#Challenge Suggestions
1 messages · Page 2 of 1
Yeah I think that's a medium... sounds like it's decorating a part, not just a block, and requires some time commitment
You should make it (Make 10+ layout with decoration using 2.2 materials
Appeal: this challenge should be added cuz since 2.2 came out, the 2.2 stuff released and most likely switchstep used these materials for Explorers.
Not a challenge in and of itself, more of a parameter; any layout you make must reach a target difficulty
Its like that damn smallest circle problem all over again
Area tint I think
No idea what the insane challenge is about
proceduraly generate a song :D
I wonder if something like GD randomizer by Jeyzor can pass this
Oooo wait I have a good suggestion
What is it
Make a trigger system for a car that drives and automatically avoids any given obstacle
Interesting
Actually why did I suggest this I hate trigger challenges
hard challenge:make a structure thats of mythic-worthy quality.
i was doing the insane challenge and accidentally made fl studio
have to redo this now
damn making music is hard
is there an example
for insane
i need to know if i can half ass it or not
ok this one is impossible i give up
Wait making level or making music
for day 26/2/26 challenges, make a 10+ layout using explorers/dash textures (DO NOT COPY LEVELS) [hard]
maybe it got misinterperated, or i wrote it badly, but now, the hard challange calls for a pretty inefficient design, the idea is to move the bar automatically based on an input value
oh well whatever 
Can we move that hard challenge down to medium
Idek if it’s even possible to move a hp bar based on an input value in 0 ticks actually
"can we tier its difficulty down?"
questions if its even possibe
yes it is, I do it tons of times 
or well, the moving part may have delay but the logical part is 0 ticks, so it can be processed multiple times per tick
What does it even mean?
I don't get the thing with the ticks
Is it how count checks the value constantly?
game ticks. There shouldnt be any delays when you want to change the bars value.
this has the benifit that it can safely be triggered multiple times per tick.
you can use unremapped variables aswell if its 0 tick.
Medium Chall:
create a classic gp where the player will climb to the top of a building or smth, needs to atleast use 20 arrow triggers
its still open for suggestions right?
Here's a insane trigger challenge (bc why not) create a block coding system (similar to scratch) that can display turtle graphics. Requirements: include both directional move and x,y move functions, a rotate by and a set rotation function, a for loop, pen down and up functions, and display capabilities (must be able to hold it's drawing for at least 5 minutes without serious lag.) and include 3 different speeds: slow, normal, and fast. you may use a timewarp trigger, however the fast speed should be able to display a relatively simple image in a few seconds.
Might actually do this challenge for fun
.
Also here's an insane gameplay challenge because I don't think we've had one before:
Create a 1 minute layout where it's main gimmick is rotating around circles the player comes in contact with. The gameplay must feel smooth to play, sightreadable, and visually appealing (deco is not necessary but sloppy structuring will disqualify this submission)
And why not, here's a insane deco idea as well:
Create an elaborate block design that incorporates 20 random colors (5 on blending and 5 on opacities incrementing by 0.2) changing on every playthrough. You may use the trigger template listed here (insert trigger template id) Submitting any block design that does not have color in it will most likely be disqualified (exceptions to this rule include a black and white block design that successfully and impressively uses brightness to its advantage instead of a crutch.) Make sure you play through the level at least 3 times to properly showcase the block design*
Lol I did NOT see this message before suggesting those ideas 💀😭 (I am not that good at gp)
bro i cant even name 20 colors wdym use 20
Like a trigger setup will quite literally generate 20 random colors every playthrough and the block design has to look good no matter what
greyscale trigger
Even with that, the brightnessess of the grays will be random as well
But I am ab to add a clause that disqualifies this
There we go 😀
I wrote that mostly for people to drop an example on how things exactly work
Ah ok lol
The only one where I could successfully create an example would be the trigger one. The other ones I'm not confident in my ability to do 💀
great, you can drop a video of the setting working for the example
Yeah I can do that, (not right now as I'm in transit but when I have the chance)
sure
easy challenge:
make a custom animation for platformer (a door opening, an enemy appearing, etc) for platformer
Trigger Challange: Find a way to make a spawn loop with a pickup trigger that adds +1 to a counter trigger 1000 times per second. You arent allowed to copy-paste the loop several times.
(info: triggers usually cannot be spawned more then 240 times per second, due to some rules that prevent infinite loops.)
(solution: ||remaps inherit their own "cooldowns" for triggers, even if the remap doesnt affect any groups. so initialise the loop multiple times with a remapped init, the remap can be the same like 100->101.||)
Trigger Challange: Find a way to detect if a player is on mobile or PC (or more technically, if they are on ARM or x64)
(solution: ||mobile and PC handle item variables sightly differently. When an item edit trigger sets an item variable to infinity by typing "inf" it will return a positive value on PC and a negative value on mobile. Then simply check if the item variable is positive or negative.||)
this one will probably be rejected since it needs a bypass and a person with 2 devices but oh well 
Trigger Challange: Make a smooth particle trail that doesnt create gaps when moving quickly.
(solution: ||the orange icon follow the player. the particle follows the orange icon with normal follow. the particle advfollows the white cirlce with an easing of ~20. the particle has an area effect that scales its x and y the further away from the white circle it is + an area effect that scales the particle to 0 when inside the circle but this is not a must have. the red triangle advfollows the player with an easing of 5 and rotatedir. the loop spawns the particle on the red triangle with rotmatch enabled 50 times per second. The transformation of the particle carries through the particle spawn, thus a scaled particle is spawned. the follow setup, where a target object is followed by a particle and the particle advfollows a point, allows you to get the targets speed in form of distance to the white circle, which you can then use to apply area effects. Of course it doesnt have to be this exact setup, condition is that the trail isnt tearing due to speed.||)
Trigger Challange: Find a way to make a Pseudo-Random Number Generator without using any random events such as random triggers, move with multiple targets or some weird GD quirks. The system should be deterministic, so given the same input value, the same sequence of Pseudo-Random numbers are generated.
(solution: ||Use a formula to approximate randomness, like Random=(((Index * Mod1 + Mod2)/1000)-(Flr((Index * Mod1 + Mod2)/1000)))*1000. For additional randomness, if index is even, Mod1=Random, if its uneven, Mod2=Random and of course, index +1. Then for a random event, check the random value. For example, for a 20% chance to pulse the BG red, get random, check if random is above 800.||)
Trigger Challange: Find a way to make less than 40 groups into 1000 seperate events. (like 1000 different colored pulses)
(Solution: ||make a decimal converter and give each event 4 groups. 3 for the toggles of each digit and 1 as a general event group. Say you input a digit like 253, toggle off the general event group so they dont spontaniously trigger, seperate the individual digits 2, 5, 3 then run each through a list of comps from 0 to 9 that toggle of their target group if the value is not equal. this leaves you with 3 groups that will not be toggled. for laying out the groups, its like a 3d grid, 10 groups for rows, 10 groups for collumns, 10 groups for heights. 9 out of 10 rows/collums/heights will be off, leaving you with one cross section, which will be the only thing left toggled on. you toggle on the general events group and spawn it.||)
Holy
Is spawn trigger random interval allowed?
not deterministic
no randomness allowed at all
well, its one proposed solution.
You can find others of course.
