#Arkham Horror: The Card Game
4343 messages · Page 5 of 5 (latest)
Oh, interesting
Here’s a sneak preview of a card that’s very special to me from the upcoming #arkhamhorrorlcg expansion The Drowned City!
Anyone who’s played Hemlock Vale might recognize this scene. That moment in particular was very emotional to write, and I think artist Lin Hsiang captured it—and Marquez’s expression—perfectly.
I am so thankful that I get ...
105
It does not
So if the first card already had Surge, it doesn't do anything
Very funky though yeah
Draw everyone's cards +1, but then skip the next round of encounters
Also most effective in 4 player interestingly
Though I think the risk to yourself does increase nonlinearly with extra encounter cards
It does yeah, but you "skip" less cards comparatively at lower player count
If we sum up both rounds of encounters that would normally have been drawn
Solo - draw 2 out of 2 cards (lmao)
2p - draw 3 out of 4 cards
3p - 4 out of 6
4p - 5 out of 8
Though you do need some good preparation to draw 5 encounters semi safely
Yeah it's defo more gain, just harder to set up
Also I'm surprised they didn't use this art for Hemlock
does anyone have a good Basic Wilson Richards deck? Bonus points for being good at 
do you want the Agility just for mythos or actually evading?
there aren't any Tools for evading unfortunately
(Flashlight 3 helps, but doesn't work with Wilson's ability)
actually evading
hmm
not sure what options you have for getting good evade values, other than just using stat pumps a lot
yeah Guardian doesn't really have anything natively, other than like, Combat Training, Well Prepared or Girish
And that's all XP cards
Fair enough, in that case, general Good Wilson Richard Things deck?
Ruggero Colla, The Mathematician
Scholar, Cursed
4 Willpower
5 Intellect
2 Combat
1 Agility
Reaction: When you reveal a Curse during a skill test, draw a card.
Elder Sign: +5, add 2 curses to the bag.
Health: 5 Sanity: 9
Deck Size: 30
Deckbuilding Options: Neutral 0-5, Seeker 0-5, Cursed 0-5, Mystic 0-2
Deckbuilding Requirements(Do not count towards deck size): 1 Hyperdimensional Formula, 1 Bleak Solution, 1 Random Basic Weakness
Hyperdimensional Formula*
Cost: 4
1x Arcane Slot
Ritual
Willpower
Willpower
Wild
Wild
For each Curse sealed on Hyperdimensional Formula, increase your maximum hand size by 2.
Reaction: When 1 or more curse tokens would be removed from the chaos bag during a skill test: Seal them on Hyperdimensional Formula, instead.
Fast, exhaust Hyperdimensional Formula,Return 2 curses on Hyperdimensional Formula to the token pool: Discover a clue in any location.
Bleak Solution
Treachery
Weakness
Madness
Reveal 6 tokens from the token bag, then add together their modifiers:
If their sum is less than 0: Take 2 Horror
If their sum is less than 5: Discard a card at random.
If their sum is less than 10: Discard 2 cards at random.
If their sum is less than 20: Place 2 Doom on the Agenda.
Another Homebrew Gator
I really liked the curse synergy cards seekers already have so a dedicated curse seeker seemed funny
new Gloria signatures
¡Nuestros Spoilers de Drowned City!
