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1854 threads · Page 13 of 38

Jump Sync Issue on Observers 7 messages
CSP
SyncVar value resetting on Host when moving objects between scenes 7 messages
Scenes Solved
Slow motion 10 messages
Solved CSP
Fish-Net corrupts Unity-VisualStudio-integration 8 messages
Editor
Cross platform server 5 messages
Transport Solved
NetworkCollider2D bugs after fishnet upgrade 10 messages
CSP
SetLocalOwnership without including nested NetworkObjects 8 messages
Misc
Server-Authoritative Movement Improves After Host Reconnection 10 messages
Solved Object Jitter
Server gets stuck in scene 5 messages
Misc Scenes
Read size of 1412 is larger than remaining data of 209. 2 messages
RPC
Nested spawning null reference NetworkTransform 4 messages
Misc Scenes
Prefabid out of range when spawning objects 21 messages
Transport RPC
Knockback and Teleporting does not work properly when a non-host client is standing still. 9 messages
CSP
LoadGlobalScenes starts two queues 12 messages
Scenes
[Solved] Pausing prediction on Rigidbody object 18 messages
Solved RPC CSP Object Jitter
Is there any guide on how to implement CSP V2 in fish net 4 for non rigidbody controllers on mobile? 7 messages
CSP
Server Code Stripping 7 messages
Misc Solved
Doc / Infos about interpolated SyncVar ? 3 messages
Documentation Solved
Upgrade Issues from 3.11.18 Pro to 4.3.7 Pro 18 messages
Misc
Weird sprite jitter on 4.3.7 and 4.3.6 27 messages
Object Jitter Solved CSP
Stuttery 35 messages
CSP Object Jitter
having lag issue 32 messages
Performance CSP
Custody Battle 80 messages
Misc Solved
Read and Write payloads for spawning 14 messages
Documentation Solved
Still having ghost connections on Bayou 29 messages
Transport
custom serializer in a different assembly? 77 messages
Documentation RPC Solved
A message of length 1292 requires the reliable channel but was sent on channel Unreliable. 5 messages
Transport Solved
Referencing something on a NetworkObject in a Non-Network GameObject 74 messages
Misc Solved
SyncList goes back to 0 if Host execute the code. 4 messages
Misc
(SOLVED)Packet error when testing on android 5 messages
Transport RPC Solved
The Amazing Race (condition?) 4 messages
Misc Solved
Items losing type when being sent in a SyncList to a client 3 messages
Misc Solved
Prefab on id 1 is null 3 messages
Misc Scenes Solved
How do i use Network Collider correclty? 58 messages
Documentation Solved
Jittering Prediction V2 Camera Movement 6 messages
CSP Object Jitter Camera
Could not create deserializer for TMPro.TextMeshProUGUI. 24 messages
RPC Solved
Ridigbody movement teleporting/stuttering on other players screen 64 messages
Object Jitter
Struct Sync not working outside of demo directory 9 messages
Misc Solved
Vector3 returning (0,0,0) in custom class. 3 messages
RPC Solved
Detecting when client is conneceted to server 2 messages
Misc Scenes Solved
Is there a way to exclude a NetworkConnection from an ObserversRpc? 6 messages
RPC Solved
WebGL WSS Reverse Proxy 22 messages
Documentation Misc
NullReferenceException in NetworkInitalize Early 5 messages
Misc Solved
Suscribe event on NO with another NO 23 messages
Misc Solved
Replicate drag change works weird on client 2 messages
Object Jitter
How to use buffered RPCs to sync in game cosmetics? 3 messages
RPC Solved
Getting "You are not the owner of this object" for ServerRPC during game setup 12 messages
RPC Solved
SceneId of 16833978075762642714 not found in SceneObjects 18 messages
Scenes Solved
ConnectionId 0 not found within Clients. Connection will be kicked immediately. 13 messages
Transport Solved
ArgumentOutOfRangeException: ArgumentOutOfRange_NeedNonNegNum 24 messages
Misc