🦖help-priority

1854 threads · Page 37 of 38

Rigidbody 2D overshooting newest version 16 messages
CSP
Where to find the other transports 2 messages
Transport
Performance help with syncing thousands of GameObjects 10 messages
Performance
Distance Observer weird behavior 5 messages
Misc
Active clients cannot send RPC functions 42 messages
RPC Solved
MissingReferenceException at NetworkObject.Observers 8 messages
Misc Solved
Hosting Dedicated Server For Production Game 4 messages
Misc
Move player scene ClientObjectCache.cs error 25 messages
Scenes Solved
Can I use unity relay and lobby system with fishnet? 9 messages
Misc
Cinemachine Camera jittering 8 messages
Object Jitter Scenes
LoadConnectionScene does not move player 6 messages
Scenes Solved
Is it possible to leave a message on client connect? 9 messages
Transport Solved
NetworkObject Pooling, how experimental is it? 8 messages
Misc Solved
Raycast not registering hit 15 messages
Misc
Trying to synchronize parent 4 messages
Misc Solved
Bad Performance - linux server build 2 messages
Transport
Couch local multiplayer with Yak 2 messages
Misc Transport Solved
Is Spawn() technically an ObserverRpc? Maybe A BroadCast? 6 messages
RPC
NetworkObjects get disabled automatically! 9 messages
Solved Misc
NT not synchronising the rotation with tiny values 52 messages
Misc Solved
Multipass [Yak-Tugboat] ServerManager.StartConnection() returns true (even if Tugboat cannot start) 5 messages
Transport
[ServerRpc] RunLocally with SyncVar OnChange Behaviour Clarification 23 messages
RPC
OnOwnershipClient showing wrong network connection ID. 8 messages
RPC Solved
Error when building with 2.5.0 PRO 9 messages
Misc Solved
Characters lagging on start 13 messages
Object Jitter
How to properly use observers. 34 messages
CSP Misc Documentation
ServerRpc is not triggering by any client, why? 54 messages
RPC Solved
Local Client Disconnect Reason RemoteConnectionClose 20 messages
What is the proper way to setup Fishnet with Bayou transport 7 messages
How can I keep the subclass when I serialize an object? 13 messages
Load scene only for clients, Is there a way I can load a scene only for game clients. 98 messages
Minor sceneLoading null ref error 4 messages
Solved
Unity unit testing on your project with Fishnet 62 messages
Why is NetworkManager.Authenticator private set? 37 messages
Rigidbody physic runs fast on client 9 messages
Target rpc not call on client 21 messages
Lobby and Worlds - FPS Drop 88 messages
Solved
RPC not working 16 messages
Mesh Renderer Disabled only on last object spawned, when switching scenes 21 messages
Share data betwen server and client in real time. 19 messages
Is it okay to have IBroadcasts which differ in name only? 3 messages
Are empty Broadcast messages not supported? 5 messages
Low fps with ParrelSync on second monitor 3 messages
Scene nob disabled (If nob is a prefab + Connection Scene) 19 messages
Solved
MovedObjects not moving the network objects I want to move. 16 messages
How to make a Dedicated Fishnet server 13 messages
ObjectId 1219 could not be found for a nested spawn. ComponentIndex 1 will not be spawned. 7 messages
Get Current CharacterController Speed (CSP) 82 messages
Unity crash on ObserverRPC Base call 3 messages
Priority Help Rules! 14 messages
Misc