@FFGames @FFGames_ES @Asmodee_es #ArkhamHorrorLCG https://t.co/imRZ251Gd7
more previews
Crowbar is neat
Bit unfortunate that it exhausts
Echo is interesting
Action for an action, but lets you save charges or bank an action for later
Spiritual echo…. Seems interesting
Kinda hope there could be an upgraded version of Crowbar
Still seems useful as an investigate tool for the offhand though, even at once per turn
Yeah
Crowbar but it gives a +2 and an extra clue on over succeed or something
I was thinking more like it doesn't exhaust if you over succeed
Oh that is also fun
It being a tool does help quite a bit for synergy at least
Wilson
and also lets it work with other stuff like Tinker, Crafty, and that new Nose to the Grindstone card from Drowned City
also I just realized Echo doesn't even save charges
so its really just an action for an action, meaning you'll need to somehow get some good value out of the location shift
Or the banking a fight for a turn you need it
[Scarlet Keys Spoilers] Finally, I am ready to start doing things
(My Book of Living Things was at the bottom of my deck, next to my two Backpacks)
wee just finished scarleted those keys
looking back at our Scarlet Keys playthrough, I actually enjoyed it quite a bit
which is interesting to me, because I've seen a lot of negativity about the campaign online
though I think a large part of that will be because I looked up a good route for us to do Without A Trace beforehand
if we had gone in fully blind I'm not as sure how I'd stand on it
Some highlights of our playthrough
- ||did Without A Trace, and every other scenario except Shades of Suffering||
- ||we allied with the Coterie basically every time, and made an executive decision at the end to treat us as having joined the Coterie despite Without A Trace normally preventing that||
- ||going into the finale, we had every possible Conspirator on our side and Flint, as well as seven Keys (4 on us, 3 on Conspirators)||
The scenarios were overall also pretty decent I think
Highlight for me is I think honestly ||the ambush at the start of Havana if you get there late. It was very tense and difficult, but we managed to pull through and it was pretty fun all in all||
oh yeah also for reference, our team comp was
- Blurse Kohaku
- Bless Tommy (Paladin Tommy)
- pretty standard Jaqueline deck
- Darrell (lol, lmao)
I played the Kohaku, bought the Skeleton Key as I wasn't really sure what to do with my XP and it looked like it could be useful. It was great fun because I somehow managed to buy it right before we did the scenario where it was extremely useful, and ||it made the finale easier too||
hello hi this one was the one playing the pretty standard Jaqueline deck
its main complaint was just that it got pretty hard to figure out what to spend exp on in the late game
I played Bless Tommy
Turns out being a guardian with survivor access makes you really good at bless stuff and it turns out that Blessed Blade and Holy Spear are already really good weapons.
Plus I had a strong Tommy Soak Package
He put so many blesses in the bag I couldn't do any Curse manipulation 😭
THE BLESSES WILL CONTINUE UNTIL MORAL IMPROVES
Interesting
doesn't look very good, unless there's some really weird synergies going on with other cards in the box
could be nice in Luke
TBF, on the (admittedly not at all free) assumption you can get enough spells, this is comparable to taboo Milan
Slotless too
I could believe Agatha's card pool lets her use this while a mystic
taboo Milan is an intellect booster, provides soak and there's no limit on how you can use the resources
oh true completely blanked on the intellect boost (and the admittedly small amount of soak)
but I think there probably exists some mystic shell that can use this effectively
it's just a very awkward niche
you'd want to be like a spell event-y cluever
mind you, Milan is not... really an economy card, in the classic sense, it takes a very long time for him to pay for himself and in the purely economic sense he's also outcompeted by a lot of other options (he technically has the exact same "it takes 7 turn for him to match the economy represented by ECache" problem)
He's valuable because he does other stuff and he eventually pays for himself
He saves you a handslot on a magnifying glass so you can do something spicier with that slot
Mortar and Pestle just feels a little too conservative in several regards
It's really slow and specific
Perhaps there will be an upgraded version
Mortar and Pestle is unplayable garbage
Agatha backside now spoiled
Pretty standard stuff on Lucius by the looks of it
the weakness looks a little rough potentially
Oh that is a weird setup
I like it
the obligatory Researched Seeker card of the set
pretty funky though, the upgrades all do very different things
Interesting
Nautical Charts seems pretty good
clearly meant for George, but overall seems fairly usable
Memories is fun and splashy, but it also better be as a 5 XP skill
Sefina
Father Mateo
Sister Mary
Zoey
Luke
Agnes
Akachi
Dexter
Marie
Are the currently released investigators who can take Memories
Signs of Cataclysm seems OP VERY strong if we get Alaen with it (seal autofail like:)
Nautical Charts is extremely powerful with scavenging, if you oversucceed you get back the card you discarded
So its just a committed deduction to every test
Steady handed mitigates the weakness
And logical reasoning
Wouldn't you need to discard another card to get the extra clue?
