#wiki-chat
1 messages · Page 5 of 1
Le gasp
Some questions:
-Are these names the ones used internally by the game?
-What would be an example of a Large Sustain versus a Huge Sustain? The naming here is really similar, and I'm wondering if "Medium" is appropriate instead of Large for the 2nd tier of S scans
those bigger s scan are usually only in thunderdomes
afaik yeah thats the name used (although i could be thinking about something else)
and example of a "huge" sustain would be the ones in e2's class 6 alarms, the 2nd and 3rd alarm in r4e1, etc
yeah: not very common otherwise
i can look at datablocks later, but a lot of the internal names are a little silly
i think the large S scans actually might be the rarest
I cant think of one rn for some reason
Thunderdomes? Actually don’t answer I wanna experience that for myself
Asking because on the R4E1 page, likely need to update Step 4 and Step 5, I'm positive that the 2nd and 3rd alarms of the Error aren't 25 second scans with a full team, want it to match Bioscans page as currently those are listed as Large instead of Huge
R6D3 Overload reactor shutdown within the mixed alarm there maybe?
its definitely not used often
there’s like 60 scans and like 9 you see in every alarm
yes those are 100 second alarms
huh?
r4c1 overload door, think its the first S in the game too
maybe tbh
yeah i was gonna say
r4 confuses me
awesome, appreciate if you are able to look when you get the chance
I don't mind cleaning up the articles to define Small Large or Huge S Scans, just as long as we know its the correct name
the small s scan is called CP_Bioscan_sustained_small_RequireAll
i'm not able to pull up my unity project to check the time it takes for the scan speed values but those look correct
Are scan speed boosters good
To deal with those or does it not make much of a difference
they are generally very good
but like, it’s a mouthful. small s scan is sufficient imo
yep just small S scan
pretty broken boosters
hm I could've sworn my manual timings of the scans led me to think the timing for huge S scans in duo was 120s and not 125s, time to look at a video again ig
you're right
they are 125
So am I right and they're 120s, or am I wrong and they're 125s? I don't speak in contradictions
Lol
@trim grove @grizzled crater so I just went into R4B3 Overload with a full team and those are both 100s alarms, is Large Sustain just unused then? I even checked R6D3 for that mixed Sustain Alarm and those are small sustains
nvm i thought you said they ARE 125
yeah they are 125 you are wrong
you could search for an instance of that scan type in the data block
alright, looking into it. gotta learn sometime. R4B3 page will need to be updated
yeah I was mainly wondering if amongst all the speedrunning experience if offhand you could name an alarm with a Large since sustains are the absolute slowest scans aside room or T scans
but every single one I've been able to think of at the moment is just either Small or Huge
im fairly certain they exist
they're far more rare than I thought they would be
if i can get a list of levels that need double checking for these sppecific things i can go through and get the data
Types of Sustain Scans:
Small: CP_Bioscan_sustained_small_RequireAll Small S Scan
Medium: CP_Bioscan_sustained_Medium_RequireAll Medium S Scan
Huge: CP_Bioscan_sustained_Huge_RequireAll Huge S Scan
MegaHuge: CP_Bioscan_sustained_MegaHuge MegaHuge S Scan
Thunderdome: CP_Bioscan_sustained_geo_scan Room Scan
Large is not mentioned in the datablock
@trim grove can you test R8B3's sustain(s)
yea
geo is probably full zone, geo meaning geode
alright, do you agree with those exact durations
its probably the one thats specifically on the floor
i dont have access to that level
T-Scans are CP_Bioscan_Big_Moving
CP_Bioscan_sustained_geo_No_Graphics_R8D1
funny
this is where I think wiki has "Huge" from
CP_Bioscan_sustained_Huge_RequireAll
R8E1 is MegaHuge
CP_Bioscan_sustained_MegaHuge_RequireAll_R8E1
guys why is the snatcher infobox picture the gangnam style video
and why have i only just found out about this
LMAO
oh?
I think I saw that snatcher once
he snatcher bugged jish
LOL
This feels like something DarkEmperor would make

i guess it's the easiest way to put a horizontal enemy on a vertical image
yeah true
@grizzled crater Do you recall which specific scans the scan timings were taken from when I added them from you
OK, so within ChainedPuzzleTypeDataBlock sustain alarm types have these following PersistentIDs:
53 46 13 62 48 49 50 32 17 33 36 35 59 44 40 37 34 47 18 14 16
Most of these are R8 or thunderdome specific room scans and the R8B3 special ones
14 corresponds to Small S Scans
13 corresponds to what appears to be another S Scan entry, just with a default name
32 corresponds to Medium S Scans
17 and 18 corresponds to Huge S Scans, R5B3 Secondary and R5C2 Overload
The rest correspond to MegaHuge S Scans
Within ChainedPuzzleDataBlock, which actually utilize those IDs above in the field PuzzleType, I have mentions for:
13 14 (these two are used by far the most, which lines up with how often Small S Scans are found)
48 49 50 16 17 33 35 40 37 34 47 59 18 46
PuzzleType 32, the ever elusive Medium S Scan, is only found in what appears to be a Class 6 Mixed Alarm and is not part of its own dedicated alarm or label on any door, and another alarm in R8E2
PuzzleType 17 and 18, the Huge S Scan, are the early versions of Thunderdomes that were introduced in R5, and before R6 introduced the fancy version with graphics that display on the doorways instead of just being displayed on the floor
All those other PuzzleTypes are just various thunderdomes, R8B3 special ones, or narrative scans
We can note that Medium S Scan exists only in what appears to be 1-2 Mixed Alarms, and not by itself
In R5, Huge S Scans are how they did the Thunderdomes, and only 2 entries of Huge as a PuzzleType exist
In R6 onwards, Thunderdomes started getting assigned unique IDs for each one that was made
MegaHuge as a Sustain type appears to be mainly a narrative assigned Sustain type in R8
So that leaves us with just normal Sustain Scans as PuzzleType 13, which are the Class I Sustain Alarms with 100 seconds (with a full team standing in them) that we all know so well
So using this, PuzzleType 17 is just the longer thunderdome pre R6?

