#ror2-game-questions
1 messages · Page 48 of 1
that’s what chef was saying
No, because planula heals on lesser damage, synergizes with healing rack, and can reduce below 1.
Even on bungus engi Aegis is mid
they're literally asking about engineer specifically
Fair enough then
Planula still dumb tho
planula is not a bad item and im not gonna pretend like it is
Damage below 15 rarely ever happens at that stage in the game. I think only Templars and Lunar Wisps can do that. The fact that you mentioned a red to make it double the healing is not much of a point, cause then I could just get 3 more RAPs for the exact same effect bar the minimum damage clause
planula basically has the same use cases of RAP, where it’s great against very small instances of damage, but mediocre against everything else, and that doesn’t leave it much room to be a good item
You get planula at the end of stage 5 minimum w/o dissonance unless you get a yellow printer
A fucking lesser wisp does like 50 damage at that point, and you're not encountering lesser wisps past stage 5
Plus, at full health, Planula is just a RAP as that extra healing ain’t netting you any positives
burn is the main one that you’ll see, which is an actual use case
why excluding elites??
Also if you need one specific red to make an item be good then maybe it's not a good item
just elder lems iirc
Cause thats just an obvious answer I was actually curious
- We're talking about a command run where you can semi-consistently get it on early stages, read the chat before arguing
- Cheap tick damage still exists from stage 5+ and is just disregarded due to everything else, the healing is even noticeable
- Stacking 6 white items to compare with a yellow is a great argument as to why that yellow is good
Muscle memory for the hover
ok that’s not a real reason
that’s entirely specific to you as a person lmao
Why would I pick planula on an engi command run when perforators, shatterspleen, and murn exist
they're all good items, literally pick any of them
you have to admit that planula is significantly worse than a lot of other boss items
I’d rather have BG than Void enemies
And uke is a good item but I'm not taking it over bands on railgunner
because you’re taking polylute
it easily outclasses

that’s awesome, but doesn’t change what I said whatsoever
Outclasses worst item in the game, bad item, item that exists purely for a character unlock, bad item, and actually ok item
I wouldn't. Void allies are overpowered and fun as fuck
- Command run? Even worse to suggest planula when everything else is an option. No, the synergy with one red item does not set it above the rest.
- Name more sources than what I did.
- But we are not, we are comparing 3 whites to a yellow, or 6 whites to a yellow and a red. it takes 15 white items to make a red in cauldrons. White printers are also incredibly common, so it is much more feasible to get a shit ton of one white items over a yellow and red combo. Command run, you say? If you really need that chip damage reduction you have plenty of white item sources to stop it.
I’ve seen it screw players over, and even then, it’s only useful on Flamethrower Arti, which is pretty stinky
Easily outclassing more than half of the boss items in the game is not "worse than a lot of other boss items". At worst it's outclassed by DPS yellows which are widely considered some of the best items in the game.
Planula is dogshit, BG is my bestie
Are you even reading what I'm saying?
Balance is a relative scale but it's not a particularly good idea to treat it that way when half of everything is overpowered and half of everything is utter dogshit
Are you?
Mfw the Reaver kills you
Yes I'm reading what I'm saying...
I’ve seen players dodge attacks very well with it on arti so then it must be very good, see again its a player specific criticism of an item.
Then it’s just a lack of intelligence on your end.
Lots of those items aren't even bad.
Okay, fuck you. You're just an ass.
:3 goodbye bozo
Reporting that shit
Gottem
My fucking goat Mercenary
Being a dick on the internet isn't really a commendable trait but whatever
Mfw Ion Surge is a way better Feather
mfw ion surge is the most boring playstyle in the game
Mfw Flamethrower is dogshit
mfw I main surge arti and can confidently say that flamer is much more boring and also ass to use
at least it’s fun
It's fun when you use it for damage in combination with using it for mobility
Mini-headstompers
Yeah you gotta treat surge as a burst aoe, not an escape button
ok it’s like a pico headstompers lmao
Surge is also a pillar skip, so even more reason to pick it
Combine it with headstompers for world ending power
Ion surge arti is boring in the sense that m1 spam as loader is boring
Yeah it's way too safe and bland but you could also just
Not play that way
The only time I want Flamethrower, is against Stone Titans, but I can also just be out of range via Surge, which is always better than being on the Titan’s ass
I just like the arti playstyle of rotating skills and I find arti with surge doesn’t do that very well
I find arti with surge does that better
never said flamethrower was better
I combo ion surge with charged bomb all the time idk what you mean
as the uptime with flamer makes you mostly focus on using flamer
but you have no downtime
with surge you have downtime between skills
Surge arti doesn’t really either
what yea she does
I main surge arti im kinda used to the string, not much downtime
Agreed
if you can't be nice to people, you should take a break from your computer.
Surge for burst damage -> charged ability -> m1 -> optional wall -> repeat
fair enough. I have stopped
yea that literally has downtime lmao
Also, if you need an Ignition Tank use, Flame Bolt is better than Flamethrower
sure it’s not much, but I prefer the gamefeel of constantly rotating between skills with literally no downtime, it’s fun
Me when I sprint cancel my skill (I lost damage so I can avoid taking damage)
just don’t sprint cancel 🤯
Just don’t use Flamethrower 
why
Also flamethrower feels especially bad because the 3 seconds it takes it to deal its damage makes it feel weaker than it is
Like no way it does more damage than fucking false son slam
Surge >> Flamethrower
I like to play with flamethrower, I have fun while playing it, and it feels good to use in my opinion
I don’t really get why you think I disagree lol
Cause you aren’t agreeing with me 
I think surge is better than flamethrower but I have more fun using flamethrower, pretty simple 🤷♂️
Shoulda said that sooner 
Firing mul-t nailgun in the same amount of time feels like you're dealing double the DPS when you objectively aren't
to assume makes an ass out of u and me
Me trying not to make a joke to respond to that message
I leave for like an hour and this channel goes to shit, can't leave you kids alone smh
hey gamers, is the second son fight bugged still? been in the third phase of the fight for around 10 minutes and I havent been able to shoot or use abilities the entire third phase. I pop the crystals as they show up, but the debuff never goes away
the geodes have a delay after activating them, you have to stay near them for a second before you get your skills back
The geodes cleanse debuffs in a circle around them when popped, takes a bit for it to actually happen so just stick near the geode
idk why it doesn't just do it as soon as you touch them
The aoe itself is pretty useful in multiplayer but yeah the delay is dumb
yeah im not sure why either, 0 clarity on that, thanks for the replies, lemme see if I can survive until another one spawns
there is a visual and sound cue for it, but yeah there's no indication that you actually HAVE to wait
that was it, finished the fight, thanks gamers
how might one easily get bandits alternative ability for lights out?
Obligatory 
Aside from that stack AP Rounds and crit and avoid stuff like bands and atgs that can damage him when you don't want to damage him
Obligatory?
