#ARPGs
22747 messages · Page 23 of 23 (latest)
I might actually return to PoE2 for swords
it would be extremely fucking funny if they made Daggers the str/dex weapon and duelist came out as a dagger guy
Nvm it'll be meteors - I'll definitely hit the storm cap on pelting
10 casts/s with dual replica Nebulis for 1000+% inc damage 
its live 
the first edict
WOMB TREE IN POE 2
LETS GOOOOOOOOOOOOOO
Kalgur league
pog
god im so fucking hype
this looks amazing
no duelist
ooh ezomyte crafting
excited for new monk ascendancy
yeee
and the ranger one too
oh harbinger like encounters with the oath rune
neat
6 7
oh so this is kinda beast crafting?
wonder how it works in the endgame
makes sense, runes are very kalguuran themed in poe
oh ward
on any armor
oh
its different
its like a one shot protection kinda maybe?
kalguuran skills :O
ok so they effectively double the amount of uniques lol
daaaaamn
persistent metamods...
this fucking rules
ok so this is kinda expediton 2.0+
BOAT LEAGUE IS REAL
ocean expeditions...
I'll admit the keywords have me a bit '???' but linked examples are ooogh
I've been wanting to make a drood but <.< new monk..
it is time
:O
fixed point of interest on the atlas
i like this
i did feel a bit lost in the end game
atlas tree ascendancy????
wild
oh and easy swaps between the masters
nice
god i love what im hearing
THE FUCKING VISUALS FOR DELIRIUM
this goes so hard wtf
i appreciate all time league mechanics gettins some kind of visible timer
ok so this is pretty much poe 1 breach
ported for poe 2 speifics
oh wombgifts are now item type specific?
as in amulet wombgift and belt wombgifts and so on
instead of "item/unique/currency"
ok so its
amulets/rings/belts/currency
60 breach rings...
loreweave??
chat is saying grasping mail
oh damn
ritual rewards are just uniques and omens

god this league will be so fucking cracked
my full respect to chris for starting GGG
but god damn are mark and jonathan just cooking so hard lately
oh league challenges are in poe 2 now!
nice
YOU CAN TAME UNIQUE BOSSES
WTF
(they need to be beasts but still)
ooooh
minion RF....
1.0 sometime next year after exilecon
sad about no swords but this looks very exciting
IN GAME BUILD GUIDES
This year or next year?
Ah just had someone in another server say this year haha wasn't sure
I'll watch the stream catch-up later
They were claiming this year
I'm very amused at the self own on swords
I mean yes community over hype, but come on, I'm sure you could see this coming
I am pretty disappointed there are no new base classes
Speaking of chris
I snuck onto the Path of Exile press tour and am interviewing Jonathan Rogers from Grinding Gear Games about the latest Path of Exile 2 expansion, Return of the Ancients.
0:00 Introduction
0:35 0.5.0 Scope
4:05 Early Access
9:33 Release Scheduling
14:53 Last Minute Development
18:13 The Extra 10%
20:22 Retention
29:10 The Infinite Atlas
33:47 E...
Yeah, which is why I'm a tad disappointed about the classes haha
Gating over half the melee weapons behind full release
When one of the driving forces behind the development of the update-into-separate-release was making improvements to melee haha
ill be honest
theres a chance 1.0 doesnt have all weapons and classes either
and you should be prepared for that
sure but like, something right?
we got a nearly full endgame rework
a new league
and 2 new ascendancies
honestly I expect 1.0 to at least have all the base classes and associated weapons, but lacking a lot of skills and ascendancies
I expect the next release will have 1 more class and act 5 and we will get the final two classes as dlc
I realized after I posted that that that implies they would cost money lol
I meant to convey "in post-release patches" haha
ye
They've honestly all but stated that will be the case
It's not entirely an approach I agree with, but you know
finally got home and watched the announcement. you weren't kidding. Chris walked so mark and Jon could fly
Chris gave us Brutal league and wow am I glad that's opt-in
Forgotten evils awaken in Path of Exile 2: Return of the Ancients! With six new Endgame storylines, a new Challenge League, new Pinnacle Bosses, new crafting systems, new Ascendancy Classes, and a ton of new Unique Items, this is our biggest update ever!
Return of the Ancients releases on May 29 PDT
full video btw
The official Q&A for PATH of EXILE 2's upcoming 0.5 Expansion RETURN of the ANCIENTS & the Runes of Aldur League with lead game producers Jonathan Rogers and Mark Roberts. We Deep dive on the huge amount of new and reworked endgame features from Masters to Ocean Voyages. We explore the unhinged amount of crafting options in the Runes of Aldur. W...
martial artist seems just generally good for melee monk
is that confirmed? I would expect a 0.6 before then?
since its 4 month leagues
in the interview with chris he confirmed that 0.5 is the last update before 1.0
probably not yeah
i expect a new story act and someone in the int/str slot
altho
isnt druid str int
we've already got druid
ye true
we need a second class for
str/dex
str
str/int
int/dex
and a bunch of classes need one extra ascendancy each
what are we missing in terms of weapons?
