#ror2-bug-reports-pc
1 messages · Page 56 of 1
Pluripotent Larva does not corrupt runald's band if you do not have kjaro's band as well in inventory. Have reproduced twice, but have not tested the other way around
Gummy captain does not activate diablo strike
Gummy Mul-t does not use both primaries in power mode. does not use the first primary but does use the second one
If you have Ben's coat as Viend and cancel your corrupt m1 by pressing sprint sprint, your self slow procs and stays until you fire corrupt m1 again
killing the Voidling optional boss did not spawn a portal to the next area, making it impossible to proceed. Also the platform voidling first appears on often has enemy monsters glitch into the floor, including Voidling.
this has already been shared but I am reiterating it just so that the issue is clear, the bulwarks ambry environment entry is permanently locked even if it was already unlocked before the patch and recollecting the logbook does not re-unlock it. The flag in the save file for this entry is "MAP_ARTIFACTWORLD_TITLE" in case there the ingame code does not reflect this, maybe it is looking for a different string than what the save file has and what the logbook gives.
I spawned inside of a void seed on aphelian sanctuary
So walk out of it lol
This is super annoying I agree.
I saw a report of this in the backlog relatively recently but i figured i'd drop in my own report of it too, For reasons i cannot fathom other than my PC being potato and me having my graphics turned down (though i tried raising them back up to see if they'd work, and as far as i can tell they did not), All of the torso and most of the lobster cannon on both versions of Void Fiend's skins simply does not render while in the normal mode. the Corrupted form renders fine for both.
Wetland Aspect isn't spawning DLC stuff.
I dont really know how id fix it but im having an issue were one of the log entries is highlighted as new but going into it doesnt make the highlight go away, its a minor thing but thought id mention it. if anyone knows a way to fix it im all ears
So just tried to summon the void portal on Rainstorm difficulty by petting the frog after killing mithrix and me and my friend put in 70+ lunar coins and it didnt spawn the portal eventually losing to the countdown timer :/
I've noticed that whenever the glass artifact is enabled during a wave in Sim, if you play a character like Commando or Mul-T with nailgun (maybe others not sure) and continue to hold down the m1 fire and don't let go, the glass artifacts increased damage will still carry over even after the wave with it is finished and your health is restored. If you let go of m1 and fire again however, the damage is restored to normal.
I’ve experienced the momentum bug (the one where you keep your momentum after respawning on the stage) on Railgunner a couple times since the most recent patch.
First was after falling off the stage after I used her mines, causing me to keep my horizontal movement and continue to fall off the stage.
Second was after the Alloy Worship Unit threw me into the sky. I kept my upwards momentum and continued to be pushed out-of-bounds.
hey is volcanic egg still disjointing a lot for anybody else? it happens to me a lot still
at the very least, its still happening when you get its effect through bottled chaos
Not 100% sure if this is a bug, but sometimes when starting a run, captain isn't able to use his support beacons on the 1st stage, and there is just an "X" in the thumbnail for the move.
Another issue I've noticed is that when in the pause/settings menu, the character is still able to shoot and use other moves
I was just on simulacrum, the game said there were 12 enemies left, but there were not and i died to the fog. Is this a known bug?
Found a bug where if you spectate a bandit, the stacks for his m1 will never go down when he shoots but will go up when he reloads. Doesn't affect gameplay at all but it was still surprising to look over at bandit and see that he has 168 rounds in his four round magazine.
Also if you spectate someone and genesis loop activates sometimes the effect doesn't go away and they become the sun for the rest of the stage
His rifle is just built different
The jade elephant log entry is always marked as unread for me, no matter how many times I check it
Question, has anyone experience this bug before? On wave 50 of simulacrum, the enemies remaining counter displayed 21 enemies remaining even though my friend and I already cleared all the monsters. Game didn't allow us to continue so we died due to the vent collapsing. Enemies had Dios Best Friend (which I think is what caused the problem), Personal Shield generator, Delicate watch, Kjaro's band, and red whip. I also have recording if anyone wants to see it.
If I start the game with captain, and it spawns me in distant roost, the game says that I've already used the beacons
this is my output log if that will help
doesn't happen on other stage ones
looks like when MUL-T's power mode expires while having raincoat gives permanent movement speed debuff to player
I cleared both the void domes but it shows that their are still one left. I think that the glitch my come from the lost seer lenses killing void creatures to fast my cause it to bug out. Not cause there are two this has happened to me in the past with just one.
minor graphical bug, when picking a character if you enter simulacrum and choose a different survivor with less skills than the previous one it will spawn with an empty skill slot
Just had a very similar bug happen to me. Wave 50 of simulacrum and the enemies got dios. The progress bar of the wave got stuck half way and no new enemies were spawning. Though I thought I could hear them somewhere, maybe glitched in a wall. Wave never skipped so I just had to end the run
Very same issue going on here, about 4 waves got skipped after waiting a minute each, the glow of the portal appeared but I cannot see the portal, i've been waiting around 10 mins but alast, this is where my simulacrum ends for tonight
this is an issue i don't see talked about, i haven't taken a SS yet but I will when I can. Sometimes the void seed bugs out and still marks "1 enemy left" when there are factually no enemies left in the stage, and it happens once every 4 seeds for me. it always happens in a run without fail in my experience. and once i actually proved that it was bugged by leaving shrines unused, and once i finished the teleporter and killed all the enemies, i used the shrines while holding fireworks. the fireworks did not seek any enemy at any point in the map, and it still marked "1 enemy left" in the counter.
even post patch, this still happens, and the way i know now it still happens is because of the feature of enemy tracking.
please fix this, it makes void seeds absolutely not fun to do when it happens and it more often than not makes me avoid them to not waste time on them on a run. It also gobbles half the items in the map because of how void seeds lock chests.
not sure if intentional, but I just unlocked void fiends alternate skin after an insane god run. I decide to see what it's like in-game so I start a run. And the first thing I notice is that one of void fiend's alternate skins arm is dislocated.
(images are spoilers in case some don't want to see void fiend's alternate skin until they unlock it themselves)
Enemy from a Void Seed spawned in the wall, way under the seed. I think its a Void Barnacle.
It happened to me too, Dios breaks simulacrum
got to voidling fight and he just straight up didnt spawn, waited for like 10 mins before giving up, i was using itemstats, betterui and multitudes so idk if one of them caused it, but still annoying
HOW TF CAN YOU GET STUCK HERE
I just got stuck between this pot and the lunar cauldron and had my run ended
Not sure if this is actually a bug but please see if you can change it since it's literally not my fault I died here
One bug I’ve noticed that’s really annoying in multiplayer is only the host being able to see converted items. For some reason when an item converts with egocentrism/benthic bloom and the player with said item is not host, the game will not inform them on what items are converted. This makes it an annoying guessing game of “what item did I lose” not allowing players to properly react if they lost an important item.
The bug where fall momentum doesn't get reset upon being teleported back after falling off the map, resulting in flying off again and again, hasn't been fixed
either it's the game design or a bug that make chain doesn't appear connecting to the middle tower, therefore i couldn't reach to the last two void enemy to disable void seed nor the teleporter which also in the middle tower
and here
the jump pad at the bottom?
wait there is??
Okay I'm dumb
its in the void area in your pic, thats probably why you missed it
No idea if it's a bug or not but i'll post it here.
I was trying to get the mastery skin for Void Fiend so i decided to fight Mithrix, i skipped the pillars since it's easier and doesn't waste much time, when i defended the ship, i couldn't escape nor win the game.
In a desperate attempt to save my run, i went to the Dark Void for the alternate ending and same thing, the boss the does not start so can't win either.
Did this happend to any of you guys?
(can't put pics but i had full corruption with void items so 100% at all times) (edit: forgot to mention i was playing with mods, but nothing that add content, a few that could be problematic (maybe???) is Multitudes, BiggerBazaar and EmptyChestsBeGone.)
Mods so not a bug
I was able to go to the Deep Voids with the same mods but as Railgunner and i won, so it can't be linked to mods
has anyone else had the problem of the grandparents explosion ignoring cover, ive had 7 runs where ive died to it even though im behind rocks, at one point it even killed me through the floor while i was using the artifact portal, it only started happening after the sotv patch a few days ago?
Idunno if anyone else has this, but the notifications for gasoline, Nukahana’s opinion, and jade elephant will not go away. I tried many times and they are still yellow in the logbook.
When you use Trophy Hunters Tricorn on a Magma Worm or an Overloading worm their item seems to spawn under the ground and get deleted by falling
the void seed spawning on tp/suvivors spawning on the void seed has not been fixed (at least for multiplayer)
also the patch notes is wrong about the final ||voidling|| fight music being fixed. In multiplayer non host clients cannot hear Chris saxophone shredding. (very happy that you guys put chris's full song for that fight)
the backup equipment will target but never shoot the flying blind pests. I don't know if this is with other new enemies or not, saw this happen multiple times though.
Feature. Well not really but the devs said they wanted to leave it in because funni stretch
Chris didn’t do the saxophone, I forgor their name but he collaborated with someone else for the saxophone
I have this issue as well.
Known
same with granparent
The disjointing camera with volcanic egg has not been fixed like stated in the patch notes (at least in a multiplayer setting where I am still experiencing the bug) I think theres alot of annoying bugs in multiplayer that need to be fixed, (void seeds not showing up for non host clients, game not telling what items are converted for non host clients, teleporter sometimes being invisible for non host clients, players sometimes being invisible for non host clients, and boss health bars sometimes not being visible for non host clients
same there have been like 20 reports of it but not a single answer yet, its always those 3 items aswell
I had the same thing happen to me with only multitudes on so it might be a problem with the mod
Voidling not spawning seems to be a recurring theme with multitudes
Void just broke, doesn't spawn anything anymore
wait, this is void fields
whenever a multiplayer game begins people sometimes won't spawn. not everyone doesn't spawn, usually just 1 or 2 don't. you spawn spectating and the sidebar on the left just shows your hp bar as black. im not aware what happens when going to the next stage. if everyone who spawned suicides, it doesn't count that you all died so youre just spectating a still screen from the perspective of those who didn't spawn. i've experienced this on normal mode and simacrulum.
Captain's Orbital Supply Beacon sometimes cannot be used on the first level of a run, for no apparent reason
also had this happen to me just now
Hello so i found a bug with the charecter "Captian" i dont know if the same aplies for other charecters i only found it with "Captain"
But if you get "Visions of Heresey" and you run out of shot use the Utilety skill it will give you 3 ammo. it also happens when ever you use ur Utilety. (Sorry for my extremely bad spelling xD)
idk if this has been mentioned but when fighting voidling and you are in the parkour part u can damage and kill the boss with the royal capacitor which is kinda funny
u just gotta look around and find where to look ig nothin else to say
i somehow grabbed the artifact early by jumping into the boss https://cdn.discordapp.com/attachments/546462169240436777/952805017256091648/wackytimes.mp4
Acrid poison makes parent's model glitch out a bit oo
If you have experienced an in-game issue, please close the game, then provide a detailed description and attach the following log file:
C:\Users\<UserName>\AppData\LocalLow\Hopoo Games, LLC\Risk of Rain 2\Player.log
When I try to play railgunner, it automatically switches me to commando
Fighting Xi Construct, I've noticed this especially in Sulfur Pools during the teleporter event. It moves away from the area when being shot, especially with its shield up I think. Regardless it has gotten incredibly far before, sitting out of bounds regardless of movement. Melee characters get softlocked basically, even with enough movement it would just send you back into the map before reaching it. Picture has commando but I had to chase it down outside of the teleporter area. I first experienced it with Mercenary and dear lord I just let it snipe me with the beam instead, cause it was very far off the map.
Don't think the file would help but here ya go.
