#Arkham Horror: The Card Game
1 messages · Page 4 of 1
There's a few different ways to build Bob, for sure, but you usually want to be making money positive every turn if you can
Or at least neutral
True. The idea is only to use compass if I've already Short Supplied Greed
Right, but then that's one of your few ways to get those Investigates passed gone as well
If you can't use it
Like...okay, for reference
Keys and Lantern are my backup there
And matches were going to be but.... taboo and stuff.
A typical shroud of a location is 3. Your base book is 4, and if you're lucky, you'll have PMT to boost by +1, maybe you're using the Compass or Fox Mask to go to 6
(Fox to 7, if PMT)
On Standard, the biggest starting token is -4. Even with those boosts, your'e still failing some 10, 15% of the time, and that's assuming you have those cards out, unexhausted, and charged
On top of that, your Scavenging rate is not great either
Hrm, scrolling up to look at that deck, I think, as a rule of thumb, if you have more than five hand assets, you ought to know exactly what you're doing
There's pieces there, but the engine is lacking in grease and refinement
This one has twelve
12?
Oh, isn't it 8?
Cut to 7, if PMT is counted as a duplicate, and I've got Toolbelt, assuming it can either start in hand or discard for Scavenging to snag
Oh yeah
Anyway - getting down to real brass tacks here, my overall thought is that you're still going to need to slim your assets down by a lot
By a lot I mean 8 or 9
Not all Arkham decks need like, some kind of silly engine that does 20 things in one turn. But I think the base requirements for a deck to run smoothly boil down to Draw, Money, Boosts
You want to see important cards, you want the resources to play them, you want to boost your stats up in order to beat the bag
Assets are cool and all, but particularly in the case of ones that provide actions, they're typically only providing No. 3, and even then it might only be situationally
In order of what I would cut to drop 8:
Ok With: Track Shoes, Scrapper, Compass, Cig Case OR Rabbit's Foot, Switchblade, Fox Mask, Lantern
Prefer Not: Bandages, Thieves,
If you grease the deck with more Draw, more Money, and more Boosts, it'll operate a lot smoother and more efficiently. I can give you suggestions of what to cut or put in
What would you sub in to get more money/draw? (Manual Dexterity and Perception being obvious options)
Cut: Lantern, Derringer, Compass, 2x Tool Belt, Scrapper, Switchblade, Thieves' Kit, Track Shoes
Put In: 2x Perception, 2x Lockpicks (1), 2x Take Heart, 2x Faustian Bargain, Backpack
That does mean I lose any ability to fight or flee until I get XP to buy Shotcaster with Gun Mode
Your ability to do either was always going to be really limited, unfortunately
Derringer puts you at 5 Fight, which isn't cutting it against anything but things that are particularly weeny
Sure, but you also have a dedicated monster handler on the team
mm, true.
As the amount of players goes up, there's more room for specialization - you don't need to be able to do everything
Mm, true.
And if you swing for a flex play, you're much better off swinging for something big that has a splashy effect
I've just had really bad experiences with only having 1 person able to fight at all
eg. Blur
I do think it comes down to deck construction, in part - Alaen is going flex, I think, so we'll have versatility there
A badly built fighter or one that gets screwed or draw can be really bad
But a well built one is a machine
Hmm, I may reconsider my deck. Let it percolate at least till tomorrow. Depending on what Alaen end s up with may also influence me here
Yeah
Bob can fight, but it does require fairly elegant deckbuilding, and probably heavy reliance on Well Connected or High Roller (in addition to a high-modifier weapon like the Derringer, Lupara, or upgraded Bulldog)
I don't need bob to fight boss monsters or elites. I want to either be able to kill or evade diff 3 creatures with some degree of reliability
Like slotting 1 copy of Azure Flame or Withering into a purple deck. Not a fight everything option but a "I can handle this mook* option
still a bit undecided, just made two decks for now
https://arkhamdb.com/deck/view/3726639 this one is a Parley focused Alessandra deck, can do a bit of fighting and clueing
https://arkhamdb.com/deck/view/3726852 this one is a Harvey deck, more of a dedicated cluer
also not entirely sure yet on card selection for these two either, so still taking suggestions for any changes
I like the Alessandra deck but it is very short on skills - I'd personally ditch Pilfer and Grift for 2x Perception, 1x Blackmail File, and 1x Well-Dressed
yeah the Pilfer I was considering cutting
curious why Blackmail File specifically?
hmm, fair enough
Think of it like this: your Parley events are all one and done, but Blackmail is basically permanent
Also true
I'm mostly banking on recurring the parley events with Eldritch Tongue
And getting to also committ them via Crystallizer
Do note that if you put your events under Crystalizer, you can't recur them until after you commit them to a test
Since they only go to discard at that point
@proven acorn @dapper moon are y'all aware of TCU's beginning gimmick?
the prologue, right?
nvm, figured out how to search for bonded cards
@wispy phoenix what do you think of Ravenous Myconid?
You have unfortunately hit upon another card I think is very busted, haha
The upgrades are all jacked as fuck, with the Treachery cancelling one being probably one of the best cards in the game
I kinda want to include it in a Mandy Cluever Deck
Yeah it's just kinda like, one of the cards that just means you don't need to play the game in some circumstances
Oh, I just realized what it is.... It Christopher Milan part 2
"Get money for Investigating Good"
(The base version)
Even the baseline Sentient Specimen version is nuts, its a Ward 1/round, and there's ways to abuse it with Shroud reduction to cancel every treachery investigators at a 0 Shroud location draw
And yeah it's just uh
Too much
I expect the next taboo to slam the fuck out of it
Deservedly
@proven acorn you want to go Alessandra and I'll ring up a Mandy Deck to search decks and get clues. Bob was not quite working out how I wanted.
I have a house rule I usually run where we ban delve and obol
and just give everyone +1 xp every second scenario
and I think it generally plays a lot better
What do we think of Refine?
I think the other xp cards are less problematic
refine is very awkward
pelt can be too
my issue is that delve kinda deflates the tension of missions at the end
and encourages all sorts of weird playpatterns where people have to get out except one person that does it totally safely
I think the card would be interesting as a dillemma
Something like Reverse Read the Stars?
Shuffle a big, angry monster worth 1xp into the top 10 or something?
choose: exile delve too deep OR everyone draws an encounter and put it in the victory display
the issue is that its just always used with total safety on the last actions of easy missions
so it slippery slopes campaigns both ways
if you get ahead you all get +2 a mission, if you struggle you get nothing and have dead cards
similar issue with obol, plus the question of what to do when someone actually does die with it
That'd be sick actually
Basically kills the greed problem
m, I would maybe have it trigger if the card is in your hand at start of turn?
Instead of when Drawn
I think that takes away the bite of it
You need to have it be a distinct risk and a hard choice
I mean if you get it during turns it can be worse
dump enemies on people and stuff
but yeah I think it should have real bite
Yeah that would be real rough, but like
If you take the greed card, you accept the consequences of said greed
Fair enough
I think it was a silly card always but early arkham needed it
Dunwich was uh
it was pretty tough and dunwich was harsh on xp
Dunwich T^T
Yeah, you got pretty nickel and dimed
and the general card quality was pretty low early on
you had to really make do with some bad cards
Thats fair!
but the silly xp card was less of an issue then
nowdays decks are very strong and you can do it very reliably
I think I'll go Mystic and look to pick up cards to move damage/horror and otherwise shore up allies with this deck
Maybe also snag Open Gate
idk how big Circle maps tend to be
I would highly not recommend Forced Learning for your first time playing Mandy, you're gonna be pretty miserable
Also, Knowledge is Power was chained to be a 2XP card
So you can't include it, unfortunately
pain.
It won't be my first time Mandy, just my first time non-solo Mandy
(Solo Mandy is the definition of Miserable)
... Emperical Hypothesis is 1 in play. not 1 in deck, isn't it?
That's correct
What would you trim if you were removing Forced Learning?
