#ror2-bug-reports-pc

1 messages · Page 57 of 1

knotty canyon
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I.e. hopoo feather or lunar wisp

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But no hopoo feather do something must have hit you

little rune
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that’s intentional

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be a bit stupid if you could have like 20 turrets

rocky drum
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Bug: "Simulacrum freezing at wave 100 enemies stop spawning, could be the result of dios best friend being added to monster item pool. As that event occured just on this wave"

gusty crow
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could the mithrix final phase skip be fixed? im sure a lot of people don't want that but i really really want to see what happens when mithrix takes all my items after 3 loops and i never can get him to final phase without overkilling him

ripe hinge
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the entity is a different enemy altogether so unless it spawns invincible it will always have that 1 frame

vagrant onyx
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I tried to use artifact of vengeance to unlock captain's unique item for the logbook, but when I killed the doppelganger nothing dropped

merry crater
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The slimes not truly dying and just, splitting in the void is not supposed to happen right?

smoky gulch
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captain still spawning without his specials

void locust
uneven nimbus
agile coral
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Basically the only thing you can really do in that case is make sure to never get to like 18-20 Allies if you plan to go there

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Unless they fix it unless it was actually intentional

void locust
agile coral
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The cap is 20

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Also I had a like 3 hour run and can confirm it’s definitely not fireworks with icbm lol

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Also it’s not the first time I’ve seen this happen and it sucks but I mean hey now you know

void locust
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It's most definitely not the drones @agile coral

agile coral
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I’d say next time you wanna go through the void portal just steer clear of getting more than 10-15 just to be safe anyways because I’m 97% sure that’s the issue

void locust
agile coral
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It could be something else I was remembering then

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I’d have to try it out but I doubt I’d get around to it

visual star
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this only happens on one of the jump pads (the one between blood and soul pillars), the workaround is to use any of the 3 other pads to avoid bumping your head, and not moving at all during the jump

ancient ember
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You can stall the TP indefinitely with a Brittle Crown and burning allies through Hellfire Tincture, specifically most effective with Engineer.

cosmic imp
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Somehow got softlock after killing the first phase, maybe i killed it too fast?

small zinc
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BUG: 'Shuriken' fires only ones with carbonizer turrets.

If you have 'shuriken' your carbonizer (movement) turrets fires them only at the start of attacking.
If the enemy is boss and you need some time to kill him it's easy to notice that turrets not attack with 'shuriken' one target after start.

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BUG: Can't exchange 3 white items to 1 green if you have consumed 'Power Elixir'.

In the 'blue portal' i wanted to exchange my 3 white items for 1 green. I have had 4 white items and 1 Consumed power elixir (5 white items in total). But when i pressed key to buy item, nothing happened.
I also think this bug may have happened because Consumed 'power elixir' was on my first or second position in items UI on top.

visual star
astral pine
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No idea if this is even the place to repost this; I took a screenshot but am finding I can't upload image (guess I'm 'too new' or something?)

Void Enemy for Seed on Abyssal Depths was somehow inside rock face, so I couldn't kill it. Besides circling around the rocks to make sure I wasn't missing a secret way in, my Spider mines are permanently running into the wall trying to reach it.

visual star
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Just get a role

astral pine
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ah ha yea that was easy thanks

thin veldt
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enemy spawned out of the map

cyan pivot
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encountered a weird bug with a "last remaining void enemy"
the dot is just there in thin air

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huh, i cannot find the log in appdata local, where is the new location?

visual star
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if you're talking about the player log that is

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Luckily I already reported the same bug before and ben said it should be fixed next update, so there shouldn't be a big need for the log

cyan pivot
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based ben

kindred kiln
pulsar moat
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void fiend's corrupted version of the trespass ability interrupts red whip's speed buff

if it's intended, why would it be? that ability deals no damage and is purely mobility

gloomy sierra
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Soft-lock in lunar Bazar: infinite uptime helfire tincture with roll of pennies. Infinite money dynamo will not let you pass through the portal, but will constantly level you up. Happened in a two player situation, I held tincture, friend had pennies. (We could walk away from eachother to pass through, but I would imagine having both items at the same time would result in the softlock) {TESTED, NOT TRUE, it's safe and will not lock you}

pine ibex
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DoppelgangerDropTable.GenerateWeightedSelection() accidentally uses it's Boss weight insteda of LunarItemWeight

acoustic shard
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Bug noticed: if you scrap/print away your last oddly-shaped opal while the +100 armor bubble is active, it remains active for the remainder of the stage, effectively giving you insane damage reduction for one stage only. It even persists through being hit!

oak laurel
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Xi Construct in some cases - at begin can softlock the player with low attack range / mobility (or both like engineer without rockets). I'm got 360 hardscoped & camped until end of times by thing thing. https://i.imgur.com/WTD21wD.png

clear lotus
atomic token
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After stage 13 or so, the game would start to freeze for periods of over ten minutes constantly, had to alt f4 after being frozen for nearly 30 minutes. this has NEVER happened before at all in any previous versions, and the game was not dropping frames whatsoever prior to the freezes

mystic mason
mystic mason
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had both turrets by the exit tunnel nearby mass pillars

knotty canyon
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Then idk

mystic mason
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it is likely i got hit, maybe something spawned while i was runnin away and i got hit

knotty canyon
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But I doubt that it’s really a bug because don’t think it has happened to anyone else

mystic mason
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person above my reply to you said it happens a lot

knotty canyon
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And something could probably explain it

mystic mason
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i suppose

knotty canyon
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Oh then I’ve never encountered it

mystic mason
knotty canyon
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But I never use the jump pads

mystic mason
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merc main monkaS

hollow jungle
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mithrixs stage is literally unplayable for me right now cause the frame drops i get on it

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this never happened before the newest update so im not sure whats happening

sour solstice
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yea a wisp jsut spawned and shot me through the ground

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ik you cant see it here but thats the spot where it shot me from

atomic token
sour solstice
last yoke
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Heretic Using the Strides of Heresy's Shadowfade ability with a volcanic egg allows for infinite flight and repeated explosions.
See video: https://youtu.be/Ygm0t_V9N4Y?t=18

For more information on Heretic as a survivor in Risk of Rain 2, see the wiki page for her:
https://riskofrain2.fandom.com/wiki/Heretic

Using the Strides of Heresy's Shadowfade ability with a volcanic egg allows for infinite flight and repeated explosions. Bug present at 0:18

▶ Play video
past dust
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Entering the painting mode of the Engineer's alternate Harpoon utility pauses the cooldown for the secondary, think that it sometimes resets the cooldown of the mine back to 8s.
on further testing the cooldown resetting seems to happen after you get 1+ backup mags and are at 0 uses of your secondary

chrome bronze
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loader's spiked fist sometimes deals no damage to blind pests despite the attack hitting and pulling them in

gloomy sierra
atomic token
acoustic shard
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Could you imagine if it did? Breaking news: local man on fire but also rich

willow tiger
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Had this happen a few times, if you kill the void seed enemies to quickly it says there are a few left but doesn't show where they are

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Purposefully looking away from the seed to showcase the lack of arrows

acoustic shard
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I only knew it fell off because I actively saw it happen

willow tiger
acoustic shard
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Oof. Personally I don't like those, so I haven't hit that kinda problem.

willow tiger
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Void Glasses are for when I just want to do some trolling most of the time I get them

acoustic shard
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Fair. I lean heavily into on-crit builds since I main flurry huntress, so crit glasses are my go to to boost everything

willow tiger
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I should change it on this server, I'm a Void Fiend main so I just pick up almost every void Item I see

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was playing captain today though just to switch it up

formal current
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So, it looks like I cannot delete any profiles I create, and now I have a mess of 5 profiles with 0 hours because I misspelled the name I wanted. How do I get rid of them? not even deleting them from where they are saved did it, they just come back

ripe hinge
tawdry isle
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Void enemies gain no items from Artifact of EvolutionArtifact_of_Evolution

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nvm

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seems to only be the devastators and reavers

formal current
amber tulip
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Xi Constructs still spawn with DLC disabled and dissonance enabled

formal current
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I delete them with "delete" in game and they don't even go away

sharp current
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Rex’s gummy clone doesn’t use it’s legs it just slides around

ripe hinge
balmy lodge
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Portals can spawn on this piece of terrain that goes underground

gritty light
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This has probably been mentioned a bunch of times before but the Captain Umbra no longer drops Microbots, making getting the log for them only possible with a REALLY lucky Shrine of Order roll or mods.

novel herald
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anyone find a fix for the black screen multiplayer glitch yet?

solemn ermine
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hey so my risk of rain won't even start, there's a pop up that loads for a second then my game won't load. i tried clicking the actual game and even from steam but it doesn't work

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i tried a lot of different things, like disabling antivirus, restarting my pc, updating local game files and completely redownloading the game, but nothing has worked

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any other solution I can try?

magic flint
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Idk if this is intentional but i got spawned inside of a void seed. This was on level 2, idk the map name but the new desert ruin thing map

teal glen
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Hi! I just wanted to report a bug I found at stage 50 in the simulacrum game mode. The enemies got a Dios Best Friend and after I killed them all, no more monsters spawned despite the bar not being full, and the safe aura itself also did not shrunk (unfourtunatly i didn't take a screenshot of the game)

raw hemlock
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Railgunner's scope is really hard to use with artifact of chaos due to the critical marker obstructing the view

real sparrow
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Enemies got Dio's best friend and after killing a Xi Construct things stopped spawning (The constructs didn't revive with dio's apparently) we've been here for over 5 minutes and the aura doesn't shrink and nothing spawns.

unkempt lynx
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If gup spawns past Stage 15 on artifact of kin the game drops to 1fps and uses tons of CPU and RAM because of the splitting gups allowing way to many enemies to spawn

grim pond
# unkempt lynx If gup spawns past Stage 15 on artifact of kin the game drops to 1fps and uses t...

Same thing, i was playing with him and we got to stage 15, but we got the gup event on sky meadow (we had artifact of swarms on too) this caused our game to crash with the amount of enemies and all the item effects upon killing the splitting gups. In my opinion this is a pretty serious issue because all of your god runs that go around 1 and a half hours to 2 can just be lost to an unlucky spawn of gups.

magic flint
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Spawned inside a void field again, and there is "one enemy remainin" but no marker

magic flint
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i pet the frog way more than ten times and there was never a portal to the void boss

arctic copper
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i think there's something wrong with the way the ||Voidling ||stays on the ground bc halfway through fighting it it ends up flipping upside-down and continuing on like nothing happened

pliant pecan
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was doing a double saw MUL-T run and i have very poor range, but i was doing amazing until this new DLC boss showed up. Turns out that if you have the friendly fire artifact active, the little minions will shoot the boss and then the boss will try to shoot the minions that are on his shell, but he will never kill them. He ends up flying very high into the air and my game is soft-locked as i has literally no way to get up there or shot him(again, i have very poor range)

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ive tried getting a brass construct to shoot upwards but ive almost died way more than the spike balls have nearly even come close to hitting the boss

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OK NVM I had shurikens omg if i didnt have shurikens i would have never finished the game

timber topaz
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There is a bug in stage 7 (Mithrix's place) where in the middle of the stage where all the paths branch to go to different pillars you can get stuck between 2 walls in the middle left roundabout (going forwards after passing the ship). Just lost a run because i couldn't move, jump nor use my utility (as MUL-T).

jaunty tinsel
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Mul-T with Ben's Raincoat seems to be perma-slowed after coming out of Power Mode

tacit matrix
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weird multiplayer glitch, multishops aint showing the goods (friend is the host)

dire copper
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if a stone titan is killed by V_Lost_Seers after it has done it's "red glowy thing" attack, the attack remains attacking, but is invisible

hushed ledge
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I have had the Jade Elephant for a long time now but it's still new in my item log, even after looking at it a bunch of times, won't un-new itself

viral flicker
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I ran into a bug on a normal run with captain, on stage 3 mithrix none of my items were sucked into him and mithrix just proceeded to go straight into his attacks, it might've had something to do with the incinerator drone because it was able to damage him in the time window where he should've been invunerable

void locust
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apparently infinity portal can spawn in geometry

amber tulip
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rainstorm in simulacrum is listed as normal instead of rainstorm

ripe hinge
ripe hinge
woven grove
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I have activated the radars on a few environments and didn't get the log entry for them; New radars also won't spawn, so I'm unable to complete my logbook 100%.

