#MAGNAGOTHICA MALEGHAST
1 messages · Page 32 of 1
Then I need to read the book through again >> I was going off of a previous conversation on the topic lol
how does Teleport interact with Vapor Form (from the Dark Priest)?
you mean for the "passed through" part of Vapor Form? It won't work since you aren't actually passing through any spaces. But also, Teleport is optional, so you can just choose not to activate it when you use Vapor Form.
Vapor form through enemies then teleport back, but not by substituting the actual form MOVE
ok thanks
Even skeletons need trigger discipline
Hi guys, is there any information about maleghast on foundry right now?
didn't see any before so figured i'd check now
There’s a module in the pins iirc
alright, thanks
G U N
sensible option: staple on icon narrative
funny option: staple on goblin with a fat ass
real
ammo goblin with a fat ass
Hell is empty and all the devils are here, caked up
the soul is stored in the ass
I didn't know necromancers were Cultivators.
The last cultivation show I watched, the necromancer gave up his golden butt orb and that's why he's a necromancer.
but how do you handle combat?
- everyone has a necro + full team. pvp chaos
- everyone has a necro, smaller mass, homebrew up some npc factions to fight. most effort (tho im working on it when i have time
- the superior option, a la rogue trader: DM controls the necro, players play as individual units of their black mass
i mean, maleghast can go up to like, 4 players
yeah? what does that have to do with anything
If I were to kitbash Maleghast into a ttrpg, I'd have player start with no units and no upgrades, them give them maybe 1 or 2 points to spend on getting upgrades or on buying units to bring with thrm into an adventure. As they gain levels, they gain another point to spend, either increasing their arsenal or boosting the size of their black mass
I'd also add some more in-depth rules for movement, interaction with the environment, and some enemies based ttrpg game design rather than on skirmish war game rules
I think your best bet for a maleghast rpg might be to run it with just 1 player and make all fights 1v1
Why do you say that?
id probs do like necro v nexro
because it's pretty simple
running a campaign of maleghast but it's a series of combats between individual players with narrative sequences in between tbh
I’d Necromunda it—several players, mostly 1v1s, each fight being somewhat chosen and having rewards, and a system for managing your territory and your mass outside of battles.
Honestly yeah, that sounds like the most fun and the least work needed to do this
Sure, it's simple, but it lacks ambition
Having an over arching story based on the results of the combat
Leading to like 2 threads because you have 4 players
Its a good idea
I remember kill team having like, A basic outline of a story for the kill team league near my place
Hell, I'd even draw up a map and make battlemaps for each section and let players pick where they go, kinda going in a circle (idk why my phone added "semi" to that) where each player gets to pick in turn where the next battle is
Add in a code of honor or something - Necros don't fight outside of full skirmishes. You wanna settle something, settle it on the field.
Sprinkle in some 2v2s based on the narrative situation and the individual players' goals, and you've got something cooking here.
Honestly I can imagine those 2v2s happening naturally, but I can also see just having the players pair up and be allied so there's 4 players but only 2 sides
Also viable.
Imagine if they used heresy rules but could only pick options from your ally's faction
Run each battle with a GM too introducing 3Rd party threats
like Inquisitor/Necromunda/Mordheim!
we dunno what those are but we'll take your word for it
take a page from ICON - when a fight break out, battle music starts playing etc
You can turn off pings when replying btw.
fair :/
anyway, those games are Games Workshop's skirmish games, designed for narrative play - they're pretty popular. Necromunda in particular is still actively being developed
which i see has been mentioned before, my bad lol
Design wise Maleghast doesnt seem to be exactly optimized for it in the same way those games designed for Narrative play are. But I think its defs possible.
The main thing is modularity and progression. Gear in maleghast seems to be more focused and less interchangeable. Whereas in those mentioned games gear is very modular, you can equip a guy with a bunch of different types of things, give him wounds, new magic, etc.
oh definitely, those games give you more units with more customization, so you can really get in the weeds spending resources on upgrades etc
exactly
Exactly. The things that change between games that you're actively working towards are much more apparent.
esp. since units can only take one upgrade at a time, after a while you're just giving your necro more abilities they'll never use
This might change once the merchant system drops
Its kind of like giving chess a narrative skirmish campaign lmfao.
merchant system you say
Yeah tom mentioned it before
Up here
There’s also the devil system which are map modifiers but we know little about that
very cool!
Also worth mentioning but it might save some people some work, another system exists already for Necromancer V Necromancer combat in a narrative. Necropolis 28. It actually plays at a very similar board size and model count to Maleghast. So you could steal stuff from that for your Narrative games and just overlay the Maleghast Aesthetic and lore over it.
this looks very cool, thanks for the heads up! i'm a big fan of the "28" aesthetic (inq28 and derivatives)
Some very cool people in that space 🙂
honestly the way to scratch the narrative rpg element itch might just be to play another rpg system, just set in anzzemetcetera
I imagine you could do some sort of massive multiplayer discord server thing where you pick a house and roleplay as a necromancer from that house. Score/lose points for your house by winning matches or completing challenges.
I don't think there would be any form of progression
It says another unit in range
And range requires los unless stated otherwise
So I would say no
You've heard of Maleghast, when do we get Femaleghast?
it says trigger at start of turn, but effect says end of turn. witch one it is?
You activate the ability at turn start
Then it’s effects happen at the end of the turn
understood, thanks
girlwargaming
So, a question:
Anyone has played Maleghast as a "PbP"?
i.e. asynchronously via a Discord server?
No, but you can do that, the question is just why
The game takes 30-60 mins at most, its very fast
same reason people have played chess asynchrously for centuries
I have friends who live in highly incompatible timezones.
Most people play on roll20, so you could just come in there and do your stuff, then notify friends what you did
Most of my games have taken upwards of 2 hours
That's where the extra reserve is
i think a hiccup point is gonna be that a lot of soul abilities go off start of turn triggers, including the opponent's turns so every time you declare turn you'd have to wait to confirm that the other player isn't doing any of that shit
Couldn't they do it at the end of their turn ?
doesn't work for some of them
for example, unholy vapors' targeting depends on who is actually going, so whether you want to activate it or not hinges on who's going next
I don't want to make a wall until I know what unit my opponent is moving too
yea stuff like that
Thats been the only reason I haven't tried it myself. Too many things for Igorri and Garg care about which unit is going.
So it's a matter of protocol, or figuring out how to do out-of-own-turn actions. 🤔
basically the same reason async MtG doesn't tend to work
Good things come to those who wait.
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I think it could work, just be 3-4 times more tedious than chess. but 100 times less tedious than magic
as someone who has resolved this dingus over webcam i agree
This is the Maleghast liberals want !!
- THEYGHAST
...I ran out of ideas
nonbinarymancers
about have the first game of Maleghast with my friend, could anyone recommend a map for beginners?
