#Blaster
1 messages · Page 3 of 1
I think of it as my “oh shoot” button like an extra power elixir. I don’t use it often for an iframe since we have other iframe skills. Most of the time I can’t see when my blast shield is up to cast vitality bc my transparency settings lols.
Oh as in blast shield already been used
Yeah you can only cast vitality if you have blast shield around you.
Yeah you can, and it protects only from normal attacks
I don’t implement it a lot in my rotation but it’s nice to have when ur in a tight situation and need to fully heal
Vitality shield is a clutch button if you’re close to death. Blaster is a fun class to play. Unlimited up jumps, great dash, on demand I frames that double as one of your best damaging skills. They made Gatling much better. I used to just hold it for an iframe but now I like to use it when overdrive is off for that 20 seconds cos MP/DB/BB combo is money when it’s up
Preset mp-mp-mp-hs , then bunker every time it’s full gauge?
Should I use v3 then v2, then over drive and mp/bunker combo?
V1 and v4 will be buff w pet
Assuming I want maximum dmg and not worry about iframe (and my sanity for not doing manual hs)
Do we use magnum punch or it’s a waste of space?
V3, do we do more dmg by holding the skill to use 6 ammo or is that purely for iframe purposes
Pretty much. I don’t use preset for MP it’s just slower but totally understandable if you want to
I throw overdrive on my pet aswell
Helps minimize skill management. I open with v3 and use v2 once overdrive is offline
Actually depends on boss but I always open with bunker buster to trigger ds4
V3 you hold down button and press it to trigger in place and they do the same so u just holding is for iframe purposes
For sure. It’s like my Evan. I used to preset wind breath and now that I’m comfortable I don’t anymore to maximize their line count.
Hmm aren’t we losing 40s of v2 by holding it? U think maximizing mp-bunker during overdrive is more important?
Any special mechanic w v3 or special situation where u hold it outside of iframe purposes?
It might be better to let it rip but each boss is different. Damien I open with v2 while blade plants and drop v3 once we move to the corner. Lotus I save it for after overdrive for lasers. I guess ark and lucid you can drop it right away but I just save it for that lul between overdrive
This makes sense since the sword push u around the the iframe from v2 is helpful for that
I personally also pop my iframe at the beginning of p1 so I can stand still n dps without getting push around and to maximize my ds4
But it seems your point is you prefer to use it to help w the dps drop during overdrive cooldown
Meanwhile I may say that popping it at the beginning during ds4 is crucial. Coz overdrive is 40s. So in a perfect scenario, I’ll only have 5s of ds4 to proc ít
Idk if magnum punch n bunker makes up more overall dmg than v2 thơ
Just play according to the situation/preference, our advantage is the staying power as we can deal with many mechanics
How’s is magnum punch? Do u use it
u mean hyper magnum punch?
Yes
just there in page 2 as a emergency oh fk button
can cross lasers with it, the animation is abit short to my liking for dodging ark cracks/1hko attacks
So basically a short dash iframe that most of the time we cover w the short iframe from bunker
Yeah bunker is most consistent iframe, if you know mechanics just hold bunker for a couple seconds to iframe boss move esp when overdrive buff is down. You're not losing a hell lot of dps meanwhile other classes got to like dodge/upjump
i think im doing something wrong in lotus
i start the fight with mp/db + hs to trigger ds4, then i gatling punch and bullet blast and go back to bunker + weaving to mp/db
im not sure isit because im lvl too low that i get a lot of dmg penalty from lotus, doing 12m-14.2m+
for a 5min fight with a few deaths, im doing about 121.51b, 3.7% contri 24.71b dpm
mp db bunker revolving nodes all 60
v1 10, v2 8, v3 10, v4 10
im not sure if legion adv is huge but my friend with a higher legion but 16m mdc ilm hitting 12m only hitting 2x of my dmg. My this acct only have 1.4k legion hahaha....
@dense monolith any ideas ?
Not sure, Lotus is a very RNG boss and many things happen inside that affects your dps and take the time to practice blaster mechs i.e. you shouldnt have to climb/use portals in P1, blaster can perfectly stay right below laser the whole time
Its only during the 3rd spd up i climb the ladder like once or twice
What are our iframe options again?
Bunker explosion 1s , gatling punch (is it 3 or 4s?) , bullet blast (4-5s if hold right?) vitality shield 10s
So really only bunker n vitality shield. V2 and v3 deal too much dmg to hold as an emergency button
Can we get away with just one trio? (I’d assume mp, db, and bunker?)
I guess the only worthwhile we leave out is revolving cannon. Hammer smash doesn’t seem to make up that many lines (if we manual) and also hard to cap
impenetrable skin is another, and vitality shield wont be protected against all attacks, only normal attacks. So it’s more of a heal button to me than a reliable iframe
Yes that’s the trio I’ve been using since v1 takes over revolving canon when it’s up. but will add the other trio when I have more slots
Do u remember namely what u use it for? Can it go thru dr?
Oh so v1 makes revolving cannon less important
It’ll be a mule for me so having 1 set of trio is important since I won’t be leveling it up much
And those slots are precious
Like I use it when Pierre is spinning and following me and I want to heal and take less damage haha. I think for non normal attacks it takes less dmg. But for one hit ko moves it’s not gonna protect. I’m not sure about it working for dr. I usually use v2,v3, bunker if I want to hit thru dr. Or I just bind before dr
Yeah once v1 is on revolving canon gets replaced
I wish the game would specify which attack is normal
Well it’s treated like shell so for sure it can block ark crack
I assume normal attacks are like getting hit by mobs or going near the boss. But lasers, cracks, swords probably not
Cracks you can use bunker
I have a vid on solo ark if u want to see it
Impenetrable skin go thru dr and everything else u wanna get thru
Between BB w overdrive, v2, v3 and impenetrable skin you can stay grounded all of p1 lotus
whatever was said + hyper magnum punch
So whatever that we can use bishop shell for, we should be able to use it. So it should cover ark crack, no?
you can pass lotus p1 laser wif hyper magnum punch
So realistically just impenetrable skin to allow us to dps during br. The other skill id probably use off cooldown for more dmg
it depends on what more damage means for you, V1 + V4 + overdrive buffs up at the start is the highest dps window for your DS4 activation period
you can pre-charge V3 as well but V2 isnt comparable to what the rest does
Hmm interesting since we usually wanna squeeze all v skill in during ds4. I’d imagine we’d wanna do v3 and v2 also
i like V2 for the much longer invul duration, helps on dps upkeep for Damien Firestorm or Ark dmg reflect
What about like lotus where v2 isn’t needed rly for p2 and p3? Squeeze in during ds4 or?
theres no absolute correct way on this, the class is very skill expressive, play it to your own style