Though if you had two Scavenging and an item to discard you could
I mean, you can also just play Nautical Chart
You don't have to discard it from hand
I think the funny option for Nautical Charts is "have 2x Scavenging (2) in play, activate from hand, discard item, fast play Nautical Charts and the other item"
Oh if you have it played, yeah
My bob deck could have done something really fucking stupid with this
way stronger than lockpicks, and my lockpicks was strong
eh maybe not, lockpicks oversuccesses for scavenging easier
still strong!
more convenient ice picks, really
(albeit more expensive and for clueing only, but also 0xp)
You also don't have to oversucceed if the discarded card is a winging it
list of investigators that can take Performance
Dreamer: Lucius Galloway and Luke Robinson
Performer: Jim Culver, Lola Hayes, Marie Lambeau, and Patrice Hathaway
Sorcerer: Agnes Baker, Akachi Onyele, Dexter Drake, and Marie Lambeau again
curious how Performance works with actions that are multiple types
Huh
The Eye looks interesting
The first thing I thought of was "Take it with Harvey"
Wait. Not Harvey
Norman
Performance seems like it oculd be useful actually
Oh gosh, actually, that could combo rather well with Split The Angle?
Thought with captivating performance
It gets better is you already have a shit ton of bonus actions or free actions, since the line is “3 different actions in a row” rather than “if each action on your turn is a different action”
(Do free actions work with this?)
They put mirrormorph in Arkham horror!
if you have a bunch of bonus actions, then idk why you'd spend 3 resources, an action and 3 XP on this
Yeah no this is mid as hell
yeah, hm, nearly every effective deck archetype involves either doing one thing really well or trying to bypass the normal action economy to do multiple things really well
so the way this card wants you do work is almost the opposite of how most good decks work
you don't click for resources if you can play emergency cache or commit Watch This to a test, you don't move if you can pathfinder of safeguard, you don't take a play action with upgraded scavenging or with Dexter's ability or Daisy's upgraded Old Book of Lore
the most plausible archetype here would be a Dirty Fighting investigator who doesn't use .25 automatics, because in that deck, fight and evade are at least two actions you're likely to take in sequence relatively often, in addition to engaging an enemy off of someone else, and you have bonus actions becaus anyone with access to Dirty Fighting has bonus action access
but uhh that doesn't really happen with those traits
Oh that must be a different type from all others restriction is rough
Damned if it isn't still a card I want to make work just because I like making weird cards work, though
Do fast actions count towards this?
But that makes it so hard to pull off for real value
if they are performed
though fast cards being played specifically do not count as play actions iirc
actually, how do actions that are multiple types work with the first half of this card? obviously they make it harder for the second, but if for example I activate to fight, would either activating something else without a designator or basic action fighting be different types of actions (or vice versa)
my personal read is that if you do an activate fight, that's two different types already
so any new type would fulfill the 3 different ones now
but I do feel this needs some clarification
https://card-images.netrunnerdb.com/v2/large/26031.jpg
Captivating performance is a real MirrorMorph look ahh
Same brain!
Currently wondering when we get McGlen revealed
His ability seems to do something related to ammo, so I'm curious what it
Also his deckbuilding. Just Guardian 0-2 seems the most likely, but would overlap with Skids
Maybe just Firearms specifically?
I'm fucking cursed I swear
I have the worst card draw
Every scenario I draw every card in my deck except the ones that I actually need to start being able to do things
Hmm, I wonder if this is a success on that investigation...
spoiled today
Hmmmm
Oh man
That seems like it's going to really be good for gunblue builds, I'm excited
This makes the homonculus feel a fair bit more feasible, given it has uses before you become a 2s across the board skrunkly
Also this is... Hard to evaluate, but defo a lot better than the 1xp version
Paying to keep it around rather than using as well as permanent
Library Pass 5 being a permanent is pretty powerful I think
being a permanent is always a huge upside
the paying to keep the book is also nice, but I think for a lot of the combos with Library Pass you already didn't mind shuffling it back after one turn anyway
still nice to have though
also Transfiguration will probably get jammed into all Lola decks from here
Oh absolutely yeah
according to the person who did the reveal, there may also be a combo of turning Jacqueline into Mateo
using Arbiter of Fates to trigger Mateo's ability once per turn
when someone reveals an autofail, cancel it and treat it as Elder Sign instead
normally it's once per game, but with Arbiter you could use it once per round
Oh gosh
they asked the devs, and the reply was that for purposes of signatures and such, you count as both your old investigator and the new one
since you have the front of one and the backside of the other
Holy shit
Is there anyone else you can do that with?
in theory it would work with any gator that has a reaction ability
but yeah anyway, I forsee a lot of FAQs and clarifications being needed with this one
wonder if Anchor Chain means its a full cycle, so we might get a weapon version of this too
"Anchor Weight"
3cost - Asset - Survivor - One Hand

While Anchor Weight is in your hand, you may perform the below "
" ability. If you do, discard Anchor Weight instead of exhausting it.