Cut: 2x Fieldwork, 2x Chemistry Set, 2x Knowledge is Power, 2x Tempt Fate, 2x The Truth Beckons, 2x Forbidden Tome, 2x Drain Essence, 2x Forbidden Tome
Oop Tome is there twice
Can I ask why Forbidden Tome?
Meant to be "Throw The Book At Them"
I'll actually throw this back to you: Why Forbidden Tome?
What is its eventual role in your game plan
Because FT (Dark Knowledge) is an easy solution for post-flip Hank Healing
I very much appreciate your concern, but I promise you I'll be okay on that front
Oh, ok, in that case, totes can cut
I have the two best soak allies in the game on tap
Is the reason to Cut Fieldwork because it's kinda doubled up with Mouse? or is there another reason I'm missing?
Its just a heavily ancillary card you don't need, really
oh, doubly so without Chem Set
Mandy's 50 card deck really wants you to run a core set of cards with some level of redundant backups, buoyed by fast cards, research cards and draw
Generally a slimmer deck is a stronger deck
Mandy was locked at 50 to nerf her
The thicker the deck, the harder it is for her to find the things she wants
Forced Learning in general is a card you should only pick up if you know exactly what you're doing, as it makes all the draw and search in your deck weaker, and reduces the density of your high value cards, especially as you gain XP
I actually made a Mandy deck myself a while back and played it through a campaign, Hades, do you mind if I show you? I can guide you through my thought processes, if you'd like
After three years of playing Arkham as investigators of every class, talking about Arkham with other, even more experienced card gamers, and winning nearly every campaign and every scenario on higher difficulties even when playing them unspoiled, usually with fairly experimental, gimmicky decks, I've still not really found a home for Forced Learning
Seekers kinda hate it because they already have great draw and search and very little recursion or use-from-discard cards
Survivors could like it but only Darrel and Pete have access to it, and of those, well, Darrel is a seeker, too, and Pete... I've tried to make it work pretty extensively with Pete, but it's tough, because a lot of use-from-discard stuff isn't compatible with Duke
Fire away
I'll post my questions as a singular big chunk, if that's ok?
Go for it
- Why no Book of Lore?
- Do you have enough econ to ignore Milan?
- You have a lot of 2x, is there a reason to skip Dream-Enhancing?
- You have 7 hands worth of assets (4 if you ignore dupes). What is the plan there?
- Would you recommend going into Rogue, considering the Monster Fighter and Parley Master we already have in the party?
- Were there any cards you were disappointed with or disliked in this list?
- Old Book of Lore is extremely action intensive if you want it generate value and your name isn't Daisy. During initial play, I simply did not have the time to do small value searches every turn, it's not worth it until you get high octane action compression like Archaic Glyphs (Guiding Stones) and Pathfinder
- Easily; the deck doesn't run expensive, but still has 10 cards worth of highly efficient econ regardless
- I have never found DES to be worth it, and the odds of hitting dupes are even less in a 50 card deck than a 30 card one despite the Myriads
- I don't intend to have them all in play at once; the Scrolls and Memoirs are ephemeral, then once they're gone mag glasses or the Lexicon give consistent value. They all provide useful redundancy
- yes, imo, Rogue is imo Mandy's best subclass due to the overall compression it provides that she desperately wants
- Maybe the Lexicon but that's about it
Ok, thank you. I'll probably cut up the deck a little further and see what I get. Thank you
No problem, happy to help
Adding onto the above:
- I'd say Old Book of Lore can be worth it if you very specifically build around it, specifically if you're planning on building around Abigail Foreman + the Raven Quill and/or Knowledge is Power, but beyond that, the value is just kinda low
- DES can be incredibly potent but much moreso for a small deck than a big one. Pre-taboo Mandy could include it as part of an incredibly overpowered package, as could many other Seekers. If you can make DES work for Mandy these days, that probably means you're doing something very weird and absurd and are planning to be useless for ten turns then perform infinite actions and win in one.
- Rogue, if nothing else, provides a lot of very good economy for Mandy. Mandy is the reason a lot of Rogue 0-1 cards got taboo'd, but there's still a lot of good and efficient stuff there. These days Seekers have enough healing and encounter deck management and stuff that Mystic doesn't add much. There's an argument for Survivor, but I'd also lean towards Rogue, yeah.
- wrt; Lexicon, the absolute certainty of it is nice, it works nicely with very high-draw (as opposed to search) decks, but yeah a lot of the time Seekers would prefer various events for enemy management. (i know the Lexicon technically works through events, but yanno what I mean.)
Ok, I'm crashing, last pass:
https://arkhamdb.com/deck/view/3728274
Night until the later
I have a theory that forced learning is good in a yaotl persistence pete deck
But I'm not confident
Are we kicking off soon?
I'm here yeah
Tis indeed my router. I told it to restart and it decided to also update then
I've had similar thoughts, though I'm not sure if Yaotl specifically synergizes with forced learning - you wanna control what goes in your discard pile
We had some awful luck this scenario
shockingly bad!
Like wow
@proven acorn @dapper moon If y'all want to substantially change your decks or even change your gator, in my games we typically allow people to do that after scenario 1
But not after
I think I'm good as is
deck worked mostly as expected
I think my deck worked well aside from the parts where I just got completely shit on by token pulls
yeah, awful luck with the autofail
and how you drew Rotting Remains like five times
I think I need more search effects? Not sure
yup, and you have just the card to do it with
Mandy staple, every deck wants two of these ASAP
feel like I need something for Willpower, but not sure what I could get
maybe Moxie 3
though I still need to actually draw it too
though I have a good amount of committs from Crystallizer at least
I was grabbing 2 Snitch so far, and then deliberating what to do with the last 3 XP
Black Market could be good
Black Market is such gas
got one Black Market
not much to do with the last XP for now
could upgrade 1 of my Lockpicks, but I think I'll just save it for now
@proven acorn @wispy phoenix both of you still looking good for Monday (or local equivalent)?
yeag
Yeah
I cast 
Sadly, I have a one-shot to run 😢
Is earlier or later viable?
Later, totally. Earlier presents a slight problem of being awake, but I could make it, if that is the only possible time(s)
Depends on Alaen, basically
(Should I ping.... or?)
Is there any reason not to ping when it comes to scheduling stuff? @proven acorn
huh the ping didn't show up for me, weird
I could do later than our previous time on Sundays potentially
an hour or two later or so probably, because I do also have something else before that normally (though not this week)
Can you hammertime that out?
well this week I'm probably good either way, since my game is cancelled this week
but if we had to in other week, about <t:1712455200:t> would be where I should be relatively definitely free
if we're only switching days today, you two can probably just ping me when you're free today and it should be good
Ogays
@dapper moon thoughts on the above?
I will be occupied for probably the next 90-120 minutes, if starting then works I'd be down
2 hours from now sounds good
@proven acorn @dapper moon still good to go in about ~half an hour?
yep
I'm just waiting on some food atm
Hades is still running their one shot it seems, so I think I've got time
I'm ready, just chilling until Hades is here
Yup yup
nice
not doing much this time
Vamp just seems like a good upgrade, means I can test against 0 with Fine Clothes
also I realized now that Alessandra can actually get Eye of Valusia
might be worth an inclusion later in the campaign as a boss fighting tool
yeah I also still need to round out my staples still
I want a second Chuck and probably upgrade both of them to 5 if possible
For sure
also still thinking of getting Moxie 3
for some extra Mythos protection
for an alternative weapon, I was also considering picking up Ornate Bow
Bow is definitely nice
I might.... Just grab deduction upgrades?
Unless there's an easy way to send my research events back to deck
if you're running big hand, Farsight is probably the only reasonably way to do it
but Deduction (2) is just kinda cracked
hello yes I would like a Pilfer that costs 0 resources
I'm accidentally (?) running big hand? It's more just a side-effect of Search effects
@wispy phoenix @proven acorn
Everyone ready for ~6:30 tonight?