Yea def lots of options
to me skill usage depends on your team. is your team whale enough to smash dps through X boss, or is the team new and every DC matters to clear X boss
Typically in higher end bosses, the burst rotation is as follows
use v1 and v4 >v3 >,v2
V4 triggers when u cast v2 , so it’s ok
It’s a huge burst , I would consider blaster as a burst class
U gotta time all your skills with ds4 and shade split to get the maximum efficiency
Tbh on a contrary, v2 deals a hell load of damage
This is my dps chart in will , v2 has the 3rd number of line count
Nexon gotta buff our v3, the lines are pathetic as compared to our other skills
yeah i just like to save it for situations like tanking Damien Firestorm. Sometimes when Pala/Ph didnt catch the bot commands 
Hope you get your weapon stones 🥹 probably a couple months before i get to run Lucid

other classes like evan and pala unloads 1k+ lines on their V3 while we get ~400 lines 
What's the max charge for v1 and v4 at max lvl?
Is the charge a nerf for v1 compared before when it was duration based
Tks man . That 4% IED is huge
@dense monolith would u mind sharing skil description of v1-v4?
my v2 and v3 arent maxed yet tho
I’m looking to see how it increases w level.
gimme like 10mins, but i feel like its been shared here before
Kinda like how some burst skill cd go from 3mjn to 2 min, making maxing them very important. Meanwhile maplegoddess is 2min cooldown regardless and the buff duration is 25s going to 40s
So not maxing it right away won’t hurt too much n interrupt w your cooldown rotation
I wish they gave back media search function in the sub forum.
I can’t find it without scrolling up 20 mins
Ty!
So v2 doesn’t need high level to have similar cd n duration. It seems mostly just more ied
V1 need high level for max activation count but even at low level the cooldown will sync up w everything
V3 needs lv30 to be 60s burst
And v4 is similar to v1
Are we still toggling cannon on and off for certain situation?
? Only v4 shud be on pet autobuff before bossing
I meant the revolving cannon
I’m thinking of just auto buff both v1 and v4 for my fingers’ sake
Btw I have decided. Gonna burn my blaster n join this cult !

Took me a few days to decide
I’m not looking for a new main. Just a fun bossing alt 😄
I don’t like pally, hero, dk. They’re too one button for me.
Buff blaster ! I think we can petition for a resistance class rebalance )
Yea I think all resistance need some love
Do u have video of you doing bossing?
+2 lines to MP/DB/RC, 100+100 lines on V3 would be nice to start 
I’ll try to record some gameplay when I have the chance
Pls don't. I don't want them breaking blaster and ignoring it for another 2 years. Brb back to 12k lines
Nth too crazy , just add a few lines here and there will be good bro
need more lines

