#Challenge Suggestions
2557 messages Β· Page 3 of 3 (latest)
+
y mod. Easy challenge
dang
oh wait im dumb make that an easy trigger challenge instead
I swear man this medium challenge gotta be a hard one
medium challenge: make 15+ seconds of gameplay with a gimmick where you hit toggle orbs to rewind time.
Nah...
Insane chal: Make a trigger system that gets the sine of a sine of a sine of a sine of a sine of a sine of an angle or sin(sin(sin(sin(sin(sin(angle)))))). The unit of the angle must be in degrees.
-# that is 6 sines
As to how you do it...
Use whatever
No precision constraints this time
so
0
to the nearest degree
so if i just have a toggle trigger that displays 0
thats a free insane chal
You do know we have common sense
Oh, and angles must be between 0 and 360
If I said "without Taylor's" you guys will go full analog
maybe limit it to item triggers only 
probably still wouldnt be insane but it would be a lil less trivial
max(sin x) = 1
so max(sin (sin x)) = sin 1 =very small number
so sin sin sin sin sin sin x is gonna be teeny weeny
Nice
^^^
Medium: Using only area color(?) triggers, make a glitching effect on a 20+ second classic level.
trigger challange: detect if the player is to the left, right, or x distance away from an object, while keeping collision below the scale of 1
Insane (or hard idk): Make a sphere effect that mainly uses area triggers.
here, that'll need area triggers
what does the last phrase mean?
collision blocks cannot be bigger then the scale of 1
Oh
What's the max range for the distance part?
It should be settable to anything
yes
yeah, but itll need area triggers 
well... unless you place like 5000 collision blocks
Nah, defeats the purpose
Could be a medium or a hard
didnt we have one with 2 players using seperate cameras
Area triggers?
Oh, how about:
Insane: Make a 60+ second layout where the camera is vertically static (does not go up or down)
Wait
Oh that is genius!
It could replace collision blocks in some cases
It doesn't need to be a player
this is kinda my aim for challanges 
they should make you discover some new trick
wait is this chall actually peak tho
just asking?
what
of fuck
you said is this
i though you said this is
im asking if the challenge is good i dont understand how its self glaze but okay
reading is hard (reference)
i thought you said "this is" not "is this"
oh
hi thats me
alr i've seen a lot of block deco challenges
so
Medium: Ceate and decorate 5+ second of gameplay that's inspired by a 1.9 creator
Medium: Decorate 10+ seconds of asymmetric dual gameplay
Hard: Create 10+ seconds of dully decorated effect level similar to SayItBack
insane/maybe a bit easier: create a spinning 3d cube with live 3d shadows
hard challenge: create 15+ seconds of gameplay effectively utilising the dual gimmick from "Find the answer" by qalli. explanation on gimmick found here: link to that video on qalli's channel (my youtube is broken i cant link it)
dully
Insane: Create a 20+ fully decorated level with less than 100 objects
oh no not that...
hard/insane challenge: find a circle that will go through 3 points provided the coordinates (or find the circle that would fit 3 or more points)
we do have a similar one
well find a circle encloses n points (on and inside a cricle)
is it insane challenge
yes
oh thats cool
Insane? Challenge:
uhh
https://youtube.com/shorts/Tlks4_Kjy0c?si=p0UqfIdc5BqUzFaC
exactly how the minecraft challenge would work in practical settings
btw the channel name looks oddly familiar
Wdym by practical settings?
applied that and turn the idea into a level
also I realized the video was made by Kat
Insane challenge idea: Implement a trigger systems which fast Fourier transforms any given signal into a list of sine wave frequencies.
medium challenge: create a block design based on 3d cylinders with realistic shadows 
easy challenge: create 15+ seconds of cube gameplay without solid blocks
that is really easy
its @deep willow
Haii yes
yeah
Hard challenge: create a gravity system similar to outer wilds, which lets players walk around planets, and float with no gravity when not near a planet, gravity has to be pointing towards a center of mass. For your sake, use jetpack during this.
