#Blaster
3841 messages · Page 4 of 4 (latest)
Throwing bullet blast with no down button
2nd pic holding down
so holding down is bad
lol
then whats the point of holding it down???
unless Rocket Punch is proc on Bullet Blast's bullet consumed
i can barely do 14:30s left on p1-1
maybe its a bug and we need to report it 
I think u didnt do it properly for this
i just throw v1234
and then stop the run after all lines done
U should get this number
U gotta press and hold v3 until all 5 bullets are consume
idk rocket punch hit count for v2+v3 seems kinda inconsistent
it seems like we get more than 1000+line count numbers/2 mins in this update?
whatever Rocket Punch numbers then -180 lines due to nerf
It’s quite consistent , for gatting , it’s 450 lines . For bullet blast , it’s 0 lines if u press the down arrow , 286 lines if hold v3
But it’s kinda annoying to hold the v3 down coz it will dash forward
Then u gotta turn back and cast Gatling
yeah
yeah but this update my timing for Will is taking 13s longer than before patch
and i dont get why stacking v23 on a preset sometimes the order will change randomly
sometimes i start the Will fight my v2 is infront of v3 .... ?
when i put v3 then v2
so weird
so overall for instant v3 scenarios its like a net ~350 linecount gain for a 2min
counting the +1 from magnum
oh wait, this only triggers during the duration of the V1 buff, so it does not 1000+/2mins
yes its setup specific, and V3 usage specific as well
Yea , u gotta bob/weave to change the order back
Think 350 is not counting the magnum buff
We can cast about 170 magnum punches in 2 mins
So overall line count increase is about 522 per 2 mins
so we just have more sustain than burst
well gain is gain, with many ** behind the gain part 
I tested our line count pre patch . It’s about 15.5k per 2 mins
It should bring us to 16k with the rebalance
hope our MP/DB gets a massive upgrade in 6th job
Heh don’t expect too much
But I think our 6th job skill is one of the better ones
5k lines in a very short window
you need to perform lower than rest of pande so nexon can buff us 
it also procs RP fyi
Yea but if u want the RP to hit, u gotta be close and facing the boss
At least that is what I understand from PC
thankful for blaster have few buff skills cuz now you can equip all decent skills 
Technically you should be able to equip all decent and Erda skills assuming you don’t use too much slots for boost skills
Actually I just realised that erda skills doesn’t give PA % Rip
Kaiser, Lynn begs to differ 
Have u tested new line count
Not really , probably later
So new meta is hold skill or quick cast bullet blast?
hold it when you have V1 buff
Do we think it's a bug? Anyone gonna post their findings in #msm-bug-report
Is rocket punch game changing for mobbing or i save it for other nodes
Posted #msm-bug-report message
Even the discord bot is bugged🤦
Does decent skills passive buff stack
no idea just put becos i got nothing else to fill anyway
Does rocket punch, magnum punch nodes, or decent nodes increases blaster mobbing ability even more? I at sf158
It was indeed a bug
Just tested , around 166 lines for instant activation
As compared to 284 lines if u hold it down . I’ll take the 166 lines
Got 165 lines so it tallies
Push further and ask why the secondary explosion doesnt trigger RP 
Same as gatling punch, it was consistently 450 RP lines correct?
might be the entire damage sequence + RP cooldown?
like RP procs per 0.1s or something
Can’t be 0.1 . Afterimage shock is 0.15 . RP should have a higher count
But yea I think that’s probably it
Number of secs divide by reactivation coolddown
Just tell them give us back our cancel animation mechanic
Putting down hammer smash kills our mobility and dps
It used to be bob/weave to keep up the stacks because it cancels the animation when you use it with mp/db
I’m looking for 2 min line count along with battle analysis results. Please let me know your best number!
lets goJoin this channel to get access to perks:https://www.youtube.com/channel/UC7bbF0AXsJPnJ_qgMrSIETQ/join
3min linecount snapshot sounds kinda weird
Does rocket punch activate itself without the buff on or
becos of last time
180s skills
for most
overtime we get 2mins or 1min skill
3mins is cool tbh this kind of dmg test the longer the duration the better the sample size
16.7k
not bad
So rocket punch nodes or decent nodes is better
You should have plenty of space for all of them now
I would take these claims of line count with a pinch of salt
Some are inflated due to clone lines / small lines . Gotta see the capped lines. I think that will be a better indicator of which classes are good
Asia 2 Scania - Blaster clearing Will for the first time!!
