#feedback-readonly
1 messages · Page 216 of 1
So it indirectly force us to play
heres how i see it. lowered xp means you have to play more to get the xp you need every day. trying to complete difficult challenges also means you gotta play more and possibly not even completing cause theyre hard. either way i have to play more to get what i need for bp and quest
How does lowering the XP solve this, though? To get gems you would still be forced to play, as you mentioned yourself, to get even less XP than now. Wouldn't it only be worse?
Please bring the old exp system back, 60 exp for losing a game on consecutive with friends and exp doubled is a joke
it does i some extent force people to play IF they want to have an equal output of xp.
if they dont do the challenges they will have less xp in the same amount of time, compared to before.
You cant disagree with that, caus its basic sense.
Lowering the xp from some of the highest challenges will make thr system more balanced, but you didnt even reply to my talks about balancing the challenges
I didnt just say lower them all 🤔
You don't seem to have read my message
I said the normal xp shouldn't be reduced and instead of it the xp of the challenges should be reduced then everyone would be able to have a decent xp without being forced to play these challenges
The point stands: this would not solve the problem you're complaining about
Getting XP, as well as getting gems, is part of the game, I don't see what it is about being "forced" to play
Lowering daily challenges XP to boost the normal one back to full would only mean people should choose between fulfilling daily challenges or not getting gems at all
In the same way, people can now choose between playing daily challenges or getting a reduced amount of XP ^^
Yes put gems in the weekly challenges was a bad idea too but it isn't the subject
Also the challenges basically force u to use talis. Play twice as fool for example: Without tali u have a 1/16 chance to become fool every second game. So on average it can take up to 64 rounds to get fool twice (without talis), u get 600(×2=1200) exp for compleding. If i lose all those 64 rounds without friends on consecutive i get 20(×2=40) exp each round so 2560 exp total. Would have been twice before. So im still on a lose of 2560-1200=1360 exp, and it goes way up for each round won. Not to mention the fact that playing 64 rounds a day is basically impossible without farming.
I'm not sure how reducing XP from higher daily challenges would make the system balanced? Could you please give me further information?
It would either:
- Make it unbalanced if XP in normal games were up to full again, because then you'd get more XP than you're supposed to, since lower ones would stay unedited
Or
2. Make it unfair, because lowering daily challenges XP but leaving the current XP in normal games would result in an even bigger loss of XP gain by players?
It is still related though, as what you're complaining about is "forcing you to play", according to you 🤔
I'm just stating reducing XP wouldn't really make anything change
i played for 2 frigging hours trying to complete my challenges and couldnt
That's depending on each daily challenge, and I'm not sure lowering the XP you get would make you complete it faster though? The efforts put in it would stay the same
The reduced normal xp and the gems in weekly challenges are both a bad idea who force the players to play
The gems should be in the daily rewards in the condition of being active and the normal xp should be like before and the xp of the challenges should be reduced
Anyway it won't be changed as it force to play
Unsure if suggested before buuuutttt it could be easy/useful to be able to bypass this? Not sure how to explain it
i never said anything about lowering the xp. i dont want them at all. i want to get regular xp. no challenges, no gems from the challenges
you said a few times that some people are complaining about some challenges giving too low xp
And you used this as an argument against reducing challenge xp altogether.
If the challenges' rewards are more balanced, it solves the people who find some too low
the super high reward ones which are hard to complete do take more time and effort than just playing normally with old xp rates
so in that sense, the challenges clearly cant be completely ignored and are not the same amount of effort for everyone.
-
'lower ones stay unedited' you clearly havent fully read what I said then
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How would that be an outcome at all? it will make the daily challenges a lot more optional
slightly rewarding, but not 'necesary' for maintaining old xp rates and effort.
i just want to play causually. doing my bp and quests. this system means i now have to play more to complete those things. whether i do or dont do the challenges i have to play more
I kinda agree if you lower the amount of xp for winning then the bp should be lowered since you can only do 2 daily challenges per day where u can do 100s of wv games a day
Daily challenges as of now make completing BP and clan quests way easier, and they don't seem to be an issue in regards of getting XP
Furthermore, what you're stating (the effort not being worth the reward) is only situational, meaning that it is not always the case
The reasons I'm declining this feedback are mainly 2:
-
Bringing XP back up to full would only benefit grinders. Daily challenges give a limited amount of XP, whilst playing infinite games with a normal XP outcome only makes it more unbalanced.
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The system, as of now, is balanced. Reducing daily challenges XP + bringing up to full normal XP would make the system unbalanced, compared to the one there has always been, and that is because you'd keep getting normal XP + daily challenges, whatever the amount of XP you get is, which is more than the XP rate you got before daily challenges were implemented. Now, instead, having the amount of XP reduced by a little makes the system balanced, if added up to the daily challenges XP. What you're suggesting would in no way make the system balanced, as the only outcome would be players getting more XP than before + grinders benefitting from it
Having a minimum requirement of game activity to get daily rewards would still mean "forcing people to play", so I don't really see how that would change anything
its only balanced assuming we can complete the challenges but some are so difficult that we cant
I cant complete one I got with win as solo killer
Suggesting single challenges that can be reworked is a bit different than lowering the daily challenges XP system, though
Ive only won as solo killer once in my play time
did i ever say anything about lowering the xp?????
So i doubt ill finish that daily challenge in a day
You could look at the ratio between seasons played and best end season xp
If someone has for example 12 seasons played listed but their best sp at the end of the season is around 1.6k it can be assumed they don't play ranked regularly.
Above 2k to around 2.5k and 4-13 seasons played would indicate ranked regulars.
That way current sp changes don't play into the mix!
Other challenges could be:
successful frenzy on night 3/4 killing atleast one protector. 550xp
shooting 2/2 bad unknowns as gunner (fool and rk) 350xp
nightmaring not checked medium night2 as nightmare ww 450xp
finding gunner/jailer night2 as wolf seer 350xp
finding 3 evil players in one game as aura/ss/detective 400xp
Shooting two evil players as (rrv) marksman 450xp
Saving 3 times in a game as doc 600xp
finding rk + wolf as tough guy 250xp
Tagging unclaimed medium day1 as junior 300xp
Killing bad unknown + successfully saving as witch 250xp
Then some quests which i don't know if it's possible coding them...but that would still be nice:
Saving unclaimed good unknown as protector (night1 doesn't count)
Jailing Rk for several nights as Jailer
Saving from Rk as bh
That's some i could come up with from scratch ^^
It only prevents the players to create a lot of alts for the gems in the daily rewards
It's normal to play a minimum the game to have rewards
Not like the daily challenges who some force us to play 45min/day for exemple
And the play 45min one is sadly not the worst
Winning as solo killer in 1 day is honestly to hard to do
This new daily challange is horrible, the tasks are too luck based and casual players wont be able to complete them... i played 13 games today and didnt complete a single one.... I'm about to give up and ignore this challanges
They should balance de tasks so a player who plays 5 to 7 matches can complete at least one challange.
Even if i used canni and sk tailsmens ill still most likely lose and i have only 1 day to complete the challenge
Again, no, but that's the subject we're discussing now, so I thought you agreed with what said above👀
My bad, I'm sorry then!
i will continue this another time👍
As I said above, this is situational, so it depends on the single daily challenge
To fix this, I would suggest feedback on single challenges, more than reworking the whole system
Some challenges are harder to finish, but some others are actually pretty easy! Which means it would be better off to improve the quality of the hard ones, more than lowering the entire system
The real only way i can win as a solo killer is playing sandbox and hope i get zombie
Feel free to come back at anytime! Have a nice day/night in the meantime!🤍
So i think you guys should remove this daily challenge
Anyway these challenge make us play more
Its super tough
Isn't the main point of a game encouraging players to play it?
I have an idea that might help with skinhunting if that's okay?
Fix the problems of this game would be more effective than
force (not encourage) the players to play
But when people play and cant complete the challanges they get frustrated and give up of the game.
And a lot of person just don't have the time
But again, lowering the XP wouldn't help solving the problem, as it still results in an unbalanced outcome
It might not even be a new idea, but you could somehow hide skins on the first night
It could lead to more 10 and 11-hunting but a lot of people are quitting because of the skinhunting
Well, then they can play daily challenges when they have time? I don't see why they'd be interested in keeping up with their XP rate
Apparently you remember only one part of my feedback
I said that the normal xp shouldn't be reduced
And as I said above, we're glad and open to accept suggestions about single daily challenges, this is regarding the whole system
basically what theyre saying is that the system wont be changed and were stuck with it regardless of what we think
I never mentioned normal XP being reduced? The problem would be taking it up to a normal amount again
Exactly
This background (in the screenshot) could look better if the clouds have a different hue. They aren’t visible under low phone brightness.
These challenges should never have been added
About those challenges my first one is beating a game after 8 nights, is that correct or is that a mistake? Because ive never even played a game that would last longer then 6 nights and even those where really drawn out with lack of nightly kills and lack of votes during multyple days
Your feedback was about reducing daily challenges XP instead of the normal one, which is the problem to me. I never said you claimed normal XP should be reduced
@undone hazel good name btw
these challenges are going to make people team up with their friends and game throw just to complete the challenges. just watch
Having challanges is a fine system, but the way it was implemented is just bad.
Sadly i agree
Getting "x" role quests is just annoying
You have to play until to get it or boost talisman
Yea
That almost promote suicide when you do that at this hour
And why is it a problem?
@safe cypress Please have a look at this message
No matter if we do the challenges or not we play more and we have less xp
Not really, the XP you get in the end is balanced + the points I stated above still stand, grinders would only benefit from a reworking of the system of that kind
It isn't even fair as everyone don't have the same challenges and the same xp
again its only balanced IF you can manage to complete the challenges
Daily challenges do change daily, which means that in the end everyone will have a fair amount of XP, and the points stated above (especially the one concerning grinding) are still there
There is a lot of challenge who give much xp that are easier for grinders
dailly challenge farms are prob going to become a thing now
@safe cypress After checking the messages through, I decided not to post the suggestion regarding lowering the XP in daily challenges as that wouldn't really solve the problem we discussed today
I agree with you, though, that some challenges could be reworked through and made easier to complete, in order to make them more accessible and fun to play! Which is why I would advise to suggest feedback about single challenges, stating what could be done to make it more accessible (what adjustments could be made, how XP should be changed, etc).
I still want to thank you immensely for taking the time to discuss this through with me, though!🤍
Hey, I like the daily challenges, but I would make the bar yellow, after completing a task, just like a completed achievement (picture):
Not only grinders, but also people who play a lot of regular games for xp.
Also, teaming or suiciding will be encouraged, because you get a huge amount of xp by completing a challenge, and not so much by playing a regular game
I don't think reworking some challenges is the solution here, how many challenges are you going to remake? The "win a game that lasts for 8 nights", "win 2 games with X role", "win a game as solo killer" etc. I think the whole system is just a bad idea and requires a lot of time and effort to complete, compared to playing normal games. Plus as mentioned before, it only encourages gamethrowing and suiciding, and of course buying talismans since it's almost impossible for me to win 2 games as priest when I only enjoy playing sandbox without a talisman
To be honest I have nearly no motivation to play in the last time. And now, that I get nearly none xp for a round it sinks more and more. The xps for the normal wins are way too low, I don't think I'll can get motivated again when I get nearly nothing. The xps aren't balanced for those who have rarely time/ motivation and that's pretty demotivating
The game is supposed to be played for fun whenever you're free and want to chill, not grind and play hours each day just so you could get a decent amount of xp
I now won as villager and I got 1210 because of daily challenges and I think that's op and 5clan member can just play 1 game with friends and get 5 k in one win
For me the daily challange should have a very easy task for casual player (with less xp) and one that need some grindind for the competitive players. Here is some ideas for the easy ones:
- Win 4 games (not in a row, please).
- Send 5 roses.
- Be alive at night 6.
- Win as any werewolf.
- Complete 8 games (suicide not allowed).
Even though most of games have various daily tasks to do and they’re quite simple bcuz as it called “DAILY”
I think that receiving 10 exp for a defeat it's unfair, because some challenges are too difficult and, thank them, you have reduced the exp that we could earn.....
win as rk isn't simple imo
Yes it is (!) especially surviving 8 nights (sarcasm)

lol
140 XP, are you kidding me?
This staff will go bankrupt this game yet, look what I'm saying
Hey hey! If you are against daily challenges and you have a solution/suggestion about it, feel free to post it in here
Hey Hey! Thanks for your suggestion
I'll give it a post
Just return please normal exp after the end of the game ... People above have already said so much. The idea for daily quests was not bad. But at the expense of normal exp and the limitation of the daily calendar? No thanks, personally, in this case, I would prefer that there were no quests at all. Sorry, but this whole update was a mistake
Yeah, could the xp system return to normal, or at least not change as much? Or at the very least gets balanced, quests that are super easy gets a ton of xp while hard quests get basically nothing in comparison.
my quest didn't finished like I have to play as tg 2 times I played and it count 1 time
Hey there @plain pivot! First of all: Thanks for sharing your opinion.
First of all: How should the daily challenges encourage game throwing and suicide? Both is still forbidden and report able. 👀
And second one: If you mention a problem should you think about giving a solution for the problem as well. Suggest some other daily challenges, some reworks of the exp for them, etc. 👀
Hey there @solar dew and @plain pivot! I am sorry, that you feel like this! The good thing about daily challenges is, that you can gain more exp with less games and less effort. If you have rarely time can you complete challenges like "play 2 games with a friend" or "win to games as x (role)" with a less effort of time and can gain more exp then you would gain in the same amount of games with the exp settings before.
Anyways... Do you have something to suggest?
@shut herald Hey! That's the good thing about daily challenges --> you can get more exp in less games and that's great about it! Some daily challenges give more exp and some less exp. Sometimes take they more games to be completed and sometimes does it take less games tho. Which challenges should be changed in your opinion? But I think lowering exp amounts isn't necessary, because there are already many reports about less exp in general tho. 👀
@coral terrace Hey there: Send 5 roses to other player is already a challenge implemented and win 2 games as werewolf (means as any werewolf) is already implemented as well. Will check the other suggestions for tasks and probably post/redirect them if they are new! Thank you! 
@stone glade @vital skiff @signal wigeon @dusky remnant Hey there! The exp is lowered, because you can gain more exp in less games now. Lowering the exp is also a good way to prevent grinding as well. 👀 If you think the challenges should give more exp --> Mention specific challenges and suggest other exp amounts. If you want to suggest more challenges --> Feel free to do it. But returning the exp to normal wouldn't happen tho. The new exp is also making grinding less effective, what is another good thing about it tho. 👀
@quick hare Hey there! You mean they played 2 games as tg and it counted as one game in the challenge?
yes
Are you sure, that they completed both games and didn't suicide in there? And are you also sure, that both games were balanced exp games? 👀
when i died I left
then it show
like u end to finish game
and then it poof
and still didn't got
I'm trying to play another game
like random
@quick hare you should stay in the games until they end to make sure, that you complete the challenge.
Good luck with it! 
okay, but I earn 1000 exp per two challenges now, when first I earned 1000 exp with 9/8 games.......
it isn't balanced
Some challenges take 2/3 games for example, if it is working good. Would mean 1000 exp (+game xp) in 2/3 games.
that's 50 money
But you can double the exp then as well 👀
What about suggesting the devs to reducing needed contribution of xp and also for clan quests?
WAIT SNIPPETS BACK?
Because it’ll be more tiring 🥺
game exp is +10 lol
Yea it’s kinda demotivating ngl, i feel like im playing for nothing :’((
We experienced, that it takes less effort and time to complete a stage with the daily challenges then without them tbh. I think there is no need for that.
I wouldn't know something about snippets being back for now
But there’s 100 tiers and 60 days 🥺
You can play with friends to get the play with friends bonus as well 👀
I played and I earned +50
it doesn't have sense
I have them, btw I have quest completed just need to join and die in next game
Nah, I spent almost all day to complete the task. With the previous amount of experience after game, these 1000xp can be obtained much easier
Yep, that's right.
One stage needs 740 exp. If you have one challenge with 550 exp and one challenge with 250 exp could you get 1600 exp by them with doubling exp per day. This would already be 2 battle pass stages per day. 👀
I've spent several hours trying to complete my dailies. WIN A GAME AS WW SHAMAN??? that's ridiculously small to do that. And 'play for x time' (can't remember how much it was) absolutely RUINS my normal game experience.
You can get many exp by the daily challenges as well and need less rounds for this amount of exp then before. Just try it out for a few days and you will see, that you get more exp for less rounds of playing 👀
So is the bonus given after completing the challenges more than the original xp from games? Because I just played a game and got 10 xp and that hurt lmao
any tips on how to win game in more than 6 rounds
I've got less XP for playing MORE games than before. Silly update.
Talismans also havent helped me at all trying to get the role the bonus asks for
okay, but I think that this doesn't have sense too
or just 6 rounds
Some quests are harder and some tips are easier.
Feel free to suggest more quests to us in here or a higher amount of exp for some specific quests
You can talk about tactics in #wov-chat
I already did it
You can upgrade talismans to have a higher chance to get a specific role. A talisman is not a guarantee for a role and only higher up the xp for it.
Thanks for sharing your opinion!
np
If you want to suggest something, can you feel free to suggest it here.
For talking about Wolvesville can you simply use #wov-chat
More quests don't need to be added, it just needs to be actually plausible. And ACTUALLY get more exp. I've played 10+ games today and got the same as playing about 3-4 normally. Normal games should give the same amount of XP, not quests being buffed. Quests being buffed shouldn't be the automatic 'lets fix this' and not the normal gathering of XP that's been in the game since it started. Why take that away for some new system that everyone is complaining about.
