#wiki-chat

1 messages · Page 7 of 1

grizzled crater
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r8b4 has a trigger that spawns 2 extra triggers for the 2nd t scan

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e2 is ending

pale dock
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OH riight the t scan in b4

grizzled crater
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just use cconsole

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and use „worldeventgizmo“

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or smth like that

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it will show all this

pale dock
grizzled crater
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Tutorial has it too

pale dock
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me, the prime geforce now user

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of thiis server

dusk star
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When slendo gets a pc he will become the best GTFO player

winged charm
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u can even skip the eventgizmo in tutorial

stark crag
winged charm
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after u finish the alarm, open the door but instead of running

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by jumping on a few boxes slightly on the right side

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u can jump over the trigger and end tutorial with no enemies on u

stark crag
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I will have to run around with cconsole and check the eventgizmo

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that is really funny

stark crag
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yup just found the skip

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just jump on top of the Nyxos tanks

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jump over the eventgizmo

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that's amazing

trim grove
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I think we were looking for out of bounds or something and tgb found that

stark crag
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that's such a simple skip to do too, hilarious

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I can replicate it with relative ease

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it sure doesn't look like you are supposed to be able to jump over that eventgizmo trigger but you can

void prawn
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R6D4's wiki page is wrong aswell, doesn't mention anything about the second checking before picking up last data cube

void prawn
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yeah sorry, it doesn't mention the checkpoint on the door to enter zone 411

dark citrus
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[[R6D4]]

rough widgetBOT
stark crag
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Somehow I thought this page was way more updated than it was

rocky wolf
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bots page:

  • they CAN pick up GREEN glowsticks in r7, but not yellow glowsticks everywhere else
  • they also won't pick up LRFs
dusk star
rocky wolf
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with the little bit of experimentation i've done tonight i really don't think i believe you lmfao
maybe something was up that made them do it but
a vanilla bot walked by this locker that had yellow glowsticks (in r8a1) like 50 times and didn't do anything
and i swap a lock melter into it and it instantly picks it up

dusk star
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Mfw media isn’t found anywhere losing my pic of it 😔

rocky wolf
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you mentioned running zombified initiative which could make them pick them up anyway

dusk star
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Yea but darksaid did say that they can pick it up

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But yea I might’ve been running it at the time

rocky wolf
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they can definitely pick up green glowsticks in vanilla
but they don't seem to be able to pick up yellow ones
which since they're the majority would make sense why it was put on the wiki page as shown above

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so technically darksaid isn't wrong
people have seen them pick up glowsticks, and told them to throw them
but for some reason they don't pick up yellows

dusk star
dark citrus
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Ik they are No longer accessable and irrelevant, but am curious If there is a difference in the Logic Here aswell

pale dock
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bots just grabbin glowies is suuupe rare

jolly yarrow
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fwiw

dusk star
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is this % chance to pick it up?

zenith jolt
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Yes

rocky wolf
# pale dock bots just grabbin glowies is suuupe rare

it's super rare cause they won't pick up yellows in vanilla lol
trust
go into vanilla rn with cconsole, try find a box with yellow glow sticks, walk past it a bunch with a bot
they won't pick it up
do the same with a box with LRFs
they won't pick it up
do it with a box of lock melters
they'll grab it as soon as they get close enough
do the same with a box with green glowsticks in r7
will do the same as lock melters
it's not hard to get the bots to pick up an item when they're not carrying on, they just need to get close enough to its box
they will not pick up yellow glowsticks in vanilla

dusk star
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@stark crag wiki page is way to fucking nice for R5B2

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you should say like

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how much of a torture mission it is

stark crag
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Are you doing it right now

dusk star
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🥀

trim grove
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just get the 18 second time guys

dusk star
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stfu frosty

fallen vessel
stark crag
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Expedition Advisories are only for exceptionally notable levels like R2E1 to tell players to skip to R3

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And then I have another for R3D1 which I can probably move to Trivia that the level is super widely regarded as one of the game's best levels as it isn't too long and tests a team in multiple ways

stark crag
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@verbal knot are you editing bug wiki page at the moment?

verbal knot
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Until random confirms it works 100% I won't be adding the AMD fix in

dusk star
verbal knot
jolly yarrow
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well random doesn’t have an affected card so

dusk star
verbal knot
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kk

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I'll add it then @stark crag

stark crag
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alrighty

verbal knot
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added in

stark crag
dusk star
copper musk
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its "pracitcally" identical to vanilla

pale dock
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i paiid for it and i can do adjustments

stark crag
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Yeah for the moment I’m just glad there’s something, I don’t have an affected card. A bit later I’d like to see if that we could get it as close as possible to vanilla

dusk star
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i guess i could get it kinda average but yanno id need to check with another pc how thick it is

stark crag
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it’s functional for the time being

dusk star
copper musk
verbal knot
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I believe random's method would be to just make new trace lines rather than replace the old ones

dusk star
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colour new lines blue as an example

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and trail and error it till its like close ish

verbal knot
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I can get a look at it later and see

copper musk
stark crag
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thank you random

dusk star
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lowkey yea life saver

copper musk
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someone was bound to do it eventually, whether it was me or @jolly yarrow or someone else
just a matter of time 😛

queen void
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can we have a fact check for internal vector update for back multiplier?

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yesterday we were talking about solo stealth giant and the wiki said that the vector only updates after the animation finishes, but at least according to tru and sky they update mid-animation

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this is significant because it makes the recommended strategy for solo stealthing giant as client and host different

stark crag
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does that page also mention the back multiplier alignment is in several instances misaligned, namely with Hybrids

queen void
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it does mention that

stark crag
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OK good because that is one of the pages I most certainly have not touched

pale dock
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that one does update in 'real time' i believe

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which is why its so inconsistwnt and if thr gisnt twirls ur about fucked

queen void
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yeah this is just about back multiplier

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which tru does say it updates mid-anim

pale dock
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idk playing i kinda identified it until the end

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bat gaminf

queen void
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waiting for anim to finish is risky for client cause of ping

stark crag
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clearly the solution is to use EnemyAnimationFix

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but yes having this documented would be preferable

dusk star
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Omg @pale dock new pfp

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🔥

dark citrus
dusk star
ancient depot
dusk star
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@stark crag couldn’t one just check with cconsole?

grizzled crater
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even better if it shows enemy hitbox/turnbox

dark citrus
ancient depot
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instead of end animation

dark citrus
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Its Not one continuous Animation, but two seperate ones, and between them its updated

ancient depot
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no i mean while spin is going back multi is updated

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cuz otherwise i would've broke limb

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like I hit before spin ends so during the first animation

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but like limb doesn't break so it updates mid thing

dark citrus
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Mmm i See what you mean now

ancient depot
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ye

dark citrus
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i think you just got weird limb reg

dark citrus
ancient depot
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how do u turn on hp in cconsole

dark citrus
ancient depot
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ty

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ONE sec

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okay i UNDERSTAND it now

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the window timing is just tighter than on non spin animation

trim grove
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It would be easier to test with knife no?

ancient depot
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knife fucks with other multis

trim grove
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Or bat

ancient depot
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like u always get back damage as long as animation didn't finishj

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at least in my experience

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but your window barely allow you to break limb on spin

dark citrus
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6 damage is 6 damage, if hitbox were to move it would be under 6

ancient depot
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ig it's just placebo

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where you roll spin and you undercharge / hit late

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so you assume it's not there

dark citrus
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just dont be a host BabyShooter

ancient depot
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ye on client it doesn't matter

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idt hitbox updates like at all unless host looks at it

dusk star
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Ok wait so team does hitbox update on host or not?

trim grove
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Killing a giant with host cull is like scratching ur balls

dusk star
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Scratching ur balls feels good tho

ancient depot
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after animation finishes

dusk star
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Ok

quartz rune
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shadow scout wiki page