Swords and what else?
swords axes flails daggers
it would just be druid and ranger missing thier third ascendancies after 0.5
and traps may be an actual weapon type
ok
swords will be natural with a second str/dex class
daggers with a second int/dex class
and claws maybe?
axes and flails with str and str/int
yup
claws are for the druid :3
as in, claws from poe 1
(staves took their place as a weapon type in dex/int)
proabably
I dont imagine they will be coming back in the same form as in 1
yeah
ok based on skill gems, they could add more categories later but still
Axe/flail/sword/dagger
i do imagine with the animation framework in path 2 it will be easier to add new weapon classes
since afaik a big limiter in path 1 is that theres a ton of very legacy systems when it comes to player models and animation
yeah for sure
i havent played spells at all in poe 2 yet, leaning towards plants disciple tbh
I am probably doing huntress this league but not sure which ascendancy
might just zon since ive not done anything with Spears yet
i would bet theyre gonna do some event in a similar vein to phrecia or necro settlers in the interveneing time
since 6 months is a long time
probably yeah
i WANNA do martial artist but i wanna save monk for 1.0 and tbh i wanna be on a proven build witht this endgame rework. it will also be my first time doing endgame in poe 2
i wanna eventually do a chonk build too but yeah
chonk isnt really solid yet
would you reccomend anything in specific?
warrior and druid are great at getting real chunky
oh by chonk i mean acolyte of chayula
I’ve seen it used as a portmanteau of “chayula monk”
I don't think I'm gonna jump on at league start but I'm more likely to hop on once I see how 0.5 looks after a couple of weeks or something
They outright said that was the plan
I'm probably gonna roll with some kind of disciple or varshta this time
Oh I see
????
wtf happened here
oh apparently it was an ai summary lol
theres a second one thats also ai

Ugh, damnit
these seem fun
Someone remind me of this in 3 days
o7
hey so uh i need some crafting help in poe 1
ive gotta craft a staff to swap to crit
these mods
are you in trade league?
because % Increased Physical Damage is insanely rare on a staff
well, ok looks like you can fake it with a veiled mod
so, the easy way is buy a fractured base then essence
150c
the hard way involves doing veiled slams and tbh that's probably more effort than it's worth
yeah but it needs to be a 6L
what's the price on an omen of connections?
a div
so, lets call it 3 div to craft that staff. 1 div for the connections, 1 div for the base, 1 div for the essences
just buy it
ok, maybe 1 div on essences might be a bit high
it's like .5 a div on essences
i ran outta gold
then fix that lol. You can't craft anything without gold either because you need it for the exchange.
yeah
In this video, we’re featuring the Spirit Walker, a new Huntress Ascendancy coming in Return of the Ancients on May 29th.
you know
im not as certain about this one
but
im like 60-70% sure theyll add the build guide system to poe 1 next
the same way they tested trading in poe 2 first and then added it to poe 1
Would be cool
If you find yourself getting lost in the campaign, keep an eye out for cues to help guide you through in Path of Exile 2: Return of the Ancients!
Not quite what I was expecting from the word "streamlining"
yeah thats not what that means haha
It's a very GGG streamlining that's for sure
there's a bit of streamlining i guess
It'll take them a few more years to go "so yeah second character and forward for each league will have a shorter campaign" or something
that would be so awesome
God fucking please
"we put yellow paint" just kinda strikes me as...idk, feels like missing the point
I swear to god someone at GGG considers these map designs their baby
[Reply to:](#1159883729070727189 message) It's a very GGG streamlining that's for sure
they also might be holding it back till all the story acts are properly out?
idk
another posibility is theyll shrink the acts somewhat when the next one comes out
every arpg since diablo 3 wants to throw out the baby with the bathwater and not acknowledge that it had good mechanics like variable campaigns
poe especially needs a shorter campaign for alts lol
D4 also has a campaign skip
Pfft
In Return of the Ancients, embrace your botanist side and equip the Hollow Mask which gives you a direct connection to the Goddess Viridi, or give yourself to the woods to gain the Rite of Restoration with the Reverie mantle.
Find out more at www.pathofexile2.com/ancients
@knotty glacier stash tab sale up
Thanks! Grabbed it!
