#Vintage Story
1 messages Ā· Page 7 of 1
Yeah that was my experience
So far my first playthrough has made do alright on berries, mushrooms, and fish
rammed earth hovel
I have exhausted all options for berries nearby so I am waiting on my harvests
I have a bunch of crops growing and so many berries growing
flax, carrots, soybeans in the field infront of me
and turnips, spelt and rye in the other
with some parsnips and onions in a third patch
I got many hours in without finding any seeds to plant
they're surprisingly common
I'm surprised
breaking immature crops has a chance to drop seeds, btw
and it's always worth it to break them unless it's like, right outside your house
ye
we got lucky with iron
found some exposed in a very easy to access cave
what we didnt get lucky with is animals and bees
Bees š
Our apiarist accidentallied her hive and now she's on a quest to find the ever elusive bees
Something feels fishy about work today...
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
YES YES
@tender quest @glad timber @ancient mauve
finally
Also notable from a few weeks ago
https://bsky.app/profile/vintagestorygame.bsky.social/post/3m4imy6ien22y
More forgey forge!
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
292
Ooh
Tempering it to perfection!
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
136
eyy
I missed this one https://bsky.app/profile/vintagestorygame.bsky.social/post/3m5bqivki6k2r
1-block parts to be placed modularly & 2-block wardrobe to hang clothes. Small wardrobes support folded clothes, maybe shoes. Modular parts: bot. w/feet, mid, & top w/fancy lining. Doors optional. Concept for now!
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
148
looks way cooler than the mod that does that
Oh hell yes this is awesome
finally, proper fishing
as much as I like the ancient farming mod or whatever it was called
it sucks to fish!
ahhh, quenching and tempering tools
oh this will be so nice
and makes iron even more desirable
I might have eaten the wrong kind of mushroom šµāš«
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
120
MUSHROOM
I hope for a tree rework
What do you want from the trees?
Roots and falling
roots seem like they would be very awkward to implement in a game like this, where each block can only be one entity, and trees regrow quickly
and like, tree roots have very little practical use for survival
I meant that they don't have practical use for humans, so there wouldn't be much point to them as a resource
What if they change the dirt underneath to rooted dirt or something
I can see them having a system for roots like they have for leaves that function like slabs near the tree
Small roots are just part of the bottom-most tree block's model, like how the horsetail textures can extend into neighboring blocks. Big roots are slabs/quarter blocks on neighboring blocks to the base block.
Some roots can grow along the sides of cliffs and stabilize gravel and sand blocks.
For roots-maxing, they must add mangrove trees
YES
https://bsky.app/profile/did:plc:ka4kk5ewievjvd4n2jjwrptg/post/3m5vrz6i2r226
https://bsky.app/profile/did:plc:ka4kk5ewievjvd4n2jjwrptg/post/3m5vsgwmmss26
QOL time! Also fixed broken support beam selection boxes on non chiseled block attached support beams.
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
Everything has its limits š
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
@ 2nd: NOOOOOOOOOOOOOOOOOO
NOT MY WINDMILL CASTLE
I wonder if they'll add expensive metal gears to compensate
-# a windmill to surpass metal gear
Temporal gears to teleport power to a different train
putting a wooden sacrificial gear in my medieval Stand Mixer (it's a windmil that weighs 12.5 tons)
Something fishy...
www.youtube.com/watch?v=6pYG...
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
-# V1.22 Something fishy (WIP)
YouTube video by Vintage Story
Fesh
The cows did not appreciate having teleport magic cast upon them
Reinstalling vintage story :D
How do you lean tools again
Shift click I think
So there are new enemies I see
I'm building my house near a treasure hunter, so obviously I borrowed their bed for the first night. I peeked up over their fence while it was still dark out because I heard a noise
And a crooked ribbed arrow got stuck in it right at eye level
i adore their design
Then I fought off a man-spider which was definitely spooky but less so than the scarecrow trying to perforate me
I like how they run off when you hurt them a bit
Makes them feel way spookier than minecraft mobs
Can the spider guys crawl in a 1 block hole
About three days of progress
That crate is full of red clay
Once these bowls fire I'll have porridge and be decent on food for a while
crocks crocks crocks
I'll do crocks after I get my farms up
And probably also after I move to a proper base
GOD
I was rationing out bronze ratios in my crucible
And my character did like a yawne emote
But I was holding the tongs
So it looked like a horrible rust monster was reaching around my screen
Okay I thought I was good enough on bronze to make an anvil and a round of tools but an anvile takes 900 not 300 like I thought
So I'll need to make one more copper expedition
My terrible implements
Final bit of bronze for the anvil is smelting
Should be the last work I ever do in this workshop
The yawn emote is my number 1 source of jumpscares in this game
I can't get used to it
It gets worse when you switch out to different tools from the usual off-hand
Clarified Carrot Broth
Soft Dough made with carrot broth
Dumplings made with carrot broth and chopped carrots
Soup made with carrot juice, chopped carrots, and carrot dumplings
You're gonna be seeing in 4 colors
I've got a lot of apples to use and this is an experiment I wanted to try; an apple pie made with nothing but apples.
Here's a playlist containing all of the 2025 apple-related videos: https://www.youtube.com/playlist?list=PLk5KvJPikK01UagzfrcgGp3ObeXiJkW0j
Join the Atomic Shrimp official Discord server for FREE early access to videos! - https...
More progress on the procedural dungeon generator, a debug view. The room with the green cross is the entrance. The large rooms are dynamically composed from 8 room parts by recursively invoking itself.