I'm glad it tracks, just want to doublecheck my notes with that cheat sheet
you could look in chained puzzle db to see if puzzle type 17 is used. and then level layout or warden objective for the particular level that has that cp
ah those ones
adjusted my notes to correct for that
yeah OK, that now lines up perfectly with the cheat sheet
if you want to exact times for specific player counts. i can’t get that anytime soon. you have to go into unity to look at them
they’re not in datablocks
Gotcha, I'm just glad we now know what the deal is regarding the Sustain scan type names
Now comes the question on how to translate that to the wiki pages
as long as the normal scans and cluster scans and small sustain scan is on the wiki page for bioscans, i think that’s sufficient. and then for certain levels such as r5c2 a mention somewhere of the scan lengths
Small Sustain scans exist in a lot of places
Normal Sustain Scans exist in a lot of places, but they are large, could keep that vernacular to discern better
Medium exists in 2 places only in Mixed, and until we get exact times, they would be less than Normal Sustain Scans
The rest are Thunderdomes
Editing the Bioscans page now to reflect these names and notes, not editing times atm
Updated. I did not add the game files names for the room scan thunderdomes, as knowing they are called huge s scans and megahuge s scans serves little purpose when they're basically the same thing, only with duration being the difference based on what that mission/scan wants it to be
Unless we would want to note that Room Scans are Sustain scans
I think separating them makes sense as it’s easier for beginners to understand. They function the same, but aren’t the same kind of thing. But I think it’s worth noting for them that completion time varies per level
And that each level has a unique one
alright, I can add that to the page as well EDIT: done
@wary hollow thank you for that wiki edit I caught that last night, but was too tired to get back to my desk and log back in. Looks great
And on this note, with the updated Sustain Scan information, cleanup should be far easier with less articles to fix since it was just that page with technically correct but incorrectly classified names. What people encounter almost all of the time is Small or Large if not a room scan so it would just be designating if it's Small or Large in most instances, and some pages already have Large Sustain. I just edited the R4E1 again, to reflect that the first alarm and the last in Main are Small Sustain alarms
You are welcome 🙏
could someone fact check that the T scan in R6C1 zone 152 spawns hybrids? didn't see a single one both times i did it
On this note, what does the T in T Scan even stand for
probably travelling
in the code I saw them as Mobile/Moving
this makes a lot of sense. Travelling, Transport, Transfer... Traveling/Travelling feels strongest
I can test R6C1 real quick
yes they do spawn, just RNG between the smalls and Flyers
I got one immediately
i guess i just got real good rng to not get any 2 times in a row
it does rarely i believe, i think i remember seeing one when i played it
teehee
i should read before answering
Yep, you did. There are 0 enemies sleeping in that room by default, anything that spawns is from the alarm
if there's an objective with no enemies (R6C3 sec), for the drop down enemy list just put "none" or not put the enemy list for it
what i mean is either
(main enemies)
| secondary enemies
none
(overload enemies)
or
(main enemies)
(overload enemies)
^ frosty (chicken jockey) is right
guys the nightmare babies dont have a page, very important i swear
@verbal knot Just added a section to bug tech support page if you want to take a look. I figure it should cover the supermajority of the most common issues for people visiting the page
Does the nightmare giant have one, it's the most important enemy
yes, the potato does have one
Potato shall get his page
i yet again have noticed something of utmost importance, "potato" doesn't redirect to the nightmare giant page
go create the redirect then 🙏
i dont know how though :(
https://gtfo.wiki.gg/wiki/Potato?action=edit&redlink=1
create the page, with this as the content: ```
#REDIRECT [[Nightmare Giant]]
it exists now
[[Potato]]
🎉
should i make redirects for every alias given to each enemy since rn only some actually redirect to their page
probably a good idea yeah
probably only the ones u see most used
redirecting to a spitter as wallsack idk if its very useful

I kinda do call them wallsacks…
at least its not moisties
[[BBC]]
big black chargers
[[BBC]]
it is funny
i finished adding a bunch of redirects for enemy pages for what i thought was actually used/ a name beginners would make up
I will forever use only that link from now on to access the wiki.
halfway done with strategy sections in R6 🎉
i don't know if it's a case of me having crazy rng again, but in my 2 R6D1 runs i haven't seen a single enemy spawn south of the Class VI M Alarm inside of Zone 85, can someone check that?
Their chance to spawn there might be very small
If you need to you can ask tru as he can get the spawn percentage chance
dont they spawn in ur room at the sides?
@indigo quiver
Can check later, should also release my spawn analyser so other people can do it
I would be very interested in utilizing the tool, the more accurate the wiki the better
W’s
how would we feel about having audio versions of non audio logs?
https://thunderstore.io/c/gtfo/p/tru0067/SpawnAnalysis/ now released, this is the "mod" to find out spawn probabilities
Oh I didn't realise which alarm this is.
This alarm just uses spawn points, they spawn in the top level of really big room, towards the corners
spawn points:
that one meme TTS bot lol
oh that's why the defenses i set up both times didn't do shit...
its not a bad shout
Like TTS? It could be good, though I'm not sure how valuable it'd be without the entire website being able to be read in TTS for disability purposes.
(Because they'd have to find their way to those logs in the first place)
I think it might be more so that people can listen whilst they read (or do smth else)
Idk
tts idk how i feel about it, it wouldn't be able to emote very well for some logs i guess, but the alt is finding someone that has a good mic and voice kdmsk
Well the reason I brought up the idea is cuz I’m practicing my voice work by reading logs (killing two birds with one stone) so I’m gonna have recordings of me reading all the logs
My idea was putting the audio through some distortion things to make it sound roboty and shit so it’s not just a monotone British guy
It’s not exactly useful but kinda adds a little life if you want to be read to
Imho as Long as its Not AI i am down for it
But also I haven’t figured out a good way to filter the voice yet so yknow
Oh yeah If anyone suggested ai I’d shut it down
^lol dm this
not the bri'ish!
I mean tts is different to ai imo
🤷♂️
Still don’t want to use it but it’s not immoral like ai is
its been disabled for years
cuz people would just sit in it and not do anything and it would cause arguments
fair enough
Just make it into a "Created Team of 1" sorta VC.
bot dev would actually have to make that a feature and something tells me he has better things to do rn lmao
we missing resource amounts in R6D2
I am thinking about adding a Line about Flyers teleporting in your room If you are too far away from them, but Not Sure If its intended or R6D2 Jank
when would that ever happen except when they spawn above you in the secondary alarm
If for some reason you try to Kite the Flyer alarm
im not going to consider kiting as an actual strat for individual missions that would need to been on a general strategies page or something
Nah i mean to the Flyer page
i never seen them do that
even in r6b1 which u outrun easy
R6D2 has jank and the R6D2 page was janky to update.
if you need resource amounts for any level dm me
R6D3 was worse somehow 😭
a bit cursed but it works
theres not any other way it couldve been done its ok ksdmkms
and i think it looks good ngl
gotta wait until i actually finish the rest of R6 before i do the remaining strategy sections lol
nice, though
something that could be added to the kraken page is that all of its attacks are based on LOS and if you hide away from the kraken and dont make LOS it will never use its attacks
this doesnt include flyers and those will spawn no matter what
Added the Foam values to foam consumables so peeps dont have to Wonder how many they need to foam certain enemies, appereantly it was Not on the Wiki page
[[C-Foam]]
For now Just a Main Page tweak, once i am Back Home will edit Further Infos in and other foam adjacent pages
Is the foam amount per enemies on the wiki?