I'm not 100% sure if this is a vanilla issue, but the failsafe added for simulacrum in 1.2.2 appears to be repeatedly firing after boss waves - eventually got to the game freezing for about half a minute after trying to open chests at wave 55
Only experienced this once during multiplayer, was back in march 11 but after the 1.2.2 patch was installed, seems to be only a visual glitch, shop worked fine otherwise.
I've found 2 issues with Rose Buckler's visual effect.
The first is that sprinting, cancelling sprint and then immediately starting your sprint again can occur too fast and the visual effect will fail to update, meaning you are sprinting without the little floating shields around you. (You still get the armor, this is visual only)
The second is to do with MUL-T's Transport Mode: after Transport Mode ends, you sprint by default, however, the floating shield FX fail to get applied to this sprint (100% reproduction). This occurs regardless of whether you began Transport Mode while walking or sprinting. This is only visual, the armor is actually still applied (likely related to the first bug with the visual effect not updating quickly enough when a sprint is stopped and quickly restarted)
Here's a video of the MUL-T issue as well as the log file:
being at the "minion cap" (my solus probes can't spawn) prevents the planetarium portal from spawning on commencement when you pet the frog 10 times.
You might have entered the game before the people were back in the lobby, just choose a different character and the screen should go back to normal.
I....um...not sure if I even have to explain what happened here.
Can you send a screenshot showing more clearly where on the stage this is?
He teleported up. His pathing led me here but hes mf here
top left, near the rocky patch
to the left of the meteor field
Oh oh oh oh I see
The little crab shines a spotlight on the ground. It gets fainter as it goes higher to help you notice when it's flying upward.
i see what u mean, im just saying homie clipped straight into the ground this time lmao
ty tho
is it just me or do other people feel like the player character models are tiny this patch lol
Unsure if this is a known bug or not, but i'm playing as Void Fiend and when i switch to corrupted form, i'm permanently slowed until the next stage. It didn't seem to happen until i got Bens Raincoat
I was playing Mercenary and used his secondary on a Xi Construct boss, which sent it flying way off the map due to the interaction that move has with flying enemies' momentum. However, it then became impossible for me to finish the stage, because the Construct never came back into the map and, as Mercenary, I had no ranged attacks.
Which stage?
void fiend's left arm disappears after picking up and dropping royal capacitor
Softlock issue with enemies having dio's best friend I believe. Killed a horde of blazing gups and it said they had 0 health remaining yet the teleporter event did not count them as such. I would send the screenshot but for some reason discord isn't letting me.
Needed Pc role
I scrapped Bens Raincoat and this stopped happening, so definitely seems to be a bugged interaction between Void Fiend and the raincoat
Sky Meadow. I have a picture but having trouble uploading it
You have to select your role in roles to upload images
Platform specifically
Thanks!
not sure where to put this but i think its kinda misleading that the ror2 maingame and sotv both have the Online-pvp tag. i mean sure there is artifact of vengeance but i wouldnt consider friendly fire pvp
those are community tags
but they could refer to prismatic trials as well
arent these the community tags
also i wouldnt consider prismatic trials pvp the Steam-bestenlisten thing translates to steam-leaderboards which i think already cover the prismatic trials
Hermorage does not proc from crits on bandit despite it saying so
Singularity Band: missing "Corrupts all Runald's Bands and Kjaro's Bands" in Logbook
captain's diablo strike now damage's his own drones, and i don't know if that's intended. Either way, it definitely should be changed back, having an ability that actively destroys another part of his kit is ridiculous
Hosting with proton doesn't work, Game crashes
N'huhana's logbook entry doesn't want to grey out after clicking on it, small, but weird bug.
Came here to report this too, it's happening with Jade Elephant and Gasoline to me as well.
intended
because its not made for linux?
man that's really silly
it was actually bugged originally where it only damaged captain instead of all allies
it was balanced originally
there is a simulacrum button for me but i dont have the dlc
Are you creating a multiplayer lobby, or are you going through the Alternate Game Modes button on the main menu? (as pictured)
going through it on the main menu
Well, I appreciate your report, and I'll fix the bug. But FYI, the bug fix will be to hide the button for players without the expansion
ok
Supply Beacons missing on commencement as Captain. I don't know if it's because I died and respawned with Dio's Best Friend, or if it was missing for the entire stage, but it locked me out of attempting the Smushed achievement.
Dying with a Void Larva does not convert my gold items.
Rolling a Dio's on wave 50 simulacrum seems to brick your run. Enemies got this red two times so far and both runs I lost on Wave 51 because the game insists there are more enemies left after everything is dead. Weirdly enough, I was on Sky Meadow both times so IDK if that has anything to do with it or not.
it wont let me attach any files here... not even a photo or the log file
i can send it directly...?
Sorry, I forgot the channel changed
There we go. I Died holding a Void Dio's Item. The Various Gold Items did not convert into the Newly Hatched Zoea, but the rest of the items did convert into their Void Variant.
Photo to confirm
Thank you!
well its on steam and used to work very well on proton before the dlc update.
(cant see why this is supposed to be no longer the case, especially with the steamdeck rolling around)
It used to work...
With Artifact of Chaos as Railgunner, Since you can hurt yourself the Crit Indicator appears for you, whilst also blocking your sighting.
This occurs with both of your M2's but sometimes it's just tinting the scope
Example of Default M2, not as consistently blocking, but still occurs (while zooming in)
I didn't notice until now but the Beetle Guard summon from the Queen's Gland has the same color palette as regular Beetle Guards again. Was this change intentional?
Fell outta the fungus map forgot its name, but uhh theres the hole in the bottom layer that I fell through and there's possibly a spot in which the kill/respawn plane is missing???
also bug where my friend was spectating me and the charges of the m1 kept going up but never down??
I was playing Bandit and got a few Lysate Cells. When I spammed my R, it used multiple charges but only one shot was fired.
Also wanted to note that all the affected items also don't trigger the sound effect that's supposed to play when opening their log entry, even if the entry was marked as read from a previous version
Could anyone replicate a bug I think I'm experiencing with the Elixir?
Whenever I'm in a run with more than one elixir, I somehow die whenever, An Elixir Activates > I get to Half-HP > Instant Death from any enemy attacking me at Half-HP with another elixir on me.
I'm not sure if this is truly a bug but from the fact that this happened 3 times, each by different enemies, It really got me thinking if this is an issue, Thanks!
I keep experiencing hard reboots late into multiplayer runs, is this a common issue? It is not my power supply or overheating, and it only happens when playing RoR2 multiplayer
might already be aware but when Gup spawns in void fields and a cell finishes and kills all of the enemies it splits the Gup
I just found a spot in Scorched Acres where you can stand near the bottom of a cliff pretty easily. I did this accidentally the first time but I was able to do it again first try in the attached video
I believe that Ben's Raincoat causes Void Fiend to be permanently slowed down to Corrupt Drown speed once you fire it
a void seed enemy is too far outside the map. dont know if it got launched by one of the sky meadow flying rocks, but enemies die from moving out of bounds right? so maybe it spawned outrageously far away due to a bug.
momentum is still nuts
https://medal.tv/games/ror-2/clips/elu4w0puJROuR/d1337hR90KJZ?invite=cr-MSxqUkIsMzIyODYzMCw
found out that on the Simulacrum version of Aphelian Sanctuary you can get into this wall on the top of the massive pillars
there is this small gap right above the wall you can squeeze in
I started the teleporter and the boss rather than having a boss health bar became a non-teleporter boss and I received my item. Essentially, I could have completed the teleporter with the beetle queen alive.
Does the glass frog on the moon not work in mp? 😒
Just lost a god run after feeding the frog 35 coins with no void portal
So a few times now i have gotten void seeds where i cannot find the last void enemy. The arrows that normally pop up to show where the last void enemies are aren't here so im guessing that the void seed is still here without void enemies?
The pulsing effect before Railgunners mine explodes isn't there when playing COOP
in the Simulacrum, on the rocky acidy kind of map, the little drone that makes the play area, went up to the tallest pillar and we could not get up to there in time because we did not know it was going there. it might be a bug that it went all the we way up there because we were following it in a diagonal to the corner where it moved up there and we died trying to figure out how to get up to the tall pillar in time
Tricorn does not work on Void Devastators in void locus (Don't know if this is a bug)
I have had multiple games with Captain where both of my orbital drop beacons are already used before I enter the level and I lose access to them for the stage
In simulacrum, Mithrix boss spawn. Shock wave hits me, killing me instantly through 3 power elixirs.
with the minimum stage count for the void stage being raised to six this doesnt seem like its supposed to happen (im going into stage five)
ok now for some reason this weird thing is happening. i have brittle crown, so im supposed to be losing gold on taking damage. but i just noticed that for some reason, my gold dips on taking fall damage, but then goes back up to the exact same amount. ive been able to recreate it a couple times by trespassing into the air with fiend, i take damage, my gold takes a hit, but then it gets restored to the same exact amount i had before i took the damage. i had roll of pennies at one point much earlier in the run but i scrapped it several stages ago
ok, its also not just falling from trespass. regular fall damage seems to be making it happen too
im going to look for an enemy to see if it also happens with them
can confirm its just fall damage causing this
Volcanic Egg’s visual disjointing has not been fixed, contradictory to the patch notes.
Crown now gives your money to whoever damages you rather than it being deleted. In the case of self damage you just give the money to yourself and lose nothing
that is. a strange interaction
but thank you for the clarification
Dunno if it still happens with the DLC
But there was a bug with multi where if you had a stupid amount of equipment cool down reduction and the gesture using a tonic
If you swapped to the second form tonic would be deleted from Ur inventory then would immediately gain all of the debuffs (normally like 200) instantly making you useless and unable to get a tonic
Just a small grammar thing, should be apothecaries
blind pest doesn't play its idle animation in its logbook entry
Didn't get a chance to screenshot, but in Simulacrum- if the enemies get Dio's Best Friend and are killed too quickly, the enemy counter will be locked at a net positive number of enemies without enemies to kill.
I left the map as mercenary when it was happening, and there were no void damage taken sources on screen, meaning no enemies left. (18 left on counter, and therefore not ending)
infusion's health projectiles spawned from dead enemies are slowed down by railgunner's polar field device
Little disciple not working on sulfur pools
The drop tables for small healing chests only contain 5 items...
medkit, cautious slug, leeching seed, harvesters scythe, and rejuv rack. Its missing most of it's loot pool.
Those are long forgotten brothers of Jellyfishs.
Lysate Cell does not work with the Captain, gives no extra uses/beacons
intended
Why?
because otherwise captain would be completely fucking busted
you do get a refresh on pick-up though
If giving an extra special charge is "too OP" (literally half the items are OP, its a major component of the game, becoming god), for multiple characters, why add an item that gives extra special charges lol. Do you have a link to confirmation that it's intended?
It also doesnt work properly with engi
If it is intended they need to fix brainstalks then so that it doesnt give instant cooldowns on it too, only makes sense
It doesnt give instant cooldowns, it sets them to 1 second
dm me for longer vid
not sure where to put this, can someone tell me what exactly killed me here?
nah but i was far away from them, they couldn't reach me after i made some distance
so ur saying i got hit too many times at once to the point where it took a while to register i died?
Telling you now, around 20% of the bugs reported here are intentional and it makes absolutely no difference if they are deleted or not
Just someone minimodding
i mean im just saying its unnecessary to clutter a channel when its pretty clear what killed you and it even states what killed him
It’s gonna be cluttered anyway, 1 more person adding on isn’t gonna change anything
When someone mentions mult power mode bug for the 5832nd time
Someone even drew a graph once
@karmic gust are you aware of said bug?

Void Fiend's shift isn't removing Clay Dunestrider's tether. Seems kinda unfair.
