#Blaster

3841 messages · Page 4 of 4 (latest)

autumn egret
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so weird

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Throwing bullet blast with no down button

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2nd pic holding down

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so holding down is bad

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lol

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then whats the point of holding it down???

robust root
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The burst is faster when u hold it down

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But gotta test the overall line count

autumn egret
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i went in practice Will

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the result was bad

dense monolith
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unless Rocket Punch is proc on Bullet Blast's bullet consumed

autumn egret
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i can barely do 14:30s left on p1-1

dense monolith
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maybe its a bug and we need to report it PikaUhhh

robust root
autumn egret
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i just throw v1234

robust root
autumn egret
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and then stop the run after all lines done

robust root
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U should get this number

autumn egret
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eh?

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ok let me try again

robust root
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U gotta press and hold v3 until all 5 bullets are consume

dense monolith
cursive lichen
# robust root

it seems like we get more than 1000+line count numbers/2 mins in this update?

dense monolith
robust root
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It’s quite consistent , for gatting , it’s 450 lines . For bullet blast , it’s 0 lines if u press the down arrow , 286 lines if hold v3

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But it’s kinda annoying to hold the v3 down coz it will dash forward

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Then u gotta turn back and cast Gatling

cursive lichen
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yeah

autumn egret
robust root
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Hmmm

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Yup that’s it

autumn egret
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yeah but this update my timing for Will is taking 13s longer than before patch

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and i dont get why stacking v23 on a preset sometimes the order will change randomly

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sometimes i start the Will fight my v2 is infront of v3 .... ?

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when i put v3 then v2

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so weird

dense monolith
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counting the +1 from magnum

cursive lichen
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oh wait, this only triggers during the duration of the V1 buff, so it does not 1000+/2mins

dense monolith
robust root
robust root
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We can cast about 170 magnum punches in 2 mins

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So overall line count increase is about 522 per 2 mins

autumn egret
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so we just have more sustain than burst

dense monolith
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well gain is gain, with many ** behind the gain part PikaUhhh

robust root
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I tested our line count pre patch . It’s about 15.5k per 2 mins

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It should bring us to 16k with the rebalance

dense monolith
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hope our MP/DB gets a massive upgrade in 6th job

robust root
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Heh don’t expect too much

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But I think our 6th job skill is one of the better ones

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5k lines in a very short window

dense monolith
dense monolith
robust root
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Yea

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But u gotta face the boss when u cast the 6 th job skill

dense monolith
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its a full screen aoe i believe

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all origin skills are

robust root
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Yea but if u want the RP to hit, u gotta be close and facing the boss

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At least that is what I understand from PC

dense monolith
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thankful for blaster have few buff skills cuz now you can equip all decent skills blobsweats

faint zinc
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Technically you should be able to equip all decent and Erda skills assuming you don’t use too much slots for boost skills

robust root
dense monolith
autumn egret
open cosmos
autumn egret
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press and hold v3

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now we cannot hold down button unless boss fight is easy

mossy fern
robust root
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Not really , probably later

signal summit
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So new meta is hold skill or quick cast bullet blast?

cursive lichen
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hold it when you have V1 buff

marble token
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Do we think it's a bug? Anyone gonna post their findings in #msm-bug-report

velvet sinew
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Is rocket punch game changing for mobbing or i save it for other nodes

dense monolith
velvet sinew
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Even the discord bot is bugged🤦

velvet sinew
autumn egret
velvet sinew
robust root
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It was indeed a bug

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Just tested , around 166 lines for instant activation

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As compared to 284 lines if u hold it down . I’ll take the 166 lines

dense monolith
dense monolith
robust root
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Tbh I got no idea how they do the math for this

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166 lines will mean 7 RP attacks

dense monolith
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Same as gatling punch, it was consistently 450 RP lines correct?

robust root
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Yea

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For gattling it’s 19 RP attacks

dense monolith
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might be the entire damage sequence + RP cooldown?

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like RP procs per 0.1s or something

robust root
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Can’t be 0.1 . Afterimage shock is 0.15 . RP should have a higher count

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But yea I think that’s probably it

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Number of secs divide by reactivation coolddown

marble token
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Just tell them give us back our cancel animation mechanic

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Putting down hammer smash kills our mobility and dps

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It used to be bob/weave to keep up the stacks because it cancels the animation when you use it with mp/db

mossy fern
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I’m looking for 2 min line count along with battle analysis results. Please let me know your best number!

dense monolith
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3min linecount snapshot sounds kinda weird

velvet sinew
autumn egret
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180s skills

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for most

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overtime we get 2mins or 1min skill

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3mins is cool tbh this kind of dmg test the longer the duration the better the sample size

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16.7k

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not bad

velvet sinew
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So rocket punch nodes or decent nodes is better

marble token
robust root
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Some are inflated due to clone lines / small lines . Gotta see the capped lines. I think that will be a better indicator of which classes are good

autumn egret
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a friend of mine duo with me to try try haha

edgy rapids
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What would be the best node trio for blaster

velvet sinew
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Is aftershock and pen body skill passively activated or must be active

mossy fern
robust root
velvet sinew
velvet sinew
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Trying out removing shotgun punch and magnum blast to die less in sf158

velvet sinew
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Class keep dyin. Skip

signal summit
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Bad class go next

autumn egret
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Blaster not for the weak pls move on

signal summit
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Only stay if you real DragonBreath

velvet sinew
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At least it has teleport skill and is among the resistance

autumn egret
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hmm

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im 75.5m now

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i tried to solo Will but at p3 still not able to burst it down

