#gd2-nullified
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Huh?
His attacks have no telegraph though?
Every game needs some kind of Telegraph otherwise how are you gonna know Dude
đ¤
nah they have enough telegraph for me at least I can tell
Mithrix has none, and he's a lot of fun to play against
I like having 'tells' for attacks, and I do appreciate stuff like the telegraph Providence does
Telegraphs open up the door to more dynamic gameplay instead of standing away shooting cautiously because you donât know what he could do
he gives dark souls vibes and i dig it
or, I don't notice them because I'm enjoying the fight
Does Providence not indicate where he's going to hit before he strikes?
he kinda jukes you a little but he always jukes in the same direction before swinging his hammer
Blitz, a lot of people disagree, you have to understand thatâs just your personal experience
are we not discussing personal opinions?
I havenât fought him enough to tell if I actually enjoy it or not anyway, Iâm often too worried about getting that skin.
Well, youâre saying if you want telegraphs, you shouldnât be playing a hard game
Thatâs just not true
Honestly obliterating is much easier for mastery achieve don
it's MY opinion
pretty sure providence had telegraphs for swings n stuff but idr because in ror1 the screen is just covered with damage numbers at that point
heh. Maybe.
Also I am total Devils advocate on mithrix I like the fight
I enjoy the difficulty that Mithrix brings as long as I don't cheese it
I guess. But telling people âIf you donât like it, play drizzleâ sounds really pretentious
His second melee has a fine telegraph range is a bit big but the first swing comes out too fast for anyone without a dash.
I just... it feels like Mythrix doesn't really fit.
^
it's a well designed fight, it just needs some improvements in the first couple of phases and mechanics for the air
ah yes, he's also 'oh you have no mobility? then die'
I disagree on it being a well designed fight for a lot of reasons
agree, if i dont feel like my character is mobile enough to dodge him i usually end my runs by obliterating or continue looping instead
Do you play on monsoon no atrifacts Blitzschnell?
also pretty much every other boss in the game has a telegraph for their attacks
the only time i go for Mithrix is monsoon with no artifacts
Kai makes a good point too, if I don't feel like I can move fast enough for Mithrix, I just loop
I guess Mythrix has a telegraph, sort of, technically? Because he sprints at you and is obviously going to do the fast swing after that?
huntress mains must be having a blast with this guy
So what you're saying, Blitz, is that you don't like fighting Mythrix except in certain circumstances, where you find the fight quite fun?
I think its a flaw if you only go to fight mithrix if your targets all line up.
my first mithrix encounter was with huntress and i had hardlight afterburner so i could just zip away from his attacks
I want someone to help me. I've now found an unknown kind of bug in multiplayer.
He is a final boss not something like lunar scavs.
That seems kinda reasonable but also rather wrong from a game design standpoint, for reasons that Orion is stating
I find him fun all the time, but I wouldn't fight him unprepared, nor would I completely cheese it like some do
I want someone to help me. I've now found an unknown kind of bug in multiplayer.
@mint hound what is it?
@mint hound can you elaborate.
If you eat red items, all players except the host stop, and the monster is invisible. What is this for?
Eat?
Lol!
why would you ever fight something you KNOW you were going to die on, that's illogical
It's a translator.
I'm seriously working on what that was supposed to say
How is Artificer supposed to fight Mythrix without cheesing?
Blitz, because itâs the final boss of the game we love and it shouldnât be a matter of âwhether or not you want to fight himâ
Its not a want its a can.
Everyone should be able to have a relatively good time with it
I want to kill mithrix I cant because luck hasnt lined up.
Which doesnât mean easy
When you open the red item box, all players except the host stop and no monsters are seen. How do I solve this problem?
But it could be hard in a better way
That seems like a desynch issue
@mint hound are you playing with any mods? Was anyone else playing with mods?
@mint hound if you can make this glitch again record it and put it in #bug-reports
nono
If not, you should try to make a bug report about it
When you open the red item box, all players except the host stop and no monsters are seen. How do I solve this problem?
@mint hound I have never heard of that, post this in #ror2-tech-support maybe
No mod
Perhaps the reason why I don't like the Mythrix fight is because I feel like it should be entirely reasonable to attempt for every character without looping at all, if you play well.
Also, I think Instant Kill should probably be changed to be 'set to 1 health and apply Malachite effect for a bit'
which is still extremely nasty, but feels... a bit less awful to be hit by. And also aligns with Providence a bit more, as he has those black skull things.
imagine if Mythrix could do multiple attacks simultaneously
idk about anyone else but ive had alot of times where ive been at full health in the final fight and osp doesnt work or something. it really pisses me off
im gonna try phase rounds this time
that's because some of Mythrix' attacks ignore one shot protection
specifically the ground slam on phase change ignores it for certain, I think there's another one as well but I'm not sure.
I know some of his attacks are technically multiple hits but in a not obvious way
that could be it
feels weird though
Didn't they change OSP to give you an incredibly short window of immunity and have an actual cooldown?
geez he was at 2% health on the 3rd phase and i got slammed. it would help if my friend would stop dying playing loader
i heard someone say loader doesnt scale as well in multiplayer is that true?
Depends on how good the loader is
Lol
since i play mando, i give him all the fire and ice bands i find since i cant proc them
I don't think that's what icedt meant
i dont use grenades since i have a harder time taking out flying enemies. i brought them once to the fight and i couldn't hit the boss with them
Nades are so hard to hit on anything flying :/ much better to hope for bleed or proc items.
I have never looked back to supp fire
if i wanted to beat him, i would just run acrid and camp it out but thats not very fun
A nade with fireband does less damage than alt m2 anyway XD.
But I'm a weirdo that's fine
Low damage makes bands even worse.
I think most people use grenades now but I wouldnt know much.
Idk I feel the opposite but I'm biased
besides for the bad aerial coverage, the nades just feel slow to use
Commando's grenades are... weird
They still do the thing where they deal more damage the closer they are to the middle of the target, right? Or did they fix that?
Way lower CD tho!
with the 'middle' not actually being the middle? And the damage against bosses being very low because of this?
And supp fire is barely better than m1
Honestly, and this is just my opinion and I accept I may be objectively wrong, but I think nades are an straight upgrade that just takes practice
i only use the suppressive fire for suppressing enemies and thats about it
I use supp for procs if I have it.
But yeah I would use nades 100% if they exploded on contact.
And you feel like an epic marine sliding around throwing your frags
Or started their timer from you sliding.
