#gtfo-related-questions

1 messages · Page 627 of 1

silver fable
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HCP

vital sierra
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you could:
Scan both sec door 14 and 17
Put cell where you want to go next (15 or 18)
You first collect glp in the zone where you're not going to use the 3rd cell

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after that, you can finish up the last 2 zone

latent obsidian
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less lugging cells around like that

vital sierra
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other way is straight forward but it take time to deliver cell

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so when i played with pub, i always do this

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and the last zone (16 and 19), for me, it has A LOT of sleeping enemy

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it like a wave of enemy just waiting behind the sec door

latent obsidian
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For some reason my team really struggled with one path (17, 18, 19 I think) so we never go further in than 17 now

vital sierra
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if i can post picture here, you will see how much room enemy can spawn in 16 and 19

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and i also feel like, go in straight forward, you lose more ammo if you don't constantly melee

craggy pier
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16 and 19 has like 5 rooms

silver fable
#

typical duo strat: put a 4use ammo on one person beforehand and make sure they have a full burst sentry on them, their job is to hold waves. Only deploy sentry for final zone. Other person hunts for GLPs. Go loud in most rooms if you're searching for GLPs.

vital sierra
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not like ammo is going to be an issue on last scan

craggy pier
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pretty bad

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but the first two zones has like

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2 or 3 rooms

vital sierra
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14 has 2 room: A and B but big

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15 has 3 - 4 room: B and C is big

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and 16 has 2 big room that spawn a lot of enemy (same with 19)

silver fable
latent obsidian
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Well, at present we'd be running cfoam and mines so we were just shooting for the first 2 zones and then mining doors behind us

silver fable
#

oh right you're on foam + mines

latent obsidian
#

We got a bit unlucky with finding the glps late, I'm pretty sure we can get it next time

silver fable
#

forgot that

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you might be on a bit of a tight timer with foam + mines

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I guess I'd suggest saving foam until final zone

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then permafoaming

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shooting the waves on first two zones should be pretty comfortable

latent obsidian
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yeah it was just the 3rd one that was a problem

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We went through two small rooms mining behind us but then the zone wrapped around to the first room again and we had only found one glp

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So we had to fight through waves and running out of ammo

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In the end I found the last box with the glp but I was 0/0 ammo and dying of a heart attack

silver fable
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well if you permafoam the wave and make sure foam person has tool refill to keep foaming with, mine layer gets a lot of time to find GLPs

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and mine person can also just pull rooms using mines

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so you should have the rooms cleared pretty quickly, and mine layer should have all the time in the world to ping GLPs

latent obsidian
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We go 17>14>15 so we'll have to search the big room a bit first, so maybe a bit of cfoam on the floor to defend initially while that room is cleared and searched

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But then if we go in the large north room and cfoam that door that gives a lot of time. And thats where 2 of them were before so that room may have a lot of box spawns

silver fable
#

hm, probably easier to go 14 -> 15 -> 16

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because there's a door you can permafoam just before the security door to 16

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and lugging cells is seriously not that bad

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whereas if you have to hold in front of 15, then you don't have a good door to permafoam

latent obsidian
#

We can try that

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tbh we only had one run at the glp section cos most of our time was spent passing the S1 scan

silver fable
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since the waves come through security door to 14, straight to security door to 15, and that door leads into a big room

latent obsidian
#

It shouldn't be too bad

silver fable
#

no foamable doors in between

latent obsidian
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B3PE now that is gonna be really painful xD

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I'm torn on if I want to really attempt that tbh

silver fable
#

lol, b3pe is an... unpleasant duo

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well actually most of it is super pleasant

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b3 without extract is a pretty bland and easy level

latent obsidian
#

We died on extreme teleports a couple time and thats not even the real problem

silver fable
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but you have to play neatly to have enough resources for extract

latent obsidian
#

I guess the weapons we took for the desert section are really subpar cos we are thinking about extract

silver fable
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what weapons did you take?

latent obsidian
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I think I had a choke mod and hel revo

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And friend had shotgun and smg

silver fable
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your loadout should be fine for secondary

latent obsidian
#

What tools would you recommend?

silver fable
#

your friend's loadout is... fine if they're holding the waves of littles I guess?

latent obsidian
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I think we had bio sniper

silver fable
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assome roles, your friend is waveclear, you're mostly flyer support and additional waveclear

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for tools, a single burst sentry is enough for everything prior to extract

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for extract... I'm still not sure

latent obsidian
#

bio feels kinda needed to shoot in the fog

silver fable
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but we had the oddball idea of running burst + cfoam, and it worked

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I wasn't happy with bio coverage, especially when the spawns came from both directions

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so I said fuck it

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try to force it through with foam

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turned out we couldn't foam the walkways in advance because doing HSU scan, killing the fuck-you wave, getting cargo, and then pushing, takes long enough that pre-laid foam wears off

woeful coral
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im at the end of b2, how do i unlock the door at the terminal?