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probably meant to say "Guns with a powerful flashlight, such as the Sniper or Hel Rifle, can also work to fix the visibility issue"

pale dock
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probs :3

stark crag
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Use the shadow page for ref

quartz rune
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[[Shadow]]

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trim grove
quartz rune
hardy sail
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0WXTO-1PDYV Incase someone still needs it. This is the code for R8A2 Secundary for the this week 😉

hardy sail
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interesting websites

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funny that the passwords are predetermined

dusk star
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I think it’s a algorithm

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And they just reverse engineered it

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@tidal matrix ¿

tidal matrix
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pretty much, it's based on date - I did get some of the date stuffs wrong I think so it's not always correct (hence the addition of the previous and next) lmao
I think andocas' is correct more often omega_fox

stark crag
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Hi Auri

hardy sail
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there im sitting thinking yay i got the code THE NORMAL WAY and then there are theese nerd tools for it xDD

dusk star
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:3

tidal matrix
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I mean, getting it normally once is completely fair; after that it just kinda becomes a chore omega_fox

stark crag
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Getting the code the normal way is suuper tedious every week you want it

dusk star
stark crag
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Moth makes bad packets

dusk star
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Frfr

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Auri did you fix the issue I had?

tidal matrix
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the friends one? no

dusk star
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😔😔😔

tidal matrix
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(remind me another time, I keep forgetting :p)

dusk star
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:3

hardy sail
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kinda sad that the devs still didnt manage to figure out the checksum problem on some of the missions.

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and probably wont fix it anymore ^^

dusk star
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Wasn’t that for old amd cpus?

hardy sail
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how comes tho that some mission do have this issue tho and others dont

dusk star
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All missions are different

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@stark crag prolly knows more about it

stark crag
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There is that mod that allows amd users to ignore checksum

tidal matrix
hardy sail
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yes i figured that out already ^^

dusk star
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Same with liquid bug

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I’ve never gotten it

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Others need mod

verbal knot
dusk star
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Yea that’s what I meant

quartz rune
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[[R5C3]]

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uh

rough widgetBOT
quartz rune
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slow ass bot

dusk star
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:3

quartz rune
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[[R1A1]]

rough widgetBOT
pale dock
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[[R2B4]]
is based

rough widgetBOT
brave rivet
dark citrus
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[[R8A2]]

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zealous bay
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The wiki🎣

dark citrus
stark crag
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the navmesh about halfway into Alpha One is spamming the console with errors

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So where am I looking in here

pale dock
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the terminal

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works the same way

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input command and and it appears

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after some mins

stark crag
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let me just uh put on borkencellgeofix real quick

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yep it fixes the navmesh in Alpha One

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So it looks like the MAIN_WASTE_FLUSH command gives you the first half of the password when executed

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man, borkencellgeofix is a genuinely huge performance increase on R8E2

dusk star
dark citrus
dusk star
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yea but how would that be performance increase?

dark citrus
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by there not being a fuck n of error messages

dusk star
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fair enough

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hmm me when i install friendly fire mod and it spams host with error messages

stark crag
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it is the highest I have ever seen

dusk star
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Listen here, buddy SleeperBonk . GTFO is the pinnacle of flawless game design🫃 . ZERO bugs🐛 . Not a single one🚫. Every enemy spawn? Perfectly timedgtfomask . Every door🚪 ? Opens like it was handcrafted by Swedish🇸🇪 door artisans. You think you saw a glitch? WRONGgtfo_badge_5 . That was an immersive emergent gameplay featureShooterUok . Enemy floating through the air✝️ ? That’s called aerial intimidation tacticsihavenofacebutiwillstillscream . Got stuck in geometry? Congratulations👏 , you just found a tactical cover positionSantonianWhatElse . This isn’t a game — it’s a work of art🖌️ , polished so smooth it could be used as a mirror🪞 . 10/10 yes , no bugs🚫 🐛 , only features🦐 , stay mad, dont @ meBishopPing .

stark crag
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running BCGF prevents the console from screaming in the background, and my frame rate definitely sees a significant improvement as a result

dusk star
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:3

stark crag
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you can test this with cconsole, you cannot teleport to the latter half of Alpha One anywhere, because the navmesh is invalid

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but with BCGF, you can do so as you should, since it is within bounds and a normally playable surface

dark citrus
stark crag
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yeah, that is unfortunate but it's nice that we have this fix available

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everyone in the lobby must be running BCGF (with LGTuner just to be safe, MTFO can remain off) since it's cleaning up all of those borken cells or you get checksum kicked

manic comet
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ohhh

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bit david hasselhoff that...

dark citrus
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Truly worthy being Dokumented on the Wiki page

humble marsh
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need to make a wiki page for the wheel with a screenshot of every possible combination

real rose
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Not every combination but at least a list of every challenge

stark crag
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@dark citrus which Kraken has the tongue attack if you fly up to it in cconsole?

dark citrus
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but i think its some datamined stuff that is not in the game

stark crag
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@jolly yarrow hmmm

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Thank you for this footage

real rose
stark crag
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That footage seems to be the R6D1 Kraken

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In R8E2

jolly yarrow
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from the datablocks, there are four krakens. but in game only 3/4 are used

jolly yarrow
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i haven’t looked at it

pale dock
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:[

jolly yarrow
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it annoys me how densely complex (and jank) that enemy is

zenith jolt
humble oracle
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<@&408548765599793173> here too,

calm star
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For each expedition page, I'm trying out having a single Media section with

  • Map
  • Video Guide
    as tabs, rather than having separate sections for each. I'm also doing something similar with a Notes section that will contain the
  • Strategy
  • Bugs
  • Trivia
    tabs (if that information exists).

I've only added it to R2E1, you can compare it to R2D1 (I haven't changed it yet) to see if the change looks good or not. I think applying this change makes the page a lot less clunkier, if it looks good I could start applying it to the other expedition pages as well. Let me know what you guys think.

quartz rune
humble marsh
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i like the media part

calm star
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If yall have any other suggestions lmk as well, I've just been trying to figure out if theres a way we can get each expedition page's layout to be a little more consistent haha

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Since some pages the Map Section is before the Resources Section , sometimes vice versa, etc., as well as the Trivia/Bugs/Strategy/Advisory sections being in random spots, etc.

quartz rune
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r2e1 is very formal throughout which i like and i think suits the wiki as a whole

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whereas the r2d1 (the strategy section in particular) comes off as more unprofessional?

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i’d be more than willing to rewrite or rephrase full wiki pages so their use of language is consistent if people want to like, flag pages which have a lot of informalities

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(this is not like directed towards you in any way btw its just something that i figured i should bring up at some point)

trim grove
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In about 1.5 weeks i can help out with some of the pages

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R2D1's strategy page

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All tools could have an use 🥀

quartz rune
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its so bad zlawg 😭

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just say foam isnt recommended

calm star
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Ya I def agree there's a lot of stylistic/tone inconsistencies across different pages, though I typically don't edit/write parts of the wiki that isn't just direct info, besides trying to move it around and organize it and stuff. I do think sometimes there's information that would be more "opinionated" than I would like lol

quartz rune
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plug all cells immediately but uh, this NATURALLY doesnt apply to the last cell

trim grove
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The wiki should not really be opinionated and should more be based on objective truth and such

humble marsh
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some gennys are only a team scan

quartz rune
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exactly

trim grove
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"I think heavy ar is good for this level"

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unfort

quartz rune
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there’s not a way to tell what will happen when you plug a cell

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dude the guy who wrote the strategy section loves the word “naturally”

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id be so down to revamp pages

calm star
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I def think the weapons description could use some revamp too for the descriptions

trim grove
quartz rune
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amazing strategy lmfao

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naturally

quartz rune
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[[Hel Revolver]]

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calm star
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LOL I was just looking at that haha

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"However, the devil is in the details. "

trim grove
quartz rune
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LMFAO

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i think it used to be worse

trim grove
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Who tf wrote this

humble marsh
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penning your teammates into an enemy isnt a waste of ammo 🔥

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i love that paragraph tbh

trim grove
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Boutta look at the history

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I have no idea who this is

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We aint rping in here lil bro

humble marsh
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imagine penning your teammate and a big shooter 🤤

quartz rune
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wish that was me

trim grove
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they were the same one who wrote this lmao

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what a weirdo

quartz rune
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wasn’t there one that talked about the fourth shell being stored in dimension or smth

humble marsh
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lmaoo

trim grove
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would you believe who made this edit

quartz rune
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also i found the edit i was thinking of

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is it like slendi or smth

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or tru?