Er, or relevant time in your zone
yeag
I typically use https://hammertime.cyou/ for these sorts of things
pretty quick once you get used to it
Can you hammertime that out for me?
In 10ish minutes
<t:1713227400:d>
Nope, one sec
<t:1713227400:t>
@wispy phoenix
(bow dow dow dow, bow dow, bow dow can't touch this)
Cool cool, I may be a bit late since I need to eat
I will as well, as I need to find a file for my wife, apparently
@wispy phoenix @proven acorn
Very sorry, I committed eepy and further what day it was
I'd prefer skipping this week now
getting a bit too late for me
Sorry :(
Np
We'll just pick up next week
All good!
Sounds good
@wispy phoenix @proven acorn we good for monday [or applicable day for you] at the usual time? (I can grab the timestamp if needed)
should be good, yeah
Yup!
starting The Devourer Below, looking forward to finish an arc
good luck on Devourer
Yeah good luck ||you will definitely need it||
rusty, enemies with doom tokens on them put the doom token back into the box when they die right?
Yes
yeah doom only counts while a card is in play
if they are defeated/discarded the doom is removed
more mechanics questions: if a monster has prey and no hunter tag, they don't move if there's no investigator in the location?
yes
but Prey is also only a tiebreaker if there would be multiple valid characters for engaging or Hunter
ok good that i checked hunter tag cause the question i would have asked would be "hey if i failed disengage as first action against an opponent with prey, wouldn't it make no sense to try disengage using action two considering even if i moved away with action three, the monster re-engages from move right?"
but i guess the question is still valid for enemies with hunter?
Well if you Evade them, they are exhausted, and they only untap in the Upkeep phase after the Hunter trigger happens
OH, that is the part i forgot to do
Except if they have "only" at the end
Which means they'll only ever auto engage the listed character
ah
rough
Oof
wait hold... nvm she just got knocked out, didn't realize how death work
1 physical trauma tho (on top of one psychic... and this is only mission 3)
well Devourer Below is the last scenario of that campaign
ah
engaged investigators are allowed to drag the enemies they're engaged with via moving and tanking the attack of opportunities right?
yeah
and agendas only advance during mythos phase?
the agenda only advances when the doom is added in the mythos phase, yeah
or if a card explicitly says it can advance the agenda
There are exceptions, like if you draw doom placing encounter cards out of phase that explicitly state they can advance, yeah
this is why Ancient Evils can be so tough
ok cool mine just adds more tokens than the agenda target so it's... accidentally fine?
for certain definitions of fine lmao
if something just adds extra doom tokens, that does give you an extra round to respond, yeah
unless you draw an encounter during upkeep somehow, which can happen
merely chose to get punched by silver twilight acolyte during investigation phase since this is banks originally staying in a location with no clue and a whimpy enemy
note that bank also missed so.... calculated move but man am i bad at math
ah yeah
whew, that rush of endorphin an elder sign reveal gives
shame it didn't do much flashy stuff, merely prevented bad thing
oh...
i was checkmated 4 turns ago...
setup had ||the healing location||, which means ||upon drawing cover up, i lose due to not having enough possible clues to turn in. which i did, 4 turns ago||
I don't quite understand
i misread what Cover Up does, turns out.
yeah
alas, hit time limit, just gonna say this session never happened lmao
Devourer is very hard, especially if you didn't do perfectly in Midnight Masks already
i am certainly sweating since i'm still on act 1 when the agenda went to 3
@wispy phoenix @proven acorn we still on for <t:1715041800>?
yeah
yeag
Cool <3
90 minutes, yeah?
yup!
@wispy phoenix @proven acorn everyone still good for the usual time, usual suspects?
yep
In two days time? Yup
we fucking blitzed through the second half of Union and Disillusion
and cleared out all the victory locations to boot
things just really came together for a bit
alessandra good
Snitch is insane clue compression when it works
though it was greatly aided by everything being connected in this scenario
yeah its fuckin wild good
also finally got some String value this scenario haha
take 2, tho playing during work hours so likely to take a while
Everyone is so low .. advanced agenda 3 while still in act 1, ended up with resolution 3
Are you only playing with the core set cardpool?
Core plus dunwitch, pretty sure I netdecked the 3 investigators
Ah
Lol wait even with dunwitch added into the pool, it's still too shallow for staples?
I mean, it is a pretty expansive game, tbf
Fair
Core + Dunwich works pretty well for Guardians and especially Seekers, some classic gamebreaking Seeker combos (if you play without taboo) only require Core + Dunwich, and even with taboo they're really solid.
Mystics and Survivors have basic functionality, but Survivors really came into their own with Carcosa, and Rogues... took a few more expansions
No wonder Jenny felt the most underwhelming... Granted that's partially related to her flat statline
flat statline, an ability that gives you +1 money and kinda meh deckbuilding is Not Great
she's like, not the strongest Rogue ever, and Rogues only get like, functional in The Circle Undone
yeah going in i didn't realize AH rewards specialization more than jack-of-all trades-ing
the small cardpool also just does you no favors
with the full pool you have a lot more tools to cover what you need, which does also matter a lot for some classes
If I've got a teammate who likes putting bless in the bag and even more so likes drawing it, is it worth taking Versatile on Daisy to grab Book of Psalms? It's an easy solution to Necronomicon horror, is a team-wide buff, and is generally a good card to have.
(From deck creation to be clear)
From deck creation, if you wanted to be clever, you could take parallel daisy's deckbuilding and combine it with the original front. It may not be worth it to give up higher-level seeker and mystic cards for it, but it's a consideration.
Otherwise yeah if you build Daisy right, a 35 card deck is not hard to churn through
Though I usually just leave the Necronomicon in play since I'd rather spend three actions doing something else than clear it
Yeah, I was planning on (if I take Psalms) taking the "draw cards but add curse" event
It's the hand slot that kills me, usually
Deep Knowledge is the event name
there's a lot of solutions to that. Like, at an absolute minimum, Daisy's Tote Bag still nets you +1 slot, and in a larger card pool you have Abigail and Raven Quill
Daisy can also take Astral Mirror if you're not running anything in your arcane slot
Which is both more hand slots and even more extra actions
Daisy has a glut of options here
the handslots reminds me of when Ace and me did Unspeakable Oath in Carcosa, and she as Daisy just spent nearly the entire scenario with the ||straitjacket|| in her threat area
don't need hands if you got your trusty bag
Yeah, it was very funny afterwards to see people talking about the scenario elsewhere and discussing how scary ||the straitjacket|| was while I had just been there with my little bag and and my books not caring at all
Ok, this is for a Scarlett Keys campaign. I know I definitely have a Lily Chen that uses Blessed Blade as her primary damage dealer.
Link: https://arkhamdb.com/deck/view/3859123
Text:
Trauma: 2 Mental
2x Archaic Glyphs
1x Book of Psalms
1x Dream Diary
2x Old Book of Lore
1x The Necronomicon
Arcane
2x Ineffable Truth
Accessory
1x Holy Rosary
1x St. Hubert's Key
Ally
2x Dr. Milan Christopher
2x Research Librarian
Other
1x Daisy's Tote Bag
2x Forbidden Knowledge
1x Scientific Theory •
Permanent (2)
1x In the Thick of It
1x Versatile ••
Event (12)
2x Deep Knowledge
2x Emergency Cache
2x Logical Reasoning
2x Ward of Protection
2x Ward of Radiance
2x Working a Hunch
Skill (6)
2x Deduction
2x Perception
2x Promise of Power
Enemy (1)
1x Silver Twilight Acolyte
Anyone have thoughts?
I was thinking about dropping something to grab healing word or medical text for a little bit of physical healing, but I'm not 100% sure.