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what do i type

silver fable
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but it also turned out that if we pushed far enough and foamed doors behind us, it bought us enough leeway to just fast push to extract

floral acorn
latent obsidian
silver fable
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I was able to full-foam 2 doors then permafoam last door until 50% extract

latent obsidian
silver fable
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and then when they got through, we just shot them and it was fine, lol

silver fable
#

so you push slowly, use foggies, hold

latent obsidian
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Did you do just one trip?

silver fable
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and when you get a break you fast push

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one trip, ya

latent obsidian
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I saw a vid where they carried cargo with only the overload alarm

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Ah okay

silver fable
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you need a lot of ammo to do multiple trips

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and I don't know what you'd do for fog

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I guess fog dive both ways

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because carrying turbine is a no-go

latent obsidian
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Yeah, I'm just assuming no-one is taking a turbine in any case

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But its kind of nice to be able to sprint back

silver fable
#

I've heard the multi-trip strat is to push cargo to extract normally, then run back, then rely on the HSU fuck-you wave capping the spawns so you can ditch them at HSU room and run to extract

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great if it works for people, but ehh

latent obsidian
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I suppose it makes cfoaming behind consistent

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if you bring cfoam

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and... assuming you didn't cfoam on the first trip

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which is a bit of a big assumption

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Eh who knows, we'll work on C1 for now

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ty for the tips Cozy_Bishop

silver fable
#

👍

hard nexus
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I didn't do d2 and e1 yet oh and c2 I did like half of it once before we wiped and everybody left

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But the rest of the levels with pe where possible I ran pdw and shotgun very comfy weapons

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C1 I did with precision rifle as well

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D1 hcp is better than shotgun

soft crater
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D1 having ranged options helps

fierce zodiac
#

Is there a specific way to beat D1 Overload?

low harbor
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does anyone know a good map for artifact farming?

distant gate
median forge
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Probably the part with the snatchers

distant gate
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so is he saying he can't get past the first security scan because of snatchers?

neon gust
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have fun playing the level the intended way instead of a buggy mess

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lower performance and crashes might apply

sullen pilot
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is there any difference between the bat and knife? people refer to them like theyre different but in game they have the same description

neon gust
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knife for fast killing smalls, bat you get somewhat slower speed but staggers like crazy

rigid sinew
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in other words use bat :chad:

viscid wolf
#

in terms of meta, the knife suffers from not having any significant damage

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makes it good for clearing smalls, but isnt really needed since a team of four with bats and sledges can do just as well together

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not being able to do much against bigger enemies especially giants makes it a bit weak

sullen pilot
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that makes sense but ive never actually used the bat cause the descriptions made me think they were the same

viscid wolf
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the bat has very good stagger which makes it very strong when paired with sledges

sullen pilot
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dumb in hindsight but i figured if a lot of people liked that combo of fast swing+light damage they would make another for cosmetic reasons

viscid wolf
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ensures that enemies cannot attack while theyre getting hit

sullen pilot
#

i just never actually tried it myself

viscid wolf
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oh uh bots do the same damage and stats with all the melees

rigid sinew
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jfyi bot melee is always the same no matter the weapon

viscid wolf
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for bots theyre purely cosmetic

rigid sinew
#

ye

sullen pilot
#

bruhh what

rigid sinew
#

I love when they suddenly go full force and kill like 3-4 enemies in a row lol

viscid wolf
#

it just simplifies bot code

neon gust
sullen pilot
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i mean fair enough but a warning would be nice

neon gust
viscid wolf
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knife doesn't have an excuse to exist

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other than solo runs

neon gust
rigid sinew
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knife is bhoppers copin mechanism

neon gust
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not even 20 like players

rigid sinew
silver fable
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lol, I remember khepri making th argument that knife doesn't clear much faster than hammer, by uploading a video of him using knife poorly

sullen pilot
sullen pilot
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yk i would be kinda nice if there was a "advanced stats" button for weapons where it would show all the stuff thats listed on the wiki like dps, rof, mag size etc

neon gust
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its a little outdated