Making a character build in Path of Exile 2 can be pretty… complex. While some players enjoy creating their own builds, many prefer following community guides. So, we’re introducing a new Build Guide system directly in-game!
For the Grim Dawn folks curious about new expansion news, new dev post dropped - 32% more game by volume, with a gameplay trailer due at end of month with release date for the expo
https://forums.crateentertainment.com/t/grim-misadventure-202-asterkarn-cartography/154605
In Path of Exile 2: Return of the Ancients, we are introducing two new Unique Items: the Auspex and a beloved Path of Exile classic, Facebreaker. Unleash a relentless barrage of punches to crush your enemies… and shatter their minds.
Find out more at www.pathofexile2.com/ancients
New uniques
The gloves let you use mace skills without a weapon, and scale physical damage based on bosses you've killed on the world map
Also strength scaling on your unarmed attacks
Also also these are an ezoymyte unique, so... Synergies
the math on these seems very good
its tough to beat a 2h mace and a shield though for sure
how does poe 1 calculate "main hand chance to hit"/"chance to hit evasive monsters" while in my hideout
does it just go off of my level?
I believe it assumes a monster level based off of your level yes
im level 85 rn, and i know things only go up to 84, so should i not worry that this is 99%
should i go off of what pob tells me
pretty much always trust PoB over in-game stats
especially since there are ways to increase accuracy via debuffs you've applied
so there can be parts of the equation that you're missing via the player only stats
IIRC my LS character from Settlers had like a 90% chance to hit in game but was actually 100% in actuality when the conditional mods where accounted for
thats fair
and where this page is useful (campaign and low level maps where you're just throwing ground loot on to get your shit functional) you can ignore the evasive monsters line
nah
unless you need to hit every single attack. But most attack builds swing fast enough that missing every once and a while isn't a big issue for general mapping. Actual bosses can't get "evasive"
and if they do have a jacked evasion stat from a modifier to the point where it's causing issues
uh
regex that mod so you don't get it again
Accuracy is a property of attack hits. Together with the target's evasion, it is used to calculate an attack's chance to hit. Spells do not benefit from accuracy, as they cannot be evaded.
Accuracy can be gained from various sources, such as equipment, buffs, passives, and skills. Player characters inherently gain 2 base accuracy per level, and...
as for the evasion it assumes for a monster
so i assume that while in my hideout it uses my level, but if im in an area it uses the area level?
if the % changes between hideout and an area, i assume so?
it might use the hideout area level but no idea what that is
It should tell you when you press tab like any other area, no?
it does!
Path of Building will tell you good, you can set a Pinnacle as the target
Ascendancy balance changes are coming to Return of the Ancients.
⏱️ Chronomancer gains new notables
💎 Gemling Legionnaire now receives additional effects from Skill Gem quality.
these fucking click bait titles istg
I like how they keep setting themselves up with more work with some of these ascendancies
Missed the reveal? Catch up on the full mechanics recap for Breach!
Oh, this is just repeated information for the thingy by the looks of it
Is Chrono not going to suck now?
TBC
soup is ready
Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another.
"Some non-amulet Delirium Uniques now drop with the Raven-Touched modifier allowing them to be instilled."
sentences dreamed up by the utterly insane
Oh hey it's one of the most useful parts of harvest
Arguably the most useful part of harvest
Honestly bummed there's no changes to Rapid Shot
Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier.
Sir!?
thats just a poe1 chest affix
Still think i'm going disciple of varshata, but damn if i'm not tempted
...Yeah, really, inceasingly tempted by monk
I like melee and i dont realyl lkike caster stuff as much, even though SUMMON DJINN is fun
Hollow Focus Technique is literally "Fix Quarterstaff trigger issues" the ascension node. Like, you can actually trigger culling in most bosses with that.
Feels like you grab Stonefist first, given how strong that is
Hollow Palm Stonefist seems like it'll be spicy for acts
Yeah, that's my thinking - it gives you a smooth run throug hte campaign itno early maps etc
and then you ahve the freedom to build a good weapon etc
Or if stonefist is good enough with hollow palm
I can't see Hollow Palm being so good as to ignore quarterstaffs all the way through tbh, but it might depend on what cool Stonefist unique version there are
Right, i think you would transtion out in mid/early maps
but that's fine
ggg did show a stonefist/hollow palm end game build, but who knows if that's viable
Oh, sure, i dont think it's likeyl to be otpimal at al;l
you loose so many stats
thoguh it's posisble there's osmething crazy crazy with stonefist and facebreaker or hte ilk
Given the way the mods changed on the armour base they showed with Stonefist, there might be something interesting there
Equally it's probably an interaction they've balanced very specifically, so who knows
They did show the Giant's Blood gloves becoming Hollow Palm, and Thunderfist became better and cold focused, too
Yeah, guess we'll find out
https://preview.redd.it/fyq6fokvbr2h1.jpg?width=960&crop=smart&auto=webp&s=38c6d758f73b476440cac9bc55d81ec913ebe739 HOWA is certainly somewhat legit looking with stonefist.
