#ror2-bug-reports-pc
1 messages · Page 62 of 1
I didn't record at the time, so apologies, but invisibility on Bandit seems to being having issues. Continually after going invisible i get targeted still by golems and stone titans, and often die as a result. I don't know whats going on but its been happening a lot the last few days
being invisible no longer makes enemies completely unaware of your position- instead, they get positional updates every 3 seconds, instead of constantly
I still wish that was indicated in some way
i have no idea why it was changed in the first place since thats a super unintuitive way for it to work, yeah
Like I get it was done because bandit but like
At least tell me when it happens
Nothing big but I noticed this, it says stage 5 when i am clearly on stage 4, I did go to the cellar thing I forgot what it's called (sorry it's been months since I last played) but this stage 5 thing might be apart of the new update I'm not sure
void fields counts as a stage
Found a bug that let's you be (effectively) invincible, If you find a void seed and you have a Wake Of Vultures and a single Safer Spaces, if you kill some void enemies you kinda become invincible, just found this right now lmao
known bug yeah, being given the voidtouched elite type alongside safer spaces breaks stuff
I'm not sure if this has been reported yet (couldn't find anything), but I purchased all of the Lunar items to transform into Heretic and I'm unable to move, interact, or attack. The only things that work are tabbing to look at items, using Esc to go to pause menu, and changing camera angles.
I'm on Drizzle, with Commando, in Bazaar Between Time. The only artifact I have enabled is Command.
Q does seem to respond, but only by consuming charges. None of the other keys are responding.
is the noise of the chrysalis playing?
heretic has been known to have strange effects with certain animations
nope đŠ
Same here-
It was from a run I did where it told I got a Void Jailer and a Void Devastator log
ah nvm, caught up with all the previous responses -
i see that they're actually two different versions indeed
im at least 95% sure this is a bug
if i were to guess it'd be wake of vultures giving me voidtouched
oh wait i gotta format it well
already known, no worries
Items no longer getting added to my logbook; items obtained from naturally spawning chests, triple item machine, item scrapper, command artifact, boss drop, or spawning them in no longer get added to my logbook. Screenshots taken on modded client, however problem persists on vanilla, with or without command artifact activated/
Just found a pretty game breaking bug, dashed so fast I clipped through the wall of a crate which I could not escape no matter what I did. (Cut out 20 minutes of trying to escape.) Should probably remove the hit boxes from the ground in the crate you're not supposed to be able to get to.
https://streamable.com/pbg4mz fell off a cliff then this happened (epilepsy warning)
fellas. I am stuck in a timeloop. The game doesn't let me go past the main menu screen
Boss was stuck i think, it didnt come down for 10 min. it didnt move an inch... as merc, i couldnt even get to it
Steam or egs?
Steam and it didn't appear after I restarted
Turn off crossplay then
ah
there's no option to make a private multiplayer game, only friends only and public
i love getting a void family event on stage 1
Whenever I try to join a friend's lobby, it wont show the character I selected and will not let us ready up. We both have SotV dlc as well.
This is generally a connection issue from what i've seen, it fixes itself at somepoint
There is a fix for it but i'm on mobile so i cant look for it
is anyone else getting a glitch where the teleporter doesnt spawn?
pins 4 and 6 in #ror2-tech-support
it's around, listen for the noise it makes and look for the red particles
I was on stage 5 and I spent 30 minutes searching the entire stage and didnât find it anywhere
ohhhh on stage 5 the particles are blue
it can be down in the hole that leads to the artifact portal
"for which the it may serve"
Is the achievement "Rex: Bushwhacked" buggy? I can't unlock it.
supposedly, one of the pits on the map doesn't work for some reason, try the other
bushwhacked is for staying below 50% during the tp charging, the one with the dunestrider is dunked
you need to stay below 50% hp for the whole duration of the charge
oh i'm stupid lol ok
Hm... it appears that the momentum bug from oh so long ago still persists in extremely rare instances. Thankfully it isn't as common as during the SotV DLC debut, but it hasn't been 100% fixed yet either.
