Softlock in the Voidling fight (Second stage)
The suck attack made me fall of the map and the game spawned me between three objects on the map and I was stuck there. Voidling couldn't damage me, I couldn't damage it. In the attached video, I somehow got out (Around 2:19) but immediately got sucked off the map and respawned in that same spot again. (Possible epilepsy warning for the video. It's really glitchy.)
#ror2-bug-reports-pc
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My player.log. At the bottom lines it says something along the lines of "Position not free or not found." and similar stuff. Might be the cause.
Void ***
Speaking of which: Ever since the SOTV update, I've noticed there are quite a few spots where, when the game teleports you back onto a stage after falling off, (the survivor probably glitches into the ground a bit?) You get flung off the map instantly over and over again (like 5-6 times) at high speeds until it randomly stops and you are left standing with 1hp from falling off so much.
That got patched a while ago lol
Ah. Alright.
cant delete save files, that's it.
known issue
ok
Ben's Raincoat still causes Void Fiend's Corrupted M1 slow to be permanent, there also seems to be an issue where the sound engine isn't telling one of his looping sounds to stop, so it just keeps going and going and going, often multiple times over itself, and never stops until you close the game and re-open it
Also, void infestors can still infest squid turrets, not sure if this is an oversight, since it was changed so that drones and engi turrets wouldn't get infested, it was funny at first, but now it's just annoying when you lose an hour long run because a tiny little mite managed to take that one Polyp you forgot to get rid of, and it instant-killed you from across the entire map
Intended
Then it's poor design, a green should not be riskier than a lunar
shouldn't the skill say "Crush 25% Corruption to gain 25% health?"
It isn’t, just walk away from the polyp when you open the void cradles
I shouldn't have to, and a forced movement like that is a massive downside, especially given the risk, I'm being dead serious when I say that Corpsbloom has less of a downside than Squid Polyp, a green item having such a terrible downside is absolutely unacceptable, since it's those exact downsides that are the reason Lunars and Void items don't get picked up by walking through them, you have to press E, because it's super damn annoying to accidentally pick up an item that could straight up kill your run.
And it's not just void cradles, void enemies do it, and worse than that, void enemies get killed by regular ones, so there's a chance that a polyp from a barrel I opened 20 seconds ago gets corrupted and kills me, from such a range that it's hard to figure out what's happening before you get 3 stacks of collapse and instantly fucking die.
Poor Design.
Sounds like a
Skill issue
Sure
I myself, and the 3 other people I play with regularly, have yet to die to a void infested squid polyp
It's happened to my group about 3-4 times, though, it's across countless runs that we've done since the DLC dropped, so it's not all too common, but when it happens, it's complete nonsense
I was playing mul-t and picked up bens raincoat, next stage after using power mode, I get a permant 50% movement speed debuff like you get on void fiend
I was at the end of my run and this happened. For context, I took the boost pad up and before landing, stomped towards the barrier. I messed around with my camera and eventually broke free.
On some stages the game will randomly freeze multiple times for like 2-5 minutes. I've had this happen twice since the Void DLC but it seems to stop when you enter the next stage. I copied this log after the game had already froze multiple times while the game was still frozen
Character: Rex
Platform: Windows 10, Steam edition
Max speed: 13.32 m/s
Patch: Current as of 4/2/22
Running and jumping into the newt in the lunar bazaar has a chance to move him slightly. This is easily accomplished by moving him to the left by jumping into his right side. I'm unsure if this can be replicated as different characters, but it works as Rex.
(I can't attach screenshots but I have one of the newt in a moved position and one of the angle I jumped at the newt)
Moved newt, and the newt angle
I wanna report a bug:
I was on a run with Railgunner, one hour in, Mithrix is dead, I go for to spawn on the moon, 5 seconds left on the moon as my character despawns, when I make it to the other side it gives me a defeat.
This happened? I was just booting up the game as normal
When the enemies get Shipping Request Form on Evolution, the stage will be flooded with crashed terminals.
Ben's Raincoat prevents Eclipse 8 curse.
Fix lysate cells on mercenary cancelling slicing winds if you spam your special key too fast.
@slender saddle are we allowed to post presumable oversights here?
like if they don't seem deliberate but also don't seem like they're malfunctions
MUL-T doesn't have the 50% speed penalty in power mode when having ben's raincoat, instead gaining a permanent (until next stage) 50% penalty when leaving power mode
me and my friend killed the voidling too fast and he died before going to second phase and we got softlocked in our best run ever
im pretty sure it could be solved by just making the voidling become immune to damage as soon as it gets to its second phase
There's a bug where some of the runs don't get recorded. I had a multiplayer game which didn't record a victory but I guess that's a host thing? I thought that before realizing some of my eclipse 8 runs didn't go through for some reason. They are not recorded like some are missing even though I have the eclipse badge to prove it. No mods at all
Theres a bug where when I have go powermode as Mul-T with Ben’s Raincoat, exiting out I have perma slow down from it
intended sorta
yes, any info is welcone
known issue
known issue
i dont know why but this just happens
i have three separate stat for voidlings for some reason
After instantly killing a void stone titan with the lost seer's lenses, the number of enemies left to kill didn't change. From the screenshot, it looks like the void tick just disappeared, but wasn't killed.
Dunno if it was already reported, but
seems to glitch Captain's beacons
It counts the different stages of Voidling seperate entities
Been known for a year and a bit
Known, it’s because the entities from their respective elite aspect remain and can’t die (if you lost seers a blazing monster, then the fire trail will remain and not count as defeated)
cant see why not
i don't know if this is reported already
but i remember a few people complaining about a bug if Void Fiend got permanent slow debuff if they take 
JUST NOW i tried it, and it happen with
too
having
while using Power Mode, if you cancel the Power Mode you still keep the reduced movement speed
AND IF YOU USE IT MULTIPLE TIMES, YOU CAN ALMOST CAN'T MOVE AT ALL
EDIT : just read earlier message, it seems there's 2 other people reporting the same issue
Steam, Latest patch, unmodded. I used Disperse on a mending orb and the game froze
known issue
The "Cripple" debuff will occasionally persist until death
partially spawned in the ground here
when playing with artifact of chaos, railgunner will see her own weak point b;ocking her sight
will it ever be possible to get captains micro defense bots again bc atm it is one of the last things i need in the log book to 100% the game
known issue
noice ty!
Just went through 20 stages with an encrusted key in a command run. Every time it gave a void common I replaced the key. It gave me commons every single time. Is this a bug?
Probably just bad luck
It's still happening. D=
sort of, i believe
its not impossible to get other rarities, but command seems to mess with it in some way
Ah
My character is stuck on map terrian, can't jump or move out of it. I have a SS of the location, but is there anything I can do to save the run?
you can get embed perms via any role in #roles
so post it here and we can judge
on sulfur pools, above the center tunnels. walked off the edge and tried to land on the crown looking thing but just slipped behind it.
yeah that looks like a softlock :/
why would they have this little slice of the zone that you could walk into like i forgot that you cant leave the zone once your in it but this really sucks
Heretic seems to be getting hit by her RMB.
I have a bug to report but it does not let me paste any image. How do I do it?
any role from #roles
stuck in my shift animation it's kinda funny tho (i can't move)
Why is this still not fixed? And why player have limits on how far can they go from the ground but not those?
I was in the Void Fields with a friend in a >1.5 hour run and enemies simply stopped spawning after two or three cells. I was Mul-T and he was Acrid. The enemies were clay dunestriders, something else, and elder lemurians. When we went to Void Lotus enemies started spawning again. If this impacts spawning, I was using disposable missile launcher, enough fuel cells and gestures of the drowned to be firing off rockets half the time, pocket ICBM, and enough lost seer's lenses to erase enemies most of the time. This would not explain the return to normal next stage. I doubt it was me erasing them too fast because the rockets were travelling up the whole time and not curving to hit enemies
Any artifacts?
There's a bug where I can't get rid of the notifications of the Gasoline, N'kuhana's Opinion & Jade Elephant
nvm, fixed it - used a mod to do so though, still needs fixing
artifact of swarms, command, and sacrifice
they were not being used
Not sure if this is known or maybe it was just frame perfect or something, but I died to Collapse on Veind... Had it put on me, then immediately Utility (tresspass etc) and it instantly killed me.
Wish i had shadowplay running to clip it
do soul wisps normally clip through the ground?
because them becoming unhittable is very annoying when trying to do ethereal
Blind pests become invisible if you move your camera underwater
I’ve only seen this happen on sulfur pools though
bug, group was on rainstorm, petted frog 10 times, animation went through but marked it as a defeat
Player.log please
what is the pathing for the file?
there is a barrier, but merc can slam monsters away so fast they somehow fly through
but known issue regardless
did the timer almost expire when activating the portal?
it doesnt cleanse debuffs instantly
the director likely didnt have enough credits to spawn monsters
known issue
using the volcanic egg as heretic allows it to be used infintley and it constantly explodes
Seems like the same bug as I mentioned - Hooks of Heresy proc on her the same way. I guess it happens with every such item.