Just cleared the cache and data from the game and went back to custom, just to realise that my previous saved setup (which I marked with the heart) has been deleted. Please tie the custom game's setups to the account, not the cache data
The exp is lowered, because you can gain more exp in less games now. Lowering the exp is also a good way to prevent grinding as well. 👀 If you think the challenges should give more exp --> Mention specific challenges and suggest other exp amounts. If you want to suggest more challenges --> Feel free to do it. But returning the exp to normal wouldn't happen tho. The new exp is also making grinding less effective, what is another good thing about it tho. 👀
I've just said I haven't gained more XP in games
So posting that doesn't even make sense
To save custom game data/in game chats on the servers would use to much storage on there and this isn't available on the servers. I understand the intention but clearing the app data also clears chats and other in game saved stuff. Sorry, that you have to experience this! 
You gain less exp in the games in general but can gain more exp with less games, if you complete your challenges.
If you think a quest is to hard could maybe the shuffling option (suggested and posted here: #feedback-devs message) help you to deal with harder challenges
"other in-game saved stuff"? Do I need to worry now about what else is gone?👀😅
I think she meant that it’s also really struggling to complete daily challenges, so it’s also spending our time till we give our best to complete it, what about after that? We play games and get nothing🥺
I've played 10+ games and got the same as 3-4 normally, as I said above. Not trying to argue, but really I'm not gaining anything from it. Maybe my personal quests were 'rubbish' to put it kindly so either those two quests shouldn't be in game, as it took me 5x as long as just playing normally to get the same, or normal playing should just get the same amount of XP as before.
I meant something like in game chats, settings and custom game setups.
I still see the point in it. Feel free to suggest more challenges you think would be more possible in here. Feel free to vote for the shuffle suggestion #feedback-devs message to be able to skip challenges which would be to hard/nearly impossible to solve for you and tell us if you think a challenge should be rewarded with more exp
You can surely suggest new challenges, if you think, that our actual challenges doesn't fit with what would be good as well. If your challenges are hard and you think, that they should give more exp, can you suggest another exp amount for them as well.
Well thanks for your interestion, imma try to consider about it but it’s a no for me for now

Sure! Thank you as well! Will look forward to challenge suggestion from you! 
@sturdy lake are u sure u pinged good person in #feedback-devs
Thanks! Changed the ping!
Okay, I still think this update was a terrible idea. You removed one level with gems from the bp when added gems to the daily calendar and that was enough. Why destroy the entire system at the expense of hard daily quests, the obligatory game to receive a daily reward, reduce the received xp and complicate the process...
🥺
Tbh, I just want to see how far quests will take us... as everyone knows we have to complete 3 quests to have 20 gems and 6 more to get another 25 gems, so you just have to complete 9/14 quests to get all the gems you can pretend in a week, so its not sounding that "impossible" but sounds to fit with what is wanted by devs : small activity = a bit of gems, higher activity = more gems than previously...but I agree on the fact that some quests shouldn't eat our whole day time => as a consequence it makes the game more annoying for usual players and push throwing etc. (Leaving when you don't get the role needed, make tie on votes so the game last at least 8 nights...) (want to finish quickly etc.)
And the xp thing can be indeed an issue (10 xp less for win as I see) can be a further issue for bp/quests etc. As long as you can finish fast or not the various quests... can be more or less valuable on the number of games played.
But I maintain the fact that quests shouldnt make the game having you to have chores, that is unpleasant for daily players, so has to make them easier, or to purpose better rewards, I already seen games which added quests ig and removed later. It sounds good, but need activity and may make occasional players leaving... that's a double-edged add-on 
I second that, 1/16 chance of getting a certain role is too high for a daily thing. The expected value of that is 16 games in a day to finish a quest with a certain role twice. Which is what an hour at least everyday?
I won at 6th day (after 6th night) and quest didn't work
Then you have to push talismans, and plays gamemode you don't want, like I had to play qg + tg talisman to do the quest, but was annoyed at each game...not fun at all, just seeking the role, almost off at each time...
And guess what people gonna do? Just suicide after game starts if I didn’t get that role.
Yeah but suicide lead to ban
Only way is to put talisman at max level and leave if role list don't have the role you want
Yeah but not everytime
I wonder tho, if you can achieve quests in customs
Even if 1/16 people each game is just suiciding then that’s still higher than before
Tbh I'm trying since 3 hours to get a tg win. Have my talismans equipped but they don't get recognised. And when I actually win as tg it doesn't count for the challenge (have visual proof on that). Oh and it just ticked past 2am (midnight UTC) so all my efforts are wasted cuz now the challenges reset 
3 suicide lead to 10 min ban then you have to perma watch had
I just have to play tg, lol
My new quests : win as rk, win as rww...nice im dead
Ww is ok, rk hardcore asf
Yes
I just made custom game with only wwseer and I finished the quest
Also, new challenge now is "play for 45 minutes"…. Well yeah, tomorrow is packed with appointments for me so I can't do that. Another challenge not met, this Stresses me out a.f.
Seriously, play for 45 min ?
Seriously quests really lead to throwing
Second quest is ok
Not rww but regular ww
Lmao
Worst role
Rk is hardcore asf
At least I dont have specific rk
Like zb /sl and its ok
I'll wait for winning as cpl quest, then never get cpled
I'm a completionist and perfectionist. Each quest I do not fullfil triggers my anxiety and fear of failure a bit more. Not good for me, but at least it keeps my doctor busy lmfao

Me too, but since only thing you win is xp...
I know I gotta chill out on that but it's hard, especially since I want to do the quests so bad but sometimes it just doesn't work lmao
Another suggestion for quests : having three quests instead of two the sunday/the week-end to make these days more special and allows busy ppl to have some gems too...
Oh and I don’t even see weekly
Ur quests sounds easy
But the time spends over theses quests 
Thats really the main issue on this
Admin team I'll pay u all $5 to unban me.
Ok
Wtf
Sick!!!
When detective checks a player the equal signs should flash, just like when wolf seer checks a player. That way you can see if a player goes off or something like that.
Put a timer on the daily challenges. I know they end at midnight gmt, but to help visualize time left
I suggested that as well but no one responded yet 
my solution is to get rid of it. its so much harder to get xp now. ive been trying so hard to complete the challenges but i cant cause theyre so hard. and it seems like more people are game throwing to help their friends get the challenges and lots of suicides when people dont get the roles they need. at the least let us opt out of challenges if we just wanna get reg xp
bruh how am i supposed to win 2 games after 8 nights? they hardly reach 7 in like 99% of the matches
This shouldn't be a daily quest
I suggest a full list of daily quests and their rewards be pinned in #questions so that we can properly give feedback on it.
It’s hardly able to play 90 mins of WOV imo in a day when we have school etc. I suggest nerfing it to 30 minutes and the xp could be nerfed to 150 xp instead
Hello everyone
I agree with the time i dont agree with the 150 xp part though
Feedback from Mentorchat:
Add more or different outfits to the gold wheel. Or just rework the ones that are already there
can you add option to skip challenges?
how am i supposed to win after 8 nights
no game ever lasts that long…
- A ranked mode for German players and if there are not enough players they get redirected to englisch ranked
- That you have 3 more Avatarslots
- That you can trade other skins with ppl from the inventory (like when ppl don’t like the Skin but they see someone who have a Skin they like and they are willing to trade these from the inventory)
- Also a “Shop“ we’re you can’t buy but see the collection skins
- Let the gems in the daily rewards but make them as clan gems, so like you don’t get the gems they get instant paid to your clan
What if you don't have a clan?
Do we need to do challenge? I can not do that, right?
Who brain can think about winning after 8 nights?
Yeah, you're not forced to do em, you can choose not to.
My brain isnt that dead, i have never needed 6-8 nights to win
They need more people to play this game but they are making it worse ngl. 6-8 nights to win lel, it reflects if the brain works
@thin sequoia Please don't call out players publicly, if you think someone deserves being banned for breaking a rule, report them in game. If you were banned you can discuss your ban with a Guardian, but bribing won't work. See the message below if you want to discuss your ban:
Go to #bot-commands and do ?appeal <your ingame name> <yourxpcount> (That should look like ?appeal WerewolfPlayer 12345. Don't add the <>.)
If the bot answers 'Please check your ingame-name.', just check your wov username (uppercase letters, numbers, dashes)
If the bot answers with 'Please check your XP count.', check if you took the correct numbers on your profile (try out ?h xp for more info!)
Once the ticket is open, you will receive a direct message from the bot, please specify your language and your problem so that a guardian speaking the same language as you can come and help you quickly.
Please be patient, the guardians will reply as soon as they are able to, if it comes to discussions do not be rude or your ban will not be taken away.
If you have any questions or issues with contacting, ask one of our staff members in #questions!
Heyya! If you think this update wasn't so good, do you have any suggestions on how to improve it?
People were just grinding daily Rewards, by creating alts and such. To prevent that, you now get gems from weekly challenges instead of daily rewards which actually require you to play the game. Moreover, daily rewards used to give 35 gems a week while with weekly challenges, you can get upto 45 gems per week. Doesn't it seem to be a better option? 👀 As you also get to Play with different roles, have to do different tasks and it's a lot more interesting than just staying afk and getting the rewards by doing nothing.
These challenges shouldn't affect the normal game play. The regular xp is just reduced a bit to make it balanced, as you already get a lot of xp from daily challenges which covers up the reduced amount. Again, you aren't forced to complete a challenge. If you think a certain challenge is too hard, you can skip it.
Thanks for your feedback! 💗
@forest bronze are daily rewards gone then?
No they aren't gone. Only the gems are shifted from daily rewards to weekly challenges
@cinder pine @toxic cypress @sinful roost since you three were having similar discussion, I guess a common ping will work
firstly, thanks for your feedback!
Yeah I agree that some quests might need some slight adjustments. If you have suggestions about specific challenges, how much xp they should give, the difficulty level, etc feel free to suggest them here.
Again it would be unbalanced, if the normal xp wasn't reduced a bit. Grinders will again get a benefit from it as they can continue farming the normal xp, while they also get the bonus from daily challenges.
And the xp thing can be indeed an issue (10 xp less for win as I see) can be a further issue for bp/quests etc.
The new update has only made it easier to complete those clan quests and battle pass as you can get a lot of xp from them. However, you obviously have to play and complete some tasks to get that bonus. They give more or less xp based on the difficulty level which is pretty fair imo.
Still if you have any suggestions related to that, feel free to suggest
It's not 10xp less in general, it's almost 1/3 exp less for each position that actually gives exp. Won as WW>>60 exp now, it was 90 before. First win of day>>80 exp, it was 100 before. Lost game>>10 exp now, 15 exp before, same for completed game. if you add all of it together it is way more than 10exp less per game
Also, like many said before, some of the challenges are too hard, not only in first place, but also because they dont count as done when you actually complete them.
A challenge goes like "play 90 mins"? I have a 9-10 hour work schedule per day and a truckload of other things to do, I'm glad if I can manage to play for 20 minutes a day at all.
"Win a game that lasts for 8 nights"? no normal game lasts that long, if village is smart they can figure it out in 6-7 days max.
Just a few examples....
Also the count of gamethrowers increased so bad, because people just suicide when they dont get the role they need, or they rather vote a villager out when they need a win after day 6 
Suggestion: we r able to reshuffle daily quests as well for like 50 gold
Reshuffle is not re-newing quests, it’s just make that if you finished the 2 challenges, if you shuffle it it won’t give you two new ones, so if you have
0 finished, two new quests will appear
1 finish, the price of shuffling will be 25 gold instead of 50, and the unfinished quests will become a new one
2 finished, this option isn’t available
I would like it if there were extra daily challenges for clans. For example, playing several rounds with a clan member
or maybe give the option to shuffle the quests separatly
Yes, I have and the best of it is to roll back this update altogether. Or return the old system of obtaining gems for marks (ok, maybe people still should play 1 game to claim it, it's the least evil) and the normal amount of experience. Rewards for daily quests can simply be made in the form of experience or roses and gold.
Yeah but as I said, Do you have any suggestions on how it should be improved
take 10 or so exp down from the total, not every single position
but we both know that it wont happen 😅 not even gonna suggest the return to the old exp cuz it wont happen either
agh the skip discussion should be changed. I was illusionist with a flower child left. I can't kill them (Because the discussion skipped too fast and I can't lynch them ofc). The discussion phase should only be skipped if all online players skipped
or maybe the discussion time should be skipped to 5 seconds left (so that illu can still kill)
make the colour not white so that i can see
Also I don’t see such evil in grinders, on the contrary, they do not bring such losses and destruction as developers. It also takes a lot of time, for example, for farm 5 accounts (which takes all the bp time), you can on average buy one limit calendar and one skin, or if you're lucky, two skins. Considering the number of these very skins and calendars in recent months, this is not much at all, but it takes a lot of time. A person who can pay - will pay better than sitting all month in the game. A person who cannot - will not pay, will simply leave when this minimum becomes impossible to earn
¯_(ツ)_/¯
If you disagree, it's okay, that's my opinion. Of course you will not agree. But this is simple logic.
Well it is a huge update and I don't think it can just be rolled back like that. People were waiting for these challenges for so long.
Returning the old system, people can still continue playing just one game and then just sit idle. The game is MEANT to be played, not to farm rewards. These challenges just made that playing interesting while also giving some bonus xp and rewards. Yeah the normal xp is reduced but the xp you get from challenges covers that amount.
There is nothing like I'll disagree for sure. If you think a certain challenge needs improvement, you can suggest that here. We are open for suggestions! But just coming and saying that bring the old xp back when I already gave you reasons why it can't be done, it's just being in an endless discussion.
I still thank you for your suggestions!
About your suggestion of giving roses or gold in those daily challenges, by that do you mean remove the bonus xp completely from those Rewards?
Xp from challenges don't cover neither the loss of experience, nor the cost of time. But I agree it's an endless discussion, nothing will change
Maybe, I have nothing against if the amount of xp after the game returns to normal
I guess they do 👀 you can get approx 1500 xp with the challenges in one game if you double it at the end. You can see some examples in #wov-chat 
Yeah and many people have that suggestion
is that actually cuz the current challenges are too hard to complete or that they don't give enough xp? If you think so, can you suggest some ways in which the xp or difficulty level can be improved? nothing like bring old xp back 

they're too hard to complete, especially since custom games dont seem to count for them
If the old experience and gems in the calendar (or at least one more level with gems in bp) do not return, then unfortunately, the costs will not be covered by any quests. So this is no longer my problem, most likely I will find some other game, but the people above suggested a lot of things
Please be patient, me or some other staff member will answer you soon.
there should be shuffle challenges button for once a day so if you got hard challenge like win after 8 nights which is not easy to do. you can shuffle and get another daily challenges
and (ofc the challenge you already did wont change as you have 2 challenges in day)
Yeah custom games don't count as people can just create custom rooms to complete those challenges (similar to the current xp farms) which will defeat the purpose of the update. 
Again, if you think a challenge needs some improvement, feel free to suggest that here on how you think they should be improved
Yeah exactly the people have suggested a lot of things! And there are a lot of things that can be improved
You actually get 10 more gems in these challenges than what you used to get in daily rewards. It just requires you to play and complete some tasks. They give you bonus xp, extra gems, an interesting reason to play, so I don't know how they don't cover up the costs 😅
Then it should be added somewhere ingame that custom games dont count. People just dont know and not everyone has discord to check
I think first of all the timing of the daily challenges was pretty bad.
It's the last days of the BP - if it's being wanted or not, people grind the most now to finish it.
To nerf XP and introduce (some hard af) challenges to "make up" for it is not great.
It would be better to leave the XP at higher rates for the rest days. The daily challenges as extra for the people who struggled to complete so far would have been nice, but this way it's kinda mean.
Well this discussion will lead to nothing, so just hopes on you don't mess up the game completely and people will keep playing 😊
Sure! Will it be a good addition if they say that in this explanation or you have any other idea?
Uhh please report them in game!
👍
🥺
Did they say something like they won't be banned cuz they know guardians? Or claimed to be one
He said he will open an account if he gets banned
Please report them in game then. We can just report those rule breakers and guardians will check the reports
Ok thx for helping

so umm its been like an hour 
Sorry but the new update is shit
Why so low xp and even harder daily quests
For me, who is a worker, its just impossible
If this is how the game will be, i will delete this game and i think im not the only one
Said it before, it's impossible for those working full-time, but it seems that this is not cared about 
Thats a great idea
I understand your opinion, but since there are those daily challenges, it is possible to get more xp in fewer games and with less effort. Especially if you doesn’t have as much time, you can complete challenges like “Send 5 roses to other players” and you gain more xp than before without playing as many games as before. 
Yes, some challenges are more difficult than others, but if you complete them, you also gain more xp
In more time and with more effort*
U have to win as sk for example... This is so fukn hard and u all know this. So HOW MANY gamrs should i play for 1. BE sk and 2. WIN as sk when im working fulltime? Explain to me
Since you have to play fewer games if you complete challenges, you can get xp faster. Even if there are some more difficult quests, you still have the chance to get xp with an easier like “Send 5 roses to other players” or like “Play 2 games with a friend”
Anyways, If you habe something to suggest, feel free to post it here
I suggested it too already
Yeah make the daily quests optional, i dont want this shit
Im mad sorry for swearing words
But im really mad
Also make the daily quests reward more "valuable" like gold for example
XP is good, but gold is kinda hard to get
And its not like if gold was as valuable as diamonds
Yes but xp are important since u get like a lonely chicken nugget if u playing normal game
I know just vary the rewards sometimes thats what i mean
So maybe the daily challenges could be more easy and quick to finish like
“Play with a friend”
“Use X tailsman”
“Send X roses”
“Spend X gold”
“Play X sandbox games”
i spent 3h trying get 8nights win and after all this time i got one game and its didnt count 😐 maybe cuz the win was zombie but there no other way to get night8 as villager all as zombie or sl so its crazy to win 2 times not one
Hey! The daily rewards were added after several months and various forms of suggestions in this very channel. It's a new feature and a big update and naturally not perfect and has it's flaws. If you have any suggestions to improve it, then brilliant we would love to hear it from you but just complaining about it won't help anyone. We are aware of the issues you mention but what is needed is solutions to fix them.