Exhaust Anchor Weight: Fight. You get +1
for this fight attempt. If successful, you may discard 1 card from hand to deal +1 damage.
Something like this?
Hunter: Tony and Zoey
Warden: Mateo, Hank, Lily (except not, because she can't take firearms), Nathaniel, Tommy, Yorick
Veteran: Dexter, Leo, Mark
Hot take
... this might be alright in Mateo of all people
Does Long Rest also replenish charges on Spell assets? 
the evade part of Doppelgänger could have some potential I think
it is sort of protection against Hunters and enemies spawning on you, since you can evade them at no action cost
Oh I missed that Doppelganger also returns itself to hand when it triggers
That kinda makes it even better honestly, just need the money to keep replaying it
And it does qualify for Crafty and Prophetic, and Chuck
The deckbuilding:
Deck Size: 30
Deckbuilding Options: Rogue cards level 0-3, neutral cards level 0-5, cards Firearm either as their trait or in their text box level 0-5.
Deckbuilding Requirements (do not count toward deck size):"Viola Case, Confiscation, 1 random basic weakness"
someone on the reddit also compiled a list of what his Firearm access actually unlocks, not counting anything from Drowned City
Guardian Assets:
.32 Colt (0) .35 Winchester (0) .45 Automatic (0) .32 Colt (2) .45 Automatic (2) .45 Thompson (3) M198 BAR (4) Shotgun (4) Springfield M1903 (4) Flamethrower (5) Lightning Gun (5)Rogue Assets:
Beretta M1918 (4) Chicago Typewriter (4) Sawed-Off Shotgun (5)Multiclass Asset:
Quickdraw Holster (4)Survivor Assets:
.18 Derringer (0) .18 Derringer (2) Old Hunting Rifle (3)Events (all Guardian):
"Eat lead!" (0) Custom Modifications (0) One in the Chamber (0) Warning Shot (0) Extra Ammunition (1) Marksmanship (1) "Eat lead!" (2) Custom Ammunition (3) Telescopic Sight (3)
This is pretty cool
That is a hilarious
I do hope there will be some more good pistols in Drowned City though
Fingers crossed for an upgraded version of the Luger
One day there will be a good guardian pistol <--- this user is being consumed by impossible dreams that will never be fulfilled
Quick Shot being Spirit gives it some funny potential with Boxing Gloves
could be useful for NatCho as testless 1/2 damage
also good for gunning down Whippoorwills and other Aloof jerks
also list of gators that can take Dakota
Detective: Roland Banks, Joe Diamond, Trish Scarborough
Hunter: Zoey Samaras, Tony Morgan, Michael McGlen
Wayfarer: Leo Anderson, Ursula Downs, Luke Robinson, Monterey Jack
I think Quick Shot should be compared to Mano a Mano
it seems like a bit of a sidegrade to that
Zoey wants Dakota I think
very good for Zoey, yeah
free move and engage is pretty nice
Quick shot sounds very interesting with Marion
Little did I know it would be a Creature feature. Featuring: the Creature
Also, I don't know who they are, but I already love Dakota
the kota
Wait, could Nathan use his ability on Quick Shot?
Okay yes he could, it's when you do damage with an event or a fight ability on an event
Thought it was only the second one for a moment
Chat, I had a very bad idea when I was researching while looking at lore for hypothetical "gods who could be the headliner for a module"
Rite Of Cthugha
5XP Neutral Event
Cost: 2
?
Ritual
Myriad
Deal 2 damage or 2 horror to an investigator at your location, then attach this to your investigator card. If there are 3 Rite Of Cthughas attached to your investigator card search your bonded cards for Cthugha The Living Flame and put him into play.
"Ph'nglui mglw'nafh Cthugha Fomalhaut n'gha-ghaa naf'l thagn! Iä! Cthugha!"
Cthugha, The Living Flame
Asset
Cost: -
Ally, Ancient One
Fast, Exhaust: Cthugha deals 4 damage distributed among enemies any number of enemies on the map.