Like x amount of foam to foam an enemy
And how long it’s foamed for
Yes
The Chart bellow the C-Foam enemy section
W’s
where does los origin start from on the kraken?
not entirely sure
cconsole might show that idk
no i don’t think so
i see that we are doing enemy types two ways, with a section on the page or in the orange box of the right
which one should be the one
if we talk about enemy types do we list animation sets, like how Shadows are never found crawling and use many alternate animation sets that make them mimic how Hybrids or Shooters move
oh
i'm changing it to the orange box on any page i do since it's like that in R1
it’s been bothering me that the [[Objectives]] page kinda clumps some objectives together
namely missing: gather terminal, corrupted uplink (i think it’s worth separating from uplinks), empty/other objective
and some levels have chained objectives
some items like mem stick and r8 datacubes/microdrive might be better labeled as global team items, bc they don’t technically go into the player backpack inventory (on the objective items hud).
they function pretty much like colored keys
not necessarily
the player with a keycard has to unlock the door
anyone can insert datacubes or the memstick
the thing is that "other/empty obj" can be just clumped with "clear a path" or "terminal command" as per most of rundown 8 uses those two
r8b2? command, r8d1? path, r8d2? collect item
also the datacubes in r8 migt act like the drive, but also as an objective item
is not so worth to separate the page just to specify that technicality
id argue those are also commands tbh, and if not- that is still the only time that it appears in that format, with only r8b2 being sort of similar?
i’m more referring to the objective type for the levels’ objective datablock
it’d give me some peace of mind to have the exact enum somewhere
they are internally different objectives
bio having a max 50m range for pinging enemies should probably be added
https://gtfo.wiki.gg/wiki/Schaeffer in this page here the info is based on OG, rather than Alt. Level names should be changed or clarified. Fun fact: it just caused frosty to waste quite a bit of time in eva's bingo xd
John Schaeffer, commonly just Schaeffer, is a main protagonist and antagonist, in GTFO. Schaeffer is the only character, besides Henriksson, whom interacts with the player characters during the events of the game. He was introduced in Rundown 004, possibly explaining its title: Contact.
whats diff now
i thought it was just maddox name crossed out again
also that section is based on OG thats the point theres a section below talkiing about ALT
Ehhh, imma modify it quickly to make the distinction it is original rundown 6, as there definitely is reason for confusion
Whiteboard isn’t hidden? You have to go to the hideout to actually complete the objective and it’s not really ”hidden” like the wiki described it
Edit: I misread disregard this message
defo needed cause i was confused looking at that screenshot why it said CX and not BX
Pretty sure all names were crossed out in OG? The only error I can see is that it's labeled CX and not BX
The problem isn’t that it’s named CX because that’s what it is but that it isn’t obvious it’s talking about OG R6
then we only have to change "During OG Rundown 6"
And maybe put ”during ALT://” before the ALT text about it?
And maybe have it link to a page which explains ALT and OG universes
Just a heads up guys, the wiki is no longer "official" cuz the devs dont actually have any involvement in it
time to get someone to put their signature on the landing page
soy’s signature
Just Upload a Pic of yourself in a Business Suit, should be Official enough
And we can’t even get like Calle to sign off on it?
Calle is the one who told me to remove it
does that mean we can call it the official unofficial wiki
it is the official official unnofficial wiki since soy agrees with this wiki
i thought to be official it just had to be labeled as so
without involvement
but
oh well
:[
Yeah I thought so too but eh
It's the least unofficial GTFO wiki :^)
@undone compass is the fandom supposed to still have "official wiki" on top then too?
nope but we cant do nuthin about that really
gotcha
#Legal
Have y’all planned anything on redirecting [[r5a3]] (ie levels you’ve typed with lowercase letters) to the proper R5A3 page?
Ig you can Just make it Not Case sensitive
nothing stopping anyone who wants to make those redirects and has the energy to do so from making them
@humble oracle Wanted to ask, is mentioning despite being speculative, to clear out confusion that Infection Mechanic isn’t NAM-V, that the only (naturally found) enemy that causes infection could be mold/spore based? Noting the log which mentions Santonian mentioned pathogens found within Garganta, plural
Spitters have a spread to them where they are anchored on the wall much like various molds, and when they explode, aside the infectious spit, they also create a small cloud of particulates that resembles spores, which is common even outside Overgrown environments
"Nam-V is a fungus" 
THE ZOMBIES ARE COMING
I think in R8 we have Seen a couple of corpses that were very similar to spitters, so i would assume they are still related to Nam-V even though they Look funky
they definitely coexist at a minimum, for sure. Spitters don't trigger off angry sleepers, but can alert them if players and the spitter are really close to a sleeper
which corpses stand out as examples?
(in case anyone was wondering, it's about adding more details to Spitter and Infection pages descriptions)
Need some time to Boot Up everything
Tbh they do shreik pretty loudly, No Wonder they would ge annoyed by that
do u mean the r8b1 ones
cuz if so thats not the complex is a different dimension and it could just be how they mutated in there
same as how nightmares seem to be such a different breed of sleepers, disconnected from them
oh yeah, those ball things do kind of resemble spitters
mutated into...there is no end stage for that in nightmare dimension
I do consider nightmares as a different breed, since the game does set a precedence of nightmare dimensions vs more typical
but nightmares begin to be found more commonly ofc
personally i would say the difference is more in the span of time. i could consider that over time they twist into being nightmares, since shaeffer already explained that some worlines time flows at a different rate
same could be for the flyers, after they evolve for thousands of years adapting to the harsh enviroments of the sands
although with them its kinda whack
worth noting too that Nightmares don't attack normal sleepers, they see each other as one and the same collective
we do see some sleeper corpses there, tho it is unclear if they are left behind by another team or them cannibalising eachother
hmm, good point
could speculate that it was the team originally sent there with the datacubes, that inevitably met its demise
but we have no info to work with 
Yeah, don't wanna get too speculative. Just observing what's directly visible and/or heard, which is what led me to the whole "Spitters/Infection seem to be based in ecology much like various types of mold"
i was thinking to add a balance history to the weapons
but does anyone even have old weapon stats?
the "DMR:
- Slightly increased ammo capacity
- Increased fire rate
- Shorter recoil
- Shorter time to aim"
in the patchnotes is not helpfull
if someone wanted to put in the effort its easy to get them
you can just download the depot
for each version lmao
isnt it only for the big updates? like release R1 etc
no they did smaller updates with weapon changes
if its every single update then its going to be a pain to find all the right version codes
and also some weapon changes arent even in the patch notes
you just go on steamdb
great. now i know what i will do tonight
Entirely unknown. We can only guess at what the poppers are.
dm'd you something to help that
Are my dms even Open? I dont demember
well i was able to send it
it's probably just a message request thing
Oh the manifests. I have already found them on Steam DB, but still thank you!
Rn my biggest concern is actually getting the values Out of the Game since i am a coding potato lmao
speaking of potato, I have just updated the Nightmare Giant page
I was thinking we should get a screenshot of it in the mission it's found in, the current screenshot seems to be from someone who spawned it in R7C2 starting room (which to be fair is a well lit room)
If for any other reason that there's only 1 of them in the game, and it's in that one alarm
[[Nightmare Giant]]
it would be pretty hard making it as good as that main one tbh
cuz its a pitch black zone and ur in an alarm
not rlly worth
I can run around with cconsole god on with an LRF and see what I can get
even with an LRF the main pic on it itss a well lit room
if u want u can take one and add it to the gallery
as in like (the room where thee Nightmare Giant is fought)
also checking the changes i see "rewritten immortal page as plural"
but like not even the tank page iis written like that
so like huh?