Okay, testing out sorc start in ssf for a better sense of leauge start condtions...
Sure
This is def how it'll go
I am very intrigued by martial artist
Do you have a key already, Alice?
Fair
Enough time has passed for GGG to make changes that I'm willing to give it a shot again
Even if I do disagree with some of their design decisions
im excited to try the endgame changes
i got to endgame last season and it was ok
but it did feel very unguided compared to poe 1
Doing some early testing, Monk going glacial Cascade into hollow Palm + wind punch (I can't remember the actual name) & staggering Palm with Brink 1 (makes it so that wind punch thingy can't stun). With valuting impact is pretty good
Also funny because you just airbender faces off
https://www.pathofexile.com/forum/view-thread/3932540#:~:text=Updates to Patch Notes maybe direct link alternate link…
Seems like a lot of effort not to put a crafting bench in guys
Honestly, I want a crafting bench that just... Shows me what could happen
It doesn't need to do a lot more than that, just help me understand what each action is doing
Watch Me Live at ► https://www.twitch.tv/palsteron
#PathofExile2 #PoE2 #Interview
Ghazzy & DM Interview w/ Jonathan & Mark: https://youtu.be/n89-vSIBbQ4
00:00 Big Dev Interview Summary
00:36 What's Coming in Patch 0.5
04:40 What to Expect Between 0.5 & 1.0
Business Email ►[email protected]
Maxroll Builds & Planners ► https://...
Smh not actually giving the reason but showing it on the thumbmail
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··························...
LOL
its not even "up the rate to match the temple"
its "changed it so comparisons arent valid"
excellent
Yeah it's very much not going to match the temple rate
Very big, very nice change
Poe2 Skill tree for .5, you can toggle on what's new as well
Daaaamn
there are some really good elemental/armor nodes down in the Merc areea now
There's a cluster that each provide <stat> , 8% relevant resistance, 30% armor provides elemental damage res, and then a final one that's 20% chaos armor and 8% chaos res.
c beams is a very funny name for a space ship game
it's the BEST name
The Return of the Ancients update is bringing a massive expansion to the rune system in Path of Exile 2 with the new Runes of Aldur league. Alongside a huge collection of brand-new runes to discover, many existing runes have also received significant buffs.
Beat me to it!
Return of the Ancients introduces powerful new quality-of-life improvements to Path of Exile 2, including Atlas Search, Trade Quick-Search, and the new Fragment Tab.
⚔️ Navigate the Atlas faster with intuitive search tools
💎 Streamline item trading with Trade Quick-Search
🧩 Organize fragments more efficiently with the new Fragment Tab...
https://www.pathofexile.com/forum/view-thread/3933783/page/1#p26646554
https://www.youtube.com/watch?v=RdnYDzZ6RJw
The Runes of Aldur League introduces Remnant encounters with powerful rewards, including the new Kalguuran Gems.
These rune-infused skill gems combine ancient Kalguuran runeshapes with Wraeclast magic and are powered by Runic Ward instead of Mana.
Discover new build options in Path of Exile 2: Return of the Ancients, launching on May 29 PDT.
...
https://www.pathofexile.com/forum/view-thread/3932540 Updated Patch Notes: The Ancestral Bond Keystone Passive now has: Your…
You no longer get offered Ritual Altar rewards after defeating the King in the Mists in Act 1 Freythorn.
NOOOOOOOOOOOOOO
big whup?
I was hoping for garunteed early game unique ;.;
lol
One day before PoE2 and a guy in our poe1 private league drops two Kalandra's Touch which I've been after all league
a good omen!
Import the following code into the Path of Building application to see the details of the build:
https://pobb.in/xHvewaT_3ovD
(PoB has not updated to 0.5 yet. Check back soon!)
Install the Community fork of Path of Building to view all of the correct details:
https://pathofbuilding.community/
Or use this .build file:
(Coming Soon!)
The POE1 b...
right I now just need a certain cluster to hit this
What the fuck

and that's without the easy trade synth rings, let alone the good ones
and a synth shield
HE'S BACK!
Return of the Ancients introduces a major overhaul to the Atlas endgame experience in Path of Exile 2.
