#Vintage Story
7470 messages · Page 8 of 8 (latest)
just because of how most people mine when you clear it out you still have enough iron to find another vein
This is certainly a visual
herobrine ass mineshaft
this has kind of happened to me before
I broke my last hammer with nothing to melt into a hammer
Literally my first game
Me and the gang have started getting into quenching and tempering iron tools
What if you wanted to roam as a rust monster, but blackguard said: "Twice power quenced blackguard shortsword"
also twice durability quenched hammers casually having 2.4k durability over a normal hammer's 1800, all for like a cumulative 13% risk of failure or something of the sort
it's literally free just don't fail
I've got 3 forges all with bellows in the smithy doing parallel processing of iron blooms into chain and scales for my armor
I've observed iron blooms have variable material leftover once the ingot is completed, including one case where there was just literally no room for error
before 1.22 it was possible to get an iron bloom that didn't have enough material
though helve hammers will always complete it regardless
My friend made a mistake and did create a bloom just one voxel short and we had no idea what to do about it
I'm assuming it was a combination of an accidental mis-split and just no room for error
A water wheel has been set up nearby but we have yet to hook it up to anything, we're also skimping on anvils until we decide to go find borax
You can leave the incomplete bloom in storage until you get a helve hammer
I will say, copper smelting and its alloys is definitely more relaxing
Good tip we'll keep it in mind for the future
can you quench and temper bronze and copper?
no
Searching for a native copper vein, get a reading in the shaft for "Large Amounts". Look around for where to start searching and
Thank u propick, very helpful
absolutely malding, i made a permanent charcoal pit with an iron door, not realizing that the forum post i saw that mentioned it was outdated
so i'm coming here to ask
if i use a kiln door instead, will it get damaged the way they do when used with beehive kilns?
Shouldn't be, do iron doors form a room?
Iron doors seem like they should work if they are flush with the inside of the pit and are the solid kind
i tried with a solid iron door
and trusted
and lost it all ;_;
goodbye 4000 firewood
Huh, can't find any patchnotes indicating the behavior changed, will have to look deeper
The wiki elsewhere says solid iron doors work, not sure what would make the difference
Just to check, what are the dimensions of the pit
The latest version of the pit should work up to 11x11x11 so long as the firepit is on top of a full firewood block
just 5x5x5
Oh shit really
so I should use kiln doors?
Huge potential upcoming update
With a rework to armor, visual and creation
I hope we can put big fans on our helmets or shoulder pads like a hussar
Funny that, I'm looking at armor right now
Found a nice copper deposit that unfortunately runs straight through some caves
And the enemies are all tier 3 with a locust nest off to the side
At least for CO, a gambeson is so incredibly good for day to day armor
barely any negatives, surface mobs deal mostly blunt damage and low enough that it basically fully negates it
and you can wear metal over it when needed
I wonder if that's why combat overhaul hasn't been updated yet
maltiez got hired
oh also i figured out what the fuck was wrong with my charcoal pit door
the iron door thing may still be the case, because of the wiki statement, but
the one i used (solid, though) was from a mod
just named Iron Door, from what I suspect to be better ruins
i don't know why in the world they wouldn't just use the existing iron doors in the game, but
this one didn't
Wile e coyote trying to make charcoal
Acme door
spooky
Chocolate marble cake
Went back to the hell cave and sealed it off to gather the copper there. Almost died to a corrupt drifter but it was worth it
haul
That's 41 ingots of copper
yesterday was similar shenanigans for me
cave with three bells, a few dozen nightmare shivers and corrupt locusts and a constant wave of bowtorn...but also 120 iron ingots, 30 or so copper, a full inventory of saltpeter, and another 20 or 30 bismuth
the riches of the gods
I didn't get the whole vein either, there was a second vein of rich ore I only partially got before my pick broke
And I still need to find iron in there, though I might just dig another hole for iron because I don't want to risk going deeper
All I have for armor right now is wood
oh, was there iron in that chunk? sick
There should be, but I haven't found it yet
Also what is going on here
1.8‰ is poor but 1.65‰ is decent?
oh, i was confused about this for a while too
but i finally stumbled across an explanation
the quality number is just compared to itself
1.9% is Decent for iron
10.91% is decent for copper
...oh, i saw that second one as halite lol
1.8 is poor but 1.65 is decent
i guess it's just scanning the quality of the ore nodes, then?
so your chunks will be poor quality
It is important to say that the numbers you see there don't actually correlate to what's actually in the chunk directly
it's weird
I love hell caves
They are always so bountiful... Yet so..
