#

would neat on a mox/grinders heresy

onyx ermine
#

played fortigore against gore and garg and Overclock + Ignite + Glory Kill with some sprinkling of berzerk tokens, and my full health necro went down to 0 in a heartbeat.....just glad the garg that was losing till now stole the win and mollywhopped the gore necro.....real rat win but its kinda fitting for garg

valid wedge
#

Killing spree seems strong too.

#

I feel like going 4 thralls on any house means you're going for the higher soul abilities more than anything else.

glacial junco
#

Personal exp

valid wedge
#

I could see some sort of glass the planet type build where you try to cover the whole map in hazards then hit the opposing necro with unholy vapors for the finisher.

glacial junco
#

Bodyblocked shots will happen

primal nest
#

u just get more of them

glacial junco
primal nest
#

i basically spend most of match using infest or insides out

valid wedge
#

Insides out is real strong.

glacial junco
#

The 2 damage infect move is just so much better than most of necros kit i feel

#

Its a shame

onyx ermine
#

Got a feeling but it might just be me, does sacrifices for deadsouls feel weak even for a thrall?

primal nest
#

mox REALLY needs strength gen, and its plaguelords best tool at that

glacial junco
#

You lose out on so much per turn if you dont do it

valid wedge
#

Sacrifices are good against curseproof builds cause their pull is the only noncurse pull in your kit.

primal nest
#

Yeah

#

it feels so bad to miss that

#

and like, evolve strain is good but its real hard to get plague or ur necro

#

since u cant infest urself

valid wedge
#

You can't? I thought you could.

primal nest
#

nope

#

doesnt have a self clause

valid wedge
#

Interesting.

#

I guess that prevents clever ways to get around curseproof.

primal nest
#

carniphagous blade i also think is pretty alright but it still runs into the issue where if u miss u get such little value

valid wedge
#

I feel like that's all the attacks

onyx ermine
valid wedge
#

Sacrifices are your strongest units against abhorrer. Abhorrers can turtle up and surround the unit that grants curseproof via splash and there's little you can do about it without sacrifices pulling the formation apart.

onyx ermine
#

Hmmm that’s a good point

#

Still if I’m fortressing like the big castle baby that I am, sacrifices become a second thought to me

valid wedge
#

I wonder if some gore units should lose 1 HP to compensate their strong aggression. They basically have +1 HP from bloodrage already, making them the highest HP units in the game.

onyx ermine
#

Well they are the melee boiz

#

Having near to no range is a hard pill to swallow and blood rage makes it easier

valid wedge
#

All gore units except painghoul have charge ACTs. They get in melee range just fine.

primal nest
#

I think the main issue is that furious roar gets them in so quick

onyx ermine
#

Would be cool to have an exhaustion system

#

Actually nah

#

That’d gimp them too much

primal nest
#

Like they kinda can just really ignore most maps

onyx ermine
#

True

valid wedge
#

And they do area damage, so the can get into your starting line and deal 3+ damage across your units before you can do much.

primal nest
#

Step 1 and speed a kinda get you anywhere on a 8x8 map

valid wedge
#

Painwheels have effectively 7 move before dashing.

onyx ermine
#

I feel like furious roar should have just been adjacent units

primal nest
#

Yeah

#

You can still get most of you units with it

#

But you gotta think about ur positioning more to really utilize it to the fullest

valid wedge
#

I think I would only reduce the thralls and painwheels by 1 HP. Maybe the necro.

primal nest
#

to skip neutral you must pay the final price

valid wedge
#

At effectively 3 HP, the gore thralls are really high rate and probably the strongest thrall for it.

primal nest
#

Yeah

storm pine
#

By far

#

Warheads are nuts

primal nest
#

And also bladed is just fucking schnasty

storm pine
#

Bladed Warheads would be a mainstay of every single list if this game were competitive and had a meta

#

I build Masses under the assumption I'll be playing bladed Warheads

#

Against*

primal nest
#

Poor one out for the grinders rocking lobotomized ✊sadcowboy

storm pine
#

Hey I see people saying Twist Sinews is bunk but I love that SOUL ability

#

My most chosen one I think

#

Haters, explain yourselves

onyx ermine
#

What does lobotomise do again?