This is already an insane challenge btw i made it out of that
Also i tried this and honestly failed so id really like to either try this again or see what people come up with
i can do this
wait
if i remember ill do this
I think what got me was i used cube
Although this takes knowledge over the games physics engine to work
Leme take a look actually
138689932
Decent enough
Honestly too easy to be insane
Its just force blocks
Nothing like THE FRICKING ORI ONE
"On par with WotW" that game is a MASTERPIECE
i have a better one. it has to be physically accurate
Challange medium-hard -> trying to make a functional death orb with custom design
Oooooo
Make it a cube
Where it jumps like how you'd imagine it to jump in a planet
Iykyk
You can just use like 5 groups per planet if that is the challenge
medium gp challenge: make a gameplay which is actively changing gamemodes in a flowy type gp like kyouki or acu
do you have a reference video for this
it is an easy challenge max
medium challenge: create a sprinting system in platformer, being able to sprint either left or right
peak
Insane challenge (probably higher) make a 3d box gimmick where you use a button, or control to rotate a plain which you play on inside of a 3d cube, you must be able to turn any direction, any objects placed inside need to be translated into a 2d plain. Rotation of the plane only are required to be in 2d (around the center)
Always wanted to make this but never devoted the time, i want an excuse too
Possible extension would be 3d rotating of the grid, although i doubt that thats possible in a 2 day timeframe
arent insanes like weekly or smth
3 days
3 days
damn
Im gonna start sending all my advanced creator ideas here as insane (demon) challenges
Ok ngl kinda gave me an idea lowkey.
Insane challenge
Create a system where for 8 arbitrary points in a 10x10x10x10 area can render a 3d mesh of the current 3D slice in 4D space.
Mesh must include blackface culling and be able to render in real time with dynamic updates.
Ok now that I think about it this might be way too hard π
Gang ive been wanting to make a 4d rendering system but thats a bit TOO hard
Maybe if we get weekly extreme demon challenges
Monthly*
ended up kinda adding this one in
No...
isnt this kinda like fez?
WHYYYYY?!?!?!?πππ
unfortunately no. It's more like super paper Mario in a sense that you are rotating a view inside of the space instead of around it
It's not easy
Bro I'm so sorry ππ I didn't actually think it would pass
imean fez is basically like that w/o doing additional 3d rotations
Mm no
Fez is not what im imagining
I mean like a 3d cube
Where you, the player, a 2d being exists within
However using some form of controler then can change the plane to move, making different objects appear
so for example, P1 to move the player around and P2 to rotate the actual cube?
insane challenge: touch grass
Insane challenge
go through your sent gd messages without cringing (Impossible)
insane challenge:
find where robtop lives get on his pc and rate your own level
ok that might be a hard not an insane
INSANE CHALLENGE
make a fully decorated geometry dash level. You are not allowed to use any form of pre-existing technology and must create the device you will ise to build the level in from scratch
Insane challenge: Make a top 10 extreme demon where every click must be an orb and the deco must be mythic worthy.
what

Insane challenge: create a geometry dash level, the pc to run it on and the electricity to use the pc one atom at a time.
Insane challenge: you know what atp just make 2.3
Oooo
Wdym by technology?
You want me to make Resonance on a Samsung Refrigerator?
Huh
orbit
Insane Challenge:
Using area triggers, find the real roots of a quadratic equation. The output can be analog (I can't think of a better way to phrase this part).
wdym by analog
huh
Oh, and the marks must be evenly spaced
as in decimal values?
Like a pointer pointing on a ruler
Makes it easier ig
so essentially solve quadratic equations using area triggers?
so just area triggers and nothing else?
It would be funny
But idk
It should be included in the
'Thinking' stage
Or something
It would also be interesting if the input is also 'analog'
oh that why area triggers are used
also depend if this is going to be added
Frrr
Again, I need to prove that it is possible
Though a lot of things come to mind
"The proof of this exercise cannot be contained in this small margin."
no
make a samsung refrigerator
No
o ok
make block design based on this thing cuz why not
HOLY
WHY IS IT SO LOUD?! π
the shit hakita will put in 8-e
tf is tha
bro got a οΌ οΌ
i think you guys misunderstood
Insane Challenge: Make high quality deco themed around steampunk theme 15 seconds
Ooooo
desmos 3d
x=z/y
y=x/z
z=y/x
xyz=a
a is moving
o ok
Yeah sure make a 3d-graphing algorithm and use that to make a block design that follows perspective at any distance from the player
how about
i just not do that challenge
and instead i go spend too much effort on a joke level
no just make smth that looks like this shit
that can be insane chal lol
Insane challenge: Make a working 2D combo fighting game, similar to Super Smash Bros, with atleast 1 base attack, 1 combo attack which behaves differently based on when its used, and one form of movement ability. Also make an enemy AI which has the same controls as the player, and can perform the same attacks.