A Singular Perversion by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
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a friend of mine duo with me to try try haha
What would be the best node trio for blaster
Is aftershock and pen body skill passively activated or must be active
Checking back in case u have done a 2 min line test in fog
Hmm have not done a 2 min test
Another guy(echo) not convinced blaster is OP for casual and new
Trying out removing shotgun punch and magnum blast to die less in sf158
Class keep dyin. Skip
Bad class go next
Only stay if you real 
At least it has teleport skill and is among the resistance
hmm
im 75.5m now
i tried to solo Will but at p3 still not able to burst it down
real sad
They just need to buff blaster lines
I m grateful for the passive dmg increase nodes for this class, as most of such nodes are mage exclusive and not all uses magic guard
just tried a very non-serious fog run, got abt 9.8k for 1min, 16.1k for 2min. I'm nt rly tryhard in this aspect but its a bit lesser than Echo's source
this is incl Will skill
I did around 16.6k lines . I’m not too sure how did the Monarch guy do 17k lines in 2mins
Is the Monarch guy in this chat ? Any screenshot of the 17k line count?
yea i didnt bother with minmaxxing bunker buster so this seems alright
lowkey what if u buffed V1 V4 like 20 seconds before fog start, so that the last 20 seconds you get them back 
I chatted w him. He did it on pc
He got 180 cast of mp and 180 of db and 32 of bunker
2363- bunker. 2123 db. 1964 mp = 6450
Mok: 2180 bunker. 2053 db. 1882 mp = 6115
His rocket punch is also 2172 vs 2090 of mok
His bullet blast was 1169 vs 1021 of mok
Bullet blast is interesting. Testing usually show 510-520 line on it
Did you guys got jahalin or something esle as burning weapon when this class came out??? Was the weapon very expensive back then when blaster came with grow with blaster event
its just a matter of charging it esp for the start of fog
What do u mean?
bullet blast can be charged, it gives more lines per bullet used, you can start time and then charge it up, its 30lines per bullet but tracker is abit inconsistent
But you can’t do it before boss spawn, can u?
Or do u mean just hold bullet blast while after boss spawn to use the bullets, which reduces time to spam magnum punch. I tested insta cast vs 6 bullet casts, makes no difference
hold bullet blast before boss spawns
2-3s before
its just a technicality cuz idt we even charge it max in actual bossing
usually its just down+V3 to insta cast it
Hmm lemme test if I hold before boss spawn
Rocket Punch feels semi cheesed, like i said above you can cast V1V4, wait for 15-20s before starting fog
I got confirmation from him he didn’t cheese rocket punch
yea but if you casted X seconds before start of fog, you have them up at X seconds before end of fog for 2min tests
as long as u know wad it means its fine 
it might be a PC advantage i guess, cuz refreshing hammer smash doesnt really give you the proper feedback on mobile
Yea I asked n he said he didn’t do that
Coz Thatd be consider cheesing to me that cant be replicated in bossing. U can precast anything that doesn’t give u an extra cast before thr end of 2 min
That bullet blast and rocket punch line count is definitely cheesed
He precasted before the boss spawns
Unless he got a video to show that he is not precasting those
It’s not a PC advantage coz I’m also using a PC 😬
Those affect a few. But he does get more mp/db and bunker out
Hmm , I think he is using bobbing/weaving to maintain the combo stacks instead of hammer smash . What is his hammer smash use count ?
12
So he does keep it up. I checked
Just seem like he was able to squeeze more in somehow
Oh I used 22 times , that makes sense then. The extra 10 uses that I used for hammer smash I can be a db/mp
The bulk of the line count difference (228 lines) is from v skills
Pretty sure he got more lines from afterimage shock as well
Poor me i did it on mobile 
Blaster is one of the few classes that you can’t play on mobile
wad issue? its p straight forward unless your bossing with shotgun punch or sth
Is bobbing and weaving really necessary for bossing?
no, its purely movement now. i personally dont use it
Oh thank goodness, I found that it kinda got in the way but I wasn’t sure
Thank you
you refresh bullets with hammer smash now
The bobbing and weaving was also a little annoying
uh im a bit more technical than the others, imo
perfect trio: MP/DB/Bunker
3 nodes: revolving cannon/hammer smash/ballistic hurricane/shotgun punch
AB shotgun punch if you can oneshot else MP/DB
Thank you thank you 🙏
What would you do if you run out of room for skills on your pet?
@cerulean imp for bossing you can use it to move forward and backwards, aside from that, once you get stronger, i just use it like teleport in mages, although i think blaster lacks a horizontal jump skill without rope lift
I’ve always just used detonate to move around. I always thought bobbing and weaving boosted dmg
?
