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1854 threads · Page 31 of 38

How can you go about making a completely headless server? 25 messages
Scenes
Issue in switching Fishnet 3.14 pro 10 messages
Documentation Performance Editor CSP
As a non-host client, how do I get a list of joined players? 13 messages
Misc
Proper Scene Management in multi-scene server solution. 9 messages
Scenes
Client Prediction For Non-Owned Objects 61 messages
CSP
Update to FN 3.1.3 Pro 20 messages
Misc RPC Transport Solved
Help on changing Lobby and Worlds 2 messages
Misc
How to "prevent" new connections to the server à la Game In Progress or MaxPlayers reached? 14 messages
Misc Solved
FishySteamworks Null Reference 11 messages
Transport Solved
Unity editor shortly crashes after spawning in a specific prefab 78 messages
Scenes Editor Camera
SyncList Duplicate entries. 22 messages
Misc
TimeScale and CSP - how? 13 messages
CSP
Awake() not being called when inheriting from NetworkBehaviour 49 messages
Misc
RemoteConnectionState.Stopped not invoking on server 6 messages
RPC Solved
Client Auth - Observed clients world position 0 OnStartClient 13 messages
Misc Solved
FPSLand - Inheriting from PlayerSpawner causes player not to spawn 5 messages
Misc Solved
Upgrading existing FPS Land based project to fishnet 3 7 messages
Misc
Clients in different scenes still seeing each other 44 messages
Misc Solved
Which script throws this error? 5 messages
Misc Scenes Transport
ObserversRPC works only once 8 messages
Scenes Solved RPC
Possible bug in 3.1 with Bayou and authenticator. 2 messages
Transport
How can I achive multi servers syncs 2 messages
Transport Solved
Scene Object becomes invisible after scene loaded. Fishnet 3.1.1 13 messages
Scenes
SceneManager - how to organize? 14 messages
Scenes
LobbyAndWorlds with Multipass (Bayou and Tugboat) leads to error when entering GameScene 46 messages
Transport Solved
Really confused here... 14 messages
Scenes Solved
ArgumentException: Gameobject is not a root in a scene 7 messages
Misc Solved
Network RPCs for ontrigger enter 17 messages
RPC Solved
Stacking a Global Scene Behaviour 6 messages
Scenes
NRE on _networkObjectCache 125 messages
Misc
CSP Guidance 12 messages
CSP
NetworkConnection.IsHost returns false in OnRemoteConnectionState & OnAuthenticationResult 21 messages
Misc
NetworkManager Choosing Random Objects as PlayerPrefab 2 messages
Misc Solved
Stacked Scenes with Client-Side Prediction and Scene-Local Physics 6 messages
Scenes CSP Object Jitter
Nested NOB Bug 124 messages
Misc Solved
Smoothing Problem 14 messages
Performance Solved CSP Object Jitter
SceneManager order of operation 68 messages
Scenes
prevent objects from moving into MovedObjectsHolder scene 11 messages
Scenes
Object Pooling 4 messages
Misc
problem loading scene for client 8 messages
Scenes Solved
weapon pickups embedded in scene meant for multiplayer and singleplayer 4 messages
Misc Solved
ObjectId 99 could not be found in Server spawned, nor Server pending despawn. 25 messages
Misc RPC Solved
Is it possible to have each player go to whichever scene on their own? 25 messages
Scenes
Addressable scene prefab object not unloading when despawned on client, and more... 15 messages
Misc
[NetworkObject] NetworkBehaviours returns null 10 messages
Misc Scenes
Setting parent of transform which resides in a prefab 4 messages
Documentation RPC
How to spawn object with data 6 messages
Misc
Network transform acts weird with CSP 13 messages
Solved CSP
ObserverRpc no longer works 5 messages
RPC Solved
My whole scene went invisible... 7 messages
Misc Solved