#Challenge Suggestions

1 messages · Page 2 of 1

coarse grove
green kraken
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Yeah I think that's a medium... sounds like it's decorating a part, not just a block, and requires some time commitment

urban storm
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You should make it (Make 10+ layout with decoration using 2.2 materials
Appeal: this challenge should be added cuz since 2.2 came out, the 2.2 stuff released and most likely switchstep used these materials for Explorers.

sudden pulsar
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Not a challenge in and of itself, more of a parameter; any layout you make must reach a target difficulty

buoyant owl
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Its like that damn smallest circle problem all over again

sturdy arrow
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no but this one easier

sturdy arrow
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and its actually useful for some custom mechanics

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wow!

rose pewter
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Area tint I think

rose pewter
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No idea what the insane challenge is about

sturdy arrow
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proceduraly generate a song :D

rose pewter
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I wonder if something like GD randomizer by Jeyzor can pass this

buoyant owl
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Oooo wait I have a good suggestion

opaque raft
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What is it

buoyant owl
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Make a trigger system for a car that drives and automatically avoids any given obstacle

opaque raft
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Interesting

buoyant owl
rapid matrix
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hard challenge:make a structure thats of mythic-worthy quality.

rugged brook
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i was doing the insane challenge and accidentally made fl studio

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have to redo this now

rugged brook
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damn making music is hard

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is there an example

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for insane

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i need to know if i can half ass it or not

rugged brook
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ok this one is impossible i give up

rose pewter
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Wait making level or making music

urban storm
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for day 26/2/26 challenges, make a 10+ layout using explorers/dash textures (DO NOT COPY LEVELS) [hard]

civic steeple
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maybe it got misinterperated, or i wrote it badly, but now, the hard challange calls for a pretty inefficient design, the idea is to move the bar automatically based on an input value
oh well whatever troll_shrug

deep scarab
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Can we move that hard challenge down to medium

Idek if it’s even possible to move a hp bar based on an input value in 0 ticks actually

civic steeple
buoyant owl
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I don't get the thing with the ticks

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Is it how count checks the value constantly?

civic steeple
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you can use unremapped variables aswell if its 0 tick.

mossy bison
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Medium Chall:

create a classic gp where the player will climb to the top of a building or smth, needs to atleast use 20 arrow triggers

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its still open for suggestions right?

sullen roost
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Here's a insane trigger challenge (bc why not) create a block coding system (similar to scratch) that can display turtle graphics. Requirements: include both directional move and x,y move functions, a rotate by and a set rotation function, a for loop, pen down and up functions, and display capabilities (must be able to hold it's drawing for at least 5 minutes without serious lag.) and include 3 different speeds: slow, normal, and fast. you may use a timewarp trigger, however the fast speed should be able to display a relatively simple image in a few seconds.

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Might actually do this challenge for fun

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.
Also here's an insane gameplay challenge because I don't think we've had one before:

Create a 1 minute layout where it's main gimmick is rotating around circles the player comes in contact with. The gameplay must feel smooth to play, sightreadable, and visually appealing (deco is not necessary but sloppy structuring will disqualify this submission)

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And why not, here's a insane deco idea as well:
Create an elaborate block design that incorporates 20 random colors (5 on blending and 5 on opacities incrementing by 0.2) changing on every playthrough. You may use the trigger template listed here (insert trigger template id) Submitting any block design that does not have color in it will most likely be disqualified (exceptions to this rule include a black and white block design that successfully and impressively uses brightness to its advantage instead of a crutch.) Make sure you play through the level at least 3 times to properly showcase the block design*

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Lol I did NOT see this message before suggesting those ideas 💀😭 (I am not that good at gp)

rugged brook
sullen roost
rugged brook
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greyscale trigger

sullen roost
sullen roost
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There we go 😀

rose pewter
rose pewter
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Although many challenges here don't have a clear example

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like this

sullen roost
# rose pewter like this

The only one where I could successfully create an example would be the trigger one. The other ones I'm not confident in my ability to do 💀

rose pewter
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great, you can drop a video of the setting working for the example

sullen roost
rose pewter
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sure

rugged brook
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easy challenge:
make a custom animation for platformer (a door opening, an enemy appearing, etc) for platformer

civic steeple
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Trigger Challange: Find a way to make a spawn loop with a pickup trigger that adds +1 to a counter trigger 1000 times per second. You arent allowed to copy-paste the loop several times.
(info: triggers usually cannot be spawned more then 240 times per second, due to some rules that prevent infinite loops.)
(solution: ||remaps inherit their own "cooldowns" for triggers, even if the remap doesnt affect any groups. so initialise the loop multiple times with a remapped init, the remap can be the same like 100->101.||)

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Trigger Challange: Find a way to detect if a player is on mobile or PC (or more technically, if they are on ARM or x64)
(solution: ||mobile and PC handle item variables sightly differently. When an item edit trigger sets an item variable to infinity by typing "inf" it will return a positive value on PC and a negative value on mobile. Then simply check if the item variable is positive or negative.||)
this one will probably be rejected since it needs a bypass and a person with 2 devices but oh well troll_shrug

civic steeple
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Trigger Challange: Make a smooth particle trail that doesnt create gaps when moving quickly.
(solution: ||the orange icon follow the player. the particle follows the orange icon with normal follow. the particle advfollows the white cirlce with an easing of ~20. the particle has an area effect that scales its x and y the further away from the white circle it is + an area effect that scales the particle to 0 when inside the circle but this is not a must have. the red triangle advfollows the player with an easing of 5 and rotatedir. the loop spawns the particle on the red triangle with rotmatch enabled 50 times per second. The transformation of the particle carries through the particle spawn, thus a scaled particle is spawned. the follow setup, where a target object is followed by a particle and the particle advfollows a point, allows you to get the targets speed in form of distance to the white circle, which you can then use to apply area effects. Of course it doesnt have to be this exact setup, condition is that the trail isnt tearing due to speed.||)

civic steeple
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Trigger Challange: Find a way to make a Pseudo-Random Number Generator without using any random events such as random triggers, move with multiple targets or some weird GD quirks. The system should be deterministic, so given the same input value, the same sequence of Pseudo-Random numbers are generated.
(solution: ||Use a formula to approximate randomness, like Random=(((Index * Mod1 + Mod2)/1000)-(Flr((Index * Mod1 + Mod2)/1000)))*1000. For additional randomness, if index is even, Mod1=Random, if its uneven, Mod2=Random and of course, index +1. Then for a random event, check the random value. For example, for a 20% chance to pulse the BG red, get random, check if random is above 800.||)

civic steeple
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Trigger Challange: Find a way to make less than 40 groups into 1000 seperate events. (like 1000 different colored pulses)
(Solution: ||make a decimal converter and give each event 4 groups. 3 for the toggles of each digit and 1 as a general event group. Say you input a digit like 253, toggle off the general event group so they dont spontaniously trigger, seperate the individual digits 2, 5, 3 then run each through a list of comps from 0 to 9 that toggle of their target group if the value is not equal. this leaves you with 3 groups that will not be toggled. for laying out the groups, its like a 3d grid, 10 groups for rows, 10 groups for collumns, 10 groups for heights. 9 out of 10 rows/collums/heights will be off, leaving you with one cross section, which will be the only thing left toggled on. you toggle on the general events group and spawn it.||)

rose pewter
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Holy

rose pewter
sturdy arrow
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not deterministic

analog oracle
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"Find a way"
looks inside
only one way

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._.

civic steeple
civic steeple
urban storm
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Make a 20+ layout with LemmyLada's Music like "Castle of Calamity" but you must use creative decorations
(Challenge D)

analog oracle
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"layout"
looks inside
needs deco

buoyant owl
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People lost the plot with layouts when overture came around

rose pewter
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Visual

rose pewter
buoyant owl
rose pewter
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Damn layout lore

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Maybe after 2020?

runic acorn
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Easy challenge suggestion: make 30+ second of gameplay with a randomized pick-a-path gimmick like in the level dll by galofuf

runic acorn
rugged brook
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Medium/hard
Make a 20+ second layout where every click must be unique (for example, if you used a yellow orb somewhere in the level before you can’t use it again, unless you use it in a distinct way)

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We need more hard gameplay challenges

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There are some easy and medium

