#Vintage Story

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umbral island
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"Average Seraph consumes 20 stacks of cattails in their lifetime statistically untrue. Cattails Georg, who is barely clinging onto life, consumes a stack of cattails every day and should not be counted."

forest ice
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Yeah that was my experience

tidal drum
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So far my first playthrough has made do alright on berries, mushrooms, and fish

umbral island
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rammed earth hovel

umbral island
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I have a bunch of crops growing and so many berries growing

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flax, carrots, soybeans in the field infront of me

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and turnips, spelt and rye in the other

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with some parsnips and onions in a third patch

forest ice
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I got many hours in without finding any seeds to plant

umbral island
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I'm surprised

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breaking immature crops has a chance to drop seeds, btw

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and it's always worth it to break them unless it's like, right outside your house

forest ice
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I haven't found many immature crops!

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I have 3 carrots I think

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That's it

umbral island
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goddamn

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bleak

kind dagger
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finally

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steel

left silo
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Nice

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It'w always a nice achievement

kind dagger
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ye

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we got lucky with iron

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found some exposed in a very easy to access cave

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what we didnt get lucky with is animals and bees

woven vine
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Bees šŸ˜”

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Our apiarist accidentallied her hive and now she's on a quest to find the ever elusive bees

graceful prism
warm spade
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omg

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at last

summer tulip
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YES YES

summer tulip
glad timber
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finally

tidal drum
warm spade
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Ooh

ancient mauve
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eyy

amber trench
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looks way cooler than the mod that does that

left silo
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finally, proper fishing

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as much as I like the ancient farming mod or whatever it was called

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it sucks to fish!

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ahhh, quenching and tempering tools

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oh this will be so nice

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and makes iron even more desirable

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MUSHROOM

woven vine
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Hope they also add badgers

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Tunneling critteres 😌

kind dagger
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I hope for a tree rework

forest ice
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What do you want from the trees?

kind dagger
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Roots and falling

astral swift
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roots seem like they would be very awkward to implement in a game like this, where each block can only be one entity, and trees regrow quickly

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and like, tree roots have very little practical use for survival

edgy carbon
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i mean, roots can be used as natural supports

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to keep the ground stable

astral swift
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I meant that they don't have practical use for humans, so there wouldn't be much point to them as a resource

kind dagger
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I dont much care about point

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I care for immersion

sick herald
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What if they change the dirt underneath to rooted dirt or something

woven vine
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I can see them having a system for roots like they have for leaves that function like slabs near the tree

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Small roots are just part of the bottom-most tree block's model, like how the horsetail textures can extend into neighboring blocks. Big roots are slabs/quarter blocks on neighboring blocks to the base block.

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Some roots can grow along the sides of cliffs and stabilize gravel and sand blocks.

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For roots-maxing, they must add mangrove trees

amber trench
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QOL time! Also fixed broken support beam selection boxes on non chiseled block attached support beams.
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart

Everything has its limits 😈
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart

dense saddle
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NOT MY WINDMILL CASTLE

amber trench
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I wonder if they'll add expensive metal gears to compensate

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-# a windmill to surpass metal gear

woven vine
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Temporal gears to teleport power to a different train

dense saddle
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that would be fucked up

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it would also change everything for me

graceful prism
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putting a wooden sacrificial gear in my medieval Stand Mixer (it's a windmil that weighs 12.5 tons)

tender peak
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The cows did not appreciate having teleport magic cast upon them

sterile inlet
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Reinstalling vintage story :D

sterile inlet
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How do you lean tools again

drowsy kestrel
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Shift click I think

round oyster
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getting back into vintage story, god all my mods are outdated

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1.19....

sterile inlet
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So there are new enemies I see

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I'm building my house near a treasure hunter, so obviously I borrowed their bed for the first night. I peeked up over their fence while it was still dark out because I heard a noise

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And a crooked ribbed arrow got stuck in it right at eye level

round oyster
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bowtorn look fuckin scary

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fuck drifter rock throw

hazy pier
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i adore their design

sterile inlet
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Then I fought off a man-spider which was definitely spooky but less so than the scarecrow trying to perforate me

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I like how they run off when you hurt them a bit

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Makes them feel way spookier than minecraft mobs

sterile inlet
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Can the spider guys crawl in a 1 block hole

sterile inlet
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About three days of progress

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That crate is full of red clay

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Once these bowls fire I'll have porridge and be decent on food for a while

round oyster
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crocks crocks crocks

sterile inlet
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I'll do crocks after I get my farms up

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And probably also after I move to a proper base

sterile inlet
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GOD

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I was rationing out bronze ratios in my crucible

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And my character did like a yawne emote

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But I was holding the tongs

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So it looked like a horrible rust monster was reaching around my screen

sterile inlet
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Okay I thought I was good enough on bronze to make an anvil and a round of tools but an anvile takes 900 not 300 like I thought

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So I'll need to make one more copper expedition

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My terrible implements

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Final bit of bronze for the anvil is smelting

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Should be the last work I ever do in this workshop

drowsy kestrel
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The yawn emote is my number 1 source of jumpscares in this game

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I can't get used to it

woven vine
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It gets worse when you switch out to different tools from the usual off-hand

tender peak
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Clarified Carrot Broth
Soft Dough made with carrot broth
Dumplings made with carrot broth and chopped carrots
Soup made with carrot juice, chopped carrots, and carrot dumplings

kind dagger
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Been there

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But with turnips

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We have so many turnip

sterile inlet
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You're gonna be seeing in 4 colors

wheat nacelle
# tender peak Clarified Carrot Broth Soft Dough made with carrot broth Dumplings made with car...

I've got a lot of apples to use and this is an experiment I wanted to try; an apple pie made with nothing but apples.

Here's a playlist containing all of the 2025 apple-related videos: https://www.youtube.com/playlist?list=PLk5KvJPikK01UagzfrcgGp3ObeXiJkW0j

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ā–¶ Play video
amber trench
tidal drum
left silo
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oh wow, actual dungeon

woven vine
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IT BEGINS

woven vine
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I wonder how easily it will be to add features to the generation system once its out

tender peak
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considering the basegame is written as a mod, probably easily

woven vine
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Hella

woven vine
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she vintage on my story till Sharpened: +10% Critical Hit Chance

warm spade
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aw hell yeah

left silo
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oh yeah, grindstoneee

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now blacksmithing has even more art to it now!

woven vine
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Man I really wanna see extensions to tailoring in the base game

left silo
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give us the sewing machine

woven vine
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Or a weaving rack

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where you can weave patterns into your clothing and mats and-

left silo
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if you can weave your own banner that would be great

frail leaf
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hey what are the common causes for a player to see this error message when attempting to connect to host (for the first time) ?

frail leaf
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i'll let them know

woven vine
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Yeah that's the issue folk had when I tried to host a game

hazy pier
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the host needs to portforward

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for people to connect

frail leaf
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works now, thx

drowsy kestrel
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soil instability is so good

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I try to walk uphill and die for the sin of walking uphill

frail leaf
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does the torch go through its lifespan when held? description only talks about burn time when placed

hazy pier
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no

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torches last forever if in a torch holder or in hand

