#wiki-chat

1 messages · Page 5 of 1

dusk star
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Is

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That

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Lol

pale dock
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le gasp

dusk star
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Le gasp

stark crag
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Some questions:
-Are these names the ones used internally by the game?
-What would be an example of a Large Sustain versus a Huge Sustain? The naming here is really similar, and I'm wondering if "Medium" is appropriate instead of Large for the 2nd tier of S scans

jolly yarrow
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those bigger s scan are usually only in thunderdomes

trim grove
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and example of a "huge" sustain would be the ones in e2's class 6 alarms, the 2nd and 3rd alarm in r4e1, etc

jolly yarrow
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yeah: not very common otherwise

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i can look at datablocks later, but a lot of the internal names are a little silly

trim grove
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i think the large S scans actually might be the rarest

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I cant think of one rn for some reason

pale dock
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r4c1?

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r8b2s?

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no wait r8b2s would be small fuck

dusk star
stark crag
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Asking because on the R4E1 page, likely need to update Step 4 and Step 5, I'm positive that the 2nd and 3rd alarms of the Error aren't 25 second scans with a full team, want it to match Bioscans page as currently those are listed as Large instead of Huge

stark crag
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its definitely not used often

jolly yarrow
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there’s like 60 scans and like 9 you see in every alarm

trim grove
trim grove
pale dock
grizzled crater
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slendi what

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are you thinking of R4B3

pale dock
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maybe tbh

trim grove
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yeah i was gonna say

pale dock
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r4 confuses me

stark crag
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I don't mind cleaning up the articles to define Small Large or Huge S Scans, just as long as we know its the correct name

jolly yarrow
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the small s scan is called CP_Bioscan_sustained_small_RequireAll

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i'm not able to pull up my unity project to check the time it takes for the scan speed values but those look correct

urban olive
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Are scan speed boosters good

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To deal with those or does it not make much of a difference

jolly yarrow
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they are generally very good

jolly yarrow
stark crag
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yep just small S scan

trim grove
cyan coral
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hm I could've sworn my manual timings of the scans led me to think the timing for huge S scans in duo was 120s and not 125s, time to look at a video again ig

cyan coral
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So am I right and they're 120s, or am I wrong and they're 125s? I don't speak in contradictions

dusk star
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Lol

stark crag
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@trim grove @grizzled crater so I just went into R4B3 Overload with a full team and those are both 100s alarms, is Large Sustain just unused then? I even checked R6D3 for that mixed Sustain Alarm and those are small sustains

trim grove
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yeah they are 125 you are wrong

trim grove
stark crag
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alright, looking into it. gotta learn sometime. R4B3 page will need to be updated

trim grove
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im down to test level shit for the wiki

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i have time

stark crag
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yeah I was mainly wondering if amongst all the speedrunning experience if offhand you could name an alarm with a Large since sustains are the absolute slowest scans aside room or T scans

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but every single one I've been able to think of at the moment is just either Small or Huge

trim grove
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im fairly certain they exist

stark crag
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they're far more rare than I thought they would be

trim grove
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if i can get a list of levels that need double checking for these sppecific things i can go through and get the data

stark crag
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Types of Sustain Scans:

Small: CP_Bioscan_sustained_small_RequireAll Small S Scan
Medium: CP_Bioscan_sustained_Medium_RequireAll Medium S Scan
Huge: CP_Bioscan_sustained_Huge_RequireAll Huge S Scan
MegaHuge: CP_Bioscan_sustained_MegaHuge MegaHuge S Scan
Thunderdome: CP_Bioscan_sustained_geo_scan Room Scan

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Large is not mentioned in the datablock

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@trim grove can you test R8B3's sustain(s)

trim grove
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the 3 different ones?

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it should say on the wiki

stark crag
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yea

trim grove
stark crag
autumn girder
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its probably the one thats specifically on the floor

stark crag
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i dont have access to that level

autumn girder
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unless thats huge S scan?

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is r8d1s green shit a sustain

stark crag
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T-Scans are CP_Bioscan_Big_Moving

stark crag
autumn girder
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funny

stark crag
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this is where I think wiki has "Huge" from

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CP_Bioscan_sustained_Huge_RequireAll

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R8E1 is MegaHuge

trim grove
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what is the last scan in r8e1

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the fucking like 1 second s scan

stark crag
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CP_Bioscan_sustained_MegaHuge_RequireAll_R8E1

undone compass
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guys why is the snatcher infobox picture the gangnam style video

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and why have i only just found out about this

trim grove
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LMAO

jolly yarrow
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oh?

autumn girder
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I think I saw that snatcher once

undone compass
autumn girder
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he snatcher bugged jish

undone compass
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Official GTFO Wiki

Snatchers are a rare enemy in GTFO which debuted in Rundown 7.0. They have a unique grab attack which will render a prisoner helpless until the Snatcher eventually releases them, or until the Snatcher is killed.

autumn girder
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LOL

stark crag
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This feels like something DarkEmperor would make

jolly yarrow
pale dock
undone compass
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yeah true

indigo quiver
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@grizzled crater Do you recall which specific scans the scan timings were taken from when I added them from you

stark crag
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OK, so within ChainedPuzzleTypeDataBlock sustain alarm types have these following PersistentIDs:
53 46 13 62 48 49 50 32 17 33 36 35 59 44 40 37 34 47 18 14 16

Most of these are R8 or thunderdome specific room scans and the R8B3 special ones

14 corresponds to Small S Scans
13 corresponds to what appears to be another S Scan entry, just with a default name
32 corresponds to Medium S Scans
17 and 18 corresponds to Huge S Scans, R5B3 Secondary and R5C2 Overload
The rest correspond to MegaHuge S Scans

Within ChainedPuzzleDataBlock, which actually utilize those IDs above in the field PuzzleType, I have mentions for:
13 14 (these two are used by far the most, which lines up with how often Small S Scans are found)
48 49 50 16 17 33 35 40 37 34 47 59 18 46

PuzzleType 32, the ever elusive Medium S Scan, is only found in what appears to be a Class 6 Mixed Alarm and is not part of its own dedicated alarm or label on any door, and another alarm in R8E2

PuzzleType 17 and 18, the Huge S Scan, are the early versions of Thunderdomes that were introduced in R5, and before R6 introduced the fancy version with graphics that display on the doorways instead of just being displayed on the floor

All those other PuzzleTypes are just various thunderdomes, R8B3 special ones, or narrative scans

stark crag
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We can note that Medium S Scan exists only in what appears to be 1-2 Mixed Alarms, and not by itself
In R5, Huge S Scans are how they did the Thunderdomes, and only 2 entries of Huge as a PuzzleType exist
In R6 onwards, Thunderdomes started getting assigned unique IDs for each one that was made
MegaHuge as a Sustain type appears to be mainly a narrative assigned Sustain type in R8

So that leaves us with just normal Sustain Scans as PuzzleType 13, which are the Class I Sustain Alarms with 100 seconds (with a full team standing in them) that we all know so well

jolly yarrow
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that about tracks with my modding cheat sheet

stark crag
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So using this, PuzzleType 17 is just the longer thunderdome pre R6?

jolly yarrow
stark crag
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I'm glad it tracks, just want to doublecheck my notes with that cheat sheet

jolly yarrow
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you could look in chained puzzle db to see if puzzle type 17 is used. and then level layout or warden objective for the particular level that has that cp

stark crag
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Oh I see it now

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Puzzle type 17 is R5B3 Secondary, puzzle type 18 is R5C2 Overload

jolly yarrow
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ah those ones

stark crag
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adjusted my notes to correct for that

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yeah OK, that now lines up perfectly with the cheat sheet

jolly yarrow
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if you want to exact times for specific player counts. i can’t get that anytime soon. you have to go into unity to look at them

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they’re not in datablocks

stark crag
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Gotcha, I'm just glad we now know what the deal is regarding the Sustain scan type names

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Now comes the question on how to translate that to the wiki pages

jolly yarrow
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as long as the normal scans and cluster scans and small sustain scan is on the wiki page for bioscans, i think that’s sufficient. and then for certain levels such as r5c2 a mention somewhere of the scan lengths

stark crag
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Small Sustain scans exist in a lot of places
Normal Sustain Scans exist in a lot of places, but they are large, could keep that vernacular to discern better
Medium exists in 2 places only in Mixed, and until we get exact times, they would be less than Normal Sustain Scans
The rest are Thunderdomes