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but most of it should be fine

viscid wolf
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probably don't overload the new player with stats

neon gust
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i should probably make a new guide

sullen pilot
sullen pilot
rigid sinew
neon gust
viscid wolf
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oh I was talking to dragon

neon gust
viscid wolf
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oh I thought you gave him the spreadsheet lmao

sullen pilot
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ive already read through some huge spreadsheet on weapon stats

neon gust
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it legits just says what bots cant and cannot do

sullen pilot
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yep that one lmao

neon gust
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weapon meta its for bitches

rigid sinew
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can dauda make me a sandvich?

sullen pilot
#

i alr read it

neon gust
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but mY K1ll EfFIC1ENCY

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Shut

viscid wolf
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love it when people talk only about the stats of a gun without considering practicality

neon gust
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I will say be wary of giving hel weaponry to bots, its good damage but they dont know friendly fire

viscid wolf
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worth

neon gust
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bot dauda beam my goofy ass with hel revo

sullen pilot
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i literally just gave dauda the revo

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have i made a grave error

neon gust
rigid sinew
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bot with mg goes brrr rrrrr rrrrr rr rrr

neon gust
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primaries: i just give them ar for the sake of ammo

sullen pilot
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i thought their aim was terrible with pr?

viscid wolf
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they can't miss

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can they?

neon gust
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they dont miss usually

sullen pilot
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arent headshots important?

viscid wolf
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I forgor secondary

rigid sinew
neon gust
viscid wolf
rigid sinew
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like certain walls

viscid wolf
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can they?

rigid sinew
viscid wolf
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I forgor Overload

neon gust
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if they hit the hs they hit the hs

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if they dont they dont kekw

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but the high ammo and long range of the pr its nice

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specially since its automatic

rigid sinew
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they are basically sentries with good aiming ai lol

neon gust
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and sometimes they do this "rage mode" in wich they aimbot everything

viscid wolf
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why cant my teammates aim this well

neon gust
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and with pr and machinegun its pretty good

sullen pilot
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so im gonna go try a solo that doesnt have very many bigs and my bots have Ar+mg, Ar+HAr, Ar+Pr

rigid sinew
sullen pilot
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is that a bad idea?

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too many assault rifles?

rigid sinew
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I just always give mg to the 3

viscid wolf
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I'm hardstuck plat in gtfo GID_HUTAOsad

rigid sinew
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and hel rev, pistol or SMG for main

sullen pilot
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yeah ive got hel rev and sniper

neon gust
sullen pilot
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yeah i almost always play 2 and 2 but my buddy isnt on rn so im replaying an expedition

neon gust
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make sure you give one of the bots biotracker

north palm
# rigid sinew they are basically sentries with good aiming ai lol

I have never seen the bots do anything but aim Center of Mass. Any headshots they've gotten during my testing can reasonably be attributed to bullet spray, because they seem to hipfire and be affected by cone spread. That's why they do well with moderately accurate bullethose guns, because those tend to be the ones to get the most milage out of CoM shooting.

sullen pilot
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i have

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other 2 have sniper sentries

rigid sinew
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also small extra tips

  • bots are bad at managing cfoam
  • bots are extremely bad at distributing tool and disinfection packs
neon gust
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you sacrifice stealth security for loud gameplay

neon gust
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i will die on that hill kat

north palm
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Bot resource logic: Are you missing 20% of X? Lemmy top you up."

neon gust
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no matter what you say

rigid sinew
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*bots are horrible

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but mm players are worse :troll:

neon gust
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there so many number changes they can easily do to just help the quality of life on bots

sullen pilot
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so just to confirm, its not horrible to put the precision rifle on a bot despite it saying that it has limited ammo?

neon gust
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no

north palm
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I would argue PR is pretty bad on bots.

sullen pilot
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ok so just triple assault rifle+mg is better?

north palm
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Guns with low precision multipliers tend to get best results.

neon gust
rigid sinew
north palm
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AR/MG is a classic.

sullen pilot
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ok nice

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thanks for the help

mossy aurora
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When vacation over?

rigid sinew
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24/11/2023

mossy aurora
fierce field
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Does entering overload in r7c3 temporarily stop the waves of enemies from spawning until overload is complete? I watched a video and that's what appeared to be happening.

vital sierra
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no

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the wave will have a 20 - 30 seconds of breathing time

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still an "error" alarm

fierce field
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So that means doing the uplink connections/verification doesn't spawn additional waves?

weary mesa
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No, they actually get rid of some apparently

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When you finish a uplink it cancels waves

cobalt pollen
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thats why u get a speedtyper to do terminals

vital sierra
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after you finish an uplink, it will deactivate 1 alarm, so you get 1 minute of free time

woeful coral
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what's the ID for a disinfection station?