Its not a debuff, a debuff is something that appears above the health bar
Last time I mentioned MUL-T Power Mode, due to recent 'movement fix', bug evolved into epilepsy triggering thing, so I'll report it for 5833 time.
check pins in #ror2-tech-support
currently the blind pests seem to be dealing more % health damage debuff in eclipse 8 than other creatures dealing the same damage. For example, A blind pest's attack does 10 stacks of debuff, which is the golem's hand slam despite the golem's hand slam dealing significantly more damage. To show the math, the eclipse 8 calculation is 40 * damage/maxhp. Commando's base hp at lvl 10 is 110, while the base attack of the blind pests is 15. Thus, based on our calculation, the hp debuff should apply 40 * 15 / 110 = 5 stacks, rounded down. However, they apply 10 stacks, which could only happen if the blind pests did 30 damage per hit. However, the blind pest only does 15 per hit at lvl 1. This means the eclipse calculation is doubled for some reason for the blind pests. Also, the blind pests attack ignore armor in the debuff calculation, though this may be a normal interaction I don't know about (mercenary should only take 9 debuff stack instead of commando's 10).
Killing the teleporter boss too quickly (before it's health bar even appears) causes the teleporter to not work. No clue why
Unsure if this is intended or not, but XI Construct seems to not have a standable surface, which in my opinion makes it needlessly difficult to fight, especially as Melee characters where its almost impossible to land a good hit on him
Currently its so far up that i have no methods of attacking directly, the only option i have is to use my slow recharging special to deal minimal damage to it and hope that the smaller alpha constructs die so will o wisp procs. Which honestly i doubt would work properly due to the scaling difficulty and the slight heal the enemy recieves each time it levels up.
update, i've managed to beat it, but regardless, it was not a fun experience
Idk if this is related to the bug but I was playing on Linux through Proton. I was also on rainstorm as void fiend.
Basically there were no pillars before the mithrix fight. The objective was also missing. It has only happened to me once so I assume it's a pretty rare bug, but it is also the first time I have fought mithrix while playing through Proton, which might be related.
Welp, another "don't know if this is a bug or intentional" but eulogy zero affects monster items in evolution and void fields. This includes heresy items and if all 4 heresy items are added to the pool every single monster becomes the heretic. Even mithrix and it breaks his fight. For some reason doesn't affect void locus or voidling
we cant say because the game isnt made for linux
if you can replicate the bug, then we can say for sure it exists at least
intended and its great
doesnt sound like its intended, lol
Heeeeeeell yeah (to be fair the guy that found it got 20 eulogies just to see if it would happen)
if you are at full hp or above and have
, using
will show the effect on you (you don't take dmg from it)
You can proc items on yourself through diablo strike and other sources of self damage that isn't damage taken in the same style of a blood shrine (Like rex's plant abilities) and even though they'll proc and be targeted at you they'll do no damage because it's technically friendly fire
This does not apply to status effects, but the only dangerous ones you can apply to yourself are bleed and fire
You can also proc death mark on yourself which is hilarious
Voidsent flame doesn't care if the hit has a proc coefficient or not and only if the damage source is from you so helfire tincture endlessly procs it as long as you have max hp
Basically they invented the third step to helfire tincture abuse hdfailure
Step 1: Repulsion
Step 2: Razorwire
Step 3: Barrier with voidsent flame
Singularity Band can still proc itself if you cleanse the cooldown with Blast Shower
this guy softlocked my game because i knocked him out of the playable area
I wasn’t sure if I was just stupid so I didn’t pay attention but I’m looking again and the log for bulwarks ambry is simply not in the log book. I am only missing one log and it’s the siphoned forest. There are no other missing slots and yet bulwarks ambry is no where to be seen. Does anyone else have this issue?
EVERYONE has that issue, because (im pretty sure) its code was deleted
dang
cool chest spawn.
Please fix the Engineer bug that happens specifically if you pick up 
Basically here's what happens:
You use all of your mines and they go on cooldown. The cooldown takes 8 seconds for each mine.
If you use your harpoons (or just pull up the HUD for harpoons without actually firing any of them off) without any mines available the cooldown of the mines will go back to 8 seconds.
This bug is extremely annoying for engineer, it has been a thing for more than a year and on consoles it happens if you pick up
OR
. Same bug.
HOWEVER, the opposite happens if you instead picked up
. The cooldown at that point becomes nonexistent each time you pull up the Harpoons' hud allowing you to freely spam infinite Maelstorms.
Please fix this
multiplayer game using singleplayer prices for the chests
Rex cant stick his flower on enemies anymore
When playing as Railgunner and using Visions of Heresy, scoping with your secondary ability will reduce the amount of stored ammo for your primary to one plus I assume however many backup mags you have
Twice last night while playing as Void Fiend I got a weird glitch where I got stuck inside the level. One was on siren's call, and when I used his corrupted dash I got stuck inside a box.
The other was when I spawned on Sulfur Pools and I seemed to spawn under the ground and couldn't get out. I'm not sure if this is unique to Void Fiend, but it's only happened to me out of all my friends who play and only happened when I was playing Void Fiend.
Thanks!
gup attack has a HUGE hitbox, it isn't a bug.
Can't clear the Logbook Entries for Gasoline, Nukahana's, or Jade Elephant. Also, Can't delete corrupted saves even though confirmation a message appears.
just a btw theres a visual glitch for some of the elites and the volcanic eggs 3 dots are glitched as they move wierd and away from the player
i would put the pics but i cant ;-;
Frien tried his best to find the teleporter after looping once,but it was nowhere to be found
Stage 6 and had been running around in circles for way too long
also the void areas on stages dont go away if you kill the enemies too fast
this sounds awesome
sorry for the spam i can now put the images in ^^^^
friendly beetle guards from the queen's gland do not show the correct allied greenish texture anymore
void fiend's friendly beetle guards attracts his LMB, this is annoying sometimes
Have you seen the clip on youtube of a guy oneshotting the voidling with this interaction? Shit's hilarious
Had this happen to me today
rats dead body was shmoovin
Player.log?
Ben's Raincoat prevents the permanent dmg modifier on eclipse 8.
Intentional
Shouldn't Pluripotent Larva corrupt your boss items into Zoea since Zoea corrupts all boss items?
Just got a red item in a small chest on Sanctuary, but it spawned on the edge of a bridge and fell out of the world 😢
Railgunner can see her own weak point when scoped and playing with artifact of chaos.
feels like some attempts in history doesnt record
Disposable Missile Launcher not proccing Plasma Shrimp missiles even tho DML has a proc coef of 1
https://youtu.be/g8ja8eUm0Ik
i think to an extent this means that evolution doesn't affect the void faction whatsoever
the voidling just wont spawn,
thats it,
cant really record cuz my pc can barely run this with the mods,
but like all i am running is the "lemurian" mod with using the imp character
anyone help
The tentabauble doesn't stop blind vermin movement if it procs.
following up on this, DML cannot proc ATG either (perhaps from a shared mask or prefab?)
Don't have a screenshot at the moment but once I get a friend on I'll send one, Chest prices sometimes don't scale in multiplayer sometimes they do. I've only really noticed it on the first stage where with 4 people the chests were all $25 for normal chests as if it was just 1 player. has happened a decent few times
follow up 2, fireworks also cannot proc atg or shrimp.
Yeah, they all use the same "Missile" proc chain mask
I've experienced this and I want to say that it was in a multiplayer game, and I think that's the cause of the problem. If you experienced this in a singleplayer game, I have no idea what causes it, but if this happened to you in multiplayer that's most likely the cause.
It would be very helpful if you could attach your Player.log after encountering this issue: #ror2-bug-reports-pc message
Encountered a problem in Simulacrum where the ring had fully closed and no markers were showing which point towards enemies. The counter said that 18 enemies were left however we couldn't find any and had to stop the run.
Is it considered as an oversight then or is it intended to be like this (for them to not proc other missiles is what I mean by intended behavior) ?
I have no idea what caused this but I thinks its a bug
Watch Untitled and millions of other Risk of Rain 2 videos on Medal, the largest Game Clip Platform.
long standing bug with merc
dont know too much about it but its been around forever
it lost me the run sadly
L
Would you look at that, your first Merc "slam", congrats !
it can be a nice damage boost against solus units n vagrants if you hit em into walls or terrain in general
Still sad over Eviscerate still proccing on allies and cancelling the dash because of it tho 
yea
Funny thing is in early builds it wasn't the case, wonder what changed in the code for it to happen
also odd how it can happen in 2 ways, if you're just the right distance away or right on the creature
Yea, pretty funky behaviour
Hey! Unsure if it's known or not but it seems like significant healing depletes Void Survivor's Corruption% as if I used their special. During my last run whenever my Medkits would popoff I'd lose 25% or 50% corruption. I've got the Player.log file but Im not sure how to attach it sorry.
yea thats an intended feature
can certainly get annoying but a decent way to mitigate that is crit chance as each crit hit fills the corruption% a little
cant do much about burst heals like stacked medkits but does well with leeching builds
Gotcha! Thanks for all the info didn't know it was intentional!
Hey, I had transcendence beetle and helfire and the fire damage never ended even though helfire ended the fire damage kept going forever
was this before fire was patched in the most recent update
Helfire was not affected by the most recent patch
If you could provide some more information, that would be great: #ror2-bug-reports-pc message
ah, wasnt sure if it had the burn duration glitch of normal fire
basically, the numbers for burn-on-hit were just higher than intended
Right my bad, this has only just notified me for some reason, and i have already quit the game. Again sorry, i will try replicate tomorrow
not exactly a bug but idk where it would go, bandit's special is very easy to cancel if you have
by pressing it twice. i imagine other survivors could have a similar issue if their special has a windup animation but I haven't experienced it yet.
Forever crumbling rock sound is now forever buzzing equipment/weeping fungus noise?
ive had that before, like in the lobby after dying, not sure what causes it but its definitely not a new bug
Ok so My friend had helfire and ignition and I stood near my friend who had helfire and ignition for like 10 ish seconds, and after I lefdt the damage lasted for like 5 more minutes until eventually I got hit from some random enemy. I think it might have just been like backlogged damage.
Yeah, I thought they had fixed it, but regression is a thing
environment log still says snowy
I can't reproduce it, but if you experience it again, it would be great to get your Player.log
gup. the immortal
also your raincoat blocks perma damage but im not 100% sure if thats a bug
probably has been reported here before but sometimes in co op the chest prices just do not scale, only happened in the first stage though
for example i was playing with a friend yesterday but every chest was still at its average price, it was fixed once we went to the next stage but the bug is still there ig
couldn't get an image but i'll see if i find it again

"Ghost" void enemy preventing me from finishing the void seed. Pay attention to the arrow that's supposed to show where they are. If that helps identify the bug, I'm almost sure the enemy that was in that spot was a clay dunestrider that got infested and then died
my last three runs have all ended at different times while going through a portal at the end of a stage. the screen fades to black like normal and i hear the sounds of me loading into the next environment but it never gets past the black screen
Do you have a Player.log?
Would you mind attaching your Player.log file (see the pins)? You'll need to go to #roles to be able to attach the file
sorry, should've thought to add it in the first place
Void Fiend gets a permanent slow down after using the corrupted M1, it even goes through Ben's Raincoat
Here it is. I'm still on that same run, should I end it before I send it? Or does it update automatically?
Thanks, I think I see the likely culprit, and I fixed it this morning. If you encounter it again after the next patch, please let me know
ok thank you!
Thanks, this is helpful
Tiniest thing ever so I'm not even sure if it's an intentional thing, but sometimes on the mithrix fight the lunar chimera flavortext is "Horde of Many" and sometimes it's the original "Zenith Designs"
Today I was playing ror2 with my friends, and one of them used the back button at the last possible second before the game started, but somehow he was able to join back. When he rejoined he somehow spawned as a playable larva, and he could move, attack, use items, and take damage. He didn't go back to loader on the next stage as well.