Alongside these changes comes Masters of the Atlas - a brand-new Ascendancy-style progression system for the endgame. Align yourself with powerful masters such as Jado of the Order of the Djinn or the legendary monster hunter Hilda, each grant...
surely these endgame masters that give us quests and help us will never betray us

Please Exile, go and kill this rare without damaging any of the mobs around it
Doriani on permanent duty, given he gives irritated + a revive as options
thats very cute
The Genesis Tree opens new paths for crafting, specialization, and build experimentation.
Defeat dangerous Hiveborn enemies, collect Hiveblood, and craft powerful items to survive the war ahead.
Return of the Ancients launches May 29. Learn more at https://pathofexile2.com/ancients
#PathOfExile #ARPG #Gaming
My friend was looking at using Hollow Form with mace skills to do shenanigans, but stopped when he ended up getting attack times over like 3s lol
Steam patch up!
Standalone up!
Still at work for 5 hours 🥹
I had to schedule a task to open PoE2 to patch in the meantime haha
Okay, Jenny, there's 37k people in the que ahead of me. How do i... get rid of them.
Speed it up
go into fubgun chat, and convince everyone that queue is bugged and that they should restart their game
Murder? Orbital strike? Targeted emp?
time for the old classic
did you know alt-f4 jumps you up the queue?
hit em with that

What ifi show them picutres of my cat if they leave the que?
caaaat
awwww
eg, a feral meanace to all fingles
(And yes, she has a bung eye - former street kitten)
they're both very precious, thanks for cat pics!
I'm eepy so if I'm gonna jump in it'll be tomorrow now
At least there will be no queue
You're welcome. They're actually brother and sister, cat genetics are hilarious
And...here..we...go.
Que is thankfully moving fast
just 2k p;eople left ahead of me now
also laughign my arse off, have a hardcore stream up
and just now "Player has died at level 2 at postion 25 on the ladder"
RIP bozo.
What builds are people starting with this league? I might try unarmed martial artist monk or bear druid this time around
I'm probably going to hollow palm MA through acts
Similar to what i'm doing. using Wind Blast as my main thing for now
I just got my first Kalguraan skill
COncussive Runes
my stunning palm is even more kaboomey
i do NOT plan my build. i do NOT make league starters. i do NOT read guides. i do NOT wait for patches. I SAY "FUCK IT, WE BALL." and if my build is UNPLAYABLE in maps, i drop the game until next season
(bit if it wasn't obvious)

so I got back home, ready to play the freshly patched PoE2, to see this 🥹
noooooo
Facebreakers with fists of stone - switchs the strength scaling to int scaling, gives you a very powerful trigger skill that fires on heavy stuns
New chase unique spoiler 
oh yeah stash tab sale still ongoing for 2 days
Cool way to do ||mageblood||
||The Legacies are all the utility flask types in PoE1 and give a related bonus, like MS for Quicksilver or All Res for Bismuth etc||
yeah i saw
||wild that it's 4 buffs guaranteed||
Fists of stone provides some pretty solid gains.
This is what they are normally
looking good
Urgh I forgot how much I disliked the PoE2 early game
It's not exactly much better in PoE1 especially at league start but still
@rustic grotto Whatcha playing? I found very, very early monk was rough here, but it pretty quickly smoothed out
Monk, yeah
Quarterstaff specifically sucks
Should I use something else for early levels then?
@rustic grotto it smooths out hte moment you get Wind Blast
but if you really can't stand glaical cascade/frozen locus as your intial combo
just use a spear nad buckler
Whirling Slash and Tornado will get you through to Wind Blast/Staggering Palm
once you have that,you can put Brink in Wind Blast and use Staggering palm to exploee things
But honestly, Glacial/Locus isnt that bad - Locus and a roll away, then fire a glaical back at it kills most stuff
just keep quaterstaff attack socketed to beat the shit out of uniques
(and still do this when you have Wind blast - evnetually you can add in Tempest Flurry/ICe Strike to replace mquaterstaff attack)
hahaha
this is so good
...also i really want Alith's chimes, just to reduce the number of buttons i have to press xd
Didn’t they say there was gonna be some kind of event later on in the league?
I’d assume like necro settlers/phrecia?