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whomst

trim grove
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Their name is HotMess

quartz rune
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oh yep

trim grove
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idk who that is

quartz rune
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fuck off bro

humble marsh
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mfw i store all my ammo in a pocket dimension

quartz rune
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HotMess again

lean tapir
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why not just send all the sleepers there too Thonk

quartz rune
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thats actually the lore reason why the prisoners dont start out with max ammo

lean tapir
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the game is so unrealistic!!!! i should be able to chuck the matter wave projector at pablo and send him to nirvana!!!!!!

quartz rune
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because the extra space is just up there

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and the warden is too much of a bitch to put a few spare mags in there

lean tapir
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cfoam...

quartz rune
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yeppers

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[[R5C3]]

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limber canopy
# trim grove <:HUH:1066447745243684865>

is it perchance me that wrote that lmao (my point is if you have extra tool in the mine deployer for some reason this is probably the last time you can kind of use them)

trim grove
limber canopy
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if im indirectly suggesting to shove tool in the mine deployer that is probably not what i meant

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unless im completly mistaken and that's not R2D1

humble marsh
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[[R2D1]]

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calm star
#

okay @quartz rune or whoever else would like to edit, here's a list of the expeditions that have a strategy section, and I would say most if not all of them probably could use an edit.

While I think having a strategy section, especially on more challenging expeditions, is very helpful, there's a lot of non essential stuff that probably shouldn't be included. Having only a few highly impactful tips/strategies in that section is probably the best; more vague/broader tips that are applicable in other similar situations, as well as smaller tips, probably should not be included (e.g. "all tools have a use", referring to how to use a terminal, how to stealth, etc.).

We probably don't want a wall of text in that section, maybe smaller tips could be included in the objective section? Up to yall however you guys would see fit, I'm not experienced enough to actually know what's actually really useful and what's not.

Any expedition not listed here don't have a strategy section; if you got some very useful tips/clear strategies for the expeditions that don't have it, feel free to add it as well.

dusk star
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”For the first alarm leading to Zone 606, one can simply put the sentries over the cliff near the door, as they have flexible vertical range.
For the next alarm leading to Zone 609, the same strategy can be applied.”

R2D1 seems a bit off the marks ngl, sentries don’t have that great vert range and its better to place at bottom of stairs

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Point 5 also seems like it needs some rewriting

limber canopy
limber canopy
dusk star
#

That’s what I wudda did

limber canopy
dusk star
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@stark crag could prolly do R6D3

limber canopy
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That already made unless it needs a revision

stark crag
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Strategy sections have been entirely done by Slendi to my knowledge, I have had concerns about page length or the outright necessity at times because some missions very straightforward in the literal and figurative sense but ultimately have opted to not touch them at present

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R7E1 comes to mind regarding page length

dark citrus
#

for a supporting cover it is more than enough tho

dusk star
dark citrus
#

no

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thats the burst

dusk star
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Nvm I’m pluh

pale dock
#

i think yall should edit the wiki if u wanna edit a section i wrote

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cuz most of what ive written has been MONTHS ago

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and i dont remember anything anymore of whay ive done

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if u dont like how long it id or how it is formatted or how it... exists which is fair

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everyone can edit the wiki

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so at any point, any of u can edit the strat section of a page if you dont find it correct

pale dock
pale dock
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and if i stopped liking editing the wiki, i wont do it

calm star
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ya don’t really mean to blame or point fingers (sorry if it felt that way), i just think some feedback was brought up regarding those sections. i don’t wanna discourage anyone from editing, we’ve got few enough editors as it is 😭

verbal knot
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I can edit in really poorly thought out strategies

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Which will probably kill like 25% of runs

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And make 50% of them significantly harder than they need to be

quartz rune
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evil gtfo wiki

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[[R2D1]]

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dark citrus
#

it would be so funny if in strategies sections would be just strats for speedrunning

stark crag
quartz rune
#

[[R6C1]]

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bold flint
#

[[Tutorial]]

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bold flint
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💔

dark citrus
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pale dock
verbal knot
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(is strategy even necessary)
(Like we already tell people where to go)

quartz rune
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they dont add clutter so long as they're well organized and they can help less competent teams with making correct decisions

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as long as the information provided is concise and specific to the level (not just general information) i think the strategy section is a good idea

stark crag
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it goes on the very bottom of the pages because anywhere else it looks really redundant

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bc of yaknow the whole main part of the page just stating the structure of the level

pale dock
#

structure and strat can be quite diff, no one tells u that for a cerrtain r8 level 2 foams is the play

dark citrus
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what is the point of the strategy section if at the end there is a scalergoober video slapped in lmao

verbal knot
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Like it's not like it's incredibly terrible

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It's fine for most of them

quartz rune
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why not both is all im wondering

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esp with the consolidated tabs that you can flip through now

calm star
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i think having a strategy section in text is pretty nice, i'm not sure how many people are actually watching the full video, and idealy the strategy section should contain the most important tips rather than a full "walkthrough" like what scaler does

pale dock
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and some others could dwelve into more details

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oor add stuff

dark citrus
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honestly, the strategy section should be just their own page. 80% is all the same prep work#

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only outlyers should be on the actual level page

pale dock
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82/3 strat pages doesnt sound ideal

dark citrus
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on how to foam dors with mine etc

pale dock
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well that exists within the tools or guns pages but the strat parts of a lvl dont tell u that
theygo on about how to go for an alarm or what tools to bring to a lvl usually

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or wheere to hold if need be

calm star
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i think having a general strategy page could be pretty useful, closest thing we have to that is the how to play page but that's a little bit too intro level

stark crag
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you know something we don't have is stamina resetting on stamina page

#

that is quite strategy oriented

quartz rune
#

would help keep the clutter out of the individual strategy sections

calm star
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now im thinking about it, perhaps we only have a strategy section for more difficult expeditions, or expeditions that play very differently than the typical levels

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i think simple levels like r1a1 probably dont need one

quartz rune
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most a/b tiers probably dont necessitate a strategy section yeah

quartz rune
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and then just have a link to the general strategy page at the bottom

calm star
#

ya that could be good

quartz rune
#

bc most new players are pretty clueless to the mechanics of the game

limber canopy
quiet shuttle
#

Ahhhh

stark crag
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Hi @calm star, please don't move the Trivia and Known Bugs section on Wiki pages all the way down to the bottom and hide them behind tabs with the strategy section. I very purposefully put them next to the Objectives section especially in cases where missions are very prone to bugs and the proper links to fixes and extra details are provided. I am going through now and moving them back because visibility on these is important, especially on R5D2 as one major example

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This is admittedly something that we used to do on Fandom but people never scrolled all the way down unless they were to comment, so I elected to change this for wiki.gg for higher chance people saw it and can run the fixes to have a much more stable gameplay experience which is all the more commonplace now in LFGs (and also because there is no comment section now)

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(As an example of that, R7C2 Fandom Known Bugs section)

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If you are to move sections though, I would also request you clean it up in source which I am doing now for the ones that were definitely justified (like the R3D1 move)

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I also still need to make a lot of edits to the R7C2 page because it's from a raw draft of mine from fandom and it needs significant updates to modern wiki syntax