Use the map maker and go batshit crazy
- Abwhorers
-bisexual Iggori
-Gargamox
GAYSOULS
Bisexual Igorri
What kind of symbol yall use on your maps for Hazard spaces? I'm trying to figure out something to engrave onto a 3d printed tile thats pretty understandable at a glance but not too complicated looking
spikes
I would have liked a square "ring" to surround a tile but that gets messy when I have to put two next to eachother
Spikes 
either that or skull n crossbones
Spikes are universal.
Mmmm I might try spikes but i kinda want it to look the same way regardless of orientation of the board
There are two things in the world that, if you find on the ground, you are guaranteed to suffer if you step on them:
Spikes, and loose lego bricks
what are loose lego bricks but rectangular spikes
concentric spikes. like a maw.
could also just, cover the whole tile in spikes
“Any necromancer born after 1993 can’t cook… all they know is Morg’s meat cart, charge they phone, skeleton erotica, be bisexual, snort bone dust & lie”
https://www.youtube.com/watch?v=PwGgDmHuGpA surf rock faction when
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does strength token increase splash damage by 1? on every unit in the area? or just one unit per token
also, BERSERKER has no blood rage but has formation, is that correct?
The latter
Also incorrect, that was fixed in the newest pdf
thanks! been confused for a while.
yeah, make sure you have the newest pdf, the one that's spreads
could elevated space be destroyed like walls?
my fellas are talking about making two story building, two maps connected with some portal.
Mmmh that's a bit hard to do
If you cook up something let me know
They gave up halfway because it took too much time to set up and they're eager to start the game.
But if we finally make it, I will try post it here
No
is Plague a positive token or negative token? and other unmentioned faction token(i know Berserk is both)
Mutate is a positive token usually
Plague is a negative token I think
I think mutate is neutral? Because you can trade it for any token not just postive.
my friends are fighting over if Cauterize could remove Plague token. one thinks cannt because its not specified
Hmmmm
I’d imagine plague is a negative token in most cases
we flipped a coin and decided its not negative
i would have to go out on a limb and say plague is negative because otherwise token removal would kinda blow against gargamox since thats pretty much THE thing they do
imagining having 5 plague on a dude and not being able to strip them from the unit with a cleanse sounds like it is against all intentions
got a point, i'll try to talk them through about this
Imagine someone painting you in toxic waste and going Nah bro its good for you though
Gargamox things
Even as a garg stan plague is obviously a negative token
It doesn't have the same text as some of the other special ones where it counts as both a positive and a negative but it just doesn't make sense that you wouldn't be able to remove it if it's gradually ticking your health down
Plague tokens are negative, it's just that Garg gets bonuses for having them.
The positives don't come from the token itself, they come from specific units
Yeah, Plague Token causes damage by default, I'd call that a negative token
Pfft sure if you believe big necro Minecraft eating followed by damage noises
There are garg units that remove "negative" tokens so I think treating them as both positive and negative is the fairest way of doing it
Well "units" by which I really just mean leech
@silent sluice#0 is the google sheet suppose to fill out the default abilities for the house necros automatically? cuz right now its not for me
nvm figured it out
Movie scene from Memories 1995 (Stink Bomb), really good movie, you should watch it!
Song: https://www.youtube.com/watch?v=-ol3PSROlwg
CARC forces on their way to obliterate that one scum that looked the wrong way
thats necromunda, i think
lmao theyre literally called the corpse grinder cult
had to look it up, thought i was trippin for a sec lol
OH lmao
this date game is very fun!!
Ruby out here having the greatest date ideas ever
Genestealers with the rock saw
I finally bought the rule book! And gosh the rules are so pleasantly simple to understand.
Can't wait to get my wife and friends to play
Incase anything gets confusing there is a erratta on the first pin of this channel!
could EGIS's juggernaut destroy wall straight up or needed 5+
I currently translating the rules and unit description to my language so more of my friends could play.
Ruling question for whoever's here. Re: Infect - When it jumps to other targets, do you have to roll to hit? or is the effect automatic?
iirc it's automatic
cool ty 👍
no roll needed
I believe
Oooh!
Necromunda Corpsegrinder cultists
Ye infect itself is automatic
Get gargamaxxing
Y'all
Which head for this Leech?
Gonna add more rats and probably a cape, but still undecided on head
Greetings
Quick question, how does the enforcers shieldwall cover effect work for allied units? My friends and I have come to two interpretations:
I1: treats the enforcer unit itself as a source of cover
I2: allied units adjacent to the enforcer are considered in cover regardless of line of sight
its #2
Tyty
Head number 2!
Yes chef
I’m gargmaxxing so hard
first real loss
absolute missplay at the end
completely just forgot about the vit and mag armor in the moment so the swell with corruption on the homunc did jack to the necro
and then massive swell finally triggered lol
also sample genome is still
really fuckin strong
Sample genoming a stonked up homunc onto chirurgeon is really hard to deal with as mox
although can you even sample genome the necro? can Range X effects also target the user?
Yep
Just barely won a real nailbiter. Garg had Unholy vapors on my necro so it was crazy close.
Comically close
i like the round counter
You can use it on your necromancer for 2v2 matchups.
As written (in errata) minimum range of an ability is 1, so unless it’s range 0-X, specifies self, or has author errata hanging around somewhere I think being unable to affect your own necro with it would be the correct reading as written.
The only fuzzy part is the origin of the ability since you can use it on other turns, but generally speaking the author errata/clarifications in this thread points to the necro usually being the origin of any soul abilities, which would define the range bit being defined from the necro, which would mean that the necro is not in the range of sample genome.
You can try and make the argument that the second part of the ability is defined with the range originating from the target, but there’s no wording to support it so I would still go with being unable to sample yourself as currently written.
how could Carcass stop Goregrinder from just runs up and explode in my face? it feels hard
What kind of rosters are you using?
(Not the necro related stuff, more interested in the unit selection)
2gunwight 1 ammo gobin 2enforcer 1 EGIS
Do you find that your gunwights stick around longer, or that they end up getting nuked early?
latter
May want to sub them for an extra enforcer then. I haven’t played the matchup too often but armor stacking is obviously good at denying berserk since it’s physical.
The alternative would be to sub out the ammo goblin and just hide your gunwights behind a wall of enforcers+the egis. You can stick your necro close to the egis or something so it can body block for you
The most dangerous units end up being the berserker since it has 2 base damage and an aoe pull that does magic, and depending on your spite level the painwheels can even pull, the painwheels when they have speed on them for any reason, and the enemy necro depending on the necro abilities the enemy gets.
The painwheels aren’t as dangerous on low malice (spite) though since with a mostly full armored comp as long as you hug a corner they can’t murder a bunch of units at once.