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
139
oh wow, actual dungeon
IT BEGINS
I wonder how easily it will be to add features to the generation system once its out
oh dear lord
considering the basegame is written as a mod, probably easily
Hella
Another 40 seconds of an upcoming neat little addition to 1.22
she vintage on my story till Sharpened: +10% Critical Hit Chance
aw hell yeah
Man I really wanna see extensions to tailoring in the base game
give us the sewing machine
if you can weave your own banner that would be great
hey what are the common causes for a player to see this error message when attempting to connect to host (for the first time) ?
maybe port ofrwarding
i'll let them know
Yeah that's the issue folk had when I tried to host a game
works now, thx
soil instability is so good
I try to walk uphill and die for the sin of walking uphill
does the torch go through its lifespan when held? description only talks about burn time when placed
no
torches last forever if in a torch holder or in hand
picking up torches and placing them back down also resets the timer
they do go out if wet
but they can be relit
oh nice
they cant be relit if they burn out for being placed too long
i see. also what's the best course of action when i find out a bear has detected me when i'm in my packed dirt uhhh "house"
currently only got a spear as weapon and this is dawn of day 2
run
if you have some sort of 3 block pit near by
get them to fall in
maybe you can make a little hole to stab them though
on the side of your house
oooh, i'll try that next time
I haven't seen this in vintage story specifically but it sounds like there was a network failure where one party just stopped responding to pings completely for a while
Like the cable gets pulled and the connection is totally cut or a machine shuts down
damn
Just make sure you stick at least two blocks between you and the bear. Their lunge has reach to it.
I saw a video where someone was chiseling away entire faces of blocks at once
Is that a mod or a feature of higher tier chisels or something
Or a bind I don't know
Probably a mod
the planer tool from this, I think https://mods.vintagestory.at/chiseltools
š§āāļø Current Features
Copy + Paste hotkeys to quickly duplicate chisel block designs.
Save and Load designs using the design catalogue (compatible with Chisel Tools portfolio).
Pasting a block design will automatically add materials from your inventory for multi-material designs.
Paste a queue of blocks (- the next block will start c...
there's also this for clientside
are there any vehicles in the game w/o mods?
gotcha
nobody made a steam engine mod
yet
well there's an steam engine mod, but I mean steam engine (movable) mod
Status:
With 2.0.11 track clearance is no longer enforced. (And no longer cleared automatically in creative)(no you're not crazy there was briefly a 2.0.10 but it broke track placement)
With 2.0.6 i'm calling this an alpha! So if you put it in your world or server it should be ok with caveats:- all the train things should be craftable in surviva...
ah nevermind
It is very much an early alpha though
I can take it
more newbie questions: can waypoints be shared?
i don't think so
old school style it is
As always, there is a mod for that
understandable
so if the server doesn't have a tailor in it, repairing armor is locked off?
no
tailroing gets better clothing repairs
but you can still repair using cloth
armor you repair depending on the meteirals
one of the reasons i like the wood lamelar ofr the early game
or leather armor
is very cheap to repair
ah
I think only the bear armor has no means to repair
lmao i am on bear armor
ok new newbie question: what can be done to prevent drifters etc from spawning inside a building?
when i thought torch inside house does it, i thought wrong
might need even more light 
Drifters spawn at light level 7 or below
nodnod
also how long (and is it customizable) do items dropped around corpse despawn?
they probally do
there's a setting for it in world settings I think
default is 10 minutes
you can set it up to an hour
and that is real life minutes, not ingame
Otherwise you'd have no chance of getting anything back
nodnod
huh, i've seen footage of ppl having the environment panel pinned and displayed at all times, any idea how that's done?
this one, i can only make it show when i press c to bring up character menu
Looks like a mod, either Simple Clock Hud or Status Hud
gotcha, thx
Status hud doesn't pin it but it does give really nice out of the way hud elements for all that info
i see
Adding a simple grouping system for the mod manager would make my story the big vintage
are there defense structures one can build in the base?
the lightning rod, depending on how you define "defense"
latergame there's the ||rift ward that blocks temporal rift spawns https://wiki.vintagestory.at/Rift_ward ||
otherwise, lighting up the place can stop rifts and spawns
gotcha
theres not really defense stuff other than just make pits
You want devlog updates? Here, We'll spam you with more!
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
152
yesss a water wheel
This will fix me
FINALLY GOD THANK YOU
I do wonder how useful they will be
like could this be made anywhere or will it only work in generated water
From a fifth hand source, there will be naturally occuring "Rapids" which allows you to use the watered wheel
Maybe it can work with regular flowing waters at lower capacity, but nothing is known
Fun stuff
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
110
the mid-sized gears are the new thing
It also, more importantly, lets you split power 1:1 in multiple directions
making stuff a lot more compact
oh nice
hold me, trader:
I once killed a bear just with rocks
how long did that take
hmmm... for a bow hunter who doesn't have the best aim, do y'all think it's more recommended to arm them with leather armor? or are the metal armor really worth it?
our local smith is announcing we're eligible for chainmails and i've very recently just made our first batch of leather. considering upgrading from my wood lamellar
do you have a tailor
we unlocked class recepies if that's the reason behind the ask, but we don't exclusively have someone working on tailoring yet
use the better gambeison for achers
lather armor is also valid
make sure its actually leath armor
and not the other lteahter hting
gotcha
heavy armor just kinda kills your bow aim
ok yeah that's what i was wondering
also it kinda doesnt hurt to have two seprate armor if someone uses heavy
because heavy armor has nasty downsides so wearing it all the time sucks
wooden lamelar armor or leather armor can be pretty casual armor
cheap to repair
as in carry heavy armor as prep towards planned battle?
gotcha
yeah we ended up adding the mod
its the only mod i can really hard recomend in all cases
i think it should just be a vanilla feaure
but reedchests on your back place on the ground when you die so anything in it is safe
wood probally wont let you attack a pack of wolves
wood lamelar wont, but you will probally get awawy or take out 1 or 2 at most
Chonkier swirly thing...
ļøļø#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
**š 14āā¤ļø 182ā**
Assail, assail!