Make a 20+ layout with LemmyLada's Music like "Castle of Calamity" but you must use creative decorations
(Challenge D)
"layout"
looks inside
needs deco
People lost the plot with layouts when overture came around
Visual
Now that you said this, when did it become a thing
No idea, I have vague memories of an image going around on the owner advertising it as a scam link and it just blew up
Easy challenge suggestion: make 30+ second of gameplay with a randomized pick-a-path gimmick like in the level dll by galofuf
Wait no make it a medium challenge
Dorabae Casino
Medium/hard
Make a 20+ second layout where every click must be unique (for example, if you used a yellow orb somewhere in the level before you can’t use it again, unless you use it in a distinct way)
We need more hard gameplay challenges
There are some easy and medium
And insane
But I haven’t seen any hard
U mean all that voodoo stuff u were doing a while ago
Yes exactly
That's actually a good idea ngl
And there’s a lot of different ways to do it
Like either change game modes constantly
Or do my way
Or just do every orb/pad sparingly
If it was 30 seconds it’s an insane
20 seconds is way easier though
why are there no demon challenges
Weekly challenges
Those exist?
No
But they should
Extreme demon challenge: make a minute long section of a level with epic-rated level decoration and gameplay
I'm pretty sure that was an insane challenge 2 days ago
That wasn’t a minute long section
Oh yeah
that was 7 seconds
Watch me make ship gameplay
Uh
Have fun making unique ship clicks
Idk how you are gonna do that
Ight I'm heading out. Got 57% on chompo and I wanna beat it
"hold for 0.5s, hold for 0.51s, hold for 0.52s"
Eh still the same click imo that’s not fun
Hope they pick my idea
imo its kinda ambiguous like how long do you need to hold for a short ship click to br a long hold
Yeah so a ship click is considered a ship click and you can only ship click once
Unless there’s an orb
Problem solved
Is the first green orb click the same in theory?
is a cube orb click the dame as a robot orb click
The first one yeah why not
Bro why are yall asking me it’s a medium challenge
¯_(ツ)_/¯
Good enough is enough
I guess
Does design mean make in gd or design in any app like a concept art
If it was make in gd I’d expect it to be Create like the hard challenge and not Design
in gd
wdym hard challenge
in hard challenge it says create
which more clearly means in gd
oh ok
in gd
all challenges are GD ones
Medium-Hard Challenge(s):
Recreate any pokemon using 100+ objects
that seems like the any creature challenge
but less
what about maybe a hard challenge: recreate a pokeball and make it spin at least 360 degrees (3d animation, must decorate all perspectives)
what about insane challenge: make a full turn based battle system for platformer
like in pokemon
genuine suggestion: rewrite Hard Challenge 15's description, it's a tad bit confusing
Easy Challenge:
Create a practice mode detector
(Medium version): Make it disable a death effect
[Also is my hard challenge from last night not gonna get rated]
medium challenge: make a block design using rainbow colors and no grey tones, black, or white
medium challenge: make a block design using only objects that have collissions (either red blue hitboxes or any others like portals and orbs) (and maybe no notouch)
(not sure)
easy challenge: copy a popular level and change the gameplay of one part, must be over 10 seconds
medium challenge : make a 20+ second layout using any song from ncs (nocopyrightsound) library
no ids please
anyways this isnt the channel read https://discord.com/channels/414295025883545600/1476806098861428818
Hard Challenge: Create a 20 second level with 2 songs that overlap, you can do this using the song trigger by putting the song on channel 1 instead of 0.
Please put the songs to the same bpm otherwise this is torture
real
also how the hell play the music in same time, this one is only played one song, unless it's sfx
mashup moment
I just explained it bruh
If yall want a tutorial of finding songs bpm and making them play together i can give it
sorry we've been slipping up with adding challenges more quickly, gonna go through the ones from here soon 🙏
Woaw
I should be in charge of adding new challenges
All of the new challenges would just be killing an enemy in increasingly complex ways
pfft
Normal Challenge: Make 15 seconds of flow gameplay but with only 2 gamemodes (I call it Semi-Flow personally)
Easy Challenge: Make 15+ seconds of gameplay that uses Force Blocks as a main element
Hard Challenge: Decorate a structure with only spikes
Easy challenge: make a block design using only value (everything must be the same hue and saturation)
Medium challenge: make 15 seconds of 2 player gameplay
Should be any structure imo
Not a specific one
More opportunity do be unique
And use spikes in fun ways
I mean u can do that ig
Easy-Medium challenge: make a 15+ gameplay section where you switch game modes every few seconds
Insane Challenge: Create a system that allows you to place and mine blocks anywhere. (At least 10 blocks)
Oh i did that before
Terraria but gd
Btw since i have made it before i cant submit it
final challenge would be to compile all of those in a video and upload it to youtube
"100 ways to DESTROY enemies in gd"
100 ways to die in Minecraft
Easy/normal challenge: make a 10 second+ layout using the offset dual gimmick
Wait is it already in
Medium-hard - make a unique platformer ability (dash, double jump, etc)
Medium challenge
Create a block design with only one color id used, also the block design must be good with color variation and not only use single color.
(note : need to show block info so color1 and color2 on blocks has same color id)
This is useful for someone wanna try hsv tools
🔥
Insane challenge: make a triangle rasterizer in GD. Each tri should be a random color and the bg should be black. The screen size should be 50x27 and should be able to render 10 tris in less than 30 seconds
(even though I haven't done it yet I know it's possible)
Also ngl I think it would be cool if we could have a new tier of challenges, like a demon challenge that's really difficult (kinda like the insane challenge I just suggested) that gives an entire week to solve. Kinda like the weekly demons
And they could give a large amount of points too
Here's an idea for a demon challenge centered around deco: create a 5 second transition animation. The theme is of your choosing but the quality should be of par with levels such as eta carnes, emerald realm, ect. The animation should feel fluid and demonstrate the 12 basic principles of animation.
Idk just something to consider
Insan Chall
A
Insane challenge: Make a 60 seconds layout using all objects within the orb tab and the trigger tab (exclude those shaders and enter effects)
(Have to use each objects in a certain way and not just place the objects there)
Nah let them use the shaders and enter effects. It's an insane challenge so it should challenge the creator
Alright
Easy challenge: make a 10s+ layout that uses an asymetrical dual
i think we already have it
Medium challenge: make 20 seconds of gameplay to a main level song
Medium challenge: Make an asymmetrical dual of a specific length with an unusual gamemode combo (ie, cube and ball, ship and swing, robot and wave)
Make a dual where one player is a holdable one and another one is a clicking one
Hi potato thanks for 
Bro we've only ever had like 10 passed insane challenge submissions, I don't think yall are ready for demon challenges yet 😭
I had one!!1
The longer term challenge is an idea tho
Insane should be updated every 2 days
Instead of being daily
And also more insane challenges that aren’t math and triggers
I’ve only seen 1 gameplay I think
There are a good bit of non trigger ones now
I submitted a whole list about 2 months ago
its just that theres such a high skill ceiling for triggers
Insane challenge (/hj): Make a level and get it rated (within the 1-2 days that the challenge is up)
We are about to have an 11th (I'm cooking rn)
Also ngl what if we made the insanes demons and made easier insanes?
Bc like that random level one took me the entire day and I barely submitted it on time
Weekly demon
Weekly Demon: Make a fully decorated bossfight that uses a custom mechanic as a main feature
Extreme challenge that doesn't appear always
extreme challenge: create a 1:1 replica of blender inside of geometry dash with the same rendering engine and shiii 🙏 /J
Y'all I thought I had it but it still has bugs 😭😭 but I'm so close
What's crazy is that I'm working on something... 👀 And if it works... 🫣
NERDDDDDD!
