#gtfo-related-questions
1 messages · Page 627 of 1
you could:
Scan both sec door 14 and 17
Put cell where you want to go next (15 or 18)
You first collect glp in the zone where you're not going to use the 3rd cell
after that, you can finish up the last 2 zone
less lugging cells around like that
other way is straight forward but it take time to deliver cell
so when i played with pub, i always do this
and the last zone (16 and 19), for me, it has A LOT of sleeping enemy
it like a wave of enemy just waiting behind the sec door
For some reason my team really struggled with one path (17, 18, 19 I think) so we never go further in than 17 now
if i can post picture here, you will see how much room enemy can spawn in 16 and 19
and i also feel like, go in straight forward, you lose more ammo if you don't constantly melee
16 and 19 has like 5 rooms
typical duo strat: put a 4use ammo on one person beforehand and make sure they have a full burst sentry on them, their job is to hold waves. Only deploy sentry for final zone. Other person hunts for GLPs. Go loud in most rooms if you're searching for GLPs.
not like ammo is going to be an issue on last scan
14 has 2 room: A and B but big
15 has 3 - 4 room: B and C is big
and 16 has 2 big room that spawn a lot of enemy (same with 19)
@latent obsidian this strategy might also help you?
Well, at present we'd be running cfoam and mines so we were just shooting for the first 2 zones and then mining doors behind us
oh right you're on foam + mines
We got a bit unlucky with finding the glps late, I'm pretty sure we can get it next time
forgot that
you might be on a bit of a tight timer with foam + mines
I guess I'd suggest saving foam until final zone
then permafoaming
shooting the waves on first two zones should be pretty comfortable
yeah it was just the 3rd one that was a problem
We went through two small rooms mining behind us but then the zone wrapped around to the first room again and we had only found one glp
So we had to fight through waves and running out of ammo
In the end I found the last box with the glp but I was 0/0 ammo and dying of a heart attack
well if you permafoam the wave and make sure foam person has tool refill to keep foaming with, mine layer gets a lot of time to find GLPs
and mine person can also just pull rooms using mines
so you should have the rooms cleared pretty quickly, and mine layer should have all the time in the world to ping GLPs
We go 17>14>15 so we'll have to search the big room a bit first, so maybe a bit of cfoam on the floor to defend initially while that room is cleared and searched
But then if we go in the large north room and cfoam that door that gives a lot of time. And thats where 2 of them were before so that room may have a lot of box spawns
hm, probably easier to go 14 -> 15 -> 16
because there's a door you can permafoam just before the security door to 16
and lugging cells is seriously not that bad
whereas if you have to hold in front of 15, then you don't have a good door to permafoam
We can try that
tbh we only had one run at the glp section cos most of our time was spent passing the S1 scan
since the waves come through security door to 14, straight to security door to 15, and that door leads into a big room
It shouldn't be too bad
no foamable doors in between
B3PE now that is gonna be really painful xD
I'm torn on if I want to really attempt that tbh
lol, b3pe is an... unpleasant duo
well actually most of it is super pleasant
b3 without extract is a pretty bland and easy level
We died on extreme teleports a couple time and thats not even the real problem
but you have to play neatly to have enough resources for extract
I guess the weapons we took for the desert section are really subpar cos we are thinking about extract
what weapons did you take?
your loadout should be fine for secondary
What tools would you recommend?
your friend's loadout is... fine if they're holding the waves of littles I guess?