When playing a multiplayer game while NOT hosting, Void Fiend's fully charged M2 has way more self knockback then when playing singleplayer/hosting multiplayer
Can I ask how you fixed it? It's really bothersome
non-host Void Fiend can use his base Suppress without the need for 25% corruption when tapped multiple times if the last usage brought the meter below 25%, similar to buffering. this drains whatever corruption VF has remaining, heals for the full 25% HP and only works once until at least 25% corruption is gained again.
is amoung items?
's Bonus and
don't work together yet Engi Turrets will get both
i havent got a picture rn but i have weird white walls that appear on wetland aspect and commencement, you can go through them. i have a few mods if that helps but none of them change terrain
that is related to soft particles
however, the checkbox was removed from the settings screen (on accident, presumably), so you have to go into [Risk of Rain 2\Risk of Rain 2_data\Config\Config.cfg] (Open the Config.cfg file with notepad). There, look for the line {r_softparticles 0;} and change that 0 into a 1, then save the file and reboot the game
are the microbots still bugged and can't drop from Captain's Umbra?
yes, check #announcements for the notification of the update
there was a mod that let me clear all notifs
you can edit it in your profile file, though its a bit complicated
it is indeed much easier to run the game with the unlockall mod once, but that may also unlock stuff like challenges/eclipse levels you do not have yet
so its up to you
If u have oddly shaped opal, and if u scraped it on 3d printer, the effect of it doesn't disappear and even this effect can not be removed in 1 stage( Idk is it works thru stages), so u have always +100 armor.
Same happens if you have extra uses of abilities or command use items and then lose those items. You keep the extra uses until you use them.
It doesn't disappear after hit
its only the visual that stays
the effect gets removed properly but the visual is not, known issue
Sad
Defensive Microbots logbook is not obtainable after the DLC.
no one has ever reported this one before 
I
Yes
But it had like 3 or 4 seconds left. And the characters were transported (as in no longer on screen)
does anyone have any idea when the bulwark's ambry log will be obtainable again?
in the next patch, most likely
oh alright, hope so
Are we able to delete saves yet?
dio's best friend appears to break simulacrum. there can sometimes be no enemies left but the counter does not reach zero. this also has appeared to happen with void mites in the void seed's on normal runs. it appears to happen when a creature dies too quickly for the counter to keep up with the death of a creature.
one possible theory we have is that the lost seer's lenses possibly ignoring respawn immunity causes this
Known issue
im wondering if this a bug with the new games part
i used to play the game just fine with friends but, now im unable to play with anyone
and i get this totally glitched lobby menu to which i cant join friends?
before the update and all i used to be able to play.
i did look at the debug log and im not sure if it was recently updated or not but it says "version is not 1"
for its one error, no other errors recorded.
is someone able to investigate this and help me?
this has only started to happen since the update, and, im not allowed to play with friends anymore, i've been playing since 2020
i do have the DLC now as well, but before i got the dlc it still wouldn't i believe that couldnt be a issue considering the accessibility implemented.
this discussion isnt mine btw, its just something that has sources to this
do keep in mind i dont mod the game at all
Have you tried reinstalling the game
You said no mods?
No addons of any type either?
I only play with the vr mod sometimes
Anyway does it happen when you host or when you join or both?
I activated the teleporter and no boss healthbar appeared.
What’s the most cursed thing you saw on the canvas
The Artificer's Flame Bolt has a small typo. "Fire a bolt for 220% damage enemies."
Not sure if this is a bug or intended but ruin only replaces void fiend's uncorrupted r
that's how it works, heresy items don't affect corrupt mode
unless you have all 4 ofc
The flying beetles that can only be spawned by the Beetle Queen (that apply Beetle Juice) do not have a weak point for Railgunner
Delicate Watch doesn't seem to buff Captains Supply Drop damage
Gotta try something else lol
Does that mean you can be in corrupted form doing a lot of damage ticks and procing the heretic special debuff and exit corrupted form ready to rek shit?
idk if you can get ruin stacks while in corrupted form
wouldn't you need to have ruin as a skill available? going corrupt removes it
Needletick is treated as two debuff when activating deathmark
why do the void touched wisps fly outside of the map I can't even kill them anymore
You can and his corrupted m1 is very good at applying ruin debuffs
when you go to Settings, and click the Keyboard + Mouse
then go to any tab you want in Settings
then go back to Keyboard + Mouse
all the button will be shown as blank
royal capacitor's placement on huntress seems to be bugged
the artifacts that swaps character at each stage sometimes doesn't let me spawn whe I play with my firends
Do you have the dlc?
And do they as well?
I don't they do
that would be why, if metamorphosis tries to make you spawn as a DLC character, you simply won't
Might just be because my game is modded, but every time I proc dio's in the voidling fight while dashing as mercenary I become unable to move and just stay suspended in the air
fwiw none of the mods alter either the ability or the item
not a big deal, run was doomed anyway, just thought i'd bring attention to a potential problem
Mercenary Rising Thunder hitscan is at the start of the animation, is is a bug or intended?
I was playing online with some friends and I spawned in as a Larva
ah, peak moment
someone already seeing this bug before, and iirc this is the step to trigger it
How to recreate this
- Join someone's lobby
- alt f4 mid stage
- rejoin.
- go through teleporter at least once
- When the run ends, in character select menu you will be invisible
- have your friend reach stage 2 on the new run.
- Have fun playing larva
(note, when playing larva you don't exist until stage 2
also multiplayer only)
original report :
#ror2-bug-reports-pc message
every time I click on the jade elephant the sheen still doesn't go away, it's the last log left unchecked and it's driving me crazy
So i am unsure if i have encountered a bug or some hidden implement of the hunter's tricorn. in multi player multiple players can't use the hunter's tricorn and get boss items from multi boss teleporter event on the same stage. this happened around stage 8 wither about 6 magma worms. where my self and an addition player had the hunters tricorn used them on two different worms and only one drop was found. This was also tested with command and got the same results with a early 3 beetle queen boss and only one queens gland spawned.
known issue :)
the former is probably due to it spawning inside the ground
either spawned out of the arena or got pushed out either way could not hit them and got soft locked
I'm trying to complete the Demons and the Crabs, and for some reason i'm not getting any progress. I've tried pushing crabs off cliffs, killing them with artifact of frailty and fall damage, nothing seems to work. It doesn't help that Hermit crabs barely spawn anywhere ever so i can't really troubleshoot, plus I can't check the logbnook mid run to see if I'm getting progress or not
kill anything that isn't a crab so more monsters can spawn
Doesn't help when i'm not getting progress
I've been using REX because he can launch them off super easy
well playing rex certainly helps but anyone can do it, just need to go next to them and they'll start running
Guys Pheonix Egg animation is still broken? My model is behind but the animation goes forward faster. It also goes through walls(It happened after this screen cap) and when it ends I spawn on camera instead of animation.
Alright, and thank you
Avali pfp
i found a small bug but cant realy display it without a image
in simulacrum the hermit crab set down inside of a rock on sky meadows
resulting in a softlock (its the rock near the cobblestony bridge part and under the big over hang that a jump pad from the donut shaped area leads too)
you can grab embed perms via any role in #roles
but the crab may re-place itself on top of the giant mountain as a failsafe. have you checked up there?
i see, its still being investigated but occasionally it fixes itself 👍
its just this rock
yeah this rock is truly something
i tried to hit it a bunch thru the rock couldent get it
it's not just a boulder it's a rock
fair
i suppose you tried the concussion devices?
did it die from the void fog when the focus began to falter?
dident end up staying that long
Worms killed by Trophy Hunter's Tricorne aren't consistently dropping items. I suspect the items actually spawn in the ground/walls and fall into the abyss.
that's the case, yes
if you want to be sure wait till they are fully above the ground
using shrine of order while having safer spaces and having it not be chosen will sometimes cause its protection buff to remain indefinitely, making you effectively immortal.
allegedly this also applies to opal but i have not seen that happen
for opal it doesnt, the visual just stays and gets removed next stage
Hello, i've been playing simulacrum and on the 50th round there were 6 monsters missing nowhere to be seen and que safe zone dissapeared
obviously dying and not getting the void character
was Dio's best friend or Gup involved?
Not Dio's best friend, but maybe Gup
Gup's splitting is known to cause this issue
this has happened twice now and with the same boss, but is there a known bug for rex just crashing the game while fighting Vagrant?
If you pick up another opal after doing that though youll have the armor permanently for that stage
gobo multi will only tapfire nailgun m1
When playing with someone who does not own the survivors of the void dlc. And using the Artifact of Metamorphisis, If they turn into a survivor from the dlc (Railgunner/Void Fiend) they do not spawn.
Known issue
idk why this is happening but when using the r2modman app, which is the most commonly used mod loader for ROR2, you cant exit the drop pod
The game spawned me inside a cylinder in Groovetender's map while I was playing coop
ive tried for ages
after reinstall, after checking gamefiles, etc
check last part of 3rd pin in #ror2-tech-support
it may contain something useful for you
I was playing void fiend yesterday, and found a weird bug with Ben's raincoat. Once I picked it up, if I transformed into the corrupted version and shot my M1, I would permanently get the slow from shooting the M1, even in the controlled form. I noticed something was wrong in the same stage I picked it up. It was gone when I went to the next stage and I decided to test it. Lo and behold, permanent slow. I decided to not transform, so that I wouldn't have to stop myself from using the M1. I had to manage my corruption and kill mithrix with the controlled form. During the fight, I got hit by the revolving doors and stopped myself from shooting the M1, no slow this time
known issue
Ok thx
Hi, i had unlocked "Dragged below" achi and unlocked the last new pg, this in 6th april, now i run the game and the new pg is locked again. How can i fix?
