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1854 threads · Page 29 of 38

Replicate struct references another assembly - "declared in another module and needs to be imported" 39 messages
CSP
Huge performance issues On Rebuild Observers 19 messages
Performance Misc RPC Documentation CSP
Missing SceneId 17 messages
Scenes
Predictive spawn jitter 10 messages
CSP Object Jitter
(3D) CSP RigidBody How to do player-looking 74 messages
CSP Camera
Using the FishySteamworks ClientAddress and ServerBindAddress 9 messages
Transport
Ai Pathfinding Issues In Lobby And Worlds 82 messages
Transport Misc
Exclude all server-side logic: classes, data, etc from the client build. 20 messages
Misc
[CSP] Stuttering on host 12 messages
Solved CSP
ios connection 22 messages
Misc
NetworkTransform child lag 7 messages
Misc
(0,0): error System.InvalidCastException: Unable to cast object of type 'MonoFN.Cecil.TypeReference' 9 messages
Editor
Projectile jitter on spawn for owner 28 messages
Object Jitter
Trying to spawn a player as a client and get ownership 28 messages
RPC Solved
Synchronize gun recoil 3 messages
CSP Object Jitter
Question: How does FN handle lower FPS than tick rate? 8 messages
Misc Documentation CSP
ClientManager.Connection.Scenes doesn't update 4 messages
Scenes
CSP Observer lag 19 messages
CSP
Picture jitters on movement of player, and also movement of camera 20 messages
Solved Object Jitter Camera
Lobby and worlds are not working as expected 76 messages
Transport Solved
Csp & Client prediction on non owned csp player with hit feedback 4 messages
RPC CSP
3.4.1 NT LOD unhandled packets errors 3 messages
Misc Solved
how to deal with packet loss 15 messages
Misc Solved
Question on item equip (instantiating objects) under client owned network objects for all clients 5 messages
RPC
What is the best way to detect a client disconnecting from a server? 3 messages
Misc Solved
Rigidbody2D not working without server instance 3 messages
Misc Scenes Solved
LobbyNetwork.CreateRoom(...) is throwing an error NullReferenceException 5 messages
Misc
Child objects are not synchronized. 4 messages
Misc
Network Transform local space only. 12 messages
Misc
Syncing Regularly Changing Values w/ SA Architecture 4 messages
Misc RPC CSP Solved
How to use with Dependency Injection? 26 messages
Scenes
Non-networked projectile question 3 messages
Misc Solved
Is there any way to make a Server function not callable from a ServerRpc? 9 messages
RPC Solved
Clients kicked a little too aggressively with choppy internet - is this configurable? 15 messages
Transport Performance Documentation
Rigidbody prediction and interpolation 9 messages
CSP Object Jitter
Simple 2D Projectile 6 messages
Misc RPC Solved
Pawn spawning not working properly after switching scenes 2 messages
Misc Scenes
How to implement mirrored scene 5 messages
Scenes
A question about sync types. 6 messages
RPC Solved
SyncVar not syncing on host 6 messages
RPC Solved
NetworkTransform + Rigidbody glitches when reparenting 58 messages
RPC Object Jitter
Client crash on changing ownership 13 messages
Transport Scenes Solved
Unreliable SyncVar calls OnChange method twice on client. 3 messages
RPC
Multipass connectionId could not be found for transportIndex 1, transportId of 0 20 messages
Transport
Sync / Desync issues using character CSP 34 messages
Documentation Performance CSP
Weird behaviour Movement 15 messages
CSP
Game Object active state synchronized? 4 messages
Misc
A couple questions about Client side Prediction with Rigidbodys. 4 messages
Documentation CSP Solved
Replace online scenes 3 messages
Scenes
Errors spamming when upgrading FishNet to 3.3.1 Pro 85 messages
Editor