#Fabula Ultima

1 messages · Page 4 of 1

forest flume
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I can get other stuff via spheres

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Does Esper give martial weapons?

feral bison
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Nope

forest flume
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Damn

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Maybe I should go something else and get Esper via a sphere then

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So my custom weapon can be martial

cold snow
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if you're using the full techno sphere rules, that's unnecessary

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double check the character creation rule changes on 134 of the techno fantasy atlas, everyone gets access to martial weapons

forest flume
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Oh I missed that

static elbow
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got my physical copy of Natural Fantasy >:D

forest flume
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Chat, is there any support for a sorta, one weapon melee one weapon ranged character?

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Like sword and pistol

floral flax
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twf is normally only limited to two weapons of the same category, but the Ambidexterity heroic (which was buffed in the 1.1 update) lets you do that

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it lets you combo both Bone Crusher + Warning Shot, or make use of both Crossfire and Counterattack at the same time

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the Gunbreaker heroic in the patreon update lets you make a melee+ranged attack combo that sets up a status on the first attack and then deal extra damage with the second attack, which could be quite good with Cheap Shot from Rogue

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but I suspect it's not better than Ambidextrous twf- gunbreaker is more oriented for transforming weapons

feral bison
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So there's a good niche for it

floral flax
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oooh, true

forest flume
feral bison
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Crossfire+Counterattack

forest flume
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Ohhh

cold snow
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Hawkeye to Guard and fire your pistol, grant yourself resistance to use protect to throw yourself into the way of melee attacks to Counterattack...

agile shoal
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currently in a boss fight in fabult

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we have collectively decided to not attack, we have just been spamming hinder and trying to calm the boss down

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the opponent has no dice left, we are just spamming status effects now

floral flax
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the boss fight my group had last session was sick
each of the enemies had a teamwork passive that was collectively thrashing our entire asses
-all the enemy attacks/spells autohit
-all enemy attacks/spells ignored resistances
-whenever they saw one of use an attack or spell, they copied the attack or spell using the same roll
-telegraphed 'weather attacks' that hit all of us at the end of the round

(we are level 45, we deserved it)

we ended up solving it by realizing the Vanish heroic let our rogue avoid setting off the counterattack, and spent a bunch of turns on giving them free attacks

feral bison
thorny sequoia
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the shambler

merry hazel
frigid trellis
agile shoal
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I think my fabult group may be lacking a bit of healing rn, not sure how to go about that as a frontliner lmao

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We have a dancer/invoker focusing on status and elemental damage, a pilot/tinkerer/ranger who counters ranged attacks and throws potions, an herbalist/guardian (our main source of healing, but quite delayed), a darkblade/mutant with dual shields who only wants to stay in crisis and self heal, and myself as a mutant/fury/rogue acting as beeg damage with unarmed attacks and polypoda

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But we've had several 2hp close calls in the last fight alone (still only lv7)

floral flax
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Unicorn Dance gives a bit of chip heal, which could be nice?

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invoker can do...a bit of healing, I guess

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but honestly at your level Potions are pretty substantial

agile shoal
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yeah potions do get us back to full health, but the GM is pretty stingy on the zenit

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rn we're just coasting on the fact I had a bunch leftover from character creation so I am the party's bank lmao

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I guess my character is very much a foodie, so maybe going into Gourmet later might help?

somber verge
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you could pick up soul steal for IP for potions?

agile shoal
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yeah that was an option too

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I am honestly not sure where to go after mutant, fury is there rn mostly for the crits and rogue for high speed and dodge, with mutant as the main class I am investing in at the start

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but yeah soul steal should help a lot

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plus I guess I can steal from elites too to provide money for the tinkerer

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I mean, we appropriated a ship last session from some pirates

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the GM had pirates try to attack us while on the way back from an island on a mission, we were on a loaned ship, and he did apparently not expect us to start hitching the former pirate ship back to port as our own after that fight.
Guess he didn't think we'd be environmentally conscious enough to want to keep litter off the sea, definitely for that reason and none other

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still no clue what we're gonna do with it, sell it, fix it up, maybe the party's tinkerer can start a project to make it into a skyship later

somber verge
agile shoal
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oooh, definitely some interesting stuff in there

potent juniper
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ran half of press start again
man, press start is so good as a demo
tho IIRC this is the first time i ran it online, and alchemy doesn't do gradual mechanical unlocking (would be a lot to ask i'd assume)

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which means i get to say "fukkit, you're all TTRPG vets who play enough variety, full combat mechanics unlocked in hexwing magitech soldier fight"