IcedT the hammer slam got you on phase 3 at 2%hp on mithrix you're so close
I will say what sux is if you're teammate dies you can't steal their items off mithrix. I'd like it if they changed that cuz if your teammate had a bunch of medkits or something you are screwed
right because Medkit is one of the strongest items in the game now
I also prefer Grenades, but they do have a learning curve.
Bless you
I just joined this server to show that I managed to get an Irradiant Pearl drop from a pool đ
I'm pretty sure the RNG doesn't want me to get irradiant pearls.
I find a pool when I don't have lunars
Or I get too many lunars, and never find a pool
and just as i'm typing this
I have no idea how lucky I am, tbh
4% chance on every roll
i found my first recently, they are exceedingly rare considering you have to get a pool in the first place
yes, and the pools only spawn on three levels.
and only if Command is off.
and you have to have lunars to give in the first place đ
Well I didn't mind losing that one.
But... man I freaked out a little too hard in that clip
yeah, having your pearl dangle off the edge of a cliff is heart stopping
i've rolled the pool five times, and only gotten the normal pearl.
True story 1st pool I ever saw and used gave me regular pearl and irradient pearl on second use was like cool I'm never gonna care about that anymore
i'm seething with jealousy.
can we just remove magma worm from the game
I'll probably post it on my twitch so it isn't this massive file blocking everything
@winged briar no, Providence really likes worms.
screw providence
Providence is a romantic
don't do that, he's dead.
No
So, Pearls.
apologies jesus
So, Pearls
i've only seen one pool and it was on stage 2
You what
That's cursed
you son of a vagrant
What is happening
I think Boss drops have a 3% chance of replacing a TP drop.
My OCD is now cured.
magma worm is one of my fav bosses tbh
they're a lot better to fight, now that they don't follow the spawn turrets as often.
I still remember my very first Overloading Worm.
I spawned in the Abyssal Depths, in the far corner opposite the secret tunnel, and my screen turns Blue. The next thing I know, this lambent blue magma worm comes out of the secret tunnel, columns of lightning spawning around it, and it's coming directly towards me.
magma worm is aids for me bc i pick low mobility survivors
They're a little more aggressive too they were a joke before
yeah, the attack patterns they got really made them terrifying.
Well, overloading worm is never a joke
I was a commando, maybe 40 minutes into a Monsoon run, and this was before the artifacts update.
iirc my first encounter with the overloading worm was around a month after the game became early access, and i was like 90 min into an engie rainstorm run
it was a three person run, so it destroyed me, but the other two ppl managed to beat it
No escape for engie, but the team pulls thru
plz game
i don't need more rejuvenation racks
im already rex and i max out my health every time i touch something once
more rejuvs more
new petition after my magma worm frustrations can we get rid of mithrix
the most rng-dependent fight i've ever seen
how?
no but im down to remove/rework worms
like can they not spawn all at once on top of me in a shit tp area
they're fine as they are. you just need to be okay with yeeting yourself away before the magma balls overwhelm you.
run ended due to that, was really irritating cause there was almost no time to react
yeah i dont think 4 worms should spawn on top of you cause the tp is in a cramped area
I normally bail the TP area the second i touch the plinth.
For real, 70% of my deaths have come from the big-ego idea that I could face tank something.
I have 50K HP, time to have a staring contest with a Scav
why does this game like giving me the same reds
i have 3 rejuv and 3 aegis
i overheal to max in one hit
i got 8 meat hooks today, twas neat, except for the fact that mostly everything was a boss enemy at this point, and i was building for bleed stacks.
wait what do you mean how? he plays like a destiny boss but with some semblance of fun
super tanky and you need good luck with printers or multi-shops to even have a chance
just git good lol
i was joking about getting rid of mithrix but maybe nerf a little
i think mithrix only works if you can kill him before he actually finishes taking your items
They are actually tuning down his 4th phase
but that's not the intended way i don't think
every phase just takes too damn long imo
Joking is hard to express through text.
it's not even the 4th phase that's a problem
also, try bleed stacks. 100 stacks of bleed damage destroys everything.
yeah i haven't been lucky with bleed related drops tho
bleed on crit is amazing
that's the problem
Mythrix shouldn't stay exactly how he is at the moment, but I personally feel that he should not be made eaiser.
get better RNG 4head :^)
oh good, an item i will never get to use at this point
it's literally a white but i've found at most 1 tri tip during a run in the past 2 days
why is my rng like this
Mythrix, is like a reality check. You may feel like a god during your runs, but Mythrix always manages to knock you down a peg and remind you that he's the god here.
Chicken yer trippin dude
from the dev blogs
Mithrix's last phase was intended to be an "oh shit" moment for the player, not the hardest phase to fight.
I personally, do not dislike long boss fights. They make your opponent feel like not a pushover, and it lets you go all out and revel at the sight of the raw output your build can muster up.
it's the only not-boring part of the fight tho
i don't dislike long boss fights either but this one isn't fun enough to warrant destiny boss health
so what exactly do you not like about Mittens? it takes too long to fight? how far along time-wise are you in a run when you fight him?
i generally rush because that's the strat i've seen people use most often and i don't care enough to spend 60-90 minutes just to die
so like 25-30 minutes generally
and yes it takes too long and the fight isn't interesting enough to warrant how long it takes imo
like.. TP rush or taking the time to open most chests?
enter stage, open chests until 2 mins have passed, rush tp, open 1-2 chests that are around, repeat
or multishops with good items
I love the fight itself, but the main problem I see others have about the fight is that it actually removes player agency at the end.
i usually take longer on stage 4 because of things like ice band in the green shops
yeah, you need to kill more things, levelling up increases your base stats, such as damage.
and I find him pretty fun.
It punishes you for having a good run and encourages cheesing the boss in some capacity for a win.
yes that's pretty bad but that's still the most interesting part of the fight
most of it is hammer man swing at you and adds shoot at you and it takes too long
Friendly reminder that Mittens' last stage is getting a second look-over.
please make it something fun
Define "Fun"
not the first 3 phases
that does not answer my request.
Yeah, aware. I again love the fight, but Mithrix unable to jump those pillars is an oversight.