Hello @weary dune , it is your resident 'Check Pin 3&5' and 'Known issue' person. I dug through all reports from today to the last time i made a list and these are updates/results I found. Hope its useful to you guys.
With regard to translation bugs, those would be best sent to Gearbox support's ticket system. Localization is handled on the Gearbox side, and it needs to go through our translators. https://support.gearboxsoftware.com/hc/en-us/categories/360001615171-Risk-of-Rain-2
Also, thank you for compiling this document--it is very helpful!
i am aware of that, but i just wanted to note it down because its never really clear as to what to do with it
but now ill just tell people to send it there 👍
all three of these didnt work, xavier was helping me throughout the issue
but no solutions, it was working fine for 2 years, its something else i think.
well, that massive wall of text is about the extend of what we know about multiplayer connections, aside from Dedicated servers
don't know if you would call it a bug, but got locked in a container on rallypoint delta, not the biggest issue but I did have to end my run
Dont know if its a bug or not, but me and my buddy got the Xenith Design event, and no boss spawned for the portal, thus giving us no items. I didnt take a screenshot because I wasn't thinking about it, anyone else have this issue?
Them contraption things, I dont know exactly what theyre called
ok so uhh
my friend went to the void after beating mithrix, and it sorta randomly did this pretty soon after
he started the ship event but didnt finish it obviously
he was still able to move around and stuff afterwards, and even fought the boss but lost due to not being able to turn his camera at all
my only thought is that the moon detonation event may have killed him even though he had left the moon?
I experienced a glitch when playing eclipse 1 as captain where despite not using either of my beacons the ability was unavailable saying that i had already called down my beacons, my best guess is that orbital strike used up the charges somehow
There is a bug with the interaction with bens raincoat and Void fiends alternate fire mode, where when you stop firing the laser while having raincoat, it doesn't remove the debuff, even out of the alt form, it seems like a very strange interaction since before the new update it removed the debuff completely.
why is this stuff still possible in the game.... happens on sky meadows as well
1-player scaling sometimes happens on Distant Roost when playing with 2 people on stage 1.
Im trapped in the escape pod
That's happened to me before. It might be a latency issue, though I was host at the time, so I'm betting against it.
Specifically when it happens, there is no prompt for some time to press 'E' to get out of the pod. After some time the prompt might appear. It might be 5-10 minutes before it appears.
It's never happened to me in single player, just once in multiplayer.
It's possible to get out by standing in the middle at the crack in the doors and looking up
Mercenary always has clipping issues though so like
It's best to just figure out how to deal with it lol
They probably aren't going to be fixed ever because unity is one of the game engines of all time
@vast monolith I was also hosting a lobby when it happened to me
btw is it just me or does the console "kick_steam [id]" command fail to recognise steam ids?
it's as if it's broken and that means kicking trolls who exist just to sour a lobby, isn't gonna work now.
Stone Titans seem to be able to shoot there own lasers backwars through there own boddies
known issue
semi-intended
their heads just cant turn fast enough
If Rex uses a Disposable Missile Launcher while sprinting, the missiles all explode in the terrain and do nothing
known issue
have you played with mods in the past?
ye I just submitted it bc I had the footage, I didn't think that the devs would fix it just cause a random dude sent in a complaint about something that doesn't happen that consistently, and only with, like, one survivor.
playing with others (who don't have the dlc) and we got void jailers even when we had the expansion turned off
nothing else was from the dlc spawned
playing on eclipse 4 commando, rally point delta, all my drones are frozen in place, still fireing and healing, just not moving
i gave the ones close to the ground a nudge and they started moving again but theres one in the air i cant reach still stuck
seems to be a bug related to Dissonance
Xi Constructs also ignore it for some reason
probably because I did have xi constructs too
Is it normal to not have the prompt to leave escape pod? I’m playing multiplayer
have you played with mods in the past?
void fiend gets permaslowed when it is hit by a glacial with ben's raincoat
A void appeared on the level, but it did not close because I killed one of the void enemies with the item from the picture below
So, my friend told me to report this, but my friend got... A permanent 50% slow with Bens Raincoat from a random enemy After being hit once in Power Mode
All mods are clientside, so it shouldn't affect anything.
Known
No from his corrupted m1
Known
No, I've never modded the game, I was just hosting a classic monsoon multiplayer room with the dlc enabled (i have it) and metamorphosis on. I got the prompt when I first landed and pressed it but the door never opened and I couldn't move the camera, there might be something in multiplayer rooms where if the host/someone hits it too soon the game doesn't actually open the door. The only other thing that happened before that was that I was playing multiplayer simulacrum.
I found a bug with merc
so if you press shift with the different ability, at the wisp acre place, by a certain wall, you can noclip
not a very gamebreaking bug but I just found it
cant send screenshots (no image perms 💀 )
oh wait yes I can
I just screenshotted my steam screenshots
More of an unintended interaction than a bug
Had a Simulacrum run where the Focus spawned on the highest cliff you can reach using a vent on Rallypoint Delta, the only problem is the Simulacrum version of the stage does not spawn the vent that leads up there, as a result the focus could not move after the boss round, and without the vent leading up there, anyone who fell down and didint have the mobility could not get back up at all.
i have a glitch that with 2 items in the log book when i look at them they dont get the marked as read and are always saying that i have a "new" item
even though i have clicked on them multiple times
so far this has happened with jade elephant and gasoline
known issue
Dios is still absolutely breaking Simulacrum when enemies have them, plus seeing enemies recieve dios when you have a good run is heartbreaking because it just ruins the pace of the game completely
known issue
👍
The fact that you can enter DLC only gamemodes and press ready with no feedback or explanation why it doesn't start.
Repro steps:
Don't have the DLC.
At main menu, select Alternate Game modes
Select Simulacrum
Press Execute
Choose Class, loadout, difficulity and artifacts.
Press Ready
Observe nothing is happening other than a sound confirming that you presed ready.
Similar steps for multiplayer, but spend 30 minutes debugging, restarting game and testing internet connection ;)
known issue
it will be removed from the menu if you dont own the DLC in the next patch
I've spent about 3 hours today trying to complete Finishing Touch on Huntress, get 6 final blows with the glaive, and I believe this is bugged on Stadia exclusively, as I have found a number of other threads online of Stadia users having the same issues. I have grouped enemies up in groups of 7, 8, and 9, and my glaive 1 shot every single enemy it could hit and it hit the maximum number of enemies. I have tried different enemies, different stages, with Artifacts and without, and still have not completed it. I can try taking some videos but I believe what might be happening is the Glaive is only getting 6 total hits, not 6 total bounces, so after the initial enemy hit we get 1 less bounce than needed for the achievement, I can try to capture some footage though.
I made a video of annoying bugs I found
https://youtu.be/1rcnUXN-xIE
I got stuck here on the barrier after a leap and my speed just started increasing and after some time idk what i clicked but i fell down
Enemies kinda just float out here, they can't move or attack.
Leeching seed on commando's alt m2 isn't affected by rejuvenation rack. Got both ona lucky stage one and was wondering how I was healing for a bunch of 1's
Found a soft lock in the Lunar Bazaar at the very bottom of the hole to the Void Field. There is a gap that the Railgunner (w/Mastery skin) gets trapped in a falling state. I can't fall down nor jump out. Mines don't boop me out either.
infinite safer spaces bug vs mithrix as rex. couldn't take any damage after i got the safer spaces back
Hi, dunno if it's a bug or intended, i'm using family share to play on my other pc. When I try to launch Eclipse game choosing either Railgunner or Void Fiend, I spawn as Commando.
OK I thought it woulda been fixed by now
But Volcanic Egg's 3 fiery twirling animation is drunk and doesn't stay with the player.
If you don't have any bubbles or tesla coils animating from where the playing actually is, it can become confusing and dizzying trying to tell where you are.
I wouldn't mind a mod making volcanic egg work look the way it does. Put it in the folder with floppy ragdoll physics. But for the purposes of actually using this in early game it is frustrating
For those of you who just never use volcanic egg because it's not that great to begin with, grab a volcanic egg next time you play the DLC and you'll instantly see my problem.
Known issue
known issue
it is, but the game doesnt display decimals
so normally, it heals for 0.5 hp but the game rounds it up to 1
so for rejuv, it heals for 1 and the game still displays the number
known issue
make sure the DLC is shared
what does it mean?
is the DLC enabled on your machine
i can play SotV content , yeah
but not in Eclipse
yep
Pluripotent failed to transform bands
Void seed couldn't be completed, displaying one enemy remaining while no one's still alive (if it was no arrow was displayed), happened to me thrice in a row and then it came back to normal after few stages
Mithrix will take your Spinel Tonic afflictions, however, you are also left with your Spinel Tonic afflictions. After you beat Mithrix, he will happily give you his Spinel Tonic afflictions, doubling your own. Honestly, either he shouldn't take your Spinel Tonic afflictions, or you shouldn't keep your own when he takes them. The doubling can't be intended.