I tried taking my blaster 206 to ndam multi. Cleared at 9:58 thanks to teamwork and good carry in 3 tries for a brand new team 3 experienced, 7 newbies.
I only did 2.1% - 98b dmg at lv206
Not sure if theres heavy penalty due to level difference, but accuracy due to level gap is inevitable can only use 30% acc buff and ty and pray haha
hi gang, anyone has any thoughts on Hayato v Blaster esp post 200?
deciding which to focus on as an alt, but my Hayato with a leg weap is doing almost thrice the damage as my Blaster who has a mythic emblem lol
Shinsoku and Falcon's Honor so strong
but i rly want to focus on Blaster bc Hayatos are everywhere...just want to make sure the gap doesnt widen or stay the same even post 200 lol
Well hayato is a dps, blaster feels like a dpm
My friend was using leg + mythic emblem mixed eq with 8k legion and a necro wpn at lv200 paladin
He out dmg me by a ton in lotus when i only have 1.6k legion, 2pcs n40 with ied 6 % and n50 gigas
I just dont get why my blaster's dmg so low 😦
Every single boss i went so weak dmg
I'm reaching the first milestone of oh isit time to reconsider for another class lol
If anyone could share any info would be good since i dont think skill rotation is the problem
My pala with 4.5k legion wearing pen set deals 10x dmg gap from my blaster
blaster goes brrrrrr we hit pretty hard
A lot of classes has a big v3 burst
Like pally, Evan, merc, etc that’s 2 min cool down
So those classes have really high peak
Iirc blaster also amongst the lowest line count in the warrior category
But I personally am enjoying the infinite air jump, very responsive n fast mobility (not that it helps u do anymore dps) , and the many mini iframe
@autumn egret if it’s not too much could you send me the 5th job skills of blaster & hayato? wanna compare before i make a final decision…saw you in both class forums haha
At work now cant
Idk anything about hayato post 200 but I do know that blaster takes off post 200 especially with v1/rocket punch
i play both and i have a more geared blaster than hayato sadly in 1-2mins dps rotation in sage with lv235 and 20% def, they are only 1b diff
so this makes me rethink about blaster by a huge margin
everyone just tellling me my blaster aint doing well despite having n50 wpn and 3 n40 set with 6 ied lmao
if put on hayato would definite be huge diff
however im more interested in spamming iframes with bunker and weaving around
im still hanging on because of this
Hayato may be hidden op.
Last person submitted to world record with battle analysis shows 15235 line for hayato vs 13263 line for blaster
I am surprised, maybe I am bias but if I’m on an even playing field in a boss with other classes (max nodes, gear, & mdc). Blaster could out dps a lot of classes.
right now i will say i have to wait til 210-220
to see how much
penalty i get removed
I can match dmg or hit a little more than other classes with slightly higher mdc. Most blaster mains in here would tell you the same I’m sure xD.
thug it out and continue playing this dog class 🙂
yeah i have to thug it out
been seeing some dmg increment in ark lately
lvl up must have helped xD
ty for the responses guys
seems like ill hold off on investing more resources in my Hayato and Blaster
and get both to 200 then see
i do like how Blaster is very niche / rare whereas Hayato's are everywhere haha
I was the laughing stock pre 200 in my group for choosing blaster. Its gotten real quiet since post 200 🙂
pre 200 trash
Indeed
You’re a Will conqueror I’m sure you will unlock blaster’s true potential soon
hahahah
im just a support phantom...
leap leap leap
LOLOL
thats how will is clearede
Do you have max boost nodes and maxed v1 on ur blaster? @autumn egret
yea im just surprised bc i actl tested with almost all the characters at level 100 with event gear in the training grounds
and blaster's damage was like 30M, most classes were around 10M with a some being between 15-20
blaster is a sleeper class for sure haha
results just in case anyone was interessted
i was extremely shocked by blaster hahahha
i ran these tests for basically all the characters except for a few so if anyone is interested to see the results lmk, but top scorer was Blaster by a mile followed by Aran / Shadower / Marksman / Xenon i believe
Pathfinder did like 4M lol
Pathfinder op
Did you test blaster with maxed combo training before hitting start?
cant rmb ngl this was awhile ago, but idts
heres more data
i also tested with like which preset skills was best and Magnum Punch + Hammer Smash was highest damage
granted this is all at level 100 w event eq only and def not optimized since i didnt know the classes rly well hahaha
i wouldve went with Aran if i hadnt tried Blaster lol
I did a similar test for all my lv150 char
It’s not indicative of a class potential
But what that teaches me is classes w high dmg are classes that’ll cap easily
But post 200, how the v skill work n how many lines u got will change a class drastically , prime example is marksman
One of my tankier n deal insane dmg is marksman, but we all know post200 she’s bad
My blaster is currently lv186 w burning n using magnum punch. Shotgun punch just too weak at 3 lines. But I’m sure post lv225 with more room for nodes and shotgun pinch boosted it’ll be our main training skill
yep agree w everything u said
esp bc at end game u shld be critting all the time which removes a big plus of Snipe right
Exactly
no i put all at lv10 to be equal comparison with all my other accounts/characters
boost nodes already all 60
best to show video for others to see
i think the excel with the 2mins static lines speaks for itself already
most classes are kinda gg before 200, those bad at post 200 needs a rework on for sure since it shouldnt be bad
but personally in boss fights after trying out blaster for some weeks, i can say that other classes lost more linecounts than me when evading boss atks/mechanics
for ark, that tiny frame atk movement you can start to bunker and continue to atk as per normal while everyone else gotta iframe/dodge or reposition themselves to not get hit incase some skills get cancelled
for lotus bunker around in p1/2/3 easily dodging the punch if your aggro is being dumb jumping left n right not wanted to take the hit
for dam, i just spam non-stop to maximize dmg before i get targeted by the dang orb and doing shrine
yes we arent like S tier in static but when it comes to actual runs with the right usage your uptime deals more, hence I suggest a small linecount buff to our base skills would be good enough
given the right situation (overdrive buff up) and wrong settings (ark orbs went in), you are literally a god against the multiple screen cracks
@dense monolith On your hyper passives do you lvl up "Improved Bunker Explosion" or "Shockwave"?
not on phone atm but whatever that is lower skill dmg % of the two
Thanks 🙏
hmm dmg improvement with 2 more necro gear
finally no longer in the 100+ range
this is for lotus
Nice
Just putting KMSM updates here for us to follow, since our class discussion is kinda slow 
KMSM new boss - Archon
Normal/Hard modes - Hard mode drops a emblem gear (new equipment slot)
Additional/bonus potential lines now available - opened with add. potential scrolls and tier up with add. pot cubes
Heh tks for keeping this chat alive. I have actually recorded some will bossing footage. Will share once I have the time
can't wait 
Leveling up Gatling punch does nothing but some ied and higher skill %?
im excited for coming ndam where im lv210 probably should have the lvl gap penalty lifted
Is our trio mp/db/bunker then hs/cannon/shotgun punch?
mp/db/bunker/cannon is blaster main 4
hammer provides v little % (but still contributes) so slight lower priority
shotgun is up to personal preference IMO, i went with cyclone since i use cyclone for AB mobs
You recommend a 4 boost nodes setup then?
like ill say best is to do 2 of the 4, then hammer on one of them but lesser priority
I was basing it off this. Both cannon and hs is roughly 3-4% so they’re equally low on dmg contribution
hammer would be even lower on mobile bosses, all in all the 5 are the most impt, the shotgun punch is your interpretation
Yea it’s like a debate between shotgun punch vs cyclone
I don’t remember cyclone dmg on top of my head. But shotgun punch 3 line seems like it needs the extra help to 1 shot
While I remember cyclone does a fine job killing mob
Thing is you can still use MP/DB for AB. also if you go with shotgun most likely you invest 1 pt into shotgun hyper as well
in terms of normal non-af or sf mobs clearing, V4 off buff does the best job
Shotgun seems like the best choice for super late game blaster where they don’t need hyper point in anything but the ones that gives more line
Can someone help me with a blaster pre-150 training wheel
Magnum punch and bunker buster. That's it
If you can survive then put in the dash atks like hyper magnum punch muzzle flash then hurricane aoe if you can 1-2 shot
Went damien on monday, forgot to post this to ask a little
oh man my v skills not even hitting 14-16m
kind of low for lv15 v1
The first pilegod is made !
Congrats bro!
congrats, now you dont have to spam b>weapon stone in blue chat anymore

