#ror2-game-questions

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wind kernel
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how does band works with

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crowbar

ruby roost
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Crowbar does what 40% extra dps right

lavish jacinth
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crowbar's bonus doesn't carry over to bands unless the enemy is still over 90% after the initial hit

ruby roost
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And the band procs with heavy attacks and does damage overtime with the initial first hit from the bands doing massive damage

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Hm I thought they would stack with eachother

lavish jacinth
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nope, otherwise you'd be able to double dip on the multiplier

wind kernel
lavish jacinth
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oh, and the bonus damage from multipliers doesn't contribute to whether or not you can proc bands. So like a 390% damage hit with a crowbar wouldn't be able to proc bands even though the final hit would go over 400%

wind kernel
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but like the initial atg damage, doesnt carry the damage multiplied by crowbar

lavish jacinth
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yeah

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so it can benefit, but no double dipping

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...although you actually CAN double dip with breaching fin, but that's probably a bug

wind kernel
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only applies to crowbar right, not every damage multiplier

lavish jacinth
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nope, they all work like that

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multipliers get applied at the very end of the damage calculation, after proc damage is determined and all that

ruby roost
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Don't the bands do more damage with each stack

wind kernel
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eh so like having for say delicate watch, total damage isnt multiplied by that 20%?

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for like bands

lavish jacinth
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in the case of watch it is, yeah

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multipliers can apply to anything as long as it meets the items' condition

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and watch's only condition is that it's not broken, so it applies to everything

wind kernel
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so wouldnt that mean band/atg anything proc from total damage, isnt affected by damage multiplir?

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wait what

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total damage isnt affected but the damage they will deal will be affected?

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is that what u mean?

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when is where

lavish jacinth
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the damage calculation works like this
Base damage -> Skill damage -> inherent multipliers (like falloff) -> Roll procs and determine their damage -> Apply damage multipliers if the condition is met

Because the multipliers get added after proc damage is rolled, the initial damage of the proc doesn't benefit. However, the proc itself also goes through the same calculation when it hits, which means it CAN get the multiplier, but only if the condition is still met when the proc deals its damage

wind kernel
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oh so thats why crowbar doesnt work (in most cases?), beccause already see the condition under 90%

lavish jacinth
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yep

ruby roost
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Butt let's say your total damage output is weak enough to keep it above 90%

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Then your band will destroy

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Especially if you get lucky with the bands

wind kernel
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like warbonds and acrid

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cuts off basedamage, and just go straight to skill damage? looking at the max hp?

lavish jacinth
ruby roost
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Interesting

lavish jacinth
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although in poison's case it compares the %hp to 100% of acrid's base damage and then uses whichever amount is higher

wind kernel
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noted

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wait another one

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how does ignite / ingition tank damage is calculated

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cause i dont feel like it deals the intended 300% burn damage

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i tried making sense of the wiki, ended up not understanding anything

livid wedge
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It's plus 300% per stack

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But burn is small, each tick is only 10% base damage

tulip inlet
livid wedge
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With ignition bumping that to 40%, which still looks small but it makes a difference

wind kernel
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how does like burn last calculated?

livid wedge
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Burn is always dealt at a rate of 10% base per tick, 5 ticks per second

lavish jacinth
livid wedge
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And things, besides gasoline which has a fixed ignite damage, ignites for 50% total damage of the attack that burns

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So, say you have molten perforator. The firey meatballs deal 300% total of the triggering attack

wind kernel
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thats why i cant understand anything

lavish jacinth
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were you on the fandom wiki?

wind kernel
lavish jacinth
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Risk of Rain 2 Wiki

A character's base damage is the main factor all other damage scales off of.
An accumulator is built with base value of 1.0, to which any of the following contributions are added together:
+0.1 for each instance of BoostDamage the character has.
+(x * teamSize - 1), where x is the number of Empathy Cores...

livid wedge
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So, if your triggering attack does 200% damage, the meatball will 300% of that, totalling 600% base damage. The ignite is half that, so it's dealing 300%

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since each tick is 10%, you get 30 ticks. with 5 ticks per second, that burn lasts 6 seconds

wind kernel
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..

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why is chef proc coeff for m1 is 0.5

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how is it worse than mult...

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WHAT

livid wedge
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Ignition tank gets involved by increasing each tick by 300% per tank. Damage increases but total burn time remains the same

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Because chef got done dirty

lavish jacinth
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they hated chef lol

livid wedge
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and is why he's getting reworked

wind kernel
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no like... where does the 0.5 called "balanced" come from

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like who designed it

lavish jacinth
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I guess they figured it needed less because it can hit the same enemy twice??

livid wedge
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They did not really think it through or more likely, didn't have the time to fully test it oiut

wind kernel
lavish jacinth
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it almost makes sense until you think about how procs are balanced in ror2

wind kernel
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same item cannot proc itself?

livid wedge
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It does also pierce in addition to hitting twice

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not that I'm saying makes up for it

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But I could see this just being an early iteration of chef

lavish jacinth
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most proc items deal a % of the hit that procced them, so in most cases the dps is just as important as the proc rate

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low proc coeffs are usually meant to balance stuff that has both a high proc rate and high dps, like nailgun

livid wedge
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Chef is definitely kind of doo doo garbage right now. I think they'll do fine with the survivor reworks with how well they cooked the item reworks

lavish jacinth
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I wish they'd made the cleavers work like boomerang, where they get one strong hit per enemy and then rapidly deal small weak hits

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that would also justify the low coeff and needing to manually recall cleavers, it might be neat if you could just leave a cleaver spinning in the air on top of a boss or something and deal constant damage to them

wind kernel
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my cleaver 50% of the time doesnt even come close to the enemy because it comes back too fast or just dont ... fly??

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and multiplayer lag

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and 90% dont hit anything

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๐Ÿ‘

lavish jacinth
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the sear rework is the most confusing to me

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like, I get that some things need to change in the transition from 2D to 3D, that's why bandit got changed

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but I can't think of a single reason for sear going from a quick burst of damage to a worse version of flamethrower

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actually most of his skills didn't really have a good reason to change, they could've pretty much made him 1:1 with his ror1 version and it would've worked

wind kernel
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at first

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... the first day of the dlc

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i thought chef is the better one of the new survivor

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... god why i even think of that

lavish jacinth
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he didn't seem terrible initially, I figured it was just a matter of getting used to him. But the more I played him the worse he got

wind kernel
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.. its not just worse... its unplayable to some degree... for me...

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cant hit anything far... m2 can only hti close enemy m1 too weird to use

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atleast something like rex or flamethrower arti is hard but fun

graceful surge
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How long is a typical run to beat the final boss?

wind kernel
lavish jacinth
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if you're full clearing (which you should be) it's about an hour, yeah

graceful surge
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And roughly how much playtime would it take get all the achievements?

wind kernel
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Stage 1: Leave between 5-12 min
Stage 2: Leave between 12-18 min
Stage 3: Leave between 25-35 min
Stage 4: Leave between 35-50 min
Stage 5: Leave between 40-70 min
Stage 6: Leave/end the game between 55-90 min

? something like this usually with my runs

lavish jacinth
wind kernel
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full completion with the ror2 profile

graceful surge
wind kernel
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i did mine within a single week all achievement..

