Enforcer 
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“..and so he left, mutated beyond recognition.”
The Enforcer was a shield class that could enter a shield “stance” to block all hits forward. His shield mechanic was particularly interesting in that it would block all incoming attacks from a certain direction - a mechanic that would translate really well into 3D. He also had a piercing shotgun and a shield slam that felt nice to use. Initial thoughts are:
● The Enforcer felt very “kinetic” - he didn’t fire laser arrows or fire lightning bolts, but just smacked things and used kinetic technology. It’s a cool space to occupy that we don’t really have much of in RoR2.
● Making a shield large enough to legitimately block things without also blocking vision will be challenging without it being an “energy” shield.
● The piercing shotgun will make an awesome addition to the roster, since we don’t have any main shotgun primaries.
● RoR2 is built a lot more on dodging than RoR1 - how will we translate the bunker down playstyle into the new game in a way that’s engaging?
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Bandit
HAN-D
Miner
Sniper
CHEF
New Character