storm pine
#

It lines up Banshee Bale Screams so perfectly

primal nest
#

Makes warheads curseproof

storm pine
#

Lobotomize makes Warheads curse proof

#

Yee

onyx ermine
#

Ye I can see why that would get sidelined compared to the other stuff

#

It’s not bad, it’s just gore’s abilities tend to be “make everything hurt as much as possible”

primal nest
onyx ermine
#

Would love to a see a tank gore team tho

primal nest
#

Off turn pull is pretty damn good

storm pine
#

Felt crazy reading people hate on it

primal nest
#

That’s like one of the best ways to get a dude isolated

storm pine
#

For real

#

I've followed an off-turn Twist into a kidnap to clinch a win more than once at this point

#

It feels like, essential to my playstyle

#

At least, only play style I've had success with

#

I've only ever played DS and have only ever won with chain pulls into isolated beatdowns

valid wedge
#

Interesting. I main deadsouls and I've never pulled that off. I'm usually fuelling walls for my tyrant doing explosive damage. The rest of my efforts goes into isolating their one unit that cures negative tokens and stacking doom on their necro.

storm pine
#

I used a Bound Devil exactly once and the entire time I just wished I had another Vizigheist or Chosen

onyx ermine
#

Didn’t build ur walls or kept getting them taken down?

primal nest
#

Happy new year from the east coast

lyric fog
#

happy new year

hollow aspen
hollow aspen
primal nest
#

Honestly I fe it’s pretty alright. It’s like an odd virulence that doesnt require plague. And it can slow

#

The issue is that necrocide is basically what I’m going to be using the whole time, so probs better to have more off turn options

dense stratus
#
Malice: Loathing (1) | Unit Limit: 5

[Necromancer]
Bonus Trait: Blood Rush

[ACT Upgrades]
Furious Roar
Apoplexy

[Soul Upgrades]
Overclock

[Units]
2x Carnifex [Rile]
2x Painwheel [Barbed Wheel]
1x Painghoul [Adrenalize]```
#

After some consideration, this is probably better for what I'm going with

#

just more speed than god

dense stratus
#

actually question, with Rile, would the berserk token triggers right after Carnifex reving?

spring junco
#

hey folks, looking at the rules rn, anyone up for a new year game with a newbie?

primal nest
#

Word of Tom is that generally abilities that give tokens don’t immediately proc it

glacial junco
#

We can't all be perfect like me MotokaShrug

pseudo flicker
onyx ermine
#

oh

#

thank you, i missed that

pseudo flicker
#

i credit all the creators either in tokens or bags name

onyx ermine
#

and i thank u for making such a good setup on TTS

#

me and my homies use it exclusivly

pseudo flicker
# onyx ermine

if you hover over the river tiles and click numbers on them, youll switch their states

onyx ermine
#

ye love them

#

deadsouls monolith walls helped keep track of how fucked they were

pseudo flicker
#

not really intented to go in that complex of shapes but it should work if you use the gizmo tool from your toolbar to the left and adjust their scales and uch

onyx ermine
#

nah they were perfect shape right outta the bag

#

you did good

#

also forgot to post this for peeps

#

one sec

#

Necropolis Sewers

Special Rules:

Putrid Waterways

  • The Sludge of the sewers is considered adverse and de-elevated terrain and attacking those outside of the sludge while inside it is - 1D.
  • Units with Flight that are successfully attacked (Must have the attack tag) while above the sludge will be shot down and be treated as flightless until they have exited the sludge
  • Walls and other Adverse Terrain can be added/stack to the sludge.