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Editing the Bioscans page now to reflect these names and notes, not editing times atm

stark crag
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Updated. I did not add the game files names for the room scan thunderdomes, as knowing they are called huge s scans and megahuge s scans serves little purpose when they're basically the same thing, only with duration being the difference based on what that mission/scan wants it to be

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Unless we would want to note that Room Scans are Sustain scans

trim grove
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I think separating them makes sense as it’s easier for beginners to understand. They function the same, but aren’t the same kind of thing. But I think it’s worth noting for them that completion time varies per level

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And that each level has a unique one

stark crag
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alright, I can add that to the page as well EDIT: done

stark crag
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@wary hollow thank you for that wiki edit I caught that last night, but was too tired to get back to my desk and log back in. Looks great

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And on this note, with the updated Sustain Scan information, cleanup should be far easier with less articles to fix since it was just that page with technically correct but incorrectly classified names. What people encounter almost all of the time is Small or Large if not a room scan so it would just be designating if it's Small or Large in most instances, and some pages already have Large Sustain. I just edited the R4E1 again, to reflect that the first alarm and the last in Main are Small Sustain alarms

limber canopy
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could someone fact check that the T scan in R6C1 zone 152 spawns hybrids? didn't see a single one both times i did it

stark crag
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On this note, what does the T in T Scan even stand for

limber canopy
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probably travelling

stark crag
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in the code I saw them as Mobile/Moving

stark crag
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I can test R6C1 real quick

stark crag
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I got one immediately

limber canopy
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i guess i just got real good rng to not get any 2 times in a row

pale dock
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teehee

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i should read before answering

stark crag
limber canopy
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if there's an objective with no enemies (R6C3 sec), for the drop down enemy list just put "none" or not put the enemy list for it

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what i mean is either
(main enemies)
| secondary enemies
none
(overload enemies)

or
(main enemies)
(overload enemies)

trim grove
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its worth it to say that there are no enemies in a sector

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/zone

dusk star
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^ frosty (chicken jockey) is right

limber canopy
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guys the nightmare babies dont have a page, very important i swear

stark crag
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@verbal knot Just added a section to bug tech support page if you want to take a look. I figure it should cover the supermajority of the most common issues for people visiting the page

regal bluff
limber canopy
regal bluff
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Potato shall get his page

limber canopy
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i yet again have noticed something of utmost importance, "potato" doesn't redirect to the nightmare giant page

sly narwhal
limber canopy
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i dont know how though :(

sly narwhal
limber canopy
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it exists now

sly narwhal
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[[Potato]]

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sly narwhal
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🎉

limber canopy
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should i make redirects for every alias given to each enemy since rn only some actually redirect to their page

undone compass
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probably a good idea yeah

pale dock
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probably only the ones u see most used

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redirecting to a spitter as wallsack idk if its very useful

limber canopy
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I kinda do call them wallsacks…

undone compass
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at least its not moisties

dusk star
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[[BBC]]

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dusk star
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Damn

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Would be funi

limber canopy
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big black chargers

limber canopy
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[[BBC]]

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limber canopy
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i finished adding a bunch of redirects for enemy pages for what i thought was actually used/ a name beginners would make up

winged charm
limber canopy
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halfway done with strategy sections in R6 🎉

limber canopy
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i don't know if it's a case of me having crazy rng again, but in my 2 R6D1 runs i haven't seen a single enemy spawn south of the Class VI M Alarm inside of Zone 85, can someone check that?

trim grove
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If you need to you can ask tru as he can get the spawn percentage chance

pale dock
indigo quiver
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Can check later, should also release my spawn analyser so other people can do it

stark crag
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I would be very interested in utilizing the tool, the more accurate the wiki the better

dusk star
undone compass
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how would we feel about having audio versions of non audio logs?

indigo quiver
indigo quiver
dusk star
limber canopy
humble oracle
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(Because they'd have to find their way to those logs in the first place)

dusk star
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I think it might be more so that people can listen whilst they read (or do smth else)

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Idk

pale dock
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tts idk how i feel about it, it wouldn't be able to emote very well for some logs i guess, but the alt is finding someone that has a good mic and voice kdmsk

undone compass
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Well the reason I brought up the idea is cuz I’m practicing my voice work by reading logs (killing two birds with one stone) so I’m gonna have recordings of me reading all the logs

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My idea was putting the audio through some distortion things to make it sound roboty and shit so it’s not just a monotone British guy

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It’s not exactly useful but kinda adds a little life if you want to be read to

dark citrus
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Imho as Long as its Not AI i am down for it

undone compass
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But also I haven’t figured out a good way to filter the voice yet so yknow

undone compass
dusk star
undone compass
dusk star
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🤷‍♂️

undone compass
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Still don’t want to use it but it’s not immoral like ai is

dusk star
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fair enough

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(soy why is "halp i haz no frens & am soloing disabled?)

undone compass
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its been disabled for years

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cuz people would just sit in it and not do anything and it would cause arguments

dusk star
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fair enough

dark citrus
undone compass
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bot dev would actually have to make that a feature and something tells me he has better things to do rn lmao

limber canopy
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we missing resource amounts in R6D2

dark citrus
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I am thinking about adding a Line about Flyers teleporting in your room If you are too far away from them, but Not Sure If its intended or R6D2 Jank

limber canopy
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when would that ever happen except when they spawn above you in the secondary alarm

dark citrus
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If for some reason you try to Kite the Flyer alarm

limber canopy
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im not going to consider kiting as an actual strat for individual missions that would need to been on a general strategies page or something

dark citrus
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Nah i mean to the Flyer page

limber canopy
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oh ok

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haven't seen them teleport to me in R6B1 so it's probably R6D2 jank

pale dock
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even in r6b1 which u outrun easy

limber canopy
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R6D2 has jank and the R6D2 page was janky to update.

trim grove
limber canopy
limber canopy
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a bit cursed but it works

pale dock
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theres not any other way it couldve been done its ok ksdmkms

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and i think it looks good ngl

limber canopy
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gotta wait until i actually finish the rest of R6 before i do the remaining strategy sections lol

jolly yarrow
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nice, though

trim grove
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something that could be added to the kraken page is that all of its attacks are based on LOS and if you hide away from the kraken and dont make LOS it will never use its attacks

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this doesnt include flyers and those will spawn no matter what

dark citrus
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Added the Foam values to foam consumables so peeps dont have to Wonder how many they need to foam certain enemies, appereantly it was Not on the Wiki page

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[[C-Foam]]

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dark citrus
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For now Just a Main Page tweak, once i am Back Home will edit Further Infos in and other foam adjacent pages

dusk star
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Like x amount of foam to foam an enemy

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And how long it’s foamed for

dark citrus
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The Chart bellow the C-Foam enemy section

dusk star
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W’s

jolly yarrow
trim grove
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cconsole might show that idk

jolly yarrow
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no i don’t think so

dark citrus
pale dock
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i see that we are doing enemy types two ways, with a section on the page or in the orange box of the right

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which one should be the one

stark crag
pale dock
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i mean more in like in level pages

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like R1A1 and etc

stark crag
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oh

pale dock
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sorry shouldve specified ksmdkm

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i didnt realized how vague i sounded

limber canopy
jolly yarrow
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it’s been bothering me that the [[Objectives]] page kinda clumps some objectives together

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jolly yarrow
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namely missing: gather terminal, corrupted uplink (i think it’s worth separating from uplinks), empty/other objective

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and some levels have chained objectives

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some items like mem stick and r8 datacubes/microdrive might be better labeled as global team items, bc they don’t technically go into the player backpack inventory (on the objective items hud).

stark crag
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they function pretty much like colored keys

jolly yarrow
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not necessarily

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the player with a keycard has to unlock the door

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anyone can insert datacubes or the memstick

pale dock
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r8b2? command, r8d1? path, r8d2? collect item

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also the datacubes in r8 migt act like the drive, but also as an objective item