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And insane

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But I haven’t seen any hard

runic acorn
rugged brook
runic acorn
rugged brook
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And there’s a lot of different ways to do it

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Like either change game modes constantly

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Or do my way

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Or just do every orb/pad sparingly

runic acorn
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Sounds like an insane

rugged brook
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20 seconds is way easier though

runic acorn
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why are there no demon challenges

rugged brook
runic acorn
rugged brook
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No

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But they should

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Extreme demon challenge: make a minute long section of a level with epic-rated level decoration and gameplay

runic acorn
rugged brook
runic acorn
sturdy arrow
rugged brook
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Have fun making unique ship clicks

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Idk how you are gonna do that

runic acorn
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Ight I'm heading out. Got 57% on chompo and I wanna beat it

opaque raft
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"hold for 0.5s, hold for 0.51s, hold for 0.52s"

rugged brook
runic acorn
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Hope they pick my idea

sturdy arrow
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imo its kinda ambiguous like how long do you need to hold for a short ship click to br a long hold

rugged brook
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Unless there’s an orb

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Problem solved

opaque raft
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Is the first green orb click the same in theory?

sturdy arrow
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is a cube orb click the dame as a robot orb click

rugged brook
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Bro why are yall asking me it’s a medium challenge

opaque raft
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¯_(ツ)_/¯

rugged brook
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Good enough is enough

opaque raft
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I guess

rugged brook
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Does design mean make in gd or design in any app like a concept art

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If it was make in gd I’d expect it to be Create like the hard challenge and not Design

junior coral
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wdym hard challenge

rugged brook
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in hard challenge it says create

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which more clearly means in gd

junior coral
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oh ok

sturdy arrow
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in gd

warm remnant
keen fjord
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Medium-Hard Challenge(s):
Recreate any pokemon using 100+ objects

rugged brook
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but less

green kraken
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what about maybe a hard challenge: recreate a pokeball and make it spin at least 360 degrees (3d animation, must decorate all perspectives)

rugged brook
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what about insane challenge: make a full turn based battle system for platformer

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like in pokemon

sturdy arrow
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oo

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yes

analog oracle
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genuine suggestion: rewrite Hard Challenge 15's description, it's a tad bit confusing

keen fjord
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Easy Challenge:
Create a practice mode detector
(Medium version): Make it disable a death effect

[Also is my hard challenge from last night not gonna get rated]

junior coral
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medium challenge: make a block design using rainbow colors and no grey tones, black, or white

rugged brook
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medium challenge: make a block design using only objects that have collissions (either red blue hitboxes or any others like portals and orbs) (and maybe no notouch)

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(not sure)

fallow canopy
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easy challenge: copy a popular level and change the gameplay of one part, must be over 10 seconds

coarse grove
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medium challenge : make a 20+ second layout using any song from ncs (nocopyrightsound) library

sturdy arrow
fallow canopy
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Hard Challenge: Create a 20 second level with 2 songs that overlap, you can do this using the song trigger by putting the song on channel 1 instead of 0.

rugged brook
coarse grove
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real

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also how the hell play the music in same time, this one is only played one song, unless it's sfx

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mashup moment

fallow canopy
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If yall want a tutorial of finding songs bpm and making them play together i can give it

warm remnant
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sorry we've been slipping up with adding challenges more quickly, gonna go through the ones from here soon 🙏

rugged brook
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I should be in charge of adding new challenges

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All of the new challenges would just be killing an enemy in increasingly complex ways

warm remnant
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pfft

fallow canopy
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Normal Challenge: Make 15 seconds of flow gameplay but with only 2 gamemodes (I call it Semi-Flow personally)

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Easy Challenge: Make 15+ seconds of gameplay that uses Force Blocks as a main element

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Hard Challenge: Decorate a structure with only spikes

rugged brook
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Easy challenge: make a block design using only value (everything must be the same hue and saturation)

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Medium challenge: make 15 seconds of 2 player gameplay

rugged brook
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Not a specific one

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More opportunity do be unique

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And use spikes in fun ways

fallow canopy
rugged brook
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Easy-Medium challenge: make a 15+ gameplay section where you switch game modes every few seconds

fallow canopy
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Insane Challenge: Create a system that allows you to place and mine blocks anywhere. (At least 10 blocks)

fallow canopy
fallow flax
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"100 ways to DESTROY enemies in gd"

fallow canopy
fossil hedge
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Easy/normal challenge: make a 10 second+ layout using the offset dual gimmick

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Wait is it already in

rugged brook
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Medium-hard - make a unique platformer ability (dash, double jump, etc)

smoky inlet
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Medium challenge
Create a block design with only one color id used, also the block design must be good with color variation and not only use single color.
(note : need to show block info so color1 and color2 on blocks has same color id)

This is useful for someone wanna try hsv tools

coarse grove
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🔥

sullen roost
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Insane challenge: make a triangle rasterizer in GD. Each tri should be a random color and the bg should be black. The screen size should be 50x27 and should be able to render 10 tris in less than 30 seconds

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(even though I haven't done it yet I know it's possible)

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Also ngl I think it would be cool if we could have a new tier of challenges, like a demon challenge that's really difficult (kinda like the insane challenge I just suggested) that gives an entire week to solve. Kinda like the weekly demons

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And they could give a large amount of points too

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Here's an idea for a demon challenge centered around deco: create a 5 second transition animation. The theme is of your choosing but the quality should be of par with levels such as eta carnes, emerald realm, ect. The animation should feel fluid and demonstrate the 12 basic principles of animation.

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Idk just something to consider

buoyant owl
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Insan Chall

A

rose pewter
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Insane challenge: Make a 60 seconds layout using all objects within the orb tab and the trigger tab (exclude those shaders and enter effects)

rose pewter
sullen roost
rose pewter
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Alright

fallow canopy
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Easy challenge: make a 10s+ layout that uses an asymetrical dual

rugged brook
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Medium challenge: make 20 seconds of gameplay to a main level song

frigid canyon
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Medium challenge: Make an asymmetrical dual of a specific length with an unusual gamemode combo (ie, cube and ball, ship and swing, robot and wave)

opaque raft
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Make a dual where one player is a holdable one and another one is a clicking one

rugged brook
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Hi potato thanks for Checkmark

craggy crag
craggy crag
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The longer term challenge is an idea tho

rugged brook
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Instead of being daily

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And also more insane challenges that aren’t math and triggers

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I’ve only seen 1 gameplay I think

restive snow
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I submitted a whole list about 2 months ago

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its just that theres such a high skill ceiling for triggers

green kraken
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Insane challenge (/hj): Make a level and get it rated (within the 1-2 days that the challenge is up)

sullen roost
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Also ngl what if we made the insanes demons and made easier insanes?

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Bc like that random level one took me the entire day and I barely submitted it on time

fallow canopy
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Weekly Demon: Make a fully decorated bossfight that uses a custom mechanic as a main feature

opaque raft
frigid canyon
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extreme challenge: create a 1:1 replica of blender inside of geometry dash with the same rendering engine and shiii 🙏 /J

sullen roost
sullen roost
frigid canyon
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NERDDDDDD! soen /SILLY

fallow canopy
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but like not rlly sameeee

sullen roost
junior coral
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whered the challenges go

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wheres the new one

smoky inlet
rose pewter
junior coral
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its changed ok

analog oracle
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I thought challenges got nuked ngl lmao

junior coral
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black and white block design againnn ok

teal orbit
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Easy challenge suggestion:
Make an at least 15 seconds long layout with at least 3 speed changes

fallow canopy
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Insane/Weekly Demon: Create a program that let's you paint in GD by moving a brush tool around the screen

sturdy arrow
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hard/medium imo

rose pewter
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unless you want to make it function like MS paint

fallow canopy
sturdy arrow
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particle +advf

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and some event triggers

rugged brook
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boring

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make it overcomlicated for no reason

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like erasing and selecting

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for no reason

sturdy arrow
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erasing change color to bg
selecting uh idk

sullen roost
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ok so if you make a grid system then erasing and selecting is ez. do flood fill...

fallow canopy
sturdy arrow
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;-;

fallow canopy
sturdy arrow
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skill issue get a better phone

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p2w challenge

fallow canopy
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Nah bruh phones are expensive

fallow canopy
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Maybe less than 5 minutes

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Also how would you change colors without one color being on top of another

warm remnant
warm remnant
warm remnant
warm remnant
sullen roost
# warm remnant what are turtle graphics?