@vital flume lol sounds like a cool addition compared to console bugs lol
this is really strange and really funny
yeah lol
I've tried playing console and it's pretty buggy
Yeahhhh… wish I had the money for pc
yeah it's great on pc
If you use an equipment, then pick up a executive card and the executive card is "on cooldown", multishops wont remain open
In the SoTV DLC, I found a bug with the Void Fiend including where you use "Suppress" right before transforming, and if done correctly, will make the Void Fiend get stuck with that part of the animation and their head will turn, making all the items on their head go sideways.
Top tier bug tbh sounds funny asf lol
There is a bug in the logbook where all Victories including Mithrix kills and "Fate Unknowns" (such as the one after killing the DLC boss) don't get saved and instead get overwritten by the most recent victory. At first I thought this was multiplayer specific, and it was only saving the last Victory before closing a lobby, but this is affecting single player runs too. To add insult to injury it seems that every Defeat seems to be saving fine, this bug is only affecting Victories. Victories from before the DLC's release seem to be unaffected.
not really funny, but it makes him looked depressed
This is a thing on console too, from what I’ve noticed. I think the bugs been on console and may have popped up for SOTV on PC
I’ve noticed a lot of my victory runs are just straight gone and replaced by newer ones or newer ones aren’t catalogued
Yeah, I think I've seen other people mention it before but I personally didn't experience it on PC until the DLC came out so it seems related.
It’s definitely somewhat annoying because I’ve had a few cool runs I’ve wanted to look back at and couldn’t
Heya, we just found a tasty one in the Simulacrum with what we assume is Dio's
Same, my Monsoon Railgunner clear got straight deleted 
That is actually the worst
My condolences
At least I screenshotted the results screen so I have that
voidtouched gups that split into geeps/gips still count toward the void seed objective as void enemies remaining
where can I see a list of bugs the devs are working on
spawned in as one of those jumping bug things
it happened after i failed to spawn stage 1 and rejoined
only using two mods: skip intro and betterUI
Yeah that similar to the other dude whose friend had it happened
This is probably not a bug as Gup isn't technically defeated until you defeat its split parts, even though it stops being voidtouched
I’m assuming it directly correlates to rejoining stage 1
they didnt have the void textures, very strange addition to the patch since they didnt seem to do that last time
turning into the heretic worked
Find it surprising that a bug like this even has a working ability when you spawn as it. Though maybe not too much because people have done similar things by altering files.
yeah
Yeah, they stop being voidtouched, but they are split off from the original voidtouched Gup so it makes sense they're still counted as it
If anything the bug isn't that they're being counted, it's that they lose their voidtouched status/appearance after being split, that should be fixed
very strange, this change looks unintentional and should be changed if kept in, i would never have been able to find the last two void enemies if they didnt add markers for the last of them in the 1.2.2 patch
I got this bungus glitch playing with two other players. It creates the healing radius as low as possible instead of where I'm standing.
Hey, I have a bug with the logbook. For some reason the Jade Elephant doesn't show it has been clicked on (it is still yellow with a border) even though I keep clicking it. The Jade Elephant is the only item with this bug. No matter what I do the Logbook still says there is something new that I haven't looked at.
I just thunderslammed into the green area and got teleported into the pillar
goobo jr on the heretic does nothing but move around
I don’t think that’s actually a bug
Heretic doesn’t actually have skills, you just have the items that replace your skills
But if you lose them your skills do nothing, and goobo doesn’t inherit items
finally got a screenshot, but is low quality
Huntress cannot complete Huntress: Piercing Wind on Sulfur Pools
Heya, had a bug that happened during wave 51 of the Simulacrum. All enemies had Dio's, and it appears that something happened which made the counter think there were still 4 enemies alive despite there being none. There was no pointer showing us the direction enemies were in, and we didn't see any damage numbers in the void fog after the safe zone completely shrank.
Not allowed to post files, but I have the logs for 3/4 people in our group. If you want em, I can DM em to ya.
Here's a link to a short video we took as well:
https://youtu.be/94HQwqJl0tM
It is what it is
Censored to hide actual names, due to my forgetful self needing nicknames on Steam
Hey, disregard that thing about logs
Behold:
Ok here's a funny bug, I'm heretic with transcendence and gups are getting animation locked in their attack without damaging me, kind of like the bug merc used to have with his dash through dead brass contraptions
don't know if it's the fact that I'm heretic or something else
Found a bug were when beating Mithrix on Monsoon the items connected to beating him don't unlock. I beat him on Monsoon with the commando on wave 26, got the credits and everything but the alt skin and the calm both did not unlock. All it said i unlocked was a handful of monster logs.
Simulacrum =/= Real run
I'm gonna assume this isn't supposed to happen?
On the new second and third stages, interactables can spawn in rocks.
Just turn it off
no portal spawned on simulacrum wave 150 on commencement
unless im blind and am just missing it
it’s still a bug bruh
i think this is that log thing for this run
Zoea does not appear to convert yellow scrap (or modded yellows)
the same happened to me twice at around over 100 waves, usually after a few waves "glitched" and didnt spawn enemies. Once on titanic plains and another time in abyssal depths. The glow (spot of light usually on the ground and walls around the portal) of the portal will appear in my case but no portal will appear (thus preventing me from progressing). Altho I do not have any log to show unfortunately.
Petting the frog didn't work 😦
dya pet it 10 times ?
idk if this was intended but, there's a special thing that happens if you use acrid's utility off a specific portion of the map on outpost, and
flashing lights warning
i kept spawning under the crashed transport vehicle
We pet it a collective total of 43 times, I counted
ooof
+1 for this (#ror2-bug-reports-pc message) report, I also had the enemy count higher than 0 when no baddies were left. the safe zone still collapsed and i was forced into a loss at wave 50. they had dios, and since I saw the green healing orbs respawn after killing them im suspicious they might be related to the issue
So, after the update, the beetle guard ally has been off and on looking completely like a normal one again
I was mul-t in the void, in one of the parkour areas. I fell off at one point, and when I respawned, I kept getting teleported to and from the ground. Also, another time, I killed the first phase of the voidling and it just disappeared. No portal or anything.
just died and resurrected with the void dios, which corrupted everything that could be corrupted Except the boss items i have, which should have corrupted into the void boss item. that happened to me on day one, so im pretty sure i shouldve gotten one or two here
huge frame drops on the final stage when charging the jump pads, if i look up towards mithrix's arena my frames become fine
happens the most when looking towards the middle
Buying items out of a multi shop with Executive Card too fast locks out the third item.
Running into a issue where Milky Chrysalis with gesture no longer flying on some stages. This often happens in the Bazaar Between Time, the flight no longer works at all. Anyone else experienced this?
This is the first time I ever see this window lol
Augment of kin has the symbol for dissonance in simulacrum.
Also after the kin stage it will still have the kin box saying what monsters are spawning. Despite that clearly not being the case.
the item has a 0.1 cooldown
thats why
check pins in #ror2-tech-support
i dont know if iz just me but is the volcanic egg fireball helix visual supposed to be really janky and way off center when using it sometimes off screen even
Uhh volcanic egg disjointing and momentum bug after falling into the void is still present
on skymeadows voidtouched enemies might get thrown out of normal player range thanks to the rocks, which can get worse for closer range suriviors, possibly locking out a region on the map if not softlocking
For some reason, I can't remove the "New" status for the item N'kuhana's Opinion in the log, no matter how much I click on it or open the log itself. I would like to attach a screenshot but I can't do it in this thread, I'm clicking the + button but nothing appears : /
While not specifically a bug (seems more like an oversight), loader’s spiked fist secondary cannot pull gips towards loader like other small enemies.
WHEN PALY EXPLIPSE MULTIPLAYER AND START NEW RUN AFTER DIE YOU GO BACK TO LOBBBY????????
Has probably been posted already, but simalcrum shows that 18 enemies remain, yet none are on the stage, forcing me to die. Seems to be similar to the void seed bug
when the monster in the void get a dios best friend they stay alive after you finish charging the last cell
im not sure if its on purpose or not so ill jsut let you know
intended
Feels as if void damage should have killed them tho, went with weeping fungi through 2 dio's and number stayed at 18, without any enemies to be found anywhere
For some reason after beating the game with Railgunner and Void Fiend on Monsoon difficulty it didn't unlock their mastery skins
there is a wall you can dash thru in wetland aspect https://streamable.com/7ejp07
Is there a way to quick restart your servers lobby? My dedi seems to get stuck randomly.
minor graphical bug (?) - part of Void Fiend's model stays visible when trespassing (glowy "neck" area under head; only visible from the front), looks the same both on the regular and mastery skins
intended as we didnt want there to be a risk of killing voidling to be an easier/faster way of finishing the game (as unlikely as that sounds) than killing mithrix
not sure if intentional or not but plasma shrimp missiles do not retarget to different enemies after its original target has died
That's probably intentional Especially considering that they ignore walls
Yes, because plasma shrimp is 100% chance to proc on hit, we had to optimize for performance
unsure if this was reported already, but the Moon Detonation Timer still counts down once the player has despawned and the hud has dissapeared once entering the purple portal.
i found a mod that reads all such glitched entries, and it doesn't unlock all or anything - https://thunderstore.io/package/DestroyedClone/ViewAllViewables/1.1.1/
Gups turn into Geeps and Geeps turn into Gips at the end of a Void Fields cell charge instead of just getting deleted
Also, Voidtouched Gups create non-voidtouched geeps and gips, but those geeps and gips still count towards the Void Seed enemy remaining count
they also still get attacked by and take damage from non-voidtouched enemies
void fields gup with dios 
i thought skipintro was deprecated? was it updated?
For additional info and to submit a ticket, you can visit our support page: https://support.gearboxsoftware.com/hc/en-us/categories/360001615171-Risk-of-Rain-2
i just dont think its needed anymore
the intro cutscene doesn't play for me anymore, not even in vanilla
it still plays, but you can set up an autoexec that skips it
so i got one shot like this, but i had power elixir. i have no idea if that's intended to be possible or not - it seems to me like the power elixir should have triggered before death like it does before watches, at least allowing me to survive through osp like i would be able to with barrier
Elixirs don't save you from death--if they did, they'd essentially be Dio's
power elixir doesnt prevent lethal damage, if you go from 30% to 0% you die, because you were never under 25% for it to trigger
so they really aren't his strongest potions...
You have to be brought below 25% without dying (Like say void fog for example) but if you're hit by mithrix's hammer at 50% hp you're dead regardless of elixirs
Some people seem to expect it to work like additional health which is uhh how would that work even
ah yes, the eggplant
hey guys found a potential bugged interaction
playing void fiend, and using a runald's band/blast shower combo
I picked up a Ben's Raincoat later in the run, and when I entered his other form I got a permanent movement speed debuff that wasn't cleansed by his traversal skill or Blast Shower.
It's pretty ridiculous that finishing the void fields does NOT wipe monsters revived by Dio. Literally lost to this when there were several bosses still alive.