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is not so worth to separate the page just to specify that technicality

jolly yarrow
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fair enough

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gather terminal ≠ terminal command obj

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r6d2

pale dock
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id argue those are also commands tbh, and if not- that is still the only time that it appears in that format, with only r8b2 being sort of similar?

jolly yarrow
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i’m more referring to the objective type for the levels’ objective datablock

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it’d give me some peace of mind to have the exact enum somewhere

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they are internally different objectives

trim grove
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bio having a max 50m range for pinging enemies should probably be added

winged charm
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https://gtfo.wiki.gg/wiki/Schaeffer in this page here the info is based on OG, rather than Alt. Level names should be changed or clarified. Fun fact: it just caused frosty to waste quite a bit of time in eva's bingo xd

Official GTFO Wiki

John Schaeffer, commonly just Schaeffer, is a main protagonist and antagonist, in GTFO. Schaeffer is the only character, besides Henriksson, whom interacts with the player characters during the events of the game. He was introduced in Rundown 004, possibly explaining its title: Contact.

pale dock
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whats diff now

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i thought it was just maddox name crossed out again

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also that section is based on OG thats the point theres a section below talkiing about ALT

winged charm
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Ehhh, imma modify it quickly to make the distinction it is original rundown 6, as there definitely is reason for confusion

dusk star
# pale dock whats diff now

Whiteboard isn’t hidden? You have to go to the hideout to actually complete the objective and it’s not really ”hidden” like the wiki described it

Edit: I misread disregard this message

limber canopy
fallen vessel
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Pretty sure all names were crossed out in OG? The only error I can see is that it's labeled CX and not BX

trim grove
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The problem isn’t that it’s named CX because that’s what it is but that it isn’t obvious it’s talking about OG R6

pale dock
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then we only have to change "During OG Rundown 6"

dusk star
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And maybe put ”during ALT://” before the ALT text about it?

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And maybe have it link to a page which explains ALT and OG universes

undone compass
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Just a heads up guys, the wiki is no longer "official" cuz the devs dont actually have any involvement in it

cyan coral
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time to get someone to put their signature on the landing page

jolly yarrow
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soy’s signature

dark citrus
dusk star
undone compass
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Calle is the one who told me to remove it

dusk star
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Oh

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Well

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Unfort

jolly yarrow
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does that mean we can call it the official unofficial wiki

winged charm
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it is the official official unnofficial wiki since soy agrees with this wiki

pale dock
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i thought to be official it just had to be labeled as so

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without involvement

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but

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oh well

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:[

undone compass
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Yeah I thought so too but eh

sly narwhal
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It's the least unofficial GTFO wiki :^)

stark crag
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@undone compass is the fandom supposed to still have "official wiki" on top then too?

undone compass
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nope but we cant do nuthin about that really

stark crag
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gotcha

humble oracle
dusk star
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Too much resources prolly

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On just nothingburger ™️

dusk star
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Have y’all planned anything on redirecting [[r5a3]] (ie levels you’ve typed with lowercase letters) to the proper R5A3 page?

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dark citrus
sly narwhal
dusk star
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And there isn’t a general way to do it for every?

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Like automatically

stark crag
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@humble oracle Wanted to ask, is mentioning despite being speculative, to clear out confusion that Infection Mechanic isn’t NAM-V, that the only (naturally found) enemy that causes infection could be mold/spore based? Noting the log which mentions Santonian mentioned pathogens found within Garganta, plural

Spitters have a spread to them where they are anchored on the wall much like various molds, and when they explode, aside the infectious spit, they also create a small cloud of particulates that resembles spores, which is common even outside Overgrown environments

trim grove
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THE ZOMBIES ARE COMING

dark citrus
stark crag
#

they definitely coexist at a minimum, for sure. Spitters don't trigger off angry sleepers, but can alert them if players and the spitter are really close to a sleeper

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which corpses stand out as examples?

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(in case anyone was wondering, it's about adding more details to Spitter and Infection pages descriptions)

dark citrus
dark citrus
pale dock
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cuz if so thats not the complex is a different dimension and it could just be how they mutated in there

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same as how nightmares seem to be such a different breed of sleepers, disconnected from them

dark citrus
stark crag
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oh yeah, those ball things do kind of resemble spitters

dark citrus
stark crag
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I do consider nightmares as a different breed, since the game does set a precedence of nightmare dimensions vs more typical

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but nightmares begin to be found more commonly ofc

pale dock
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i mean samee as flyers

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teeleported into our dimension cuz wee goofy

dark citrus
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personally i would say the difference is more in the span of time. i could consider that over time they twist into being nightmares, since shaeffer already explained that some worlines time flows at a different rate

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same could be for the flyers, after they evolve for thousands of years adapting to the harsh enviroments of the sands

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although with them its kinda whack

stark crag
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worth noting too that Nightmares don't attack normal sleepers, they see each other as one and the same collective

dark citrus
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we do see some sleeper corpses there, tho it is unclear if they are left behind by another team or them cannibalising eachother

stark crag
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hmm, good point

dark citrus
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could speculate that it was the team originally sent there with the datacubes, that inevitably met its demise

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but we have no info to work with LA_Shrug

stark crag
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Yeah, don't wanna get too speculative. Just observing what's directly visible and/or heard, which is what led me to the whole "Spitters/Infection seem to be based in ecology much like various types of mold"

dark citrus
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i was thinking to add a balance history to the weapons

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but does anyone even have old weapon stats?

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the "DMR:

  • Slightly increased ammo capacity
  • Increased fire rate
  • Shorter recoil
  • Shorter time to aim"
    in the patchnotes is not helpfull
trim grove
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if someone wanted to put in the effort its easy to get them

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you can just download the depot

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for each version lmao

dark citrus
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isnt it only for the big updates? like release R1 etc

trim grove
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no they did smaller updates with weapon changes

dark citrus
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if its every single update then its going to be a pain to find all the right version codes

trim grove
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and also some weapon changes arent even in the patch notes

dark citrus
#

great. now i know what i will do tonight

humble oracle
rocky wolf
dark citrus
rocky wolf
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well i was able to send it
it's probably just a message request thing

dark citrus
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Rn my biggest concern is actually getting the values Out of the Game since i am a coding potato lmao

stark crag
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speaking of potato, I have just updated the Nightmare Giant page

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I was thinking we should get a screenshot of it in the mission it's found in, the current screenshot seems to be from someone who spawned it in R7C2 starting room (which to be fair is a well lit room)

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If for any other reason that there's only 1 of them in the game, and it's in that one alarm

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[[Nightmare Giant]]

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trim grove
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i think having that picture as the main one is fine

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can add additional ones tho

pale dock
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cuz its a pitch black zone and ur in an alarm

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not rlly worth

stark crag
pale dock
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even with an LRF the main pic on it itss a well lit room

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if u want u can take one and add it to the gallery

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as in like (the room where thee Nightmare Giant is fought)

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also checking the changes i see "rewritten immortal page as plural"

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but like not even the tank page iis written like that

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so like huh?

stark crag
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But there’s several immortals shown in-game

pale dock
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i mean its just a matter of ur talking about one enemy, and i think it looks much better talking like "The striker" rather than "Strikers", at least in some sections

#

like the intro, the appearance

stark crag
#

I mean, I didn’t change every instance, same applies to Nightmare Giant page

#

But I see what you are getting at and I think I can reword better

pale dock
#

i dont think a reword is necessary id tbh just, revert the immortal page and then only change a few details
i think it just looks more ominous, more elegant, better when u say "The immortal" in some parts

#

maybe im being like too picky

stark crag
stark crag
#

@pale dock

#

check page now

#

is this more in line with what you envisioned

pale dock
#

yeah i tihnk that looks better

#

sorry for makin u rewrite it kmskdm

stark crag
#

no, you brought up a valid concern, and I changed the possessives to read more cleanly so people dont think theres only 1 immortal and it still lines up with other pages

#

the Immortal versus The Immortal, an Immortal

#

the only enemy theres actually one of is Mega mom and Nightmare Giant

sly narwhal
# dark citrus but does anyone even have old weapon stats?