It does combo with your skills for a short while aft the bob weave buff is up
Bob to move around . Detonate to “fly” for gloom , Damien and vhilla
i tried without bobbing to upkeep the 10stacks buff with hammer smash together
my dmg drops quite abit
Wdym? U alternate bob weave instead?
oh i mean just bob
to trigger the stack buff
i was trying how much dmg would i lose by not moving
and damn thats about 4-6% dmg loss
Hammer smash refreshes it?
without that too
usually i use them so wanted to see how much at my current state would be the dmg loss
Not refreshing hammer smash is also a bit of line reduction
So it’s better to refresh w hs rather than bob
I’m waiting for my friend to do test coz I’m so lazy 
But it seems when we hold v3 while v1+4 is up, it Actuallg results in more dps coz more v1 and 4 trigger
But for second rotation, insta fast v3 since we don’t have v1+4 anymore
This is monarch result when tested
But gotta see if this means 1-2 less cast of bunker
Shouldn't you always cast in place since channeling takes up mp/db and bb time?
Yea thats why take the line count test setup with a pinch of salt. None of the classes is going to output those lines on actual bossing.
I alr maxed out my hammer smash
Does anyone uses muzzle flash , magnum blast and another attacking skill that move char forward in sf150+ maps
Yea in high level bossing , it’s just not feasible to channel v3
Eg in vhilla, u can’t afford to move forward once the v3 channeling ends
And in some cases, the boss becomes invulnerable
The lines must be condensed at the shortest time frame possible
Yea, it's a really bad mechanic. Same thing for keeping up stacks with bob/weave or hammer smash. You have bosses with cutscenes that will make you lose stacks or bosses that forces you to either stand still and NOT dps or fly for extended periods in the air causing you to lose your stacks. They really need to adjust that mechanic. Like make it 20-30 seconds before you lose your stacks, put it as a pet buff etc.
I'd also like to see custom cooldowns for presets. Like a self imposed 8 second cooldown on hammer smash so if your presets looks like HS/MP/MP then you can only hammer smash every 8 seconds to keep those stacks up and you can maximize your magnum punch time
Or make it so magnum punch cancels the hammer smash animation because that animation takes way too long (this is what it used to do)
this would make blaster very easy
Yea, my fingers would be very happy. I'm jelly of the classes that can just walk around and do dmg or press 1 button and do dmg
part of the fun of blaster is the challenge of mechanics, which i find enjoyable
the complexity allows for great counterplay given the number of iframes and movement abilities
but i agree the dps output could probably be slightly streamlined
The complexity and dps output of Blaster definitely aren't inline with each other lol.
lines seem good based on that chart no?
Lines are inflated. You'll never be standing still long enough to even hit those numbers while bossing
And Blaster range is so short you're moving half the time to get into position
They introduced movement mechanics starting at Damien on up and if you can't dps while moving then you're not hitting your lines. You can't just stand there and dps anymore
Finally blaster doing alright with rocket rush and muzzle flash
Movement skills
Detonate okok, shotgun punch is OP
NL/NW singing payphone while we spamming bunker rotations 
Or Sia walking around dodging everything while do full dps
Worst part of our mechanic is we have to be attacking to use our "passive". All other classes arrows or missiles or swords just fly off and attack by themselves
What you mean
Anyway what skills dmg does revolving cannon increases
sdw
but look at adele
crap
most people rerolled out of it
rare class like a blaster in high level content
back then was so hyped about adele being easy to use most skills auto hit
but look at blaster now, i consume lesser PEs than adele would have been hahaha
Adele is good for monster collection
I guess ppl make blaster because mobile is auto battle and no one plays blaster for very long in pc for one sitting
i feel adele was clunky with the 4th job skill animation spam and easy to lose out dmg when boss moves around except during v2 whole screen hit hahaha
so i said good bye to it
Yea adele was missing lines
you mean just to AB?