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for the profile achievement... maybe a month for me (the logbooks and radar scanner is tedious aside from that u could do it within few weeks)

lavish jacinth
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the 100% speedrun record is nearly 14 hours, just to give you an idea

wind kernel
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1000 stages loop sounds fun

graceful surge
lavish jacinth
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yeah, that's really fast

wind kernel
lavish jacinth
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time management is more about efficiency than just speed, you wanna do as much as you can on each stage, as quickly as you can

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a good rule of thumb is to loot everything and try to leave with more items than minutes

graceful surge
wind kernel
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and use scrapper hehe

graceful surge
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Thank yall ๐Ÿ™๐Ÿ™

twin anvil
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Yo when i enter a celestial portal can i leave it without dying or no

wide parrot
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You can

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Interact with the obelisk once to make the portal appear

twin anvil
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Ok thanks

dire robin
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did gb make arty's hover a toggle or is it a mod im using

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cause it might be the single most annoying thing ever

livid wedge
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They added a toggle option

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You can disable it in settings

dire robin
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oh thank god

crude hemlock
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im about to lose it, aqueducts is the 2nd stage right?

analog brook
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Yup, the dessert one

crude hemlock
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i have expacs off, i have gone as rex to get to stage 2 and ive run it 5 times and its always wetlands.

analog brook
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You can "wish" for it in the bizarre between time, makes it so the stage you wish for will be the next stage

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I think it's guranteed to be there as a seer if you're paying without expansions

crude hemlock
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omg 6 times

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plus the 3 yesterday

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its liek the game knows im rushing the boss spawn

crude hemlock
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even looped... wetlands again

cunning jay
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when is it a good idea to loop? and when is it a bad idea?

upper gale
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loop when your build is incomplete, if you're lacking speed or defense for example, or if you're just generally underpowered.

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personally I never loop because it makes the game too easy but you should only loop when you're your build is incomplete or just straight up bad

noble linden
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Is there anyway to know where the final 4 teleporters are

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In the final stage

wide parrot
noble linden
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Oh thanks

bitter snow
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when beating the false son it ends the game, it counts to getting the monsoon skins?

rare flame
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i do believe so

wide parrot
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Yes

novel ravine
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is atg or plimp better for artificer? I know atg scales really well with her procs and since she's very cooldown based you wont be constantly procing plimps

latent oyster
novel ravine
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yeah that's what I was thinking

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thanks

latent oyster
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np

noble linden
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What do I do when I beat the final boss and it says moon detonation imminent

signal pelican
noble linden
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Oh

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I have 30 seconds

signal pelican
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I don't think that's enough time

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sad

noble linden
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Thatโ€™s not good

signal pelican
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well now you know for next run ig

noble linden
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Iโ€™ll still try

cunning jay
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Is the multi-player in this game any good? Somethibg tells me its not that fun since you have to constantly worry about sharing your items with the other people and naturally there will be lots of disagreements around builds within the group

signal pelican
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depends on how seriously your group takes it

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normally my group just uses pings to call dibs on chests and we give out the guaranteed legendary to whoever has the fewest

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with exceptions ofc, but generally it's not been the source of conflict really

cunning jay
signal pelican
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I mean, the game plays pretty similarly either way. The fun of multiplayer mostly just comes from hanging out with friends, so mileage may vary.

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I think it's a great time though, we always come back to it

noble linden
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Somehow

signal pelican
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nice

marble osprey
# cunning jay What are some pros and cons of online compared to single-player

You get more items total multiplayer, but less items per player, so each individual player won't be quite as strong, but that's mostly balanced out by there being multiple players
But multiplayer is much more forgiving, since if you die, you get revived as long as your teammates clear the stage, or if they can find a seed of life or similar
Its also just more fun to play with other people, and that's the main thing really
Personally I usually play with one other player. We usually take survivors that don't overlap too much, like taking one who focuses on big single hits with bands and stuff while the other does more on-hit or attack speed stuff, and as the run goes just kinda adapt, if one player feels weak, let them take more items and stuff like that
Playing with randoms online can definitely be frustrating tho bc there will often be people who do none of that, and just take any item they see even if it's not good for them and then end up just scrapping it later

bitter snow
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Does hitting the pillars/shrines before the false son boss fight do something?

quasi crystal
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Yes it drops an item

wide parrot
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They also give you barrier and cleanse you of all debuffs for each one you hit

neon abyss
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When will eccentric vase multiplayer exit momentum bug be fixed?

dim nymph
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I had a quick question. I loved playing RoR2 with my friend online through Steam but we used to keep having issues with one of us disconnecting while the other was hosting and not being able to rejoin. Has there been any progress made with being able to rejoin or lobby stability? Please and thank you

lavish jacinth
dim nymph
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It's been so long that I don't rightly remember but I think we tried with and without it

lavish jacinth
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Ideally you want it turned off, crossplay is notorious for random disconnects

lavish jacinth
crude hemlock
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ATG and by extension the shrimp is good for everyone right? like it seemed like it scaled the same when I used it on both shots of railgunner for example

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I mean this as in Coop i walked over it as Railgunner with my mate as commando and then was like OHShi, then the silly m1 did 13 purp but on actual shots did liek 300 etc

worldly olive
crude hemlock
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Yeah ok

worldly olive
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That being said plimp is technically better on things that have a lower proc co

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Since it isn't affected at all by it

crude hemlock
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I had read if you want to do the 1mil achiv you need to use atgs and such

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but neither of us could work out hwy

worldly olive
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Conversely its worse on skills with higher proc co but that only applies to 3 skills (and 2 slots) in the entire game

crude hemlock
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So that is who? Commado is a highproc guy rigt

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Still working this all out haha

worldly olive
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Once again this only applies to false son slam and railgunners specials

crude hemlock
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Ahhh i seeee

lavish jacinth
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You don't need it for the 1mil achievement though, it's just one way to build up damage

crude hemlock
crude hemlock
quasi crystal
lavish jacinth
lavish jacinth
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or this

quasi crystal
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Any loader tips for specifically e8? I am a living skill issue with not getting hurt with melee survivors and with e8 I can't just retreat and let slugs remedy that skill issue

lavish jacinth
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iirc Jazzboat's advice was to always try to stay grappled to the highest point you can reach so that you can always bounce back up to safety after a punch, easier with thunderslam so that you have a way to get back down and build speed

quasi crystal
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I probably should mention that I'm mostly talking about tp events, haven't tried e8 on her yet but I imagine that's where I'm most vulnerable

analog brook
lavish jacinth
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^ bear in mind that you never have to let go of a grapple even during a punch, so a grapple in can also become a grapple out

analog brook
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Pylon is also nice CC early game

lavish jacinth
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just in general, abuse the fact that you're fast as fuck and never have to stay in melee range for very long

analog brook
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Also I like charging through bosses from an upwards angle rather then a downward angle so I have more movement and options, aswell as more info on my screen

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Also the "heavy" status on gauntlet is more impactful when you think. This is not an exaggeration or anything but the speed you move at is nearly all the damage it deals, it almost exclusive deals heavy damage and nothing else other then like 1 damage or something

lavish jacinth
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I think gauntlet literally only does like 10% base damage on its own, the rest is entirely from heavy

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the 600%-2700% shown on the loadout screen is just from the speed you get from it launching you forward

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same with thunder gauntlet

quasi crystal
quasi crystal
analog brook
twin anvil
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How to beat the game

lavish jacinth
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kill final boss

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specifically get to stage 5 and leave through the teleporter, without realigning the prong things around it or taking a portal

quasi crystal
lavish jacinth
twin anvil
twin anvil
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I obliterate myself by entering the celestial portal right?

lavish jacinth
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yeah

twin anvil
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Ok ty

peak holly
livid wedge
crude hemlock
lavish jacinth
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I mean, regular shaped glass will also work, you just need more stacks of it

crude hemlock
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ah yeah just that strat seems alot less effort, genreally speaking

lavish jacinth
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Afaik it IS mathematically the easiest way to get the unlock in terms of time spent and items needed, although it doesn't account for sots items. But yeah if you just wanna get it right away then stacking shaped glass would be faster

cunning jay
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what are some good content mods for people who only like playing vanilla?