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picking up torches and placing them back down also resets the timer

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they do go out if wet

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but they can be relit

frail leaf
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oh nice

hazy pier
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they cant be relit if they burn out for being placed too long

frail leaf
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i see. also what's the best course of action when i find out a bear has detected me when i'm in my packed dirt uhhh "house"

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currently only got a spear as weapon and this is dawn of day 2

hazy pier
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run

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if you have some sort of 3 block pit near by

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get them to fall in

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maybe you can make a little hole to stab them though

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on the side of your house

frail leaf
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oooh, i'll try that next time

summer tulip
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Like the cable gets pulled and the connection is totally cut or a machine shuts down

frail leaf
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damn

woven vine
sterile inlet
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I saw a video where someone was chiseling away entire faces of blocks at once

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Is that a mod or a feature of higher tier chisels or something

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Or a bind I don't know

umbral island
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Probably a mod

amber trench
tender peak
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šŸ§™ā€ā™‚ļø Current Features

Copy + Paste hotkeys to quickly duplicate chisel block designs.
Save and Load designs using the design catalogue (compatible with Chisel Tools portfolio).
Pasting a block design will automatically add materials from your inventory for multi-material designs.
Paste a queue of blocks (- the next block will start c...

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there's also this for clientside

frail leaf
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are there any vehicles in the game w/o mods?

amber trench
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rafts and sailboats

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no land vehicles unless you count the elk mounts

frail leaf
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gotcha

left silo
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nobody made a steam engine mod

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yet

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well there's an steam engine mod, but I mean steam engine (movable) mod

tender peak
# left silo well there's an steam engine mod, but I mean steam engine (movable) mod

Status:
With 2.0.11 track clearance is no longer enforced. (And no longer cleared automatically in creative)(no you're not crazy there was briefly a 2.0.10 but it broke track placement)
With 2.0.6 i'm calling this an alpha! So if you put it in your world or server it should be ok with caveats:- all the train things should be craftable in surviva...

left silo
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ah nevermind

tender peak
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It is very much an early alpha though

frail leaf
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damn

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temporal storm got hands

woven vine
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I can take it

frail leaf
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more newbie questions: can waypoints be shared?

hazy pier
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i don't think so

frail leaf
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old school style it is

woven vine
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As always, there is a mod for that

frail leaf
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understandable

frail leaf
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so if the server doesn't have a tailor in it, repairing armor is locked off?

hazy pier
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no

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tailroing gets better clothing repairs

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but you can still repair using cloth

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armor you repair depending on the meteirals

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one of the reasons i like the wood lamelar ofr the early game

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or leather armor

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is very cheap to repair

frail leaf
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ah

woven vine
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I think only the bear armor has no means to repair

frail leaf
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lmao i am on bear armor

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ok new newbie question: what can be done to prevent drifters etc from spawning inside a building?

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when i thought torch inside house does it, i thought wrong

wheat nacelle
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might need even more light DoremyShrug

civic fjord
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Drifters spawn at light level 7 or below

hazy pier
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i recomend using fatlights

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or lantuerns

frail leaf
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nodnod

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also how long (and is it customizable) do items dropped around corpse despawn?

hazy pier
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they probally do

amber trench
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there's a setting for it in world settings I think

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default is 10 minutes

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you can set it up to an hour

woven vine
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and that is real life minutes, not ingame

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Otherwise you'd have no chance of getting anything back

frail leaf
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nodnod

frail leaf
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huh, i've seen footage of ppl having the environment panel pinned and displayed at all times, any idea how that's done?

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this one, i can only make it show when i press c to bring up character menu

woven vine
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Looks like a mod, either Simple Clock Hud or Status Hud

frail leaf
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gotcha, thx

tender peak
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Status hud doesn't pin it but it does give really nice out of the way hud elements for all that info

frail leaf
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i see

woven vine
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Adding a simple grouping system for the mod manager would make my story the big vintage

frail leaf
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are there defense structures one can build in the base?

amber trench
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the lightning rod, depending on how you define "defense"
latergame there's the ||rift ward that blocks temporal rift spawns https://wiki.vintagestory.at/Rift_ward ||

Vintage Story Wiki

A rift ward is a special construct used to stop temporal rifts.

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otherwise, lighting up the place can stop rifts and spawns

frail leaf
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gotcha

hazy pier
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theres not really defense stuff other than just make pits

amber trench
hazy pier
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yesss a water wheel

kind dagger
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This will fix me

dense saddle
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FINALLY GOD THANK YOU

left silo
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FINALLY

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there's a mod but it's

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it's kinda shit

hazy pier
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I do wonder how useful they will be

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like could this be made anywhere or will it only work in generated water

woven vine
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From a fifth hand source, there will be naturally occuring "Rapids" which allows you to use the watered wheel

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Maybe it can work with regular flowing waters at lower capacity, but nothing is known

dense saddle
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those have been in game already though

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unless they're doing something different?

amber trench
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the mid-sized gears are the new thing

hazy pier
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yeah

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the let you go side to side easier

dense saddle
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ohhhhh I see now

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thank god

tender peak
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It also, more importantly, lets you split power 1:1 in multiple directions

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making stuff a lot more compact

hazy pier
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oh nice

frail leaf
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post a photo to scare VS players

round oyster
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so Cabela's dangerous hunts 2013 was true ....

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a young leader in the making

frail leaf
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hold me, trader:

hazy pier
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I once killed a bear just with rocks

round oyster
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how long did that take

hazy pier
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a while but it was in a pit

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so i was safe

frail leaf
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hmmm... for a bow hunter who doesn't have the best aim, do y'all think it's more recommended to arm them with leather armor? or are the metal armor really worth it?

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our local smith is announcing we're eligible for chainmails and i've very recently just made our first batch of leather. considering upgrading from my wood lamellar

hazy pier
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do you have a tailor

frail leaf
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we unlocked class recepies if that's the reason behind the ask, but we don't exclusively have someone working on tailoring yet

hazy pier
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use the better gambeison for achers

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lather armor is also valid

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make sure its actually leath armor

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and not the other lteahter hting

frail leaf
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gotcha

hazy pier
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heavy armor just kinda kills your bow aim

frail leaf
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ok yeah that's what i was wondering

hazy pier
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also it kinda doesnt hurt to have two seprate armor if someone uses heavy

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because heavy armor has nasty downsides so wearing it all the time sucks

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wooden lamelar armor or leather armor can be pretty casual armor

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cheap to repair

frail leaf
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as in carry heavy armor as prep towards planned battle?

hazy pier
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and low downside

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yeah

frail leaf
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gotcha

hazy pier
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if you have the carryon mod

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you can just keep it in your reedbackpack for safety

frail leaf
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yeah we ended up adding the mod

hazy pier
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its the only mod i can really hard recomend in all cases

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i think it should just be a vanilla feaure

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but reedchests on your back place on the ground when you die so anything in it is safe

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wood probally wont let you attack a pack of wolves

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wood lamelar wont, but you will probally get awawy or take out 1 or 2 at most

forest ice
tidal drum
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Assail, assail!

drowsy kestrel
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Oh shit they added giants to vintage story!

left silo
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hugeee

dense saddle
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looking forward to completely redoing the castle windmills now thank you devs for cursing me

summer tulip
summer tulip
past obsidian
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Oh hell yeah

dense saddle
unkempt horizon
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Oooo

summer tulip
red axle
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I love rubixraptor's vintage story stuff

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the funny thing was when they fucked up the elves' location and made the spawnrate hell on earth in Ren

woven vine
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I just think them elves lacked gusto

ebon plover
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His servers seem very fun

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Ive always wanted to be on a larger server with multiples settlements and not just my own little hearth

umbral island
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Hey man. I heard you just started and need surface deposits?