Oops thought you said alt m2
Obligatory as in "I have to mention this because it's the go-to solution"
Not actually obligatory to do
I have question :3
Does the game kick the host and client when steam goes funny
Had a god run with a friend and both got dced with a error msg related to steam
I don't do multiplayer a whole lot, but I wouldn't be surprised
obligatory "turn off crossplay if you haven't already"
I'm starting to enjoy Commando for the first time in ror2 what's the best red item for him?
any of the usual good ones
+ any of the sots items.
is also nifty on him
also congratulations on becoming a commando main, that means you're officially a ror2 veteran
it happens to all of us eventually, it's like puberty for ror2 players
I main him in RoR I just didn't get the feel of him till now, thanks for the tip though
as someone who plays a lot of mp usually only the player with the issue will get kicked, if that player is the host everyone will be kicked though
but also a “steam funny” sounds more like a “kill crossplay” moment like Fax said
Sad, was like 1-2 mins away from huntress mastery lol
where do the green and gold portals send you from gilded coast?
green takes you to path of the colossus, gold takes you back to normal stages
thanks
Aight
what are you guys' opinions on the artifact of dissonance? fun? unfun? interesting? uninteresting?
it's fine, it gives a slightly different gameplay experience ig
probably the best one if you just want some variety without significantly affecting core gameplay
Yeah exactly this tbh
Do yall ever go to void fields?
im new to the game and trying to beat eclipse 2 on railgunner but always die in the fields moving from one portal to the other
also dont know whether to full loot / when to loop ! game is so hard
Really only if I'm going to voidling or I'm on an already-boring looped run
Void fields boring as hell anyway
Ideally always full loot but don't waste time
And looping is really just completely optional unless you wanna obliterate
yeah the time wasting is the hard part for me. like im always sitting there at a group of boxes waiting for people to spawn
Not necessarily a bad thing to wait for spawns tbh, just don't slowly inch across the map because of a single chest that you can come back to later
Just don’t get hit 
looping is a playstyle choice if anything
if you want to do 50 stages before fighting mithrix you can
A boring one yea
How many will of the wisps to cover the entirety of any map
depends on the map but approximately several hundred at least, it increases by 2.4m per stack, and for reference the teleporter radius is about 100m
if it matters, it would be easier to do with gasoline, it gains 4m per stack
i mean i wanna win. heard too many loops is bad for mitrhix and eclipse but 0 loop feels so hard
mithrix is easy once you're used to him
you only need one hopoo feather to dodge his attacks
my advice is to stay near the ramps on the side, get above mithrix to dodge his hammer swing
gotcha. i mean i have beat him on eclipse 1 a few times but getting there is the hard part for me lol
its probably cuz i only win when i have god run items
you can loop til ur strong enough to oneshot and skip p4
if your goal is to climb eclipse though, you probably want to get better at unlooped runs
just cuz theyre faster
and theres a lot of eclipse to go through
looping makes mithrix easier if anything, usually it's commencement itself that becomes more of a problem. And even that becomes trivial eventually
yes
can someone explain why did activating a mountain shrine just spawned a blue orb?
It didn't there's a chance a stage will have a blue orb appear for free
if it spawns randomly doesn't that mean it can be worth it to stay in the same stage waiting for one to appear?
It spawns randomly on stage start, not over time
if you block something with tougher times, do you still gain medkit healing from the hit?
I assume no right? cause that would be a crazy synergy
No, if tougher times blocks it, it's as if the hit never connected
isn't the void key always the best option? or are there times when the normal one is better?
Void key is always better basically but I recommend you to have at least 2 void keys so you can always use them, the void boxes spawn every stage anyway
If I have a salestar, am going to mithfix and my void item economy is good sometimes I use the last void key and pick up a normal pretty specific scenario though
normal key guarantees a green or red item. Void key doesnt
But it does guarantee a void
And funnily enough half of the super good voids are whites
should I fight alloy unit with this setup?
haven't looted stage 4 yet
nvm I got blasted
would this be worth it?
why do i tp baxk to stage 1 after using that primordial thing teleporter
You either used another portal or changed the direction of the primordial teleporter
Make sure the chat message doesnt say that the teleporter aligns with the planet
yea that happend
how do i make sure that doesnt happen
Yeah so if you interact with the "walls" of the teleporter the alignment changes
If the walls pile up to two blocks the teleporter is aligned with the planet
But if they're spread out in a circle the teleporter is aligned with the moon
ohh
You can change alignment back and forth as much as you want before activating the teleporter event
so i have to align it with the planet to continue?
If you align it with the planet you loop and go back to stage 1
oh so the moon
It needs to be aligned with the moon (which is the default alignment) to go to the last stage
whats the point of looping anyways
Unlocking achievements, getting more items and doing alternate endings
oh alr, tysm
what eqiupment items goob on engi
Fuel array
What isn't good on him is the real question
But in all seriousness its likely ones such as crowdfunder, gorags opus, goobo jr, recycler, exec card, woodsprite or caffeinator
Though it mostly depends on your build
is royal capacitor a pick on engi orr does he not need it
real
Royal capacitor is good too, most equipments are
It really just depends on how the run is going
goobo is so fun with all the bung
(goobo doesnt bung, but your turrets can bung on goobo)
does the expose transfer diminish with distance?
cuz I have noticed that I gotta be pretty close if I want good results
From what I can tell expose transfer lasts as long as mercs sword hitbox is out
no but you shouldn't be using pressure mines anyway
ye, spider mines way better
e1 is basically the same as monsoon except be a little more cautious on start of stage so
idk pick who u want
I think you should start with engineer idk why just a hunch
so in general, what items should i prioitize over normal picks on false son, or try to avoid
Could I unlock berserkers pauldron if I use rex and artifact of glass? I'd already be at 10% health and I'd just take self inflicted damage (in theory)
nah, the missing health from glass isn't treated as damage, it's just visual to show how much health you lost.
Pauldron is actually pretty easy though, you don't have to do the whole event below 10%, just the very end- so get the tp to 99%, jump off a cliff to get to 1hp, then run back and finish before it regenerates
damn near anything, false son is absurdly overpowered. Even bison steak is worth having because his passive gives buffs based on bonus health.
Only thing to avoid is
, replacing all your health with shield nullifies his passive
I have luminous shot, visions of heresy, and purity on acrid (0.5s cooldown secondary, but i’m not sure whether the first or second hit of visions is used in calculating the damage of luminous). Should i scrap luminous?
ok at level 16, each bolt does 6 damage. I scrapped it, but i still don’t know which hit’s damage is used
if it was only 6 then it would be the first hit, no other way it'd be that low
the initial hit only does 5% damage
Alright
What could this possibly be
idk but i think i might have a conclusion
so with decimals some times they cant add up to exactly 100 so may be that is just to fill in the extra precentage
just a theory
the logbook is just jank sometimes
was the damage over time in the void fields just increased or something?
yeah, it ramps up over time like simulacrum now
hopefully getting nerfed next patch because the amount of scaling is pretty unfair
yeah no it felt pretty bs, was not fun to be blindsided by it
yeah, a lot of people have been complaining about it in feedback
might be kills from
but who knows, the logbook has dementia
even for that it seems pretty high
That's likely then
it just makes shit up sometimes, a while back there was a guy whose logbook said he had over 100 years of playtime as a lesser wisp
PC players modifying their data I can imagine
I kinda doubt it lmao, I don't even remember if he was on pc
and I'm pretty sure everyone gets weird stuff in their logbook if they've been playing long enough, most people just don't bother to check it
My friend has more damage delt in one hit then total damage delt which is likely due to the absurdity of one specific run
yeah it's just really glitchy, I remember mine saying I've only killed mithrix like 5 times which is absolutely not true lol
I know I've got weird stats in there from testing and messing around with debug mods though
lol I remember there was a bug that made it so it showed the playtime as a larva💀
the bug was that you'd spawn as a larva if you joined a multiplayer game without picking a character, or something like that
if anything the logbook would be functioning correctly in that case, since you did play as a larva lol
i have like half the survivors with no logs because eclipse dont count as a clear
Any info on when the phase 3 of the roadmap is being released?
Nope
I'd assume its gonna take about 2-3 more months although it could always take longer
What's better 100 tougher times or "max" safer spaces
safer hits 1 frame recharge at 65 stacks
thats 90% block
100 tougher is 94% block chance
wdym that's 90%
65 stacks of tougher would be 90% sorry
i mentioned that since thats what safer maxes out at
yeah i definitely prefer max safer spaces since there are very few things that can bypass it
max safer spaces is always gonna be better in any practical scenario
there was a bug
larva
The jokes write themselves
unless that scenario is at mithrix
it's blacklisted on him now
Why
For the aforementioned reason?
softlock?