Oh shit they added giants to vintage story!
hugeee
looking forward to completely redoing the castle windmills now thank you devs for cursing me
Oh hell yeah
o those infernal mechanisms
Oooo
REN TRADER GUILD MERCH https://shop.orchideight.com/collections/rubixraptor
Earth is left a burned husk centuries into the future after a supernatural catastrophe has burned the planet with solar storms. Now what remains of humanity must brave the torched wilderness in pursuit of survival and answers.
My Twitch: https://www.twitch.tv/rubixrapt...
I love rubixraptor's vintage story stuff
the funny thing was when they fucked up the elves' location and made the spawnrate hell on earth in Ren
I just think them elves lacked gusto
The shadow elves were so fucked by their home
His servers seem very fun
Ive always wanted to be on a larger server with multiples settlements and not just my own little hearth
Hey man. I heard you just started and need surface deposits?
Here's three meteoric iron deposits!
What do you mean you need copper?
gosh I remember the one time I found that early in game
just have no way to utilize the treasure trove I just found
I found my first surface copper deposit
then I found a very high native copper chunk!
I dug down, first copper in like 8 hours of play
and I peer inside...
It's a giant murder cave full of evil
and I have a flint spear and improvised armour
:0
You're all here too
I too found a giant murder cave..
However...
It also had our very first tin deposit
It had so much
Run in with half a stack of dirt
Yes yes
I've been using rope ladders too
Incredibly helpful
Soon we're gonna start constructing our big house
...which is gonna need a buttload of bricks
...and wattle and daub
Ohhh nooo 
That is Incredibly expensive
My tin haul felt big until I made the anvil
The anvil is a thirsty and growing boy
iron is just actually legitimately big though
i was in disbelief the last game i was in because we actually emptied a vein out
It's especially huge for agriculture imo
Since anything pre iron hoe is suffering durability wise
i think it was nails because the ppl i played with were all builderheads
and we ran out around the time somone made the first windmill
curious
I played in multiplayer so feeding like 6+ people requires a good amount of farmland
Ough
Building 2/3 done
We have a cellar now!
And a patio š
...we forgot to take pictures
@mental oasis
Oh damn they got vintage bory š«¢
Vintage Spider
Turns out
Like all the ore types in the game are in a cave right next to where we set up
However
Most of it is in a deep pit that may or may not lead to literal hell
Nothing bad ever comes from digging too deeply and too greedily! I say go for it
I did manage to get a ladder all the way down there..
Update: cellar has leather and alcohol going :D
a new harvest brought us a buttload of grain
...and now we're just gonna need to focus on filling up our crocks
yooooo leather
But did you have fun?
It was maybe the funniest 20 seconds of our playthrough so far
And we did manage to get some ore
..2 blocks worth
Before the horde was upon us
š
update: successful expedition into the hellpit!
we have officially entered the iron age
thoughts on what the interior wall should be made of?
I actually rather like the current look?
My present construction usually wants cobblestone or mudbricks for ground floor walls though
It's probably not done aesthetically
We need some support beams
..and maybe I chisel the entire outer building
now you need to build an additional 300 windmills in order to really get them ripping
build a forest of tall stone towers to catch the wind at the highest heights, interconnect them to build a city of cut rock and marble, find yourself dedicating entire strip mines to the inputs you need to build your magnificent folly, all so you can forge a little faster
Vintage story needs pistons or something. I desire the contraption
Waterwheels soonā¢
I'd like more things to use their power though, yeah
Converting the power to electricity is the obvious next step
incorporating sawmills and bellows somehow would be logical contemporary steps
they should make mines require drainage so we can develop the atmospheric engine
Vintage Station 13
The atmospheric engine was invented by Thomas Newcomen in 1712, and is sometimes referred to as the Newcomen fire engine (see below) or Newcomen engine. The engine was operated by condensing steam being drawn into the cylinder, thereby creating a partial vacuum which allowed atmospheric pressure to push the piston into the cylinder. It is signif...
I'm pretty sure bellows are becoming an actual thing, or that's a mod I saw
Bellows for the forge are in/in development afaik
Yea
Just checked
They are coming in the next big update
they must add aquifer
Update:
We get steel in 7 days :D
Aaaand all of it is probably going straight into chainmail
...if I'm the first one to get to it, that is
That is a very fast steel
Apparently it takes less than 7 days if the wiki is up to date..
So
Steel sooner than that, even! š
It will take 7
Id say make tools of steel first
Chainmail is very expensive and only a minor improvement over iron
I will have enough to do both by the end!
But I say all of it is going into chainmail because chainmail is absolutely going to be what costs the most steel
Yar, but we've already waited a couple
That's why less than 7
-# and the wiki saying it takes 6.67 days
- 67 days
it contained 6 and 7 next to each other, which is now a designated funny number
We got blister steel!
This update focused heavily on adding more game content.
Full update notes on our site at https://www.vintagestory.at/blog.html/news/1220-rc1-fishing-mechanisms-metalworking-and-more-r433/
Trailer made by @MischiefofMice
release candidate 1's out for next update
Do we get rivers yet ?
seemingly not yet
will probably be later release candidates if not pushed back to another update depending on what they've got
Rivers added to the game natively is gonna be huge for terrain gen
rivers will be insane
Boat stonks go uppp
I just got the terrain gen working on my end and it's so nice tbh
wonder if they'll contact/hire this modder https://mods.vintagestory.at/algernonswatersheds
Ā
The 1.22-pre-3 version is not compatible with pre-4 or pre-5Update for the new 1.22 release candidate coming soon
New infoThe long stream stretching glitch has been fixed in the latest updates.Long streams should work perfectly now.Story Structure placement is fixed in 4.0.7 (BetterRuins included)This was a tough one to figure out. Sorr...
sort of rough to be making a river mod after the devs announced they're doing their own implementation
i wouldn't be surprised if they wanna like
do hydrologic stuff
i wouldn't be surprised if they wanna avoid getting bogged down by that either
a lot of the math already exists it just cahnges a lot
rivers do seem really complex to get "right" if you want them to not just carve canyons at sea level like the older river mod
there's a whole tool for doing realistic erosion stuff called wilbur and it really changes the maps u feed it if ur not conservative abt it
just in general erosion stuff
I can't wait to return to VS again
Debating if I should revive the PilotNET server
I might join, now that I have some gameplay under my belt
I mean
I'm down for it
I have a server of my own I could lend too if need be
Mmm
I might be taking a long break after we get through ||the archives|| in my current game though
The game does cost money..