/SILLY
DUUUDE SAME
but like not rlly sameeee
Ngl if I can get my thing to work it would legit revolutionize the game low-key (holy redundant)
Bro like dude like bro
Idk i skipping every insane challange for now
#challenge-info
its changed ok
I thought challenges got nuked ngl lmao
black and white block design againnn ok
Easy challenge suggestion:
Make an at least 15 seconds long layout with at least 3 speed changes
Insane/Weekly Demon: Create a program that let's you paint in GD by moving a brush tool around the screen
hard/medium imo
unless you want to make it function like MS paint
How
lame
boring
make it overcomlicated for no reason
like erasing and selecting
for no reason
erasing change color to bg
selecting uh idk
ok so if you make a grid system then erasing and selecting is ez. do flood fill...
Yeah i did that and my game crashed in 20 seconds
;-;
Which is WHY i suggested it
IM ON MY PHONE
Nah bruh phones are expensive
That doesnt fix it it just means it'll take 5 minutes instead of 20 seconds
Maybe less than 5 minutes
Also how would you change colors without one color being on top of another
put an x but i did add a similar challenge
kinda like the pathfinding one but with extra steps
what are turtle graphics?
can you make a trigger template for this please? to get it implemented
already used in the loops 2 exercise
Turtle graphics are basically a simple drawing system where you command a turtle to move across a canvas and paint! Turtle graphics - Wikipedia https://share.google/yNMveZYHiBACjSe6M
In computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language. It is also a simple and didactic way of dealing with moving frames.
I can do it in a few hrs np!
Have to go to sleep tho
No way... I legit did not know that fact and that changes everything
And now I feel slow 💀
It's fine tho the more u know (sometimes I wonder how I'm even triggers 3 lol)
already exists
ohhh i see
tyty
normal-hard challenge: make some decoration inspired by the second half of acu with decent accuracy
scrap it any part
i just said second half because it might be a tiny bit trickier
Man I quit, why not😭
easy gameplay challenge suggestion:create a 10+ second layout using only grounded gamemodes (cube, ball, spider, robot)
Easy-Normal Chall. Suggest:
Remake a decoration that is made from traditional/digital sketch (Image of sketch is NEEDED!)
I was boutta suggest that
Make 20+ seconds of good deco without using triggers like this
The ball part in my new level in Geometry Dash is going to be SO fun to decorate and im actually so so so excited for it! This is still work in progress!! #geometrydash #gd #music #glitter #decoration #decor #progress #workinprogress #preview
Medium-hard gameplay chall
Make a 20+ seconds layout that looks like the aperture 3d part but the gameplay is different. The one that seems like you are going to the middle while you are actually just progressing like normal.
easy-medium challenge: make a unique transition betwen any 2 parts like in this video by AndreiStav13
Easy-medium chall
Make a 20+ seconds layout with many ways to beat it, like when theres a part with 2 paths you can choose one and can still beat it. Or when theres many fake orbs but each of them just take you to a harder part if the level as a punishment, use the end trigger at the ending.
Just maybe like noobawamba
progressing like normal
there is flaws to it though, it will not work nicely if you nest remaps
just out of curiosity, why not? already exists? 
probably because only one solution and thats boring
but im not koma i dont know the real reason
it is just a suggested solution, just to verify its a thing you can do 
idk im not a trigger person sorry
its probably just that it already exists somewhere under another name and i didnt find it, given its pretty useful
brp
too tedious
could be done with a smaller set of numbers but i'm not entirely sure how one would calculate it
either way yea my main issue is how you'd actually prove that you made 1000 distinct events. could just go with a theoretical proof but i think thats more boring than just showing what you did lol
medium chall: create a saw design considering 2000 objects or more
ts pops on my mind when i'm abt to fall asleep gng
Wharado
fair 
i wanted it to set high so people actually look into how to efficiently use toggle and binary/tertiary/whatever base conversions
could alternatively be something like "tie 30 actions to 4 groups" if you want to make it very restrictive while being limited
30 being a wild guess, you probs know a realistic number

Easy Challenge: Move a Ship Portal 4 blocks to the right
Hard/insane challenge: make a bpi style block design/design
Hard challenge: create a run cycle animation
Some animation challenge suggestions!
Medium challenge: make a water drop animation with atleast 5 frames
Hard challenge: make a 5 seconds animation using keyframes
Hard challenge: make a impact frame animation with atleast 5 frames
Some Easy Challenges:
Easy Challenge: Make a Mirror Portal Instant
Easy Challenge: Make a rain particle
Easy Challenge: Make 10s of gameplay with the arrow trigger
Easy Challenge: Make 10s (Fastest Completion Time) of gameplay in Platformer Mode
Easy Challenge: Make Lava with Bubbling particles
Easy Challenge: Make a cannon that launches fireballs in 1 direction
Easy Challenge: Make an accurate 3D block (The normal 3D tiles won't work)
Easy Challenge: Make 10s of the hardest gameplay you can make
Easy Challenge: Make decoration based on the level Fingerdash by RobtopGames
medium challenge: make an asymmetric dual gameplay for at least 15 seconds
30 for 4 is not possible view groups as bits, with 4 bits you cant have 30 unique values 
Though also dont think of groups as bits due to some logic requiring 2 bits per group if you really wanna push it.
but in reality it shouldnt be that hard to prove, here's 100 possible events with 22 groups, perhaps to change condition from 100 unique events to toggling between 100 objects?
this isnt the most optimized setup, but the binary approach quickly reaches the groups per object limit, which gets rather annoying
(the collision dont serve a function, they are just there to more easily represent the 100 events)
Hard Chall:
Create a 10x10 grid recreation of snake
This shouldnt be all too hard I think
The mechanics are simple and the only really way to make it harder is to increase the grid size or, add a mechanic
-Insane challenge:
-Making a bossfight
-Time needed: many hours depending on quality
-make a unique bossfight consisting of a normal level with atleast 20 seconds gameplay of the bossfight. The bossfight must be unique with an interesting gimmicks ( like what you and the boss can do to interact with each other ). The boss also needs at least 5 animations. The gameplay can be a layout and undecorated.
-what this teaches: how to make a functioning bossfight and animations for the boss while also learning how to make good ideas and designs.
insane challenge. create a factorial that can be zoomed infinitely in or out
We have a 15 sec boss fight atm
zoom a factorial?
Fractal
Aww
Medium chall:
Create an array sorting system of any type
People are probobly gonna abuse "any" and do bogo sort actually 😂
Make a basic bossfight layout, the boss just have weak points for the player to hit and that drains a health bar, the player also has a health bar that decreases with every hit
oh my, what a bossrush, i may participate 
General Challange: Make a simple platformer bossfight that uses the ball gamemode in some meaningful way.
What is a triangle rasterizer
Make a bossfight that generally utilizes the force block in some way
(Idk I just wanted to add to the trend 😂)
What do yall think about my 10x10 grid snake suggestion tho
easy challenge: open any rated level with an at least somewhat complex trigger setup and figure out and explain what each trigger/part does
I think it's cool
Some More challenge suggestions!
Medium/hard: make a 15 seconds layout with negative gravity as the main gimmick
Easy/medium: make a block design only using orbs
Easy/medium: make an enemy that follows the player and then make some sort of indicators that track its location/direction (e.g, covet's indicator from grace)
Easy/medium: make a block design only using the same type of object
"easy challange"
aight explain this then
(from NitenTeria >:) )
its easy because i said ANY
fair, i just wanted to do the funny 
yoo new insane challenge :0
my insane challenge :3
i have to actually make it now

niten has commented every part of it!
Can i explain my own
Hard/Insane Challenge: Create a setup in which you have two screens, that are at least 15x15 pixels each. One of the screens can have black and white pixels in any configuration and the other screen should output a blurred version of the image in the first screen.
insane ?
-# (idk given the square root is hard and this is a little bit harder ig its insane ?)
Create a trigger setup to calculate a^x, where a and x can be any real number.
hard challenge
Create a trigger setup to add, subtract, multiply, or divide two complex numbers.