Specially, they wnat to run some mini leauges in between now and launch, which will icnlude econiomy resets and balance changes etc
as i understand it, teh goal is going to be knocking the blaance into shape, so they'll have somethingb to get people back, redoing balance and getting that tested, etc
(Tehy've been pretty cl;ear in the interviews that balance has fallen behind, etc)
Perfect
Since I wanna do varashta plants this league but also wanna knock off a chonk build in the meantime
I’m saving martial artist for 1.0
The ||secret node for chonk|| looks inchresting
My hope is they'll have Duelist in the game at 1.0, so i'll have a fun stabby swords guy to run
Or i can just pull out ye olde reliable: GRUMPY PANTS MCGEEE (merc)
Is there any lore on what's up with the kalguraan's king and why theyt're all so DO NOT TALK ABOUT THIS SPOOKY MFer?
lmao my gloves now have more ev/es than my body armour does
stonefist gloves are weeeeeird
vivid stampede is pretty great so far
tonne of shocked ground generation and lots of aoe clear damage
On a scale of one to gone, reduced to atoms how hard is martial artist gonna get nerfed
I wanna save it for 1.0 but I am very tempted to play it now
I don't think it's doing anything so strong as to be nerfed
thats kinda just what late game poe build do :P
thats fair
i assume way of the stonefist lochonial caress is gonna get nerfed tho, its automatic power charge generation
r u ur own ally in poe2
ah I see!
i assume chayula isnt EVIL evil but not exactly benevolent right
definitely not benevolent
yeah
in 1 it straight up destroys and recreates ailith at its whim
If you do the new breach stuff, you should get to talk to it a chunk
They have your stats but don't copy your gear like that
So, if you're using something to trigger kalguran skills, tehy dont cost any runic ward
unsure if bug or very nice
makes Hand of chulya punching the reuplsuion curse onto things funny
oh nice, one of the plunder island runestones dropped a div
If anything gets nerfed it's gonna be the Tamed Monkey
mr one shot from the jungle ruins?
Ye
Spiritwalker Moba: https://mobalytics.gg/poe-2/profile/captainlance/builds/0-5-captainlance9-s-spirit-walker-beast-tamer
PoE 2 Mobalytics profile: https://mobalytics.gg/poe-2/profile/captainlance
PoE Mobalytics Profile: https://mobalytics.gg/poe/profile/captainlance
https://www.twitch.tv/captainlance9 Streaming Sometimes, good place to ask me...
I feel vaugely bummed that Hollow Form tehcnique seems to be incredibly dominant as the way to do things with Martial Artist
i dont really wanna wander around channeling things, but it does seem lkike it is bonkers strong
...gonna keep tryign to make DING DING DING DING DING DING work before i give up though
it does seem like at the very least silverfist should be brought down a bit in tamed power so that you have other options
the only thing I can think of that is close is tornado bird
or the ice version
Holy shit
i beat my 3rd asc at level 60 without any honor res (Because i fucked up)
I just grabbed the wetlands chimera and it is.... glorious. My girlfriend was expecting it to get smaller on taming. It did not. I'm still in campaign but that plus bear is silly. I now have an every element minion. it feels wrong to do this.
[Reply to:](#1159883729070727189 message) it does seem like at the very least silverfist should be brought down a bit in tamed power so that y…
That is fantastic ❤️
my other option is grab the count for pure frozen application for the fucked up multielement hybrid build I've janked together.
Live your BIG FRIEND DREAMS
Aww, the count isn't tameable. Damn it.
Contiune to lowkey hate the stat requirements in this game =/
Hmm
I think the real problem with EXTRA BELLS is it's actually hard to tell how much it's doin'
WTf.
I want the Northwind for stonefist
It has the additional flat per level mod and +3-6% base unarmed crit chance
Eeey, first divine.
I have one! Muahahaha
(though i'm not using it >.>)
Oh, correction, it's North paw i have
You mean these, right?
at least going by the in game stuff, they're a pretty serious dps loss currently for me
Compared to this solid weapon i'm using
Oh yes, those
Sure, I do think Hollow Palm is generally an early to mid build without major investment
Oh, yeah, i switched off early act 4 iirc?
possibly even late act 3
when i found a uater staff that gave me more deeps
Also, turns out it's opoissible to get a 4 rune combo that just gives you a divine orb
Okay, note to self: when they say armor above level 65 will get converted to having runic ward on it
they mean the vast majority of it will get converted >.<
You live and you elarn, lol
oh, this is gonna get nerfed
you can put the repulsion curse into Blapshmepy, byupassing it's cost
and permantly and ocsntatly giving things it's effect
and then you just.. use anything that can hit rapidly
like i duno
Whirling.
MORE defenses?