hmm... i've upgraded my equips but the dmg doesnt seems like increasing significantly
still feels like a noob always rank low in ark :<
did you ever max out ur v1?
not yet
i need mesos to up my abso to lv40 first haha
node price dropping
so can wait abit before buying
And ur boost nodes are maxed I assume?
Levels matter a lot . Gotta get to at least 22x
Alright will keep abing
Yup
Godly gear for a lv213 dayum
U probably feel weak coz lack of level, mlabel 3+3, legion, good flame, commander set accessories etc
ya not yet going for 3+3 mlabel due to going for mpets first.
all my gear have 1 x 2.4% def ignore minimum
commander set accessories need time to do up
legion slowly building
and i only managed to pass those absolab due to good luck blessings from wedding dinner that i attended
groom and bride gave me op luck buffs
Nice nice. I’m jealous!
Yea my other acct with low legion n stuff feel a lot weaker. And like u said, a lot of time-gated stuff that’ll take time
After V1 and V4 , V2 or V3 which to max next?
I did v3
is there a 5th job guide for blaster
just got it to 200
what's the best way to maximize damage from our V1 / V4
idk i just use both tgt
hi can check this is with how much ignore def rate and total mdc?
@robust root sry have to tag u this once for that qn haha
Oh man , that was a long time ago . I can’t really rmb
Shld be high 60s for mdc and abv 30 for ied
Ok just for blaster mains information since KMSM had announced 6th job, and KMS announced the last of mastery cores now.
In 6th job you get:
- Hexa skills - Everyone gets their Origin skill, 3 unknown slots atm
- Common skills - Everyone gets a AoE skill/summon depending on chosen mode for farming, 3 unknown slots
- 5th job mastery - Like we got boost nodes to increase FD for 1st-4th job skills, we get all 4 slots for these.
- Mastery cores - These upgrade your boost nodes skills to a better version. May include other features.
- Hexa stat - Flat stats boost with RNG to which it upgrades
For mastery cores, we are getting:
- Magnum Punch VI / Double Fang VI
- Release Pile Bunker VI / Burst Pile Bunker (new)
- Revolving Cannon Mastery VI / Hammer Smash VI
- Shotgun Punch VI / Revolving Cannon VI / Ballistic Hurricane VI
3rd and 4th mastery cores grouping not finalized but this gives an idea to everyone on how our boost nodes are gonna be like
howd you get the translation to do that 😮 i tried right clicking translate to english, but it doesnt change the class skill changes for me
im using image translation like google image translate or yandex
ahh i see thanks
Google's service, offered free of charge, instantly translates words, phrases, and web pages between English and over 100 other languages.
Translate text from images and photos online with Yandex Translate - a free and convenient tool. Simply upload your image or photo, select the text, and Yandex Translate will provide you with a quick and accurate translation in seconds. With support for over 90 languages, you can easily translate text from any image or photo, no matter the langu...
can anyone recommend AB skill wheel?
strugglign to survive in AF30 despite having 1.5x AF and mythic jaihin emblem
magnum punch & bunker. Maybe try adding in the knock back skill rocket rush to help you survive.
So excited but damn not enough lvl to 250 til next year lol
probably going to take me 2 years for 250 😦 AF map exp buff + another exp cut when 🙂
ur current lvl ?
i think just daily HT mayb 1yr should be enuff
230
1yr should be enough
the exp will cut again eventually
just to bump more ppl to 250
true. hopefully HT only is enough. maybe even evening HT only for me. really trying to push my legion rn. 900 for till 8900, but may push for more just in case another legion change happens
so far my experience is abt 1.5% per weekday, 5% per ovn weekend. It'll be tough, gonna hope we get more events with mag growth pot rewards
worst case scenario maybe like may/june-ish ill look for a 19/7 fp 
origin skill line count wise we are kinda above avg, expect all class origin skills to be ard 4-5.x k line counts. Only huge outlier is Cannoneer whose base is 2.4k lines = 7.2k lines with Buckshot buff.
anyone have the passive hyper skills ? does anyone use the 1 second iframe with bunker buster ?
The iframe helps a lot during bossing. I use the bunker buster iframe to dash through Lotus lasers
It’s our best hyper imo atleast my favourite
Basically a spot dodge everytime u bunker
Not bad after the patch, 31.x mdc I can hit 25.48m in hdam with dmg penalty
Good improvement on SC as well finally got to 5 digits, 11k now without boss rush and camp fire
Now I just need to max v2 to v4
Then my dmg should be quite solid
Yeah wanna max v1 and v4 asap that’s our bread and butter more levels is more lines
Free lines cos you pretty much can’t wiff it and all you gotta do is attack so pretty sweet
just a question do you guys charge v3 before letting it go
or just let it rip immediate?
only charge for opening burst or iframe, if not just down arrow + v3 to let it go instantly on the spot
the additional lines per bullet isnt significant sadly
is this class good for tanking and holding aggro in bosses ?
For 30s yes
Hi can anyone share the AB wheel for blaster?
Hyper passive order for this class?
Do you have ab skill wheel for non HP pot eating blaster?
Does blaster need mythic weapon to deal decent dmg for mobbing and bossing pre lv 200?
So I just leave it as it is until lv 200 using other method as my erel farming slave (burning event forced me to play that server with one slot left)
yup
Magnum punch, double blast, bunker buster. Revolving cannon and hammer smash is optional
Hammer smash is must have for bossing in case of bossing counter attack
They should buff magnum punch
Just wanted to add on if we are following Maple PC hexa skills release progression, we have 7 skills boosted by hexa matrix.
1st: Magnum Punch/Double Blast
2nd: Bunker Buster
3rd + 4th: Revolving cannon, hammer smash, shotgun punch, ballistic hurricane
Based on 1st and 2nd hexa skills, that is probably our "perfect" trio to aim for currently in any case you are undecided on the 3rd+4th trio mix atm.
Also class balancing incoming, hopefully we get something good!
Nice, I have hammer smash, shotgun punch and revolving cannon as my optional trio
Does nodes changes blaster a lot or the dmg is still meh
Level 60 nodes like triples your dmg
Or are you asking if Blasters in general are strong? Because no, they're a meh warrior class