Insane challenge:
Starting from (0,0), move a point to a given target position using only a sequence of rotations.
Each rotation must:
● Move the point along a circle of radius 10
● Use the point’s previous position as the center of rotation
You may use as many rotations as needed.
Insane challenge:
Create a real-time 2D grid-based water simulation with the following requirements:
● The simulation uses a grid of at least 16×16 cells
● Each cell stores a water density value
● The system updates over time to simulate fluid movement
● Water flows between adjacent cells based on simple rules, such as:
● Gravity (downward movement)
● Equalization (spreading to neighboring cells)
● The simulation includes solid cells that block fluid flow
● Each cell must visually represent its current state (e.g., color or height based on density)
thats already an exercise lol
really?
better! now its original and difficult lol
we honestly need this lol
Hard challenge?
● Implement arithmetic operations for numbers represented in scientific notation.
● Inputs and outputs may be in either standard scientific notation (a × 10^b) or or engineering-style notation (aE±n)
● Outputs should be normalized where 1 ≤ |a| < 10
● The system must handle both positive and negative numbers
insane challenge
create a realistic 5+ second animation of a person doing an action. The person itself does not need to look real (can be a simple blockout), but must follow correct anatomy and have realistic animations.
Hard challenge?
Recreate a lens distortion effect where the distortion is applied only within the bounds of the lens itself, without affecting the surrounding area.
● The lens can be any shape (e.g., circular or elliptical)
● The surrounding image outside the lens must remain unchanged
● The distortion should simulate real lens effects, such as magnification, barrel, or pincushion distortion
● The lens may be repositioned dynamically
is this dynamic ? or just like a deco challenge
its a deco challenge, mainly focused on masking effects
actually might be a medium challenge ngl
Medium challenge:
Create an autobuild tileset using the template provided in game.
-# dude i need to stop suggesting deco challenges this is gonna hurt my weekly points
Medium challenge?
Create a page-turn animation that visually simulates turning a page to reveal the next page.
Hard challenge?
Create a 30 second layout that uses a grapple mechanic
● When the player uses the grapple, they should experience a spring-like force, giving a sense of tension and recoil.
Easy challenge
create a simple block design using only collectable objects
Hard challenge
Create a 1–2 minute platformer where the player’s death becomes part of the level.
● When the player dies, their body or a “death platform” remains in the scene and can be used to reach new areas
● The game should encourage creative use of this mechanic for traversal or puzzle-solving
● The level should remain playable and interesting even with multiple deaths
-# I don't even know if we have any platformer challenges lol
hardchallenge?
Create a trigger setup to colour an object based on RGB values stored in itemIDs.
off the top of my head theres the celeste one
might be it ;-;
that's more like hard. my rasterizer challenge legit requires it
-# no for real. like i legit said it should be but whatever
hard challenge
Create a 30+ second platformer level where the player jumps on planets that automatically set the player's gravity to fall towards the center of the planet, like in Super Mario Galaxy.
Insane challenge
Create a 10-room platformer collectathon where the player can move in x, y, and z directions.
● Each room contains hidden pickup items placed above, behind, or around objects to encourage exploration
● The placements should be creative and rewarding, giving the player a sense of accomplishment when found
i actually suggested that as a normal layout challenge lol
ngl we are feeding koma5 rn 💀
Medium/Hard challenge idfk how hard it is to make a puzzle
Create a puzzle level. Only one puzzle is required, but you can add tutorial sections to introduce certain mechanics to the player if needed. The puzzle should follow basic puzzle design principles, such as providing all necessary information, having a clear goal, and being logically deducable.
might be too ambiguous. there are many types of puzzles, some easier than others
cool challenge tho!
a flick the switch puzzle where you have to find the right switch to move to the next level...
Hard challenge?
Create a 10-room platformer puzzle game inspired by Valve’s Portal mechanic.
● Portals should accurately conserve momentum, allowing the player to traverse puzzles using physics
● Some walls should allow portal placement, while others block it, creating interesting puzzle constraints
-# oh btw all of these ideas are mine, just cleaned up a ton by gpt lol.
Insane challenge (should really be a demon but whatever)
Recreate the SHA-256 hash function.
● Your implementation should take an input message of arbitrary length and produce a 256-bit hash
● It must follow the SHA-256 specification, including message padding, parsing, and round operations
● The output should match standard SHA-256 results for test inputs
its an encription algorithm
Hard challenge?
Create an art styled block design, using a maximum of X objects per grid space used by your hitbox objects.
-# X should be a low number, optimization focused challenge. the objects per grid space thing is so u cant cheese it by making a tiny ass block design. idk what x should be im not into this deco stuff
X should equal 3
guys slow down with the challenges
woah good idea
medium challenge
create a 20+ second layout with a slower speed than the 0.5x speed portal. 
and the inverse
create a 20+ second layout with a faster speed than the 4x speed portal
bros been typing for 10 mins challenge cannot be this complicated 🙏
😨
Insane challenge
Create a trigger function that:
1. Takes a list of numbers representing Y values.
2. Treats each number as a point (x,y), with x initially 0.
3. Rotates each point by an angle θ around the top-most point
4. For each pair of consecutive rotated points:
● Construct the line perpendicular to the line connecting the points.
● Find the intersection of this perpendicular line with a horizontal line at the original Y value of the first point
5. Return the intersection points for all pairs.
-# Brownie points if you visualize it graphically
what the fuck 
it kinda looks like this
it continues for all points
ngl this specific challenge might need a diagram to accompany this 😭
the top points are a copy of the leftmost points rotated by theta. the lines are the intersections between the perpendicular line to the rotated points and the horizontal lines
oh okay
like this!
-# removed image bc it wasn't correct lol
yeah no mb lol
okay
last challenge of the night:
Hard challenge
Create a function that graphs the Collatz Conjecture
● The function must be able to take any positive whole value and continuously calculate and render the output until it eventually converges into the 4-2-1 loop
-# if for whatever reason it does not converge into the 4-2-1 loop, check your answer with an online source. If the online source verifies your finding, congratulations, you just solved one of the hardest problems in the world
damn, 12 whole challenges...
-# nice
cant wait to accidentally disprove the collatz conjecture 
oki im done with the challange 
Hard challenge:
Movements Gameplays.
Make a set of custom movements for the player to do (platformer). Just like double jumps, slides, crouch, etc. Each movement must be paired with their own animations. You also need to make a gameplay using these movements feature.
Medium challenge:
Cool Effects.
Recreate the every end effects that shows the gameplay that you are going to be playing on the background. You need to make a 20+ second layout with this effect too.
Easy challenge:
Rising Lava.
Make a 20+ second layout (platformer) where the lava rises and you need to make it up in time to survive it. The lava must not be moving up when the level starts. But instead activated with a lever that opens up the door to ascend and maje the lava start rising.
Insane challenge:
Minecraft Remake
Make a recreation on the placing blocks from minecraft to geometry dash. It must have a cursor to determine the placement for the blocks. You need to make a hotbar showing what block you are using too. You also have the choice to make the hotbar only one block. Example: 130060485. Credits to @fallow canopy
Easy challenge:
Death Effects.
Make an effect that happens when you die. The effect must not be from the shop or already existing and you have to make a new one.
Easy challenge:
Custom speeds.
Make a custom nonexisting speed portal. Example: 5x speed portal. But the speed portal doesnt need to be that accurate because the normal speed portals arent even accurate. It must not have been added.
Medium challenge:
Time Is Running.
Make a platformer level that you must escape before the time runs out. The time must be displayed over the players head at all time. The level can be undecorated
So bored
Insane challenge:
Tetris.