Was going to change that page next. The Immortal’s page was written as though there was only 1 Immortal in the game, a reocurring nemesis to the likes of say Mr. X from Resident Evil 2
But there’s several immortals shown in-game
i mean its just a matter of ur talking about one enemy, and i think it looks much better talking like "The striker" rather than "Strikers", at least in some sections
like the intro, the appearance
I mean, I didn’t change every instance, same applies to Nightmare Giant page
But I see what you are getting at and I think I can reword better
i dont think a reword is necessary id tbh just, revert the immortal page and then only change a few details
i think it just looks more ominous, more elegant, better when u say "The immortal" in some parts
maybe im being like too picky
I wouldn’t revert, I added and cleaned up a few more details regarding Trivia and behavior description. I’ll edit the page now
no, you brought up a valid concern, and I changed the possessives to read more cleanly so people dont think theres only 1 immortal and it still lines up with other pages
the Immortal versus The Immortal, an Immortal
the only enemy theres actually one of is Mega mom and Nightmare Giant
There's a git repo with the GTFO datablocks in it (forgotten where exactly it is, I think there's a link to it in the HTML comments on some of the weapon articles on the wiki), look at the revision history of the ArchetypeDataBlocks.json file for the previous internal stats of the weapons.
Granted, you may need to do some sleuthing to figure out which weapon is which, and do some Maths to translate some of those stats into actually useful ones (like the shot delay and the bullet cost stats), but that might save you the hassle of trying to extract the files from the game again
I think there's also that spreadsheet by rayolot72(?) which may have had some of the older stats as well? I forgor
Found it. https://github.com/UntiIted/OriginalDataBlocks/blob/master/ArchetypeDataBlock.json
Oldest revision on there is from April 2021 (might be from R4 extension?), looks like you'll need to manually extract the stats from older versions yourself (unless there's another repo with the older stuff or something)
Nerd shit^
true.
Kinda feel like adding that Nightmare Baby Striker page. They are actually different than normal Baby Strikers; they don't have a head, just like Nightmare Giant, only a back multiplier
they also appear to be lithopedions
Nah they are Just a Human Body compressed into a ball
I see it now, though it is in a fetal position
I feel like this page would be another way to differentiate the new wiki, as neither has had a nightmare baby striker page. Wanted to bounce the idea off of everyone before I just go create a whole new article and grabbing screenshots
when i asked about that i got fish reacted
i got cool images about nbabiies but idk how
useful it is to make a page about it
like the ngiant has one cuz its a very unique enemy even if it appears only once, acts somewhat like a boss
nbaabies just literally appear for u to die but i guess in an alarm too but
i mean
idk as u decide
yeah I really like the Nightmare Giant's premise, even if it isn't a huge threat where it is found. I partly think that because there's just one of them; imagine if there was a few of them or a large sustain scan where you don't want to move, and with the very long and persistent barrage, you'd suddenly have a really tanky high threat
please do show
teehee
the roombas are real?
but these ones move weird
fun fact: the brown thing is just a shell, its just a baby striker wearing a costume
technically they do have a head like any other nightmare, its just hard to hit because of the body hitbox
yeah, it's kinda funny there is just a normal baby striker in there
they have no head hitbox though, just a back multiplier designated by the lines for angle
(if it had a head there would be a red sphere in this example)
their "back" is actually that black spot between the folded limbs
correction
they have a head, but you can never hit it
discord just shat itself and decided to do a update
it's completely enclosed inside the biggest green sphere (had to noclip)
i tested it with a slash with knife. here is the comparison with a baby and another baby slashed at the back
honestly no idea why it dealt even more damage since i did it from the front
unsure, testing on my end
good that we came to the same conclusion 
i am on my laptop, so probably since i used touch pad it could have held the charge just a slightly bit to increase the damage
that's what I wanted to doublecheck, since I've done that too. getting a solid 2 damage from slashing with knife on nightmare baby striker from front
i noclipped inside of him
oh, yep
valid hitbox for a head
just cant hit it without noclipping
I agree with you
im encountering a dilema
wait i mightve talked about this already ho,d on
ok no but kinda
basically ive been putting the enemy types of a mission in the template of the side, but for missions that have * to the enemies [like for example saying Shadows* (Shadows only spawn from Scout waves)]
i cannot put those in as the template only allows me to list them
im not sure if i should just clump up all the enemies or do something more
Id prolly do a ”specials” section where its enemies with special req needing to be meet for them to appear
And just what the req is
And like a link to the enemy page
Nothing too fancy I’d say
(Idk if this is feasible with the format)
Just saw this
But iirc infinite screaming scout bug has a vanilla fix (once it happens)
Would need to be tested/confirmed. but appearantly cfoaming the scout helps?

In your experience, is there a particular mission/set of conditions that has a tendency to trigger it? I've personally never had it happen even vanilla, happy to add if I can reproduce it
It seems to be most likely to happen on r7d1 (ovl) and r8c1 (main)
but Ive also only had it twice ever
alright, R7D1 is likely the fastest of those two. I can just walk into ovl and just shoot at the ceiling (will be testing solo)
i tried on r7d1 and it didnt do nothing
and i was host, 3 bot run
oh you got it there already?
when i was trying to get my cool pic u helped me with
its very easy to activate scout screaming bug if u open the ov and then wakee it up
not sure what triggers it- i dont think we know in general
but i had it 3 4 times in a row
we could definitely at least add that it has a tendency to happen on those particular missions
yeh
This is straight from the creator of ScoutScreamFix, I'll add the details now EDIT: added
@pale dock Can we add redirects to the Big Charger, Big Shooter, and Big Shadow pages and or change the page names and alias list?
Shadow Giant is the most common name I can see historically, to the point where renaming the page could be in order; really no one uses Big Shadow as a name, that's only the internal name, Striker_Big_Shadow
Big Charger is used somewhat, but Giant Charger/Charger Giant feels more correct. Striker_Big_Bullrush is their internal name
Big Shooter is the most common community name for these enemies, Giant Shooter being the second. No one uses Shooter Giant
My point being, you can't find these pages if you don't specifically use Big Shadow, Big Charger, or Big Shooter in the searchbar
I think these names are there for consistency
Because like, the most common names for Big Charger are probably BBC and Giant Charger, and one of the most common names for Big shooter being Chicken
I think you should still be able to find these pages using these terms
Although I dont know how that is implemented in the site
I think they're listed in the other names section right
They are yeah. But if you search you need to use Big (suffix name)
I was thinking to add their most common names as redirects. The Big (suffix) name consistency as pagename is a fair point
as an example of precedent, we already have a redirect for Snatchers under the name Taker, which can be found if you try searching
who tf uses taker
isnt tanker a tank?
there's only one in the game what the hecc?
It only appears in R8A2 sec
meet unique life forms and kick their ass
hey ive seen that guy
No idea; I saw it when I was searching "Tank". It doesn't match their internal name, which is Pouncer
would be redundant though if typing in Giant X still shows big X
i wonder
[[Dog]]
good
alright, I'll start adding the redirects for their most common names to their current pagenames
(I also don't mind if we just get rid of Taker)
It looks like the page was created by someone who I can no longer find, that created the Nightmare Shooter page as well
practically no one in the community uses Taker though, and Snatcher has basically overtaken the internal name entirely in the community
when I look up "Taker", I see lfg requests for "any takers", in reference to discussing about expeditions to join. It's not even listed in the aliases and it shouldn't be
i already did a bunch of those that i figured would be popular
Which ones?