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real sad

velvet sinew
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They just need to buff blaster lines

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I m grateful for the passive dmg increase nodes for this class, as most of such nodes are mage exclusive and not all uses magic guard

dense monolith
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this is incl Will skill

robust root
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I did around 16.6k lines . I’m not too sure how did the Monarch guy do 17k lines in 2mins

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Is the Monarch guy in this chat ? Any screenshot of the 17k line count?

dense monolith
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yea i didnt bother with minmaxxing bunker buster so this seems alright

dense monolith
mossy fern
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He got 180 cast of mp and 180 of db and 32 of bunker

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2363- bunker. 2123 db. 1964 mp = 6450
Mok: 2180 bunker. 2053 db. 1882 mp = 6115

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His rocket punch is also 2172 vs 2090 of mok

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His bullet blast was 1169 vs 1021 of mok

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Bullet blast is interesting. Testing usually show 510-520 line on it

velvet sinew
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Did you guys got jahalin or something esle as burning weapon when this class came out??? Was the weapon very expensive back then when blaster came with grow with blaster event

dense monolith
mossy fern
dense monolith
# mossy fern What do u mean?

bullet blast can be charged, it gives more lines per bullet used, you can start time and then charge it up, its 30lines per bullet but tracker is abit inconsistent

mossy fern
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But you can’t do it before boss spawn, can u?

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Or do u mean just hold bullet blast while after boss spawn to use the bullets, which reduces time to spam magnum punch. I tested insta cast vs 6 bullet casts, makes no difference

dense monolith
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hold bullet blast before boss spawns

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2-3s before

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its just a technicality cuz idt we even charge it max in actual bossing

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usually its just down+V3 to insta cast it

mossy fern
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Hmm lemme test if I hold before boss spawn

dense monolith
mossy fern
dense monolith
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yea but if you casted X seconds before start of fog, you have them up at X seconds before end of fog for 2min tests

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as long as u know wad it means its fine WeirdoHornMushroom

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it might be a PC advantage i guess, cuz refreshing hammer smash doesnt really give you the proper feedback on mobile

mossy fern
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Coz Thatd be consider cheesing to me that cant be replicated in bossing. U can precast anything that doesn’t give u an extra cast before thr end of 2 min

robust root
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He precasted before the boss spawns

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Unless he got a video to show that he is not precasting those

robust root
mossy fern
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Those affect a few. But he does get more mp/db and bunker out

robust root
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Hmm , I think he is using bobbing/weaving to maintain the combo stacks instead of hammer smash . What is his hammer smash use count ?

mossy fern
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12

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So he does keep it up. I checked

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Just seem like he was able to squeeze more in somehow

robust root
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Oh I used 22 times , that makes sense then. The extra 10 uses that I used for hammer smash I can be a db/mp

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The bulk of the line count difference (228 lines) is from v skills

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Pretty sure he got more lines from afterimage shock as well

dense monolith
robust root
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Blaster is one of the few classes that you can’t play on mobile

dense monolith
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My nexon acct is in GMS so it sucks to off my vpn just for msm

cerulean imp
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Hello

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Would I be able to ask questions about blasters here?

velvet sinew
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I enjoy blaster in mobile more than pc

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So i gonna fund it

dense monolith
cerulean imp
dense monolith
cerulean imp
dense monolith
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you refresh bullets with hammer smash now

cerulean imp
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Thank you

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May I ask about perfect trios, skill presets for bossing and AB

cerulean imp
dense monolith
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AB shotgun punch if you can oneshot else MP/DB

cerulean imp
velvet sinew
cerulean imp
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?

velvet sinew
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It does combo with your skills for a short while aft the bob weave buff is up

robust root
autumn egret
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i tried without bobbing to upkeep the 10stacks buff with hammer smash together

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my dmg drops quite abit

dense monolith
autumn egret
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to trigger the stack buff

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i was trying how much dmg would i lose by not moving

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and damn thats about 4-6% dmg loss

dense monolith
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Hammer smash refreshes it?

autumn egret
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without that too

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usually i use them so wanted to see how much at my current state would be the dmg loss

mossy fern
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Not refreshing hammer smash is also a bit of line reduction

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So it’s better to refresh w hs rather than bob

mossy fern
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But it seems when we hold v3 while v1+4 is up, it Actuallg results in more dps coz more v1 and 4 trigger

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But for second rotation, insta fast v3 since we don’t have v1+4 anymore

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This is monarch result when tested

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But gotta see if this means 1-2 less cast of bunker

marble token
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Shouldn't you always cast in place since channeling takes up mp/db and bb time?

dense monolith
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Yea thats why take the line count test setup with a pinch of salt. None of the classes is going to output those lines on actual bossing.

velvet sinew
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I alr maxed out my hammer smash

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Does anyone uses muzzle flash , magnum blast and another attacking skill that move char forward in sf150+ maps

robust root
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Eg in vhilla, u can’t afford to move forward once the v3 channeling ends

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And in some cases, the boss becomes invulnerable

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The lines must be condensed at the shortest time frame possible

marble token
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Yea, it's a really bad mechanic. Same thing for keeping up stacks with bob/weave or hammer smash. You have bosses with cutscenes that will make you lose stacks or bosses that forces you to either stand still and NOT dps or fly for extended periods in the air causing you to lose your stacks. They really need to adjust that mechanic. Like make it 20-30 seconds before you lose your stacks, put it as a pet buff etc.