Health: 6 Sanity: 6
(for context, Cthuga first appeared being summoned by the protagonist to kill an avatar of Nylarthotep. So I thought it would be really funny if Cthuga was an Ancient One ally)
That's.... really strong
It should probably have a limiter other than "1/round"
global 4 damage/round fast basically solves enemies
any Seeker or Rogue can assemble this trivially. The damage/horror is a bit problematic for a Rogue, but Seekers can heal with Logical Reasoning and Bizarre Diagnosis and the tempo gained by solving enemies permanently more than makes up for the action cost
and like, in terms of theme, "summon an ancient one" seems like a Mystic effect rather than something Stella or Roland could do
You right I’m not sure why I made this shot neutral
anyone with like
girish, lonnie, pete/jessica
can heal off the damage too easily
and yeah once you get the win con it basically just says enemy cards are blank draws for the rest of the scenario
Alright chat, I have heard your criticism, and have changed how the card works
Rite Of Cthugha
5XP Mystic Event
Cost: 2
?
Ritual
Myriad
Deal 2 damage or 2 horror to an investigator at your location, then attach this to your investigator card. If there are 3 Rite Of Cthughas attached to your investigator card search your bonded cards for Cthugha The Living Flame and put him into play.
"Ph'nglui mglw'nafh Cthugha Fomalhaut n'gha-ghaa naf'l thagn! Iä! Cthugha!"
Cthugha, The Living Flame
Asset
Cost: -
Ally, Ancient One
Forced- At the beginning of the investigator phase, reveal a token at random If It is a....
Auto-fail: Discard an Asset you control.
Tablet, Skull, Cultist, Elder Sign, Bless, Curse: Each investigator draws 3 cards and takes 1 horror.
Elder Sign, 0, Or +1: Deal 4 damage distributed among enemies any number of enemies on the map.
Any Other Token: For each asset an investigator controls with a counter on it, put another of those counters on it.
Health: 6 Sanity: 6
I didn't like the idea of you having to prompt him too hard, so I decided
Why not just make him a random force of nature
6/6 is a lot of stats
really the problem with this design is that it makes you the main character every scenario
that is kinda a fundamental problem yeah
(me)
Innsmouth Conspiracy In Too Deep is rough
I think that was the sloggiest, most frustrating, and most annoying scenario we have played
Not even the hardest, just most annoying
Studies Grant seems nice, but I kinda had preferred it be higher level but Permanent, especially at limit 1
Lost Arcana has some potential I think, but not quite sure
Blood of Thoth is absolute trash, genuinely horrible
you could cut the entire doom part out about Blood, and I still think it'd be a bad card
I think as a permanent it's probably pretty pushed - 2 extra slots is a lot (and this is feasibly an effect off-class investigators could use, ig)
Is there any weird edge case utility in an action at fully fast speed (because I don't think that actually technically exists in the card pool - the others are on skills or investigator turn riders) -I don't think it redeems the card - it's just so slow for the benefit even if you're playing a fully committed doom deck - but it's at least something
I would have just preferred a different restriction ala Miskatonic Archaeology Funding I guess
This seems like a prettygood Preston card
And I don’t actually understand what gift of Nodens is doing
1/round, you can discard a card to commit a survivor skill from your discard to a test you're doing - after the test that skill is put on the bottom of your deck
Probably for some decks?
Oh huh Neither Rain Nor Snow is a survivor skill (Stella's signature)
it lets you turn any card into a skill from your discard
and also sort of recurs it
I think it's quite useful with Resourceful especially, since that can let you recur any other Survivor card you want
or double up on Take Heart and other good skills, etc
Sharp Vision + Brute Force are other good ones
and you can even discard an Item, then get it back with Scavenging
Oh huh, very weird edge case but can you use this with a mythos hardened grizzled, add both it and the treachery to the victory display, then add grizzled to the bottom of your deck?
hmmm
cards can be returned from the victory display into play, we know that from stuff like Vengeance enemies
so I guess that would work?
but unclear how the timing plays out for that exactly
also realized this might work well together with Glimmer of Hope, to give yourself easy discard fodder
list of gators who can take this btw
Skids O'Toole, Alessandra Zorzi, Bob Jenkins, Charlie Kane, Daniela Reyes, Finn Edwards, Jenny Barnes, Kymani Jones, Marion Tavares, Michael McGlen, Nathaniel Cho, Preston Fairmont, Tony Morgan, Winifred Habbamock
it's uhh, very Rogue slanted
Don't play Glimmer of Hope
just run like winging it and discard cards you don't need and stuff
just play good cards
normal amounts of clues on us in Devil Reef
What did we end it on?
we still had like 20 something clues left at the end I think
Revelation seems very good, draw or a free play action for everyone
Obscure looks... convoluted and kinda bad
Hand Hook is probably worse than the other two
Bum Rsh is funny, but its also an eevade event and im not sure if those are generally any good.