I think we had bio sniper
assome roles, your friend is waveclear, you're mostly flyer support and additional waveclear
for tools, a single burst sentry is enough for everything prior to extract
for extract... I'm still not sure
bio feels kinda needed to shoot in the fog
but we had the oddball idea of running burst + cfoam, and it worked
I wasn't happy with bio coverage, especially when the spawns came from both directions
so I said fuck it
try to force it through with foam
turned out we couldn't foam the walkways in advance because doing HSU scan, killing the fuck-you wave, getting cargo, and then pushing, takes long enough that pre-laid foam wears off
but it also turned out that if we pushed far enough and foamed doors behind us, it bought us enough leeway to just fast push to extract
commands, terminal under the stairs to the left
type "commands" to see what the special command is. It needs to be on the terminal in the final room
I was able to full-foam 2 doors then permafoam last door until 50% extract
bit of a risk they come from in front though right?
and then when they got through, we just shot them and it was fine, lol
yeah, but odds are they'll eventually start spawning behind
so you push slowly, use foggies, hold
Did you do just one trip?
you need a lot of ammo to do multiple trips
and I don't know what you'd do for fog
I guess fog dive both ways
because carrying turbine is a no-go
Yeah, I'm just assuming no-one is taking a turbine in any case
But its kind of nice to be able to sprint back
I've heard the multi-trip strat is to push cargo to extract normally, then run back, then rely on the HSU fuck-you wave capping the spawns so you can ditch them at HSU room and run to extract
great if it works for people, but ehh
I suppose it makes cfoaming behind consistent
if you bring cfoam
and... assuming you didn't cfoam on the first trip
which is a bit of a big assumption
Eh who knows, we'll work on C1 for now
ty for the tips 
👍
I didn't do d2 and e1 yet oh and c2 I did like half of it once before we wiped and everybody left
But the rest of the levels with pe where possible I ran pdw and shotgun very comfy weapons
C1 I did with precision rifle as well
D1 hcp is better than shotgun
D1 having ranged options helps
Is there a specific way to beat D1 Overload?
does anyone know a good map for artifact farming?
which part?
Probably the part with the snatchers
so is he saying he can't get past the first security scan because of snatchers?
before putting the command, tell everyone to disconnect (assuming your host), after inputting the command and having confirmation that you finish the objective, tell everyone to reconnect
have fun playing the level the intended way instead of a buggy mess
lower performance and crashes might apply

is there any difference between the bat and knife? people refer to them like theyre different but in game they have the same description
knife for fast killing smalls, bat you get somewhat slower speed but staggers like crazy
in other words use bat :chad:
in terms of meta, the knife suffers from not having any significant damage
makes it good for clearing smalls, but isnt really needed since a team of four with bats and sledges can do just as well together
not being able to do much against bigger enemies especially giants makes it a bit weak
that makes sense but ive never actually used the bat cause the descriptions made me think they were the same
the bat has very good stagger which makes it very strong when paired with sledges
dumb in hindsight but i figured if a lot of people liked that combo of fast swing+light damage they would make another for cosmetic reasons
ensures that enemies cannot attack while theyre getting hit
knife is pretty fun to play
yeah my bots have been using it while i ran spear/hammer and it worked well
i just never actually tried it myself
oh uh bots do the same damage and stats with all the melees
jfyi bot melee is always the same no matter the weapon
for bots theyre purely cosmetic
ye
bruhh what
I love when they suddenly go full force and kill like 3-4 enemies in a row lol
it just simplifies bot code
flashback to the time i play with khepri and i outkill him on every rom with knife while he was telling me knife doesnt have an excuse to exist 
i mean fair enough but a warning would be nice
Bots do 16 damage on all melees
knife is bhoppers copin mechanism
not even 20 like players

lol, I remember khepri making th argument that knife doesn't clear much faster than hammer, by uploading a video of him using knife poorly
thanks for the info but im a noob and have no idea how much damage anything does
since your playing with bots lemme hit you up with the https://www.reddit.com/r/GTFO/comments/ru9sdb/a_guide_and_informational_post_for_bots_in_gtfo/
yk i would be kinda nice if there was a "advanced stats" button for weapons where it would show all the stuff thats listed on the wiki like dps, rof, mag size etc
probably don't overload the new player with stats
i should probably make a new guide
im sure itll still be helpful none the less, thanks
hence the "advanced stats" part and not throwing it at them all at once
new yt video leak??? 😳
perhaps
oh I was talking to dragon
theres like no stats in there kekw
oh I thought you gave him the spreadsheet lmao
ive already read through some huge spreadsheet on weapon stats
it legits just says what bots cant and cannot do
yep that one lmao
fuck no
weapon meta its for bitches
can dauda make me a sandvich?