Evil
Perfect excuse for full plate and gambeson
Thre isn't an inner middle and outer layer in vanilla?
that's a combat overhaul thing
it's coming to vanilla, though!
Currently I am avoiding situations that require better armor because I'd want to get chain, and I don't have the leather necessary
I love the CO method so much because you can just wear the gambeson during day to day do to barely any negatives and blocks blunt damage which is basically all there is on the surface
Currently I'm looking around to see if I can find something better for iron, so far no luck
Yeah I might just check the 1.8 nearby since that might be the best I can get
Hopefully it doesn't intersect the same cave system
I did however find an ultrahigh for Sphalerite
Mhm, combat overhaul
The only thing that actually damages me once I've got everything on is super high level bowtorn
But this is like..
All the steel I made went into a full set of chain and plate, so I am slow
yeah with full chain and plate you're a brick wall
both defensibly and being able to move just about as muhc
for like 99% of cases gambeson+chain is enough imo
The plate is drippy tho
meteoric iron plate is both comically indulgent and utterly driptastic
like no fucking way you're getting the seventy meteoric iron ingots you need before you've gotten to steel
or otherwise cleared the file
however
I made a meteoric plate set just to put on display
reasonable
votive offering
Ive marked so many meteors in this gravel biome thing that I could probably do it. I just need to find borax
:(
I've only found two meteors total, and one was like three blocks
the other was...30? ish
Every time I think I found a meteor I've been wrong
once it clicks what they look like on the map they get easy to find
A squad of 5 people including myself went to take on the resonance archives and then got comically wiped on the boss
I will say, everything up to that point was such a d&d-esque experience, and it was a ton of fun
The boss is crazy tough
Hm, I wish the cabinets were slightly bigger so I could fit 4 crocks in them
I just want to store my empty crocks
empty crocks...
Empty crocks are a sign of a farm that is too small
A friend has been doing animal husbandry, she has been doing it in a large building I have been calling the re-education facility because of its appearance as this big ashlar brick structure despite her trying to convince me otherwise, I finally went to check it out properly just a bit ago to find it has a glass roof and gratings in the animal pens in order to immediately seperate the children from birth and when I found this out she started cackling
It is kind of hilarious that it even looks like a dystopian prison and then I look inside and it just is
lol
I call the cobblestone house my friend built the "data center"
90% of my meals are from hunting random animals, I haven't spec'ed into husbandry yet
animal husbandry is a fucking pain
I've got space in my house design set out for chickens and pigs, but I'll have to add on sheep later so I can get milk
I have also found hematite, but that will need to wait until I have some basic structure built for my new home
(It's also the dead middle of winter so fuck that)
Hey, it could also be a sign of a very productive potter
The Factory pantry must grow
my favoirte gotta be raising chickens. it's a little frustrating having to have the pen away from the main area of living, but you can get them to lay eggs all year round as long as you have food for thme so they feel a lot easier to work on domesticating than hogs or sheep.
also my goto food for hogs ans sheep was berry mush and that's taken a huge hit with the way berries have been reqorked
oh, what was the berry rework?
you can't uproot every berry bush you come across and take it back home and instantly replant it.
now you have to take cuttings and it's like one cutting per bush per year, and then you have to go home plant the cutting and it takes most of a year so you get very little fruit for the first year at least
Gotta make a mod that solves the traveling salesman problem between pods of berry bushes :v
I do feel relieved others handle the massive task of agriculture around in the server I am in, and I hope they in turn are relieved by my supplying nice things like tools and lanterns and storage and glass and bricks
As someone who's been on the other side of that, it's great
i love when reddit doesn't know what it's talking about/then attaches stakes to that misinformation
flashback to my high school biology teacher impressing on us that no, you can't just scrape mold off, because the visible part is a reproductive body it makes once it's already throughout the loaf of bread or whatever it's on
it's always, always -
"don't do this, you're going to fuck a hole in the ozone layer again"
and "this" is total nonsense
useless website
...it would be funny if vintage story had climate change or climate variation
you get a bad summer and a lot of your crops get scorched, good luck
would have to be very exaggerated for even a big server to have much of an effect on global climate but still
yes...rise, my chudlings
The things I send my friends to do for lanterns
based and lanternpilled
i also quite like that workshop, it looks nice
could use the lantern-lighting, of course, but it's a simple, clean layout
Alternate angle
I can get some pics of the overall surrounding area in a bit
We're making 19 lanterns though
that's a lot of lanterns