If only he could thor-toss his hammer at distant targets.
ive done mithrix w commando merc and huntress so far on monsoon no artis and found it engaging and rewarding
Or break the pillars with his hammer.
that would be better i think
but i admit with some survivors experience may vary
Use said chunks to collapse on you, or you even do the same to him.
i'm just thinking of doing it with acrid because of the poison and going until i get crowbars, ice bands, focus crystals and preon and just delete him for the achievement
yeah, the pillars might need some dismantling later in the fight. You can cheese the whole fight with Engi and a couple well-placed turrets.
if he knocked down the pillars that would e awesome
Probably difficult to implement currently, and probably just a dream that won't come to fruition.
damn i feel like some chicken ramen rn
you can stand on top of entities already. you'd just have to make the pillars an entity that can only be damaged and targetted by Mittens.
They definitely need to have the boss' patrerns be more recognizable but more dangerous, since you're either a mile away from hammer bonk, or he sidesteps and golfclubs you,
wait, then you couldn't put turrets on top of the pillars.
i'm sure they could figure something out
so there's a random beetle on my team and idk why
i think it's a ghost that didn't get the ghost item
He's just Vibing, bro.
it is your friend now
have you named him yet
did you get a beetle queen ghost?
or her
i named him "Beetle"
what a creative name
i don't think i have a beetle queen ghost
lmao
Oh yeah, if a ghost can spawn mobs then they won't be ghosts themselves. happens to me all the time with solus control units.
ah wait, I do
because the only one that can spawn friendly normal beetles is a queen ghost
oh yeah that's the reason then
i didn't realize queens spawned beetles themselves
beetle rebellion cancelled
also it happens with solus ghost, they spawn normal probes that are firendly
also those last forever because they're not ghosts :3
and even better if they are elites, they spawn elite probes :0
Yup yup and yup
What's the best pvp character/items? Besides Royal capacitor heheheeheh
Pvp?
he's memeing terribly, ignore it.
You're better off just enabling Vengeance and fight yourself.
But I wanna kill my friends who've been stealing my items 
friends don't steal from each other. I feel like you need a talk outside of a game server, if you're not trying to make a joke.
If you're "friends" are doing it even if you told them seriously not to, then they're not really your friends.
We do it to each other. But they always instigate đ
So, what's the best way to murder other survivors? 
you disconnect as the host.
Nooooo running away will not suffice!
You can get the Meteor.
and 28 fuel cells
and Gesture, and Catalyst.
how well does strides of heresy work against mithrix? im trying out a bunch of different stuff
you literally don't have a hitbox for several seconds. and if you have N'kuhana's Opinion then you become a ball of homing fire for those several seconds.
did nkuhana get buffed or something cause i dont remember it healing you too
it doesn't
they're referring to the fact that n'kornflakes will shoot for you while you heal with strides
alright. if i get a good nkuhana build i'll try out strides
Strides of Heresy heals you.
projectiles from Opinion also have a proc chance
oh damn it does heal you. i never knew about that
I don't know how high the proc chance is, but it has that, and triggers on-hit things.
theoretically, it can become self-perpetuating if you have enough leeching seeds.
that would take a lot... so much that I kinda want to calculate it now
how low is the cooldown for strides?
Oh god you guys are geniuses
Chaos artifact for stage 1 fight club
but I'm in bed and I can't use desmos graphing calculator right nowwwwww
Thank you all for this blessed knowledhe
i see it lasts 3 seconds but what is the cooldown for after you used it
also, if i get 4 stacks of strides then i instantly heal all my health?
read the huge item card where it says "cooldown"
not instantly, just over a longer period if time
im stupid i didnt scroll the page downđ¤Śââď¸
(jk) the first step to improvement is admitting you have a problem~
well im gonna try this out. ive committed to the idea that the only consistent way to take out the final boss is cheesing the fight on the ramps
it's why they're there. so you can get the high ground. đ
camping the fight out is so boring though. since i usually dont have the mobility to fight him the real way by strafing around all his attacks, i just do the ramp strat
the moon gravity is really annoying in the sense that it slows down your movement on the one part of the game when you need it the most
I like to get a lot of hoppo feathers, or dance on his head like he's a vagrant.
yea there's a bunch of items you can get that help the fight out but on vanilla monsoon, you cant always count that you will get a good or broken build
Trying to kill monsoon mithrix without at least some level of cheese sounds absolutely awful
i like an aged gouda
my biggest problem with the fight is just the mobility. i know the attack pattern, i see the attack coming, but there are just so many times where i just cant avoid it since i dont have mobility items with the combination of the moon gravity slowing you
Sacrifice + farming gold portal/dollar store shadow realm for items is about the only way I can think to not hate that fight outside of straight up using command
vanilla monsoon really isnt that bad once you know the ins and outs of the game, just the mithrix fight is brutal. especially when you dont have a great build or something you can cheese him with
ive been fighting him with mando and it really sucks
you need a hopoo feather bare minimum imo
https://cdn.discordapp.com/attachments/460524899052552202/746234610379128922/unknown.png
I'm not sure where else to put this, but I hate myself for failing this run
Oh vanilla monsoon I'm fine with, I can obliterate easily on just about any character
But I cannot stand mithrix at the best of times
If/when they ever change the fight so he doesn't use your items against you, I might change my mind
Until then, I'm not ever doing that fight again
this fight has made me more frustrated than getting merc ethereal
everything about the boss is just so jenky. literally everything else in the game plays so well except for it
how many attempts do you think you have so far?
Eh, to be fair, captain is super janky too
Give it a couple updates for everything to be fleshed out and it'll probably be a fun fight
i was able to beat him easily by chessing him with acrid so ive been going mando. ive had at least 20 mando attempts and not a single victory
I spent 4 days trying to kill him on Monsoon without using cheese or Engi
I eventually gave up and farmed for ~100 AP rounds and about as many crowbars to oneshot him without needing glass
stand on a pillar and let the poison take him out
so for mando are you not even getting to phase 4 generally?