Maybe it’s a metaphor for drug use
The devs had something greater in mind
dont know if that's a known issue or not but the Bulwark's Ambry logbook entry is completely missing from the enviroment logs now? even after recollecting
is it a normal bug report where you clear a void seed too fast and it breaks?
I wasn't sure cause in the latest patch it wasn't fixed.
Nevermind
known issue
likely related to instakills such as void implosions, lost seers etc.
There is a bug where dynamic physics are over acting causing clipping issues namely with captains coat while running aswell as predatory instincts... Nose
Sometimes when I play on eclipse with captain he spawns in with no beacons
does this occur when spawning on distant roost?
or also titanic plains/siphoned forest
yea just stage one
thats not what im asking
like starting a run?
the specific stage is info im trying to piece together
3 different stages (excluding the alt variants) can be selected for stage 1, yes?
I've only had it happen on distant roost so far
yea no problem
Well I'll mention this since, yeah, 3 Player Multiplayer Lobby, Me (non-host) used 30+ Lunar coins on Frog, portal did not appear, only I spent the coins. So no host interaction whatsoever.
I sadly cannot provide Screenshots, or any files as the run is long done.
Hey,I found 2 bugs.One of them is just an invisible wall,and other - is bug with artificer,and ion surge.When I get stunned by void mob when pressing ion surge,I was unable to move enywhere,exept for Y axis,before I touch the ground.I think its wery annoying shit(like the 2 void bosses that spawning on the beginning of 4rth stage ^3)
known issue
Is merc slicing winds cancelling itself when you spam it with a lysate a known issue?
I am just playing with engenier and enemies that are outside my barrier get in like if there is nothing. I have a video here: https://twitter.com/delrubikeo/status/1513244952779759617?t=5ZGPOzY6fT0UvTW1L80E-Q&s=19
The shield does not block physical entry. It only blocks projectiles.
Intended
Oooh okay... As I played on medium I did not notice it but playing monsoon, every mob was entering
Thanks!
its originally to prevent spam from brainstalks, probably
Petted the frog like almost 50 times and didnt get the portal, wasted enough time to get eaten by the planet. Anyone else got this? This is the first time it bugged out like this.
My Bulwark Ambery logbook has disappeared, and whenever I go to the Bulwark Ambery to pick up the logbook again it does not record it. I have picked up the logbook 3 time with no avail Is anyone else having this issue?
ive had it happen to me on titanic plains
ok this might not really be a bug, but xi constructs just feel unfinished and very annoying to fight
- the shield is very inconsistent, earlier in the fight it used that same ability and I was able to damage it and the alpha constructs normally
- sometimes it just flies up and goes out of range of my corrupted m1 and i cant do anything about it
- the laser passed through my character and didnt deal damage, then it hit me again and actually dealt damage. Also, the knockback from the final blast is heheheha
stuff like this as well
When i first beat the game as a character by doing the Twisted scavenger kill it did not unlock the log entry for the character
Softlock location cant move nor use any items to get me out
Void Family Event enemies and Void Seed enemies will fight each other
This let's infestors take control of void enemies
whenever i pick up the environment log for the bulwarks ambary it does not actualy add it to my logbook
Known
I'm currently stuck on the 10th stage, im playing with the evolution artifact and the enemies got dios, I killed the boss, but the hp is stuck at 0 and nothing is happening
Known
https://clips.twitch.tv/BusyShinyUdonCeilingCat-ZdDDDq-njAJGUVMV Egg becomes infinite in duration, and flashes as if it explodes constantly on Heretic
https://cdn.discordapp.com/attachments/949440375695761478/957135896220667974/Worm_Weakpoint.mp4 Worm weakpoints don't grant weakpoint bonus
known issue
known issue
only counts if you beat Mithrix and escape the moon via the ship
stop reporting cool stuff like this, its hilarious 
intended
known issue
As recently as yesterday (and today) I have tried to invite my friends into a game. When they join they get a weird menu and they dont spawn in on my side. The same is true if i try to join them. Is there a known bug for PC right now where inviting friends isnt working?
This can be because of someone using a vpn
I will try to get a picture of the messed up lobby screen if i can, but I confirmed and so did my buddies, none of us have a vpn going. And this only started happening as of yesterday and none of use know what changed to cause this. are there any log files or output I could look at to see if I am getting an error or something of the sort that causes this weird issue?
thank you sir
My brother just had an epcipse 8 run with captain and didnt have the beacons at the start of the run, however it was on titanic plains. Maybe hell post a video about it later
Had my volcanic egg causing many explosions every second, and lasting indefinetly. This screenshot is me clearing the entirety of the TP event with a single use of egg and many explosions. Don't know if because I changed into Herectic or is a combination of items. The bug persisted on Mythrix stage as well.
Hey, why mitrix on his final phase is technically "sprinting"? He has an effect of void bungus, but wasn't firing a wisps from the grovetender's boss item.
known issue
disciple requires you to be essentially in melee range
I was playing merc,but disciple still dont shooted although I stepped to melee range
I think its void bungus issue
umbra doesnt drop item..?
tried getting microbots logbook but the umbra just didnt drop an item
known issue, it will drop anything BUT microbots
Would anyone be able to help me figure out why I can't unlock harvester scythe? I've done the prismatic trial and its still locked
I took a video as well: https://youtu.be/p3FxEypt7to
known issue, succesful runs do not get registered properly at random
is there anything I can do to fix it?
you can use the save editor pinned in #ror2-tech-support
but it will likely get patched soon
ok thank you ♥
the solus control unit boss on sky meadow just flew away and became a star...
known issue
thx
Possible bug with Shuriken
Holding down the primary attack button will fire all available shurikens for most full-auto primary attacks. But, after testing every Primary attack (including Vision of Hersey) there are a couple of full auto primaries that fire only one shuriken while the button is held down
The buggy attacks include:
- V??oid Fiend's Co??rrupted D??rown?n (Short Range Beam)
- MUL-T's Nailgun
- MUL-T's Power Saw
But I'm not sure that these omissions were intended by the devs when creating the Shuriken, is it?
As soon as I spawned as the Heretic my game immediately came to a crawl and became unresponsive. I was in the Bazaar Between Time and every few seconds my game would clear up, but would become unresponsive again and this continued until I force closed the game. I also noticed in the Bazaar that the area became distorted. *Also before the unresponsiveness I was unable to move. I could only ping and use my equipment.
So I was trying to create a private multiplayer lobby to play with some friends and I got this problem. When they accept the invitation the lobby is displayed as in the screenshot below. The same thing happens if I access a lobby they created. This problem also happens if we create a public room, but it doesn't happen if we enter public rooms that are listed (that's why I think it's a problem with me).
I noticed this problem with myself and another friend, in a few hours I will ask another friend to create a room and see if the problem recurs.
This is the stacktrace i got from the Player.log file, hope it helps.
System.NullReferenceException: Object reference not set to an instance of an object at RoR2.SteamworksLobbyManager.OnStopClient () [0x00005] in <0f44b36eaa194934bb127b3fdd08e444>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at RoR2.Networking.NetworkManagerSystem.OnStopClient () [0x00009] in <0f44b36eaa194934bb127b3fdd08e444>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I forgot to mention, I have already tried all the basic try-to things to solve this, reinstall the game, restart the computer, etc.
Used a shrine of combat and it said that it summoned Gups but actually summoned Mini Mushrums, weren't any Gups anywhere
how dose one fix this garbage just reinstalled and that did nothing its on literally every cave entrance had this issue before dlc
this visual bug been bothering me before dlc its gettin annoying now
tried reinstalling the game currently tryna update graphic card drivers but gotta slow internet
internet finally cooperated and now it still doesnt work im kinda lost now
i would like reset all ingame settings to default however there is no option for that and manually doing it doesnt help so i really dont know what to do at this point
The genesis loop sparks are really really bad when it is equipped, not sure if it is a bug or not
couldnt get a good video of it, but i wasnt sure if it was a bug because of how rough the flashes were lol
I get mini stutters each time I pick up an item or a logbook. How do I fix this?
Hey guys you know the little window that pops up at the bottom of the screen when an item gets converted by Egocentrism or Benthic Bloom my box dose not show up when ever I'm in a multiplayer game so it makes it hard to keep track of what was converted. Dose anyone know how to fix this?
Soft shadows bug I think
nope i found the issue and its dumb as hell i put it in tech support
Yeah soft particles that’s what I meant
It’s a known issue
known issue and noone here helped sadly
People have said the solution before
couldnt find it so idk
and noone in the chats was bein helpful at all
mfs were just callin me schizoid and spammin dumb memes
Evidence?
check general for my messages earlier
Post a message link
Also you went to general
That’s the last place you go to ask a question
Having an issue. My character models have shrunk. I don't use mods. Anyone have this issue before?