lavish jacinth
twin anvil
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What accessories i need for more damage

lavish jacinth
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Depends on survivor, when in doubt on-hit effects and damage multipliers are always a safe bet

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And it's always best to mix different damage items instead of stacking just a few things because they tend to multiply eachother

twin anvil
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Thanks

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Can i stack 50 crowbars to 1 shot

wide parrot
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Yeah, but stacking different sources of damage increase will do more with less

lavish jacinth
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Just 1 stack of watch will make all your crowbars (and all your damage in general) 20% more effective, for example

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Almost all multipliers stack additively with themselves but multiplicatively with other multipliers

And it's just good to have more than one way to deal damage

ionic igloo
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50 crowbars (50 items) is 38x damage but 15 crowbars and 11 watches (26 items) is 39x damage

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just as a quick example

marble osprey
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For optimal damage I believe it's like 1 watch per 4 crowbars, although it's been a minute since I've done the math

lavish jacinth
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That sounds about right

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I think I remember hearing 2 crowbars for every 1 watch and 1 crystal but idk about just watch and crowbar

marble osprey
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Adding crystal doesn't change the ratio of watches to crowbars since it's just another multiplier on top, and yeah just went and did the math and it's 4 crowbars per watch
If you wanna include crystals it's basically the same it's just 4 crowbars to 1 watch to 1 crystal

lavish jacinth
marble osprey
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It's probably a better general tip, since you won't always have the effect from crowbar active
But for raw damage on the first hit, it's 4

tawdry steppe
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can anyone tell me how i killed myself ๐Ÿ˜ญ

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out of nowhere all of my hp disappeared and i died

lavish jacinth
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Kinda impossible to tell from just that screenshot

ionic igloo
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artifacts?

tawdry steppe
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i dont have any artifacts or anything

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i just kinda died randomly

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first time playing artificer so i wasnt sure if there was something i was missing

steady stone
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L_Helfire would probably say environment and not by yourself, wouldn't it? so not that

tawdry steppe
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i didnt have any lunar items or anything

steady stone
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the first thing that comes to mind is when you die to a turret's E_Fuel_Array

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was it right after you hit tp?
could maybe be a thing with warbonds, but that would be new. i just know they launch at the user after the boss dies

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i know they dont do friendly fire, but who knows what bugs could be found

tawdry steppe
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it wasnt

lavish jacinth
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Without a recording there's just know way to know

tawdry steppe
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fair enough

lavish jacinth
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And with that many items it's kinda hard to narrow it down, assuming it was even an item that did it

steady stone
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mhm

tawdry steppe
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i dont think i had any items that damaged me anyway

steady stone
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first thing that came to mind besides fuel array would be a bug interaction with warbonds and behemoth, but not if it wasnt during tp

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but all the "natural deaths" would say you died to the "planet"

lavish jacinth
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Only thing I can think of would be some jank with warped echo maybe

steady stone
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or vultures

lavish jacinth
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Yeah

steady stone
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ive noticed some of the elite buffs have behaved strangely since sots, but nothing lethal
normally just like a permanent twisted buff

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what if he lost health to the vultures losing shield during wecho charges?

lavish jacinth
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Maybe?

steady stone
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does dying to wecho count as self damage tho?

lavish jacinth
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Either way I'm guessing it was probably a bug

lavish jacinth
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Or who knows, maybe this is something like the one-in-a-billion bottled chaos instakill bug

steady stone
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what? i've never heard of this lmao

lavish jacinth
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My personal white whale lmao

steady stone
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ive played with like 0 cooldown equip with 27 bhaos and have never in my life...

lavish jacinth
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A while back, two people reported randomly dying after activating their equipment, and for one of them it killed their whole team too (the other guy was in singleplayer)

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The only common factor we could find was that they both had bottled chaos

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So I tried to recreate it, let the game running at 10x speed for an hour or so with like a hundred gestures and the tricorn hat but could never recreate it

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Incidentally I'm pretty certain I've ahoy!'d more than anyone else in the ror2 community

steady stone
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i'm sure it's been indirectly patched since, but it would be funny if not

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things like that are quite difficult to fix

lavish jacinth
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Yeah, I haven't seen any report of it since, and they both happened within the same patch

marble osprey
steady stone
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mhm, but could've been the start of a new bug was the thought process

marble osprey
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Yeah
Could it have been like a voidtouched goobo? Would that also just show up as artificer?

lavish jacinth
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I think it would show up as gummy artificer? Not sure though

simple smelt
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Does Warped Echo still break mythrix or is it cool to pick up now

quasi crystal
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It's fixed

livid wedge
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That got fixed real early, ye

pastel epoch
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never had this happen to me before, i am stuck

daring cloak
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Thats weird

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Usually those leafs pull you through to the top

cunning jay
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Whats the most fun way to play this game

ionic igloo
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on a PC

remote shard
quasi crystal
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Playing chef with skill swap mod so you can give him arrow rain

obsidian temple
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can i choose what item to put in the 3d printer or is it always the last one i have?

livid wedge
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There are scrappers that will sometimes spawn on the map. You can use these to scrap items you don't want. This scrap can be used at printers and is prioritized over regular items. Otherwise, it will take a random item.

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And ye, it doesn't take your last item, it takes one at random from all of your items

mellow crystal
spark pawn
spark pawn
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this is a very important part of the game and will help you win much more as it essentially lets you make a build

quasi crystal
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Flamethrower does colossal damage

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Sear is dog shit but at least you can sprint during it

spark pawn
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another very important part of this loop is the equipment called recycler, it lets you reroll items into something else, crazy good item

spark pawn
quasi crystal
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Fake agile like Vulcan, bouncing grenades and power saw

spark pawn
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Im trynna think of more item macro methods, anyone got smth I forgot?

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I guess you could say trophy hunter's tricorn falls into this?

quasi crystal
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Saving tri shops until you confirm if there's a E_Executive_Card

spark pawn
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right, executive card, completely forgot to mention it, executive card also affects shipping request forms btw

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oh and if you have seekers of the storm you got sale star

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when you enter a stage you can save the sale star and wait until you find either a large chest or a legendary chest if its stage 4

quasi crystal
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Chance doll too but I can't be bothered to macro shrines

lavish jacinth
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Look for a recycler before picking up bad items

quasi crystal
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Got it I will spend 30 minutes recycling every steak

lavish jacinth
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Especially high-rolling tiers like red or boss items

spark pawn
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impossible, preposterous

quasi crystal
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I'd say it's almost as bad as atg , bands and headstompers

spark pawn
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true

plain parrot
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what is the chance of being gifted sots so i can use chef?

lavish jacinth
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Probably zero

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Not that chef is worth using right now anyway engiclueless

quasi crystal
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you just dont know the true power

vast forum
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if i use the lunar that makes all my hp go to shield will the huntress not going below 100% health achievement basically be free

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or does it not work like that

lavish jacinth
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nah, shield still counts as max hp

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barrier doesn't though, so C_TopazBrooch can help

vast forum
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alr ty

lavish jacinth
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or you can use L_ShapedGlass or artifact of glass

cedar elk
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is there a way to remember the enabled artifacts when i create a new game so i dont have to select them every time? (it can be a mod too)

lavish jacinth
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not in vanilla, but if there's a mod for it then #ror2-modding would know

cedar elk
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okay i'll ask there

raven smelt
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does stacking icbm increase damage of all rockets or just the ones it adds extra?

raven smelt
lavish jacinth
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oh no, it affects all of them

livid wedge
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Barrier does count as health. It's just that the challenge specifies below 100%. So barrier above full health is 100%+