Or just animation cancel the attack to kill him fast enough
oh right you can leap up there lol
the triple hammer attack is what gets me sometimes
everything else is very readable
ive made it to the last phase 6 or 7 times but most of the time i wasnt trying to cheese him. ive had him down to 10% hp but gotten trolled by transcendence and a bunch of random bs
Literally every single one of his attacks is meaningless because you can stand on any of the raised platforms and he can't touch you
If you make him run in a dead straight line, he gets up there without issue
If you make him run off to the side first, he can't figure out how to walk up the slope
i let him up on the ramp, jump off, tactical slide back up the ramp and shoot him. thats my strat
idk IcedT when i killed him with commando i stayed the f away from him mostly on phase 4 until i had some of my stuff back
uhh i know thats not super relevant sorry
thats what im gonna try now since im sick of fighting him the "right" way
well it didn't take very long
and it was still thrilling
lol
but it really was just a matter of sliding out of needles and dodging some orbs occasionallyt
he can't reach the platforms, we can't get off softlock island, same thing really
its just frustrating since this is the one game i can definitively say im good at. ive always just been ok at CoD and any other fps, but this has been my game. almost 300 hours into it but i still get shit on by this one guy
well you are not alone he really is a beast and i die to him more often than not
i just got fucked by him on stage 35 because halfway through the item steal suddenly the stealing got 2x faster and i couldn't out damage because suddenly all my items were gone
@errant yew Don't take it personally, it's a fairly unbalanced fight at the moment, most new "endgame" bosses are in most games
well im glad im not alone here
It's very hard to get the balance right first time
they only have 3 people, playtesting without leaks would've been hard
one more thing: i always have fought him on the first loop so i dont waste time. is this not the way to do it or does it not really matter
thats what ive been doing
fighting him after the first loop is suicide in my experience
seems like it doesn't matter tbh
If you get good luck, sure
If you don't, it might be worth going through at least one Control run for a few cherry picked items
well maybe not
Command rather, not control
and the worst part is that im only fighting him on vanilla monsoon. imagine doing it on eclipse 8
lol ikr
no obliteration, only boss on eclipse
i haven't got to it yet im working onit
with that fight? im probably not doing eclipse for a while then
in my experience it hasn't been that bad
just hard and scary enough to be the last boss
im taking melatonin pills rn so i can play engi
have you ever accidentally given mithrix an extra life?
its not like battletoads or mega man were talking about here
here's me getting fucked 4 hours into a run by mithrix because he can steal your lives
https://gfycat.com/fixedthoroughaoudad
and also he steals your items faster if he dies once
@steady tangle that was my biggest bs moment in the fight since he stole my dio
wasted 4 hours for nothin
i was popping off since i killed him but thats not how it works
i know but i wanted to fuck him so hard he'd die if i sneezed on him
you almost did
then the mfer stole my teddy bear
is there a scrapper on the item island before this fight?
i dont think so. only the cauldrons
if you take Shaped Glass, he will also lose health from having it.
one does not simply take shaped glass without turning on artifact of glass
gotta love malachite spike one shot kills
laughs in transcendence
i thought they fixed those
One Shot Protection is a little.. unreliable.
I prefer Borderlands' Health Gate mechanic.
oh wait i forgot the explosion and spikes hitting you happen on separate frames
... does anybody know what I mean when I refer to Borderlands' Health Gate mechanic?
Yeah in BLs your shield was a threshold, regardless whethwr it was full or not right? Any damage exceeding the shield would stop when it hit health. There isnt much difference here as i understand
oh no, it's much more fool proof than that. some characters were all about self-damage, so GB came up with something else.
To grossly oversimplify it: if your current HP was one point over 50% of your maximum HP, you would not die from an attack.
This system allowed you to survive cheese attacks that would normally send you to the game's "bleedout mode", while still allowing DoT effects and hordes of enemies among other things to be an actual tangible danger.
Risk Of Rain 2's current OSP system is a bit... useless by comparison. if your HP(which also factors in shields) falls below 90%(i think that's the exact figure, but that detail isn't important for this conversation), you can die from the next attack.
this makes almost every self-damage build (REX in a nutshell) highly dangerous, as any attack has the potential to one-shot you. even if you have barriers.
In Risk of Rain 2, if you have even a light DoT effect on you, and it singes your HP, you become vulnerable to one-shots. Because your HP is below ~90%
shattered your hopes and spleens, huh?
wtf is that
unluggy clyde
shatterspleen, boss drop from imp lord. makes it so that every crit you do, you apply a stack of bleed
and also makes enemies explode. explosions can proc
It makes tri-tip daggers redundant if you have a crit build
absolute best case scenario in my case, i get a boss drop on this level
you must pray to RNGesus
boss drop gave me squid gun
big sad
but hey at least i got 7 energy drinks so i can ram enemies at light speed
đ
I can see the comparison with rex but the mechanic is the same, the threshold is just at a different %
Rex shouldnt lose osp for using abilities, thats a very fair point
no no no no. Health Gate is still effective regardless of how much HP damage you've taken, as long as you have 50% Max HP + 1HP
RoR2's OSP system loses effectiveness the second your HP falls below that high threshold, you can see it in-game, just take a DoT effect like the Void Fields' atmosphere and watch your "One-Shot" protection disappear.
Yes, im saying OSP is also still effective so long as you have 90%+1hp, is that not the case?
does predatory instincts work with engineer turrets?
@deft moat it does
@tight stratus ty đ
I havent played long enough for legitimate one shots to be a concern myself
Oh
@shut jungle It technically is, but the threshold is so high, it might as well not exist as a mechanic. How often are you always at 100% HP?
it's also completely nullified if you have more than one shield generator, and lose that shield.
@shut jungle wanna see a oneshot?
should i cook up a tasty shattering justice?
I scrap the shields, and just dont invest into hp. If im going to approach territory where 1 shots may exist, having more hp isnt really going to help
I see the game as every character has 2 hp, either above osp or not
@grim rock you should always go for the hammer. it's free bonus damage, and counts as a debuff for Death Mark
wtf. i accidently activated tonic but i didnt receive an affliction. is this a glitch or something cuz that never happens
20% chance
i really got lucky there. didnt want that messing up a good run
@shut jungle might as well go full-glass with that mindset.
not a bad mindset, but it proves my argument on OSP being rather... ineffective.
It's always fun finding exactly all the models I needed for a difficult drawing only for SFM to just straight up not work, I guess I'm not doing a dramatic ror2 drawing today
But on a side note, why are mushrooms so strong? The damage seems far higher then everyone elses
i think they weakened them
Odd, just stepping on it deals about 1/4th my health even on drizzle
neat, with this mul-t build, i can one shot elder lemurians and parents alike.
and im only 30 minutes in, stage 5
a lot of speed, transport mode, brilliant behemoth, and runald's band.
Ah, Mushrums... I hate them so.
mushrums used to have a simple gas cloud in ror1 and why did they need a mortar ffs
Captain is just the biggest no u to them
Cap looks at them and says
LUL, look at my robots. wait for it... there they are. all three of them.
captain has a sentient tennis racket
Isnt the only way to get more nanobots from shrines of order?
not a bad mindset, but it proves my argument on OSP being rather... ineffective.