Possible extension: make it so if you press certain buttons very quickly in a sequence you perform different variations of an attack
Street fighter
Find the prime factorization of a integer from 2 - 100
Hard challenge: Make a session multiplier and a timer for money and exp. No negative integer or override; the session multiplier timer should always be reset. After it reaches 0. Session Multiplier UI texts and timer need to disappear. Now, how do we get money? Make scraps mechanic! Scraps need to give exp. And scraps should be collected and disappear after you get them. Then sell scraps. That's it! Use Item, toggle triggers, spawn trigger, and UI trigger if u want. Add sfx if you want
Medium: make a block design inspired by an album cover art
peak
Easy: make a 15 seconds layout using a randomly generated song from Newgrounds using this site https://perchance.org/ngsong
Easy: Create a block design with only use 1 single objects
Medium: Create a block design with only use text objects
Medium/Hard: Create a wallpaper only use text objects. The wallpaper should be readable what do you want to drawing.
The reference, see the level XXIX by Spu7nix
My guess its should be medium, also i suggest this
Should be medium on the wallpaper one
I think you really like object minimal levels
Speaking of object minimal levels:
Insane: Make a 30+ second layout using 50 objects or less
True
Last one
Hard: Create +5 Second animation without looping the animation. You can use any objects for decoration, but the trigger only use keyframe trigger.
Note: this one is denied before but idk why this challange got denied
Easy/Medium Challenge
Make a 10+ second layout revolving around the spider pad orb.
less than 1% of songs are by a whitelisted artist
medium chall: make a trigger setup which checks if a number is prime
Medium challange: make a for loop withOUT using an item id.
more like hard i think cuz amything math is either hard or insane
Check if a number is divisible by another number
In a 4 by 4 grid of 1s and 0s, check if there exists a 3 in a row of 1s
so
just spam item comp
?
Thatβs the only way I can think of
thats a single trigger?
oh wait FOR loop
cant read 
Easy/Medium challenge:
decorate a simple structure in the hybrid style of 1.9 & glow ?
idk how this works ...
Me neither
β1.9 styleβ is such a misnomer
you mean 1.9 restrictions?
and a lot of glow design can be done in 1.9
p common acc
Decoration Medium Challenge
Decorate the same structure in 3 different styles. Example: glow, pixel, cartoon
Purpose: people should unveil their weak and strong sides by trying different things, finding the best conditions to build cool levels
The solution: check a random amount of songs until you find one by a whitelisted artist (jk)
Trigger Hard Challenge
Make a setup that can find the intersection point of the medians of a triangle (which is represented by 3 dots)
Purpose: learning more about trigger systems is important
For example how it should look like
Should it check if the number is divisible by every single number smaller than it? I mean, yea, you can make KIND of "for" loop, but if we talk about large numbers, this gets kinda insane
Hmm...
Although, I like the idea
we can have a harder version of this
I found the way to do it with 2 comps and 4 edits
Wdym
Made it btw
i js stop checking when the number is divisible the checking number
I made a super smart system that bugged many times but it works
That uses kind of a square root
But it's definitely working I'd say
I can make that, but it will take so much longer
Also it's 23 groups only
Btw, this challenge actually teached me some things with item ids
Easy/medium trigger challenge (i think more medium because item triggers are complex): make a working calculator
i guess?? the challenge only asked to check whether a number is prime
how complex should it be really
like does it only need basic addition multiplication or st
or does it need exponents
Basic, no square roots or exponents
Well it does, and it 100% works
essy challenge: make a 15 second layout using the mirror portal in different ways (no spam)
pwsss i love the mirror portal i need this
Medium challenge: make a 30+ layout only using MDKs Song (example: Critical Hit, Arcade Dwellers, etc.)
hard: make a 25+ second layout to a song with clear vocals. you must sync the gameplay to both the instrumental and vocals in some way
ooh, I found a good song for this
The person who suggested this one is genuinely a madman
This one hasnβt yet
Iβve tried but it lowkey should be a weekly
Demon challenge or something
Make a difficulty face without using the premade objects in the particles tab
Insane Challenge:
Touch grass
Insane challenge β
Impossible challenge β
easy challenge:recreate a 2.2 object (decoration, gameplay etc.) only using 2.1 and below objects
2.2 added multiple blank squares
you could place the regular one and scale it down a bit
π
Medium challenge: Make a 15 second layout using the most out there gameplay possible (way outta your comfort zone)
e.g. krmal for literally everybody
thats why i put it as a easy challenge
because a lot of 2.2 decoration are pretty easy to recreate in 2.1
Should we nerf today medium challenge
ngl we should allow regular blocks for it cuz 2.2 didnt really add any hitbox objects apart from the death blocks
this π
General Suggestion
Add pending command for challange forum
(-pchall 1416326824937521182 a) or (-challp 1416326824937521182 a) for someone afraid the streak reset because small mistake on challange
Instead of being ignored or -unchall just doing small mistake, this command is useful. This is same as exercise forum when -expend give player pending completion for 24 hours.