I guess that makes sense to buff the shit out of defenses on gloves since usually you do not want them at all
on an attack build
Stonefists are also pretty interesting for casters
I wanted to look at the rest of the ascendancy to see if it was viable to do spells at all (and if it's actually worth it)
And the answer is no - 5/8 notables are specific to attacking
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monke
yoon was hella remorseful this run
the stellar amulet was good for me too but im taking the money lol
It's more the "all damage for freeze and chill" bit. I put those on and it's actually a serious extra defensive layer. Map bosses aren't getting to play, they're either stunned or frozen
So the Blashmey/Repulsion combo is very silly
and goes off from anything doing damage
....like thorns
Deffo noting the new improved Divine drop rate
I'm up to 4 raw div drops (1 from a rune, the rest just found in the world)
this is the most currency I ever came into maps with lol
Okay, apprently level 5 maps is where i start exploding, ahving basically refused to upgrade my gear until now (That wasnt my weapon)
lol
thats about when im planning to do my respec and upgrade stuff other than my spear haha
I got to level 64 and spent 10ex on a spear upgrade since I maxed resists in campaign and I'm hoping not to spend anything else until 75 or so
I spent a div on a good weapon when i noticed my damage tanking, but i did the usual trick of searching for a weapon that wasn't qualitied and sockted
so i could buy up somehting much higher budget (The weapon isn ow worth like 2 div, from a price search)
Got my first fancy amulet and crafted it into this throguh... random exalt slamming
so that's nice!
...The economy in htis game is very confusing
Last season: Defiance of Destiny, crazy expensive
this season, a humble 18 exalts or so?
(I know this because my temple has one waiting for me to pick up)
nice
path of exile finally has an MMRP! 
Huh, just looking at some of the combo supports: why would you use Culmination 2 over Combo Finisher 2?
Sure you can use the skill without getting to max combo on Culmination, but if you're doing that at 4 combo or less it's at most a 16% more support, and if you're using it at 5-9 combo it's just worse than Combo Finisher
(looking at MA combo stuff to buff Remnants of the Past, which is kinda nutty as a damage supplement)
Huh, I wonder if you can use Mantra of Destruction to empower a weapon-agnostic skill
playing POE2 again
decided to do witch over ranger
what can you do with witch and should i go blood mage lich or infernalist
poe2 is very much a game where you can get by until endgame just winging it
Culmination let's you constantly spend combo for benefit
Bricking my whirling assault from using combo would be bad. Constantly feeding combo it would have a bunch of benefits
I've discovered that the main answer is that Combo Finisher can only support Strikes, while Culmination can support any type of melee attack
Eh, I can't see Culmination being useful on any kind of skill that you might want to be able to spam
yeah but i should go into it knowing what i want to do surely
I see people talking about essence drain and minions mostly for witch
So the answer is I should be able to if the attack is done with a quarterstaff
Mantra of Destruction empowered Fragments of the Past 👀 70% damage as extra chaos and a stacking buff for every kill you get with it on an aoe duration skill is pretty tasty for packs or restricted area clearing (like ritual, exped remnants)
I generally just try out all the skills and then respec my build into something intelligent after some maps haha. Witch can also do a lot of different stuff so its a hard question to answer. Minion lich seems solid tho
surely this is good for ignite/bleed
Probably? I'm not au fait with dot supports in poe2
It's a tad awkward as you need to physically hit enemies with your weapon to build combo unless you're a Martial Artist, so maces are likely going to be too slow
Not sure about spear dots
(you also lose combo when you weapon swap)
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I burned out in act 2 again 
What were you playing?
Monk
Oh, yes, Monk is rough to level with.
If you're not familiar with poe2s systems and shenanigans
Why did you burn out, would you say? Fights taking too long, or ?
Combination of things really
I don't think it's that fights take too long, it's more that I don't like how...idk slow? everything is, even the dodge roll feels like rolling through sludge most of the time
Also the areas are still way too big
I think there might just be too many bosses with big health bars too
See, this ocnfuses me because most bosses on monk made some screaming noises and fell over for me
It's very jarring to play coming from poe1
And quarterstaffs particularly rely too much on clunky combo gameplay in the first couple of acts
I wouldn't say the bosses were difficult (aside from some visual clarity issues), but how the whole thing comes to a screeching halt because there's another circular arena in the area with a boss that I have to spend some time punching to death before getting back to finding PoIs (the bit that probably resulted in my ~4 hour act 1 completion time)
my first 2 acts as monk (admittedly I am very new and bad at poes) were kind of a slog until I got ascendancy and finally got a good quarterstaff tbf, since i was feeling like the skills I had picked up didn't really help me in boss fights (starting lightning thing + palm strikes + bell)
Yeah, i think i was really helped out b y running monk on SSF late last leauge to figure out whati was doing