[[Daddy]]
A shame
why
yes
Daddy must redirect to BBcs
Why not
sorry i didn't respond, but check first using the search bar to see what i added, dont know off the top of my head
i fee like the only redirect for big enemies should be "big striker" for giants
It should be "Giver" instead 
PMother created current thank Tag: New redirect
Queen created current thank Tag: New redirect
Birther created current thank Tag: New redirect
Dog created current thank Tag: New redirect
Spicy Meatball created current thank Tag: New redirect
Big Meatball created current thank Tag: New redirect
Meatball created current thank Tag: New redirect
Child created current thank Tag: New redirect
Bullrush Scout created current thank Tag: New redirect
Big Bullrush created current thank Tag: New redirect
BBC created big black c****** current thank Tag: New redirect
Bullrush created current thank Tag: New redirect
Frank created current thank Tag: New redirect
Feeler Redirected page to Scout current thank Tag: New redirect```
[[Frank]]
Wuuuuuuut
I like some of these redirects; but I feel as though some of these are search bloat and should just stick to being aliases on their pages
For example I don’t think we need Bullrush as a redirect
tbh most of those except bullrush and queen are ones i use
and Spicy/Meatball as good as they are; should probably stick to being strictly an Alias
yep bullrush is for charger variants
bullrush would defo be ok to send back to the abyss
I’m totally okay with every commonly used community name as an alias; but redirects should be the most common and second common name, so people don’t think the wiki is too vandalized/unserious when it isn’t, when just trying to search stuff
pMother as a redirect I’m surprised we didn’t have until you added it
since that’s a canonical name (R2A1 expedition description)
frank is a dev name?
frank the tank is what the devs called pablo
the p stands for pablo
the p stands for piss
Here are the redirects I intend to keep/add/flag to de-clutter search:
Keep/Add:
Wallsack, redirects to Spitter
Pouncer, redirects to Snatcher
Big Striker, redirects to Giant
Feeler, redirects to Scout
Child, redirects to Baby Striker
Birther, redirects to Mother
PMother, redirects to Big Mother
Floater, redirects to Flyer
Big Floater, redirects to Big Flyer (not currently a redirect)
Giant Shooter, redirects to Big Shooter (not currently a redirect)
Giant Charger, redirects to Big Charger (not currently a redirect)
Questionable:
Queen, redirects to Big Mother (is this widely used enough for it to be a search term? can of course remain an alias on page)
Flagging for deletion, all of these can however remain as an alias listed on page:
Taker, redirects to Snatcher (is currently flagged)
Frank, redirects to Giant
Chicken, redirects to Giant Shooter
Pablo, redirects to Immortal
BBC, redirects to Big Charger
Meatball, redirects to Flyer
Big Meatball, redirects to Big Flyer
Spicy Meatball, redirects to Big Flyer
Bullrush, redirects to Charger
Big Bullrush, redirects to Big Charger
Bullrush Scout, redirects to Charger Scout```
Interesting, can you make it so "your mom" redirects to(pretend i doxxed whoever is reading this's moms house on google maps)?
Not bbc 😔
Frank, redirects to Giant
Chicken, redirects to Giant Shooter
Pablo, redirects to Immortal
BBC, redirects to Big Charger
i think thesse should stay
these are very common names used by the community
the biggest one I'd want gone of that bunch is BBC, that should really be strictly an alias instead of a search term due to the explicit innuendo implied by it that really goes against being informative
(for people that use wiki that dont ever join this server, for example)
i think it's fair to keep queen in deletion
ig but the innuendo part of the name isnt really applied anymore and A LOT of people use the name as an actual name for the enemy
keeping it as an alias is fine tho
out of all of those in deletion tho i think it's fair to keep "chicken" maybe? it is one of the few i see used by newer people but also it's debatable
the reason I'm against Frank and Pablo specifically as search terms is bc they are actual person names and they might think it's a character in-lore
immensely common alias though
there's no doubt about that
thats fair
Frank (giant) rename?
I have a specific pretense against a rename of the redirect to that too, because of a similar scenario on the Bioshock Wiki, where Mark Meltzer is confirmed as one of the Big Daddies, but he isn't listed as a redirect to the Big Daddies page or Rumblers page (he is a Rumbler model Big Daddy), and there's no redirect to him or the Rumbler page, but he does get a footnote linking to his main page on the Rumbler and Big Daddy page
And I just think that’s likely among the best way to handle it, don’t redirect with real names
I am confused
(Unless it’s a disambiguation page)
In Bioshock 2, Mark Meltzer is an unseen character who is somewhat similar to Schaeffer, following along on the protagonist’s journey and he’s never encountered until after he’s turned into a Rumbler Big Daddy. On the wiki, they did it like this:
Mark Meltzer page, full biography and deeper lore about his long life
Rumbler page, simple footnote that Mark Meltzer is a Rumbler Big Daddy and linking to Mark Meltzer page
Big Daddy page, simple footnote again like on the Rumbler page linking to Mark Meltzer page
None of these redirect to each other
When it comes to the scenarios regarding names that are actual names, in the interest of de-cluttering searching I don’t like redirecting names unless it’s a disambiguation page, such as if there were multiple characters from Santonian Industries (or others like Nyxos or Omneco) in logs named Frank
well more so the issue as i see it is not the names clashing with lore names cuz realistically no one is searching those. the wiki has a page for Minor Characters i think where some r listed but they aren't pages nor redirects to nothing but their logs
the issue for "frank" or "pablo" is just being community names
names that are here a lot but u won't see pretty much anywhere if ur just playing the game normally
and i understand not wanting to make a redirect for those
Chicken, BBC and meatballls is crazy imo to delete from the redirects
either way the community also knows the other name it has, giant, or immortal or whatev else it's named
and pablo
well bbc has a reason, it's vulgar
fair enough
gtfo is a vulgar game but cmon kfmsk
(also pablo i didnt even know was called immortal within my first like two months)
i mean that's just one being involved with the community, and realistically that's not its name either
it's name it's tank_boss i think
thats just one of the abbreviations
Theres an actual reason some people (me for example) say pablo over immortal
Its to avoid spoilering people
The ingame name are typically quite wack tbf
did we see pablo in R8A2 sec?
i mean yes but u understand my point
yea, anyways the rest ive said could stay
was there three types of mothers?
yes
one of them is an exclusive boss for a level
the other two are more common
well 'common'
which one is last one?
Twice even
and thats not abbreviated?
funi room and which one?
It spawns at the end when you enter death room
on the run to "extract"
i don't believe so
the name Pmother comes from r2a1
cuz i think in the files it's called something different
you're unlikely to see it
but i don't remember well
i remember hearing that this had nothing to do wirh the actual enemy
its pmother samples
People just decided to associate that with the bigger mom in r3d1
i thought pregnant mom
regarding meatballs: several of the loremasters in server use “floater” and the most common collilliqual (and official internal name because it isn’t too long or vague) is Flyer
Also we aren’t Pizza Tower Wiki (amazing game btw)
ya, reading back that is what was said #gtfo-lore message
yeah it has nothing to do
but the name stuck either way
i mean same as the snatcher is technically another enemy in gtfo that never came out
the names pouncer, but now it is how it is
Snatcher is a very… interesting case
omg schaeffer og r4e1 log
Snatcher makes way more sense than pouncer tbf
Considering its main thing is snatching people
Yep. It’s a more menacing name, as Pouncer just implies that it jumps
(Which it doesn’t do)
Never heard pouncer before
That’s the internal name
ive never heard that either
Yeah, it’s so uncommonly used that Snatcher has become the defacto name
With Hunter and Dog as other aliases
i should maybe finish the R6D3 main strat section i've been putting to the side for a bit too long...
