#Fabula Ultima
1 messages · Page 3 of 1
Tinkerers can start Projects to make stuff. This includes rare gear, though they do still need the cash to pay for materials.
projects don't generally include rare gear
Ah damn
techno mentions this though
How does the game handle NPC allies again?
They share turn rotations with the player side of a conflict and they go either after players or if the players want the NPC to go first
Thanks
Or they don't have turns and provide abilities
It's heeeere
Hope y'all like the class I made
Just had a weaponmaster and an enemy with counterattack get in a fist fight and counter attack each other like 4 times
EXCELLENT
Part is me was really hoping the player would go to 0 so he’d surrender and get a new bond lol
NSFW ||They fucked after the fight||
||I mean close quarters emotional combat is absolutely totally a metaphor for sex, I thought everyone knew that
...what do you mean I read too much fanfiction||
Oh, that was not a metaphor
ah
Is there anyway to force a PC separation besides a fumble or NPC crit?
The GM is still the narrator
so
"The ground collapses, you get split up" and such can still happen
…I mean yah but I wanna justify it at least kinda lol
I don't think there's other specific rules for it, no
Hmmm
Yah I think I’ll just say “you separate” then
I gotta remember I can just do that
And I should just do that sometimes
I wanna have a villain talk to one of the PCs 1 on 1 and that PC is is technically 2 characters controlled by the same person
As long as you are not actively making decisions for the PCs, yeah. "You enter a hidden magic circle by mistake, you are temporarily teleported off, whoops"
Chat, anyway to make chanter synergize more with stuff for casters?
Like arcane circle and the like?
Chanter's balancing (autoscaling, etc.) is premised on not getting the same broad synergies that spells do, and imo it's already plenty strong
but
Chanter is really good baseline where most of the casters need heroics and stuff to catch up
you might be able to do something with Low tones counting as spells
as a rare quality or something
Chanter already synergizes plenty well with casters
Since the only stuff that benefits Chanters are Pilot and Esper
Both of which are also really good for casters
Chat, me and a friend have been build crafting mutant builds
Me unarmed and him spellcasting
And holy shit this class seems so fun
Realizing unarmed attacks count as weapons still opened up so many doors it’s crazy
hehehehehe
X-Men Theme Intensifies
Hmm, other then dark blade and mutant, are there any other classes with like, life steal type abilities?
Healing when you hit somebody? Because rn I wanna make an unarmed mutant tank but there’s so much self damage in all these classes I kinda want some more lifesteal as insurance
Tinkerer Infusions level 3 Vampire has half life steal and the Entropist spell list has a spell that takes half the damage dealt as HP restore which can be enhanced to full damage dealt via a Heroic skill in the Necromancer stuff
If you want other self heal there's Withstand from Fury where you heal when you Guard without defending someone else
Yah, and I’m already going fury for adrenaline and taunt
Esper can heal with one of it's gifts whenever you cause an enemy to lose HP, and Chimerist can self heal through Devour and any Healing Spells
Oooooo hell yah
Devour is mp regen
And Healing Spells turn MP into HP, that's why I said you use it with Heal Spells
If you are only doing boss fights in your games, it is definitely less good, as it isn't immediate, but if you are running a few fights between every rest/IP refull, then more MP to heal is practically regen
When is the bestiary coming out btw?
beta pdf later this month, final release early next year
er, maybe next month, w/e
I wanna make him a magician with no magic and a bunch of elementals he keeps in jars
nice nice
I just, don’t know what I want him to do mechanically
Besides be like
Tricky and gimmicky
Kinda forcing the PCs to play his performance
what about....
weak minion summoning, but if they don't get killed fast, there's problems
Oooo yah
Maybe like, if his assistants survive a full round, he gets a +5 damage buff for the rest of the fight?
or "end of the round, the gnome self-destructs"
A combo of lasting escalation effects and immediate ones would be fun I think
…what if he has 2, one that buffs him, and one that explodes?
What’s a good name for a set of elemental assistants?
Sulfur and Mercury
I like that
how does this look?
Note sulfur and mercury do have accuracy and damage bonuses
I just realized I gave fantisimo a skill that increases his accuracy vs enemies with status effects
And nothing to inflict them
Besides generic actions I guess
Toss it on Sulfur's boom?
Sure!
next trashtalk on Fabula Ultima in 24 hours!
https://youtu.be/85sSCa5FeFo?si=vJVRRGzHmq03cavc next Trashtalk on Fabula Ultima is out now!
Listen to my words and we will live through this battle!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Does this game have rules for like, enemy reinforcements?
Besides the occasional summoner enemy?
I'd use the Angela sample boss for guidance. It describes how she gets reinforcements on p314
🫡
Also man, reading that section is kinda funny
I really do think Fabula underestimated how long it takes to make a boss or even a basic enemy in this game lol
That fight cannot be made in a few minutes
Agree, its something I still can't really wrap my head around tbh
I don't think it takes that long, personally, but that's just a me thing
I just kinda click with it
Main issue for me is if I'm designing an enemy with a unique skill or two so the fight is more interesting
I just think of classic JRPG boss types and how I can replicate those ideas
I made a classic "Giant head and two hands" boss for my players a while ago
Chat, what if I make the Queequeg in my Fabula game have an extremely powerful counter?
the quick assembly rules are a really nice set of training wheels for that, and the bestiary will also probably help out in that regard
Chat, anyone used the variant arcanist before?
One of my players wants to swap his arcanist for it
Yeah what about it
Ok cool
Our (variant) Arcanist doesn't think the Pulses are ever worth an action
But as a whole it's a more interesting class than the default Arcanist
Auto damage is good especially when you can hit a Vul
And yes more interesting design…
Can I give enemies heroic skills?
Heroic Skills are a category that only exists for player characters
You can give enemies skills that strongly resemble or are identical to them though
...I suggest strongly resemble, it's easier in the long run
Ah ok
My general belief is that you'll design NPCs better if you see them as asymmetrical with players, despite being fully empowered to make them symmetrical if you really want to
That makes sense yah
staring at creature prep i gotta do. im so unused to having to do combat prep
having to do this is making me worry that im going to end up letting people down by not doing it well lol. bestiary please come out
the quick assembly preview on ema's patreon for free is really handy (and getting expanded/polished in the bestiary)
chat, how does this look like for the enemy spread to an upcoming fight?
Note theres gonna be 2 harpooners
Chat, I think I should do like
Flashbacks for this game
Rather then just have characters explain their backstories to the party
niiiiice
oh right ermmm
next Trashtalk on Fabula Ultima in like half a day!
https://youtu.be/AuH8WkO2_ro?si=bPVXNUwC5_egg-g0 new Trashtalk on Fabula Ultima is out now!
Let me think of something, I will see what I can draw.
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Good, good
I think a lot of my players are realizing that pilot is an insanely good filler class
Because like half of them are now considering taking it
uwu
Is this too mechsploitation?
One of my player’s current ideal turn:
Arcanist summon
Pulse
Gain a spell action from it
Acceleration
Bimagus
Cast Spell
Cast another spell
Ego mask free attack
Once they get Bimagus anyway
Turn 2: inventory for more MP because you're empty
He can worry about MP later
Hmm, what are some good classes to pair with Entropist and Elementalist?
Should I complete the trio and grab spiritist?
Loremaster lets you just keep blasting
also helps with figuring out which blasting is most effective so you can fit more damage in your damage spells
I have accidentally
created an unwinnable encounter
I errata'd the rules but
basically it was 4 little mushroom guys, think the Kingdom Hearts Mushroom Heartless
Each with different stats, resistances, and moves
As I had it written, they had to be all 4 killed at the same time in order to stay down, else they would revive at crisis
My PCs had, at one point, a way to strike 4 enemies at once, but they didn't have it any more
so I changed it to "When 2 or more die at once, they will stay down until the end of the round, at the end of the round, if there are ANY of the Mushmen standing, they will get back up."
oh no
It was a delightful dance of figuring out what elements they were weak to
Auto-Revive enemies are always an interesting dance
Think I came up with the worst idea for an enemy for my players to fight. They came back at crisis the first time defeated, but they come back with weapon cancer and the second time they die they explode. Meanwhile the mad doctor that did that to them (without them knowing the side effects) watches on going "oh so that's why the concoction was in the forbidden section"
Weapon cancer meaning their weapons have, inflict, or are made of cancer?