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can i query them in a terminal

vital sierra
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you can

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try "List disinfec"

woeful coral
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thank youu

soft crater
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And then 4 letter words are easy enough

wary linden
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or just type : upl then press tab then v then press tab ;p

fierce zodiac
hard nexus
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From what I've seen there is a cap but don't take my word for it

fierce zodiac
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After they stopped coming, we made sure we didn't reset back to checkpoint

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Once the snatchers were gone it was smooth sailing after the pain up to that point. If it's legitimately a cap limit then I feel that's fair 'cause you still have to find enough ammunition for them so you can't just sit in one spot the whole time

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Can a Bataldo 3RB - Hel Revolver take out a Scout with one shot? I have quite a few Main Ammo boosters and thinking of using it during a C3 run sometime

steel valley
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no

fierce zodiac
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Doing research it seems a Hel Revolver can only kill a normal scout if you shoot the Occiput point which is basically just "Back of the head". Scout has 42 health, Revolver does 8.01 dmg, and hitting the Occiput does x6 damage, so 48.06 damage max

steel valley
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negative precision multiplier

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so no

fierce zodiac
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negative precision multiplier?

steel valley
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all weapons have a precision mult

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most are negative

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multiply that by the headshot mult for precision damage

fierce zodiac
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So for instance "Precision Multi
0.7413x" for the revolver.

neon gust
fierce zodiac
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So 48.06 x 0.7413 = 35.626878 so therefore.... less than 42 damage to kill the scout

steel valley
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ye

fierce zodiac
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Blegh

neon gust
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No orimary can oneshot a scout

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Most of then are 2 shots

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Now specials tho

regal heron
neon gust
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97% of them do kekw

neon gust
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No boosters

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I oftrn just use boosters ti make my fully auto guns slightly better

fierce zodiac
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Yeah, just vanilla. Was planning on using Main Ammo for C3 so I could kill scouts buuut impossible without damage boosters

neon gust
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Specials are your kill weapons, mains are your back up

fierce zodiac
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I probably just need to do Candy runs to get more boosters

neon gust
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Bring an special ammo if you wanna bring a booster like that

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You dont need booster tho

silver fable
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oh and shadow scouts

neon gust
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You can wait for the scout to come to you and use the 30 million cfoam you have there

fierce zodiac
fierce zodiac
regal heron
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you one shot every giant

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even to the front of the head

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and chest with a syringe

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its nuts

fierce zodiac
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Got it, so hopefully with just 60% I can single out 1 giant at a time to the back of the skull

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I'll do some more math with the sledge and see

regal heron
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and if sledge doesnt work

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just use spear for precision bonus

fierce zodiac
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The range would be nice. Not sure if it charges longer or about the same

regal heron
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tho be careful with spear

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its hitbox is whack

regal heron
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but the damage pays off imo

fierce zodiac
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Sledge 20 dmg full charge, Spear 17.5 x 2 with precision multi at full charge so 35

regal heron
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top that with any amount of boosters/syringes and you have 1 shot on most things

pulsar herald
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Only useful Level... c3 xD

fierce zodiac
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So Spear with 60% boost will do 56 damage at full charge, so to the back of the head (x6 multiplier) would do 336 damage??