go ahead, I'll take a look once you're done because I did make edits to that page on fandom before wiki gg
i dont think im going to make a strat section for R6D4 and maybe R6CX since mine were defo not the best and probably wont help
i thought yall would take inspo from scaler lol
i do cross reference
Scaler is very right about some things but wrong about others. It's indeed best to crossreference
yea lol
it's just sometimes either it's a bit outdated or i disagree
"shotgun sentry"
shotgun sentry best sentry because it shoots such powerful shots so fast
let me recap the redirect convo results:
Adding:
Big Floater, redirects to Big Flyer (not currently a redirect)
Giant Shooter, redirects to Big Shooter (not currently a redirect)
Giant Charger, redirects to Big Charger (not currently a redirect)
Nightmare Feeler, redirects to Nightmare Scout (not currently a redirect)
Flagging for deletion, all of these can however remain as an alias listed on the respective page:
Taker, redirects to Snatcher (is currently flagged)
Queen, redirects to Big Mother (Queen Birther is an uncommonly used name, pMom is far more common)
Frank, redirects to Giant (reason: is a real person name, without referring to a character)
Chicken, redirects to Giant Shooter
Pablo, redirects to Immortal (reason: is a real person name, without referring to a character, and is specifically used in community to avoid spoiling players, largely defeating purpose as an an additionally accessible search term)
BBC, redirects to Big Charger (reason: vulgarity for searching purposes, but is an extremely common alias)
Meatball, redirects to Flyer (reason: too offtopic for game content, but can remain listed as alias)
Big Meatball, redirects to Big Flyer (reason: too offtopic for game content, but can remain listed as alias)
Spicy Meatball, redirects to Big Flyer (reason: too offtopic for game content, but can remain listed as alias)
Bullrush, redirects to Charger (reason: while the internal name, is not used in community, or any wiki page descriptions or expedition outlines)
Big Bullrush, redirects to Big Charger (reason: while the internal name, is not used in community, or any wiki page descriptions or expedition outlines)
Bullrush Scout, redirects to Charger Scout(reason: while the internal name, is not used in community, or any wiki page descriptions or expedition outlines)```
Also do I need to correct the citation about pMother?
I know I added that, but is it on the wrong page?
Pablo, redirects to Immortal (reason: is a real person name, without referring to a character, and is specifically used in community to avoid spoiling players, largely defeating purpose as an an additionally accessible search term)
fair enough
buuuuuut
i think its kinda yanno
like if someone wanna know about pablo
and cant [[pablo]]
yanno
It's really about being uniform with precedent
like the Nightmare Giant is Fred as an alias
but we don't redirect that
never saw anyone use fred
yea but ive never heard of fred
prolly would be more common if there wasnt only 1 of them in the game
was that one also in R8A2 sec?
yep
oh so thats the potato
R8A2 sec has a lot of unique stuff
yep those too
we don't have a page for those either atm
and Nightmare Child could be a redirect to such a page
(to be uniform with Child as a redirect to Baby Striker page already)
child i feel is a name a beginner could give in addition to baby so i put that
oh shi lol
yeah it's fine, it's informative, isn't reminiscent of vandalism or shitposty in nature
ultimately by decluttering search I'd like wiki gg to be of higher caliber in quality than fandom
(also does nightmare scout not have a "first seen in"?)
I can add that
im guessing thats also sec?
yes
Something else not mentioned on the wiki other than on the R8A2 page is that GTFO does in fact have a lockdown mechanic
? wats dat
at the very end of R8A2 Sec, the security door at the far end of the hall is covered in mutated flesh preventing exit
oh shi lol
(once you reach Z77)
any way to feasably see this?
cconsole because its pretty difficult to get past the swarm of nightmare babies and immortal
not that i am aware of
ok i just finished writing the main strat for R6D3 just gotta wait until i get home to add it to the wiki
[[Flesh Wall]] could possibly be a redirect
prolly wouldnt be used that much
Chat, can we redirect with this from GTFO to Terraria?
R7E1, or any Mission with Spaghetti ceiling
Earliest is R1C2
chat is this a fish moment?
In R7E1 it is in one of the reactor Spawn rooms, with it genuenly used as a barrier to prevent you from Spawncamping
Too Bad there is a hole you can climb through 
This is not the reason it is used
Eva said they used it for that
Also nightmare scout is first seen in r8c1 ovl
if it’s worth anything the unity gameobject for that is called inner matter 2 or something
iirc
Tf is a nightmare scout

any news on that?
i have one of those :D
r7e1 which has a flesh wall
from where enemies spawn
oops they said it
Well gonna have to see it one day
:D
Erm technically 🤓 ☝️
Fun new trivia fellas
This corpse is in R8B1 Z141D
it's a dormant nightmare baby striker
they are completely identical in appearance after the nightmare baby striker retracts tendrils after it dies
inch resting
Roomba foreshadowing?
nope
[[Tank]]
Unlike the heads of enemies, damage performed to the Tank's weakspots (its tumors) is capped per damage-instance by the maximum HP of the tumor.
This makes weapons such as the Scattergun substantially more effective against Tanks as client rather than as host, as it is often able to deal its entire shot's worth of damage (~338 damage) to the Tank, while only breaking a single tumor.
I think this is just incorrect now
Is this not true cuz clients deal 100% of the dmg?
Yea
I am testing as host with cconsole and nearly breaking a tumor and I am dealing full damage on the hit that breaks the tumor
(Whittling it down with a fully auto weapon then unloading with scatter)
@trim grove does that info sound right/wrong? I know this is very relevant to speedruns
When a tumor breaks the rest of the shots still go forwards/hits something else I believe
So it could be ur breaking it, 95% of pellets hits a tumor and rest doesn’t
because take for example the NM scout, if I shoot that thing in the back tumor with Sniper I do 160dmg, leaving it on 1 HP
the tumors of a NM scout each have ~80HP
Those tumours are different
oh?
But I’m pretty sure the scatter thing is correct
Like, all the pellets hit the tumour before it registers the tumour being broken
But with host the update is instant
I could be wrong
Tru would know specifics
alright
If wiki is correct, then one of the common plugins is breaking tumor gating when it shouldnt be
Found the culprit: it's HostEnemyLimbDestroyFix
You can just get more damage off with that plugin enabled, as Host
🐟
In vanilla, you can't 1 shot a NM Scout with Scattergun as host
but with that plugin, you can
(to the back tumor)
trying the same in vanilla leaves the NM Scout on ~8HP
and similar effects can be observed on Tank and Mother tumors
you can, you just have to look into a very specific angle
so possible, but not viable
it's not at all precise with the plugin
isnt there a spot in the neck or sum?
i mean vanilla
yeah
maybe dont have mods other than cconsole when looking at stuff for the wiki lol
I usually dont, but I need to for the Bug Support Wiki. Sorry about that, but I'm glad the wiki is still correct
does sleepers wake up quicker when shot vs when just waking up from a shot?