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I'd also like to see custom cooldowns for presets. Like a self imposed 8 second cooldown on hammer smash so if your presets looks like HS/MP/MP then you can only hammer smash every 8 seconds to keep those stacks up and you can maximize your magnum punch time

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Or make it so magnum punch cancels the hammer smash animation because that animation takes way too long (this is what it used to do)

signal summit
marble token
signal summit
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part of the fun of blaster is the challenge of mechanics, which i find enjoyable

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the complexity allows for great counterplay given the number of iframes and movement abilities

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but i agree the dps output could probably be slightly streamlined

marble token
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The complexity and dps output of Blaster definitely aren't inline with each other lol.

signal summit
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lines seem good based on that chart no?

marble token
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Lines are inflated. You'll never be standing still long enough to even hit those numbers while bossing

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And Blaster range is so short you're moving half the time to get into position

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They introduced movement mechanics starting at Damien on up and if you can't dps while moving then you're not hitting your lines. You can't just stand there and dps anymore

velvet sinew
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Finally blaster doing alright with rocket rush and muzzle flash

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Movement skills

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Detonate okok, shotgun punch is OP

dense monolith
marble token
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Worst part of our mechanic is we have to be attacking to use our "passive". All other classes arrows or missiles or swords just fly off and attack by themselves

velvet sinew
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Anyway what skills dmg does revolving cannon increases

autumn egret
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crap

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most people rerolled out of it

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rare class like a blaster in high level content

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back then was so hyped about adele being easy to use most skills auto hit

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but look at blaster now, i consume lesser PEs than adele would have been hahaha

velvet sinew
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Adele is good for monster collection

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I guess ppl make blaster because mobile is auto battle and no one plays blaster for very long in pc for one sitting

autumn egret
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i feel adele was clunky with the 4th job skill animation spam and easy to lose out dmg when boss moves around except during v2 whole screen hit hahaha

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so i said good bye to it

velvet sinew
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Yea adele was missing lines

signal summit
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or sit in map AFK with passive on lol

velvet sinew
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I think adele excels in pc mobbing and blaster for mobile depends on which you prefer

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But adele is my ab and mc mvp

signal summit
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Blaster mobbing is awful on mobile?

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Minimal AoE or bounce abilities

autumn egret
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blaster is crap dont play

velvet sinew
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All resistance classes have tele to edelstein skill so i guess rank the resistances classes among themselves

drowsy timber
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Very interesting class

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Make guides and showcases

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Its like a rare gem to find blaster videos in msm yt

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I thought the class is very cool since im a big hand to hand/martial art fan boy

drowsy timber
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Only blaster bucc be punching

drowsy timber
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Animation so good

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Every time i burst on hero its like dopamine maxxing

dense monolith
velvet sinew
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Resistance classes are hybrid and prob least played class up to debate. Wh is mounted archer until recent. Blaster is like pirates. Mechanic is sair with a machine. Battlemage is int melee warror

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The rest are special classes, demon, xenon, dk about kinesis

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If battlemge and wh is meh then i guess only mechanic and blaster left

drowsy timber
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It look okay on 4th job

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But raging blow + instictual combo 5th job skill make its so good

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6th job raging blow is gonna make it even cooler

autumn egret
autumn egret
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🤣

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now blaster has the best iframe

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aside from dk

autumn egret
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i gotta save $ to buy house irl first

drowsy timber
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But she be throwing sharks 🦈

autumn egret
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but still punching

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with thunder

autumn egret
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go sharpedo

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kek

drowsy timber
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HAHAHA

autumn egret
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if they gonna release mo xuan they should do it around dec

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becos its just nice period after lynn

drowsy timber
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Still so many classes unreleased

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Mihile kain

autumn egret
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i feel iel is coming out instead

drowsy timber
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Collecting dust

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Ya lol

autumn egret
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mihile and kain forgotten class

drowsy timber
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Confirm IEL priority

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And shade aran remaster

autumn egret
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those 2 dont bother

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just make free legion 220 give up

dense monolith
drowsy timber
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At this point they gotta push iel up

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Since its original exclusive class

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I think they will delay shade and aran since its not in demand

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Maybe next class is kain this december

velvet sinew
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Yea i made blaster since my server hve full of Cygnus

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Tb i just look the cosmetic, i think some skills need to combo to activate

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Cygnus no teleport to ereve skill and ereve have no mr kim

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Recently there should be an event they gave away fish mace for those who missed cygnus remaster

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Aftshock image got a bit of shock effects it should be alright except it is not blue

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Aftshock image may aggro monster, gonna be careful past sf150

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Shotgun punch/blaster rush too

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Both escape from their magic attack but still luck dependent

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I guess blaster skills have issue surviving sf165 with tanky mobs that attack when aggro

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Hammer smash stain also aggro

drowsy timber
velvet sinew
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My next fav class because it is less popular

drowsy timber
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I see

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You should main it

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I see you talk about blaster alot

velvet sinew
drowsy timber
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What level now?

velvet sinew
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209

drowsy timber
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Not bad what

velvet sinew
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One lvl to free arcane force

drowsy timber
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Yeah

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How is the auto battle?