They have cancer that's causing them to explode into bone shrapnel when they reach the second instance of 0 HP. Though I did have an idea for the made doctor alchemist to give a debuff that causes damage when performing certain actions and can only be cleared by trying to recover HP which would be a different form of weaponized cancer
Plus the cancer is what brought them back up from the first defeat
KInda like Deadpool except they're having an even worse time than he does
Maybe also the cancer causes toxin filled blood to come out of them on melee attack or something, I'm still thinking it through
I'm mainly concerned with sufficient differentiation because I already have a recurring antag who's whole deal is forced evolution and has been using Darkness to turn people into horrific mutation monsters and also a drug he uses to make the previously mentioned mutation monsters
Sort of "Science Has Gone Too Far And We Banned This For A Reason" instead of "I Will Force You To Make My Ambition Real"
https://youtu.be/Bv7Ab7tB-vc?si=YqMSm5UbZ5nsSlty new Trashtalk on Fabula Ultima is out now!
What a good showing, time for me to step on the stage!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
session report: our party is currently fighting semi-illusionary constructs that mimic our parents, aka the previous party of heroes, and basically every player has some parental issues to thrash out through violence
it's going great
Chat, is there any equivalent to a sorta, temporary HP shield in this game?
Nope
Ah ok
I’m trying to make some rare that gives a magic shield when a condition is fulfilled
But I don’t wanna just say you get the aura spell
Because one of my PCs has invested a lot into that spell and I’d feel bad for him
would having it grant resistance for x hits work?
Maybe, though that does seem really strong
seems like "blanket gain resistance to a single damage type (not physical)" is "merely" +700z in the Rare's worth, according to the GM section (with TWO damage types being +1000z)
so if you add conditions to restrict it further, it might make sense/is justified?
There's a Heroic Skill in the Natural Fantasy Atlas that allows temporary overheal if you want a reference for osmething similar
Adding it for one special rare item wouldn't be out of line imo
Oh, maybe then yah that’s fine
Also yah I could always homebrew
This would be a good thing to base it off to
Chat, if a character has a vulnerability to a damage type, do they still get resistance if a spell that gives resistance is cast on them?
they just become neutral to it
Thanks
neutral yeah
Chat, how would you handle combat in a situation where the players are separated?
I’m about to do a thing where the players are in a huge mansion and part of the mansion’s defenses is separating people
Like they walk through a door and suddenly they’re in an entire different hallway and no one can follow
I'd avoid HP contests but other structured conflict scenes should be fine
There are "characters not present" optional rules that you can check out
(it's rerolls lol)
and remind them that they can spend FP across scene boundaries
Oh shit yah
Just rerolls?
Ah ok
I’ve got plans for the following session
I gotta make some maid and butler enemies
Some more plant enemies
Some knights
Chat, how do y’all feel about enemies who summon dudes but those dudes don’t have their own initiative?
They just exist to facilitate another dude’s actions?
That sounds fun
Generally baller mechanic
Ok, yah I’m planning out a boss and while for their first phase they’ll have adds
I want their second phase to just be them
With the dudes they summon being trees they fell in order to get a bonus
that seems like a good way to do a "boss kills minions to heal/power up" or "boss uses minions to do a big attack" mechanic without also ruining the action economy
(although it might be tricky to balance the impact on the player's action economy if you want it to be worthwhile to blow up or protect the trees before the boss can use them)
Chat, how would y’all do a blue oni red oni fight?
Two similar fighters that essentially double up and support each other, covering each other’s weaknesses?
Quick builds?
oh thanks
You think an ability where one enemy holds a player down and guarantees the next attack with hit, and then the other enemy has an attack that takes a turn to charge but deals extra damage would be cool?
That's two turns of setup, I'd expect pretty brutal payoff
but sure that's got strong vibes
They’re gonna be 2 champions so it shouldn’t be too bad
chat, opinion on these two as a fight?
Can enemies guard?
Yep
Sick
next Trashtalk on Fabula Ultima in 24 hours!
alchemy vtt support is fuckin huge
https://www.youtube.com/watch?v=-6EjJIVZiDs new Trashtalk on Fabula Ultima is out now!
Need a ride?
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Ah pilot, the class that half of my party is going
I'm still choosing to believe that your party is a sentai team
1 is in a mech, 1 an exoskeleton and 1 a mount
Pilot does just kinda give really generally good value to most jobs
Yah, it’s the reason why so many are going
Well 1 just wanted to play a mech character
The other 2 just wanted general value
I had a dragonrider knight who took pilot, it's honestly just too good to turn down the dip
The free damage or damage reduction from heart in the engine alone is worthwhile tbh
Let alone all the modules you can get
And strong weapons
I've been debating it for one character I'm playing, it's between that, Esper, and Loremaster as his final class (he has Elementalist, Entropist, and Spiritist already and I plan on grabbing Necromancer for the healing/MP gen aspect)
Pilot is the garlic of Fabula Ultima. It makes every other class better, and there's really no such thing as "too much".
Also a pure caster riding a battle robot apex predator makes for a fucking sick album cover
At first I was wondering why it had explicit Chanter support and then I realized:
It could also be Symphogear!
I specifiy what I do because Steed and Heart of the Machine
Steed seems subpar compared to the others in terms of weapon modules, but Heart in the Machine for free goes hard.
the single weapon module limitation is mostly irrelevant if you were planning on using the psuedo-two-handed modules anyways
Chat, one of my players wants to make a custom magiseeds based off UBWs and here’s what he’s got
0-3:
When the Magiseed is planted and (possibly at the start of every turn), select a weapon quality. This applies to damage dealt by Auramancers Refraction. Auramancers Refraction can be used more often between turns.
4: When the Magiseed is removed from the garden, you can pick one: All enemies you can see take decreased damage from Auramancers Refraction or one enemy you can see takes damage from Auramancers Refraction. The quality selected applies to this damage and this counts as Magiseed damage. If you use this effect, you cannot use Auramancers Refraction until the start of your next turn.
The exact numbers are still being worked on
What is auramancer's refraction?
Most seeds don't normally have a clock 4 iirc
Also I'm not sure how adding a weapon quality to this would work?
Like multi to hit extra targets?
there's probably specific rare weapons they've acquired that they intend to combo with this
but something like the extra damage against species X is pretty easy to apply
Or applying statuses, ignoring resistances
oh i misinterpreted it at first
i thought this would affect Refraction procs for the round, not give you an extra use of it immediately
so yeah i recommend against a clock 4 affect, generally
Yah that’s the idea
They can gain a weapon property they’ve encountered before and apply it to the damage auramancer does
Hard to say without numbers but this seems like basically just an MP tax that lets you substantially buff that heroic skill, since battle gardening will let you cast barrier and plant this in the same action
For example they’ve found a spear which deals extra damage to beasts and monsters, so they can use that quality to deal that extra damage
Why?
The weapon effect OR the extra damage triggers would maybe be more in the right power range? Together it's just a ton of free damage for like 20MP per fight.
less for balance reasons (although it does make it harder to compare to others seeds) and more for thematic ones (there's a "winter" after growth and harvest)
of course, going against that grain is a thematic statement of its own, and you are free to do so
If you're level 20 and have a sword of +5 damage beast slapping then this hits for 15 damage TBD (>1) times per round for free
So it really depends on what that TBD number is but adding the slightly janky weapon quality thing on top feels a bit overloaded
It's a lot for not really having any action cost, and minimal MP cost. It only compares to other seeds which it seems generally a lot better than.
Hmm
Is the overall goal to buff Refraction or to tie into weapon qualities?
I think weapon qualities
Most seeds are like do some statuses and then on T3 do 15-25 damage, or make your party's damage a certain element and give you resistance to it
Admittedly, I’m not sure I super agree with this because the damage comes from auramancer’s refraction
That damage is happening either way
Assuming he chooses a damage quality, all the seed does is just increase the damage by 5
Which like, isn’t that much out of line with other seeds
It normally happens once per turn max, but this says it increases that number to 2x per turn or more
No it doesn’t, auramancer’s refraction still works as normal
Just the weapon quality by itself would be fine because the damage is basically on par to most seeds yeah
The only exception is the effect at 4, which deals the auramancer’s refraction damage again
0-3:
When the Magiseed is planted and (possibly at the start of every turn), select a weapon quality. This applies to damage dealt by Auramancers Refraction. Auramancers Refraction can be used more often between turns.