Are the defensive microbots bugged again? ive tried like 10 times and the umbra never drops an item (when all I have are microbots)
or am I just super unlucky and its picking a hidden item every time like the umbra debuff
in simulacrum, me and my buddy got to stage 50 and the monsters got Dio's best friend. In the middle of the wave monsters just stopped spawning and we had to end the run early.
strange bug me and a friend ran into where the slow from void fiend's primary fire persisted after transforming
late response on my part, anyways yeah cause this chat and tech support was worthless and i got inpatient which is a fault on my part #general message
there’s more but that’s like in the middle of it somewhat
i was 100 min into my run and mithrix stole my items and i was using tonic and i got 184 stacks of tonic affliction and i couldnt move, shoot or use my r ( i was playing huntress) and even after using tonic, which to my understanding makes the afflictions go away, they 1: didnt go away and 2: i still couldnt move, shoot or press r.
That guy is just trolling
sorry about needing sleep to function 
anyway, glad you had it fixed
caused by elixer, known issue
caused by raincoat, known issue
Flying pest and clay apothecary can fire through terrain
bottled chaos activating random equipment apparently counts as using it and that unlocks the logbook entry for that equipment. fix?
The volcanic egg still desyncs for me
known issue
does this include locked equipment actually?
as in, stuff like Back-Up
idk but I unlocked royal capacitor in the same run and never actually touched the item
my equipment was blast shower
I have all equipment unlocked now
I hosted a game for one friend who picked Mercenary. A Pillar of Design hit him and the cripple debuff was permanent. He could see the blue band effects around his character but I could not, although he was slowed to a crawl for both of us. It lasted ten minutes until he died. Pretty much run-ending bug.
I was playing merc,and suddenly when pressed dash in the rock I was pushed underneath the map.Same issue happened to me few times with grandparent,when he pushed me down(I think he could push player up or in other direction when spawns on his head,cuz in some places u get an full hp fall damage)
(Most upsetting thing is that I was oneshoted by overloading golem due to missclick
)
merc can just clip into the map sometimes if ur cool enough
So i dont know the name but the void item that consumes tougher times seems to make you invincible when your at the final part of the game and standing in the ships zone. It has a 0 cooldown and blocks everything infinitel;y
known issue
oh ok thank you for letting me know
i know, just really annoying
When my health hit exactly 50%, it hit the blood shrine and it did not take away any of my health but i got gold
was this in an online game?
Hardly a bug but Nullified is way too small on Bison.
My friend have microbots, while he playing as engineer
Update: it seems to be related to your first run of the game AND hovering over (not selecting) a few of captains skills in the skill selection tab. My brother will test this further.
ok thx
I want to add that I have played as Captain before this run (on normal mode), and I ended it normally without hovering, I played with artifacts Vengeance, and Swarms. But in next run my friend got microbots. (maybe you will repeat it)
Vengeance is the one that spawns clones of you right
yes
I see
but it was on the previous run
Thats incredibly strange
Im talking about captain not getting his utility and special,on start of a run, sorry wasnt clear
Ohhhh yeah i hadn't got a special
That's not a bug
larva did not take my bands?
Hey guys you know the little window that pops up at the bottom of the screen when an item gets converted by Egocentrism or Benthic Bloom my box dose not show up when ever I'm in a multiplayer game so it makes it hard to keep track of what was converted. Dose anyone know how to fix this?
its a known bug
Ok cool so we just gota wait for them to patch it thanks
Yet another printer on the edge encountered today -_-
Can't find the message why this is can't be resolved.
Old video just for demonstration https://www.youtube.com/watch?v=T3LF7a2GXHg
Xi Construct has no hitbox for Acrid jumping on him. Very frustrating
I just finished a run where I faced Mithrix with one singular stack of Safer Spaces. After the fight was over and I was at the ship, the Safer Spaces apparently had zero cooldown. I assume this has to do with an interaction with Mithrix, but I assume it's a bug
i died with pluripotent larva but my runald's bands did not get corrupted
known issue
not bugged, the devs like things such as this because its memorable. you eventually learn when printers and chests will do this making it a funny betting game if you play with friends
known issue
Was this in response to my post?
A bug I encountered with my friend: I dashed as merc straight into a solus control unit, and I launched it too high for any of us to actually hit and kill. meaning we had to restart our whole run
yes
Common bug
ok ty, just wanted to see if it was at least recognized
Is there a known bug of MULT and REX moving slower than usual?
As if there movement speed was 6 m/s instead of 7, which also makes movespeed items less effective, as they're multiplied by a smaller number
Sometimes their speed will feel normal, but if I were to start up a game right now they will almost always feel much slower than every other survivor
Their movement speed is 7
MUL-T and Acrid have inertia kind of though
REX on the other hand just has a bigger than usual hitbox
MUL-T and Acrid also have the same bigger than usual hitbox problem
That's why those 3 feel odd to play compared to the rest of the cast
Could you elaborate why those three weapons are the only exceptions in the entire game? Seems weird especially since all Shurikens fire automatically for Commando's M1 but not MUL-T's Nailgun.
They're all channeled abilities
Commando's m1 activates repeatedly and you can see it by tapping sprint while shooting
But nailgun and drown and whatever else are all channeled abilities
They don't let you sprint while holding them because they aren't flagged as agile though
Commando's m1 despite not being agile will let you sprint between shots anyway because it gets activated and deactivated repeatedly
It's based on M1 activation
Not M1 usage
corrupted teddy bear activates/gets wasted even when you are invincible with as in merc's eviserate, super annoying
Ok that would explain why it happens but is the interaction between Shuriken and Channeled attacks intended? Why aren't the Shuriken tweaked so that they fire as long as a primary attack is channeled to make it consistent across all attacks?
Perhaps, but is this how the devs intended Shuriken to behave? Because out of the game's 14 full auto primaries 11 of them will automatically fire all shurikens and 3 will not. That does not sound like an intentional choice to me. It seems much more likely this use case wasn't tested.
Do you have a source ?
The item description
Just because 1 item doesn't work as well on a few survivors doesn't mean the item is bugged lol
The item description does not mention channeled abilities at all, did I miss something? If the item works differently then how the devs intended then it is a bug even if it is consistent with the game engine's rules. Hence my post, I want to know if this behavior is intended by the devs.
It says
Activating your primary
Channeled abilities only activate your primary once
This is also why it doesn't throw a shuriken when captain lets go of m1
Only when he pushes it
Where does the description say "Channeled abilities only activate your primary once"?
It doesn't need to if that is how channeled abilities work in general
I don't understand how you can't figure this out
Where in the game does it explain channeled abilities? Where in the game does it explain which abilities are channeled? Where in the game does it explain that channeled abilities counts as one activation?
used focus assault on a gup when it attacked me and clipped through part of the floor. Not that bad though as I was able to get out.
weird lunar pod spawns
3 crashes on 3 consequent runs
void seeds randomly get stuck at 1 enemy remaining and continue existing, causing everything inside to be perma locked. this might be related to lag as when i spammed icbm missile launcher the bug seemed more common
check pin 3&5 of #ror2-tech-support
known issue, seems to be related to insta-kills/executes
we cant say if this is a bug or not, but it likely isnt due to the nature these three have compared to the other primaries in the game
also, you dont need to 'bump' your reports. all are read and noted, often people like myself reply to them so people know that they arent ignored (which is most often to explain what is happening to spread understanding of how the game works and/or if the report in question was previously confirmed to be either an intended game mechanic or confirmed to be on the list of known issues)
likely due to the fact the game cannot end your dash inside of an enemy and thus pushed you down. intentional mechanic leading to shenanigans i suppose
known issue
I have an issue with character model size. A few of my character models are now smaller than usual. About half their normal size. I can't seem to find much online about this issue. I don't use mods and I haven't changed anything in game.
Hello everyone. A while pack, on PC, me and my friend were playing ROR2. We got Siphoned forest as the first stage, and got a horde of many as the tele boss. It was Mending Stone Golems. Seeing this bug (golems are scripted to never be the tele boss) we started again, getting siphoned forest. Once again, mending stone golems was the boss...
floating barrel
When enabling Chaos, Railgunner's scope gets a red tint
Did pillar skip, beat Eclipse 1 game completely froze after charging the Rescue Ship
Didn't even count it as a win 😔
Is this still going on with anyone else
anyone have trouble with multiplayer?
ive been trying to play with a friend but whenever we're in the character selection screen it shows blank buttons and stuff
i've been having this problem
#ror2-tech-support pins
Theres not really a Report that i see here for Player abuse but theres a Guy named Prepro15 on this server who purposely dose a build where it attempts to crash other players PC's using a set of items, he attempted it on me and one of my friends and managed to crash his pc, but did bottleneck my cpu quite badly. im not sure if he dose it on every game he plays with random but that sort of behavior isnt cool.
sorry, thank you!