Dont exist no more
what are you saying why to
Safer spaces and tesla coil have been blacklisted from mithrix for a good while now
I thought coil was unblacklisted
Because the softlock doesnt exist anymore and mithrix is no exception to safer spaces being just better
oh you’re saying why to me
On mithrix
Oh yeah I didnt notice that my message sent after afax'
I didn’t know it was blacklisted
I mean what provides the more defence, the "max" safer spaces (the 65 you mentioned) or 100 tougher times
Reasonable
max safer is a 1 frame cooldown, so unless you get hit by multiple things on the same frame, youre invincible
max safer spaces makes you invincible, so probably that
tougher would make you very resilient even to multi hits, but its more expensive and less consistent
blocking the vast majority of stuff is probably better than 1/10 or 1/20
Anything that hits you every frame?
Only thing I can think of for that is kjaro's and maybe sawmerang/electric boomerang???
But that's mostly an issue in vields and artifact of chaos multiplayer so like
iirc perfectly simultaneous hits like lesser wisps will get completely blocked, but slightly staggered hits like lem fireballs or a scav shotgun can get through sometimes
if you get burned/bled and hit on the same frame it ticks you'll get hurt
those don't even hit every frame, saw/boomerang just deal damage at set intervals, kjaros looks for a target every frame but once it finds one it's also a set interval
but you need to be burned/bled in the first place. and if you block a hit, it cant ignite or bleed you
Makes sense
How many frames is there between each tick of the blue fire from those ball things
the lunar exploder things?
Yea
idk, more than one though
Peak
there are very few things that will consistently hit every single frame
which seeker secondary ability do you guys prefer and why? and what are some item synergies for the alternate secondary?
I use orbs, more fun and kinda better imo
I find unseen hand more fun because you can't stay in Sojourn the whole time
i felt like i was missing hand's range when i used orbs, as well as some of the crowd control
you play a lot more aggressively with orbs, use sojourn to get in and out and the barrier to not die
but orbs felt way stronger for tacking on dmg onto bosses, and also better defensively probably since barriers are preventative and healing is reactive
you also can still heal via barrier
orbs are no doubt stronger
small question is there anyway to join a friend who play on xbox if im on steam?
no
i think hand is an important proc no?
third hit of primary is 300-420 but with a proc of .75, hand deals 600 with proc of 1
it's a band proc, but it's barely any stronger than the one you get from sojourn
that's true. do you use sojourn for damage often? i always save the cooldown for movement or in case i need to invuln through something on reaction
balls are really great with light flux too, which is incredible on her already
depends on the situation, I'm usually not overly focused on dealing damage with it directly unless I'm actively going for that band proc, but I do try to capitalize on it if I've got orbs up, assuming I'm not about to die and need to escape
really? i've never messed around with light flux
orbs + sojourn +
is amazing too
all the guides i've watched or read are from before seekers came out so i don't know any good seeker synergies aside from the stuff i've inferred on my own lol
yea
basically infinite sojourn, infinite balls which both mean basically infinite flight, spamming ult is tons of barrier
ult lol
m1 gets messed up a lil but its not necessary when you spend 100% of time in sojourn or casting balls
that all makes sense, and attack speed doesn't rlly affect her skills other than m1 right?
you dont need to worry about the self damage really since you can just recast whenever
yup they dont scale with it at all really
iirc her secondaries have a cast animation that's affected, but it's too short to really matter
thats kinda the main hallmark of a kit thats busted with a few lux, like acrid as well where spamming leap for movement and stuns with the pool stacking is crazy and infinite epidemic is a ton of good aoe and procs
i havent noticed with the balls, you can still mash full speed
idk about hand tho
I might just be remembering wrong then lol
so the strat is to make yourself immortal with orbs so you can be annoying in sojourn
but yeah I think sojourn is instant, and meditate only scales with how good you are at helldivers 2
basically yea. and orbs give damage in sojourn too, casting at max makes them faster
is seeker's healing to her teammates based on her own max health or whoever is being healed?
If you play rhythm games then meditate scales great
also to follow up I was gonna ask if you use toggle or hold for sojourn, since I imagine hold is better for attacking just to get the instant burst
I use toggle because it was on by default and I just got used to it lol
I don't think there's a better option, just whatever's more comfortable
i didnt know it had a toggle lol
it's hidden under that umbrella settings thing
I wouldn't usually try to use it for the instant burst anyway though, if I'm using orbs I'm probably gonna stay in as long as I can to maximize damage. Plus the blast radius gets bigger the longer you're in it
yeah that's what i have as well
ok i'm trying the strat now and it makes sense. sojourn explosion scales to dramatic levels of single hit damage based on the amount of time you stay in it, and that's why farming the barriers with orbs is strong
with enough barriers you can absolutely chunk enemies
can i get enough barriers with just orbs and meditate to sojourn all the way up to mithrix?
nvm i have light flux pauldron + lycate cell + alien head i can literally just sojourn and meditate stall
@lavish jacinth do you think corpsebloom is good for this type of strategy?
What do blood shrines do if you have 1 max health
If you mean if you have transcendance, shields are counted as part of health for them
yes, its uncapped. this is why bands have good synergy with sojourn, besides the obvious like razorwire
as for healing, healing drops to 0 after 10 seconds inside. its still helpful though and i mean band cooldown is 10 seconds. a 10 second flight is still like ~3000% damage in aoe of eclipse teleporter. if you have low healing corpsebloom can be fine, if your plan is to greatly outpace the dmg and use 10 second flights its bad, depending on your repulsion plates/bucklers etc. sojourn can do like around a 20% of your hp a second, while corpsebloom is capped at 10% of your hp a second
getting to 1 dmg per tick via repulsion plates is the ideal, first few bucklers can help especially if youre using longstanding solitude, but once youre at 1 dmg a tick you can stay in sojourn for minutes
is that her favorite white item?
does killing the crab boi after mithrix will get me the beat the game skin
or do i have to escape using ship
How fast does void fog damage tick
Ending the run in any way except dying grants mastery
So mithrix, voidling, false son, and obliterating
(if you're on monsoon)
and twisted scavs
2 ticks per second in void seeds, 5 per second everywhere else
it also ignores safer spaces/tougher times if that's why you're asking
damage always rounds up to at least 1 afaik
Not for the blood shrines atleast
"If the player's total heath pool is reduced to 1 (Either from several Shaped Glass stacks, or from a really unlucky streak with Spinel Tonic debuffs), then they are functionally immune to the enhanced void fog, up to a certain point, as the health drain / damage ticks are percentage-based. You will still die from it if you spend too much time in the fog, as the percentage drain ramps up over time, eventually reaching the 100% threshold, which will deal the full 1 point of damage that kills the player."
voidling wiki entry
keep in mind void fields fog damage scales SIGNIFICANTLY faster than voidling's fog
How much faster
Void Fog is the rapidly-ticking damage dealt by areas in the Void. These areas are accompanied by one or more bubbles in which the effect is cleared.