So, take your time and explain your suggestions but complaining or flooding with discussions about that would just lead to flooding the channel and nothing can be achieved by that
Oh
Same, have suggested it yesterday already
Its just not true because its hard to get the role with whom u have to win. And since suicide is forbidden, u have to play the full game before trying again!
- instead of just one #dev-vote channel, can we have one vote channel for roles, one for avatars and BP? (BP are basically about avatars anyway)
- As jr, when im selecting another target and at that exact moment lets say gunner kills me, I should have avenging the latest target instead of avenging no one
- A daily quest like "Win as one of the three following roles:... ", "as an investigate role, find x evil players" since its very hard to get an exact role and win as it, lets say a game takes 10 mins
- im also disagree with some daily challenges that required me to send roses, like i got a daily challenge that told me to send bouquets (i dont remember how many) but is the xp even worth the bouquets
- rather than the weekly challenge "complete 3/9 daily challenges", can we add some harder and probably took much time (for example, winning after night 8?)
So u saying i have to spend more gold to upgrade talismans which srsl dont work often so i can get this peanuts of xp? That's ridiculous
Yeah, and people who dont have enough coins for talismans are stuck
Happened to me like 1 hour ago btw
(Okay maybe i should have spent my coins less brutally x))
Just change it back to before, make it optional or extra but LET THE XP IN NORMAL GAME FROM BEFORE STAY
This game isnt fun anymore, its just work
They said before that it wont happen, and I doubt that they will change their mind 
Yeah they will lose a lot of players
And im very upset when i think of all the amount of time, effort, and yes, also money i put in this game
Its just disrespectful af
agree 💯
It's not as simple as you state. Daily challenges are one of the most suggested feature and now it has some issues after it has been added. If we can think of something that could make it better instead of just 'remove it' I'm sure it will be fun
There are a lot of good suggestions done here but to check actual suggestions, the channel needs to be calm but if you keep on complaining and discussing about it, staff doesn't even get the chance to check all the suggestions. You have suggested to make challenges optional or give different type of rewards, so please wait for a staff to reply to that and then you can discuss that instead of this
Yeah ok, i give u til end of july and if its still like this or even worse imma quit and i will not be the only one
It annoys me that the Questoutfits of the last weeks, so permanently repeat themselves! I have 4x mixed and get outfits that came the last few weeks again and again. It would please me if you would get a greater variety in the outfits I hope you unterstand what I mean ;3
Bringing back a normal experience per game would make it better, but you deny that possibility. This does not make sense, experience for quests does not compensate for the loss of 1/3 of experience at all
some feedbacks from me ||sorry for flooding the chat||
1.there should be a notification when the daily & weekly challenge restarted (i dont know if this one already a feature so if it does mybe you can put this on notifications settings so ppl can be able to turn it on or off)
2.the weekly challenge gems are kinda unbalanced,i mean you get 20 gems when finishing 3 challenges and only 25 for finishing 9... mybe you should put 60 gems instead since its 3x more than 20 gems,same for the amount of challenges which is also 3x
3.the badge should be included in the social media pack.
4.this lamp thingy is suppose to be hat item not foreground (i suggested this one recently mybe y’all didn’t recognize it since i didnt get any reply nor get this one putted in feedback devs
5.you should be able to preview the background that you didnt own yet in full version (i mean like what will it looks like in main menu screen) like for loading screen (currently you can only preview what will it looks like in inventory)
What would be the point of adding challenges if the xp remains same? 👀 It'd just be more free xp if the xp you get at the end of the game were to remain same.
If you think the xp you get now at the end of the game is too low and doesn't cover as much as you got before, you could suggest how the new xp deductions should work and a staff could check if that's fair
Then dont take xp for reward! For example let the reward be gold, roses or something like this. But not the xp from normal game, it just takes all the fun
I made a suggestion about taking 10 or so exp from the total not from each position. But if noone bothers actually looking into the suggestions than there is no point in making them in the first place
What's wrong with a "more free xp"? The goal remains the same as you are talking about - to diversify the gameplay. In addition, I already said that the reward may not be experience and gems, but roses and gold. And gems can be returned to the regular calendar or as an additional bp level, as before
And like I mentioned you will get a reply on that feedback....just be a bit more patient. I'm just trying to not get this chat flooded so helpers could answer the actual feedbacks. You are just repeating the same suggestion when you didn't even get a reply about it yet
It just appeared today how can u suggest it yesterday
And May someone address my suggestion about shuffling daily challenges please
Ok I understand that you are not happy with how the challenges are right now. But the point here is you are flooding the chat unnecessarily instead of making suggestions. If you want something to be changed, then atleast let us check the suggestions first.
If you have any discussions, please move on to #wov-chat and keep this channel strictly to suggestions for now
hi i think a lot of these daily challenges are completely unrealistic to achieve on a daily basis (especially for casual players) and most of them demand literal hours of gameplay to achieve. with setting unrealistic standards like this youre making it very clear to players that they will not be able to get a few gems unless they grind the game extremely hard
some ive heard of that i find absolutely ridiculous:
- win as canni: how many times do you think players get that role at all daily? let alone win?
- win 2 games that last 8+ nights: listen i dont know what type of games you play but i dont recall ever making it beyond night 5 or 6.
- win a game as [any] wolf: same as canni but more luck based.
- win 3 games in a row: considering the game is completely luck based and you cant control your roles/teammates, this can take up to HOURS.
these are a few examples of quests that i simply dont find player friendly. i think you should simplify them.
#feedback-readonly message
Wrote it yesterrday evening @coarse mango
The challenges were online for me since yesterday
I got some challenges suggestions already
Oh sry about that then since in my time zone it’s the same day
Yes and if you can stop discussing then staff can check up on them and answer ^^' It's rather hard to reply when there is a continuous discussion going on. So, now please keep the channel free of other discussions
I'd say around half of my clan struggles with Quest XP and especially Battle Pass XP. Probably more than half didn't finish the BP yet.
Most of them play only on the 1-2 free days they have per week.
The XP requirements are high enough as they are.
It's supposed to reduce grinding - okay understandable to a point. But someone who has time to grind XP with 5 alts won't have big issues now.
The people who had barely time for their XP with their only Main - they do. It's punishing the wrong people.
I suggested to revert it for another few days until the BP is over at least.
I also suggest reducing XP requirements for Clan Quests and BP permanently then.
Or XP requirements for the BP could be reduced in the last 14 days of it running.
Another Idea would be to give "Welcome back"-Bonus XP for playing after not having played for 3 days for example. So people who can't play every day won't stay behind.
(I'm not sure if anyone else suggested this. Because it didn't popup in #feedback-devs under "more achievement" or "diverse achievement" or generally I'm bad at finding)
But we need more achievements. Winning as a role isn't a good enough achievement.
I know, adding achievements take time. So I'm gonna tell you the benefits.
1st, achievement grinding. Youtubers/Instagrammers will show a showcase of grinding for achievements. And as it is harder to grind for all the achievements, it will be a long-term publicity.
2nd, more players will stay a longer time online to grind for the achievements.
I realized I gone off topic here so I'm just gonna give my possible achievement ideas.
And while writing this, I realized that it has a con that people might start using alts for it. So maybe a level requirement or allow it only for ranked.
Or if you feel like decreasing the long term publicity. You can allow it available via custom games.
Quick Ideas can be like.
Seer
Which side are you on? -Check 5 different evils in one game.
Aura Seer
I can't see a clear view. - Check 5 unknowns in one game.
Cupid
How do I win? - Couple a Sect Leader and Werewolf together. While being sected.
Couple
This village win seems... odd... - The last remaining couple is both villagers.
This werewolf win seems... odd... - The last remaining couple is werewolf.
Grave Robber
I feel like I have been here before. - Your target was a grave robber.
Fool/Headhunter
I won! Wait... - Be protected from a lynch.
Oops I went off track there.
hmm this was too long. sorry any staff.
Also, I have to say. It was fun to think of achievement ideas. Too bad this is probably not gonna happen.
I have 2 things to mention:
- i got an 'easy' daily challenge where i have to win 2 games after night 8, I'm sorry but this is almost impossible.
- I notice that more ppl leave bcs of the challenges, I don't want to say that they have to be deleted again but increase the punishement of leaving a game.
I'm agree with the first point
Hey! That's a known issue. Try updating or Reinstalling your app and it should appear to be fine. Thanks for reporting but next time, please use #bugs-readonly for such issues 
I tried the same yesterday and my talismans (not upgraded) worked oftenly enough to complete my challenges.
You can gain a lot of more xp with the challenges in less games, then before 👀
Heyya! Please don't help with bugs. Wait for a staff member to handle it. See #rules-deprected 13 
Yeah sorry but for like most of players i know, it doesn't work often
Add a timer when the daily or/and weekly challenges ends
Maybe make it possible for (co-)leaders to change the member order in the clan, for example; alphabetically so it’s easyer to check the list if you want to enable and disable for the Clan Quest
If you decline a friend request they have to wait some time, until they can ask again.
It always depends on the talismans other players activated and of the role setup as well. I am sorry for the inconvenience and how you feel with it!
In the inventory it would be clearer if the talisman could be ordered in the same way as in the game
There's one "that" too much👀
Yeah, got it, wont happen again. Sorry that I tried to help
Hey there!
As I experienced it do you mostly need less time to complete the challenges then gaining the same amount of exp without challenges before.
If you want to suggest more challenges:
Feel free to tell them to us.
If you want to suggest another exp amount for specific challenges: Tell it to us.
If you want to suggest something else:
Feel free to tell it as well
Hey there!
Follow the instructions below to appeal your ban. 👀
Paying for an unban won't help btw
Go to #bot-commands and do ?appeal <your ingame name> <yourxpcount> (That should look like ?appeal WerewolfPlayer 12345. Don't add the <>.)
If the bot answers 'Please check your ingame-name.', just check your wov username (uppercase letters, numbers, dashes)
If the bot answers with 'Please check your XP count.', check if you took the correct numbers on your profile (try out ?h xp for more info!)
Once the ticket is open, you will receive a direct message from the bot, please specify your language and your problem so that a guardian speaking the same language as you can come and help you quickly.
Please be patient, the guardians will reply as soon as they are able to, if it comes to discussions do not be rude or your ban will not be taken away.
If you have any questions or issues with contacting, ask one of our staff members in #questions!
I have the exactly same problem, the daily challenges are partially difficult to complete. Like the thing with winning after eight nights or even winning as a role. I am using all the time tokens, but I just don't get the roles I need😂
Hey there!
The app normally should still be available in the app store.
Feel free to try installing it again and tell me if there should still be the same message
Hey!
What exactly do you mean with it should "flash"? 👀
Hey there!
I will give this suggestion a post! @golden imp 
Hey!
It is kinda hard to reach this, yep but it is an achievement to reach it then as well. You can be proud if you reach it tho. Good luck for completing it!
Hey there!
Thanks for suggesting this!
Will forward it and see what we can do!
Hey there!
I surely see your point.
Would the shuffle option (#feedback-devs message) an possible fix then?
You could skip a quest like this then. 👀
Hey there!
Thanks for forwarding it tho!
I surely agree, that more variability would always be great but for this would we need more outfits designed for the gold wheel as well 👀
Hey there!
Feel free to vote for it here:
#feedback-devs message
it's just exhausting tbh :/
Hey there!
Thanks for your suggestions tho! 
To the first one: That's a common suggestion and we are aware of the wish for more languages in ranked. It is up to the developers to implement it or not.
To the second one:
You can vote for one version here: #feedback-devs message and for another one here: #feedback-devs message
To the third one:
How would it be to repost this suggestion #feedback-devs message ? 👀
To the fourth one:
You mean, that you want a preview for all the collections? You can always see them, if they are available to be bought and on our wiki page (e.g. https://wolvesville.fandom.com/wiki/Zodiac_Signs) as well.
To the fifth one:
The problem is, that people still would abuse it to gain many gems for their clan. 👀
@normal estuary Hey there!
I understand, that it is hard to win games after 6/8 nights but it is still possible.
If you want to skip a challenge could this suggestion (#feedback-devs message) help you as well
Hey there!
You can vote for it here:
#feedback-devs message
but I will give your suggestion a post, because it is more concretely, than the posted one.
Thanks for suggesting tho! 
No i didnt mean its hard, i meant , who needs that much time to win a game. If you call its a challenge, it should be: winning as villager day 2 not day 8. Bad village needs 8 days to win
It doesn't happen that often and you can also win as solo killer/solo voting role after this time 👀
To win as arso after 8 days isn't that bad for example 👀
Hey there!
Thanks for suggesting tho! 
Will forward the idea! 
Lel this opens my eyes a lot. So actually people out there need 8 days
Good luck to WOV
You could vote for it here: #feedback-devs message
Thanks for suggesting tho!
I don't think it is that bad to stay uncovered as arsonist until day 8 and to confuse the village for such a long time to secretly ignite all players who are still alive tho
Hey there!
You can vote for it here:
#feedback-devs message
Hey there!
It is easier to gain more exp in a shorter time now, then before.
I got what you mean tho. Thanks for sharing your opinion! 
This is still one good thing about it. 👀 This makes grinding less effective tho. Instead of grinding do you have to complete cool and challenging challenges now to gain a lot of xp!
Hey there @proud prism!
Please don't public report people in here!
If you want to report a player can you do this in game and for the listed reasons in the last message of #ingame-reports-archieved in there as well.
At least 10 people in my clan can't finish their challenges because of bugs.
So with Bugs + Nerfed XP, they do have an issue now. Hence why i suggested to take it back for another week at least so they can do their Battle Pass with the normal XP amount.
Hey there!
You can vote for some fixes in the messages I link you below:
#feedback-devs message
#feedback-devs message
Hey there!
Will give it a post!
Thanks for suggesting tho!
ok ty
Hey there!
Thanks for telling us your opinion and I am sorry, that you feel like this!
Feel free to tell us other daily challenges which you are able to complete and vote for the shuffling option to skip harder daily challenges (#feedback-devs message) as well.
The exp are reduced during a trial period and we test how it works and if the exp needs to be highered/lowered after this again.
Hey there!
That's probably unlikely to happen, because this would make grinding more effective again.
We are aware of complaints about getting less exp for now and are looking through it!
In the maintime:
Feel free to suggest other exp amounts for daily quests or other daily quests as well.
Thanks for telling your opinion!
I agree with the devs regarding the new XP changes and the (daily rewards + weekly rewards system) system.
Biggest reason being that this promotes "more active" part of the game. This requires you to actually pay games and try to win in order to gain more XP instead of just grinding in XP farms to gain XP without actually playing the game.
But there's are particular challenges like to "win games after 8+ nights" which will only be possible if you have a Sect Leader/Zombie in game and won't be possible in Ranked since 8+ days games don't happen ( unless all 16 players/ a lot of players in the lobby decide to cooperate/team/ is really tough). So I'd like the devs to avoid/reduce the number of such challenges.
Hey there!
You can vote for an shuffle option here:
#feedback-devs message
Feel free to tell us other exp amounts for specific quests or other quests as well!👀
Hey there!
The first and the third one are already known and I will forward the ones which aren't known already. Thanks!
Hey there! Thanks for your suggestions!
To the first one: This isn't necessary for now but we will consider it if it shouldn't be possible to overview all the votes in #dev-vote one time. Thanks for the suggestion!
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I would say this is sadly just bad luck. I mean in situations like for example: Your latest target was cursed and ww bite cursed --> gunner shoots you wouldn't you want to kill cursed there.
-
Will forward those suggestions thanks!
-
It is always up to you to do it or not and sending rose bouqets/single roses to friends is always great!
-
Will forward this! Thanks!
Hey! Thanks for your suggestions!
- I will give it a post! Thanks!

- You have to think about the following one: You got 35 gems every 7 days in the daily rewards before, right? Now can you get 45 gems per weak 👀
- How do you mean this suggestion? You mean the badge should be part of the social media skins? I don't think so, because it is optional to wear the badge and not only the skin items. The badge isn't really a skin item. It is a achievement tho.
- Will give it a post! Thanks!

- You can check out how it looks like in the inventory already and I think this is fair enough tho 👀 If you like it in the inventory will you probably like it in the main menu/in the game as well!
Hey there!
Thanks for forwarding your feedback! Do you have some other daily challenges to suggest which would be more possible in your opinion?
Or higher exp amounts for some specific challenges? 👀
And maybe could the shuffling option (suggested here: #feedback-devs message) help you as well!
Hey there!
I will give those ideas a post, because I like it!
Thanks for suggesting it! 
Hey there!
How do you think should the first challenge be adjusted?
And second: What punishment do you think about?
Hey there! Thanks for your suggestions!
-
This already got suggested before and I am omw to post it. Will add you in the post then as well!
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Hey there! You can vote for it here: #feedback-devs message
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This could cause some problems: For example: Someone adds you and you decline it by mistake and this person have to wait a bit until they can add you again. You can block a person if they annoy you by adding you multiple times. Thanks!
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What exactly do you mean with "be ordered in the same way as in the game"? 👀
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That would be feedback about the faq and you should dm @meager gyro for it.
I am sorry for the inconveniences they have!
The developers are hardly working on fixing all those bugs! 
It is sadly still unlikely to happen, because the new system makes grinding less effective and should normally give you more exp in shorter time.