There's a git repo with the GTFO datablocks in it (forgotten where exactly it is, I think there's a link to it in the HTML comments on some of the weapon articles on the wiki), look at the revision history of the ArchetypeDataBlocks.json file for the previous internal stats of the weapons.

Granted, you may need to do some sleuthing to figure out which weapon is which, and do some Maths to translate some of those stats into actually useful ones (like the shot delay and the bullet cost stats), but that might save you the hassle of trying to extract the files from the game again

#

I think there's also that spreadsheet by rayolot72(?) which may have had some of the older stats as well? I forgor

zealous bay
#

Nerd shit^

sly narwhal
#

true.

stark crag
#

Kinda feel like adding that Nightmare Baby Striker page. They are actually different than normal Baby Strikers; they don't have a head, just like Nightmare Giant, only a back multiplier

#

they also appear to be lithopedions

dark citrus
stark crag
#

I see it now, though it is in a fetal position

#

I feel like this page would be another way to differentiate the new wiki, as neither has had a nightmare baby striker page. Wanted to bounce the idea off of everyone before I just go create a whole new article and grabbing screenshots

limber canopy
pale dock
#

i got cool images about nbabiies but idk how

#

useful it is to make a page about it

#

like the ngiant has one cuz its a very unique enemy even if it appears only once, acts somewhat like a boss

#

nbaabies just literally appear for u to die but i guess in an alarm too but

#

i mean

#

idk as u decide

stark crag
stark crag
pale dock
stark crag
#

hmm, first one is best

#

but we may want a different angle

verbal knot
#

the roombas are real?

pale dock
dark citrus
#

technically they do have a head like any other nightmare, its just hard to hit because of the body hitbox

stark crag
#

they have no head hitbox though, just a back multiplier designated by the lines for angle

#

(if it had a head there would be a red sphere in this example)

#

their "back" is actually that black spot between the folded limbs

#

correction

#

they have a head, but you can never hit it

dark citrus
#

discord just shat itself and decided to do a update

stark crag
#

it's completely enclosed inside the biggest green sphere (had to noclip)

dark citrus
#

i tested it with a slash with knife. here is the comparison with a baby and another baby slashed at the back

#

honestly no idea why it dealt even more damage since i did it from the front

stark crag
#

normal baby striker for comparison

dark citrus
#

good that we came to the same conclusion thumbs_up

dark citrus
stark crag
#

that's what I wanted to doublecheck, since I've done that too. getting a solid 2 damage from slashing with knife on nightmare baby striker from front

dark citrus
#

i noclipped inside of him

stark crag
#

oh, yep

#

valid hitbox for a head

#

just cant hit it without noclipping

#

I agree with you

pale dock
#

im encountering a dilema

#

wait i mightve talked about this already ho,d on

#

ok no but kinda
basically ive been putting the enemy types of a mission in the template of the side, but for missions that have * to the enemies [like for example saying Shadows* (Shadows only spawn from Scout waves)]

#

i cannot put those in as the template only allows me to list them

#

im not sure if i should just clump up all the enemies or do something more

dusk star
#

Id prolly do a ”specials” section where its enemies with special req needing to be meet for them to appear

#

And just what the req is

#

And like a link to the enemy page

#

Nothing too fancy I’d say

#

(Idk if this is feasible with the format)

grizzled crater
#

Just saw this

But iirc infinite screaming scout bug has a vanilla fix (once it happens)

Would need to be tested/confirmed. but appearantly cfoaming the scout helps?
florkShrug1

stark crag
grizzled crater
#

It seems to be most likely to happen on r7d1 (ovl) and r8c1 (main)

#

but Ive also only had it twice ever

stark crag
#

alright, R7D1 is likely the fastest of those two. I can just walk into ovl and just shoot at the ceiling (will be testing solo)

pale dock
#

and i was host, 3 bot run

stark crag
#

oh you got it there already?

pale dock
#

when i was trying to get my cool pic u helped me with

#

its very easy to activate scout screaming bug if u open the ov and then wakee it up

#

not sure what triggers it- i dont think we know in general

#

but i had it 3 4 times in a row

stark crag
#

we could definitely at least add that it has a tendency to happen on those particular missions

pale dock
#

yeh

stark crag
#

This is straight from the creator of ScoutScreamFix, I'll add the details now EDIT: added

stark crag
#

@pale dock Can we add redirects to the Big Charger, Big Shooter, and Big Shadow pages and or change the page names and alias list?

Shadow Giant is the most common name I can see historically, to the point where renaming the page could be in order; really no one uses Big Shadow as a name, that's only the internal name, Striker_Big_Shadow

Big Charger is used somewhat, but Giant Charger/Charger Giant feels more correct. Striker_Big_Bullrush is their internal name

Big Shooter is the most common community name for these enemies, Giant Shooter being the second. No one uses Shooter Giant

My point being, you can't find these pages if you don't specifically use Big Shadow, Big Charger, or Big Shooter in the searchbar

trim grove
#

I think these names are there for consistency

#

Because like, the most common names for Big Charger are probably BBC and Giant Charger, and one of the most common names for Big shooter being Chicken

#

I think you should still be able to find these pages using these terms

#

Although I dont know how that is implemented in the site

verbal knot
#

I think they're listed in the other names section right

stark crag
#

They are yeah. But if you search you need to use Big (suffix name)

#

I was thinking to add their most common names as redirects. The Big (suffix) name consistency as pagename is a fair point

#

as an example of precedent, we already have a redirect for Snatchers under the name Taker, which can be found if you try searching

trim grove
#

who tf uses taker

dusk star
#

isnt tanker a tank?

limber canopy
#

You can add redirects if you want

#

[[Potato]]

rough widgetBOT
urban olive
#

there's only one in the game what the hecc?

limber canopy
#

It only appears in R8A2 sec

urban olive
#

meet unique life forms and kick their ass

dusk star
#

hey ive seen that guy

stark crag
limber canopy
#

i wonder

#

[[Dog]]

rough widgetBOT
limber canopy
#

good

stark crag
#

alright, I'll start adding the redirects for their most common names to their current pagenames

#

(I also don't mind if we just get rid of Taker)

#

It looks like the page was created by someone who I can no longer find, that created the Nightmare Shooter page as well

#

practically no one in the community uses Taker though, and Snatcher has basically overtaken the internal name entirely in the community

#

when I look up "Taker", I see lfg requests for "any takers", in reference to discussing about expeditions to join. It's not even listed in the aliases and it shouldn't be

limber canopy
stark crag
#

Which ones?

dark citrus
#

[[Daddy]]

rough widgetBOT
dark citrus
#

A shame

dusk star
#

BBC’s should get this redirect so TGB can call them daddy

#

Amirite?

trim grove
#

why

winged charm
#

Daddy must redirect to BBcs

dusk star
limber canopy
# stark crag Which ones?

sorry i didn't respond, but check first using the search bar to see what i added, dont know off the top of my head

pale dock
#

i fee like the only redirect for big enemies should be "big striker" for giants

dark citrus
#

I have never Heard anyone calling them that

#

Maybe a couple of times

pale dock
#

also who uses "taker"

dark citrus
#

It should be "Giver" instead sussy_cat

stark crag
#
PMother created current thank Tag: New redirect
Queen created current thank Tag: New redirect
Birther created current thank Tag: New redirect
Dog created current thank Tag: New redirect
Spicy Meatball created current thank Tag: New redirect
Big Meatball created current thank Tag: New redirect
Meatball created current thank Tag: New redirect
Child created current thank Tag: New redirect
Bullrush Scout created current thank Tag: New redirect
Big Bullrush created current thank Tag: New redirect
BBC created big black c****** current thank Tag: New redirect
Bullrush created current thank Tag: New redirect
Frank created current thank Tag: New redirect
Feeler Redirected page to Scout current thank Tag: New redirect```
dark citrus
#

[[Frank]]

rough widgetBOT
dark citrus
#

Not Frank the Tank?