No idea what "Reduced frequency during skill casting by 50%." for Gatling Punch means
Maybe shorter time to finish casting by 50%? So less iframe time?
I love Gatling don’t nerf it 😭
Idk man I don’t think that it will be a shorter time or they would say reduced cast time
but thats on max atk count, hence idk wad it even means lol
Yeah we gonna have to wait and see
I clipped myself doing a battling in fog
Gonna compare after patch
Was about 5 seconds and 630 lines before
Probably not gonna have time to do fog before patch. Just gonna rely on Rey for his anal
Big buff!!!
Frequency is how often it repeats the line counf
It essentially means tbe skill go off more or less often over the duration.
If someone has v2 line count recorded , compare it to after the patch.
I think they meant the skill will be used more frequently over the duration, which is extra line. But it may also mean the skill is use less frequenrly over the duration, which is less line. Theyre notorious for mistranslation so it’ll be good to test.
Didnt reduce linecount
It’s about 3 secs for 800 ish lines now
What was our bullet blast line count previously
I rmb it’s like 333 or sth like that
Did it increase
798 as you can see, im trusting on your 630 numbers lol
These number never line up 100% but it’s pretty close
Can u dig up a previous battle analysis
Have u tested it senpai?
from mrmok previous test #1059997593507221555 message
it looks to be about low 600s lines pre-patch
For sure it’s a buff then
635 lines on bullet blast, dont think much changed for V3 anyways from the numbers in the patch notes
The instant release is about 486
I think around 80 lines
But are we the only class that have gotten more lines ?
Tbh I never held v2 down before 😂 did not know it did more lines
Wait what? Holding v2 does more line? Gatling punch?
u mean V3
Nvm I’m high
I did a test on v3 before. Holding does do more line for v3 itself, but u lose line from not spamming magnum combo.
It’s still best to hold v3 only dor the extra iframe if needed
weird i got ~350 lines on instant release v3 (down + skill), which lines up with the patch notes numbers
As in now u get 350 lines ?
Bullet Blast
[Charge & Immediate Attack] Hit Count 288 > 324
[Explosive] Adds an additional hit count per bullet. 27 > 28
Prior to that instant release BB would be like ~310 lines
Yea
yeah numbers look fine, 170 lines on V2, 40 lines on V3
Exactly
Yeah we take those
Only few other classes got extra lines
ILM and FP mage
But nothing big
And now Gatling last for 3 secs instead of 5 right ?
Gatling lasted 5 befofe?
remember Weapon Aura and Resistance Infantry lines buffed too
Always felt it was very fast
I mean I trust Rey
Cannon Overdrive FD buff is kinda bonkers
altho it doesnt benefit me when im alrdy capped 
Yea but that’s for most of the classes
Not too sure how easy is it to cap now
dont be like Hero, got screwed for no reason 
Yea for sure
That’s another 2 more secs of mp/db spam
I feel like they don’t want people capping so easy
So nerf% stats
yeah
nerfed so bad
Feels more like they wanted to bring up the low-end of players higher up, alot of passive skill stats were boosted
But feel that blasters got quite a big buff
Classes like shadower got like multiple stat buffs
Whole extra BB
Gotta test the lines now
mp/db buff when 
What u guys getting for 2 min?
Our db got 10 percent dmg nerf and our mp got 10 percent dmg increase
Im not too sure what is nexon thinking
Lolol
Hilarious
I’m gonna test later at night
Wth it is shortened
Most classes would like it but I like gatling punch iframe
However, this means more line from Gatling + more line from spamming more magnum. Overall dps increase
Big W
Honestly after they fixed Gatling last rebalance it’s been one of my favourite skills
I was expecting more from v3 tho
Not gonna be greedy but like 20 extra lines?
Cmon now
+1 line per bullet charge is laughable 
And the animation for bullet blast is clunky af
There is the weird wind up at the start
The pc version is much smoother
PC Bullet Blast dmg was so good
Mobile Bullet Blast very meh
like the additional line counts for bullets should be massively buffed to reward good timing usage
I’m just presetting bullet blast/gatling and use it once the cd is done
I wonder how the change in Gatling will affect our afterimage shock
Since Gatling uses up the charges for afterimage shock
But I think our burst will be much more condensed
I mess with the blast her baby makin music gang
Bro that’s what I’m saying 😂
Dkm 😂 I was preparing for lift off 😏
hmm i tested
15k lines for 2mins
i think previously we are at 13.2k lines
Is this gdocs still maintained? Feels like owner abandoned it lol
We are entirely V skill top heavy lmao
Wow wow
Which is how everything should be
I’m baffled by 13.2-15k tho
yea which is why i asked abt the gdocs validity, its been a while it was updated at all
i was expected abt an overall ~600 line increase for a 2min run or so
Well, a tiny bit more line from adi
And weapon aura
But otherwise it’s purely class dependent
I guess we’ll take it. A shorter iframe but burst faster, not including the extra hit of mp we can squeeze in. So happy for blaster
Celebrate every win we get, rip Hero 🫡
I kinda wished that v4 is lil bit stronger
Why is Will skill stronger than v3 🥲
What boss? You don’t like v1 and v4 on pets?
Is gatling our most dps ?
No still rocket punch and v4
I only asked cos looks like he could have gotten 2 more use of v1 and v4
Will . Cant put V1 and V4 on pets as u gotta time them with split etc
also, you dont want them to trigger when you are doing the tests
That’s fair I don’t got shade in my party 🥲 for tests I just hop on my mount but yeah split would change things
140m lines sounds like fun tho 🤩
so you guys take out v1 v4 from pet autobuff for gloom and will?
Lupin x from lupinranger x patoranger stole the pose
Anyways can anyone show me the blaster sb for bossing? And is blaster good in bossing or need team
Can blaster solo c zak at lv 200 full uniques no jahalin?
i take it out for all bossing. partly due to the fact that i wanna get used to casting it myself
Maybe somebody selling Blaster necro or chaos weapon? NA Scania
No pinned posts? Can anyone share a skill wheel for newbie blaster? AB and bossing. Please and thank you. Also what hyper passives to take.
Scroll up as hard as you can. This class actives are about a year ago
Blaster vs ark...... If ark can't heal and teleport back to home for storage in ark town, then blaster maybe better except it's kinda old
.