Ben's raincoat is bugged on void fiend, don't pick it up for the time being as him
This spot actually just seems to have no collisions for interactables. Ive seen multishops basically completely covered by this specific rock
When equipped with a Remote Caffeinator, Equipment Drones don't appear to display the item (the other equipment drone is holding The Back-up)
In the Bazaar Between Time, behind the Lunar Seers, if you walk up to the wall you can see the white void, which seems unintended
The 'N'kuhana's Opinion' item stays highlighted no matter how many times I click on it or use it in game (It won't let me send a screenshot)
not sure if these bugs have been reported or not, but I've noticed just a few logbook bugs. Gasoline, N'kuhana's Opinion, and Jade Elephant always appears new and not viewed no matter how many times you view it. You can bypass this by editing the viewed code into your save file, but I assume it's just a code issue. Bulwark's Ambry logbook also seems to have disappeared entirely, and can't be bypassed in the save file because it doesn't exist in-game.
well would you look at that lol
lol same issue 😂
this solved the issue for me, i decided not to wait for a bugfix since its so unimportant that itll prolly take em years to get to it
Also idk if it's a bug but NEWT statues can spawn in blocked off areas like the tunnels in 'Distant Roost' and you have to jump off the map to get to them/back to open area
very interesting that it's the exact same items that i've had the issue with though
Also save files can't be deleted in game, but that's been acknowledged by devs afaik
i wish i wouldve known about this. I went into the save file code and just did it myself
i even tried deleting the save files in the folder itself and it keeps coming back
maybe steam cloud save is bringing them back
i believe thats due to steam cloud yeah
disabling that just corrupts the local file, which cant be deleted
Not sure if this was already reported, but scavenger loot bags count as an enemy in void seeds so they're unable to be opened and the seed is unable to close
Artifact of Swarms + Artifact of Vengence no longer works properly, one clone will not be an Umbra or gain items.
Artifact of Vengence Inventory copying also now no longer uses the item filter that should block items that aren't allowed to be copied (such as Beetle Gland or Focus Convergence)
i don't have footage, but i just saw a void reaver get targeted by one of its standard 3 bubble attacks and die from it
i wasn't near the void reaver; there was only 1 other void reaver, but it wasn't near that one and that one died a second prior, so i THINK the void reaver targeted itself??
i also did not have happiest mask or zoea, and i was running eclipse 3 so no artifacts enabled
this was during the "defend the ship" event
If a Void Seed spawns in Abyssal Depths, it's almost always impossible to clear. For whatever reason the remaining void enemies are nowhere to be seen
https://gyazo.com/f1e7c2c2edd67b68f1d69e97cd6c593e
cant console kick anyone, but others can
I spawned into a void section of the map at the start of a stage
and the visual volcanic egg glitch still occurs for me
It's above you
you can take the jump pad nearby to get up there
Ah, for me it just kinda vanished when it stopped there
Every time I start the game most of the controller controls get unbound except for primary and secondary ability. I have to go into the menu and rebind almost everything every time I start the game. This has been a problem since SotV dropped, and the patch sadly did not fix it.
What do you mean "vanished"?
So, when I try to start up risk of rain 2 it wont respond. It starts up at a black screen and wont load any farther. Any fixes?
Simillar thing happens to me, I just launch the game and then tab out, don't touch it for a bit. Sometimes it takes like 5 minutes but eventually it loads up as long as i dont click it
Thank you!
It didnt work, anything else?
thats what i do and it usually loads up eventually >< i dont really have a solution, maybe wait till a dev is here
Ok, thank you
i hope u get it solved 🤗
So, when I try to start up risk of rain 2 it wont respond. It starts up at a black screen and wont load any farther. Any fixes?
K im resetting all the files hopefuly that will work
royal capacitor delete's void fiend's arm?
This happens with more than just fiend. Seems like a odd bug
It turns your arm into lightning for all characters
Checkout #ror2-tech-support 's pinned messages
sometimes you glitch through the map when using mercenary's dash
Interaction a friend told me about but have not had a chance to confirm myself: Apparently blast shower cleanses the cooldown from safer spaces, not sure if this is intended (Or even if what was said was true) would test but not at home rn
intended
By the way you're aware singularity band procs itself if you cleanse the cooldown with blast shower yeah?
I'm trying to get it noticed since it's very not okay
It's not only the only instance of an item proccing itself in the game but it scales damage exponentially forever and the target can't escape either
https://cdn.discordapp.com/attachments/907156687826346004/950070395694903386/2022-03-06_08-48-57_Trim_2.mp4 Video of it (Which I doubt you need but anyway)
Figured I would contribute to the infested squid turret bug one-shot killing with collapse from full health (over 1.4 thousand) with shield with one-shot protection through a potion...
Pretty sure that's unbalanced.
got hatched zoea from a void level boss drop naturally though, so that's a plus
That is not a bug
Mithrix'x Void Band seems to proc itself. Got locked and murdered due to that.
Why is red whip active
Channeled abilities if you hold them don't count as you actually using them for red whip
Only when you first activate them
Not much of a bug since it's been that way since forever
You can also sprint while using all abilities that do that
So unless you want to remove sprinting from any charged ability in the game it's here to stay
isnt that just the attack being agile
No
Agile means you can use the attack while sprinting
Something like captain's shotgun (That isn't agile) forces you to stop sprinting when you activate it
But you can immediately start sprinting again while charging it up
huh
And releasing it doesn't stop you from sprinting either
i feel like that should be a different case for attacks that actually involve attacking during that time
like itd be like if you could sprint while holding down nailgun
or double tap
thats different than charging something up
MUL-T's saw is the only case of that happening and it's uhh for a pretty good reason I'd say
Found another spot like it in Aphelian Sanctuary
Original screenshot was kinda crap so here it is relative to the rest of the map (feat. the current Prismatic Trial)
Commando's M1 also lets you sprint between shots
Just have to break your pinkie for it
You can sprint between pretty much anything in the game
Just gets cancelled whenever it gets reactivated
anyone that might know how to unbug that?
yea, next Mythric stage wont spawn....
@molten field ??
Commencement Cauldron did not take my Regenerating Scrap. Bazaar Cauldron works fine, though.
that's a green cauldron, it takes white items/scrap, regenerating scrap is green
you can use them at red cauldrons because those take green items
Oops
Dummy moment from me
fix acrid being able to hide his hitbox underground
the run history is a bit fucked - it just randomly skips runs quite often
using artifact of vengeance (the one that makes a doppelganger attack you every 10 mins) on captain no longer gives you the defensive microbots when you kill your doppelganger, which is the only way to get the item in the logbook as far as i know. i did 2 runs with the artifact on, one with only defensive microbots in my inventory and one with defensive microbots and a wax quail. the run with only defensive microbots he dropped nothing and the run with defensive microbots and wax quail he dropped wax quail. so the part where he drops an item is not bugged only the part where he drops the defensive microbots. and if this was intentional and there is another way to get the logbook for defensive microbots then i would love to know bc its one of the last things i need to fully deck out my logbook
completing Augment of the Scavenger gives the player a green void potential but it provides the choice between three lunar items
not sure if intentional, but Simulacrum Abandoned Aqueduct plays Sulfur Pools' song
Most likely intentional so you aren't hearing the same song twice, since Abyssal Depths and Aqueduct share the same song normally.
idk if someone has said it already in this chat, but when using Mul-T's Power mode and bens raincoat, you become permanent slowed 😐 i tried this twice
Sometimes Milky Chrysalis doesn't work on the moon.
uh anyone else hav ing issues spawning in when playing with somebody else
in sim the bug spawned in a wall
Inside the logbook where you can look at your collection, stats, etc. the Bulwark's Ambry Environment is mising
Can someone help me concerning a crash? My game has been randomly crashing ever since I replaced a handful of my PC's parts. I have no overclocked RAM or GPU, my GPU drivers are updated, I've tried re-installing the game (to an SSD), even lowered my game's graphics.
Heya'll, my friends and I are having a bug where, no matter who it is, when the third person joins their screen is this and they cannot access anything. Has anyone else had this issue before? we're all currently verifying game files and gonna try again, any help is appreciated!
Ah, I cannot send pictures as of yet
Not sure if this is a bug but n’kuhanas opinion hasnt been working on engineer in simulacrum
wax quail's unique "fwoosh" sounds occasionally does not play, even when the effect activates
There is a possibility to clip into the ground in the Sky Meadow map. This is someone else's video but I encountered the same with Loader today on PC. The player falls through the map at 23 seconds into the video. https://www.reddit.com/r/riskofrain/comments/tflfvp/thats_definitely_a_first/
The void sphere says I still have one more enemy to kill but the waypoint doesn't point to anything and there's no more enemies left on the map. Also the scavenger's bag dropped in the void sphere and I cannot loot it.
uhh
on sky meadow, the focus is in the ground and unable to be activated :(
So, I couldn't put this at all on video. But on Sky Meadow, playing as Mul-T, I find out that if you're fighting Grandparent as a boss and he shoots that fireball attack, instead of slowly moving Mul-T away, the fireball attack just launches him away from the stage and he keeps teleporting and getting out of the stage over and over and over again. That happened on two runs when I was playing Mul-T and on both times it was on Sky Meadow, facing Grandparents as bosses.
There is an issue with some items translations
for example the voidsent flame:
the stats shown arent the same in english and french
same goes for example for the light flux pauldron says -50% attack, not attack speed
I think some ils items have an issue aswell, Not only the new from the dlc
sadly I cant add any picture to show :(
I'm trying to get the defensive microbot in my logbook so I'm playing with artifact of vengeance and my doppelganger won't drop it (it's the only item in my inventory). Is it a bug and are there plans to patch it?
probably already reported but acrid particles on parents are just gigantic https://i.imgur.com/kUAuce9.png
Queen's gland beetle guards look the same as normal enemy ones instead of being greenish
on aphelian sanctuary my multishop terminal spawned inside a rock
So im fairly new to ROR2, but i joined a team playing an unmodded game at the moment (choosing the Rail gunner in the selector) and spawned in as a bug
is anyone having a problem where the cant delete a corrupt player save file its preventing me from making a new save file
is it always in 144p like this
had a run end on frog because it never spawned the purple portal for me to use, pet him for the entire duration of the moon exploding.
Pictured here me and my frogs final moment together.
had that happen to me in coop
had a bug with the trophy hunter's tricorn used on monsters too close to the ground (typically worms) where the loot item would drop below terrain
it was in solo mode, but i betcha it would happen in any mode
Visiting the Void Fields without committing to the Void endgame (i.e., returning to the stage loop) now displaces the occurrence of the Celestial Portal to the Stage 2 environments rather than Stage 3, since Void Fields are now considered a progression stage.
that's not a bug
I just spawned in the middle of a void seed with a bunch of voidtouched clay templars around me 
Players shouldn't be able to spawn in a void seed.
Also had a couple of spawns were I fell off the map, didn't have these before DLC
void fiends passive has a grammar mistake i believe - should be receiving instead of recieving
and railgunners cryofreeze is missing an "a" as well as having a double space
I also found a couple of double spaces and double periods excluding logbook entries in the item and characterbody text files (just Ctrl+f and show all instances)
Using
alt utility(the misseles) resets the CD for the mines i think something like this happens when u use visions of heresy on
when u scope the visions reset the CD for the charges.
Often times when exiting an online match, the Multiplayer Game browser will no longer find games (doesn't even find Started Games or anything). This is only fixed by restarting my game. This occurs with both vanilla and modded.
For the record though I am playing the game via Steam Proton. This happens across different Proton versions I've tried including latest and experimental.
bug with the void seeds
It tells me that there are 2 monsters remaining, but not a single enemy is on the entire stage anymore
Possible bug with family events?
I had a stage 5 last night with only gups spawning, but I did not see the flavor text that said "the air smells sweet". Had this happen with wisps as well, although the boss was grovetender, not horde of many
i sometimes have that happen, not seeing the msg in chat while loading in
but if something happens, like picking up the item i can see that it was there
same thing if an orb spawns
It's very likely I missed it, or tried to read through the chat too late in the level after picking up a few items.
Switching the focus off of the game during a stage transition seems to screw with the colors of the game a bit. I have this blue overlay on Commencement now.
It also made my screen pure white at the Lunar Bazaar, only barely able to make out the exit portal. As well as turning the sky black at Sky Meadows. Sadly didn't grab pics of those
It appears to be permanent for the game session however, since after dying and restarting, Sky Meadows had the same issue in a separate run.