My only real thing I wanna weigh in on is that I'd like to wait until the rivers are fully added in 1.22
Id be down after a few of the mission critical mods update to the new version
Yeah that too..
Actually
What mods do you all run anyhow?
Carry on, a culinary artillery, betterfoods
Yeah...
It's very very helpful
I'd wanna wait for better ruins to be updated too cuz vanilla ruins are just kinda boring
idk if I'd be playing on this server but I'm fond of hydrate or diedrate for giving more incentive to engage with juicing and fermenting as well as adding an actual downside to living in a warmer climate
Prospect together was a big help for me
Just
To see the chunk I checked and see where other people checked
Primitive survival is always a nice one
especially now that it can hook into vanilla mechanics for fishing
I also highly recommend this mod https://mods.vintagestory.at/show/mod/30143
Vintage Story Roofing Mod (Successor to OneRoof)
Ā
Gridless crafting and build system. Build roofs with vanilla resources, starting with a frame and adding materials to complete.
See in-game handbook for construction steps (recipes).
Frames
Early game 'stick' frames are created by placing a stick while holding a rope resource in the offhand...
That thumbnail looks like a nice lil greenhouse. I have trouble making those look anything approaching nice in vanilla
As there isn't any sloping glass slabs or blocks, you'll have to decorate around the glass ceiling (which is only 50% coverage)
So there's a bit of leeway
What i always hated was how the base block of the hay roofs was a block that doesn't exist
Remember
The more depth you add, to more architecture it is
- Boring, Pedestrian
š¦š¦š¦š¦
š¦
š¦
Well your only solution is make a round roof and hide the ugly chud base block and I was playing with ppl who were super defensive about it and I gave up and said "you're not the one building with these blocks"
- Tasteful, neat
ā¬š¦š¦š¦
ā¬š¦
š¦š¦
š¦
š¦
This is or was the only roof block with this problem and its basically satan
Or even
ā¬ā¬š¦
ā¬ā¬š¦
ā¬ā¬š¦
ā¬ā¬š¦
š¦š¦š¦
And I honestly think there is anti-thatch revisionism baked into the philosophy of the game
It looks good if not for the pure sabotage of it all its bad enough I have to feed my building material to my pigs
Grass will not be televised
Chisel time
It'll only take uhh
5 hours
The mach 5 boogie board
Goated mod
Metal spears...
a weapon to surpass metal spear
It's so overturned it's fynny
Hydrate or diedrate is nice
https://mods.vintagestory.at/foxsocks
another mission critical mod we need for the server /j
Whuh
Enemy missile inbound
vermont gameplay
I guess it is time to start porting my save to my new machine so I can continue building the contraption castle
Live nature documentary
Next time I'm on, I'm going to remove the glass in the window
1.22.0
This update focused heavily on adding more game content.
Full update notes on our site at https://www.vintagestory.at/blog.html/news/1220-rc1-fishing-mechanisms-metalworking-and-more-r433/
Trailer made by @MischiefofMice
Now to wait a month for mods to update :v
oh huh primitive survival got on that fishing change quick
the only mod i use is carry
Yeah b/c VS has public betas mods can stay on top of changes
though that wasn't always a good thing, I forget which mod it was but the road to 1.21 was bumpy
like stuff they used getting rewritten almost every patch
hm, earthworm grunter got removed, did vanilla add worms?
Now everyone can grunt
Time to update yayayayayay
do ylal just jump into a new world or check a few seeds out first
I just go in a new world.
I'll find a place I like eventually
I am one for seeing some seeds
i think ima try to do it semi blind this time
at least look at the map see if there isnt just one blob of one rock
also im gonig to do a warm biome this time
ooo
I got shroomed
I can't wait to stash enough shrooms to knock out Dave and then consume the lot when a temporal storm comes by
Call me MC the way I move like Escher
I'm totally new and nightime is still spooky
There's some creechur audibly salivating for my flesh outside I think
It's like, I need wood, head for the treeline, hear wolves howling from the forest, go to another set of trees instead
Also I saw some missing textures at some ruins and I assume that's just jank because of the state of development in this game
Missing textures? I have not seen that
I'm also playing on Linux Mint so maybe that's causing some jank
it was literally just 2 blocks with missing textures stacked atop eachother next to a stone ruin
i didn't have those kinds of problems with the flatpak
but i dunno what we're looking at precisely
[shitpost answer] see it's just temporal fuckery, it's immersive
I'm currently withholding judgement on that little quirk unless it becomes a bigger issue
Have you found copper nuggets?
Did you mark where you found them?