Turtle graphics are basically a simple drawing system where you command a turtle to move across a canvas and paint! Turtle graphics - Wikipedia https://share.google/yNMveZYHiBACjSe6M

In computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language. It is also a simple and didactic way of dealing with moving frames.

sullen roost
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Have to go to sleep tho

sullen roost
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And now I feel slow 💀

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It's fine tho the more u know (sometimes I wonder how I'm even triggers 3 lol)

warm remnant
warm remnant
vague oracle
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normal-hard challenge: make some decoration inspired by the second half of acu with decent accuracy

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scrap it any part

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i just said second half because it might be a tiny bit trickier

rapid matrix
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easy gameplay challenge suggestion:create a 10+ second layout using only grounded gamemodes (cube, ball, spider, robot)

crude oracle
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Easy-Normal Chall. Suggest:
Remake a decoration that is made from traditional/digital sketch (Image of sketch is NEEDED!)

hard geyser
foggy urchin
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Medium-hard gameplay chall
Make a 20+ seconds layout that looks like the aperture 3d part but the gameplay is different. The one that seems like you are going to the middle while you are actually just progressing like normal.

rugged brook
foggy urchin
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Easy-medium chall
Make a 20+ seconds layout with many ways to beat it, like when theres a part with 2 paths you can choose one and can still beat it. Or when theres many fake orbs but each of them just take you to a harder part if the level as a punishment, use the end trigger at the ending.

civic steeple
warm remnant
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thats why

civic steeple
rugged brook
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but im not koma i dont know the real reason

civic steeple
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it is just a suggested solution, just to verify its a thing you can do thinkDerp

rugged brook
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idk im not a trigger person sorry

civic steeple
vague oracle
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brp

warm remnant
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could be done with a smaller set of numbers but i'm not entirely sure how one would calculate it

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either way yea my main issue is how you'd actually prove that you made 1000 distinct events. could just go with a theoretical proof but i think thats more boring than just showing what you did lol

mossy bison
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medium chall: create a saw design considering 2000 objects or more

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ts pops on my mind when i'm abt to fall asleep gng

foggy urchin
civic steeple
warm remnant
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30 being a wild guess, you probs know a realistic number

fallow canopy
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Easy Challenge: Move a Ship Portal 4 blocks to the right

sturdy plinth
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Hard/insane challenge: make a bpi style block design/design

fluid goblet
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Hard challenge: create a run cycle animation

queen swift
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Some animation challenge suggestions!

Medium challenge: make a water drop animation with atleast 5 frames

Hard challenge: make a 5 seconds animation using keyframes

Hard challenge: make a impact frame animation with atleast 5 frames

fallow canopy
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Some Easy Challenges:

Easy Challenge: Make a Mirror Portal Instant

Easy Challenge: Make a rain particle

Easy Challenge: Make 10s of gameplay with the arrow trigger

Easy Challenge: Make 10s (Fastest Completion Time) of gameplay in Platformer Mode

Easy Challenge: Make Lava with Bubbling particles

Easy Challenge: Make a cannon that launches fireballs in 1 direction

Easy Challenge: Make an accurate 3D block (The normal 3D tiles won't work)

Easy Challenge: Make 10s of the hardest gameplay you can make

Easy Challenge: Make decoration based on the level Fingerdash by RobtopGames

jagged dagger
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medium challenge: make an asymmetric dual gameplay for at least 15 seconds

civic steeple
# warm remnant 30 being a wild guess, you probs know a realistic number

30 for 4 is not possible view groups as bits, with 4 bits you cant have 30 unique values thinkDerp
Though also dont think of groups as bits due to some logic requiring 2 bits per group if you really wanna push it.
but in reality it shouldnt be that hard to prove, here's 100 possible events with 22 groups, perhaps to change condition from 100 unique events to toggling between 100 objects?

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this isnt the most optimized setup, but the binary approach quickly reaches the groups per object limit, which gets rather annoying

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(the collision dont serve a function, they are just there to more easily represent the 100 events)

buoyant owl
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Hard Chall:
Create a 10x10 grid recreation of snake

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This shouldnt be all too hard I think

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The mechanics are simple and the only really way to make it harder is to increase the grid size or, add a mechanic

foggy urchin
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-Insane challenge:

-Making a bossfight

-Time needed: many hours depending on quality

-make a unique bossfight consisting of a normal level with atleast 20 seconds gameplay of the bossfight. The bossfight must be unique with an interesting gimmicks ( like what you and the boss can do to interact with each other ). The boss also needs at least 5 animations. The gameplay can be a layout and undecorated.

-what this teaches: how to make a functioning bossfight and animations for the boss while also learning how to make good ideas and designs.

weary flicker
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insane challenge. create a factorial that can be zoomed infinitely in or out

rose pewter
sturdy arrow
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zoom a factorial?

rose pewter
foggy urchin
buoyant owl
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Medium chall:
Create an array sorting system of any type

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People are probobly gonna abuse "any" and do bogo sort actually 😂

hard geyser
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Make a basic bossfight layout, the boss just have weak points for the player to hit and that drains a health bar, the player also has a health bar that decreases with every hit

civic steeple
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oh my, what a bossrush, i may participate sip

General Challange: Make a simple platformer bossfight that uses the ball gamemode in some meaningful way.

rose pewter
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What is a triangle rasterizer

buoyant owl
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Make a bossfight that generally utilizes the force block in some way

(Idk I just wanted to add to the trend 😂)

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What do yall think about my 10x10 grid snake suggestion tho

rugged brook
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easy challenge: open any rated level with an at least somewhat complex trigger setup and figure out and explain what each trigger/part does

rose pewter
queen swift
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Some More challenge suggestions!

Medium/hard: make a 15 seconds layout with negative gravity as the main gimmick

Easy/medium: make a block design only using orbs

Easy/medium: make an enemy that follows the player and then make some sort of indicators that track its location/direction (e.g, covet's indicator from grace)

Easy/medium: make a block design only using the same type of object

civic steeple
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(from NitenTeria >:) )

rugged brook
civic steeple
sturdy arrow
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yoo new insane challenge :0

rugged brook
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i have to actually make it now

violet oyster
violet oyster
rose pewter
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This reminds me of something scope

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I can’t recall the name

fallow canopy
slim igloo
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Hard/Insane Challenge: Create a setup in which you have two screens, that are at least 15x15 pixels each. One of the screens can have black and white pixels in any configuration and the other screen should output a blurred version of the image in the first screen.

sturdy arrow
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insane ?

-# (idk given the square root is hard and this is a little bit harder ig its insane ?)
Create a trigger setup to calculate a^x, where a and x can be any real number.

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hard challenge

Create a trigger setup to add, subtract, multiply, or divide two complex numbers.

sullen roost
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Insane challenge:

Starting from (0,0), move a point to a given target position using only a sequence of rotations.
Each rotation must:

● Move the point along a circle of radius 10
● Use the point’s previous position as the center of rotation

You may use as many rotations as needed.

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Insane challenge:

Create a real-time 2D grid-based water simulation with the following requirements:

● The simulation uses a grid of at least 16×16 cells
● Each cell stores a water density value
● The system updates over time to simulate fluid movement
● Water flows between adjacent cells based on simple rules, such as:
● Gravity (downward movement)
● Equalization (spreading to neighboring cells)
● The simulation includes solid cells that block fluid flow
● Each cell must visually represent its current state (e.g., color or height based on density)

sturdy arrow
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thats already an exercise lol

sullen roost
sullen roost
sturdy arrow
#

woah demon challenge

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should probably have a minimum size or else 1x1 grid of water

sullen roost
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Hard challenge?

● Implement arithmetic operations for numbers represented in scientific notation.
● Inputs and outputs may be in either standard scientific notation (a × 10^b) or or engineering-style notation (aE±n)
● Outputs should be normalized where 1 ≤ |a| < 10
● The system must handle both positive and negative numbers

sturdy arrow
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insane challenge

create a realistic 5+ second animation of a person doing an action. The person itself does not need to look real (can be a simple blockout), but must follow correct anatomy and have realistic animations.

sullen roost
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Hard challenge?