Create a recreation of the game tetris on geometry dash and its not only to be viewed but also playable, 2 player mode is also allowed here. You need to make the colours and score counter too.
Insane Challenge:
Geometry Dash
Make geometry dash in geometry dash, with a player that jumps over spikes and once it crashes it resets
make a trigger setup to convert base 10 integers to base 2 and back, integer may be greater than 0 and less than 128
make a custom font with all lowercase and uppercase letters, and all digits
Create a trigger setup to convert an RGB colour to the equivalent colour in HSV.
Insane Challenge
Create a trigger setup that can encode a string of characters into base64
● The string should have a minimum length of 10 characters
● The output should visually display the bits as their corresponding characters (e.g., 18 → S)
Nice @fallow canopy i thought you havent suggested that
Am i allowed to request MineBuild rn
Yk what i wont do that
Twas me
Choose an organic object and make its shape in geometry dash
medium deco challenge:
create a city themed background using a 1-point perspective
Normal Challenge: Make a 30 second layout with another person
Create a basic inventory system, with at least 10 slots. You should be able to switch between these slots and access each item, and add or remove items from your inventory.
Bro today medium challenge is so vague
Hard-Insane Challenge: Make a block or structure that can be rotated to any degree and the player will still slide smoothly on it, the player doesn't have to rotate with the structure, just move according to it.
Normal challenge: Make 10+ seconds of wave corridor gameplay like Diamond Blade and decorate it (The corridor can be a lot wider if people so choose to)
This amazing thumbnail was made by Hsam with help by Acheesyboxplane :D
Hsam: https://www.youtube.com/channel/UCDt551WJMmJ0BKU6vtS1Asw
This is the hardest proper level i've beaten (my previous hardest was acropolis LOL). As of it's difficulty, i'm not sure at all how hard it compares to other levels, but this is possibly one of the most skillse...
Easy challenge: Make 5 triple spikes and decorate them in different styles/themes, Ideally the space around them should also be considered into the decoration too :3
Normal challenge probably: Make an animated endscreen for your level, The animation should ideally loop forever and ever too :3
challenge update ! 👀
Easy/medium challenge:make 10+ seconds of gameplay in a two blocks high space
Make a platformer level with at least 18 seconds of “gameplay”
only problem is theres an #advanced-exercises that provides a working sorting algorithm
-# Granted it's not done yet but... -_-
-# it's being worked on...
its not ?
What does that mean? 😭
u need 18 seconds of "gameplay"
No... Im still working on it lol
Gameplay in quotations?
Means it's not normal gameplay
I'm concerned
yeah just make "gameplay"
Time is relative in pf mode
Make a working piano with a playback system in platformer mode, it must play all notes correctly and be able to change to different types such as electric piano, classic and jazz. It should have a recording and playback feature
Vro
Oh yeah can mods update the insane challenge so ppl have to send the level ID please
The video might not be enough
Banger
Medium challenge: create a block design with no straight lines
Trigger Challange: Make a bossfight without any spawn triggers.
You can use any other method to spawn triggers, just not spawn triggers.
The boss should have atleast 3 attacks, be damagable and killable
Trigger Challange: Make a bossfight without using any collisions. This includes touch triggers, state triggers, and objects with hitboxes
the boss should have atleast 3 attacks, be damagable and killable. The player should be able to loose.
Hard challenge: create a layout that is 30+ seconds long using a lyrical song with an abstract theme and the intent of conveying a certain specific emotion (that is preferably greatly related to the song used) using simple structural shapes as seen in many famous layouters such as gordito, haedus, vocabulary, etc, while also introducing a special gimmick trigger related that makes your layout stand out.
huh
Should be insane just because you have to read
Thats hard
Deco Challange: Make a colorful block design without changing the color of a color channel. (color triggers are not allowed)
Deco Challange: Make a block design using Particles Only
We should get like 50 xp for getting a challenge accepted
challenge: recreate a modern style e.g glow or art, with 1.9 limitations
Medium Challenge: Litterally just make good mirror portal gameplay, 20 seconds
you mean use a mirror portal and a reverse trigger
Just mirror portal
If u want reverse u can use it
Thats what a mirror portal is yes
If its not good you lose
no i mean mirror portal + reverse trigger + flip in the editor
and the mirror portal is cancelled out
despite being there
Idk bro maybe
All i wanted was gameplay using the mirror portal
medium or hard gp challenge: make a 20 second layout using two arrow or two reverse triggers which ascend like this gp i made. make sure you cannot fall to the bottom. use an end trigger at the end so that you have an end. you dont have to decorate it but try using different speeds.
medium deco challenge: make a block design with only one colour channel and particles. make three to four variations and a spike design.
nah they are two different challenges
that kind of? already exists with the make gameplay that generally ascends throughout
a lot of people already do this tower thing for that
ye but this different
Well yeah
Stricter for sure
I guess if we ever run out of ideas, we can start combining challenges
doubt we need to
still a large backlog of suggestions
i should probably get to those soon ;-;
you should get me on the team to choose cool challenges frfr
trust me ill choose the good ones trust
how is "Make a 20+ second layout using any song by Camellia" a medium challenge? it should be easy challenge
dont say it
medium gp challenge: make a 20 sec layout thatuses arrow triggersas a main gimmick
the behind of that because camellia has high tempo music which unpredictable if making sync level
yeah
insane gp challenge: make a complete 60 second layout, only using dual with free mode. structuring and secret ways need to be fixed tho. The level mustnt be two-player
now this is a really tough one
Gameplay Challange: Make a 20+ second Layout with atleast 3 different ways (or paths) to beat it. There should be multiple entry and exit points to other paths.
Hard GP challenge: Create a custom platformer gimmick, make it intuitive and be able to utilize the gimmick in many ways. The level must be three rooms long, or three checkpoints with checkpoints appropriately placed reasonably.
damn that just a full level my guy
Insane Trigger Challenge
Create a system that takes a time-based signal (a list of amplitude samples) and decomposes it into its component sine waves.
• The system should extract the frequencies, amplitudes, and phases of the component waves
• It should be able to reconstruct the original signal using these sine waves
• The individual sine waves should be visualized or rendered
changed it a little
why the hell are there always the same challenges
challenge: recreate a modern style e.g glow or art, with 1.9 limitations
Triggers insane challenge: Make an accurate 3 dimensional cube that can be rotated in two directions along all 3 rotational axis using platformer controls. every surface of the cube must be a different color. Here is a diagram of 3 dimensional rotational axes for reference:
already have a few 3d ones kinda like this
i'm pretty sure this one is harder then the other ones because it requires backface culling but i havent seen the other ones so idk maybe they do too
one of them requires you to fully decorate a 3d object
like, all sides of it
which would also require backface culling
DEAR GOD WHY ARE THERE ALWAYS THE SAME CHALLENGES
if you want to see more then suggest more? there are plenty of hard & insane challenges, not as many easy ones
hmm good idea
Easy challenge:
Create a 10+ sec layout that is reversible. This means that that you can play the level from beginning to end and end to beginning without the gp changing. No pattern can repeat more than 3 times (e.g. triple spike jums)
Easy challenge:
Recreate Hit me hard and soft's album cover using more than 100 objects reference
We could have a couple of those, these are some other options (or we could have ppl choose their fav album cover to recreate):
these are really pretty album covers!!!
yessss
ty
Easy challenge:
Create a 10+ sec layout using Nhelv's descending mountain gimmick
SONG: Silentroom - Nhelv
Decoración de Notlsa y Dienid, layout hecho por mí
Notlsa: https://youtube.com/channel/UC5ViFmfWTUT8Jy4V57wSf1Q
Dienid: https://youtube.com/c/DienID
0:00 - 0:23 Notlsa
0:23 - 0:33 Dienid / Notlsa
0:33 - 2:14 Notlsa
2:14 - 2:30 Dienid
2:30 - 2:39 Notlsa
Medium challenge:
Create a 10+ sec part using Menace's dash orb gimmick with a pulsing background that uses 200+ objects
ID: 107805281
Outro song: (massobeats - floral: https://youtu.be/DWE_CacEVek?si=SFFvepr8CJ_EynGL )
#geometrydash
Ok, that my last suggestion before mods think I'm flooding
Better yet, create a accurate 3d cube that can be rotated via quaternions
Create a 3d cube with 3 dimensional jelly physics or smth
That's not a suggestion do not add that
I don't want that ;-;
Make a Block Design based on a main list extreme. The deco should be featured-worthy. Keep the object count below 100.