or sit in map AFK with passive on lol
Anything since it can afk in ladders in maps with no safe spot and still mob
I think adele excels in pc mobbing and blaster for mobile depends on which you prefer
But adele is my ab and mc mvp
blaster is crap dont play
All resistance classes have tele to edelstein skill so i guess rank the resistances classes among themselves
Pls upload more blaster content
Very interesting class
Make guides and showcases
Its like a rare gem to find blaster videos in msm yt
I thought the class is very cool since im a big hand to hand/martial art fan boy
reroll to mo xuan 
Only blaster bucc be punching
I already main Hero 😂
Animation so good
Every time i burst on hero its like dopamine maxxing
raging blow looks better on 6th job
Resistance classes are hybrid and prob least played class up to debate. Wh is mounted archer until recent. Blaster is like pirates. Mechanic is sair with a machine. Battlemage is int melee warror
The rest are special classes, demon, xenon, dk about kinesis
If battlemge and wh is meh then i guess only mechanic and blaster left
Yeah
It look okay on 4th job
But raging blow + instictual combo 5th job skill make its so good
6th job raging blow is gonna make it even cooler
tb
bam more like inting
🤣
now blaster has the best iframe
aside from dk
need more time to go vhilla
i gotta save $ to buy house irl first
HAHAHA
if they gonna release mo xuan they should do it around dec
becos its just nice period after lynn
i feel iel is coming out instead
mihile and kain forgotten class
if iel isnt coming then that means dec 26
At this point they gotta push iel up
Since its original exclusive class
I think they will delay shade and aran since its not in demand
Maybe next class is kain this december
Yea i made blaster since my server hve full of Cygnus
Tb i just look the cosmetic, i think some skills need to combo to activate
Cygnus no teleport to ereve skill and ereve have no mr kim
Recently there should be an event they gave away fish mace for those who missed cygnus remaster
Aftshock image got a bit of shock effects it should be alright except it is not blue
Aftshock image may aggro monster, gonna be careful past sf150
Shotgun punch/blaster rush too
Both escape from their magic attack but still luck dependent
I guess blaster skills have issue surviving sf165 with tanky mobs that attack when aggro
Hammer smash stain also aggro
U main blaster?
My next fav class because it is less popular
Also forced to play during erel burning as idk any class details, before mobbing and other on the field data
What level now?
209
Not bad what
One lvl to free arcane force
Doing gd in sf158
Icic
Ya so with af++ it gonna stay there very long
My hero also stay in sf158 until lvl215
Since I follow meso rate
Now im at af170
147/144<158<165<168<180 the climb is steep
158 can stop liao
Ya hero is the prob less pop warrior now
Kk
Hows ur item?
Aran and hero of maplers got free chair cosmetic so only lumi and phanto are impt for me
Gears exalted and no need to upgrade further
Wow
Just dk to refine
Oh then what boss are you running everyday?
Horntail
Yea then the other boss acc are unique and higher for high sf maps
So no point trading
What is technically the correct burst for Blaster? Just pop all V skills and punch?
Sf165 for short fast meso, comparable to sf168/171, while sf158 blaster is pretty good if ab for hours without opening the phone
Sf158 is catching up
Shouldn't you be focusing on AF. You're gimping your growth if you stick in SF
Late game is gate kept by AF levels
its not his main, up to you to entertain his ramblings
Oh makes sense
AF i gonna frm a bit more on mesos first because theres discount coupon usually
Hows your blaster now
What af maps are blasters better at
Is aftershock image even that useful for alternates farming blasters?
Should i go for revolving cannon, hyper magnum punch, shotgun punch, bunker explosion, ballistic, erda explosion or decent skills if i am one shotting mobs without equiping aft shock image
a2z goat
@marble token is there a blaster hyper stats distribution?
Hypers is the same no matter the class.
Is there any huge difference in exp gain from af90 to 160?
You have to ask someone that's in those field. They've revamped those like 8 times since I've been there
@blissful moon @marble token is impenetrable skin,aftershock image, bullet blast or gattling punch better for general use dps???
@robust root
And ps i thought bole and @autumn egret same guy
Lul ok
Just saving data for pre-6th job
Magnum Punch and Double Blast
Magnum Punch Skill Damage: 60% (Base) + 40% (Bobbing) + 60% (Weaving) + 70% (Muzzle Flash) = 230%
Double Blast Skill Damage: 75% (Base) + 80% (Hammer Smash) + 80% (Shotgun Punch) = 235%
--
To-do list for 6th job (and in the future):
-
Max boost for Magnum Punch, Double Blast, Bunker Buster, Revolving Cannon, Hammer Smash, Shotgun Punch, Ballistic Hurricane.
7 skills to max so we need 5 trios, ideally 1 set of Perfect Trio of (Magnum Punch/Double Blast/Bunker Buster) and 3 trios boosting the remaining 4 skills. -
Max levels for V skills
Need them to be 25+5 in order to boost them.
--
We will get our:
a. Origin Skill
b. M1 (HEXA Magnum Punch + HEXA Double Blast)
c. 4 Boost slots for V Skills
d. HEXA Stat I.