#

Sad

dusk star
#

Wuuuuuuut

stark crag
#

I like some of these redirects; but I feel as though some of these are search bloat and should just stick to being aliases on their pages

#

For example I don’t think we need Bullrush as a redirect

limber canopy
#

tbh most of those except bullrush and queen are ones i use

stark crag
#

and Spicy/Meatball as good as they are; should probably stick to being strictly an Alias

trim grove
#

bullrush is a dev name

#

like frank the tank

stark crag
#

yep bullrush is for charger variants

limber canopy
#

bullrush would defo be ok to send back to the abyss

stark crag
#

I’m totally okay with every commonly used community name as an alias; but redirects should be the most common and second common name, so people don’t think the wiki is too vandalized/unserious when it isn’t, when just trying to search stuff

#

pMother as a redirect I’m surprised we didn’t have until you added it

#

since that’s a canonical name (R2A1 expedition description)

pale dock
trim grove
#

frank the tank is what the devs called pablo

pale dock
#

damn

#

i thought frank as the giant

#

i never knew where that came from

jolly yarrow
#

the p stands for pablo

pale dock
#

the p stands for piss

stark crag
#

Here are the redirects I intend to keep/add/flag to de-clutter search:

Keep/Add:
Wallsack, redirects to Spitter
Pouncer, redirects to Snatcher
Big Striker, redirects to Giant
Feeler, redirects to Scout
Child, redirects to Baby Striker
Birther, redirects to Mother
PMother, redirects to Big Mother
Floater, redirects to Flyer
Big Floater, redirects to Big Flyer (not currently a redirect)
Giant Shooter, redirects to Big Shooter (not currently a redirect)
Giant Charger, redirects to Big Charger (not currently a redirect)

Questionable:
Queen, redirects to Big Mother (is this widely used enough for it to be a search term? can of course remain an alias on page)

Flagging for deletion, all of these can however remain as an alias listed on page:
Taker, redirects to Snatcher (is currently flagged)
Frank, redirects to Giant
Chicken, redirects to Giant Shooter
Pablo, redirects to Immortal
BBC, redirects to Big Charger
Meatball, redirects to Flyer
Big Meatball, redirects to Big Flyer
Spicy Meatball, redirects to Big Flyer
Bullrush, redirects to Charger
Big Bullrush, redirects to Big Charger
Bullrush Scout, redirects to Charger Scout```
zealous bay
#

Interesting, can you make it so "your mom" redirects to(pretend i doxxed whoever is reading this's moms house on google maps)?

stark crag
#

Have you ever posted something productive in this channel or just here to shitpost

limber canopy
#

Not bbc 😔

trim grove
#

Frank, redirects to Giant
Chicken, redirects to Giant Shooter
Pablo, redirects to Immortal
BBC, redirects to Big Charger

#

i think thesse should stay

#

these are very common names used by the community

stark crag
#

the biggest one I'd want gone of that bunch is BBC, that should really be strictly an alias instead of a search term due to the explicit innuendo implied by it that really goes against being informative

#

(for people that use wiki that dont ever join this server, for example)

pale dock
#

i think it's fair to keep queen in deletion

trim grove
#

keeping it as an alias is fine tho

pale dock
#

out of all of those in deletion tho i think it's fair to keep "chicken" maybe? it is one of the few i see used by newer people but also it's debatable

trim grove
#

chicken is extremely common

#

it might be the most common name used

stark crag
#

the reason I'm against Frank and Pablo specifically as search terms is bc they are actual person names and they might think it's a character in-lore

#

immensely common alias though

#

there's no doubt about that

trim grove
#

thats fair

limber canopy
#

Frank (giant) rename?

stark crag
#

I have a specific pretense against a rename of the redirect to that too, because of a similar scenario on the Bioshock Wiki, where Mark Meltzer is confirmed as one of the Big Daddies, but he isn't listed as a redirect to the Big Daddies page or Rumblers page (he is a Rumbler model Big Daddy), and there's no redirect to him or the Rumbler page, but he does get a footnote linking to his main page on the Rumbler and Big Daddy page

#

And I just think that’s likely among the best way to handle it, don’t redirect with real names

limber canopy
#

I am confused

stark crag
#

(Unless it’s a disambiguation page)

stark crag
# limber canopy I am confused

In Bioshock 2, Mark Meltzer is an unseen character who is somewhat similar to Schaeffer, following along on the protagonist’s journey and he’s never encountered until after he’s turned into a Rumbler Big Daddy. On the wiki, they did it like this:

Mark Meltzer page, full biography and deeper lore about his long life

Rumbler page, simple footnote that Mark Meltzer is a Rumbler Big Daddy and linking to Mark Meltzer page

Big Daddy page, simple footnote again like on the Rumbler page linking to Mark Meltzer page

None of these redirect to each other

#

When it comes to the scenarios regarding names that are actual names, in the interest of de-cluttering searching I don’t like redirecting names unless it’s a disambiguation page, such as if there were multiple characters from Santonian Industries (or others like Nyxos or Omneco) in logs named Frank

pale dock
#

well more so the issue as i see it is not the names clashing with lore names cuz realistically no one is searching those. the wiki has a page for Minor Characters i think where some r listed but they aren't pages nor redirects to nothing but their logs

#

the issue for "frank" or "pablo" is just being community names

#

names that are here a lot but u won't see pretty much anywhere if ur just playing the game normally

#

and i understand not wanting to make a redirect for those

dusk star
#

Chicken, BBC and meatballls is crazy imo to delete from the redirects

pale dock
#

either way the community also knows the other name it has, giant, or immortal or whatev else it's named

dusk star
#

and pablo

pale dock
dusk star
#

fair enough

pale dock
#

gtfo is a vulgar game but cmon kfmsk

dusk star
#

(also pablo i didnt even know was called immortal within my first like two months)

pale dock
#

i mean that's just one being involved with the community, and realistically that's not its name either

#

it's name it's tank_boss i think

grizzled crater
grizzled crater
grizzled crater
dusk star
#

did we see pablo in R8A2 sec?

pale dock
#

i mean yes but u understand my point

dusk star
#

was there three types of mothers?

pale dock
#

yes

#

one of them is an exclusive boss for a level

#

the other two are more common

#

well 'common'

dusk star
#

which one is last one?

pale dock
#

thee mega mother

#

that's the exclusive exclusive one

grizzled crater
dusk star
dusk star
grizzled crater
#

It spawns at the end when you enter death room

cyan coral
#

on the run to "extract"

pale dock
#

cuz i think in the files it's called something different

cyan coral
#

you're unlikely to see it

pale dock
#

but i don't remember well

cyan coral
grizzled crater
#

its pmother samples

People just decided to associate that with the bigger mom in r3d1

dusk star
#

i thought pregnant mom

stark crag
pale dock
#

but the name stuck either way

#

i mean same as the snatcher is technically another enemy in gtfo that never came out

#

the names pouncer, but now it is how it is

stark crag
#

Snatcher is a very… interesting case

cyan coral
#

omg schaeffer og r4e1 log

grizzled crater
#

Snatcher makes way more sense than pouncer tbf

Considering its main thing is snatching people

stark crag
#

Yep. It’s a more menacing name, as Pouncer just implies that it jumps

#

(Which it doesn’t do)

limber canopy
#

Never heard pouncer before

stark crag
#

That’s the internal name

dusk star
#

ive never heard that either

stark crag
#

Yeah, it’s so uncommonly used that Snatcher has become the defacto name

#

With Hunter and Dog as other aliases

limber canopy
#

i should maybe finish the R6D3 main strat section i've been putting to the side for a bit too long...

stark crag
#

go ahead, I'll take a look once you're done because I did make edits to that page on fandom before wiki gg

limber canopy
#

i dont think im going to make a strat section for R6D4 and maybe R6CX since mine were defo not the best and probably wont help

dusk star
#

i thought yall would take inspo from scaler lol

limber canopy
stark crag
#

Scaler is very right about some things but wrong about others. It's indeed best to crossreference

dusk star
#

yea lol

limber canopy
#

it's just sometimes either it's a bit outdated or i disagree

dusk star
#

"shotgun sentry"

limber canopy
#

shotgun sentry best sentry because it shoots such powerful shots so fast

stark crag
#

let me recap the redirect convo results:

Adding:
Big Floater, redirects to Big Flyer (not currently a redirect)
Giant Shooter, redirects to Big Shooter (not currently a redirect)
Giant Charger, redirects to Big Charger (not currently a redirect)
Nightmare Feeler, redirects to Nightmare Scout (not currently a redirect)