Use the cubic formula to solve any cubic equation
based after based
Can be every main list
u
Easy/medium challenge: make any deco based on a famous painting. Post the painting along with the screenshot in the post
Easy challenge: make 10+ seconds of gp that only uses orb clicks
Easy/medium challenge: make a block design using only 1 block type. You can use any scale, colors, opacity, warping etc.
Easy/medium challenge: make 10+ seconds of gameplay that uses rotate and/or scale triggers as the main gimmick
Make checkpoints work in classic mode
What do you think of the difficulty? I think this is an Easy Challenge
Too easy
I think it is an easy challenge
#asset-share message already exists here unforch
Medium/Hard challenge: Make 10 seconds of gameplay that can be cleared without changes with every gamemode
feel the pulsing background idea is a bit tacked on, they should probs be diffrent challenges
Hard/Insane challenge: Make a Tempeture system in platformer mode that affects a visual bar in the top left that displays what the current tempeture of the player is, there should also be two regions where the climate is either colder, or hotter, which affects the current tempeture of the cube
Medium challenge:
Make a 3-room/checkpoint long (checkpoints should be appropriately spaced) platformer using Chromaside's instant dash orb gimmick
Normal/Hard deco challenge:
Make invisible deco thats only vissible with show hitboxes (the deco should make use of show hitboxes)
Make an npc with dialogue that you could respond too
Medium challenge: make a 10 second long list demon gameplay
Can I make platformer for today medium challenge
Does Heart of Android Even if it's only by mechanism count?
It is a drop, but the beat is insanely easy to make a layout to
Drop is at around 82 seconds in
If that doesn't count does 200 work
Easy/medium challenge: make 10+ seconds of gameplay using the multi directional dual gimmick
medium/hard challenge: create a desynced dual from scratch
Create a sky themed bg in <300 obj
hard/insane trigger challenge: make a setup that can store retrieve and mutate 100+ integers using less then 30 groups and less then 5 item ids
the integers should be able to at least go up to 7
easy challenge:create a spike that has a random chance to move up or down
that might be too easy
Easy challenge: Create a 10+ second randomized troll level where every object can either kill, or not kill you
Could be a better challenge
maybe another easy challenge:create a saw design that is rate-worthy (star-rate worthy) may be medium challenge but oh well
Medium challenge - Make a 15 second decorated ball maze, inspired by virpin's parts in Hypersonic, Supersonic, Ultrasonic, or Subsonic
Trigger Challange: Make an HP/Damage system, where you can set the damage value to any value and have it reflect correctly in the Bars scale
The current hard challange "Create an HP/Resource bar using only :ItemEditCompPers:, :PickupTrigger:, :CountInstantCount:, Item, or :TimeEventControl: Timer triggers (no collisions). The bar's visuals should automatically update based on its value, so you won't use a separate move trigger to change the bar's size. The bar shouldn't go above or below the maximum value, and it should work in 0 ticks with no delays."
should be changed to
"make an HP system with bar, without using any triggers that move objects", once resued
Hard Trigger Challenge
Create a trigger function that can calculate the factorial of any decimal value
Solution: || calculate the integral of the gamma function Γ(z)
The integral of t^z-1 * e^-t from 0 to infinity||
medium challenge
create some memory gameplay that involves keyframes in some way that actually affects the gameplay and isnt just there for visuals
hard challenge: beat the first grader to reply to your post in chess
insane challenge. create a layout using a full song. (at least one minute)
bro the insane challenges these days are like "make a system where a pick-a-path maze is made by making every turn have an equal chance (like 50% left or 50% right, or 33% left, 33% right, 33% forward) and make 2 full 60 second layouts without using any sort of random triggers and at the end of each path make it so that it activates an item comp that determines what layout of the two you'll have to play, make sure you have 1000 objects or less"
😭
hard challenge.
make a 15+ second level that is unshowcaseable. meaning that you cannot bot it. this could be done via random triggers or weird gimmicks
first one is bottable because you can input a random seed
so its always the same
idk about gimmicks
Insane challenge
Make a 6 section puzzle level where every section introduces a new random predefined puzzle with each puzzle having an equal chance of occuring. The randomization system Cannot use any random triggers and the puzzles must be solvable in a single attempt. Each puzzle section should use less than 1000 objects
An example of this would be The crossing by itzKiba
https://youtu.be/aCUkfAYR3mg?si=aM7AzLYCIMO3lWls
This was another entry to the same event as "COGNITOHAZARD", which was showcased on the channel a couple months ago. However, this version is significantly nerfed, making me able to complete and record it myself. If you're unaware of that event, creators had to make megacollabs in a week, but if it was completed by another team, they were elimin...
YO
ALL ME BRO
ME AND VIEWSHOT
IF THIS GETS CHOSEN ME AND VIEWSHOT BRO
💀
im just spewing nonsence
me bro
deadass 90% me bro
discord: https://discord.com/invite/ddogd
credits:
netermind 85% stream: https://www.youtube.com/watch?v=31kNxXI9W8c&pp=0gcJCdkKAYcqIYzv
limbo 97% x3 : https://www.youtube.com/watch?v=XCmRmHh2Jlo
gd gauntlet contest: https://www.youtube.com/watch?v=nDBhWpen-eU
top 1 spam chal first victor: https://www.youtube.com/watch?v=17OGnDuxuFQ
ITS ME
YO
Challenge:
Recreate a non-fish sea creature with 1.9 limitations, e.g. no 2.0+ blocks, 4< colour channels, no layering, ect, ect...
(Easy) Insane challenge: create a 40+ seconds layout utilizing the TP loop gimmick throughout the whole layout and many directional changes. Additionally, the layout must use dual throughout the whole 40+ seconds and neither players should be off screen for more than 3 seconds. For better clarity of how the gimmick works, check https://youtu.be/YcpzWaSy2ZE?si=0ODx20LtlBqXO8sI and https://youtu.be/-gGj_R3yrWg?si=fJgB3OeEnj317da0
small and simple tutorial on this gimmick because a lot of people were asking for it . im not great at explaining things but i hope this helps anyone who wanted to know
id for the level at the end: 111245582
solo with this (maybe) coming soon (2027), ids in the pinned comment
if youre confused, lmk cause i might make a revision. lookin back this wasnt fully explained
thx @FlowGD for puttin me on the method
00:00 The Wrong
00:37 The Right
01:12 Extending to Player 2
dawg playtesting dual takes lots of time
Considering whatever tf are the recent insane challenges this one should be kinda doable
chicago bean flashbacks
did anyone do the chicago bean one
why one one spend their time on that[
here guys look i just spent ten hours making a photorealistic accurate giant metal bean in a rhythm platformer
it doesn't need to be a bean
I saw one I think
Should be 45+ seconds at least
Not 60+
A 60+ second layout on its own is already an insane challenge
And this is that but 10x harder
Once successful submission so far
Insane chall: Create a demon difficulty 60+ sec layout with only using triggers and objects from the interactable tab (orbs, pads, portals), any other object are allowed (blocks) but they cannot kill the player at all cost (passable)
this sounds kinda dumb imo
easy challenge. create a 15+ second layout that utilizes timewarp in a meaningful way
medium challenge: create a 15+ second layout with about 7 or more clicks per second the whole way through
this is some god tier level spamming btw trust
(Med) A 10+ second (minimum duration could be changed) layout where the camera is static and stationary.
