#Fabula Ultima

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forest flume
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They’re an alchemist

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And are already obsessed with the pilot’s mech

frigid trellis
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Tinkerers can start Projects to make stuff. This includes rare gear, though they do still need the cash to pay for materials.

feral bison
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projects don't generally include rare gear

forest flume
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Ah damn

feral bison
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techno mentions this though

forest flume
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How does the game handle NPC allies again?

frigid trellis
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They share turn rotations with the player side of a conflict and they go either after players or if the players want the NPC to go first

forest flume
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Thanks

broken nexus
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Or they don't have turns and provide abilities

feral bison
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It's heeeere

frigid trellis
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Hope y'all like the class I made

forest flume
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Just had a weaponmaster and an enemy with counterattack get in a fist fight and counter attack each other like 4 times

feral bison
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EXCELLENT

forest flume
# feral bison EXCELLENT

Part is me was really hoping the player would go to 0 so he’d surrender and get a new bond lol

forest flume
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NSFW ||They fucked after the fight||

high dove
bold jay
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ah

forest flume
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Is there anyway to force a PC separation besides a fumble or NPC crit?

feral bison
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The GM is still the narrator

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so

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"The ground collapses, you get split up" and such can still happen

forest flume
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…I mean yah but I wanna justify it at least kinda lol

feral bison
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I don't think there's other specific rules for it, no

forest flume
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Hmmm

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Yah I think I’ll just say “you separate” then

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I gotta remember I can just do that

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And I should just do that sometimes

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I wanna have a villain talk to one of the PCs 1 on 1 and that PC is is technically 2 characters controlled by the same person

rancid river
forest flume
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Chat, anyway to make chanter synergize more with stuff for casters?

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Like arcane circle and the like?

feral bison
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Chanter's balancing (autoscaling, etc.) is premised on not getting the same broad synergies that spells do, and imo it's already plenty strong

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but

spark wind
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Chanter is really good baseline where most of the casters need heroics and stuff to catch up

feral bison
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you might be able to do something with Low tones counting as spells

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as a rare quality or something

forest flume
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Hmm

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I don’t think I wanna mess around with that yet

versed blaze
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Chanter already synergizes plenty well with casters

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Since the only stuff that benefits Chanters are Pilot and Esper

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Both of which are also really good for casters

forest flume
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Chat, me and a friend have been build crafting mutant builds

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Me unarmed and him spellcasting

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And holy shit this class seems so fun

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Realizing unarmed attacks count as weapons still opened up so many doors it’s crazy

feral bison
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hehehehehe

frigid trellis
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X-Men Theme Intensifies

forest flume
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Hmm, other then dark blade and mutant, are there any other classes with like, life steal type abilities?

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Healing when you hit somebody? Because rn I wanna make an unarmed mutant tank but there’s so much self damage in all these classes I kinda want some more lifesteal as insurance

frigid trellis
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Tinkerer Infusions level 3 Vampire has half life steal and the Entropist spell list has a spell that takes half the damage dealt as HP restore which can be enhanced to full damage dealt via a Heroic skill in the Necromancer stuff

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If you want other self heal there's Withstand from Fury where you heal when you Guard without defending someone else

forest flume
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Yah, and I’m already going fury for adrenaline and taunt

rancid river
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Esper can heal with one of it's gifts whenever you cause an enemy to lose HP, and Chimerist can self heal through Devour and any Healing Spells

forest flume
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Oooooo hell yah

rancid river
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If you are only doing boss fights in your games, it is definitely less good, as it isn't immediate, but if you are running a few fights between every rest/IP refull, then more MP to heal is practically regen

forest flume
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When is the bestiary coming out btw?

feral bison
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beta pdf later this month, final release early next year

forest flume
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Oh nice

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Also chat, I’m really struggling to make this villain

feral bison
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er, maybe next month, w/e

forest flume
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I wanna make him a magician with no magic and a bunch of elementals he keeps in jars

feral bison
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nice nice

forest flume
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I just, don’t know what I want him to do mechanically

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Besides be like

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Tricky and gimmicky

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Kinda forcing the PCs to play his performance

feral bison
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what about....

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weak minion summoning, but if they don't get killed fast, there's problems

forest flume
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Oooo yah

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Maybe like, if his assistants survive a full round, he gets a +5 damage buff for the rest of the fight?

feral bison
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or "end of the round, the gnome self-destructs"

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A combo of lasting escalation effects and immediate ones would be fun I think

forest flume
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…what if he has 2, one that buffs him, and one that explodes?

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What’s a good name for a set of elemental assistants?

feral bison
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Sulfur and Mercury

forest flume
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I like that

forest flume
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how does this look?

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Note sulfur and mercury do have accuracy and damage bonuses

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I just realized I gave fantisimo a skill that increases his accuracy vs enemies with status effects

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And nothing to inflict them

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Besides generic actions I guess

feral bison
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Toss it on Sulfur's boom?

forest flume
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Yah probably

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Uhhh

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Weak maybe?

feral bison
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Sure!

forest flume
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Also I’m gonna reduce their level to 5

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Make ‘em even easier to kill

bold jay
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next trashtalk on Fabula Ultima in 24 hours!

forest flume
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Does this game have rules for like, enemy reinforcements?

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Besides the occasional summoner enemy?

feral bison
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I'd use the Angela sample boss for guidance. It describes how she gets reinforcements on p314

forest flume
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🫡

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Also man, reading that section is kinda funny

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I really do think Fabula underestimated how long it takes to make a boss or even a basic enemy in this game lol

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That fight cannot be made in a few minutes

austere relic
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Agree, its something I still can't really wrap my head around tbh

broken nexus
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I don't think it takes that long, personally, but that's just a me thing

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I just kinda click with it

frigid trellis
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Main issue for me is if I'm designing an enemy with a unique skill or two so the fight is more interesting

broken nexus
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I just think of classic JRPG boss types and how I can replicate those ideas

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I made a classic "Giant head and two hands" boss for my players a while ago

forest flume
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Chat, what if I make the Queequeg in my Fabula game have an extremely powerful counter?

cold snow
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the quick assembly rules are a really nice set of training wheels for that, and the bestiary will also probably help out in that regard

forest flume
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Chat, anyone used the variant arcanist before?

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One of my players wants to swap his arcanist for it

mighty gull
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Yeah what about it

forest flume
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Is it any good?

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Or balanced?

mighty gull
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I like it for the variety

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And yeah it’s balanced

forest flume
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Ok cool

versed blaze
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Our (variant) Arcanist doesn't think the Pulses are ever worth an action

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But as a whole it's a more interesting class than the default Arcanist

mighty gull
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Auto damage is good especially when you can hit a Vul

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And yes more interesting design…

forest flume
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Can I give enemies heroic skills?

feral bison
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Heroic Skills are a category that only exists for player characters

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You can give enemies skills that strongly resemble or are identical to them though

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...I suggest strongly resemble, it's easier in the long run

forest flume
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Ah ok

feral bison
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My general belief is that you'll design NPCs better if you see them as asymmetrical with players, despite being fully empowered to make them symmetrical if you really want to

forest flume
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That makes sense yah

floral halo
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staring at creature prep i gotta do. im so unused to having to do combat prep

floral halo
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having to do this is making me worry that im going to end up letting people down by not doing it well lol. bestiary please come out

cold snow
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the quick assembly preview on ema's patreon for free is really handy (and getting expanded/polished in the bestiary)

forest flume
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chat, how does this look like for the enemy spread to an upcoming fight?

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Note theres gonna be 2 harpooners

forest flume
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Chat, I think I should do like

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Flashbacks for this game

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Rather then just have characters explain their backstories to the party

feral bison
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niiiiice

bold jay
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oh right ermmm
next Trashtalk on Fabula Ultima in like half a day!

frigid trellis
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Good, good

forest flume
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I think a lot of my players are realizing that pilot is an insanely good filler class

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Because like half of them are now considering taking it

somber verge
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sentaification

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car-cinization

feral bison
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uwu

frigid trellis
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Is this too mechsploitation?

forest flume
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One of my player’s current ideal turn:

Arcanist summon
Pulse
Gain a spell action from it
Acceleration
Bimagus
Cast Spell
Cast another spell
Ego mask free attack

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Once they get Bimagus anyway

spark wind
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Turn 2: inventory for more MP because you're empty

forest flume
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He can worry about MP later

forest flume
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Hmm, what are some good classes to pair with Entropist and Elementalist?