Make sure to play in sandbox, ranked and quick game and to avoid leaving the game early and report every bug you find. Thanks!
@vital skiff pinned in #questions
Um was there a reply to this? I can't see my pings.
Yep I told you, that I will post it! 👍
o.o Ok thanks! 💙
Hey there!
Feel free to suggest more other challenges to make less of them occur in game!
Thanks for sharing your opinion! 
My clan has been given the same few quests for the past month with no new ones or even old ones that are any different. Even when shuffling we get no better quests 😒 its getting beyond a joke now so I'd appreciate a fix.
Some possible solutions could be making it cheaper to shuffle so when in this situation we can easily afford to shuffle instead of the leaders having to pay a lot of gold for shuffles. Or if possible make it so that each clan always gets an option of a new quest (one they have never done) not sure if this is possible tho.
Please help because its impossible for us to do quests since nobody wants any of the skins that keep repeating or already have all the options.
Thanks
Reduce the night number to 5 or 6, and as punishment: when you leave 3 games in 1 hour, you get a 3 hour ban (smth like that)
Hey, Mina gave ideas of some really good challenges here #feedback-readonly message
Hope you'd give this idea a post.
Will forward this! Thank you! 
This could be caused by connection issues as well. 👀 If you suicide in late game/suicide multiple times can you get some longer bans sometimes. Guardians are banning some persons on their own for longer time in specific cases. Thanks for suggesting! 
Hey there!
This is in another conversation with another staff member and I am sure, that they will forward it! 
ok!
Yes, thats why i thought of 3 times in 1 hour because i think thats a good limit. Thank you for taking my feedback!
My suggestion might have been overlooked 
Actually is it limited to 6 times in 6 hours for a automatic suicide ban and guardians ban manually for suicide sometimes. Those bans are longer then and only if you suicide in late game.
Ah well, thank you for the info
Hey!
Thanks for reminding of your suggestion and sorry, that it got overlooked!
I will give this suggestion a post tho!
It’s fine 
a new challenge suggestion for daily challenges: Kill [0] players as a random killer.
the [0] means the number of kills needed, devs can choose how many they should kill
Heya! That seems to be a nice addition. Will give it a post. Thanks for suggesting! 
Hey there!
I will forward this! Thank you! 
thank u too!

a challenge suggestion for Weekly Challenges: Join and finish 100 games.
the 100 is just a suggestion, idk if it's too easy or hard, devs can choose how many it should be
Will forward it as well! Thank you very much again! 
If the daily rewards constantly get abused by farmers, why not just make sure it's not that easy to create a new account? Why is there still no confirmation of email required to create an account? That would be understandable and slightly effective steps to do, but these kind of features (activity needed to claim daily rewards etc.) mostly puts the players that dont deserve it at disadvantage. So I suggest again, more security needed to create a new account, would also help getting a bit more control of all these trolls in game.
And again I suggest: ip bans for trolls.
Additional: I know it was declined to ban ip addresses bc "people from the same wifi could get banned too then" first of all, these people that get their ip banned must have done some really negative stuff in game (like teaming and constant trolling) so I doubt that other people in their wifi would handle that situation better. I dont get how this wasnt something done years ago.
Also: set a limit of accounts using the same ip address maybe?
I agree with Avi, portuguese server is pretty much unplayable at times because of a single person creating a new account every 15min, at this point everyone in the server already knows him.
Agreed
Agreed as well
I agree too
my suggestion is make the creating account system only by using Google account. Make it so the game will send a code to that google account to verify that the Google account really exists and then put the code in the verification in the game
for people that are <level 10, when they play in quick play, perhaps only let them play against bots
A few suggestions for new daily challenges using specific role abilities:
- Make your trap get activated once (for bh)
- Save/protect 2 players in one game (any protecting villager)
- Check 3 evil players (solo included) in one game
- Kill 4 villagers in one game (for the ww team)
- Save a villager/ a non villager from being lynched (for fc and gww respectively)
- Kill 2 evil players (for village killing roles)
- Convert one player to your team successfully (not valid for cupid)
- Revive 3 players
- Reveal 2 players (any paci, ft and lm can do it)
Hum, I think that's it, trying to think in challenges that people wouldn't gamethrow to complete then 
Yeah ppl should get familiar with the rules first and should invest some time and effort to deserve the privilege to play in sandbox.
And they should play with bots until they reach level 10 and unlock sandbox
Agreed
this also prevents ppl making alt accounts to trade roses with their main. quick play with bots should be their only option until they reached level 10
Agreed
Suggestion: Make a big challenge which is timed to the battle pass, which is “Win 50/100 Games” and the reward can be an exclusive item (like an extra item)
Like in those 60 days u can unlock like an icon for recording the progress 🥰 it doesn’t require u to buy the battle pass, just play an amount of games. It’s just an icon so it could hardly to be farmed by boosters, but it is also memorable and represents your progress through the game itself
Hey 👋, I'm glad to read your suggestions to improve the game. Firstly, adding email confirmation and that kind of secutiry systems are easy to bypass. It might reduce the amount of that kind of accounts? Maybe yes, but not enough to stop troll accounts / rewards farmers. I get your point about the daily rewards, but think about they have been improved and imagine someone who never plays, it wouldn't be fair to get those rewards compared with players who play the game and really want to get those rewards and using them.
Secondly, about the ip bans, as you said everyone who uses that wifi would be banned as well. And maybe an user only plays in home and nobody else plays Wolvesville, but think about who is playing in a school, or in a shopping centre or other places where a lot of people use the same wifi. A lot of people it wouldn't be able to play as one player was banned by the ip ban system. So actually it has some advantages, yes, of course, everything has advantages but also disadvantages, and in this case, it would cause more cons than pros, does it?
Moreover, ip bans are also easy to bypass since you can change your ip by different ways. So, in fact, it doesn't provide high advantages. I understand that an ip ban system shows as a nice and security system to prevent those kind of problems, but actually not. It has more problems than we expect.
And yes, it's so difficult to find a good system to prevent those issues. So please, for now report by the avaliable ways. And for sure, we will be glad to read another idea, more adaptable, to prevent that kind of problems. However, thank you so much for your feedback, we appreciate it a lot! 
@cerulean ember & @crystal nest this might be interesting for you too 😊
Just because there are ways to bypass them it doesnt mean it wouldnt take out players cause the effort would be too high for them. I dont think that doing nothing and not trying to restrict these kind of abuse will help at all. At least try it and see if it helps instead of making features that mostly only but real and decent players at disadvantage. I have plenty of friends that play from time to time but now can't even claim daily rewards.
I expected nothing else. Understandable. Have a great day.
suggestion: Group Chat Feature
Anyone will be able to make a group chat with a friend just like the messenger group chat there can be a group chat leader/admin that has all the power on the gc.
The admin can make everyone be able to invite anyone they can only invite players that's in their friend list.
this can be really useful if u have friends in different clans or just want a hang out chat with friends
And Happy Hunting as well! 🐺
Agreed
Heya! this kind of systems have been suggested before, but as I said in my message above (it might be interesting for you) there are so many ways to bypass that. And yes, maybe it would reduce the amount of troll / farm accounts, but not enough. So actually, the system wouldn't be really effective. Anyway, thanks for your suggestion! 
ah alright then

🤔 anyone able to answer?
How would you solve this problem then?
Of course, it doesn't mean at all, in fact, new secutiry improvements cause new insecurities, but it affects too. And when devs don't add it is because it doesn't have as much advantages as disadvantages. I'm sorry about your friends, for now they should try to play a little more, and it would be nice to keep an eye to #game-updates for new information about this new system 
suggestion: Wolvesville Emojis in Chat
Make the game have a emoji feature but Wolvesville type of emojis. You can use the emojis in game chat, clan chat and friend chats. An example of emojis that can be used are the emojis in the server:

That's something we are not really sure. For now there is the current report system since other systems (suggested until now) are not as much effective as we need. So I guess, we'll continue useing the current system until we find a new one better.
Suggestion add chat for 💑
How can you even know it's not effective when it was never tried 
hey
Sounds like a lot of excuses to keep the work and effort for the devs low
This room is literally full of suggestions for a better system. Just read carefully.
Hello there, right now it would be difficult to develope an AI to do that. Besides, in spite of it would be a good idea for a new game mode, it wouldn't be for quick game, since in this game mode new players can learn from the other players. Anyway, thanks for suggesting!
What about limiting the amount of accounts that can be created daily in a certain IP adress? This wouldnt affect much people from playing in places like shopping centre but instead a lot more trolls and even tho they can change this would make it harder for them and discourage them from trolling?
Yeah I said too how about limited number of accs but that got "overread" 
You can create new real email accounts, sign in and get a code / link / whatever to confirm your email and farm / go against rules.
That's not what I meant 😂
You can say how its be done but in the end you won't see how many people will actually take the effort to do that if you dont try it out and just decline every new idea bc it's not effective
That is the reason why these problems wont ever be solved.
And most of them are related with email confirmation, what it an easy system to bypass. I understand that you want a change for that. We also want to prevent that, but with these system it wouldn't be solved at all.
Can I move the badges to my new account? If my main account has some bug which i have been playing new account for some time
but many games have bots like supercell games. if Philip cant make the server better, i dont think he will be able to create bots either😂. just keep this in mind that adding bots for new players is good
Agreed ^ new members are the reason I don't play quick game anymore
Then work on it!
So keeping the system even easier to bypass by not even requiring an existing email is effective? 
Can I move the badges to my new account?
Of course it would reduce the amount of that account, but not enough to do it. Devs would do it if it would cause more advantages than disadvantages, but is not the case.
I totally understand all of you on your frustration about these kind of accounts and devs are trying to do the best as they can. In your point of view it seems that we want troll and farm accounts, and of course no, we have the same problems as you in this situation, and if there are not other solutions right now, it is because we couldn't find any other better. Again, I'm really sorry that you founnd this kind of users but right new we can't do anything else.
And devs are on that, is not a point to let it on another side, but we can't do anything else right now.
Suggestion, when you are playing with friends, your friends name colour will be blue and when a clanmate is in a game with you then make their name golden!
Suggestion 2, have monthly challenges, like complete 15 tasks and 20 task- reward could be 40 gems and 450 gold maybe
No, but working on a system that it wouldn't help at all would cause to stop working on other things more important right now. And this won't help the game.
Do you think It would be possible/worthy a system that would lock you from creating an account in the same *IP for the rest of the day if the account created in the same day gets banned in the first couple of hours?
*Forgot the IP after same
@restive dew where is challenges
I mean the daily XP challenges
Like, if the account was banned 3h after creation
If you say so, it must be true surely. Thank God!
hey can move the badges to my new account?
Limiting the amount of allowed accounts it wouldn't help either. Imagine that you only can create one account, and you lose your account, then you wouldn't be able to create a new account if you can't recover the other one. That's just an example, and if it'ss not in game, it would be because it is not really effective either.
No, I don't think so
Hellu
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in this feedback it means the list when you buy it or did i misunderstand it?
I mean the normal member list…where (co-)leaders can enable or disable players… -
jeah i understand, that could be a problem. But while I’m playing I directly decline it, if it’s for example at the beginning…sometimes the person sends the request multiple times, if the player would only have to wait a few minutes it would be less annoying…but surely I can simply just wait until the end of the game and decline it then to avoid this
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Sorry wrong word…What I meant, now when you are in game and you check the Talisman in settings, it is sorted as on the screen…while when you look in your inventory at your talis it is sorted normally (by roles and teams).
Maybe give a way to sort the talisman in the inventory, maybe show the equip and upgrade first.
Or as I actually meant, in a similar way as in game…
Thank you
About feedbacks / suggestions not related with confirmation / security systems, I'm sorry about the late answers, but plase stay patient. We will try to handle them as soon as possible. 
No that is not my point of view, dont assume stuff that's not true 😂
What I witnessed in the last years since autumn 2018 are not even one change of the email system. It is so obvious that requiring a confirmation of email will help more than being able to use emails that dont even exist. It is such a joke that you actually try to act like that isnt as effective as doing nothing about the email system. And now I am only talking about the creation of accounts, there are way more problematic things about the gaming system but all the devs care about are adding new ways to spend your gems. Now we have calendars, a dark mode (which is free in literally every app) and more collections. This isnt just my point of you, almost your whole community sees that, I think it is so disrespectful towards your players that you still have the audacity to act like you care about making a safe space for us. Philipp doesnt even respond to message regarding the on going racism in this game and outfits that contain cultural appropriation. I dont even know why I keep trying, maybe I think that somewhere deep inside of yall is a bit of empathy and realization, but as always I get proven wrong. I can't hear these empty phrases of "thanks for the suggestion" or "I am sorry" these words dont mean anything at all when you have been witnessing for years that nobody cares about the gameplay, only the reputation matters. So yeah this will be my last message for today, u dont even have to reply cause I know it wont be anything constructive anyways.
So in case you guys didnt know this but actions prove more than your words and so far I've not seen any constructive try from the devs that didn't have more disadvantages for actual players and still you act like our suggestions (not just mine but I also mean the people that tried before me) are not effective.
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Alright for clarifying! Will post it later!

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Yep this is one option to avoid this occuring but I see what you mean but it could cause bug reports/annoyed persons. Thanks for suggesting tho!

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Alright I got what you meant. To do this can you go in a play with friends lobby and select sandbox/quick game to have them sorted like this. The problem with adding this option in inventory would be, that the sorting is always different (like the role setups) and there are different game modes with different setups.
I wonder if this post will get deleted 
Yeah that might be a good idea. I'll post it in #feedback-devs, thanks for your suggestion!
If you could read again just to confirm, I forgot one word x.x
You are right and it makes sense, 4 would be even more complicated in the inventory for these.
Thanks 
I think this got forgotten
As I said you before, yes, it would help, but as far as we know, not enough to work on that. Devs are aware of these systems that you suggested, but it's their decision working on that or on other projects, and they have their reasons about that.
About the racism, we can't control if one player that signed in just a second ago is racist or not. The only way to prevent that is reporting those players, and that's really important for us. Please do it, we need to improve this point.
Philipp has a lot of direct messages and some of them might be skipped unintentionally. I'm sorry for that. Anyway, I suggest you to send feedback about outfits to the Designer Manager (Kem#3719).
I understand your frustration, we are trying to do it the best possible and to improve, but there are things more complicated than they seems. I'm really sorry for all problems you could have and we are glad to read your feedback. So I ask you to continue thinking on new ideas! 
Sure, no worries!
@cerulean ember okey, after reading it, I don't think, blocking it for all devices that use the same wifi would be a good idea. I guess it would be better on one device only, what do you think?
sounds good to me 
Alright! Thank you again 
An AI for Wolvesville would be the same as a real player, they have to think what to do and depends on each situation (like the current tutorial) but actually more advanced. So yes, it would be more difficult. Anyway, as I said you before, it doesn't seem a good idea for quick game but maybe yes for a new game mode
Heya 👋, I'll redirect that, thanks for your ideas! 
Hey, could u maybe do 95% of the community or so a big favour by banning 5% of the community, so like every1 with a suicide rate of more then 15 or 20%. Cuz its always the same ppl who suicide, and its shit, and it annoys every1. I think almost every1 would be happy if those toxic players just disappeared, yes, a bit less players, but way more fun for every1 who actually supports and likes the game how it is and who dont quit cuz they got a role they dont really like. Yes i and most likely every1 else has roles they dont rly like, but these roles are necessary for the game to work, and ppl who enjoy playing the game will still play those, cuz they understand that and they still like playing those roles cuz they are part of the game. Yes, other roles might be more fun or exiting, but its not like u cant have fun playing a role that isnt ur favourite. And yes, some ppl might say they battery can die etc, but fot fucks sake, why would u start a new game when ur battery is about to die, and then even as often as every fith or more? Are u kidding me? Seriously, other games have problems with cheaters and hackers, and thise are hard problems to solve, cuz u have to make an algorithm that understands if a player really cheats or is just a god at aiming. But there arent such problems with wwo. The problem here is that some ppl just kill them selves too often. And srsly, u cant tell me that its too hard to make an algorithm that bans every1 with more then a certain percentage of suicides. So pls just implement that, and make 95% of ur players happy by banning the 5% of players who are thinking they are smth better and just destroying the game for everyone.
Im writing this rn cuz i came back from a about 6 month break, why u may ask? Cuz i just didnt wanna play anymore. Every fking round between 1 and 5 suicides. Now i come back, and its exactly the same, and i gotta say its very disappointing that apparently in those 6 months i wasnt here nothing has been done against this, even tho i even posted 2 or 3 other ideas on how to solv this problem before i stopped playing. So pls do us all a favour and ban those ppl. It really isnt fun to play anymore. Every role has a reason. If doc and med or smth quit, the game is over and ur mad. If ur ww and 2 of ur mates quit u don't wanna play anymore, and even if ur village and for example 2 wws quit or solo and ww or smth the game isnt fun anymore, cuz its sure that u'll win and its just boring and a waste of time. And tbh i know a lot of ppl who also quit for the exact same reason.
Hello! I'll repost this in #feedback-devs. Thanks for your suggestion and have a nice day / night! 
Okay! Thanks 
I want submit a suggestion about game.I really miss old werewolf main menu song can we change it with old one.I want a option for it 
Hey um I think my message has been missed and I would really like to sort this because my clan members are not at all happy
Hey hum I don't know if this is the right place to say that but there is an ad where a girl sucks a d!ck and even if it's pixelated I find it intolerable. The ad in question is that of Magnetic Me
(sorry for my english i'm french)
Hello! I asked about that and I'll answer you as soon as possible 
Hey hey, it looks cool, so I'll repost this in #feedback-devs as well. Again, thanks for your ideas!