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Do you have video?

velvet sinew
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Doing gd in sf158

drowsy timber
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Icic

velvet sinew
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Ya so with af++ it gonna stay there very long

drowsy timber
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My hero also stay in sf158 until lvl215

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Since I follow meso rate

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Now im at af170

velvet sinew
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147/144<158<165<168<180 the climb is steep

drowsy timber
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158 can stop liao

velvet sinew
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Ya hero is the prob less pop warrior now

drowsy timber
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No need go higher sf map because sf158 highest meso rate

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7.3m per hour

velvet sinew
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Kk

drowsy timber
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Hows ur item?

velvet sinew
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Aran and hero of maplers got free chair cosmetic so only lumi and phanto are impt for me

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Gears exalted and no need to upgrade further

drowsy timber
velvet sinew
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Just dk to refine

drowsy timber
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Not bad then

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Refine need empress stone

velvet sinew
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I keeping Cygnus for kain and other char so for now, theres no cygnus run

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Yea

drowsy timber
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Oh then what boss are you running everyday?

velvet sinew
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Horntail

drowsy timber
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Horntail?

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Ah icic

velvet sinew
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Yea then the other boss acc are unique and higher for high sf maps

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So no point trading

night dock
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What is technically the correct burst for Blaster? Just pop all V skills and punch?

signal summit
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Yes

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And bunker blast ofcourse

velvet sinew
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Sf165 for short fast meso, comparable to sf168/171, while sf158 blaster is pretty good if ab for hours without opening the phone

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Sf158 is catching up

marble token
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Shouldn't you be focusing on AF. You're gimping your growth if you stick in SF

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Late game is gate kept by AF levels

dense monolith
marble token
velvet sinew
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AF i gonna frm a bit more on mesos first because theres discount coupon usually

velvet sinew
velvet sinew
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What af maps are blasters better at

velvet sinew
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Is aftershock image even that useful for alternates farming blasters?

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Should i go for revolving cannon, hyper magnum punch, shotgun punch, bunker explosion, ballistic, erda explosion or decent skills if i am one shotting mobs without equiping aft shock image

dense monolith
robust root
#

long awaited blaster content

dense monolith
#

a2z goat

delicate mountain
#

@marble token is there a blaster hyper stats distribution?

delicate mountain
marble token
velvet sinew
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@blissful moon @marble token is impenetrable skin,aftershock image, bullet blast or gattling punch better for general use dps???

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@robust root

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And ps i thought bole and @autumn egret same guy

autumn egret
#

???

velvet sinew
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Ya my bad i thought bole and bonic

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Because the name start with bo

autumn egret
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Lul ok

blissful moon
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Lul ok

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That's why I kept getting pinged.

dense monolith
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Just saving data for pre-6th job

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Magnum Punch and Double Blast

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Magnum Punch Skill Damage: 60% (Base) + 40% (Bobbing) + 60% (Weaving) + 70% (Muzzle Flash) = 230%
Double Blast Skill Damage: 75% (Base) + 80% (Hammer Smash) + 80% (Shotgun Punch) = 235%

#

--

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To-do list for 6th job (and in the future):

  1. Max boost for Magnum Punch, Double Blast, Bunker Buster, Revolving Cannon, Hammer Smash, Shotgun Punch, Ballistic Hurricane.
    7 skills to max so we need 5 trios, ideally 1 set of Perfect Trio of (Magnum Punch/Double Blast/Bunker Buster) and 3 trios boosting the remaining 4 skills.

  2. Max levels for V skills
    Need them to be 25+5 in order to boost them.

#

--

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We will get our:

a. Origin Skill
b. M1 (HEXA Magnum Punch + HEXA Double Blast)
c. 4 Boost slots for V Skills
d. HEXA Stat I.

Origin skill will be unlocked by default, you got to spend Sol Erda Energy and Sol Erda Fragments to unlock everything else. Unless line counts for M1 HEXA MP + DB is huge, most likely 1st priority will go into HEXA Stat I. There is no confirmed data atm about HEXA Stat I's stats but going by KMSM we should have MDC, DIR/IED and FD for your main stat/secondary stat priority.

robust root
#

I think we will not get IED. Probably MDC , crit dmg and FD

dense monolith
# robust root I think we will not get IED. Probably MDC , crit dmg and FD

I based it off the stats shown here: (link w timestamp)

https://youtu.be/cu6_HxZS8Bs?si=QIdrWSci6BiP_SHW&t=738

help to verify lol

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▶ Play video
#

There's a list of stats to choose from, 6 if im not wrong.