Which is very in line with other seeds that deal damage when removed
Oh I missed that part tbh
Yeah that's the part that sticks out to me as particularly strong
If it was 1, 2: weapon quality
3, weapon quality + damage pulse, 4: nothing
Then it's basically a normal seed
Overall I think it might be hard to balance this. Because without the extra uses, you run into a feast or famine problem: if you don't have a relevant weapon quality (e.g. no beasts for +damage vs beasts) it does nothing. If you have a relevant quality and you apply just it, it seems on par. If you get to add multiple qualities or get extra uses of refraction it starts to pull ahead
Also, my player gave a reason for it to work on a clock of 4 rather then 3
So it lines up with the Unlimited Blade Works chant
Also yah, we decided to remove the extra use bonus
So now it only applies qualities and then deals the damage either in single target or more weakly as an AOE
Wondering if anyone has thoughts on a good final class for a character I'm playing. Right now they're Elementalist, Spiritst, and Entropist. Going basically full caster with Bimagus to be able to do damage and buff/debuff simultaneously. Planning on Reaper for the HP/MP sustain and damage bump, but still unsure of the 5th class.
Loremaster?
Had thought of that for the MP bump and a bonus to Study (my character's been the one doing that for each fight)
Pilot gives Magistatic module and the targeting module
Pilot and Esper are both great choices to add on to a spellcaster, yeah
Been having a lot of fun with Bimagus and Hypercognition
Chat, how would you do an enemy that kills low health allies to do a big AOE?
Rn I’m thinking about an enemy who after one of their allies goes into crisis, will then mark them for felling
And will do that after 2 turns
To give the players time to kill the enemy before the boss does
Will the enemy side have a way to account for the sudden imbalance in Action Economy?
How is the action economy unbalanced?
I assume the enemy that just died would mean the enemy side would lose a turn in the round order
Ohhh
I was thinking at the start of the round new enemies are added to replace any losses
To make sure the boss has a steady stream of allies to kill
Gotcha
Also, I think instead of the reaction I’m gonna do this instead: at the end of her turn she marks an ally in crisis as next to be felled
At the start of her next turn, she uses her action to attack this enemy
This attack automatically hits and defeats the ally
Dealing 15 earth and 15 poison damage to all enemies if this is successful
...I just realized if you have Lore Master and Esper you can use one skill from each to make any weapon attack roll use INS+WLP and never need to touch MGT nor DEX
Picking both Loremaster and Esper could work for my full caster character I was talking about before, forgo the damage bump and HP/MP gen from Necromancer for MP efficiency and spell accuracy as well as way more MP and a few utility bumps from each
I have a terrible idea and I need input on it. So I'm running a FabUlt game where it's Pokemon but people and I'm thinking of having the Treasures of Ruin from Scar/Vio show up as a few fights, but instead of being normal Pokemon they're the relics themselves that manifest when someone attempts to wield them, and basing their following behavior on the relic lore. i.e. Chien Pao would seek out those who have killed and kill them, endlessly until they are defeated. Thing is at least one party member has killed hillers before, and I could do a bit about "You. You could wield me" but I don't know if giving the party member a cursed sentient artifact is a good idea.
whether or not it's a good idea is a matter of how down your party is for it
item balance is probably fine since you can probably easily pull off an "item that gets stronger as the wielder grows stronger" with that kind of plot
how much of a presence the NPC actually is can be scaled as appropriate to party interest, and if it's not an arc your players are interested in exploring, it's simple enough to change plans or to just roll with whatever ideas your party has instead
fabula tries to put multiple tools for ownership of the story in the whole table's hands so floating the idea and seeing how it goes over can't hurt
just have to be on the same relative page as to what the whole "curse" thing entails on a human-to-human level, rather than a character one
Honestly, I'm more curious how the player would react to the implication. They used a Fabula Point to establish they had killed murderers before after I added a bit of lore to the setting. See when I asked before game start if the players wanted to do KO like Pokemon or boring real world killing in combat they chose KO, and I later figured out a way to make that s etting detail, basically saying that everyone who trains to fight learns how to hit as hard as they can without killing their opponent, to the point that killing someone in a fight on accident is basically impossible. Then she dropped the Fabula Point probably to cover her ass morally, and while I intend to make that a plot beat later, I'm curious if "this artifact forces you to kill killers regardless of context" would rub her the wrong way.
Not that the Blades of Ruin is coming up for a while anyway
Like a long time
They need to meet Team Flare first. I've reflavored them as a death cult and small groups would seel the Blades of Ruin as part of their "only we survive the apocolypse" plan and such.
there's always space to negotiate how much "forcing" is involved there, whether that's figuring out some kind of mechanical or narrative repercussion that feels appropriate to everyone at the table or the players being cool with it even if the characters aren't
Hm, right
it could even be as convenient as "if you refuse, the blade violently leaves and finds someone else who won't refuse, that could be a problem later"
or your table could come up with their own ideas to cause problems for themselves
easier to get people to dig holes for themselves if you hand them fun shovels
I was originally planning on a boss fight, since the Blades awaken after someone else tries to use them, but then they freeze to death, their body collapsing into frozen chunks, and Chien Pao is standing there. So depending on how I handle the interaction the consequence could be boss fight that leaves the blades on the floor and the question of "okay how do we get these in a box and ensure no one can use these ever again because we cann't break them"
usually that's the sort of consequence that people are down with since getting into cool fights and telling a neat story is the name of the game, so it sounds like a solid plan!
all really depends on where that player and the rest of the table wants (or doesn't want) to go with it
Seconding that it really depends on the players' vibe, but someone who spent a resource to put "I killed killers in the PG violence world" is more likely than average to be gungho for an antihero sword that urges them to give into their worse instincts
Like, that's got a ton of potential juicy arcs. The PC can accept or reject the sword, and accepting could either be holding the sword at bay or harsh but necessary violence or a complete fall from grace. The sword can abandon them for a worse master (their rival?), or be redeemed by the PC's ideals
We'll see how the party is if/when that comes around.
Especially since I still need to figure out if Mega Evolution is gonna be a player mechanic
Two of them can since the ZA DLC dropped
Maybe if I treat the Mega Stones kinda like Devil Fruit where they only manifest full power for those that can fit certain ideals
it's also the sort of thing where like, if the party picked the KO world setting option, how the whole party feels about having that kind of arc seems like something to proactively check
I mean two of the player characters have canonically died, so it's not like death is fully off the table
Ghost types are Pokemon who died before and part of them came back in the setting
Remember, Mega Evolution is actually really bad for Pokemon and you have to be an incredible trainer to control it..
Obviously it's not gonna be something they can do off the bat, but I haven't thought through the whole of it yet since they're not even in Kalos
Chat, I need another gimmick for this boss fight
If players try and deny it for her, give her either an alternate action that is threatening in a different way
or make it so targeting that specific foe costs something
is my vote
the idea being: once they figure out what her gimmick is, they should still have to actively make choices
my one concern here is "if new enemies are added to replace any losses to make sure the boss has a steady stream of allies to kill, an enemy in crisis worse to have around than a full health enemy, and bursting an enemy down entirely doesn't actually help either"
Have her make it happen instantly upon entering Crisis.
Alternatively, give those enemies a Slow abilty that, if it hits, represents them clinging on to the person. When they're detonated by her ability, the person it's clinging to takes extra damage.
If the Slow gets cleansed, they've shrugged them off.
Been working on this for a while, as the desire to run this Fabula Game has risen higher and higher
Concept: Chrono Trigger/Live-a-Live styled game, where PCs play as individuals pulled out of their time by their meddling with events, and wind up surviving encounters with the main enemies of the game, who most normal people are unable to see. Haven't come up with a name for them yet, but they spawn as the main big bad of the game, the Chronovore, consumes and shreds at the very fabric of time itself. They act out its will and rip time apart to feed it more and more.
The enemies are named after lengths of time.
Common Units
Seconds = Footsoldiers, small heartless types that can consume each other to heal.
Minutes = Stronger brutes that get more powerful over time
Hour = A commander overseeing the first three
Day = Large brute that can spawn the first three
Week = When Days consume other Days, they become a Week, a more intelligent being with powerful magics
Fortnight = A Week consumes another Week, a carrier-type that can support and move around others
Month = A Kaiju-like monstrosity that can single-handedly wreck towns and cities
Year = A commander that oversees everything and spawns Months
Decades = Feral beast-like monsters that feed off of paradoxes.
Century = An embodiment of collective tragedy that occurs during a length of time.
Milennium = The final commander under the Eons.
Abstract Units
Moments = Weaker mage-sorts based on ethereal concepts.
Memories = Distorted fragments of a past event that linger and fester.
Jiffy = Quick attackers that hit hard and die out fast
Interval = Unformed events that others draw power from.
Instant = More powerful mage type.
Season = Hyper-specific Elemental-focused units
Experience = Creature formed from remains of consumed individuals' experiences
Date = Flexible units defined by the time they were pulled from
End = The most powerful mage type.
Leaders/Villains:
Today, Tomorrow, and Yesterday: Mini-bosses to be encountered early, each dealing with status effects.
Era and Dynasty: Commanders forever locked in combat, whose battle influences those around them to fight.