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Should I complete the trio and grab spiritist?

feral bison
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Loremaster lets you just keep blasting

cold snow
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also helps with figuring out which blasting is most effective so you can fit more damage in your damage spells

broken nexus
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I have accidentally

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created an unwinnable encounter

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I errata'd the rules but

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basically it was 4 little mushroom guys, think the Kingdom Hearts Mushroom Heartless

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Each with different stats, resistances, and moves

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As I had it written, they had to be all 4 killed at the same time in order to stay down, else they would revive at crisis

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My PCs had, at one point, a way to strike 4 enemies at once, but they didn't have it any more

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so I changed it to "When 2 or more die at once, they will stay down until the end of the round, at the end of the round, if there are ANY of the Mushmen standing, they will get back up."

feral bison
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oh no

broken nexus
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It was a delightful dance of figuring out what elements they were weak to

little hull
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Auto-Revive enemies are always an interesting dance

broken nexus
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yep

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They were inspired by these bastards

frigid trellis
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Think I came up with the worst idea for an enemy for my players to fight. They came back at crisis the first time defeated, but they come back with weapon cancer and the second time they die they explode. Meanwhile the mad doctor that did that to them (without them knowing the side effects) watches on going "oh so that's why the concoction was in the forbidden section"

somber verge
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Weapon cancer meaning their weapons have, inflict, or are made of cancer?

frigid trellis
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They have cancer that's causing them to explode into bone shrapnel when they reach the second instance of 0 HP. Though I did have an idea for the made doctor alchemist to give a debuff that causes damage when performing certain actions and can only be cleared by trying to recover HP which would be a different form of weaponized cancer

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Plus the cancer is what brought them back up from the first defeat

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KInda like Deadpool except they're having an even worse time than he does

frigid trellis
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Maybe also the cancer causes toxin filled blood to come out of them on melee attack or something, I'm still thinking it through

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I'm mainly concerned with sufficient differentiation because I already have a recurring antag who's whole deal is forced evolution and has been using Darkness to turn people into horrific mutation monsters and also a drug he uses to make the previously mentioned mutation monsters

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Sort of "Science Has Gone Too Far And We Banned This For A Reason" instead of "I Will Force You To Make My Ambition Real"

floral flax
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session report: our party is currently fighting semi-illusionary constructs that mimic our parents, aka the previous party of heroes, and basically every player has some parental issues to thrash out through violence

it's going great

forest flume
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Chat, is there any equivalent to a sorta, temporary HP shield in this game?

whole bobcat
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Nope

forest flume
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Ah ok

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I’m trying to make some rare that gives a magic shield when a condition is fulfilled

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But I don’t wanna just say you get the aura spell

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Because one of my PCs has invested a lot into that spell and I’d feel bad for him

potent juniper
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would having it grant resistance for x hits work?

forest flume
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Maybe, though that does seem really strong

potent juniper
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seems like "blanket gain resistance to a single damage type (not physical)" is "merely" +700z in the Rare's worth, according to the GM section (with TWO damage types being +1000z)

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so if you add conditions to restrict it further, it might make sense/is justified?

frigid trellis
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There's a Heroic Skill in the Natural Fantasy Atlas that allows temporary overheal if you want a reference for osmething similar

feral bison
forest flume
forest flume
forest flume
forest flume
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Chat, if a character has a vulnerability to a damage type, do they still get resistance if a spell that gives resistance is cast on them?

whole bobcat
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they just become neutral to it

forest flume
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Thanks

feral bison
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neutral yeah

forest flume
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Chat, how would you handle combat in a situation where the players are separated?

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I’m about to do a thing where the players are in a huge mansion and part of the mansion’s defenses is separating people

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Like they walk through a door and suddenly they’re in an entire different hallway and no one can follow

feral bison
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I'd avoid HP contests but other structured conflict scenes should be fine

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There are "characters not present" optional rules that you can check out

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(it's rerolls lol)

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and remind them that they can spend FP across scene boundaries

forest flume
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Oh shit yah

forest flume
feral bison
forest flume
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Ah ok

forest flume
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I’ve got plans for the following session

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I gotta make some maid and butler enemies

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Some more plant enemies

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Some knights

forest flume
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Chat, how do y’all feel about enemies who summon dudes but those dudes don’t have their own initiative?

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They just exist to facilitate another dude’s actions?

feral bison
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That sounds fun

merry peak
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Generally baller mechanic

forest flume
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Ok, yah I’m planning out a boss and while for their first phase they’ll have adds

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I want their second phase to just be them

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With the dudes they summon being trees they fell in order to get a bonus

somber verge
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that seems like a good way to do a "boss kills minions to heal/power up" or "boss uses minions to do a big attack" mechanic without also ruining the action economy

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(although it might be tricky to balance the impact on the player's action economy if you want it to be worthwhile to blow up or protect the trees before the boss can use them)

forest flume
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Chat, how would y’all do a blue oni red oni fight?

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Two similar fighters that essentially double up and support each other, covering each other’s weaknesses?

floral halo
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sure

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Sentinel + the striker builds in the quick build maybe

forest flume
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Quick builds?

forest flume
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oh thanks

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You think an ability where one enemy holds a player down and guarantees the next attack with hit, and then the other enemy has an attack that takes a turn to charge but deals extra damage would be cool?

feral bison
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but sure that's got strong vibes

forest flume
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They’re gonna be 2 champions so it shouldn’t be too bad

forest flume
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chat, opinion on these two as a fight?

forest flume
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Can enemies guard?

feral bison
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Yep

forest flume
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Sick

bold jay
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next Trashtalk on Fabula Ultima in 24 hours!

granite pollen
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alchemy vtt support is fuckin huge

forest flume
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Ah pilot, the class that half of my party is going

somber verge
forest flume
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1 is in a mech, 1 an exoskeleton and 1 a mount

spark wind
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Pilot does just kinda give really generally good value to most jobs

forest flume
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Yah, it’s the reason why so many are going

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Well 1 just wanted to play a mech character

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The other 2 just wanted general value

simple ocean
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I had a dragonrider knight who took pilot, it's honestly just too good to turn down the dip

forest flume
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The free damage or damage reduction from heart in the engine alone is worthwhile tbh

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Let alone all the modules you can get

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And strong weapons

frigid trellis
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I've been debating it for one character I'm playing, it's between that, Esper, and Loremaster as his final class (he has Elementalist, Entropist, and Spiritist already and I plan on grabbing Necromancer for the healing/MP gen aspect)

merry hazel
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Pilot is the garlic of Fabula Ultima. It makes every other class better, and there's really no such thing as "too much".

frigid trellis
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Also a pure caster riding a battle robot apex predator makes for a fucking sick album cover

somber verge
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At first I was wondering why it had explicit Chanter support and then I realized:

feral bison
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It could also be Symphogear!

frigid trellis
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I specifiy what I do because Steed and Heart of the Machine

merry hazel
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Steed seems subpar compared to the others in terms of weapon modules, but Heart in the Machine for free goes hard.

cold snow
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the single weapon module limitation is mostly irrelevant if you were planning on using the psuedo-two-handed modules anyways

forest flume
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Chat, one of my players wants to make a custom magiseeds based off UBWs and here’s what he’s got

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0-3:
When the Magiseed is planted and (possibly at the start of every turn), select a weapon quality. This applies to damage dealt by Auramancers Refraction. Auramancers Refraction can be used more often between turns.
4: When the Magiseed is removed from the garden, you can pick one: All enemies you can see take decreased damage from Auramancers Refraction or one enemy you can see takes damage from Auramancers Refraction. The quality selected applies to this damage and this counts as Magiseed damage. If you use this effect, you cannot use Auramancers Refraction until the start of your next turn.

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The exact numbers are still being worked on

feral bison
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oh adding a exta cost to clock 4 is funky

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Playtestable (tm)

spark wind
somber verge
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(had to go searching for it)

forest flume
spark wind
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Most seeds don't normally have a clock 4 iirc

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Also I'm not sure how adding a weapon quality to this would work?

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Like multi to hit extra targets?

feral bison
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there's probably specific rare weapons they've acquired that they intend to combo with this

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but something like the extra damage against species X is pretty easy to apply

somber verge
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Or applying statuses, ignoring resistances

feral bison
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i thought this would affect Refraction procs for the round, not give you an extra use of it immediately

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so yeah i recommend against a clock 4 affect, generally

forest flume
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They can gain a weapon property they’ve encountered before and apply it to the damage auramancer does

spark wind
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Hard to say without numbers but this seems like basically just an MP tax that lets you substantially buff that heroic skill, since battle gardening will let you cast barrier and plant this in the same action

forest flume
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For example they’ve found a spear which deals extra damage to beasts and monsters, so they can use that quality to deal that extra damage

spark wind
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The weapon effect OR the extra damage triggers would maybe be more in the right power range? Together it's just a ton of free damage for like 20MP per fight.

feral bison
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less for balance reasons (although it does make it harder to compare to others seeds) and more for thematic ones (there's a "winter" after growth and harvest)

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of course, going against that grain is a thematic statement of its own, and you are free to do so

spark wind
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If you're level 20 and have a sword of +5 damage beast slapping then this hits for 15 damage TBD (>1) times per round for free

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So it really depends on what that TBD number is but adding the slightly janky weapon quality thing on top feels a bit overloaded

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It's a lot for not really having any action cost, and minimal MP cost. It only compares to other seeds which it seems generally a lot better than.

forest flume
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Hmm

somber verge
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Is the overall goal to buff Refraction or to tie into weapon qualities?

forest flume
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I think weapon qualities

spark wind
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Most seeds are like do some statuses and then on T3 do 15-25 damage, or make your party's damage a certain element and give you resistance to it

forest flume
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Admittedly, I’m not sure I super agree with this because the damage comes from auramancer’s refraction

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That damage is happening either way

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Assuming he chooses a damage quality, all the seed does is just increase the damage by 5

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Which like, isn’t that much out of line with other seeds

spark wind
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It normally happens once per turn max, but this says it increases that number to 2x per turn or more

forest flume
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No it doesn’t, auramancer’s refraction still works as normal

spark wind
forest flume
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The only exception is the effect at 4, which deals the auramancer’s refraction damage again

spark wind
forest flume
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Which is very in line with other seeds that deal damage when removed

spark wind
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Yeah that's the part that sticks out to me as particularly strong

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If it was 1, 2: weapon quality
3, weapon quality + damage pulse, 4: nothing
Then it's basically a normal seed

somber verge
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Overall I think it might be hard to balance this. Because without the extra uses, you run into a feast or famine problem: if you don't have a relevant weapon quality (e.g. no beasts for +damage vs beasts) it does nothing. If you have a relevant quality and you apply just it, it seems on par. If you get to add multiple qualities or get extra uses of refraction it starts to pull ahead

forest flume
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Also, my player gave a reason for it to work on a clock of 4 rather then 3

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So it lines up with the Unlimited Blade Works chant

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Also yah, we decided to remove the extra use bonus

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So now it only applies qualities and then deals the damage either in single target or more weakly as an AOE

frigid trellis
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Wondering if anyone has thoughts on a good final class for a character I'm playing. Right now they're Elementalist, Spiritst, and Entropist. Going basically full caster with Bimagus to be able to do damage and buff/debuff simultaneously. Planning on Reaper for the HP/MP sustain and damage bump, but still unsure of the 5th class.

feral bison
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Loremaster?

frigid trellis
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Had thought of that for the MP bump and a bonus to Study (my character's been the one doing that for each fight)

spark wind
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Pilot gives Magistatic module and the targeting module

versed blaze
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Pilot and Esper are both great choices to add on to a spellcaster, yeah

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Been having a lot of fun with Bimagus and Hypercognition

forest flume
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Chat, how would you do an enemy that kills low health allies to do a big AOE?