So at the end of the day all 6 of them will have their chance to be main stat once and secondary stat twice. Right now PC only has up to HEXA Stat III only.

robust root
#

Oh yea it does say ignore enemy defense

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Tbh with the MDC gains we have , I’m not too sure if MDC will be the main stat for every single person . Capping is insanely hard right now

dense monolith
#

Just go with the flow, nexon swings between expanding MDC values and introducing more stat creep systems alobg the way.

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Like KMSM now have a constellation system? to add more stats. Also we are getting Decent Holy Fountain and Decent Alchiba so that helps i guess

dense monolith
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about 4k lines for Origin

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hexa MP DB lines kinda funky - 15.89 and 11.86 per cast, maybe low acc missed some

robust root
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Lines are abit on a low end

robust root
dense monolith
robust root
#

Extra lines from hexa ?

dense monolith
#

By right yes it should increase linecount and skill dmg %

robust root
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But there are different types of origin , gotta compare with those burst type origin

dense monolith
#

#msm-general message for comparison

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But its just a showcase, not necessary they know everything

robust root
#

Pretty sure the burst type origin skills are better than dot type origin skills. We can pair it with DS4 and split , meaning 4K lines within the duration of split and DS

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So the lines are not indicative of how strong the origin is

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But well , let’s see after the patch

dense monolith
#

i just put salty title cuz someone else will be like NEXONN

silk rivet
robust root
#

Hopefully we see the “liner” , “rocket punch and after image shock triggers when we use final destroyer, charges are not consumed “ in the patch notes , similar to our v2 and v3

dense monolith
#

Nothing much to learn, lets see tmr aft game is up!

autumn egret
#

the update is so kusoyaro for us blaster

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we got no skill upgrades - Job Balance Adjustment

visual patio
#

They hate us

dense monolith
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I mean they arent gonna put additional mech description in patch notes so just chill ig

visual patio
#

Yeah I’m chillin

#

Saw shadower getting more lines 😅

robust root
#

I mean blaster is kinda strong now, probably around hayato level . Make sense not to buff us

#

But post 6th job , hard to say feelsmushroomman

signal summit
#

im nervous...

robust root
#

From the show case, it seems that hexa mp/db has some line count increase

dense monolith
robust root
#

16 and 12 lines

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Origin activates rocket punch!!

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thats insane

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without consuming charges

dense monolith
dense monolith
robust root
#

yea

robust root
dense monolith
#

V4

robust root
#

not after image shock

#

hahaa

#

that will be too OP brruh

signal summit
#

The 6th job skill feels amazing lol

visual patio
#

That makes such a big difference then with that activation lol

robust root
#

yea

#

but i cant even cap my origin with buffs

#

LOL

signal summit
#

So what do i focus on for hexa

robust root
#

hmm i unlocked the mpdb hexa

#

i think thats the priority ?

#

not too sure thou

#

im just going by feel

dense monolith
#

for the extra lines in MPDB

dense monolith
#

Tested V4 doesnt proc on origin feelsmushroomman

robust root
#

Maybe it’s a bug PikaUhhh

#

Like previously when our v1 doesn’t trigger

visual patio
#

What’s the play here? 👀

dense monolith
visual patio
#

Are we supposed to keep rolling if we get something trash?

#

I rolled once with FD as prime cos my min lines are trash

dense monolith
#

The probability odds are listed there, select what stat you need the most ig

robust root
# visual patio

It doesn’t matter . You can swap it as and when . Essentially , you are just enhancing the slots , not the stats .

visual patio
#

Okok ty

#

Is this accurate?

dense monolith
#

No thats maple PC. They dont have cap

visual patio
#

Also I have to put MP/DB into a preset cos it doesn’t chain anymore with hexastat

dense monolith
#

Work on whats the weakest for you

visual patio
#

Ok thanks bro

marble token
visual patio
marble token
signal summit
#

So once i unlock hexa i need preset?

#

Does it change mechanics at all? Still smooth?

dense monolith
#

yea just go back to MP DB preset

empty snow
#

Im new to blaster, what do you guys use for AB wheel?

signal summit
#

MP/DB preset feels so clunky or just me???

dense monolith
#

feels normal no change

#

anyways for hexa matrix i think atm the norm is lacking energy, probably progression is just unlock M1, hexa stat, then stat upgrades if no energy, else origin/v skills if you have energy

autumn egret
#

lacking sol erda hahaha

dense monolith
autumn egret
#

i took that

#

for now i havent fought any bosses

#

tues-wed

drowsy timber
#

need that new blaster vid

#

for the bon fans

delicate mountain
#

Ya blaster top players moving on

#

They gonna buff blaster that annoying aft shock and hammer smash so annoying in sf maps aggroing mobs

faint zinc
marble token
#

Anyone know how much FD hexa boost node gives upon unlocking level 1?

robust root
#

11% fd

delicate mountain
#

Finally my blaster dying less aft I got trio nodes over decent thx

#

So decent nodes not for all

autumn egret
robust root
#

New blaster vid upcoming

delicate mountain
#

yea

peak bobcat
#

Hi guys, any advice on blaster hyper passives?

delicate mountain
silk rivet
#

Gyat dam

autumn egret
sharp quartz
autumn egret
#

huehue

delicate mountain
delicate mountain
# autumn egret huehue

Sorry to ask but I never play blaster in pcms, what skills dmg does revolving Cannon enhance aside from shotgun punch?

robust root
#

i saw the patch notes and immediately did some testing on the hyper passives

#

our hyper passive power punch 20% FD does not apply to our hexa magnum punch and double blast

#

i think the crit dmg passive also doesnt apply as well

#

now its fixed

fresh ferry
robust root
#

Tested at fog before the patch . Hit the dummy one time with the hyper passive . Reset the hyper passive (leave the FD hyper passive not skilled) hit the dummy again . The damage numbers are exactly the same for the hexa mastery skill .