The Void Fog and Void Fog Strong debuffs given to the player are purely visual and only serve as indicators to the player, as the damage dealt is by a controller on the stage. The debuffs persi...
void fields is exponential while voidling is linear. it also has a higher initial dmg per tick
you can do it whenever, but on e8 where it inflicts curse it is smarter to do it after tp ,,, but other than that it's okay to do it beforehand
You can use it whenever, only punitive effect is health percentile
Sorry for dupe message
until you get to 1 dmg per tick yes, after that its worthless. sojourn dmg per tick only scales with levels. for non looping runs 7-8 is all u need by moon, less if you have bucklers or etc. but the nature of how armor works means you always want some plates to "finish off" the remaining dmg
and also until you hit or approach the 1 dmg breakpoint, plate may not feel as strong. like if its stage 6 and i could choose between having like 1 plate total or some other white, i might prefer the other white
why are the items in the last stage sold with so much... inflation. idk what to call it. it's way more expensive
enemies are also worth more
yeah but i can't buy the items with the money they drop, so it's kinda useless
im referring to the ones that you buy using other items
do you mean the item cauldrons?
yes
those are item forges and they only exist in bazaar, prime meridian, and commencement
they're just to exchange items for different rarities
they actually should all be the same value as in the bazaar
3 white -> 1 green, 5 green -> 1 red, 1 red -> 3 white
cauldrons aren't really meant to be a good deal, they're a strategic choice to improve your build, like a printer
the prices are actually pretty good if you consider that you're usually using them to get rid of scrap or junk items, an item that does something is worth a lot more than an item that does nothing
some things i picked up from messing around with the infinite sojourn strat:
- brooches are strong since they can extend your health pool even when healing turns to 0
- sojourn counts as sprinting so buckler, wungus, and especially disciple are strong items
- longstanding solitude strats (especially with crown, since it'll keep levelling you even when fighting mithrix) are pretty bad since they make it so you have to stack much more armor plating to reduce sojourn self-damage to 1
disciples only do 300% dmg so they don't steal band proc which i think is huge, controlling your band cooldown so it's always used on your billion dmg sojourn explosion and gets the total damage multiplier from that move instead is great
- max health items are REALLY GOOD, because they increase how much barrier you get from orbs which makes it easier to extend sojourn
- helfire tincture and glowing meteorite have literally now downside if you can extend sojourn long enough to outlast it
i can't believe i was playing seeker with unseen hand this whole time LMAO this is so much stronger, thank you guys for teaching me the way
Blast has more damaging procs and doesn't have damage falloff
i think burst is preferred because it has higher dmg output at close range, and you're usually gonna be close to your targets to trigger backstab
I think burst is probably stronger overall but it's definitely not like comparing rexs specials
it's mostly a playstyle difference, the rifle loses some raw dps up close but makes up for it with steady damage at any range and stronger proc potential
this is false
why
it isnt true, i can get a clip for you in a bit
and razorwire is very noteworthy with sojourn
which part isn't true 😭
I didn't mention razorwire cus it was already mentioned by the ppl who were telling me about this strat
also wiki says orb barrier is based on max health
wiki is misleading
in code its a % of max hp yes, but max hp of the survivor at level 1 with no other modifiers
and is essentially flat amount scaling with tranq stacks
so it's the same as sojourn
hp is nice because it basically makes sojourn ticks do less % of ur hp
especially important on e8 because you take curse dmg if its above a threshold
hp however is also bad because barrier gain is flat but barrier decay is based on max hp
and so you see in that clip it decays so rapidly it basically is negligible since i have 999 steaks
ok u didn't need to get a clip lol I understand what ur saying
well, if i dont have a clip, how do u know im not just making it up
bc I believe you 😭
mainly this is why you observe barrier gain is incredibly potent in stage 1 / 2 etc, but not quite as strong as you level up
barrier wont just instantly max out later on from balls
stuff like atgs can still trigger bands off disciples or razorwire but well generally i think it doesnt 'matter'
if your repulsion / healing / etc build is strong enough to hit strong sojourn band procs, and also have atgs in it, ur probably in a great spot anyways
sojourn disables item usage but yea u can tincture before you enter, can also enable crowdfunder before you enter
or even throw down a forgive me please + brooches to help barrier gain a little more
has a little antisynergy with like gesture tonic or etc though
but why, im just a rando
even video 'evidence' can be misleading, like when eg people shit on yes chef back then without knowing the proper tech, but well still better than trust me bro
but well hp it has ups and downs. its nice overall imo but not really something i go out of my way for, like nothing near false son
trying to get the glass artifact (again)
Does getting transcendence solves this issue when i enter the artifact stage?
I mean, your shield is considered part of max health so it's reduced
Barrier is great though, from like topaz brooch
ahh, really thought i can cheese it
Nah, that'd be broken
But brooches are worth it because you're most likely gonna reach the barrier cap always
Is the effect of
considered a favorable or unfavorable outcome?
I think they mean for clover
Yea
Oh clover lmao
Doesnt affect the odds
is there a console command for spawning a shrine of the mountain?
theres some bombs dropping when i kill an enemy, what are they? they're quite a lot, and they dont seem to do anything
those gray things
Ah thats pots of money
Its just a silly visual effect for when enemies give you a ton of gold
ah, i see
also, a follow up question, on stage 17 and enemies just.. stopped spawning?
okay, five million boss enemies just spawned all at once, interesting
2 million bucks
Seems like the burst director
Sometimes the game will stop spawning enemies for a while to build up spawn credits (kinda like money the game uses to spawn enemies) and then use all those built up credits at once
ah, i see
i like that i dont really have to attack anymore, frost relic and shrimps are really funny
the only way i was able to die and use one of the pluripotents was that i got caught in a void blast (?) and immediately died, didnt know it did that
yeah every void implosion instantly kills you if you're inside it
unless you're in sojourn bc seeker doesn't give a swag ig
Or using heritic's utility
Or viends trespass
what items are needed to make seeker imortal :3
how many? :3
Increases with your level but not that many
2 to Start with imo
Hey gang, what is the alternate way into the path of the colossus that they added last patch?|| I’m assuming it’s something to do with newt shop?||
Yup
There will be 3 mini geodes hidden in 9 possible spots around the bazaar (not inside the bazaar section itself though)
Breaking them all spawns the portal
Good luck searching because some of those spots are devilish
Alright, thank you🤣🤣. Does it affect voidfields at all?
I mean if you enter the green portal you dont enter the null portal and vice versa
Gotcha, thank you!
there's a chart on seeker's page on the ror2 fandom wiki with the amount of armor stacks needed for each level
they're not necessary but they can help with some of them
Loader...
Loader is the only one that requires you to visit an ambry
You can even do it in the chaos ambry
Apart from that is it just the normal item picks for seeker or does she benifit from other things?
You need to lean more into damage items on seeker since she has a lot of healing and barrier but low damage output
Do entries I or II of 'The Evisceration of Kur-skan the Heretic' exist in game? The heresy items have entries III-VI but I'm not sure about the first two entries
Unfortunately I don't think so
:(
are there any performance mods for this game
Is there some sort of tier list for which items get nerfed or indirectly buffed by certain eclipse difficulties?
(Indirectly buffed being like, ghor’s tome, which increases your income, useful for e6+)
no crossplay between console and pc?
Nope, and it will never happen
Is this what you meant?
I missed
in e1
why are perfected and overloading aspects nerfed by e5? Also slug and knurl should be in there too, it does affect health regen
shield regen is decreased i think
I forgot regen items lol
Aspects were because I forgot wovs icon lol
no it's not
I added it last minute lazily
ah lol
Both shield aspects go.into buffed by e3 I could probably remove aegis too it's still working the same
nah, aegis makes sense since it's reliant on healing
should be on there too actually
Knurl would go into nerfed by e5 buffed by e8 though same with I pearl
I just elected to not add hp items even though they reduce curse gain on e8
what's the ratio of damage to e8 curse
%hp heals are nerfed further by e8 especially if theyre after u take dmg
eg medkit elixir
if ur including buckler repulsion then teddy opal safer whatever also mitigates curse, same even with infusions and steaks and psg and transcendence and
also delicate watches are pretty hard to lose on e8
yeah
Yes, thanks
you lose watches? 
Do cleansing pools spawn with
active? The wiki is telling me two contradicting things
they do not
where does the wiki say otherwise?
The artifact page mentions that pearls have their own command essence when they appear from a cleansing pool
Is there no way to get pearls in command without some sort of external influence
Yeah but that doesnt really matter much
Because recycler still sorta gets affected by command essence
It cant reroll pearls or irradiant pearls because they each have their own essence to themself
Although yeah the wiki is lying about actually acquiring the pearls like that
probably worth fixing for the sake of accuracy
it even has screenshots of the pearl essences for some reason, even though you can never see them in vanilla
will we get local coop for pc?
not likely
it's not impossible but the devs have never said anything about it afaik
howcome false son and seeker mastery don't get steam achievements?