I'm missing Aphelian sanctuary, Sulfur pools, Rallypoint delta, and Siren's call. Even though I distinctly remember activating the radar on all of which, I don't have their logs.

twilit kernel
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even if you had use one for the stage before

dapper bear
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Not sure if anyone mentioned this here but Goobo is not 700% damage and health.
It's just a mere 170% for both and uhhh sounds like it's unintended. Makes it quite useless.

dark raven
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Game hung at a black screen while loading into Sundered Grove during a longer run, pressing Escape resolved the black screen but did not permit the cursor in the pause menu to move; screenshot of stalled pause screen provided

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Prior to the events described, I had completed Commando: Uncorruptible, and the notification popped during a visit to the Bazaar immediately after; I took a peek at the log myself and there was a whole bunch of errors thrown regarding the challenge, and I had also been in the Bazaar on a separate visit prior to the described freeze

shut finch
solid dome
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acrid appears to have neck issues when not sprinting

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also parents appears to have particle issues

ripe hinge
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lowering the setting that causes VFX to stop appearing when too many are present (forgot the name) causes Void Fiend's base M2 to occasionally not display the explosion VFX and corrupted M2 never displaying the explosion VFX, even when no other VFX are present. Effects from survivors should probably have a priority over others so they get displayed more consistently (no other character has this issue, not even 20 stages into a run).

sharp plaza
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help. I can't play ROR2 with lobby. it's always like this

median mauve
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I can see this has been reported at least once, but if you have Wake of Vultures, you still get the Mending beam even after the effect has ended. The previous report I found said the beam didn't heal their allies, however when I was being affected by this, it was indeed healing my alpha constructs and my equipment drone.

pine ibex
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Dios in Simulacrum does not feel tested

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very easily it can softlock and make duplicate character masters that stay in the combat squad

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which just softlocks the wave until you die

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It's always the Gup family that's the problem

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The Minor Constructs on the Mega Construct also do it probably reviving with no place to attatch to

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also an issue with Happiest Mask

fathom ice
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Pluripotent Larva isn't making your yellow's Newly Hatched Zoea (sometimes)

chrome drift
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Hi guys, not sure if it's been discussed already but I'm trying to get the logbook entry for the defensive microbots, but Captain Umbra no longer drops them, not sure if it's a bug or not

chrome drift
noble osprey
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Still no response on the logbook items not being marked as read? (e.g. Gasoline) are the devs aware?

visual star
radiant leaf
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if a minigunner runs into you or you run into it or it spawns on top of you, it pushes you away way too much

weary dune
# noble osprey okay thank you

Actually, if you want to do me a solid, I would appreciate it if you:
•Launched the game
•Opened up the logbook
•Clicked on the log for an item that's stuck in the unread state (e.g., gasoline)
•Closed the game
•Post your Player.log pin in this channel (see pins) (also, go to #roles so you can attach a file here)

noble osprey
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sure! im in a run with my pal right now but after this run would be glad to help

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my friend has the exact same issue so i will get them to do the same

radiant leaf
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everyone has it

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but it wasn't reported properly I guess

lusty wasp
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probably not a bug as much as unintended, but railgunner has a meter on her backpack. when you use supercharge the meter glows red, when you fire it the meter empties and slowly fills up, signifying the "restarting" state

logically, since cyrocharge doesnt disable your weapons, you shouldnt see that interaction while running cyrocharge, but you do

bright kettle
hushed ledge
ripe hinge
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none

noble osprey
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@weary dune Here you go, sir. Hope this helps. My friend is also going to upload theirs

marble marlin
vague karma
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Using Void Friend's not corrupted Trespass while being launched by a geyser (or it's alternatives) will make you unable to move (with WASD) after Trespass ends, making you fall without being able to do much about it

ripe hinge
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geysers would not work properly otherwise

vague karma
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Well it makes sense

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Nvm then

dapper bear
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XI Constructs not having collisions sounds like a bug
Is it?

median mauve
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i think its more of an oversight than a bug

dapper bear
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well yeah I meant to say that it seems quite unintended

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(also beetle queens don't have collisions either apparently)

wintry trout
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Bulwark's Ambry's log seems to not appear in my logs - even though I picked it up before and after survivors of the void.

near oasis
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There's a spot on abyssal depths where you can clip through the wall using mercenary's dash ability

tiny storm
knotty canyon
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What

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That’s normal if a bit weird

tiny storm
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I don't have kin on, but Gup is the only enemy that is spawning

worldly needle
amber tulip
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i believe this water reflection shouldnt be so tiled

nova barn
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is it normal for void fields to only have scavengers and grandparents spawn after a certain difficulty level? i decided to jump in there after a several hour eclipse run to see if (sotv spoilers) ||the deep void portal would spawn during eclipse mode|| and the only two enemies released from the cells were scavengers and grandparents. during the waves when other enemies are meant to be released nothing happened

tender belfry
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Im not sure if this is a bug. But Defensive Microbots will not drop from Umbra of Captain. Not sure if its a percent chance but I've killed him 12 times and he drops nothing everything

void locust
# ripe hinge geysers would not work properly otherwise

thats a bit of a shallow excuse, being locked into a trajectory and using a movement ability and not being able to move is jarring. The geysers could work velocity based instead of track based (assuming that movement is determined by variables that direct the x,z for movement and a formula for y)
edit: moving my keyboard it sent a bunch of nonsense

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.++

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this way you can influence movement instead of being locked into a track

glacial epoch
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On wave 50 in simulacrum enemies got Dio's best friend mid-wave after killing all enemies it said 18 enemies remained with no enemies sight. Lasted until void field began to falter and we all died inevitably.

balmy estuary
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Is there a certain point where the portal stops taking your money or did I encounter a bug?

twilit perch
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(also thanks for the indirect reminder to report that lol)

worldly needle
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Mercurial Rachis doesn't seem to play its animation for when it appears out of the ground even though it still plays its animation for disappearing.

misty bone
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me and a friend are doing a vanilla lobby and this is how it looks for whoever is not the host, any idea why

gleaming hinge
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This geyser forces you to take a fairly large amount of fall damage

misty bone
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ok so it works with me and another friend but not the one im trying to play with

livid ridge
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ok. Got tired of being ignored on the steam bug report section so I decided to come here, see if I have any luck whatsoever.
Are you guys going to do something about the game taking literarilly dozens of minutes to load after the new DLC launched? Bought the DLC and didn't play to this day!!!
Some of us actually spent time troubleshooting this, since you don't seem to be overly bothered about this massive bug:

https://steamcommunity.com/app/632360/discussions/1/3189116298882146428/

@molten field @hollow yarrow FYI

quaint badge
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Siphoned Forest can sometimes not spawn a newt altar (Or spawns it in the cave and locks off the cave)

twilit perch
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I have a couple items in my logbook that I can't mark as read (Gasoline and Jade Elephant, though I don't think the actual item is relevant?)

plucky spire
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Got void enemies on sky meadows flying out to the border of the map and not dying. Might’ve been hit by a flying meteorite and pushed out there? Looks like it’s a void wisp fighting a normal wisp all the way out there, impossible to kill. Should probably be some type of limit that kills them when they’re that far out lol

twilit perch
noble osprey
marsh hawk
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hey, the game isnt going fullscreen all the way, only a corner is visible at a time
the resolution is also stuck at 320x200

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well, it says its at 320x200, but it seems to be normal

unique moth
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this happened to my friend

void locust
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scrapping opal while the buff is enabled doesn't remove the buff and it is not disabled even getting a damage(maybe the buff is not enabled actually but anyway this is a bug)
+same for shuriken. It doesn't have an actual effect, so I think it's the same with opal

woven grove
knotty canyon
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Some people can’t even open the game

tepid wasp
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Instakilling enemies using Lost Seer's Lenses doesn't always remove all their related effects. Most notable with Celestine enemies, but I also notice this with an invisible box left behind by Imp Overlords occasionally (might have something to do with their teleports).

plain peak
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Waves stopped at 50 in Simulacrum on meadows map and after 60 seconds of no enemies spawning the wave did not skip is it cause the rocks that fly through meadows count as enemies?

knotty canyon
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Supply a player log
Check pins on where to find it

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@plain peak

patent berry
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if I get too far in a run, or I pick up some defiant gouges, shrines of combat just stop being able to be actived

knotty canyon
patent berry
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oh dang its been in the game that Long???

tawny night
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item from my shipping request form glitched through the map when I bought it

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(I chose the item on the left)

knotty canyon
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That’s just kinda two intentional things happening to make an unintentional thing

empty widget
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Game in simulacrum was broken

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No monsters

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What is this

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Another

tame gull
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killing gubs late game creates insane lag spikes

near oasis
livid ridge
fiery fractal
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This happens a lot to me at least. Often when I play on sky meadow enemies such as void barnacles and alpha constructs spawn so far away that I cant reach. Which is frustrating cause if they're void enemies I cant get rid of the void seed if I don't have range. Only reason I dealt damage to this one is cause I have an ATG and the missiles flew all the way over to it

sharp plaza
misty bone
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@sharp plaza it seemed to work when my friends vpn was off

void locust
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encountered the bug again where i couldnt enter void portal after petting frog. same situation, a lot of rockets and icbm but no drones

weary dune
void locust
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no

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none

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my fps was like 2 a second though after all of the rockets

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i did post this a couple of days ago

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almost the same situation

weary dune
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If you haven't relaunched the game since you encountered the bug, could you post your Player.log?

void locust
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im not sure if it will still be there after i closed it?

weary dune
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Yeah, it's actually better if you close the game. It's still there. See the pins if you need help finding it

void locust
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but im not sure how to upload it - do i just upload the file as a notepad text file

thorn shoal
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is there a known bug with little disciple not shooting off?