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Rn I’m thinking about an enemy who after one of their allies goes into crisis, will then mark them for felling

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And will do that after 2 turns

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To give the players time to kill the enemy before the boss does

frigid trellis
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Will the enemy side have a way to account for the sudden imbalance in Action Economy?

forest flume
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How is the action economy unbalanced?

frigid trellis
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I assume the enemy that just died would mean the enemy side would lose a turn in the round order

forest flume
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Ohhh

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I was thinking at the start of the round new enemies are added to replace any losses

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To make sure the boss has a steady stream of allies to kill

frigid trellis
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Gotcha

forest flume
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Also, I think instead of the reaction I’m gonna do this instead: at the end of her turn she marks an ally in crisis as next to be felled

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At the start of her next turn, she uses her action to attack this enemy

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This attack automatically hits and defeats the ally

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Dealing 15 earth and 15 poison damage to all enemies if this is successful

frigid trellis
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...I just realized if you have Lore Master and Esper you can use one skill from each to make any weapon attack roll use INS+WLP and never need to touch MGT nor DEX

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Picking both Loremaster and Esper could work for my full caster character I was talking about before, forgo the damage bump and HP/MP gen from Necromancer for MP efficiency and spell accuracy as well as way more MP and a few utility bumps from each

frigid trellis
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I have a terrible idea and I need input on it. So I'm running a FabUlt game where it's Pokemon but people and I'm thinking of having the Treasures of Ruin from Scar/Vio show up as a few fights, but instead of being normal Pokemon they're the relics themselves that manifest when someone attempts to wield them, and basing their following behavior on the relic lore. i.e. Chien Pao would seek out those who have killed and kill them, endlessly until they are defeated. Thing is at least one party member has killed hillers before, and I could do a bit about "You. You could wield me" but I don't know if giving the party member a cursed sentient artifact is a good idea.

cold snow
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whether or not it's a good idea is a matter of how down your party is for it
item balance is probably fine since you can probably easily pull off an "item that gets stronger as the wielder grows stronger" with that kind of plot
how much of a presence the NPC actually is can be scaled as appropriate to party interest, and if it's not an arc your players are interested in exploring, it's simple enough to change plans or to just roll with whatever ideas your party has instead

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fabula tries to put multiple tools for ownership of the story in the whole table's hands so floating the idea and seeing how it goes over can't hurt

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just have to be on the same relative page as to what the whole "curse" thing entails on a human-to-human level, rather than a character one

frigid trellis
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Honestly, I'm more curious how the player would react to the implication. They used a Fabula Point to establish they had killed murderers before after I added a bit of lore to the setting. See when I asked before game start if the players wanted to do KO like Pokemon or boring real world killing in combat they chose KO, and I later figured out a way to make that s etting detail, basically saying that everyone who trains to fight learns how to hit as hard as they can without killing their opponent, to the point that killing someone in a fight on accident is basically impossible. Then she dropped the Fabula Point probably to cover her ass morally, and while I intend to make that a plot beat later, I'm curious if "this artifact forces you to kill killers regardless of context" would rub her the wrong way.

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Not that the Blades of Ruin is coming up for a while anyway

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Like a long time

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They need to meet Team Flare first. I've reflavored them as a death cult and small groups would seel the Blades of Ruin as part of their "only we survive the apocolypse" plan and such.

cold snow
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there's always space to negotiate how much "forcing" is involved there, whether that's figuring out some kind of mechanical or narrative repercussion that feels appropriate to everyone at the table or the players being cool with it even if the characters aren't

frigid trellis
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Hm, right

cold snow
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it could even be as convenient as "if you refuse, the blade violently leaves and finds someone else who won't refuse, that could be a problem later"

#

or your table could come up with their own ideas to cause problems for themselves

#

easier to get people to dig holes for themselves if you hand them fun shovels

frigid trellis
#

I was originally planning on a boss fight, since the Blades awaken after someone else tries to use them, but then they freeze to death, their body collapsing into frozen chunks, and Chien Pao is standing there. So depending on how I handle the interaction the consequence could be boss fight that leaves the blades on the floor and the question of "okay how do we get these in a box and ensure no one can use these ever again because we cann't break them"

cold snow
#

usually that's the sort of consequence that people are down with since getting into cool fights and telling a neat story is the name of the game, so it sounds like a solid plan!
all really depends on where that player and the rest of the table wants (or doesn't want) to go with it

somber verge
#

Seconding that it really depends on the players' vibe, but someone who spent a resource to put "I killed killers in the PG violence world" is more likely than average to be gungho for an antihero sword that urges them to give into their worse instincts

#

Like, that's got a ton of potential juicy arcs. The PC can accept or reject the sword, and accepting could either be holding the sword at bay or harsh but necessary violence or a complete fall from grace. The sword can abandon them for a worse master (their rival?), or be redeemed by the PC's ideals

frigid trellis
#

We'll see how the party is if/when that comes around.

#

Especially since I still need to figure out if Mega Evolution is gonna be a player mechanic

#

Two of them can since the ZA DLC dropped

#

Maybe if I treat the Mega Stones kinda like Devil Fruit where they only manifest full power for those that can fit certain ideals

cold snow
#

it's also the sort of thing where like, if the party picked the KO world setting option, how the whole party feels about having that kind of arc seems like something to proactively check

frigid trellis
#

I mean two of the player characters have canonically died, so it's not like death is fully off the table

Ghost types are Pokemon who died before and part of them came back in the setting

wicked geyser
frigid trellis
#

Obviously it's not gonna be something they can do off the bat, but I haven't thought through the whole of it yet since they're not even in Kalos

forest flume
whole bobcat
#

If players try and deny it for her, give her either an alternate action that is threatening in a different way

#

or make it so targeting that specific foe costs something

#

is my vote

#

the idea being: once they figure out what her gimmick is, they should still have to actively make choices

cold snow
#

my one concern here is "if new enemies are added to replace any losses to make sure the boss has a steady stream of allies to kill, an enemy in crisis worse to have around than a full health enemy, and bursting an enemy down entirely doesn't actually help either"

broken nexus
#

If the Slow gets cleansed, they've shrugged them off.

broken nexus
#

Been working on this for a while, as the desire to run this Fabula Game has risen higher and higher

#

Concept: Chrono Trigger/Live-a-Live styled game, where PCs play as individuals pulled out of their time by their meddling with events, and wind up surviving encounters with the main enemies of the game, who most normal people are unable to see. Haven't come up with a name for them yet, but they spawn as the main big bad of the game, the Chronovore, consumes and shreds at the very fabric of time itself. They act out its will and rip time apart to feed it more and more.

The enemies are named after lengths of time.

Common Units
Seconds = Footsoldiers, small heartless types that can consume each other to heal.
Minutes = Stronger brutes that get more powerful over time
Hour = A commander overseeing the first three
Day = Large brute that can spawn the first three
Week = When Days consume other Days, they become a Week, a more intelligent being with powerful magics
Fortnight = A Week consumes another Week, a carrier-type that can support and move around others
Month = A Kaiju-like monstrosity that can single-handedly wreck towns and cities
Year = A commander that oversees everything and spawns Months
Decades = Feral beast-like monsters that feed off of paradoxes.
Century = An embodiment of collective tragedy that occurs during a length of time.
Milennium = The final commander under the Eons.

Abstract Units
Moments = Weaker mage-sorts based on ethereal concepts.
Memories = Distorted fragments of a past event that linger and fester.
Jiffy = Quick attackers that hit hard and die out fast
Interval = Unformed events that others draw power from.
Instant = More powerful mage type.
Season = Hyper-specific Elemental-focused units
Experience = Creature formed from remains of consumed individuals' experiences
Date = Flexible units defined by the time they were pulled from
End = The most powerful mage type.

Leaders/Villains:
Today, Tomorrow, and Yesterday: Mini-bosses to be encountered early, each dealing with status effects.
Era and Dynasty: Commanders forever locked in combat, whose battle influences those around them to fight.
The Ages: Fate-like beings that alter the course of destinies for the worse, to destabilize the timelines.
Eons: The Lieutenants of the big bad, who execute their will unflinchingly.

#

Big Heartless/Nobody inspirations behind their designs in my head

#

The players will be referred to as Epochs, individuals who survived the consumption of their moment in time, and wound up being able to not just see, but fight these creatures.

wet hearth
#

"Unwinders", "The Desynchronized", "Fugit" all come to mind as names for the entire lot

#

"Unwinders" as in things doing the opposite of keeping a clock running, "The Desynchronized" after the term for when an atomic clock no longer corresponds to observed solar time, and "Fugit", the back half of a Latin phrase meaning "Time flies."

somber verge
#

if you make them visually call back to insect life cycles (eggs, larvae, winged adults) you can see how long it takes your players to notice they're literal Time Flies

wet hearth
#

"army of insectoid langoliers with magic, named after units of time" fucks hard as an idea

somber verge
#

or, depending on your players, you can execute a psychic attack on them IRL by making them green felt leprechauns and insisting you don't know this is a homestuck reference

broken nexus
#

lmao

#

Unwinders could work tbh

#

Something to that effect.