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so I would request nobody else edit that page until further notice when I push a big update to it (just let me know if you are)

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My current wiki backlog has about... like 30 bugs or so right now that I haven't added and need to understand more about before I feel confident enough to actually have an entry about it with the levels relevant to it if applicable and that is where I am having the modded community help me understand the under the hood part so I can explain that to regular players

two examples of this are the elevator drop torso flashlight and reload cancel flashlight misalignment and shrink bugs. These two apply to every level so they can go on bug wiki page

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I do really appreciate the work on expedition enemy tables though, I knew that needed to get done

verbal knot
stark crag
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it's in progress

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I just did R7C3, R3D1 (cleanup in source), and R7B1 so far

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if the game wasn't so riddled with stuff that ends up being in our technical support forum I'd feel different about it, because standard wiki convention DOES have Trivia dead last alongside page categories beyond that and comment section

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but the way this game is, people are gonna want to know about those and if it is something new, to know to come visit tech support forum

calm star
#

ooh okay, i thought it would look cleaner at the bottom

stark crag
#

no yeah I totally get why you'd think that

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I've worked on wikis where that is the case

full yew
#

Here the wiki is mostly cared for and curated by a handful of very dedicated and passionate people, they put some insane work on it...

verbal knot
#

Mostly these days its Void

calm star
stark crag
#

yeah there was a lot of empty space in source from when you moved stuff on R3D1 so if the page needs to be edited later I just cleaned that up real quick is all

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I do agree with that change to have it be trivia

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(I don't usually source edit either unless hyperlinks or templates break)

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meanwhile Slendi always source edits like a maniac

calm star
#

ya i definitely should keep the spacing consistent haha, i usually don't think about how many spaces and i just add a few

verbal knot
#

You need me to help out with that sort of thing or are you good editing those things on your own void

calm star
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i can help revert in a bit

stark crag
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Just did R7C2 reversion (and adding more hyperlinks to chip away at the edits that page needs)

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I am on R5A1 right now reverting that one because it's kind of become the template page for the expeditions as a whole

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I pointed @quartz rune to that page for modernizing wiki syntax and the level of detail to be precise, and avoid being verbose while still highlighting important details

calm star
#

r5a1 didn't have any bugs right? or wait you want the trivia section up top as well?

stark crag
stark crag
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The trivia + bug on R7E1 btw is the curious case of the PMom just past the Room Scan to Alpha Two (some players may never see her even though she is always there on elevator drop and they may wonder why they got the pmom achievement for free)

verbal knot
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Gl

stark crag
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R5A1 has been partially reverted. I'd like the current state of that page to be the standard framework we base expedition pages on

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The media section tabber is a great idea, I'm not opposed to that

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[[R5A1]]

rough widgetBOT
calm star
#

sounds good, i can help as well to revert the pages

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mainly i was trying to get the pages layout consistent initially, sometimes the map was in different sections, as well as the trivia/bugs so i unified it at the bottom

stark crag
#

Current targets to check:

R2E1
R7E1
R5E1
R5D2
R5D1
R5C2
R5B3
R8D1
R8E2
R8C2
R8B4 
R8B3
R8B2
R8A2
R8E1
R8C1
R8B1
R8A1
R7D2
R7D1 (this is another big one, since it's unfortunately prone to a lot)
R7C1
R7B3
R7B2
R7B1
R7A1
R6D4
R6D3
R6D2
R6D1
R6CX
R6C3
R6C2
R6C1
R6BX
R6B2
R6B1
R6AX
R6A1```
stark crag
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The main part is the trivia and bugs since that's definitely something people link the wiki for and want to see if they encounter an oddity and we are one step ahead and already have it documented

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enemy tables are all done from what I can tell

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I am going to single out a select handful since I know what extra documentation they have already elevates their level of importance to focus on first: R7E1, R7D1, R6CX, R6D4, R8B4, R8D1

calm star
#

okay, for pages that have both a bugs and trivia section, you would prefer it to be two individual sections, on top of each other? so itll be Objectives, then Bugs, then Trivia, and then Resources? Or would it be okay to combine bugs and trivia into one "section" with tabbers?

stark crag
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If a page has a Trivia and a Bugs section that can't reasonably be combined, Trivia goes first, then Bugs

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Order should be Objectives, Trivia, Bugs

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Trivia is going to be more expanded on especially for R8 levels (R8B4 is the first like this) so it'll inevitably be bigger than the Bugs section on those so that's why that order

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R2E1 which I see you just edited is another example of this, I went through and combed OG R2E1 footage and got several accounts on how the level worked because it's an infamous level in the community and both OG and ALT R2E1 function significantly different than each other in a multitude of ways despite having the same mission flow


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When we migrated from Fandom, I didn't want to be just "Fandom but with typos fixed and more information", I wanted a strategic focus that shows how dedicated the playerbase at the core really is to have a stable vanilla experience with integrity, along with easily accessible resources to mitigate bugs and concise level information as a comprehensive archive to ensure GTFO is a well documented title that welcomes anyone willing to try out the game.

That is what I believe our core mission statement is in our modern format

calm star
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ya thats fair, im a relatively newer player so theres a lot of history and details i guess i'm not exactly too familiar with so i didn't realize the importance of some of the stuff

stark crag
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There is a surprisingly rich history to the game for how things have changed in early access in the OG Rundowns vs ALT Rundowns, and I don't want that information to be fleeting-- I want it archived and preserved

calm star
stark crag
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Just checked a few real quick and seems to be in order, thank you

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🙏

calm star
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also i was thinking, on expeditions that have multiple sectors, what if we separated them into individual tabs? i feel like sometimes the objective section feels like a wall of text

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r4e1 for example lol

stark crag
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I've thought about that, but ultimately decided against that for the time being due to levels like R7C2 where you go back and forth between sectors in a typical clear

calm star
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ya that would be the main downside

stark crag
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I tell you one place we could likely do it: R8C2 Step 4

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That page has been a nightmare for me to document and even for my standards that page is a giant wall of text

calm star
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ur talking about this step?

stark crag
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yep I think that whole step could just be a tabber for each cell

calm star
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hmm ya i understand trying to separate it but im not sure if a tabber would make the most sense here

stark crag
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It has a ridiculous amount of documentation because those zones have absurd enemy density and higher than average blood doors PLUS a unique condition for each cell

calm star
#

maybe something like a table similar to the reactor startup?

stark crag
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the original state of the page did not list the blood door contents at all and was missing details for the 3rd cell

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That could work, were you thinking of a center or left align

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Another nightmare page for me has been R7C3 due to Overload

calm star
#

actually im not sure, since theres still extra details that wouldnt really fit in a table

stark crag
#

It would definitely still be a chock full datafield regardless of what's done

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the R8C2 page is also partly why the current wiki syntax breaks things up visually via hyperlinks occasionally as well as bolded words for Zones and italics for bullet points

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it was so much less legible before doing that

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(This is a self reminder that the R8D2 page and R8E2 page need a similar amount of documentation correction)

trim grove
#

@stark crag ur hallowed whatever yeah?

stark crag
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yeah

trim grove
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Yeah thought so

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Very nice of you to give that donation :)

stark crag
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🤝

limber canopy
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What if I Touch up 1 expedition page, which should it be

stark crag
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It will eventually also get a Trivia and a Bugs section as well but the Objectives section needs a lot of extra details especially in Step 4

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For example when I most recently played the level one of the terminals was in the Supply Deport, which would mean that zone isn't actually optional even though the wiki page currently lists it as such

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I haven't gotten around to testing the level both when you do and don't lower security and do and don't do secondary and what that means for the Supply Depot being accessible

pale dock
#

its optional to activate it and i believe each terminal does one different thing, some prevent a tank or waves

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in newer teams specially the time just eats them up

stark crag
#

true, though the wiki should point out that a terminal for that step is in supply depot