I'd straight up throw Ineffable Truth and Forbidden Knowledge out the window, neither are good cards for you or really good cards in general
Emergency Cache is pretty easily replaced with Burning the Midnight Oil, and you have room to include Crack the Case as well
Which pretty cleanly takes care of your econ
I'd also ditch Scientific Theory, which is similary just not a good card
I do need something for evade (played a teaching game tonight and got absolutely lampooned by the number of enemies that chose to jump me) so is there a cheap card you'd slot into the spot Scientific Theory leaves?
Cryptic Writings is a pretty solid option for Daisy - it's pretty reliable when you're searching 3 cards every turn
evading base 3 with an asset is like, not worth it
If you're in a 2p game you doooon't really need enemy management of your own unless things get really dire
It'll be 4
Oh, that was not mentioned
Ah, sorry
Seekers also just have some cracked events to fight with
that'll get an enemy off you
got a recommendation?
I'd either go "I've got a plan" or Transmogrify
Transmog is great
Note that I will have a(n) xp if I drop SciTheory
Daisy can also use Occult Invocation p well, she defo has the card advantage for it
Occult Lexicon is also. a decent option
Transmogrify needs some foresight to use, but it can hard shut down stuff with one action other stuff needs multiple to do
yeah Lexicon is pretty sweet
sounds good. I'll look at options
@dapper moon @proven acorn I am unfortunately not good for game this week, can we move it to Tuesday?
Not easily. If we need to pass this week, that's ok, cause I don't have a lot of days where I'm free late enough to play
I can do Sunday as well if that works
I could do Sunday at T+4 hours from our usual start time
I could do Sunday later than our usual time, because Monday is a holiday fortunately
I'd be down for that
hey there's no rule saying a party can't contain more than one investi8gator in the same class, right?
None at all
kk, cool
I've had parties with all same class even
baffled by the resolution of In The Clutches of Chaos
||did we just misread this or miss something, or does the resolution on this one just basically not matter?||
no, that sounds about right
it's ||not a popular scenario,|| and people doing ironman challenges (play and win a campaign in a day) often ||just resign on turn one||
I like ||giving it my best shot anyway|| but I fully acknowledge ||that's just me being prideful.||
Wow Before the Black Throne really brought the hammer down on us
We decided to restart because Hades's internet was really poor, but before then ||we were on track for a Round 5 advance of Agenda 2||
thinking of making some starter decks for easing friends into learning the game a bit
I'll probably make one of each class, and let them choose
a bit unsure on some still, but currently my thoughts on picks are:
Guardian: Mark or Zoey (not sure if the self damage aspect of Mark is maybe a bit too much for beginners, and Zoey helps with econ on blue)
Seeker: Rex or Daisy (Rex feels a bit simpler, though Daisy has that 5 Int)
Mystic: Jacqueline
Rogue: Wini
Survivor: Stella or Pete (unsure if the fail forward suite with Stella is maybe a bit too unintuitive for newer players, and Pete can flex pretty well)
Oh I actually have some starter decks already made if you want em
My picks are actually identical to yours as well, lol
Zoey/Rex/Wini/Jacqueline/Pete
oh yeah true I could have just asked you for yours haha
I would appreciate those deck lists, yeah
Sure thing
I recommend Pete for survivor
I myself started with Stella and failing forward was unintuitive
Yeah
The unfortunate thing with Survivors is, because they're the oddball class, there's no real good beginner option
I think Pete is good enough
But I feel a lot of the power in Survivor is in mechanics that are at least somewhat advanced
Pete is good enough because you get instant setup with him at the start of the game
you can always contribute a little bit, you're never useless
But the gap between "contributes a little bit" Pete and "optimized" Pete is gigantic
Hiiiiiii
nerd
Lmao been a while
Yep, Alaen offered to teach me
Posted about the game(I was Rex) in card games and then was directed here
ooh, got a link to the deck?
Interesting. Is there a big reason for the Scavenging include? I count 5 qualifying cards, all of which stick around without overwriting and no Short Supply
I think its for the ice picks later
the Scavenging in that deck is mostly to set up for Ice Pick 3 later yeah
I just ran people through Gathering with some premade decks for now
think we can do Midnight Masks to get a taste for a more proper scenario, and then try for a real campaign
side note, it's always funny to me how generous Gathering is with XP
though I guess you need it for how short the core box is
On Rex especially, you can get to three clues fairly reliably
Oh yeah
And the fact that it can pick it up on the same check that tossed it is really good
Oh, real quick: What is the primary issue that people have with Deep Knowledge?
You can't actually retrieve the Icepick on the same check you discard it AFAIK
But that just means you do it every other one or try and cycle both of them when possible
Oh you right
Do people have an issue with it?
It seems fine to me
Though Seeker has a lot of card draw options already
Uh, people recommended against it in my Blurse Daisy Deck
In Daisy, it's mostly just that you don't remotely need it
It's better to just get your old book of lore or grim memoirs out as quickly and reliably as possible
Ah, I have played the deck twice now and I really appreciated it in both games when it came up
If you specifically want to put curses in the bag, that's something else, though I'd probably go with Tempt Fate instead
I mean, if it works for you go for it
I don't think it's a bad card or anything, just that a lot of Seekers already have a bunch of other ways to draw too
Ah, I usually use the Book Action for Dream Diary, Psalms, or solving Archaic Glyphs (less so now that it's done)
I... could use Feed the Mind?
Or Empirical Hypothesis
No idea
The card selection old book gives you and your allies is pretty incredible IME
I'm near positive that is true, but I have books I use a lot more. Notably, cause we're in Scarlett Keys (cw: things you face in early Keys) ||there's a lot of horror, so Book of Psalms is really good|| and the Essence of the Dream is really, really good
We managed to beat all of the cultists in Midnight Masks!!!!
woah, pog
https://arkhamdb.com/decklist/view/49002/preston-s-money-quest-1.0
Made my first ever deck
low effort meme I had to get out of my system 😛
played Preston for the first time tonight and hyped for when I can do this
lmao
Played through the first prelude and scenario of Hemlock today
We did ||The Lost Sister|| first
Much crab punching ensued
My brain immediately went to a Jenny deck I played with Delilah, Lola and Lonnie as the three weed smoking girlfriends post
I just laughed aloud at this and then had to try and explain to my dear wife why this is funny to me
Big Money, at least on Hard
Dark Horse Preston sounds cute but on harder difficulties it's very hard for him to scale up enough to actually beat tests
It's much better to just dump your savings into your pool for Well-Connected and similar effects and otherwise try to do things testlessly.
I’m doing Big Money rn and its a lot of fun
Partially because I sat shit like “I’m gonna transfer that to my personal bank account” and have like 40 resources
But when I was looking for decks it was almost all dark horse stuff
Me, building a THAC0 Darrell: :)
The Taboo List: >:(
pain
2x Hawk-Eye Folding Camera
1x Lantern
1x Microscope
2x Old Keyring
Accessory
2x Rabbit's Foot
Ally
2x Medical Student
Other
1x Darrell's Kodak
2x Empirical Hypothesis
2x Matchbox
2x Schoffner's Catalogue
Event (6)
2x Crack the Case
2x Emergency Cache
2x Winging It
Skill (8)
2x Deduction
2x Long Shot
2x Perception
2x Resourceful
Treachery (2)
1x Random Basic Weakness
1x Ruined Film
https://arkhamdb.com/deck/view/3950954
Look at this Photograph - Darrell Simmons Deck for a Forgotten Age Campaign as the Cluever
I'm not sure I like Long Shot and Medical Student here.
On Long Shot, I feel like I could grab a better skill from the Seeker category to buff investigating, but having the ability to chip in that extra damage feels really helpful
On Medical Student I'm not sure if there's a better option for a little healing and tankiness in Survivor, or a better option for Darrell's Ally slot.
Thoughts and feedback are appreciated
Are you looking for general feedback, or feedback that takes into account that this is for Forgotten Age?