Thanks
Hello 👋, that has been suggested before. But denied since it would cause a disadvantage compared with other roles / teams. So it wouldn't be balanced at all. Anyway, thanks for your suggestion and have a nice day / night! 
Hey hey ^^, no sadly this is not possible 😔. I'm sorry that you are experiencing a bug on your account, did you report it in #bugs-devs?
You should see it below the question icon (
) on the main screen. Otherwise, try to update the game / reinstalling it.
Hey 👋, the first suggestion sounds good so I'll post it #feedback-devs.
And the second one, will redirect it. Thanks for your feedback!
I don't know if it has been mentioned before, but I would like the couple to have an extra chat. This gives the couple the chance to discuss what to do
@lavish salmon
I keep getting a glitch where it reveals everyone's roles.
Revert play with friends XP back to 40. I understand challenges were added & match XP reduced to discourage custom game XP grinding, however play with friends XP never applied to custom games regardless, and was a great alternative for players who hated XP farming in custom lobbies.
Opened a ticket over one hour ago and still have not receive any kind of reply
Heya 👋, I'm glad to read your feedback. And yes, as you said, suiciding throws the game since every role is needed. And I understand your frustration in these cases. I'm really sorry that you experience these situations. For sure playing a game and seeing that some players suicides doesn't contribute for a good game.
However, banning this amount of player only for their suicide rate is not really fair. Of course we have to take measures against that. But I don't think these one are good enough. First of all because some of those players may have that suicide rate because of their previous games but now they is trying to improve. For sure not everyone, but not everyone with that kind of rate would continue suiciding either.
Secondly, they already get banned when they suicide a lot in a short time. So extra bans for something that they already were banned it wouldn't be really fair either. And yes, maybe someone won't gets banned because they just suicide one time. But it's because on time can be for a lot of reasons and a ban wouldn't be fair.About the algorithm that you suggested, it would be quite difficult. And the current one help us to separate the cases about if it can be due to some reasons, or for relapse. So we come back the previous sentence about "one time is not banned, but yes the relapse cases".
Again, I'm really sorry that you experience this. It's a problem that we are trying to deal with it in the best and fair possible way. I understand your reasons and I agree with you on that shouldn't happen. But we also have to take good and fair measures for everyone, and this is not always easy. All these process needs time and patience and that's all we ask you to handle that. Guardians and developers are working in the best possible way to prevent that.
Anyway, thank you so much for your feedback, and again, sorry for all inconveniences! 
If it's a Guardian Mail, they usually reply in within 24 hours. And if it's a Reward Mail, there is not an estimated time, but please stay patient, moderators will reply you as soon as possible. You can also use ?claimstatus in #bot-commands for Reward Mail to see the current status of your ticket.
Yeah, please stay patient, they will answer you as soon as they can (usually within the next 24 hours)
At this point I hope guardians at least receive Call Center standard salaries
All staff members are volunteers
Devs must be happy
Ok, so at least my idea of looking if they rejoin got implemented, and bout that thing of some ppl having changed but suicide rate still high since before, make an announcement that in 1 week or 1 month or whatever u will look at their last 100 or 50 games or whatever and take the rate from there, and then always only watch at the rate for the last 100 games, so if they changed, well they can play, if they still do it, they get banned. And btw, wdym with ppl are getting banned for this? Before my break it was like i think if u suicide 6 times in 3 hours or smth, i protested like many other ppl and it didnt get changed, we always only got told devs are thinking bout it
Hey hey, this has been suggested before, and you can upvote that suggestion by reacting with "
" on the following message: #feedback-devs message
Anyway, thanks for your suggestion and have a nice day / night!
I suggest the 'survive for x days' and 'win a game after x nights' be quests that are restricted to only 6 maximum. Much more than that is just basically begging for players to cheat in order to make games last that long.
Idk if this has been suggested before, but if you're rk in sandbox, I think the role list should indicate that your role is random somewhere
or 6 since thats how long forger has to live for to get the 🗡 
Aye, fair
what about a google form where people can submit daily challenge ideas since i know theres gonna be so many ideas but lots of bad ideas too
when sect leader win it shows win as sect leader and when sect member wins it shows win with the sect
so when bandit win it should say wins as bandit and when accomplice wins it should show win with the bandits
Win as bandit and accomplice give the same amount of xp that why it's written "win as bandit or accomplice"
Win as sect leader and sect member don't give the same amount of xp
Heya 👋, it sounds cool, I'll post it in #feedback-devs. Thanks for your suggestion!
No problem!
Anyway, this system would have unfair points since in that time we can't control how many times they suicided and in which interval. About they are banned, when they suicide a lot in a short time, they get banned.
I understand that you may think about new ways to prevent that, but as I said, is not easy to find a good and fair system for everyone.
Suggestion: Landscape & Portrait screen orientation.
Ok 5 feedbacks:
1️⃣Make custome roles in clans, with different permissions, like kick/accept members, administrate finances, …
2️⃣Make a new gamemode: Play with strangers: Here you play with random players, playing the same gamemode. Target: Get to know knew players/gaining more xp (same as play with firends), and having fun in a group.
3️⃣Make animated backgrounds in game, so somethink like a moon rising/a sun going down.
4️⃣Make a format in the game, where you can fill in the roles, like it is suggested: so with name, aura, …, so that every player has the opportunity to submit roles, even if not having discord.
5️⃣Same with feedback, you should be able, to go to the settings, and then select feedback. Then you can write a feedback and it is directly submited to a mentor, who can post it here.
A weekly challenge, like the second one here, should consider Weekly challenge 1 (and show 4/9 for the second task) or else, it should be changed to “Complete n daily challenges”.
Hi, the message that appears when you attack tough guy should say ”They now know your role!” to make it genderneutral instead of ”he”.
I vote for removing challenges or making this available for newbie or sth. It reduces XP makes everyone more and more boring, and some challenges are too difficult to complete, too less reward.
If you block a player u shouldnt be able to be paired up in the same game as them any more aslong as they are blocked. It makes the game almost impossible if you have to talk to the blocked player but cant read their messages
"he" refers to the tough GUY, not the player
ok but when i keep getting only difficult challenges. thats not possible. today my challenge is to win as sk. ive never been able to win as sk befoer so im probably not going to in the next 24 hours. u dont seem to car e about what people are saying about these challenges. you just keep repeating the same things about how great and amzing and awesome these challenges are but every regular person i see hates them
Well, I do care about people’s opinion and I try to give feedback as well. In my mind, the challenges are a great opportunity if you need more xp in less time. I also know that there are a lot of people for And against that system, since in the end, everyone has their own opinion. In addition I completely understand, that it also can be frustrating if you have to win as sk, but you don’t know how, because it is a very difficult role/challenge. But i guess it can also motivate, since you would get much more xp for that kind of solo win. To conclude i can say, that to my mind there are both, positive and negative sights.
it motivates me to quit
Add bite animation to cannibal kills
I had "Win as hh yesterday", it motivated me to win as hh and I did, so satisfying. You should try the sk thing.
True(
I don't even try to complete quests anymore, just checking this channel in hope that people will win back a normal amount of experience and return gems to daily rewards / bp.
i spent 3 hours today and used 4 talisman. all losses
Otherwise, I will have to quit the clan and the game, since I will not be able to pay for gem quests and bring the normal amount of experience
If you don’t like the system or so challenges for example because there are to „hard“, feel free to suggest, how to make it more comfortable
omg thatss literally what ive been doing but i keep getting things like that or how great challenges are
People have already suggested a lot about how to balance quests. You just don’t listen and send to the "feedback devs" only what does not help much
I don't know why this staff team keeps defending the daily challenge system when SO many players are complaining about it. I think it's your job to find solutions to make the game better and more enjoyable for players right? Players do make suggestions, you just never listen and dismiss them under the excuse of "daily challenges have more pros than cons" which explains the number of complaints lmao.
In the end devs do whatever they want to do, at this point our feedbacks are useless
I losing patience when I think that developers are recruiting their team from free volunteers, every day they get a lot of money from donations and ads (yes, everyone who has money would rather just buy gems than suffer with a bunch of accounts), and they are still greedy for a bit of experience and 35 gems a week from daily rewards ...
This might be a little cruel, sorry. But to be honest, few people like quests in this form, and some have already quit the game because of them(
The way I see it, you suggested to get rid of this system, what about looking for useful ways and suggestions to make the current and new xp system with daily challenges more comfortable? for example new challenges, some easier ones, etc..To my mind it is more useful to make it better than to instantly get rid of it👀
In addition, everyone has their own opinion, so there always will be people who like the system and who doesn’t like it
@plain pivot @stone glade In my mind, if someone suggest something, which would be useful/helpful to make the daily challenges for instance more comfortable, staffs will post it 👀 The staff team and also the devs care about all suggestions, that’s why you have the chance to post your feedback here
To sum up, in my mind there will always be pros and cons and there will always be different opinions on daily challenges.
I have already suggested twice that the normal experience should be returned to the game. This doesn't mean that you need to remove the quests, just the rewards can be in the form of roses or gold, gems are not needed there, it is better for them to be in one of the two old types - daily rewards or bp level
I paid like 3k gems for xp doubler to get only that amount of xp??!!! Im sorry but they should make it highee for people who had the xp doubler because I spent a LOT of gems its really unfair
You said that we get more gems now from the challenges. It's 45 in 7 days. But before the daily rewards gave 70 gems every 8 days. Care to explain why you call this increased while it has actually been decreased?
Didn’t you get 35 gems each week? and now 45
Some of quests should be weekly, not daily, I mean especially quests such like win as random killer since it's too hard to complete in one day, even with talisman
It was 35 gems every 4 days=70 gems every 8 days. And now it's 45 every 7 days.
It wasn't every 4 days
Unless you had a mega buffed up daily reward
For most if was every 8 days
Oh okay then I seemed to have messed up with the day counting. Cuz often it showed 2 sets of gems on the same page
Yeah, there were two sets of 35 gems on a single page of 14 days, one on the 4th day and one on the 12th day.
So I only counted between these, but not from the second set to the first set again
I must say, the low xps really giving me the creeps and my motivation to play dropped to zero.
The daily challenges are a great idea, but I think the realization is horrible and I already heard it from a lot of people.
I suggest to set the normal xps back, so you aren't forced to win the challenges to get some xps and people like me get their motivation back. It's really frustrating when you just want to earn a couple xp by playing with your friends but you get nearly nothing because your challenges are "finish 2 games after 8 nights" and "win as cannibal".
The challenge idea itself isn't bad, but making it the new way to get your xp is horrible and demotivating. I kinda think it was supposed to motivate, but they really aren't.
Coming back to the point: make more daily challenges and change the prizes. For example 5-10 challenges and give away different prizes. For example (less) xp, gold, roses, talis, lootbox es, etc. You also could make an achievement system for the challenges. When you finished this challenge x times you get something special as extra. There could also be a new discord channel for "daily challenge suggestions" or an one time survey for new ideas.
I really think the daily challenges can motivate to play more, but not the way they are now. They are actually screaming for teaming, suizide, etc. You shouldn't lose something (xp) when you don't participate at the challenges like it is now. Some are really hard and when I want to play 1-2 games at the evening I don't want to finish a hard challenge, but I also don't want to get 40 xp in total for 2 games. So yeah. Please overthink this new xp system, I really hate it
I prefer having less gems with daily rewards than no gems at all from quests for which I have no time
Nvm then. Sorry to have caused trouble, but it just seemed kinda Sus to me 👀
Anyway, quests really need a nerf in difficulty
"Quests are finishable in less one hour" I struggled 4 hours to get rk win, almost have it but didnt get it, talismans are not real help...I was pushed to throw more than once when I didnt get the role
It actually push you to play when you don't want
Almost each quest should be able to be completed in 1 hour without throwing
PleAsE PaY AtTeNTiOn tO tHiS AnD StOP To REpEaT ThaT We aRE NoT SUgGEsT aNYtHIng
Otherwise its no fun
Quests are supposed to be a side add-on, not the main thing you play for
Advice for feedbackers, they're more seeming to want specifics, not just general statements of 'make it easier'. They seem to want specific quest suggestions, advice for specific quests that should be changed, and less general suggestions.
I have suggestion for that :
Instead of quest that need you to win, you can reduce the difficulty of that quest by for example :
- lynch 3 ww as villager
- kill 3 villagers as ww
- kill 3 villagers as rk
Theses quests are legits and push you to play at least one game or two / day, they are also less subject to throw
Because, quests, currently, are involving a big gap between easy and hard quests
Feedback to show timer for daily and weekly challenges to know how much time is left just like it shows in clan quest stages instead of the time , i.e 12 UTC ,
Another idea : make quests more "progressive"
Quests should give a reward even if you hadn't completed them
Like for rk win :
- You are still alive and they are max 8 players alive : 2 points
- You are still alive, max 4 players alive : 3 point
- You win : 5 points
And then you get, primarly xp from getting the two targets (less than actual), but "points" that count for "complete x quests" quest, replace this quest by "win X points", then is it more fair...also put this way one easy quest, one progressive hard quest instead of the current system
Replace this way xp won at the end of the achievement by gold/roses/gems and slightly rise the xp won per game this way
Like a mid system before old and new, and much more motivating
Rather reward small progress than all at once
I agree , my friends got quests like win two games as ww shaman , and they hardly got to be ww shaman , even though we played quick game with shaman ig and they had ww shaman talisman equipped n one of them had upgraded the talisman to three times they nvr got to be shaman. My other friend had the same challenge and even though he got to shamam ww luckily , but he was killed night one and reg ww and ww seer suicided that game.
Yeah quests, and gems won btw, rely too much on luck now
Current quest system is very unstable
Totally agree 👍
I was canni in qg : impossible to win bc tg ig, all ww dead
Though they were three villagers left
And another as arso : I doused almost everyone, and I was vote at last sec before I could burnt
I literally wanted to rq
Also they reduced the normal xp
Which sucks it's really hard to complete battle pass now
Quests hardly give 2000 xp
I recently got the 2x xp and finished the bp, so I dont get the difference rn for xp tbh, I can't have my opinion about that
Once you have completed the daily challenge then what?
esch week 35, each 2 weeks 70 gems i guess👀
@tawdry cove I think they rather promote daily playing than boosting in the same day rn
To catch "daily players"
I had two challenges one for 300 xp and another for 600 xp i played three games n completed the challenges unlocked 1 and half battle paas tier , now played 4 more games and got like 40 , 50 xp (because A) i lost B) it didn't count playing with friends) it's really hard.
Its like you win the same as losing than as winning 
It can be also be done by giving different rewards like @solar dew suggested
Yeah, I understand now. I only counted the space between the first and the second gems, which is 8 days, so I assumed it was always like that. But I was wrong. Thx for explaining again tho
Yeah
dw
Anyway, something between new and old better
Wut?👀
Well no the losong xp is also reduced , I don't remember the exact figures tho
In general, I quite like many of the updates, for example with music, backgrounds / loading screens, and the roles of the alchemist and easter bunny. BUT AS ONLY the developers take up the fight with the grinders, ALL PLAYERS AND THE WHOLE GAME suffer from this. The funny thing is that grinders lose the least from this. I suggest the developers come to their senses and forget about the fight with grind at all, if u can't find other ways, because every time you try, everything only gets worse ...
Sorry for rather radical opinion
Grinders lost their time grinding, much fun wow very amaze
Who are grinders?👀
Just a simple suggestion then : after reduced quest difficulty, make quests unable to be done in custom
Easy, and fight grinders issues
Problem solved
Could we replace the xp rewards in daily quests with other stuff? Like gold and roses? Heck, wouldn't mind losing the gold wheel for it, or reducing amount of gold wheel spins there are, but at least xp would then be normalized and daily quests won't be a major part of the game as opposed to optional things.
They make full lobbys and than role call everyone and everything, kill ww and solo and than starting over again
It was unable from the beginning, so yes
Oo
And by the way why not introduce the rose thing as reward, I mean not the current roses you gan give, but the one you received and can pay items with them
That would give a breathe on roses system
Overall here's a summary :
- replace xp rewards in daily quests with other stuffs likes roses , gold coins , loot boxes , (less) xp etc
- bring back normal xp , daily challenges should not be the main motive behind playing the game.
- reduce quest difficulty , make it more generalized than specific.
Like , instead of win two games as cannibal
Make it more like ,win two games as random killer
Or , kill 10 people as random killer , or, kill 5 people in one game as random killer. - Add seasonal challenges , that run around the same time as battle pass, and include special reward ,
Like , win 100 games as random killer reward: special avatar. - Add timers to know how much time is left for daily challenge just like it is for clan quests instead of 12 am UTC.
- some reward system explained by @cinder pine I don't quite understand how to explain it in my own words but yeah it sounds good ,
Quests should give a reward even if you hadn't completed them
Like for rk win :
- You are still alive and they are max 8 players alive : 2 points
- You are still alive, max 4 players alive : 3 point
- You win : 5 points
And then you get, primarly xp from getting the two targets (less than actual), but "points" that count for "complete x quests" quest, replace this quest by "win X points", then is it more fair...also put this way one easy quest, one progressive hard quest instead of the current system
Replace this way xp won at the end of the achievement by gold/roses/gems and slightly rise the xp won per game this way
Like a mid system before old and new, and much more motivating
Rather reward small progress than all at once
All of these are a collection of feedbacks given by @cinder pine @stone glade @solar dew @vital skiff @tawdry cove and we seem to be on the same page with these.
Rethinked about xp, and assuming you just want the gems, so you complete 9/14 quests, but they are 5 quests left...assuming they are the hardest one, they give the more xp in theory...so yeah I understand now your point of view about xp things
"Win two games as rk" 
We would have seasonal challenge, why not we could add badges for having completed x challenge, like the badges you currently have for bug finders etc.