yeah, it still happens sometimes but still stops sooner
I dont think its supposed to spawn the sun at his feet right?
i'm having an issue w void fiend? his corrupted r is supposed to lower corruption and heal you right? because mine doesn't change
the descriptions for each R variant is swapped currently for some reason, its supposed to drain corruption and heal you normally, while draining health to give you corruption while corrupted.
both of them crush 25 health tho? i'll try running unmodded i guess
that shouldn't be happening, no
it's still happening even with my mods disabled, any ideas?
the description itself is bugged either way, but it should still function properly in game- if it isn't, i'm not sure what to say
is the description bugged for everyone? i just came after it seemed like it drained me when it should heal, but i could have been wrong- let me try again
the description is bugged for everyone, yep- it is for me and i've seen a fair few reports about it
oooooo wait, so the corrupted version damages you, i understand now. i thought it was the other way around
ty for explaining!

Playing as captain, I have Lysate Cells and Essence of Heresy, but I am only getting 1 use of my Special skill.
Hello, sometimes when I play with 2 friends without beeing the host and when there are lost of monsters and projectiles the game is unplayable for the non host. It feels like all the data are struggling to be send to the others players. After a while when the two others players have received all the "desynchronized" datas and understand that they can load the next map everything returns to normal. Any advice for this ? (Except use someone as an host with a better connection ?)
Everyone turn off crossplay
Crossplay is already turned off
hello everyone, I ran into such a problem when I launch the game (Steam), it takes me to the browser with the epic games store page, after I close the browser, I can't start a single game in the game itself (when I click on "single game", a black
screen appears and throws me back to the main menu)
turn off crossplay
@hushed viper ty
I just had some issues trying to start the game offline on steam. It would boot fine, but I couldn't make it to the character select screen. (clicking on Single Player would just send me to a black screen for a second or two, then back to the main menu) I could see the eclipse select, multiplayer lobby menu, and simulacrum menu, but no further. Going online fixed this.
Turn off crossplay
9 Views. Watch i hate this and millions of other Risk of Rain 2 videos on Medal, the #1 Game Clip Platform.
had to end run
There seems to be a bug with the engineers harpoons targeting enemies farthest back even if they are behind a boss that I am trying to hit, this also happens with the royal capacitor, I will target a wisp right in front of me but if there is another wisp 50 meters right behind that one will be hit instead.
Minor bug
If you manage to die right before the last cut scene (when screen become white), you'll be able control your character on end screen
In my case, I rushed right into dying void Reaver
blind pests don't take damage when I shove their ugly face into a wall
last I checked, no, you have to start the teleporter with less than 50% health, continue to have less than 50% health, and have less than 50% health when it's done. even being exactly at 50% health for a frame disactivates it
Blind pests are like vultures. They have feet and prevent themselves from terrain damage without additional force
then fix the ability tip
there's nothing wrong with the tooltip, there just happens to be a select few dual-state enemies that don't count as "flying" bodies
Wisps don't walk on the ground
Pests can
Pests are also bugged and disperse will indefinitely knock them back
I'm pretty sure it's because they never enter walking state unlike vultures
Because vultures automatically start walking when stunned
Probably said already, but I had one more elixir which didn't get used. I've had alot of problems with the elixirs not working as intended. Does the malachite effect also undo the elixir? If so, why did it pop one but not the other? Wish there was a combat log to see at least what hurt you and how much in which time.
Same I've had with 2 friends of mine I play occasionally with. Turrets also sometimes don't use the elixirs they just go boom.
Do they have internal CD or why won't they just double+ pop if the damage goes over as they should just activate when you go below 25%?
No bugs there
Elixir is not dios
You can still die in one hit
Only if an attack puts you on 1% to 25% health, will it activate
But if you get oneshot from 65% health it wonât do anything
Well the thing was I was 100% health and suddenly dropped to zero
And one elixir popped, still went down
Thing is if the elixir pops, it gives mee 100% health, and I went down immediately after getting 100%. So, how is that not a bug or unintended function?