Jump the Gap

  • If you are on the tiled platforms, ignore its adverse terrain. ending your turn in the sludge ends this effect. You may jump over enemy units if they are within the sludge.
#

have 4 and 3 player versions

#

fitting that the first game we played with this map was Gargamox win ACIDVVASH

#

and in the most scummiest way XD

pseudo flicker
pseudo flicker
onyx ermine
#

Yoooooooooooo

pseudo flicker
#

^w^

proven flame
#

since thralls activate two at a time, does that mean you have to fully complete one to do the other?
could i, say, move thrall 1, move thrall 2, act with thrall 1, then act with thrall 2?

umbral cipher
#

I think so yeah

#

(gunwight win)

proven flame
#

thats why i was asking dfkjhfgnj
formation ez

pseudo flicker
umbral cipher
pseudo flicker
#

partially because of formation cheese, gives carcass too much of an advantage since others dont benefit from this as muc

proven flame
#

i have never actually played carcass but im building a list for heresy rn hkgfjdhnjgfhgf

umbral cipher
#

That's a fair ruling

proven flame
#

its in my name

onyx ermine
#

I can never get into the iggori

proven flame
#

yeah formation is very rough to deal with
makes cover almost useless. people sleep on dice adding abilities

onyx ermine
#

Too much to keep track of

proven flame
#

thats the fun of it

onyx ermine
#

Not beeg brain enough

umbral cipher
#

I didn't find it taking that big of a brain tbh
just feed the dog and roll out

proven flame
#

i love solving 3 sudoku puzzles at once while im playing my undead skirmish game

#

heresy especially

#

played my first heresy game today and i think im in love

glacial junco
#

Me getting hit by the Puyopuyo trash mid Maleghast

proven flame
#

being able to act together as thralls is strong with carcass, but when has carcass been balanced~

onyx ermine
#

Carcass isn’t balanced?

pale echo
#

skirmish games produce Takes about their components but it helps to remember that the Takes are often derived from pretty specific personal experience with those components and may not be universally applicable

onyx ermine
#

Alls I found Is carcass prioritises positioning

#

And punishes the gore baby mentality of “go for the throat”

pseudo flicker
#

but most ranged units have a way to gain additional dice i think

#

except for strigoi but uhhh uhh sin eater isnt really that much of a thing tbh

proven flame
pseudo flicker
#

carcass is weird
its a very easy faction to grasp since your gameplan is kinda just

#

staying in one place

proven flame
#

its a very one-tract faction in a game of complex factions

#

goregrinders appear simple in appearance but theres a lot of depth to em aack

onyx ermine
#

just get as many sniper bois as possible and a few thralls

#

eat snacks while taking potshots

pseudo flicker
#

Its just uhhhh

#

I guess it has this "tutorial character" bit to it

#

Idk why but carcass rosters just seem to be generally 1 of everything

proven flame
#

...
||me making my all-gunwights heresy list.||

pseudo flicker
#

They have a bunch of cool variants tho

#

Enforcer-ammo goblin combo, sniping, all wights, line weapons

umbral cipher
#

I like to run with 4 gunwights, 2 goblins, 1 enforcer

latent sun
#

Gunwights are simple, strong beasties.

primal nest
#

There’s a lot of stuff that we still don’t 100% know for certain, which very much affects balance things

proven flame
#

testing out some heresy designs
Stim-Doc, a Painghoul in Igorri flavor

ruby spire
#

oh that's cute

#

solid design

proven flame
#

unsure if the gradient would fit well with other maleghast designs, but trying to merge straight purple with straight orange was. very very clashing aack

primal nest
#

yeye!

proven flame
#

am considered about it fitting in
i kinda think it looks good?

#

fits in both?

onyx ermine
#

took weed and literally did something gorebabies never do....calmed the fuck down

proven flame
#

you think thats the face of someone calm?

pine crescent
#

Isocon v0.6 TOMORROW my dudes, it's a giant overhaul with a lot of love and attention given to Maleghast

primal nest
#

hell ye

#

is it possible to edit token size btw?

pine crescent
#

Oh shit are there units that change size?

#

I haven't accounted for that

#

Or do you mean universally re-scaling the avatars?

primal nest
#

the latter yeah

#

they look nice but sometimes you want them chunky like fft sprites

#

ya know?

pine crescent
#

I can add that to the list. I picked this size because especially with Maleghast when you get a bunch clumped together they're a bit hard to pick out, but it would be really easy to let people choose a size they think looks best. And it'll be per-user, so everyone can set their own preference.

primal nest
#

hell yeah

pseudo flicker
proven flame
#

yeah im fine with that as long as im credited :3
maybe link my tumblr too if theres a credits or something? comms have been a lil slow tbh aack. not required but id really appreciate it aack

#

< the melter