The Ages: Fate-like beings that alter the course of destinies for the worse, to destabilize the timelines.
Eons: The Lieutenants of the big bad, who execute their will unflinchingly.
Big Heartless/Nobody inspirations behind their designs in my head
The players will be referred to as Epochs, individuals who survived the consumption of their moment in time, and wound up being able to not just see, but fight these creatures.
"Unwinders", "The Desynchronized", "Fugit" all come to mind as names for the entire lot
"Unwinders" as in things doing the opposite of keeping a clock running, "The Desynchronized" after the term for when an atomic clock no longer corresponds to observed solar time, and "Fugit", the back half of a Latin phrase meaning "Time flies."
if you make them visually call back to insect life cycles (eggs, larvae, winged adults) you can see how long it takes your players to notice they're literal Time Flies
"army of insectoid langoliers with magic, named after units of time" fucks hard as an idea
or, depending on your players, you can execute a psychic attack on them IRL by making them green felt leprechauns and insisting you don't know this is a homestuck reference
lmao
Unwinders could work tbh
Something to that effect.
The idea is that the big bad is empowering/summoned the Chronovore with the purpose of destroying time entirely in order to start a new timeline where he's the true god. These creatures are both byproduct of that purpose and also servants, arising whenever the timeline is disrupted. And the chaos they cause will help to further weaken the timeline, shredding it and preparing it for consumption.
Mechanically each of my PCs will come from distinct time periods, and will only have access(until later levels, probably) to the base book plus one splat book
So prehistory would be base + natural, future would be base + techno, etc
A few of the stat blocks I've come up with so far
https://www.youtube.com/watch?v=f6Ziv86KHQs new Trashtalk on Fabult Ultima is out now!
Adapt, Mutate, Overcome
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
So like, what era of JRPGs and FF especially does FabUlt emulate?
This is what the High Fantasy book says (which is pretty much the baseline flavor)
My personal feeling is that it's very much Final Fantasy X and Bravely
Hmmm
Not quite hitting my sweetspot but I guess it's the closest a ttrpg has gotten lmao
Techno Fantasy is very FF7, lemme see what natural cites
I am admittedly somewhat of a jrpg hipster if general tastes are the metric
My fav is fucking Golden Sun
ah, FF Crystal Chronicles is what NF points to
Crystal Chronicles Was My Shit Tho
To rephrase the "genre JRPG" thing a bit: Fabula defaults to globe-trotting quests that introduce you to the various heroes' origins while they react to villain's schemes throughout their journey
Pretty standard fare
is stuff like red mage in the base book or am I gonna need to procure the side books?
All classes are available here
but you're required to multiclass 2-3 classes from the start, so red mage would be built from Elementalist+Spiritist+Weaponmaster or such
Gotcha gotcha
(I'm told the class system resembles Etrian Odyssey but for me it's part of the Bravely-ness)
Weird question;
can you be nonhuman
Yeah
you've got an "identity" spot on your character sheet you can write "princess" or "elf princess" and either is fine
Sorry I'm asking extremely basic questions I don't have any books <XD
I getcha lol
Which is to say: species is not mechanized outside of a couple optional rules in the bonus books, but it invites you to play fantasy peoples if you so desire
there's an anthro tiger in NF do whatever you want
Kind of a Freya Crescent type in this game in terms of like
'Weird animal lady warrior'
But a red mage not a dragoon
ye that's solid
she'll fit right in
combat calligraphy
broom bristles
Do Invocations roll like
Insight+WP or something?
There's no way I just
pay 5 MP and smack a bitch with 20
they just work
20 is pretty normal, and the wellspring limitation isn't nothing
hit rates can also get really easy in this game if you invest in them
fair
not rolling means you never get HR, other things that are more integrated into the system have more synergy options and ways to scale them
it's good, but it's not strictly better than other sources of elemental damage
true
A character that's Blademaster 2, Invoker 2, Elementalist 1 is viable, right?
Bladestorm, Melee Mastery (1), Invocations (2), Elemental Weapon
usually you have to go out of your way to avoid "viable" in fabula but sure?
the only difficulties i can imagine depends on how hard you feel like you have to max out every class you take
Is there a benchmark for what your damage/healing "should" look like, with proper investment, at different levels?
Yeah, it's really hard to make a "bad" character in Fabula.
You don't have much synergy with that particular combo, though? Both attacking and using an Invocation are an Action, so you won't be doing both unless you have Ripples.
Not quite a benchmark but the creator has said the math of the games assumes you have one of the damage-increasing Heroic Skills (Powerful Shot/Spell/Strike/etc.) by level 30
For "average" HP there it's assuming d8 MIG and one HP-increasing class
So if you're a pure spellcaster build with d10/d10/d6/d6 you will be notably squishier than average
the reason i mentioned "being fine with not maxing out every class" is because it feels like you'd just be dipping elementalist for elemental weapon and probably using ripples or your other invokes instead of taking the spell action
dipping for a class you don't intend to master is totally fine as long as you want to master the other classes you've got
Ripples?
It's an Invoker skill
Basically, when you Hex an enemy and an ally damages them, you get to attack for free
Oh yeah right
I was definitely thinking of that
Maybe I should do Rogue or something instead
The secret of Fabula is that once you start reading classes
You will find yourself going "oh this seems cool" and "I bet this would be great with X" and just coming up with cool ideas nonstop
I’d say that if you wanna combine invoker with any martial classes ripples is basically mandatory
A common thing with a lot of weaponmaster and other attack focuses classes is that their special abilities don’t go off an unique action
But rather happen when they attack
yepyep
Allowing you to choose to do something extra at a certain cost
Either MP or your damage mostly
doing tinkerer with infusions and elementalist adding soaring strike
That absolutely works yah
Elemental weapon and soaring strike does a lot for you
It do
But admittedly putting loremaster in there and just having
a fucking katana rolling double insight
Is deeply amusing
And deeply cool
TRUE
Just
Peak
I could replace Tinkerer with Loremaster...
I think I'm gonna do that
Be very 'in touch' with my character's own body
my husband is currently running elementalist/weaponmaster/tinkerer to solid results, though we're using a couple changes ema said were going to be in the celebration edition
What's His Build?
spellblade+elemental weapon primarily, with the tinkerer stuff being focused on emergency back up support with potion rain and emergency item
what sort of changes?
On the other hand, for the Spellblade angle I absolutely recommend using the version that's going to become official with celebration edition: it starts at 20 MP limit instead of 10, and gets you +1 to the Magic Check per every SL in the skill, provided you're using a Dex weapon (which unarmed strikes are). This lets you cast Flare and Iceberg immediately.
also changes vortex into an air flare equivalent and adds boulder as an earth damage one
he went tinkerer because mp is very tight if you want to cast the hr+25 single targets all the time, and the party needed some support
elemental coverage was already handled by the elementalist stuff, so if he does go more into tinkerer, it's probably potions focus
Our party is... weird and currently forming?
I am currently the most solid idea
But thank you for the build results for 'im
Would a chimerist/loremaster character be good to play? I'm getting into FU soon as a player, with one of my lancer players GMing, i'm the first to start working on a character and will adapt depending on the group needs and lore ideas, but had the chimerist loremaster floating in my head since I took a look in the book
Seems legit
That's solid yeah
You really have to TRY to not have a useful build in FabU
Older dude who barely ever poked his nose out of his study and books, who figured he would never have a real impact unless he actually went out there and learned from the real world, planning to record an almanac of the creatures and their abilities as the party goes
I may have been inspired by the Elden Ring Nightreign Scholar for the field study part lmao
people run into it by accident if they try to have noncombat utility builds
This dude's design actually fucks imo
Bro spent an all nighter at the library then decided to go out and kick ass
one day, I'll chase the orator build of my dreams...
...mutant/orator Therioform Persuasive masked wrestler that turns into part tiger to be more effective at intimidation
Does this build come with a mask and a form fitting bodysuit? Cause if that's not a luchador idk what it is, and that sounds fun as hell
the inspiration is not subtle, yes
That's not even just a luchador that feels very specifically like King from Tekken lmao
both king, incineroar, and the things I'm talking about are tiger mask homages
Bestiary beta is out, gonna peruse later
It feels hyperbolic but it may genuinely be the best combat design advice I've seen for ttrpgs
https://fabulaultima.backerkit.com/ although i don't think there's a late pledge option for just the bestiary at this point
Thanks
she's so funny
fasdsha. thank you, that literally made me laugh out loud
this is from the bestiary beta?
is this a raid boss mechanic? lmao
yep!
thanks! wanted to share that with some people and didn't want to spread misinformation about where it was from
level 50 boss flavored as the guardian of the stream of souls
don't worry you'll know it's coming
bestiary may fix my aborted campaign
Oh hell yah
There is however Gorgon’s design, so you know this book was made by true perverts (positive)
My player’s reaction to being told he can’t have that skill on his wayfarer companion (he’s joking don’t worry lol)
lol
The NPC creation rules give you a lot of freedom: you [...] give an enemy a Reaction Skill such as “After this creature loses Hit Points, they deal 9 billion damage to every enemy they can see”, and that would be [...] allowed.
reaction: rocks fall, everyone dies
My ash witch fight might be my favorite design I had for a boss
Starts the fight with 6 Ash Clones. They cannot be directly targeted.