my blaster is doing well
every single piece click click click to abso
loved the recent patch buff 🙂
rmb to unique pot tt dom neck so that you can legend pot it
now its stigma stone & radiant exalt gated for me

Is this correct?
longest gate
but now prices for it had dropped 2-3x already
faf gears for my server still no change, i turned to crafting ancient fodder instead
you still need the latter for the 2nd set of trios by the time you hit 215-ish
Wait, so we have 2 trio set for bossing?👀
So 4 slots overall?
yes
#1059997593507221555 message
in the far far future we will need 3 sets/6 slots
for 6th job
1st trio is magnum/double/bunker
2nd trio is hammer/revolving cannon/(up to you)
some chose shotgun punch, i went with hurricane for ab-ing but its up to you
just know that in the far future (~3-4+ years time), we will need shotgun punch AND hurricane for 6th job
dont think 3-4yrs
probably +/- 1yr for 6th job
but that only depends on how much time they needed to copy paste the new arcaneshade upgrade system
Whenever your free, could you list the future trio as well :4
Tyty

the 6th job enhanced skills dont come all tgt, they were in like 4 parts atm
1st enhanced skill: Magnum/Double
2nd enhanced skill: Bunker
3rd enhanced skill: Revolve Cannon Mastery/Hammer/Shotgun Punch
4th enhanced skill: Revolve Cannon/Hurricane
@acoustic bough this is the roadmap, but we only get the 1st enhanced skill on 6th job release
Patch timing wise, I believe July/Aug Anni will be on VHilla release + arcaneshade gears, then Dec/Jan for 6th job
Appreciate the info boss
oh you mean the core mastery 1 2 3 4 ?
yeah 1 by 1 or 2 by 2
This looks correct right?
Shotgun punch is better than hurricane imo
I use shotgun punch to AB
I also have a slot with hyper magnum punch/hurricane/muzzle flash that i swap out mp/db/bb to AB
May i see your skill wheels? For ab/boss
AB
Boss
I don't manually hammer smash because I'm lazy
I’ve been practicing but it’s so hard to keep track of hammer smash every 10s
And if we fail we lose the fd buff stack
I wish they make hammer smash like a 5s cooldown so it can fit in preset without using it too many times
Or perhaps extend the fd buff stack to 30s
They have done it with ark and other classes where u have to combo to keep up a passive buff.
And now ark buff is 30s instead of 15s, perfectly lined up w his combo
longer duration better, imagine losing fd & atk spd buff to lucid/will cutscene
Isnt nonboosted hurricane kinda making you easier to get killed by af mobs? While you can still magnum/double albeit shorter range. I'm at af700 for that matter
Also doesnt hammer smash in boss preset kinda locks you in place for that 1s period? Personally dont like that esp for lotus lasers/gloom atks
I can easily tank and 1-2 shot everything in af700
But yea hammer smash has a little lag
U should put it in feedback! A lot of classes got that qol improvement already
do you still try to optimize hammer smash for bullets? i find doing that lesser now, usually just tap in every 2 bunkers or so to maintain
Haha. My blaster is only 212
Hes my alt
I don’t find maximizing bullet is that important
Since I find with higher end bosses, micromanaging bullets isnt worth it when you’re also doing shot call n I find blaster to micromanage a ton.
It’s my experience from running all bosses up to Will on sia and bishop (I run Will on 4 different characters).
My rotation has been hammer smash, then v3, (v1 and 4 on pet)
then in preset 1 (resistance infantry, v2, hyperdrive) , I’d use infantry and v2, once those are over, I’d pop hyperdrive and spam bunkers
I find that the most optimal dps rotation to burst within ds4
And for my preset with MP, I put 3 MP and 1HS to minimize over spamming HS.
oh ok, im pretty much following mrmok's setup, basically v1 v4 are off pet autobuffs, only using it for phases now (when gloom opens, after will test checks if i ever get there)
Yea definitely manual v1+4 for specific bosses
Do you have a high lvl shade alt?
Thats a very specific question haha. And yea.
Kinda bricked my weap on blaster and need a restore scroll
Shade lookin mighty fine rn
Shade will be pure dps soon after remaster
Oh…? Fr? How
Split will be changed into a fd boost for the team.
A whopping 10% fd