OK good, that's the biggest new player trap
For me the clay gave me a bit of trouble
tin takes so loong to find
Had to do some outdoor camping and got harrassed a bit before I could find some clay and stabilise
I actually did kill a shiver but I had the false sense of security and then died to a bowtorn at one point
they're nasty little freaks
Hardly wanna fight them right now because I can't eat them
anyway a friend suggested I think a bit more about food first so I will have to find time to forage some vegetables and maybe set up a farm
Horsetail poultices are a great way to heal up from those odd encounters or wolf escapes
heal up because you get hungrier when hurt
my two cents is you should have a farm in the first year because it gives you something to actually make food preservation for because i always e nd up having the means to preserve food before i have food to preserve
Ah yea usually when I get hurt I die
its a real like dionysus (?) moment it's a real like greek tragedy
I danced around with a goat a bit
takes a while to do much with stone and flint spears
I'm also sort of inexperienced with KBM gameplay at the moment so y'know awkward movement sometimes
the gist was my friend was reccommending I find food other than cattails asap
Uuuh yes definitely
we're in dire straits ok lol
I'm trying to get better at spotting berries and such
You can just rip up the berry bushes and plant em somewhere more convenient btw
if they're playing the new version (1.22) berry bushes have cuttings like fruit trees now
oh huh
if you're feeling dangerous you can troll a hog into some kind of enclosure and find a mate for it to get started with getting started for the process of eventually having meat
on the plus side you can take cuttings now without destroying the original berry bush
you can also just make a trough with a 1 way entrance and animals will just catch themselves
I definitely am running 1.22 so I will have to "weather the storm" in terms of food insecurity I guess
Currently it seems incredibly daunting to set up all this infrastructure but I know I will get there
Gotta be less scared of the forest for one, I reckon
if you can get some resin you can make wood armor
Y'know I was gonna joke
"Ah if only this game had clay or wood armor or something"
^ Clueless
For the record I think I have visually confirmed at least 2 bears in my area
the problem with improbised is it has no head or feet gear
wood lamelar and improvised are barely worth the resources used to build them I feel
I reckon I can just sprint around fine while keeping light incase I am "intercepted"
I'll eventually learn to just properly kite and throw spears
even then a lot of the other armor requries a lot of work
i often use wood until i can get leather
it also does depend on your fighting style though
like each armor has negatives
That's fair, again, it would help that I become finer at using spears
I was thinking I could even set up a little training range by my base, make it immersive
Maybe it's just extra bad in CE but even then
ce?
Found one of those new dynamic dungeons right next to where I wanna set up, popped in and grabbed some cool storage vessels
got a super lucky copper tool & tin bronze tool drop out of a pair of vessels. Was a falx and a shovel. Pick woulda been sweet but alas
you can't get a pickaxe out of it
you used to be able to
maybe you can still get a copper one
I started cooking with some random stuff I found, I also took a moment to figure out how crafting with liquids worked so that is fun
Like, because I am storing water in a jug I needed a bowl to portion the correct amount to make soup
Yeah..
I wish it was a little easier to do that
Little rock there became a table for me
I have found that chickens are an ideal thing to hunt earlygame
Had like 8gb of old vintage story map data dating back to 2022 on my drive causing space issues 
Me and Moiz have gone firmly into the bronze age and I am playing blackguard with a bronze falx, it's just so beautiful
It feels special too, to have this bronze weapon from our limited amount of tin bronze
if my math is right I am doing 6 damage per hit of tier 3 damage which is just very powerful
I am going to make a sailboat and it will be poggeriffic
Sailboats seem really rough to make
I've been drawing out plans for a manor the past couple days and have gotten stuck on the materials for flooring
Cobblestone and rammed earth are the economic options, but not what I'd prefer. Raw stone would be a massive pain to get and bricks don't look right.
Currently looking at the new ceramic tiles or just going with planks
It seems pretty approachable ngl
Rn I'm stuck on the sail part and waiting for linen
Planks sound like it could be a good option
Auberon is making a house, but I'm thinking of making a log cabin as a lil summer home
Maybe a barn as well, to prepare for animal husbandry
My only problem with planks is intending to make the walls from planks as well, or quarter logs. Realistically though I should use ashlar stone, which is an even greater pain than ashlar floors
You could use different wood types or daub?
I am messing with chiseling in creative and having a good time with it
I'm thinking given sometimes I need to get under the thing I am chiseling, I should make a workshop where I can put the object on a pedestal sort of and then transfer the finished work where I want it
Here I used fanned cobblestone with the intention of it looking like a cushion with stitching
Building with wood frustrates me to a small degree because the wood I want to build with I apparently just already chopped all the easy bits
Maybe I should make an effort to properly mark on the map what trees are in a given area if I am looking for a specific wood
The house I am building is made primarily of maple wood with a thatch roof and it's a sorta weird color but it works
I also have maple, my strategy is starting a tree farm very early so I can have a stable supply of wood going forward
You can get a few seeds from trees if you break the branchy leaves by hand
Shears on the leaves will give you BOATLOADS of seeds and sticks
Enough to last you a lifetime
knives also help
or
a bit of daubed wall
but slower than sheaves
Do knives increase the drop rate?
i think so
i actully want to know for sure
maybe it doesnt?
it is still faster than hand but slower than shears that much i know for sure
That's kinda funny in a way
But also accentuates the sheer rate I burn through calories sometimes as Blackguard
sometimes I just like to open the character inventory and watch my satiety visibly decrease
I have not worn armor yet so it remains to be seen how apocalyptic the stacking satiety penalties are for the bonus of moving faster
That explains a lot
As the #1 pie consumer in my vintage story game, Blackguards have an incredible caloric deficit
All Blackguards are MCfucking #CHISELED
last time I played was with the expanded stomach mod https://mods.vintagestory.at/expandedstomach
which lets you eat less often without reducing the amount of food you need
-# removing embed for compactness
Vimtage story
Winrar Ziptory
Im in the spring of my second year first time playing and my crops failed last year :(
Rn im trying to setup a cassiterite mine
cassirite you just find enough to get yourself an anvil and a pick most of the time unless you get really lucky
oh and i guess a helve hammer too
I see
I found a surface deposit thats gotten me a decent bit of bronze but fair enoughhh
last time i had just enough bronze to get me everything i need to get to iron
but i had a ton of iron
Dear Extraordinary Survivalists v1.22.1, a stable release, can now be downloaded through the account manager. The 4D querns were a bit too powerful so we had to remove them š Screenshot by mouse, shared on Discord in #screenshots Game updates Tweak: Improved bellows sounds Tweak: QOL: Tamed elks ...