They didnt have the time to add those ig
Adding steam achievements is like the least important thing they'd need to tackle for the dlc
sad
can you even get pearls with atrifact of command? :3
No
thats silly
is it supposed to be this easy, or beginners luck?
is seekers of the storm rly bad like the steam reviews say?
the reviews are mostly from the absurdly buggy launch that has been fixed for the most part
but back then we would get a bug report every 3-5 minutes
hence having 3 channels for them
it's a lot better now, the devs have been reworking it
Ah, hopefully it goes on sale then...or they finish reworking it soon...
it's $10 for the dlc on epic games, but I play on steam...
steam is better, trust me
if you have any interest at all in playing multiplayer, anyway
Do i need all DLC for multiplayer, or will it go with host dlc?
nah, as long as at least one person in the lobby has dlc, everyone can use dlc content except for characters
it'll get dlcs from anyone in the lobby
ah, nice
you can also play prismatic trials if you want to try out the dlc items
also can't get achievements so unfortunately can't unlock characters early if you plan to get the dlc in the future
trials have every item unlocked including dlc since everyone has to be able to play the same seed, so it's sorta like a free trial of dlc content lol
now that i think about it it kind of is, especially since it's only two stages long lmao
and fwiw yeah, ror2 isn't that hard compared to some other roguelikes, if you're good at movement and horde shooters. Though you were on medium difficulty tbf
does anyone have link with the math for interactables spawn chance
none that grant outright immunity, but mithrix can cleanse non-damaging debuffs when he dashes, and scavengers can have

and enemies can get raincoat in any other case where they get items, like void fields
ive learned that while he doesn't clear rooting, he also seemingly fucking ignored it?
the wiki has all the info on how spawning works, but I don't think anyone has ever actually calculated spawn chances for interactables, since it's pretty hard to calculate and would be slightly different for every stage https://riskofrain2.wiki.gg/wiki/Directors#Spawning_Interactables
As a rogue-lite game, Risk of Rain 2 features a lot of random generation as part of its gameplay - unlike many other action games, enemies and most items are randomized between different runs, both in their nature and location. The systems that manage these are called the Directors. Their main purpose is to manage spawning of monsters and intera...
i had a calculator in base game but the way they handled DLC interactables being on/off was a bit weird so i never bothered updating it. it can give rough estimates nowadays but the spawn chances would be higher than youd expect with other stuff in the pool from dlc
without simulating stages and running the averages, calculating a specific chance is just nearly impossible if not just impossible. theres too many factors
saw in the patch notes that theres a new alternate way to get to prime meridian, what is it?
there are 3 geodes hidden in semi-random spots in the bazaar that you can find and break to spawn a green portal
they'll only show up if you're on stage 1 or 2 of the current loop though
ok thank you
does renaming items through files still work
Dont think so
Im getting the game tmrw and wanted to ask if it’s playable alone
it is
Yeah its mainly designed around singleplayer
Oh ok ty, I saw the game yesterday on a TikTok and since then I can’t get it out of my mind, it looks so good
it is 🔥
it's a roguelike tho so if you don't like dying then uhhh get used to it
learning process and all
Oh ok that’s no Problem
Even better thing is I can get it for 6€
It’s on sale rn luckily
what items should i prioritize on huntress? :3
how do i find sonnars for map logs?
wdyt the general strategy to "win" is and is it dependant on the difficulty? like I learned the game thinking I had to prioritize speed over items, at least on monsoon, because the guaranteed lower scaling is better than spending extra time and getting a bad item. but I've had a friend tell me taking your time can be better because even bad items can be turned into printer fuel, but I'm not sure if this strat is specifically better if you plan on looping? since you have a better chance of spawning a good printer. and on the topic of looping, I was wondering if obliterating, if counted as beating the game, is usually considered easier than beating mithrix. I also don't know if strategy is hugely different between rainstorm and monsoon since I tend to play on rainstorm for multiplayer
both her primaries are agile, so any dash related items like
are good, she has the lowest health so some defensive items are good, and depending on your loadout different items can be more useful.
like if you're running flurry your #1 priority should be
because of its special crit interaction, if you're running phase blink you might want to make up for your lack of vertical mobility with
or some movement equipment especially if you plan on looking for a newt altar, and if you have ballista proc and total damage items become significantly more powerful, since it's her best way of getting high single hit damage.
is really useful for crowd control as well as
of course so it can be nice to make up for her primary not hitting multiple targets, especially if you have ballista which loses some AOE from arrow rain.
I forgot to mention movement items also scale the distance of phase blink, making them even better on her if you run it
what abt healing/general dr?
or dmg items
when I mentioned defensive items I had blocking/dmg reduction, health increasing, and healing items in mind
and as for dmg items she's not particular about specific ones but like I said you'll get the most value of any survivor with crits if you're running flurry, i wouldn't say she specifically prefers certain dmg items compared to other survivors besides that, just remember bands are hard to proc without ballista
how abt crowbars? :3
crowbar is okay for clearing out stage 1-2 enemies with glaive or medium size enemies with ballista, not her favorite item though since most of her dmg comes from low dmg high fire rate hits
her dmg and health is supposed to be low because her in-combat mobility with agile primaries and teleports is really good, so prioritize procs rather than dmg multipliers
what would be better for dmg (apart from crits then?)
abd are
good on her?
Not sure if this is the right place to ask, but does anyone have more info on the Risk of Rain boardgame kickstarter?
It is actually way more important to get items than leave the stage early. Ideally, you should fully loot every stage, leaving with more items than you have minutes
No information has been shared past the initial showing
opals are always good unless you're like rex
yeah opal's good i'd say, huntress is a character who shouldn't get hit often with her mobility so if you make a mistake and get hit opal is nice and is easy to buy time for it to recharge
safer spaces is similarly good, though i prefer tougher times on its own unless i'm running both opal and safer spaces since they make time for each other to recharge
Going for items is always better, a good rule of thumb is to full-clear the stage and try to leave with more items than minutes. You can't outrun the timer no matter how fast you go, and items are how you get stronger.
And the fewer items you get, the more you're relying on rng for those items to actually be good.
Plus, difficulty increases with stage count as well as time, so you really want to make the most of every stage.
is void feind kinda bad, whenever i watch/play with a friend who mains them, they spend most of the game spectating, is that just a skill issue, or is veind meh
viend is good
It's a skill issue, viend is very strong
ah lmao
Also yeah, obliterating is easier on average imo, but mithrix is also pretty easy if you know what you're doing
how does healing even work on them?
is it possible for radar tower to simply not spawn?
im gonna try to search for em with the scanner equipment
For every % of health he heals, his corruption meter gets lowered by the same amount.
He gets most of the healing he needs from his uncorrupt special, it's a free 25% heal that can be spammed and literally recharges by taking damage.
He generally wants to avoid healing items that are hard to control like medkit or wungus. Slug is good tho since regen doesn't affect corruption, and harvesters scythe works pretty well since he gains 2% corruption when he lands a crit, which outweighs the healing from scythe
Yeah, it's random
ah alr, will send this to them, what items work best on veind? (and any little tech)
Having command and sacrifice helps a bit though, removing chests and printers means you get more of everything else
oh, ye im playing on sacrifice
he's a pretty good all rounder but he leans towards proc items, and since he doesn't really need healing you can afford to go all in on damage and speed. Crit items are especially good because crits give corruption, with high crit chance you can stay corrupt almost permanently as long as you keep attacking.
In his uncorrupt form, use his special every so often to manage corruption, it's good to hover at around 75% so you always have the option to heal or quickly go corrupt when needed.