I haven’t had too much experience fighting/playing with the chainsaw dudes but they would also be pretty dangerous with strength tokens, my gut instinct would end up prioritizing in an order something resembling this:
Isolated units near your wall (this will probably only happen turn 1) > Berserker = Carnifex = Painwheel (not helpful I know but generally if it’s easier to kill the painwheel you should go for it, but otherwise it shouldn’t be prioritized over the first two) > Painghoul (if painwheels are alive and not near you, you can decide to ignore it otherwise > enemy necro > painghoul > warhead (with a “full” armored comp you can ignore these since unless they have strength from 0 hp or ignite they’re not high priority, feel free to kill them opportunistically though, just remember to kill the enemy necro and bodyblock for your necro.)
If you are going to be avoiding body block to keep your necro alive just keep in mind how much deterministic damage you can take on any given round, for carcass this would be any magical aoes, strengthened physical aoes, and strength grazes. Don’t be afraid to have one of your enforcers shield wall to make it increase graze chance on enemy zerker and necro, apply flashblang vuln on units that are high threat or already moved so you can finish them, double tap is still good vs gg just to get them in kill thresholds, the shotgun should be pretty good for killing units since “damage again” will let you kill through blood rage if the initial hit reduces them to 0.
Only other advice is sticking as closely as possible to annoying stuff like difficult terrain or walls to make it awkward to position their stuff for aoes and standing on elevated terrain to make it harder for them to hit with the zerker or their necro.
Well, I guess the bit about corner hugging vs painwheels isn’t explicitly true since the hellwheel trait will let them move through regardless, but spin out has to be in a straight line so giving thought on a given turn as to where the painwheels can go is something you need to consider, but as long as they have to move before the spin out they can’t nuke a bunch of units at once.
NP, let me know if my advice works out.
I'll try it out next time I face a Goregrinder👍
Yeah ok that’s what I thought
Ive just been getttung conflicting information about it from people
could elevated space block line of sight?
No
Only thing that blocks LoS is Walls
Still provides cover tho
And blocks line abilities from users not on elevation
👍
I run 1 EGIS, 2 enforcers, 1 ammo goblin, and 1 barrel form against Goregrinder. Plus double tap and SG88 on the Operator. The defensive goal is to exploit Goregrinder's reliance on physical damage (berserk, retaliate, multihits, and most of their ACTs) with physical armor, and keep your ammo gob and barrel form away from your front line. Main offensive goal is to Frontline with your enforcers to focus down Goregrinder's heavy hitters (an enforcer with formation can solo a berserker, since it has no access to fire damage), and do AoE on others when you can if you have dark power (use it on the flashbang upgrade). Additionally, use your superior range to kill high-mobility units with the most access to fire damage and getting through your front line, such as pain wheels, carnifexes, and/or warheads, whichever feel the most threatening to you
The berserker has access to aoe fire damage with pulverize. It can be risky to use depending on the Goregrinder player’s positioning. Gunbarrel is a decent thought, hadn’t experimented with it much.
It does, but I've found that spamming skullbash to put it up against its own allies usually prevents them from using it
Because splashes affect all characters other than the source, including allies
Hence why I said it can be risky
Yeah
You can make it not as risky by using 2 enforcers, but that also means you can't use that enforcer elsewhere
If you start the game by putting bone shards or barrel form mark on it, the enforcer can wipe the berserker in 2 turns if it hits both attacks
Wouldn’t that be 3 turns at best if you use no other units? Bone shards into attack for 2 + 1 damage, then another attack for 2 + 1 damage setting it to 0 hp because of blood rage?
edit: regardless I get what you mean
Oh yeah I forgot about blood rage lol
Pulverize is totally worth it against Carcass, and imo not particularly risky.
Disrupts their gunline, pulls people out of position. Also it is super easy to get it off r1 to pull units deployed on the second row.
Example:
- First: Furious Roar (step1,1speed)
- Second: Activate zerker: Move 6 (Now you have moved 7 total), Pull 2. Total Threat range = 9
Very easy to not actually do any meaningful friendly fire.
yeah, Furious Roar is such a good upgrade that there's no reason for any warlord not to take it
i've had my Archive formations beat to shit by that and bladed warheads
Nope cant fit it. need pilebunler 
"I cast GUN"
oh cool there's a thread for this game, nice
triple enforcer
They take the corpses of the residents of necromunda to make food.
When having food shortages, they dig in the lowers places of necromunda for supply, dead or alive.
Also, since 40k has Sanguinala, what do you think the undead city has?
we playing some REAL maleghast up in here
Just throw some more corpses at them.
Hmm I think one of these teams has advantage here.
hate this
love this
I hate living cannon I hate living cannon I hate living cannon
Heck even akimbo outdoes you.
But maybe turning all the corpses into more thralls would salvage things?
I can’t wait for the scum super armor
1 health vs "ignore armor on a hit" stil seems like scum might have it rough
i can play around that
i cant play around turn 1 living cannon
fair
Living cannon is just so oppressive man
One day I will climb over this bone wall ✊😤
i've actually considered adding a tag to weapons like that that they can't be fired the first round
oh that would be good, some thing shouldn't be blasted at turn one
what vtt's are good for running this game?
Also the possible nerf to 2+ def becomes a lot more important when u realize that the only form of strength gen the plague lord has is on 2 attacks
I've seen people using Foundry, Roll20, and TTS
okay I have some experience with roll20 but I wasn't sure if it would work
thank you
Roll20 and TTS have a lot of support right now
first 6 merchants are written
also have a bunch of scenarios and a new faction (steeplewracks) who are fucked up bird cultists
🙂
Rip apart is number of allied units adjacent to target, including self
soaring is 'at the end of this unit's turn, may remove it from the battlefield and place it in any free space in range 3'
Exciting
ooohhh!
Hell yeah
Although this got me thinkin. What about abilities that start off unloaded?
"It may then [spend?] any combination..."
What's the fluff tom
A preview of isocon v0.6 Maleghast! I'll be replacing the tokens/conditions with Salt's icons as well as a few other lesser tweaks, but I'm happy with how it's turned out.
they are fucked up bird cultists that worship the owls from the owl tower
they live up on the top layers of the city and sacrifice to the owls
i am working on them mechanically but they use the soaring mechanic, speed, str, and walls
I love the idea of a faction that wins by just absolutely swarming their enemies one by one
they are another aggro faction like the goregrinders
Nice nice
they get bonuses for ganging up basically but without those bonuses they are only so so
Fucked up bird faction?? That’s exactly my jam. I’m going to have to sculpt all of them 😭😭 why do you do this to me
someone called Winged
hello !!!! i got maleghast this morning and im loving it so far
but i have a rules question. can you play more than one unit on your turn
i dont understand how activating units works
You only play 1 unit a turn
Unless u have thralls, in which case u can activate two of them a turn
REALLY damn
okay cool tahnk you
i was unsure because it seemed out of place for a wargame
i havent played yet but im very excited to
Its actually really common
I cant remember a game except for like
Mainline warhammer that does full turns
warhammer is weird im so sorry
Warhammer is the weird one out yeah
i love warhammer but ive never played
like the lore. how they worship their machibes and shit. fhats cool
alternating turns is generally better for balance, because it lowers the strength of a first turn advantage
As without it, focus fire can really lower the other person(s) ability to fight back
real asf thats smart
aos's approach is crazy but I think it's fun
aos?