@tight stratus its not that OSP isnt effective, just that if one is going to run to the point that a one shot could happen, there will come a time when having more hp won't benefit you anyways. May as well get used to the notion that at any point 2 hits can kill you from full, rather than hoping to be able to amass a large enough hp pool to soak most hits. Just my perspective.
Yes i think 90% is maybe too high, but 50% is too low imo. Im working or id comment quicker
my man writing for 20 minutes
Nah it was like 30s lol, but ueah lots of words
oh you're fine, we have lives.
Scavengers and Tier 2 elites would like to speak to you though. both can do silly amounts of damage.
I think its make sense to make osp be at least around 80, since i believe rex's skill uses 15%
but who the hell is going so far that a large HP pool isn't enough to survive almost all damage?
It was more hypothetical. I mean im not going to just leave infusions on the ground, but im not going to hold onto them if there are dps options
15% of current HP. which if you do it twice in a row, brings you down to 72% of your max HP.
I've been on monsoon runs for at least 80 minutes, lol
and again, Shields still count as your actual HP, it makes OSP useless if you use those items, so you might as well go full-ham with shields if you do so.
In my opinion, it OSP should simply have a cooldown.
Oh, like having the wedding bands on a 10 second cooldown? that'd work. and it'd be easily interpreted by the player in a predictable fashion.
Then youre going to have gameplat where people just dont engage monsters for X time
And still benefit from being full glass
Stealth Kit~
Been ages since ive played borderlands though, thanks for reminding me of some of the best memories
Oh.
You're welcome.
||the third game is still narratively garbage|| but the rest of the series is still good. Gaige is still my favorite character.
I agree with your sentiment, i barely played 3. I have to say Mordecai is my favourite just because i played so much more 1 than 2, but Gaige was my fav in 2
Mordy was my go-to character too :0 I needed Lilith to fight Crawmerax though.
cop on aegis? i have the dumbest build right now
You have Strides of Heresy, so it's not the worst idea.
Will o wisp is the most op item in the game
not against mithrix
It is, may get a rebalance later because you can meme it.
otherwise yes its pretty strong
thats why you stack 1.2k crowbars
That just reminded me, isnt there a way to have tonic stay active forever?
frog? located
@opal plaza combine it with Gesture of the Drowned and a few Fuel Cells.
Gesture + enough additional Gestures/Fuel Cells
Oh it's the shell, i still got no clue how to get it easily
yeah, you can interchange them the 50% cooldown reduction from Gesture only happens once though.
Oh, to unlock it? loop once, and crabs will spawn on Titanic Plains. it's easiest if you are playing REX and/or have the Cube
Ah, that makes sense
Ok so, now's the stupid part of the idea
What if I play mult and also have Gorag's Opus?
Couldn't I technically have both always active?
yeah, since they can be triggered independently, and recharge independently.
I jump with joy if I find two Preons while playing Mul-T, even though he's not really my playstyle.
i had a thought, i currently have 1 boss item, i have the recycler use item, and there is a boss item printer. would i be able to use the printer and re-roll the boss item repeatedly till i get a desired item? or would it be locked to one recycle
... I have no idea.
I havent heard anything about the recycle having any limits so maybe?
well the only limit to it is that you can only recycle the same item once, but im wondering if when printing an item, it turns it into a "new item" in terms of the recycler
it might? you should test it though, i'm curious.
well i got him with mando. all it took was a ramp, 3 strides of heresy, and max bleed
it works! you can recycle items from the printer as if they were new!
i feel sorta accomplished but at the same time not really
time to reroll this item till i get a shatterspleen
oh dear god
there's a scavenger with a desk plant that killed my squid turrets, now it's currently guarding the boss printer whilst healing 4k hp every heal
time to down this fool
Shatterspleen does seem like you deal the same bleed damage as a imp at least
bleed is just brutal, it's why I fixate on bleed builds so much.
Speaking of which, am I the only one that things imps deals insane amounts of damage comparied to everything rlse?
all their attacks bleed, and the stage in which you first fight them is kind of literally hell.
I find them on stage 3?
Ice or a station isnt hell to me?
Also I mainly mean their starting hits, the bleed still is strong though
yeah, getting slapped by talons from a teleporting monster from another universe would hurt.
not as bad as mushrum fire though 
I also hate how much they dodge
If they held still for like 1 second they would be wiped off this planet by a fully charged captain shot
Hey, that ain't bad
O H
pog
everything just kinda explodes when i just look at it
i think this is the final run, the run to beat mithrix on monsoon
60 hours worth of attempts solely to beat this man
i kinda cheesed him with Engi
i tried him as engie, got to phase 3, boss was at 1/4 hp left, did a spinning wall attack, got hit by last one, got sniped by wisp chimera's homing ball of death while in air
is mithrix effected by the primordial cube whatsoever
Hey good luck man, mithrix always has some shenanigans going on when I try
two things i hope to see in this run: dio's best friend, royal capacitor
@grim rock N'kuhana's Opinion and a bunch of healing items, shove those turrets on the pillars, let the turrets do all the work.
survived 4th phase?
yup... current build has Mithrix ignoring minion items, but the beta branch notes say that's gonna change (he won't use minion items though)
Fungi work best since Mithrix doesn't stay still long enough to take advantage of that item.
Just make sure when youre in 4th phase to drop all the royals asap
Oh, he's also going to get damage immunity when stealing your items.
Yeah thats what i read, no?
looks like his stats are gonna get scaled down though, and some items like the crowbar won't be used.
The new fight sounds more interesting, you're forced to actually complete an "easier" phase 4 rather than burst it. I like that
or cheese it with the turrets I just described.
It'd also make drone hordes more relevant.
(If ur drones dont get stuck in spawn)
Eventually ill cheese it with turrets for the skin but engi isnt for me i dont think
smaller drones get stuck less often. I noticed that they all follow the same pathing logic.