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I learned that it counted as health while trying to get the challenge for rex of below 50% health during the teleporter event

raven smelt
small fog
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Is there something preventing the radio scanner spawning on abyssal depths? I have been trying to get the log for hours but it hasn't spawned

lavish jacinth
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nope, just unlucky

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playing with command and sacrifice enabled increases the spawn chance though

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so does multiplayer

abstract oar
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Can I get some help idk why but since last week I haven't been able to play the game

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Iv verified my license, deleted an reinstalled, launched modded an unmodded an the game just gets stuck at 99%loaded on the title screen

lavish jacinth
abstract oar
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Ok thx

livid wedge
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Any idea what would cause the shrine messages to not appear in the bottom left text log? On ps5

severe swift
#

uhhhhhh just spent 10 mintes clearing void enemies to find this (enemy is stuck in wall) is there a way to fix this on multi

lavish jacinth
severe swift
livid wedge
#

The only thing that displays are item pickups

lavish jacinth
#

honestly no idea

marble osprey
livid wedge
#

Yeah, I'm reinstalling it because this is honestly weird

#

Reinstall did nothing

#

Uploading my save to the cloud and then redownloading it seems to have fixed it

quasi crystal
#

Is it possible to play with ai survivors or no

lavish jacinth
#

No

#

closest you'll get is E_Goobo_Jr , and all goobo does is demonstrate why AI survivors aren't a thing lmao

fresh umbra
#

TRUE

daring cloak
#

Like it straight up just went afk and had those specific inputs held down throughout its entire lifespan

lavish jacinth
#

yeah that sounds about right

daring cloak
#

I was so utterly bamboozled I forgot to record it

lavish jacinth
#

I honestly can't tell if sots made it dumber or if it was always like this, I wouldn't be surprised either way

daring cloak
#

Looks about the same as I remember it

steady stone
#

I just had this be applicable and remembered this conversation where we thought it wouldn't work, but it very much does
I've picked up the nuggets from the gilded hitting my turrets and gained a few hundred gold easily on stage 1

#

Could be useful knowledge, but I wanted to correct it just because

#

Also makes doing Halycon Shrine early more advantageous on engi, since that's where I just had it happen

noble linden
#

Does anyone have tips for getting void fiend

steady stone
#

To avoid the long path to voidling, you can go back to spawn after beating mithrix and spend 10 lunar coins to pet the frogobj, skipping right to voidling

slim spoke
steady stone
slim spoke
#

i wouldnt suggest doing simulacrum if youre on a tight time schedule

steady stone
#

mm, yeah

noble linden
#

I just recently beat the game and people said heโ€™s good

daring cloak
#

Do you have the sotv dlc?

steady stone
#

Voidling is the boss you have to defeat to unlock Survivor_Void_Fiend, or wave 50 in Simulacrum

noble linden
#

I have the void dlc idk if itโ€™s the same

daring cloak
#

Also to be entirely real, every survivor is good

#

Your own way of playing heavily impacts how good or bad you are with certain survivors

steady stone
#

viend is incredibly powerful and easy because of his self preservation using his healing skill, but every character can be about as good

noble linden
noble linden
steady stone
daring cloak
slim spoke
#

with great healing comes great hurting

daring cloak
#

To heal or not to heal

#

That is the question

noble linden
#

Is there like a secret path

daring cloak
#

Yes you need to beat voidling or complete wave 50 of of the simulacrum game mode

noble linden
#

Which is easier cause I still kind of suck

daring cloak
#

I'd say simulacrum is gonna be easier

slim spoke
#

but longer

daring cloak
#

Since you dont have to learn an entire new boss

noble linden
#

Any character recommendations

#

I have everyone but heretic and acrid because I donโ€™t understand how to get them

slim spoke
steady stone
steady stone
steady stone
#

Acrid can be unlocked by "clearing the void fields" found ||underneath the Bazaar through a purple portal||

slim spoke
daring cloak
#

Just jump down

steady stone
#

You just fall, it's all on a little bridge

noble linden
#

Oh cool

steady stone
#

the return barrier is really low, there's a cave

daring cloak
#

There will be a cave in the side of the rock that you need to land in

slim spoke
#

oh and fall damage is non lethal if you hadnt known it yet

steady stone
#

from a top down view, its kinda like here (purple)

noble linden
#

I didnโ€™t know that u

slim spoke
noble linden
steady stone
#

its to the left of the shop, is it not?

daring cloak
#

Its to the back of the shop iirc

steady stone
#

or well, would it be further to the left actually?

daring cloak
#

Like if you come from the bazaar and just walk past the portal I think you should be able to see the cave

steady stone
slim spoke
steady stone
noble linden
steady stone
#

Fog damages you unless in the radius

#

It's kind of like clearing a bunch of teleporters

slim spoke
#

@noble linden quick note: you can get acrid and void fiend in the same run

steady stone
slim spoke
steady stone
daring cloak
#

Glass frog is probably not a good option for newer players though

steady stone
#

There's 2 portals that appear after vields, one returns you to Petrichor, and one to Void Locus

daring cloak
#

10 lunar coins per attempt is very demanding

slim spoke
noble linden
daring cloak
steady stone
#

Void Fields > Void Locus > Planetarium, Home of Voidling

slim spoke
noble linden
steady stone
#

And ping the portal before use though, to make sure it's the correct one

slim spoke
steady stone
noble linden
#

I heard looping is important for like endgame stuff should I do that or is it not necessary

slim spoke
steady stone
steady stone
noble linden
daring cloak
#

The void portal takes you to locus

slim spoke
steady stone
slim spoke
daring cloak
#

Null is how you get in and out of vields

#

Void is how you proceed to locus

slim spoke
noble linden
daring cloak
steady stone
daring cloak
#

Just dont loop so much that your game crashes

slim spoke
#

so theres that

steady stone
#

Eventually you become unkillable really

#

With the exception being the void enemy instant kills

#

This is why Void Locus can be rough, since if you go out of the circle you take damage over time, but sometimes the Void Implosions go in the circle

#

Always make sure you have good healing before entering a level with Void Fog

steady stone
slim spoke
#

planetarium parkour:

steady stone
daring cloak
#

I wonder if the bug that corrupts the fog after visiting pm in any run still exists

#

Would be very handy especially for the parkour

slim spoke
daring cloak
#

Actually one of you please check that rq

daring cloak
#

Or was it mentioned in the patch notes?

steady stone
#

actually i do have to close my game, so i can't

#

me when i lie

jagged adder
#

How noob no die lmao ๐Ÿคฃ

steady stone
#

Generally you'll learn movement over time, and get better at looting

slim spoke
#

not me lol

steady stone
#

A good thing to remember is to try to fully loot a stage, as your items will outscale the timer as long as you don't take unreasonably long

#

I personally recommend playing Commando to learn item synergy and how proc works, and huntress for learning movement and some items that mando can't utilize effectively, but every character is good.

quasi crystal
steady stone
#

Chef has his strengths, he just happens to have a lot more weaknesses

quasi crystal
#

Yeah he does lol but I think telling a new player chef is good is a disaster in the making assuming they blame themselves

steady stone
#

I doubt one would have chef to learn the basics though, was my thought

quasi crystal
#

Fair

#

Though you can get chef within like 5 minutes of installing sots

#

Speaking of, the dlc survivors that are unlocked by default aren't good for learning, though they are good survivors

daring cloak
#

I mean to be fair

#

They are dlc so you cant exactly expect that content to be catered towards new players

quasi crystal
#

Yeah just saying if that have the dlc those fellas aren't the best for learning

daring cloak
#

Honestly depends on the player tbh

daring cloak
#

There are some survivors that on average are better for learning

noble linden
#

I tried a run and I died like the second I got to the first part

noble linden
daring cloak
daring cloak
steady stone
#

It's best to have good movement and healing, though.

quasi crystal
#

1 item per minute is a good rule to start with, don't stress out if you go below that, just aim for it
Once you learn you'll know when to spend extra time in a stage for a printer or something

noble linden
quasi crystal
#

They're both good
Stationary are easier to use

steady stone
#

Generally they're very similar damage, but the big upside to a lot of people is that stationary can use C_Bungus

#

Putting all 3 turrets inside of eachother's healing ranges can make them practically immune to everything but burst damage (good luck against false son engiclueless)

#

And you can stand in the middle, for 4 healing fields

#

Oh, but you do need a V_Lysate_Cell for a third turret

quasi crystal
steady stone
#

It doesn't go past 3, though.