Flagging for deletion, all of these can however remain as an alias listed on the respective page:
Taker, redirects to Snatcher (is currently flagged)
Queen, redirects to Big Mother (Queen Birther is an uncommonly used name, pMom is far more common)
Frank, redirects to Giant (reason: is a real person name, without referring to a character)
Chicken, redirects to Giant Shooter
Pablo, redirects to Immortal (reason: is a real person name, without referring to a character, and is specifically used in community to avoid spoiling players, largely defeating purpose as an an additionally accessible search term)
BBC, redirects to Big Charger (reason: vulgarity for searching purposes, but is an extremely common alias)
Meatball, redirects to Flyer (reason: too offtopic for game content, but can remain listed as alias)
Big Meatball, redirects to Big Flyer (reason: too offtopic for game content, but can remain listed as alias)
Spicy Meatball, redirects to Big Flyer (reason: too offtopic for game content, but can remain listed as alias)
Bullrush, redirects to Charger (reason: while the internal name, is not used in community, or any wiki page descriptions or expedition outlines)
Big Bullrush, redirects to Big Charger (reason: while the internal name, is not used in community, or any wiki page descriptions or expedition outlines)
Bullrush Scout, redirects to Charger Scout(reason: while the internal name, is not used in community, or any wiki page descriptions or expedition outlines)```
#

Also do I need to correct the citation about pMother?

#

I know I added that, but is it on the wrong page?

dusk star
#

Pablo, redirects to Immortal (reason: is a real person name, without referring to a character, and is specifically used in community to avoid spoiling players, largely defeating purpose as an an additionally accessible search term)

#

fair enough

#

buuuuuut

#

i think its kinda yanno

#

like if someone wanna know about pablo

#

and cant [[pablo]]

rough widgetBOT
dusk star
#

yanno

stark crag
#

It's really about being uniform with precedent

#

like the Nightmare Giant is Fred as an alias

#

but we don't redirect that

limber canopy
#

never saw anyone use fred

dusk star
#

yea but ive never heard of fred

stark crag
#

prolly would be more common if there wasnt only 1 of them in the game

dusk star
#

was that one also in R8A2 sec?

stark crag
#

yep

dusk star
#

oh so thats the potato

stark crag
#

R8A2 sec has a lot of unique stuff

dusk star
#

yea

#

nightmare babies are they unique to it?

stark crag
#

yep those too

#

we don't have a page for those either atm

#

and Nightmare Child could be a redirect to such a page

#

(to be uniform with Child as a redirect to Baby Striker page already)

dusk star
#

yea

#

also i thought they were only called babies lol

stark crag
limber canopy
#

child i feel is a name a beginner could give in addition to baby so i put that

dusk star
#

oh shi lol

stark crag
#

yeah it's fine, it's informative, isn't reminiscent of vandalism or shitposty in nature

#

ultimately by decluttering search I'd like wiki gg to be of higher caliber in quality than fandom

dusk star
#

(also does nightmare scout not have a "first seen in"?)

stark crag
#

I can add that

dusk star
#

im guessing thats also sec?

stark crag
#

yes

dusk star
#

lol

#

ive seen all da enemies

#

eva carried tho

stark crag
#

Something else not mentioned on the wiki other than on the R8A2 page is that GTFO does in fact have a lockdown mechanic

dusk star
#

? wats dat

stark crag
#

at the very end of R8A2 Sec, the security door at the far end of the hall is covered in mutated flesh preventing exit

dusk star
#

oh shi lol

stark crag
#

(once you reach Z77)

dusk star
#

any way to feasably see this?

stark crag
#

cconsole because its pretty difficult to get past the swarm of nightmare babies and immortal

dusk star
#

yea

#

any other level?

stark crag
#

not that i am aware of

limber canopy
#

ok i just finished writing the main strat for R6D3 just gotta wait until i get home to add it to the wiki

dusk star
#

[[Flesh Wall]] could possibly be a redirect

rough widgetBOT
dusk star
#

prolly wouldnt be used that much

dark citrus
dark citrus
#

Earliest is R1C2

dusk star
#

chat is this a fish moment?

dark citrus
#

In R7E1 it is in one of the reactor Spawn rooms, with it genuenly used as a barrier to prevent you from Spawncamping

#

Too Bad there is a hole you can climb through PepeLaughing

trim grove
dusk star
trim grove
#

Well, I don’t think it’s used for that now

#

At least no one uses it for that reason

trim grove
jolly yarrow
#

iirc

zealous bay
jolly yarrow
limber canopy
#

any news on that?

pale dock
pale dock
#

from where enemies spawn

#

oops they said it

dusk star
#

Well gonna have to see it one day

pale dock
#

:D

trim grove
stark crag
#

Fun new trivia fellas

#

This corpse is in R8B1 Z141D

#

it's a dormant nightmare baby striker

#

they are completely identical in appearance after the nightmare baby striker retracts tendrils after it dies

jolly yarrow
#

inch resting

verbal knot
#

Roomba foreshadowing?

sly narwhal
stark crag
#

[[Tank]]

rough widgetBOT
stark crag
#

Unlike the heads of enemies, damage performed to the Tank's weakspots (its tumors) is capped per damage-instance by the maximum HP of the tumor.

#

This makes weapons such as the Scattergun substantially more effective against Tanks as client rather than as host, as it is often able to deal its entire shot's worth of damage (~338 damage) to the Tank, while only breaking a single tumor.

#

I think this is just incorrect now

dusk star
#

Yea

stark crag
#

I am testing as host with cconsole and nearly breaking a tumor and I am dealing full damage on the hit that breaks the tumor

#

(Whittling it down with a fully auto weapon then unloading with scatter)

#

@trim grove does that info sound right/wrong? I know this is very relevant to speedruns

dusk star
#

So it could be ur breaking it, 95% of pellets hits a tumor and rest doesn’t

stark crag
#

I dont think so

#

Because the tumor I chose didnt have any tumors behind it

dusk star
#

Oh

#

🤷‍♂️

#

Mb chief

stark crag
#

because take for example the NM scout, if I shoot that thing in the back tumor with Sniper I do 160dmg, leaving it on 1 HP

#

the tumors of a NM scout each have ~80HP

trim grove
#

Those tumours are different

stark crag
#

oh?

trim grove
#

But I’m pretty sure the scatter thing is correct

#

Like, all the pellets hit the tumour before it registers the tumour being broken

#

But with host the update is instant

#

I could be wrong

#

Tru would know specifics

stark crag
#

alright

#

If wiki is correct, then one of the common plugins is breaking tumor gating when it shouldnt be

#

Found the culprit: it's HostEnemyLimbDestroyFix

#

You can just get more damage off with that plugin enabled, as Host

dusk star
#

🐟

stark crag
#

In vanilla, you can't 1 shot a NM Scout with Scattergun as host

#

but with that plugin, you can

#

(to the back tumor)

#

trying the same in vanilla leaves the NM Scout on ~8HP

#

and similar effects can be observed on Tank and Mother tumors

dark citrus
#

so possible, but not viable

stark crag
#

it's not at all precise with the plugin

dusk star
#

isnt there a spot in the neck or sum?

dark citrus
stark crag
#

yeah

limber canopy
stark crag
#

I usually dont, but I need to for the Bug Support Wiki. Sorry about that, but I'm glad the wiki is still correct

dusk star
#

does sleepers wake up quicker when shot vs when just waking up from a shot?

trim grove
#

It’s the same

limber canopy
dusk star
#

nah its just shooting vs shooting sleeper type shit

cyan coral
grizzled crater
stark crag
#

Adding to NM Scout page

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Also found where Medium Sustain Scan is used.... R6D1 Class VI Mixed Alarm and in R8E2 on one alarm

pale dock
#

gaming

dusk star
#

tbh if he wasnt in our squad it wouldnt cross my mind

brave rivet
#

foamed a nightmare scout then stood literly inside of him and scattered

#

theoretically its possible but he would definitely wake up before u can get the perfect shot in practice lol

grizzled crater
#

I have done tests on this for about 1 hour (about 300 total kill attempts)

Its doable, just not smth youd realistically go for unless solo host, with no foam and you got to kill it with no wave

jolly yarrow
#

why risk it, anyways. just bring foam or sniper damage booster 👍

indigo quiver
# stark crag I think this is just incorrect now

Key phrase:

per damage-instance
Scattergun, with 32 pellets, has 32 damage instances. None of these are individually capped.

