#Make Artificer not horrible
11130 messages · Page 12 of 12 (latest)
It will ALWAYS move you somewhere
Unless you really fucked up
I used dive for a few runs and I learned
Some things.
- It's still pretty bad
- It's surprisingly useful if you get hit often because of how relevant knockback is in that game
- Who gave commando climbing claws from terraria
It's not good but it's more useful than you might think
i use it quite often just bc it looks cool and i never thought about number 2
If you were really sweating
It could compete with slide
As in using it to its fullest at every possible moment
But like lmao
Who has time for that
Youd probably have to be pretty crazy to spend that much time using roll
why climbing claws from terraria
didn't those let you attach to walls?
or was that the combined item from the two climbing related accessories
That's the tiger set
The climbing claws give you a jump but you glide down the wall slowly
You can roll into most walls to get a "jump"
ah right
it sometimes worked like a btec grapple
because I think if you had any jump height modifiers you could bounce jump off and back onto the wall to go up and up
Yeah you can
i remember when hopoo said yeah roll is bad and should probably get buffed and then in sotv(?) it got NERFED 
It got nerfed in anniversary
If anything roll got shadow buffed by sotv jailers bc you can roll to reduce their pulls strength
And it’s surprisingly useful for traversing the new maps
think SotS is gonna buff it?
No
If gearbox is following hopoo's footsteps almost nothing from vanilla will be significantly changed
And sotv probably won't get touched at all
And if it does it'll be very very minor
well do we know if they are following Hopoo's footsteps yet? (I haven't looked to much into gearbox so idk how they treat games)
They're doing the same thing with the DLC store page
And quite frankly
It'd be stupid not to
Because they have to keep the community's trust
ah right
And the easiest way to do that
Is to change as little as possible
Pretend nothing changed
shame, i want a Mando roll buff and there isn't a ror2 feedback for it
if only the meteors in the sky came crashing down and deleted spare drone parts or gesture 😼
SotS?
Seekers of the storm
oh right
they did say something along the sides of wanting to build upon the lore/gameplay established by hopoo
i know, i was just wondering if they were gonna do things differently then hopoo or do it the same way
they put a lot of emphasis on lore in their mini-video about future direction which was a bit odd considering how few people play RoR for lore
but cool nonetheless!
when you consider the name of the dlc the theme makes sense
i play it for the lore but i am one player out of many
lore isn't not interesting, but i hope they don't answer too many questions or ask too many questions
yea part of the charm with ror lore is that it's intentionally vague imo
and an "in the back" kinda thing
im generally okay with them fleshing out the antagonists a lot and leaving the protagonists as vaguely explained
which seems to be the direction they're going
i hope so
I'd be fine with Gearbox touching up a few survivor options
Maybe not something maaaajor, but things like making merc's i-frames more consistent would be nice
how are they inconsistent? they seem pretty fine to me
It sometimes feels like you can be hit in what is an i-frame
I felt this a lot, especially on judgement
given he was refering to gearbox and the talk up there was about sots, i thought toxi meant ror2
I was referring to 2
mercs iframes are pretty consistent in 2
Sometimes players can get hit during merc's utility and default special when they shouldn't be able to, it's not common, but it's reportedly run ending (and particularly annoying if you're trying for the don't get hit in chromatic thing)
that doesnt happen
ive never been hit during the iframes in ror2
taking damage is possible bc some things are coded to ignore it tho
blood shrines and void fog
also the void implosions
none of those are normal sources of damage tho
and blocking certain attacks doesnt prevent their effects from activating either
like gasoline and overloading orbs from exploding projectiles and overheat
all other sources of damage are blocked without fail
It blocks literally everything that isn't void fog and interactables that cost hp
viend util
wait seriously
Yeah you don't have a hitbox
damn i had no clue
This also means that ignite from gasoline doesn't debuff you with heretic or viend
But it will with merc
Technically yes
Viend also technically has the best invul in the game
Despite not having the invulnerable status
Because it also cleanses debuffs
(The one thing that can hit you while your hitbox doesn't exist)
Man just give roll debuff cleansing
roll iframes 🤤
RollFrames
She's not
bro this thread should been closed so long ago
who was even the one who opened again?
Id say its also a range problem, when you start out Arti is effectively a melee character without the benefits.
the damage you get from chakrams and flamethrower early is a very good benefit
chakrams fall off after but flamer is still there
The animation I believe stays the same just the tick rate is changed
by the time you reach this point, it doesnt really matter
you will be able to loop without issues long before you reach said attack speed ammount
and by the time youre in said point of the game, youre melting everything forever
the bigger reason why flamer's direct dmg falls off is the same as chakram (but less worse) in the sense that most of it doesnt proc
though the bigger ammount of enemies can easily make it stronger with the multihits
I just realized in this run that Artificer procs Prison Shackes once on the Flame chakram and not on the pierce hits
oh
One sec
oh god the thread was revived
yea, for some reason Chakrams are weird
they only have a hitbox capable of triggering on hits while it's moving, but while it's spinning in the air (applying fire dot) it doesn't actually have a proper hitbox
this is most notably with brilliant behemoth because the spinning chakrams won't explode but when they're moving towards an enemy or back towards you they will but it seems they can only hit an enemy once
I enjoy the flame chakrams in concept they're just kinda broken though
Back when people thought arti was bad
baxk when people sucked at the game yeah
Sounds like a skill issue
eleven thousand messages….
I don't think Arti is this bad I mean it takes some time to for example learn where chakrams are in their peak but I don't have any problems with it
(please dont bring back this post im begging)
i don’t understand the implications
arti debate used to get pretty heated
I agree
Pretty sure Arti's a placement based survivor but idk
bringing back this post as we speak 
hello everyone i am an artificer hater i think she is the worst character in the game and all of her skills should be replaced with de-escalate to fix her thank u for listening
angr