This hotfix also addresses the extreme hunger costs of sprinting while injured
i just realized i was thinking about making clothes for the cold
just to realize im doing a warmer world
maybe if you go for a polar expedition
Wait, what quern rendering?
also i noticed tailor got an indriectb uff
with more clothes they can make
that are usful
Anyway the new patch also introduced a new similar glitch to the Quern except for the grinding wheel
next thing you know it's gonna be gears
Or waterwheels
Should use this for something where it isn't a glitch
Have em start doing it during temporal storms
I think it'd be kinda cool if doors and trapdoors would visually have the incorrect state during a temporal storm
I think my sail boat plans have to be postponed till next year (in game)
I will need like, a giant field dedicated to flax
For now, I must make linen sacks
Unless Auberon and me can figure out some leather solutions, that would be pawesome
Poggeriffic even
yeah you need a lot of stuff
lether is pretty eays to make if you can get the stuff for it
some traders sell lime
and you can get lime from shells
Or I can just go on a chalk odyssey
We do have bauxite right next to our base at least
so far ive not found anything but a few shells for lime
???
The only way I can think of that this happens is one of the crocks is sealed?
it changes a lot with even a bit of latitude change, might just be living a bit further north/south than before?
They change with temperature and humidity and even smaller local shifts can affect it heavily
Ahhh
I was under the impression storage vessels had a change last patch or maybe they were incorrectly applying modifiers for shelf life
Because apparently Moiz did not change server settings and over the course of july to august, and between the update food freshness shot up to like 1.5 years to 6 years for vegetables
And I find it hard to believe the temperature change can do that
1.5 even seens long for vegtables
vegtables uslaly last without any other modfiers 21 days
The server had spoil rates decreased so we could store food for plenty of people longer and people could still go on whenever they pleased without rotting someone's stockpile
did someone change the cellar
The spoil rate modifier was apparently 0.25 somehow which was way lower than I was expecting so I think it's now just 1
The cellar is already as cold as it gets
Yes, I know
Outside temperature is the main culprit
it was shooting up to high 30's in summer and now late august it was like 20's
Apparently the 0.25 setting also didn't take when I first launched the server? Cuz everything was still "normalish"
But after the update the 0.25 kicked in
Which I find weird because the command for my admin role was still applied. And I made sure to use a new line for the food spoilage command
But yea
Setting might require a restart
I believe me and moiz are ahead on this
The numbers became a more relevant value again and I will probably have to go in creative to personally observe the difference outside temp makes
it makes a pretty big diffrence in the winter months
But also clay storage vessels have insane bonuses to grains and vegetables
And that stacks with the cellar bonus
I might have to consiser the temp bonus when making one of my cellars, as I plan on grains using crates instead of vessels
Grain already spoils so slow you might not have to care
hmm apprently cellars set the temp to 5C or use a lower outside temp
so if its cold enough there is no diffrence between outside adn inside
I have looked online for this stuff, an optimal cellar bonus should read 0.26x spoil rate
Unrelated, I am somewhat concerned about the fact that the sun barely sets in the summer here. I don't think this is that north, but I did fuck with the equator distance setting
apprently the arctic actully does have perma dark and perma day
Feels like I am doing better this time around though, finding so many mushrooms and actually hunting since I can't domesticate anything yet
Cellars also are specifically checking for dirt, stone, and brick surfaces for insulation, as well as open gaps. They generally need a entrance and the only insulating doors are the ones for beehive kilns but if constructed correctly the closed door should be entirely irrelevant as the insulation score from the walls already covers the loss from the non-insulating door
They're not insulating, technically, but openings are way worse
But opening the door in my cellar only changes the spoil rates by 0.01x
I believe if your cellar is really, really small a solid wood door or trapdoor that is not made of bricks could be an issue... But if the room is big at all, the insulating walls will already get you in optimal territory
This is all only relevant for hyper-technical troubleshooting, if your cellar is at 0.26x you are chill (pun intended)
I think I found the procedural dungeon
There was a little mound of dirt that looked like another ruin, but it has the big doors and a shaft leading down
Yeah thats it.
Thought so, definitely couldn't be the archives since that has a big plateau above it
Does make me wonder about players who encounter the archives and ||village|| just randomly
Me and Moiz have reached the iron age
I was preparing a ton of fire clay bricks in anticipation so I have 6 bloomeries full of hematite at the same time
Which'll be like 36 ingots and this is still only a portion of the vein I found
And Moiz just poured the bronze anvil
They also found the ores for bismuth bronze too, so it really has been a group effort. That being said, a dedicated building to metallurgy and smithing is becoming desired
I also found a region with like 12% copper per thousand which is just insane
The grinding wheel has also been returned to our dimensional plane now
Finally got to use my tuning spear :>
I wonder if my helve hammer setup catches on fire
if its fast enough yes
they haven't implemented the "catching fire" part yet since they weren't able to get around to adding metal gears, so for now it just smokes indefinitely if it's at the threshold
it smokes???
they're adding friction burns yeah
seeds......
