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1854 threads · Page 36 of 38

networkManager.networkAddress equivalent 5 messages
Misc
NetworkManager.singleton equivalent 4 messages
Misc
Disable kicking player on Rpc Errors? 5 messages
RPC
Can I spawn objects with no ownership (not even server?) thus making it a free for all 4 messages
RPC
NetworkConnection list 4 messages
Misc
Inherit from NetworkManager 10 messages
Misc
Browser disconnects the client if he is waiting in lobby for too long. Sometimes randomly in between 7 messages
RPC Scenes Transport
NetworkManager reference is null error, but it's not 2 messages
Scenes Misc Transport
Null Reference on Build 10 messages
Scenes Solved
Client and server scene differs 8 messages
Scenes
NetworkAnimator Syncing Floats Acting Strange 2 messages
Misc
1 csp script vs 10, any overhead? 4 messages
CSP Solved
Trying to create a FishUnityTransport, RPC giving index out of range error 54 messages
Transport
Scriptable Objects Sync Information 10 messages
Documentation
Cinemachine manual update 19 messages
Camera Object Jitter Solved
Is MatchCondition suitable for lobby system? 38 messages
Documentation Solved
NetworkTransform's Teleport option 28 messages
RPC Misc
Upgrade from free to pro,Create an object, and the server will have one more hidden object 7 messages
Scenes
Is this legal? or do I need to wait until the object is DeSpawned for everyone? 3 messages
Misc
Can't change syncVars. 10 messages
RPC Solved
OnClientLoadedStartScenes - Loading Scene not set to Active, FallbackActiveScene 4 messages
Scenes Solved
Position and rotation not synchronized 36 messages
CSP Object Jitter Misc
CSP with different control methods 11 messages
CSP
Client seems 2 ticks behind 28 messages
RPC Performance
How to add singleplayer? 3 messages
Misc
Can't addComponent NetworkObject at runtime 8 messages
RPC
[MacOS] CodeAnalysis does not exist in the namespace FishNet 7 messages
Editor Misc
Objects after moving the scene,Physical failure of server. 28 messages
Scenes
Is it possible to wait for an RPC call to finish? 4 messages
RPC Solved
Tick and Frame Rate relationship 17 messages
Transport Performance Solved
How to connect to ipv6? 4 messages
Transport
Server Client Communication Issue 5 messages
RPC
Really need different prefab for other joined players 6 messages
Misc
NAT punchthrough for P2P? 13 messages
Misc
How to effectively test the network? 2 messages
Performance
Weird error when deploying to an actual server 3 messages
Transport
Is there a matching system for the Lobby and Worlds project? 7 messages
RPC Scenes
Is there an event for when all clients have finished loading a scene? 8 messages
Misc Scenes Solved
Jittery movement with NetworkTransform 25 messages
Object Jitter
Possibility to have scenes with different tickrate? 16 messages
Misc
Character Drift 10 messages
Object Jitter Solved
Unable to lookup LocalConnection for 0 as host. 4 messages
Misc Solved
How to change scene 4 messages
Scenes
How do avoid despawn when turn off the server? 12 messages
Misc Solved
My prefabs got reset and now am trying to have nob to enable after join 4 messages
Misc Solved
Unity 2020 IL2CPP NetworkTransform related exception, please help 9 messages
Misc
Adding a new user input (right click) works on server but not client? 8 messages
Misc
The object of type 'MeshRenderer' has been destroyed but you are still trying to access it. 58 messages
Misc Solved
Syncing custom type make despawn nob on clients 37 messages
Misc
Spawn object goes into FallbackActiveScene 53 messages
CSP Misc Solved