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doing a command run, literally just running around the teleporter and little disciple isn't shooting off,

forest tartan
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we got scammed of 6 greens

vast sphinx
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the game will crash as soon as i enter it

forest tartan
void locust
heavy moth
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Anyone else having this graphics issue? specifically when there are alot of void explosions happening at once

strange needle
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I think when you beat the game through the voidling it doesn't save the run in the run history

vagrant forge
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If it hasn’t been reported yet, I haven’t been able to get the logbook entry for defensive microbots using any of the known methods

pine silo
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Bugged void seed

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no way to fix this right?

amber tulip
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intended or bug?

basically, having enough shaped glass can kill you with nonlethal damage like fall damage, helfire tincture (without U_Ignition_Tank) etc

cyan barn
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I was in a void seed zone, there were 2, crossing eachother, and it said there was 1 enemy left, but there was no enemy (and no indicator), very fun if your tp is in the zone

runic trout
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this blind vermin is green on RPD simulacrum because of dissonance. they all spawned as green

tidal edge
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I got a bug where getting hit by a void jailer stopped little disciple from firing wisps. Killed what otherwise would've been an eclipse 8 win

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i should clarify even after i had been released from root

fallen gale
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the face of the deep was not progressing correctly in multiplayer (wasnt the host)

dapper bear
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THERE'S NOTHING THERE

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also the tp is inside the void seed I can't clear

amber tulip
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zoea is missing spaces for the stats and stacking in the logbook

valid otter
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How do I paste an image here?

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I'm on wave 50 of Simulacrum with my friend and its bugged, the bar isn't moving up and no enemies are spawning. There are no arrows pointing to enemies alive on the map

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In the console, it just says "Null reference exception" repeatedly

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I think this could partially be due to the Dios the enemies spawned with this wave

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are there any console commands we can use to advance the wave despite being bugged?

weary dune
# valid otter

if you can post your Player.log, that would be helpful

valid otter
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Where can I find it?

cedar cedar
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I got stuck here on the moon stage, can't get myself out, don't want to enable cheats bc I'm trying to get my Monsoon Railgunner skin

I was trying to jump onto the top of one of the walls on the 3rd from the left island (the second one that can spawn item swap pools) and missed, and fell straight down into this gap

narrow wasp
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I just played Simulacrum with a friend and when it came to choosing an item 2 times I got an item which I did not choose and was not on the selection menu.

pastel dragon
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Using Trophy Hunter's Tricorn to kill the lava worm, make sometimes the treasure inacessible(don't even appear)

odd verge
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using railgunner's freeze ultimate on mithrix' 2nd phase execute right after slam skipped his third phase

lofty moss
#

So randomly when teleporting to another stage my game will turn black, the ui and buttons still work and I’m in the area I just can’t see, been happening for a bit now but I’m not sure what causes it yet. (Ruined a few monsoon runs commandosweat )

quaint rivet
#

Not sure if this is a bug or intended, but when I beat eclipse 8 for the first time on a survivor I didn't get the gold badges. You need to win on eclipse 8 twice to get the gold badges

tiny storm
#

The Volcanic Egg vortex doesn't stay with the player

knotty canyon
#

Known

ripe hinge
pastel robin
#

On many skills, which are on the right mouse button, does not work auto-attack. Broken "Charged Nano-Bomb" and "Cast Nano-Spear" in the character Artificer (before they were automatically fired at maximum charge and immediately began charging the next projectile), "Phase Round" in commandos. UPD. broken not only skills, but also some items. When MUL-T uses Auto-Nailgun, "Shuriken" item fires only one projectile. In other words, he has no auto-attack like other characters, and given the specifics of shooting with the Auto-Nailgun, it becomes impossible to quickly and efficiently release all projectiles.

pastel robin
# ripe hinge both are intended

That's terrible. Where's the logic in that? I'm really curious, I don't get it. Why when playing as a commando and selecting the "Phase Blast" skill I can just press both firing buttons and not think about anything else, dealing normal damage and not doing unnecessary mechanical work. All "Backup Magazine" discharges automatically. If the skill recovers, it automatically fires again. And that's convenient. But at the same time, selecting the skill "Phase Round" I have to do every shot manually. Besides, in theory, I can speed up my shooting to the point where I won't have time to mechanically click as fast as the game itself would do. And that's not to mention the Artificer character who just became frustrating to play, because charging each sphere manually and adjusting to the constantly changing rate of charge is inconvenient and inefficient.

ripe hinge
pastel robin
# ripe hinge M2: it was done to prevent the insta-relaunch thing which has been annoying for ...

This is a very bullshit explanation. Because in the example of Commando, one skill has an auto-attack, and the second similar skill does not. Shuriken also works very strangely and selectively. Why the robot when you activate the fire is released only one, but the character commando, Railgunner and many others surricenes are discharged all at once. Now it all looks like it's working like an asshole or broken. And yes, I apologize for the translator. I hope my thoughts are coming through correctly.

ripe hinge
#

its just due to how the game is programmed i guess

pastel robin
# ripe hinge its just due to how the game is programmed i guess

I haven't played for quite a long time, but I never noticed anything like this before. Previously, all the characters all worked the same way except for some very specific things. The skill "Blast Canister" in the character "MUL-T" does not have auto-attack, it includes aiming, the character "REX" also includes aiming on the skills. There was not and can not be auto-attack and it is logical. In all other cases, auto-attack was turned on wherever possible. At the moment it is somewhere it works and somewhere it does not, and the selection of skills and characters to do so is very strange. Again, on the example of commandos clearly shows a complete lack of logic in this. Well, and with shuriken, too, clearly something is wrong. I really hope that most of the above are really bugs and they will be fixed.

twilit pumice
#

Void portal won't spawn after petting the frog for 50+times

timid hare
# pastel robin I haven't played for quite a long time, but I never noticed anything like this b...

Fancy already told you how things are, it was like that since introduction basically, but arti specifically was changed due to frequent request. It makes sense to be frustated for rapidly discharging second and any +1 shot of powerful nanobomb that wasn't even charged.
And no such thing happens with commando, as his m2 doesn't go as strategic powerful, long charging ability with high cd that you need to lead and account for drop. Therefore no frustration of sending +1–10 into dead target.
I agree, there's some inconsistency between how skills action. But that's just deeper knowledge and a step on a ladder of learning the character. You simply became better at playing the game and now notice minor details.
Honestly, the shuriken issue you describe isn't an misdesign or bug, it does what it says.
If you just used to spraying nailgun on mult, then its just your preference. Because nailgun actually have two firing modes, machinegun and shotgun. You just prefere machinegun more and that's like complaining that acrid does not proc 5 dagger bleeds per swing, because he have claws and therefore daggers bugged. Or engi does not getting hp and coins from his turrets infusion and crown/stack of coins.
It's logical, but that's not the design.

rancid flame
#

"maybe I was the void monster all along" void seed won't collapse because 1 last void monster refuses to exist while also not dying. Very consistent and is happening on each stage, couldn't begin to ponder why this is happening though

#

don't judge the 175 min. drizzle gameplay, felt like melting beetles

timid hare
#

Ha ha look at this drizzle user, pathetic — no one.
Checked for pointers qcross the edges of the screen while looking away? No fireworks, missiles or daggers shooting for specific dirrection?
Void barnacles tend to spawn in weird places, sometimes on trees and inside terrain. Get far away and scan the area for pointers.
@rancid flame

rancid flame
#

pointers refuse to point, will check out the missile method after this tele event

#

nothing on fireworks

timid hare
#

Then it's definitely a bug. Include player log, see pins in techsupport for location.

rancid flame
#

aighto

ripe hinge
#

ill go ahead and make a big list of bugs later today

#

should help round up some stuff

tame gull
#

yet another crash thanks to gups late game...

feral bison
#

[Void cradle won't despair/ void enemies removed from game]

The arrows pointing to the last 3 void infestors was a step in the right direction, but Void infestors sometimes all the time late game glitch out and don't appear after their host is killed. Sometimes the "arrow" points to an perma-dead corpse, other times there is no arrow/model pointed at

(Sorry if I'm double posting, discord ctrl+f didn't turn this bug up explicitly ; this issue is primarily noticed towards late-game when enemy models have a hard time disappearing (which is presumably the condition for which the void infestor pops off), and ive not tested with different graphics settings besides 'high'. Also, sorry no other gamefiles/logs to go off of)

reef swift
quaint rivet
wind moss
#

is the Artifact of Sacrifice dissabling Item drops?

#

cuz I'm getting no Item drops at all

twilit kernel
#

early on you get really few items, you can get more if swarms is also enable

wind moss
#

not even the bosses are dropping items

twilit kernel
#

that's a bug then

#

never heard of such before

wind moss
#

same

#

just opened a chest on Gilded Coast and it actually dropped nothing

nimble lily
#

When I try and bind M2 to Forward and Backwards to D, the game removes the previous keybind. It seems to not allow me to place the forward and backward binds on different devices. In other games this usually isn't an issue, but it's so niche it's understandable if you don't address it.
Here is a video demonstrating my problem
https://streamable.com/mkhll2

wind moss
#

Aurelionite also didn't drop anything

pastel robin
# timid hare Fancy already told you how things are, it was like that since introduction basic...

Okay, I get it. I had a hunch that the shuriken was attached to a shotgun, but it might as well have been attached to a machine gun. A huge number of characters have all the shurikens released in a couple of seconds. That seems odd. And I remember this problem in arti. And while it annoyed me, I think it's gotten worse now, especially in the later stages of the game. I guess I just got too used to it. But that doesn't explain why commandos have two similar skills with the same recovery time working differently. Also removed is the auto-attack of the Akrid character's Neurotoxin skill. Does it also come as a strategically powerful, long-charging skill with high cd? )

worldly talon
#

I ended up playing as an NPC enemy today

#

was weird since it was perfectly playable but only had an m1

smoky birch
#

Me and My friend's M551 Pylon throw distance is different. Both used the same loadout and even the same skin. Also location and aim was the same, but the throwing distance was different.

#

Why is it like this?

#

It's hard to explain because images ard not attached.

patent gull
#

Hello, did not found how to leave this on wiki, so came here, i have found a funny interaction between 2 items. Egocentrism and Benethic Bloom. In case someone dosent know what they do:
Egocentrism - transforms random item in your item pool into another copy of Egocentrism every minute
Benethic Bloom - at the start of each stage transforms randomly selected 3 stacks of uncommon/common items into a 1 tier higher rarity stacks of items (corrupts all 57 leaf clovers into itself, increasing amount of stacks chosen by 3)
I am not sure which item interaction is actually bugged. Egocentrism took my Benethic bloom (i had only one of this item), works as intended. However at the start of next stage (entered the Bazaar to be exact) benethic bloom effect still worked, giving me another cloverm which then got corrupted into another benethic bloom, resulting in me keeping 1 stack of benethic bloom. (currently trying to repeat the scenario)

ripe hinge
lament wagon
#

using the volcanic egg (I'm playing as huntress) still has the player model enabled a fair amount of times. The actual volcanic egg thing goes way faster than where the camera is so it'll often go way ahead of where you actually are

You can also blink through the map as huntress occasionally which is annoying when you're trying to evade an enemy and end up going through the map and getting fall damage

#

not sure if either of these are supposed to be intentional but I can only assume they aren't

smoky birch
fierce wasp
#

Was wondering if anyone else was having a bug where if you don’t skip the intro cutscene the buttons are invisible I can still interact with them and once I do they all come back but they just are in invisible if I don’t skip it

fast widget
#

Disposable missile launcher will never proc AtGs or Plasma Shrimp, at least with ICBM

amber zodiac
#

Rolling Oddly Shaped Opal on a Shrine of Order makes it so the Oddly Shaped Opal buff is permanent. (Or at least for one stage) I was basically immortal during Mithrix after hitting the shrine of order

dry ravine
#

When playing as railgunner with the artifact of Chaos, the scope shows a weird filter

brave notch
#

blind pests dont show an idle animation in logbook

scenic sail
#

The gasoline can in the logs perpetually seems unopened no matter how often I read it's contents

ripe hinge
#

A comprehensive list of major/often reported bugs and issues. If I missed any major ones, feel free to @ me and I'll update the file

faint bane
#

after doing simulacrum on monsoon the enemies implemented Dio's best friend in their item pool after they all died they were still registered for the "enemy remaining" counter but there was no enemies avaible, this caused us to lose the game as the circle closed and nothing was there to kill except for the "21 enemies remaining" bar on the top right , you might guess that we were pretty bumped out about it

tawny hedge
#

my friend was spectating a game and when joining the next round he had no character and when we entered the game, he was a larva enemy, and could play the larva as if it was a character. I have no idea why this is and nobody was using mods.

faint bane
tawny hedge
#

we dont have mdos

#

bvuit ill ask

faint bane
#

seeming as he has 21 mill coins hes not shy to use the cheat engine :p

ripe hinge
tawny hedge
#

thats done using notepad

ripe hinge
#

its a known issue

faint bane
ripe hinge
#

no worries

faint bane
#

how about the thing i posted, is that known?

tawny hedge
#

oh sorry i didnt see the dropdown thing

ripe hinge
#

it sure is

tawny hedge
#

my apologies

ripe hinge
#

again, no worries

cyan scroll
#

Engineer's carbonizer turrets wont shoot Voidling unless they are in a very specific spot beneath him, I encountered this personally. Others have told me his Gauss turrets also have the same issue. Makes the boss fight almost impossible with solo engineer.