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Here's three meteoric iron deposits!

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What do you mean you need copper?

woven vine
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Just make a stone pick and harvest the iron

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It just works!

left silo
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gosh I remember the one time I found that early in game

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just have no way to utilize the treasure trove I just found

umbral island
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I found my first surface copper deposit

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then I found a very high native copper chunk!

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I dug down, first copper in like 8 hours of play

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and I peer inside...

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It's a giant murder cave full of evil

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and I have a flint spear and improvised armour

waxen karma
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:0

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You're all here too

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I too found a giant murder cave..

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However...
It also had our very first tin deposit

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It had so much

forest ice
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Run in with half a stack of dirt

waxen karma
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Yes yes

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I've been using rope ladders too

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Incredibly helpful

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Soon we're gonna start constructing our big house

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...which is gonna need a buttload of bricks

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...and wattle and daub

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Ohhh nooo videogames

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That is Incredibly expensive

graceful prism
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Yeah ore deposits are chunky

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It feels so nice to find em

forest ice
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My tin haul felt big until I made the anvil

graceful prism
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The anvil is a thirsty and growing boy

crimson gazelle
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iron is just actually legitimately big though

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i was in disbelief the last game i was in because we actually emptied a vein out

tender peak
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It's especially huge for agriculture imo

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Since anything pre iron hoe is suffering durability wise

hazy pier
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ive never used anything but stone ones

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how much are you using?

crimson gazelle
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and we ran out around the time somone made the first windmill

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curious

tender peak
waxen karma
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Ough
Building 2/3 done
We have a cellar now!
And a patio 😌

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...we forgot to take pictures

silk harbor
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@mental oasis

mental oasis
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Oh damn they got vintage bory 🫢

woven vine
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Vintage Spider

umbral island
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feel like a caveman

waxen karma
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Turns out
Like all the ore types in the game are in a cave right next to where we set up

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However

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Most of it is in a deep pit that may or may not lead to literal hell

queen crest
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Nothing bad ever comes from digging too deeply and too greedily! I say go for it

waxen karma
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I did manage to get a ladder all the way down there..

waxen karma
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Update: cellar has leather and alcohol going :D
a new harvest brought us a buttload of grain

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...and now we're just gonna need to focus on filling up our crocks

umbral island
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yooooo leather

waxen karma
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Yeah the hell pit was bad :(

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Everyone died almost the second we got to the bottom

woven vine
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But did you have fun?

waxen karma
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And we did manage to get some ore

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..2 blocks worth
Before the horde was upon us

woven vine
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😌

waxen karma
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update: successful expedition into the hellpit!
we have officially entered the iron age

umbral island
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thoughts on what the interior wall should be made of?

waxen karma
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I actually rather like the current look?
My present construction usually wants cobblestone or mudbricks for ground floor walls though

waxen karma
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I'm so tired

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but this was so worth it

dense saddle
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congrats

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came out well

waxen karma
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It's probably not done aesthetically
We need some support beams

waxen karma
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..and maybe I chisel the entire outer building

waxen karma
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upgrades people, upgrades

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these things go SO fast

dense saddle
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now you need to build an additional 300 windmills in order to really get them ripping

dense saddle
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build a forest of tall stone towers to catch the wind at the highest heights, interconnect them to build a city of cut rock and marble, find yourself dedicating entire strip mines to the inputs you need to build your magnificent folly, all so you can forge a little faster

tidal drum
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Vintage story needs pistons or something. I desire the contraption

waxen karma
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Waterwheels soonā„¢

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I'd like more things to use their power though, yeah

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Converting the power to electricity is the obvious next step

crimson gazelle
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incorporating sawmills and bellows somehow would be logical contemporary steps

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they should make mines require drainage so we can develop the atmospheric engine

woven vine
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Vintage Station 13

crimson gazelle
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The atmospheric engine was invented by Thomas Newcomen in 1712, and is sometimes referred to as the Newcomen fire engine (see below) or Newcomen engine. The engine was operated by condensing steam being drawn into the cylinder, thereby creating a partial vacuum which allowed atmospheric pressure to push the piston into the cylinder. It is signif...

waxen karma
woven vine
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Bellows for the forge are in/in development afaik

waxen karma
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Yea
Just checked
They are coming in the next big update

crimson gazelle
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they must add aquifer

waxen karma
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Update:
We get steel in 7 days :D

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Aaaand all of it is probably going straight into chainmail

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...if I'm the first one to get to it, that is

forest ice
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That is a very fast steel

waxen karma
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Apparently it takes less than 7 days if the wiki is up to date..
So
Steel sooner than that, even! 😌

ebon plover
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Id say make tools of steel first

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Chainmail is very expensive and only a minor improvement over iron

waxen karma
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I will have enough to do both by the end!
But I say all of it is going into chainmail because chainmail is absolutely going to be what costs the most steel

waxen karma
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That's why less than 7

waxen karma
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-# and the wiki saying it takes 6.67 days

ebon plover
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how many days

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Say my number

waxen karma
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Whuh-

waxen karma
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I don't understand :(

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That's
The number I said

frail leaf
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it contained 6 and 7 next to each other, which is now a designated funny number

waxen karma
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Right

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I was hoping it was something else..

waxen karma
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We got blister steel!

waxen karma
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finally done the outside basic structure I think..

amber trench
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release candidate 1's out for next update

kind dagger
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Do we get rivers yet ?

amber trench
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seemingly not yet

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will probably be later release candidates if not pushed back to another update depending on what they've got

waxen karma
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Rivers added to the game natively is gonna be huge for terrain gen

crimson gazelle
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rivers will be insane

waxen karma
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Boat stonks go uppp

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I just got the terrain gen working on my end and it's so nice tbh

amber trench
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wonder if they'll contact/hire this modder https://mods.vintagestory.at/algernonswatersheds

Ā 

The 1.22-pre-3 version is not compatible with pre-4 or pre-5Update for the new 1.22 release candidate coming soon

New infoThe long stream stretching glitch has been fixed in the latest updates.Long streams should work perfectly now.Story Structure placement is fixed in 4.0.7 (BetterRuins included)This was a tough one to figure out. Sorr...