grainmaxing
a full 3 stacks of planted flax
idk if the new vintage update changed how farming works beyond berries
but you definitely get way bigger wild crop fields
I believe they halved the resources dropped from grains
So you need double the land for the same amount of flax/grain
Also I have realized two things about meals
- The actual freshness/longevity of the materials does not matter, each meal has its own freshness timer that starts at max no matter what
- Unless an ingredient is spoiling, which makes the meal start spoiling
There goes 24 meat
ohhhhhhhh
that sucks
That sounds like a not great change considering how much flax twine you need
Unless it's specifically a change to the edible grain yield and not the flax twine
Tweak: Grain crops now have half the yield in grain and fiber, but spawn in patches twice as large during world generation. The net effect to be requiring larger fields for equivalent grain production compared to previous versions
Found it
I guess the net effect is just more infrastructure, sure
I was going to say I don't think you need fencing for grains, but apparently hares will eat that
Well, the relation of area of a farm and the perimeter are thankfully in favor of large plots
It will also probably add some extra relevance to metal hoes, really
Deer have already been eating it
It's the reason we have them in the first place, we noticed deer and ewe eating them
I like this change a lot tbh
in the pocket of Big Field
Unfortunately, as a little man's growing up relatively rural, I overestimated how much field I needed. So our beautiful lake paddies filled up the granary STUPID FAST.
The next field will now only fill the granary STUPID NORMAL
Im kinda worried that my grain fields wont yield much. I think im gonna make separate vegetable and grain fields in the future
12 rye, some of it stunted, gave almost a stack of grain so its not tooo bad. Really learning how useful fertiliser is though given I planted that rye asap in spring š
Realizing that raising the sea level of my world has resulted in significantly more rapids spawning
Which is making me consider if I want to go with a windmill for my manor castle or make an aqueduct for a watermill
If you dont care for its stats break wild berry bushes for plant debris to let it rot so you can make compost
Wait they added water wheels?
Ya
They don't seem to be super rare, but they only generate above a certain height, so look around mountains
For clarity, rapids are an entirely different block from "normal" water and is differentiated by the louder rushing water sound it makes and its frothing surface
and they appear to generate as single blocks flowing usually down a mountain
yeah you just kinda if yo usee water running off a mountain gets next to it and if its loud its a rapid
they also flow 6 blocks so each "step" of an aqueduct has to be 5 blocks long
Honestly most water flowing off a mountain would be rapids
I don't believe water otherwise generates like that
I understand it from a balancing standpoint but I still wish rivers would work
rivers don't properly exist yet
oh right I keep forgetting it's a mod because it's just an auto add
it makes travel so much more enjoyable before elks, while still having a use after due to mass cargo
I still wish there was earlier game mounts
Let me make bad decisions and try to get a bear mount, let me become hog rider
Shipwright adds various rowed and sailed boats to the game, ranging fromĀ small one person kayaks to a viking longship with space for a dozen seats.
All of them are created in-world like the basegame sailboat, using their own "construction" item.
Ā
Ā
Features:
2 sailed boats (catboat, drakkar)
5 rowed boats (punter, coracle, kayak, caballito...
This mod is so nice
being able to put a sail on the reed boat is huge qol
So the good news is that I found an ultra-high reading for Cassiterite
The bad news is where I found it
how high
270
the cassirate
Dunno, I just have the reading, haven't found the ore itself
i mean like percent
Probably worth going in from the side from the other good result
At least Id assume soo
yeah honestly with bronze i kinda just try to get enough to get to iron
unless i get stupid lucky
I'll get some more readings in the area to see where best to enter from the side, that's probably the best option
If Im understanding the wiki right there could be spawns up to y=200 in the peak area? Goshhh
The mountain does have Slate as a surface layer, so hopefully I don't miss it
I found a peak with ultra high magnetite and copper, didnt find any magnetite on my initial vertical shaft unfortunately but hit two seperate copper deposits directly :>
idk if there is a deepness requirement for ore
I could check the generation file for tin
So cassiterite uses FollowSurface with a yPosRel of {dist: "uniform", avg: 0.575, var: 0.175}
So assuming the surface height is 290, cassiterite will spawn uniformly between y 217 and y 116.
Excluding the ultramassive deposits, which are anywhere from y 174 to y 0
So I just need to start my mine at around y 218, probably a little bit more just in case
(Interestingly the ultramassive cassiterite and deep native copper have the same distribution)
@waxen karma Just to let you know, you can actually see rapids on the map here (the straight-ish very dark lines). Makes finding rapids significantly easier.
New infoTerra Prety for 1.22 is out https://mods.vintagestory.at/terrapretyTurn off Watershed's coastal erosion (off by default) when playing with TP, and be mindful that the Rivers mod is very slow in combination with Terra Prety.
Watersheds expands on Vintage Story's rich worldgen, modelling how water flows through terrain to carve out la...
oooh I really like how these rivers work
i do think vintagestory needs some more inrtesting worldgen
It also works together with the Rivers mod
feels quit while since ive seen new features
I mean they are working on vanilla rivers, rapids are the first step for that
It also adds a thing dwarf fortress players love
Aquifers
(turned off by default)
whats that
Would you like water to generate in your mineshafts?