Both, ig? Like, if there is feedback that is general but you wouldn't give knowing it's for forgotten age, avoid that, but all other advice is welcome
Okay, so first I think I'd recommend literally any other accessory for Darrell aside from Rabbit's foot. I don't have any specific suggestions, but Darrell is not likely to fail a test every round, his ability makes that really hard to do unless you really really try to. I also think you have a lot of hand slot assets, and while I actually really like lantern, most of the other ones are things you want to keep around long term and that makes lantern a bit harder to use. I also don't think you want schoffner's catalogue and emergency cache, and being a survivor, that means you probably want to cut emergency cache since you can recur the catalogue
For forgotten age specific stuff, more movement would be good. Shortcut, for example. More soak also would be good. For that reason, I think you want another ally. I really like medical student, especially here, but you are likely to kill them quite quickly. As for long shot... I uh, I'm not sure. I like it a lot less in forgotten age, but it's really tempting. I have no idea if it's good
You can also run take heart, as it draws cards
it's important to draw into your combo
I agree you should run another ally, milan is good
also, run short supply in a resourceful deck
that is probably also going to buy scavenging later
I think it's fine to just run 1 medical student, then if you draw it first, play it and let it die to one of the billion damaging treacheries TFA has then play milan after
if you draw and play milan first then draw medical student after you can commit it and it's just one dead draw
(you can also go down to 0 medical students if you really don't want dead draws, it's up to you)
empirical hypothesis is limit 1 per gator, so don't run 2 copies. I think long shot is bad as serena mentioned
Resourceful/scavenging makes them very good
Especially in forgotten age, which is going to forgotten age at you a bunch
I'm running 2 copies because it's a really good card to get early.
It's not 100% necessary and you don't want to draw the second copy ever
It's not really different from having two copies of LCC pre-relic hunter
I do often go with just one Hypothesis, but I usually also make sure to have really good draw
I think rogues are a lot more dependent on draw than Darrell is and also have more oversuccess tools, so it makes more sense to run 2 LCCs in them
Asset (17)
Hand
2x Hawk-Eye Folding Camera
1x Lantern
1x Microscope
2x Old Keyring
Body
1x Tool Belt
Ally
2x Jeremiah Kirby
Other
2x Bandages
1x Darrell's Kodak
1x Empirical Hypothesis
2x Matchbox
2x Schoffner's Catalogue
Event (6)
2x Crack the Case
2x Shortcut
2x Winging It
Skill (8)
2x Deduction
2x Long Shot
2x Perception
2x Resourceful
Treachery (2)
1x Ruined Film
1x Unspeakable Oath (Cowardice)
I've ended up here, I think
That Unspeakable Oath is a really rough weakness, but with all of my things, I should be able to deal with it, I think?
What would you cut to slot one in?
Maybe a Perception?
Asset (18)
Hand
2x Hawk-Eye Folding Camera
1x Lantern
1x Microscope
2x Old Keyring
Body
1x Tool Belt
Ally
2x Jeremiah Kirby
Other
2x Bandages
1x Darrell's Kodak
1x Empirical Hypothesis
2x Matchbox
1x Pelt Shipment
2x Schoffner's Catalogue
Event (6)
2x Crack the Case
2x Shortcut
2x Winging It
Skill (7)
2x Deduction
1x Eureka!
2x Long Shot
2x Resourceful
Treachery (2)
1x Unspeakable Oath (Cowardice)
1x Ruined Film
https://arkhamdb.com/deck/view/3950954
This is what I've got now. Again, thoughts and feedback appreciated. (A/N: This is a deck for Forgotten Age, if that alters advice.)
(mild innsmouth story asset spoilers)
I paid for the whole board, I'll use the whole board
oh wow, Observed
HOLY SHIT
I just had a spectacular moment with Big Money Preston
I finished off a boss fight by purchasing our Guardians Runic Axe in the middle of the fight and used it+well connected to finish off the boss
you owe me one is a card of all time
oh I forgot to mention
I used a Decoy to exhaust 2 enemies in the same term
in order to clear the way for the just focusing the boss
we had like.... 5 or 6 enemies in the same location at multiple points
with the boss still there
https://youtu.be/crbv1SzaYQk oh forgot to share this last night when though I said I would @autumn wraith @tough owl
A BIG AND RICH video for you folks this week - a labour of love for a game that frankly blew us away. Earthborne Rangers might look familiar, but it is WEIRD. Cooperative adventure fans take note - this one is unmissable.
Buy in UK: https://bit.ly/3Jz03iE
GameFound Late Pledge: https://bit.ly/3IjLM8I
~FOLLOW US AROUND, WHY DON'T YOU~
Podcast: ...
Earthborne Rangers good
Ty!
Is there any way to play Earthborne Rangers online? Much as I adore physical board games, they sadly cut down on the groups I can play them with
hiiii chat
we gt banished to the weird gimmick dimension today
Did not expect ||a minecart sequence||, but we managed to clear a route pretty quickly fortunately
we've used this yesterday: https://beta.dragncards.com/plugin/8
DragnCards is a free online multiplayer card game platform.
worked pretty well
for deckbuilding, I think you need to create one on RangersDB and import https://rangersdb.com/
Oooh ty ty
Especially since it looks like there's no real way of getting a physical copy before Q4 2024
How many autofails do you need to pull in one encounter before you conclude the damn bag is cursed? Asking for a friend (I'm the friend)
Scarlet Keys spoilers:
||Does anyone know if there's a card like The Claret Knight (bank resources then can ship them to others or self later) in the normal player pool?||
Ariadne's Twine can do some of that, though more limited
Venturer or Cleaning Kit kind of
Ah, those all convert resources to other things. I was looking for something that would let me share resources with my allies
ew, imagine actually fighting monsters
hey sometime there's no monsters to fight
and my allies have to collect little not-damage-tokens
lol
I'm a staunch Purple/Yellow player, so I don't think I've done damage in the last 5 or so sessions I've played XD
"I'll Pay You Back"
but that's all of your resources at once unfortunately, so more tricky
Sadge
They weren't lying, that night can longest
Had to pause that one midway, we just took a bit too long
Is there a good spell tutor available for mystic 2 or less?
I just need to find a single spell in a daisy deck
alternatively, if you've got a large cardpool, simply doubling down on your Old Book of Lore with Abigail and Raven Quill can work
there's also Arcane Initiate if there are some other spells you want to look for, or you've got whatever seeker card the "when you search and find this get something" is called
Arkham is going well tonight [spoilers for Feast of Hemlock Vale]
Better screenshot

||that location is on fire fortunately||
I ended with 3!
We cleaned house in Threads of Fate
Got a little close at the end, but we got everything done
The third scenario in Forgotten Age
they're finally doing it, Cthulhu coming
that new front seems pretty good, off class Talents on the back also opens up some possibilities
she gets all of the level 3 multiclass talents from EotE
lol
she can get all the permanents
oh damn, she gets Scavenging?
non-pernament only
up to 10 non-permanent Talent cards level 0-5
still pretty strong
she gets like Pathfinder
and Well Prepared
oh she just gets Empirical Hypothesis at max
and like
all of these come in without a play action and at a -1 discount
and you can ditch a talent if necessary for a quick refund
I don't think there are that many talents you would want to regularly ditch, but I see it more as an emergency option if you need some resources
looking over the list what would be some useful Talents to snag from other classes
Empirical Hypothesis is probably up there, and the tri class talents
Drawing Thin
Scavenging
Try and Try Again, maybe?
oh yeah Disguise is a good one for that
Well Prepared?
yeah, might be an evade fighter build there, with Pickpocketing, Dirty Fighting and Disguise
Well Prepared is good! and her new guns do just have two wild icons
her advanced pistols also look kinda decent now
though you might need some help or pump some resources into Streetwise to clear the advanced weakness
Steady Handed could potentially help with Rogue oversuccess stuff too?
oh yeah
I've been kinda thinking it might be good for Trish
+1 on oversuccess stuff and horror healing
and getting it for cheap makes it have a really low opportunity cost
Physical Training + Hyperawareness (or Streetwise) + Well Prepared + 1 composure of choice if you just wanted well-rounded stats, maybe
without basic Jenny's money stuff, pumping for stats on the regualr might be too expensive
And even with Well Prepared + another talent, you're going to have trouble testing at higher than 7
Lone Wolf being fast and free to play helps a bit
One issue is that nearly all useful talents cost XP
hmmm
Evade-Fighter might be the best shout
You do have True Grit and Something Worth Fighting For as potential soak options to cover for a Stylish Coat or composure
First Aid gets a bit better when played fast for 1 resource
Fieldwork... can help with early investigates, but gets a lot better if you can successfully combine it with Safeguard/Pathfinder
hmm
if you can get your intellect high enough (somehow), Burglary... might almost be worth a look. idk how you'd do that without magnifying glasses, though.
