🦖help-priority
Rigidbody 2D overshooting newest version
CSP
Where to find the other transports
Transport
Performance help with syncing thousands of GameObjects
Performance
Distance Observer weird behavior
Misc
Active clients cannot send RPC functions
RPC
Solved
MissingReferenceException at NetworkObject.Observers
Misc
Solved
Hosting Dedicated Server For Production Game
Misc
Move player scene ClientObjectCache.cs error
Scenes
Solved
Can I use unity relay and lobby system with fishnet?
Misc
Cinemachine Camera jittering
Object Jitter
Scenes
LoadConnectionScene does not move player
Scenes
Solved
Is it possible to leave a message on client connect?
Transport
Solved
NetworkObject Pooling, how experimental is it?
Misc
Solved
Raycast not registering hit
Misc
Trying to synchronize parent
Misc
Solved
Bad Performance - linux server build
Transport
Couch local multiplayer with Yak
Misc
Transport
Solved
Is Spawn() technically an ObserverRpc? Maybe A BroadCast?
RPC
NetworkObjects get disabled automatically!
Solved
Misc
NT not synchronising the rotation with tiny values
Misc
Solved
Multipass [Yak-Tugboat] ServerManager.StartConnection() returns true (even if Tugboat cannot start)
Transport
[ServerRpc] RunLocally with SyncVar OnChange Behaviour Clarification
RPC
OnOwnershipClient showing wrong network connection ID.
RPC
Solved
Error when building with 2.5.0 PRO
Misc
Solved
Characters lagging on start
Object Jitter
How to properly use observers.
CSP
Misc
Documentation
ServerRpc is not triggering by any client, why?
RPC
Solved
Local Client Disconnect Reason RemoteConnectionClose
What is the proper way to setup Fishnet with Bayou transport
How can I keep the subclass when I serialize an object?
Load scene only for clients, Is there a way I can load a scene only for game clients.
Minor sceneLoading null ref error
Solved
Unity unit testing on your project with Fishnet
Why is NetworkManager.Authenticator private set?
Rigidbody physic runs fast on client
Target rpc not call on client
Lobby and Worlds - FPS Drop
Solved
RPC not working
Mesh Renderer Disabled only on last object spawned, when switching scenes
Share data betwen server and client in real time.
Is it okay to have IBroadcasts which differ in name only?
Are empty Broadcast messages not supported?
Low fps with ParrelSync on second monitor
Scene nob disabled (If nob is a prefab + Connection Scene)
Solved
MovedObjects not moving the network objects I want to move.
How to make a Dedicated Fishnet server
ObjectId 1219 could not be found for a nested spawn. ComponentIndex 1 will not be spawned.
Get Current CharacterController Speed (CSP)
Unity crash on ObserverRPC Base call
Priority Help Rules!
Misc