#

The idea is that the big bad is empowering/summoned the Chronovore with the purpose of destroying time entirely in order to start a new timeline where he's the true god. These creatures are both byproduct of that purpose and also servants, arising whenever the timeline is disrupted. And the chaos they cause will help to further weaken the timeline, shredding it and preparing it for consumption.

#

Mechanically each of my PCs will come from distinct time periods, and will only have access(until later levels, probably) to the base book plus one splat book

#

So prehistory would be base + natural, future would be base + techno, etc

broken nexus
#

A few of the stat blocks I've come up with so far

round hornet
#

So like, what era of JRPGs and FF especially does FabUlt emulate?

feral bison
#

This is what the High Fantasy book says (which is pretty much the baseline flavor)

#

My personal feeling is that it's very much Final Fantasy X and Bravely

round hornet
#

Hmmm

#

Not quite hitting my sweetspot but I guess it's the closest a ttrpg has gotten lmao

feral bison
#

Techno Fantasy is very FF7, lemme see what natural cites

round hornet
#

I am admittedly somewhat of a jrpg hipster if general tastes are the metric

#

My fav is fucking Golden Sun

feral bison
#

ah, FF Crystal Chronicles is what NF points to

round hornet
#

Crystal Chronicles Was My Shit Tho

feral bison
#

To rephrase the "genre JRPG" thing a bit: Fabula defaults to globe-trotting quests that introduce you to the various heroes' origins while they react to villain's schemes throughout their journey

round hornet
#

Pretty standard fare

#

is stuff like red mage in the base book or am I gonna need to procure the side books?

feral bison
#

All classes are available here

#

but you're required to multiclass 2-3 classes from the start, so red mage would be built from Elementalist+Spiritist+Weaponmaster or such

round hornet
#

Gotcha gotcha

feral bison
#

(I'm told the class system resembles Etrian Odyssey but for me it's part of the Bravely-ness)

round hornet
#

can you be nonhuman

feral bison
#

Yeah

#

you've got an "identity" spot on your character sheet you can write "princess" or "elf princess" and either is fine

round hornet
#

Sorry I'm asking extremely basic questions I don't have any books <XD

feral bison
#

I getcha lol

feral bison
round hornet
#

cool

#

I have a rabbet witch who'd be fun to make into a character

feral bison
#

there's an anthro tiger in NF do whatever you want

round hornet
#

Kind of a Freya Crescent type in this game in terms of like

#

'Weird animal lady warrior'

#

But a red mage not a dragoon

feral bison
#

ye that's solid

round hornet
feral bison
#

she'll fit right in

round hornet
#

hehe

#

I was thinking elementalist+weaponmaster+loremaster

broken nexus
#

Is the fucking

#

end of that scabbard

#

a paintbrush

merry peak
#

combat calligraphy

broken nexus
#

Natural Fantasy inspirations btw

#

core book

#

Techno

round hornet
round hornet
#

Do Invocations roll like

#

Insight+WP or something?

#

There's no way I just

#

pay 5 MP and smack a bitch with 20

cold snow
#

they just work

round hornet
#

No fucking way

#

Really?

cold snow
#

20 is pretty normal, and the wellspring limitation isn't nothing

#

hit rates can also get really easy in this game if you invest in them

round hornet
#

fair

cold snow
#

not rolling means you never get HR, other things that are more integrated into the system have more synergy options and ways to scale them

#

it's good, but it's not strictly better than other sources of elemental damage

round hornet
#

true

#

A character that's Blademaster 2, Invoker 2, Elementalist 1 is viable, right?

#

Bladestorm, Melee Mastery (1), Invocations (2), Elemental Weapon

cold snow
#

usually you have to go out of your way to avoid "viable" in fabula but sure?

#

the only difficulties i can imagine depends on how hard you feel like you have to max out every class you take

somber verge
versed blaze
#

Yeah, it's really hard to make a "bad" character in Fabula.
You don't have much synergy with that particular combo, though? Both attacking and using an Invocation are an Action, so you won't be doing both unless you have Ripples.

versed blaze
versed blaze
#

For "average" HP there it's assuming d8 MIG and one HP-increasing class

#

So if you're a pure spellcaster build with d10/d10/d6/d6 you will be notably squishier than average

cold snow
#

the reason i mentioned "being fine with not maxing out every class" is because it feels like you'd just be dipping elementalist for elemental weapon and probably using ripples or your other invokes instead of taking the spell action

#

dipping for a class you don't intend to master is totally fine as long as you want to master the other classes you've got

round hornet
#

Ripples?

versed blaze
#

It's an Invoker skill

#

Basically, when you Hex an enemy and an ally damages them, you get to attack for free

cold snow
round hornet
#

Oh yeah right

#

I was definitely thinking of that

#

Maybe I should do Rogue or something instead

versed blaze
#

The secret of Fabula is that once you start reading classes

#

You will find yourself going "oh this seems cool" and "I bet this would be great with X" and just coming up with cool ideas nonstop

round hornet
#

You know

#

I might replace invoker with tinkerer

forest flume
#

A common thing with a lot of weaponmaster and other attack focuses classes is that their special abilities don’t go off an unique action

#

But rather happen when they attack

round hornet
#

yepyep

forest flume
#

Allowing you to choose to do something extra at a certain cost

#

Either MP or your damage mostly

round hornet
#

doing tinkerer with infusions and elementalist adding soaring strike

forest flume
#

That absolutely works yah

round hornet
#

Hmmm

#

Wondering how much mage I should put in my swordmage

spark wind
#

Elemental weapon and soaring strike does a lot for you

round hornet
#

It do

#

But admittedly putting loremaster in there and just having

#

a fucking katana rolling double insight

#

Is deeply amusing

#

And deeply cool

feral bison
#

TRUE

round hornet
#

Just

#

Peak

#

I could replace Tinkerer with Loremaster...

#

I think I'm gonna do that

#

Be very 'in touch' with my character's own body

cold snow
#

my husband is currently running elementalist/weaponmaster/tinkerer to solid results, though we're using a couple changes ema said were going to be in the celebration edition

round hornet
#

What's His Build?

cold snow
#

spellblade+elemental weapon primarily, with the tinkerer stuff being focused on emergency back up support with potion rain and emergency item

round hornet
#

Oh he's going in a very different tinkerer direction than me

#

I was doing infusions

cold snow
#

On the other hand, for the Spellblade angle I absolutely recommend using the version that's going to become official with celebration edition: it starts at 20 MP limit instead of 10, and gets you +1 to the Magic Check per every SL in the skill, provided you're using a Dex weapon (which unarmed strikes are). This lets you cast Flare and Iceberg immediately.

#

also changes vortex into an air flare equivalent and adds boulder as an earth damage one

#

he went tinkerer because mp is very tight if you want to cast the hr+25 single targets all the time, and the party needed some support
elemental coverage was already handled by the elementalist stuff, so if he does go more into tinkerer, it's probably potions focus

round hornet
#

Our party is... weird and currently forming?

#

I am currently the most solid idea

#

But thank you for the build results for 'im

agile shoal
#

Would a chimerist/loremaster character be good to play? I'm getting into FU soon as a player, with one of my lancer players GMing, i'm the first to start working on a character and will adapt depending on the group needs and lore ideas, but had the chimerist loremaster floating in my head since I took a look in the book

broken nexus
#

Seems legit

feral bison
#

That's solid yeah

broken nexus
#

You really have to TRY to not have a useful build in FabU

agile shoal
#

Older dude who barely ever poked his nose out of his study and books, who figured he would never have a real impact unless he actually went out there and learned from the real world, planning to record an almanac of the creatures and their abilities as the party goes

#

I may have been inspired by the Elden Ring Nightreign Scholar for the field study part lmao

feral bison
agile shoal
#

This dude's design actually fucks imo

#

Bro spent an all nighter at the library then decided to go out and kick ass

cold snow
#

one day, I'll chase the orator build of my dreams...
...mutant/orator Therioform Persuasive masked wrestler that turns into part tiger to be more effective at intimidation

agile shoal
#

Does this build come with a mask and a form fitting bodysuit? Cause if that's not a luchador idk what it is, and that sounds fun as hell

cold snow
#

the inspiration is not subtle, yes

round hornet
cold snow
#

both king, incineroar, and the things I'm talking about are tiger mask homages

round hornet
#

Huh

#

Didn't know that was like

#

A thing

austere relic
#

Bestiary beta is out, gonna peruse later

feral bison
#

It's good

#

It's really really good

forest flume
#

Yoooo

#

Where can I get it?

feral bison
#

It feels hyperbolic but it may genuinely be the best combat design advice I've seen for ttrpgs

feral bison
forest flume
#

Thanks

feral bison
#

she's so funny

somber verge
#

fasdsha. thank you, that literally made me laugh out loud

#

this is from the bestiary beta?

agile shoal
feral bison
somber verge
#

thanks! wanted to share that with some people and didn't want to spread misinformation about where it was from

feral bison
feral bison
floral halo
#

bestiary may fix my aborted campaign

forest flume
#

Oh hell yah

austere relic
#

(observation on the bestiary if that wasn't clear)

forest flume
#

There is however Gorgon’s design, so you know this book was made by true perverts (positive)

forest flume
# feral bison she's so funny

My player’s reaction to being told he can’t have that skill on his wayfarer companion (he’s joking don’t worry lol)

feral bison
#

lol

austere relic
#

The NPC creation rules give you a lot of freedom: you [...] give an enemy a Reaction Skill such as “After this creature loses Hit Points, they deal 9 billion damage to every enemy they can see”, and that would be [...] allowed.