Even angelic buster give the same but it’s permanent
Aint no way
So if i was gonna make a shade main, i should rr?
Wait besides bish/pally who else be “top” supp
I was planning on building a shade up for supp but if split is tru
Sia tbh
Split is still thwre. But instead of giving additional damage, it debuff the boss that increases everyone fd by 10%
That’s number from kmsm
A lot of split mule got nerfed indirectly
But the shade main is happy w the change since they do more dps overall
Albeit they lose their iconic utility
something decent from kmsm june patch
Where i can read that patch?
Fun fact : our vitality shield can heal us back to full health in vhilla , even in potion lock status
nice, pande starting vhilla training runs tonight?
waiting for 6th job to have extra MDC to run Will 
Not sure, maybe go in and play for fun
gz on the vhilla clear, dont make nexon nerf us 
Hopefully they implement this in the next patch
I heard that they are nerfing all the long iframes like sancro and dark sight as well in this patch
Which is bad news for content like vhilla
Did u upload video of u doing hilla?
Yea they make everything last slightly longer at the cost of much higher cooldown
Darksight js revamped
Didn’t record
yea lots of iframe/recovery skills were hit
on the other hand kmsm didnt have issues with vhilla since they have 6th job now + arcane gears are easier to get
Returning player. Anyone have updated v-matrix and skill wheel I can see?
6ix god is back
Cot dam
Nothing has changed since you left. It's just magnum punch and bunker blast still. Hammer smash to keep your buff up. The rest are passive dmg skills and 1 button burst
cheers
what changed? 
Hey! Just wanna reconfirm if these were right? 👀
2nd pic - first trio is for bossing. Is the second set trio needed?
1st pic - this is training trio correct?
Just use the 2nd/3rd pic
Theoretically, if I switch out between the 2 ‘trio’ nodes from pic 1 and pic2 - muzzle flash, bunk buster, hammer. Hurricane, hyper and shotgun punch? Would that be more ‘optimal’ 
If that make sense, cuz looking at it while training/boss, those node skills seems more ideal for their respective needs than what I have rn in pic1/2?
Like shotgun and muzzle be switch basically in node pic 1/2🫡
up to you if you prefer, but the 2 sets of bossing + shotgun punch is enough for mobbing as well
Wouldn't it be awkward for shotgun punch + mp?
theoretical optiomal is all 3 sets, but we wont bother with it for maybe at least 2 years
Ahhh dam LOL
just go with either: mp+dbl or shotgun punch for mobbing
mp+dbl gets you bunker explosions, shotgun punch has more range
Gotcha, cuz rn my nodes consists of have mp+dbl AND Shotgun punch.
I'll see if I can ‘fix’ its appreciate the info btw
tbh just run with the boss set, you dont need muzzle flash trio
everyone understands we arent that good at aoe
Anyone have testing on hold down mp/db vs spamming?
Just learned you can hold down skill lol
It's the same. Just hold down now
Use pic 2/3
If you want to test out yourself, when you do edge of space, write down how many mobs you kill. That's how I used to check. For me Shotgun blast is better at mobbing
Shotgun blast is only good if you can 1 shot
If you redo your trio to just mp, db, bb, you can run with just those two trios and only miss out on a tiny bit of dmg
If you're low on slots*
Would the ‘tiny bit’ dmg be worth redoing? I have the resources but just wondering whats the dmg, cuz if super insignificant than Ima do it ltr
Appreciate all the inputs from yall🫡
Most of your damage is from skill nodes
Then after that is mb/db/bb
At your level just focus on mp/db/bb
If you want that extra like 5% then later on you can incorporate hammer smash and revolving cannon
And you run 2 sets correct?
AB
Bossing
But only because I have a ton of slots
^^^ You can run these two pretty much forever if you wanted to
If I didn't use shotgun for AB then I would run just mp/db/bb for both AB and bossing
It would slowly tilt be til I finish it lol
not bad wish the vskills were maxed too
think other than slight delay for the game to register that you are holding down, its the same
im still tapping cuz im testing pushing bunkers asap or keeping them for iframe
Anyone know where blaster stands in terms of Dps
Blaster has the lowest lines of any character in msm
According to the spreadsheet anyways
Just remaster resistance at this point lol
The last time they adjusted blaster, they broke it for over a year
Oooo which spreadsheet
There's a spreadsheet you can call up in the bot channel
👀 is it the outdated one from songji or whoever?
It was current up to Will I think
hasnt been updated for at least a year now
im waiting for this patch . hopefully it's in august
Am I crazy, I don’t see it in the !msminfo command
this? https://docs.google.com/spreadsheets/d/1yUwSaHJmXBOvc-eI0UD7EMVyu4WUc2OwjkXPbMa4AWI/edit?usp=sharing
so out of date its kinda laughable tbh
honestly i like collecting numbers but this is a thankless role
Ohhhhh tyty
@visual patio my goat ionysis blaster, how do you feel about blaster in dps, gameplay, and skill ceiling vs hayato or just in general
Or any other big pp blasters around
Gameplay is just 2min main burst, 1min mini burst
Decent burst decent sustain damage honestly I just love the play style. On command iframes feel like spot dodging in smash bros and mobility make the class enjoyable for me and my fit my play style. I never paid too much attention to hyatto so idk how the gonna compare but hyatto has gotten some attention recently
I don’t got cap like the others to compare damage honestly you gotta talk to the big dawg
We are all small fishes
my team recently cleared harch only
Our burst can definitely be stronger and faster
i think we prolly have one of the worst V3 skills in the game
u need around 1 to 2 sec to cast the skill and it only has 400 odd lines
while pala and dk has v skills that does 1k ish lines,
our current V2 and V3 combined does about 1.2k lines
and it take like 5 to 6 secs for all the lines to come out
and not to mention our V1 and V4 skills take around 30 to 40 secs for all the lines to hit
DS4 duration is only 15 secs
one day nexon will keep buffing us to reach line count parity

Evan/AB one tap skill outdps 2 of our V skills

Not enough Blasters to create a movement
There's only a handful of active Blaster in Inosys
Like literally 5 active Blaster mains
Only good thing is that they probably wont nerf us 
We don’t know that 👀
I see thanks guys
is ok a2s only got 2 blaster doing proper bossing and mulung
me and the guy doing 2x dmg above me hahaha
how do you guys even get weapon? make from scratch?
i got it from the previous top blaster that is changing class
what did he reroll too?
not too sure never asked haha
ya quite ded
aiyo
oh
i play too much WASD games
although up down left right is ok
but becos im not a full keyboard user
if u watched some of my vids
oh icic
u r bondailygaming right?
ah
ur hayato dead?
hayato i use it for lotus only
my friend is one of the top hayato
we share the same sentiments on hayato being ahem
not22?
haiya i thought wanna hb hayato after seeing the comments i also ahem
nott22 i know him but not talking much to him becos he not native english
ok not say hayato is totally bad
it just that
lets say one day u became the hyper carry
u r so gg
no iframe
no nothing
your PE burns like crazy
eh the class no iframe?
no buff utility iframe except common v 3s iframe
gg
blaster can iframe on the dash right?
ok not say no iframe
v skill have iframe
but u cant waste it on mistakes made
thats dps gone
i see
yeah
erel getting buffed as well
no dash ma
they took the iframe and change it to another skill
the stun can cast in place
im going with sia hb
blaster dash can fly, 2 dash with iframe
bb also can iframe right?
sia is lolol
bunker
i was going for kaiser intitally bro the class 16 buffs
kaiser is just crap
no dragon form bye
its now better than before but still a shame
i wanted kaiser at first
oh lol
it was kaiser hayato sia
i will just pick sia
i going sia cuz idw think of pet
hourglass op
can bring far also
i hope they don't mess with lynns hyper passive and keep it the same and pc hyperpassive
keep the same hyper maybe replace some with cd or ba buff
cuz her atk skill very straight forward if the replace the entire thing she lose dmg
🤣
Sia good also since she badly need node slots for her skills
I realised sia can boost anything also
So its a win win
Just prepare to have 200iq moment when solving her boost nodes
chatgpt