Pendant of the Queen is truly an excellent card
I understand why it's not as crazy as I think it is
But we did the Eternal Slumber scenario last night and made out with 8 exp. Which is WILD.
it's very good yeah
Oh, it definitely is. That card is wild
Oh, ok. Is it nearly an auto-include in any Seeker deck? Or not quite that silly?
I don't think I would say it's an auto include, since it costs xp and takes work to set up, but there are very few problems it doesn't solve with no effort
if you can find it and recharge it reliably then it's like... kinda busted?
It can evade elites from anywhere with no actions, it can teleport you anywhere, it can get you clues
It used to not get removed when it was empty
Which, how could that have been printed like that?
It's completely banned in our playgroup kinda silly
Though I guess it's kinda not too insane if you can't recharge it
It's actually at its strongest in Trish with Eldritch Sophist + Red Clock to give it infinite charges, and Trish can of course get double use out of it (or more, if you can find her a useful tome to slap Raven Quill onto)
It also auto-evades any enemy, including gods :P
if you're not recharging it, I think it's mostly just okay and needs a deck that can find it reliably so like... Trish or Daisy, but both of them have means of recharging it so your team is going to be giving you the side-eye if they know what's up haha
three auto-evades on Elites is pretty good
there's also quite a few missions where the teleport function is absurd
God I wish The Favor Cycle had upgrades
I have been playing Big Money Preston and they are good cards but it would be so cool if I could get enhanced versions
like imagine a Small Favor that can infinite pump into damage, or just has the better damage in general
Chat we did so good into todays scenario
TFW you have so much XP you just take Observed
We just, sorta did it in what, 4 turns?
Getting what I can only assume is the optional harder resolution
yeahh, at least Money Talks and Well Connected have upgrades
Leomund's Secret Chest
0 Cost - Mystic Level 1
Will
{Fast} Exhaust Leomund's Secret Chest: Move up to 3 resources from your resource pool to this card. Any Investigator at your location may trigger this ability.
Resources on this card can be spent as though they were in any investigator's resource pool.
custom card?
Yeah
Was just thinking about how I would do a Claret Knight effect but not as a scenario effect
I feel like this would work better as a rogue card than a mystic one
Since Mystics do not have good econ, and as a rogue card it would basically let you use your amazing rogue econ to do stuff like support the mystic and guardians
That makes sense. I was mainly just wondering what kind of lore justification I could make for it and "literally just an extra dimensional space for you & your buddies" is a classic DND spell, hence it's mystic
But like "Moonshine Cache" or "Secret Stockpiles" might be an equally valid flavor
I do think this should take up a slot, maybe even an arcane slot
https://arkhamdb.com/decklist/view/49002/preston-s-money-quest-1.0
Here is my Preston deck, I am pretty proud of this thing
for my first deck I think I did pretty damn good
wait a minute the share link hasn't been updated huh
Does this game Hate Alaen™️? Further Evidence:
On 3 separate checks in one turn, pulled autofail
it was ridiculous
on a check I really needed to succeed to get rid of some Doom too
Big Money Preston was way more consistent than I thought it would be
Permeant Streetwise was genuinely enough to make me a whole ass charecter
Are there any decks that utilize Chemistry Set effectively?
Kate science deck
Steady-Handed makes it fairly reliable to hit a condition and it's a Science card, so you can move a clue to it
Can Kate be effectively run as a Solo character or is her base fight too low?
Yeah it was pretty sweet
I played as Luke and god, I am going to miss the Gate Box. I didn't really use his ability, cause I'm still new to the game and by the time I realised he had one it was too late to rebuild my deck, but the Gate Box is still so powerful
I CAST: later, nerds.
Engaged with three enemies and don't have your spells? Gate Box. Need to travel to the other side of the map now? Gate Box. Need a turn to set up in a safe place? Gate Box.
And I never really ran out of charges on it, either
Three charges plus getting one on an Elder Sign, combined with a few charge events is plenty
If you pick up some enemy handling, you might be fine
Occult Lexicon can do a lot
You can also just evade
I wish there was a spell or something that you could slap down, and when you moved, you could pop a charge to move an extra space. Like a multi-use shortcut or something
Eon Chart 😛
That's specifically not what I was looking for
Like, it works, ig
But the thing I was looking for is an upgrade of "I move, use this to move even more"
Oh, Track Shoes
uh, maybe? never really played solo, but she can evade if she has to. I suspect you'd have to lean on the like, more nonsense parts of the Seeker cardpool? or at least have Acidic Ichor
Mmm, Crack The Case and Burning the Midnight Oil should be enough resources, I think
Oh, along with Christopher Milan
https://arkhamdb.com/deck/view/4100291
2x Alchemical Distillation
1x Hyperphysical Shotcaster • •
1x Magnifying Glass
2x Microscope
1x Occult Lexicon
Arcane
2x Dream-Enhancing Serum
Accessory
2x Chemistry Set
Ally
2x Dr. Milan Christopher
2x Laboratory Assistant
Other
2x Empirical Hypothesis
1x Steady-Handed •
1x Strange Solution
Permanent (2)
1x Flux Stabilizer
1x In the Thick of It
Event (6)
2x Burning the Midnight Oil
2x Crack the Case
2x Tinker
Skill (5)
2x Deduction
1x Perception
2x Well-Funded
Treachery (2)
1x Failed Experiment
1x Random Basic Weakness
[Shotcaster has the Railshooter Upgrade]
Early upgrades are Charisma, Occult Lexicon (3), Higher Education (3), Magnifying Glass (1), Alchemical Distillation Refined x2
I think
I could maybe use Mind Over Matter or "I've got a Plan!" but I don't know what I would pitch to do so
Oh, also, extremely funny: the Enervation encounter card
You make a test (I forget what), if you fail you discard the highest cost card in your hand. Lodge Debts, Preston's weakness, costs 10.
(Lodge Debts gives you a mental trauma if it's still in your hand at the end of the scenario)
Edge of the Earth, scenario one:
I am wondering if Alaen is like, actually cursed irl because he's drawn like, two autofails every turn
The three of us have 10+ resources each
I went mad with unidentified cards, but at least managed to finish all my minigames immediately
Alaen is the harbinger of autofails. I'm truly convinced of it.
EVERY session I push the "rolls stats" button. Every session Alaen is labeled an auto-fail magnet
To the point I'm this close to seeing if there's cards I can bring that benefit from him drawing autofails, it's that reliable
I drew two autofails in a row
there were a lot of autofails this scenario
at least we didn't draw any Frost related autofails yet
I feel like we have to have averaged at least one autofail a turn
jesus
Are clues Kate puts on science cards still valid to be spent?
ty
Kate is kinda weird, because all the clue shuffling looks kinda complicated but ultimately mostly just means you get some skill bonuses
it's a lot of hoops to jump through but tbh being able to spike random tests to like +6 is pretty handy
it is pretty useful, yeah
I mostly meant that her ability has fairly little actual cost, beyond needing an asset and the opportunity cost of not getting the bonus again until you clear it
Well it makes your weakness worse I guess
yeah it's definitely awkward
though Quick Study can help a lot with that, if you haven't been too greedy
I have seen some people suggest that Kate looking really complicated and doing weird science stuff that no one else understands is an example of flavor resonance lmao
Shotcaster was a VERY important include into the Solo Kate deck 😓
Just playing through Zealot episode 1
And it has saved my ASS
hmm, now to figure out what campaign to actually solo
Path to Carcossa, maybe?