somber verge
#

reaction: rocks fall, everyone dies

broken nexus
#

My ash witch fight might be my favorite design I had for a boss

#

Starts the fight with 6 Ash Clones. They cannot be directly targeted.
Attacking her will instead destroy one Clone, regardless of hit or miss. No damage will be dealt to her as long as she has a Clone active.
Attacking her with something she is vulnerable to will destroy 2 clones and deal half damage to her.
Attacks with Multi can destroy as many clones as there are attacks in the Multi-hit.
At the end of every Round, she creates 3 more Ash Clones. As an action, she can create 2 more.
When she hits Crisis, she creates 8 more.

potent juniper
#

has there been official estimation of when the bestiary is expected to come out in full?

cold snow
#

as in, the physical books or the complete PDFs?

potent juniper
#

pdfs

#

"beta out"
oh sweet, lemme look
"you don't have access"
oh right i decided to not pitch in during ks due to having already gotten other books

feral bison
#

I think i remember march or april

potent juniper
#

yay the wait isn't gonna be too long

bold jay
#

haha can't wait for this

austere relic
#

i should readit properly but currently im having plenty of fun looking at all the art and going 'hee hee i know where that's drawing from!!!!!!!!'

round hornet
#

Leena Leonharda, a Lapina former Royal Guard and current itinerant warrior educated in the ways of fighting by an esoteric order of adoptive warrior monks From The Stars

#

Top to bottom, left to right is Freya Crescent from FF 9, Auron from FF 10, Cyrus the Restless post Elder Scrolls: Redguard, Din Djarin from the Mandalorian, Ciri from the Witcher IV, and Nanashi from Sword of the Stranger

#

Weaponmaster, Dancer, and Wayfarer with Bladestorm, Breach, Ouroboros Dance, Wardancer, and Resourceful

feral bison
#

yessssss

round hornet
#

For my Dancer Mastery

feral bison
#

Yeah that's solid

round hornet
#

Which of course opens with Bone Crusher (I'm a fool and mixed the two)

cold snow
#

showstopper into triple stacked wardancer on a target that's just been mega debuffed sounds like a good time

feral bison
#

evil acts

round hornet
#

So the plan would be Ouroboros, Bone Crusher, next turn either Satyr or Banshee depending on first debuff afflicted

#

go from there

#

Maybe instead of Bladestorm I just don't take it and eventually take Cheap Shot with Rogue

feral bison
#

breach or bone crusher?

round hornet
#

Bone Crusher, I'm Dumb

#

I think the plan is max Dancer first

#

5 levels wardancer, orouboros, banshee, kraken, nightmare, satyr

feral bison
#

nice nice

round hornet
#

and then once that happens either more points in blademaster or wayfarer

#

or powerlevel Cheap Shot

#

Shit I've not actually locked this character down I may just take Cheap Shot

#

instead of resourceful

versed blaze
#

It is extremely strong, especially if you're doing two-weapon fighting or Triple Slash

round hornet
#

I am not doing either of those things pain

versed blaze
#

Still good!

round hornet
#

I have had this gorl's art for ICON for ages, am never gonna play that system probably

#

So

#

Reflavored Katana as a Light Greatsword (love you Elden Ring)

versed blaze
#

The People demand big swords

round hornet
versed blaze
#

The only thing better than a zweihander is a flamberge

#

This is Canon

round hornet
#

lol

floral halo
#

god the bestiary has basically all the stuff I needed to actually run this game lol. crazy how much necessary advice was just not there

round hornet
#

Nice

round hornet
#

Okay so

#

By level 15 Weaponmaster/Dancer/Rogue goes fucking crazy

#

Showstopper plus High Speed Bone Crusher to whammy someone with all four status effects plus 11 extra damage on my first attack

#

and continuing until the enemy deals with all the statuses

#

Is big fucking stupid

feral bison
#

:))

bold jay
#

"Hi, suffer for me"

somber verge
#

I would also suffer from every status effect if someone broke my bones and then dabbed on my at super sonic speed

woeful nimbus
#

oh hey i have this one, but i can never find a time to run it

cold snow
#

by the way, wardancer isn't a binary check, if you somehow manage to dance multiple times a turn, it stacks

#

so showstopper letting you dance 3 times gives you at max investment...
+15 damage per hit

round hornet
#

THE FUCK???

cold snow
#

hence why it costs a fabula point and also locks you out from dancing

#

it's not "binary check if you danced this turn, extra damage if you do" but "when you dance, you get a bonus damage effect placed on you until your next turn"
so it stacks

#

it's a heroic after all

round hornet
#

That's hilarious

cold snow
#

somewhat competing with just like... a normal +5 damage on all melee attacks forever

#

and triple slash

round hornet
#

That is indeed my planned Weaponmaster heroic

#

the +5 that is

forest flume
#

Actually, I never figured out, when you qualify for a new heroic, do you have to take one from the class you just finished leveling or can you take one from any class you have leveled to 10?

rancid river
#

From any

forest flume
#

Ok sick

round hornet
#

Is an Invoker/Weaponmaster with Invocations 2, Ripples 1, and and Bladestorm a good idea?

frigid trellis
#

It's not a bad idea

#

My only concern is that casting an Invocation is an action so you'd need a good idea of when you'd be using a weapon attack instead of an Invocation.

#

i.e. If you use Invocations for flying or enemies otherwise out of melee reach, or if you use the melee for higher potential damage on a target without a weakness you can exploit, or if you're under the effect of the Acceleration spell, etc.

forest flume
#

Chat, is there anyway to stop someone from just, saving forever until they get a high cost quality like perfect health?

feral bison
#

don't sell it to them

#

(crafting rules remove this option)

#

but yeah this is kinda why I'm moderately opposed to rare items being bought instead of found

forest flume
#

That is a fair option yah

broken nexus
#

Any question about FabU that leans towards turbo optimization to the point of un-fun or "cheesing" the system

#

Pretty much tends to boil down to "Talk to your players about it"

versed blaze
#

The interesting bit of Fabula rules is that the GM does not have rules primacy

#

They can't just change the rules without the players' approval

#

And if the rest of your party says "yeah your Faithful Companion having an ability that auto-wins every encounter is fine" then... it is

broken nexus
#

One one hand yes, but the GM is also, in fact, a player, and the PCs have a responsibility to work together with the GM to ensure fun is had by all. So if something is impacting the GM's fun particularly negatively, they should respect that and work to make something suitable for everyone

somber verge
#

Yeah. It's the inverse "rocks fall, everyone dies."

whole bobcat
#

Also specifically about qualities unless you use crafting the gm does have the authority rules wise for shat you get as a reward

#

GM not having rules primacy is not the case for every thing in FU, in fact it’s only limited to some stuff

shrewd folio
#

Changing the rules is presented as something that must be done only if the entire group agrees to it - and, notably, this is presented in the section of GM responsibilities, so they're at minimum being presented as a first-among-equals type authority

shrewd folio
#

A strict reading of this would be that the entire group must unanimously agree on this selection - but even if you tried to jury-nullification the GM's preferences, there is the implicit social pressure of "then the game just won't happen"

shrewd folio
#

By which I mean, that is what I have witnessed in practice in a relatively long-running campaign of Fabula

#

(And it's a pretty common emergent phenomenon of games with equippable loot of this sort in general tbh)

#

So, I think the only way to "stop" that is make it so people don't have any control over the gear they get, and even then they'll be slotting in whatever options are close enough to working for their build and that's it

whole bobcat
#

If players or certain builds get a certain quality

#

Then it’s basically kinda over for the balance

#

When i asked for advice on what to do when you had that unnerfed hp recovery bonus thing i was basically told "yeah that character is now invincible more or less"

#

But that’s an interesting problem i think with games like this because they’re def balanced around core sets of mechanics (classes) but also include items which add on to that but is thus not necessarily balanced around those being stacked

#

So you’re kinda in a spot where you can’t balance core abilities with items in mind because that mean you basically balance low and it might not feel as good to play

#

But if you don’t balance with items in mind it can make them really way too strong

#

Imo the way this game could maybe adress that is by making items and qualities that are their own niche and do something else than core abilities but then well uh good luck because that’s hard as hell

shrewd folio
#

That makes sense

#

tbh I'm already pretty invincible even with it nerfed, so, fair

whole bobcat
#

I think we may have established that? Maybe i said it needs materials

shrewd folio
#

Oh! I wasn't sure if it formally counted as a [broken item]

whole bobcat
#

I’m not sure it was a while ago

shrewd folio
#

If you mentioned that, it entirely slipped my mind. I just assumed it was a transformation

#

iirc what you did say is "yeah, it's too broken for you to have at this level, you might get the full version at a higher level where it'd be less oppressive"

#

(I don't think it would be less oppressive at this level tbh so I figured fair enough)

whole bobcat
#

But yeah this is kinda my problem with letting players get the qualities they want cause like personally i think the game isn’t really balanced around people being able to double down on a specific dynamic that hard

shrewd folio
#

That does make sense to me

whole bobcat
#

Which does kinda suck tho

#

Cause if i want something you care about well

shrewd folio
#

I'd normally go "sounds like the game's problem," but, having seen it in action, you are extremely right

whole bobcat
#

It kinda HAS to be that

shrewd folio
#

Yeah

#

I am gonna overlook gear that isn't in the specific space of the right stats I can use, even if I'm playing a less constrained build

whole bobcat
#

I cannot go "here’s a ranged weapon for you quercus you love those"

shrewd folio
#

For a practical answer, the GM kinda has to make it so gear bonuses are relatively small potatoes but still come in a form that can work for a given build