Attacking her will instead destroy one Clone, regardless of hit or miss. No damage will be dealt to her as long as she has a Clone active.
Attacking her with something she is vulnerable to will destroy 2 clones and deal half damage to her.
Attacks with Multi can destroy as many clones as there are attacks in the Multi-hit.
At the end of every Round, she creates 3 more Ash Clones. As an action, she can create 2 more.
When she hits Crisis, she creates 8 more.
has there been official estimation of when the bestiary is expected to come out in full?
as in, the physical books or the complete PDFs?
pdfs
"beta out"
oh sweet, lemme look
"you don't have access"
oh right i decided to not pitch in during ks due to having already gotten other books
I think i remember march or april
yay the wait isn't gonna be too long
haha can't wait for this
i should readit properly but currently im having plenty of fun looking at all the art and going 'hee hee i know where that's drawing from!!!!!!!!'
Leena Leonharda, a Lapina former Royal Guard and current itinerant warrior educated in the ways of fighting by an esoteric order of adoptive warrior monks From The Stars
Top to bottom, left to right is Freya Crescent from FF 9, Auron from FF 10, Cyrus the Restless post Elder Scrolls: Redguard, Din Djarin from the Mandalorian, Ciri from the Witcher IV, and Nanashi from Sword of the Stranger
Weaponmaster, Dancer, and Wayfarer with Bladestorm, Breach, Ouroboros Dance, Wardancer, and Resourceful
yessssss
Thinking of going full Wardancer and doing the Rotating Debuff Hell Dance
For my Dancer Mastery
Yeah that's solid
Which of course opens with Bone Crusher (I'm a fool and mixed the two)
showstopper into triple stacked wardancer on a target that's just been mega debuffed sounds like a good time
evil acts
So the plan would be Ouroboros, Bone Crusher, next turn either Satyr or Banshee depending on first debuff afflicted
go from there
Maybe instead of Bladestorm I just don't take it and eventually take Cheap Shot with Rogue
breach or bone crusher?
Bone Crusher, I'm Dumb
I think the plan is max Dancer first
5 levels wardancer, orouboros, banshee, kraken, nightmare, satyr
nice nice
and then once that happens either more points in blademaster or wayfarer
or powerlevel Cheap Shot
Shit I've not actually locked this character down I may just take Cheap Shot
instead of resourceful
It is extremely strong, especially if you're doing two-weapon fighting or Triple Slash
I am not doing either of those things 
Still good!
I have had this gorl's art for ICON for ages, am never gonna play that system probably
So
Reflavored Katana as a Light Greatsword (love you Elden Ring)
The People demand big swords
What If Sword Dancing But Zweihander
lol
god the bestiary has basically all the stuff I needed to actually run this game lol. crazy how much necessary advice was just not there
Nice
Okay so
By level 15 Weaponmaster/Dancer/Rogue goes fucking crazy
Showstopper plus High Speed Bone Crusher to whammy someone with all four status effects plus 11 extra damage on my first attack
and continuing until the enemy deals with all the statuses
Is big fucking stupid
:))
"Hi, suffer for me"
I would also suffer from every status effect if someone broke my bones and then dabbed on my at super sonic speed
oh hey i have this one, but i can never find a time to run it
by the way, wardancer isn't a binary check, if you somehow manage to dance multiple times a turn, it stacks
so showstopper letting you dance 3 times gives you at max investment...
+15 damage per hit
THE FUCK???
hence why it costs a fabula point and also locks you out from dancing
it's not "binary check if you danced this turn, extra damage if you do" but "when you dance, you get a bonus damage effect placed on you until your next turn"
so it stacks
it's a heroic after all
That's hilarious
somewhat competing with just like... a normal +5 damage on all melee attacks forever
and triple slash
Actually, I never figured out, when you qualify for a new heroic, do you have to take one from the class you just finished leveling or can you take one from any class you have leveled to 10?
From any
Ok sick
Is an Invoker/Weaponmaster with Invocations 2, Ripples 1, and and Bladestorm a good idea?
It's not a bad idea
My only concern is that casting an Invocation is an action so you'd need a good idea of when you'd be using a weapon attack instead of an Invocation.
i.e. If you use Invocations for flying or enemies otherwise out of melee reach, or if you use the melee for higher potential damage on a target without a weakness you can exploit, or if you're under the effect of the Acceleration spell, etc.
Chat, is there anyway to stop someone from just, saving forever until they get a high cost quality like perfect health?
don't sell it to them
(crafting rules remove this option)
but yeah this is kinda why I'm moderately opposed to rare items being bought instead of found
That is a fair option yah
Any question about FabU that leans towards turbo optimization to the point of un-fun or "cheesing" the system
Pretty much tends to boil down to "Talk to your players about it"
The interesting bit of Fabula rules is that the GM does not have rules primacy
They can't just change the rules without the players' approval
And if the rest of your party says "yeah your Faithful Companion having an ability that auto-wins every encounter is fine" then... it is
One one hand yes, but the GM is also, in fact, a player, and the PCs have a responsibility to work together with the GM to ensure fun is had by all. So if something is impacting the GM's fun particularly negatively, they should respect that and work to make something suitable for everyone
Yeah. It's the inverse "rocks fall, everyone dies."
Also specifically about qualities unless you use crafting the gm does have the authority rules wise for shat you get as a reward
GM not having rules primacy is not the case for every thing in FU, in fact it’s only limited to some stuff
Changing the rules is presented as something that must be done only if the entire group agrees to it - and, notably, this is presented in the section of GM responsibilities, so they're at minimum being presented as a first-among-equals type authority
So, no, this doesn't work unless the GM also okays it
A strict reading of this would be that the entire group must unanimously agree on this selection - but even if you tried to jury-nullification the GM's preferences, there is the implicit social pressure of "then the game just won't happen"
That said - I'm kind of of the mind that players are gonna end up with specific types of gear and effects on said gear that work for them, and ignore anything that isn't in line with that
By which I mean, that is what I have witnessed in practice in a relatively long-running campaign of Fabula
(And it's a pretty common emergent phenomenon of games with equippable loot of this sort in general tbh)
So, I think the only way to "stop" that is make it so people don't have any control over the gear they get, and even then they'll be slotting in whatever options are close enough to working for their build and that's it
Yeah i do think there’s a different dynamic at play here tho where it’s like
If players or certain builds get a certain quality
Then it’s basically kinda over for the balance
When i asked for advice on what to do when you had that unnerfed hp recovery bonus thing i was basically told "yeah that character is now invincible more or less"
But that’s an interesting problem i think with games like this because they’re def balanced around core sets of mechanics (classes) but also include items which add on to that but is thus not necessarily balanced around those being stacked
So you’re kinda in a spot where you can’t balance core abilities with items in mind because that mean you basically balance low and it might not feel as good to play
But if you don’t balance with items in mind it can make them really way too strong
Imo the way this game could maybe adress that is by making items and qualities that are their own niche and do something else than core abilities but then well uh good luck because that’s hard as hell
Oh lmao is that why I never got the full version back?