Basically, the camera doesn't move.
It is expected that the player will use arrow triggers and stuff.
Also, the level must end.
Medium gameplay challenge - make a 15+ sec asymetrical spider dual, WITHOUT using the gimmick found in "GLORIOUS FORTRESS" by jam attack's dual part
Hard gameplay challenge - Make a 10 sec layout using the spider gimmick in "CRUSH" by subwoofer with a toggle orb in the beginning that disables this effect opening up an alternate coin route which should be accesable in the main path, but much harder
Easy challenge: create a 15+ seconds layout using only cube while having an orb constantly follow the player
Another easy challenge: create a block design using only one object type
too easy, particle trigger
Create a block design reminiscent of the level "Roadcore" by Roadkiller
Medium challenge: Make 10/15+ seconds of gameplay that has a coin route. Both the normal and coin route should be consistent and balanced, with the coin route being slightly harder, it has to still be fun to go either route
(that one level with GRIEF ahh coin route)
(Extreme) A trigger function for the nth root of a number, where n ranges between 1 and 5. (Rounding may or may not be allowed)
Also:
(Hard to Extreme) A trigger function that determines the position of a point relative to another point in units of step.
thats not that hard at all
thats like medium
perchance
In hindsight, yes.
Easy/Medium Challenge: make a 20 second cube/robot layout that only uses slopes
(Easy) 10+ layout where every click uses an orb. Very original, I know
yo the insane challenge is way too easy
i'ts literally free
imma do it tomorrow if i remember
oh wait
every direction
ehh its still not bad
wait is it any or every direction
am i allowed to make it only spin on the X axis or does it have to be all of them
any means an arbitrary direction
as in, it should be able to spin on any axis
x, y, z, a combo of them
so i only need to send a video of it spinning in one direction yes? sorry im a bit tired
sure
np
I mean if you can send a video of the balls spinning in more than 1 direction then yeah
It’s better
So, not horizontal or vertical, but, in a way, both?
And I don't need it to change direction?
tbf the way it worded in the challenge you probably have to do that also
Easy gp challenge: make a 10 sec gp part without using portals of any kind (aka gamemode portals, speed portals, size portals, mirror portals(rip) etc)
Medium chall: create a trigger setup that calculates the Y and X position of player 1 to the precision of 10^-25 of the standard object grid with a clear numeric value/score that updates every tick
Relative to what?
Another point?
Omg i forgot
Actually put it this time
Happens yk
When you forgot to type something
Hard gp challenge: Make 15 seconds of gameplay using the gimmick found in "Space Invaders" by Deeper space (the one where you go into the background)
hard/insane challenge: make a layout to apoplexy without using any 1x or 0.5x portals
Ts is NOT medium 
Ok, every tick is a reach
Hard challenge; make 10+ secs of CLASSIC gameplay based on a randomly selected platformer
Insane challenge: create 200+ seconds of fast gameplay utilizing the timewarp trigger
-# yes ts a joke
Easy challege: Create a 10s decorated level that's better than skeletal extremigans
(/j)
Medium challenge: Create a block design using only one type of object
oh uhh oopsie
wait the single obj one or the skeletal extremigans one
Obj one
It's fine tho 
Literally a very generic idea that everyone can think of
fair
Insane challenge:
run DOOM
on gd
ok for real this time
Medium challenge: Create a trigger setup that will return the derivative of any given polynomial of order 4
-# heh
(Easy) Make a 20+ second layout where the player always clicks on the 1st, 3rd, and 4th beat.
Easy: make a block deco based on one of the default gd backgrounds
Easy: make a block deco based on one of the default gd grounds
-# very original, i know
Easy: Make a 20+ second layout where the player must click on an offbeat
Medium: Decorate 10+ seconds of any pre 1.6 map pack level
(Easy or Medium?) Make a 20+ second layout using a remixed song. "Remix" here meaning the music trigger is utilized to make a new 'song' out of the original song. A total of sixteen or more music triggers must be triggered during the duration of the layout.
This one might need an example.
Hard: make a 30+ sec memory level layout without using any form of passable blocks(aka no NoTouch, Passable etc)
actually that might be better for next month
Easy: build a 15+ sec layout to any official gd songs
lets get some official song love
Medium: Make a stack data structure that could hold to up to 50 data.
Might be easy. Idk the standards.
if i can do it: easy
if i can do it but urgh: medium
what.: hard
WHAT.: insane
Easy: Make a side-scrolling platformer layout that moves from left to right. For the length of the layout, the time of completion must be, in average, more than 30 seconds,
The best example I could think of is the Wall of Flesh fight in Terraria
Either hard or their solutions are extremely simple yet niche
Insane: Bad Apple
Easy: make a good looking block design using at least 5 of waboo's 83 build hacks
They will use the 'canvas' one
frrr
"Did you make a good block design?"
"Yes."
"What's the object count?"
"Googolplex"
Insane: Make a function that takes the total area of the space enclosed in a shape. It must work in any shape.
And if it cannot be integrated?
well its a shape
Any shape could mean... any shape
Fr
Might be hard to come up with a function for a shape
There must be a better way to explain this
welp
hard: make taiko in gd to a camellia song
Is the camellia part necessary?
yes
huh
especially if its bpm is 727 or more
talking about bpm
Medium: create a 20 second layout using a song with over 400 bpm
Medium: Make a wave in platformer mode. This includes the visual and the trail.
i gotta stop coming up with ideas and start doing the exercises
Nah this is fun
been putting off all these gp exercises for way too long
Welp, gl
Huh
Medium: make a glow laser without using any glow objects
The things we do to not do things...
thx
Hard: Make a 30+ second easy demon layout only using vanilla Geometry Dash songs
is this actually hard
or medium
^^^
oh
first
Easy: create a structure themed around factories. It doesn't have to be fully decorated, just need to have clear resemblance to the theme.
Easy/medium: make a block design using only secondary colors
Weekly Demon ahh challenge
Easy: Make a block design using only P1 and P2 colors. You may use HSV. The icon must be seen in the submission.
I'm just gonna say, whoever could do the current insane challenge can get the Trigger 3 role
create a block design that doesnt use any straight lines (the hitboxes may be straight lines)
Easy: Create a layout where the gravity is always upside down.
Easy: 20 sec layout using a section of any song with lyrics
Then they incorporate the lyrics
Insane challenge (inspired by gp2 mechanics): Create a unique movement and/or combat system for platformer mode and make a 45+ seconds (when playing at first-time player's speed) section of gp introducing and exploring that mechanic
Medium/Hard gameplay challenge: Make 15+ seconds of gameplay that uses the mini wave clipping mechanic (As seen in; Removed submission, and unintentionally in Red Dart) ((Basicly where you can clip in between blocks when a D block follows the player in mini wave and not die))
Today's medium should be an easy imo
That's the easiest medium I have ever encountered
Insane challenge
...
make whatever this thing is
https://youtube.com/shorts/0mb49YYK_BQ?si=iIdOxWgVjM04dMne
We have a similar challenge like this iirc
I swear most of lappwv's stuff in their shorts are super inconsistent
and/or buggy
oh okay
ive never seen it so i wouldnt know 😭
last time it appeared was March 17th though
idk it just appears sometimes and its funni gimmick
They made trouncy balls btw
ohhh thats why i havent seen it
okay ty
Gameplay challenge
Make a layout that uses teleport portals as the main object
Or
Make a 1.9 block design
What Purpose?