Also now it sounds legit to give rewards for achieving the success in profile section (win x win as y role)
Make it visible when you complete a task
For example change the process bar to green and instead of 2/2 make it say "completed"
Task have many problems:
- Too hard for most
- Increases suicide rate because people need their rôles
- Play games with overly unbalanced XP gain and less xp to little players wich dont do tasks
- Give few gems more and their accessibility too difficult compared to old daily reward system
- Encourage people to gamethrow/take 2nd account to get their quests easier
- Do not favor ranked mode where you cannot use talismans
--> This system need reworks because it is actually ruinnig the game :(
Nice work!
I came here to complain about the daily quests too. There has been a huge increase of teaming.
The xp should be increase for people who paid For the XP Doubler, its 3k gems and now u get less then people did before without it
Its so unfair!
unfair or not, that stuff wont fly
the game's terms of service cover the freedom to change prices of things whenever they want
you will get absolutely nowhere with this.
Not to mention it still doubles xp, does exactly what was paid for.
For the daily challenges we should atleast have these quests
Cursed :
"Win with villagers as a Cursed" 600 xp
Wolf Shaman :
"Enchant 3 or more players in a game" 800 xp
Werewolf Junior :
"Successfully kill the couple upon your death" 850 xp (shouldn't work if tagging your own couple)
Mayor :
"Do not reveal for the entire game" 400 xp
Tough Guy :
"Protect and die twice" 750 xp (requires medium to revive you)
Forger :
"Successfully forge 1 sword" 350 xp
Grave Robber :
"Have your target die" 250 xp
"Become a Solo Killer" 750 xp
I don't think the Cursed wolf one is good. Would encourage people to gamethrow as Cursed to become a wolf.
I guess so 
I hate daily quests 😭
Why though?
Because the xp reduced a lot and some quests are impossible
Like what
I suggest the quest system be edited a bit. There should be a tab for daily quests and then one for weekly quests, and there should be 3 daily quests, two ones marked as 'easy' and then one marked as 'hard'. A hard one may be something like 'play two games that last 8 nights', while easy ones are things like 'win five games as a villager'. Naturally the weekly quests should be adjusted slightly to match this change, but it would allow more quests that are more feasible while making the more difficult quests occur less often.
i dont think the tg one fits either
that just encourages teamers and boosters and whatnot.
Win twice as cannibal for example or survive 8 nights
the quest win game after 8 nights is so hard, we need role to matching the quest, exem no gunner or some bad role to kill faster in this quest

But are the others fine?
You're forcing quick game and ranked players to play sandbox. Not everyone wants to play that mode.
Sometimes, quick game doesn't have cupid. Not everyone can speak English either.
For the Junior challenge
It feels like all the (few) updates we receive these days are focused on destroying the game instead of improving it.
All other updates is focused on outfits
I would like gems back in daily rewards I think requiring min. level of participation for daily rewards is enough to deter farmers who don’t play at all, and please make daily challenges a bit easier, win as rk is really difficult. I am a loyal player in this game for many years but currently have become really busy with med school, expecting me to play as much as before is impossible, but I still want to play maybe a few games a day and not miss out on too much!
Which shouldn't be that big part of a game either.
Skin color of ears isn’t matching the skin tone I chose and is only matching the lightest one.
the quest win game after 8 nights can't be complated
Heyya! Thanks for your suggestion
that seems to be a nice idea and will give it a post! 
Heyya! Similar ideas have been suggested before and you can upvote for them here:
#feedback-devs message
#feedback-devs message
Thanks for your suggestion tho! 
Hellou! Just a visual suggestion, could you pls change the lateral bar in profiles color to a darker one? The current has a very light color and is almost invisible, at least in light mode, so doesn’t makes much sense to have it since you don’t know where are you exactly at
Hey! As someone already explained, winning as bandit
and as accomplice
gives the same amount of xp and that's why they can be written together.
While winning as sect leader
and as sect member gives different xp in each case. That's also the reason they are shown separately.
Thanks for the suggestion tho
Heya! You can post all your suggestions in #feedback-readonly itself. Here, you can also get community feedback to know if the idea has any flaws or how to improve it. Staff do collect ideas for new challenges and posting them in this channel is sufficient for now
Heyya! A landscape or portrait mode has been suggested in the past but got declined by the devs. Thanks for your suggestion tho
Heyaa! Thanks for all the suggestions
1️⃣ Can you elaborate it a bit more? Similar suggestion has been made before and you can upvote that here: #feedback-devs message
Tho it was long ago so I'd love to get some more ideas to repost that
2️⃣ Currently, you can already play with strangers. You can play in any game mode and find many strangers there and it depends whether they want to be your friend or not. Let me know if you meant something else 👀
3️⃣ if you meant an animation when day or night starts, I guess there is already one too 
4️⃣ Suggesting and submitting roles is actually a long process. You can find the important info to create a role, get feedback, know how to improve it through discord only. If someone really can't join Discord, they can use the mentor chat but it won't be possible to get feedback there as it takes time and mentor chat is live.
5️⃣ Same as above, if a user has found any bug or has some suggestion, they can use mentor chat and a mentor will redirect it for them
Hey there!
I know what you mean but as you can see are some roles gender themed tho 👀
Red lady is a female themed role and tough guy for example is a male themed role.
Thanks for your suggestion tho!
The xp is way too low now.... if you want the xp this low at 20xp for a villi win then its impossible to complete the battle passes when you need 780xp per item... please change this maybe to 400xp per tier on the bp?
Or put the xp back to normal
Hey there! Thanks for your suggestions!
@runic dragon I know what you mean but the challenges make players able to gain more xp in less games. If you want to have an option to skip those challenges can you vote for it here: #feedback-devs message and here: #feedback-devs message
If you want to suggest more challenges, can you do it here. You can even suggest some nerfs of challenges or higher xp amounts of them. I know, that it is hard to win as sk for example but it is a great achievement as well, right? I for example had to win as fool yesterday and it was quite hard and took longer time but it was satisfying to do it. 👀
@runic dragon Hey there! If you completely want to avoid to have blocked players in your lobbies, can you play with friends/create a custom games lobby. In general isn't this necessary, because blocking someone isn't like an ban and that's a too complicated feature at all. This could cause, that waiting for full lobbies takes longer sometimes. You can unblock this person for this game then to see their messages and block them again after the game to avoid having problems by not seeing their messages. If a person you blocked break our rules can you report them and the guardians will take actions.
@hearty sable Hey there! I know what you mean but think about the following advantage: If you complete a challenge which gives you 550 xp do you get double xp for it as well. 👀 You get round about 80 percent of the amount of xp you got before in general, where it is still an advantage to get double xp and you get double xp for completed challenges as well, which can lead to a lot of xp (sometimes more then 1000 or more then 2000 in one round)
@warm lava Hey there! How about giving this suggestion #feedback-devs message an repost?
@cinder pine Hey there! I know, that it is hard to win as sk for example but it is a great achievement as well, right? I for example had to win as fool yesterday and it was quite hard and took longer time but it was satisfying to do it. 👀 Feel free to suggest more challenges here!
@solar dew Hey there! Feel free to suggest more daily challenges in here and we will redirect them! For your suggestions for daily challenge achievements: I will give it a post!
And about your other point: If you have to complete those challenges to get more xp, does it lead to more players playing the game to complete those challenges. I for example had to win as fool yesterday and it was quite hard and took longer time but it was satisfying to do it. I was happy at the moment I completed it! And that's exactly, what the daily challenges are about to do! They motivate you to play more and to play with roles you wouldn't have played before. Highering the xp again would only make grinding very effective again. The lower xp amount is making grinding ineffective, because you can only gain that much xp with completing your challenges.
@stone glade you are able to get more gems from the weekly quest with only completing 9 challenges per week. This means, that you can skip 5 of 14 daily challenges and can still get more gems from it.
@cinder pine will forward your quest suggestions! Thanks!
I had two challenges one for 300 xp and another for 600 xp i played three games n completed the challenges unlocked 1 and half battle paas tier , now played 4 more games and got like 40 , 50 xp (because A) i lost B) it didn't count playing with friends) it's really hard.
@tawdry cove Hey there! In your example could you also double 300 to 600 xp and 600 to 1200 xp. One option is buying double xp and the other one is to watch videos to double your xp.
@cinder pine Hey there! It is already like this. Custom games entirely don't count for daily challenges!
@vital skiff @solar dew I will forward those suggestion but xp coming back to normal and daily challenges giving other rewards is pretty unlikely to happen! Thanks for suggesting tho!
@tawdry cove Thanks for collecting them! Answered to the feedbacks above! 
@cinder pine Hey there! To the point with badges: Badges show additional support besides of playing the game/complete hard challenges. If you complete hard challenges, could we add achievements for this? How about voting for this feedback to make more achievements coming in game: #feedback-devs message ? 👀
@clever elm Hey there! Feel free to vote for it here: #feedback-devs message
The game is kinda broken ,most of the time it doesn't add xp for playing with friends and doesn't show double xp option. :((
Auto double requires lots of gems , would rather invest in cool skins that are available
Also the fact that you only get that extra xp when u complete the daily challenge and sometimes daily challenges are way too specific and difficult.
Not gonna lie , the concept of daily challenges is cool and make the game interesting but all the additional changes (basically the reduced xp) and them being too specific is kinda bummer.
A fair matchmaking. Because it annoys me when you are thrown into a round with a level 1 player, for example, and this then spoils the round. It would be cooler if players of the same / similar level are thrown into the same round.
@winged cloak @runic dragon @hearty sable Hey there! I know what you mean but the challenges make players able to gain more xp in less games. If you want to have an option to skip those challenges can you vote for it here: #feedback-devs message and here: #feedback-devs message
If you want to suggest more challenges, can you do it here. You can even suggest some nerfs of challenges or higher xp amounts of them. The best you can do is to suggest more challenges to make us able to improve it!
@orchid kelp Thank you so much for your suggestions! Will redirect them! 
@vital skiff will forward your suggestion! Thanks!
@empty veldt Hey there! I kinda like the design of the actual daily challenge page and don't think, that brown would fit it more tho 👀
@desert adder Hey there! How exactly would you change this challenge?
@tawdry cove I am sorry, that you experience this! Feel free to report every bug you are experiencing in #bugs-readonly and the devs will try to work on a fix! 🙏 You can suggest some other daily challenges and I am directly up to redirect them! You can even suggest some nerfs for actual challenges, if you think, that they aren't fitting enough tho!
@final dew Hey there! You can gain 90 gems in 2 weeks right now and the daily rewards gave you 70 gems every 2 weeks before.
Feel free to suggest easier quests which might be more able to fit for you! 
@runic dragon will forward the suggestion to only give you daily challenges with roles which are currently available in quick game! Thanks!
@left swallow Hey there! Some skin items are specifically created for one skin tone option and that is normal! You can design a skin in the skin tone you love on your own or maybe vote for the skin tone designer option suggestion here: #feedback-devs message
@crude kite Hey! How do you think would it fit more?
@vivid cape Hey! What exactly do you mean? If you mean the amount of gems, gold and roses: Feel free to vote for it here: #feedback-devs message
@tepid juniper Hey there! You can in general get 80 percent of the xp you got in games before. If you played a balanced xp game in sandbox/quick game shouldn't you get 20 xp for a village win (as long as you won with them). If you lost as wolf do you in fact get 20 xp instead of 30 xp for a lose, yep. But you have to think about the fact, that you can additionally gain xp from our challenges. Sometimes 600 xp with completing one challenge (doubled 1200 xp).
@brittle prism Hey there! The sense of matching all levels together is, that new players learn from older players. Having a higher level doesn't mean, that you play good and having a lower level doesn't means, that you "destroy" the game. You can teach those players some tactics. Only matching the players with a same level would cause following problems:
- waiting in lobbies could take way longer
- What would you do if one person (level 100 for example) plays with their level 1 friend?
- new players would only play with less experienced players and couldn't learn from older players.
If you want to have serious and experience ranked games, can you play ranked tho.
Sadly we don't have German Ranked :( but okay
The wish for a german ranked mode is known and we can look forward for it to be implemented, if there would be enough players to play it!
You can even play full quick game/sandbox lobbies with your friends! This can be fun as well! 
Thxx I'm waiting for this to be implemented
Oh okay! Incase it’s possible, please ask to make the elf ears with other skin tones. And thanks for the link, I voted 
You can ask the designer of those skins on your own or suggest to design a elf skin in another tone in #avatar-ideas! Maybe will you find a designer who wants to design it! 🙈
||Who’s the designer?
||
If we now gave to really on challenges for xp maybe give us more than 2 daily challenges
I disagree... If you I won't gain some xp by normal playing again I'll definitely quit the game. Sad... I play it for nearly 2½ years now but the daily challenges really killed all motivation I had left
As I said, the idea itself isn't bad, but the way it is....
We are currently looking how the feature is working. Feel free to suggest more challenges or more xp for those challenges and we will forward it! I also forwarded your idea to change the rewards with gold, etc. but as I said is it kinda unlikely to happen.
We will see how the community thinks about the festure and how we can improve it!
Feel free to tell us more ideas, if you have some!
To be able to refresh* the daily quests because some quests are complicated.
Example: win a game with a killer.
One refreshment per day *
There is a voting for this in #feedback-devs already
Okay thx ^^
Can it be more clear in the game rule about the teams priority ? Because in one week, i had 4 people in the game assigned as my lover who, day 1, told the village the role i have to win with village, si i get killed by the village bc my lover tellz the village i am a bas role. It happens very often, and people always say "it's not gamethrowing, my team is also village".
So I think there should be a placé un the rules that explain the priority of the teams
Heyya!
Yeah I agree that it will help to avoid confusion in future. I guess the second variant to mention it would be a better option. Will give it a post. Feel free to ping me if you have anything else to add. Thanks for suggesting! 
Hey! Public reporting isn't allowed. If you have complaints about a guardian, please contact the guardian manager @mighty birch
Thank u T Helperiya

WTF IS THIS. AS IF THE CHALLENGE DEPENDS MORE OF THE PEOPLE THAT IS IN THE GAME THAN OF ME
Put plz Challenges that r more essear to do than this
Honestly, I think this is not really hard, village wins most of the games and your chances of getting a villager role is usually higher than the other 2(solo and ww)
how to contact pm them?
Thank you for your suggestion
I wouldn’t post it right now for the following reason: It is called challenge so having too many options might lead to everyone just doing the easier challenges not really aiming for the really difficult one. Anyways how many challenges were you thinking of and what would be the advantage of it? Even though I see a problem with making it too easy, I am open to discuss it more detailed
Yeah you have to contact via direct messages (pm). You can click here --> @mighty birch
Thats true but then the Game mostly has a spammer a rage quitter a offline Player and more players like that
How am i gonna win if all People say they love one punch man ore some sht
For example ir would be very nice if it were More games but Not in a row
Maybe have 4 challenges, 2 simple, 1 medium difficulty and 1 hard one. Could label them as bronze silver and gold.
Advantages would be newer, less experienced players have a couple of easier challenges and high level players have something really hard to put effort into completing. The difficulty should effect the reward so gold could be like 1000xp, silver 500xp and bronze 200xp or something like that
I know there is something similar to this in #feedback-devs but it would be cool to get a skin in the daily challenges, like if you have completed X amount of challenges you get items one by one to for example: 25 challenges completed and u get the eyes, 50 completed and u get the shirt and so on.
I was tough guy and corrupter attacked me, they committed suicide the same day but I was still corrupted and couldn’t talk. I think this is because the game waits until the day is over and if corrupter is dead by that time, you don’t die. However, this leads to what happened to me, that I was corrupted the whole day even after corrupter committed suicide. (not posting this in #bugs-readonly on purpose since it’s technically not a bug but a misadjustment of the game)
mentorchat
Give us the option to refresh a quest each day for a certain amount of gold, sometimes we get quests that are near impossible. Have there also be a max amount of times you can refresh a quest in a day (or week)
Thank you very much for your suggestion @runic dragon
& you for forwarding the idea from Mentorchat @night path
There already is a suggestion to shuffle daily xp challenges #feedback-devs message as well as a variation of that #feedback-devs message suggestion so I won’t post it now but you can vote it there 
Alright no problem!
Thank you for your thoughts! Despite that we don’t post rule suggestions, it actually is found in rules —> Gamethrow —> exposing your teammates to the village already 😊 we forward rule suggestions / forward you to @meager gyro if it’s not in the rules already
my suggestion is
ww seer when he is with minimum one ww he is blue at ss seer. however when he retire or be last ww he become red to ss seer .
It's not really a rule suggestion, considering it doesn't change the rule... it's more a suggestion of a section dedicaded to who your teammates are, without changing how we should play, just helping the comprehension
Thank you for your feedback! I’d say while you don’t play entirely by yourself, don’t underestimate your own ability to contribute to your team winning, communication for that is key. So I won’t really post that. Despite that what would be the reasons and what would be ideas for easier challenges? 😊
You guys really need to work on the chat filter. 2 games this morning were ruined by a guy saying "N iggers are subhuman monkeys"
Literally all he is doing is putting a space in between N and the rest of the slur
Please don't let this devolve into a town of salem situation where the devs stop supporting a game because they are too incompetent to fight back against a troll
But they were more specifically saying they are "moonman" (troll from town of salem)
Thank you for your feedback, I’d indeed won’t post it individually as the suggestion here #feedback-devs message includes your feedback here, make sure to vote it if you haven’t already 
I think game need change some Challenge like win after 6-8 days beacause it's very hard to complete and someone teamup for that
And... 6-8 day challenge only have 3xx exp
And I think the game shouldn't reduce experience each game because doing so makes clan missions very difficult
To complete the daily challenge, players use a lot of tricks like teamup, which leads to the loss of the original essence of the game as a game of reasoning.
