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1854 threads · Page 35 of 38

Base.Owner 19 messages
RPC Solved
active 21 messages
Misc Solved
Changing interpolation during runtime. 2 messages
CSP
Passing GameObject to serverRPc Creates Clones that dont get destroyed 36 messages
RPC
CSP - What am I doing wrong? - Animation jitter 5 messages
CSP
Host object spawn miss some frames 9 messages
Scenes Solved
Client-Side Prediction for children 20 messages
CSP
SceneLoadData MovedNetworkObjects ignored 20 messages
Scenes
How to force teleport for NetworkTransform 9 messages
Transport
Update a worldspace UI for all clients from a syncvar 3 messages
RPC Solved
PlayerSpawner not spawning player at spawn point 2 messages
Misc
How does the Object Pool property work in NetworkManager? 6 messages
Documentation
FPS Land starts with empty world - only the gun and arm are shown in URP 59 messages
Scenes
Setting transform of all connected clients after a global scene change in server auth. 17 messages
Scenes Solved
IL2CPP error on Unity build. Please help! 4 messages
Misc
Spawn() and Despawn() 4 messages
RPC
Lobby and Network starting trouble 11 messages
Misc
Hide creature for later reuse 6 messages
RPC
Does public static classes persist throw rooms? 8 messages
Scenes Solved
More Accurate Animations Sync? 24 messages
Misc
OnOwnershipClient called at Observers? 4 messages
Misc
child transform 8 messages
Misc
StopConnection() destroy Player object 9 messages
Misc
Inner Workings of Replicate and Reconcile 2 messages
CSP Misc Transport RPC Solved
Question Regarding NetworkObject Component 5 messages
Performance Solved
PredictedObjectSpectatorSmoother Error 5 messages
CSP
Find a NetworkObject by its NetworkObjectId 2 messages
Misc
Still issue with Predicted Object 3 messages
CSP
Predicted Component still doesn't work. 10 messages
Transport
Big Scene, clients wait double long on SceneManager.LoadGlobalScenes(...) 48 messages
Scenes
PostProcessorReflectionImporterProvider error 2 messages
Editor
Broadcast gameobject 22 messages
RPC Misc
base.isServer in Start() function 3 messages
Misc
How would you implement a server sided stun effect with CSP without reconciles? 45 messages
CSP
Clients connecting & disconnecting 3 messages
Misc
Setting string on network object doesn't get get after spawning? 9 messages
Misc
Collider Rollback putting character in default T-Pose 5 messages
Misc Solved
Predicted RigidBody doesn't work. 8 messages
Transport
ComponentIndex of 7 is out of bounds 37 messages
Misc Solved
Server can't sync value of SyncVar to clients 6 messages
RPC
Projectile Latency Compensation 7 messages
Object Jitter RPC Solved
When the host disconnects, I want to hand over server to someone else 3 messages
RPC Misc Solved
Host as TargetRpc 84 messages
RPC Solved
Error RPCLink could not be found (not always) 5 messages
RPC
Client can not send ServerRpc 2 messages
RPC
NullReference on NetworkBehaviour.RPCLinks 21 messages
RPC Solved
ObserverRpc - Best Practice 7 messages
RPC Solved
StartConnection 25 messages
Misc
Does Yak or single player have owner IDs? 7 messages
Misc Solved
Synchronizing objects for late joining clients 13 messages
RPC