#survivor-poll-overview

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enforcer_poll Enforcer enforcer_poll
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“..and so he left, mutated beyond recognition.”

The Enforcer was a shield class that could enter a shield “stance” to block all hits forward. His shield mechanic was particularly interesting in that it would block all incoming attacks from a certain direction - a mechanic that would translate really well into 3D. He also had a piercing shotgun and a shield slam that felt nice to use. Initial thoughts are:

● The Enforcer felt very “kinetic” - he didn’t fire laser arrows or fire lightning bolts, but just smacked things and used kinetic technology. It’s a cool space to occupy that we don’t really have much of in RoR2.
● Making a shield large enough to legitimately block things without also blocking vision will be challenging without it being an “energy” shield.
● The piercing shotgun will make an awesome addition to the roster, since we don’t have any main shotgun primaries.
● RoR2 is built a lot more on dodging than RoR1 - how will we translate the bunker down playstyle into the new game in a way that’s engaging?
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bandit_poll Bandit bandit_poll
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“..and so he left, with his pyrrhic plunder.”

Everyone’s favorite character…! Bandit was one of the characters we had in development before EA, but he never made it fully into the game. His unique “reset” based play style would work great, and we got to a decent place with him the first time around. We now have a few thoughts and ideas on his kit:

● The thematic of space-bandit is super awesome
● Changing lights-out into a revolver was a cool choice, and should remain
● How will his Primary attack work? In RoR1, it would fire as fast as you could click - in RoR2, that would be incredibly exhausting. Ammo systems are pretty hit/miss and really depend on having a kit that doesn’t rely on M1’s - but Bandit really does.
● His smokescreen could definitely use sprucing up as well. What if he could do a backstab out of stealth, or a guaranteed crit from behind?
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hand_poll HAN-D hand_poll
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“..and so it left, servos pulsing with new life.”

HAN-D was another character that was partially developed in RoR2, but never made it. The biggest hurdle that our favorite janitor encountered in RoR2 that he didn’t have to in RoR1 was flying monsters - a recurring theme for a lot of our melee classes. What was HAN-D eventually turned into MUL-T. HAN-D was the tanky bruiser archetype, so we definitely can’t have him dashing around.

● HAN-D also seemed like a “kinetic” character, just smashing things and punching things.
● His healing drones had some unique mechanics (only restocking on kill, for one) that would be great additions to the game. They could also help with lesser air monsters - but what about bosses?
● HAN-D was the primary punchy guy in RoR1, and that space is now occupied by Loader. What could be cool for HAN-D to bring to the table?
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miner_poll Miner miner_poll
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“..and so he left, adrenaline still rushing through his veins.”

The Miner was RoR1’s “brawler” class - he would get thick into battle, dodging things and charging up powerful attacks. The biggest hurdle for the Miner is that his design space is firmly occupied by a lot of other characters. His charge-up dash is now part of Loader, his reverse-push is partially part of REX, and his second “jump” is now built into a ton of abilities in RoR2. That doesn’t mean, however, that he couldn’t be awesome in RoR2:

● His kit would need to be revisited entirely, similar to how we approached Loader’s transition from RoR1 to 2. What thematic elements do we keep?
● He used dual-wielded pickaxes as a weapon, which is unique. It was cool that he didn’t seem equipped for battle.
● He has a lot of armor and shielding on his suit - could there be something there with armor, blocking, or something in that nature?
● Isaac from Dead Space has a ton of mining-based ways to kill things. What if he had a mining laser, or some tool that could really be built around?
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sniper_poll Sniper sniper_poll
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“..and so they left, the sound still ringing in deaf ears.”

Sniper was partially developed in RoR2, but we encountered a few issues the first time around. Sniping was something the game simply wasn't built around - however, we know people love playing Sniper characters, and we have a ton of cool ideas that we could use:

● Scoping in changing the perspective into a FPS is a natural conclusion - but would we have headshots? What about weak points? Would that be satisfying?
● Enemies spawn right next to you in RoR2, and the Teleporter requires you to be nearby to charge it. How would the Sniper handle situations like this?
● RoR2 is a lot more based around dodging and always moving. We’d like to encourage players to snipe, but we have to make sure we make it viable. What if the Sniper had a jetpack, or could be picked up by drones?
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chef_poll CHEF chef_poll
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“..and so it left, entirely forgetting its previous purpose.”

It’s a robot chef, what more do you want? But on a serious note... CHEF’s unique “Second Helping” ability would upgrade one of his other 3 abilities, functionally giving him 6 - a super cool mechanic we definitely want to use. He’s also thematically strong, which gives us a ton of inspiration.

● His Primary was a boomerang cleaver - what if we did something God of War style, where he could pull back a bunch of cleavers?
● What if he could cook different meals depending on item inputs, with a bunch of “recipes”? Or is that just too much?
● “Sear” and “Glaze” are a bit boring compared to RoR2 abilities - how can we spruce them up?
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mystery_poll New Character mystery_poll
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What if we don’t bring back one of the RoR1 characters, and made a totally new Survivor to the Risk of Rain universe? We have a couple different ideas on how to make this character feel unique from the rest of the crew. Some random class ideas are:

● Chemist - mix together chemicals that change abilities
● Spearman - long range, but has to sweetspot his melee at a certain distance
● Weaver - create hologram clones that replicate your attacks, could move them around and swap places with them
● Paladin - a warrior creature from the planet who worships the Survivor from RoR1. Has armor built from pieces of the Contact Light.
● Something else…!
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