Make it to where asking random people there roles like 1 askes me my role for no reason and im ww and say the wrong thing and they vote me out its just unfair
I imagine that is a game feature, removing that would possibly give e.g. the werewolves a disadvantage. If you are corrupted and the corrupter is shot you still remain corrupted. So I believe taking away the solo killing role‘s ability would be too much of a disadvantage for the evil alliance why I wouldn’t post it. Hope that works for you
Can we please address this issue?
Please be patient, I am answering feedbacks in the order of them send to not miss out any but will get back to you 
Dealing with hatespeech and making the game safe to play should be far more important than adding in a new gimmick.
As previously mentioned, please be patient. Unless you have further feedback, ideas or suggestions please leave the discussion until I get back to you. Thank you for your understanding 
It used to be in the past that the werewolf seer was blue which was actually changed as it lead to too much confusion as it was very unclear so considering it’s been that way in the past but changed I won’t post it. Thank you for your thought though 
1️⃣yeah I meant sth like this
2️⃣I mean in a lobby, where you can talk together before the game. You would get 30 xp to play with friends and you can get them know.
3️⃣an animated player background. It is on your avatar slot and the background is moving
4️⃣5️⃣ok thanks for the info
Okay I see, you can DM @meager gyro about it. I am not sure that’s likely to happen though as we also have hints for new roles if you just reinstalled the Game and role hints + if you’d read the rules it is actually included there.
Change the daily challenges which says win after x number of days as it is nearly impossible and may lead to teamup
Maybe add challenges like protect x number of players as protector, check x number of evil as aura and so on
Thank you for your time for your feedback
You can report that ingame for racism. I understand it upsets you that people went through the filter but despite reporting it ingame, you can check out #ingame-reports-archieved to see a full list of reasons when it’s appropriate to report someone directly to the guardians. In your case I will actually ping you in #bot-commands so you know how to do that. Anyways — your message exposing the name of the player was deleted as it counts as public shaming. So please Go the official way to report ingame and if necessary directly to the guardians.
Despite that addressing the rest of your feedback: it’s impossible to detect every single abbreviation. While an i might get replaced by a small L, a capital i, a 1, a symbol etc the ways are endless. If you do have certain insults, you can DM @meager gyro who takes care of the profanity language filter.
Please delete it, public shaming is not allowed 🚫 👀
So it's not really public shaming.
No need to adress it here, please just delete it. Usernames that are inappropriate can and should be reported to Guardians so they get deleted. That does not reason public shaming.
Alright whatever let your community fall to the trolls
Just because others break the rules doesn’t reason that you neglect the rules of our discord server. Thank you for your understanding 
Thank you for your answer, but I just don’t get why tough guy would still be corrupted if corrupter is dead. It just makes no sense to me. Also, I don’t think it has anything to do with the wws since tough guy won’t have any extra advantages/disadvantages since it’s visible to everyone who corruptor is and tough guy still dies. It doesn’t make any difference to the wws.
Every clan should get 1 free shuffle for clan quests per week.
Thank you for your feedback! It is correct that winning after 8 days e.g. is really difficult and that will be nerfed in a way. I don’t know much more than that but the developers are aware of it being quite difficult. 
We’ve heard plenty of feedback on the reduced XP, however if you accomplice the missions + double your XP you should actually be fine.
If you notice people teaming, you can report them. If it’s from the same clan that’s even a severe rule breaking which is a reason (you can check them all in #ingame-reports-archieved ) to report them directly to the guardians.
Okay I understand and the reward should remain XP?
And why did I win 2 games after night 8 but didn't count as completing the quest?
Are the developers serious? 20 exp for villager win you kidding me? And no i wasn‘t offline during game.
I am not sure I understand your feedback so you want it to be not allowed to ask for roles randomly? If that is not what your were trying to say, please correct me
The current situation about that and opinion of guardians is that it depends on the situation wether role call is okay or not. Asking Someone random on day 1 with seeing people alive it not okay if the person was pushed e.g. whereas it is okay if 3 people are left unchecked and 2 are left to ask for their roles. So I don’t think it’s possible to have a rule against it implemented.
Despite that — as evil role you are allowed to claim any other role, you can even start faking another role from day 1 on (more recommended in Sandbox or ranked with the random villagers but possible in other game modes too) 😊
You can get a code for those two items
if you go to #bot-commands and type ?h items. However I don’t see how this is a suggestion, do you have an idea or feedback about codes?
Honestly the daily quest should be a nice extra not a annoying replacement where you have to play much more games for the same amount of exp cause you first need to get the roles AND win to finish it.
Thank you for your feedback! It is correct that winning after 8 days e.g. is really difficult and that will be nerfed in a way. I don’t know much more than that but the developers are aware of it being quite difficult. 
If you notice people teaming, you can report them. If they are from the same clan that’s even a severe rule breaking which is a reason (you can check them all in #ingame-reports-archieved ) to report them directly to the guardians using the GuardianMailBot.
Wait. I don’t want roles only available in quick game though? Not everyone likes playing quick game. I certainly don’t.
No I mean, that the quests are fitting to the quick game roles.
Means, that quests with cupid only appear, if cupid is in quick game.
Same counts for jailer, random killers, etc.
This wouldn't force you to play sandbox anymore
The ability for clan leaders to give custom ranks to other clan members for certain achievements or contributions
Um. Okay…
anne ♥ — Today at 05:20
Sometimes, quick game doesn't have cupid. Not everyone can speak English either.
anne ♥ — Today at 05:20
You're forcing quick game and ranked players to play sandbox. Not everyone wants to play that mode.
That was your point 👀 That we force players to play sandbox but not everyone speaks english. This would fix it. Wouldn't it? 👀
Or what do you want to suggest?
In custom game mode we should be able to see how many games our in progress just a simple thing saying “_ games in progress” would be really useful so you can know if anyone is playing and if you should wait a few minutes for a new game
Yes the rewards should stay xp for daily tasks or maybe for a really hard one an item or 100 roses or something. And still gems for weekly tasks. I mostly just want more challenges but ones of different difficulties
Any news on if we can fix the fact my clan keeps getting the same quests?
Umm I meant the lateral bar, the one which tells you where are you at, like this one that is in friends list, but make the one of the profile a darker color since the current one doesn’t really sees
Introduce double XP weekends fir oublicity, and now general XP has been reduced?
Getting same quests almost each week is a known bug and devs are working on that. Right now there are not coming out new clan quests, but this depends on the developers and the designer manager so yes, this sometimes can affect when you already did a lot of quests. I'd ask you patience for that and I'm sorry that your clan is experiencing this issue. Thanks you in advance!
Thanks @jade prawn for trying to help
You are welcome and thank you for understand it! 
The notif in the right hand corner appeared because I went to watch a friend's game. Maybe remove that since we didn't do anything in that round besides watch
Can ya all do something about racist players
You can report them ingame and additionally report it to Guardians using the GuardianMailBot, check out all reasons in #ingame-reports-archieved and the message below:
@severe minnow
Reports that are bad enough to report to a guardian:
- Racism
- Extreme (sexual) harassment or comments
- Reporting whole clans (racist/ inappropriate names, descriptions, clan teaming etc)
- Usernames, especially if they are in a language none of our guardians can speak (please provide a translation if you report this!)
- Staff impersonation
- Grinding/Boosting in your games in quick game/sandbox/ ranked without your consent
=> If you experienced one or more of these incidents and reported the players ingame, you can go to #bot-commands, use ?report <your ingame name> <yourxpcount> (like ?report WerewolfPlayer 12345) to talk to a guardian. They will reply as soon as they are able to. Please be patient!
If you have any questions or issues with the contacting, ask one of our staff members in #questions
That’s a known bug 😊 please report bugs in #bugs-readonly next time 
My suggestions for the game:
- I suggest that the role of Cupid be on an ongoing basis in a quick game.
- Add a medal that can be obtained for a certain number of submitted and processed reports.
- Add the ability to pump roles. For example: so that you can buy a third bullet for the shooter, at least for rubies.
- Add the role of the mole, which is given on top of the main role. Its essence is that night after night and day after day, the mole can change the result of the vote. Naturally, this is the role of a loner.
- Add an in-game currency exchanger. So that you can exchange roses for rubies, rubies for roses, and so on.
Suggestion 3 literally turns the game into a pay2win, which shouldn't be the case.
we want turkish channel back
They are enough currency, we don't need another one to do the same thing as other currencies @steady sluice sorry for tag I just wanted to make sure its associated to the good answer
Basically the corrupting happens at night and lasts for one day such as any other solo killer acts at night. That’s why it wouldn’t make sense to just remove being corrupted in case the corrupter died as the corrupting still happend. It’s just that your won’t die in the end unless you were tough guy but that’s just both roles doing what they are supposed to do.
Hello. I want to suggest to remove the possibility to skip the discussing phase when there is only two people alive. I was illu and i couldn't win cause last person always skipped. And now don't say you have to press the button faster because you have to press two buttons rather than just one. It's really frustrating.
Or atleast make it that both people have to admit that they want to skip and not only one
I know this has been posted before but I want to repost it because I think it’s important - remove the daily challenge of “win 2 games after 8 nights.” The previous poster said that encourages zombie teaming, but my problem is that it’s pretty much impossible - most games don’t make it past night 4, and even the longer ones don’t get past night 7 (unless it’s illu and the last player is being unsportsmanlike by continually skipping discussion for a draw)
Furthermore, the longer games are extremely rare and only come about with zb or sometimes sect, but as the previous poster said, the challenge encourages teaming with those random killers in order to ensure the game lasts that long
Not really a point in suggesting it again, just upvote it
Yes but I wanted to add on to it, already upvoted the suggestion
Looking back at the OP, I couldn’t find any helper response to it so I think it got missed
Well, xp is horrible, strange missions that make it difficult for those who can't spend the day playing, they had already removed part of the gems from the pass ok, no problem, but now they took it out of the daily rate and put it in the missions... a lot less , if the skin "serelepes vampires" doesn't enter the pass, it will be the official confirmation that this game is pure boycott of a couple lol, anyway, but they don't give importance to the players' opinions anyway... "people" make "campaigns " to vote for the skins they make, voting should take place in the game to avoid situations such as: people who don't even play voting for horrible skins (sorry, I know it takes work to draw) because of the insistence of some... and not they give minimal importance to requests about curly/frizzy hair, but they put on afro wigs, that's not what we were referring to, laugh so you don't cry. That's it, thanks for your attention, bye.
I cant reach my daily reward
when trying to fulfill the daily challenges, there are some challenges that require us to play with certain roles. my suggestion is to give us a setting that could be activated in the daily challenges menu to give us an slight improvements of our odds to become that role (from 6% to 15%)
why? players might not want to spend gold on talismans + the win with x role can be tedious without them (especially as ww and especially if you are in a bad streak / have several cases of throwing (could be considered a wasted talisman))
Yeah I saw that since the update a lose is 10 instead of 15
#questions is more the spot, but yes. Thanks to daily challenges being added in, all other forms of xp is nerfed.
Thats just plain stupid.
How are we supposed to get exp for battle pass now? Can someone revert this change? Its asinine!
It would be nice if there was an animation when canni ate someone because I don’t have sound on so it isn’t obvious what happened
As much as I like this game, I think it's time to leave. The game devs obviously don't care about the game nor, its players. And it shows with every update. This game has amazing potential, but the game developers are killing it off. Its been years, and we've barely gotten anywhere. And its disappointing.
Yeah, daily challenge was a massively suggested idea, but killing the normal xp to fit it in... just seems like a bad idea.
I agree, the normal xp reduction wasnt a good idea. Its especally bad when you are a ww/rk and losing gives you barely any xp now- gives even more reason for players who get ww role to just suicide or plain give up
I would suggest that in the inventory where the talismans are to be able to organize them in a similar way when we are in a starting lobby, with categories such as: equipped, quantity, etc.
when you click on the messages on the chat you have "cancel and delete" option.
it would be useful if you could also "edit and copy" your messages
1 step forward, 3 steps back. Add a new feature, only to make it worse than it was beforehand.
Maybe add some kind of setting or gamemode ( when new game modes are added ), where everyone has the same skin, or no skin at all which makes the game less skin targeted or chaotic
Hardcore mode
Everyone's avatars are preset and randomized as well as player numbers. Player usernames are hidden. Role list:
Witch, Priest, or Beast Hunter
Doctor or Bodyguard
Detective, Aura Seer, or Spirit Seer
Gunner or Marksman
Sheriff, Grumpy Grandma, Mayor, or Red Lady
Forger, Jailer, Medium, Seer, or Fortune Teller
Random Regular Villager
Random Regular Villager
Random Regular Villager
Cupid or Grave Robber
Sorcerer or Alpha Werewolf
Nightmare Werewolf, Junior Werewolf, Werewolf Berserk, or Shadow Werewolf
Wolf Seer or Kitten Werewolf
Random Werewolf (other than kitten ww)
Random Voting
Random Killer
Just an idea
It includes all roles
And its fair
Hey there! Thank you for all your wonderful suggestions! 
@valid mica Hey there! This quest got nerfed now. Please report bugs with the quests in #bugs-readonly if you should experience some more! Sorry for the inconvenience! 
@dawn plume @dull elm @mellow loom Hey there! I know what you mean but the challenges make players able to gain more xp in less games. If you want to have an option to skip those challenges can you vote for it here: #feedback-devs message and here: #feedback-devs message
If you want to suggest more challenges, can you do it here. You can even suggest some nerfs of challenges or higher xp amounts of them. The best you can do is to suggest more challenges to make us able to improve it!
@twilit hollow Hey there! could you explain a bit more what exactly you mean? 👀
@mellow loom Hey there! A running game doesn't means, that they start a new game short time after this and this could flood the custom games in english for example tho. Thanks for your suggestion!
@vivid cape Hey there! You mean the grey lateral bar at the profile? I think it is very easy and good to see it! Could you send me a screen how it looks for you? 👀
@bronze galleon Hey there! Do you have a general suggestion?
@steady sluice
hey there! Thanks for your suggestions!
-
If you want to have cupid more frequently in quick game, can you suggest more setups with cupid in it via direct message to Lisa#6037.
-
The problem with this is, that this could cause many false reports and would make it harder for the guardians to handle those reports! Thanks for your suggestion!
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The problem with this is, that people who have enough time to turn the gold wheel/have enough gems to buy it would have an clear advantage. This is always limited to let the games stay balanced and your suggestion would introduce pay2win, would advantage gamethrower/random killer and would make games unbalanced.
-
Hey there! To suggest role ideas can you go to #role-ideas-readonly and follow the role format. 👀
-
The problem with this would be, that it encourages to turn the gold wheel with multiple accounts and to send a lot of roses to your main account and to farm gems. Would mean --> more time=more gems
@runic dragon Hey there! It is currently closed, because of the high amount of infractions in the past. 👀 If you want to discuss about it to be reopened again, can you dm a moderator.
@burnt kindle Hey there! I am so sorry, that you had to experience this!
Feel free to vote for one of this solutions:
#feedback-devs message
#feedback-devs message
@wide creek @runic dragon Hey there! As you can see it in #game-updates got it already nerfed. Thanks for suggesting tho!
@humble crown Hey there! You can vote on discord and in the game (Inventory --> voting gallery) as well. If you want to suggest a nerf for challenges/higher xp amounts can you suggest it here!
@dusty sand Hey there! You need a minimum level of activity to claim your daily rewards (see #game-updates)
@ripe stirrup hey there! This could be abused to avoid buying talismans tho. I think buying talismans (only 25 gold per talisman) is completely fair and you don't have to complete this challenge, if you don't want to. Feel free to vote for one of those skip challenge suggestions instead: #feedback-devs message
#feedback-devs message
@hard sail Hey there! I get what you meant. To do this can you go in a play with friends lobby and select sandbox/quick game to have them sorted like this. The problem with adding this option in inventory would be, that the sorting is always different (like the role setups) and there are different game modes with different setups.
@vital skiff Hey! Feel free to suggest us ideas how to improve the daily challenges! For example higher xp amounts for specific quests, new quests, etc. The developers are working on making the feature better and we will look how it goes on with xp, etc. in future. Yk, that I already forwarded your earlier suggestion!
@slate epoch and @ionic glacier will give the hardcore mode a post! Thanks for your suggestion! 
I don’t even see it xd
You only see it while you are scrolling. Will show you an screen record of mine. Give me a second
Xd oka
🍞 🧅
I was thinking of something like on discord, where you can give ranks to people for certain characteristics like the spirit seer role. I was just thinking it would be cool for a leader to give ranks to people to show other clan members of their contributions to the clan, like someone who donated a lot of gold, invited the most people, or for just being an overall good person or friend if that makes sense
Could you give me your game version and device please?
Will post it in #bugs-devs then! 
Okidoki
iPhoneXS 1.4.1 (171)
Tysm btw
Thanks!
Will post it in some time! 
And I think this one is an actual feedback xd
Pls make it possible to see the exact time when a donation was made, like in the ledger. Maybe we could see it by clicking on the donation line to see “specifications”
Thanks for explaining your point!
I think it could be more confusing, if more clan roles would be added/could be added on your own.
You can create a clan discord server and could implement more roles there.
Many clan (co) leaders complain about the clan system overview isn't that good to disable/enable quest participation and this could cause more chaos.
People who are extremely trustworthy and active could get co leader one day or get special roles on the discord server/get mentioned in the clan description!
Thanks for your suggestion!
Yes this is a feedback!
Could you explain me the reason, that you want to see the specific time?