#

Not entirely sure if this is a bug or more of an oversight of how the turrets work

potent panther
#

Gasoline and elite parents seem to cause massive explosion particles

#

Not sure if it's specifically gasoline or all fire

ripe hinge
ripe hinge
cyan scroll
turbid carbon
#

Heyo, having an issue with joining a friend where the menus are all bugged on the side and ends up kicking us straight out, not even a chance to join

knotty canyon
#

Any mods? Or does someone have a vpn?

turbid carbon
#

Nah, on the base game

#

and no vpn

knotty canyon
#

Hmm

#

I remember there is a message that explained this situation and any fixes but I don’t have the message link

turbid carbon
#

Hmmm

unkempt mural
#

going out of bounds

#

camera fucks up for no reason, cant fix it and it resets when going pressing esc, resumes to being broken after

unkempt mural
knotty canyon
#

Check pins to find it

unkempt mural
knotty canyon
#

Well then give player log

unkempt mural
#

well tell me how to do it

knotty canyon
#

It’s in pins

harsh night
#

happiest mask grandparent kills allies idk why it just killed all three of my friends and ruined our run :[

knotty canyon
#

Same with dunestrider intended

dark raven
cyan cliff
#

Should shatterspleen cause explosions on 1hit crit kills with railgunner? Currently not working for me

dark raven
cyan cliff
#

Ok thanks. Just the bleeding particle effect makes me think otherwise 😅

worldly needle
fresh vine
#

I spawned in void seed, sadge

gaunt wind
#

i brought mithrix to his item-stealing phase as captain, except he only stole aurelionite's seed and took nothing else. i started the phase with basically a full inventory

low geyser
#

i keep hearing this weird repeating pulsing noise sometimes

#

Its volume is affected by proximity to it and it kinda sounds like a void sound effect but idk

willow robin
#

I was playing a modded run and had a void seed event. The teleporter was in the void seed bubble, but there was one enemy left that I couldn't find, and the marking system didn't work. In other words, I couldn't collapse the seed and move on.

lost heron
#

freezing brass contraptions with railgunners alt special doesnt prevent them from attacking

wet carbon
#

Can't delete profiles... I can hit the delete key, popup shows up, I confirm, no result...

dire storm
#

only happens when you play as void fiend, have bens raincoat, and transform to corrupted state. it is permanent for the rest of the stage once you transform

smoky warren
#

No celestial portal to leave the obelisk

latent adder
crisp raptor
#

I know this used to be a problem with the base game but monsters stop spawning in simulacrum, Also sometimes the crab dude you start rounds with gets caught in walls

lunar panther
#

(You need to interact with it twice to obliterate yourself)

sudden sluice
#

Came to report that engineers turrets have don't target/have enough range to target the voidling and its the first thing I see lol. I was using the mobile turrets by the way.

sudden sluice
ebon nacelle
#

Dio's Best Friend has an unintended interaction with Growth enemies and Simulacrum; the healing orb summoned after the enemy dies, since it can be killed, ends up getting revived because it inherits Dio's Best Friend from the item pool in Void Fields and Simulacrum. It's especially problematic in Simulacrum because the revived orbs don't count towards being defeated after being revived and causing a healing explosion a second time. this results in purgatory where the player is doomed to die, as seen here.

ionic bison
#

Is Aurelionite supposed to pick up monster logs?

ebon nacelle
#

yes, all allies can pick up monster logs if close enough

#

pray you're lucky enough to see the day a gunner turret picks up a monster log

ionic bison
#

Huh

#

The more you know

ebon nacelle
#

eve nghosted enemies through happiest mask can pick them up for you. they can also pick up money clumps, healing orbs, and i think even spare amo packages

ionic bison
#

Alright, I just figured only players could

crude ore
#

random crashes even when the game is running well and isn't using a lot of resources, rejoining a game works half of the time

frail root
#

If a void touched gup spawns as a part of a void seed, it's geeps and gips will be counted as void touched as well even if they're completely normal. This means that they'll contribute to the enemies that are required to be killed in order to collapse the void seed despite being normal enemies.

#

and on a different note, sky meadows seriously needs a killbox specifically for enemies as a part of its sky box, because xi constructs are able to stay in the sky box and just sit there until you miraculously kill it or go to the artifact portal. this used to be a problem with solus control units and i haven't had an issue with them getting stuck in the skybox since around the anniversary update, but it looks like xi constructs have taken their place as that flying enemy that refuses to die in very specific circumstances

graceful star
#

squid polyp is detrimental when clearing void seeds.
Releasing a patch to not fix the fundamental parts of the game, what a fucking waste

lime stag
smoky warren
ripe hinge
#

activating it from up high doesnt trigger the portal

#

activating at all isnt necessary either

ornate notch
#

Hi there, hoping to get some help with this issue, and hoping I didn't do a dumb and toggle something I shouldn't have.

Since I've started playing the expansion I've seen transparent meshes over a bunch of doorways. The images I'm linking aren't all of them, but give an idea. They're probably trigger volumes that are visible somehow. Not gamebreaking, but a little annoying, especially with the one on the last level which is entirely opaque from the side going up the ramp

ripe hinge
#

however, the checkbox was removed from the settings screen (on accident, presumably), so you have to go into [Risk of Rain 2\Risk of Rain 2_data\Config\Config.cfg] (Open the Config.cfg file with notepad). There, look for the line {r_softparticles 0;} and change that 0 into a 1, then save the file and reboot the game
copy-paste from something i posted yesterday, but should still work n apply

ornate notch
kindred kiln
#

you can use E_Eccentric_Vase to get out of the mythrix arena after you enter

wraith shuttle
#

Hey, my game keeps crashing everytime i open it ever since i upgraded my graphics drivers. Is this just a bug and i should just wait for a fix or is there a way around it. Ive also verified integrity of game files and it still wont work.

still tusk
wraith shuttle
ripe hinge
smoky birch
#

Me and My friend's M551 Pylon throw distance is different. Both used the same loadout and even the same skin. Also location and aim was the same, but the throwing distance was different.(we didn't have any attack speed item) Why is it like this?

ripe hinge
smoky birch
#

wow it maybe related network. because when I recently joined as a non-host, I felt the grapple was weird.

nimble python
#

Playing through simulacrum as REX and everything was fine until I got into a wave with artifact of soul, the wisps were being rooted as soon as they spawned despite not being in the root zone, Game shortly after permanently froze.

left spade
#

i click on ready on Simulacrum but it not starts

graceful star
visual star
signal mica
#

it says this when you pick up the radio scanner thing
nuff said

placid kernel
keen wraith
#

Sometimes when you spawn in as Captain, both beacons will just be unavailable even though you haven't used them. You can see it in the screenshot above, but I've also have encountered this before in Simulacrum.

hushed oak
#

Didn't get Celestial portal on Sulfur pools.

wintry nova
#

I have 10 newly hatched zoea, but the void allies are only spawning in the barzar, how can i make them spawn on other maps
because i need them for the run

sudden sluice
#

I have a eulogy zero and I've gone through about seven scavengers with no lunar item, can anyone confirm or deny that I have bad luck?

simple belfry
#

Void seeds remain standing with 1 monster remaining. The monster isnt highlighted and most likely not on the map at all. Really lame bug.

ripe hinge
#

i know Eulogy affects items via evolution/void fields but i dont know if Scav inventories can be affected (both on spawn or scavenge)

sudden sluice
#

Ok, that explains it. Thank you.

silk echo
#

can't tell if someone reported this, but it seems that shatterspleen counts as 2 status effects for the purposes of activating death mark, please tell me if this isn't suppose to be a bug

visual star
kindred kiln
#

was playing multiplayer and we spawned under the map

coarse thicket
#

Was fighting Mithrix.
His Stage 3 (the item taking one) was about to start. Except that it didn't and he instantly died instead (which lead to an easy run clear, naturally)
Some info which might(?) be useful:
It was during Eclipse mode - level 1
I was playing alone.
The total game time was 168:42 (I really wanted to ensure that win)
Attached is the list of my items (maybe some weird item combination might've caused that to happen?):

visual star
wispy furnace
#

Is it just me, or did engineer used to have a missile firing animation?

#

did it get removed on accident or something

rugged aurora
#

At the time did not know about the output logs and was a bit too hectic to take a screenshot.
Multiplayer, I played Void Fiend and another player was Commando. Commando got Spinel tonic and would receive about 30+ afflictions, for some reason once the commando died, I almost immediately after received those afflictions. In every following stage I would start out normal, but after the first transformation I would permanently receive those afflictions again until the stage ended, on the next stage the same thing would happen.

safe fable
tawdry nymph
#

sometimes when using railgunner's R, it'll randomly shoot you into the sky for no apparent reason

#

i just died because it sent me into the stratosphere and i landed with 1 HP

cedar cloak
#

turning the hud bugs out and creates more of these when you turn it off and on again when using artifact of enigma

still tusk
coarse thicket
still tusk
#

For the sake of the game and when reporting bugs I count it as a stage because it’s another “stage” of the boss fight
No hard feelings though

rigid fossil
#

this beetle is voidtouched but doesnt look like it. odd

quaint badge
#

Cleared void fields (DLC ON) and the deep void portal did not appear

dusky imp
#

It's because the void portal is technically an ally and you hit the ally cap

#

Yeah that makes sense doesn't it

#

(The joke is it doesn't)

#

Don't ask me how you were supposed to know an ally cap existed because drones force their way past the ally cap anyway

#

But the xi contruct boss item and shit like that doesn't

flat quartz
#

I fell into the tar lake in the middle of Abandoned Aqueduct, and I didn't respawn... And this run was going well...

fast widget
#

Small healing chests will only drop Medkits or Cautious Slugs (no Power Elixirs, Bustling Fungus, etc.)

viral flame
jagged quarry
#

i cannot reach it

#

its so high the projectiles it shoots froze in place

#

oh nvm those were probes but i still cannot reach it

quaint badge
little rune
#

Rejoining in the most recent update of the game does not work whatsoever. Trying to rejoin mid-stage will result in a black screen that can only be paused and unpaused. Either by being lucky or by waiting for a stage transition, it is possible to rejoin, but only as a spectator. This is honestly the worst thing I’ve encountered thus far.

viral flame
frank whale
#

so uh voidling didnt respawn after phase 1 and the fog didnt happen

flint needle
knotty canyon
#

Perhaps search for the mod that causes the problem

flint needle
#

The only mods I have are tooltips.

knotty canyon
#

Dosent matter, mods are not the base game and therefore are not valid when reporting a bug

ripe hinge
#

we know the large variants are bugged but the small ones too, alright

#

thanks for letting me know

unkempt mural
#

spinel tonic makes scoped railgunner a pain in the ass

ripe hinge
#

it doesnt remove the filter but it may help

unkempt mural
#

your character has a blue splashing constantly

#

i have screen distortion disabled already

glacial prism
weak marsh
hushed oak
#

Rex can't use Disposable Missile Launcher while sprinting on Aphelian Sanctuary - all rockets just spawn under the ground and collide with it instantly

finite dove
#

Cant have a proper proof, but i'm 99.9% sure that using the utility skill of uncorrupted void fiend right before teleporting leaves an object that constantly plays the looping sound of the utility skill

pine ibex
#

Apparently there's a really obvious bug with Wake of Vultures and the EliteHaunted/EliteEarth/EliteVoid buffs.