Recreate a lens distortion effect where the distortion is applied only within the bounds of the lens itself, without affecting the surrounding area.

● The lens can be any shape (e.g., circular or elliptical)
● The surrounding image outside the lens must remain unchanged
● The distortion should simulate real lens effects, such as magnification, barrel, or pincushion distortion
● The lens may be repositioned dynamically

sturdy arrow
#

is this dynamic ? or just like a deco challenge

sullen roost
#

actually might be a medium challenge ngl

sturdy arrow
#

Medium challenge:

Create an autobuild tileset using the template provided in game.

#

-# dude i need to stop suggesting deco challenges this is gonna hurt my weekly points

sullen roost
#

Medium challenge?

Create a page-turn animation that visually simulates turning a page to reveal the next page.

#

Hard challenge?

Create a 30 second layout that uses a grapple mechanic
● When the player uses the grapple, they should experience a spring-like force, giving a sense of tension and recoil.

#

Easy challenge

create a simple block design using only collectable objects

#

Hard challenge

Create a 1–2 minute platformer where the player’s death becomes part of the level.

● When the player dies, their body or a “death platform” remains in the scene and can be used to reach new areas
● The game should encourage creative use of this mechanic for traversal or puzzle-solving
● The level should remain playable and interesting even with multiple deaths

#

-# I don't even know if we have any platformer challenges lol

sturdy arrow
#

hardchallenge?

Create a trigger setup to colour an object based on RGB values stored in itemIDs.

#

off the top of my head theres the celeste one

#

might be it ;-;

sullen roost
sturdy arrow
#

right

#

-# that challenge should be a demon challenge but i digress

sullen roost
sturdy arrow
#

hard challenge

Create a 30+ second platformer level where the player jumps on planets that automatically set the player's gravity to fall towards the center of the planet, like in Super Mario Galaxy.

sullen roost
#

Insane challenge

Create a 10-room platformer collectathon where the player can move in x, y, and z directions.

● Each room contains hidden pickup items placed above, behind, or around objects to encourage exploration
● The placements should be creative and rewarding, giving the player a sense of accomplishment when found

sullen roost
sturdy arrow
#

oh lol

#

why not both clueless

sullen roost
#

ngl we are feeding koma5 rn 💀

sturdy arrow
#

Medium/Hard challenge idfk how hard it is to make a puzzle

Create a puzzle level. Only one puzzle is required, but you can add tutorial sections to introduce certain mechanics to the player if needed. The puzzle should follow basic puzzle design principles, such as providing all necessary information, having a clear goal, and being logically deducable.

sullen roost
#

cool challenge tho!

sturdy arrow
#

yeah ik

#

is there one that might be too easy ?

sullen roost
sturdy arrow
#

how do i fix htis mmm

#

could just let it have an easy way out

sullen roost
#

Hard challenge?

Create a 10-room platformer puzzle game inspired by Valve’s Portal mechanic.

● Portals should accurately conserve momentum, allowing the player to traverse puzzles using physics
● Some walls should allow portal placement, while others block it, creating interesting puzzle constraints

#

-# oh btw all of these ideas are mine, just cleaned up a ton by gpt lol.

#

Insane challenge (should really be a demon but whatever)

Recreate the SHA-256 hash function.

● Your implementation should take an input message of arbitrary length and produce a 256-bit hash
● It must follow the SHA-256 specification, including message padding, parsing, and round operations
● The output should match standard SHA-256 results for test inputs

sturdy arrow
#

NAILS im scared bro wtf is sha 256

#

ic

#

wtf am i looking at ?

sullen roost
sturdy arrow
#

Hard challenge?

Create an art styled block design, using a maximum of X objects per grid space used by your hitbox objects.
-# X should be a low number, optimization focused challenge. the objects per grid space thing is so u cant cheese it by making a tiny ass block design. idk what x should be im not into this deco stuff

rose pewter
#

guys slow down with the challenges

sturdy arrow
#

woah good idea

#

medium challenge

create a 20+ second layout with a slower speed than the 0.5x speed portal. SlowGameplay

#

and the inverse
create a 20+ second layout with a faster speed than the 4x speed portal

#

bros been typing for 10 mins challenge cannot be this complicated 🙏 NAILS 😨

sullen roost
#

Insane challenge

Create a trigger function that:
1. Takes a list of numbers representing Y values.
2. Treats each number as a point (x,y), with x initially 0.
3. Rotates each point by an angle θ around the top-most point
4. For each pair of consecutive rotated points:
● Construct the line perpendicular to the line connecting the points.
● Find the intersection of this perpendicular line with a horizontal line at the original Y value of the first point
5. Return the intersection points for all pairs.
-# Brownie points if you visualize it graphically

sturdy arrow
#

what the fuck sobquestion

sullen roost
#

it continues for all points

sturdy arrow
#

what does rthis mean bro

#

its dots and a # 😭

sullen roost
#

ngl this specific challenge might need a diagram to accompany this 😭

sturdy arrow
#

okay i got this far

#

step 1 and ste p2

#

or step 3 whatever

sullen roost
# sturdy arrow its dots and a # 😭

the top points are a copy of the leftmost points rotated by theta. the lines are the intersections between the perpendicular line to the rotated points and the horizontal lines

sturdy arrow
#

oh okay

sullen roost
sturdy arrow
#

intersections for every single line ?

#

or just pairs

sullen roost
sturdy arrow
#

okay

sullen roost
#

last challenge of the night:

#

Hard challenge

Create a function that graphs the Collatz Conjecture
● The function must be able to take any positive whole value and continuously calculate and render the output until it eventually converges into the 4-2-1 loop
-# if for whatever reason it does not converge into the 4-2-1 loop, check your answer with an online source. If the online source verifies your finding, congratulations, you just solved one of the hardest problems in the world

#

damn, 12 whole challenges...
-# nice

sturdy arrow
#

cant wait to accidentally disprove the collatz conjecture clueless

civic steeple
foggy urchin
#

Hard challenge:

Movements Gameplays.

Make a set of custom movements for the player to do (platformer). Just like double jumps, slides, crouch, etc. Each movement must be paired with their own animations. You also need to make a gameplay using these movements feature.

#

Medium challenge:

Cool Effects.

Recreate the every end effects that shows the gameplay that you are going to be playing on the background. You need to make a 20+ second layout with this effect too.

#

Easy challenge:

Rising Lava.

Make a 20+ second layout (platformer) where the lava rises and you need to make it up in time to survive it. The lava must not be moving up when the level starts. But instead activated with a lever that opens up the door to ascend and maje the lava start rising.

#

Insane challenge:

Minecraft Remake

Make a recreation on the placing blocks from minecraft to geometry dash. It must have a cursor to determine the placement for the blocks. You need to make a hotbar showing what block you are using too. You also have the choice to make the hotbar only one block. Example: 130060485. Credits to @fallow canopy

foggy urchin
#

Easy challenge:

Death Effects.

Make an effect that happens when you die. The effect must not be from the shop or already existing and you have to make a new one.

#

Easy challenge:

Custom speeds.

Make a custom nonexisting speed portal. Example: 5x speed portal. But the speed portal doesnt need to be that accurate because the normal speed portals arent even accurate. It must not have been added.

#

Medium challenge:

Time Is Running.

Make a platformer level that you must escape before the time runs out. The time must be displayed over the players head at all time. The level can be undecorated

foggy urchin
#

So bored

#

Insane challenge:

Tetris.

Create a recreation of the game tetris on geometry dash and its not only to be viewed but also playable, 2 player mode is also allowed here. You need to make the colours and score counter too.

fallow canopy
#

Insane Challenge:

Geometry Dash
Make geometry dash in geometry dash, with a player that jumps over spikes and once it crashes it resets

trim bane
#

make a trigger setup to convert base 10 integers to base 2 and back, integer may be greater than 0 and less than 128

#

make a custom font with all lowercase and uppercase letters, and all digits

sturdy arrow
#

Create a trigger setup to convert an RGB colour to the equivalent colour in HSV.

sullen roost
#

Insane Challenge

Create a trigger setup that can encode a string of characters into base64

● The string should have a minimum length of 10 characters
● The output should visually display the bits as their corresponding characters (e.g., 18 → S)

foggy urchin
#

Nice @fallow canopy i thought you havent suggested that

fallow canopy
#

Yk what i wont do that

foggy urchin
#

Wait didnt you alr requested it.