Origin skill will be unlocked by default, you got to spend Sol Erda Energy and Sol Erda Fragments to unlock everything else. Unless line counts for M1 HEXA MP + DB is huge, most likely 1st priority will go into HEXA Stat I. There is no confirmed data atm about HEXA Stat I's stats but going by KMSM we should have MDC, DIR/IED and FD for your main stat/secondary stat priority.
I think we will not get IED. Probably MDC , crit dmg and FD
I based it off the stats shown here: (link w timestamp)
https://youtu.be/cu6_HxZS8Bs?si=QIdrWSci6BiP_SHW&t=738
help to verify lol
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There's a list of stats to choose from, 6 if im not wrong.
So at the end of the day all 6 of them will have their chance to be main stat once and secondary stat twice. Right now PC only has up to HEXA Stat III only.
Oh yea it does say ignore enemy defense
Tbh with the MDC gains we have , I’m not too sure if MDC will be the main stat for every single person . Capping is insanely hard right now
Just go with the flow, nexon swings between expanding MDC values and introducing more stat creep systems alobg the way.
Like KMSM now have a constellation system? to add more stats. Also we are getting Decent Holy Fountain and Decent Alchiba so that helps i guess
about 4k lines for Origin
hexa MP DB lines kinda funky - 15.89 and 11.86 per cast, maybe low acc missed some
Lines are abit on a low end
But our double blast is only a 12 hit count
lowest origin 
Extra lines from hexa ?
By right yes it should increase linecount and skill dmg %
Dang
But there are different types of origin , gotta compare with those burst type origin
#msm-general message for comparison
But its just a showcase, not necessary they know everything
Pretty sure the burst type origin skills are better than dot type origin skills. We can pair it with DS4 and split , meaning 4K lines within the duration of split and DS
So the lines are not indicative of how strong the origin is
But well , let’s see after the patch
its also not indicative of skill dmg%, like cannoneer has a ton of lines, but its boosted by buckshot buff
i just put salty title cuz someone else will be like NEXONN

Hopefully we see the “liner” , “rocket punch and after image shock triggers when we use final destroyer, charges are not consumed “ in the patch notes , similar to our v2 and v3
the update is so kusoyaro for us blaster
we got no skill upgrades - Job Balance Adjustment
They hate us
I mean they arent gonna put additional mech description in patch notes so just chill ig
I mean blaster is kinda strong now, probably around hayato level . Make sense not to buff us
But post 6th job , hard to say 
im nervous...
From the show case, it seems that hexa mp/db has some line count increase
16 and 12 lines
Origin activates rocket punch!!
thats insane
without consuming charges
AIS too correct? Cant test gotta send to AB 🥲
You activated M1? From sol erda pass?
yea
whats AIS
The 6th job skill feels amazing lol
That makes such a big difference then with that activation lol
So what do i focus on for hexa
hmm i unlocked the mpdb hexa
i think thats the priority ?
not too sure thou
im just going by feel
think depends on what skills you cant cap, but Hexa skill lvl 1 probably is 1st priority
for the extra lines in MPDB
Tested V4 doesnt proc on origin 
Mdc should be main stat, swap it if you lowrolled
Are we supposed to keep rolling if we get something trash?
I rolled once with FD as prime cos my min lines are trash
The probability odds are listed there, select what stat you need the most ig
It doesn’t matter . You can swap it as and when . Essentially , you are just enhancing the slots , not the stats .
No thats maple PC. They dont have cap
Also I have to put MP/DB into a preset cos it doesn’t chain anymore with hexastat
Work on whats the weakest for you
Ok thanks bro
Figured this out the hard way too
U mid boss too? 😅
Was wondering why I was not seeing double blast lol
So once i unlock hexa i need preset?
Does it change mechanics at all? Still smooth?
yea just go back to MP DB preset
Im new to blaster, what do you guys use for AB wheel?
MP/DB preset feels so clunky or just me???
feels normal no change
anyways for hexa matrix i think atm the norm is lacking energy, probably progression is just unlock M1, hexa stat, then stat upgrades if no energy, else origin/v skills if you have energy
lacking sol erda hahaha
Check your questline rewards there should be 1 energy from cetera questline
Ya blaster top players moving on
They gonna buff blaster that annoying aft shock and hammer smash so annoying in sf maps aggroing mobs
Blasters are very op. Just that it’s not everyone cup of tea when it comes to gameplay mechanics
11% fd
Finally my blaster dying less aft I got trio nodes over decent thx
So decent nodes not for all
I scrub
New blaster vid upcoming
yea
Hi guys, any advice on blaster hyper passives?