so, fun fact: tool racks can catch fire and if they burn up, the tools on them vanish š
All the world gen mods make it so tempting to make a world with just a ton of mods
one recommendation is to not use too many mods that add more creatures because too many entities spawned is terrible for performance
would be nice if someone made a mod (or it was added to vanilla) that made it so you have to dry ceramics before firing
wouldn't add a ton of extra labor but it would necessitate having more space dedicated to ceramics
Im really interested in the water modss
Like as much im really impressed and having a lot of fun trying the game for the first time the lack of water stuff is probably my biggest disappointment with vanilla
Not like complaining just think the standard of quality and depth in the game makes the areas that havent been developed yet slightly jarring but sall good
Oh heck yeah
hydrate or diedrate is nice, assuming you mean that sort of water mod
I got it when I had made a big wine cellar and fruit press setup and then promptly realized
"wait a minute, alcohol isn't even all that useful basegame"
that is an ominous looking moon
not as ominous as it looked earlier, though
Yesterday while playing me and a bunch of others got hit with a hailstorm in july
It was explained to me that this is actually a realistic phenomenon as well which is fascinating, I didn't even know this game had hail
get climbing little seraph
started a new world in a hot climate since I modified my mod set a bit
okay so aquifers are layers of water absorbent material slop full of delicious groundwater
hot climates just throw wild crops at you it's incredible
I found enough mature flax that I'm 2 fibers short of having full linen sacks and I'm 6 days in
yeah hot climates has a ton of food, it's keeping it from spoiling that's the problem
hot is def easier cause cellars completely negate the one issue of hot climates, and you don't have to worry about cold
Damn, I was just mapping out the rest of the mountaintop and I found a surface deposit of tin
And I think the game is aware because the rift activity went from Calm to Apocalyptic
Haha
Me and others have just discovered the power of mashing berries to juice
a negligible average decrease in nutrition for a over 4x shelf life increase, before fermentation? sounds great
You can also use the berry mash for animal food which is nice, though it spoils way too fast
blooming my first bit of ironnnn
I found (one of) my iron veins and apart from having to deal with a flooded cave right on top of it I'm v happy haha
found another cave as well but that was less problematic
Also I'm sorry, but what did this mean by .455% native copper is "Poor"? What does a high reading look like?
Does the propick take ore generation depth into account or just the strata?
About 20% copper ppm
It scales the reading to the ore, which means low yield veins and high yield veins score differently
20% copper is good, 2.1% cinnabar is extremely good
Yeah, I understand that
4.55% copper ppm is on the much lower end
Which is why Ultra High for Cassiterite is .15ā° and Poor for Native Copper is 4.55ā°
Also propick does account for depth and strata
Was just incredulous at how high it goes
20ā° is like 2% chance of any block being copper, you could stumble into copper at that percent
Since you might be reading the tail of a vein or the entire vein
I have an ultra high copper peak and it's 40%
Well you aren't reading the ore, right? It's the weight for copper to be in that chunk based on rocks
It could just not be there
Hm, does "tries per chunk" in ore generation mean it will try that many times to generate ore if it failed, or just in general?
Yeah it's the short range one that does that
If tries per chunk is 5, could there be 5 veins of the ore if all 5 succeed?
Yes
It's tries in general. Not per failure
So high tries per chunk can generate multiple identical mineral veins
Could be swimming in copper
I won't go out of my way to look for copper, but it will be nice if I find it while mining for tin
The nice thing about copper and iron is that one to two veins will have you set for the whole life of the world
Yeah I get that impression, even the surface veins of copper are fairly dense
I can't jump straight to iron because I don't have the infrastructure or space to make iron right now, need to work on my next house before winter sets in
Iron veins are actually disgusting
Average iron vein contains 2,132 blocks of iron ore
Normal amount of iron
Find chunk where every block of exposed stone is iron ore, take propick reading
Poor Iron (500ā°)
Insane part is that this would "only" be 1.5% of the total number of blocks in one chunk
copper i also just enjoy having as an easy to use metal for things metal quailty doesnt matter
the new cabinets are so good
Hm, I want to get a mod in my list that expands on irrigation, but the only option seems to be Primitive Survival
I will say I personally kinda wish the fire effects in this game were better
do you ever space out clay firing to use as basicly long lasting fires
A simple torch would be longer lasting and cheaper to upkeep
Though, I guess a torch doesn't produce fired pottery when done
i only do it when i got the main stuff done
and the range is larger than a torch i think
huh torches do last 48 hours
for some reason i thought it was less
but yeah i never do it just to do it, i just if i need some pottery after the main stuff is done ill sometimes space it out if its not critical
I know oil lights suck but I just don't mind using them
Though a friend found some candles panning so I am making an eager effort to turn them to lanterns
i like oil lights its not like theres a ton of uses for fat
theres a decent ammount
but a lot of it is stuff you make just a few of
Well fat will become crucial for mechanical systems and others are fascinated with trying ambitious things with them
Cooking ingredient, and sealng jars are the only other two vanilla uses I remember
i think i forgot because i never make crazy mechnical systems
However me and another do hunting as a pair, one archer and I with my falx, we have hunted multiple bears and such together
Lots of fat to be had
Oh is it usable as lube now?
We have at least 8 or 9 bear pelts in our first year
im very glad they buffed brass btw
i actully kinda like torches more thatn lanterns from a
vibe standpoint
it was silly how brass torcholders were more expensive
but were worse
I'd not cook with it anyway if I could, way better to seal a crock
I've been hunting all Spring and Summer, so I have copious amounts of fat
At this point I'm just stockpiling for making a mechanical system
Been using beeswax to lower the usage of fat for sealing
Been dragging my feet on bees
I used to be really annoyed with bees because you have to make a new skep every time you harvest them, but it's actually not that bad
You just need to set up a cattail or papyrus farm
i gotbees really fast
because i found some next to my starting spawn
I do hope they add an upgraded beehive
When I do a modded world I think I'm going to live near the equator, would be an interesting change of pace and I can get papyrus
i live at warm and you get a lot of new tree tops
no paprus though
i think the cold needs more rtees
warm has a decent number of new tree types
One of the mods I'm doing for that is Hydrate or Diedrate, so it wouldn't be too easy either
i don't think there is a single cold exlusive tree
And some water logistics stuff, not a ton
Nah, larch is pretty cold
Temperature at most -3
All of the wood trees don't care about temperature when you plant them though
Birch is a cream color, Larch is straight up white
I wonder if anyone has ever had a "dark age" in the game from managing their metal really bad
i had a wierd thing where i needed to get to iron asap
low coppers almsot no bronze but ton of iron found
pelt
also lube yea
whoops didn't mean to ping
The only bad part of getting pinged was seeing just "pelt" in my notifs and being stunlocked trying to remember the context
LOL