Ill have to pay more attention. I dont look at/for them, just easy to notice 8 drones are missing and 2 made it or however many
no way
the odds of a red printer, let alone dio, the item i desired
it gets even better
it took my rejuvination rack, my lowest priority red at the moment
I await your victort screen
not my brilliant behemoths, not my clovers, not my afterburner
dio's is such a great item, it makes gameplay go from "panic attack at the sight of an enemy" to "relaxing enemy annihilation"
i was able to instantly kill 3 blazing stone titans at the same time, i think i'm ready for mithrix
My first successful Monsoon Run... finally
had a run with a couple friends earlier, me and one of them played engi and we got a bungus printer and n'kuhana's from siren's call stage 4
we went up to mithrix first and laid turrets down before we started the fight, he died during the little cutscene thing when he spawns
actual memes
i looked a blazing stone titan dead in the eye, a full laser i stood still in, i lived. barely a scratch.
im beyond ready
here are the stats if anyone is wondering
Good luck Clyde, hope you beat him
Godspeed sir
You only use 1 per death
so your saying i have 3 lives now?
Yes
Just dont die too much
although im deathly afraid i won't have enough dps for phase 4 insta kill
wait
oh no does he actually use dio
wait just a moment
do the effects of the items apply right the moment he takes the individual item or do the effects take place after all items are taken?
I think all items taken
what survivor are you playing
what equips you got
yeah
ramming into enemies is strong enough to even instant kill elite bosses
Meanwhile best I've done is stage 6 loop as mul-T
you have nailgun scrap
I've been trying to get the rocket launcher for backup damage for when I dont use command
i dont have any great mult phase 4 advice
Honestly I just dont got ang advice for phase 4, just beat em up and hope to rn jesus that you get the correct items first
well you can play around the cover and on the ramps
True
Best is staying on the pillars if you can
But that's for either high mobility survivors or getting lucky with being launched
really the only thing you have to make an effort to avoid is the orbs
unless you can hit him long range
is there a way to get rid of malachite spikes on the floor? the place is absolutely littered with them and i can't get to the teleporter safely
No idea
But on the topic of malachites for a second, fuck malachite enemies
They are just so annoying
Almost was about to obliterate as mul-T until I get hit, even dashing away wasnt enough to save me
But hopefully this very stupid dps build will work
Non stop tonic and berserk
High bleed, high crit
@grim rock either kill all malachite elites and wait, or play captain (his microbots delete spikes too)
Wait they do?
yep
I guess that's another reason why I should go back to Captain
His Micro bots are the best red item in the whole game
since spikes count as projectiles, blast shower might work too but its radius is too small for you to delete spikes safely
So many things are projectiles
Captains tazer shot and orbital strikes as an example
Never would have thought it would even work on them
Commando op pls nerf
Wouldn't double rail be good for mithrix?
so I forgot that AtG can proc off Preon and I was confused for a good minute: https://clips.twitch.tv/ArbitraryTallTarsierSSSsss
to my knowledge its only there for the first five minutes of you entering the void
I just got into the void
It's there as long as you don't finish cell afaik
Oh I have to start a cell?
i think so
no
wait actually are you 100% sure you are in the right location
Wh
Was not expecting to take so much damage from that 
if you drop down there is a ring below yes? go left from there to the farthest ring possible
its a pretty big gap so only merc and loader can clear it without hopoo feathers
i was already thinking like 'that doesnt look familiar'
eh well now you know where it is
The gamepedia page wasn't as useful with the hint
Though I also didn't look at the reference image :x
the description is 100% correct but its very hard to see
especially with the fog, because when the void is cleared its really easy to see
@forest fog https://www.twitch.tv/videos/716910580?t=0h5m5s
You're a bit late.
doh
couldnt kill him before he took all my items
now he's got 15,546,484 health and my rebar puncher does 564 damage per shot
guess ill die
aren't you supposed to get tiems back by hitting him?
yep
I ahve actually never really let him live past 2 seconds
yeah, you can eventually beat the items out of him even if he heals all damage you do
It's a (1% * proccoef chance to hit) + (hit damage/mithrixHP) chance to steal an item back
in the test branch he takes no damage when he's taking your items
and for a lot of people he's kind of bugged and not giving any items
and if that's really the formula for the chance to get items back, that you have to deal a certain % of his hp, in a longer run you're not going to get any items back
the chance will be abysmal
i sat there for like 5 minutes using rebar puncher and all i got was that beserker pauldron
doesnt really work too well as mul-t
yeah, it's a real unfair fight in most situations. If the times is at like 100 minutes, the boss will have way too much hp and damage for you to live too long without items, and your damage will be nothing compared to his hp
So tell me
How hard was all artifact monsoon run?
If you tried it
Ask Crescendo
So ive never really tried or thought about it but does anyone know the exact amount of teddy bears to have 100% miss chance or is there a cap to miss chance
also what are the diminishing return percentage if anyone also knows that?
yeah if you can't burst mithrix down in the item taking phase he kind of becomes a zero/one loop boss only. % of his hp as damage works less and less well the later you get.
...Now, granted, it's not like his moveset is hard it's just... going to end by the time i get to retirement.
@opaque wedge you can't get 100% block chance because of how stacking works
to find how much block chance you'll have, use this formula
1-1/(0.15x+1); x - number of tougher times
thanks thats what i wanted
there's a hard cap but it's for number of stacked items - 2.14 billions
I think it's more that the more loops you do, the harder he is solely because your items specifically are your scaling.
Yes and no.
So if you do more than 2 or so loops, don't fight mithrix and just obliterate.
Granted there are exceptions
You get more items, yes, he can take advantage of them, yes.
But you also have to consider.
Death trigger builds like with doll will never be useful for mithrix.
More items also means more firepower to just shred him before he takes all the items.
Eh, I find that zero phasing him in monsoon past a couple loops is more or less non-viable. He just gets so much HP later
Also I donât know if his âsuccâ takes longer the more items you have.
Not from my experience
But yea, generally, the longer you wait the more BS he can pull.
Of course, the exception to this rule being engineer
Who likes to not give a damn about him stealing items
Lmao
I used to really like the fight.
Now I just find myself getting frustrated with how bullshit it is.
I still really do, but that's mainly because I don't actually think that doing 50 levels is fun, so I never loop more than once or twice
Most people cap out at 20 levels.
I never do more than 2 loops, usually
Unless I'm going for one of the two achievements
Mhm.
Because at that point, it's literally just "one shot them before they one shot you"
And that's fucking boring.
My problem with Mithrix is just how items work with him.
Items scale off of base damage or total damage.
For Mithrix, his base damage is obviously a bit high, so when you get hit with something like a bleed...
You dead.
They removed his boss scaling in the public test server, he's much more manageable now
I dunno.
Thank god.
I think that his attacks in that phase are super manageable.
All I really want is that to be fixed and...
Granted this was merc, but my first time I fought him I didn't get hit once after he stole my items.
I want the difficulty scaling to be paused when on that stage.