Is it normal for blaster to use a lot of hp pots in mobbing? My dmg is good enough, just the gear doesn't come with set bonus until I refine my gears.
Sweaty ass run but ill take it
Gyat dam
u cannot beat the stupidity of the Auto battle AI that walks u into mobs everywhere
I just saw this, I wouldn’t have ever known 😂
2nd dps
🔥
Sorry to ask but I never play blaster in pcms, what skills dmg does revolving Cannon enhance aside from shotgun punch?
i dont play pcms no idea
i saw the patch notes and immediately did some testing on the hyper passives
our hyper passive power punch 20% FD does not apply to our hexa magnum punch and double blast
i think the crit dmg passive also doesnt apply as well
now its fixed
How did u test it
Tested at fog before the patch . Hit the dummy one time with the hyper passive . Reset the hyper passive (leave the FD hyper passive not skilled) hit the dummy again . The damage numbers are exactly the same for the hexa mastery skill .
After the patch , I pumped the hyper passive and hit the dummy once again , the dmg numbers went up
Blaster is cancel skill buff skill from out of the blue
I’ll take it
Hexa mp/db or origin skill levels first?
Prob hexa mp if not capping on mp now. More consistent dmg over a long burst skill.
But origin gives extra stats at milestones, lvl10 is nice too
Yeah that’s what I’m gonna start with mp/db feels so weak when everything is down
Yea you can and itll be a lvl3 mdc
The levels dont move
Either aim for lvl8 main or lvl10 sub realistically
i try
Rng is rng 🤷🏽
Blaster ab and bossing skill wheel anyone?
Anyone home?lol
Life saver appreciate 💪🏾
I have all my DoT damage on one preset including hammer smash
Is anyone clearing 10k mob an hour in sacred 30 solo?
i find better drops with duo but i can test for you @visual patio
I’d love to run duo more but I found big diff
I solo in sac20 for about 11k per hour. Duo is around 6700
Sac30 is too big to solo. You miss frags on the upper platforms because you're on the floor 80% of the time
Using the same AB wheel from above? I’m just under 10k an hour in sac30 and about 8500 an hour in sac20 🤣 show me ur secret
This with origin, will skill and erda shower on the back page is how I been rolling
Hmmm I’ll give it a shot thanks bro
Also do u find dps down only getting off 1 mp 1 db before hammer smashing again?
U can pop off 2 bunkers before having to reset with hammer smash/bobbing
I have a habit of doing after each bunker
I didn't do before and after test but it looks clunky not manually doing hammer smash
But I'm too dumb to remember to manually hammer smash and lose my stacks all the time
Try doing it following ur bunker
Cos I even notice the diff between 1 bunker and 2 so doing it after every mp/db is probably big diff
Do you preset bunker + hammer?
I play lazy mode
Will for sure but I bet archon I can get away with pets now
HArchon is fast now
Will is fast enough too that idc
Unless you're talking about CWill.... That's a different story....
Will is a garbage boss for our class lmao never get all my procs off unless it’s p3
Vhilla as blaster is great tho
The heal and bunker iframe is clutch
Perfect for her
At least we have our NRL combo next patch in theory
8 preset slots will mean that we can set hammer smash exactly at the 6 slot to reload all our bullets before our gauge reloads
But then again gotta test it out after the patch
NRL?
No reload combo
But don’t quote me on it. Gotta test after patch
I think the next patch you get 8 presets not 8 slots in the presets we have now
Gonna be interesting to test presets
Good if duo, sounds low if solo
Sweet. Gonna be nice not hammer smashing every second lol
Solo sad
I know I screenshotted only 30 min but my rates is 10-11k per hour for solo sac20
I've hit 12 before but that was probably a fluke
Posted the AB wheel that I use too
And your frag rates seems low. Maybe bad rng for the night but I'm getting 1-2 frags per hour avg
Whats ur drop rate
Native is like 52%
kk yeah same
#buffblaster
#BuffBlaster
is blaster a dead job ? friends said her weapon is really hard to search in ts
You are not going to find a weapon for Blasters lol
There's like 5 active Blasters in each server
Either make one or wait for a class change event
@radiant perch pin this thanks
how come the pinned section in this class is empty?