It’s the same
well if you trigger a short range aggro by shooting another sleeper next to em (idk if long range can trigger), it will do the wake up animation
nah its just shooting vs shooting sleeper type shit
As malefic said it is possible, but fucked
you either need to aim precisely from the back and hit enough pellets into both the neck (which is unarmoured, for some reason) AND tumour
or shoot from the side and hit enough pellets into front and back tumour
For the first you only need neck
Its still hella precise tho
Adding to NM Scout page
Also found where Medium Sustain Scan is used.... R6D1 Class VI Mixed Alarm and in R8E2 on one alarm
gaming
tbh if he wasnt in our squad it wouldnt cross my mind
i hav done it befor to experiment
foamed a nightmare scout then stood literly inside of him and scattered
theoretically its possible but he would definitely wake up before u can get the perfect shot in practice lol
I have done tests on this for about 1 hour (about 300 total kill attempts)
Its doable, just not smth youd realistically go for unless solo host, with no foam and you got to kill it with no wave
why risk it, anyways. just bring foam or sniper damage booster 👍
Key phrase:
per damage-instance
Scattergun, with 32 pellets, has 32 damage instances. None of these are individually capped.
Client still experiences damage capping, they can just damage the same tumor more times than host can due to the delay on the tumor registering as broken.
Thanks tru
There’s been a rich history regarding damage capping I’ve been taught today
I’m not editing tank page; or the section on Nightmare Scout
I know Nightmare Scout tumors work a little differently
I also wouldn't necessarily call this behaviour a bug. It is just a direct consequence of how the game handles most consequences of damage on the host's side.
It is also already documented in [[Dealing Damage]] as a mechanic.
Well said; I was pretty confused earlier. The patch notes from Feb/March 2024 also made me wonder what had exactly happened
The line between "unintended mechanic" and "bugged behaviour" is pretty thin, so I don't think it is necessarily bad to document it in both places, but definitely good to cross-link between the two places if that is what happens.
Prior to those patches the capping behaviour differed between clients and host. Client would be capped by tumor max HP, but host would be capped by tumor current HP, leading to situations where host would deal very little damage while firing e.g. Sniper at low HP tumors.
They tried to fix this behaviour, but inadvertently removed damage capping entirely, and we had a week were Sniper was 3-shotting mothers.
Then they fixed that and we have the behaviour we have today: both client and host have the same damage capping behaviour.
that lines up with what Dino told me
Same damage capping behaviour; Scattergun isn't capped due to so many individual damage instances, consequently leading to it being a naturally prime choice for clients on speedruns
So this is where your sniping skills were trained lol
We did speedrun R5E1 during that window and got a PB using Sniper to kill one of the 2 moms
There's a scan type we still need to list on the Scans page
@dusk star and I were attempting R6C3 Prisoner Efficiency yesterday and during the Overload Objective, the Terminal Command spawns a Large Team Scan which seems to be functioning very similar to a Large Sustain Scan, but with an even bigger area to stand in, and these are different than the Blue Full Team Scans found in R8E1. I know how to look into the datablocks, but how were the exact value scaling for each scan type based on the amount of allies present in them extracted?
Also its duration was very long, like extremely long
The Team Scan section of the Scans page will probably end up looking like the Sustain Scan section of the page if we consider the ubiquitous one on most doors to be a Small Team Scan, the Blue Team Scans in R8E1 to be Medium Team Scans, and the one found in R6C3 Overload to be a Large Team Scan
data blocks pretty sure
kenny did shit to do with extract scans so he might know
paging @steep wind
In the meantime, I am making a small update to the Sustain Scan section of the page now since we now know where the Medium Sustain Scans are at: The Mixed Alarms in R6D1 and R8E2. I'm surprised they don't use that one more often
wut
Would you happen to have the knowledge of where to look in the datablocks for duration scaling on scans
WardenObjective DataBlock
"ChainedPuzzleAtExit": 11
"ChainedPuzzleAtExitScanSpeedMultiplier": 0.5,
The IDs for chainpuzzleatexit are (as far as I know)
11 (main one used for 95% of levels) - Scan Type 7
186 (R8C1 Group Extraction) - Scan Type 41
294 (Something to do with E2) - Scan type 49
If you want my notes on what I've researched so far (It gets iffy around either R6 or R7 I forgor)
Thank you very much, I will take a look 👍
[[Snatcher]]
me when i
i had to get an image
i like gtfo as much as not hte next person but this feels like extreemely high praise kmskdm
Would anyone actually even look to the wiki for recommendations for this game anyways
What does kmskdm even mean?
but its not an abbreviation :[
wha
My understanding is it's one of them new fangled typing quirks
The Kreek–McHugh–Schluger–Kellogg (KMSK) scale was developed to quantify self-exposure to opiates, cocaine, alcohol, and tobacco.
It’s just a giggle

who used chatgpt to write this lmao
It’s supposed to garner interest, being the front page
As for reality, are we supposed to say “nah these missions are so miserable you’ll never want to play them again”
(Which to be fair is the reality of R4B2 PE)
but cuz we all hate b2
idk i had something writen before that but i guess it was 'too negative'a
R4B2 PE is… not great. Even if you roughly know where to go and what to do, there’s too little ammo in the level, you can’t even see for a majority of Main while there’s an Error for 99% of the level so you have to melee waves a lot, Overload has a zone that screws you over, and plugging in cells into the gen cluster makes the fog even worse until all cells are plugged in, which no other gen cluster in the game does
i just think its boring
it has enough ammo in my opinion u dont shoot error anyways
and the fog thing is funny
it's deranged
and yes, boring
I can rewrite something in that section so it doesn't seem too ChatGPT. I sure hope nobody has been using that to write articles
GTFO is a video game. bottom text
Replayability
Grinding R2E1 with 3 bots is a fun time
So much fun you would spend 40+ hours grinding it just because, why would you ever want to beat any mission when this one is the best
you'll have as similar time in R4B2 PE with 3 bots too
that whole ammo problem becomes a super harsh reality because the bots will never ever melee the error waves so as long as they have any ammo at all
i highly doubt i'm gonna do PE for every mission
you can't give the bots ammo outside of the Alarms if you do R4B2 PE, they will immediately flush it down the toilet
there's only enough ammo in the level if you don't shoot the error waves
and fair enough
i think i've been able to do it with one mission though thing that was an A tier mission
people have done some C and D tier PEs with 3 bots... I dont know if they did it vanilla though and I know its a similar degree of immense suffering
Letter tiers in general get really messy when it comes to alt sectors, especially PE
they usually only apply to Main clears, but a couple levels are an exception to this, like R6C2 Main is really not that much more difficult than R2B4, just longer
Then you do Sec and it starting stepping on the gas
R4B2 is pretty good tho? 