we've got like 7 members to supply
we also finally have a helve hammer so I can just babysit it as it makes the plates
god, yeah, plates before helve hammers are a nightmare
i made myself a set of copper chain before my group had a helve hanmer
it was agony
or wait i think i did scale and someone else did chain
i definitely made a million scales and chains
So take the copper and also processing each bloom
My current shitty armory, my armor has seen lots of use indeed, still only half damaged on the chestpiece and only a bit of damage on the legs and helmet
also those crates are dedicated to red clay usually
the fireclay must keep flowing
Oh hey, any tips on finding translocators? I have already done the easy thing of exploring every cave in the immediate area around the settlement
Granted, I have not fully explored 2 of these caves because portions of them go deeper into the ground than I am comfortable going
I get just a bit nervous around y50 and below because the monsters get particularly nasty even with full iron armor imo
I had enough fun with this one cave which had tainted/nightmare monsters, a bell, and a sawblade locust and of course I got lost to the point I desperately dug directly to the surface with my remaining ladders and pickaxe, and the cave still had more down to go
okay
steel time
complicated-looking structure
and i still need to find fucking gold to repair the forlorn hope set
buddy number one is rocking full blackguard, number two will be rocking full blackguard once we hit the Resonance Archives as i'm told there's a set in there, but god
the gaudy-ass dipshit paladin armor looks too good
i gotta
gold is horrendous though
i've found one whole tiny fucking vein in our group's entire playtime, and we spent it all on black bronze
no fucking clue whether it's just the rarest goddamn thing in the world or whether i don't understand how to look for it
oh my fucking god
gold and silver don't ping with a prospectic pick????
i'm going to shit myself
you might be able to node search to see if a quartz deposit has any in idk
but yeah quartz and the stuff that generates within it is only shallow desposits
you can node search, but not chunk search, yeah...
i learned this by chunk searching with silver as literally the adjacent block to my source and getting nothing
You have to density search for quartz and then hope the quartz vein has it
Thankfully both can appear in the same vein
I don't think you can density earch quartz because it doesn't qualify as a deep ore
despite being able to spawn at any height
Apparently gold does show up on the propick
The way it spawns just means it will never be higher than the lowest readings
damn. oh no. im sure this forest will be impaced by the removal of a whole puffball and chickens foot.
me when i pull out the whole mushroom root
(ecological collapse)
(the mushroom root. you know)
bro you're gonna pull out the apple root
i just want this hope armor dammit
You just gotta strip mine quartz deposits
I personally have seen gold readings
I have also observed the resonance archives had 2 gold bars in it
bone soil can also get you gold an silver
there is a mod that lets you auto pan that is client side
It's a crapshoot but underground ruins seem to have all sorts of stuff in them, I found this one place that had like 5 ore loot pots
To be clear, this is because the spawning conditions for gold and silver do not fit how the propick behaves
The propick filters out any condition where the ore could just not spawn, which for gold and silver is any block that isn't quartz
The propick also averages out over a radius, which doesn't help
So gold and silver are an extremely small permile of the area even when they are spawning as much as possible, so they only show up as "miniscule" usually
So, the way the game places ore deposits is as follows, roughly (I don't know the exact sequence of events): The world "map" is actually comprised of several maps layered on top of each other. There's a terrain map, a rainfall map, a forestation map, etc... and also an ore map. The ore map has a resolution of 1 pixel = 32x32 blocks, or in other ...
There's similarly a sort of inverse problem with Halite because it generates in this rather thin column that extends down to the mantle so the game will give like a 12‰ reading despite that just being the one salt dome because they are so overwhelmingly large (and also the reading is still less helpful than usual because you're trying to find one specific point, rather than hit a ore node in an area with a relative richness)
There's 2 still-active iron mines in the server I am in
One is closer but drives you crazy for being in it too long and the other is more chill, and I loathe the thought of potentially having to find more veins in the future
luckily I suspect there's still much more iron to go down there for now
it's almost certainly superstition but it also feels like the world below ground has become much more dangerous since we visited the resonance archives, I practically need to be armored to go to the mines now
i just learned that you can crafting grid smash ore chunks...
i've been doing this shit manually
whats the manual way?
smash them on the ground
you place up to twelve of them on a stone surface
or, well, stone-or-at-least-as-solid
and you smash...fucking four at a time
after a couple seconds of smashing
it takes absolutely forever
does anyone know what the maximum cooling score of a cellar is?