Not fun fighting him as he slowly gets stronger while you canât scale at all.
Itâs not a huge deal, honestly. But I wish the difficulty no longer increased when in that stage.
What survivor do you think might be added next or rather who would you want added
Probably chef if another poll is done.
Captain satisfies the sniper and enforcer people in its own ways.
indeed, CHEF
Plus like, chef is too popular to not pass if they did the poll again.
Don't forget sniper beat chef in the end
CHEF is my main reason to revisit RoR1
Yes but like I said.
But please, not fucking chef. He wasn't fun to play. He really really wasn't.
Captain satisfies enforcer and sniper in their own ways.
He was just a meme. And a shitty one at that
fun is subjective
^
Idk man, boomerang cleavers sounds dope.
And from the little idea list they gave us.
It would be kind of like MUL-T with being able to switch things, but instead of tools, different foods.
Plus like, Iâve always loved boomerang weapons.
With captain, I feel like sniper and enforcer would need to be reworked a ton
Since captain satisfies the shotgun and support of enforcer
And has the damage output for sniper.
Sniper's implementation is pretty obvious.
- Big gun and reload.
- Not much by the way of crowd control
- Hit the weak points for massive damage.
I think the idea of it becoming an fps with weak points/head shots could be cool
shrug
Although the sniper mod out there has given some interesting ideas, specifically different types of ammo to change your role. The two types in right now are piercing shots or explosive rounds with less damage but AOE
I was on the sniper / enforcer train because I just wanted another gun. Itâs weird how many projectiles compared to guns we have.
Chef just seems unique to me and Iâd like to give him a shot for 3D.
But I think that a simple kit would be
M1 - Fire/Reload
M2 - Some sort of scope. This one is rough because the implementation would be hard. Only thing I suspect would hold back dev.
LShift - I guess roll, but I'd like some other sort of tactical movement. Maybe a commando roll but with a reload in the middle.
Alt-LShift - Sidearm for dealing with smaller enemies like wisps or small lems. This one was something I came up with, and falls into a similar niche to Engie's LShift and Alt-LShift.
R - Idea I got is Spotter coming back to mark weak points so that they aren't a passive thing. Also spotter best girl
I don't entirely mind, per se, as long as it's not chef
Everyone has characters they donât like.
Iâm not the biggest fan of arti, I see why people like her though.
The characters you talk about has been modded in the game if you want to play them.
I'm aware sniper has
Modded =/= In the game.
I probably won't ever get a replacement to my space Samurai boi tho
(And the sniper mod is really not good. Not gonna lie)
Just because itâs a mod doesnât exclude them from being options.
Bandit probably won't make it ingame anytime in the future, seeing as Hopoo said that it was boring making them in the first place before he was dropped and replaced with REX.
Actually though, I find it interesting that miner has never really been a big ticket contender
Mainly because like.
He seems like one of those characters who'd really benefit from the new perspective
Loader exists.
oh Miner mod exists too if you want to see a version of a concept of em.
You are right but.
I'd imagine there's a mod for literally every original survivor
Keep in mind. A lot of things from ror1 characters were given to RoR2 characters.
I believe every original survivor is being modded in some way
the ones that arent ingame already i mean.
True. Miner's R was put on arti alt-R
so even with 2.14 bill ( actually had to shave some off because it wouldnt even recognize the amount) you can still easily die or it seems it doesnt even recognize such big amount of teddies
lod, because its hyperbolic
it can never reach 100%
Diminishing returns and stuff.
well yes on that but the teddies at a point dont work
Huh
even if having 2.14 billion teddies makes it 99.99999999%
Neat
it wasnt just me standing there for awhile waiting for death it just didnt work
either way
Weird
was a bit of fun with it
Imagine having practically 100% block chance
Hmm
i wanted that to happen ;-; but if i were to make the amount of teddies to 2.14 bill it would have no number of teddies like it broke
I mean like, what is the amount of teddies required for the game to have a heart attack and not register them...
so i had to shave a 0 to make it atleast show a number on the teddies
Hm...
i mean i remember when i made an insane amount of syringes it broke the game decently fast
poor merc couldnt even attack with such a degree of syringes
Hell yeah
no it would (i guess) just be so fast that his attacks would cancel out each other
Also yes, that's the case.
Oh god
so he could never actually attack
Because his first couple frames of his melee are inactive hitboxes, and the rest get cancelled, he never attacks
Only his M2 would work, I believe.
Maybe his R. But his M2 starts as an active hitbox, from what I've seen
That's just sad lmao
It's actually not an uncommon issue.
i think in the example of dark souls if i remember correctly it would do the same exact thing if sped up
granted i cant remember if that was the case
guess what boys, 50 hours in the attempts
i did it
monsoon, no artifacts, mul-t run win.
Well done. Now go for Eclipse. đ
I think OSP needs to get a big visual effect when it triggers
Because at this point i have a feeling that it either just doesn't work or is too sensitive
because i just got one shot by the boss
going through my VODs OSP still works on the final boss, but there are instances you can be hit twice in very quick succession
the ground pound/shockwave he does has multiple hitboxes at certain intersecting points, resulting in a double hit on you
There's been a big debate on whether OSP works like it's supposed to rn
I've been "one shot" by that before...
It was the 2nd phase ground slam and i was just outside of the slam hitbox but didn't realize it had a shockwave hitbox aftwerwards
so i probably got hit by like 3 different hitboxes yeah
I think it should just make you invulnrable for a second or so
It's supposed to for 0.1s
does that only work if the first hit of multiple in that 0.1s window hits you to 10%?
its meant to be a .1s of just godmode, where the first hit triggers it then the rest of the hits are nullified
Each time I look in my clips the first hit I take did not take me to OSP at 10%.
yeah if the first hit doesnt bring you to 10% it wont guard you
Oh. Well, then.
OSP will only stop you going from 100% to 0% in one hit, but if 10 hits all hit you for 10% of your max health youll still die.