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sort of rough to be making a river mod after the devs announced they're doing their own implementation

crimson gazelle
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i wouldn't be surprised if they wanna like

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do hydrologic stuff

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i wouldn't be surprised if they wanna avoid getting bogged down by that either

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a lot of the math already exists it just cahnges a lot

amber trench
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rivers do seem really complex to get "right" if you want them to not just carve canyons at sea level like the older river mod

crimson gazelle
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there's a whole tool for doing realistic erosion stuff called wilbur and it really changes the maps u feed it if ur not conservative abt it

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just in general erosion stuff

past obsidian
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I can't wait to return to VS again

past obsidian
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Debating if I should revive the PilotNET server

forest ice
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I might join, now that I have some gameplay under my belt

waxen karma
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I mean
I'm down for it
I have a server of my own I could lend too if need be

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Mmm
I might be taking a long break after we get through ||the archives|| in my current game though

ebon plover
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I would pay

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Play

woven vine
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May may pay to play

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Even today!

waxen karma
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The game does cost money..

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My only real thing I wanna weigh in on is that I'd like to wait until the rivers are fully added in 1.22

severe jay
waxen karma
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Yeah that too..

waxen karma
#

Actually
What mods do you all run anyhow?

ebon plover
hazy pier
#

if there is a single mod that should not be a mod

#

its carry on

waxen karma
#

Yeah...
It's very very helpful

severe jay
#

I'd wanna wait for better ruins to be updated too cuz vanilla ruins are just kinda boring

amber trench
#

idk if I'd be playing on this server but I'm fond of hydrate or diedrate for giving more incentive to engage with juicing and fermenting as well as adding an actual downside to living in a warmer climate

waxen karma
#

Prospect together was a big help for me

#

Just
To see the chunk I checked and see where other people checked

tender peak
#

Primitive survival is always a nice one

#

especially now that it can hook into vanilla mechanics for fishing

amber trench
#

I also highly recommend this mod https://mods.vintagestory.at/show/mod/30143

Vintage Story Roofing Mod (Successor to OneRoof)
Ā 
Gridless crafting and build system. Build roofs with vanilla resources, starting with a frame and adding materials to complete.
See in-game handbook for construction steps (recipes).
Frames
Early game 'stick' frames are created by placing a stick while holding a rope resource in the offhand...

tender peak
#

holy shit I need that

#

the roof is always the most annoying bit for me

waxen karma
#

Roooff

queen crest
#

That thumbnail looks like a nice lil greenhouse. I have trouble making those look anything approaching nice in vanilla

woven vine
#

As there isn't any sloping glass slabs or blocks, you'll have to decorate around the glass ceiling (which is only 50% coverage)

#

So there's a bit of leeway

crimson gazelle
#

What i always hated was how the base block of the hay roofs was a block that doesn't exist

woven vine
#

Remember
The more depth you add, to more architecture it is

#
  • Boring, Pedestrian

🟦🟦🟦🟦
🟦
🟦

crimson gazelle
#

Well your only solution is make a round roof and hide the ugly chud base block and I was playing with ppl who were super defensive about it and I gave up and said "you're not the one building with these blocks"

woven vine
#
  • Tasteful, neat

ā¬›šŸŸ¦šŸŸ¦šŸŸ¦
ā¬›šŸŸ¦
🟦🟦
🟦
🟦

crimson gazelle
#

This is or was the only roof block with this problem and its basically satan

woven vine
#

Or even
ā¬›ā¬›šŸŸ¦
ā¬›ā¬›šŸŸ¦
ā¬›ā¬›šŸŸ¦
ā¬›ā¬›šŸŸ¦
🟦🟦🟦

crimson gazelle
#

And I honestly think there is anti-thatch revisionism baked into the philosophy of the game

#

It looks good if not for the pure sabotage of it all its bad enough I have to feed my building material to my pigs

#

Grass will not be televised

waxen karma
last forgeBOT
frail leaf
#

damn

#

primitive survival raft is legit better than vanilla raft

graceful prism
#

The mach 5 boogie board

warm spade
amber trench
#

a weapon to surpass metal spear

ebon plover
#

Hydrate or diedrate is nice

severe jay
#

https://mods.vintagestory.at/foxsocks
another mission critical mod we need for the server /j

A crucial mod for every playthrough, this gives every fox some cozy socks so they can stay warm.
ā¤ļøšŸ¦ŠšŸ§¦
Compatible with foxtaming :)

Buy me a coffee! šŸ¦Šā¤ļø

waxen karma
#

Whuh

tender peak
#

Enemy missile inbound

crimson gazelle
#

vermont gameplay

dense saddle
#

I guess it is time to start porting my save to my new machine so I can continue building the contraption castle

forest ice
#

My friends put a bear pen adjacent to our beds.

woven vine
#

Live nature documentary

forest ice
#

Next time I'm on, I'm going to remove the glass in the window

summer tulip
#

1.22.0

tender peak
#

Now to wait a month for mods to update :v

#

oh huh primitive survival got on that fishing change quick

hazy pier
#

the only mod i use is carry

tidal drum
#

Yeah b/c VS has public betas mods can stay on top of changes

tender peak
#

though that wasn't always a good thing, I forget which mod it was but the road to 1.21 was bumpy

#

like stuff they used getting rewritten almost every patch

#

hm, earthworm grunter got removed, did vanilla add worms?

amber trench
#

yea

#

and an earthworm grunter

tender peak
#

Now everyone can grunt

past obsidian
#

Time to update yayayayayay

hazy pier
#

do ylal just jump into a new world or check a few seeds out first

graceful prism
#

I just go in a new world.
I'll find a place I like eventually

waxen karma
#

I am one for seeing some seeds

hazy pier
#

i think ima try to do it semi blind this time

#

at least look at the map see if there isnt just one blob of one rock

#

also im gonig to do a warm biome this time

waxen karma
#

ooo

graceful prism
#

I got shroomed

woven vine
#

I can't wait to stash enough shrooms to knock out Dave and then consume the lot when a temporal storm comes by

#

Call me MC the way I move like Escher

open wolf
#

I'm totally new and nightime is still spooky

#

There's some creechur audibly salivating for my flesh outside I think

#

It's like, I need wood, head for the treeline, hear wolves howling from the forest, go to another set of trees instead

#

Also I saw some missing textures at some ruins and I assume that's just jank because of the state of development in this game

forest ice
#

Missing textures? I have not seen that

open wolf
#

I'm also playing on Linux Mint so maybe that's causing some jank

#

it was literally just 2 blocks with missing textures stacked atop eachother next to a stone ruin

crimson gazelle
#

i didn't have those kinds of problems with the flatpak

#

but i dunno what we're looking at precisely

#

[shitpost answer] see it's just temporal fuckery, it's immersive

open wolf
#

I'm currently withholding judgement on that little quirk unless it becomes a bigger issue

forest ice
#

Have you found copper nuggets?

open wolf
#

Yes indeed

#

I was setting up some charcoal too

forest ice
#

Did you mark where you found them?

open wolf
#

Yes

#

I also found tin elsewhere, marked that too

#

Found an exposed seam of quartz too

forest ice
#

OK good, that's the biggest new player trap

open wolf
#

For me the clay gave me a bit of trouble

crimson gazelle
#

tin takes so loong to find

open wolf
#

Had to do some outdoor camping and got harrassed a bit before I could find some clay and stabilise