age of sigmar
ah right
Age of Sigmar, it allows for double turns which is like their way of countering first turn advantage
I like AoS but it is definitely… interesting at times
you have the potential to double-turn, which is devastating most of the time
theyve made it a lil more balanced in recent rules updates, but its really just band-aid solutions aack
I do prefer it much more over WH40K, buuuuut it feels like this is going too off topic
yeah lol
i also have gotten into maleghast pretty recentlly
but uh...struggling to find peeps to play it
I still haven't gotten friends to play Maleghast with me 😭
Holiday season and all
there should be a dedicated discord server
i would love to play with u guys!!!! not today tho. like we would have to schedule something
yeah true lol
people are. scary.
im in a couple dedicated servers but. wwww
ive been looking into the isocon project too and it seems to be cooking pretty well too
my hobby is reading rules and then never playing 
real
I'd like to play! But I'll probably wait after playing with my wife
She knows my ADHD learning pace and I'm more comfortable that way
LMAO ME TOO
mood
my group recently transitioned from dnd to lancer im GM'ing and we are enjoying it...but i dug deeper into itch and found this so im stranded
I have a magic skill for playing systems I want to try out
I just throw myself at strangers online through dedicated discord servers
omg lancer is the best, hope u have fun
first time im attempting this ngl
its a treat! running wallflower on foundry with a ton of flashy moduals
i’d be down
one day, illbe swept into a game, almost like a sailboat accidentally catching the wind, and it will carry me into a group i feel comfortable in
until then, i rot upon the ocean floor...
wallflower is great
But yeah I'd be down to playing with other peeps here after I've learned the rules more reliably by playing with my partner
we should make that server then!!!!
if u wnat
i feel like we have 4 people in this disscusion? correct me if im wrong on that, and this too, but isnt maleghast ideal for 2v2?
YEAH
😎
AWA
IM DOWN
we could start a group chat first then maybe expand to server later?
i. have a server if you wish aaa
that also works 👉 👉
how many have been prior?
There’s another maleghast server around
i made this and shared it on my tumblr and it gained a lil traction and then I Died Forever so its been sitting alone for a while aack
I got the invite for it if anyone wants it
sure
The other one has like 100 people too
to be fair its important to denote that there are like
2 types of wargames
"wargame" and "skirmish"
Maleghast is skirmish and even warhammer skirmish games use alternating turn order
O damn a dedicated discord! Nicenicenice
Welp after some extermely thorough testing, I can safely say that scum horde into gunwight horde is VERY much not pretty
My poor scum just can’t do the job
What soul abilities are you using?
Fecundity, mox populi, and unholy vapors
I feel like Insides Out would get better mileage than fecundity. It seems really hard to get your little guys in melee range.
The issue is that I have to put my Necro in range 3 of that
In range of 10 fucking gunwights
My scum are not gonna be able to body block all of that
No chance at moving twice with your necro in round 1 to be right on top of them? Don't need bodyblock if they can't shoot.
They can just push out me with baton
Damn
Im basically reliant on hitting Necrocide (I have had poor luck with that) and they sending in a plague up scum to finish the job
I wonder what unit they will be missing from their roster if they are going to be following the trend
they have a tyrant and they are packtactics based from how it sounds
Missing a freak maybe?
OH WAIT I'M BLIND the tyrant shows up round 3
Oh gosh this swarm shit gunna make me swap out strig for lycans any chance i get, Rip apart for 4 damage total ignoring armor is like insane 😨
Excited to see the rest of the feathered freaks though
Tyrant showing up round 3 is interesting. In my games, Tyrants die quick. So not being around for 2 rounds is arguably a benefit.
The lower action economy for 2 rounds is a big deal tho.
4 thralls per slot is interesting too
or 5?
ignore armour on hits as long as you gang up too
my projection is they are missing a Hunter, tear apart is a melee keyword so a ranged unit would be strange
Oh good point
Well I think it maths out to 3 "models" per 1 flock unit. Since it doesn't say that you don't start with the base 2.
also important to know, flock cant be activated 2 at a time
ah I didn't assume that till release only because the trait is Thrall and that unit is also a thrall
you'd end up with such a huge activation lead that you're end up being able to activate like half your force uninterrupted eventually
I agree make no mistake
oh they should have the thrall trait
don't worry
they are pieces of shit but you get a lot of them
I can't wait to see the necro's vibe and abilities
The tyrant seems terrifying which is why i assume circling is such a big tradeoff
the best strategy
yeah the tyrant is busted but you don't get to use it for two rounds
i finally have it.
the way to perfectly balance igorri.
||make strigoi's sin eater do magical damage instead of physical, and make homonculus's absorb ignore armor.||
also a friend asked "Someone braver than me ask if the other factions are going to get a balance (Buff/nerf) pass" in here so im asking that
Please
No ap on absorb
My poor scum…
They were dying to the strength token anyway 
scum still get oneshot if the homonculus has any strength
which is. very common in igorri gfdkljghfnjkh
all our damage sources are 1 physical damage, or 1 physical + 1 more physical
But that’s still one extra turn of setup you need to get that going
to kill a thrall 
To obliterate a thrall
Granted if i do plague them up the homunc does take the plague tokens
Honestly probably less of an issue mox side
But also my scum tho
im so sorry but a scum is a worthy sacrifice 😔
But me deathburst and soul 😔
mmm yummy
i considered maybe Lycan ignores armor instead- maybe on the initial hit but not the second or something
but lycans are already our strongest bet for damage anyways aack
Yeah
best spot is on our beloved homo🏳️🌈nculus
Do think sin eater being magical would be a nice change tho
curse damage my beloved
We love our big homo
Honestly it ignoring armor too wouldn’t be half bad…
i mean, making it magical and ignore armor at the same time would defeat the purpose ;<;
we just need one way to circumvent physical armor at malice 0 gdfkjghbndfkjhgfd
It does help against anything with super
mag armor is less widespread than phys armor
unless youre deadsouls and your whole army has mag armor gjkdfnhgjfd
"average faction has 1 magical armor unit" statistic false. John Deadsouls, who has 5 units with magical armor, was a stastical outlier and should not have been counted.
id probably just like
maybe make biotoxin injector's initial hit ignore armor?
or a different optional necro weapon
not mutagen injector
its already kinda rough
4 single target damage at range 5....