#

The immunity-to-all-statuses one is kind of small potatoes, until you make an enemy that hooks into statuses and now it's a hard counter

#

Eld tossed a plant boss at us the other day that was from a bestiary preview I believe, and it had "here's some riders on statuses, the primary one can pierce immunity"

#

Which has also crept in with damage types that pierce immuinity in Natural Fantasy and such

#

I am... iffy on that as design, but it is the paradigm Fabula's moving towards

whole bobcat
#

A lot of those are kinda meant to be one and done

#

You’re not gonna fight the poison plant again for example

floral halo
#

the arms race kind of feels built in

spark wind
#

The "get 5 mp when you restore mp" is definitely like a build around quality that enables basically any infinite mp thing too

#

If you want infinite mp you will probably be nudging your gm about it forever

round hornet
#

My Sword Dancer build has been slightly modified based on some story developments concerning her origin in session 0

#

She is now an Esper instead of a Rogue, alongside Weaponmaster and Dancer

#

She is an Esper purely for Cognitive Focus and Psychokinesis as a kind of 'soul sight'

wet hearth
#

made a character for a fabula oneshot, and I am very proud of the bastard. the entire party basically are people who have been disadvantaged by a recent regime change in the kingdom, so I thought "wouldn't it be funny if I made a guy who actually was way up thanks to the totalitarian takeover" and thus was born Ryland Garraty, Captain of Industry

#

Ryland is one part Patrick Bateman, one part Jordan Belfort, and one part Gay Wrongs

#

screwed over his business partner and lover, performed a hostile takeover of their shared magitech business, pivoted from inventions to make life easier into weapons, and threw his resources behind a theocratic coup for the throne which ultimately succeeded, resulting in deep connections to the new dynasty his company can now exploit

#

and now comes The Reckoning

#

he's gonna meet all these people who are basically human incarnations of the consequences of his actions and maybe it changes him

agile shoal
#

oooh this is gonna be so good for the bonds

wet hearth
#

it's funny the GM gave us one free bond and I used it for Admiration on another member of the party, a faerie acting as a Jiminy Cricket expy to another party member and I justified it by saying Ryland got some really good life coaching that helped him come out of his shell in his youth, and the faerie will be deeply disappointed in what Ryland has become thanks to his tutelage

agile shoal
#

gonna do session -1 of my first Fabula Ultima game this sunday if all goes well, one of my Lancer players wanted to start GMing it, so we'll set the bases for the characters and setting then, and then have an actual session 0 to bring ideas together and get a real intro later

#

thinking either chimerist/loremaster or pilot/tinkerer depending on the group and setting

wet hearth
#

Ryland is 2/1/2 Merchant Loremaster Orator

#

He has a keen eye for business and is very persuasive

forest flume
#

I’m kinda realizing, as it stands pretty much my entire party has access to several ways to change damage types on the fly

#

Either via spells or the options they have

#

I should make a fight that becomes immune to the last damage type it was hit by

#

And vulnerable to a specific damage type afterwards

#

In a cycle

feral bison
#

yes
YES

cold snow
#

so there's the earth-bolt-air-earth triangle, or you could go a little 5 elements and take inspiration from the invoker hex cycle...

forest flume
#

I think I’ll go with those 5 elements

round hornet
#

So I asked this in the fabult server but I will ask it here

#

Does a Wayfarer Companion count as an ally for that character's abilities like Ripples?

cold snow
#

it does, but Ripples specifically might be hard to get working with it unless you're intentionally building a companion to work with it

round hornet
#

In this case I would be, to be clear

#

The action econ is definitely

#

scuffed

cold snow
#

the action economy just gets kind of weird, and so it'd just be pretty important to figure out with the table how to make that functional but fair

round hornet
#

to say the least

#

So maybe not Ripples but some other ally tag-team ability

cold snow
#

commander is the easy one for that

round hornet
#

Queen's Gambit into Charging Cavalry of course

frigid trellis
#

Assuming you can make the whole kit work, as Commander is probably the most difficult class to play well since it requires pretty thorough knowledge of possible actions and which would benfit your allies most or at least hinder them least at a given moment

cold snow
#

you can also just focus on queen's gambit, charging cavalry, and crushing chariot if bishop's edict and king's castle don't suit your party as a whole
bishop, king, and cavalry all have quirks that really depend on how the rest of your party is set up and also the initiative system, but if you can exploit them, they can go crazy.
... cavalry being the lowest risk one there, since all you need for that one is "someone with a good basic attack or a good weapon"

#

i do have a soft spot for king's castle's MP recovery boost, because it can turn random tiny 5 mp recovery skills into significant gains in the right party, while generally being okay if it just happens to help out the enemies a bit

frigid trellis
#

Sometimes giving enemies MP can work out if your party has at least one person that can use Drain Spirit on them (especually with the heroic skill Harvester of Sorrow to increase its potency)

agile shoal
#

how would you guys rule the Symbol of Metamorphosis from Symbolist if someone attempted to use it to trigger Chimerist Spell Mimic?

feral bison
#

it works

agile shoal
#

damn

#

so chimerist can learn a spell from any enemy with symbolist, sounds funny

mighty gull
#

fun combo

agile shoal
#

probs not gonna inflict that on my GM, we're all new to the system and I don't think he's ready to handle that lmao

cold snow
#

in theory that shouldn't actually change too much encounter building wise, and it might make some things easier even

spark wind
#

The goofier use of that symbol is to make it a construct and control it with tinkerer

forest flume
#

Chat, I wanna add a vampire boss to my game that self flagellates for their own blood

#

And the main gimmick of his boss is gonna be that he spends his own HP for his stuff

#

And I’m kinda wondering how y’all would do that?

frigid trellis
#

Mutant in the Techno Fantasy Atlas could work as a referencing since they spend HP for some of their stuff

rancid river
#

Really big HP pool, make it so it has to spend HP at least once per rotation, and make that HP loss scale on something players can influence, like Statuses, a Clock, number of undead killed in the round (giving it some form of summon every round with very low HP)

#

The more the players invest in [the mechanic], the more the boss should self damage

forest flume
#

Think I should also add resistances or even immunity to kinda, force them to focus on the self damage?

#

Rn my party is very high damage

#

With a weaponmaster great weapon pilot and a great weapon fury both having access to consistent 30+ damage rolls of pretty much any damage type

somber verge
#

have an objective clock(s) representing the amount of the room covered in blood splatters. Any time someone takes more than X damage tick the clock. When it fills a bad thing happens (blood spikes, boss healing, minions, The Ritual)

rancid river
# forest flume Rn my party is very high damage

If the party is very high damage, that means they want to deal big damage numbers. I say crank that HP amount higher, give it a good deal of resistances and immunities, but under a certain threshold it drops them/turns them into vulnerabilities

#

Make it so the boss gets to a weakened state they get to rush

forest flume
shrewd folio
#

Symbols are destroyed on death, but the trigger for this is "a creature of X type dies" rather than "a dead creature of X type" so the timing is kind of at the same point

frigid trellis
#

I'd argue it persists but I would question the viability since you would typically put a debuff on an enemy rather a buff you'd want to persist upon defeat

agile shoal
feral bison
forest flume
feral bison
#

momentarily

forest flume
#

Neat

#

Also shit, have they posted the changed accelerate yet?

#

One of my player’s builds really relies on that spell

feral bison
#

pretty sure it's going to be the new version that was previously in the playtest material

forest flume
#

Oh yah I found it

#

It’s now either a free attack or free spell that’s 10 MP or less

feral bison
#

new Load Game has a lot of great GM advice, this is really good to make free

floral halo
#

good. so often id ask for advice and just get "its in the extra gm guide" lol

#

does the updated rulebook direct people to load game as well as press start

feral bison
#

Unsure

broken nexus
#

I'm a little sad that I didn't apparently buy the digital version of Fabula Ultima at all, because I'd really like to get the 1.1 stuff

#

But it's not in my library anywhere lol

#

Only the atlases

forest flume
#

Chat, is there anyway to like, combine arcanist stuff with casting?

#

Like free spells after manifesting or something

feral bison
forest flume
#

Oh, how did I miss that?

somber verge
forest flume
#

Did they get rid of that in the reworked arcanist?