#

I actually did kill a shiver but I had the false sense of security and then died to a bowtorn at one point

crimson gazelle
#

they're nasty little freaks

open wolf
#

Hardly wanna fight them right now because I can't eat them

#

anyway a friend suggested I think a bit more about food first so I will have to find time to forage some vegetables and maybe set up a farm

graceful prism
#

Horsetail poultices are a great way to heal up from those odd encounters or wolf escapes

crimson gazelle
#

heal up because you get hungrier when hurt

#

my two cents is you should have a farm in the first year because it gives you something to actually make food preservation for because i always e nd up having the means to preserve food before i have food to preserve

open wolf
#

Ah yea usually when I get hurt I die

crimson gazelle
#

its a real like dionysus (?) moment it's a real like greek tragedy

open wolf
#

I danced around with a goat a bit

#

takes a while to do much with stone and flint spears

#

I'm also sort of inexperienced with KBM gameplay at the moment so y'know awkward movement sometimes

#

the gist was my friend was reccommending I find food other than cattails asap

forest ice
#

Uuuh yes definitely

open wolf
#

we're in dire straits ok lol
I'm trying to get better at spotting berries and such

tender peak
#

You can just rip up the berry bushes and plant em somewhere more convenient btw

amber trench
#

if they're playing the new version (1.22) berry bushes have cuttings like fruit trees now

tender peak
#

oh huh

amber trench
#

harder to just have more berries than you know what to do with now

crimson gazelle
#

if you're feeling dangerous you can troll a hog into some kind of enclosure and find a mate for it to get started with getting started for the process of eventually having meat

amber trench
#

on the plus side you can take cuttings now without destroying the original berry bush

tender peak
crimson gazelle
#

yeah but where's the fun in that

#

run from the hog

open wolf
#

I definitely am running 1.22 so I will have to "weather the storm" in terms of food insecurity I guess

#

Currently it seems incredibly daunting to set up all this infrastructure but I know I will get there

#

Gotta be less scared of the forest for one, I reckon

hazy pier
#

if you can get some resin you can make wood armor

open wolf
#

Y'know I was gonna joke

#

"Ah if only this game had clay or wood armor or something"
^ Clueless

#

For the record I think I have visually confirmed at least 2 bears in my area

hazy pier
#

theres wood lamenlar

#

and improvised

open wolf
#

Yea I remember

#

I have been crawling the wiki a bit

hazy pier
#

the problem with improbised is it has no head or feet gear

tender peak
#

wood lamelar and improvised are barely worth the resources used to build them I feel

hazy pier
#

wood is dirt cheap

#

repairs with firewood

open wolf
#

I reckon I can just sprint around fine while keeping light incase I am "intercepted"

hazy pier
open wolf
#

I'll eventually learn to just properly kite and throw spears

hazy pier
#

this is all you needf for a set

#

you can amke this with zero metal tools

open wolf
#

Mhm

#

Kinda irrelevant anyway as I have everything in place to quickly get into bronze

hazy pier
#

even then a lot of the other armor requries a lot of work

#

i often use wood until i can get leather

#

it also does depend on your fighting style though

#

like each armor has negatives

open wolf
#

That's fair, again, it would help that I become finer at using spears
I was thinking I could even set up a little training range by my base, make it immersive

tender peak
hazy pier
#

ce?

graceful prism
#

Found one of those new dynamic dungeons right next to where I wanna set up, popped in and grabbed some cool storage vessels

graceful prism
#

got a super lucky copper tool & tin bronze tool drop out of a pair of vessels. Was a falx and a shovel. Pick woulda been sweet but alas

hazy pier
#

you can't get a pickaxe out of it

#

you used to be able to

#

maybe you can still get a copper one

open wolf
#

I started cooking with some random stuff I found, I also took a moment to figure out how crafting with liquids worked so that is fun

#

Like, because I am storing water in a jug I needed a bowl to portion the correct amount to make soup

waxen karma
#

Yeah..
I wish it was a little easier to do that

tender peak
#

has anyone made a good guide on fishing yet

#

like how fish regeneration works etc

open wolf
#

Little rock there became a table for me

#

I have found that chickens are an ideal thing to hunt earlygame

graceful prism
#

Had like 8gb of old vintage story map data dating back to 2022 on my drive causing space issues fine

open wolf
#

Me and Moiz have gone firmly into the bronze age and I am playing blackguard with a bronze falx, it's just so beautiful

#

It feels special too, to have this bronze weapon from our limited amount of tin bronze

#

if my math is right I am doing 6 damage per hit of tier 3 damage which is just very powerful

old heron
#

I am going to make a sailboat and it will be poggeriffic

civic fjord
#

Sailboats seem really rough to make

#

I've been drawing out plans for a manor the past couple days and have gotten stuck on the materials for flooring

#

Cobblestone and rammed earth are the economic options, but not what I'd prefer. Raw stone would be a massive pain to get and bricks don't look right.
Currently looking at the new ceramic tiles or just going with planks

old heron
#

Rn I'm stuck on the sail part and waiting for linen

#

Planks sound like it could be a good option

#

Auberon is making a house, but I'm thinking of making a log cabin as a lil summer home

#

Maybe a barn as well, to prepare for animal husbandry

civic fjord
#

My only problem with planks is intending to make the walls from planks as well, or quarter logs. Realistically though I should use ashlar stone, which is an even greater pain than ashlar floors

woven vine
#

You could use different wood types or daub?

open wolf
#

I am messing with chiseling in creative and having a good time with it

#

I'm thinking given sometimes I need to get under the thing I am chiseling, I should make a workshop where I can put the object on a pedestal sort of and then transfer the finished work where I want it

#

Here I used fanned cobblestone with the intention of it looking like a cushion with stitching

open wolf
#

The house I am building is made primarily of maple wood with a thatch roof and it's a sorta weird color but it works

civic fjord
#

I also have maple, my strategy is starting a tree farm very early so I can have a stable supply of wood going forward

#

You can get a few seeds from trees if you break the branchy leaves by hand

woven vine
#

Shears on the leaves will give you BOATLOADS of seeds and sticks

#

Enough to last you a lifetime

hazy pier
#

knives also help

woven vine
#

or
a bit of daubed wall

hazy pier
#

but slower than sheaves

civic fjord
#

Do knives increase the drop rate?

hazy pier
#

i think so

#

i actully want to know for sure

#

maybe it doesnt?