i alr read it
love it when people talk only about the stats of a gun without considering practicality
I will say be wary of giving hel weaponry to bots, its good damage but they dont know friendly fire
at least they'll hit the enemy through you
worth
bot dauda beam my goofy ass with hel revo
bot dauda be like"i know shooting you 5 times will make you loose 70% of your health but im trying to save you from that 1 striker you just staggered"
bot with mg goes brrr rrrrr rrrrr rr rrr
I will suggest giving them, machinegun (again), presicion rifle, choke or hpc if theres a lot of bigs
primaries: i just give them ar for the sake of ammo
i thought their aim was terrible with pr?
they dont miss usually
arent headshots important?
I forgor 
no, unless there is something weird blocking them
with them not so much
I don't think they can hit headshots
like certain walls
can they?
they do
I forgor 
if they hit the hs they hit the hs
if they dont they dont kekw
but the high ammo and long range of the pr its nice
specially since its automatic
they are basically sentries with good aiming ai lol
and sometimes they do this "rage mode" in wich they aimbot everything
why cant my teammates aim this well
and with pr and machinegun its pretty good
so im gonna go try a solo that doesnt have very many bigs and my bots have Ar+mg, Ar+HAr, Ar+Pr
cope
I just always give mg to the 3
I'm hardstuck plat in gtfo 
and hel rev, pistol or SMG for main
yeah ive got hel rev and sniper
just remember that 1 player 3 bots wasnt really their intention when making bots so you will have to micromanage the hell out of them, usually 2 player 2 bots its pretty alright and you will do not a lot of micromanagement
yeah i almost always play 2 and 2 but my buddy isnt on rn so im replaying an expedition
make sure you give one of the bots biotracker
I have never seen the bots do anything but aim Center of Mass. Any headshots they've gotten during my testing can reasonably be attributed to bullet spray, because they seem to hipfire and be affected by cone spread. That's why they do well with moderately accurate bullethose guns, because those tend to be the ones to get the most milage out of CoM shooting.
also small extra tips
- bots are bad at managing cfoam
- bots are extremely bad at distributing tool and disinfection packs
you sacrifice stealth security for loud gameplay
bots are horrible at distribute resources* 
i will die on that hill kat
Bot resource logic: Are you missing 20% of X? Lemmy top you up."
no matter what you say
there so many number changes they can easily do to just help the quality of life on bots
so just to confirm, its not horrible to put the precision rifle on a bot despite it saying that it has limited ammo?
no
I would argue PR is pretty bad on bots.
ok so just triple assault rifle+mg is better?
Guns with low precision multipliers tend to get best results.
if you wanna run a cheap loadout yes
for the most part, yes
AR/MG is a classic.
When vacation over?
24/11/2023

Does entering overload in r7c3 temporarily stop the waves of enemies from spawning until overload is complete? I watched a video and that's what appeared to be happening.
So that means doing the uplink connections/verification doesn't spawn additional waves?
No, they actually get rid of some apparently
When you finish a uplink it cancels waves
thats why u get a speedtyper to do terminals
after you finish an uplink, it will deactivate 1 alarm, so you get 1 minute of free time
thank youu
Types uplink_v press tab
Or just press up arrow ^ / Delete previous code word
And then 4 letter words are easy enough
or just type : upl then press tab then v then press tab ;p
finally finished it. Apparently the Snatchers stopped coming near the end, though I'm not sure if it was because there's a cap, we got to a certain point, or the game glitched
From what I've seen there is a cap but don't take my word for it
After they stopped coming, we made sure we didn't reset back to checkpoint
Once the snatchers were gone it was smooth sailing after the pain up to that point. If it's legitimately a cap limit then I feel that's fair 'cause you still have to find enough ammunition for them so you can't just sit in one spot the whole time
Can a Bataldo 3RB - Hel Revolver take out a Scout with one shot? I have quite a few Main Ammo boosters and thinking of using it during a C3 run sometime
no
Doing research it seems a Hel Revolver can only kill a normal scout if you shoot the Occiput point which is basically just "Back of the head". Scout has 42 health, Revolver does 8.01 dmg, and hitting the Occiput does x6 damage, so 48.06 damage max
negative precision multiplier?