Just don’t play with him
Or ask a mod in dms
Well more of a PSA for the future if anyone sees this
The best way to crash a game is 5 clovers, a meat hook, and a couple ukuleles
You need more clovers the better your machine is
im not trying to go crashing peoples game XD, i just wanna have fun but thanks for the tip
yeeting into the upper bound of the map (the sky) and teleporting back to the ground doesn't reset your momentum for some reason
known issue
intended. le funni
known issue
known issue
https://outplayed.tv/media/x5Pa8a
Oh
My god
just did a simnlacrum run and after maybe 25 stages. the damage started to randomly spike to over 8 million a shot
mostly insta killing everything in the area just as it spawns
this caused end game stats to say over 4 billion damage
and also just insta killing all enemies
i have been trying to unlock Artifact of Metamorphosis and for some reason when i put the code in the portal doesn't open. I put the exact code in and idk if it's bugged for me or im just a fucking dumbass
i also have every other artifact unlocked
i am stuck in bulwarks ambry after completing the swarms trial
Vengeance clone of Captain is unable to drop Microbots item after dlc release, so players are unable to get the log of item for logbook
known issue
Music transition for ||voidling boss fight|| in multiplayer only transitions for the host, not for other players
After pressing E on the teleporter, you get the option to press E on a portal. Once made the decision, it shouldn't allow to press E on other portal
Also on engineer some attacks can enter the shield like the Voidling beam and some mytrix attacks
Also you cannot get the captain red item on sotv
On titanic plains there is a rock that, jumping against it, you fall down the map
Also when Aurelionite spawns below you, you fall down
Some noises when you die, gets carried on on the menu game and if you start a new game
-> those are the bugs I experienced
its always been like this, if you change your mind ig
voidling beam isnt a projectile, its a hitscan
microbots are a known issue
please include screenies of those map clips so we know the locations for certain
VFX issue is known
you dont own the DLC
therefore you cant play Simu by yourself
it will be removed from the menu in the next patch
which is why its being adjusted, yes
to avoid confusion
I had a run on simulacrum and for some reasons every character were dealing insane damage and the enemies were dealing a lot of damage too. (A lot of damage was Mul-T canister's small bombs dealing over 206k damage and a single auto on huntress was doing well over a 10million damage.) This happened around wave 16 and even after match change continued to happen. some times damage would go back to normal for a few seconds and then gets ramped back up. enemies would have been one shotting us if it wasn't for one shot prevention. as it was a normal wisp was chunking me down from 1700HP down to around 200.https://cdn.discordapp.com/attachments/627632085427027984/964254310676447332/Screenshot_19.png one of my allies got around 22 billion damage I gave up after round 20 about dealing damage)
Got killed by friendly ghost of a clay dunestrider (made by Happiest Mask) by being near it when it went into siphon phase. Don't know if intended, but felt good getting the ghost, not so good getting killed by it :/
intended, as those attacks normally harm allied monsters as well
Recreated the bug
The first, its the rock, jumping and sliding on it puts you out of bound
It's fun the wisps, asking... What are you doing there... Hahaha
hello, any news about defensive microbots item log?
check #announcements for any updates/patches
but this issue specifically is known
big freeze, the soundtrack keeps playing like usual but the scrapper's noise is looped
when my game unfreezed i saw my friend hovering whitout moving but i could see his skills animations
i'm healing a Poglyp after the wake of the vultures' effect being gone
Don't know if this is well known or not but when stacking
/
to get max uptime on
, when entering a new stage it will sometimes break giving you the aerial dash and playing the "wings active" animation but gravity being normal as if you hadn't used the item at all. It gets fixed by picking up a new equipment and putting the chrysalis back on.
Not sure if intended or not, put it in feedback but I’ll put it here too. I hit the voidling for around 900k and he jumped 4 portals ahead at once and doomed me
Some items marked as "new" in the logbook wont uncheck. Also the same with 
known issue
EPILEPSY WARNING. DANGEROUS BUG.
When spawned into last stage, lights are flickering and very dark overall, textures are dark/no textures on objects and surfaces, certain look angles make screen turn black but icons can be seen.
I had a beautiful run that ended in a soft lock due to the Solus Control Unit flying out of world in Sky Meadow, making impossible to complete the level. I was using Mercenary, it's probably the knockback from one of his abilities that caused this, although there should be a mechanic that teleported the bosses back if something like this happened.
weird glitch with void fiend
void infestors can jump into those moving rocks on stage 5, making it impossible to clear the void seed
are you running on intel graphics?
known issue
known issue
@ripe hinge how do I check
go to your task manager and click the 2nd tab
that displays your CPU, GPU, RAM and internet
Yeah gpu is Intel r graphics 4600
then its a known issue
What my computer can't render the rest of the body
dont know if this was already a topic in here, but after the enemies got
in my Simulacrum run, the game just kinda stopped working
(was on my last wave, [80-ish] and obliterated everything by just existing)
(had that artifact active that lets wisps spawn after killing an enemy) so basically that progression line stopped charging after my game froze for 5secs
the bug that you cant delete your profiles still exist : (
@weary dune question
About the version of ror2 that will appear on the Epic Games store, is it the same as the current steam version troubleshoot-wise? (aside from things like cloud saves and multiplayer connection stuff, of course)
known issue
known issue
well, no, it cant. the steam page already lists a dedicated GPU as a minimum requirement so its likely an oversight
Yes, moving forward the different platforms should be much more similar to each other, but EGS and Steam versions are nearly identical--the only difference is how we matchmake
great, thanks
This happens at a few spesific angles in wetland aspect
I can't seem to join a lobby with my friends. When I host, they get a black screen, a bugged survivor select, and then their screen go black again and then to the main menu. If they host, the same happens to me.
If you use a cleansing pool to get rid of a Eulogy Zero, chests and stuff will still drop lunar items
some reason i had a speed debuff that was disabling as void feind, what makes it weird is I had ben's Raincoat
its the small red arrow
that might be because all chest drops are pre determined on stage start
I had Sacrifice
😳
I'm curious, have the devs said anything specific about it?
Stretchy hook
If you die right as the ship takes off, your name shows up
you can also move in the end screen, I think this happened because I had a dios
we reached simulacrum wave 50 and mid wave enemies stopped spawning not sure if it was because of black hole bunching enemies up with clovers and perforators involved or what
not yet, but i listed it in one of my compiled bug lists which ben has acknowledged
therefore i say its a known issue
whether it will be adressed or not, i cant say
known issue
my friend in multiplayer was 3 minutes behind me (the host) when we died at the end of our god run - he continued playing for 3 more minutes after he had died on my screen before suddenly dying (probably from what I saw prior)
My game keeps freezing for minutes on end every ~45s of in game time. These random freezes happened to be before but never this much. The freezes also happen on a specific stage and don't happen on the next one. This also never happened before this patch.
check pin 3&5 of #ror2-tech-support
in addition, what kind of freeze is it? does your entire machine lock up or just the game and you can alt-f4?
As Engineer with Spider Mines and Thermal Harpoons equipped, entering and exiting target painting mode resets the cooldown of the current mine to the maximum value.
known issue
is the visual artifacting that occurs when void fiend transforms while having 100% uptime of blast shower via gesture + fuel cells a known bug? couldn't find anything when i searched, both in various wikis and the discord. also can I post a screenshot for context if necessary?
ok turns out the artifacting was purely coincidental, as the visual bug has ceased. unsure how to replicate.
what exactly do you mean by visual artifacting?
today i fell out of the Mithrix arena during his last phase
i waited under one of the 4 bridges, while mithrix took my items. During that short time, my volcanic egg activated and pushed my between the ground and the bottom part of the bridge and after recasting the volcanic egg I was under the floor falling all the way to the bottom aof the map
damn this image is crunchier than a tortilla chip
I climbed on invisible platforms on the new aphelian sanctuary map
I know this is a bit late but this is what i mean.
and i now realize that because i am clearly using mods that it probably completely invalidates what i came here to do.
well, yeah
but if you can replicate it without mods, its a valid report of course
I'll second that I was having a similar experience without mods
Commencement cauldron supposedly always have minimum 5 exchange thing right?
right now the minimum is 4 instead of 5
yeah usually it's 5, but sometimes there can only be 4 instead of 5
and yeah i already check every corner for the cauldron place
ayo, the artifact portal is taking my money at 9 per second
i cannot leave unless i loop lmao, i have 7k gold
Ben's raincoat is still bugged on Void Fiend
Can't see the void enemy in the screenshot but in the red circle I drew it is completely off the map, can't kill it, tried using a Royal capacitor and even that doesn't work nothing I do seems to work in killing it.
i dont know if it is a bug or something but as captain whenever i kill the doppelgänger withought any items other than the defensive microbots it will not drop the microbots even though it is supposed to drop a item. I really want the logs 100% completed and seince this is the only way i know how to get the log entery for the microbots and the fact that it is not happening I just want this to be fixed
i found a clipping bug in abbysal depths
if you run and jump inbetween two rocks with commandos alternate utility it will sometimes clip you into the rocks
i took a few screenshots but idk if i can post them
lost my save file after installing dlc, old xml save is now completely blank
lost about 200 hours of progress
Put it in rice
Get a role to post images, but in this case don’t bother
Did you mod at any point?