I could see using it for Dirty Fighting
2 damage for free in 1 action, or 3+ if you've got a weapon in play
this card is playable
and it's worse than bum rush I think
also I value being able to move enemies away quite a lot
against non hunters its often effectively an instant kill
even against hunters it can really delay them
I do think Bum Rush is good
Reverse Cheap Shot has potential
Hand Hook is definitely worse, but largely because it falls victim to the usual disparity in action types
Chain and Charts get you something extra for discarding the card (an extra clue, locking down the enemy for another turn) while for weapons 2 damage is kind of the "normal" performance
I think it's still decent as level 0 weapons go, but exhausting also hurts a lot more on a weapon
definitely will be the least played of the three I think
Hey arkham rules question
If a card hasn't been revealed, does it count as "not having clues on it" for act and agenda effects
Correct
Cool cool, became relevant on the level of "do we get an xp or not"
Are there going to be other Sacred Oaths?
There has to be, since there's a limit of one Oath of Loyalty per deck but the card is Myriad
here's the other two, didn't get spoiled in the same video as the first one
fascinating
...huh
great on trish
👀
when the hunch is worked
https://arkhamdb.com/deck/view/4479913
I have been playing Rex with big hand strats recently
check this out
so someone posted a giant dump of leaked spoilers on the reddit again, and they look pretty credible
so for anyone who wants to take a look, I'll put it below
https://imgur.com/a/ahlcg-drowned-city-guardian-leak-FlVtnxk
https://imgur.com/a/ahlcg-drowned-city-seeker-leak-jqhDFJr
https://imgur.com/a/ahlcg-drowned-city-rogue-leak-bJMHjU9
https://imgur.com/a/ahlcg-drowned-city-mystic-leak-lugeKD1
https://imgur.com/a/ahlcg-drowned-city-survivor-leak-yZG4k9k
https://imgur.com/a/ahlcg-drowned-city-neutral-random-basic-weakness-leak-VJOBSHB
https://imgur.com/a/ahlcg-drowned-city-specialist-lv-1-2-leak-7GKUQXz
https://imgur.com/a/ahlcg-drowned-city-specialist-lv-3-5-leak-yc5X3Hy
||a guardian pistol? At level more than 2? My prayers have been answered||
||I am not entirely sure about the Remington yet, but it seems decent at least||
||one of the things that has me most excited here is I think Watch This 3, making it 3 Wild is actually huge||
||Yeah it seems kind of incredible as an upgrade to an already solid card, makes it A) easier to oversucceed and B) easier to play full stop||
||you can finally use Watch This 3 on a lockpicks check, something I forget you can't do every tine||
Wooo Rex drew two autofails in a row at the start of the game
Eeee! Drowned City is here at my LGS
https://en.wikipedia.org/wiki/La_Mancha_Negra @astral flower @exotic robin @mortal hazel @high kindle
La Mancha Negra (The Black Stain) is a mysterious black substance that has oozed from roads in Caracas, Venezuela, first appearing in 1986. Since the appearance of La Mancha Negra, it has caused multiple car accidents and claimed many lives. Determining the cause of the substance has proven difficult and there are still no definitive explanation...
if you guys ever want inspiration for a homebrew campaign
haha
In 1986, La Mancha Negra first appeared as a smudge 50-yards long. It was noticed by workers as they patched the 30-year-old asphalt on a highway between Caracas and its airport.[1][2] Initially, concerns for the blob were low but it soon spread. As much as 8 miles of highway were soon covered with the unknown material that contracted and expanded with the weather.
thats wild
||Jenny with a normal amount of talents in play
Forgotten Age, City of Archives: this goes so hard
just finished TDC
Sawed Off Shotgun is a fun card
let me kill the boss in three shots
Hell yeah
Did something similar in the
Scarlet Keys finale the first time I played it
It's such a silly boss-killer, esp in small groups
Not really overpowered BC you do have to jump through hoops to use it but dammmmn