all weapons have a precision mult
most are negative
multiply that by the headshot mult for precision damage
So for instance "Precision Multi
0.7413x" for the revolver.
You do lews damage on hs
So 48.06 x 0.7413 = 35.626878 so therefore.... less than 42 damage to kill the scout
ye
Blegh
if you get enough boosters i think the DMR can 1 shot scout head
97% of them do kekw
Yeah but im talking just vanilla ones
No boosters
I oftrn just use boosters ti make my fully auto guns slightly better
Yeah, just vanilla. Was planning on using Main Ammo for C3 so I could kill scouts buuut impossible without damage boosters
Specials are your kill weapons, mains are your back up
I probably just need to do Candy runs to get more boosters
Bring an special ammo if you wanna bring a booster like that
You dont need booster tho
c3 scouts are charger scouts anyway
oh and shadow scouts
You can wait for the scout to come to you and use the 30 million cfoam you have there
lol, yeah, I was just looking at normal scouts first before I looked them up
True. Most useful boosters I have at the moment for C3 is melee boosters to get me to 60% more damage, and then a Bold booster for maybe main ammo for the little guys behind the first Blood Door
sledgehammer with 100% total melee damage boosters
you one shot every giant
even to the front of the head
and chest with a syringe
its nuts
Got it, so hopefully with just 60% I can single out 1 giant at a time to the back of the skull
I'll do some more math with the sledge and see
The range would be nice. Not sure if it charges longer or about the same
its slightly longer i'd say
but the damage pays off imo
Sledge 20 dmg full charge, Spear 17.5 x 2 with precision multi at full charge so 35
top that with any amount of boosters/syringes and you have 1 shot on most things
Only useful Level... c3 xD
So Spear with 60% boost will do 56 damage at full charge, so to the back of the head (x6 multiplier) would do 336 damage??
Charger scouts only have 60 health, so basically just hit them anywhere but the stomach and you're good
and chargers don't have weak spots
Oh they don't?
nope
only way you can deal more damage is to hit them from behind
they don't have hs multiplier
but spear has a diff multiplier
spear does a weakpoint multiplier
Ah okay. So basically a Spear with no booster can one shot them from the back then
not just head
weakpoint = head
but I didn't test it so I can't say if spear still gets a multiplier for hitting the head
technically it shouldn't because again, chargers don't have a weak spot
spear benefits from all multipliers
and it does work lmao
cos a full charge spear to the back one shot
even though the charger scouts have more HP than the max dmg
cos i running around with 60% and i was one shotting chargers scouts to the chest
and not how that works
chargers dont have head bonuses
but it is on their back
instead of head
every enemy has back multiplier
what I don't know is if that is something that affects the precision damage bonus
Ah, can't post images here. Was screenshotting the image of the weak spots
Precision multi only affects head multiplier, not back
then how come spear one shots charger scout to the back without boosters?
btw good PFP
It don’t
it do bro ;-;
Seems Charger Scouts have Back multiplier of x2, so no x6 damage to back of head or x3 to front of head
even if it does, the only explanation is that spear = hammer damage
i was doing C3 yesterday
both are stated to have high damage
So it seems any point in the back (even the head) gives just the x2 multiplier, and without any boosters a spear should be able to kill a charger scout fully charged to the back, doing 70 damage while a charger scout has 60 health
Spear does 17.5 damage
With precision bonus of x2
1.3
ahh
And it doesn’t affect back multi only head
litteraly no melee weapon can solo kill a charger scout unless something else is involved
you can kill it with an iix syringe in 1 hit
or with boosters
but theres no „precision dmg“ with no crit spot.