I didn’t realize that spare parts effects was for the whole thing
That’s pretty good
its very nice
its our one other sources of 1 damage then 1 damage again
we could make homonculus's fleshwhip ignore armor instead of absorb, but that feels less... flavory =~=
and also a huge fuck-you to caracass specifically gkjfdhnjgf
im bitter but im not that bitter
Ok I think those changes are pretty reasonable
I like this less for that reason
Fan of Sin Eater being changed to non-phys (probably toxic?). I am actually unsure what the fluff of that attack is supposed to be anyway, so giving it some magical type would be cool.
Since its a ranged attack, i assume its sonething along the lines of soulsucking
slorp
lots of schlorping going on over at Igorri

I mean it could be something like a latching tongue
screm so loud ow ow my ears :(
it does allow you to steal tokens from the target, so maybe its like
a suck?
soul drain?
its a really long proboscus tongue that shoots across the battlefeild
Question about soul abilities, probably silly. Can they only be used on the necromancer? Ie: Carcass's operator has "reload slide", step 1 then you or an adjacent ally reloads
Could this be used on another unit to cause them to step?
The wording on reload slide specifically makes it so that only the Necro steps
Generally most soul abilities are centered on the Necro unless otherwise stated
Ah, no pepe emotes please
Can do 

Ty 
thankee!
Np
Silly things are happening over on the terrain homebrew side of things
Is this anything
GREATEST Urgal Blade
Honestly probably won't use the whole thing, it's too stupid even for me
He's gonna have a huge tattered cape too
Will be just impossible to visually balance the mini
But I will probably end up using that rib cage crossguard with one of the spiky greatsword blades from the Dark Commune set
This thang
First games of Maleghast today went hard as hell
Played as Abhorrers first v C.A.R.C.A.S.S. which came down to a draw as our Necromancers stared each other down across a battlefield littered with hazards and corpses
Then again against Goregrinders which honestly felt like a bit of a stomp because they really couldn’t do much through super armoured body blockers with all their attacks being 1 damage
Goregrinders when armor 😔
Chuckles in mox
Lmao
Malice: Loathing (1) | Unit Limit: 5
[Necromancer]
Bonus Trait: Blood Rush
[ACT Upgrades]
Frenzy Chain
Apoplexy
[Soul Upgrades]
Overclock
[Units]
2x Carnifex [Heavy Swing]
2x Painwheel [Barbed Wheel]
1x Berserker [Fuel Injectors]```
figuring out a new build after having a better understanding of how Goregrinder works, the necromancer here basically just yell at his black mass
after figuring that armor is very bad for Goregrinder, basically everything here has its own way of getting strength, and the Warlord himself can hand more of it out
Love painwheels
I would go 4 painwheel if not for the unit limit
yeag
Are Painwheels the Doomrider of Maleghast?
whats a doomrider
40K daemon prince on a motorcycle.
Hasn't actually had rules since, like, 5th? edition but got a bit of a resurgence in meme-40K.
Mostly just similar in the "zooming around the battlefield while screaming and on fire" sense
Then I’d say so
Malice: Loathing | Unit Limit: 4
[Necromancer]
TRAITS: Corpse Violet Stance
ACT UPGRADES: Grand Oath
SOUL UPGRADES: Supreme Sword Art: Merciful Snowdrop Cut
1x Antipriest: Boiling Censer
2x Inquisitor: Explosive Bolts
1x Holy Body: Witness```
Heya, going to play for the first time tomorrow, how does this look
Need a sanity check from the experts: which status effects are a binary toggle and which are tokens? Is this right?
Binary: Flight, Miracle, Reload, Deathburst, Retaliation
Token: Berserk, Plague, Doom, Mutation
Seems pretty nice
Correct
I would say u could put the armor markers in conditions as well
Do any units change armor?
yeah certain abilities can give armor types
armor lock, corpse violet stance, form carapace
Also nice for tracking which units have it as default
He's funny because he has a chance to show up but an equal chance not to or to fuck off after like 1 round. But thats the appeal.
Painwheels being able to pull units 1 is an insane upgrade and i think their best one
Because then you get the perfect line of units to hit
Would it be acceptable (in terms of both copyright and general decency) to get acrylic standees printed from the official art? Not to print them commercially, but to get a commercial service to print them for me for personal use with a group.
Or really to use any printing service to print out a large number of tokens in any form for personal use, really.
Like, just straight up sturdier cardstock or something.
It's a grey area legally. Best to get written permission first. And make sure that the artists don't intend to sell their own tokens.
Like if it's just for personal use, you're in the clear, but the printing company could be held liable for making them. And if you changed to selling them like at a con or whatever, that would be a big issue.
Yeah, I'm only planning on personal use, and only planning on using the official token art that comes with the rulebook.
Was wondering if that sort of thing was covered under the license.
Is there a liscense associated with Maleghast?
I don't know, I can't seem to find one.
I sort of figured there would be, given that Lancer has a fairly good license for making third-party content.
Ah gotcha. The way you phrased it seemed like there was something I didn’t know about. I don’t think there is one yet
there doesn't seem to be one yet
And I'm basically just thinking of going to a local print shop or makerspace and doing this.
Just get some printed and laminated tokens.
(I don't have a good home printer).
You’re good then
I could have sworn Abaddon said somewhere that you could print stuff out but I'm having a hard time finding it.
It was something like "this game is built for VTT but you could print it out and see what happens"
Maybe see if I can get them to print on high-quality cardstock, or plasticard.
Or ideally, some kind of clear plastic sheet.
personal use is ok
Hey, just discovered this little wargame and instantly all the edge in my body manifested into a drawing.
Fuck YEAH
Bird up
@silent sluice If I'm reading right you're the guy who made the fillable spreadsheet. I found a trait that wasn't updated with the patch
Gargemox - Plaguelord's virulence effect chance increased to 3+/5+ It's still at 4+/6+
If I pinged the wrong person so sorry
(Also I'm muted, if you need to say something to me ping me or I won't see it)
@tidal girder thanks for letting me know, I've fixed it 👍
@shrewd fulcrum here is the thread
Sorry there is a mis press on mobile and I @ you in the wrong thread
Hey does anyone have a copy of the pdf with the fixed Carc potraits? Doesn’t seem to be on the itch page?
they got fixed? what was wrong?
ah, ok
I'm curious how people tend to treat the reload effect. Do you start with the reload condition and require it to use abilities with that tag, then lose it? Or do you start neutral and gain the "reload" condition, which you then have to purge before you can use the ability again? I know this is mostly semantics, but I'm inclined to treat it as the latter, where "reload" is synonymous with "reload required".
From what I heard you can just reload whenever?
Unsure about that tho
Folks got weird rulings
"reload required" makes sense to me
Ye
Oh I see what this is about
I would say you start neutral and then when you fire a reload weapon u gain the reload condition
That’s how me and our ground does it on role20
It's a little weird I guess because strictly speaking "reload" isn't a condition, it's a special mechanic. I just implemented it as a condition because otherwise I'd need special code for something that otherwise behaves just like a condition. Anyway, the status tracker is operational now, and aside from some UI tweaks I might save for v0.6.1, Maleghast is fully ready for release.