#

I swear I didn’t see it

somber verge
#

ah, yeah, Magic Circle isn't in the playtest version. Note that it also doesn't let you cast the spell for free, other than saving you an action

forest flume
#

Ohhhh

#

Well, hmm

somber verge
#

so tl;dr talk to your GM about homebrew, I guess? If you want it to happen for any arcana and not just specific ones, maybe it'd make a good heroic skill.

forest flume
#

Ehh, this is more a hypothetical for a future build

#

If anything, I’ll just go non playtest arcanist

#

With the new arcanum in the bestiary basically having pulses anyway, I have the best of both worlds

somber verge
#

oo, that's interesting. I'd heard there were new ones, but I haven't seen much about them

#

are they similar to the gencon ones that give you a skill action while you're merged?

forest flume
#

Yah, when you’re merged you get a unique action that isn’t the dismiss effect

feral bison
#

for 2-3 of them i think

forest flume
#

And it’s generally a kinda weak attack that does a status effect

feral bison
#

and the others just have weirder merges

forest flume
#

Also, I’d be going primarily a caster for this character anyway

#

So I’m not hurting for damage actions

#

I’ve got Elementalist and Entropist for that

somber verge
#

caster/arcanist seems really flavorful, but SP intensive

#

I kept thinking about an arcanist with soul steal and then I realized I'd reinvented Persona from first principles

forest flume
feral bison
#

no wait you can go entropist instead

#

for absorb mp

#

and drain mp

forest flume
#

Yah, I was gonna go that anyway

#

And they did just get buffed

agile shoal
#

welp, the tank and support roles have been mostly taken by my friends in my FabUlt group, time to go damage dealer/off tank

#

gonna go Mutant 3, Necro 1, Fury 1 for the start, could be fun

#

also I can just say weapons are for the weak with this

forest flume
#

Current caster idea:

manifest my arcanum, next turn cast accelerate on myself, use it for a free spell, then on turn 3, Bimagus for 2 spells, extra spell from accelerate, dismiss effect, extra spell

frigid trellis
#

Pretty expensive

forest flume
#

I know

#

Some of those spells will be drain spells

merry hazel
#

Is there a panmagus?

agile shoal
bold jay
#

next Trashtalk on Fabula Ultima in one day!

forest flume
#

Chat, my current idea for a Fabula character is basically an old bodyguard who was bodyguard to a noble kid, who was being sorta groomed to become an extremely powerful vessel for some spirits

#

The ritual happens and the kid is catatonic and the bodyguard is carrying around their body in a coffin on their back, trying to wake them back up

#

While agents of the noble family are trying to retrieve the kid and kill the bodyguard

#

Also give the bodyguard a sorta, mother child relationship with the kid

broken nexus
#

I've got an NPC/Villain in my game that's extremely similar

forest flume
#

Oh what?

broken nexus
#

TL;DR: The son of a noble house was being set up as a potential vessel for the Demon Lord, and his father corrupted already. The samurai tasked with serving the lord of the family killed his Lord after being commanded to do something horrible, and in response, one of the Demon Lord's lieutenants cursed the boy to basically be in a coma with horrible nightmares constantly.

forest flume
#

Oh shit yah that is super similar

broken nexus
#

This Samurai carries the boy on his back in a big basket, shunned by the family for betraying his lord, and is doing his best to try and find SOME WAY to wake him up. He was an ally up until he got desperate and asked the Church to help

#

and the Church is like "Kill those PCs, they're actually being influenced by the Demon Lord, they're heretics. Leave the boy with us, and we'll purge this curse."

#

So now he's a villain hunting them down.

forest flume
#

Yah the only major difference is the way they’re carrying their respective vessels for great power

broken nexus
#

Heh yeah

#

Which is fine, because it's a dope trope

forest flume
#

Yah it’s sick as hell

#

This entire character was just an excuse to have a character who carries around a coffin

broken nexus
#

My stats for his sword style basically say that he can with each attack alter his stance, which changes his elemental weaknesses

forest flume
#

also so I could play 2 characters in one campaign

#

I wanna do a thing where eventually she has to sacrifice herself after waking the kid up

#

Getting in one last conversation before she dies

broken nexus
#

Right now the PCs know from fighting one of his students:
River Dragon Stance: Resistant to Ice and Wind, Vulnerable to Lightning and Fire.
Heaven's Breath Stance: Resistant to Fire and Light, Vulnerable to Ice and Dark.
Steel Wave Stance: Resistant to Poison and Dark, Vulnerable to EArth and Light.
Folding Wind Stance: Resistant to Physical, Vulnerable to all others, but will counterattack even when he's missed, and switch stances again.

They don't know:
Crushing Valley Stance: Resistant to Earth and Ice, Vulnerable to Wind and Fire.
Drifting Cloud Stance: Resistant to all but Physical.
Great Phoenix's Rise: Immune to all damage, unleashes a great attack at end of round before entering Folding Wind.

#

Stances are swapped by a special Attack action with his Katana, or when he enters Crisis, or when putting someone into Crisis.
He has a light attack that swaps his stance, and a strong attack that ignores resistances if used immediately after swapping Stances.

forest flume
#

That’s sick

broken nexus
#

His student was a minor villain who was his student, and more than happy to take his place and do the dirty deeds he wouldn't.

#

He's the classic "As my lord commands" type.

#

A servant to his lord down to the core.

#

No act is too foul, for it's not his place to question. He is but a sword.

forest flume
#

I like characters like that a lot

broken nexus
#

My other villains right now include
A man obsessed with rot and decay to the point where he serves the Demon Lord, with the sole purpose of destroying the world to rebuild it anew.
A bitter mage-knight left behind by her kingdom to die, who has been given a second chance serving the Demon Lord.
A giant of a man who acts like a child but seems to delight in cruelty, while standing 3 stories tall. Demon Lord gave him power, so he serves, it's as simple as that.
One of the PC's brother. Ironically, the PC was being groomed to be a vessel for the Demon Lord as well, but the church came in and slaughtered his village before it could happen. He was spared, but his brother was taken away by mistake, even though it was the PC that the church had come for. They took the wrong child, and years of torture at the hands of the church has left him eager to wreak some havoc now that he's free, and he's ready to be the Demon Lord's vessel.

#

Also a bounty hunter from a floating magitech city in the sky who's completely unaffiliated with the others. He's out to prove to one of the PCs that the people down below don't deserve to be given their technology,.

#

"These people don't deserve what we could give 'em, Felix. They don't want to better themselves, they don't want to grow and prosper. They just want someone to think for 'em. They need someone to control 'em, or they're just gonna keep on killin' each other in the name of a Goddess who don't wanna listen.

If they're so interested in bein' guided by a deity. I say I might as well fill that slot, I reckon."

#

He's SUCH a bastard, I love him

#

The first fight with him he had a chair that he flew around on, and he was resistant to fire and lightning. However, when he was struck by an element he was resistant to, it charged up an Overheat clock. When that clock was full, he would immediately land and take half his max health in damage.

broken nexus
#

Sometimes you want to play a villain who's got nuance and motives and is really interesting.

#

Other times you just wanna be an asshole.

bold jay
#

https://www.youtube.com/watch?v=YCyIyqK0tD8 new Trashtalk on Fabula Ultima is out now!

agile shoal
#

Did a session 0 as a player with a test conflict on sunday, ended up tuning my character back for now lmao

#

I had gone mutant rogue fury for a start, and was hitting 3 enemies per turn for 17 each, which is good as far as being a damage dealer goes, but I want the rest of my party to have fun too

#

So I swapped out polypoda for now, think it'll bring me more in line with the rest of the group

#

It's my first time playing, so I'm not really sure about the balancing I should try to aim for as a player

somber verge
#

There's this as far as baseline balancing, but it depends on what the GM is balancing for and what the rest of your party is doing

agile shoal
#

yeah true, maybe I should keep the multi damage

#

I'll ask the rest of the group, see what they prefer

somber verge
#

Yeah, ultimately they're the ones you gotta vibe with. It's also worth double checking any of the interactions you were using and making sure you didn't accidentally misplay in your favor

#

(not saying that's particularly likely, but it's the tactics game classic)

agile shoal
#

yeah, I went with this, so had big dice, big chance to hit, and multi 3

#

with polypoda and tachytheria as forms

#

don't think I did anything out of the ordinary, but yeah I was pulling 13-18 damage on 3 targets per turn regularly, like this is the percentage of damage per target, on multi 3, not sure if I should be hitting that by level 5

#

okay they seem fine with the multi, think I was worried about nothing

#

still high damage, but as the main physical damage dealer of the group that's gonna be my job anyway

somber verge
#

Nice. I guess another way to benchmark damage could be to look at, like, John Blademaster builds with a two-handed weapon or dual wielding. If the math works out that your fists are basically just the same as Big Sword...

shrewd folio
#

It is possible to have maintained it beforehand and burned 10 MP for every scene that happens, but that's pretty unsustainable

#

So, there's setup before you get the big multi wallops

agile shoal
#

yeah true

#

wait 10 MP? has there been a rework to mutant? I have 1/3 current HP on the book here

whole bobcat
#

last bullet point

agile shoal
#

oh yeah ok an extension

shrewd folio
#

The 10 MP is what you would need to have it carry over from a prior scene

#

Re-upping it in the scene is 1/3rd HP and an action, which necessarily happens after High Speed

forest flume
#

I wanna make a duelist boss who’s gimmick is that at the start of the round they designate 1 player as their duel target

#

And every time they successfully hit that target, they get a bonus to their attack roll and damage

#

That bonus resetting if they ever target someone who isn’t their target

#

Doing a thing where they either need to redirect the boss, equally sharing the focus or focus their defensive abilities and healing onto 1 target

somber verge
#

you could also flip that a little. Let a PC challenge the boss to take aggro. maybe define some rules for "honorable" combat that they can't break without giving the boss some buff

forest flume
#

Oh yah that’s a good idea

#

I was planning to have it be random but I could give them a choice

#

Let it be random or challenge her for those additional rules

#

Like if they challenge her they have to not be healed for the entire round

#

Or else immediately give her a stack of her buff

whole bobcat
#

if you do that, this still kinda gives players a choice

#

they just need to use their ingames tools to solve it

forest flume
whole bobcat
#

i think what i'd say is like

#

you could cook with that and an even/odd round mechanic

#

instead of challenging

#

maybe for example they focus on defenses on one round (so they gain some resistances for example) but also can counter

#

and on the other they instead focus on attacking with a higher bonus to hit and some added damage

forest flume
#

Unfortunately I feel like that’d kinda be a retread of a boss I already did

#

I had a boss with the gimmick of swapping between a defensive stance with a counter and an offensive one with multi

whole bobcat
#

ah gotcha

forest flume
#

Still, I do think targeting the highest HP character would be best

#

Instead of the challenge mechanic

#

Because rn, that challenge mechanic would kinda just lead to the tank challenging every turn anyway

#

And you are right, the gimmick rn kinda means every turn is the same

#

I should probably have a second major gimmick she swaps between

#

I do like the idea of her establishing the kinda rules of the duel though

#

Like her if her target is ever healed she gets additional bonuses

forest flume
#

Chat, when a player picks up a grand summing, should I start adding an additional enemy or count to my champion enemies?

feral bison
#

Nope, the skill would note if you're supposed to (contrast necromancer heroic Birth of the Cruel)

#

however, you might find yourself running hard fights aginst party+1 enemy actions more often

forest flume
#

Ah alright

wet hearth
#

Someone suggested a clown build in a different server and I was like "aw fuck that's never gonna leave my brain if I don't do it", so behold, a completely unserious offtank/debuffer with some out of combat utility at Level 5. (Dances are Peacock and Nightmare, vehicle is Steed with Runic Armor, Turbo and Seat. Equipment is just renamed Shurikens, Travel Garb, and Bronze Shield. Art is the Wikipedia page image for "Clown".)