Else knife could 1 shot chargers from behind
So 22.75 with a spear's full charge, so 45.5 damge full charged
There is no precision multiplier on chargers
back multiplier I think
then what is the point in hitting chargers from behind?
back dmg x2
back
multiplier
like I said they got it too
just not a weak point
Sry cryo, if you meant fully charge into back then yes thats right
Funnily enough someone on reddit recently said chargers still had crit spots but no multiplier
If that was the case sniper could 1 shot bbcs from behind. Knife 1 shot chargers from behind etc
Ah okay. Just trying to wrap my head around it. Not 100% how the Precision multiplier works
Precision multiplier = hit a crit spot
Crit spots include heads (not for snatcher/charger etc), tumors (mom/tank/nemesis) and iirc the eye of a flyer
eye of the tiger
Ahhhh, okay, so then full charged spear against back of charger scouts wouldn't be the 22.75x2. Just the 17.5x2 damage without a prec multi
What’s the timing window on a scout to synch hits to kill?
seems like .0001 nanoseconds
Might’ve been a bug but one time on E1 I fucked up the timing and hit too early, but the charger scout kinda stumbled and didn’t go off
It was like almost half a second before anyone else hit
Theres a decent time for charger scouts
But normal scouts is shorter?
Oh really, wow
I think it's the same for each
just not the wandering time
but there is a good video about it
I should grab some folks and practice synch kills in D2
is there anything to do when the bots refuse to stand in the security scan?
c2 btw 🙃
no chance it's 1.5s
Thank you, going to have to make a GTFO list to quick find and share
closer to .5s
thonk you missunderstood
stagger time
so about this
nothing?
just pray that the bots don't dumb out on me?
Never had that happen
No dice, sorry
I must be the only person who hasn’t come across 10 bugs in every level
Because my gtfo experience is pretty much as intended
ok it happened again
constantly on c2
for the 4th scan that is on the catwalk
they just refuse to get in it
I only had 1 other time that this happened, but that time we weren't in a "hurry" so I just had them cruise back and forth
there still is no way to force them to actually focus on objective even with that quick communication thingy
Mine were slow but ultimately got it done.
Does the fog in C2 not go down at 5/6? We're stuck as high as possible with fog at our feet. We cannot move at all at risk of infection.
And the objective is telling us to find a terminal that doesn't exist, too
Wha?...
That sounds like bugs bugs bugs.
Fog goes down after 5-6
Even after 5 if it gets bugged.
Yeah. We're now at a point of "Just do Overload/Secondary with fog, and if we take damage we die"
Good news is that the main Objective is done.
So you can just go to extraction.
Once you insert the 6th cell should let you go
Although... There's a little issue on the way.
Yeah, no we're doing Prisoner.
if you've only put 5 out of 6 cells in then no, the fog shouldn't go down, its working as intended
some question for clarity
- did you checkpoint (aka die and checkpoint)
- have you put all 6 cells in?
- have you completed overload yet?
How are we supposed to do the Overload then? We need a cell for it.
And we just died and checkpointed.
We're unable to place in the 6th cell for obvious reasons (Overload)
in fog
you use a cell from main and get a cell out of overload
And yeah, you do it in the fog
you use a fog and get one back
yeah lol
@granite onyx
Unless a stupid bug happens then youll have to do overload in infectous fog (visibility is super good tho)
Its actually pretty cool
Ok well now it's at 5/6 and the fog is gone after we reloaded checkpoint
And according to one of our teammates it was stuck at 4/6 before checkpoint
After reset from CP, yeah, put in one cell will lower the fog but that's not intended.
Oh. So it's like the D1 glitch where reloading a checkpoint will stop the Overload spawning?
Yep
What is with all the weird bugs involving Objectives this rundown? It's weird to see, tbh
It's checkpoint bugs that lasting for 7 months.