#

it is still faster than hand but slower than shears that much i know for sure

hazy pier
#

that explains stuff

open wolf
#

That's kinda funny in a way

#

But also accentuates the sheer rate I burn through calories sometimes as Blackguard

#

sometimes I just like to open the character inventory and watch my satiety visibly decrease

#

I have not worn armor yet so it remains to be seen how apocalyptic the stacking satiety penalties are for the bonus of moving faster

civic fjord
#

That explains a lot

woven vine
#

As the #1 pie consumer in my vintage story game, Blackguards have an incredible caloric deficit

#

All Blackguards are MCfucking #CHISELED

amber trench
#

which lets you eat less often without reducing the amount of food you need

#

-# removing embed for compactness

mossy veldt
#

Vimtage story

woven vine
#

Winrar Ziptory

mossy veldt
#

Im in the spring of my second year first time playing and my crops failed last year :(

#

Rn im trying to setup a cassiterite mine

hazy pier
#

cassirite you just find enough to get yourself an anvil and a pick most of the time unless you get really lucky

#

oh and i guess a helve hammer too

mossy veldt
#

I see

#

I found a surface deposit thats gotten me a decent bit of bronze but fair enoughhh

hazy pier
#

last time i had just enough bronze to get me everything i need to get to iron

#

but i had a ton of iron

open wolf
#

This hotfix also addresses the extreme hunger costs of sprinting while injured

hazy pier
#

i just realized i was thinking about making clothes for the cold

#

just to realize im doing a warmer world

open wolf
#

maybe if you go for a polar expedition

tidal drum
#

Wait, what quern rendering?

hazy pier
#

also i noticed tailor got an indriectb uff

#

with more clothes they can make

#

that are usful

open wolf
#

Anyway the new patch also introduced a new similar glitch to the Quern except for the grinding wheel

#

next thing you know it's gonna be gears

tidal drum
#

Or waterwheels

civic fjord
#

Should use this for something where it isn't a glitch

tender peak
#

Have em start doing it during temporal storms

open wolf
#

I think it'd be kinda cool if doors and trapdoors would visually have the incorrect state during a temporal storm

old heron
#

I think my sail boat plans have to be postponed till next year (in game)

#

I will need like, a giant field dedicated to flax

#

For now, I must make linen sacks

#

Unless Auberon and me can figure out some leather solutions, that would be pawesome

#

Poggeriffic even

hazy pier
#

yeah you need a lot of stuff

#

lether is pretty eays to make if you can get the stuff for it

#

some traders sell lime

#

and you can get lime from shells

open wolf
#

Or I can just go on a chalk odyssey

#

We do have bauxite right next to our base at least

hazy pier
#

so far ive not found anything but a few shells for lime

civic fjord
waxen karma
#

The only way I can think of that this happens is one of the crocks is sealed?

mossy veldt
#

that would be in the tooltip I'd think

#

oh no it doesn't

#

that's probably why then

old heron
#

were the spoil rates on perishables altered?

#

Like, with the update

tender peak
#

it changes a lot with even a bit of latitude change, might just be living a bit further north/south than before?

ebon plover
old heron
#

Ahhh

open wolf
#

I was under the impression storage vessels had a change last patch or maybe they were incorrectly applying modifiers for shelf life

#

Because apparently Moiz did not change server settings and over the course of july to august, and between the update food freshness shot up to like 1.5 years to 6 years for vegetables

#

And I find it hard to believe the temperature change can do that

hazy pier
#

1.5 even seens long for vegtables

civic fjord
#

Oh I 100% forgot I sealed one of the crocks

#

That's it

hazy pier
#

vegtables uslaly last without any other modfiers 21 days

open wolf
#

The server had spoil rates decreased so we could store food for plenty of people longer and people could still go on whenever they pleased without rotting someone's stockpile

hazy pier
#

did someone change the cellar

open wolf
#

The spoil rate modifier was apparently 0.25 somehow which was way lower than I was expecting so I think it's now just 1

#

The cellar is already as cold as it gets

hazy pier
#

there are 3 spoilage rate factors

#

the storage,cellar bonus, and tempture

open wolf
#

Yes, I know

#

Outside temperature is the main culprit

#

it was shooting up to high 30's in summer and now late august it was like 20's

old heron
#

Apparently the 0.25 setting also didn't take when I first launched the server? Cuz everything was still "normalish"

But after the update the 0.25 kicked in

Which I find weird because the command for my admin role was still applied. And I made sure to use a new line for the food spoilage command

#

But yea

civic fjord
#

Setting might require a restart

open wolf
#

I believe me and moiz are ahead on this

#

The numbers became a more relevant value again and I will probably have to go in creative to personally observe the difference outside temp makes

hazy pier
#

it makes a pretty big diffrence in the winter months

open wolf
#

But also clay storage vessels have insane bonuses to grains and vegetables

#

And that stacks with the cellar bonus

civic fjord
#

I might have to consiser the temp bonus when making one of my cellars, as I plan on grains using crates instead of vessels

open wolf
#

Grain already spoils so slow you might not have to care

hazy pier
#

hmm apprently cellars set the temp to 5C or use a lower outside temp

#

so if its cold enough there is no diffrence between outside adn inside

open wolf
#

I have looked online for this stuff, an optimal cellar bonus should read 0.26x spoil rate

civic fjord
#

Unrelated, I am somewhat concerned about the fact that the sun barely sets in the summer here. I don't think this is that north, but I did fuck with the equator distance setting

hazy pier
#

apprently the arctic actully does have perma dark and perma day

civic fjord
#

Feels like I am doing better this time around though, finding so many mushrooms and actually hunting since I can't domesticate anything yet

open wolf
#

Cellars also are specifically checking for dirt, stone, and brick surfaces for insulation, as well as open gaps. They generally need a entrance and the only insulating doors are the ones for beehive kilns but if constructed correctly the closed door should be entirely irrelevant as the insulation score from the walls already covers the loss from the non-insulating door

hazy pier
#

normal wood doors work

#

trap doors too

#

they just need to be the solid versions

open wolf
#

They're not insulating, technically, but openings are way worse

#

But opening the door in my cellar only changes the spoil rates by 0.01x

#

I believe if your cellar is really, really small a solid wood door or trapdoor that is not made of bricks could be an issue... But if the room is big at all, the insulating walls will already get you in optimal territory

#

This is all only relevant for hyper-technical troubleshooting, if your cellar is at 0.26x you are chill (pun intended)

civic fjord
#

I think I found the procedural dungeon

#

There was a little mound of dirt that looked like another ruin, but it has the big doors and a shaft leading down

graceful prism
#

Yeah thats it.

civic fjord
#

Thought so, definitely couldn't be the archives since that has a big plateau above it

#

Does make me wonder about players who encounter the archives and ||village|| just randomly

open wolf
#

Me and Moiz have reached the iron age

#

I was preparing a ton of fire clay bricks in anticipation so I have 6 bloomeries full of hematite at the same time

#

Which'll be like 36 ingots and this is still only a portion of the vein I found
And Moiz just poured the bronze anvil

#

They also found the ores for bismuth bronze too, so it really has been a group effort. That being said, a dedicated building to metallurgy and smithing is becoming desired

#

I also found a region with like 12% copper per thousand which is just insane

open wolf
#

The grinding wheel has also been returned to our dimensional plane now

mossy veldt
#

Finally got to use my tuning spear :>

open wolf
#

Me after I remove the slag from my iron bloom

waxen karma
#

I wonder if my helve hammer setup catches on fire

hazy pier
#

if its fast enough yes

waxen karma
#

Hmmm

#

Probably not

#

Pretty close though

amber trench
#

they haven't implemented the "catching fire" part yet since they weren't able to get around to adding metal gears, so for now it just smokes indefinitely if it's at the threshold

crimson gazelle
#

it smokes???

tender peak
#

they're adding friction burns yeah

dense saddle
#

metal... gear...?