Sweet!
Hell yeah
Is v0.6 ready to use or is it pre release?
Thank you!
Welcome
Question for Gorgamox, the hazards on some of the units specify they can use rat boi to put 3 hazards anywhere within range and was wondering if that meant under occupied units?
Sorry for delay, You can't make hazards under units unless the ability says so, Same with any creation effect (Deadsouls walls for example)
Page 18 under Creation Effects in the PDF
Some abilities can break this rule but they always let you know when they do (Inside Out for example)
aaaaaah thats very informative
me and my friends where having a goregrinders, Gorgamox and Fortigore matchup in the sewers and me and the goregrinder kept having the hazard put under us
Is fortigore HB? I haven't kept up with many of the homebrew content yet, But yeah can't make hazards under enemies otherwise it'd be kinda funky.
ye i gave it a whirl cuz i liked their lore and feel
tho i added a homebrew rule to make it fair
Goregrinder shouldn't be able to make hazards should they?
"When a Honour or dishonour token is used, it is then discarded"
Or did you mean garg
nah me (fort) and gore were being subjected to hazards under us
garg is the culprit
Oh gotcha
ill show ya the map
I was like Wait no i'm pretty sure I know all the units in the game pretty well now how can this be
the rat tokens everywhere
goregrinder fren got the worst of it
but now that i know its not allowed, itll be more managable
also thoughts on House Fortigore
Its a good faction but the Tarasque needs to have an effect die on the weak tokens for Vile Breath, the Soul abilities are great but the Act and traits are severely lacking and weak from a balance perspective.
and Honour/Dishonour is great but theres almost zero worth to trading them around units
so alot of the abilities that use them end up feeling lacklustre or inflexible
would be cool if the gallants creat a hazard of spear spikes when they die
but thats just a little bias seeping in
All things said, definitely would play them again
They are very good siege-players they just need some tweaking of sorts
Don’t change fell deeds tho, that soul ability is clutch

Best to share that in the HomeBrew section if you didnt already!
If the author is accepting feedback that is*
Oh my bad
And ye their sheet in the fortigore thingie says they are
Who’s the creator?
It doesn’t say anywhere

Oh and if a wall is created, can it override a hazard area (like gorgamox's rat hazards)
Or does it just go on top until it’s destroyed
It's still prerelease, the version on GitHub can be used to test out the new map tools but the game systems haven't been updated. Needs a few more days in the oven!
It goes ontop till destroyed , It retains whatever is under it still.
There is an errata/clarification document in the pins (No worries though its a bit buried)
Deadsouls:
Yikes
is that gif bad?
it's somewhat uncomfortable and the intent is unclear
yeah that one's better
better? 
How is Magnagothica?
It is fucking awesome!
What kind of game is it?
It's a tabletop, skirmish scale wargame, where necromancers battle it out with undead armies!
I have constructed a map! Pools of Rage is a 1v1 map, designed to create create interesting interactions between the games factions. It has some special features that prevent closing into melee from being too easy, while keeping melee units viable. The special zones grant units that end their turn in those zones 1 strength, rewarding players for controlling the center of the map. I've done some playtesting on this map, but haven't tested the new walls on the top and bottom. Please enjoy! I also designed a FFA/2v2 varient. Dimensions for the below map are 12x8, although the black spaces on the side exist for resource tracking purposes only and are not traversable.
Hell yeah
Cool map!
Thanks!
it takes some learning but its basically chess + dnd
Does vomit bullets buff for the ammo goblin push before or after the effect of the curse is applied?
Like does the push it causes inflict the curse damage or no?
I imagine it would be after, as if it was before it would be a useless upgrade
Abhorrers unit after slain, but passed miracle effect roll. does that unit give a soul or not
I think it does?
👌
Has anyone made any token assets for Strength, Weak, Vitality, etc.? I know we can use dice but having art looks good
Hi :)
#1164643959721693184 message
Perfect! Thanks
Nah it doesn’t since they remain alive, the soul is only given once it’s dead and out of the game
Similar to Bloodrage for gore boiz
afaik, the second sentence means that when an Ab unit is slain, it gives you soul immediately, like normal, but if it comes back from Miracle and is slain again, it won't provide any soul.
hmmmm
i guess i was wrong, my apologies
thought it functioned similiar to bloodrage but instead if u roll miracle, you stay alive
The thing about blood rage is that it specifies that the unit isn’t slain when it procs
Hope more Houses/Factions get made by homebrewers
Love to see a shadow, steampunk or weaboo one
we are cooking over at the hombrew side
:V
you should check... yeah that
Danke
I should figure out a way to let people add homebrew stuff
has anyone isolated the full page art of the house necromancers
i want to put them into foundry without the white/black backgrounds
Tom posted them on Twitter before
Need his link?
nah i know his handle
man im having so much fun coming up with custom terrain
Eldritch Tentacles? >:3
No?
Darn that’d be cool tho for a cthulu house, like stepping on the tile forces you to roll a dice and getting any lower than a certain number cuts your remaining movement. Very good for stuttering enemies plans
Not doing stuff for homebrew house
Helll yeeeee
dope
yes haha yes
4 hours of round 1 lmao
Goregrinders meme build is actually dope as fuck
i just run in and block everyone
Hell yes
oh btw, this is Gargamox and Goregrinders (my team) vs Igorri and abbhorrers BRAWL
Niiiice
~~get across the map in 1 action and still deal damage. abhorrers hate them, click now ~~
i GET IT now
ay yooooo first time seeing someone play Igorri
things are getting SPICY
nice
Another mox loss unfortunately
I just kinda just go dash attacked to death since I cant body block any of it
Also once again, furious roar is silly lmao
ye furious roar gets hard to deal with as a shit tosser (by that i mean faction that focuses on obstacles) :c
busts through ur frontline before u can prep
i feel like if i camped in the corner for a sec i would have done better
would had dealt with less charge/spin outs that for sure
hellrider kick is pretty good tool at clearing through mox hazards
pretty nice
also rolled snake eyes on my first necrocide roll (had advantage) which was such a bummer lol
all in all
still pretty fun match
Even if it seems that i have entered my humbling arc
doesnt help that Gorebabies counter the Puke slingers
i dont really think is that much of that hard counter
fair point, but their blood rage allows them to crowbar their way through most terrain and hazards
mox still kinda does a better job at staving off grinders than most factions
just by the nature of having some armor
its also one of those list dependent things
I think Deadsouls can turn the corner if they can kill enough chaff by round 3
thats assuming they can build their fortress in time
plus, hazards are pretty much the best way at dealing with bloodrage
well, i wasnt actually running a hazard list
this was more built around deathburst
4 Scum, 2 Leeches, and a Rotten
aaaaaaah
You only need to wall off dudes after you've killed ~half their team. There's too many to deal with before that.