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our cassandra player ended the combat by spending a fab point to establish that the soldiers have a command phrase to disengage combat and have cassandra utter it

potent juniper
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Q: is player/NPC health/health percentage open info in combat?

feral bison
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Entering crisis is public info

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so additional percentages aren't really a problem

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imo

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i'm assuming this is a VTT thing, i wouldn't really do this in IRL play

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but because it's a VTT thing it's not something the book comments on

potent juniper
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yeah fair

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actually part of the question is should players share how much health they have left to their players

feral bison
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yeah player health should all be public

potent juniper
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nodnod

potent juniper
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trip report

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edgar's player couldn't make it to session 2
cass actually got convinced to turn on the rest of the party
followed 3-player suggestion to half tristian's health and make him take only one turn per round
balanced the combat even further by having desdemonda focus on completing the ritual
one unfortunate roll brought lavine's hp to 0

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player said fukkit, time to sacrifice, took out tristian

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des stopped completing ritual, cass turned again

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two rounds later des got defeated

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also blaire fired a lux at the compass, i decided to give it a 1/3 chance to open a rift to the soul world, luckily it didn't happen

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all in all: ppl had fun

agile shoal
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Ooh that sounds fun indeed

forest flume
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Chat, how would y’all do a boss who’s doing like, Whesker shit?

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Moving around so fast it’s practically teleportation

spark wind
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Give him 10 turns before the players /s

forest flume
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Lol

frigid trellis
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DEX as the main stat, maybe an effect similar to the Acceleration spell where they can do an additional action. But limited to X times per round and for only a small number of actions like attack or spell.

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You want to be super careful with that if you do it for action economy reasons.

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Probably a reaction where they can force a non-crit to miss like once per round.

potent juniper
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amusingly i can imagine a scenario of "they got superspeed but haven't mastered it" and if they toggle the mode on, they get extra actions but suffers slow and weak

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or i guess it'd be odd if they actually suffer those effects, just downgrade their MIG and DEX dice during that mode?

frigid trellis
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Could also do a narrative thing where they dodge all attacks but mechanically they are taking damage as they begin to wear themselves out by keeping it up over a protracted battle

somber verge
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there's a lot of rogue skills/heroics that try to capture that kind of feeling you could steal from. giving them a High Speed style free action and then elite/champion extra actions, maybe a counterattack mechanic, would probably work

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another way to look at it is: what stunts does Whesker pull with his Whesker shit that you'd want to capture?

frigid trellis
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Including brainwashing a woman?

potent juniper
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well you do that in GM scenes (within reason and within allowance of safety mechanics, of course)

lunar siren
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A little apropos of nothing, but this convo reminds me of the last big boss battle our GM did, where the big bad let US have a free turn before he acted

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If we took him up on the offer, the land ship across from us would fire rockets at the land ship we were defending, doing damage to the party and starting ongoing fire damage to that ship.

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If we didn’t, he would take out his light-infused pistol and absolutely nuke my poor undead bard with a single shot 😭

broken nexus
forest flume
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Thank y’all! Sorry for not responding

forest flume
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I forget, does the xypho quirk give a custom weapon or a normal one?

forest flume
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Thanks

quartz garnet
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engimatic relic quirk allows me to make a weapon with 200 words of text amazing

quartz garnet
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The custom weapon has the following characteristics:

  • `firearm/ heavy' Transforming

  • martial weapon

  • two-handed weapon and cannot benefit from the Monkey Grip Heroic Skill; always occupy both hand slots

  • meele/ranged` weapon. Transforming

  • cost 300+100+200+50+500=1150 z Transforming/Rare

  • Accuracy Check=【DEX + Dex】Rare

  • deals physical/dark damage equal to【HR + 14/18】 Elemental/Powerful/Rare/Quality

Customizations:

  • Accurate Adds a +2 bonus to the weapon’s Accuracy Check formula. Sniper

  • Elemental The weapon deals dark damage and also deals 2 extra damage. Scythe

  • Powerful The weapon deals 5 extra damage, or 7 extra damage if it is a heavy weapon. `Sniper/Scythe'

  • Transforming (increases the custom weapon’s cost by 100 zenit) While you have one of the two forms equipped, you can equip the other form whenever you want; during a conflict scene, you can only do so during your turn, before or after an action, and only once per turn. a transforming weapon can only have one Quality (the Quality applies to both forms).

Rare weapon options:

  • +4 damage. If you do, +200 z.

  • Modify Accuracy Check to`【DEX + Dex】, +50z

  • Dual Hunter +5 damage to Monsters/Demons, +500 z (Offensive Quality)

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not withstanding the actual quirk mechanic

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also my character creation is spent making this damn weapon

feral bison
somber verge