Since those buffs have item behaviours added during "OnInventoryChanged()" their elite effects might not appear at all when you get the buff from Wake of Vulture or they stick around until you pick up another item after the buff has ended.

queen hull
#

I am having a problem in the logbook where the item gasoline keeps saying it is a new item, even though i have clicked on it several times. Does anyone else have this problem, if so have you fixed it?

radiant leaf
#

it's a common issue, no fix yet

shrewd prairie
#

I've just found a spot on Sulfur Pools which effectively soft locked me from progressing as I got stuck under a bit of the terrain...
I was loader and shifted under it and then was unable to leave, not by M2, shift, R or anything so had to abandon the run, not an special run but annoying nonetheless.

honest flax
#

was playing multiplayer, friend hit the voidling and it just went flying of in a random direction, died and teleported to the next zone, we stayed behind but cant get there because we didnt get a rift and got stuck

fading drum
#

yall guys forgot to name new effects here

young comet
#

Not sure if this is considered a bug, but when a void seed spawns by the flying rocks in Sky Meadows, the rocks can shoot Lesser Wisps miles away from the map and make it impossible to finish

ripe hinge
#

you cant see those during normal gameplay, thats a betterui feature

fast widget
#

strider spawned way the fuck over here

high knoll
#

when you hit the void portal after petting the frog 10 times, and the moon detonates before the stage transition, you get a death screen, where you were killed by nothing
also there is no cutscene or any way to distinguish it from a normal transition pre death screen, may only happen if the hud element is gone before the stage transition

leaden ruin
#

huntresses wrist snaps into place strangely in the character selection screen.

high knoll
ruby harbor
#

Found a bug where N'kuhana's Opinion won't clear out of the log book.

trail obsidian
#

I can't get a screenshot in time, but I can stream it for anyone if you want, but.

Bandit with Mantis Shrimp and Burst will, if one shotting a Lesser Wisp, have the missiles instead fire at Bandit for no damage.

#

Nevermind on the one shot, just any killing blow.

still tusk
summer hill
#

When you "zoom in" with your secondary skill as the Railgunner, the bustling fungus cancels and does not proc again until you unzoom.

ionic pendant
#

Railgunner’s mines do not display VFX or charge-up audio in multiplayer unless Railgunner is the host.

#

Ending a multiplayer run in Eclipse kicks player 2 and returns you to the multiplayer menu.

vivid sequoia
#

newly hatched zoea doesnt converted yellow scrao

#

scrap*

still tusk
stone comet
#

Found a bug in which it froze in the pause screen
When I attempted to resume, it did not work
Was in monsoon stage 24, sadge

vivid sequoia
#

its just going to get converted as soon as u print out the item anyway thats a stupid response

humble vine
#

Yall I just got the weirdest bug. Doing void feind eclipse 2. Fighting mithrix get to final , I have the mini solution probe yellow they are hitting him during the animation right before he ||steals your items|| and then he just didn't ||steal my items|| he didn't even do the animation, they were barely even doing damage.

viral flame
#

it is well known by the devs and they dont intend to fix it

humble vine
#

Oh okay didn't know that, thos probes made the fight a cake walk for me

stuck lion
#

the one way barrier around the mithrix arena has a tiny chunk that goes outside one of the pillars, and a player can fit in it and get stuck, but it doesnt count as close enough to start the mithrix fight so you get softlocked

#

the only way to get out is an eccentric vase tunnel from yourself or a teammate

green cedar
#

Does Newly Hatched Zoea not show up in the log book if you have gotten if through the Corrupted Dio (Pluripotent Larva) or is it bugged ?

ripe hinge
#

it being added to your inventory via larva is not enough

#

you can obtain it by using a Tricorn on a devastator

green cedar
#

Ohh thanks alot !!

wary kernel
#

im 90% sure encrusted key only gives common void items when command is enabled. i had to have opened at least 20 and i only ever got commons

glossy cove
#

yeah same

smoky birch
tired yoke
#

The void fuel cell does not work on captain. he does not get an additional hacking beacon

ripe hinge
#

you can get a refresh by picking one up but its not permanent

tired yoke
#

Sooo it is intended for an item to literally do nothing?

twilit kernel
#

i mean backup mags do nothing for alt m2 railgunner

#

lysate cell also does nothing for retool mult

ripe hinge
#

some characters use items better than others

#

healing is useless once you have a transcendence

#

¯\_(ツ)_/¯

slim umbra
#

The extra gun from spare drone parts is misaligned on engineer turrets, it seems to point about 90 degrees to the left of whatever it's actually aiming at.

uneven nimbus
fleet cipher
#

hey uh you guys having trouble with multiplayer lobbies not loading too?

boreal ice
fleet cipher
#

this happened to you yesterday also?

#

this bug is so random, everything was great and working properly the last few weeks ive been playing

knotty canyon
past frigate
fallow ruin
#

This is a literal Bug report

#

Buddy of mine played as Larva twice last night, but we were fuckin around with more than the usual number of players

#

So could be that causing it LMAO

echo moat
#

Hey guys,does enyone know,this is bug,or feature?I got an infinite stacking dronemans,but they reset as soon as I proceed to the other stage.And yes,this run ended on the 4th stage,cuz game decided to spawn in the very beginning actually 10 elder lemurians, 3 of then are elits,and one is mending elite...

ashen elk
#

Hey guys! I seem to have found game breaking bug for simulacrum. It’s happened for two runs now where the monsters have dio’s, and in the later stages when there’s a lot spawning, after killing everything the monster counter is stuck on a number like “37 monsters remaining” and it ends your run because the circle closes and nothing actually dies because it doesn’t actually exist. I was at wave 102 when it first happened, then wave 57 when it happened a few runs later.

obtuse matrix
#

help

clear jackal
#

I didn't get a screencap of it, but As acrid I got stuck under the mushrooms in Sundered Grove while leaping. I never landed so I was just floating until some minimush killed me.

clever niche
fading drum
midnight cape
#

I have random frame drops every round. I have good internet and pc but don't know what's going on. any settings or something for this

fast widget
#

little disciple stopped working mid-stage with this setup. after thorough testing with the items setup i died with and getting frozen by a glacial elite both while sprinting and while walking i can confirm that i have no fucking idea why little disciple randomly stopped working

still tusk
# fading drum

I don’t think that’s a bug?
Things outside of the teleporter can’t be interacted with

ionic bison
void locust
#

Imma try to get a pick of thebug

void locust
lunar panther
fast widget
#

damn really? bs

#

i did get hit by it earlier

lunar panther
#

Yeah it’s weird

ripe hinge
#

its related to them yanking you specifically, nullified itself shouldnt cause issues

ripe hinge
mortal junco
#

has anyone had enemies in simulacrum fall into the void and just stay down there indefinitely

noble thicket
#

simulacrum softlock after enemies got dios, the 60 second wave skip isn't happening, might be because of the rocks spawning, not sure

tacit pond
#

sometimes, for no reason that im aware of, the game will advance you 2 stages instead of one, which causes things like celetial portal appering on second stage maps like abandoned aqueduct. heres a screenshot of it happening on that said map, but it has happend to a friend on other maps too (idk how to access the player.log file or upload it so yea)

random condor
#

quick question

#

is it normal that when i play multiplayer the game keeps freezing, my team mates start no clipping then i take 4000 damage in one instance?

#

like every 30 seconds to 20 minutes

#

did a packetloss test and my internet should be fine

tepid sapphire
#

When playing acrid with blight (idk about poison, I don't use it), on stage 5, where the parent mob spawns, when applying blight to the parent before it teleports causes it's body to morph similar as the picture, and the little balls (idk what else to call them) move around too, this stays up until the blight stack goes away, but if the parent dies with blight on it, then its corpse will look like this too

tawny oxide
#

So I kinda turned myself into the larva in vanilla somehow? Joined an ongoing game through an invite. When the ongoing game finished, selected MUL-T and didnt spawn. Tried to disconnect then join back in while they are on stage 1 but this time everything broke, even the character models were gone. Names were gone and items disappeared. After finishing the stage and going to the lunar shop, I turned into Larva for some reason and now I am playing as the smol bug. Also the tab broke.

smoky warren
#

Infinite portal spawned in the wall, no way to progress.

smoky warren
fast widget
#

got two striders, mf spawned all the way over there

void locust
#

allies from the newly hatched zoea can target the player and the void jailers pull move can actually hit (im assuming this is a bug as id see no reason for them to do this willingly, all of my void allies were targetting me)

knotty canyon
#

Or hellfire tincture

void locust
hard elm
#

forgot to get a screenshot but when happiest mask spawns a clay dunestrider, his siphon attack still hurts you & allies... (destroyed all of my drones at once!!) if this is intentional, it sucks, bc mask is already a disappointing red item AngryDrizzle

still tusk
void locust
#

the door is indeed stuck

sour hare
#

So, if you play with the artifact of Evolution and get a Horde of Many Gups boss with the enemy having Dio's as an item, the boss healthbar will still show at 0 health and the game will softlock.

fleet cipher
echo moat
#

Hey, I found some issue with wetland aspect. As engi, I accidently falled from edge of... um,stone frame which was near nkuhanas cave. I was teleported to the nearby ground, but character somehow saved his boost, and I was pushed back like 2 or 3 times, before tped to the center of map with 1 health remained. Not game breaking, but pretty annoying to deal with, I discovered it before,but thought that was a skill issue, but it happened again.
UPD: I was sprinting, and knockback was in the same direction
And, one off topic question. Why do I several times got killed by planet, while staying on low hp. Like, 10 hp remaining, all enemies are dead, and no projectiles around, but I randomly die with log planet killed you. Intended?

foggy silo
#

i have no idea how this happened, but the game decided to duplicate items for me... and i somehow got over 19 million of these goat leg things, here are 12m of them on this screenshot

#

oh also this

#

and whatever this is

#

looking at the player.log file it just does this

coral pivot
#

If you are playing in a lobby where you aren’t host, grabbing bens raincoat with strides of heresy will give you a 50% slow debuff. It’ll last the whole game. You’ll get a false sense of hope when you spawn without the debuff but right when you use strides you’ll get it again. Definitely a pain.