And did you lose it or did it corrupt
Known
Known, if you know it it was reported already then don’t report it again
Strange, have any idea what caused it?
no mods, i tried joining some multiplayer games after installing the dlc and ran into this screen with nearly every lobby, ive noticed it only occurs in p2p servers but dedicated servers work fine (before the dlc install this wasnt a problem, it only happened after i installed it) https://imgur.com/a/bPsVLUq
after restarting my pc it corrupted my save
from all that i could tell it wiped everything from my xml save file so its completely blank as of now, dont think im able to restore it in any way
That’s certainly weird
But if it’s corrupted then there isn’t much you can do except start again
Of course you could use a mod to unlock things that you had
yeah i did get a mod that lets me unlock things that i already had in my old save, so its all good now, just a little salty i lost all my stats and the exact items i had unlocked lol
just wanted to let yall know this can happen under those specific cercumstances
i can send my msinfo or anything else if it can help prevent this for other people
oh, and this only happened after installing survivors of the void
weird interaction on stage 5: I started charging the primordial teleporter on sky meadow (with 1 mountain shrine challenge) and the boss (overloading worm) seemingly died the moment it appeared and instantly respawned as a common stage boss
likely due to the rocky bridges where they suffocate
Why does squid turret have critical health marker
where exactly?
the one on the left is the one from the beetle guard but im not seeing one around the polyp
On Mul-T, whenever you have power mode and Ben's Raincoat, the slowness debuff does not appear during power mode, but upon exiting it it applies it permanently. This results in stacking slowness debuffs that will only disappear on stage switch. This makes using power mode a pain, because everytime you leave it you get slower and slower
rusty lockbox spawned inside of terrain (stumbled upon it by complete accident)
Nope. Was helping my friend get the Artifact of Command and the portal was just taking our money insanely slow. We both interacted with it and nothing changed lmao. We had to loop
this has been in the game since EA, can randomly happen on any teleporter or portal seeminly at random
cause is unknown
First time it’s happened to me and I’ve got 214 hours on ROR 2
yeah its a very rare occurance
but it exists
occasionally when i pick up a bottled chaos and my equipment activates, i instantly die
this has happened to me twice now
It's the thing that delicate watches/elixir/stealthkit/genesis loop give
is it due to a specific equipment?
im assuming that one of the equipments “spawned” by bottled chaos is killing me
I defeat Mithrix, after that I defeat the multiple Lunar Chimears, however one is stuck/ bugged outside of the Arena. It doesnt attack me and I cant attack it..
known issue
I had this without mods
spoilers - ||glass frog never spawned deep void portal, friend tried too||
Deep void portal is technically an ally for whatever reason
And if you have 14 or more minions it won't spawn
Drones bypass the cap for whatever reason
known issue, sorta
sometimes when using the loaders pylon it just disappears into the ground
So basically, 2 bugs that I need to report
- The lobby keeps kicking everyone after we either die or win a run
And 2. I can confirm while playing Simulacrum the bug has clipped into and planted inside of a wall, or has spawned in a wall
I was able to start the event when it was in the wall, but the items spawned i the wall basically every time.
Did a run to farm some achievements, artifacts and items(4leaf clover) and it says i have collected like 700 items, but that doesnt seem possible, should only have 300 at most. anyone got any clues?
If you interact with a void cradle with exactly 50% health, it doesn't take any health from you. (This may not be an issue for normal games, i was playing as a beetle (so no regen). i spawned next to 2 cradles and activated them both, and stayed on 40 health)
getting items back from mithrix counts as picking them up again, iirc
gups (and their offspring) simply split in half instead of dying when you charge the cells in void fields
spawned in simulacrum and found this printer....
so high waves in simulacrum on commencement take too much time to clear. https://www.youtube.com/watch?v=8htsciReT6Y Usual wave - around 5 min. Boss wave - around 15 min
in commencement whenever i look at the giant pillar where mithrixes arena is i get insane lag
intended
huh
I'm 95% sure the lag is caused by blue fire
Perfected shader also causes massive fps drops in high enough numbers
looks like just an another problem with killing gup for me (void seeds, getting it as a tp boss)
it might be already known, but we couldn't open a void seed because we had to kill a seemingly already dead enemy
okay on rally point delta you can get stuck in one of the boxes playing as merc and so far I
have found no way out
If you pick up Ben's Raincoat while in multiplayer game, (seemingly when you're in a high ping game) and you're able to self-inflict slow, (from abilities like MUL-T: Power Mode and Void Fiend: Corrupted Drown) that slow will forever stay with the player making them incredibly slow. This has happened many times to me and makes the game unplayable every time it does. This happens on the vanilla game with no mods whatsoever.
I have a problem that has happened a few times recently, when i've gotten very far the game sometimes tabs out and i can't open it properly, i can only hear sounds, but not see picture, the game also responds to button presses
known issue
weird invinsible wall or something on aphelian sanctuary
mind the video quality
I don't know if it is actually a bug, or if it known yet, but getting hit for enough damage to deal 200% of your health while you have elixer will one shot you. It seems that having an elixer just lets monsters bypass osp at 10% after the 75% refill.
That's a tree that disappears on LOD -2
Set it to LOD 0 and it'll show up again
No clue why it happens
intended
elixer aint a dios
we think there is a bug in the simulacrom gamemode in which dios best friend stops you from finishing the round. we made it to round 50 and cleared all enemies, but it said there were 24 left with no arrows leading us to them.
known issue
wait, elixir removes osp?
it doesnt
if you fall below 15% hp and Elixer triggers, you arent at/above 90% hp so you have osp
just because the threshold is 25% hp doesnt mean it negates damage if falling below 25%, like shields did in ror1
at minimum, yes
F.E.
you are at 90% hp. a Golem laser deals 80% of your hp in damage, so you have 10% left. this is a 1-hit attack so you lose all health. Elixer notices your hp is below 25% hp and activates, healing for 75% coming to a total of 85% in the end.
chests and equipment barrels can spawn inside this boulder on aphelian sanctuary and you can't interact them
nvm i managed to open that equipment barrel and it spat out the item on top of the boulder lol
Did artifact of metaphorphisis at the artifact portal with friend who did not have dlc. He was changed to railgunner and was not able to play for the rest of the run.
known issue
the Queen's Gland Beetle Guard doesn't have a blue tint like it used to, making it harder to distinguish from normal Beetle Guards
known issue
Sometimes when I spawn in as captain, my beacons are unavailable from the very start. It is only for stage 1 and it's only sometimes. Restarting the run often fixes the issue but here is a screenshot before I have even left the pod (So I could not have used them)
IF YOU GET BENS RAINCOAT AND GO AS void fiend in corrputed mode after you attack m1 you will be slow downed 50%
Did you get patch 1.2.3?
the game still gives me a unity crash error of some kind when i try to launch it even after the update.
2 dots in the end of description of Ben's Raincoat.
still no clue how to fix it
Still no fix for Mercenary's eviscerate proccing on allies 
so this was fixed but not the engineer one?
Singularity Band and Newly Hatched Zoea don't mention what items they corrupt in the logbook.
can you guys please look into mercenary's R locking onto friendlies/allies
its been like this for forever
Void seeds still spawn "invisible" enemies occasionally, making the seed incompletable
When I went to the planetarium, all the drones I had didn’t follow and instead seemed to be stuck in place at the spawn point, aside from one of my two Col. Droneman, who seemed to have just spawned in after the voidling cutscene
@weary dune https://youtu.be/r7X-JFgupBA this guy sounds very mad, you better not make him angwy or anything (engineer back up mag bug)
A new patch JUST dropped and it mentioned the following:
"Fixed a variety of issues relating to Heresy items losing or gaining stocks when swapping skills with other skills"
I was hoping they simply FORGOT to mention Engineer's mine-cooldown-reset thingy but nope. It's STILL in the game. Still a bug.
Has been a bug for WAY OVER A YEAR now. It's...
I agree
I don't wanna see this guy mad
Little disciple will cease functioning if you got nullified by Void jailer's pull attack. (Not sure whether it's the pull itself causing the bug or the debuff that caused it.)
If you hold your jump button after performing a jump and then walk of a ledge with Head-Stompers equipped, the jump effect will rapidly play.
Whenever I first start a game with Captain, his Supply Beacons are considered used even though I never called one in and I can't. I have to end the run and restart it. This has been happening since SOTV dropped! :))
Bandit still lacks item displays for 57 Leaf Clover, Focus Crystal, Ocular HUD, and Benthic Bloom.
Kjaro's Band item display still disappears on all survivors after the item is procced.
I think I skipped the respawn plane thing with the volcanic egg in Commencement and fell forever with no way of getting back up.
I didn't test it to see if it's consistent or happens on other maps though
Volcanic Egg still disjoints itself when using it.
Volcanic egg continues to be buggy
For some reason past two days my first runs with Captain when I get into stage one both of my misc "R" abilities are already used up. I have both set to hack this may be why I'm not sure.
Bandit's Smoke Bomb and Forgive Me Please still continuously play their sounds if you quit in the middle of them.
multiplayer is so busted rn its not even funny
like it took half an hour to boot up a lobby that was joinable and it crashed half an hour after that
and for that half hour of playtime 3 of our names were blank
Yeah there's also other issues going on with multiplayer
Spent the last hour and a half doing two runs with friends, both ended due to the same bug
The host is fine, but all other players seem to just stop getting information and every ennemy and player just continues moving in a direction forever, ending only when the lobby closes, the host switching stages doesn't even make the other players switch stages
yeah, but for us the host died and the run was softlocked. not very fun
after update this morning game won't get past the % loading screen if I launch with mods. what's the best way to look into that? it launches fine without mods
mods need to be adjusted to the new update
fair. patience then
Would you please help me with some additional information?