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Charger scouts only have 60 health, so basically just hit them anywhere but the stomach and you're good

regal heron
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roughly

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spear over does damage a lot XD

fair fulcrum
fierce zodiac
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Oh they don't?

fair fulcrum
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nope

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only way you can deal more damage is to hit them from behind

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they don't have hs multiplier

regal heron
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spear does a weakpoint multiplier

fierce zodiac
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Ah okay. So basically a Spear with no booster can one shot them from the back then

regal heron
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not just head

fair fulcrum
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but I didn't test it so I can't say if spear still gets a multiplier for hitting the head

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technically it shouldn't because again, chargers don't have a weak spot

regal heron
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spear benefits from all multipliers

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and it does work lmao

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cos a full charge spear to the back one shot

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even though the charger scouts have more HP than the max dmg

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cos i running around with 60% and i was one shotting chargers scouts to the chest

regal heron
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chargers dont have head bonuses

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but it is on their back

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instead of head

fair fulcrum
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every enemy has back multiplier

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what I don't know is if that is something that affects the precision damage bonus

regal heron
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but the precision multiplier affects any other multiplier

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so the back does multiply

fierce zodiac
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Ah, can't post images here. Was screenshotting the image of the weak spots

weary mesa
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Precision multi only affects head multiplier, not back

regal heron
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then how come spear one shots charger scout to the back without boosters?

regal heron
weary mesa
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It don’t

regal heron
fierce zodiac
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Seems Charger Scouts have Back multiplier of x2, so no x6 damage to back of head or x3 to front of head

fair fulcrum
#

even if it does, the only explanation is that spear = hammer damage

regal heron
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i was doing C3 yesterday

fair fulcrum
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both are stated to have high damage

weary mesa
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We’re you in MM

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Or on C3

fierce zodiac
regal heron
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so it gives the back multiplier not the head one

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but still one shots

weary mesa
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Spear does 17.5 damage

fierce zodiac
weary mesa
#

1.3

fierce zodiac
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ahh

weary mesa
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And it doesn’t affect back multi only head

fierce zodiac
#

Where the hell did I get x2? I just relooked at the apge

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but yeah, 1.3

tardy ingot
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litteraly no melee weapon can solo kill a charger scout unless something else is involved

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you can kill it with an iix syringe in 1 hit

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or with boosters

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but theres no „precision dmg“ with no crit spot.

Else knife could 1 shot chargers from behind

fierce zodiac
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So 22.75 with a spear's full charge, so 45.5 damge full charged

tardy ingot
fair fulcrum
regal heron
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then what is the point in hitting chargers from behind?

tardy ingot
#

back dmg x2

fair fulcrum
#

multiplier

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like I said they got it too

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just not a weak point

tardy ingot
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Sry cryo, if you meant fully charge into back then yes thats right

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Funnily enough someone on reddit recently said chargers still had crit spots but no multiplier

If that was the case sniper could 1 shot bbcs from behind. Knife 1 shot chargers from behind etc

fierce zodiac
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Ah okay. Just trying to wrap my head around it. Not 100% how the Precision multiplier works

tardy ingot
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Precision multiplier = hit a crit spot

Crit spots include heads (not for snatcher/charger etc), tumors (mom/tank/nemesis) and iirc the eye of a flyer

distant ice
#

eye of the tiger

fierce zodiac
#

Ahhhh, okay, so then full charged spear against back of charger scouts wouldn't be the 22.75x2. Just the 17.5x2 damage without a prec multi

median forge
#

What’s the timing window on a scout to synch hits to kill?

fierce zodiac
median forge
#

Might’ve been a bug but one time on E1 I fucked up the timing and hit too early, but the charger scout kinda stumbled and didn’t go off

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It was like almost half a second before anyone else hit

tardy ingot
#

Theres a decent time for charger scouts

fair fulcrum
#

iirc 1.5 seconds

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which is a lot

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half a charge

fierce zodiac
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But normal scouts is shorter?

median forge
#

Oh really, wow

fair fulcrum
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just not the wandering time

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but there is a good video about it

median forge
#

I should grab some folks and practice synch kills in D2

fair fulcrum
#

is there anything to do when the bots refuse to stand in the security scan?

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c2 btw 🙃

steel valley
fierce zodiac
steel valley
#

closer to .5s

fair fulcrum
#

then

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1.5

steel valley
#

oh

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i thought we were talking charger scouts

tardy ingot
#

thonk you missunderstood

steel valley
#

stagger time

fair fulcrum
#

nothing?

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just pray that the bots don't dumb out on me?

median forge
#

Never had that happen

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No dice, sorry

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I must be the only person who hasn’t come across 10 bugs in every level

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Because my gtfo experience is pretty much as intended

fair fulcrum
#

ok it happened again

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constantly on c2

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for the 4th scan that is on the catwalk

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they just refuse to get in it

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I only had 1 other time that this happened, but that time we weren't in a "hurry" so I just had them cruise back and forth

daring fog
#

there still is no way to force them to actually focus on objective even with that quick communication thingy

dry pumice
#

Mine were slow but ultimately got it done.

granite onyx
#

Does the fog in C2 not go down at 5/6? We're stuck as high as possible with fog at our feet. We cannot move at all at risk of infection.