P.s : i hope this pending command can be changed to needs work when the daily challange was reset (instead of just wait 24 hours)
I have reasons to believe I can do this but it will take time.
And definitely not in a span of 24 hours
-# source: trust me bro
Insane: Using any method, find the parameter of an ellipse.
Easy: Create a 20+ seconds layout with the theme: 'stairs'
The random song is crazy, though
time to glungus adventure
i thought it was edited outside gd and sometime look harder
Perhaps this too
I think he used some mod
easy challenge:make a key, that can open a door (in platformer mode).
Insane challenge
Create 20+ seconds of fast-paced timewarped focused gameplay emphasizing on player movements, note and song representation. The gameplay must use a song with a bpm above 160. Examples of this sort of gameplay can be found in vyth's creations.
I don't see how it's an insane challenge tbh
It's very easy even for an easy challenge lol
Insane challenge: open the editor
In gd lite
You gave me motivation to learn making timestamps xd
well if "make a weapon that can attack a enemy" or whatever it was called is a medium challenge, this is easy challenge
insane challenge: get a gf
I think today hard challange a bit challanging
This is so inaccurate ( as the image shown with different value of id has same color)
Trigger Challenge
Create a binary encoder to move an object a certain amount
that's why you get three days 
I was dead (inactive) for 2 days
The math is mathing
easy challenge:make a 20+ second layout only using 1 gamemode (the level should start with that gamemode)
already exists
I'm very curious how that works ngl
Like how it's exactly made
Many item comps?
I saw a motley video and that pretty much explained it
Itβs pretty interesting
I literally made the same flr and cei system to check numbers' primacy LOL
I randomly figured that out
I actually completed this one lol, just never submitted it again bc I couldn't find the vid
this was hell to verify btw
easy-medium challenge:recreate a classic video game character using only pixel blocks (not the 2.2 ones)
Dead cells
(someone knows this game i know)
medium deco challenge
make some deco based on a historical art movement (insert link to art history timeline cuz im too lazy to look it up)
Easy-medium challenge
Make a 30 second layout in which the main gimick is teleport orbs and toggle orbs
Insane challenge is so hard, itβd better if itβs only 45 secs
Easy deco challenge
Make an autobuild template using only the colored blocks and its theme should be based of an image of your choice.
When it's done, send an image of the built autobuild template along with the image of inspiration within the challenge post
Medium gameplay challenge:
create a 20+ second long layout that is possible in at least 4 gamemodes.
i dont think its medium, its easy because you can just place 1 spike every like 6 tiles on the fllor, it will be possible in all gamemodes if you do that
It can be medium if weβre looking for higher quality gameplay
Can this be nice
Isnβt the point of an insane challenge to be hard as hell
What was it
and still be an insane challenge
it's the eigendecomposition challenge
It's literally from a gameplay 1 exercise
But longer and lasts the whole 30s
Thats what im saying
Bro I already did death moon 3rd wave deco yesterday π
Would this be tuff
That stuff is literally in using condition triggers which is in triggers 1
medium challenge:make a 20+ second animation level (can be any theme)
Medium challenge-
Make a custom gamemode that is fun to play
Hard or insane challenge-
Make a mobile game like the video below https://youtube.com/shorts/pUxZBM2Mo4I?si=0SF_XG6AOHI2sPs3
This Geometry Dash level recreated a mobile ad in GD! Using the in-game GD editor is how this level is created.Make sure to watch the whole video to see if I survive!#youtubeshorts #geometrydash #gdupdate #gd #gaming #robtop #robtopgames #lobotomydash #trending #viral #funny #gdmemes
SUBSCRIBER GOAL: 4894/5000
Lmao...
Its should be 
fire in the hole 
that is not even CLOSE to a hard.
Creating tips π
Medium challenge:-
Make a block design Using only 2 colors total
Try to make it still look interesting and not flat.