So people learn how to use teleport portals as it makes good gameplay (not all the time)
So people learn how to make both 2.2 block design AND old block designs for nostalgia or the players who can't make the block designs we use nowadays as it will still be rated. (Again, not all the time)
Gameplay challenge
use slopes as the main gimmick
Or
Use reverse blocks as the main gimmick
Purpose
So people can learn more types of gameplay as not much levels are using these objects even if they are fascinating.
Edit: You may use HSV (except for the 'Hue')
Medium (or Hard?): Make a 'mouse' cursor inside the level that can select and move objects.
Easy?: Make a block design using those 'audio pulsing' objects (idk what they are called). Submit a video with audio for validation. The block design must fit the song . You may use color and pulse triggers.
i could do it in one tick 😎
... with a considerable amount of collision blocks 
Third requirement, less than 50 collision blocks
oh well, i cannot do it in one tick
but in a few possibly 
depends on how big of a binary i can make with 20 collision blocks
units in steps as in the position units (30/gridspace)?
oh my thats very accurate
It is also what is used for player positioning
(The X and Y was removed on the nerd stats in the recent updates of GD though)
the move trigger has 2 units, its own 10/gridspace units and the "real" small steps, 30/gridspace units
Yes
so which of them is it?
if i got my theory right, the fastest you could be using a straight line instead of X/Y at 1000 blocks would be 300 ticks
its quite a tricky issue 
i myself have been trying to think of a good method to find the x/y offset and get it as Int/Float of a block fast relative to another
Let me make one that can do exactly this
I have one, but it's slower
Though the idea is still the same
maybe we should provide proof that our suggestions are possible if appropriate 
Wait for um
A hour maybe?
ill be fast asleep but it would still be good for the mods and such
i think? maybe? possibly?
Medium challenge: Create a masking effect and made a block design from the masking
Did some edits
Hard challenge: Make a block design where the only visible part is gradient triggers (you can use any objects as the vertices/sides, but they must be hidden, no other objects visible)
Easy Challenge: Make a block design with the theme "Sky"
Hard: create a setup that takes two input a and b and output the value of a to the power of b for any real values of a and b, inclusing decimals and negatives
Hard: create a trigger setup that calculates the square root of any given positive real number in less than 1 second
why all is math 
Hard/Insane: (math)
Insane: Derive the value of pi up to 50 digits.
Hard: Make the three trigonometric functions: sin(), cos(), and tan()
Medium challenge: Create a block design referencing the designs and overall aesthetic implemented in this snippet of a level. #1493091548118651030 message
cuz im doing a math course
also cuz math is cool
@keen mica wdythink?
Easy: make a trigger setup to solve any linear equation in the form mx+c=0
peak
we be dabbling in real analysis as well as linear algebra ig
we gotta get easier trigger challenges and harder gp challenges
rn all i see are easy/medium gp challege and hard/insane trigger challenge
Insane: Make a trigger setup to solve quintic equations. The solutions can be limited to real solutions.
noooo that sounds like hell to make
not quintics vro 😭
Yeah there's no equation for that
Insane challenge: Just... solve the P vs NP problem
or summat idk gd players re cracked at this typa stuff
Insane Challenge: Solve 3n + 1
Search it
collatz conjecture reference
Top 1 Extreme Demon Challenge: Solve the Riemann Hypothesis in Geometry Dash 2.2 triggers
Breaking News: Riemann hypothesis solved in Geometry Dash
Aight enough of that
spu7nix: say no more
Insane Challenge: Make a 30+ gameplay where P2 is twice as fast as P1. It must use all speed portals. Use an appropriate song of any time signature and apply sync and song representation.
hell yeah decynced duals
There
Hard Challenge: Make a 20+ gameplay where the horizontal position of the player is determined by a sine wave.
That's just boring
Yea
And simple, you will get
Medium Challenge: Make a 20+ second swing layout. Apply sync, rhythm, and song representation.
Medium Challenge: Make a block design using 2.2 objects in the animation tab excluding the particle triggers.
Medoim: 20+ sec of gameplay that utilizes the timewarp trigger
Medoim
Hard/Insane Challenge: Using a color randomizer from the internet or whatnot, get 10 randomly chosen colors that will be used in a block design. These colors must not be changed in any way in the design. The 'block' to be designed must have a length of at least 6 blocks and a height of at least 7 blocks I am serious. The design must be epic-grade, which will be decided by the graders.
A basic 60 second is an insane challenge no way twice that would be a hard
o ok
medoim
insane challenge: calculate the solutions of a cubic equation including (or not) imaginary ones
i just thought of this ik it will be tedious
holy
here's a challenge for those who just LOVE matrices for some reason... 🙄
Insane Challenge
Taking 2x2 matrix A and 2x2 matrix B, calculate A to the power of B
• All 8 values must be arbitrary and the output must be accurate within ± 0.001
-# please for the love of GOD don't actually make this a challenge...
the what now?
actually, anyone who is insane enough to try this go ahead lmao (im looking at you intercomprehensible)
you have to do e^(b*lnA)
which is well... um
not really fun...
I'll find a way
bro trust don't torture yourself 😭
How ln a matrix though
In mathematics, a logarithm of a matrix is another matrix such that the matrix exponential of the latter matrix equals the original matrix. It is thus a generalization of the scalar logarithm and in some sense an inverse function of the matrix exponential. Not all matrices have a logarithm and those matrices that do have a logarithm may have mor...
I don't really trust wiki for math but well
you have to use Jordan form if its not diagonalizable
-# not even I know what this means 😭
make a 20sec layout based on breakable blocks
not even going to front, might deadass attempt this lol
Exists
There should be easy/medium trigger challenges
Rn there are only hard and insane
Lemme think of some
Normal: Animate a bossfight animation
Medium: make a 15+ second layout using scale triggers as a main mechanic
Casual: make a 10+ second layout utilizing a lot of camera movements. The camera should make sense and fit the vibe of thelayout
o
make a 20 sec dual with breakable blocks and another gimmick, which you can choose
ts is literally just a rateworthy auto atp
wait you can do that?
dang never knew that lol
i would totally do it but i won't because i dont want to
Insane chal: make a trigger system that estimates a sine wave at any given point
aka using a taylor polynomial
that's so easy though 💀💔
im actually attempting it lol
thats also easy 😭
actually its easier than finding the value 💔😔
wait wha
you just use a rotate trigger and move the obj and center in a line
the faster you move/slower you rotate, the wider the phase,
amplitude is just the dist of the obj from the center
oh
easy-medium trigger challenge:make a sawblade rotate continously in a circle
insane challenge–
create a 1:1 replica of the device you are playing geometry dash on. must include a picture of what you play on
Easy challenge : create a 20 seconds layout that use every type of letter blocks(S,F,D,etc)
hard challenge: create a system that forces you to “double click” every time you click. what i mean is that if you’ve clicked an odd amount of times, you have 0.1 seconds to click again, or otherwise you die, essentially making every click a double click
ive already made this myself btw
hard-insane challenge: create a tycoon that includes droppers that dispense an item from the editor of your choice (such as but not limited to spikes, blocks, or triggers [that don't work when touched obviously), create a functioning conveyor and money system, and allow for upgrades to be made such as
-multipliers
-more floors (2 min.)
-more droppers
-different kind of item when advancing floors
the ending should be purchased via upgrade after the tycoon is complete
(tuff roblox tycoon idea??)