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And the objective is telling us to find a terminal that doesn't exist, too

dry pumice
#

Wha?...

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That sounds like bugs bugs bugs.

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Fog goes down after 5-6

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Even after 5 if it gets bugged.

granite onyx
#

Yeah. We're now at a point of "Just do Overload/Secondary with fog, and if we take damage we die"

dry pumice
#

Good news is that the main Objective is done.

granite onyx
#

Nope, not even main done

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We're at 5/6

dry pumice
#

So you can just go to extraction.

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Once you insert the 6th cell should let you go

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Although... There's a little issue on the way.

granite onyx
#

Yeah, no we're doing Prisoner.

dry pumice
#

Unlucky then.

#

You gon git fooked

latent obsidian
#

if you've only put 5 out of 6 cells in then no, the fog shouldn't go down, its working as intended

tardy ingot
#

some question for clarity

  1. did you checkpoint (aka die and checkpoint)
  2. have you put all 6 cells in?
  3. have you completed overload yet?
granite onyx
#

How are we supposed to do the Overload then? We need a cell for it.

And we just died and checkpointed.

#

We're unable to place in the 6th cell for obvious reasons (Overload)

latent obsidian
#

you use a cell from main and get a cell out of overload

#

And yeah, you do it in the fog

tardy ingot
#

you use a fog and get one back

#

yeah lol
@granite onyx
Unless a stupid bug happens then youll have to do overload in infectous fog (visibility is super good tho)

Its actually pretty cool

granite onyx
#

And according to one of our teammates it was stuck at 4/6 before checkpoint

noble sierra
#

After reset from CP, yeah, put in one cell will lower the fog but that's not intended.

granite onyx
#

Oh. So it's like the D1 glitch where reloading a checkpoint will stop the Overload spawning?

noble sierra
#

Yep

granite onyx
#

What is with all the weird bugs involving Objectives this rundown? It's weird to see, tbh

tardy ingot
#

its checkpoints

#

not the objectives

noble sierra
#

It's checkpoint bugs that lasting for 7 months.

minor fractal
#

Hotfix in only a few months, guys.

#

AKA R8

granite onyx
#

Ah, well at least it's been improved upon. I remember Rundown 6 let you entirely skip objectives via checkpoint.

#

Which made less sense

daring fog
#

hotfix gonna be r50

minor fractal
daring fog
#

can happen

#

shouldnt though

granite onyx
#

That was patched in Rundown 7's release

#

If I remember right

noble sierra
#

Yeah....they claimed to fix it.

daring fog
#

people got overload in b3 without doing it through checkpoint

#

so yeah not fixed

noble sierra
#

Go try b3 overload, you'll find out it's a lie.

granite onyx
#

Oh.

noble sierra
#

The fact is in R6.5 extension patch note, most bugs they claimed to fix didn't get fix or get worse.

granite onyx
#

I already PE'd B3

noble sierra
#

Like CP can make R6C2 softlocked -> they made it you get credit for secondary w/o doing secondary.
CP made the door looks weird -> after patch CP made doors invisble.
CP made waves get doubled -> after patch CP removed most waves...etc.

#

At least in R7's patch note more than 50% of claimed bug fixes are true. Much better than R6.5

daring fog
#

already hit 92% of them still being possible to get

dusky tiger
#

I had a question about the mine.I know it does 60 dmg in a code shaped area,but does dmg that the enemy receive depend on the number of fragments(or sumthin)hitting them or does everything in said area automatically take 60 damage

#

seems silly but I was curious

daring fog
#

theoretically it should be all

weary mesa
#

Used to be a bug

#

One or two enemies would eat the whole mine hurt box

#

Don’t know how they exactly fixed it but 95% to 100% enemies die in the cone now

#

So the whole area of the mine does damage would be the answer

dusky tiger
#

I see

#

thank you for the feedback

weary mesa
#

Also pretty sure mines only do 50 damage

#

Never seen two mines kill a giant without headmulti

granite onyx
#

Oh wait shit wrong channel I just realized. I've been up for 20 hours so far. XD

daring fog
#

not really bug ^^ they forgot to remove the 5 enemy limit on the mines

weary mesa
#

Idk man old mines sometimes only killed 1

distant ice
#

not a 5 enemy limit

#

and 50 damage is correct i think

molten mason
#

how to finish the last room on d2?? Mother door or tank door? how>?