That makes sense
tbh I'm already pretty invincible even with it nerfed, so, fair
I mean juniper can repair it
I think we may have established that? Maybe i said it needs materials
Oh! I wasn't sure if it formally counted as a [broken item]
I’m not sure it was a while ago
If you mentioned that, it entirely slipped my mind. I just assumed it was a transformation
iirc what you did say is "yeah, it's too broken for you to have at this level, you might get the full version at a higher level where it'd be less oppressive"
(I don't think it would be less oppressive at this level tbh so I figured fair enough)
But yeah this is kinda my problem with letting players get the qualities they want cause like personally i think the game isn’t really balanced around people being able to double down on a specific dynamic that hard
That does make sense to me
I'd normally go "sounds like the game's problem," but, having seen it in action, you are extremely right
It kinda HAS to be that
Yeah
I am gonna overlook gear that isn't in the specific space of the right stats I can use, even if I'm playing a less constrained build
I cannot go "here’s a ranged weapon for you quercus you love those"
For a practical answer, the GM kinda has to make it so gear bonuses are relatively small potatoes but still come in a form that can work for a given build
The immunity-to-all-statuses one is kind of small potatoes, until you make an enemy that hooks into statuses and now it's a hard counter
Eld tossed a plant boss at us the other day that was from a bestiary preview I believe, and it had "here's some riders on statuses, the primary one can pierce immunity"
Which has also crept in with damage types that pierce immuinity in Natural Fantasy and such
I am... iffy on that as design, but it is the paradigm Fabula's moving towards
That I’m less iffy on considering it’s a boss fight and they’re sorta meant to be unique, there’s other dynamics in the bestiary like this somewhat but from what i could tell they’re mostly on very specific bosses
A lot of those are kinda meant to be one and done
You’re not gonna fight the poison plant again for example
the arms race kind of feels built in
The "get 5 mp when you restore mp" is definitely like a build around quality that enables basically any infinite mp thing too
If you want infinite mp you will probably be nudging your gm about it forever
My Sword Dancer build has been slightly modified based on some story developments concerning her origin in session 0
She is now an Esper instead of a Rogue, alongside Weaponmaster and Dancer
She is an Esper purely for Cognitive Focus and Psychokinesis as a kind of 'soul sight'
made a character for a fabula oneshot, and I am very proud of the bastard. the entire party basically are people who have been disadvantaged by a recent regime change in the kingdom, so I thought "wouldn't it be funny if I made a guy who actually was way up thanks to the totalitarian takeover" and thus was born Ryland Garraty, Captain of Industry
Ryland is one part Patrick Bateman, one part Jordan Belfort, and one part Gay Wrongs
screwed over his business partner and lover, performed a hostile takeover of their shared magitech business, pivoted from inventions to make life easier into weapons, and threw his resources behind a theocratic coup for the throne which ultimately succeeded, resulting in deep connections to the new dynasty his company can now exploit
and now comes The Reckoning
he's gonna meet all these people who are basically human incarnations of the consequences of his actions and maybe it changes him
oooh this is gonna be so good for the bonds
it's funny the GM gave us one free bond and I used it for Admiration on another member of the party, a faerie acting as a Jiminy Cricket expy to another party member and I justified it by saying Ryland got some really good life coaching that helped him come out of his shell in his youth, and the faerie will be deeply disappointed in what Ryland has become thanks to his tutelage
gonna do session -1 of my first Fabula Ultima game this sunday if all goes well, one of my Lancer players wanted to start GMing it, so we'll set the bases for the characters and setting then, and then have an actual session 0 to bring ideas together and get a real intro later
thinking either chimerist/loremaster or pilot/tinkerer depending on the group and setting
Ryland is 2/1/2 Merchant Loremaster Orator
He has a keen eye for business and is very persuasive
I’m kinda realizing, as it stands pretty much my entire party has access to several ways to change damage types on the fly
Either via spells or the options they have
I should make a fight that becomes immune to the last damage type it was hit by
And vulnerable to a specific damage type afterwards
In a cycle
yes
YES
so there's the earth-bolt-air-earth triangle, or you could go a little 5 elements and take inspiration from the invoker hex cycle...
I think I’ll go with those 5 elements
So I asked this in the fabult server but I will ask it here
Does a Wayfarer Companion count as an ally for that character's abilities like Ripples?
it does, but Ripples specifically might be hard to get working with it unless you're intentionally building a companion to work with it
the action economy just gets kind of weird, and so it'd just be pretty important to figure out with the table how to make that functional but fair
commander is the easy one for that
Queen's Gambit into Charging Cavalry of course
Assuming you can make the whole kit work, as Commander is probably the most difficult class to play well since it requires pretty thorough knowledge of possible actions and which would benfit your allies most or at least hinder them least at a given moment
you can also just focus on queen's gambit, charging cavalry, and crushing chariot if bishop's edict and king's castle don't suit your party as a whole
bishop, king, and cavalry all have quirks that really depend on how the rest of your party is set up and also the initiative system, but if you can exploit them, they can go crazy.
... cavalry being the lowest risk one there, since all you need for that one is "someone with a good basic attack or a good weapon"
i do have a soft spot for king's castle's MP recovery boost, because it can turn random tiny 5 mp recovery skills into significant gains in the right party, while generally being okay if it just happens to help out the enemies a bit
Sometimes giving enemies MP can work out if your party has at least one person that can use Drain Spirit on them (especually with the heroic skill Harvester of Sorrow to increase its potency)
how would you guys rule the Symbol of Metamorphosis from Symbolist if someone attempted to use it to trigger Chimerist Spell Mimic?
it works
fun combo
probs not gonna inflict that on my GM, we're all new to the system and I don't think he's ready to handle that lmao
in theory that shouldn't actually change too much encounter building wise, and it might make some things easier even
The goofier use of that symbol is to make it a construct and control it with tinkerer
Chat, I wanna add a vampire boss to my game that self flagellates for their own blood
And the main gimmick of his boss is gonna be that he spends his own HP for his stuff
And I’m kinda wondering how y’all would do that?
Mutant in the Techno Fantasy Atlas could work as a referencing since they spend HP for some of their stuff
Really big HP pool, make it so it has to spend HP at least once per rotation, and make that HP loss scale on something players can influence, like Statuses, a Clock, number of undead killed in the round (giving it some form of summon every round with very low HP)
The more the players invest in [the mechanic], the more the boss should self damage
Think I should also add resistances or even immunity to kinda, force them to focus on the self damage?
Rn my party is very high damage
With a weaponmaster great weapon pilot and a great weapon fury both having access to consistent 30+ damage rolls of pretty much any damage type
have an objective clock(s) representing the amount of the room covered in blood splatters. Any time someone takes more than X damage tick the clock. When it fills a bad thing happens (blood spikes, boss healing, minions, The Ritual)
If the party is very high damage, that means they want to deal big damage numbers. I say crank that HP amount higher, give it a good deal of resistances and immunities, but under a certain threshold it drops them/turns them into vulnerabilities
Make it so the boss gets to a weakened state they get to rush

...Meaner followup question:
Could that apply to this option from the Necromancer bonus class?
Symbols are destroyed on death, but the trigger for this is "a creature of X type dies" rather than "a dead creature of X type" so the timing is kind of at the same point
I'd argue it persists but I would question the viability since you would typically put a debuff on an enemy rather a buff you'd want to persist upon defeat
I mean, they both trigger on death, but an the symbol is destroyed, which is passive, while "you may spend 2 grave points" is controlled by the player, so I'd argue the necromancer action would go first, so it would happen like:
- Creature dies
- Player triggers Birth of the Cruel
- Symbol is destroyed
- Creature becomes an undead minion with the traits of the original
post-KS book updates are rolling out
https://drive.google.com/file/d/13JcWqKUjKFa-GMbxRTPFvKLJkOPo94lo/view?usp=drive_link
Wait when are the errated books coming out?
momentarily
Neat
Also shit, have they posted the changed accelerate yet?
One of my player’s builds really relies on that spell
pretty sure it's going to be the new version that was previously in the playtest material
new Load Game has a lot of great GM advice, this is really good to make free
good. so often id ask for advice and just get "its in the extra gm guide" lol
does the updated rulebook direct people to load game as well as press start
Unsure
I'm a little sad that I didn't apparently buy the digital version of Fabula Ultima at all, because I'd really like to get the 1.1 stuff
But it's not in my library anywhere lol
Only the atlases
Chat, is there anyway to like, combine arcanist stuff with casting?
Like free spells after manifesting or something
Oh, how did I miss that?
two of the playtest arcana do exactly that as their Pulses https://www.patreon.com/posts/fabula-ultima-46567344 ...but if you aren't using the variant arcanist then you'd have backport them as classic arcana
ah, yeah, Magic Circle isn't in the playtest version. Note that it also doesn't let you cast the spell for free, other than saving you an action
so tl;dr talk to your GM about homebrew, I guess? If you want it to happen for any arcana and not just specific ones, maybe it'd make a good heroic skill.
Ehh, this is more a hypothetical for a future build
If anything, I’ll just go non playtest arcanist
With the new arcanum in the bestiary basically having pulses anyway, I have the best of both worlds
oo, that's interesting. I'd heard there were new ones, but I haven't seen much about them
are they similar to the gencon ones that give you a skill action while you're merged?