#

After the patch , I pumped the hyper passive and hit the dummy once again , the dmg numbers went up

delicate mountain
#

Blaster is cancel skill buff skill from out of the blue

visual patio
#

I’ll take it

visual patio
#

Hexa mp/db or origin skill levels first?

dense monolith
#

But origin gives extra stats at milestones, lvl10 is nice too

visual patio
autumn egret
#

can u swap the mdc to main?

dense monolith
#

The levels dont move

autumn egret
#

10/x/x seems hard

#

:<

#

6-8 seems quite average

dense monolith
autumn egret
#

i try

visual patio
#

Rng is rng 🤷🏽

gritty kite
#

Blaster ab and bossing skill wheel anyone?

gritty kite
#

Anyone home?lol

signal summit
#

@gritty kite

#

@gritty kite

gritty kite
#

Life saver appreciate 💪🏾

visual patio
#

I have all my DoT damage on one preset including hammer smash

#

Is anyone clearing 10k mob an hour in sacred 30 solo?

signal summit
#

i find better drops with duo but i can test for you @visual patio

visual patio
marble token
#

Sac30 is too big to solo. You miss frags on the upper platforms because you're on the floor 80% of the time

visual patio
#

This with origin, will skill and erda shower on the back page is how I been rolling

marble token
#

I guess currently I'm at 10k ish solo

visual patio
#

Hmmm I’ll give it a shot thanks bro

#

Also do u find dps down only getting off 1 mp 1 db before hammer smashing again?

#

U can pop off 2 bunkers before having to reset with hammer smash/bobbing

#

I have a habit of doing after each bunker

marble token
#

But I'm too dumb to remember to manually hammer smash and lose my stacks all the time

visual patio
#

Try doing it following ur bunker

#

Cos I even notice the diff between 1 bunker and 2 so doing it after every mp/db is probably big diff

marble token
#

Do you preset bunker + hammer?

visual patio
#

Nope

#

This my set up now

marble token
#

Dam you manual buff too

#

Too OP

visual patio
#

Archon and will I find it necessary

#

Rest of them I keep on pets

marble token
#

I play lazy mode

visual patio
#

Will for sure but I bet archon I can get away with pets now

marble token
#

HArchon is fast now

#

Will is fast enough too that idc

#

Unless you're talking about CWill.... That's a different story....

visual patio
#

Will is a garbage boss for our class lmao never get all my procs off unless it’s p3

#

Vhilla as blaster is great tho

marble token
#

The heal and bunker iframe is clutch

visual patio
#

Perfect for her

robust root
#

At least we have our NRL combo next patch in theory

#

8 preset slots will mean that we can set hammer smash exactly at the 6 slot to reload all our bullets before our gauge reloads

#

But then again gotta test it out after the patch

robust root
#

No reload combo

robust root
#

But don’t quote me on it. Gotta test after patch

marble token
#

I think the next patch you get 8 presets not 8 slots in the presets we have now

robust root
#

I thought we will be getting this

#

And this

dense monolith
signal summit
#

20

#

8600/60min

marble token
marble token
# robust root

Sweet. Gonna be nice not hammer smashing every second lol

signal summit
marble token
#

I've hit 12 before but that was probably a fluke

#

Posted the AB wheel that I use too

#

And your frag rates seems low. Maybe bad rng for the night but I'm getting 1-2 frags per hour avg

signal summit
#

Whats ur drop rate

marble token
#

Native is like 52%

signal summit
#

kk yeah same

delicate mountain
#

#buffblaster

marble token
#

#BuffBlaster

copper raft
#

is blaster a dead job ? friends said her weapon is really hard to search in ts

marble token
#

There's like 5 active Blasters in each server

#

Either make one or wait for a class change event

drowsy timber
#

@radiant perch pin this thanks

#

how come the pinned section in this class is empty?

velvet sinew
#

Welcome back arvin

drowsy timber
#

yo

#

this class not bad tbh

velvet sinew
#

Iel is really goood but overdue for us, it unlocks the content non gamers people yap for last few months

drowsy timber
#

iel boring la

velvet sinew
#

I use the funds to buff blaster from iel farming

#

Now my blaster 600k cp

drowsy timber
#

what ign

#

wanna see ur items

velvet sinew
#

Hold up i screenshot

drowsy timber
#

a2s blaster dry af

#

i only see Bon and 3 other players

velvet sinew
#

Yea blaster is worth funding because hard to find

#

Only 5 active per server

drowsy timber
#

im raising a blaster on my alt account to see how he performs, currently 185, while my main acc just farms mesos