I just had a Sky Meadows with a Void Seed that spawned Voidtouched Gup. Once the Gup were killed, the markers showing the remaining Void monsters still pointed at the little Gups, even though they were no longer Voidtouched. It even counted them on the sidebar and they needed to be killed to collapse the Void Seed.
Perhaps, but it also doesn't feel like an intended consequence of the Void Fields change
Bug reports (Sorry they're a bit vague)
-
a friend was playing Void Fiend and picked up Ben's Raincoat (either during the self-slow animation, or when slowed by an external mob) but from that point, they were perpetually slowed [as if they had picked up a Light Flux Pauldron]. my vague hypothesis on this was that it "purged" the slow debuff in name only, but kept the current speed as normal; or that it cancelled any further modifications to player speed
-
Another friend was playing super late game, had ICBM and fireworks, pet the frog 30 times, and the voidling portal never showed up. Another friend dumped 10 coins to no avail either. [Moon collapsed and killed them as the portal presumably struggled to spawn with all the particles flying around]
not every monster that the void seeds want you to kill are void-touched
plus, the geeps n gips are still considered to be the same monster as that gup
But doesn't that seem counter-intuitive? I thought it only counts enemies with a Void health bar (purple), so Voidtouched Elites, Void Reavers, Jailers, Barnacles and Infestors.
It's not in the ground, it's actually above you
Yeah, we definitely are going to fix the void gup issue
not sure how to upload pics here but im 99% sure i cleared all enemies in my stage 4 but game still says there 1 enemy remaining for the void seed
i have no mods
only thing which i think may have caused it is i watched an infestor jump off the edge of the map
im playing railgunner and i dont see any weakpoints anywhere when i scope in
Not sure if intended, void potentials and encrusted keys have only been giving common tier items when artifact of command is activated
Command void caches are tier based, so higher tiers are less common. So you are just getting unlucky. Void potentials on the other hand, I'm not sure. Always thought that was weird in my command runs as well.
Hello
I tried to send a message with too many attachments so I'm trying again
Every bug will be described as an ALT-text on screenshots so I won't bloat the chat
EDIT: I realised, that ALT-text are accessibility features and the text doesn't show up on cursor, like I expected
I'm not sure, if they were reported yet, and don't know, how to replicate them
Thank you and have a nice day
On the screen: After dying to my Corrupted polyp turret, the game showed me Survivor Choosing Screen before I could quit the run. Statistics of the run weren't going anywhere after I quit to the main menu
All Guardian Beetles spawned by Queen's Gland look identical to their enemy counterpart. It wasn't this way until the patch came out
Corrupted Monsters on Sky Meadow constantly get launched out-of-bounds. A few times I encountered a bug, where they spawn there on level start
While playing with my friend, I noticed Genesis Loop stuck in this part of the animation. It happened multiple times on multiple runs. It doesn't work this way for Engineer's turrets. My friend claims, that this doesn't happen on his screen
This was one of the first screenshots I made, but some water on some fountains on Aphelian Sanctuary looks weird
Void seed are stuck on the edge of the map, if they got hit by a rock on Sky Meadow. Very frusrating bug.
Horde of many Gup boss softlocks the game if monsters have Dio's from Evolution. Instead of proccing Dio's, Gup just splits and the geeps dont count as a boss.
Although cute I think it's a bit unnerving that mini-gups don't despawn when void cells end in the void fields
A bug with visions of heresy with railgunner
Every time you use your secondary it resets your primary stacks to one
Getting this visual diarrhea explosion from grandparents, when they die and when they move/take damage too sometimes
This is a chest, lodged in the rock. Need I say more?
Game sometimes still gets stuck, not spawning any more enemies when playing simulacrum. It is very frustrating, would love for it to be fixed quickly
Simulacrum stopped spawning enemies. It started when enemies hit level 475, about 1/4th of the way through wave 95 or so.
As a followup to my earlier post, it started spawning enemies again on the next stage.
small thing, missing texture face on these connectors
Player.log?
Here's the player.log file.
bug related to the Profile Stats
when you escape the moon on the eclipse run, your victory doesnt count as "Win" in profile stats (for example, on the fresh save i've won on monsoon as bandit and obliterated as captain, and Wins stat circle only shows them, despite me beating multiple eclipse runs)
So I've came across this issue as I tried to delete save file. Files are corrupted because I tried to delete them manually and that didn't really work out so I am kinda stuck now. Any chance there is fix for this?
I'm not sure where else to post this, if there is a better place, let me know
Friend of mine cannot play Risk of Rain 2 when a monitor is connected to his laptop. Furthermore, he can't join/play multiplayer games until he removes the Mods folder from his Risk of Rain 2 folder
We thought the path would fix it, but it didn't. He seems to be the only one with this problem, too. His laptop is an Alienware
not sure what the fuck is happening but i believe the alpha constructs that are attached on the xi constructs just die immediately and never spawn or disappear when they are becoming ghosts from happiest mask
please help
Just entered a run. I am the host but it will not let me exit the drop pod. It did not neither now nor at the start of the run show me an interact button. Would provide more info but I can't right now
found a glitch a little while ago, Tonic plus Ben's Raincoat gives you 50% reduced movement speed indefinitely. I was using mods but I am pretty positive its unrelated since my friend had the same problem when we weren't using mods.
Effigy of grief is broken, you can place more than 5 per stage
I'm not sure if this is a bug, or if it has been posted here before. But Acrid's Caustic Leap and Frenzied Leap don't seem to be able to land on the Xi Construct boss like you can with Solus Control Unit or Wandering Vagrant, you kind of just leap through it.
a chest was allowed to spawn inside this piece of geometry, not sure if theres a node under there but since you cant walk there idk if thats considered a bug or not.
it is a powerful hiding place
an alpha construct was brought to my side with happiest mask and its ghost died but it's still present in the little section displaying my allies, though without an icon for it
this may just be related to a behavior of the monster that i don't know about- i only just started playing the update recently and haven't caught up with everything, so apologies if that's the case
With the Oddly-shaped Opal, I had one removed with Shrine of Order, and the Opal's bubble effect didn't go away. When picking up another Opal afterwards I had permanent Opal-armor until teleporting to the next stage.
I'm currently wave 51 simulacrum. The enemies have Dio's Best Friend. There are no arrows indicating where they are, meaning I can't hunt them down, and there are 18 remaining according to the progress tracker. They likely fell off stage due to the location on Sky Meadows, on the asteroid bridge, but I can't say for certain. I will die as soon as I un-pause this mess because the zone faltered and I'm 1-2 ticks away from death. Really annoyed since I managed to get a good run + Ifrit's Distinction.
this is incredibly interesting, and so i recreated the conditions here.
Of note, once the buff is stickied on, any amount of opals will grant the correct buff, ie 1000 for 10, and the buff still remains irremovable (traveling to a new stage does reset the buff. I would imagine anything that redoes the character like dios would have the same effect, similar to restoring captains beacons or rerolling metamorphosis)
Clay apothocary bombs go through engies shields ... sighs
a lot of aoe attacks dont pay attention to engis shield unfortunately. things like mushroom pools as well are a decent example, despite not being as momentary as overloading orbs
It appears that once every stack of goat hoof are consumed by egocentrism the leg replaced by goat hoof becomes invisible
I have a couple of screenshots but i can't send them for some reason
I'm having the same exact issue, restarting my game has done nothing, neither does restarting the lobby for the host. Seems to be something wrong locally because my friends can connect to each other just fine
I also cant send screenshots either, or any files for that matter
Acrid gets stuck when using shift while rising from the jump pad on the barrier of the mithrix arena, barrier is invisible because i set the graphics really low. Pretty sure this is a known bug, just sending it for good measure
Do you have mods installed? Or have had mods installed?
I know it can cause funky behavior like this. Might not be the problem but trying to verify integrity of local files might help
i've never done anything with mods
this might be intentional but even though I have essence of heresy with Lean Fiend he doesn't get his special replaced, i assume just in corrupted form but im not sure since i have well over 50 voids. I did use the ability to test if it was a visual bug and it acted like suppression normally should
fix please
Not too sure if some kind of RNG bug w/simulacrum abandoned aqueduct or miraculous RNG, but I haven't seen anything like it and simulacrum is new so i thought'd id submit. First stage first area, vanilla.
There were two molten perforator printers very close to each other within the first area, then when i collapsed the last void in that area, molten perforator was an option. (Sorry screenshots are so bad I messed it up a bit and the crab was moving on)
certainly crazy rng but prolly not a bug
took me 20 min to find these last to void jerks
spawned in the middle of no where
like p.p
still cant delete other user profiles
Same issue here. Couldn't see any acknowledgement of the bug in the patch notes for 1.2.2
(4th March) #ror2-tech-support message
(11th March) https://store.steampowered.com/news/app/632360/view/3114807061149729826
https://cdn.discordapp.com/attachments/907156687826346004/954180630390915163/unknown.png Acrid can hit himself with crowdfunder
I was coming to report that as well, did you find any way to unstuck yourself?
apparently someone said you'll just get unstuck if you wiggle for 3-5 minutes? not sure, since i just alt f4 and restarted the run right after
The gasoline logbook entry appears new no matter how many times I view it, does anyone know how to fix?
heresy items do not replace any viend alt abilities currently
yea i kinda figured
Acrid’s default leap ability doesn’t collide with Xi Construct; it goes right through. I was using Blight.
to go along with this,
,
, &
have these problems, from what I've seen. Its a minor bug but its kinda annoying.
whilst playing as void fiend i got bens rain coat and when i stopped firing my corrupted drown, i permanently had the slowdown debuff
The teleporter has stopped spawning any form of tp boss or enemies. im on stage 48 rn but it started around stage 41. Edit: 1 malachite scav spawned towards the end.
ok enemies do seem to be spawning but its rare and in huge groups
still no tp bosses tho
not sure if it's a bug but had a run where Little Disciple would stop working after getting hit by the void jailer entangle attack for the rest of the stage
Ok... I found one with the potential of being really bad. Apparently when entering a new stage in simulacrum, the array or whatever... can spawn under the map. Thankfully, the array spawned close enough to the edge that I can activate it through a wall, but any further away could end a run.
To clarify what I reported the other day: petting the frog on Commencement doesn't spawn the purple portal if either
- gunner turrets take up the space where the portal will spawn, we had enough turrets to make a straight line from the primordial teleporter to the start of the ramp
- a non-host pets the frog, in our case, the host, me, was dead and my partner was petting the frog
It's either one of these two conditions, or even both, but it lost us the run due to moon detonation.
so playing as loader if you grapple onto xi construct for long enough he starts flying away from you to the point you cant get to him again and not coming back within reach.
i waited for ~3minutes inside the teleporter but he never moved or attacked me again, softlocking the run
Little disciple will stop firing after a few minutes of being on a new stage. Once I go to a new stage it will work as normal and then randomly stop firing sometime later.
I have encountered this several times. It's a real pain. I had two people stay on once but most people leave right after.
Found a bug in the Wetland Aspect. If you go near the wall like I had to near the underwater Newt Alter, all the terrain and enemy textures vanish.
https://cdn.discordapp.com/attachments/849484040707768382/954222980492316710/20220317214510_1.jpg
how is Captain spawning without his special is still a thing...
So uh when using rex's directive disperse on the rocks in sky meadow the game gives an error msg
mercenary eviscerate says that you cannot be hit for the duration in the tooltip but you can be hit
As Bandit in the base game going on the jump pad while in smoke bomb it sends you flying when you leave smoke bomb and gives you 0 directional control... This almost ruined a run for me
I have visual evidence and confirmation that the issue "tin of void" was experiencing also happens to MUL-T when going in/out of his Power Mode ability. Happens consistently, and I have tested all other characters except Huntress with this. It is certainly "Ben's Raincoat" doing it, and it appears to be specifically state changes that create the problem given it's been both the few characters that have them, being MUL-T and the Void Fiend.