#

Or was it me?

fallow canopy
trim bane
#

Choose an organic object and make its shape in geometry dash

fallow flax
#

medium deco challenge:
create a city themed background using a 1-point perspective

trim bane
#

Choose a logic gate and make it in GD

#

Make a 15 second layout using the song id 52233

fallow canopy
#

Normal Challenge: Make a 30 second layout with another person

sturdy arrow
#

Create a basic inventory system, with at least 10 slots. You should be able to switch between these slots and access each item, and add or remove items from your inventory.

rose pewter
#

Bro today medium challenge is so vague

sturdy arrow
#

are there any 2.2 static objects

#

are there no blocks ??

warm remnant
#

i think there are a few?

#

i forget where they are though

fallow canopy
#

Hard-Insane Challenge: Make a block or structure that can be rotated to any degree and the player will still slide smoothly on it, the player doesn't have to rotate with the structure, just move according to it.

frigid canyon
#

Normal challenge: Make 10+ seconds of wave corridor gameplay like Diamond Blade and decorate it (The corridor can be a lot wider if people so choose to)

This amazing thumbnail was made by Hsam with help by Acheesyboxplane :D
Hsam: https://www.youtube.com/channel/UCDt551WJMmJ0BKU6vtS1Asw

This is the hardest proper level i've beaten (my previous hardest was acropolis LOL). As of it's difficulty, i'm not sure at all how hard it compares to other levels, but this is possibly one of the most skillse...

▶ Play video
#

Easy challenge: Make 5 triple spikes and decorate them in different styles/themes, Ideally the space around them should also be considered into the decoration too :3

#

Normal challenge probably: Make an animated endscreen for your level, The animation should ideally loop forever and ever too :3

sturdy arrow
#

challenge update ! 👀

fossil hedge
#

Easy/medium challenge:make 10+ seconds of gameplay in a two blocks high space

trim bane
#

Make a platformer level with at least 18 seconds of “gameplay”

sturdy arrow
sullen roost
#

-# it's being worked on...

sturdy arrow
#

its not ?

sullen roost
sturdy arrow
#

u need 18 seconds of "gameplay"

sullen roost
sullen roost
#

Means it's not normal gameplay

#

I'm concerned

sturdy arrow
#

yeah just make "gameplay"

rose pewter
#

Time is relative in pf mode

sturdy arrow
#

aw man my points income is fried

#

i dont wanna do easy challenges 😩

hard geyser
#

Make a working piano with a playback system in platformer mode, it must play all notes correctly and be able to change to different types such as electric piano, classic and jazz. It should have a recording and playback feature

rose pewter
#

Vro

#

Oh yeah can mods update the insane challenge so ppl have to send the level ID please

#

The video might not be enough

sturdy arrow
#

sure

#

itll update the next time it comes around

rose pewter
#

Banger

half coral
#

Medium challenge: create a block design with no straight lines

civic steeple
#

Trigger Challange: Make a bossfight without any spawn triggers.
You can use any other method to spawn triggers, just not spawn triggers.
The boss should have atleast 3 attacks, be damagable and killable

#

Trigger Challange: Make a bossfight without using any collisions. This includes touch triggers, state triggers, and objects with hitboxes
the boss should have atleast 3 attacks, be damagable and killable. The player should be able to loose.

zealous pelican
#

Hard challenge: create a layout that is 30+ seconds long using a lyrical song with an abstract theme and the intent of conveying a certain specific emotion (that is preferably greatly related to the song used) using simple structural shapes as seen in many famous layouters such as gordito, haedus, vocabulary, etc, while also introducing a special gimmick trigger related that makes your layout stand out.

rose pewter
#

huh

rugged brook
#

Thats hard

civic steeple
#

Deco Challange: Make a colorful block design without changing the color of a color channel. (color triggers are not allowed)

#

Deco Challange: Make a block design using Particles Only

rugged brook
#

We should get like 50 xp for getting a challenge accepted

half coral
#

challenge: recreate a modern style e.g glow or art, with 1.9 limitations

fallow canopy
#

Medium Challenge: Litterally just make good mirror portal gameplay, 20 seconds

rugged brook
fallow canopy
#

If u want reverse u can use it

rugged brook
#

so then its just normal gameplay

#

but flipped in the editor lmfao

fallow canopy
#

If its not good you lose

rugged brook
#

no i mean mirror portal + reverse trigger + flip in the editor

#

and the mirror portal is cancelled out

#

despite being there

fallow canopy
#

All i wanted was gameplay using the mirror portal

teal laurel
#

Mine was used today lol

#

I was so confused why I got a ping from this server

elder river
#

medium or hard gp challenge: make a 20 second layout using two arrow or two reverse triggers which ascend like this gp i made. make sure you cannot fall to the bottom. use an end trigger at the end so that you have an end. you dont have to decorate it but try using different speeds.

#

medium deco challenge: make a block design with only one colour channel and particles. make three to four variations and a spike design.

rose pewter
#

This is the combination of 2 challenges

#

Alright

elder river
#

nah they are two different challenges

rugged brook
#

a lot of people already do this tower thing for that

elder river
rose pewter
#

Well yeah

#

Stricter for sure

#

I guess if we ever run out of ideas, we can start combining challenges

sturdy arrow
#

doubt we need to

#

still a large backlog of suggestions

#

i should probably get to those soon ;-;

rugged brook
#

trust me ill choose the good ones trust

sturdy arrow
rugged brook
#

so im not wrong

rapid matrix
#

how is "Make a 20+ second layout using any song by Camellia" a medium challenge? it should be easy challenge

elder river
#

medium gp challenge: make a 20 sec layout thatuses arrow triggersas a main gimmick

smoky inlet
elder river
#

insane gp challenge: make a complete 60 second layout, only using dual with free mode. structuring and secret ways need to be fixed tho. The level mustnt be two-player

rose pewter
#

now this is a really tough one

civic steeple
#

Gameplay Challange: Make a 20+ second Layout with atleast 3 different ways (or paths) to beat it. There should be multiple entry and exit points to other paths.

fierce magnet
#

Hard GP challenge: Create a custom platformer gimmick, make it intuitive and be able to utilize the gimmick in many ways. The level must be three rooms long, or three checkpoints with checkpoints appropriately placed reasonably.

civic steeple
#

damn that just a full level my guy

sullen roost
#

Insane Trigger Challenge

Create a system that takes a time-based signal (a list of amplitude samples) and decomposes it into its component sine waves.

• The system should extract the frequencies, amplitudes, and phases of the component waves
• It should be able to reconstruct the original signal using these sine waves
• The individual sine waves should be visualized or rendered

fierce magnet
elder river
#

why the hell are there always the same challenges

half coral
#

challenge: recreate a modern style e.g glow or art, with 1.9 limitations

crystal wave
#

Triggers insane challenge: Make an accurate 3 dimensional cube that can be rotated in two directions along all 3 rotational axis using platformer controls. every surface of the cube must be a different color. Here is a diagram of 3 dimensional rotational axes for reference:

warm remnant
#

already have a few 3d ones kinda like this

half coral
#

Today's bard challenge should be a medium imo

#

It's very obj spammy

crystal wave
warm remnant
#

like, all sides of it

#

which would also require backface culling

elder river
#

DEAR GOD WHY ARE THERE ALWAYS THE SAME CHALLENGES

warm remnant
stiff steppe
#

Easy challenge:
Create a 10+ sec layout that is reversible. This means that that you can play the level from beginning to end and end to beginning without the gp changing. No pattern can repeat more than 3 times (e.g. triple spike jums)

#

Easy challenge:
Recreate Hit me hard and soft's album cover using more than 100 objects reference

stiff steppe
green kraken
#

these are really pretty album covers!!!

stiff steppe
#

yessss

#

ty

#

Ok, that my last suggestion before mods think I'm flooding

sullen roost
buoyant owl
#

That's not a suggestion do not add that

#

I don't want that ;-;

alpine bramble
#

Make a Block Design based on a main list extreme. The deco should be featured-worthy. Keep the object count below 100.

trim bane
#

Use the cubic formula to solve any cubic equation

alpine bramble
vague oracle
rugged brook
#

Easy/medium challenge: make any deco based on a famous painting. Post the painting along with the screenshot in the post

#

Easy challenge: make 10+ seconds of gp that only uses orb clicks

#

Easy/medium challenge: make a block design using only 1 block type. You can use any scale, colors, opacity, warping etc.