#

if he's fun after 5th job then i'll make one blaster on my main acc

velvet sinew
#

Blaster doesnt heal just take note but it has shield for dmg reduction

drowsy timber
#

yeah lol the word "vitality" sounds like healing haha

velvet sinew
#

Yea meta iel erel lynn and then ultra rare blaster night lord to cover for the boring ness but yea need buff blaster

drowsy timber
#

hows ur item

velvet sinew
#

Vitality shield and buff to rocket rush

velvet sinew
# drowsy timber hows ur item

Only empress gear route because my blaster had hard time sfing gears to 17 without breaking and now they changed exalt rules(the new shop maybe getting new exalt stone i hope)

#

So its all refine cycle

drowsy timber
#

Sf18 quite ez tbh

#

Just a mental game

velvet sinew
#

Breaking is annoying restore or scroll

drowsy timber
#

Wait this ur main or?

velvet sinew
#

Alt

drowsy timber
#

Oh i meant u have to sf18 during unique rank

velvet sinew
#

Yup i end up i sf new gear and replace e gear

#

I changed my helm once to czak helm as i thought any helm works

drowsy timber
#

u not a2s?

#

which server u playing?

velvet sinew
#

Union a2

drowsy timber
#

ohhh

velvet sinew
#

My a2s is angelic buster and other bossers

drowsy timber
#

u main blaze wizard right? if im not wrong

velvet sinew
#

Yup

#

Fund from lynn

drowsy timber
#

how long it took u to find ur main?

velvet sinew
#

Blaze wizard was easier than blaster due to sf rates, but blaze wizard doesnt aggro mobs like blaster aft shock and wind archer triffling wind

#

A month for reaching sf144

drowsy timber
#

sounds right

#

i tried also from a fresh account, one month sf144

velvet sinew
#

Another month plus for hitting sf 165++

drowsy timber
#

did u ever imagine urself maining a bw?

velvet sinew
#

That part is dependent on the boss accessories

#

I didnt, i just enhance my alts i use funding erel

#

Then i choose which one i think may be better going more

radiant perch
velvet sinew
#

Night walker was originally my plan but i see it is clone dependant

#

Both are good, bw have invinciblility iframes and dmg to hp reduction node

velvet sinew
drowsy timber
#

wow

#

u bought the burning pack

#

lowkey sounds like a good deal

velvet sinew
#

Ystd,When i got time to play, i tested it in sf165 and its still good

#

12 bucks to speed up this game

#

And the package is cheaper than the newer ones

drowsy timber
#

is the pack still available?

velvet sinew
#

You can lvl easier with burning without sf gear

#

Yea its still in shop

drowsy timber
#

i think

#

no more already

#

today last day of jan update

velvet sinew
#

Definitely worth in case they nerf af map next like pot drop when classes balances are more important

#

Oh

#

Gg

#

Hope they release someting similar next time soon

drowsy timber
#

or just the burning ticket

#

cuz all my class rn is 200+

#

but i only have 15 slots now

velvet sinew
#

Burning ticket, meso boost,exp coupon, burning pendant can be used on other existing char

#

Only downside is the pendant looks like mu lung medal

drowsy timber
robust root
#

We need more lines for our origin . Lowest among all classes btw

marble token
#

Lowest by a long shot

#

1k lower than the 2nd lowest I believe

#

Nexon really did Blasters dirty

copper raft
copper raft
velvet sinew
#

The blaster and wind archer looks very similar with their tordano and aggro skills, and late game skills with lack of lines

#

I like the aftershock, it is a clone skill that blaster just needs to use to dish dmg

#

Or similar to theives clone

drowsy timber
#

Imagine sucking the mobs and you die because the touch dmg is 30k

#

And btw, the mobs also will deal dmg to your teammates while travelling towards you

velvet sinew
copper raft
drowsy timber
#

Absolute BS

copper raft
#

wind archer's vortex sphere suck all enemies on its path as well , but somehow the character loves to sticking with the sphere so every mob will body contact when they get suck into it lol

#

but at least it dmg is way stronger than blaster's tornado

robust root
marble token
delicate mountain
#

But need pay crystal

#

Hope they stop making bank/collect dust classes and just improve their non Lynn erel iel bowmaster paladin classes according to the classes weakness

#

I never stayed so long for a rando game that long trying to buff my chars

dense monolith
signal summit
#

Any changes with the update?

autumn egret
#

Ngl as blaster when doing hvh im the last few guys alive every run

delicate mountain
weak ferry
olive folio
dense monolith
# autumn egret

Nice, i just all in hexa stat n got substat 10. My mdc doubled now i have to look into damage progression PikaUhhh

autumn egret
#

I cant even hit 180m

#

Rip

#

I think its time to exalt weapon instead

#

Fren was suggesting me to up rocket punch in hexa first instead of hexa db/mg

#

Since most lines and dmg still yet to cap

velvet sinew
#

Yup same issue here with mobbing, i think universal issue with blaster is lacking lines for the skill effects caused by blaster

#

Anyway with this now blaster is good mobber

#

Post jewel and preset changes

velvet sinew
signal summit
#

Any changes to meta with the preset?

velvet sinew
#

Blaster still not meta, but wondering about the improvement to blaster funding req

signal summit
#

sorry, i mean with the slot expansion for ability presets

#

e.g. is it better to stack 6 mp/db with a hs at the end

visual patio
visual patio
marble token
#

For the ppl doing manual hammer smash, the meta doesn't change. I haven't done DPS testing with the new presets yet. Right now I have it set as hammer+3x mp/dp

robust root
#

I think manually hammer smash is still the play . Hammer smash is too weak a skill . The buff preset is pretty good . We can group all the 2 min CD buffs and our v1 and v4 tgt

dense monolith
#

Tried preset n went back to manual hammer again. Issue imo is hammer cd, u are like doing NRL every other cycle?