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I do like that mission a lot because it has distinct names for each location in addition to zone numbers

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It feels much more purposeful about why prisoners are there or would want to go in a specific area with additional clarity

limber canopy
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the punishments for not closing the floodgates should probably also be written down somewhere right
thinking about making a table because it would take up way too much space otherwise with the weird conditions it has

limber canopy
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just to be sure im not remembering right, if a link to a specific page (enemy for example) has already been put in the text before, it shouldn't appear again

stark crag
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There is also a HUD bug with the Hearsay Terminal used to communicate with the OG Team if you interact with it too fast before previous dialogue finishes, and this is relevant because it has the same mark on the HUD as the Terminals you need to go for afterwards so that can mess with a team if not careful

limber canopy
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you might actually be able to stay in the zone you started the hearsay sequence forever without those floodgates giving the punishment if my sheets are not lying

stark crag
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just not too often used

stark crag
limber canopy
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i could send you the spreadsheet for like every level since you should probably have it too

stark crag
limber canopy
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i do recall me noticing some information on it was wrong but not a lot (for the spreadsheet)

stark crag
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most of the page appears to have been written through hearsay (the literal sense of the word, not the in-game terminal)

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there was a lot more missing in the first couple steps to the point where I don't think the original drafts of the level were written by people who played the level, and instead added details via other people's accounts

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and that's fine you know, these levels are some of the hardest in the game and unless you are directly carried there you have to get through a whole lot to access D2

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Especially when we consider early R8 had un-nerfed R8B4 Error

limber canopy
#

what was the norm for rewritting stuff like this again?
[[[Checkpoint|CHECKPOINT]]]

stark crag
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should be all caps on the alias

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it's important to highlight the checkpoint when viewing at a glance

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same thing for Blood Doors

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(both being special types of doors)

limber canopy
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(specifically the [ part)

stark crag
#

[ is just [

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it should be [[Checkpoint|CHECKPOINT]] and not triple brackets

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probably something happened in source when saving, but yes that needs fixing

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I'm very thankful I haven't had images break when source editing

limber canopy
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triple allows it to look like [CHECKPOINT] in text but it also breaks the link logic so the [ was used but i recall something about replacing it

stark crag
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Are you referring to the part in Step 6 on the page as it is now?

limber canopy
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yes but im generally refering to legibility on the source code side

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i should just go check on the r1a1 page or something

stark crag
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yeah check R1A1

limber canopy
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lmao it didn't even need to split the uncapitalized and capitalized version either

limber canopy
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well i finished the general cleanup for r8d2 but i couldn't figure out how i wanted to do the table for the floodgates so ima do that tomorrow

stark crag
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Solid addition to the page, looks a lot better-- sounds good

limber canopy
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it doesn't seem possible to add a table in the middle of the objective section without breaking the step numbers so it's probably gonna have to be at the end of the main objective section (before secondary maybe?)

stark crag
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Ehh that might look a bit weird being so detached from the step it’s meant for

crystal fjord
#

Unless I'm blind it looks like the wiki is missing entries for the secret host-only terminal commands and nightmare baby striker

pale dock
#

and thr nbabystriker is just a onetime resking of a baby that appears on the very end of a lvl

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at least the nbig appears on an inportant alarm and u cannot miss it

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nbabies u absolutely can miss them ive seen lot of people do so

dusk star
pale dock
#

idk if putting actively griefer commands would... work

dusk star
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Fair

pale dock
#

thats the issue with those explaining them is a bit of a danger

dusk star
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Yep

crystal fjord
#

hmm fair, though in my opinion completeness is more important

stark crag
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Nightmare Baby Strikers have a mention on R8A2 page currently

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I have asked about a page for them before

stark crag
pale dock
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u cant create it? i made a page once

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theee corrupt scans one

stark crag
limber canopy
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@stark crag any suggestions on making this look better?

stark crag
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I would clarify the order based on how close they are (like one of them is probably 20-30 meters from the initial HearSay Terminal) in the previous bullet point just so people reading it can make better sense of it

limber canopy
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i could specify the area they're in in the first bullet point (zone 37A/38E/39A)

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there is only a single terminal in each of those zones though so it feels a bit redundant

stark crag
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Yeah that’d be good especially if listed in the order of how close the are (thus the likely order)

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I do that on R5A1 because those zones are similarly huge with some of the terminals kind of out of sight

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And this part is also Floodways, admittedly these are marked

limber canopy
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added a bit of text to be clearer

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oh damnit i just noticed the step numbers broke again even if it was working initially

limber canopy
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ok there exists a way to do it without breaking step numbers, it shall be posted soon after i get home

limber canopy
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i think i unintentionally helped the spiff crew get info on r8d2 because of that lmao

stark crag
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I should work on the R8E2 page when I can, that also needs substantial updates and will have a Trivia and Bugs section (done, has much cleanup and extra details now).

limber canopy
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oh wait is it standard practice to have the map and video guide in a table under media now

limber canopy
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i just noticed this on the r5e1 info spreadsheet, does this actually appear? it feels like it could be insanely useful for people struggling with the last error alarm stretch and could even be used to cheese the last surge alarm, only condition would be to deal with the double mom room and maybe the tank right after

limber canopy
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I think ima work on that page next (and try to do my best at a strategy section) since it probably still has a lot of other information missing

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that error isn't especially hard but it makes doing the setup for the surge hard without having doors getting banged on before you start it

dusk star
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It’s like cell skip

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So like it wouldn’t be easier most likely

limber canopy
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well you know...

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those rooms dont respawn

dusk star
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Also wait wouldn’t you like

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Run back and forth like 3 times

stark crag
limber canopy
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that is the price to pay to make the last surge easier to do (or to just invalidate it completly)

stark crag
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I just had no idea about this deactivate alarms

dusk star
stark crag
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This deactivate alarms is actually pretty inconvenient lol

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in normal route you already backtracked to start once for disinf and deactivate alarms in Z530

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why on earth would I do it again for Z528 when i'm at the end of the level

limber canopy
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funky

stark crag
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R5E1 page is in a very good state right now

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it even mentions Cell Skip

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can add this silly little deactivate alarms tidbit though

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i genuinely did not know about this either

dusk star
stark crag
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yeah I'd say it's more of trivia because in all actuality you aren't running all the way back a SECOND time with an alarm positively full of large enemies

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even if it would technically shut off the final surge

limber canopy
candid isle
#

funny little minor error i noticed - OG R6 page has R6BX, then CX, it has 2 Flux’s

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know it’s not top priority but thought i’d mention it

limber canopy
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i have litteraly no idea where to see the og pages lol

stark crag
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it's OK the OG pages aren't real

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(they are I just try to not think about them)

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it's lower on the priority list

stark crag
limber canopy
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time to long kite the giants

zenith jolt
candid isle
limber canopy
limber canopy
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also looking at the r2e1 page, the 3rd surge seems to always spawn 3 rooms away according to these spawn chances

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nevermind im dumb that's second surge

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is there anywhere on the wiki that lists the full stealth mechanics?

stark crag
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if it did, it would be here

limber canopy
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ima check that later, school wifi doesn't let me go on wiki.gg but it allows me to go on fandom 😭

pale dock
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may need a new one

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cuz i domt see it

cyan coral
verbal knot
cyan coral
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no but he's the one who looked at it like 2 years ago and shared in twitch chat

verbal knot
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(I still don't know if he memed too hard and got hammered out of existence or he did something much worse, but I assumed the latter for some reason)

cyan coral
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nah he gravitates to more enticing streams like Beth's

humble marsh
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the server feels too alive without him

quartz rune
#

[[Striker]]

rough widgetBOT
pale dock
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:O

dusk star
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dodo doesnt know what a striker is

quartz rune
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wwoah, theeres lieek a scary monster on that wiki pag

quartz rune
quartz rune
quartz rune
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[[Apparel]]

rough widgetBOT
limber canopy
quartz rune
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[[Bio Tracker]]

rough widgetBOT
stark crag
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@real rose @pale dock Remote Door Break now has a fix, built into EnemyAnimationFix

pale dock
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:O
whats remoote door break

stark crag
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I pinged both of you awhile back about it