#

You get more stacks, but only can put 3 down.

noble linden
#

okay Iโ€™ll try again with engineer

#

So the bubble and stationary turrets

#

I donโ€™t have the alt ability for the mines

steady stone
#

Be warned that bubble shield does NOT protect against the voidling giant laser.

noble linden
#

So is the missile launcher better?

steady stone
#

Most people would think so, yeah

#

It synergizes well with R_Pocket_ICBM too, but if you quickly look away and look back, it locks the harpoons on faster

#

It's often used like a primary attack, especially against flying enemies

noble linden
#

Is the alt for the mines worth getting

steady stone
#

Definitely

#

It's a proximity around them that when an enemy is detected, it automatically goes towards them and explodes

#

Sort of like default but without aim

noble linden
#

alright Iโ€™ll try another run with what I have and if that doesnโ€™t work Iโ€™ll get the alt

slim spoke
steady stone
#

The downside being that default mines do 300 or 900 damage depending on if they arm, and spider mines always do 600

noble linden
#

Seems like a reasonable trade off

slim spoke
steady stone
#

yeah i try to give upsides for both but i dont remember the last time ive used bubble shield or default mines

#

i can swap between turrets sometimes though

slim spoke
#

i will always say this: bubble shield can skip tele bosses

steady stone
#

specifically against voidling i wouldnt even consider it though

#

it could block the seeking spam i'd assume, at least

slim spoke
noble linden
#

Man this is really hard

#

The dlc adds so many random things

jolly belfry
#

What's the best Survivor out of Commando, Huntress, Bandit, MUL-T, Engineer, Artificer, REX, and Seeker, which is best for Solo runs and evading damage while still being able to deal high damage? Basically asking about speed and damage. High durability is also preferred, even if sacrificing speed.

hoary sedge
#

i mean thats like 3 different questions at once

#

huntress is really fast and evasive and her damage is decent once you get alt special but shes very frail

#

mult can do good damage with procs and can be pretty tanky but is slow and has no vertical mobility. commando is similar but less durable and more mobile

#

if you want a mix of everything then probably seeker, almost entirely bc of sojourn (great mobility, you cant be hit while in it, does obscene damage if you can stay in it for a while which isnt that hard with alt m2)

noble linden
#

I was 4 waves off getting void fiend

#

1 whole hour

quasi crystal
#

Can I use the same item over and over to unlock the fireworks? Like using a crowbar, to print a crowbar

north drift
#

What's the fastest way to get red items? Not for run purposes, I simply want to start a run, get some reds in my logbook, and end the run (and possibly restart the run to repeat the process if so required)

nocturne sierra
#

What do I do when voidling has infinite health, lol

north drift
steady stone
#

Basically, special scaling mixed with 83 stages, you can also see it on AwU and Mithrix

wind heron
#

hello im new to ror2 and i installed survivor of the void
what should i know about the game before starting

quasi crystal
#

Don't follow any "you need to spend under x minutes per stage" rules
You will die, that's ok, you're meant to die and learn.

molten topaz
#

I have risk of rain 2 (with survivors of the void) and returns, but today I noticed risk of rain 1 was in my steam library and when I opened risk of rain 2 today, seekers of the storm was available for me to use and play. Is this a steam issue?

analog brook
#

Do we know why this is btw?

lavish jacinth
#

iirc on PC the healthbar displays a negative number and has glitchy visuals, it'll appear to empty normally at first but then gets stuck at around 75%.
It's just visual though, and the healthbar starts working again normally once their actual health gets below 2.4 billion I think

lean elbow
#

haii question! does spare drone parts work with rex?

lavish jacinth
lean elbow
#

ohh okai okai! what is the best legendary item for rex then?

#

sorry its my first time playing rex

lavish jacinth
#

Any of the usual suspects would work R_Spare_Drone_Parts R_BrilliantBehemoth R_H3AD5Tv2_headstomp R_CeremonialDagger R_Clover R_UnstableTesla R_SentientMeatHook R_Pocket_ICBM

R_ShatteringJustice R_Symbiotic_Scorpion might also be noteworthy since they easily apply an extra debuff that counts towards U_DeathMark , which is pretty nice on rex since he has two built-in debuffs already. They don't synergize well with each other though so I'd suggest only getting one or the other

lean elbow
#

OO okaiii!! THANK YOUUU

obsidian temple
#

blast > burst on bandit right?

azure crag
#

Does warbonds work in mithrix fight

azure crag
daring cloak
teal solstice
#

Havenโ€™t gotten the seekers of the storm dlc yet but has everything been fixed ? heard it was buggy on launch

daring cloak
lavish jacinth
#

shotgun has better raw damage output but the rifle has infinite range, no falloff and a higher proc coeff, it's mostly a playstyle difference

severe swift
#

how do i get past the part where false sun turns off your abilities

#

its screws me over every time

marble osprey
severe swift
marble osprey
analog brook
#

I have no idea why it does this

turbid hinge
#

I never entered gilded

marble osprey
#

Good for you

north drift
#

How does tougher times actually work? Because if it's a 15% chance to block, then that means you only need 7 to be invulnerable and that doesn't feel right

high forum
#

the stat is not additive, it's multiplicative

livid wedge
#

It's not even that, it's hyperbolic

north drift
livid wedge
#

Block chance is equal to (amount of C_TougherTimes * 15)/(amount of C_TougherTimes * 15 + 100)

high forum
#

...yes, it's multiplicative. you can use either word for it lol

livid wedge
#

Hyperbolic scales worse than multiplicative is my main point

#

At 10 stacks, a multiplicative stacking would get you about 80% block chancr

#

For hyperbolic, you get a 60% block chance

turbid whale
#

does drizzle difficulty make it harder to beat the artifact boss fight?
just learnt that theres more than 1 artifact, and ive been tryna get them all but its taking a LONG time to kill this thing

lavish jacinth
#

but it's also possible that you just get unlucky and it takes forever to drop, regardless of difficulty

turbid whale
#

i see, tysm

#

ill bump up the diff then, hopefully i can make it there before dying

livid wedge
#

At 20, multiplicative has a 96% block chance and hyperbolic has a 75% block chance @high forum

#

The scaling is different

turbid hinge
#

god please help I will never go to fields again with merc sorry

livid wedge
#

Vields always feels like agony on melee survivors

turbid hinge
#

why this shit

#

second teddy or wake or disc

#

ofc second teddy

lavish jacinth
#

I mean, you can leave whenever you want

lavish jacinth
turbid hinge
#

the daisies actually saved the day

#

for the first time

full apex
raven smelt
#

how many gestures is it worth stacking?

lavish jacinth
raven smelt
#

capacitor?

lavish jacinth
#

in that case as many as you want, really

#

or you can stack U_FuelCell , it gives the same reduction as gesture does after the first stack

#

for equipments that give a temporary buff like tonic, there's no point stacking more than it takes to get permanent uptime on the buff. But with capacitor being an instant effect you can just stack until it hits a 1 frame cooldown, which is like 30 stacks I think

turbid whale
#

would i technically be immortal if i get 6 tougher times?
SURELY that isnt possible

lavish jacinth
#

no

turbid whale
#

:c

lavish jacinth
#

it stacks hyperbolically, so realistically you can't reach 100% block chance

#

the wiki has the math if you want https://riskofrain2.wiki.gg/wiki/Tougher_Times

Risk of Rain 2 Wiki

Tougher Times is an item in Risk of Rain 2.
The item grants a 15% (+15% per stack) chance of negating incoming damage. If the roll is successful, the damage will be negated and a "Blocked!" message will appear instead of damage numbers.