Buff preset and new mdc made me set up proper 2min buffs and pet buff presets lol

marble token
#

I'm not coordinated enough to remember to HS every 10 seconds

delicate mountain
#

Or use pet yea

#

Yea I add some CD to hammer smash hope it lands crit or cr

signal summit
autumn egret
#

245m+ mdc gloom only got me this much dmg done

#

not sure what direction to go for now

dense monolith
drowsy timber
#

Got my blaster to 200

#

Mobbing is sooo much better now

delicate mountain
#

Aftershock image dmg becomes better as I near lv 220

#

Since blaster have less lines than wa

delicate mountain
delicate mountain
#

My skill wheel. Lmk if I put some skills in wrong place

delicate mountain
dense monolith
# signal summit Can u send? Interested to compare

just play with various setups and youll see.
the core issues is hammer 5s cd, you can go through ~2 sets of bunker before its up and bob/weave are not cancellable in msm so yeah NRL combo is impossible

autumn egret
#

i think best to up v skill lv1 each first since its +11% FD huge boost

#

see my rocket punch lv1, the rest still lv0

delicate mountain
#

Thx, yea this boost is really helpful

velvet sinew
#

@drowsy timber hows blaster hp pot gain

drowsy timber
#

Pot gain not possible unless u one shotted with your clones

#

And shotgun punch

#

Ur skill wheel can only put shotgun punch

#

If you want pot gain blater is not the class

#

U have to find classes with lifesteal or magic guard

#

My meso farmer are phantom da

#

Pot positive

delicate mountain
#

Looks like I will put kerning radiant ring in blaster as bw and wa still hits more lines

autumn egret
#

eh how come origin 8k lines

#

@dense monolith wut nani!?

dense monolith
#

Idk how u got it tho lol mayb system is bugged

autumn egret
robust root
autumn egret
robust root
#

Yea

#

It’s basically like a shadow partner

#

U look at the min lines , its basically from sacro

dense monolith
#

it shows im never the sancro target pepehang

autumn egret
#

Hit a new milestone just went past 250m+

#

Dmg still feels kind of iffy

dense monolith
#

our v skills are fine most of the time, its our hexa mastery n origin that needs to be upgraded

#

and the frag cost is PikaUhhh

visual patio
#

Rough out here. I dropped the hammer smash hyper skill and took the 20% fd for BB shockwave

#

Hammer smash kinda garbo for what it’s worth idk if it’s better or not

velvet sinew
#

Hammer smash dmg alr meh at 5th job

dense monolith
#

Curious since origin cant be capped that easily, do you guys run V2-origin for the V2 FD buff to maximize dmg? What's yall burst rotation nowadays

robust root
#

If there is shade in your bossing party, it’s always better to cast origin first before your v2-v3 burst . If no shade , then u can do v2-v3 before origin to get the FD buff

autumn egret
#

im doing v3 > v2 > origin regardless of situations at the start. After that i just wait for v1 for the 2nd use

robust root
#

Coz v3 and v2 takes about 6 secs

quartz vale
#

Hi guys, I just started the game not long ago and am planning to main blaster. Currently level 201, and I just want to ask what nodes I should aim for?

signal summit
sharp crag
#

would anyone mind sharing bossing and mobbing skill wheels?
and if possible, skills rotation/pressing order for bossing

dense monolith
#

just wanna ask are we somewhat gimped in clucid runs due to the minigame mechs? Everything is fine for p1 then dps just drops in p2

marble token
#

You need to keep your stacks up. When you're dodging dragon, charge, or lasers, throw in a hammer smash or dash to keep the charge up. When you come out of mini game, most of the time you should have your gattling punch up, use that and it will give you full stacks

dense monolith
#

Yeah im doing that. Our burst need like ~20-25s to finish all V1V4 charges, sometimes minigame comes like 10s after. Is that like bad luck/trumpet person fault?

#

Also since we really want V1V4 up for 2nd origin and 2nd V burst is waiting for clucid mechs to finish on P2, it means things arent really synced for us when 2nd origin is up, how do you go abt tt?

autumn egret
#

just asking for stigmata whats good?

robust root
dense monolith
robust root
#

i almost always cast my V1 V4 after the minigame

dense monolith
#

so like P1 full buff + origin, clear P1

#

P2 starts, ~2mins later because of minigame etc. you dont buff up on cd

#

the delay leads to you not having V1V4 buffs for 2nd origin

robust root
#

hmm its a little different for my team. I cast my origin in P2

dense monolith
#

not sure, im just out of sync when 2nd origin is rdy

#

for others where V skills are just atk skills they are fine, but our V skills buff origin dmg as well