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it is where you can get far enough away from a door you woke a room with and can run around to the other side of that same closed room via another door

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magically the enemies will remotely break the other door

pale dock
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ohh the enemy being close while sleep so magnetized to door

stark crag
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updating wiki

humble marsh
#

whats the trigger mechanism for glowsticks

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do we crack them

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or smth else

jolly yarrow
#

well technically cracking a glowstick is what makes it light up

dark citrus
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Prisoners have some smooth Fingerwork to crack glowsticks mid throw

quartz rune
zenith jolt
void prawn
#

[[R3A3]]

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void prawn
#

is this up to the norm?
the information feels basic compared to other reactor levels

stark crag
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It is a pretty basic reactor

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I suppose a formatting change could be in order

stark crag
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There's 2 softlocks I have found on that level as well so yes it needs more info

stark crag
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past zone with spitters, near the heavy machinery on either side of it next to the stairs

fallen vessel
#

Found a minor inaccuracy on the wiki, let me know if I should reword it.
The R6C3 overload doesn't add a fixed wave after a delay, it adds 4 separate error alarms, 4 giants (6 minutes), 2 hybrids (6 minutes), 1 tank (8 minutes), 1 tank (8 minutes)
I've added a new column on the table to list the repeat frequency of the waves

pale dock
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what the fuck

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isnt the hybrids part of main

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i could swear ive seen gameplays main only and the waves seem the same

quartz rune
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hybrids are part of main

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idk how many

fallen vessel
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It might just add more hybrids

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There is a chance I read the datablocks incorrectly, but I'm fairly confident I haven't

fringe ivy
#

@fallen vessel I'll just tell ya here. At the end of R7C3 main on the wiki, it states that entering the extraction zone(not the scan) starts a tank alarm, however it seems to just be tied to the warden timer running out. With that event, I believe it starts 4 separate error alarms of small enemies, giants(3 or 2), 1 tank, and 1 snatcher every few minutes

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It's largely irrelevent to normal gameplay as if you decide to PE the level, you'll most likely finish the level with the timer ending, but I planned on terminal uplink cancelling the error alarms, as I accidentally did that a long time ago during Bot Only clears. I imagine less experienced players could benefit from doing this strategy too.
I'm not sure what the exact events are though so someone who can look at that info could figure out the specifics

fallen vessel
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Alright, I can see 3 waves/error alarms after the timer runs out, 1 at the timer ending, another 50 seconds after, and another 150 seconds after
The first is regular strikers, shooters, and hybrids that will spawn approximately every 100 seconds
The second is the tank error that spawns every 8 minutes
The third is a very strange wave? It spawns like 2 giants or hybrids every 95 seconds or so

fringe ivy
#

Fascinating info, I will most certainly be utilizing that. Though I feel like I saw snatchers being spawned too, perhaps that comes from somewhere else though or I somehow didn't deal with the 2 from the warden protocol? I might just be misremembering as well

fallen vessel
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Probably from an earlier wave, let me see if I can find that

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After the timer begins, 14:10 later (5:50 left on the clock), it starts the snatcher waves. You get them approximately every 200 seconds, and it will spawn around 20 snatchers in total if you wait in the level long enough

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I say around 20 because snatchers are weird (see old R7D1 overload bug)

fringe ivy
#

Ohh, I didn't realize it was just the same source as the other snatchers. I will say that one seems to be cancelled out by the terminal uplink cancel too thankfully in my case. Thanks for figuring this out, I'm not sure what changes you'll want to make to the wiki since this is somewhat minor information compared to the rest of the level, but that's all I can think of currently for potential changes since you had asked

fallen vessel
#

I'll update the sections of the wiki that mention the waves
Thanks again for pointing this out, always happy to correct inaccurate information on the wiki

stark crag
#

it has been my personal purgatory of correcting the extremely high amounts of missing info and misinfo

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the level has a lot going on at once

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especially in PE

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that part is stuff I hadn't edited

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it is mostly the things in Overload

fringe ivy
#

Seems fitting for a level that has completely unique assets, all of which indicate that it needed just a bit more time being developed. I actually took notice that you had updated it since I last looked at the page a month ago, it's at least seemingly accurate, just simply missing a bit of info is all

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And that missing info is something 80% of players won't encounter on typical runs I imagine

stark crag
#

yep that Overload tile is really cool but unfinished lol

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I found a couple of softlocks and tons of safespots due to almost no invisible walls being present in there

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The page would be incredibly bloated above what it is now because there's over a dozen

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so I just describe that they exist and just stay on the intended paths, so you don't throw the mission

fringe ivy
#

Yeah that's valid. Is there any context as to why that was the only weird stage in R7 outside of E1? All the others seem pretty functional as far as I'm aware

stark crag
#

how do you mean?

fringe ivy
#

Like it seems like they were starting to experiment a lot with that stage, while most of the others in R7 were fairly normal "gtfo" stages. It feels more like something you would've seen in R8

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Why would that be the only one that was relatively unfinished, and as a result, jankier than usual

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Even the corrupted uplinks act somewhat unique since they don't spawn any enemies on their own. I'm sure there's no concrete answer to my questions but if there's any insight into that, I'm very curious to hear it

stark crag
#

I just havent gotten around to updating the R7D1 page even though it really needs it

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Same for R6D3

fringe ivy
#

Yknow I forgot about the whole "surprise" box thing from D1, and the snatcher alarm definitely adds to the jank. Still I feel like it's unique with C3, but that's my perspective at least

fallen vessel
#

Fun fact it's not a snatcher alarm
It's a manual set of wave spawns that goes for like 2 hours

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But yeah there's a bunch of aspects in r7 that make me feel like they needed another month or so to sort out all of the issues

pale dock
fallen vessel
#

checkpoints making things more cursed? Say it ain't so

stark crag
#

I also made a small edit to unify the error alarms syntax after your edit earlier on the R7C3 page so Overload looks cleaner in comparison

pale dock
void prawn
#

[[R4D1]]

rough widgetBOT
void prawn
#

this one also quite basic

stark crag
#

you know what I will let @quartz rune do this one

jolly yarrow
#

<@&408548765599793173>

reef crane
#

@plucky vortex yes?

quartz rune
#

[[Striker]]

rough widgetBOT
crimson lion
#

[[MOM]]

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dusk star
#

[[chicken]]

dusk star
#

is R8E1 updated?

stark crag
#

Should be relatively accurate

stark crag
#

R1C1 - Should be Refinery
R1C2 - Should be Storage
R1D1 - Should be Refinery
R2A1 - Should be Digsite
R2B1 - Should be Storage
R2B2 - Should be Refinery
R2B3 - Should be Digsite
R2B4 - Should be Storage
R2C1 - Should be Storage
R2C2 - Should be Refinery
R2D1 - Should be Digsite
R2D2 - Should be Refinery
R2E1 - Should be Digsite
R3A1 - Should be Labs
R3A2 - Should be Digsite
R3A3 - Should be Refinery
R3B1 - Should be Digsite & Storage (First level using 2 tilesets?)
R3C1 - Should be Storage
R3D1 - Should be Labs
R4A1 - Should be Datacenter
R4A2 - Should be Storage & Digsite & Refinery (First level using all of Mining?)
R4A3 - Should be Refinery & Digsite
R4B1 - Should be Labs
R4B2 - Should be Digsite & Storage
R4B3 - Should be Datacenter & Labs (First level using all of Tech?)
R4C1 - Should be Datacenter & Labs (The latter only for the Tank)
R4C2 - Should be Refinery, Storage, Digsite
R4C3 - Should be Storage & Digsite
R4D1 - Should be Refinery
R4D2 - Listed as Tech which is accurate-- has Labs and Datacenter, how to list levels like this which possess all tilesets in a given category?
R4E1 - Should be Digsite & Refinery