#

Easy/medium challenge: make 10+ seconds of gameplay that uses rotate and/or scale triggers as the main gimmick

trim bane
#

Make checkpoints work in classic mode

alpine bramble
#

Too easy

trim bane
#

I think it is an easy challenge

warm remnant
pearl star
#

Medium/Hard challenge: Make 10 seconds of gameplay that can be cleared without changes with every gamemode

pearl star
#

Hard/Insane challenge: Make a Tempeture system in platformer mode that affects a visual bar in the top left that displays what the current tempeture of the player is, there should also be two regions where the climate is either colder, or hotter, which affects the current tempeture of the cube

pearl star
#

Medium challenge:
Make a 3-room/checkpoint long (checkpoints should be appropriately spaced) platformer using Chromaside's instant dash orb gimmick

#

Normal/Hard deco challenge:
Make invisible deco thats only vissible with show hitboxes (the deco should make use of show hitboxes)

exotic loom
#

Make an npc with dialogue that you could respond too

fierce magnet
#

Medium challenge: make a 10 second long list demon gameplay

rose pewter
#

Can I make platformer for today medium challenge

fierce magnet
#

Does Heart of Android Even if it's only by mechanism count?

#

It is a drop, but the beat is insanely easy to make a layout to

#

Drop is at around 82 seconds in

#

If that doesn't count does 200 work

mossy bison
#

lmao

fossil hedge
#

Easy/medium challenge: make 10+ seconds of gameplay using the multi directional dual gimmick

bright flare
#

medium/hard challenge: create a desynced dual from scratch

half coral
#

Create a sky themed bg in <300 obj

crystal wave
#

hard/insane trigger challenge: make a setup that can store retrieve and mutate 100+ integers using less then 30 groups and less then 5 item ids

#

the integers should be able to at least go up to 7

rapid matrix
#

easy challenge:create a spike that has a random chance to move up or down

half coral
#

that might be too easy

pearl star
#

Could be a better challenge

rapid matrix
pearl star
#

Medium challenge - Make a 15 second decorated ball maze, inspired by virpin's parts in Hypersonic, Supersonic, Ultrasonic, or Subsonic

civic steeple
#

Trigger Challange: Make an HP/Damage system, where you can set the damage value to any value and have it reflect correctly in the Bars scale

The current hard challange "Create an HP/Resource bar using only :ItemEditCompPers:, :PickupTrigger:, :CountInstantCount:, Item, or :TimeEventControl: Timer triggers (no collisions). The bar's visuals should automatically update based on its value, so you won't use a separate move trigger to change the bar's size. The bar shouldn't go above or below the maximum value, and it should work in 0 ticks with no delays."
should be changed to
"make an HP system with bar, without using any triggers that move objects", once resued

sullen roost
#

Hard Trigger Challenge

Create a trigger function that can calculate the factorial of any decimal value
Solution: || calculate the integral of the gamma function Γ(z)
The integral of t^z-1 * e^-t from 0 to infinity||

drifting kayak
#

medium challenge

create some memory gameplay that involves keyframes in some way that actually affects the gameplay and isnt just there for visuals

rugged brook
#

hard challenge: beat the first grader to reply to your post in chess

weary flicker
#

insane challenge. create a layout using a full song. (at least one minute)

drifting kayak
# weary flicker insane challenge. create a layout using a full song. (at least one minute)

bro the insane challenges these days are like "make a system where a pick-a-path maze is made by making every turn have an equal chance (like 50% left or 50% right, or 33% left, 33% right, 33% forward) and make 2 full 60 second layouts without using any sort of random triggers and at the end of each path make it so that it activates an item comp that determines what layout of the two you'll have to play, make sure you have 1000 objects or less"

#

😭

weary flicker
#

hard challenge.
make a 15+ second level that is unshowcaseable. meaning that you cannot bot it. this could be done via random triggers or weird gimmicks

rugged brook
#

so its always the same

#

idk about gimmicks

sullen roost
# drifting kayak bro the insane challenges these days are like "make a system where a pick-a-path...

Insane challenge

Make a 6 section puzzle level where every section introduces a new random predefined puzzle with each puzzle having an equal chance of occuring. The randomization system Cannot use any random triggers and the puzzles must be solvable in a single attempt. Each puzzle section should use less than 1000 objects
An example of this would be The crossing by itzKiba
https://youtu.be/aCUkfAYR3mg?si=aM7AzLYCIMO3lWls

This was another entry to the same event as "COGNITOHAZARD", which was showcased on the channel a couple months ago. However, this version is significantly nerfed, making me able to complete and record it myself. If you're unaware of that event, creators had to make megacollabs in a week, but if it was completed by another team, they were elimin...

▶ Play video
drifting kayak
#

ALL ME BRO

#

ME AND VIEWSHOT

#

IF THIS GETS CHOSEN ME AND VIEWSHOT BRO

sullen roost
#

💀

weary flicker
rugged brook
half coral
#

Challenge:
Recreate a non-fish sea creature with 1.9 limitations, e.g. no 2.0+ blocks, 4< colour channels, no layering, ect, ect...

zealous pelican
#

(Easy) Insane challenge: create a 40+ seconds layout utilizing the TP loop gimmick throughout the whole layout and many directional changes. Additionally, the layout must use dual throughout the whole 40+ seconds and neither players should be off screen for more than 3 seconds. For better clarity of how the gimmick works, check https://youtu.be/YcpzWaSy2ZE?si=0ODx20LtlBqXO8sI and https://youtu.be/-gGj_R3yrWg?si=fJgB3OeEnj317da0

small and simple tutorial on this gimmick because a lot of people were asking for it . im not great at explaining things but i hope this helps anyone who wanted to know

id for the level at the end: 111245582

▶ Play video

solo with this (maybe) coming soon (2027), ids in the pinned comment
if youre confused, lmk cause i might make a revision. lookin back this wasnt fully explained
thx @FlowGD for puttin me on the method

00:00 The Wrong
00:37 The Right
01:12 Extending to Player 2

▶ Play video
rose pewter
#

dawg playtesting dual takes lots of time

zealous pelican
crystal wave
#

did anyone do the chicago bean one

#

why one one spend their time on that[

#

here guys look i just spent ten hours making a photorealistic accurate giant metal bean in a rhythm platformer

sturdy arrow
#

it doesn't need to be a bean

rugged brook
rugged brook
#

Not 60+

#

A 60+ second layout on its own is already an insane challenge

#

And this is that but 10x harder

zealous pelican
#

Ok might be 40+

#

Changed it a bit

#

And it embed now wow

rose pewter
mossy bison
#

Insane chall: Create a demon difficulty 60+ sec layout with only using triggers and objects from the interactable tab (orbs, pads, portals), any other object are allowed (blocks) but they cannot kill the player at all cost (passable)

#

this sounds kinda dumb imo

weary flicker
#

easy challenge. create a 15+ second layout that utilizes timewarp in a meaningful way

crystal wave
#

medium challenge: create a 15+ second layout with about 7 or more clicks per second the whole way through

vague oracle
pure field
#

(Med) A 10+ second (minimum duration could be changed) layout where the camera is static and stationary.

Basically, the camera doesn't move.

It is expected that the player will use arrow triggers and stuff.

