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Replicate struct references another assembly - "declared in another module and needs to be imported"
CSP
Huge performance issues On Rebuild Observers
Performance
Misc
RPC
Documentation
CSP
Missing SceneId
Scenes
Predictive spawn jitter
CSP
Object Jitter
(3D) CSP RigidBody How to do player-looking
CSP
Camera
Using the FishySteamworks ClientAddress and ServerBindAddress
Transport
Ai Pathfinding Issues In Lobby And Worlds
Transport
Misc
Exclude all server-side logic: classes, data, etc from the client build.
Misc
[CSP] Stuttering on host
Solved
CSP
ios connection
Misc
NetworkTransform child lag
Misc
(0,0): error System.InvalidCastException: Unable to cast object of type 'MonoFN.Cecil.TypeReference'
Editor
Projectile jitter on spawn for owner
Object Jitter
Trying to spawn a player as a client and get ownership
RPC
Solved
Synchronize gun recoil
CSP
Object Jitter
Question: How does FN handle lower FPS than tick rate?
Misc
Documentation
CSP
ClientManager.Connection.Scenes doesn't update
Scenes
CSP Observer lag
CSP
Picture jitters on movement of player, and also movement of camera
Solved
Object Jitter
Camera
Lobby and worlds are not working as expected
Transport
Solved
Csp & Client prediction on non owned csp player with hit feedback
RPC
CSP
3.4.1 NT LOD unhandled packets errors
Misc
Solved
how to deal with packet loss
Misc
Solved
Question on item equip (instantiating objects) under client owned network objects for all clients
RPC
What is the best way to detect a client disconnecting from a server?
Misc
Solved
Rigidbody2D not working without server instance
Misc
Scenes
Solved
LobbyNetwork.CreateRoom(...) is throwing an error NullReferenceException
Misc
Child objects are not synchronized.
Misc
Network Transform local space only.
Misc
Syncing Regularly Changing Values w/ SA Architecture
Misc
RPC
CSP
Solved
How to use with Dependency Injection?
Scenes
Non-networked projectile question
Misc
Solved
Is there any way to make a Server function not callable from a ServerRpc?
RPC
Solved
Clients kicked a little too aggressively with choppy internet - is this configurable?
Transport
Performance
Documentation
Rigidbody prediction and interpolation
CSP
Object Jitter
Simple 2D Projectile
Misc
RPC
Solved
Pawn spawning not working properly after switching scenes
Misc
Scenes
How to implement mirrored scene
Scenes
A question about sync types.
RPC
Solved
SyncVar not syncing on host
RPC
Solved
NetworkTransform + Rigidbody glitches when reparenting
RPC
Object Jitter
Client crash on changing ownership
Transport
Scenes
Solved
Unreliable SyncVar calls OnChange method twice on client.
RPC
Multipass connectionId could not be found for transportIndex 1, transportId of 0
Transport
Sync / Desync issues using character CSP
Documentation
Performance
CSP
Weird behaviour Movement
CSP
Game Object active state synchronized?
Misc
A couple questions about Client side Prediction with Rigidbodys.
Documentation
CSP
Solved
Replace online scenes
Scenes
Errors spamming when upgrading FishNet to 3.3.1 Pro
Editor