•Were you all on the latest patch? (the version number is in the top left on the title screen, and it should be 1.2.3.1)
•Did you enable cross-play (even if you are all on the same platform)?
•Are any of you not on Steam?
Would you mind answering these same questions? #ror2-bug-reports-pc message
yes yes and im fairly certain no
If you encounter the issues again, you could try disabling cross-play to see if that fixes your issues. And if you do try that, I would appreciate hearing whether that improves your experience.
@ me bro
ok thanks will do
Siphoned Forest's logbook thumbnail doesn't look accurate to how the map is in game. Looks to be missing fog.
baincoat's ren
you cannot zoom out far enough to get a full view of the void locus log book
- I was on the latest patch
- Crossplay was enabled
- We were all using steam despite having enabled crossplay
Okay, try disabling cross-play if the issues persist, and please let me know if that improves anything
Will do 👌
Healing Core from Mending Elites still play their detonation sound even after being destroyed.
Void Reavers lack the item display for Mending Elites.
Can’t get to higher eclipse after winning
Were you in multiplayer?
Yeah
But it worked before the update
I also tried it in single player and didn’t let me get to next eclipse
Could you please attach your Player.log? (see the pins)
I got permanent up time on safer spaces midway through the stage. Don't know how.
Could you please attach your Player.log? (see the pins)
I did cheat in single player with a mod tho
so idk if it will be any good
did you lose the item and then get it back?
no i didnt lose the item.
do i just put my player log here
Hello, Ben 🙂
at least egg visuals follow the crosshair now, but still borked
Yesterday (before todays patch) me and a few friends encountered a weird bug with the corrupted void crit lenses.
Specifically the one playing engineer with walking turrets had quite a few of them and chain one shot a lot of enemies when spawning onto a map.
The problem was that most of the time in the void seeds there were 1 or 2 enemies shown as "remaining". Though the only thing inside the void seeds were just the models of the monsters stuck in the dying animation, no hit box or indicators. This meant we were not able to clear the seeds which was pretty annoying.
Hopefully this description is sufficient for you to understand how the issue occurred.
I had some goat hoofs, and I used a shrine of order. Can I use turrets as replacement legs?
There's the log
friend later went through portal with none of us except him progressing to next stage
Just did a moonsoon with mul-t but didnt get his alt after completing it. Im using 1 mod btw. Did this new patch break something with the launcher or something?
is anyone having trouble going into an multiplayer game with crossplay toggled on??
So my friend and I were having a god run in eclipse 7 when he gets voided stage 5 and dies. This was ok, as I just got the Voided Dio’s item and would be able to beat tp. I did, and as I cleared it, was killed and got teased by dios. My friend, however, saw me run through the map and end up underneath it some how and even when I went through tp he still saw it, and his game still showed stage 5. I decided to fight mythrix, and after beating him, I beat the game, but the screen went black. That was until my friend left and the closing sequence played, and I got access to eclipse 8 and he did not.
As a note, we enabled cross play before this happed as a “sure why not” thing
yep, happening rn to me and 2 friends
is your problem that you click on create a multiplayer game but it doesnt respond?
or that you join through steam friends list and it still doesnt work
not intended, was patched out this morning
When choosing a character, a graphical bug occurs in the menu: sometimes part of the descriptions of the character's skills disappears or shifts. Instead of text, an empty block appears.
you can hear the railgunners crit sounds at full volume across the map even if you are not railgunner, even if its not necessarily a bug it is incredibly annoying if someone is playing with railgunners alternate skill because you hear every hit
unrelated but still should be fixed
There's a bug with bandit where, if you spam reset on invisibility (shift) an audio bug occurs with the invis effect playing forever regardless on current player state(even after run ended and you sit in main menu)
Cross-play will show different lobbies than non-cross-play, so you can try enabling/disabling cross-play
A) Do you have mods installed?
nope full vanilla
b) Would you please attach your Player.log? (see pins)
ive restarted the game 3 times and it still happens so its not just a bugged instance
got the audio bug video proof of concept, can't send it tho, help?
Audio bug with bandit shift
crossplay was enabled i guess ill try it with it off
havent linked my account though so im not sure if its actually working
well it crashed 3 times but it booted up and everything seems to be working now
After you disabled crossplay?
yes please
yeah i had to untoggle crossplay and it worked lmao
Cross-play puts you into a separate bucket from non-crossplay users
uh
finished e5 and that happened
was playing bandit
i desperado'd something as the ship finished charging but thats prettym uch it
product of mods?
i dont have very many enabled
the timer for the ship was still at like 1:35 as well
and the presence of that screen gave me immense lag
Maybe? Could you attach a Player.log? (see pins)
my game crashed after it happened
It still writes out the Player.log
oh it was one of my mods, wasnt updated
for future reference though, is this path incorrect?
paste this into the path bar: %appdata%\..\LocalLow\Hopoo Games, LLC\Risk of Rain 2
Would you please post your Player.log (see the pins). You'll need to go to #roles for permissions to upload the file here first though
ok i let it link to my epic and now it works ...?
Might be an interaction with artifact of kin, but I believe geeps and gips don't spawn artifact keys on bulwark ambry. I was doing the artifact of kin challenge and gups were the enemy that spawned. Given the relatively low spawn rate of gups + the fact that they kept falling off the edge of the map, it took me ~30 minutes to finish the challenge. It's possible that I just got unlucky but during those 30 minutes I killed many many more geeps/gips than gups and I believe I only got keys from gups.
EDIT: Guessing this is an edge case, maybe because geeps/gips are technically a different enemy type? It was my only time doing kin challenge so not sure if elder lemurian/lemurians would have a similar issue. Probably low prio though 🤷♂️
Consuming a voidtouched elite with WoV and safer spaces on me resulted in this. Cooldown reduced to all of 1 frame
Ah! Okay, your issue might be related to mods as well
yea figured as much
game crashed when I clicked Enable cross-play on the update thing
Would you mind attaching your Player.log file? (see pins)
Sorry I instinctualy restarted the game, would that overwrite the .log file?
No idea what happened but my friend and I were playing a normal multiplayer game. All of a sudden, we completely desynched. My game was essentially frozen, I could move around freely on the map but I couldn't interact with anything and all drones/enemies/etc were frozen. My friend was shown as completely under the map whereas for her I was shown floating off into the distance. She was still able to play the game so I left. Even then it still showed me in the game, including when she died it switched to my camera of my character floating off into the distance. She quit the game and it still showed me in the lobby with her even though I had disconnected and was sitting on the main menu.
heard a bunch of mods were broken w new patch which is to be expected
probably what caused my eclipse run not being logged
if you're playing moded just gotta wait for the devs to update
and play vanilla
i cant play singleplayer
it asked if i wanted to enable cross play and now it wont let me play singleplayer
I've had a similar multiplayer desync bug to others where one player is floating off in the distance, with the other on a frozen map. I was using mods so I assumed it was a mod issue, but if vanilla players are having the same problem I guess it wasn't
It happened on sky meadows, I went through the artifact portal. It sent me to bulwark's ambry, but I was on a black screen with just the music playing while my friend remained stuck on a frozen sky meadows
We both had crossplay enabled, but were both on steam
fixed
How did you fix it?
in settings top setting disables it
didnt see it
still dont think it should lock you out of singleplayer tho
Do you have mods installed?
no
my screen freezes and goes white whenever i select something in the startup menu
there's no crash log, so should i upload the player log?
I know it's a hassle, but I would appreciate if you tried recreating the issue and posted your Player.log in this channel (see pins). Uploading a file requires you grab a role from #roles though
ight
it's been happening ever since the survivor of the void update launched on march 1st
haven't actually been able to play the game since lol
Btw yesterday I was doing a command/sac run for voidling stuff, the first few stages were normal but stage 3 I was on abyssal and activated 2 mountain shrines. I did the teleporter event but no boss spawned and no greens dropped I then went to sky meadows and the mountain shrines persisted, and then I tragically died to an overloading worm. So idk what bug caused that but, thought I should report that.
Huh. This is mysterious. I'd recommend you check out the pins in #ror2-tech-support. Possibly this could be related to your graphics card and DirectX, so you could try out the options to modify the feature level
Might be hard to replicate that one, but it happened.
If it happens again, I'd appreciate if you posted your Player.log file (see pins)
Will do, has only happened once to me in 800 hours tho. ❤️
i cant appear to find it but i can post screenshots
Same issue today , probably introduced with patch . Also invites don't seem to work correctly in multi
this is what happens when i click singleplayer
it blacks out like normal but then fades back into the menu screen just without the risk of rain 2 title
Try pasting this into the explorer's path bar: %appdata%\..\LocalLow\Hopoo Games, LLC\Risk of Rain 2
Did you have cross-play enabled?
I would appreciate if you would post your Player.log (and your friend's if you have it). Check out the pins for instructions, but you'll need to get a role from #roles
Also, you can try disabling cross-play in the settings to see if that helps. If it does, please let me know!
Ok will do
or a
to know exactly where you are