In corrupt form he also gets 100 armor (50% damage resistance) so you can afford to play really aggressively
does corruption also fill up without anything over time?
since i never really see them take crit items
yeah, it gradually fills up on its own
ah
oh yeah, and some of the logs are bugged and unobtainable atm https://discord.com/channels/417739215355510784/1316650891801264178
in terms of specific items, whats good?
yeah
there isn't anything super specific to him other than crits and scythe like I mentioned (don't take too many scythes though, one is enough). Proc items are strong ofc, so anything with an on-hit effect like tritip, sticky bomb, atg, etc.. and attack speed stuff. He's got a decently strong burst and band proc with his secondary so crowbars and bands can be good too, but if someone else is playing a better burster like railgunner or loader, they should be taking those items instead.
Oh yeah, and every void item he gets increases his minimum corruption by 2%, so he can become corrupt even faster.
are good ones for him to stack
also is this normal for gilded coast to spawn chests with sacrifice on?
will send this to them, also, is it worth taking backup mags on railgunner ever?
Not really until very high attack speed
Its usually faster and more damaging to unscope and use perfect reloads in between shots
i never had gold statues, until now i got 2 in row. is there some sort of a price cap you have to get to to get one?
i got them at stage 24 and 25
not even then honestly
only the first shot gets the perfect reload bonus
nah, you can get them on any stage except the first, they're just rare
rng did a funny
yeah, it's never guaranteed
oh alright
is there really any reason to use laser burst?
laser of the father just seems so much better
Of course
Using laser burst restocks 30% of your lunar spikes and growth lets you have more stocks of laser burst
And since its instant, you can use it to its full potential without the lunar ruin debuff on enemies disappearing unlike laser of the father
Its less value on its own but enables FAR higher lunar ruin stacking which is effectively a huge damage boost to all your damage
Imo its better than laser of the father if you get good growth going
Even though it doesnt pierce like the description says and cant crit
i feel laser of the father regens more spikes than burst but idk
who is essence of heresy good on
Maybe thats the case but the important part is that laser burst is able to do it without taking so long that the debuff disappears
Meaning you can keep applying more and more lunar ruin at a rapid rate
Commando is the big one, but bandit and captain can make use of it as well, mainly lategame when their specials start to fall off
it depends
laser is flat spikes, great earlygame and etc
if you have a lot of spikes though eg looping or stone flux, burst is %spikes so you get a ton back
mostly i prefer laser because its a lot stronger before you get a lot of growth going. burst can be competitive and even better depending on build, but i think usually in those cases, laser would be more than enough to win anyways. burst is kinda 'win more' in that regard
You... cant shorten either one to laser because both are called laser
What's the proc co on Soul Spiral?
1.0
i need to do cheff mastery lmao, what items should i take on him (ill end up doing this with command or smth)
If 2 survivors have different base damage stats but both have an attack that does “100% damage,” does the survivor with the higher base damage do more damage with that attack? (Assuming the attacks are otherwise identical)
Yes because the attack will deal 100% of the base damage value
Is base damage in any way indicated in game
only in the survivors' logbook
logbook has stats yeah
Yeah the game is not keen on giving you detailed information anywhere aside from logs
p sure it's proc coefficients that are not explained in-game
but for most survivors base damage is 12, and it always scales by 20% of that value per level
isn't it different for mul-t
11 (+2.2 per level)
but most are indeed 12 +2.4, like mando, huntress, loader
13 (+2 per level)
yeah I have it pulled up I'm just saying it's an exception to the 20% thing
11(+2.2)
14(+2.8), turrets have 16(+3.2) per level
15(+3)
18(+3.6)
13(+2)
everyone else is 12(+2.4)
Wait why are you still me after changing back pfps 😭
mm, thanks
i didnt wanna search every wiki page lol
it actually just shows you if you hover over their name lol
This multiplier is applied to the character's base damage plus their level's damage, resulting in the character's damage.
Does this mean a survivor with a lower base damage gets more of a benefit from damage-increasing items?
there's a stats chart in the "survivors" page
no, because it's all multiplicative
forgive the mobile ss
ew fandom
Wait i misread applied as added, whoops
knockback resistance, basically
makes sense why acrid can cling to enemies then
Does that also mean acrid can push pots with more force
Acrid is one big boi
maybe? I don't think it works like that but I don't really know
see I know thats what it's actually saying but I like the implication that huntress and false son weigh the same more
has everything been migrated to wiki?
yeah
I've used wikigg for DBD since it also migrated over there but didn't know ror2 did as well
that's cool. though I have an industrial adblocker so fandom didn't bother me that much
From messing with umbrals stats i think I learned it effects air control too
considering they are being updated by different people, i imagine they are desynced on some things
im kinda curious, why do so many people take large amounts of
with atrifact of command?
you can hit up bazaar every stage and just get infinite reds ...
for every 5 stacks you can get a free red in the bazaar between every stage
whats sonourous again :3
white item from every boss you kill
oh okii
also some elites you kill
is there any other random command sillynes?
hellfire tincture + gestures + razorwire + planula
would stacking a very large amount of
+
and then
be silly?
how would that work? :3
helfire procs razorwire super quickly & planula reheals you so you have great regen
oh lmao
another fun thing to do on top of that build is to get an aegis and voidsent ... i think you can see why this would be silly
with 44 gestures you get 100% cdr right?
not exactly, no
you can never technically achieve 100% cdr but you effectively can if the cd is less than the duration of the equipment buff
you actually can get 100% reduction with equipment
or well, you can get the cooldown to 1 frame
would be fun on false son
in my opinion every build is fun on false son
that particular build would also work on anyone
is useless witb 
it's not useless, it's just functionally identical
it never gains more charges
it gives 15% cdr per stack too
?
yeah
Yes
oh neat
the build would actually work best on heretic and acrid since they have the two highest damage values
Why else do you think you need a gesture and 3 more gestures or fuel cells for perma tonic
i have no idea what you're quoting, ive never heard that sentence in my life
Theres no way youve never heard of perma tonic
i know you can get it with gestures but ive never heard that quote no
Its not a quote as much as it is a build
well the "or fuel cells" thing would be weird to ask if it wasn't specifically stated somewhere, since i didnt know that beforehand
And since fuel cells are generally less rare than gestures, perma tonic is most often done with a gesture and 3 fuel cells
Or a mix of gestures and fuel cells
gesture is technically less rare since you can reroll the shop for it, but fuel cells are free
if i was playing command, what items should i even take on seeker
perma tonic seems fun
repulsion armor plates and planulas
Repulsion armor plates
raps, planula, razorwire
maybe not planula since healing is disabled after 10secs
Yeah idk why planula is recommended so much
Its effectively just a few more raps that lose value over time
people probably forget that sojourn reduces healing lol
it's the only use for a terrible yellow 
i know where you live

wait please tell me i forgot
seekers dmg does feel lacking, what do people normally take to help with that?
pretty much just raps
Fully amped meditate also deals quite a bit of damage if youre able to get into a situation where you can safely use it near enemies
you need like 2-3 to start out with and then add one every so often whenever you can't tank sojourn anymore
raps are definitely not the only source of seeker damage but it's just so fun to go all into a rap printer stage 5 and take no damage ever (this is bad advice don't do this)
but yeah, artifact of command becomes super boring in runs where it ends up like this (also did i take the right stuff for huntress) oh, ignore the bungus i started stealing it infront of the engi lmao
Seeing scope and not behemoth in a command run hurts my soul
this is before i knew tbf
actually, is it still better than scope even when not on rg?
could use more variety but the items you picked were generally fine besides maybe the scope
Yes because on every survivor the crit damage stat is 200% by default
scope is effectively a only 50% damage upgrade because you're going from 200%->300% crit damage (same reason lensmakers suck on railgunner) and that's assuming you're getting guaranteed crits.