Also, the level must end.

pearl star
#

Medium gameplay challenge - make a 15+ sec asymetrical spider dual, WITHOUT using the gimmick found in "GLORIOUS FORTRESS" by jam attack's dual part

#

Hard gameplay challenge - Make a 10 sec layout using the spider gimmick in "CRUSH" by subwoofer with a toggle orb in the beginning that disables this effect opening up an alternate coin route which should be accesable in the main path, but much harder

zealous pelican
#

Easy challenge: create a 15+ seconds layout using only cube while having an orb constantly follow the player

#

Another easy challenge: create a block design using only one object type

crystal wave
half coral
#

Create a block design reminiscent of the level "Roadcore" by Roadkiller

rugged brook
#

Medium challenge: Make 10/15+ seconds of gameplay that has a coin route. Both the normal and coin route should be consistent and balanced, with the coin route being slightly harder, it has to still be fun to go either route

opaque raft
pure field
#

Also:
(Hard to Extreme) A trigger function that determines the position of a point relative to another point in units of step.

pure field
pure field
small tulip
#

Easy/Medium Challenge: make a 20 second cube/robot layout that only uses slopes

pure field
#

(Easy) 10+ layout where every click uses an orb. Very original, I know

crystal wave
#

yo the insane challenge is way too easy

#

i'ts literally free

#

imma do it tomorrow if i remember

#

oh wait

#

every direction

#

ehh its still not bad

#

wait is it any or every direction

#

am i allowed to make it only spin on the X axis or does it have to be all of them

warm remnant
#

as in, it should be able to spin on any axis

#

x, y, z, a combo of them

crystal wave
warm remnant
#

sure

crystal wave
#

okkk

#

ty

warm remnant
#

np

rose pewter
#

I mean if you can send a video of the balls spinning in more than 1 direction then yeah

#

It’s better

pure field
#

So, not horizontal or vertical, but, in a way, both?

#

And I don't need it to change direction?

rose pewter
#

tbf the way it worded in the challenge you probably have to do that also

keen mica
#

Easy gp challenge: make a 10 sec gp part without using portals of any kind (aka gamemode portals, speed portals, size portals, mirror portals(rip) etc)

zealous pelican
#

Medium chall: create a trigger setup that calculates the Y and X position of player 1 to the precision of 10^-25 of the standard object grid with a clear numeric value/score that updates every tick

zealous pelican
#

Omg i forgot

#

Actually put it this time

#

Happens yk

#

When you forgot to type something

pearl star
#

Hard gp challenge: Make 15 seconds of gameplay using the gimmick found in "Space Invaders" by Deeper space (the one where you go into the background)

opal sun
#

hard/insane challenge: make a layout to apoplexy without using any 1x or 0.5x portals

pearl star
#

Hard challenge; make 10+ secs of CLASSIC gameplay based on a randomly selected platformer

zealous pelican
#

Insane challenge: create 200+ seconds of fast gameplay utilizing the timewarp trigger

#

-# yes ts a joke

keen mica
#

Easy challege: Create a 10s decorated level that's better than skeletal extremigans

#

(/j)

#

Medium challenge: Create a block design using only one type of object

zealous pelican
#

Literally what I suggested before

#

But would be fun tho glungus

keen mica
#

wait the single obj one or the skeletal extremigans one

zealous pelican
#

It's fine tho glungus

#

Literally a very generic idea that everyone can think of

keen mica
#

fair

#

Insane challenge:

#

run DOOM

#

on gd

#

ok for real this time

#

Medium challenge: Create a trigger setup that will return the derivative of any given polynomial of order 4

pure field
#

(Easy) Make a 20+ second layout where the player always clicks on the 1st, 3rd, and 4th beat.

keen mica
#

Easy: make a block deco based on one of the default gd backgrounds

pure field
#

Easy: make a block deco based on one of the default gd grounds
-# very original, i know

keen mica
#

dang

#

well two can play at that game

keen mica
#

Medium: Decorate 10+ seconds of any pre 1.6 map pack level

pure field
#

(Easy or Medium?) Make a 20+ second layout using a remixed song. "Remix" here meaning the music trigger is utilized to make a new 'song' out of the original song. A total of sixteen or more music triggers must be triggered during the duration of the layout.

#

This one might need an example.

keen mica
#

Hard: make a 30+ sec memory level layout without using any form of passable blocks(aka no NoTouch, Passable etc)

#

actually that might be better for next month

#

Easy: build a 15+ sec layout to any official gd songs

#

lets get some official song love

pure field
#

Medium: Make a stack data structure that could hold to up to 50 data.

#

Might be easy. Idk the standards.

keen mica
pure field
#

Easy: Make a side-scrolling platformer layout that moves from left to right. For the length of the layout, the time of completion must be, in average, more than 30 seconds,

#

The best example I could think of is the Wall of Flesh fight in Terraria

pure field
keen mica
#

yup

#

oh i know

pure field
#

Insane: Bad Apple

keen mica
#

Easy: make a good looking block design using at least 5 of waboo's 83 build hacks

pure field
keen mica
#

frrr

pure field
#

Then the 'clouds'

keen mica
#

the fukin 10000 obj door

#

and the flower

#

and the 3d block thing

pure field
#

"Did you make a good block design?"
"Yes."
"What's the object count?"
"Googolplex"

keen mica
#

fr

#

graham's number!

#

like graham's number factorial

pure field
#

Insane: Make a function that takes the total area of the space enclosed in a shape. It must work in any shape.

keen mica
#

so

#

calculus

pure field
#

And if it cannot be integrated?

keen mica
#

well its a shape

pure field
#

Any shape could mean... any shape

pure field
#

Might be hard to come up with a function for a shape

#

There must be a better way to explain this

keen mica
#

welp

pure field
#

Like, a maze

#

what is the area of a maze?

keen mica
#

hard: make taiko in gd to a camellia song

pure field
#

Is the camellia part necessary?

keen mica
#

yes

pure field
#

huh

keen mica
#

especially if its bpm is 727 or more

#

talking about bpm

#

Medium: create a 20 second layout using a song with over 400 bpm

pure field
#

Medium: Make a wave in platformer mode. This includes the visual and the trail.

keen mica
#

i gotta stop coming up with ideas and start doing the exercises

pure field
#

Nah this is fun

keen mica
#

been putting off all these gp exercises for way too long

pure field
#

Welp, gl

keen mica
#

thx

#

im grinding map packs instead

pure field
#

Huh

keen mica
#

Medium: make a glow laser without using any glow objects

pure field
#

The things we do to not do things...

keen mica
#

on god

#

look im 20 stars away from 12k i need me some stars

pure field
#

Gl again

#

Imma go now

keen mica
#

thx

granite estuary
#

Hard: Make a 30+ second easy demon layout only using vanilla Geometry Dash songs

#

is this actually hard

#

or medium

granite estuary
#

oh

keen mica
#

first

zealous pelican
#

Easy: create a structure themed around factories. It doesn't have to be fully decorated, just need to have clear resemblance to the theme.

rugged brook
#

Easy/medium: make a block design using only secondary colors

pure field
#

Easy: Make a block design using only P1 and P2 colors. You may use HSV. The icon must be seen in the submission.

pure field
#

I'm just gonna say, whoever could do the current insane challenge can get the Trigger 3 role

half coral
#

create a block design that doesnt use any straight lines (the hitboxes may be straight lines)

pure field
#

Easy: Create a layout where the gravity is always upside down.

keen mica
#

Easy: 20 sec layout using a section of any song with lyrics

pure field
#

Then they incorporate the lyrics

rugged brook
#

Insane challenge (inspired by gp2 mechanics): Create a unique movement and/or combat system for platformer mode and make a 45+ seconds (when playing at first-time player's speed) section of gp introducing and exploring that mechanic

pearl star
#

Medium/Hard gameplay challenge: Make 15+ seconds of gameplay that uses the mini wave clipping mechanic (As seen in; Removed submission, and unintentionally in Red Dart) ((Basicly where you can clip in between blocks when a D block follows the player in mini wave and not die))

half coral
#

Today's medium should be an easy imo

pure field
#

That's the easiest medium I have ever encountered

keen mica
#

Insane challenge

#

...

rose pewter
#

We have a similar challenge like this iirc

rose pewter
#

and/or buggy

weary flicker
#

ive never seen it so i wouldnt know 😭

rose pewter
#

last time it appeared was March 17th though

keen mica
rose pewter
#

They made trouncy balls btw

keen mica
#

i have not seen that lol

weary flicker
#

okay ty

urban cobalt
#

Gameplay challenge
Make a layout that uses teleport portals as the main object
Or
Make a 1.9 block design
What Purpose?
So people learn how to use teleport portals as it makes good gameplay (not all the time)
So people learn how to make both 2.2 block design AND old block designs for nostalgia or the players who can't make the block designs we use nowadays as it will still be rated. (Again, not all the time)

#

Gameplay challenge
use slopes as the main gimmick
Or
Use reverse blocks as the main gimmick
Purpose
So people can learn more types of gameplay as not much levels are using these objects even if they are fascinating.

pure field
#

Medium (or Hard?): Make a 'mouse' cursor inside the level that can select and move objects.