Already exists and that's even today's medium challenge
Yeah he means that it's harder than a usual medium challenge
Easy challenge: Make a 4x3 block design with 5 object count (hitbox included)
Only 5 objects 
Wanna make it 3?
a bit late, but thats me
medium? challenge:
make a counter that displays a number (that can change) without using the counter label object (as the main visual, at least)
for reference, things like this would be like those custom attempt counts or digital segment displays
optional parameters you can add or swap as preferred:
- must use item id or must use another specified value (time, atts, pts, or otherwise)
- must be double digits/support numbers over a given value
- either can or cannot use others' custom fonts
If you are going to say both can and cannot, whats the point of having it
thats fair
i was thinking that it could more just be an option highlighted as specifically one or the other. so they could say "you can" or "you can't"
oh ok
easy-medium challenge:recreate a 2.2 trigger using only 2.1 and below objects
**
Easy Challenge: **Make a 15+ seconds layout without hazards (spikes, saws)
PEople could just make the ball copter
so just 2.2 triggers is fine, ballcopter is easy to make anyways
Medium-hard challenge- Create a trigger setup that tracks the player X and Y velocity
medium-hard challenge:make a full sentence using only the sfx and edit sfx trigger (you dont need to use the edit sfx trigger, if you want then you can). The sfx needs to be from the same person, and you cant use just one sfx (especially ones that already are a sentence)
the ball copter is a 2.2 gamemode, not a 2.2 trigger. the easiest trigger to make would be the scale trigger
I think this might already be a challenge but don't quote me on this
Medium challenge: make checkpoints in classic mode
Sequence trigger?
Easy - medium challenge
Make a clubstep monster based on acheron's first jump
i swear if they asked for a 3x3 matrix then everyone is cooked π π
Only one submission so far
"General suggestion: you have to proof that you can finish that challenge if you summit one" why would you put this as a general suggestion? if you could finish the challenge you submitted, it would be free points.. you know that?
Are you sure?
Easy challenge
Make an nine circles effect
insane challenge
simulate game of life in gd on a 20x20 grid using no more then 50 groups and no more then 5 item IDs. it can run as slowly as neccesary, as long as the above requirements are met (don't make it too unwatchable though)
you sure that's possible?
What is that hard challenge π
medium challenge: make 15+ seconds loyaut only with blocks from 1.9
Easy- medium chall
Make a gimmick inspired by fear zone's first part
https://youtu.be/xPdrwbuh-Rc?si=LolUS67fEftiQ46y
Muy buen nivel,creo que soy el primero en conseguir las 3 coins y subirlo a YouTube.
No lo se :v
So just toggle triggers
Ig
medium/hard challenge
make a 15+ sec layout that uses touch triggers to toggle on/off the gameplay like what manix did here
https://youtu.be/DOWqj3hc3w8?si=00YC_B4skLdb5hqP&t=33
The 4th unofficial installement to the series!
This demon is pretty hard. The design is really good and the concept is extremely original. The hardest part is the ship at 75% for me. The best part is the swing copter right before that in my opinion. Nice job Manix!
either hold mode or not
top 10 ill challenge do you even know how to do that yourself????
i ask for whoever approved this to post their own submission lol, im 99% sure you need to directly write to the save file to make any 3d spinning object other than a cube
Bro copyed
There are some submissions of that. You should check them out
Also we should adjust (if anything, clarify) the requirements for today medium challenge
hello pomni
Whoβs pomni
i made some time ago something similar with a cube (can rotate in any direction, sorts faces), making any other volume would be extremely tedious without some automation i dont see how its worth it
this
Impressive
One tip though
You donβt have to make a sphere
You just make something that looks like it
i guess i can just put a big circle with basic lighting and call it a sphere, but the band thing still needs to properly rotate in 3d
i actually got this idea from a different level, (it was also a cube, but it displayed wireframes instead of faces and rotated in only two axes), the level is a demon that starts with a 2 block tall wave corridor. the cube is used in the background in that part. i can't remember the name of the level, is there any place that can help me with finding it?
pretty sure it was insane/extreme (MAYBE hard) demon. i first saw the level in a youtube video, i remember the description saying the the level was not fun and i thnk it was the verification video
not even sure if its rated on the servers
tnx
Impossible challenge: make a good extreme layout

Easy Challenge: make a "room" layout like the ones in press start on subzero
Medium challenge
Make a 20 second+ room based platformer
Easy challenge
Make a block deco that only uses opposite colors as its main 2 colors
Isnβt that basically the black and white block challenge
But any 2 colors that doesn't have to be black and white
Medium challenge
Make a 10sec + layout inspired by the end is here (dual)
https://youtu.be/BkNKOsDQuME?si=a0BKe1n5BFwdjkiH
ID: 126657080
Insane Demon difficulty
Thumbnail by @Renavelvett
Song: I Know The End by @phoebebridgersmusic
NONG Replacement: https://drive.google.com/file/d/17qqsbo1wnYnHxNhyS8S2JoXI_JwDF5Gp/view?usp=sharing
If you run into bugs or any issues while playing, dm me. Playtesting phase was pretty short so there's probably some stuff I missed....