#

hrrrnnnn

umbral island
#

seeds......

civic fjord
#

grainmaxing

umbral island
#

a full 3 stacks of planted flax

#

idk if the new vintage update changed how farming works beyond berries

#

but you definitely get way bigger wild crop fields

civic fjord
#

I believe they halved the resources dropped from grains

#

So you need double the land for the same amount of flax/grain

#

Also I have realized two things about meals

  1. The actual freshness/longevity of the materials does not matter, each meal has its own freshness timer that starts at max no matter what
  2. Unless an ingredient is spoiling, which makes the meal start spoiling
#

There goes 24 meat

umbral island
#

that sucks

open wolf
#

That sounds like a not great change considering how much flax twine you need

#

Unless it's specifically a change to the edible grain yield and not the flax twine

civic fjord
#

Tweak: Grain crops now have half the yield in grain and fiber, but spawn in patches twice as large during world generation. The net effect to be requiring larger fields for equivalent grain production compared to previous versions

#

Found it

open wolf
#

I guess the net effect is just more infrastructure, sure

civic fjord
#

I was going to say I don't think you need fencing for grains, but apparently hares will eat that

open wolf
#

Well, the relation of area of a farm and the perimeter are thankfully in favor of large plots

#

It will also probably add some extra relevance to metal hoes, really

crimson gazelle
#

we love rotten stew

umbral island
#

It's the reason we have them in the first place, we noticed deer and ewe eating them

amber trench
#

in the pocket of Big Field

woven vine
#

Unfortunately, as a little man's growing up relatively rural, I overestimated how much field I needed. So our beautiful lake paddies filled up the granary STUPID FAST.

#

The next field will now only fill the granary STUPID NORMAL

mossy veldt
#

Im kinda worried that my grain fields wont yield much. I think im gonna make separate vegetable and grain fields in the future

mossy veldt
#

12 rye, some of it stunted, gave almost a stack of grain so its not tooo bad. Really learning how useful fertiliser is though given I planted that rye asap in spring 😭

civic fjord
#

Realizing that raising the sea level of my world has resulted in significantly more rapids spawning

#

Which is making me consider if I want to go with a windmill for my manor castle or make an aqueduct for a watermill

umbral island
umbral island
woven vine
#

Ya

waxen karma
#

You gotta find rapids to use it though

#

Unsure how rare those are..

civic fjord
#

They don't seem to be super rare, but they only generate above a certain height, so look around mountains

open wolf
#

For clarity, rapids are an entirely different block from "normal" water and is differentiated by the louder rushing water sound it makes and its frothing surface

#

and they appear to generate as single blocks flowing usually down a mountain

hazy pier
#

yeah you just kinda if yo usee water running off a mountain gets next to it and if its loud its a rapid

open wolf
#

they also flow 6 blocks so each "step" of an aqueduct has to be 5 blocks long

civic fjord
#

Honestly most water flowing off a mountain would be rapids

#

I don't believe water otherwise generates like that

tender peak
#

I understand it from a balancing standpoint but I still wish rivers would work

hazy pier
#

rivers don't properly exist yet

tender peak
#

oh right I keep forgetting it's a mod because it's just an auto add

#

it makes travel so much more enjoyable before elks, while still having a use after due to mass cargo

#

I still wish there was earlier game mounts

#

Let me make bad decisions and try to get a bear mount, let me become hog rider

hazy pier
#

i want something between raft and longboat

#

like maybe a canoe with 2-3 slots

tender peak
#

Shipwright adds various rowed and sailed boats to the game, ranging fromĀ  small one person kayaks to a viking longship with space for a dozen seats.
All of them are created in-world like the basegame sailboat, using their own "construction" item.
Ā 
Ā 
Features:

2 sailed boats (catboat, drakkar)
5 rowed boats (punter, coracle, kayak, caballito...

#

This mod is so nice

#

being able to put a sail on the reed boat is huge qol

civic fjord
#

So the good news is that I found an ultra-high reading for Cassiterite
The bad news is where I found it

hazy pier
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how high

civic fjord
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270

hazy pier
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the cassirate

civic fjord
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Dunno, I just have the reading, haven't found the ore itself

hazy pier
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i mean like percent

civic fjord
mossy veldt
#

Probably worth going in from the side from the other good result

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At least Id assume soo

hazy pier
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yeah honestly with bronze i kinda just try to get enough to get to iron

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unless i get stupid lucky

civic fjord
#

I'll get some more readings in the area to see where best to enter from the side, that's probably the best option

mossy veldt
#

If Im understanding the wiki right there could be spawns up to y=200 in the peak area? Goshhh

civic fjord
#

The mountain does have Slate as a surface layer, so hopefully I don't miss it

mossy veldt
#

I found a peak with ultra high magnetite and copper, didnt find any magnetite on my initial vertical shaft unfortunately but hit two seperate copper deposits directly :>

hazy pier
#

idk if there is a deepness requirement for ore

mossy veldt
#

Depends on the ore

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And shallow vs deep deposits

civic fjord
#

I could check the generation file for tin

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So cassiterite uses FollowSurface with a yPosRel of {dist: "uniform", avg: 0.575, var: 0.175}

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So assuming the surface height is 290, cassiterite will spawn uniformly between y 217 and y 116.

#

Excluding the ultramassive deposits, which are anywhere from y 174 to y 0

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So I just need to start my mine at around y 218, probably a little bit more just in case

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(Interestingly the ultramassive cassiterite and deep native copper have the same distribution)

civic fjord
tender peak
#

oooh I really like how these rivers work

hazy pier
#

i do think vintagestory needs some more inrtesting worldgen

tender peak
#

It also works together with the Rivers mod

hazy pier
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feels quit while since ive seen new features

tender peak
tender peak
#

It also adds a thing dwarf fortress players love

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Aquifers

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(turned off by default)

hazy pier
#

whats that

civic fjord
#

Would you like water to generate in your mineshafts?

amber trench
#

so, fun fact: tool racks can catch fire and if they burn up, the tools on them vanish šŸ™ƒ

civic fjord
#

All the world gen mods make it so tempting to make a world with just a ton of mods

amber trench
#

one recommendation is to not use too many mods that add more creatures because too many entities spawned is terrible for performance

#

would be nice if someone made a mod (or it was added to vanilla) that made it so you have to dry ceramics before firing

#

wouldn't add a ton of extra labor but it would necessitate having more space dedicated to ceramics

mossy veldt
#

Im really interested in the water modss

#

Like as much im really impressed and having a lot of fun trying the game for the first time the lack of water stuff is probably my biggest disappointment with vanilla

#

Not like complaining just think the standard of quality and depth in the game makes the areas that havent been developed yet slightly jarring but sall good

amber trench
#

hydrate or diedrate is nice, assuming you mean that sort of water mod

#

I got it when I had made a big wine cellar and fruit press setup and then promptly realized

#

"wait a minute, alcohol isn't even all that useful basegame"

#

that is an ominous looking moon

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not as ominous as it looked earlier, though

open wolf
#

Yesterday while playing me and a bunch of others got hit with a hailstorm in july