Welcome back arvin
Iel is really goood but overdue for us, it unlocks the content non gamers people yap for last few months
iel boring la
Hold up i screenshot
im raising a blaster on my alt account to see how he performs, currently 185, while my main acc just farms mesos
if he's fun after 5th job then i'll make one blaster on my main acc
Blaster doesnt heal just take note but it has shield for dmg reduction
yeah lol the word "vitality" sounds like healing haha
Yea meta iel erel lynn and then ultra rare blaster night lord to cover for the boring ness but yea need buff blaster
hows ur item
Only empress gear route because my blaster had hard time sfing gears to 17 without breaking and now they changed exalt rules(the new shop maybe getting new exalt stone i hope)
So its all refine cycle
Breaking is annoying restore or scroll
Wait this ur main or?
Alt
Oh i meant u have to sf18 during unique rank
Yup i end up i sf new gear and replace e gear
I changed my helm once to czak helm as i thought any helm works
Union a2
ohhh
My a2s is angelic buster and other bossers
u main blaze wizard right? if im not wrong
how long it took u to find ur main?
Blaze wizard was easier than blaster due to sf rates, but blaze wizard doesnt aggro mobs like blaster aft shock and wind archer triffling wind
A month for reaching sf144
Another month plus for hitting sf 165++
did u ever imagine urself maining a bw?
That part is dependent on the boss accessories
I didnt, i just enhance my alts i use funding erel
Then i choose which one i think may be better going more
Night walker was originally my plan but i see it is clone dependant
Both are good, bw have invinciblility iframes and dmg to hp reduction node
how ur bw now?
Collecting dust because i on iel, other alts farming meso and lvling some burning char from the packages
Ystd,When i got time to play, i tested it in sf165 and its still good
12 bucks to speed up this game
And the package is cheaper than the newer ones
is the pack still available?
Definitely worth in case they nerf af map next like pot drop when classes balances are more important
Oh
Gg
Hope they release someting similar next time soon
does it come with character slots?
or just the burning ticket
cuz all my class rn is 200+
but i only have 15 slots now
It comes with 5 char slots
Burning ticket, meso boost,exp coupon, burning pendant can be used on other existing char
Only downside is the pendant looks like mu lung medal
Ohhh god dang it
We need more lines for our origin . Lowest among all classes btw
Lowest by a long shot
1k lower than the 2nd lowest I believe
Nexon really did Blasters dirty
I see , class change event means convert weapon to another class?
I found that the dmg absorb is great , and the tornado is a fun skill as well
The blaster and wind archer looks very similar with their tordano and aggro skills, and late game skills with lack of lines
I like the aftershock, it is a clone skill that blaster just needs to use to dish dmg
Or similar to theives clone
Not fun when you cannot one shot with tornado
Imagine sucking the mobs and you die because the touch dmg is 30k
And btw, the mobs also will deal dmg to your teammates while travelling towards you
Tordano shines in sf158 ish, depends on touch dmg for those dead mine and gateway map mobs, while aftershock is af map since the mob attacks anyway
can be very hilarious when you see mobs surrounding and kill you with body contact 😂
I can relate to this because im the victim 💀
Absolute BS
wind archer's vortex sphere suck all enemies on its path as well , but somehow the character loves to sticking with the sphere so every mob will body contact when they get suck into it lol
but at least it dmg is way stronger than blaster's tornado
Feelsbadman
Convert any class equip to another class. We had one event last year
But need pay crystal
Hope they stop making bank/collect dust classes and just improve their non Lynn erel iel bowmaster paladin classes according to the classes weakness
I never stayed so long for a rando game that long trying to buff my chars
Kmsm had a same job change event so technology is there
Any changes with the update?
Nice cape
What’s ur ab wheel for sf158?
Beast
Nice, i just all in hexa stat n got substat 10. My mdc doubled now i have to look into damage progression 
I cant even hit 180m
Rip
I think its time to exalt weapon instead

Fren was suggesting me to up rocket punch in hexa first instead of hexa db/mg
Since most lines and dmg still yet to cap
Yup same issue here with mobbing, i think universal issue with blaster is lacking lines for the skill effects caused by blaster
Anyway with this now blaster is good mobber
Post jewel and preset changes
How we doing so far vs wind archer? They have vortex sphere like ball hurricane, triffling wind like after shock img, hurricane like gattling punch(blaster gb more like pathfinder 170 hyper)?
Any changes to meta with the preset?