For me is the specific day always enough tho 👀
Nvm it was the time in which the quest was bought xd
And since it appears also in finances, I messed up sorry
It was because it just happened to me that a member activated himself for joining quest and idk how many time passed between that and the purchase of it
@vivid cape you can go into Clan --> Ledger and on the day you bought it do you see Quest I x hours ago
Here as example with add time
Ah yeah, but the quest I want to check was purchased 24+ hrs ago
So I can’t see that anymore :/
You can only see the exact time left in the next 24 hours after buying it.
I always recommend to send a notification like:
Hey I started the quest!
on discord/in a whatsapp group, etc. to be able to review the exact moment in the future as well, because I get what you mean! 
Oohhh oki, ty for the tip ^^
Change the mission of give 3 bouquets of roses for give only one bouquet of roses... beause this is very expensive 750 of gold for 200 xp is not worth it. Obtain 750 gold in roulette is slower than win 200 xp playing...
Thank you so much! Will forward it! 
Exp in fewer games? You do realize that rng, determines your completion time right?
First, ya gotta be a witch. Then you have to win as one.
You could have several games without witch. And when you get to be one, you could lose.
Yes I know.
The village is winning the most times and you can use a witch talisman (costs only 25 gold) to have higher chances to get a witch
And to fix the problem, that the roles can't be in the in game setup can you vote for this suggestion: #feedback-devs message
Talismans aren't always foolproof. And you cant always be buying talismans. That 25 gold adds up
I know what you mean but think about the fact, that getting one level up (you will mostly 1-2 times per day get a level up from now on) means getting a lootbox as well and you can get gems by completing enough daily challenges as well.
Those gems+xp and loot boxes add up as well and give you a great reward!
Ok! Thank you for reading my suggestion
Thanks for your suggestion! 
Still, doesn't change the fact that no one asked for this. Game devs always do this; an update that NO ONE ASKED FOR. And an update that everyone hates.
Tons of people did, actually, one of the most popular suggestions
Many people asked and voted for daily challenges.
You can see the vote in #feedback-devs here:
#feedback-devs message
Lowered exp was popular?
Well, not the lowered exp factor, but daily challenges.
Daily challenges and normal exp would be op in combination. The lower exp makes grinding less effective and makes more people play the daily challenges.
The solo roles daily challenges got changed to win as one solo role in general and another suggestion got changed as well!
The devs are working on making the daily challenges better with some time and you can always feel free to suggest more daily/weekly challenges but bringing the same xp back (currently are it round about 80 percent of before) would make grinding/boosting completely effective again
The xp really wasn’t significantly lower and it evens it out with the additional source of xp
Let me put it this way. Daily challenges; Good! Lowered exp; bad!
Go ahead and nerf the challenge rewards, but don't mess with my exp.
I thought it was a really good update and I’ve been having a lot of fun doing the challenges
bringing the same xp back (currently are it round about 80 percent of before) would make grinding/boosting completely effective again
You should think about this point as well. 👀
That's great to hear! I love the daily challenges as well and think it is quite easier and funnier to gain xp for clan quests now! 
The amount of xp lost is not significant
Well if the devs are working on it, ill leave it up to them.
I do think they should have mentioned the xp changes in the announcement just so we knew
Okay, ill take your word for it.
They are looking into it and see, what need to be changed, etc. but the exp won't probably be back to normal! Feel free to suggest more challenges, etc. and we all can improve this together! 
Regular xp has been slightly nerved to compensate for this.
They did it in fact 👀
Ohh ok thanks I must have missed it
Don't worry! 
Maybe i was overreacting. Its not as bad as i made it out to be! Thanks blue! 
Don't worry! You are only stating your opinion and take your time for it! Thanks for taking your time and discussing with me! 
Your welcome! You're awesome blue! 
90 minutes is too much for a daily challenge. I just played that and I wanna die. Please limit it to 1 hour max.
Hi
Is there any feature like make the role icon or the name appear bigger and clearly on the screen, I think its quite hard to see because player avatars are so colorful. It might be a toggle setting base on player preferences.
One more thing, dead and alive players' name are too similar, just a liitle bit more faded, its hard to see, why dont be a totally different color ?
Thanks, I really enjoy this game ❤️
i really wish we could have the old xp system back. its too expensive eg give 3 bouquets of roses ... its all not worth it. also you get less xp in game now ..
Hey there!
I will forward your feedback! Thanks!
In the main time can you vote for this suggestions (skip/shuffle daily quests) as well:
#feedback-devs message
#feedback-devs message
Hey there!
Do you have an example how much bigger the name/role icon should be appear?
We surely would have make sure, that everything is still visible.
And to the second one:
Do you have an specific colour you would prefer then?
Hey there!
First of all to the old/new xp system:
The new system is made to be able to gain more xp in less time.
You can theoretically complete your two daily quests in a few round and get up to 600 xp per quest for example. 600 xp x2 would be 1200 xp. If you have 2 quests with this many xp would this give you 2400 xp in a shorter period of time.
The challenges also challenge you to play some specific roles and to learn new strategies. If you for example always only play seer roles could you be challenged to win as a solo/werewolf role or to play some games as cupid.
Another good point is, that this new xp system makes grinding less effective, what is another positive point about it.
Then lets come to the specific quest you addressed. How exactly do you think should it be changed? Should the xp be higher? If yes: About what amount of xp would you think of? Should the bouquet amount be lower? If yes: About what amount of rose bouquets do you think of?
In general:
Feel free to suggest more daily challenges you would think, that they would fit better!
You can also suggest nerves for already existing challenges:
As you can see in #game-updates:
- The "Win after X nights" challenges have been made easier by reducing the number of required nights
- The "Win as solo role X" challenges have been removed in favour for the generic "Win as a solo role" challenge to make things a bit easier and apply to all game modes
do the developers listen to feedback the community gives.
Tell us your challenge ideas or things we can improve about the new system here and we will redirect and collect it!
Thanks for your feedback!
May be a setting to turn off avatar and just the role. I know avatar is how the game developer get donation, so yah its just my opinion. For the color, may be red, if that person already dead, or might add a small notice. Example: spark - DEAD or spark (Dead)
my opinion is just get rid of that new xp system. i pay hundreds of gold just to get a daily ..
This is more of an appreciation post than feedback. The daily challenge system is really a step in the right direction! I was very excited for this update for a long time and when it hit, I was unable to finish first two day challenges (win after 8 nights, canni win), but from day three, I truly saw how helpful this update is for casual players like me. A big thanks to devs for making this update and also listening to community and refining the system!! The #game-updates change was so fast that am impressed 🥰
One suggestion
a) Bouquet should be reduced to 1 since each bouquet costs 250 gold.
b) Win as x role, like jww challenges should ask for only one win. Reason: getting the role is hard, then winning is chance+skill. I don't think removing this is good since the idea of challenge is good so reduce the win count to 1 :)
As the avatar is almost fullfil the frame, so I think its not a good idea if a role icon bigger, may be role icon moveable in the frame ?
So would you love to see the roles instead of the avatars, as long as you know the role of another player, right?
How would it be with role icon+medium revive icon + lover icon for example? 👀
Is it okay ? Most of the donation come from avatar appearance
Hmm I havent thought about those things
That's sadly pretty unlikely to happen tho.
As you can see here: #feedback-devs message is the daily challenge system a system many people wished to have. The last months were it tested in private beta and many people talked about the fact, that they want to have it.
I understand, that hard challenges could be frustrating tho! How would it be to add a skip quest function then, if a challenge is to hard/you don't have this time at this day?
You could vote for some ideas below:
#feedback-devs message
#feedback-devs message
And instead of saying: Those challenges are to hard and I have to pay this much gold to pass those challenges could you suggest more challenges or tell us which challenges you want to be easier and how exactly they should be nerved tho. If you do this can the developers review your feedback and can think about adding your challenge ideas/nerf the challenges which are to hard tho. 👀
I and multiple other players experience, that the daily challenges/weekly challenges let us complete clan quest in a shorter amount of time and that it is a great feeling to complete some challenges every day tho. 👀
Hey! First of all: I am very happy, that you like the new update! 
To your suggestions: I will forward those suggestions and the developers will review it! Thank you so much for your support to improve the game! 
Thanks Blue! Have a good day~
In general: If it is a variable option for some players could it be okay. You could still play skin parties and leave the settings like they are right now.
The other question surely would be how many people out of the community would like to use this settings option. That's something what we can find out with a community voting!
But we would have to solve the issue with multiple player icons first. And how do you see players whose roles you don't know yet? Would you see them with their normal skins? 👀
Thanks you too! 
For this colorful avatar, role icon in the white frame would be seperated from avatar, so easier to see
Moveable role icon like assistive touch 🤣🤣🤣
Your suggestion in general is to seperate the role icon (with a white frame) from the avatars, right? 👀
But I disagree with the moveable icon tho 👀 This could cause many situations like: I clicked on this person and the icon moved, etc. 👀 How about just being able to enable/disable the white frame for the role icons? 👀
Heya! Sorry for replying so late
Comming to your feedback,
I mean in a lobby, where you can talk together before the game. You would get 30 xp to play with friends and you can get them know.
You can already do that in custom games lobby or ask in normal game modes if anyone wants to play with you/become friends. A game mode just to get some bonus xp doesn't seem too logical or if you have any other suggestion how that would work, feel free to suggest.
Such animated backgrounds have been suggested before but they don't seem to be possible for now. Thanks for the suggestion tho
I totally agree, btw is sperate user name better ?
With the white background, name color will be variety
Without deeply into the colorful avatar
What do you think would be better for this version?
How about posting your idea for username and role icon in one post together but giving multiple options like:
🅰️: One option to enable/disable the different overview for both
🅱️: Two separate options for name and role icons
1️⃣: role icons with frames
2️⃣: name with additional frame
And for both versions: I think, that the first version looks better, then the second does tbh. It seems to fit better.👀
What do you think about this, I cut the main menu button
I think, that the first version you gave were the best but it depends on what you think, is fitting the best/if the name should stay like it is right now 👀
So I think it should like:
A tick setting to turn on role icon frame
A tick setting to turn on name frame
A tick setting to turn off all avatar and just display a random background, (still thinking if this one could improve performance for low spec phone)
You mean this first pic , right ? So how about bold player name, i think its good to go with bold font
Bold font I think will prevent the name being "swallowed" by the avatar
So you mean instead of adding a frame behind the font should the font in your option just be changed to a bold version? 👀
Yah, because you said you prefered the first version without name frame
I cannot try a bold demo name in picsart, hope it will be good haha
For me does it look the best but you can tell me, what fits the best for you 👀
The first one was a bold font with a white background layer, which fitted as well. 👀
Would the first version be an good option for you to see the player names better?
When ita a 1v1, both players should be required to skip. Why?
Because you can solo an illusionist by skipping faster than they can kill during the discussion phase.
Which one is better for role icon ?
This one is for turn off avatar setting just display background
@sturdy lake the circle role icon looks quite better right ?
Add a little timer that shows when the weekly challenges get refreshed
Heya! Thanks for the suggestion
similar ideas related to skipping discussion in illu games have been suggested before and you can upvote for them here:
#feedback-devs message
#feedback-devs message
Feel free to suggest if you have any other idea on how it should be improved
Heya! Similar idea has been suggested recently, feel free to upvote for it here:
#feedback-devs message
Thanks for suggesting tho! 
Sandbox mode is gg
Perhaps every other weekend, from Friday to Sunday, double XP is activated in a certain gamemode, which will boost it’s population. And occasionally, double XP can be activated across all gamemodes, say for special times like Easter or Christmas. It can work in rotation.
snippets aren't in this game anymore. maybe change this part?
Please do something the trolls that are in sandbox are in ranked too now
Before i couldnt play normal matches because of noobs and now its noobs and trolls
Its unplayable
My personal feelings, I don't like to reduce the xp in the game after finishing the game. I want the xp in this game to return to the way it was before. ;-;
Hey hey, the FAQ team is aware of this and will fix it as soon as possible. As a small reminder, I will redirect it to Lisa! Thank you for your suggestion fix and have a nice day! 
thx you to
Hey, do you have any idea how it can be fixed or changed? Over all they are aware of the huge gamethrowing/trolling/... and the guardians are looking forward to ban these players!
Hey hey, it has been suggested multiple times to change this but if you play with daily challenges, you get (in the end) faster and more XP. Of course, they are sometimes harder but some are actually very easy to get. However the developers have been informed about the community's answer and they will look for a solution. Thank you for your suggestion and have a nice day!
I like that there are more challenges in this game. But I don't like the xp reduction at the end of the game anyway.
Of course, this is very understandable. It is not clear, how the developers will change or fix this but they are informed about it and will look into it!
Yep, I understand. 💛
Thank you for answering me. 💛
If I typed something wrong, I'm sorry. 🙏🙏🙏
No problem! Have a nice day! :)
Banning wont help since just like in sandbox they will make new accounts
Also your sp is already gone because of the trolls
In sandbox there is nothing too lose
Of course. Do you have any idea how this can be fixed? (Beside the common suggestions, where we both know that many are not possible=
Higher win requierment?
For Sandbox?
This seems like the only solution
Ranked
And make custom not count for that win requierment
Since ppl can now just xp farm and get in ranked with those wins
Yes i think so👀
I think this wouldn't be fair towards those players who buy double xp for a lot of gems tho. Some of those persons maybe only play at the weekend👀
And everyone can double xp with ads without buying it
The new XP quests are impossible for Ranked Players. Big disadvantage for us. And no I'm not gonna start wasting time on sandbox doing tasks thats not the solution
It would stack with double XP pass, which would give those players triple XP during the period of time.
Helloo people ❤️ First of all: I really like the idea of the daily challenges. Thats why I want to leave a suggestion. Some daily challenges are really difficult for me to play and thats why its demotivating. To avoid that me and my friend (Hubble) had the idea to add a "shuffle" function. You can use "shuffle" only once a day and it can cost few Gold. If one task is too difficult, just shuffle it (like the Quest) and Tadaaa get a new quest 😄
just have diamonds as daily rewards why make impossible missions duh imagine playing for 90 minutes in a day or 8 nights for a single game
Hey, the developers are informed about the huge problem the changes have been made for the community. They are looking for a solution at the moment but it is not possible to see them at the moment. They are aware of it and will work on that!
Hey hey, this has been suggested before 2 days ago and I will give you the link to look into it! Thank you for your suggestion and have a nice day!
Link: #feedback-devs message
Hey, as you can check in #game-updates some parts of the challenges have been changed and you can still suggest clear challenges which should be changed into. We will redirect it then to the developers. Thank you!
Finnish is in Scandinavian, so could you add #finnish in #scandinavian?
Heyy! Filtering should be enabled in custom games. For example, if I'm creating rose lobby with no voice, I'll select 'rose' and 'no voice' Or, if I join, I will choose them and I'll find the game.
It is not recommended to play the game for more than 120 minutes, but this challenge requires playing the game for 90 minutes. I think this is not good for player health and should reduce the challenge time.
Hey, could we please have the normal xp back for losing? Like with winning it remains reduced but just for losing it could be brought back, maybe?
Hi, why did you lower the xp? Now There will be more... Player in grind game... Please put back old XP systems
With the new system now you can earn 1000 exp min. If you complete the daily missions. So the new system benefits "normal" players and the reduction of exp (for balance the exp earned with daily rewards) farms is less productive
Normally i unlock two bp levels per day, (1500 exp) with daily missions i reach this amount easily
- Let us change a task every two days
Pls add a button to change one of the daily tasks
I don't see the reason for it tho. Everyone can already watch ads to double xp as well and trippling up the xp isn't necessary and would encourage grinding again.
Idea for a weekly challenge - get 10,000xp, reward gold or roses
@autumn finch will my idea be posted?
Yes but there is just 2 daily tasks... And before we could win Much more xp in 1 day...
This is feedback for this discord server. In Laungage channels there is a channel called Baltic(for the languages Latvian, Lithuanian and Estonian) it's mostly meant for Latvian and Lithuanian tho bc they belong to the same laungage group and are very similar.
My suggestion is that Estonian gets it's own channel bc it often feels like it's left out:sect_thinking: :sect_sad:
make the game auto watch ads, but by doing this you get a max of 15 coins. would be awesome, you can disable auto watch ads then the game will offer upto 30 coins.
- Add a button to make an announcement to all clan members and this announcement message should have an icon in the main menu.
i agree with this one. since the group chat for clans are barely used, it somewhat became useless for some clans. they just created their own separate dc server to make announcements and polls
I’m not really sure what would fix it because I believe the whole XP quest is very flawed. But some players would rather play sandbox or ranked, and those roles don’t always match quick game.
I had a quest to play seer twice and I am a ranked player. So that made forced me to play sandbox.
How about adding daily quests for ranked players as well?
Would forward it!
But some don’t play ranked? It’s very confusing right now. Like I said, I don’t know how this can be fixed.
+In some clans members chat too much. Whenever leaders say something important, nobody knows because there are so many messages :'D
But one question towards this.
Ranked games doesn't give xp. They give sp instead of it and this amount is still normal. 👀
If you want to get normal xp would you always have to play sandbox/quick game tho
Huh? Ranked games gives XP. It just doesn’t show up on the screen unless you click on it.
Since having daily quests, I see more and more people teaminb up, losing the quality of the game
Sorry for the misinformation!
I only knew, that you get skill points for playing ranked, because I am not an usual ranked player.
Some options to fix it would be to replace the specific role quests with more quests like: "win x games as villager" instead of "win x games as y role", yk? 👀
Do you have some more ideas for quests which could fit with ranked players as well?
Yes… for once, I wish the XP quest works on custom games. It’s ruining the game.
This would encourage quest farms in custom games tbh 👀
I know. But when I go to quick game or sandbox, they’re so many people teaming.
I’m not very good at that, honestly.
You can always report people 👀
And you could surely play full games with 15 friends of you to make sure, that no one is teaming there 👀