#

you can stack V_Safer_Spaces if you wanna be mostly immortal though, it has a 1-frame cooldown at 65 stacks

turbid whale
#

gotcha

#

ill stack a lotta safer spaces then

mellow crystal
#

i wonder how many items would've been nerfed or completely different if hopoo never learned what hyperbolic stacking is

turbid hinge
lavish jacinth
# turbid whale ill stack a lotta safer spaces then

for the record, I don't actually think it's worth doing except as a meme strat, since you'll more than likely be trading away a lot of damage, speed and other stuff. Unless you're late into a run, find a tougher times printer and have way more than 65 white items to spend on it

lavish jacinth
full apex
# turbid hinge no way wake is good lmao

Blazing and overloading are 2 separate ways to add 50% total damage, one aoe and one amped further by ignition tank. The other elite effects are basically freebies, but overloading is only slightly worse than behemoth

lavish jacinth
#

C_TougherTimes C_Stun_Grenade U_Guillotine R_SentientMeatHook V_Tentabauble + armor are the only things that use it, unless I'm forgetting something. And most of those would probably be fine to use exponential or linear stacking

#

I wouldn't exactly call wake good, it's got a couple of useful buffs that you get semi-randomly but for the most part it's just kinda there. It gets better if you're looping though

full apex
full apex
#

50% total is still good by itself

#

Wake gets stronger as you move up in difficulty, but even at base its probably a lot better than alien head or dios

#

But if you don't like it, resonance disc is also a pretty solid choice. Its quite strong and can trigger autoplay shenans if you get enough proc chain support

nocturne sierra
#

Should I fight Mythrix with spare drone parts considering the last phase or should I scrap it to be safe

daring cloak
#

Spare drone parts are blacklisted for mithrix

#

He cant use it

nocturne sierra
#

So he doesnโ€™t get the col. drone man

lavish jacinth
#

yeah

daring cloak
#

He doesnt

nocturne sierra
#

Oh ok cool

lavish jacinth
#

that got fixed ages ago

daring cloak
#

Because it was unfair as shit

nocturne sierra
#

What other items are on mythrix blacklisted list

daring cloak
#

Lost the one run where I got shared design because of that interaction back when it existed

lavish jacinth
#

basically anything that either wouldn't work properly or would be totally unfair to fight against

tender temple
#

mithrix is my favorite blacklisted item

#

i do wonder why elusive antlers are blacklisted

#

they arent really useless or gamebreaking enough to be blacklisted

lavish jacinth
#

I'm guessing it's left over from their old functionality

#

same with noxious thorn

#

although I could see new antlers being a problem too, just from the amount of orbs it would create if every monster has it

full apex
#

I dont rember if antlers on enemies creates orbs for players or not

#

hmm looks like they dont spawn orbs at all

#

so its just the base speed up

quasi crystal
#

I would have assumed so since turrets spawned them

#

I wish functionally useless items would be blacklisted on enemies it's tiring to see salestars and such on vields

wind heron
#

hello does anyone know if railgunner marksman challenge needs to be a confirmed kill for 30 consecutive sniper shots

#

or can i shoot at a weak point without missing

#

and can i use the basic attack?

cunning junco
#

you can

#

also doesnโ€™t need to kill

#

just get 30 consecutive hits

wind heron
#

but do you achieve it from completing the game or can you just die?

cunning junco
#

i recommend going to newt and just shooting his hand 30 times

#

thats how i got it

cunning junco
#

just like almost every other achievement

wind heron
#

oh ok thx

fresh umbra
cunning junco
#

yeah

#

same with grandparents

eternal storm
#

Does safer spaces work on voidlingโ€™s giant death laser or will it just hit you multiple times and kill you anyway

fiery walrus
#

you can also just shoot wisps, which are pretty hard to hit without hitting their "weak spot"

#

a complete miss doesn't count

mellow crystal
#

afaik ror2 doesn't have hit i-frames unlike most games

wind heron
#

@cunning junco the shots if i miss a weak point does it reset back to 0?

cunning junco
#

yes

wind heron
#

ok thanks again

eternal storm
wind heron
#

@cunning junco alo i almost forgot lets say theres 2 enemies and one is behind the first enemy if i somehow miss the collateral weakpoint does it count as streak lost

slim spoke
wind heron
#

@slim spoke so if i collat another enemy behind without hitting the weakpoint by hitting the first enemy before the collat directly at their weak point it should still count the streak?

analog brook
quasi crystal
#

If you're desperate the newt strategy works

analog brook
#

Btw collat isn't an English word so it's a little hard to decipher haha

lavish jacinth
#

It's short for collateral

frank escarp
#

what is the green portal for?

mellow crystal
analog brook
wind heron
#

oh sorry

#

@analog brook hello do you know how to activate a portal for mithrix in sky meadow?

obsidian temple
#

is there any base guide for the best items? i cant find any including the 2nd dlc too

ionic igloo
#

it depends on too many things, this is a fluid game after all

#

at this point, everything added with sots is decent at worst

obsidian temple
#

thing is im new to the game and have little knowledge on the game items

#

trying to understand proc and everything else

ionic igloo
#

movement speed is good to start because it lets you dodge and loot stages quicker

obsidian temple
#

also referring to items that 100% help you and those that dont at all

full apex
#

For on hit proc stuff, the best will probably be chain items that can also proc other on hits, so like U_Ukulele U_AtG_Missile R_SentientMeatHook B_MoltenPerforator B_ChargedPerforator

#

If you can stack it quickly enough, bleed is really strong

#

Is there a specific tier or item category you're most interested in? For just generally the whole item pool its a bit tough to say since theres a lot to go through

ionic igloo
#

I basically always scrap medkit, steak, stealth kit

full apex
#

But yea movement speed is great, attack speed is decent in high rof characters, tougher times and also armor are quite strong

#

Medkit is honestly pretty great for healing until later on, and on like stage 1 or 2 it can sometimes carry your healing

ionic igloo
#

there are a ton more items I scrap a lot, but sometimes I don't because I'm in a scenario where they're actually useful or I've gotten lucky and stacked so many Warbanners it covers the entire teleporter range

full apex
#

Stealthkit is fine to toss but having one can be a decent insurance. Steak kinda falls off at like lvl 7 or 10 or smth i don't remember, so its pretty safe to avoid/scrap

ionic igloo
#

like people like to hate on C_Cautious_Slug or C_Bungus but sometimes those are your only healing items and they're putting in mad work. Then you don't scrap them

full apex
#

Damage boost items like C_FocusCrystal or C_ArmorPiercingRounds boost all your damage and multiply each other, so having a variety of them will help a lot

#

Idk if thats like too much info haha

analog brook
#

Do damage boosts like watches account for overspill benefits before the meteor crashes down?

