🦖help-priority
Networked Scene Objects not initializing Client across multi-scene setup
Scenes
Serializing gameobjects for RPCs
RPC
Solved
FishySteamworks: InvalidOperationException Collection was modified
Transport
Triggers on NetworkAnimator sets twice on server in editor and developer build
Misc
Solved
Inheritance with ServerRpc not working | NullReferenceException: Object reference not set
RPC
Solved
Velocity discrepancy between clients
Solved
CSP
Transform synchronization in client authority
Transport
Solved
4.1.4 All Physics objects suddenly are unable to set localPosition
Transport
Upgrading to 4.3.3R PRO - Possible Bug - SyncDictionary seem to initializes as null
Transport
Misc
Fishnet and Edgegap as a relay
Transport
Solved
Potential 4.3 bug
Transport
Misc
Client tick is updating like +3 and server +1
Solved
CSP
Jitter when replicate data is not default
Solved
CSP
Need Little help with Reconcile for Prediction
Solved
CSP
NetworkDiscovery advertise not working in android Oculus Quest 2 build?
Misc
Solved
Should I use prediction(V2) via RPC on the Player's Ability.
RPC
CSP
SyncTimer not call stop operation
Misc
Problems with getting headless server running
Transport
Misc
Solved
Prediction Client goes faster than host?
Misc
Correct way to calculate and propagate a SyncVar?
RPC
Solved
**WILLING TO PAY CREATORS** NPCs walking backwards, not showing walk animation, getting stuck.
Documentation
Scenes
Misc
Object Jitter
Best practice for RTS?
Performance
Solved
"Spawned NetworkObject was expected to exist but does not for Id" Error on headless linux Build.
Misc
ServerRpc can't see updated property
RPC
Solved
Predicted movement for projectiles
Solved
CSP
Cannot spawn object because server is not active and predicted spawning is not enabled.
RPC
Solved
Updating rig builder over the network
Misc
Solved
Interaction between predicted Controlled & Non-Controlled objects on different rooms
Scenes
CSP
SyncVar SyncTimeSettings to only update on change
Performance
Solved
Question regarding SceneManager.LoadGlobalScene and asset bundled scenes
Misc
Scenes
Can I have a scene dedicated to just the player objects?
Scenes
Solved
Seemingly incorrect ObserverRPC behaviour
RPC
Solved
RPC doesn't work if we delete a Debug message
RPC
Solved
When to use ServerManager.Spawn vs. spawning objects on client in an RPC
RPC
Solved
Issues with PreferredActiveScene in FishNet Scene Stacking
Scenes
Null reference exception on Yak in 4.3.1R
Transport
Can't get network objects, predicted object, or network transforms to sync since upgrading to V4
Scenes
Performance
Object Jitter
Player with prediction jittering in camera view
Solved
Object Jitter
Client Owned Objects Not getting Despawned on Disconnect
Misc
ClientManager.OnRemoteConnectionState only works on server
Misc
Syncing an object's destruction across all clients
RPC
Solved
Implementing Client-Only Scene Management in a Preloaded Server Environment
Scenes
Solved
Cinemachine jitter
CSP
Object Jitter
Camera
SetTrigger on Network Animator failing to trigger.
Misc
Solved
ObserverRpc hash X registered multiple times error
RPC
Solved
Issues with loading into existing scene when using scene stacking
Scenes
Solved
NullReferenceException: Object reference not set to an instance of an object with prefab
RPC
Issues with Scene Stacking and Physics Synchronization in FishNet for Networked Multiplayer Games
Scenes
Solved
Spawn networkObject from DDOL scene makes error.
Scenes
Solved
Cannot load scene: Invalid scene name (empty string) and invalid build index -1
Scenes
Solved