i wanted to make my walls out of wood but it doesn't provide any
so i'm wondering how much i have to compromise
it sets the temp inside to
no i know
i'm asking if there's a maximum cooling score
and what it is, i.e. how much non-cooling material i'm allowed to use
Im not sure, let me see if i can do some quick testing
i know there is also a light factor
yeah, that one's not a problem
it was wholly underground
(although i'll be moving it up several blocks because it was too far underground)
(got spooky cave ambience instead of pleasant surface ambience)
the light actully doesnt matter that much as long as its not right next to the door it seems
i made these three and it made little diffrence
depth & material are the two important factors
ok so the wood/dirt ones is 21 while the stone is 20
wood is 22 actully
once i changed the floors it did make a diffrence
oh, the floors?
depth absolutely wasn't a relevant factor, i made a second cellar deeper than the first one and it was inferior by like, a solid 30%
because the walls were wood
but thank you for testing, fox
does this just mean that i need a stone floor but the walls are fine?
maybe
does temp go lower as you go down then higher?
which i think for cellar i saw doesnt matter sadly
not sure, i wasn't checking the temperature, just the final decay multi
so you can't put like a fridge on a mountan i think
i've definitely made an aboveground cellar before but the floor has to be rock too
assuming i'm understanding the question
What if secretly floor is the actual important factor
i remember hearing that thickness of the walls was also important but that might've been lieslop
misinformationslop
fakeslop
According to the wiki it isn't based on location or wall thickness. That being said, it's possible the "cooling/non-cooling blocks" includes the volume of the room and not just the area
And air might be non-cooling
...no it's just the walls
{
soilTempWeight = 1f;
// If there's too much skylight, it's less cellar-like
soilTempWeight -= 0.4f * skyLightProportion;
// If non-cooling blocks exceed cooling blocks, it's less cellar-like
soilTempWeight -= 0.5f * GameMath.Clamp((float)room.NonCoolingWallCount / Math.Max(1, room.CoolingWallCount), 0f, 1f);
}```
This seems to be the code for cellar spoil rate
So it's based on the proportion of non-cooling blocks to cooling blocks and can take up to 50% off the cellar bonus
Also having lights in your cellar above light level 12 will warm up your cellar
(and rooms in general, so that might be a strat for greenhouses?)
i gotta get one of those brain implants that block out code diving
Funniest thing about this is that Ice is a non-cooling block technically
not having light over 12 means drifter moment, though 
i don't really know what the deal is, because torches and torch holders emphatically did not work to stop them
in our cellar
I assume you can still have a bright light in a cellar and just have a sufficient bonus to overcome its detriments?
Not really because the bonus caps out
Or, rather, you don't get a cellar bonus as much as you don't get a penalty
The light doesn't modify the cellar change, but the temp that the cellar is trying to move towards effectively
Also the bigger the room, the less impact light has
(It says if it isn't a "small room", whatever that is)
how do you even ping for rooms?
i was directed to debug commands by another person on the server, yeah, but i don't have permission
was hoping there'd be a "legit" way
rip
...okay
can confirm
floors count as walls
for cooling
i just want to make it look nice and cozy :(
Cellars are famously uncozy
...interesting
hm. not really sure what i want to do with the roof
the rest of it's Good Enough as a start but not great
which makes it tough
i just wanted wood walls :(
This is the map of the current settlement between all my friends
beeg
To the east there is the massive farm + re-education facility, on the opposite end of the road there is the bee field, which is by one friend's house, the house with the circular feature is the collective house of about 4 members and it houses the windmill, and moiz's house is relatively hidden to the south of that. My own house which also has the smithy is to the left of that knot of paths up toward the north, there's a town hall sort of building being constructed opposite of my house, and to the west of my house is what will be the armory. To the northwest is the furnace complex with the beehive kiln/charcoal furnaces/coke ovens etc, and there's the old farm by that small pond that is now basically derelict
To the north of the town hall is also the mound, which is the beginning structure we all started in, it's literally just a raised dirt structure that is mostly under the ground, there's a identical mound far to the south that was abandoned due to local temporal instability
We can't really get rid of the mound though because a bunch of berry bushes are on it now
It's a nice structure for our server's history anyway
I have yet to get a good picture from high up though because the weather is uncooperative around here
Uh not to yap but there's also smaller details like the storage shed north of the mound and a friend is currently working on 4 large greenhouses on the south portion of the farm, with 2 completed so far
I ended up using my dirt hut has a shed
It was next to water for leather making and then I store peat and firewood there
My typical cellar is some form of stone or polished stone. It needs to be uniform or it'll average the weakest insulation included The differences is pretty notable. Oil lamps will also work to keep the light high enough to stop drifters but low enough to not warm it up
Also, verticality is helpful
A cellar can be 7x7x7
So you can fit like two layers of cellar in each cellar with some smart buulding
I typically also keep a root/grain cellar separate from the meat cellar
And the root/grain cellar I allow to look nicer with some wood because they last forever anyway
you get a stupid amount of grain too
separating it is probably more practical i'm just sooo lazy
yeah making two three high cellar segments with a platform in the middle for the second floor works real well
I did the same for my kitchen, getting the cellar bonus for the mini storage above the kitchen
only pic I could find in its unfinished state but eh, close enough
that height bothers me
lmao yeah i'm probably going to be making that one 7 tall
but there have been more important things
me and the boys about to fucking annihilate our capacity for higher thought over the Evil Skeleton Altar
and then operate industrial equipment
Why does a shitty wooden bed you found in a cave let you sleep for longer than a handcrafted linen bed
i asked this question literally yesterday lmao
it has that good used bed funk
it's got ancient mattress spring technology
Because sleep is when you spend your living hours closest to death and the aged wooden bed has been in the vincinity of death more than the cozy bed
Why would you want to sleep more
A bed is only as good as the hands that craft it
I ask this unironically cos in other games with qualities, nice beds let you sleep less for the same gain
I guess this is not the case here?