so ik new to go Glacical Cascade + Frozen Lotus -> Staggering Strike + Wind Blast withbasic attack as myh boss killer -> basic attack replaced by Tempest Flurry, etc
I'm still kinda going with those same 4 skills + I think the ice combo instead of the lightning combo, but the combination of the illusory martial artist bells and having an actually good weapon made it feel way better than before that
I think QS definitely has an issue at the start with how exactly to fold all the skills together
Yeah, from a game design perspective, i do not think the starter skills are well put together
2 of the lvl 1 gems are functionally unusable as actual first skills (Killing Palm, Frozen Locus), Falling Thunder feels very bad as a main skill without power charges, and Glacial Cascade requires precise positioning to actually do damage (which does not play nice with basic enemies being quite mobile)
The idea is clearly to use KP for FT charges, but runs into the problem of getting enemies into cull range to begin with (and being bad for bosses); and using Frozen Locus to give Glacial Cascade a better damage zone, but it's still clunky with mobile enemies
Two of the level 3 gems are designed to work together in the same way (Wind Blast to set up stuns for Staggering Palm, which also isn't great for bosses), and then Tempest Bell which you can't generate combo for using skills unless you spam the Palms
So telling people they need to combo two skills for clear and then two different skills for bosses is not particularly appealing
Then you add act 1 being flask simulator so you're looking at 6 buttons for a build to feel good, so naturally people are going to bin off one of the skill pairs and just deal with the clunk
it doesn't work 
Frozen locus and glacial cascade works togther, but it's not elegant
3 more div until i get Ailith's chimes
then i can actually work on upgrading my shitty armor
But first i think i am gonna go get my fourth asscendancy
I will say
i know this build is doing well
because after an epic fuckup, i still got my third ascenay in sekehemas
as am elee
with no honor res
My girlfriend's entire monk starter essentially did not function until like, halfway through act 2. Basically did no damage during boss fights.
Meanwhile I just tossed together a few random huntress skills as a holdover and was doing generally fine
[Reply to:](#1159883729070727189 message) 2 of the lvl 1 gems are functionally unusable as actual first skills (Killing Palm, Frozen Locus), F…
martial artist go brr
It turns out there's a lot of parryable boss attacks you would not expect to be parryable
honestly the best bossing skill with QS is uh
Basic Attack
I was pulling at least one "RULES OF NATURE" per 10 seconds, which is fascinatingly more than I thought back when huntress first came out
Why can I parry a flamethrower? Don't know, too beyond mortal to care
tbh, that's true for a lot of clases, basic attacks are legit
ikr
i wanted to keep my buckler but i'm already juggling whirlwind tornadoes and shock procs with lightning spear + lance
i coooould make one of those consume parry instead of using disengage
Honestly even if I get this build to graduate out of frenzy charges I think I'll still keep parry just for the interrupt capability, because some parried attacks cancel ALL further associated mechanics and not just what hit you
yeah it's real nice
Even if not, sometimes you just get wild stuff like parrying the ground explosion from the first sehkema trial boss.
Explore economy and build overviews for the action role-playing game Path of Exile.
Current character and tree if anyone's curious
The funniest part is in the league where huntress released, I tried to do a melee-less throw build with no parrying, and basically trashed it before the end of act 1
This time? Parry good
my friend is confused about an interaction they're seeing in poe2, and I was wondering if anyone here would know what's going on
they have fireball and summon raging spirits
summon raging spirits says a fire projectile hitting an enemy will summon 1 spirit, and an area fire spell will summon a spirit based on its radius (1 spirit / 1.5 m, and their fireball is currently 1.7 m)
if they use fireball and hit a wall, they summon 1 spirit, which implies to them that the aoe part of fireball is summoning a spirit
but then if they use fireball and hit an enemy, it still summons 1 spirit, so it seems like the projectile part isn't summoning a spirit
any clue what's going on there?
What happens if they hit a group of enemies
It might be the case that one single enemy can't get hit by both projectile and aoe
still just one
Probably just takes the max between projectile hit and aoe hit and spawns that per cast then?
yea maybe
That embarssing moment when yo urealize a: Your herald of thunder isnt doing anyhting because you dont really shock that much
and b: you could be using repulsion still, whcih also increases your single target dps by a fair chunk
Apparently fluxes can dupe mods
Sure, 54 chaos res in one slot, I'll take it
huh there's a hidden passive in the monk side of the tree
you need to allocate both the notables and it appears
huh!
It's pretty nice!
You know
i'm sure there's better uses for the monk'sr rune slots
but just strapping an extra 300 hp to yourself is pretty frigging nice
and aztiri down
got her boots, a divine, two archetiet orbs, a core destabilier and a siphoner
so not bad
Explore economy and build overviews for the action role-playing game Path of Exile.
Current state of the character if anyone;'s curious
need to replace a ring, my helmet, amulet
I lucked into this ridiclous thing, so that was nice
saw the prefixes, gasped, then saw the suffixes
just chaos orbed the T7 Int into... T8 Int
Yay!
mfw my toon insults me