Client still experiences damage capping, they can just damage the same tumor more times than host can due to the delay on the tumor registering as broken.

stark crag
#

Thanks tru

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There’s been a rich history regarding damage capping I’ve been taught today

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I’m not editing tank page; or the section on Nightmare Scout

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I know Nightmare Scout tumors work a little differently

indigo quiver
#

I also wouldn't necessarily call this behaviour a bug. It is just a direct consequence of how the game handles most consequences of damage on the host's side.

It is also already documented in [[Dealing Damage]] as a mechanic.

rough widgetBOT
stark crag
#

Well said; I was pretty confused earlier. The patch notes from Feb/March 2024 also made me wonder what had exactly happened

indigo quiver
#

The line between "unintended mechanic" and "bugged behaviour" is pretty thin, so I don't think it is necessarily bad to document it in both places, but definitely good to cross-link between the two places if that is what happens.

indigo quiver
# stark crag Well said; I was pretty confused earlier. The patch notes from Feb/March 2024 al...

Prior to those patches the capping behaviour differed between clients and host. Client would be capped by tumor max HP, but host would be capped by tumor current HP, leading to situations where host would deal very little damage while firing e.g. Sniper at low HP tumors.

They tried to fix this behaviour, but inadvertently removed damage capping entirely, and we had a week were Sniper was 3-shotting mothers.

Then they fixed that and we have the behaviour we have today: both client and host have the same damage capping behaviour.

stark crag
#

that lines up with what Dino told me

#

Same damage capping behaviour; Scattergun isn't capped due to so many individual damage instances, consequently leading to it being a naturally prime choice for clients on speedruns

dusk star
indigo quiver
dusk star
#

Lmao, wish I was here for prime GTFO

#

Feels like 400+ hours missed out on

stark crag
#

There's a scan type we still need to list on the Scans page

#

@dusk star and I were attempting R6C3 Prisoner Efficiency yesterday and during the Overload Objective, the Terminal Command spawns a Large Team Scan which seems to be functioning very similar to a Large Sustain Scan, but with an even bigger area to stand in, and these are different than the Blue Full Team Scans found in R8E1. I know how to look into the datablocks, but how were the exact value scaling for each scan type based on the amount of allies present in them extracted?

dusk star
#

Also its duration was very long, like extremely long

stark crag
#

The Team Scan section of the Scans page will probably end up looking like the Sustain Scan section of the page if we consider the ubiquitous one on most doors to be a Small Team Scan, the Blue Team Scans in R8E1 to be Medium Team Scans, and the one found in R6C3 Overload to be a Large Team Scan

trim grove
#

kenny did shit to do with extract scans so he might know

stark crag
#

paging @steep wind

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In the meantime, I am making a small update to the Sustain Scan section of the page now since we now know where the Medium Sustain Scans are at: The Mixed Alarms in R6D1 and R8E2. I'm surprised they don't use that one more often

steep wind
#

wut

stark crag
#

Would you happen to have the knowledge of where to look in the datablocks for duration scaling on scans

steep wind
#

WardenObjective DataBlock

"ChainedPuzzleAtExit": 11

#

"ChainedPuzzleAtExitScanSpeedMultiplier": 0.5,

#

The IDs for chainpuzzleatexit are (as far as I know)

11 (main one used for 95% of levels) - Scan Type 7
186 (R8C1 Group Extraction) - Scan Type 41
294 (Something to do with E2) - Scan type 49

stark crag
#

Thank you very much, I will take a look 👍

limber canopy
#

[[Snatcher]]

rough widgetBOT
pale dock
#

me when i

limber canopy
#

i had to get an image

pale dock
#

i like gtfo as much as not hte next person but this feels like extreemely high praise kmskdm

verbal knot
pale dock
#

i mean eliminate the page then i guess

void prawn
#

What does kmskdm even mean?

pale dock
#

its a lol

#

i swear yall have like never met aa bottom smh

void prawn
#

I mean I've met myself

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I just dont use abbreviations much

pale dock
#

but its not an abbreviation :[

void prawn
#

wha

rocky wolf
#

My understanding is it's one of them new fangled typing quirks

dark citrus
dusk star
void prawn
jolly yarrow
stark crag
#

As for reality, are we supposed to say “nah these missions are so miserable you’ll never want to play them again”

#

(Which to be fair is the reality of R4B2 PE)

pale dock
#

but cuz we all hate b2
idk i had something writen before that but i guess it was 'too negative'a

stark crag
#

R4B2 PE is… not great. Even if you roughly know where to go and what to do, there’s too little ammo in the level, you can’t even see for a majority of Main while there’s an Error for 99% of the level so you have to melee waves a lot, Overload has a zone that screws you over, and plugging in cells into the gen cluster makes the fog even worse until all cells are plugged in, which no other gen cluster in the game does

pale dock
#

i just think its boring

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it has enough ammo in my opinion u dont shoot error anyways

#

and the fog thing is funny

stark crag
#

it's deranged

#

and yes, boring

#

I can rewrite something in that section so it doesn't seem too ChatGPT. I sure hope nobody has been using that to write articles

void prawn
#

GTFO is a video game. bottom text

stark crag
void prawn
#

So much fun you would spend 40+ hours grinding it just because, why would you ever want to beat any mission when this one is the best

stark crag
#

you'll have as similar time in R4B2 PE with 3 bots too

#

that whole ammo problem becomes a super harsh reality because the bots will never ever melee the error waves so as long as they have any ammo at all

void prawn
#

i highly doubt i'm gonna do PE for every mission

stark crag
#

you can't give the bots ammo outside of the Alarms if you do R4B2 PE, they will immediately flush it down the toilet

#

there's only enough ammo in the level if you don't shoot the error waves

stark crag
void prawn
#

i think i've been able to do it with one mission though thing that was an A tier mission

stark crag
#

people have done some C and D tier PEs with 3 bots... I dont know if they did it vanilla though and I know its a similar degree of immense suffering

#

Letter tiers in general get really messy when it comes to alt sectors, especially PE

#

they usually only apply to Main clears, but a couple levels are an exception to this, like R6C2 Main is really not that much more difficult than R2B4, just longer

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Then you do Sec and it starting stepping on the gas

grizzled crater
vestal crest
#

the fog is annoying in the one alarm and nowhere else, if anything i think it makes the level more interesting even if it is a bit annoying

stark crag
#

I don't particularly enjoy not being able to see for extended periods of time

grizzled crater
#

PE adds an error that just means you dont want to play slow and ovl itself is quite fun, even if the objective itself (gather) is meh

stark crag
#

you probably know the Zone I refer to with Overload, it's the mom zone

vestal crest
#

yeah the mom zone is optional

stark crag
#

If you know to not plug in the cells until having all of them, in PE I just avoid Main obj entirely and just beeline for Overload

#

plugging in cells makes it just impossible to see during the latter zones of Main

pale dock
#

i mean as ur supposed to

stark crag
#

there's nothing that tells you that though other than a previous attempt

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it's very funi but there's no way to know that without having it mess you up once

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Especially when every other gen cluster introduced up to that point does the opposite

vestal crest
#

no, this gen cluster also lowers mist
it's just that overload is lower than main, and the fog starts above you

stark crag
#

it does, yeah, but by lowering it, the elevation of Main makes it worse

vestal crest
#

yeah

stark crag
#

I don't think it affects overload, too low elevation

vestal crest
#

it does affect the overload

#

but point is

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you know the mist is above you before plugging first cell

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and you by experience know that it lowers

stark crag
#

can't debate that... it's just the first (and only instance I am aware of) where plugging in cells makes things worse for your team

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Well I suppose there's R4D2 Sec

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but that's a bit different because there is no effect until after completing it