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These are the ones up through R4 so far that need to be corrected

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The order in which I list environments here is the order in which they are encountered

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most levels predominantly have it by sector, and before R4, by zone if there are multiple, usually just 1 zone though being different

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The actual categories are Mining (Refinery, Storage, Digsite), Tech (Labs, Datacenter), Service (Floodways, Gardens), and then Desert (Destination)

pale dock
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i prefer keepin the ??? almost cuz is funnier ksks
but if not thats ok

stark crag
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See that's the thing

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R7 and R8 levels are actually using correct names from what I saw so far

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it's inconsistent

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then you haved R4D2 which is very accurate as it is indeed using all of Tech

pale dock
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probs cuz r1-r6 were madebefore the names were stablished and stuff
but some were edited when

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noticeed

stark crag
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Here's how I am feeling it should be done:
-Mining, Tech, and Service only get used if it's actually using all of the environments in that tileset category
-Otherwise list in predominant/initial encounter when dropping into the level and playing it out in the intended order

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For example, R4E1 begins as Digsite, then changes to Refinery in Secondary, then back to Digsite, then Refinery again in the final area right before the Tank + PMom which goes back to Digsite

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I'd list this as Digsite, Refinery

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The reason I wish to do it this way is for example, R1A1 page right now is correctly listed as Storage

cyan coral
jolly yarrow
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why not just say the complex and list the subcomplexes?

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r1a1) mining: storage
or something

stark crag
# jolly yarrow r1a1) mining: storage or something

Each subcomplex has their own page and the complexes have their own pages as well, so it means hyperlinking each and every one of them, I did think about this but it might look weird to split it this way

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and currently testing with it, it looks like this on the wikitable:

Refinery, Digsite```
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It makes it look like Mining is part of the subcomplexes

jolly yarrow
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separate them then?

stark crag
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That's gonna extend the wikitable quite a bit if every one of them is a newline

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Maybe like this

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Subcomplex: Storage, 
Refinery, Digsite```
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eh it makes a third newline

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I don't quite like that either

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part of the issue is the extremely confined space of the wikitable

trim grove
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Genuinely I would just leave out the “complex” and only have subcomplex

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The subcomplex implies the complex anyway

stark crag
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yeah I think for general purposes of wiki using complex even though that is the official internal name would get confusing

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Part of the reason I'd like to do this mass edit to this many pages is to help with the reference material of each individual expedition either for modding purposes or helping people gain knowledge of the various tileset environments for stuff like bingo maybe

grizzled crater
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subcomplex list makes bingo easier too surely

stark crag
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EVA

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🤝

void prawn
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r7b3 doesn't have the symbols for secondary/overload in it's description

dark citrus
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ah old post

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got bamboozled by the 50€ scam

dusk star
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Also the symbols should be in the ”optional here you can start the secondary objective” no?

dark citrus
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playing GTFO is optional Astolfo_Sleep

dusk star
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@stark crag grrrr fix this grrrrr !!!!!!!!!

stark crag
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i definitely havent reviewed that page before

limber canopy
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https://gtfo.wiki.gg/wiki/Enemies surprisingly nightmare enemies aren't on this

Official GTFO Wiki

GTFO contains a number of varied and challenging enemies. These enemies are commonly found in a dormant state, thus earning their more common name of "Sleepers." Sleepers represent the primary hazard encountered by players of GTFO and their origin is explained throughout the game's lore.
Sleepers prefer the dark and are usually detectable by the...

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wait im blind

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im always blind 😭

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NIGHTMARE BABIES AREN'T ON IT NOOO

real rose
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👋

charred verge
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A minor thing, in the new wiki, some CSS is missing. If anyone can add, it would help make some of the log pages easier to read: #wiki-chat message

stark crag
undone compass
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Oh did it not get transferred over to the gg wiki?

stark crag
undone compass
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Slay

pale dock
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question mark

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oh its spam

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<@&408548765599793173>

vestal crest
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@stark crag note about new bug found in r8e2
when spawning kraken, if host is in [far away from kraken room but not close enough to reactor so that it spawns in reactor, area B immediately outside of bulkhead door is far enough away and what was tested], then kraken """spawns in""" in the room, but you will be softlocked (kds door won't unlock)
the kraken model isn't spawned in in the correct location, but the tumors will still appear like normal and be shootable (causing just floating tumors)
while all the kraken attacks break as well

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tested with cconsole so mileage may vary but it was replicable with cconsole

grizzled crater
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Oh yea fuck. Ive not heard about that since early R8. Actually slipped my mind

(Soft lock grounds is the same as reactor kraken, similarly to dimension kraken)

vestal crest
grizzled crater
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(aka if it spawns anywhere else)

vestal crest
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eva are you sure you understand what i wrote

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like the tumors correctly spawn in kraken room

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and kraken is just NOWHERE

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like in the case of kraken spawning incorrectly in say, reactor, the tumors are at least on him

grizzled crater
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Ah ok
Your bracket (and sentence in general) made it a bit confusing to read

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fun fact then

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the same thing (invisible kraken but visible tumors)

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appearantly happened early R8

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but not in kraken room

vestal crest
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kinda unrelated since it's modded but toggling on noclip made kraken visible (maybe hints at what is going on?)

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(and he had correct position in the room)

grizzled crater
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huh that is interesting

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could that kraken spawn flyers?

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as it doesnt need los for that

vestal crest
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yeah not only did it spawn flyers

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it spawned flyers when me and sky where both in hub

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but all of them were stuck

grizzled crater
grizzled crater
vestal crest
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fair enough, but maybe they do bug out 100% always when this other bug occurs

jolly yarrow
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oh i ran into that issue in one of my levels actually lol

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krakens are spawned in looking for a normal enemy spawn point… for some reason lol. not an issue in the desert arenas but around normal tiles, it’s probably why you have to go all the way to the end of the megatile to make sure players are far enough away from other spawn points

stark crag
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will update wiki page shortly

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have a few edits in my backlog

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including frosty's tidbit

jolly yarrow
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pretty sure can't

regal bluff
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R8D1 enemy list says "Striker" twice

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Isn't it meant to say Nightmare Striker instead of two strikers

zenith jolt
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And there is another striker that was 1 min late after the last wave spawned

uneven socket
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don't know where to share it so I'll leave it here

dusk star
pale dock
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cuz d1 doesnt have nstrikers

regal bluff
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well still an error

jolly yarrow
dusk star
uneven socket
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Not sure if it has value at this point, but I'm gonna continue tinkering with it. Next step is weapon pages and falloff visualization probably

dusk star
uneven socket
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yeah I looked at graphs and started using Raptus Treffen, no regrets so far

pale dock
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raptus treffen

real rose
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The what thing?

jolly yarrow
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i’ve never heard anyone call machine pistol raptus treffen

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most ppl call the weapons not by their flavor name afaik

regal bluff
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I tend to call them by their brand name "mastaba" "veruta"

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and so on

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but depends on the gun

grizzled crater
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yea in general only the machine guns get their monicker added (veruta/arbalist) to differentiate them easily

Also the machine pistol rly isnt it qq

humble oracle
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s870

fringe ivy
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I noticed a minor mistake with the R7D1 wiki page regarding the sequences. The 2nd sequence should spawn flyers in addition to the 2 hybrids if failed. There's no mention of flyers anywhere on the page. I'm not savvy enough to fix the page myself so I assume this is the correct place to bring it up

pale dock
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FLYERS???

fringe ivy
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Sorry, the correct term is Meatballs

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(but yes indeed, since I had to fail a few sequences to beat it solo with bots, I'm sure it might help some others to know this)

verbal knot
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I've always wondered, but why is the official site schaffer's bucket?

pale dock
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wdym

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oh

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funny ksks

winged charm
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https://gtfo.wiki.gg/wiki/Stamina here the wiki makes the claim that the BPM is a value between 60 and 180, has there been any check done for this?