ruby wasp
#

Choose one of them, get a cell in it

topaz anvil
#

I chose mother door like a moron

molten mason
ruby wasp
#

1 guy gets the cell

#

the 3 others defend

tacit zealot
#

Whichever door you open spawns the respective boss

ruby wasp
#

I suggest you pick tank's side (easier to clear the tank spawning in the wave)

tacit zealot
#

Just open tank door and shoot the tank as he walks down the bridge and it’s easy to kill with elevation

ruby wasp
#

Mother side can be even more easier if you have a foam grenade and your team knows how to handle them

tacit zealot
#

Terminal is on the closest door to right so it’s really nice to ping immediately

ruby wasp
#

Did they fix the tank not giving a fuck about those defending & rushing straight to the guy with the cell ?

tropic ferry
#

probably not

tacit zealot
#

If that happens then ur teammates are blind ngl

tropic ferry
#

average gtfo experience

ruby wasp
#

It's not about blindness

#

I can show you a clip where it was impossible to kill it

tropic ferry
#

if he gets shot he should retarget

ruby wasp
#

It clipped through walls

tacit zealot
#

Skill issue

ruby wasp
#

He was too close to the cell zone so if we shot anymore it'd trigger the tanks within it

#

😳

#

Hence why we defended 1 zone ahead

#

in that zone completely pitch black with the servers

tacit zealot
#

I hate that room

#

Worst hold

ruby wasp
#

Well

#

it's a corridor

#

you can move the tank to the sides

#

Always first try'd with that strat

#

had no choice because of the aforementioned glitch

tacit zealot
#

Hey if the guy with cell is quick enough he won’t be in the zone to pull the tank petalfred petalfred petalfred

ruby wasp
#

inb4 cell in G

#

😳

#

Reminds me of that time when the cell was literally near me

#

But half of it was into the wall

#

so i couldn't see shit

tacit zealot
#

I got cell in terminal room 3 times yesterday

#

Feels good man

ruby wasp
#

I still have the vid of the tank clipping 💀

tacit zealot
#

Send xox

ruby wasp
#

Behold

tacit zealot
#

I want to see father noclipping

ruby wasp
#

The tank literally didn't give a shit about pathfinding

#

went straight to the dude

tacit zealot
#

Eh I mean like

#

Normally you pull aggro when he gets onto the bridge

ruby wasp
#

Yeah

#

"Normally"

tacit zealot
#

It looks like he swapped aggro at the end

#

I had a giant charger run through me yesterday I think

#

Scariest shit ngl

ruby wasp
#

the thing is we already tried to get the agro in the previous room

tacit zealot
#

Oh wtf

ruby wasp
#

and even then he didn't care

#

Like the entire lobby was messed up

#

And we had the same thing on E1

tacit zealot
#

Gtfo moment

ruby wasp
#

I was literally in front of the two tanks

#

one of them rushed "with" me to the ladder

#

lmao

tacit zealot
#

Not as bad as D1 memory leak

#

If you have enough drops and wake up a scout

#

All the AI breaks

ruby wasp
#

Isn't that the glitch with the scout screaming indefinitely ?

#

Behold #gtfo-media once again for the scariest moment of E1

tacit zealot
#

Yeppers

#

Maybe you are the noclipper 🤨

ruby wasp
#

The real GTFO is the glitches we met along the way

#

😳

grim carbon
#

I get a lot of lag during the elevator section during the beginning, is this because of loading?

fierce field
#

I get it too, I assume because the level is loading

#

Also it's impossible to do the C2 overload alarm without infectious fog right? Short of spamming repellers

silver fable
#

you can deal with less fog during the class 6 m if you're willing to do it during cells 3/4

#

assuming you're expedient about getting the scan underway

fierce field
#

But then won't you have constant waves of strikers coming at you?

silver fable
#

pick your poison

rotund portal
#

quick question, if I have D2 unlocked and my friend doesn't, can he still play and get a completion mark on D2?

#

(If he joins me)

viscid wolf
#

yes

#

he will get the completion too

#

@rotund portal hopefully this answer isnt too latr