#

both of those missions are horrific experiences with bots, as per usual if I had a team to tackle those it wouldn't be nearly as awful

vestal crest
#

r6c2

#

each cell kinda does different stuff there but two of them makes the fog rise

grizzled crater
#

Its a puzzle in a different way than r2d1

stark crag
#

for R6C2 you at least have almost no required combat before the Checkpoint and a Turbine not too far in

#

they give you repellers as well

#

I don't think R4B2 gives you any repellers

vestal crest
stark crag
#

infectious and no error until Sec

#

@pale dock i finished the edit to main page

#

pls proofread

stark crag
#

Picking up the HISEC Cargo will open the door to Zone 247 and trigger an Error Alarm spawning 3 Hybrids every ~90 seconds for the rest of the expedition.

vestal crest
#

it\s shorter than 90 seconds

#

but it is 3 hybrids

stark crag
#

that's what I thought, no way is that error 90 second intervals

#

maybe it was originally

#

checking...

trim grove
#

r4b2 is fun

stark crag
#

here is what I got for R6C2 Sec:
~20 seconds after picking up the HISEC Cargo, an Error alarm will initiate, spawning 3 Hybrids every ~45s for the rest of the expedition

stark crag
# trim grove r4b2 is fun

what kind of prioritizing do you do for PE, do you stick around for Main or do you beeline to Overload

vestal crest
#

just overload first

void prawn
trim grove
trim grove
pale dock
#

i beg to differ

#

r3b1 is still just as unfun

void prawn
#

corrected

pale dock
#

now u will be told carrots dont improve ur eyesight ⚡ ⚡

stark crag
#

unless you don't do the alarm to extract in advance, i guess

trim grove
#

Something about mother baby caps is probably useful on the wiki

indigo quiver
rough widgetBOT
trim grove
#

ah

indigo quiver
#

Birth section

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Can probably be linked to on the mother page itself if someone wants an ez edit

trim grove
#

yeah fair

pale dock
#

ill put it in there i guess

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this reads ok, right?

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its 5 am i sleept like 3 hours

regal bluff
#

Yeah it reads okay

brave rivet
#

but there is a mom that has damaging attacks

stark crag
#

Does anyone have an updated version of a map for R5D2? the current one on Wiki is of non-ALT R5D2, which has different zone numbers

#

oh hang on

#

there's two maps on the page...

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removing the OG version

#

Now I need to double check the res amounts, because it's listing OG version zones

#

@trim grove can you assist when you have the chance

jolly yarrow
#

i have maps of every level

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if you can wait until tomorrow i can get them to you @stark crag

stark crag
#

Yeah please do, I removed the OG one but I want to make sure the current one is accurate as well

jolly yarrow
#

they are very very large images, ftr

limber canopy
#

unless there's some random one before R6 i didn't see, every mission has their resource amounts (why was R7 not done since its release)

stark crag
#

Oh thank you

jolly yarrow
#

@stark crag

limber canopy
#

@stark crag in the recent edit of R7E1 you did, you wrote:
# Upon return, the [[Immortal]] will be gone. Enter '''Zone 451''' [<nowiki/>[[Cocoon|RESPAWN ZONE]]].
the [<nowiki/>[[Cocoon|RESPAWN ZONE]]] should instead be {{sb|[[Cocoon|RESPAWN ZONE]]}}

stark crag
#

Good catch… sometimes when I am rapidly switching between visual and source editing I miss something

pale dock
#

i did the change to fully source i just check the preview like 100k times :D

stark crag
#

Fixed the sb templates on R7E1 page, still need to add a wikitable to clean up Step 11 so it resembles R4E1 page

#

Please do correct info on the extract error if needed, I was watching it for a couple mins in debug

zealous bay
#

I have a question about the wiki, it says that chargers have 30hp and not headshot bonus. And a charged spear does 26~ damage max. But if i hit a charger in the head with a spear i ca. Kill it in one hit. Am i missing somethjng?

stark crag
#

chargers have a back multiplier of 2x

zealous bay
#

Oh, i thought that 26 was the max with the back multi💀

grizzled crater
#

Spear does 17,5 base

#

Thats 35

#

Hitting Head doesnt do anything extra to them

stark crag
#

Will do some cleanup on Charger page later, working on R3D1 page over lunch today

stark crag
#

@limber canopy

#

That is worth testing

#

If there’s a difference between fully relaunching versus just exiting the session

limber canopy
#

i got a lil bit of time to test that if you wanna

#

(can't really do that alone since it requires leaving and rejoining mid game)

stark crag
#

I’m still out unfortunately but I’ll be back within an hour

#

If you aren’t by then I can ask this guy @dusk star

dusk star
#

mid game

stark crag
#

@limber canopy are you still available to test

limber canopy
#

im doing a thing rn

stark crag
#

Couple of notes for wiki:
-P-Mother is official name of the enemy, designated by Steam Achievement "Swift" calling her such
-Snatchers is an officially used name, mentioned in patch notes

dark citrus
stark crag
#

true

#

searching patch notes further...

#

Chargers/Big Chargers is official name, same for Flyer and Big Flyer, Shooter, Big Shooter, Hybrid

limber canopy
#

@stark crag you want to test the thing from yesterday?

stark crag
#

Yes

dark citrus
#

i am thinking about adding a page for hitmarkers

#

but there is also not that much to say about it and just can be added into the back multiplier and Precision multiplier pages

stark crag
#

I do already discuss hitmarkers/kill indicators on Bug Wiki page, what else did you want to add to wiki about them

brave rivet
#

would it be much work to add a list of levels by appearance in the enemies pages?

#

i wanted to check which level introduced bbc first (couldv just asked i suppose)

fallen vessel
#

r4d1/r4c3, depends on what counts as "first", as they're both unlocked by r4c1

grizzled crater
#

well r4c3 is the expected intro

R3D1 is now the earliest anyway

stark crag
# brave rivet would it be much work to add a list of levels by appearance in the enemies pages...

I have a few rules I've been using since giving a passthrough of updating enemy pages:
-I am removing mentions of OG content except on Trivia sections (check Shadow page for an example) because those pages are for past content that isn't accessible anymore without downgrading the game, which is not something a vast supermajority of people will do and going down the OG page rabbit hole isn't conducive to traffic which should be directed more at what is present in current patch with ALT:// Rundowns
-I don't mention Nightmare enemies except on their enemy pages and expedition pages specifically, because of R8 spoiler nature that the wiki still has, following suit with that format (Scout page doesn't have a link to Nightmare Scout page)
-I don't list helpful Exploits possible on each expedition/enemy page except on the Bug wiki page where modded fixes exist to give resource for hosts to enforce for lobbies if they want (Enemy Culling -> EnemyAnimationFix, Door Bug -> NoDoorCheese, Silent Shots -> SilentShotFix)

pale dock
#

it mentions like about every enemy in the game

stark crag
#

good catch

trim grove
#

Like what do you expect from looking at the wiki

#

It’s more useful imo if people can get all the info they want

stark crag
#

I'm fine with it either which way, just not a decision I would want to just decide to do on my own especially since I have only been here a few months. You can technically still get to them anyway right now with each enemy page due to the template at the bottom with the show spoiler option, but obviously that's tucked away

pale dock
limber canopy
#

i had a bug i just noticed isn't on the wiki a few weeks ago on R7B3 sec:
I picked up the first data cube and before i warped (don't know the exact timing) i grabbed onto a ladder and when the warp occured i got left back in the complex with everything unloaded while my team got sent to the survival section.
This feels like it could be replicated in other levels where warps happen and you are able to get within a ladder's reach
watching the replay, it seems i may have grabbed it the frame the warp happened.

stark crag
#

I can try to replicate it

cyan coral
#

sometimes people desync and don't get teleported

#

happens sometimes following r6d1 kraken fight too

#

so someone can be stuck in alpha or whatever forevermore whilst everyone else gets ported back to the complex

limber canopy
pale dock
#

how do u grab a ladder at the same time as a datacub

#

cuz the datacube pickup is immediate

limber canopy
#

warp isn't immediately after data cube pickup in r7b3

#

it's like 1 or 2 seconds delay

pale dock
#

oh damn

#

iiii probs will get around doing all of r7 soon so

#

loke strats and enemy types so

#

ill put it in