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1854 threads · Page 30 of 38

How to make object in scene DontDestroyOnLoad? 3 messages
Misc
Documentation or Walkthrough for Lobby and Worlds available? 5 messages
Documentation
Gamekit: Duplicated crafts 44 messages
Misc Solved
FN 3.1.1 to 3.2.0 csp owner jitter possibly due to predicted object? 22 messages
Solved CSP
Players get jittery when spectated by others 24 messages
Object Jitter
Players not being put into the same scene 45 messages
Scenes
removal of ObserverRpc 3 messages
RPC
Can't find OnClientConnected in NetworkBehavior 3 messages
Misc Solved
Color of spawned object not syncing with clients 24 messages
Misc Solved
Question regarding Ticks 21 messages
Misc Solved
Trying to build 'room' system similar to Photon PUN. 43 messages
Scenes
Security of Fish-Networking 13 messages
Misc
Serializing Scriptable Object references 4 messages
Misc
Network Objects in another scene are visible to other players in the different scene. 9 messages
Scenes
Predicted Object, NetworkTransforms and character controllers 2 messages
CSP
Animation Rigging - IK Hands (Two Bone Constraint) 10 messages
Misc CSP
Struggling with scene manager. 17 messages
Scenes
Lag Compensation Projectiles with RigidBodies 11 messages
CSP
Knockback glitchy on Observers 25 messages
CSP Object Jitter
How to handle server side events with CSP 44 messages
CSP
CSP rotation causing player to rubber band 52 messages
Solved CSP
Object is not spawned under parent on Client 3 messages
Misc
PredictedProjectile 3 messages
Solved CSP
Lag after upgrade 36 messages
CSP
proxying Fishnet 18 messages
Transport RPC Documentation
CSP Scenarios testing cheat code, 1 out of 3 not working and how to debug? 2 messages
Solved CSP
Hello ! 8 messages
Documentation Scenes Performance
OnTriggerEnter is not firing in server for Lobby and Worlds game scene 2 messages
Misc Scenes Solved
SyncVar with partial NetworkBehaviour classes - NOT dual projects 12 messages
Misc
Another issue with distance condition in 3.1.6 pro 5 messages
Misc
Characters not spawning in at the same position on server vs client (FPSLand) 4 messages
Misc
Default prefabs list not refreshing properly in Fishnet 3.1.6 Pro 13 messages
Transport
[Server] function not proceeding 10 messages
Misc
Input: Collected based on frame rate or server tick rate 3 messages
Misc
Local raycast problem 36 messages
Misc
.NET 4.0 with FN 3.1.6 seems to not work on unity 2022.2. 35 messages
Editor
Nested NetworkObject stays disabled for the client. 48 messages
Scenes Solved
Server side options and flags 2 messages
Misc Transport RPC
Scene ID not found in SceneObjects when connecting to dedicated server 22 messages
Scenes
Fishnet Andorid, iOS, 64bit (IL2CPP) 24 messages
Misc Documentation
'SteamServerInit' does not contain a definition for 'WithRandomSteamPort' 4 messages
Transport Solved
GameKit on Client 11 messages
Misc
Is the Lobby room example suppose to take you back to the lobby when you leave the game? 18 messages
Misc
Cannot connect to new server after closing old one 11 messages
Misc Solved
CSP Player not synced with server 13 messages
Solved CSP
How to get ping from server to client and client to server? 4 messages
Transport
Rollback manager error 7 messages
Misc Solved
Move a connection to an existing stacked scene? 10 messages
Misc Scenes Solved
Objects that are spawned on the network, their mesh renderer is DISABLED 27 messages
RPC
FPSLand wrong spawnlocation on client 9 messages
Misc Solved