#

I don’t think it matters what character you are playing. I was playing mul-t when it happened but I’ve seen it happen to a void fiend and mercenary player. I’m not sure if it’s strides exactly or if it’s only an issue with bens raincoat.

neat juniper
#

So Void Reaver exploding a Void infested enemy thats part of the void seed event doesn't count it as being destroyed. All that it leaves with the arrow marker is the place where it died with no enemy there

lime nexus
#

A lesser bug but something that might still kill players if Artifact of Chaos is enabled: Plasma Shrimp can sometimes fire a shot that targets the user themselves. Not sure if it's to do with a target that is shot at, dying too, but i've seen it multiple times as commando, and it seems easy to recreate.

ripe hinge
misty shuttle
#

I keep having this bug with the void seeds where if i'm on a God run and wipe things out instantly, it says there's 1 monster left but there is nothing on the stage. I don't even have the purple arrow indicators. It sucks because it locks a good portion of the loot on the stage permanently

lime nexus
#

the shot literally 180's into the user though

ripe hinge
ripe hinge
#

likely has something to do with void implosions killing infestors

misty shuttle
#

yeah i notice it usually happens when i have lost seers lenses

#

i do have one instance where it did actually clear everything out though. might have just been because there were no infesters

ripe hinge
misty shuttle
misty shuttle
#

(Blazing fire trail left behind)

wraith drum
#

game broken at wave 101

#

no enemies can be found but it says 18 is remaining

#

please help i wanna keep playing 😭

runic trout
#

looped run, REX, item list if matters, equip is preon

ripe hinge
fading drum
orchid portal
#

No indication on remaining ennemies in the void seed. It is the third occurence of this this run only

orchid portal
void locust
#

They can sometimes run far far away

orchid portal
void locust
#

I’m pretty sure it’s a known bug

orchid portal
void locust
#

Yeah it’s a known bug trying to get fixed

orchid portal
fading drum
#

cradle spawned on the side of the tile

chilly sable
#

You can scrap the used version of Regenerating Scrap (I havent really researched this, ive just come across it in a run and wanted to share it)

robust zenith
#

the "new" glow does not disappear for N'kuhana's Opinion

normal goblet
#

Died on voidling on a all artifact run with 2 dios

verbal cedar
#

REX cannot fire disposable missile launcher while sprinting as he is in the ground

quiet pike
#

Using DIRECTIVE: Disperse on a pot makes them disappear immediately and also has a chance to crash the game.

fading drum
#

items right HERE drop thru the shroom and stay on inside

smoky gulch
#

i was playing with artifact of kin, dissonance, and soul. and on sulfer pool with lunar chimeras, tp bosses didnt spawn at all

#

this is the location of the teleporter

coral pivot
#

Sometimes spawning into a stage as captain makes you unable to use your beacons. You need to wait until the stage is over to maybe use them next stage if the bug doesn’t happen again

neat dust
#

i glitched through the map with the egg util lmao

ripe hinge
#

intended

unborn prairie
ripe hinge
steep gyro
#

Does ignition tank affect fire debuff on the player aswell? Even after the fix fire is still lasting like 4 times longer than usual.

smoky path
#

So i've never had a problem with RoR2, however today i tried booting the game up, and nothing is bound to a key. I can't access anything on the main screen and my mouse doesn't work. I would try to post an image but it's not letting me

smoky path
#

[resolved]

fast widget
#

it's now "total burn" which means that it'll last longer if it's procced off of a stronger hit

steep gyro
fast widget
#

well 7 stacks of fire is a lot. you would've probably died pre-change as well

gaunt ether
#

tried rejoining friend after geting disconnected in simulacrum and im just stuck in this screen

fast widget
#

get a role in #roles to send images

gaunt ether
#

ah

fast widget
#

hm

gaunt ether
#

i was able to see my character after a teleport, but i couldnt move

fast widget
#

all i can say

gaunt ether
#

alright thank you

full whale
#

Had an issue with Simulacrum where 8 enemies were left, but none were visible, even focus began to falter, nothing was taking damage from the void. Missiles and turrets did not target anything. When I spawned a gummy, it acted out by spinning in circles while shooting and throwing abilities at nothing, very much unlike any others I've seen.

upbeat forum
#

unsure if this is a bug or not, but it happens to me almost every time I go to the moon. 30+ airborne lunar chimera spawn on me at once. Doesn't matter if im 25 minutes in a run, or if im at 60+ minutes. Definitely seems unreal at times.

noble sandal
#

Railgunner homing shots on beetles go straight into the ground :-(

ashen elk
noble sandal
#

I've been having huge problems on transcontinental wired multiplayer connections in RoR2 that don't happen with any other games. A combination of lag and clientside prediction failures / desynchronization, e.g. dying but being able to start the teleporter, not being able to hit enemies, things travelling through walls, etc.
In Wireshark traffic seems to be on UDP port 4380 with a Valve Corporation IP, seems like Steamworks packet relay.

These issues did not occur on local area connections or for close proximity players. All of these issues were worked around with the dedicated server, which showed perfect playability.

Is there a way to fix this for lobbies? The workaround is OK but does require a server to be up constantly

formal current
#

repulsion armor plate, in brazilian-portuguese, has an issue with the translation. Can't send the screenshot here but it's not "daño", just "dano"

pine dune
#

Getting killed in simulacrum because you are playing captain (a low mobility character) and the focus takes a path you literally cannot follow really sucks

still ruin
#

I'm just assuming what I'm about to say is a bug because it has never happened to me before. I'm currently in a simulacrum game. I assume the gist of the flying porpl crab is to relocate you and allow you to get more items by setting itself up in a new zone, or wandering near chests to have easier access towards new chests. When in Rallypoint Delta, there is a chance that the crab spawns inside the big metal shipping containers. When I first played simulacrum, the crabb dud could go through walls, which was fine with me, but now he can't. The Issue is that because he can no longer go through walls, my location is now restricted to being in the proximity of the crabbybois metal shipping container prison. Just make him go through walls, made it more difficult. The "bug" is not affecting my game as a whole, it's just boring being in the same spot for 10 waves straight. (Also, I can just stay in the container and my beetle poopguard can take aggro, so im safe and monsters die to suffocating zone.)

sage eagle
#

anyone else experienced the bug with visions of heresy and thermal harpoons?

wide swallow
#

I just experienced a bug where the Void Fiend with a Ben's Raincoat gains the debuff from using the Corrupted M1 attack permanently. The debuff persisted whether I was in the corrupted form or not. Even scrapping the Ben's Raincoat on the stage did not get rid of the debuff. However, the debuff stopped being permanent after moving to the next stage without a Ben's Raincoat.

somber venture
#

My friend got permanently crippled by Pillar of Design. I was hosting the game and could not see the blue cripple effect on his model, but he could, and was crippled for the rest of our game.

lime smelt
#

Hello devs, I was doing Eclipse run with my buddy for 90 minutes, went to Mithrix and straight to the frog to open the void portal, but it didn't trigger any portal.
Also Captain beacons sometime doesn't work and has no charges after creating a new game, needing to restart and make a new one, thats all ty.

hushed oak
wet tendon
#

never picked up will o the wisp but its on my mul-t playermodel

fair nimbus
#

Please tell me how to solve this problem in multiplayer. When joining a friend, I can’t choose a hero and start the game, if he tries to join me, then he has the same thing.

white cairn
#

My N'kuhana's Opinion is bugged and won't act like I've read it

white cairn
#

What do I do?

foggy silo
#

randomly getting items in large and small quantities

#

not sure what's affecting it, probably something with the item chooser artifact

#

also i had 40M pearls but couldn't screenshot since game crashed

radiant leaf
#

not a bug per se, but when repairing the radio scanner for siphoned forest the chat log will say "environment log: snowy forest"

dusky imp
#

Engineer can place his turrets inside this structure. Remove the floor so it isn't possible, or something.

stone smelt
#

having an elixir and a genesis loop causes you to glow once you reach the low health threshold and heal

potent tendon
#

Can get the microbots in the logbook or a few void items aswell

#

Also managed to get the steam achieve for the skill not unlocked for the next game.

#

Finished a run as Heretic and didn't get the logbook entry aswell

solar ledge
#

screen overlay bug? this red overlay didn't happen in previous runs with the railgunner. playing at minimum graphis (except details which are on medium) https://streamable.com/43inqe

cinder terrace
#

So sometimes, void wisps can get caught by the flying rocks in sky meadow, why makes it pretty much impossible to reach them because they're just miles away.
(making it impossible to collapse the void seed)

worn forge
#

I picked up the Zoea in the Simulacrum & the next wave couldn't finish; I assume some enemies got voided, as no pings for their position appeared.

sleek snow
#

Its not really a bug but i have some items in the log that are still highlighted after investigating them multiple times...
as i said its not really an issue but kinda annoying

#

know something i can do?

ripe hinge
sleek snow
#

ok 😦

tawdry flower
#

captain can spawn in to the first stage without any special charges for his beacons

tawdry flower
#

yes i do

tawdry flower
weary dune
# tawdry flower

Also, did you encounter this issue in the first run after launch? Or did you play one or more runs first?

dusky imp
#

It's consistent if it's your first run from opening the game

#

Haven't seen it happen any other time

#

Dunno if I'm just crazy lucky/unlucky though

#

Wouldn't a bandaid fix just be to refresh his R upon leaving the escape pod

tawdry flower
#

I recall at least 3 separate instances of it from today and at least 2 from yesterday

pine dune
#

Used tricorn on magma worm on rallypoint delta, been searching everywhere I saw the magma worm seem to exist, cannot find the molten perforator

dusky imp
#

That's because the worm was under the map
The item fell off the map

pine dune
#

I mean the face was above ground, how do I know when I can actually get the item ?

dusky imp
#

Fantastic question

pine dune
#

Yep, that is why this is in bug reports

dusky imp
#

Well thing is
It isn't a bug
It's just an unfortunate interaction

pine dune
#

As a player is that really a distinction?

#

Like as a programmer, I definitely understand your description. But as a player, who feels like I just lost an item I had earned, is there a real difference between the two?

lean spire
#

I just softlocked myself on the moon

#

I can't really post a picture

#

but I'm playing acrid and I did his little slam into the side of mythrix's arena

#

the forcefield

#

and I got stuck

quick igloo
eternal sage
#

I am pretty sure Brittle Crown is currently broken.
I had some in the Void Fields, and my money never was gone. I lost it, yes, but it just came back up for some reason.

cunning olive
#

BUG: Bens Raincoat does not adhere Properly to Artificer

timid hare
#

@eternal sage money given to the attacker, in your case its self damage

midnight cape
#

Random frame drops anyone? I have a high end setup and even tried lowering settings and still have them at least 1 per 15 minutes(@ me if you have a fix)

severe vine
#

Nothing super specific but I swear the game runs way worse since the dlc

slim flare
#

Anyone else get Void Seeds that just don't go away when you kill everything too quickly?

serene oyster
#

hey so I found a problem where I was able to momentum glitch myself inside of a box near the uppermost garage/APC thing on siren's call, I used my special to manipulate my camera outside of the box

#

here's a pic inside of the box

#

it seems inescapable from the inside

eternal lark
fleet pivot
#

Ethereal (zero damage taken emrc prismatic trial) and the rex below 50% during a teleport done, but didnt unlock

shy obsidian
#

Going to Void fields as 8th location crashes the game. Assuming that's because of celestial portal

ripe hinge
radiant leaf
#

with frost relic, the camera sometimes pulls back way too much, is it normal?

spiral horizon
#

DLC Item Glitch:
I have been messing around in Simulacrum on drizzle because I kinda suck at the game but wanted to see how far I could push each character on each difficulty. I got myself a Benthic Bloom and eventually had enough reds to scrap some to make more Benthic Bloom's once I found a 57 Leaf Clover Printer. (total 68 or about enough to change every item i had in my possession all the way to legendary on the next stage) I've cycled about 3-4 more times to the next stage with around a new 30+ different items but nothing is changing into the Spare Drone Parts Legendary Item. I'm assuming its a bug because I know I've been able to get it in other game modes and other games.
(can't figure out how to add any screenshots, but have some saved if it would help)

spiral horizon
#

Ok now related pics, showing on Wave 220 and wave 250. Also got command augement on one of the waves and Spare Drone Parts showed as locked even though I have the log for it.