Silliest Possible opening hand for a Solo Kate game XD
Path to Carcosa Scenario #1 Location Spoilers:
||The fact you take horror from looking too close at the green room is so funny and painfully accurate||
Cluedrop Kate is the closest thing Arkham has to a conbo deck
Once you get your engine set up you trivialize the scenario because your research notes ignore shroud and give you like 3 clues an action and you're at +4-6 to all random treachery tests (and have forewarned for the testless ones) and can quick study to negate your weakness and can flux capacitor to deal with enemies and move for free with pathfinder and eon charts
Before that you're a mediocre gator struggling to get clues
There are other seekers who can do busted stuff too but for them it's more like gradually getting more powerful as they build up resources
Kate goes from like 30% power to 200% power in a couple of turns
Alaen keeps drawing autofails
what're they playing?
Harvey
The old white men blend together in my head
I'm aboutta unload a BAR into a boss monster, killing it instantly before it gets to do anything
I'm gonna do it again
Playing a mystic is wild
We are barely into the campaign and I have already spent 28 xp
I killed like, 7 monsters with the BAR in two turns
The entire campaign so far, I've been kind of fumbling around, doubting myself on if my deck was actually useful
And then the Combat Scenario started
And I ended it
For reference, that was me drawing an autofail on a test with Glyphs, that I paid resources into and committed a Deduction
Fortunately Glyphs op and I could still pick up six clues in one action a few turns later 😛
Yeah, he was testing at like, +14 or something ridiculous he put (almost) everything into it
I had convinced him to save a resource for the second investigate
always consider the autofail
you shouldn't live in fear of it, but always have a plan B for if it happens
It wasn't backbreaking ultimately, just sucked a bit in the moment
I paid in like 3 resources and a Deduction
But that's just how it goes when you Glyphs and Higher Education
Sometimes you just get unlucky
Not too much I can do against that except bully our Mystic into playing Seal of the Seventh Sign 😛
@formal depot
lmao
huh this topic exists
since it was on sale I bought it! heard it's 2nd iteration is better, altho i still have to try and play it and i was locked because i did not understand from after the studying room you go in the first chapter of the included campaign
but i'm a sucker for hpl so this game is a must for me
"second iteration"?
Revised Core, probably?
Alaen remains cursed: Turn 2, pulls an auto-fail against a "take horror by number failed check"
What was the test number
Yithians are present in my threat area
"There are Yithians in my threat area" read like "There are federal agents outside my home"
Hot single Yithians in your threat area!
I'm now imagining Kymani in the Stuff pose
also it was 3
I took six horror by turn two
and then another three not too long after
and spent the remainder of the scenario one horror away from defeat
Damn
yeah I mean thtat
https://m.youtube.com/watch?v=MfyBJJGC1RY
The vibe most of the time
Warning for explicit lyrics
Provided to YouTube by DistroKid
Get Deep Fried (feat. The Narcissist Cookbook) · Jam Mechanics · The Narcissist Cookbook
Get Deep Fried (feat. The Narcissist Cookbook)
℗ Jam Mechanics
Released on: 2024-07-12
Auto-generated by YouTube.
Official stream
It's legit
Have you ever wondered what it’s like to journey through a dream? Join FFG staff as they take on a scenario from the recently-released The Dream-Eaters Campaign Expansion. Will our intrepid investigators make it through the Dreamlands alive? Or will they be trapped in a never-ending nightmare?
More information on Arkham Horror: The Card Game: ...
Seems like people assuming McGlen might be big gun Rogue were onto something
The Beretta rises 
what was the last token
wait, what is happening here
pulling another after the +1 and the
?
This is ||Innsmouth Scenario 7||
Rex's advanced sig pulls another token, then I hit the Cultist and ||draw another due to the effect, which is a curse so I just cut it off there because autofail||
oooh, the advanced signature
tbh would be tempted just to take his advanced sigs just 'cause the advanced weakness is simpler to run
Yeah, and the advanced Search for the Truth is actually meaningfully balanced on the whole I think
yeah, I do like Parallel Rex tbh
I'm not entirely sure about that, but then again tbh vanilla Rex's most insane stuff always involved recurring stuff with Scavenging anyway
so it's not exactly like recursion is a new thing for him
(and even without his signature he can just build to draw through his deck repeatedly and recur things "the long way around" anyway)
what did vanilla murphy recur?
that makes sense
Stephan U. Kaina, The Time Traveler
Cursed, Wayfarer
Willpower: 4
Intellect: 3
Combat: 1
Agility: 4
Health: 6 Sanity: 8
You have a +3 bonus to all skill tests made during additional actions, if you choose to gain resources with an additional action you gain 2 more.
Elder Sign: +0, You may take an additional action during this turn.
Deck Size: 30
Deckbuilding Options: Rogue 0-5, Mystic 0, Fortune cards 0-3
Deckbuilding Requirements(Do not count towards deck size): 3x Time Distortion, Destined Death, 1 Random Basic Weakness
Time Distortion
Cost:0
Event, Spell
Fast
1 Wild
1 Willpower
1 Agility
Spend any numbers of actions, you take one more than that many additional actions during your next turn.
Destined Death
Treachery
Weakness
Curse
Reveal the top 3 cards of the encounter deck, draw any treacheries revealed this way and discard the rest.
I had a silly idea for a homebrew investigator
Lore idea is that they are from 10 years in the future who found a way backwards to try and escape their own death
Play all those weird time cards in rogue
Guy Who Was Out Of Time So He Found More Time By Time Traveling But Then His Time Is Running Out So He Started Running From Time
Big Gun Rogue is extremely likely now that we know who the guardian is
theorizing with fluffy that all of the investigators might have a choice of two classes
but maybe that's just Agatha
I am also theorizing that the 6th gator is neutral
And hoping that we have a True Neutralgator
Guy who only has neutral 0-5
But something to make up for it
naw, the only investigator whose class is unknown at this point is Michael's, and he's definitely gonna be a Rogue, otherwise there wouldn't be any rogue in this expansion
My theory is that all of them are duel class like Agatha, because it would be really weird to do that but only once
They're doubling up on either Seeker or Mystic, depending on how you count. Gloria is in this, and the new and Lucius is a Seeker https://store.asmodee.com/cdn/shop/files/AHC83_MassMarket_back_2000x2000_6767f490-e46b-4aa8-9d9e-9a4779f8b6c7_2000x.jpg?v=1725656979
In the article, Agatha is explicitly called out as dual-class. This makes sense with specifically Agatha. Also note that her two investigator cards have different numbers.
Or, hmm
Lucius as a Seeker/Rogue
Marion as a Guardian/Survivor
Gloria as Mystic/Survivor
And then a Guardian/Rogue focused on guns
Is my theory
They don't usually double up on deckbuilding rules
And no the card numbers literally don't fit
Marion is card 1, her signatures are 2 and 3, Lucius is 4, presumably his signatures are 5 and 6, we know Agatha's two investigator cards are card #7 and 8
This theory unfortunately doesn't make any sense, neat as it is
Agatha being dual-class also kinda makes sense with her very specific kinda setup.