ye u were fucked from the get-go :3
sure dude
Leeches are really strong, but their HP is so lowww
they do have mag armor tho
Wait no, I was thinking of host and movement
im probably gonna drop scourge for fecundity. im just not finding no opportunity to use it really
most of my turns are just spent using necrocide (even tho i want to use me corpse explosion 🥺 )
Mag armor is useful. I think you have to try and match gorg damage output when facing them. Not a lot of room for control in the first 3 rounds.
yeah
its also one of those things where like, its so hard to apply plague round 1 (before they activate)
Seems like Rotten pustulate is the only effective way.
did u bring the tyrant or go without?
mox doesnt have tyrants
Tyrantless
cuz they are based
Everyone is equal in Garg town
You could use a slime to percolate and zoom or put your necro passize tokens on the zoom round 1, but that's not a turn 1 move.
oh ye they have a different title for the goo boi or something
No gods, no masters, no tyrants
Slime is a horror class. Like Painwheel or Vizigheist
It seems like horrors are the "mobile" class.
yeah horrors are u rushdown, get in there, boys
fast and fragile
and slimes seem good! if a little potentially awkward against mag/sup armor factions
i gotta try a list with them at some point
from what my garg main friend says, Slime-boss is either really good or gets put down early while trying to goop the arena
everyone gets their equal share of filth and grime
Slimes are good for distributing plague, they're just too slow against gorg imo.
kinda wouldnt mind them having MAG armor
I wonder what 3 Rotten could do against gorg. Phys armor seems very good against berserk.
ye but then they can hit with the fire combos
and thats a problem in its own right
PTSD
the real thing you should be focusing on in that matchup is vile rupture
that shit clears through blood rage like a budda knife
I'm not seeing it. What's vile rupture do?
explode for splash self 1 toxic per up to 3 plague tokes on it
its not additive dmg, its multiple instances
Oh the slime deathburst.
ye
ye
Moving into position then percolating could be strong.
yeah
I guess leeches can detonate the burst if they don't take the bait too.
{ Warlord :) }
- TRAITS: BLOOD RUSH
-UPGRADES: Spine Devil Blade, Furious Roar
-SOUL: Hellrider Kick, Overclock, Killing Spree
- 2x PAINWHEEL [Wheels of Dis]
- 1x PAINGHOUL [AAAAAAAAAAAAA]
- 4x WARHEADS [EYELESS]: Bladed```
```Gargamox Black Mass: Myca and The Last Tour
MALICE: LOATHING | UNIT LIMIT: 5
[Plaguelord Myca]
- TRAITS: Corruptor
- ACTS UPGRADES: Corpse Explosion, Necrocide, Scourge
- SOUL UPGRADES: Insides Out
- x1 ROTTEN (Fester Stone): Catalyze
- x2 LEECH (The Foostools, Chips and Dip): Massive Swell
- x4 SCUM (Moldmen): -```
here was our lists for that match
Putting a lot of faith in your scum there
i love my scum
that goregrinder setup is fuckin scary
they are my strongest warriors
jsut straightup speeeeeeed
also got super fucked up by overclock
thats a cool ass soul ability. lil mini fecundity
would neat on a mox/grinders heresy
played fortigore against gore and garg and Overclock + Ignite + Glory Kill with some sprinkling of berzerk tokens, and my full health necro went down to 0 in a heartbeat.....just glad the garg that was losing till now stole the win and mollywhopped the gore necro.....real rat win but its kinda fitting for garg
Killing spree seems strong too.
I feel like going 4 thralls on any house means you're going for the higher soul abilities more than anything else.
3 rotten turns into "ignore them and hit the necro as much as possible" as goregrinder
Personal exp
I could see some sort of glass the planet type build where you try to cover the whole map in hazards then hit the opposing necro with unholy vapors for the finisher.
Bodyblocked shots will happen
ehh you can still run with smaller cost ones
u just get more of them
But you absolutely are better off having it happen and making them react to you and overclocking/igniting as much as possible
i basically spend most of match using infest or insides out
Insides out is real strong.
The 2 damage infect move is just so much better than most of necros kit i feel
Its a shame
Got a feeling but it might just be me, does sacrifices for deadsouls feel weak even for a thrall?
yeah necrocide is in a weird spot
mox REALLY needs strength gen, and its plaguelords best tool at that
You lose out on so much per turn if you dont do it
Sacrifices are good against curseproof builds cause their pull is the only noncurse pull in your kit.
Yeah
it feels so bad to miss that
and like, evolve strain is good but its real hard to get plague or ur necro
since u cant infest urself
You can't? I thought you could.
carniphagous blade i also think is pretty alright but it still runs into the issue where if u miss u get such little value
I feel like that's all the attacks
Thing is, their only saving grace is making walls….but I can just grab a unit like the chosen or the other wall builder (forgot name) to make walls with adverse terrain more effectively. I get they are meant to just prep to line targets up for their teammates. But damn is it hard to justify them when vsing abhorrer or garg
Sacrifices are your strongest units against abhorrer. Abhorrers can turtle up and surround the unit that grants curseproof via splash and there's little you can do about it without sacrifices pulling the formation apart.
Hmmm that’s a good point
Still if I’m fortressing like the big castle baby that I am, sacrifices become a second thought to me
I wonder if some gore units should lose 1 HP to compensate their strong aggression. They basically have +1 HP from bloodrage already, making them the highest HP units in the game.
Well they are the melee boiz
Having near to no range is a hard pill to swallow and blood rage makes it easier
All gore units except painghoul have charge ACTs. They get in melee range just fine.
I think the main issue is that furious roar gets them in so quick
Like they kinda can just really ignore most maps
True
And they do area damage, so the can get into your starting line and deal 3+ damage across your units before you can do much.
Step 1 and speed a kinda get you anywhere on a 8x8 map
Painwheels have effectively 7 move before dashing.
I feel like furious roar should have just been adjacent units
Yeah
You can still get most of you units with it
But you gotta think about ur positioning more to really utilize it to the fullest
I think I would only reduce the thralls and painwheels by 1 HP. Maybe the necro.
although what if you changed it so it self damages allies lok
to skip neutral you must pay the final price
At effectively 3 HP, the gore thralls are really high rate and probably the strongest thrall for it.
Yeah
And also bladed is just fucking schnasty
Bladed Warheads would be a mainstay of every single list if this game were competitive and had a meta
I build Masses under the assumption I'll be playing bladed Warheads
Against*
Poor one out for the grinders rocking lobotomized ✊
Hey I see people saying Twist Sinews is bunk but I love that SOUL ability
My most chosen one I think
Haters, explain yourselves
What does lobotomise do again?