sleeping in vanilla does nothing but pass the time so sleeping longer is nice if you want to skip to daylight hours
Huh
depending on the season
But then you're gonna miss all the tedious medieval labor you can do by dim firelight
:^)
vintage story should add more of that
Winter is genuinely just too much sometimes though
like what do you mean I get daylight only from like 9 to 18
lantern time
Wanted to use stone tiles for my flooring, but wasn't sure which to go with. Went searching for Phyllite so I could compare them (except light).
After several hours of searching, I give up, only to learn that the normal and dark stone tiles look almost the same.
Dear Extraordinary Survivalists v1.22.3, a stable release, can now be downloaded through the account manager. [Edit:] 1.22.3 Mac builds for older Intel CPUs are currently unavailable - but Mac builds for Apple Silicon (for all recent Macs) are now a thing! Malefactor cosplay by brinsvick, shared ...
Tanner? Or ye olde meady speak easy
make a big burger
like a dennys
yeah, been doing it for like
what
2 years now?
this was our old multiplayer map
all this was just to make the helve hammers go faster
LOL???
I already have a giant tannery/barrel thingy on the right side of the picture but maybe some sort of eating place
You should probably do something with the hobbit hole cause there's a lot of infrastructure built there and in the village
might also still be grain in there
yeah cause you started the construction underneath
yeah it started as a big windmill and forge lmao
there mighttt be a tunnel that's leading over but I can't remember if I ever finished it
I think I started but never finished
I just added the extra rooms and second cellar iirc
I built (suffered) an underwater tunnel to the forge
I did a little bit in the village itself, mostly getting rid of the old mod blocks but didn't touch it a whole lot
now it just feels like chornobyl a little bit
does still at least have the warehouses
Tis a nice village but it does feel like
Abandoned
yup they're still there
there's still at least one bucket of mystery goop that I guess I missed
What flavor is it
Probably missing_liquid_texture file
mmm glop
Most likely bet is some form of gelatin or bone slop
It's a barrel of red 40
my main contribution post-singleplayer transfer was building a little shipping pier
could have probably gone and found some different wood so the boxes don't blend in
Friends ingame are very enthused by blueberry juice, they are enthralled by its blue color
They want to turn it to strong wine so it can be mana potions
phenomenal views of of the castle
One block towers disturb me in this game much more than other block sandboxes
Something about this game's environment really makes me care more that a structure actually looks believable
yeah
it's the overall attitude of the game
I put more thought into some of them than others
but like
sometimes I get really tired of falling down over and over
This is why I build the little watch tower
I need to build some watch towers and stuff
I can just get so damn saturated in tasks though
Still working on an armory
And then some task or need comes up and there's only so many hands to delegate y'know
chisel is built into the game and featured heavily in like every official screenshot that i remember
which sort of sets an expectation
i'm really bad at making facades though
I mostly have made furniture with chisels
SAME
Oh, and windows
even though I learned you need to build a window in a very specific way for it to not ruin your insulation in vanilla
And I just have not gotten around to fixing them
i think the first thing i did when i first got the chisel like six years ago was make a mario
sometimes you just have to do some bullshit
so the holy mario icon is just something i do
I pray you're using QP's chisel tools
fuiuuuuck
giving stuff texture is very important to making things interesting
(:
I didn't know what that was until you mentioned it just now
hang on let me get the roof of my dinner hall