How to up hyper skill passive blaster pls😭
eh no pinned post gg
Wah sadge bruh haha. Reading this chat macam top Hayato players only stay because all in already
Imma hyperburn Paladin for now haha. Safe-ish option in case reroll down the road
nah even if all in they can easily get a new char up by cutting eq
character level is minor thing for them
thats what king did in a2s everytime a new warrior class out
he now all in on erel hahah
I rmb he did that on adele
And only lasted for awhile
becos he realized adele is crap compared to pc
Haha perhaps 5* dom pendant only a matter of time for them too
Kinda wild
5* is easy for them
its a matter of how much they want to spend to obtain it
there are many self made millionaire in this era they can easily spent 100k 200k on other games

solo gloom 55m mdc, I was sloppy and used up all three deaths 
Ran on 7/30/25 post patch before reset. Ran for fun and played pretty sloppy.
-1.25x speed
You know that your class is dead when it took you 24 hours to get to top 4 
Even top 3 stop played... Is blasters so damn bad?
Blaster fun and burst feels good
Good mobility and many many iframes
Mechanical class
no hands = play pally and dps with iframe on
then get rekt on the iframe rebalance patch
So I keep main Blaster then, thanks 🙏
What hyper skills passives - all bunker and power punch and deadly punch crit?
blaster hyper skill is just 1 2 3 6 7
Both
what server is this.. jeez
EU Scania 
How the trios go 👀
Perfect trio: Bunker, normal magnum punch and double blast?
@ashen swan
@ashen swan
Will solo? Crazy how Nexon didnt care abt fixing capoo dmg skin
yup kek
that capoo dmg skin sprite not clearing itself
always tot it was me cuz i saw other people with the skin not no ghost images
Anyone have ab wheel for blaster?
Just want to see whether is my gear not enough or not
Keep dying at 144
@polar cape
however if just an alt, may be better to replace shotgun punch with mp/db
Ok ty
Well die again in 37 min
I hate to bring bad news, but blaster is one of the worst AB chars in the game 😭
Get rid of hammer smash. The delay is too long of you're still squishy
And maybe get rid of hurricane til you're more beefy
K
biggest death cause in sf144+ is no S yellow jewel set
I have it
Are you doing alright now with mp/db and bb @polar cape
blasters are never alright
just jk
blaster worst auto battle in the game...
Not sure see first
Cuz now not using blaster to ab
Hello, I just hit lvl 200 blaster
Can someone help me set up my wheel for bossing
@edgy rapids
At 200, it might be better just to run mp/db and bb for both boss and ab
Shotgun is only good if you can 1 shot
Gatling Punch says buff last 15secs, but when i use it, it only last around 5 secs,
Do i have to level up the skill first??
@dense monolith does gattling punch's fd buff boost the dmg of bullet blast if i use bullet blast first and gattling punch
before bullet blast explode, will it get the fd buff?
Not sure but probably yes. Both skills caps easily
Asian 2 Scania - Just a Blaster trying to solo will but RIP Shadower too stronk pls nerf.
Prelude No. 6 by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
lol wads ur mdc? p3 is reason why im doing grp will, also book drop chance
no team wan 65+2.7m noob blaster
i only +5.4m in 2 weeks or so
other boss im 70m
in will im 68
dont even know v1 is a buff or nerf
@dense monolith nexon and their description lol
oh def a buff, cuz rocket punch activates on magnum punch/double blast right
but now v2 v3 can activate it too without using charges
kinda big ngl
i see so no charge consumed
basically is free buff
means it last longer
i hope after buff i can solo will

at least i gotta have a new mesos income every 3 weeks
trying to sell off my hat n suit to get an a50 hat
i mean we are kind of past the phase where continous dmg is impt, now using rocket punch/aftershock image on boss phase changes is the meta so the line count drop shudnt be that bad
yeah now i have to work out on how to burst Will in p1
v2 and v3 on a color or 1 color each
oh i put both on a preset, they are 60s cd so the rotation is somewhat ok
v1v4 buff, v2v3, v2v3 (no buff), repeat
probably some getting used to that you dont fire off v2v3 without v1v4 buff if you are waiting for phase changes
thats what i do now
the -50% skill dmg on magnum punch for +1 line kinda funny ngl
thank god its one of the hexa skill we get on 6th job, so at least that is taken care of with the MDC increase

I think we get 396 more lines every 2 mins from our vskills
hope its good enough for me to solo Will
most got a 15-20% line count increase, the ones that were converted from sub-2min to 2min CD are the real game changer
shadower is already insane, able to solo will at 52m
they buffed them even more
i think now 46-50m can solo gg
idk how is this balancing lmao
op class more op
the rest just from under avg become avg
Hmm why so ?
How are you soloing will at that mdc bro
It’s not an overwhelming buff for Shadowers
i mean just generally to consider classes' synergy with the rest of their V skills
like for us, if you double linecount for V2 V3 due to becoming 2min CD, the burst with V1 V4 active would be crazy
still buffed
thats not balancing
balancing = up and down
we dont see much of things going down in terms of lines and % to scale in "balance"
in short shadower still remain op in top1 burst
ask the shadowers they can
i need over 65m to solo as a blaster after patch
I wonder is Shadower playstyle hard?
Definitely not harder than blaster
Balancing relative to game difficulty 
i see u are consistent top 2 in mu lung, keep shining our class 🥹
but i like how i can just ignore most of boss skills to save my pe
HAHAHAHA
i went harchon solo earlier
omg the PE drain is like fountain
almost 60 PE to solo
never doing it again
This is what kmsm got . I think the overall line count increase is almost the same for us
got to test no. of rocket punchs procs tmr ig
I think for Gatling punch , we will get 18 x 24 hits, for bullet blast , we will get 5 x 24 hits
we'll see, kinda funny how we get a +12 line count on a 300+ line count skill
Heh
like cmon, at least a 10% boost ffs?
But net gain will be 372 lines proc with the line count nerf from bullet blast

we be "ok this looks alright lets find out tmr"
meanwhile other popular/meta classes are malding over not enough buffs 
Nice
ikr
Is blaster good aft changes or still bad considering other classes and nodes issues