Behemoth is just a straight 60% increase to most of your damage
ohhhh, i understand how that works now, i thought fsr on railgunner it just got halved
ty for the great explanation
scope's only real advantage is that it stacks better, and it works better with

(bands can crit but can't proc behemoth, and behemoth often doesn't benefit from crowbar because it's a secondary damage source- by the time the explosion deals damage, the enemy is already below 90%)
in terms of variety what else is good for huntress?, i assume wungus would've been nice
who would win
or

||the latter wins||
proc stuff is good on her alt m1
i did not mean to say m2
yeh, i use all alts on her
Alt m1?
flurry
Oh what when did we start talking about huntress
here
real
in general, balancing out drinks w/ hooves makes speed much more manageable
polylute and plasma shrimp are good on most survivors so those are always great to take in command (full crit alt m1 huntress especially)
huntress in particular is great at dodging so you really don't need very much healing or dmg reduction, just lots of dmg and speed items
backup mag is also really nice on huntress since the m2 does great aoe
also
is peak if you run main util
I've probably said it before but you don't really need to worry about getting super specific items, the key is always to mix stuff, especially when it comes to procs.
So like
just to name a few.
Like in your case, you would've gotten better damage by having 8 polylutes and 8 plasma shrimps, instead of 16 polylutes, because the shrimp could proc off of the polylutes and effectively buff their damage as well as your own.
More varied items = more ways that items can multiply each other
^ (this is the biggest mistake folks make when playing command, please take note of this)
yep
yeah, would've gotten shrimps, but was playing with friends so let the goober who would get more value out of it take it
that's why I often recommend not playing command if you want to improve and learn about the game, because getting random items forces you to try different combinations and learn how items interact with each other
I mean, you could've both had it, you were playing with command lol
yeah, ig thats a issue with command
game was mean in terms of void zones :(
but tysm for the advice :3
how does sticky bomb stacking actually work?
fair, tho you could've also taken normal atgs. Polylute proccing off of an atg is gonna put out a ton of damage
+5% chance per stack, so they cap at 20
technically you can go higher if you have an attack with a lower proc coefficient, but 20 is still plenty
i think i somehow forgot normal atgs existed lmao
by the way, unlock
if you haven't done so already
it is arguably one of the most consequential items in crazy command runs (and sometimes in normal runs too)
yeh, i think im only missing
, how does clover actually work?
it rolls all probability-based effects again and takes the positive outcome from the total rolls
so if you have one clover and you have a 50% chance to proc something at base luck, you roll this 50% twice
oh thats silly
should be noted that it does not affect 
i heard someone somewhere saying it effects bungus somehow
not sure if this is true
what 😭
idk lmao :3
yeah bungus doesn't have any random elements, there's nothing for clover to affect
it also doesn't affect stuff like item rarity or chance shrines, it's mainly just effects from items. Although it does increase the chance for enemies to drop a logbook or elite aspect
would it be normally worth it to just pick up a chance doll or smth on command?
works the opposite way btw, instead of rerolling failed procs, it rerolls successful ones- so an item basically has to succeed twice in a row in order to work with purity. Clover and purity also cancel each other out since it's +1 and -1 luck respectively
yeah, probably
it probably wouldn't be super impactful but there wouldn't be any harm in it, it's command so you can kinda do whatever lol
pretty rarely, it's kinda bad lol
never ‼️ unless you don't have bands stage 5 and are fighting mithrix
it can be sorta silly if you're using
for a zero-cooldown band build, but even then it's basically a meme strat
yeah, the cooldown for them is technically considered a debuff
I think it was a sort of accidental feature lol
how abt
?
really depends, if you're bandit then you almost always take it but i'm not a huge fan of it otherwise
in general I think they're pretty weak, but they can get better when looping, mainly as a safety net in case your damage sucks
it can help if you're really struggling w/ damage but mostly it's never worth sacrificing crit for
Anyone got any tips for monsoon? I’m having a hard time and I want to unlock the monsoon skins on survivors
biggest tip would be to full-clear every stage as efficiently as you can
make sure to full loot every stage, prioritize mvmt and dmg, and utilize scrappers/printers (aka item macro)
Really?? Everyone on YouTube says to be really really fast on stages
never be afraid to spend >10min on stages if you are looting !! time matters less than items
a good rule of thumb is to loot everything and try to leave with more items than minutes, but it's okay to spend a little extra time using printers and scrappers- the important thing is that you're spending time doing something that'll make you stronger overall
how old are the videos you're watching? Because rushing (or specifically the 5-minute rule) used to be meta, but it was sort of a holdover from risk of rain 1 that stuck around for a little longer than it should have
I’m really glad I asked bc I definitely wasn’t doing that!
People on YouTube also roll into stage 3 at 60 minutes with with no movement keys bound and win
this is, to put it bluntly, a myth (though that doesn't mean you shouldn't hurry)
but full looting is better for a lot of reasons, a big one being that difficulty increases based on stage count as well as time, so you really wanna make the most of every stage
Do you have any tips on how to find the teleporter on stage 3 scorched acres? I really struggle finding it and it takes a lot of time
look for a cloud of orange particles in the air (or blue if you're on stage 5) and follow them, they'll lead you to the teleporter
What kind of items should I focus on then? I have artifact of command, so I can choose if I want
I try that already but it’s really hard on scorched acres
there's also a setting that makes them easier to spot, under that umbrella settings thing on the first page.
(While you're at it you should turn on inspect items too, it's a huge help when you're still learning what stuff does)
Is inspect items in settings? I already know what a lot of stuff does, but not everything lol
just going to post this ... it is great advice
As a rule, Damage > Speed > Healing/defense, and also this #ror2-game-questions message
light theme jumpscare
That’s definitely true and fair, but I’ve played the game plenty without command, and just for the sake of getting the monsoon skins I’m open to whatever route is faster to get them
but yeah, items in ror2 are generally designed around randomness, so the "a bit of everything" approach is usually best, especially for damage
i played command for my first ≈300 hrs in this game and that time was almost wasted in terms of learning and fun
Also is it better to beat Mithrix or obliterate to get the skins?
obliterating is easier imo, at least until you're confident with the mithrix fight, then they're pretty equal
I didn’t even know artifacts existed until I had over 100 hours in the game lol 😂
artifacts didn't exist at all for my first 100 hours or so 
Dang, really??
fax was the brother's like 6th creation
checks out, you wouldn't have seen the artifact portal in sky meadows if you weren't full looting
been playing since early access lol
There was some times I saw it but was confused by it and didn’t know what to do obviously lol 😂
Any tips on beating prismatic trial? I need to beat one to get an item but it just seems really really hard. (It may seem extra difficult since I don’t have the seeker dlc and aren’t used to a few of those stages)
light mode jusmpscare at 2am
i find the mithrix fight so unfun fsr, idek why
anyway if you're trying to grind monsoon comps, you probably want to also take artifact of glass, sac, and swarms
glass?
I can definitely try that
Any tips on beating prismatic trial? I need to beat one to get an item but it just seems really really hard. (It may seem extra difficult since I don’t have the seeker dlc and aren’t used to a few of those stages)
yes.
guh
if you're trying to go quickly, why not multiply your dmg by 5x ...
the seed changes every 3 days so you can just wait for an easier one if you want, but #prismatic-trials can help you out, check the pins for guides.
There's an absolute madlad named Cabbage who has been doing guides for the merc achievement for no-hitting* for every single seed for years, and they'll show a really good route for the seed. And obviously you don't have to no-hit if you're just going for
but it'll still probably help
||*you can take a hit but only if it's absorbed by barrier and not your actual health||
Ok! Thanks!! I was definitely wondering about merc too so this really helped
yeah this is really true, i play without command solo, but i feel sometimes im not sure what to scrap, (if the game ever decides to spawn a scrapper lmao)
merc is pretty tricky, make sure you're familiar w/ expose tech (it makes the achievement much easier ,,,)
I’ll do some research on it and play around with him. I’m trying to get all the unlockable stuff for this game lol
wdym link not allowed you stupid robot it's literally pinned
ok well I was gonna link a merc guide, it's in the pins if you scroll down a bit, but apparently it's illegal
it's a little old but almost everything in it still works, except for the tech where you slam flying enemies into walls to instakill them
hey does anyone know if ror2 is gonna be crossplay soon?
not likely
aw
yeah, that's where it pays to try stuff out and be familiar with all the items, because it's always a little situational and often comes down to intuition, knowing whether or not an item is gonna be more useful as scrap than it is by itself.