It's a fish eye effect, that just happens with multiple layered visual effects on-screen like that.
I don't think the Larva event boss is supposed to be this easy
intended
Possible bug, or just wiki being wrong again, wiki says xi construct is supposed to take reduced damage during his barrier phase, but it was completely immune to damage and effects me
does anyone know if there is any fix for the multiple profiles and not being able to delete them?
can someone please help me with this pink water problem? I've already looked through this Discord and everyone says it's because of low graphics, but my game is set to high in all the settings! Is there something I'm missing? My drivers are updated too, I even re-installed them!
even Newt's place is pink as a result
not really a bug but idk where to put it.
the description for void fiend suppress is wrong, it says "crush 25% health to gain 25% Corruption." but it does the opposite
That's only during the corrupted form
Supply a player log, or check if any mods you may be using are outdated
Check pins for where to find the player log
no it says for both corrupted and regular
i would send a pic but i dont have the role lol
I don't use mods, I'm playing base game.
Oh yea, it displaying wrong is a bug, it shows the non-corrupted desc in corrupted form for me too lol
I was going to Mithrix and tried to skip the pillars part, went to some kind of edge where the Mithrix area goes a little bit further. Got stuck there, no way getting out.
why can bosses spawn behind this wall please my good run
Intended, Xi Construct is completely immune to damage during that phase unless damage can bypass the shield such as Gasoline or Wisp.
Void infesters can be respawned by the happiest mask, however if they take something over it will die and the thing it took over is immediately hostile.
Sometimes monsters from void seeds don't spawn as voidtouched but can still survive in the void seed and bypass the attention of other void enemies unless attacked
Voidtouched wisps can be hit by meteors on sky meadows and fly out of bounds, leaving the void seed incompletable
In the first parkour platform in the void boss, I was slight down i n the final platform and the game identified as me fallign down. I dies thanks to that
Simulacrum is bugged when Enemies have Dio's Best Friend. I was on wave 50, Enemies got Dio's and respawned when I killed them. But when there were none left, it displayed "Enemies Remaining: 21". I died when the collapse started 😦
sometimes when I spawn I cannot use my 'r' ability as captain, seems to happen regardless of which pylons I have. This bug is not easily recreated since it happens seemingly at random
Ah yes, playing as a grub
P.S. It happens when you reconnect after dying in coop and then match restarts
I just got softlocked in simulacrum (waited 60 seconds with nothing spawning), might be a bug involving enemies having dios (?)
is it a bug that everytime i try to create a multiplayer lobby my game crashes?
engineers (walking turrets atleast) can kill tp bosses with void seers glasses, they just instakilled 2 magmaworms from tp on stage 4
Void portal didnt spawn when petting the frog well over 10 times in rainstorm (i hosted with dlc), 2 newer players didnt have it
if huntress is locked on to an enemy and uses her m2 while it's on cooldown, she will stop sprinting
I had the same thing happen to me on stage 1 yesterday. I only saw it once, but exiting to menu and restarting allows it to work like normal.
Mending Void Reavers are missing their item display
Celestine Solus Probes are missing their item display
XI construct is missing all item displays
Voidtouched Void Jailers are missing their item display
Voidtouched Void Barnacle are missing their item display
My friend bought a key from a shop terminal...
anyone getting the bug where Voidling phase 2 doesn't start ?
your're just softlocked
I have a few mods, might be some modded issue
this has been a reoccuring thing but whenever i check the logbook the icon for the void barnacle keeps pixelating
some other times its fine but then it keeps doing it
Hey not sure if this is a bug or not-- did a run earlier where I died and got revived by the Pluripotent Larva. Because of that, I had a Titanic Knurl corrupt into the Newly Hatched Zoea. However, the Newly Hatched Zoea doesn't appear in my Logbook because I never technically "picked it up". Like I said, not sure if this is a bug or not-- but wanted to report it nonetheless in case it was!
you need to pick it up; it was the same case with the remote caffeinator, even if you got it via enigma you still had to get another equip and switch to that and back to the caffeinator to get the log
but now it drops properly from void devastators
Gotcha-- that's what I figured ^^
Uhhh... Don't know if it has been reported previously but on void fields at the activation of the 6th cells Shiping request was added as an item for the monster and... they stopped to spawn for the rest of the fields
Pluripotent Larva dodn't convert Genesis loop.
Not sure if I just did something wrong but I knocked a clay dunestrider into the pit with REX and I didn't get the achievement for some reason.
Is void fiend's physical size meant to change when using suppress? Every time I cast it while uncorrupted he seems to be getting smaller. I am currently smaller than beetles
when the sawmerang is given to an equipment drone, the item placement offset is incorrect and floats above the drone instead of it being placed inside the grips
Stuck in place and cant take damage but I also cant move or use abilities but i can use my equipment
i cant post pictures in this chat but i have a screenshot of it. When I go to show that ive seen some items in the logbook the item stays with the yellow outline and I can never get the logbook to say theres nothing new. Ive tried verifying and reinstalling
sorry if thats hard to understand it was tough to explain
the lobby arrow turns into a square when clicking on it
Im having the same issue, verifying didnt help
I can't leave the drop pod??? (Before this run I was playing with a host who was quite laggy, might have smth to do with it?)
I just pressed goobo and this happened
Void fiend with Bens Raincoat gives him permanent slowness from his Corrupted Drown ability (I was on multiplayer btw)
i have had stone golems show up as a siphoned forest tp boss many times
dunno if this is intentional or not, but on scorched acres you can get 2 newt altars. you are able to interact with either and get the portal to spawn like you'd expect. happens on occasion, and have seen it on all difficulties.
Volcanic Egg on Void Fiend doesn't really work
the animtion will move faster than the actual character
and will also sometimes just spaz out
Void Fiend's beams will track allies of all kind as well as enemies. If there is an ally in front of an enemy the auto-aim will hit the other player/drone, not the enemy.
I was playing simulacrum and got to stage 61 where the enemy counter said there was 6 enemies but I couldn't find them. The void barrier then began to shrink and I died. I don't know if this was intentional for it to end on stage 61 but can someone tell me.
idk if this is a bug or im missing something, but there are a LOT of void friendlies and neither me or my buddy had the void boss item
So I'm playing simulacrum and I have sacrifice on, I'm on wave 50 and it says there are 6 enemies left but they are nowhere to be found. I have the lysate cell and 15 bustling fungus so I've been able to survive a while and I don't see any damage numbers showing where the remaining enemies could be. I'm guessing it is VERY broken right now because I have a happiest mask, and the red item the enemies got this wave is Dio's Best Friend- seems like a recipe for the enemy count to become incorrect and so I think the game has broken and created an incompletable level. Top rip.
Heretic's gummy clone has not been tested
It's an issue the game has had since early access, there are some looping sound emitters like beetle guard m2s, bandit and void fiends utility and Forgive Me Please's active sound effects that linger due to them not being cleared from memory when the stage transitions. They keep their xyz coords and everything and persists through the whole game
Very annoying
hey, so my game is only opening in the top-left corner of my screen. when i click nothing happens.
i have also tried to click any of the buttons outside of the screen, like the start button, and nothing happens then either
Thanks for clearing that up, I kept on hearing an everlasting sound, specifically when Magma worm digs.
stop loaders pylon from going into the ground
Too vague
in the patch notes for the latest patch, it said that voidling's music now advances as it goes through it's phases, but it never advances when i fight it, but it does advance for spectators playing with me
hey with artifact of kin on in the void fields there was no enemy
Why does Heretic just stay still at the start of each stage?
probably reported already but railgunner's scope is weird when you have artifact of chaos on
During a run, I had encountered 2 Solus Control Units. One of them I had killed very quickly, the other was sent flying.
Typically when merc sends a flying enemy that far they are instantly executed as a result of touching the world border or any wall. In this instance, they did not, and are actually hovering farther than I am allowed to go (As I am teleported back). Additionally the boss is sitting still with 0 intent of approaching me.
Put simply, if a Solus Probe hovers in the right spot, you are soft locked and are left with no way to continue the run. (Preon also can't reach, I have 0 options)
https://steamcommunity.com/sharedfiles/filedetails/?id=2781165536. i got stuck. sorry steam is weird
can someone please get back to me on this? To reiterate, I have no mods enabled, and I've done all the basic troubleshooting: Reinstalled the game AND my GPU drivers, verify game cache, and moved disk location.
You should go to #ror2-tech-support, more likely to get help. Although I suggest verifying integrity of game files
okay thanks, but I already did that though...
Could it be your pc?
I doubt it, this is the only game that screws up on me. I play a handful of other games, none of them have given me any issue. Changing graphics doesn't help either...
Stage 1 as Captain, cant activate Special to call supply beacons, text in game when hovered reads "You have already called in you're beacons"
How did you edit it. I have the user profiles file open and I tried to add /Logbook/LOGBOOK_CATEGORY_ITEMANDEQUIPMENT/ITEM_IGNITEONKILL_NAME under the viewables tag, but it didn't do anything for the gasoline. Any guidance on what you did would be most helpful as this is really annoying me. Edit: It worked. I was editing the file with RoR open. I closed the game, then did the edit and it worked. Yey!
sorry it took me a minute, was about to send a screenshot of my file to help you out. glad you got it to work!
Has anyone else experienced problems with void seeds not closing with all enemies cleared?
Cheers - sorted the jade elephant too with the addition of /Logbook/LOGBOOK_CATEGORY_ITEMANDEQUIPMENT/EQUIPMENT_GAINARMOR_NAME in between the same <viewedViewables></viewedViewables> tags. It was your messages and a link to the mod that someone else said they used to resolve the issue that pointed me in the right direction.
glad to hear it! such a weird bug lol
Yup - very, but irritating
Anyone else getting a bug where when they get a void seed and they kill every void monster except for like 1 or 2 because it just doesnt exist?
Hey there, I'm getting an issue where between levels, a black screen occurs before the next stage is loaded for all players, causing everyone to have to alt-F4. This has happened a couple times in the past few days. Is this a known issue?
Here's my Player.log
Actually upon looking at it, this line stuck out
Scene 'Assets/RoR2/Base/Scenes/bazaar/bazaar.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
(Filename: Line: 170)
I'm validating steam cache to see if somehow this file was corrupt and not updated in a while, since it's been a few years since I picked the game back up. Will update if this occurs again, or let me know if I'm missing something else.
Not major in any way but it is possible for Railgunners concussion mines to trigger Tougher Times, this doesn't happen with Safer Spaces though
We are on stage 47 and bulwarks ambry bugged out and enemies won't spawn. Is there any way to fix this we don't want to lose the run.
an admittedly humorous visual bug with charged perforator on railgunner, the model is un-oriented and very small
we thought it was mostly invisible with just a few pixels of the tip being shown until we zoomed in with the photomode mod, bug has been persistent regardless of mods, however
found a weird sound bug while playing Void Fiend. It plays somewhere on each stage, usually near where i spawned
modded game, every 3 seconds the game stops cyclicly until i go to a new stage.
not the first time it has happened.
also the above screenshot is my cpu usage during the abrupt starting and stopping
Hey I was running some runs on monsoon simulacrum and enemies would just stop spawning in if the monsters were given dio’s best friend, soft locking me and forcing me to end the run. This happened twice in a row, once on wave 51, the other on wave 100
void fiend is missing dither
A bug where brittle crown causes you to softlock on a teleporter when draining money
Description
-Had 2 stacks of brittle crown on siren's call wanted to go through a blue portal but when I interacted with the portal it drained like 100 gold a second while my gold was about 50k at that point and still gave me the EXP animation
-using another area swapping interactable worked as normal
Boss got thrown out of bounds and won't come back, ending the run
my friend and i are trying to multiplay but when we start the game one of us get kicked out and goes back to the main menu
what to do?