(Thank you very much, I've been just lurking for a long time and i guess i never noticed that.)

ripe hinge
#

it zooming out is normal

radiant leaf
#

it just feels weird since no other item does that so I started to wonder whether that was intentional

ripe hinge
#

multiple items do this, actually

#

tincture and frost relic do so because otherwise you cant see what the range behind you is to effectively use it

#

tonic does this to a slight degree but its distortion, not zooming

radiant leaf
#

ok then, was just curious

low meadow
#

I know this has been reported already, but Ben's Raincoat causes Void Fiend to be slowed for the entire stage after using his corrupted primary.

Also, we've been having an increasing amount of void zones recently that don't show the last enemies alive. Not sure if this happens because we're clearing enemies too quickly or what

ripe hinge
olive spindle
#

Captains Umbras are not dropping micro bots. we just tried 5 runs with vengance on and not picking up items

ruby wind
#

In simulacrum mode,focus will move into the rock. Then it just can't activated.

weary dune
ruby wind
#

no it just walk into the rock

mossy maple
#

With a friend we had a problem in game, we had the metamorphosis artefact and i have the dlc but he doesnt, but metamorphosis still gave him the railgunner, so he was dead at the beginning of the stage (and when i died, the game didn't finish, i guess it thought my friend was still alive)

grave trail
#

Has the bug where Umbra Captain never drops microbots been fixed?

ripe hinge
#

there hasnt been a patch, so no

pine ibex
north relic
#

unobtainable log for Defensive Microbots

ripe hinge
north relic
north relic
leaden sedge
#

Both bandit secondaries are agile but not listed as such

frosty flower
#

yo is heretic infinite sword bug intentional?

#

i was meleeing a friendly heretic in multiplayer as merc and getting the infinite collision bug that used to happen with bells

#

happens with the goobos aswell

spiral horizon
tribal thorn
#

I have a bug where an Item still has the yellow barrier, even though I have clicked on it

hollow yarrow
#

had a bens and red whip, and redwhip was permanent even after attacking enemies or taking damage. might be because i scrapped the red whip

this ended after the stage, btw

whole storm
#

(SoTV) After teleporting via the deep void portal spawned by the glass frog, it's possible to die from the moon detonation... despite not even being on the moon. This seems REALLY easy to replicate, as the clip you see was only my first attempt at recreating the glitch on vanilla.

Easiest fix would surely be to just stop the timer the moment you hit E on the void portal and the money to EXP conversion starts. Would make enough sense to stop it there lore-wise too, as the timer is presumably counting down to the moment you're too late to possibly get the rescue ship out of range in time.

acoustic fossil
#

I don't think that really counts as a bug, since you were still technically on the stage

whole storm
#

No? You can see I teleported beforehand.

acoustic fossil
#

yeah but it's intentional that, if you're still on the stage and the timer reaches zero, you die

whole storm
#

If you want to argue it's fair to die during the money to exp conversion, it still doesn't make sense lore-wise, but sure. This is 100% inconsistent behavior.

#

Intentional how? I'm not even on the moon? I know the stage is still loaded on my computer in real life, but explaining how a glitch can happen isn't an excuse for it happening.

acoustic fossil
#

you really think lore dictates everything in this game?

#

there's an infinite supply of lemurians, how would that be explained in the lore

whole storm
#

Huh...? That's not what I'm saying at all! There's a difference between gameplay and story segregation preventing bullshit and gameplay and story segregation being an excuse for bullshit. In the case of lemurians, it's an acceptable break from reality because it's what makes the game fun in the first place. We don't know the population of lemurians on the planet, so there very well could be 8 billion for all we know or care. If someone goes out of their way to kill more than would be physically possible or plausible to fit on a planet, that's when you say "whatever it's a video game don't care so much".

This situation here is the game, HUD, and story just lying to us because the person coding the moon detonation sequence never thought it pertinent to check whether the player is using a teleporter or not before killing them, and fair enough because that wasn't even possible before SoTV was made. And that's fine, I don't really blame developers for letting bugs slip through because this stuff is difficult to get right as developers are only humans, but you can't argue there's a reason for it to be intentional.

In fact, we saw exactly what you're describing in the early access versions. There used to be a point where the planet would just stop sending stuff after you because you reached a difficulty level where the spawning director thought overloading worms were "too easy" to spawn anymore, basically stopping it from spawning anything at all, and making every level empty. The developers came up with a half-joking "explanation" that the entire planet was scared of you past that point, but said explanation didn't excuse that happening. That point was actually very easily reachable, and that actually harmed the player's experience, so the developers swiftly fixed it by adding malachite and celestine elites. Despite this unintended behavior potentially having a story explanation, they fixed it because it improved the player experience. That's how that works.

acoustic fossil
#

holy shit man wrote an entire essay

#

I was just saying I don't think it counts as a bug since the detonation killing you while you're technically on the stage was intentional, but I do still agree it should probably be fixed

dusky imp
#

It's a bug since it's still playable

#

You can move behind the defeat screen and even use abilities

#

Just can't aim

radiant spindle
#

Anyone having problems with enemy spawns during high waves of Simulacrum? Like, not spawning at all?

void locust
#

Bug where i turn into a bug

dark raven
#

Was hosting a private game with my friend, upon reaching Commencement they reported that all possible Lunar Pod spawns in the Soul Pillar quadrant were visible but uninteractable except for the ones visible on my end

I will be attaching both my Player.log and theirs, in that order

void locust
#

Reporting the same thing as a few others;

Jade Elephant Logbook does not remove its "New" indicator no matter how many times you read it.

final garnet
#

when you fly over to the tower on moon, after having activated all the pillars

#

if you leap you get stuck here and

#

can't move

#

i know it's my fault for leaping

#

but like, it's still a bug

brazen holly
fallow coyote
#

on abandoned aqueduct, E_Recycler quite often doesnt work unless you look at the item from a specific angle and distance. i dont know if this happens on other maps, but it happens quite often on this map and i have not yet seen it happen on any other map

dapper ivy
#

both bugs encountered in this same run, on this stage

  1. My bands when procced got put only on 5 seconds of cooldown
  2. When activating the teleporter the green item dropped upon activation instead of when killing the bosses
    can't think of anything wacky i did or weird item interactions so a little clueless on this one, sorry i couldn't get a vid for y'all
nimble shale
#

Posting this here to ask if this is a known bug. I was Void Fiend and I had the Fuel Array on me from a friend. Opened a Void Cradle and we both died

glass mirage
#

artificer's flamethrower goes away if you tap your sprint key
when you accidentally hit it it can get pretty annoying, i think this is a bug

full whale
full whale
glass mirage
#

darn, that sucks. I wish it didnt do that, i hope it's just a bug they never fixed cause it feels kinda bad to lose it despite the low cooldown

full whale
#

I'm sure you could throw a small suggestion into #ror2-feedback-and-ideas for an option to disable sprint cancelling for it. No guarantees it'll get in, but it's worth a shot.

glass mirage
#

ill try that

full whale
near valley
#

If u take the red item that removes the bad efects of you, with mul-T or void fiend the slow effect dont dissapear (changing form or using alternative R)

carmine galleon
#

so umbra captain still isn’t dropping the microbots

rich hazel
#

My animations where bugged while playing with a friend

#

Ngl funny but scary because I don't know the reason why

jaunty mauve
#

not sure if this is known but on simulacrum if the monsters get dios best friend and gups spawn when they split the game will still think that they are alive and the zone will close causing you to die, because the game believes the revived large and medium gups are still alive when the do not actually revive

ripe hinge
#

the text of Railgunner's Reload is incorrect, should either be 'boost by 50%' or 'boost by 500%'

ripe hinge
ripe hinge
dapper ivy
#

and there wasn't sac on to make a single boss suffocating drop an item

ripe hinge
nimble shale
ripe hinge
nimble shale
ripe hinge
#

to ensure that it will kill you, even if you have full barrier. it also ignores armor and full-blocks like tougher times altogether

nimble shale
#

F, thanks

ionic bison
#

I don't think that's where that is supposed to be

jolly sierra
#

Not a bug necessarily, but I think the golden portal location is not quite intentional. It clips through the terrain.

quiet pike
# whole storm No? You can see I teleported beforehand.

ok but this happened to me as well. the catch being that I literally went to the planetarium, with defeat ui on my screen. I could move. I could use abilities. voidling spawned. I fought them. I died because I couldn't move my camera
the timer hit 0 after the screen faded to black

pallid goblet
#

You cannot escape these pools in ||Planetarium 2nd phase|| without specific mobility resulting in a softlock

stable raft
#

Hi, I've seen this bug where the Acrid venom/poison particles on enemies become huge and start flickering all over the place like crazy. Both me and a friend have seen this.

Also I get the Egg equipment and when I use it, the three flying dots fly away from my characters actual position in the game.

Another one is, my friend was not visible during a whole level of simulacrum, only their attacks and projectiles where visible, but even later in the level that stopped too. After entering the portal to the next level it was all back to normal.

crystal basalt
#

I dont know how helpful this will be to Hopoo for fixing the crash on launch bug, but ive got these 6 crash reports in a zip here for you:

#

hope it can be of help hap

hallow lion
#

Flying void enemies getting launched far out of hit range and render distance on sky meadow.

proven lion
#

Hey, I'm trying to play simulcrum, but in the loading menu it won't start?

late wren
#

mountain shrines spawn one boss as a boss and another as a regular enemy.

lunar lake
#

i´m not sure if bug but hope i´s not supposed to happen xD , launched myself in there with loader and now i´m stuck like been 3 min without getting hit all enemies piling below but i can´t get out of there, tried flying grappling utility but no chance drizzle_hmm

smoky warren
void locust
#

there's an extremely minor bug in the logbook with N'kuhana's Opinion where it will not remove the [NEW] tag on it if you inspect it, some people on steam encountered this too

pastel dragon
#

A void enemy was sent flying off the map, and now I can't kill him, a normal enemy is okay but void enemy should be killed if they leave the map, so now I can't rescue the void seeds content

minor geyser
#

I'm not sure if it's a bug or not. But wins in Eclipse should count as wins on the stats page.

safe hamlet
#

there doesn't seem to be an arrow indicator for the final void monster on this stage and it's nowhere to be seen either. this also happened on a previous stage with a void seed during this same run

opal venture
#

Was there a patch to prevent rex from taking permanent damage on his abilities in eclipse 8? I think something got that part of the patch removed because I think it's also happening to blood pillars at mithrix as well

opal venture
# ripe hinge intended

I thought I saw something in the patch notes to prevent self damage from triggering eclipse 8 debuff from abilities. I remembered seeing something because I know I completed eclipse 8 before that patch

ripe hinge
#

but if you have a screenie of it, please send it here

opal venture
#

Of what specifically? rex taking damage from self abilities?