full apex
#

I dont actually remember if they affect the chance

I want to say no because that's how it should work, but i would have to double check because with sots you never know

obsidian temple
livid wedge
full apex
#

it has a chance cap

lavish jacinth
# obsidian temple also referring to items that 100% help you and those that dont at all

pretty much every item can help in some way or another, and even trash items can at least be scrapped and used in a printer or cauldron.
As a general rule anything that multiplies damage is almost universally good, either directly multiplying damage like C_Delicate_Watch C_LensMakersGlasses C_FocusCrystal , or procs that deal total damage (meaning a % of the hit that procced them) like U_AtG_Missile C_StickyBomb U_Ukulele . Ofc there's a little more nuance depending on character and build, but it's a lot to explain all at once

anything that gives move speed or general mobility is almost always strong, and most healing items are at the very least decent besides U_Leeching_Seed

#

also don't worry too much about getting a 'perfect' build, ror2's items are sorta designed with randomness in mind, and usually the best way to build damage is to just mix a bunch of different damage items so that they can multiply each other's effects.

full apex
cunning junco
turbid whale
#

is there a way to disable the enemies and maps from a dlc, but keep the item drops and characters from it?
the dlc i have is survivors of the void if thats important

lavish jacinth
#

C_BisonSteak U_Leeching_Seed U_Stealthkit U_Hunters_Harpoon R_Aegis B_TitanicKnurl are the only items I'd pretty confidently put in the "almost always bad" category, and even they have their uses

ionic igloo
lavish jacinth
#

not in vanilla though

turbid whale
turbid whale
lavish jacinth
#

what's wrong with the new maps?

ionic igloo
#

why do you want to only disable half of a DLC

full apex
#

i also think aegis gets shit on more than it deserves considering R_AlienHead is probably worse

turbid whale
#

i kinda wanna learn the vanilla maps first, find out where the teleporters usually spawn, then learn the dlc

#

takin it one step at a time if that makes sense

lavish jacinth
#

eh, alien head isn't super impactful, but most of the time aegis straight up does nothing

turbid whale
#

also cus this snow map keeps popping up as my first map and i can never find the teleporter on it

ionic igloo
#

did you mess with the setting that makes teleporter particles easier to see

full apex
#

idk if id say most of the time. and when you do kick it fully on its really good

analog brook
#

Btw what happened here? Originally thought maybe runic double dips damage but its base not total

lavish jacinth
turbid whale
#

wait this is new info
i never noticed it had particles around it

full apex
lavish jacinth
#

they're fairly easy to see once you know about them but it's easy to overlook them

turbid whale
#

like these?

ionic igloo
#

yes

full apex
#

i just fired it up to fuck with meteor, looked left and there it is lol. ez to see particles

turbid whale
#

:D

#

i guess i dont really have to learn tp spawns then :D

full apex
#

it sings to you as well

lavish jacinth
livid wedge
lavish jacinth
#

unlike other multipliers, fin actually does let procs double dip

full apex
#

supercharge has a 300% proc coeff and coeff comes after the chance cap because lul

livid wedge
#

Ah

full apex
#

also i think they raised it from 50% to 75% in the first patch

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even before that tho, it was over 100% base iirc.

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yea 4k caps

livid wedge
#

Still my favorite dlc red

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I really like the visual they added/fixed for it

full apex
#

i still think the effects are waaaaaay too poor for something that should feel really powerful but its better than nothing!

lavish jacinth
#

it really needs better sfx

analog brook
full apex
#

wtf its in on hit enemy

lavish jacinth
# analog brook Woah woah woah wdym?

fin's damage bonus directly increases the damage of a hit, so anything that procs off of it will get higher initial damage. Then if the proc hits the same enemy while they still have the fin debuff, it gets fin's damage bonus again

full apex
#

it should be in takedamage

fnuuy jankery

lavish jacinth
#

classic sots moment

full apex
#

should be 43

lavish jacinth
#

it also means that fin allows you to proc bands even on damage that otherwise wouldn't

full apex
#

classic!

full apex
#

sots patch really took bad items and buffed every single aspect of them. lot of overbuffs that i think probably wont be re-nerfed but ig its fine

lavish jacinth
#

I kinda wonder if they intentionally overcorrected on some of the buffs

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like, imagine how poorly-received the update would be if they reworked all the items and they still sucked

full apex
#

i dont think OP = better but i imagine it would be less disappointing to the majority of players

daring cloak
#

They do seem to expect having to re-rebalance the items with all this community feedback they're taking

lavish jacinth
#

yeah, I'm thinking they decided to err on the side of making everything OP and then nerf it based on community feedback

full apex
#

could be good!

we'll see after the patches.

daring cloak
#

And really concept wise the items are in a really good spot rn its just that the numbers and some mechanics behind em are overtuned

#

Like theyre not gonna have to redesign them again

lavish jacinth
#

for the most part, yeah

#

fin double dipping probably wasn't intended though

full apex
#

ig it having a CD makes the strength more fine. but yea double dipping is kinda a rule breaker which is the main reason i would dislike it, feels less intentional and more accident

#

railer mine procs fin which appears to be very silly

lavish jacinth
#

yeah, it seems like they just created a damage type for abilities, because afaik it only procs off of skill damage

lavish jacinth
full apex
daring cloak
full apex
#

or one instance meyb

daring cloak
#

Ive had captains shotty send multiple enemies flying but only in very few cases

lavish jacinth
#

the fact that it works with behemoth means there's definitely some damage type weirdness happening

full apex
#

the code for fin looks weird

#

also idk why this if isnt just buffcount > 0, but instead sets a local var immediately beforehand. or just call the getbuff right in the if directly

#

either way tho theres a ton of buff juggling here and i guess i assume one of the buffs handles the actual knockup and CD stuff but i dont really want to dig that hard, ive already checked like 3 different places haha

#

if it procs on behemoth, wouldnt that mean it doesnt demand skill damage?

#

i see no tesla procs

lavish jacinth
#

it's almost like it uses skill damage to determine whether or not fin can proc, then there's another damage type to apply fin's debuff?

full apex
#

the buff stuff just appears to require coeff > 0

#

but idk. behemoth inheriting damage types would make me unsurprised if it just added a damage type

lavish jacinth
#

delicious spaghetti code

full apex
#

also cap shotty does activate on multiple enemies if its same shot

full apex
#

makes sense, it would behave the same as an aoe

lavish jacinth
#

it's weird that it doesn't just work on one enemy at a time like bands do

full apex
#

yeagh. i assume because the CD is buff it may be based on when that ticks first rather than being handled just in onhit like all procs

#

i do find it a liiiittle silly how many items just completely break conventions haha

but
its a new team so it makes a bit of sense

lavish jacinth
#

yeah, a lot of the issues seem to stem from gbx not knowing how the existing code works

#

although you'd think they'd just look at how similar items work

full apex
#

like runic not just being total damage and worded weird when its just total damage

#

or boomerang being recycled so it bleeds. or even lil stuff like basically all chars breaking the level up stats convention

#

i kinda h8 that a lil bit but its just because im silly haha. its not a huge deal

wintry fjord
#

How does runic lens work, I have not a clue

full apex
#

its just base damage+total damage with a cap, and the chance is increased by the base damage of the skill also with a cap

lavish jacinth
#

the short answer is that the more damage you deal, the higher its proc chance and damage

full apex
#

wait is it really 3+3 per 100 i forgor that was changed, thats fucked lol

#

but heres like some damage points

daring cloak
#

Gotta put 40000% on that graph too

full apex
#

you can see for each 100% base damage increased, the chance increases by 3% and the damage by 150%

#

way ahead of u sugnales

#

10k too for non-sweetspot diablo

daring cloak
#

Yeahhhh

full apex
#

its just comfortably capped nowadays

#

the chance scales so damn fast lol

#

it caps at just 2400%

#

damage at 3700%

daring cloak
#

Wait thats 7500 base damage right?

full apex
#

basically

#

because the total damage part is also in the cap

#

idk why it caps tbh it makes stacking it a bit iffy but ig its fine

analog brook
lavish jacinth
#

you proc it first, then other procs will benefit twice (or three times, or as many times as the proc chain will allow)

full apex
#

very silly

analog brook
full apex
#

150%

#

you could word ATG as every 100% deals 300%, so for ex 200% would be 600

if atg was 150, 200% would be 300

analog brook
full apex
analog brook
#

I think I'm being dumb.

full apex
#

for this the initial shot is 12 which is correct, atg should be 36, *1.2 for fin is 43.2, but it deals 51.84 because it gets fin twice

analog brook
#

Oh ok an atg was what dealt the damage in that screenshot ok that makes sense

full apex
#

right sorry, not a clip haha

lavish jacinth
#

it's basically like fin directly increases the damage of the skill or proc itself, instead of adding an extra multiplier at the end of the damage calculation like normal

full apex
#

actually now that i think about it, does it always double dip because its in both global event manager and character body?