A couple of tips though
- Think about how long an item is gonna be useful. For example
are great early but pretty much useless by stage 5 when enemies are dropping tons of gold. It may be worth it to scrap them earlier than that, since you're not guaranteed a scrapper. - AoE items like
are awesome but useless against mithrix, if you plan to fight him you should scrap them on stage 5 if you can, after charging the teleporter. Or try to find
so your on-kills can still work. - It's good to try to get white and green scrap in increments of 3 and 5 respectively, for the sake of using lunar cauldrons.

can usually go straight in the trash, outside of obvious synergies like steak/knurl on false son. Knurl may be worth keeping since boss printers are so rare, but if I've got other boss items that I really wanna keep, it's absolutely getting yeeted just in case
what am I missing here
red scrap
You mean agis?
Cryo spear also has pierce for groups, but a lot of it comes down to angle in experience
Spear will do better from ground level towards a group, while a nano bomb from above
nano bomb also has sparks that fly out similar to
for spread out hordes
Spear can also go through terrain
I find spear best to kill handfuls of mediums like stone golems with the freeze threshold, while nano either for one large enemy using a kjaros, or a group of smalls
what survior should i play?
Bandit
any tips for playing melee-type survivors? having a tough time with them
none of them really play similarly enough to give general tips like that. bonus crystals and movement items tend to be really good
oh thanks, sorry for the vague question lol
Learn their melee ranges first since overestimating can lead to you missing
is pretty tanky and mobile and has great burst damage while also being immune to fall damage, which makes her good for starting out how to play melee characters (at least I think)
best shines when performing combos through his skills and unique debuff expose. Learning what skills you can best combo with can help. His alternate skills are also pretty easy to unlock which makes experimenting easier
is a nice mix of melee and range, but the poison you pick can alter its playstyle. I use blight which favors a more aggressive playstyle and I find it to my liking. Its unique regenerative buff also helps support this playstyle since you can quickly heal back in case you ever take hits- I have not played
enough so I'm not too sure how to explain how he plays, but health increasing items like
boosts his kit through his growth mechanic, which is worth investing in during runs
whats good on acrid? none of the usual stuff like crit, bleed etc seems good on him due to his DOT effects
bleed is definitely still good, so is burning
damaging debuffs will kill enemies for you
noxious thorn is very good
thank you very much!
false son is definitely the closest to true melee compared to the other survivors, since he doesn't have loader's piercing punch or merc's dash spam, nor does he have acrid's extremely spammable spit
he's mostly just slamming small enemies to death and softening up large enemies with lunar ruin before deleting them with the slam or laser burst
laser of the father does allow you to deal with groups of smaller flying enemies more easily, while laser burst scales better with growth and allows you to constantly keep lunar ruin up since it's instant and replenishes lunar spikes
whats the best items to get as sawnail powermode mult
if your saw is on m2 then definitely luminous shot
proc items, especially bleed
aside from that
and proc items like

if they're doing sawnail properly then nailgun is gonna be m2
How do I get pocket icbm
Buy survivors of the void
D:
moreso rebar or scrap that can abuse lumisaw
unless carpal tunnel saw gaming
its on every activation of saw, u dont get it for holding saw down
my saw is on m1
weird i could've sworn it worked held down
m2 is for nail (perfect accuracy nails)
i am also looking for both survivabilty items
Lunar pods can spawn with sacrifice on right??
Yes
So do void chests
So drones and coun pods
And halcyonite
And guaranteed chests on gold stage
I've never seen a lunar pod that wasn't guaranteed to spawn with sacrifice on.
Do Lumerians gain the item you give them as a collective? Or is it one person Lumerian? (Artifact of devotion)
How worth it is infusion on false son compared to other options?
Aegis? :(
Its a little complicated. The lemurian you gave the item to will actually HAVE the item but all lemurians receive its effect
So say you have 5 lemurians and give another lemurian headstompers
All lemurians will get the effects until the lemurian with the headstompers dies
I see
Thank you :3
I'm having trouble finding Lumerian eggs lmao even though I managed to get 4 on first stage
Maybe it's sacrifice Ib play? Idk
growth is growth
Wertus, any advice on unlocking diablo strike?
True ig
Go fast, more items and higher enemy level make it harder to precisely chip away at mithrix' health in phase 4 to set up for the kill
Im mostly worried abt missing the beacons tbh
Getting revived will let you use your 2 beacons again and lysate cells let you use more of your primary beacon
Was I just ublocuky that I couldn't find any eggs
I died due to all my elders dying and the fact that the Lumerians couldn't do anything
Youre best off actually sending the beacon down right as mithrix goes in for that ground punch that keeps him stationary for a while
Lystate cells give you more beacons? :0
Specifically the beacon you use by pressing the primary
the primary one yea
doesn't update until the stage after you get one tho
Also keep in mind that if you call down a third beacon, the oldest beacon will get destroyed so you can only have 2 active at once
Oh oki, more shock beacons then :3
Ig this kinda needs atrifact of command
was thinking abt this, so would scope be a bit better on rg with a bunch of crowbars?
oh also you, what reds best on huntress?
Idk I dont play huntress often
Other than the red items generally good on everyone, I'd say runic lens is generally good on her and
is nice because since she autoaims, you don't have to worry about the hook yanking enemies away from your attacks
does clover affect the sonorous whispers?
I am having this issue
Multiplayer only: Mithrix's attack appears to be "frozen"
It lags the stage my alot during the escape sequence (shown above)
Any fix?
Thingies like pizza cutter, ground spike, etc
Oh nvm I didnt see #ror2-tech-support
Yeah, scope is good on railgunner
better than behemoth with crowbars? :3
I'd say so, yeah. Behemoth technically has a slightly bigger damage bonus, but it doesn't synergize with crowbars or bands like scope does
is there any reason i wouldn't want multiple stacks of longstanding solitude rather than just one in a single-player run
Does despardo give 10% damage to everything or just despardo
only itself
Shucks
it's strong. over the course of the stage it becomes a ridiculously high-damage single hit proc, so total damage effects it triggers become enormous
But half the time I'm so powerful I accidentally kill things before I can desperado it
what difficulty
Yeah, that tends to happen
On loops it can be worth it to swap desperado for essence of heresy
I don't think so, although the wiki says you can only get up to 3 stacks of the free item buff per level, so it basically caps at 3
What does essence do?
replaces your special skill with this
depends on survivor but yeah, it can be
But I don't think I'd be able to use it still, my presence kills things
it's good if you have a high proc rate on your primary and aren't using your special skill much. Really good on commando
if you're at that point then yeah, it probably doesn't matter
do attack speed modifiers affect how long it takes for captain's utility and special to drop
no
:(
How do I get to void fields
go to the bazaar and jump backwards off the starting platform, there's a cave down below with a portal to void fields
How the heck are you supposed to figure that out
If ur playing eclipse or frailty make sure you have fall damage cancel
curiosity
I mean, it's not that hard to find, just explore a little
does fs slam not have 3.0 proc when in the air?
it's only 1.0 in the air, but the radius scales with height
i always wondered if "1.0 proc coefficient on the airborne version" meant the club hitbox during the midair slam, or the actual slam if initiated midair
it's the actual slam, I don't think the club itself even has a hitbox while slamming
damn