That already exists
easy challenge:make 10+ seconds of a assymetrical dual
Already exist
easy challenge:draw a everyday life thing in geometry dash under 150 objects
Exists
easy challenge:recreate the logo from a geometry dash game (geometry dash, geometry dash lite, geometry dash meltdown, geometry dash world or geometry dash subzero)
insane challenge: make a mythic worthy block design that shows contrast, and uses colors correctly
any block deesign will use contrast, and there isnt a "correct" way to use colors
exists (recreating logos)
ig a mythic worthy block design then
how do you quantify that
Hard challenge
Make a artistic bg
if it has good structuring, good use of glow, looks neat to the eye, and generally doesn't look bad.
easy challenge:make a block design using the 2.2 pixel blocks
Medium/hard challenge:
Make your own creator logo (or whatever it's called, the thing each creator in a megacollab puts in his part to say the part is his)
Like this
Here's the highlights from the epic showdown between two great creators, EricVanWilderman and Juniper. I don't think you'll be able to handle their insane creating skills. This one was edited by HJfod, who did an amazing job. Special thanks to him.
β Become a Member of my channel for special perks: https://www.youtube.com/vipringd/join
- VID...
none of those are quantified, those are all subjective
Then how does ANY block design challenge submission gets properly judged??
things like this
Problem (I'm guilty of this too dw): if everything besides what is explicitly written is subjective, the quality between submissions varies ALOT. Obviously not gonna mention anyone but u get my point
I'm talking stuff straight from the recent tab that passes
Idk tho, haven't started the deco branch yet
U can't just say everything is subjective. Some amount of effort is needed to be put into these submissions
Atleast in hard and insane difficulty challenges imo
Basically why i despite modern art lol (not gd art, museum stuff)
How do you quantify that effort
that's what im saying
I don't know how, but there has to be a way to distinguish between some recent tab level and a damn culuc part in a collab
Or between a mythic level and a rated level
And so on
(and yes, the creator of the rated level may have spent more time/effort on it than the one who made the mythic level, but there's a limit to how far you can push an argument like this)
Again, i don't know of a good way to accurately sort submissions by their quality and have a lower bound for what can pass, but that doesn't mean you can just tell me they're all the same quality/it doesn't matter.
If i had the balls, I could make multiple comparisons of different submissions to the same challenge here.
but that doesn't mean you can just tell me they're all the same quality/it doesn't matter.
I never said that - do not put words in my mouth.
.
What I am saying is that judging something like "quality" is up to interpretation.
The problem with that is it's hard to make a challenge "hard" without clear, quantifiable limits and criteria.
That is why so many hard and insane challenges are trigger based, because those are very easy to quantify. Did you calculate the inverse of a 4x4 matrix, or did you not? There's no subjectivity or interpretation there: you either did it correctly or you did not.
Trigger challenges are a different story. I agree with you on that, I'm talking about deco (or even gameplay) challenges
I bring trigger challenges up as an example
I'm not gonna argue this btw
I said my piece
Literally, check the recent deco submissions and tell me you can't tell what was put more effort into
Please
.
That's not my point
Then youre just arguing without any solution lol
I'm well aware that there are quality variations between submissions for deco / gameplay challenges
That is exactly why I said this. If you just give a vague suggestion it enables that sort of variation
And until you or someone else gives a more robust way to quantify "quality" that will simply be the policy for vague challenge suggestions like that
Maybe when i get Deco 3 I'll come up with something π
And i think it's ok to give a critique without a solution as long as the critique is clear tbh. If i had a solution I'd say it, but i guess the human mind is too complicated to describe in words lol.
Does the detector have to work right upon clicking the practice mode button (which the death effect has to be disabled upon the first death in practice mode)
just to be clear
I don't think this is possible rn, the event trigger can only detect when the player respawns from a checkpoint
As of now yeah
I was looking for some weird traits in practice mode but have not found any yet
Probably some obscure insane bug can detect this or smth
How did you do it?
I cant understand
I don't know of a bug like this, i just used an event trigger
Ig bro
Easy challenge: make a block design with glow only
Already exists