I spawned in with no UI or HUD, i could use all of my abillities but couldn't use my autoattack or A button. Restarting, rejoining didn't work. I could only see damage numbers on enemies and nothing else, no healthbars to tp charger etc
Validating files didn't work either
shoot nevermind it was an overloading worm it took a while
Is it intended that Squid Turrets can still be infested by Void Infestors?
Got to stage 3 and found a shrine of order. Before activating, I had two Safer Spaces. After activating, I, like I expected, still had two stacks of Safer Spaces. However, the cooldown was maybe a frame? I was able to stand still and tank a magma worm, blind pests, blind vermin etc. Going to the next stage seemed to fix this. Also, my engineer turrets unfortunately did not have this same effect
I have a video of it but I cant post videos here
yup
Oh well, thanks for the info!
My friend turned into a larva after crashing a lot, and he could only join during stage 3 and onward
i cant kick anyone
no matter what
devs are aware and investigating
im coping
Hey can someone help me out I have this bug where I can not choose a character or ready up to play a game and its started since i bought the expansion
i've killed mithrix a half dozen times by now and still dont even have his silhouette unlocked.
i don't think his silhouette ever unlocks on purpose, it's been like this for as long as I can remember
You can get stuck in here if you fall off the map. you can't leave this spot.
Update on the "some items not removing highlight after being clicked on in the log" bug:
This is the message that appears in the console when clicking them (in my case: Jade Elephant, Gasoline, Nhukana's Opinion)
NullReferenceException: Object reference not set to an instance of an object
Tried the "ViewAll" mod recommended here but it didn't clear the three entries from being "New" for me
If you spawn too many fireworks while petting the frog in Commencement, the void portal will not spawn no matter how many lunar coins are used
You have to get his monster log, it drops randomly
this is the reason jade elephant is an F tier equipment
Does match restarts mean next stage?
Restarts means if everybody dies and lobby stays
So if you die and leave, and then reconnect you become a larva?
There was a similar problem when I clicked "Settings" in the menu. Now I can't select a character.
After I select a solo mode or a network game (create a game) in the menu, a black screen appears on the choice of characters. The game crashes and the app no longer responds. I ran in a window and found this.
@molten field @rotund island @hollow yarrow
Have to get logbook. Make sure you look around for it after beating him. I think Swarm improves odds of it being dropped.
uhhh (happened while trying to load into a friends ongoing game)
Can't attach the file for some reason but basically I got softlocked in Simulacrum mode after the void crab sat down inside of a large rock.
cant put the file in here but ||voidfiend|| isnt working right, his bar is treating 22% as if it were 0%
are you sure you don't just have 11 void items?
uh actually dont know what the hell happened here
the what
how many void (purple) items do you have? each increases his minimum corruption by 2%, so if you have 11 then it makes sense you start at 22%
oh i see, yeah youre right but is the void % also supposed to go down alot quicker than normal with 11
it's likely you are just healing a lot, maybe you picked up Weeping Fungus? 
Healing reduces his corruption level
the base duration of the corrupted form doesn't change with amount of void items
but healing reduces current corruption and critting increases it
dont have a good screenshot of it but a void seed enemy was spawned inside the terrain
it was inside the rock where i circled
i think it was an alpha construct but idk
When the Loader is using their second punch ability, when aimed at an ally or some other stationary objects/characters it will create a constant hitbox that counts as if attacking an enemy, without dealing damage. This can lock the player that does it, though not the player that is being 'hit.'
Was playing captain trying to kill mythrix with me supply beacons but he died so fast that his third phase didn't even start (didn't take my items or anything)

I had a lot of drones w spare drone parts and the back up so i have no idea if it's a bug with me killing him too fast or drones
did you have a fire band?
if he gets hit on the frame he swaps from phase 3 to 4, he comes vulnerable before the item-stealing phase, so you can kill him before it happens
the item that achieves this the easiest is fire band because it attempts to do damage on every frame, so it will catch that perfect one to make him vulnerable
yeah not sure if intended, my advice is dont take bands for that achievement
i'm pretty sure having the back up equipment didn't help lol
check pins in #ror2-tech-support
I hate how in later stages, the gups absolutely fuck with my frames
The Frog Petting Didnt work and me and my friend died
frantically bidding like 30 coins to it
while playing as the railgunner with the artifact of chaos enabled the reticle that indicates the location of enemy weakpoints appeared on my character while aiming down the scope in first person mode, it proceeded to obscure a portion of my vision from certain angles
There seems to be a tiny bug where N'kuhana's Opinion keeps appearing as a "new" item in my logbook even after viewing it.
The yellow highlight should go away, but it doesn't, and so the logbook always has the "new!" icon even when there isn't really anything new
Scrapper do be sitting in the ground
bandit desperado stacks not carrying over to the next stage on simulacrum???
desperado stacks never carry on between stages?
yeah
i mean thats just how desperado works, didnt mean to put a question mark
desperado stacks are for one stage then it resets when you go to the next
wait really? oh i didnt know that, nevermind then..
i have this weird problem that whenever i open the gasoline log, it still continues to say new
it bothers me very much
Been reported
thanks
Not sure if it has been reported, probably has, but when you are using corrupted Drown and have Ben's Raincoat, you have a permanent slow down effect even after releasing M1 and going to your standard state
if this isn't a bug ill be surprised lol
Ran into a problem with Solus Control Unit in Sky Meadow. One of my attacks launched it very far away to the edge of the map and it remained there and we were outside its aggro range, so the game essentially softlocked.
I have a problem with void fiend where it’s Half invisible I don’t know what’s wrong with it
Were you playing mercenary?
Yes
Yeah if you dash into certain flying enemies at just the right distance it can fling em into the distance
Annoying if you dont mean to but if you hit them into the ground it deals a ton of damage, been a long time bug
Yeah, I know about that one, but the problem is that the bosses shouldn't be able to fly that far and become unreachable
After some distance they should despawn or teleport back to near the teleporter
There is some problems with using a controller on pc. Keybinds sometimes don't show up properly. Also looking through the logbook is a horrendous experience. Selections are highlighted with a thin red line and it's impossible to see at all when looking through the monster logs.
i made a post about this before but i might as well bump it, also have this issue, no idea why
I suppose technically not a bug, but a side effect of lag. But either way it'd be really nice if the moving void instakill spheres would be client sided, because I just got killed by one that was well over 2 bisons away.
https://clips.twitch.tv/AltruisticDeliciousPidgeonTebowing-IZhe9rPX9f-WLbO7 if you put your camera against this wall all the enemies and interactables disappear
Does anyone know how to fix the logbook not getting marked as being read? The gasoline thing is still bugged for me and my friend and won't update
i havent got those items yet so no doubt it will be the case for me too, any way to fix it?
im not sure if this is intended
it quite stinky
also there no markers
it happens way too often
For some reason post-loop the teleporter spawns non boss versions of the boss monster and when i kill it the tele drops the item instantly even if the actual bosses are alive
I also got mending effect from wake of vultures and even though i no longer have it my empathy core probes cause a healing beam to come out of me and even shows healing numbers but no healing is actually given to them
I don't have a screenshot of what I had on the run as I quit very quickly out of anger sadly but I was playing a Captain Drizzle Glass run that also had Dissonance and Command on, and I made it to the final phase of mitrhix only for him to completely stop moving once he took all my items, I couldn't damage him at all with my shotgun, airstrike or pod drops, I attempted to get a little bit closer to try to see if his AI would fix itself so I can attack him again, his AI only started to work again once I got close, killing me instantly with a single shot. I know for a fact he took 3 shaped glasses and 10 crit glasses from me.
I was trying to get the diablo strike unlock, him being immune to all damage made it impossible to get that as I tried to drop a supply pod on him and it did literally 0 damage (he was not in his immune state, I gave him time to take all my items. I gave him around 15 seconds after he took all my items to start trying to attack him only for all of the attacks to quite literally do nothing, didn't give me numbers, didn't say he was immune, nothing.
Apologies for not having any screenshots or logs of this, this happened a few days ago and I just now realized I should have reported this.
Both times trying to access the ||Bazaar Between Time|| in multiplayer in the DLC has resulted in a black screen. Stage ambient sounds can be heard, but no inputs do anything. We've had to force close the game and lose the run because of this.
I forced closed the game just now after it happened. Here is my Player.log
have happiest mask. at some point i had these constructs on my team as ghosts but it seems like all their health bars froze and remained there on the side for the rest of the stage
Player log please
I think theres something to do with the artifact of evolutions, and how the shipping request form drops terminals for all enemys, it seems that the legendary rate is WAY too high for them (was doing a MAAO run) (extra note : it only happened when the 2nd form got added)
Probably already reported but gasoline, n’kuhana opinion, and jade elephant won’t stop appearing as “new items” in the logbook even after reading them
I have pretty much most of the other items unlocked except about 9 of them so there probably aren’t any other items doing that
No problems with monsters or any other logs
i couldnt help but notice how the fiery orbs from the volcanic egg are faster than the hitbox itself. might want to look into that
hello! i'm currently in a run with railgunner with the artifact of chaos on with the short range scope on and i can see my own "crit spot" any time i zoom in, practically blinding and took me a second to realize what it was. i'd post a picture but it won't let me
it unfortunately was, its extremely messy and unclear each voidtouch enemy needs to be assigned to one void seed
Hello, i just purchased risk of rain 2 for my friend on PC. When trying to make a lobby we can connect to the intial lobby no problem. Once we go to character select screen whoever isn't the host cannot connect and gets a screen with 3 blue bars on the right hand side of the page. Anyone know what could be wrong with his game/PC? My game works fine and i can connect to others. He is not able to.
I started my game this morning and I lost all my progress on all of my survivors I only have 2 survivors now I had all of them. And now its all gone :(.
If anyone knows what could have caused this or what I could do to reverse what just happened that would be amazing. Much Love😍
Any mods?
I'm currently dealing with the same issue... trying to get it figured out
And unfortunately, the only way to get it back might be editing a completely new text file profile to add bak all the stuff you lost
Myself and 6 other people have been having extremely strange latency issues. It primarily arises when there is 3 or more people play together. None of us have mods install. We've noticed this since patch 1.2.2 and mainly happens to us on the west coast. Sometimes people don't load into the match, other times people don't even know that we've reached the next stage until a minute later
Lystate cell stacks once with engineer then no longer affects how many turrets can spawn
Intended behavior, it only gives you one more active turret
used Teleporter and my money is taking way too long to be drained have about 80k and its taking like 60 per second
Ben's Raincoat tends to inflict a permanent slow down on your character. I was playing Void Fiene when it occured
i am SO fucking mad at this.
no items i have could've fucked with my trajectory or whatever it is when bouncing on the platforms UP to mithrix
but i hit my head off the BOTTOM OF THE ARENA
AND FELL STRAIGHT DOWN
died. bungusless. odds against me. first ever eclipse 8 run.
this happens too often too
i always manage to hit the side/bottom of the arena and stop the path of the bounce
fix this, PLEASE.
i miss the old final stage. god.
i've also seen a lot of jump pads taking you god knows where, usually resulting in death
Void Item Bug: Lysate Cell adds 1 Engineer Turret but wont stack beyond that. I'm unsure whether its a bug that it only goes to 3 or if its not supposed to even go to 3, but figured id mention it. (to clarify I have 4 Lysate Cell's so i have 6 charges for the turrets, I know you can throw down more then 4 mines with backup mags so I assumed it would be similar)
No bungus?
Most likely because something pushed you just prior to using the jump pad