Ammo is completely fine, you can play and are supposed to play aggressive and while the fog is a big of a hassle in the 2nd alarm of main its not rly a backbreaker
the fog is annoying in the one alarm and nowhere else, if anything i think it makes the level more interesting even if it is a bit annoying
Main? yes PE? Absolutely not
I don't particularly enjoy not being able to see for extended periods of time
Its a very short period
PE adds an error that just means you dont want to play slow and ovl itself is quite fun, even if the objective itself (gather) is meh
you probably know the Zone I refer to with Overload, it's the mom zone
yeah the mom zone is optional
If you know to not plug in the cells until having all of them, in PE I just avoid Main obj entirely and just beeline for Overload
plugging in cells makes it just impossible to see during the latter zones of Main
i mean as ur supposed to
there's nothing that tells you that though other than a previous attempt
it's very funi but there's no way to know that without having it mess you up once
Especially when every other gen cluster introduced up to that point does the opposite
no, this gen cluster also lowers mist
it's just that overload is lower than main, and the fog starts above you
it does, yeah, but by lowering it, the elevation of Main makes it worse
yeah
I don't think it affects overload, too low elevation
it does affect the overload
but point is
you know the mist is above you before plugging first cell
and you by experience know that it lowers
can't debate that... it's just the first (and only instance I am aware of) where plugging in cells makes things worse for your team
Well I suppose there's R4D2 Sec
but that's a bit different because there is no effect until after completing it
both of those missions are horrific experiences with bots, as per usual if I had a team to tackle those it wouldn't be nearly as awful
Its a puzzle in a different way than r2d1
for R6C2 you at least have almost no required combat before the Checkpoint and a Turbine not too far in
they give you repellers as well
I don't think R4B2 gives you any repellers
well it is infectious so it's more dangerous in r6c2
infectious and no error until Sec
@pale dock i finished the edit to main page
pls proofread
hang on I'm looking at that wiki page now, this doesn't feel right
Picking up the HISEC Cargo will open the door to Zone 247 and trigger an Error Alarm spawning 3 Hybrids every ~90 seconds for the rest of the expedition.
that's what I thought, no way is that error 90 second intervals
maybe it was originally
checking...
r4b2 is fun
here is what I got for R6C2 Sec:
~20 seconds after picking up the HISEC Cargo, an Error alarm will initiate, spawning 3 Hybrids every ~45s for the rest of the expedition
what kind of prioritizing do you do for PE, do you stick around for Main or do you beeline to Overload
just overload first
when you're good at the game most of it fun
you do overload first before main
nuh uh
corrected
now u will be told carrots dont improve ur eyesight ⚡ ⚡
isn't this like the 1 level in all of GTFO that does nothing new, since Uplink was introduced in R2
unless you don't do the alarm to extract in advance, i guess
Something about mother baby caps is probably useful on the wiki
[[Enemy Attacks]]
ah
Birth section
Can probably be linked to on the mother page itself if someone wants an ez edit
yeah fair
Yeah it reads okay
but there is a mom that has damaging attacks
Does anyone have an updated version of a map for R5D2? the current one on Wiki is of non-ALT R5D2, which has different zone numbers
oh hang on
there's two maps on the page...
removing the OG version
Now I need to double check the res amounts, because it's listing OG version zones
@trim grove can you assist when you have the chance
i have maps of every level
if you can wait until tomorrow i can get them to you @stark crag
Yeah please do, I removed the OG one but I want to make sure the current one is accurate as well
they are very very large images, ftr
unless there's some random one before R6 i didn't see, every mission has their resource amounts (why was R7 not done since its release)
Oh thank you
@stark crag
@stark crag in the recent edit of R7E1 you did, you wrote:
# Upon return, the [[Immortal]] will be gone. Enter '''Zone 451''' [<nowiki/>[[Cocoon|RESPAWN ZONE]]].
the [<nowiki/>[[Cocoon|RESPAWN ZONE]]] should instead be {{sb|[[Cocoon|RESPAWN ZONE]]}}
Good catch… sometimes when I am rapidly switching between visual and source editing I miss something
i did the change to fully source i just check the preview like 100k times :D
Fixed the sb templates on R7E1 page, still need to add a wikitable to clean up Step 11 so it resembles R4E1 page
Please do correct info on the extract error if needed, I was watching it for a couple mins in debug
I have a question about the wiki, it says that chargers have 30hp and not headshot bonus. And a charged spear does 26~ damage max. But if i hit a charger in the head with a spear i ca. Kill it in one hit. Am i missing somethjng?
chargers have a back multiplier of 2x
Oh, i thought that 26 was the max with the back multi💀
Will do some cleanup on Charger page later, working on R3D1 page over lunch today
@limber canopy
That is worth testing
If there’s a difference between fully relaunching versus just exiting the session
i got a lil bit of time to test that if you wanna
(can't really do that alone since it requires leaving and rejoining mid game)
I’m still out unfortunately but I’ll be back within an hour
If you aren’t by then I can ask this guy @dusk star
mid game
@limber canopy are you still available to test
im doing a thing rn
Couple of notes for wiki:
-P-Mother is official name of the enemy, designated by Steam Achievement "Swift" calling her such
-Snatchers is an officially used name, mentioned in patch notes
same with the guardian angel achivement
true
searching patch notes further...
Chargers/Big Chargers is official name, same for Flyer and Big Flyer, Shooter, Big Shooter, Hybrid
@stark crag you want to test the thing from yesterday?
Yes
i am thinking about adding a page for hitmarkers
but there is also not that much to say about it and just can be added into the back multiplier and Precision multiplier pages
I do already discuss hitmarkers/kill indicators on Bug Wiki page, what else did you want to add to wiki about them
would it be much work to add a list of levels by appearance in the enemies pages?
i wanted to check which level introduced bbc first (couldv just asked i suppose)
r4d1/r4c3, depends on what counts as "first", as they're both unlocked by r4c1
well r4c3 is the expected intro
R3D1 is now the earliest anyway
I have a few rules I've been using since giving a passthrough of updating enemy pages:
-I am removing mentions of OG content except on Trivia sections (check Shadow page for an example) because those pages are for past content that isn't accessible anymore without downgrading the game, which is not something a vast supermajority of people will do and going down the OG page rabbit hole isn't conducive to traffic which should be directed more at what is present in current patch with ALT:// Rundowns
-I don't mention Nightmare enemies except on their enemy pages and expedition pages specifically, because of R8 spoiler nature that the wiki still has, following suit with that format (Scout page doesn't have a link to Nightmare Scout page)
-I don't list helpful Exploits possible on each expedition/enemy page except on the Bug wiki page where modded fixes exist to give resource for hosts to enforce for lobbies if they want (Enemy Culling -> EnemyAnimationFix, Door Bug -> NoDoorCheese, Silent Shots -> SilentShotFix)
then the hel rifle page needs fixing
it mentions like about every enemy in the game
good catch
Honestly I think after 1.5 years r8 content shouldn’t be spoiler’d
Like what do you expect from looking at the wiki
It’s more useful imo if people can get all the info they want
I'm fine with it either which way, just not a decision I would want to just decide to do on my own especially since I have only been here a few months. You can technically still get to them anyway right now with each enemy page due to the template at the bottom with the show spoiler option, but obviously that's tucked away
i think there's always new people and i don't think it's that necessary
like if the enemy page just included the level they are introduced in [cuz this was all from the enemy page having the list of introductikns] it would work
i had a bug i just noticed isn't on the wiki a few weeks ago on R7B3 sec:
I picked up the first data cube and before i warped (don't know the exact timing) i grabbed onto a ladder and when the warp occured i got left back in the complex with everything unloaded while my team got sent to the survival section.
This feels like it could be replicated in other levels where warps happen and you are able to get within a ladder's reach
watching the replay, it seems i may have grabbed it the frame the warp happened.
I can try to replicate it
sometimes people desync and don't get teleported
happens sometimes following r6d1 kraken fight too
so someone can be stuck in alpha or whatever forevermore whilst everyone else gets ported back to the complex
but i was host
how do u grab a ladder at the same time as a datacub
cuz the datacube pickup is immediate