It's not impossible that they'll give Michael, George or Gloria a second class option, but we can rule out Marion and Lucius having a second class
pog
It is now several enemies later
Sixth sense 4 is so fucking good yall
I have had clue compression on par with our seeker in multiple scenarios
I love the BAR 😌
Jesus Christ
Alaen just drew 2 autofails in a row
While we have 10 blesses in the bag
I'M TELLING YOU HE'S CURSED AS THEY COME
Like, took up breaking mirrors as a full-time job for at least 12 months level cursed
Okay, to be fair, 10 blesses in the bag is an exaggeration
We only had 10 blesses on the first draw
jeebus
What Down the Rabbit Hole and Arcane Research will do to your XP total
Also we've been cleaning house in EotE, and it pays out quite well
I’m also rich in game too
Because Diana can pull out surprising amounts of cash
I even have paranoia as my basic weakness and I’m like, fine
I got to 50 ammo on my BAR last game
55, I think
Yeah
You got up to 69 in either Fatal Mirage or the one before IIRC
I did, didn't I
we speedran the hell out of Depths of Yoth
made it out before the Harbinger could even show up
Yall we thought of an insane combo
you can use Jaquelines weakness+Dark Prophecy to get EVEN MORE TOKENS inside your Voice of Ra
I probably spelled her name super wrong fuck
Forgotten Age, on Standard
Scarlet Keys on Standard here
Paradoxical Covenant? What's that? :P
(It was a Jacqueline pull)
We've got a Jacqueline doing Normal Mystic Shenanigans, a Darrel maxxing difficulty reductions, @formal depot's Paladin Tommy deck, and I'm running Fifty Shades of Blurse
Chained:
- Underworld Market +2 experience
- Ravenous Myconid Sentient and Carnivorous Strain +1 experience
Mutated:
- Unscrupulous Loan, now Campaign Mode only
- Empirical Hypothesis, ability limited to twice per round
Also exiling or removing a card from the game can now never be ignored
the wretched homunculus
I'd take this
yeah the problem is that it's kinda almost always strictly correct to take, if you're good.
and Mystics, unlike Rogues, can easily be extremely resilient, if they build to be
(Rogues can also get pretty resilient, given a couple turns and such, but they've got a much tougher time just laughing off a critfail on a rotties or w/e turn one)
I'm mostly just
Did Mystics really need even more XP acceleration?
yanno if all the other XP acceleration options didn't already exist, I do think this would be really cool
Like I'm not against weird Mystic version of Obol necessarily
Shame they have like, multiple of the best in the game
But they already have so much
less of an obvious patch on Mystic progression than Forbidden Knowledge, doesn't constrain Mystics to Spell Asset Spam™️, more interesting downside than Down the Rabbit Hole
Maybe let Guardian in on the XP juice at some point too
And the downside is less devastating than Obol, so the card becomes less game-warping to play around, dying is bad but not restart-from-0-xp, potentially losing the rest of a party's campaign levels of disastrous
You do get one more chance at least, yeah
hey, so can Daisy!
In the future if I play a rogue again I am taking Obol
I didn’t when I played Preston and I regretted it
Because I didn’t even take damage for most of that campaign let alone get defeated
https://www.fantasyflightgames.com/en/news/2024/10/30/aura-of-faith/
Parallel Mateo out now
new back finally has full Blessed access, but gives up the extra XP and higher level Mystic access
too bad there's no Blessed suite of spells yet
new front seems neat, definitely more active than the old one at least
I just tanked a 4/4 damage/horror enemy without taking any damage through sheer soak
Hmm, I'm going to play a Wrangler into Hemlock Vale, but I don't know who yet...
Any recommendations?
Probably purple or blue, but I'd be ok with an attack green.
I played Mark in our HV playthrough
What kinds of bonking stick should I look for with Tommy Muldoon?
(weapons)
Actually, better question: is Runic Axe a usable option for Tommy?
That is what Alaen used
I really like the look of it
Runic Axe is I think just kind of generically good
On Tommy?
Oh I meant in our Hemlock Vale playthrough
cannot believe you are forsaking Becky like this
also, he came in the expansion with The Hungering Blade: The Calamitous Blade of Celephais so that one's fun to use. (note: for a specific definition of fun) Definitely not suggesting this because it's a fun weapon to just type the full name of every time.
But I think Runic Axe is probably fine too, I guess
Ok, but Becky plays for a very different team than my "all attacks are to my benefit" version of Tommy.
So I ended up with a WILD tommy deck that's 25% "hey, all damage/horror consequences are actually dealt to me" 25% "I need to ramp a little econ" 10% "when all I see are nails, better make sure I got a hammer" and 40% "heh, you think that hit me? try again."
Asset (20)
Hand
2x Machete
Hand x2
1x Becky
2x Runic Axe
Body
2x Hunter's Armor • •
Ally
2x Guard Dog
2x Sled Dog
Tarot
1x Ace of Swords •
Other
2x Pelt Shipment
2x Schoffner's Catalogue
2x True Grit
2x Wolf Mask
Event (7)
2x Dynamite Blast
2x Emergency Cache
2x Motivational Speech
1x Refine
Skill (4)
2x Long Shot
2x Vicious Blow
Treachery (2)
1x Random Basic Weakness
1x Rookie Mistake
Ok, this is where I ended up. Pretty sure there's better options, but I like the general idea of this list
Willing to fiddle with it tho, to be clear
Not sure how much Schoffner's is helping you
Especially since Tommy has fairly little issues with money once you get going IME
Also which checks did you take on the Hunter's Armor?
Lightweight for the -1 cost
Ooo, that's true. I was originally running a lot more items, but I saw Runic Axe and that jostled my deck list. Is there a tutor or card-draw effect that might work?
You'll probably want some ways to tutor out the axe later
Tetsuo and/or Prepared for the Worst would probably be my rec there
Tetsuo is something I generally recommend too, he's just good
I'm a little unsure about the sled dogs too
I would not bring Sled Dogs, especially only two of them
they kinda only work as a full set, and realistically only make sense on Leo
Yeah, was actually just talking with some other people about using Vow in there instead of dogs
If you want sled dogs, you really should run four
(just the sleds, not the guards)
And you'll need an extra ally slot
They work as damage sponges for Tommy, but I understand why I wouldn't bring them in favor of better options
Also not relevant quite yet, bit in terms of upgrades the Composures are even more goated than usual on Tommy IME
So I heavily recommend grabbing two Combat Training 3 later
Tetsuo is great
Decent soak, can tank for other people, and grabs you or others Items
He's literal Tommy Fodder, holy heck
Do you think 2x Tetsuo Mori will be enough tutor for me to drop the Machetes?
Uhh, not quite sure
Oh and just remembered, Backpack is also an option
Has the extra benefit of being able to grab a Backpack off Tetsuo
Doesn't backpack take up your body slot?
oh yeah it does, so it would conflict slightly with the Hunter's Armor
unless you turn that into an arcane slot
True....
Deck
Asset (19)
Hand x2
1x Becky
2x Runic Axe
Accessory
2x Cherished Keepsake
Body
2x Hunter's Armor • •
Ally
2x Guard Dog
2x Tetsuo Mori
Tarot
1x Ace of Swords •
Other
3x Solemn Vow
2x True Grit
2x Wolf Mask
Permanent (1)
1x In the Thick of It
Event (8)
2x Dynamite Blast
2x Emergency Cache
2x Motivational Speech
1x On the Hunt
1x Refine
Skill (4)
2x Long Shot
2x Vicious Blow
Treachery (2)
1x Random Basic Weakness
1x Rookie Mistake
Ok, here's where I'm at, I think
John "The Hammer" Smith
Willpower 1
Intellect 3
Fight 4
Agility 4
After you succeed at a skill test by 2 or more while Fighting an enemy: Deal an additional damage to that enemy.
Neutral 0-5, Guardian 0-5
Ol Reliable(also a hammer)
Item, Weapon, Melee
5 Cost
CC?
Action Fight. You get +2 Combat and +1 damage on this attack.
Action FightYou get +2 damage on this attack.
2 Handed
Marked Man
Enemy Weakness
Humanoid, Criminal
Aloof, Elusive
Spawn- Location Farthest From You
If the scenario ends and the Marked Man is still in play, you suffer 1 Mental Trauma.
Fight 5, Evade 5
Damage: 1
Behold! Bad Arkham Horror Homebrew
This started as a joke that Rex as a Guardian would be just as busted
new card that was spoiled today