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It was explained to me that this is actually a realistic phenomenon as well which is fascinating, I didn't even know this game had hail

crimson gazelle
amber trench
#

started a new world in a hot climate since I modified my mod set a bit

crimson gazelle
# hazy pier whats that

okay so aquifers are layers of water absorbent material slop full of delicious groundwater

amber trench
#

hot climates just throw wild crops at you it's incredible

#

I found enough mature flax that I'm 2 fibers short of having full linen sacks and I'm 6 days in

tender peak
#

yeah hot climates has a ton of food, it's keeping it from spoiling that's the problem

hazy pier
#

hot is def easier cause cellars completely negate the one issue of hot climates, and you don't have to worry about cold

civic fjord
#

Damn, I was just mapping out the rest of the mountaintop and I found a surface deposit of tin

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And I think the game is aware because the rift activity went from Calm to Apocalyptic

open wolf
#

Haha

#

Me and others have just discovered the power of mashing berries to juice

#

a negligible average decrease in nutrition for a over 4x shelf life increase, before fermentation? sounds great

civic fjord
#

You can also use the berry mash for animal food which is nice, though it spoils way too fast

mossy veldt
#

blooming my first bit of ironnnn

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I found (one of) my iron veins and apart from having to deal with a flooded cave right on top of it I'm v happy haha

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found another cave as well but that was less problematic

civic fjord
# civic fjord

Also I'm sorry, but what did this mean by .455% native copper is "Poor"? What does a high reading look like?

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Does the propick take ore generation depth into account or just the strata?

ebon plover
#

It scales the reading to the ore, which means low yield veins and high yield veins score differently

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20% copper is good, 2.1% cinnabar is extremely good

civic fjord
#

Yeah, I understand that

ebon plover
#

4.55% copper ppm is on the much lower end

civic fjord
#

Which is why Ultra High for Cassiterite is .15‰ and Poor for Native Copper is 4.55‰

ebon plover
#

Also propick does account for depth and strata

civic fjord
#

Was just incredulous at how high it goes

ebon plover
#

but it only surveils one chunk

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So sometimes readings aren't quite accurate

civic fjord
#

20‰ is like 2% chance of any block being copper, you could stumble into copper at that percent

ebon plover
#

Since you might be reading the tail of a vein or the entire vein

mossy veldt
#

I have an ultra high copper peak and it's 40%

civic fjord
#

Well you aren't reading the ore, right? It's the weight for copper to be in that chunk based on rocks

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It could just not be there

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Hm, does "tries per chunk" in ore generation mean it will try that many times to generate ore if it failed, or just in general?

ebon plover
civic fjord
#

If tries per chunk is 5, could there be 5 veins of the ore if all 5 succeed?

ebon plover
#

It's tries in general. Not per failure

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So high tries per chunk can generate multiple identical mineral veins

civic fjord
#

Could be swimming in copper

ebon plover
#

doesn't count shallow though

#

shallow spawns are a separate thing

civic fjord
#

I won't go out of my way to look for copper, but it will be nice if I find it while mining for tin

ebon plover
#

The nice thing about copper and iron is that one to two veins will have you set for the whole life of the world

civic fjord
#

Yeah I get that impression, even the surface veins of copper are fairly dense

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I can't jump straight to iron because I don't have the infrastructure or space to make iron right now, need to work on my next house before winter sets in

ebon plover
#

Average iron vein contains 2,132 blocks of iron ore

civic fjord
#

Normal amount of iron

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Find chunk where every block of exposed stone is iron ore, take propick reading

Poor Iron (500‰)

ebon plover
hazy pier
#

copper i also just enjoy having as an easy to use metal for things metal quailty doesnt matter

mossy veldt
#

the new cabinets are so good

civic fjord
#

Hm, I want to get a mod in my list that expands on irrigation, but the only option seems to be Primitive Survival

open wolf
#

I will say I personally kinda wish the fire effects in this game were better

hazy pier
#

do you ever space out clay firing to use as basicly long lasting fires

open wolf
#

A simple torch would be longer lasting and cheaper to upkeep

#

Though, I guess a torch doesn't produce fired pottery when done

hazy pier
#

i only do it when i got the main stuff done

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and the range is larger than a torch i think

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huh torches do last 48 hours

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for some reason i thought it was less

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but yeah i never do it just to do it, i just if i need some pottery after the main stuff is done ill sometimes space it out if its not critical

open wolf
#

I know oil lights suck but I just don't mind using them

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Though a friend found some candles panning so I am making an eager effort to turn them to lanterns

hazy pier
#

i like oil lights its not like theres a ton of uses for fat

#

theres a decent ammount

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but a lot of it is stuff you make just a few of

open wolf
#

Well fat will become crucial for mechanical systems and others are fascinated with trying ambitious things with them

hazy pier
#

oh yeah i forgot

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still some lamps don't hurt

tidal drum
hazy pier
#

i think i forgot because i never make crazy mechnical systems

open wolf
#

However me and another do hunting as a pair, one archer and I with my falx, we have hunted multiple bears and such together

#

Lots of fat to be had

tidal drum
#

Oh is it usable as lube now?

open wolf
#

We have at least 8 or 9 bear pelts in our first year

hazy pier
#

im very glad they buffed brass btw

#

i actully kinda like torches more thatn lanterns from a

#

vibe standpoint

#

it was silly how brass torcholders were more expensive

#

but were worse

civic fjord
#

You can't actually use fat as a cooking ingredient anymore

#

I tried, it doesn't work

open wolf
#

I'd not cook with it anyway if I could, way better to seal a crock

civic fjord
#

I've been hunting all Spring and Summer, so I have copious amounts of fat

#

At this point I'm just stockpiling for making a mechanical system

#

Been using beeswax to lower the usage of fat for sealing

open wolf
#

Been dragging my feet on bees

civic fjord
#

I used to be really annoyed with bees because you have to make a new skep every time you harvest them, but it's actually not that bad

#

You just need to set up a cattail or papyrus farm

hazy pier
#

i gotbees really fast

#

because i found some next to my starting spawn

#

I do hope they add an upgraded beehive

civic fjord
#

When I do a modded world I think I'm going to live near the equator, would be an interesting change of pace and I can get papyrus

hazy pier
#

i live at warm and you get a lot of new tree tops

#

no paprus though

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i think the cold needs more rtees

#

warm has a decent number of new tree types

civic fjord
#

One of the mods I'm doing for that is Hydrate or Diedrate, so it wouldn't be too easy either

hazy pier
#

i don't think there is a single cold exlusive tree

civic fjord
#

And some water logistics stuff, not a ton

#

Nah, larch is pretty cold

#

Temperature at most -3

#

All of the wood trees don't care about temperature when you plant them though

hazy pier
#

oh yeah i forgot about larch

#

but larch already looks so much like birch when its cut

civic fjord
#

Birch is a cream color, Larch is straight up white

open wolf
#

I wonder if anyone has ever had a "dark age" in the game from managing their metal really bad

hazy pier
#

i had a wierd thing where i needed to get to iron asap

#

low coppers almsot no bronze but ton of iron found

umbral island
#

also lube yea

#

whoops didn't mean to ping

tidal drum
#

The only bad part of getting pinged was seeing just "pelt" in my notifs and being stunlocked trying to remember the context

umbral island
#

LOL