Even if they hit in a time frame that is basically a one shot
@thorny sorrel https://clips.twitch.tv/AssiduousTangentialAlmondPMSTwin
Play this at 0.25x and see if this is similar to the situations you faced.
yeah thats bad
can see there, OSP does indeed trigger
but the invincibility either doesnt or is far too short to save you
I mean yeah that could be what happened, mine was with the big hammer slam
in fact, no wait
thats why
@chrome hedge OSP never triggers in that clip, thats why
yeah that's what I figured with your statement
you're above 10%, just saw in that clip
So the first hit does a chunk, leaving you at 212/794, but then the second hit comes instantly after killing you
this is why games like terraria have iframes
kinda funny, where having less max HP is beneficial for exploiting OSP for these nonsensical multihitting moves
yeah its a badly designed mechanic
cause thats esentially a one shot, but technically its not
For Monsoon Boss runs, is it best to fight him on first pass? Or are there benefits from doing another loop before fighting Mithrix?
first pass.
wont say anymore to avoid spoilers in case you havent fought him before
I have beat him. Oh yeah, I didn't think about the increased difficulty of phase 4.
yeah that was it.
tl;dr Mithrix fight is the most extreme scaling encounter in the game
Longer you go harder phase 4 gets, but more chance of beating phase 4 in the sucking part
when hes eating your items you can still attack, so if you go long enough you could kill him before he sucks them all
But if you dont he'll be exponentially harder.
plus, if you're trying to clear Eclipse or something, a looping run takes that much longer for the attempts
failing at Mithrix post loop is quite demoralizing
@chrome hedge, like what hahadouble said, you took two instances of damage, the first not leading to One-Shot Protection territory. What is originally supposed to happen in that type of scenario with that shockwave attack is that when you're on the ground upon contact of the furthest away shockwave, from Mithrix, you'll be launched up to avoid the two other shockwave, since there are three instances of those shockwaves via those lines/spikes on the ground. However, what happened in your case is that you were falling down, so the hitbox of your character model was able to touch multiple instances of the shockwave instead of just 1.
oof, that happened to me last night. took out 3 of us from 100% in one shockwave. that might explain it
so basically give I frames on every case of damage in this area
this is why games like terraria add iframes
Not entirely, if you build tank, it shouldn't be a problem.
ah great, tank, the thing this game doesn't support
fantastic, thank you for the amazing advice.
Good game
For your amusement at my expense, I have another clip in this vein: https://clips.twitch.tv/WealthyBashfulSnailRuleFive
Watch RyokoYaksa's clip titled "Well, that's one way to leave the boss arena."
tank works until you play on not drizzle
this is why games like terraria have a concept called
"iframes"
Its legitimately oneshot or be oneshotted.
yup.
technically there are iframes in ror2 now
There is no real inbetween, which really sucks.
you get 0.1 seconds after being hit from osp
ye
There aren't, and the new osp they did hardly works.
Yeah doesnt work for shit, lmfao
The 10% threshold would've been 46/47 health, so One-Shot Protection couldn't save you.
its a lot nicer than before though
also merc has iframes, but i think that's it
@limpid briar yes, we know
And they also want to make the last phase (succ) invincible during the item suck
So even more of a poor phase.
Might aswell strip all of your chances
I despise the boss. Especially the notorious 4th one.
its better than before. i think it could stand being lengthened just a little bit more though.
It was two different shots that hit, just caught in the middle, probably would've been more if didn't die.
...yes, we know.
crescendo we are aware of WHY OSP is not triggering
we know WHY, we were saying that the design behind it is bad.
because the way its designed does not actually guard the player from being one shot.
Sadly is, as fun as the game gets.
it is interesting to know that falling down into the shockwave attack is a death sentence
again, adding iframes to ror2 would solve this issue.
I think the boss is fun. It just needs to be fixed with the double hits
and extreme movement shouldn't be a "must" for it
nearly every boss you can avoid damage by either moving or taking cover
I use Transcendence + 2 Strides of Heresy ÂŻ_(ă)_/ÂŻ
yeah, with 2 of them you pretty much have no problem recovering your shields because lol unhittable
I dont doubt the .1s invul works, its just that double hits can exist which can hit in the same timeframe meaning its basically a one shot but not actually
I feel like if you got iframes off every hit, it would detract from the adrenaline-rush superfast gameplay though, which is one of the things i like most about this game. terraria isn't really the best comparison for it, though to be fair most roguelikes also have iframes.
Ahh, never thought of that
@slate fog I mean yeah, thats true. The other option is to rework attacks
But even then, its a swarm game where looping increases damage by stupid amounts with nno real armour capabilities
So the chances of two enemies attacking you at the same time, or in a time frame of less than a second where its unreasonable to expect people to dodge isnt exactly low
unless you'd stack the armor
the game does definitely collapse into a kill or die instantly late game
or dodge forever
rose buckler is effective on like one or two survivors, RAP is RAP, it cant help against high damage, tougher times is RNG
Elephant 24/7 uptime. But even that gets scaled.
yeah theres elephant true
RAP i think
yeah I already said, RAP is RAP
Tougher times is the best defensive item
RAP?
-5 damage isnt gonna help against 400 damage
RNG, sure, but it saves you
Repulsion Armor Plate
Yay! The 400 damage shot now does 395 damage!
ah thanks @chrome hedge
yeah those fall off fast
best against dot and early damage
Im so happy a great armour option like this exists!
i thought it was like stacking in a % or some such
nope, its a flat -5.
i know it's fucking op against captain in the void
it even says it stacks as flat.
I love seeing RAP stage 1, for my early Void Fields farm. Makes moving from cell to cell much less scary.
that makes sense, since each of captain's shotgun pellets do individual damage
so it goes from 23x10 to 18x10 for example (not real numbers)
its just a shame we're not fighting ourselves.
and even when we do, it can do more with procs
boss cant use TT
it can't?
or so ive heard
but it can use nearly everything else afaik
Mithrix will take but not use any
Tougher Times.png
Tougher Times
or
Razorwire.png
Razorwire
during phase 4.
can't use dio i think
Mithrix takes, but cannot use Tougher Times, yes
Mithrix WILL take and use
Dio's Best Friend.png
Dio's Best Friend
during phase 4. However, you will regain an unspent
Dio's Best Friend.png
Dio's Best Friend
along with all other stolen items upon Mithrix's first death.
ah okay, guess i've been hearing lots of misinformation around
oh i found the wiki page for it
just use the wiki
ye
ignore what people say
He can use Dio, lol. Not often in the normal course of play since you'll beat it out of him before he uses it.
Special case is when it's the last item you have, thus the first item he takes, and you burst him down before any item returning takes place.
wait, question about the spinel tonic/afflictions
i tried using the scrapper on the afflictions but they didnt pop up, is there something off with that or did i just miss them or something? since the wiki says that should work
boss cant use TT
@cerulean spire Boss Can not use Teddies, correct.