#

Easy?: Make a block design using those 'audio pulsing' objects (idk what they are called). Submit a video with audio for validation. The block design must fit the song . You may use color and pulse triggers.

civic steeple
#

i could do it in one tick 😎
... with a considerable amount of collision blocks cattoFire

pure field
#

Third requirement, less than 50 collision blocks

civic steeple
#

oh well, i cannot do it in one tick

#

but in a few possibly thinkDerp

#

depends on how big of a binary i can make with 20 collision blocks

pure field
#

There's actually a cool thing you can do

#

Without binary

civic steeple
#

units in steps as in the position units (30/gridspace)?

pure field
#

I guess

#

Whatever the move trigger means

civic steeple
#

oh my thats very accurate

pure field
#

It is also what is used for player positioning

#

(The X and Y was removed on the nerd stats in the recent updates of GD though)

civic steeple
pure field
#

Yes

civic steeple
#

so which of them is it?

pure field
#

Small steps

#

Wait

#

There

civic steeple
#

wow, nothing!

#

absolutely splendishious

pure field
#

But I did it before

#

Surely you can think of something

#

Aight wait

civic steeple
#

if i got my theory right, the fastest you could be using a straight line instead of X/Y at 1000 blocks would be 300 ticks

#

its quite a tricky issue thinkDerp
i myself have been trying to think of a good method to find the x/y offset and get it as Int/Float of a block fast relative to another

pure field
#

Let me make one that can do exactly this

#

I have one, but it's slower

#

Though the idea is still the same

civic steeple
#

maybe we should provide proof that our suggestions are possible if appropriate thinkDerp

pure field
#

Wait for um
A hour maybe?

civic steeple
#

ill be fast asleep but it would still be good for the mods and such
i think? maybe? possibly?

fierce magnet
#

Medium challenge: Create a masking effect and made a block design from the masking

pure field
#

Did some edits

rugged brook
#

Hard challenge: Make a block design where the only visible part is gradient triggers (you can use any objects as the vertices/sides, but they must be hidden, no other objects visible)

pure field
#

Idk if that's hard

#

In hindsight, this might be too specific for a challenge.

#

Welp

sick sequoia
#

Easy Challenge: Make a block design with the theme "Sky"

keen mica
#

Hard: create a setup that takes two input a and b and output the value of a to the power of b for any real values of a and b, inclusing decimals and negatives

#

Hard: create a trigger setup that calculates the square root of any given positive real number in less than 1 second

granite estuary
#

why all is math SHOCK

pure field
#

Hard/Insane: (math)

#

Insane: Derive the value of pi up to 50 digits.

#

Hard: Make the three trigonometric functions: sin(), cos(), and tan()

queen atlas
#

Medium challenge: Create a block design referencing the designs and overall aesthetic implemented in this snippet of a level. #1493091548118651030 message

keen mica
#

also cuz math is cool

pure field
keen mica
#

Easy: make a trigger setup to solve any linear equation in the form mx+c=0

keen mica
#

we be dabbling in real analysis as well as linear algebra ig

#

we gotta get easier trigger challenges and harder gp challenges

#

rn all i see are easy/medium gp challege and hard/insane trigger challenge

pure field
keen mica
#

not quintics vro 😭

pure field
#

Yeah there's no equation for that

keen mica
#

Insane challenge: Just... solve the P vs NP problem

#

or summat idk gd players re cracked at this typa stuff

pure field
#

Insane Challenge: Solve 3n + 1

keen mica
#

lmao

#

wait

#

3n+1 = what

pure field
#

Search it

queen atlas
keen mica
#

:O

#

ohhhhh

#

that

#

im slow

queen atlas
keen mica
#

fr

#

Easy Challenge: make a trigger setup that will win a nobel prize

pure field
#

Aight enough of that

pure field
#

Insane Challenge: Make a 30+ gameplay where P2 is twice as fast as P1. It must use all speed portals. Use an appropriate song of any time signature and apply sync and song representation.

keen mica
#

hell yeah decynced duals

pure field
#

There

keen mica
#

Hard challenge: Create an XL length layout

#

gl with da speedbuild

pure field
#

Hard Challenge: Make a 20+ gameplay where the horizontal position of the player is determined by a sine wave.

pure field
keen mica
#

yes

#

but its simple

pure field
#

Yea

#

And simple, you will get

#

Medium Challenge: Make a 20+ second swing layout. Apply sync, rhythm, and song representation.

#

Medium Challenge: Make a block design using 2.2 objects in the animation tab excluding the particle triggers.

keen mica
#

Medoim: 20+ sec of gameplay that utilizes the timewarp trigger

pure field
#

Medoim

#

Hard/Insane Challenge: Using a color randomizer from the internet or whatnot, get 10 randomly chosen colors that will be used in a block design. These colors must not be changed in any way in the design. The 'block' to be designed must have a length of at least 6 blocks and a height of at least 7 blocks I am serious. The design must be epic-grade, which will be decided by the graders.

rugged brook
keen mica
opal sun
#

insane challenge: calculate the solutions of a cubic equation including (or not) imaginary ones

#

i just thought of this ik it will be tedious

rose pewter
#

Challenge: Make a functionable chessboard

#

(make an chess bot if you can idk)

sullen roost
#

here's a challenge for those who just LOVE matrices for some reason... 🙄

Insane Challenge

Taking 2x2 matrix A and 2x2 matrix B, calculate A to the power of B
• All 8 values must be arbitrary and the output must be accurate within ± 0.001
-# please for the love of GOD don't actually make this a challenge...

rose pewter
#

the what now?

sullen roost
sullen roost
#

which is well... um

#

not really fun...

rose pewter
#

I'll find a way

sullen roost
rose pewter
#

How ln a matrix though

sullen roost
rose pewter
#

I don't really trust wiki for math but well

sullen roost
#

you have to use Jordan form if its not diagonalizable
-# not even I know what this means 😭

rose pewter
#

nvm

#

nah screw this challenge

elder river
#

make a 20sec layout based on breakable blocks

sullen roost
rugged brook
#

There should be easy/medium trigger challenges

#

Rn there are only hard and insane

#

Lemme think of some

#

Normal: Animate a bossfight animation

#

Medium: make a 15+ second layout using scale triggers as a main mechanic

#

Casual: make a 10+ second layout utilizing a lot of camera movements. The camera should make sense and fit the vibe of thelayout

elder river
elder river
keen mica
keen mica
#

dang never knew that lol

keen mica
keen mica
#

Insane chal: make a trigger system that estimates a sine wave at any given point

#

aka using a taylor polynomial

sullen roost
sullen roost
keen mica
#

no like draw it

sullen roost
#

actually its easier than finding the value 💔😔

keen mica
sullen roost
#

the faster you move/slower you rotate, the wider the phase,

#

amplitude is just the dist of the obj from the center

keen mica
#

oh

sullen roost
#

its legit an easy - medium chall

#

prob easy

rapid matrix
#

easy-medium trigger challenge:make a sawblade rotate continously in a circle

half coral
#

Isn't that just a rotate trigger

#

Or the normal saw?

rapid kiln
#

3d cylinders

#

or smth

weary flicker
#

insane challenge–
create a 1:1 replica of the device you are playing geometry dash on. must include a picture of what you play on

sacred scarab
#

Easy challenge : create a 20 seconds layout that use every type of letter blocks(S,F,D,etc)

arctic sky
#

hard challenge: create a system that forces you to “double click” every time you click. what i mean is that if you’ve clicked an odd amount of times, you have 0.1 seconds to click again, or otherwise you die, essentially making every click a double click
ive already made this myself btw

vague oracle
#

hard-insane challenge: create a tycoon that includes droppers that dispense an item from the editor of your choice (such as but not limited to spikes, blocks, or triggers [that don't work when touched obviously), create a functioning conveyor and money system, and allow for upgrades to be made such as
-multipliers
-more floors (2 min.)
-more droppers
-different kind of item when advancing floors

the ending should be purchased via upgrade after the tycoon is complete
(tuff roblox tycoon idea??)