Ah, well at least it's been improved upon. I remember Rundown 6 let you entirely skip objectives via checkpoint.
Which made less sense
hotfix gonna be r50
P sure you can start an objective, die, and then you get it when you beat the level.
Yeah....they claimed to fix it.
Go try b3 overload, you'll find out it's a lie.
Oh.
The fact is in R6.5 extension patch note, most bugs they claimed to fix didn't get fix or get worse.
I already PE'd B3
same as r7 patchnotes
Like CP can make R6C2 softlocked -> they made it you get credit for secondary w/o doing secondary.
CP made the door looks weird -> after patch CP made doors invisble.
CP made waves get doubled -> after patch CP removed most waves...etc.
At least in R7's patch note more than 50% of claimed bug fixes are true. Much better than R6.5
already hit 92% of them still being possible to get
I had a question about the mine.I know it does 60 dmg in a code shaped area,but does dmg that the enemy receive depend on the number of fragments(or sumthin)hitting them or does everything in said area automatically take 60 damage
seems silly but I was curious
theoretically it should be all
Used to be a bug
One or two enemies would eat the whole mine hurt box
Don’t know how they exactly fixed it but 95% to 100% enemies die in the cone now
So the whole area of the mine does damage would be the answer
Also pretty sure mines only do 50 damage
Never seen two mines kill a giant without headmulti
Oh wait shit wrong channel I just realized. I've been up for 20 hours so far. XD
not really bug ^^ they forgot to remove the 5 enemy limit on the mines
Idk man old mines sometimes only killed 1
it was capped to 50 colliders before and one enemy has 10 on it
not a 5 enemy limit
and 50 damage is correct i think
how to finish the last room on d2?? Mother door or tank door? how>?
Choose one of them, get a cell in it
I chose mother door like a moron
keep getting absolutely murdered, was thinking what tactics not the literal objective
Whichever door you open spawns the respective boss
I suggest you pick tank's side (easier to clear the tank spawning in the wave)
Just open tank door and shoot the tank as he walks down the bridge and it’s easy to kill with elevation
Mother side can be even more easier if you have a foam grenade and your team knows how to handle them
Terminal is on the closest door to right so it’s really nice to ping immediately
Did they fix the tank not giving a fuck about those defending & rushing straight to the guy with the cell ?
probably not
If that happens then ur teammates are blind ngl
average gtfo experience
if he gets shot he should retarget
It clipped through walls
Skill issue
He was too close to the cell zone so if we shot anymore it'd trigger the tanks within it
😳
Hence why we defended 1 zone ahead
in that zone completely pitch black with the servers
Well
it's a corridor
you can move the tank to the sides
Always first try'd with that strat
had no choice because of the aforementioned glitch
Hey if the guy with cell is quick enough he won’t be in the zone to pull the tank

inb4 cell in G
😳
Reminds me of that time when the cell was literally near me
But half of it was into the wall
so i couldn't see shit
I still have the vid of the tank clipping 💀
Send xox
I want to see father noclipping
It looks like he swapped aggro at the end
I had a giant charger run through me yesterday I think
Scariest shit ngl
the thing is we already tried to get the agro in the previous room
Oh wtf
and even then he didn't care
Like the entire lobby was messed up
And we had the same thing on E1
Gtfo moment
I was literally in front of the two tanks
one of them rushed "with" me to the ladder
lmao
Not as bad as D1 memory leak
If you have enough drops and wake up a scout
All the AI breaks
Isn't that the glitch with the scout screaming indefinitely ?
Behold #gtfo-media once again for the scariest moment of E1
I get a lot of lag during the elevator section during the beginning, is this because of loading?
I get it too, I assume because the level is loading
Also it's impossible to do the C2 overload alarm without infectious fog right? Short of spamming repellers
you can deal with less fog during the class 6 m if you're willing to do it during cells 3/4
assuming you're expedient about getting the scan underway
But then won't you have constant waves of strikers coming at you?
the level loading screen
yes
pick your poison