It lines up Banshee Bale Screams so perfectly
Makes warheads curseproof
Ye I can see why that would get sidelined compared to the other stuff
It’s not bad, it’s just gore’s abilities tend to be “make everything hurt as much as possible”
Also those haters are crazy
Would love to a see a tank gore team tho
Off turn pull is pretty damn good
THANK you
Felt crazy reading people hate on it
That’s like one of the best ways to get a dude isolated
For real
I've followed an off-turn Twist into a kidnap to clinch a win more than once at this point
It feels like, essential to my playstyle
At least, only play style I've had success with
I've only ever played DS and have only ever won with chain pulls into isolated beatdowns
Interesting. I main deadsouls and I've never pulled that off. I'm usually fuelling walls for my tyrant doing explosive damage. The rest of my efforts goes into isolating their one unit that cures negative tokens and stacking doom on their necro.
I used a Bound Devil exactly once and the entire time I just wished I had another Vizigheist or Chosen
Didn’t build ur walls or kept getting them taken down?
Happy new year from the east coast
happy new year
Oof thats rough. Feels particular rough on that as its a 3-4 damage plus a 3-4 strength difference. So effectively a 6-8 damage swing. (8 if taking Spreader)
👍 Good call. IMO Scourge is one of the weakest ACTs.
Honestly I fe it’s pretty alright. It’s like an odd virulence that doesnt require plague. And it can slow
The issue is that necrocide is basically what I’m going to be using the whole time, so probs better to have more off turn options
Malice: Loathing (1) | Unit Limit: 5
[Necromancer]
Bonus Trait: Blood Rush
[ACT Upgrades]
Furious Roar
Apoplexy
[Soul Upgrades]
Overclock
[Units]
2x Carnifex [Rile]
2x Painwheel [Barbed Wheel]
1x Painghoul [Adrenalize]```
After some consideration, this is probably better for what I'm going with
just more speed than god
actually question, with Rile, would the berserk token triggers right after Carnifex reving?
hey folks, looking at the rules rn, anyone up for a new year game with a newbie?
No
Word of Tom is that generally abilities that give tokens don’t immediately proc it
HELL YEAH you know whats up. Shame you don't have a pilebunker though
We can't all be perfect like me 
it says the creators name on the bag
i credit all the creators either in tokens or bags name
and i thank u for making such a good setup on TTS

me and my homies use it exclusivly
if you hover over the river tiles and click numbers on them, youll switch their states
not really intented to go in that complex of shapes but it should work if you use the gizmo tool from your toolbar to the left and adjust their scales and uch
nah they were perfect shape right outta the bag
you did good
also forgot to post this for peeps
one sec
Necropolis Sewers
Special Rules:
Putrid Waterways
- The Sludge of the sewers is considered adverse and de-elevated terrain and attacking those outside of the sludge while inside it is - 1D.
- Units with Flight that are successfully attacked (Must have the attack tag) while above the sludge will be shot down and be treated as flightless until they have exited the sludge
- Walls and other Adverse Terrain can be added/stack to the sludge.
Jump the Gap
- If you are on the tiled platforms, ignore its adverse terrain. ending your turn in the sludge ends this effect. You may jump over enemy units if they are within the sludge.
have 4 and 3 player versions
fitting that the first game we played with this map was Gargamox win 
and in the most scummiest way XD

cooked something up as a proof of concept for gizmoed itemry on this map :3
Yoooooooooooo
^w^
since thralls activate two at a time, does that mean you have to fully complete one to do the other?
could i, say, move thrall 1, move thrall 2, act with thrall 1, then act with thrall 2?
thats why i was asking dfkjhfgnj
formation ez
I usually rule like you have to do a full activation with each one in order
I know what you are
partially because of formation cheese, gives carcass too much of an advantage since others dont benefit from this as muc
i have never actually played carcass but im building a list for heresy rn hkgfjdhnjgfhgf
That's a fair ruling
its in my name
I can never get into the iggori
yeah formation is very rough to deal with
makes cover almost useless. people sleep on dice adding abilities
Too much to keep track of
thats the fun of it
Not beeg brain enough
I didn't find it taking that big of a brain tbh
just feed the dog and roll out
i love solving 3 sudoku puzzles at once while im playing my undead skirmish game
heresy especially
played my first heresy game today and i think im in love
Me getting hit by the Puyopuyo trash mid Maleghast
being able to act together as thralls is strong with carcass, but when has carcass been balanced~
Carcass isn’t balanced?
skirmish games produce Takes about their components but it helps to remember that the Takes are often derived from pretty specific personal experience with those components and may not be universally applicable
Alls I found Is carcass prioritises positioning
And punishes the gore baby mentality of “go for the throat”
which is kinda ironic since you would think the archetype of hiding behind cover during a shooting would apply xd
but most ranged units have a way to gain additional dice i think
except for strigoi but uhhh uhh sin eater isnt really that much of a thing tbh
yeah im a lil salty about carcass still tbh
so much physical armor makes Igorri useless against them
give homonculus ignores-armor on obliterate and make sin-eater a magical attack \o/
carcass is weird
its a very easy faction to grasp since your gameplan is kinda just
staying in one place
its a very one-tract faction in a game of complex factions
goregrinders appear simple in appearance but theres a lot of depth to em aack
just get as many sniper bois as possible and a few thralls
eat snacks while taking potshots
Nah theres a bunch of ways to play em
Its just uhhhh
I guess it has this "tutorial character" bit to it
Idk why but carcass rosters just seem to be generally 1 of everything
...
||me making my all-gunwights heresy list.||
They have a bunch of cool variants tho
Enforcer-ammo goblin combo, sniping, all wights, line weapons
I like to run with 4 gunwights, 2 goblins, 1 enforcer
Gunwights are simple, strong beasties.
Especially when personal ruling isn’t consistent
There’s a lot of stuff that we still don’t 100% know for certain, which very much affects balance things
testing out some heresy designs
Stim-Doc, a Painghoul in Igorri flavor
unsure if the gradient would fit well with other maleghast designs, but trying to merge straight purple with straight orange was. very very clashing aack
I like!
yeye!
converted painghoul
took weed and literally did something gorebabies never do....calmed the fuck down
you think thats the face of someone calm?
Isocon v0.6 TOMORROW my dudes, it's a giant overhaul with a lot of love and attention given to Maleghast
Oh shit are there units that change size?
I haven't accounted for that
Or do you mean universally re-scaling the avatars?
the latter yeah
they look nice but sometimes you want them chunky like fft sprites
ya know?
I can add that to the list. I picked this size because especially with Maleghast when you get a bunch clumped together they're a bit hard to pick out, but it would be really easy to let people choose a size they think looks best. And it'll be per-user, so everyone can set their own preference.
hell yeah
Would you like it being added to tabletop sim as an alt for painghoul whenever i get to do the next update, or nah?