Blaster still not meta, but wondering about the improvement to blaster funding req
sorry, i mean with the slot expansion for ability presets
e.g. is it better to stack 6 mp/db with a hs at the end
I don’t feel like our vskills need that much help if u have good base stats. I’m capping my vskills but my mp/db is not great and when vskills are down the dps really bad lol
I haven’t played with any presets yet I don’t see it changing much for us except I like having more preset slot options
For the ppl doing manual hammer smash, the meta doesn't change. I haven't done DPS testing with the new presets yet. Right now I have it set as hammer+3x mp/dp
I think manually hammer smash is still the play . Hammer smash is too weak a skill . The buff preset is pretty good . We can group all the 2 min CD buffs and our v1 and v4 tgt
Tried preset n went back to manual hammer again. Issue imo is hammer cd, u are like doing NRL every other cycle?
Buff preset and new mdc made me set up proper 2min buffs and pet buff presets lol
I'm not coordinated enough to remember to HS every 10 seconds
Can u send? Interested to compare
245m+ mdc gloom only got me this much dmg done
not sure what direction to go for now
Did lvl1 v boost. Probably balance of origin and mastery for now but more on origin to hit lv10
Aftershock image dmg becomes better as I near lv 220
Since blaster have less lines than wa
Do you prioritise maxing your aft shock image or stats/other skills first
My skill wheel. Lmk if I put some skills in wrong place
How's your blaster HP pot gains
just play with various setups and youll see.
the core issues is hammer 5s cd, you can go through ~2 sets of bunker before its up and bob/weave are not cancellable in msm so yeah NRL combo is impossible
hexa skill lv2 -> v1 -> v4 -> v2/3 -> go back hexa skill
i think best to up v skill lv1 each first since its +11% FD huge boost
see my rocket punch lv1, the rest still lv0
Thx, yea this boost is really helpful
@drowsy timber hows blaster hp pot gain
I got it to 5th job
Pot gain not possible unless u one shotted with your clones
And shotgun punch
Ur skill wheel can only put shotgun punch
If you want pot gain blater is not the class
U have to find classes with lifesteal or magic guard
My meso farmer are phantom da
Pot positive
Looks like I will put kerning radiant ring in blaster as bw and wa still hits more lines
The secret blaster buff 
Idk how u got it tho lol mayb system is bugged

I think you got sacro
it doubles line?
Yea
It’s basically like a shadow partner
U look at the min lines , its basically from sacro
it shows im never the sancro target 
our v skills are fine most of the time, its our hexa mastery n origin that needs to be upgraded
and the frag cost is 
Rough out here. I dropped the hammer smash hyper skill and took the 20% fd for BB shockwave
Hammer smash kinda garbo for what it’s worth idk if it’s better or not
Hammer smash dmg alr meh at 5th job
Curious since origin cant be capped that easily, do you guys run V2-origin for the V2 FD buff to maximize dmg? What's yall burst rotation nowadays
If there is shade in your bossing party, it’s always better to cast origin first before your v2-v3 burst . If no shade , then u can do v2-v3 before origin to get the FD buff
im doing v3 > v2 > origin regardless of situations at the start. After that i just wait for v1 for the 2nd use
With shade split , some of your v1 procs from origin won’t be able to coincide with the 10 secs shade split
Coz v3 and v2 takes about 6 secs
Hi guys, I just started the game not long ago and am planning to main blaster. Currently level 201, and I just want to ask what nodes I should aim for?
Welcome! Node slots are excessive nowadays so eventually u will have max boost nodes for everything, but early on i would focus on bunker blast, magnum punch, double blast
Thank you!
would anyone mind sharing bossing and mobbing skill wheels?
and if possible, skills rotation/pressing order for bossing
just wanna ask are we somewhat gimped in clucid runs due to the minigame mechs? Everything is fine for p1 then dps just drops in p2
You need to keep your stacks up. When you're dodging dragon, charge, or lasers, throw in a hammer smash or dash to keep the charge up. When you come out of mini game, most of the time you should have your gattling punch up, use that and it will give you full stacks
Yeah im doing that. Our burst need like ~20-25s to finish all V1V4 charges, sometimes minigame comes like 10s after. Is that like bad luck/trumpet person fault?
Also since we really want V1V4 up for 2nd origin and 2nd V burst is waiting for clucid mechs to finish on P2, it means things arent really synced for us when 2nd origin is up, how do you go abt tt?
just asking for stigmata whats good?
are u guys pressing your V1 and V4 manually ?
yeah manual on buff sequence
i almost always cast my V1 V4 after the minigame
so like P1 full buff + origin, clear P1
P2 starts, ~2mins later because of minigame etc. you dont buff up on cd
the delay leads to you not having V1V4 buffs for 2nd origin
hmm its a little different for my team. I cast my origin in P2