Yah, when you’re merged you get a unique action that isn’t the dismiss effect
for 2-3 of them i think
And it’s generally a kinda weak attack that does a status effect
and the others just have weirder merges
Yah but the main one I want has it so I don’t mind
Also, I’d be going primarily a caster for this character anyway
So I’m not hurting for damage actions
I’ve got Elementalist and Entropist for that
caster/arcanist seems really flavorful, but SP intensive
I kept thinking about an arcanist with soul steal and then I realized I'd reinvented Persona from first principles
Yah, as kinda boring as I think it is I might just have to lore loremaster for the MP bonus
welp, the tank and support roles have been mostly taken by my friends in my FabUlt group, time to go damage dealer/off tank
gonna go Mutant 3, Necro 1, Fury 1 for the start, could be fun
also I can just say weapons are for the weak with this
Current caster idea:
manifest my arcanum, next turn cast accelerate on myself, use it for a free spell, then on turn 3, Bimagus for 2 spells, extra spell from accelerate, dismiss effect, extra spell
Pretty expensive
Is there a panmagus?
that's the gourmet
next Trashtalk on Fabula Ultima in one day!
Chat, my current idea for a Fabula character is basically an old bodyguard who was bodyguard to a noble kid, who was being sorta groomed to become an extremely powerful vessel for some spirits
The ritual happens and the kid is catatonic and the bodyguard is carrying around their body in a coffin on their back, trying to wake them back up
While agents of the noble family are trying to retrieve the kid and kill the bodyguard
Also give the bodyguard a sorta, mother child relationship with the kid
I've got an NPC/Villain in my game that's extremely similar
Oh what?
TL;DR: The son of a noble house was being set up as a potential vessel for the Demon Lord, and his father corrupted already. The samurai tasked with serving the lord of the family killed his Lord after being commanded to do something horrible, and in response, one of the Demon Lord's lieutenants cursed the boy to basically be in a coma with horrible nightmares constantly.
Oh shit yah that is super similar
This Samurai carries the boy on his back in a big basket, shunned by the family for betraying his lord, and is doing his best to try and find SOME WAY to wake him up. He was an ally up until he got desperate and asked the Church to help
and the Church is like "Kill those PCs, they're actually being influenced by the Demon Lord, they're heretics. Leave the boy with us, and we'll purge this curse."
So now he's a villain hunting them down.
Yah the only major difference is the way they’re carrying their respective vessels for great power
Yah it’s sick as hell
This entire character was just an excuse to have a character who carries around a coffin
My stats for his sword style basically say that he can with each attack alter his stance, which changes his elemental weaknesses
also so I could play 2 characters in one campaign
I wanna do a thing where eventually she has to sacrifice herself after waking the kid up
Getting in one last conversation before she dies
Right now the PCs know from fighting one of his students:
River Dragon Stance: Resistant to Ice and Wind, Vulnerable to Lightning and Fire.
Heaven's Breath Stance: Resistant to Fire and Light, Vulnerable to Ice and Dark.
Steel Wave Stance: Resistant to Poison and Dark, Vulnerable to EArth and Light.
Folding Wind Stance: Resistant to Physical, Vulnerable to all others, but will counterattack even when he's missed, and switch stances again.
They don't know:
Crushing Valley Stance: Resistant to Earth and Ice, Vulnerable to Wind and Fire.
Drifting Cloud Stance: Resistant to all but Physical.
Great Phoenix's Rise: Immune to all damage, unleashes a great attack at end of round before entering Folding Wind.
Stances are swapped by a special Attack action with his Katana, or when he enters Crisis, or when putting someone into Crisis.
He has a light attack that swaps his stance, and a strong attack that ignores resistances if used immediately after swapping Stances.
That’s sick
His student was a minor villain who was his student, and more than happy to take his place and do the dirty deeds he wouldn't.
He's the classic "As my lord commands" type.
A servant to his lord down to the core.
No act is too foul, for it's not his place to question. He is but a sword.
I like characters like that a lot
My other villains right now include
A man obsessed with rot and decay to the point where he serves the Demon Lord, with the sole purpose of destroying the world to rebuild it anew.
A bitter mage-knight left behind by her kingdom to die, who has been given a second chance serving the Demon Lord.
A giant of a man who acts like a child but seems to delight in cruelty, while standing 3 stories tall. Demon Lord gave him power, so he serves, it's as simple as that.
One of the PC's brother. Ironically, the PC was being groomed to be a vessel for the Demon Lord as well, but the church came in and slaughtered his village before it could happen. He was spared, but his brother was taken away by mistake, even though it was the PC that the church had come for. They took the wrong child, and years of torture at the hands of the church has left him eager to wreak some havoc now that he's free, and he's ready to be the Demon Lord's vessel.
Also a bounty hunter from a floating magitech city in the sky who's completely unaffiliated with the others. He's out to prove to one of the PCs that the people down below don't deserve to be given their technology,.
"These people don't deserve what we could give 'em, Felix. They don't want to better themselves, they don't want to grow and prosper. They just want someone to think for 'em. They need someone to control 'em, or they're just gonna keep on killin' each other in the name of a Goddess who don't wanna listen.
If they're so interested in bein' guided by a deity. I say I might as well fill that slot, I reckon."
He's SUCH a bastard, I love him
The first fight with him he had a chair that he flew around on, and he was resistant to fire and lightning. However, when he was struck by an element he was resistant to, it charged up an Overheat clock. When that clock was full, he would immediately land and take half his max health in damage.
Sometimes you want to play a villain who's got nuance and motives and is really interesting.
Other times you just wanna be an asshole.
https://www.youtube.com/watch?v=YCyIyqK0tD8 new Trashtalk on Fabula Ultima is out now!
They said mind is the greatest weapon, some takes it more literally
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Did a session 0 as a player with a test conflict on sunday, ended up tuning my character back for now lmao
I had gone mutant rogue fury for a start, and was hitting 3 enemies per turn for 17 each, which is good as far as being a damage dealer goes, but I want the rest of my party to have fun too
So I swapped out polypoda for now, think it'll bring me more in line with the rest of the group
It's my first time playing, so I'm not really sure about the balancing I should try to aim for as a player
There's this as far as baseline balancing, but it depends on what the GM is balancing for and what the rest of your party is doing
yeah true, maybe I should keep the multi damage
I'll ask the rest of the group, see what they prefer
Yeah, ultimately they're the ones you gotta vibe with. It's also worth double checking any of the interactions you were using and making sure you didn't accidentally misplay in your favor
(not saying that's particularly likely, but it's the tactics game classic)
yeah, I went with this, so had big dice, big chance to hit, and multi 3
with polypoda and tachytheria as forms
don't think I did anything out of the ordinary, but yeah I was pulling 13-18 damage on 3 targets per turn regularly, like this is the percentage of damage per target, on multi 3, not sure if I should be hitting that by level 5
okay they seem fine with the multi, think I was worried about nothing
still high damage, but as the main physical damage dealer of the group that's gonna be my job anyway
Nice. I guess another way to benchmark damage could be to look at, like, John Blademaster builds with a two-handed weapon or dual wielding. If the math works out that your fists are basically just the same as Big Sword...
One thing I will note:
Mutating is an action, and that eats your turn. That also means it's not automatically on at the start of the fight, meaning it won't apply to the High Speed attack
It is possible to have maintained it beforehand and burned 10 MP for every scene that happens, but that's pretty unsustainable
So, there's setup before you get the big multi wallops
yeah true
wait 10 MP? has there been a rework to mutant? I have 1/3 current HP on the book here
its on the top of the page
last bullet point
oh yeah ok an extension
The 10 MP is what you would need to have it carry over from a prior scene
Re-upping it in the scene is 1/3rd HP and an action, which necessarily happens after High Speed
I wanna make a duelist boss who’s gimmick is that at the start of the round they designate 1 player as their duel target
And every time they successfully hit that target, they get a bonus to their attack roll and damage
That bonus resetting if they ever target someone who isn’t their target
Doing a thing where they either need to redirect the boss, equally sharing the focus or focus their defensive abilities and healing onto 1 target
you could also flip that a little. Let a PC challenge the boss to take aggro. maybe define some rules for "honorable" combat that they can't break without giving the boss some buff
Oh yah that’s a good idea
I was planning to have it be random but I could give them a choice
Let it be random or challenge her for those additional rules
Like if they challenge her they have to not be healed for the entire round
Or else immediately give her a stack of her buff
could pick also whoever has the highest HP as a target at the start of the round
if you do that, this still kinda gives players a choice
they just need to use their ingames tools to solve it
You think with the challenge mechanics or nah?
i think what i'd say is like
you could cook with that and an even/odd round mechanic
instead of challenging
maybe for example they focus on defenses on one round (so they gain some resistances for example) but also can counter
and on the other they instead focus on attacking with a higher bonus to hit and some added damage
Unfortunately I feel like that’d kinda be a retread of a boss I already did
I had a boss with the gimmick of swapping between a defensive stance with a counter and an offensive one with multi
ah gotcha
Still, I do think targeting the highest HP character would be best
Instead of the challenge mechanic
Because rn, that challenge mechanic would kinda just lead to the tank challenging every turn anyway
And you are right, the gimmick rn kinda means every turn is the same
I should probably have a second major gimmick she swaps between
I do like the idea of her establishing the kinda rules of the duel though
Like her if her target is ever healed she gets additional bonuses
Chat, when a player picks up a grand summing, should I start adding an additional enemy or count to my champion enemies?