#

I probably could have done Rapier as the weapon, it's within my Zenit budget and Pilot lets me use it, but that would have fit the clown theming a lot less

agile shoal
#

hmm is the steed a unicycle?

cold snow
#

I believe the runic armor plating disables dances since it counts as martial armor

wet hearth
#

Oh does it? I couldn't find anything in the pilot rules that said that, but the clown car doesn't have any weapons so I never particularly intended to use it in combat

wet hearth
agile shoal
#

ooh nice

#

needs seat, seat, seat and seat and modules

#

just stack seats

wet hearth
#

god I wish I could just stack seats but I can only take one of any given support module

agile shoal
#

yeah ik, that's too bad, need upgraded seats then

#

a seat that can fit the whole party

wet hearth
#

that would be a fun custom module

cold snow
#

"seat that fits any number of clowns out of combat (player characters are clowns)" would probably be about as an appropriate reward as a regular transport option

wet hearth
#

Yeah I gave it an armor module since I didn't really have any other plans for the third module slot, the clown car was more of a getaway vehicle/chase scene utility/transport in my mind

#

I did seriously consider giving it a cannon but I don't think I have the ability to use guns without certain classes

cold snow
#

pilot does that already

#

pilot gives you the ability to equip both martial melee and martial ranged, of which guns are the latter

#

though, you are also just allowed to use any modules regardless

wet hearth
#

Oh I see

#

I misinterpreted something that was happening on Fultimator, the website I was using for the character sheet

cold snow
#

weapon modules count as non-martial weapons (for some reason, it doesn't really matter because pilot gives you martial compatibility), and the armor modules are tagged martial or not for the sake of skills (they're all martial except for flexible plating) but even if you can't wear martial armor, you're allowed to use those options still.

wet hearth
#

I don't have any dances that are useful outside of combat, so I don't mind giving the car armor, but now I'm trying to think if there's a better third module that fits with the theme

frigid trellis
#

If you're using the Steed vehicle type it can give you bonus damage for free via Heart in the Machine so might be worth considering in combat dancing car stuff too

somber verge
#

might be worth considering in combat dancing car stuff
I love games so much

wet hearth
#

Can you change your Vehicle modules on level up?

#

because it might just be a case of "swap the module out when I start doing Heart In The Machine"

frigid trellis
#

You gain more modules when you increase the skill level and can swap them at will out of combat but to my knowledge you need to use a special skill that lets you change modules mid fight

#

That or I missed you being able to change them via like the Equipment action or something

wet hearth
#

Yeah I know there's a skill to swap em midfight but I figured I could just go "okay I'm getting rid of my armor and adding, say, sensors" on level up

#

but if it's just "whenever you're out of combat" that's even better

frigid trellis
#

Yeah out of combat is free, helps if you grab certain utility ones like the flying, aquatic, and burrowing modes

bold jay
#

https://www.youtube.com/watch?v=8Z8MiTnO7D8 oops, apologies for crashing so hard that I forgot to release next Trashtalk for Fabula

feral bison
#

new playtest hype

somber verge
feral bison
#

other highlights

whole bobcat
#

Okay i'll be honest protect does NOT need that lol

#

I think out of all of those, this is the only variant i'm feeling strongly on imo

#

Getting a use out of protect for doing what it already wants you to do imo isn't a good idea, most people who want to use protect and guardian will do so by stacking a lot of defense to take hits that will miss them

frigid trellis
#

Plus Guardian has an outright damage reduction skill

forest flume
whole bobcat
#

it only triggers once

#

so at most you get two protects between turns

#

but its still really good

forest flume
#

Like even assuming you aren’t doing hardcore defense stacking, just a defense of 15-

#

Oh can the retriggered defense not trigger another one?

whole bobcat
#

"once since your last turn"

#

so you basically get two uses of it

forest flume
#

Ahh

agile shoal
#

Yeah, here the stabilized mutation one looks super neat too though

cold snow
#

Ema mentioned possibly making the entire text of agile defender depend on being non-martial armor, no shield

#

so you either get two protect parries as a dodge tank, or access to dual shields and damage reduction not from a heroic

frigid trellis
#

Playtest removed a Heroic Style Skill I was gonna use in a campign (Palm and Step Style) so gonna have to rethink that build a bit.

feral bison
#

Frenzy variants might be of interest

frigid trellis
#

Yeah but they throw off being able to max Wishstand or Adrenaline if I keep Indomitable spirit to I may need to talk to the DM about redoing her skills

#

Maybe also her Quirk we'll see if/when the game comes back up

bold jay
#

https://www.youtube.com/watch?v=N_z1z4wYjgs new Trashtalk on Fabula Ultima is out now!

Try spending gold buying water in a desert, you don't help people out, they won't help you in return, it's still a basic trade principle

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frigid trellis
#

Betcha 10 bucks that girl has Pilot so the wheelchair is also a battle vehicle

cold snow
#

canonically, merchant/tinkerer/weaponmaster, she developed and uses that stakedriver/pilebunker herself

bold jay
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I can imagine her wheelchair lets her do rollerblade action like Chirico and then piledrive people at point-blank range

frigid trellis
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I just think it'd be cool if the wheelchair was also an exosuit

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Like in that one epsiode of "Batman: The Brave and the Bold" where they cut to the far future and Bruce is in a wheelchair that turns into a Bat-Mech

cold snow
frigid trellis
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Me, building an NPC with player levels for a one shot: Alright, but how do I get Dazed, Shaken, or Enraged for Esper? Guess I'd have to go Spiritist. Oh before I forget I should put to the sheet the Weaponmaster stuff I have as an afterthought for making Arcane Soldier work.

The humble Bone Crusher Skill: Allow me to introduce myself!

lunar siren
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Suffered our first loss in Fabula Ultima yesterday; our party was guarding a landship travelling cross-continent when we got waylaid by a landship belonging to one of the big bad factions, commanded by my character's hated rival. We managed to fight off the initial assault from the enemy landship well enough, but once my rival came into the fight as part of the enemy boarding party, things got a lot more tight. The damage yo-yo'ing that followed eventually became too much for us to keep up with, and my character was killed, shot down with a bullet to the head mid-banter. This isn't a huge deal long-term, because she's undead; she'll be back to life by the start of next session. Short-term though, it meant that both her and the sentient weapon using her as a living battery were both taken out of the fight, and the action economy spiraled out of our control from there.

We did manage to retrieve the VIP we were guarding in our retreat off the landship and into the lifeboat (which is basically the JRPG equivalent of an APC), but now we're functionally stuck in the middle of the wastes between countries, likely with the enemy faction coming to finish us off once they realize the VIP they were trying to capture is no longer on the landship (also that VIP may or may not be a bigger big bad that we encountered earlier in the game; long story, but our GM is having a lot of fun teasing us with that possibility, let me tell you).

I don't think I've ever had more of a blast losing in a TTRPG, let me tell y'all 😄

forest flume
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Chat, how do technospheres work?

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A friend of mine wants to run a game and use them

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But I really don’t know how they work

feral bison
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They're either item qualities that you mix and match on a small number of weapons (rather then collecting a large number of weapons with various qualities), or they're an alternate class progression system

forest flume
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He’s planning to use both

bold jay
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next Trashtalk on Fabula Ultima in half a day!

bold jay
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https://www.youtube.com/watch?v=ifDuU3Y6nvw next Trashtalk on Fabula Ultima is out now!

forest flume
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Hey chat, how would y’all build an offensive or tanky healer in this game?

feral bison
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Tanky healer can be as easy as Guardian/Spiritist

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lemme grab the latest playtest

forest flume
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Are there any classes good at healing that aren’t spiritist?

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I kinda wanna avoid spellcasting for this character

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Invest elsewhere

feral bison
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Chanter

feral bison
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for a darkblade healer

forest flume
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Chanter has stuff for striking after chanting yah?

feral bison
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Commander can work for the offensive pick

forest flume
forest flume
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I forget, can you use darkblade’s main thing I can’t remember the name of on any attack?

feral bison
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nope

forest flume
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Or is it a unique action?

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Damn

feral bison
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Shadow Strike is a unique action

forest flume
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Ok maybe not darkblade then

feral bison
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Orator is now pretty comfortable as a single target healer

forest flume
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Oh yah they buffed it’s healing

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Hmm, what are some good stuff I can do off of an attack?

feral bison
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Queen's Gambit in Commander is a free attack + healing, pretty directly

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lemme check my doc of attack combos

broken nexus
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Tinkerer has some healing to it

feral bison
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bunch of options to react to your own attacks

forest flume
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Esper Guardian Chanter would be

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Very funny

feral bison
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lol

forest flume
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Also it’s gonna be a technospheres game

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So I just wanna have a solid set of core classes