#

I guess it was intended. I thought I saw something in the patch notes somewhere but I'll have to find it later

silk dawn
#

Run into a bug I think 6 times now where my Special as captain just isn’t available sometimes when I load into the first stage

unborn quest
#

i think it got reported already.. but, am not sure..
I just had a run where after being Nullified by a Void Jailer, Little disciple would stop firing completely even after the effect stops

started firing in the next environment after going through the portal boss

dusky imp
#

That's about it though

#

(It also is not a bug despite what everyone thinks atm)

iron tiger
#

Me and my friend died playing simulacrum because enemies had R_Dio at stage 49. Magma worms got stuck under map and the void field killed us.

iron tiger
paper sigil
#

i randomly get booted out of multiplayer lobbies to titlescreen with no notifs it just fades to black and im there

#

it is extremely annoying

worthy umbra
#

Apparently, infinite wave bug haven't been fixed. I have been standing like this for 5 min

dusky imp
#

Horrible noise when a Gummy Artificer tried to place an ice wall. She wasn't able to actually place it by the way.

open glen
#

im not sure how to screen shot this but when playing the game ill randomly crash and i have a amd 570 and ryzen 5 3600

weary siren
#

After picking up benthic bloom as void fiend, every time I come out of the corrupted form, I get a permany 50% movement speed debuff (even with bens raincoat and trying to clear it using his movement ability). Only way to clear it is by dying and respawning

#

Found in the simulacrum ^

light girder
#

When using artifact of chaos and playing as railgunner, there will be some weird artefacts blocking your view in the scoped mode, especially in the HH44

sullen perch
#

Simalcrum run, little flying crab man is either invisable or under the earth, can't poke him to continue

#

(Vanilla)

weary dune
#

(the little crab is on a ledge above you)

sullen perch
#

o h

halcyon phoenix
#

Risk of Rain 2 now crashes on open for me. The changes I made since the last successful launch were:

  1. Set 1080p display to primary (4k display set to secondary)
  2. Set DPI scaling on the risk of rain 2 executable back to default (no box checked)

It will now reliably crash on open and it will never successfully open as long as I have DPI scaling off.

weary dune
halcyon phoenix
#

There are five such folders in the crashes directory because I wanted to be sure.

#

@weary dune I know how to fix it, I'm reporting it because I believe it's reportable as a bug and I know how to reliably make it happen

#

Though I looked through the pins and I'm having trouble finding anything specific to DPI.

#

After setting DPI scaling (correctly), the game launches, but it launches on my 4K monitor (which is something I can fix, I think) instead of the 1080p monitor it was supposed to be on (fullscreen, obviously, since you already know this is a Unity bug)

#

First found out about this via Hardspace Shipbreaker where the solution I just gave was recommended, found out it also affects Get In The Car Loser and presumably all other Unity games, even ones that don't use fullscreen (sometimes the window has a blank region covering 3/4 of the window if DPI settings are incorrect)

halcyon phoenix
#

I see, it was under the heading "General Solutions"

dapper ivy
#

Captian if he has hooks of heresy (secondary replacement sorry if i got name wrong) can't place his m2 beacon as it will consume the charge and just make you use the hooks of heresy ability, don't know if this is an intended interaction but very annoying if not

dapper ivy
#

upon further inspection the bug only seems to occur when placing beacon using the primary button first, so doesn't seem to be intended at all

karmic barn
tiny storm
#

This type of problem is quite common, but oh well. I haven't seen it myself before until now.

opal geode
#

in simulacrum in the 2nd stage hell map no enemies spawn and it softlocks the player we had to abandon a good run because of it

#

the enemies seems to spawn outside the void area and die

#

but it takes super long

muted viper
pliant path
#

thing stuck, along with drone. They aren't moving, and am softlocked. Cannot reach it, therefore cannot beat the boss to continue. Possibly out of bounds?

#

full video of stuff leading up to it.

left jay
#

I'm trying to launch Risk of Rain 2 modded after a long time of not playing it. It says that it's launching via steam but steam doesn't launch it and I have reinstalled both risk of rain 2 and r2modman like 10 times at least. Please help me

tiny storm
#

If there are 2 void seeds that spawn on echother in the later stages, and you kill all the enemies quickly, you get flashbanged so hard that all you can see is white.

quaint ravine
#

https://www.youtube.com/watch?v=OAbwQx5Qi6E
While playing without the dlc to get an acrid unlock, I got 3 dlc enemies (I had artifact of dissonance on) the video shows the 3 instances (I used metamorphosis to switch to captain) I will note that I had left the game on for a total of 2 days straight with my computer in sleep mode for this run.

#

I have the player log but I have no idea how to send it (its not letting me send any attachments)

timid hare
#

@quaint ravine get #roles to post attachments.
Not a bug, but unintended mechanic.
Players that do not have the dlc are not forbidden to play it. All dlc content is there for everyone. It's just forbidden to sart it, if you have a friend who owns dlc they can host dlc game for you, and you would get everything, but ability to read logbook or play dlc characters.
Dissonance alters world spawn and it happens that dews left those enemy unchanged.

vivid sequoia
quaint ravine
rich harbor
#

Is there a gamebreaking glitch with rex?
Me and my friend tried him out today to unlock gestures and both times his game crashed at random moments with him going through the ground
We've never had a crash with the game before that

stuck gorge
#

i was watching a friend play heretic and i noticed his gummy clone from gooboo jr. didnt do anything but walk around like it had no abilities. i had him throw at mithrix and not do anything just to see and it did nothing and died from the boss

mystic crown
#

Simulacrum with sacrifice enabled is bugged. Sacrifice is supposed to cut interactable credits in half, but it does this before simulacrum overrides it with its own amount so simulacrum gets the full interactable credits (which results in loads of printers every stage)

analog sun
#

hello, I just noticed that there is no location of Ambre Bastion in the logbook, it simply does not exist, it is not undiscovered

coral steppe
silk dawn
#

Had a bug last night where as acrid when you are flying up the jump pads for the mithrix fight, if you use your utility on the way up you will clip into the mithrix bubble and get stuck, I was stuck there for like 6 minutes.

dusty wharf
#

creating a multiplayer game will result in game crash most of the time

tepid isle
#

Void Fiend's body parts are missing
Occurred right with the DLC release, still cant fix it
Windows 10, Intel HD GFX, tested with all graphics settings
No files missing. no mods used

cinder sinew
#

Where should I report the translation errors?

#

I feel like this is my 5th time asking the same question here in the past 2 years. I made a huge detailed list of fixes, passed it to someone who "allegedly" worked in gearbox, then year later sent it to hopoo email, and now the mistakes are still there, with more added thanks to the DLC seemingly re-doing some item names and whatnot.

vague lodge
#

As Mul-t with Power Mode, the speed debuff was permanent for the whole level after using it once. I suspect it had something to do with me having Ben's Raincoat. I was also playing multiplayer, not as the host.

cinder sinew
#

Try and replicate it in single player and in multiplayer as a host with 1 player (only you)

#

Could be the host's mod breaking your skill

ripe hinge
dark raven
#

Softlocked here by doing Frenzied Leap out of the Commencement geysers

#

Absolutely no movement is possible

#

Wait it finally ended
Still an unpleasant experience

cinder sinew
#

What about my issue, any ideas?

ripe hinge
#

we have no direct place for these kinda things but showing that list here makes it likely for the devs to see it

dark raven
#

Will avoid it in the future

ripe hinge
cinder sinew
ripe hinge
#

that or 100mb

cinder sinew
#

Well okay

modest epoch
#

Captain's Defensive Microbots are not available to collect for the logbook. I understand that the usual way to obtain them is through the artifact of Vengeance, but the Umbra of Captain never drops the Microbots, even when that is the only item you are carrying.

indigo bobcat
#

Trying to join a multiplayer lobby can result in this screen. not sure exactly why

visual narwhal
#

i get random fps drops. for a few minutes, the frames are fine and smooth, but then it gets horrible and i get like 10-20 frames, then again it goes back to normal, and it repeats.

dark raven
#

Not sure if this is a feedback thing or a bug reports thing but Xi Constructs not having collision means Acrid's Utilities pass right through them

ancient quartz
#

Hey. We've been running into a recurrent issue where the game freezes for one or more players. Performance shouldn't be the problem- this has happened several times even after clearing the teleporter event and killing all enemies. It also seems to happen whether we run the game with mods or not. We've also verified the integrity of game files and still, no luck. Has anybody else run into this issue?

sonic jasper
#

[Survivors of the Void spoilers] ||I got the lunar chimera family event in Void Locus after going there from Sky Meadows. Is this supposed to be able to happen?||

urban dew
#

MUL-T's Power Mode only uses the first primary; for example here there should also be the minigun. I couldn't find the output log in the files, there was no Hoopoo Games folder

zinc gate
#

I'm experiencing a bug where I can't clear the "unread" tag on Jade Elephant in my logbook

zinc gate
urban dew
#

it won't unlock locked entries, but will read all unread entries that are stuck, such as the Jade Emerald

#

@zinc gate forgot to tag

viral flicker
#

I'm not sure if this was intentional but Acrid's blight jump (Shift) doesn't register on the Xi construct you just fly right through which I find is a little silly to fight against with acrid

viral flicker
#

Thanke

short moat
#

Lysate Cell doesnt do anything on Captain. Let it give him an extra beacon charge or something.

tidal edge
#

i transformed into heretic, found there was a clone of myself, stopped to take a screenshot because haha funny but then it died to negative health regen and killed me too

weak nebula
#

the profile for the character bugged out. legit its a bug

tidal edge
cyan fern
#

does anyone know about an issue where the void fiend's void bar is stuck at a threshold or starts at an incorrect threshold. In my friends run it is set to a 22% threshold and builds up from there I have a picture to go along with it

sonic nymph
#

out of curiosity, has the issue come up for anyone else that run logs are disappearing from the logbook? not a big issue by all means but its still nice to see the runs I did

still tusk
sonic nymph
#

thanks!

tacit matrix
#

So uh, really weird spot for an alpha construct to spawn, i know engi has this sorta possible yank, but didnt know it was possible for these guys (also AHOY)

void locust
#

i love how i spawned in

hallow wedge
#

using sawmerang with needletick produces bleed

ripe hinge
#

thats not a bug because bleed can be inflicted from multiple sources

#

only the bleed from tri-tips gets converted into collapse

candid hatch
#

Hey so I was trying to complete the captain: smushed achievement, and I couldn't drop beacons when it came time to end the run. I saw that console used to have an issue with not being able to drop beacons on commencement- and with dying with dio being a workaround- I actually think the opposite of this might have happened, but I can't say for sure. I can pretty confidently say that I never dropped either of my beacons up to this point, so I wanted to drop this by in case it hadn't come up before. I'm posting an image just to post an image, but it won't "prove" anything https://cdn.discordapp.com/attachments/347285553433280512/959753373639376936/unknown.png

#

another idea I had is maybe phase 4 mithrix stole something that- for one reason or another- took away my ability to drop beacons

#

here's my output log while I'm here. I'm about to pass out so have a good night 🙂

ripe hinge