Official GTFO Wiki

Stamina is a gameplay mechanic that limits the player's mobility. Stamina is lost by sprinting, jumping, dodging, or charged attacks or shoves with a melee weapon. It is represented in the HUD by a heart rate monitor located above the health bar and with audible cues.

dusk star
stark crag
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Definitely have seen numbers above 180 too

vestal crest
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i forget if preciseui accuratenly displays pulse or if it just accurately displays stam%

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because there is random variation in the bpm in vanilla

winged charm
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to me it seems a bit weird since the visual BPM you see seems to be offset by +3* (corrected here as I thought it was +4 initially) as the lowest I saw (when at 100% stamina) is around 57-70 while highest (0% stamina) is 176-189

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so the maximum fluctuation is either [-4, +10]

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or there is an offset of +3

dusk star
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ok

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wait

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i mean its like

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always updated

winged charm
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i've done extensive testing with the mod using the stam% properly but I would not take the BPM as accurate in terms of what happens in code

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at worst i'd say either the first range for the BPM needs to be modified or this statement since they kinda contradict eachother

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I am inclined to believe the range is correct since tru posted at some point some code that deals with this stuff specifically BUT the explanation for the BPM was wrong at the time. So I basically have no clue which is accurate.

dusk star
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Meow at the (ex) devs until they drop the source code

stark crag
dusk star
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Frfr

stark crag
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the most recent edit to the page is my own after a previous tip that you should just hold W to move forward at max speed, diagonal/side movement is significantly slower

dusk star
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Surely that was Eva during our A2 sec run

fallen vessel
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From what I can see in the decomp, here's how stamina display works:
Lerp stamina between min and max BPM (likely 60/180)
Call mathf.MoveTowards with lerped output and some delta time (MoveTowards is a unity engine call, would need to look at that)
Add a call from random.range to it (likely the 4-5 number mentioned)
convert to string (presumably to display)

humble marsh
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<@&408548765599793173>

dark citrus
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love how informative it is about projectiles

quartz rune
jolly yarrow
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who uploaded the pablo wave roar

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and where tf did you get the sound from

stark crag
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Pablo's actual wave roar in vanilla is only heard barely at the end of R8A2 which is just a Tank Roar, in R7E1 his "roar" is one of 3 sounds he makes approximately every 30-40s

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I should update that

jolly yarrow
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it just plays the tank roar

jolly yarrow
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i figured it out

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so basically the wave roar in that vid… and in the exact same system that they implemented for unique enemy type/size wave roars with r6/r7 (don’t remember when it was added), includes wave roars for snatchers and “immortals”. that roar i believe was intended for the scrapped immortal enemy from early development. there’s a separate sound event that is not played during r8a2, but clearly sounds a lot more like the pablo we know and love today

shell ocean
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yeah I checked the wiki and it's clearly a different sound

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kinda sad that you don't hear the larger spawn sounds that often

jolly yarrow
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i’d assumed that bc the new wave roar system was added around the same time that snatchers and pablo were added, the wave roar AK switches for “pouncer” and “immortal” corresponded to those enemies

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it’s really sad that 10cc for whatever reason doesn’t use the nightmare and snatcher wave roars

hoary plover
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They forgor

eternal warren
eternal warren
eternal warren
jolly yarrow
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<@&408548765599793173>

hushed urchin
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@stark crag C-Foam Portion boosters do not work on the C-foam Launcher if the foam is sprayed in short chargers. For the boosters to work, the foam must be sprayed in FULL charges ONLY. Is this a bug or not? I know there's a GlueEfficiency mod that fixes this. Should it be added to the Bug Wiki page?

stark crag
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It’s anything beyond single blobs in a charged burst, don’t have to necessarily do completely full charges

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single blob firing = you don’t get any benefit from that booster due to rounding

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let me take a look at where it can fit, because that is most definitely a vanilla base game bug/oversight

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the game gives you something, and it doesn't disclose to you if you're getting the benefit or not unless you fulfill a hidden condition that had to be discovered by experienced members of the community and is only fixed with a plugin

trim grove
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If you want to be the most efficient, you shoot in 2 blob bursts only

stark crag
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yeah that's the way I had it explained to me as well, good catch

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there is additional advantageous rounding on 2 blob bursts compared to 3+ in a burst

hushed urchin
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Yeah, it's confusing, especially for new players who have to explain it every time their boosters aren't working. Thanks for clarifying.
So if it's a bug, it would be great to see this mod on the wiki page I guess.

trim grove
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Its just how its implemented

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Not really a bug

stark crag
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Nowhere does the game really disclose to you externally there's a lot of rounding going on, from player health, enemy health, to boosters. This definitely needs to be documented but I'm unsure whether it goes on the Booster page or Bug Wiki as well as how I want to phrase it

trim grove
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It probably fits on the booster page

undone compass
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Deciding to do my yearly actually doing my job here, anything I’m needed for?

undone compass
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kewl

dusk star
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Leaking the super secret dms

hushed urchin
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What can you guys say about TerminalPingFix, "E Bug Fix" and GiveHostClientDamage/HostEnemyLimbDestroyFix? Are these real bugfixes and should they be on the Wiki?

dusk star
stark crag
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E bug fix is in progress to be on there, was talked about the other day

zenith jolt
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Scattergun on host has worser spread of pellets

stark crag
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I don't think that is true. What happens is that Clients don't get the information from the Host that the limb should be broken fast enough to break when damage is dealt. this is why Clients can 2 shot Moms with Scattergun and Host takes 3-4 shots, even at point blank ranges against a Mom that doesn't move at all

dusk star
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Good luck getting consistent

stark crag
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I know a Host can theoretically 1 shot a NM Scout with an unbelievably precise scatter spread in an ∩ shape

cyan coral
grizzled crater
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Mom 2 tap is rare but happens

Weeb actually got one during testing which was funny

stark crag
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Interesting, alright

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I will get some time today to circle around back to this and make necessary changes

eternal warren
limber canopy
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Gotta keep the wiki chat alive one way or another

hushed urchin
dark citrus
stark crag
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One time I was overhauling a page and left it open for like 2 days before I actually committed (I checked to make sure there wasn't an editing conflict before I did)

eternal warren
undone compass
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There’s media all over the wiki

dusk star
humble marsh
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this is huge

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and i can react "cringemod" to soys post

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best day ever

mossy blade
hushed urchin
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Is there any easy way to repeat this bug in a real game or using the CConsole to see how this bug actually works? I already asked about this in another chat a few days ago, but no one could give an answer. 🤔

pale dock
stark crag
# hushed urchin Is there any easy way to repeat this bug in a real game or using the CConsole to...

Consistently is iffy but I’ve had it twice. It’s definitely a thing but rare, even in current build. The easiest way I know is go in with CConsole, spawn a bunch of scouts in A of Overload, go outside overload, open the bulkhead, and as it is opening, just start shooting with a weapon with a continuous fire rate like a machine gun. That zone can have like 5 scouts in there.

As client with the mod, it doesn’t stop the bug, but you do mute it locally for yourself so you don’t get deafened. The Host needs to run it to actually stop it for everybody. The mod does not actually fix the bug, it just makes the scout return back to being vulnerable and stop screaming. It's too inconsistently produced to document beyond all of this knowledge

eternal warren
undone compass
eternal warren
mossy blade
hushed urchin
hushed urchin
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Is there maybe a video to see what this bug sounds and looks like? 🤔

stark crag
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The last time I talked about R4A1 was in the modded server regarding colliders

hushed urchin
stark crag
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The two times I have had it, R7D1 Overload and R7B3 Main