Nope, the skill would note if you're supposed to (contrast necromancer heroic Birth of the Cruel)
however, you might find yourself running hard fights aginst party+1 enemy actions more often
Ah alright
Someone suggested a clown build in a different server and I was like "aw fuck that's never gonna leave my brain if I don't do it", so behold, a completely unserious offtank/debuffer with some out of combat utility at Level 5. (Dances are Peacock and Nightmare, vehicle is Steed with Runic Armor, Turbo and Seat. Equipment is just renamed Shurikens, Travel Garb, and Bronze Shield. Art is the Wikipedia page image for "Clown".)
I probably could have done Rapier as the weapon, it's within my Zenit budget and Pilot lets me use it, but that would have fit the clown theming a lot less
hmm is the steed a unicycle?
I believe the runic armor plating disables dances since it counts as martial armor
Oh does it? I couldn't find anything in the pilot rules that said that, but the clown car doesn't have any weapons so I never particularly intended to use it in combat
It's a clown car!
god I wish I could just stack seats but I can only take one of any given support module
yeah ik, that's too bad, need upgraded seats then
a seat that can fit the whole party
that would be a fun custom module
"seat that fits any number of clowns out of combat (player characters are clowns)" would probably be about as an appropriate reward as a regular transport option
Yeah I gave it an armor module since I didn't really have any other plans for the third module slot, the clown car was more of a getaway vehicle/chase scene utility/transport in my mind
I did seriously consider giving it a cannon but I don't think I have the ability to use guns without certain classes
pilot does that already
pilot gives you the ability to equip both martial melee and martial ranged, of which guns are the latter
though, you are also just allowed to use any modules regardless
Oh I see
I misinterpreted something that was happening on Fultimator, the website I was using for the character sheet
weapon modules count as non-martial weapons (for some reason, it doesn't really matter because pilot gives you martial compatibility), and the armor modules are tagged martial or not for the sake of skills (they're all martial except for flexible plating) but even if you can't wear martial armor, you're allowed to use those options still.
I don't have any dances that are useful outside of combat, so I don't mind giving the car armor, but now I'm trying to think if there's a better third module that fits with the theme
If you're using the Steed vehicle type it can give you bonus damage for free via Heart in the Machine so might be worth considering in combat dancing car stuff too
might be worth considering in combat dancing car stuff
I love games so much
Can you change your Vehicle modules on level up?
because it might just be a case of "swap the module out when I start doing Heart In The Machine"
You gain more modules when you increase the skill level and can swap them at will out of combat but to my knowledge you need to use a special skill that lets you change modules mid fight
That or I missed you being able to change them via like the Equipment action or something
Yeah I know there's a skill to swap em midfight but I figured I could just go "okay I'm getting rid of my armor and adding, say, sensors" on level up
but if it's just "whenever you're out of combat" that's even better
Yeah out of combat is free, helps if you grab certain utility ones like the flying, aquatic, and burrowing modes
https://www.youtube.com/watch?v=8Z8MiTnO7D8 oops, apologies for crashing so hard that I forgot to release next Trashtalk for Fabula
Go with the flow of nature, it might brings you further than you expect
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUl...
new playtest hype
Available here, per usual https://www.patreon.com/posts/46567344
other highlights
Okay i'll be honest protect does NOT need that lol
I think out of all of those, this is the only variant i'm feeling strongly on imo
Getting a use out of protect for doing what it already wants you to do imo isn't a good idea, most people who want to use protect and guardian will do so by stacking a lot of defense to take hits that will miss them
Plus Guardian has an outright damage reduction skill
Yah, as it’s written it essentially means enemies must hit your defense or nothing they do can hit anyone
it only triggers once
so at most you get two protects between turns
but its still really good
Like even assuming you aren’t doing hardcore defense stacking, just a defense of 15-
Oh can the retriggered defense not trigger another one?
Ahh
Yeah, here the stabilized mutation one looks super neat too though
Ema mentioned possibly making the entire text of agile defender depend on being non-martial armor, no shield
so you either get two protect parries as a dodge tank, or access to dual shields and damage reduction not from a heroic
Playtest removed a Heroic Style Skill I was gonna use in a campign (Palm and Step Style) so gonna have to rethink that build a bit.
Frenzy variants might be of interest
Yeah but they throw off being able to max Wishstand or Adrenaline if I keep Indomitable spirit to I may need to talk to the DM about redoing her skills
Maybe also her Quirk we'll see if/when the game comes back up
https://www.youtube.com/watch?v=N_z1z4wYjgs new Trashtalk on Fabula Ultima is out now!
Try spending gold buying water in a desert, you don't help people out, they won't help you in return, it's still a basic trade principle
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED ...
Betcha 10 bucks that girl has Pilot so the wheelchair is also a battle vehicle
canonically, merchant/tinkerer/weaponmaster, she developed and uses that stakedriver/pilebunker herself
I can imagine her wheelchair lets her do rollerblade action like Chirico and then piledrive people at point-blank range
I just think it'd be cool if the wheelchair was also an exosuit
Like in that one epsiode of "Batman: The Brave and the Bold" where they cut to the far future and Bruce is in a wheelchair that turns into a Bat-Mech
Me, building an NPC with player levels for a one shot: Alright, but how do I get Dazed, Shaken, or Enraged for Esper? Guess I'd have to go Spiritist. Oh before I forget I should put to the sheet the Weaponmaster stuff I have as an afterthought for making Arcane Soldier work.
The humble Bone Crusher Skill: Allow me to introduce myself!
Suffered our first loss in Fabula Ultima yesterday; our party was guarding a landship travelling cross-continent when we got waylaid by a landship belonging to one of the big bad factions, commanded by my character's hated rival. We managed to fight off the initial assault from the enemy landship well enough, but once my rival came into the fight as part of the enemy boarding party, things got a lot more tight. The damage yo-yo'ing that followed eventually became too much for us to keep up with, and my character was killed, shot down with a bullet to the head mid-banter. This isn't a huge deal long-term, because she's undead; she'll be back to life by the start of next session. Short-term though, it meant that both her and the sentient weapon using her as a living battery were both taken out of the fight, and the action economy spiraled out of our control from there.
We did manage to retrieve the VIP we were guarding in our retreat off the landship and into the lifeboat (which is basically the JRPG equivalent of an APC), but now we're functionally stuck in the middle of the wastes between countries, likely with the enemy faction coming to finish us off once they realize the VIP they were trying to capture is no longer on the landship (also that VIP may or may not be a bigger big bad that we encountered earlier in the game; long story, but our GM is having a lot of fun teasing us with that possibility, let me tell you).
I don't think I've ever had more of a blast losing in a TTRPG, let me tell y'all 😄
Chat, how do technospheres work?
A friend of mine wants to run a game and use them
But I really don’t know how they work
They're either item qualities that you mix and match on a small number of weapons (rather then collecting a large number of weapons with various qualities), or they're an alternate class progression system
He’s planning to use both
next Trashtalk on Fabula Ultima in half a day!
https://www.youtube.com/watch?v=ifDuU3Y6nvw next Trashtalk on Fabula Ultima is out now!
How can you be serious in your effort if you don't eat 3 meals a day?
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Hey chat, how would y’all build an offensive or tanky healer in this game?
Are there any classes good at healing that aren’t spiritist?
I kinda wanna avoid spellcasting for this character
Invest elsewhere
Chanter
playtest heroic Dark Blessing is a fun pick
for a darkblade healer
Chanter has stuff for striking after chanting yah?
Commander can work for the offensive pick
yeah
Oh that was an idea I was thinking of explicitly
Hmmmm
I forget, can you use darkblade’s main thing I can’t remember the name of on any attack?
nope
Shadow Strike is a unique action
Ok maybe not darkblade then
Orator is now pretty comfortable as a single target healer
Oh yah they buffed it’s healing
Hmm, what are some good stuff I can do off of an attack?
Queen's Gambit in Commander is a free attack + healing, pretty directly
lemme check my doc of attack combos
Tinkerer has some healing to it
...Esper
bunch of options to react to your own attacks
lol