#

the initial hit only dealt 12 so the first pass for atg would be 1x, and on hit it would be 1.2x for fin

#

hmmm

#

i might have to relaunch the game lol

analog brook
full apex
#

imagine its half an atg with 2k base added on top

#

total damage is just % of what procced it, so x% per 100% is functionally the same thing

lavish jacinth
#

150% total damage + 2000% base damage

analog brook
#

Oh ok

analog brook
#

Anyway. Shouldn't the fin thing be reported? Like for the Take2 bug report tickets?

full apex
analog brook
#

I would but I have no idea how to phrase it correctly or what the actual problem at hand is

lavish jacinth
#

not recently but I remember people talking about it there

analog brook
#

Huh, alright. if you say so. ๐Ÿ™

analog brook
full apex
#

12 no buff
x1.2 = 14.4
x3 is 43.2 into atg
x1.2 is 51.84
x1.2 is 62.2
x1.2 is 89.6

lemme try this on a lem i forgor armor

analog brook
#

Was that buffed this update?

#

I swear it was 100, unless I'm just losing myself due to old age

full apex
#

forgor if the damage was, but the chance yes. used to be +1% per 100%

analog brook
#

Well I came out with significantly more knowledge out of this I guess. More appreciative of runic lense now lol

livid wedge
#

Still my favorite dlc red

analog brook
#

Should definitely be phrased better in game though commandosweat

livid wedge
#

Despite the new information

#

Damage used to be 100% total added, yeah

#

Over buff, especially for champs with less damage %

analog brook
#

So a 1000% damage attack that procs runic lense makes it deal 1500% total damage of the original hit if I'm understanding it correctly? ๐Ÿ‘€

full apex
#

ok
wtf
these numbers for fin im getting just dont make sense

but at the very least theres a lot of 1.2x happening in here

opal willow
#

qwp

obsidian temple
#

does super massive leech work when having transcendence?

lavish jacinth
analog brook
opal willow
analog brook
full apex
lavish jacinth
#

it's always just 150% total, plus an extra 2000% base

full apex
#

for 1000% x1.5 is 1500%, with 2k base added its 3500%

analog brook
#

ok I think I ACTUALLY get it now

lavish jacinth
#

the item description makes it seem WAY more complicated than it actually is

full apex
#

for the chance, you can do /100 (to convert the % to a number) and then x3, + the 3% base

analog brook
#

I was under the assumption that the total damage multiplier scaled with how strong the original hit is

livid wedge
#

The description seems straightforward to me

full apex
#

so for 1000%, thats 10x, which is 30% +3% base for 33% chance final

livid wedge
#

My only question is whether is was affected by proc chance, which I assume it is

#

Since supercharge triples it

full apex
#

damage no, chance yes

livid wedge
#

Yeah, chance is what I meant

analog brook
#

This description fucking sucks ass actually I'm gonna leave feedback for this later how have I not seen this talked about

full apex
#

they are calc'd in different spots

though i suppose that doesnt necessarily mean the damage must be independent... but it is

full apex
livid wedge
#

Also, when the railgunner default sniper pierces, does the base damage of the hit become halved or does it just halve damage like the target had armor

#

For purposes of runic lens damage calc

full apex
#

i think its falloff so the base should go down but i can double check

livid wedge
#

It's considered falloff?????

analog brook
lavish jacinth
livid wedge
#

Also, I thought falloff damage was still whatever the initial base % was, just reduced at range

full apex
#

ill deal with fin more later i have no fucking idea whats happening with it, though it is dealing WAY more than it should and way more than just double dipping

#

atg that should hit for 36 dealing 99 is fucked

full apex
#

ignore the 19 crit it came after the proc, lucky ig lol. but the atg is dealing 3x the damage after falloff

livid wedge
#

Yeah, which it should

#

What I mean is, say his primary was 400% instead. If he moved far away and falloff reduced the base damage % of the attack, then band would stop working at distance

full apex
#

o

#

uh
is there a way i can try that haha

#

ig it should but idk if it applies anywhere

livid wedge
#

I dunno who has an attack with falloff with that amount of damage

#

It's not particularly important, just curious

#

Piercing with the sniper is already kind of finicky anyway

full apex
#

how so?

analog brook
full apex
livid wedge
#

The sniper seems more lax on hitting something if it's the first target hit

full apex
livid wedge
#

Like, it'll hit even it I'm a few pixels off but the enemy has to be directly behind it

analog brook
livid wedge
#

I notice it mostly when sniping smaller enemies like beetles

full apex
#

hmmmm

livid wedge
#

Could also be just a perception thing

full apex
#

nvm ig my pc is just angry with me rn lol

livid wedge
#

Bruh, opening that killed my discord

full apex
#

idk if this is what you mean, i was trying to snipe specifically right next to the hurtboxes

livid wedge
#

Mobile, anyway

#

Lemme try desktop

#

yeah, that is what I was talking about

#

Must just be me, then

#

I wonder why the railgunners primary can't hit the void infestors when they are "walking" on the ground

#

Shots just don't connect

daring cloak
#

The shitters are just too small

livid wedge
#

They hit when midair, though

lavish jacinth
#

hitbox jank

daring cloak
#

The smart rounds arent that smart and just miss the infestor and collide with the ground instead

#

If theyre in the air the rounds orbit around and eventually manage to hit

livid wedge
#

The one enemy I hate while railgunner

#

I'm not good enough to snipe them and the primary sucks at hitting them

#

I actually just charge the special before opening a void cradle so I can make sure I kill them

full apex
#

yea i just try to kill shit around them so they cant infect kekw

turbid hinge
#

guys what does the loader achivemnet of kill loader in bulwark mean, do i have to die or sth

lavish jacinth
#

you have to do the artifact of vengeance trial

full apex
#

vengeance trial spawns doppelganger copies of you

turbid hinge
#

like is the game expecting me to sepukku or what

full apex
#

one per wave, 3 waves. though killing yourself does work, it requires chaos

full apex
#

and 1ups

turbid hinge
#

I entered bulwark a lot and all of them were command

lavish jacinth
#

it depends on which code you put in

full apex
#

if you always use the same code, you always get the same trial. they are hidden all over, or if you dont care for the hunt you can look them up.

#

the wiki has a tips page to guide you without outright spoiling if youd prefer

lavish jacinth
#
Risk of Rain 2 Wiki

The following page contains spoiler-free hints towards the location of Artifact codes. Each category corresponds to an artifact, using the first two (or three) letters of its name to help identify already possessed ones.
Each artifact has a hint split in 3 parts giving increasingly precise location. Hover a hint part to reveal it.

analog brook
#

Oh shit that's so awesome

#

Who wrote these?

turbid hinge
lavish jacinth