#gtfo-spoiler-chat

1 messages · Page 314 of 1

abstract inlet
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Way more atmospheric and cool when you can still barely see some things

mortal granite
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darkness is a sort of difficulty in all game

hallow lark
spring pilot
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Do the enemies respawn infinitely on B3 once you trigger the overload by grabbing the cargo case? Or is there a way to stop them from spawning

dreamy bramble
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infinite

queen field
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dark levels ? R6 ? 😳

frail zinc
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you get some funny pub moments

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alpha is just too much of a gamer for the newbs

real moss
frail zinc
#

i liked the timed objective levels

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force people into not sneaking about the entire map

queen field
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The contrast with the ambient luminosity of R6 would've been very cursed

prisma zodiac
frail zinc
prisma zodiac
#

yeah i know
like r6c3, r6cx secondary, or r7c3 second half

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point still stands

last gust
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I only foam giants in c3 because they scream at the drop of a hat when soloing them

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it's kinda offputting tbh

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oh also if I bring knife

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knifing c3 melee section is hilarious

hexed vapor
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Disgusting.

last gust
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if I didn't have to worry about waking a room full of giants and a charger scout, I wouldn't bother with the foam

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also if the rooms were like 30% less dense, I wouldn't bother with the foam

nocturne flax
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I hate every level or rundown that turns off the lights

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Both devs and modders on equal

atomic escarp
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but the darkness is dangerous

nocturne flax
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Yall givin me eye strain

atomic escarp
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muzzle flashes are very immersive

nocturne flax
#

Yes

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Really inmersive for like 2 rooms

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Whole ass levels

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Out of here

atomic escarp
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r5a2 moment

nocturne flax
#

"Makes player error more likely to happen" my ass

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I can still hs waves but im going to minecraft afterwards

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Goddam

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Rant over

mortal granite
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you just ass at killing scout

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gonna have to learn some from rayalot

nocturne flax
frail zinc
#

Black is just a dmr god nothing else pensivewobble

vocal geode
main mango
#

I like light and dark, but absolutely despise any form of: Color light in fog areas, lights that come on and off rapidly

errant vigil
#

Dragon be like: very cool optional objective

Terminal command at the end
Put it in, the lights turn off

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Dragon: thenboom

nocturne flax
vestal zephyr
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idk what the trick is for R7C3, but damn, these dead ends really do be dead

prisma zodiac
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dead ends?

vestal zephyr
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in the second half

plush basin
#

If you're talking about what I think you are they are just there to kill time and give you resources

prisma zodiac
#

you went into 169?

vestal zephyr
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there's a few sec doors with dead ends

prisma zodiac
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it should only be 1 with a dead end

vestal zephyr
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Blood door, IIRC

prisma zodiac
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the blood door is for a bulkhead key

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which you need for overload

vestal zephyr
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It also has a few resource bags

prisma zodiac
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every zone has bessshrug else surviving would be quite the problem

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but yeah. 169 is a zone only there so you can waste time in main

vestal zephyr
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that tracks

prisma zodiac
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(it also has a ton of ressources so you can shoot more)

velvet flower
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Z330 is the real "dead end" zone in C3.

urban dew
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Saw a door glitch on my last run. Anyone care to explain how a door got smashed up then sleepers couldn't get through the void???

dreamy bramble
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it’s an exploit that makes it so that sleepers can’t cross a broken door

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don’t really care to share how it’s done since it’s completely game breaking but it’s been a thing for a while

bold widget
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ey

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the split sleeper spawn in E1

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at reactor 4. fuck that shit

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why is that a thing

atomic escarp
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what the fuck is happening in D2 man?!?!?!?

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5 tanks at the same time!

hard horizon
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Uhh what was the charging or item call when going to the teleporter E1?

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wait a minute

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wheres matter wave

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Im I confused?

obtuse cedar
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you ain't suppose to go there

hard horizon
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that was just extra?

obtuse cedar
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that's where "he" comes back

hard horizon
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and where do I go next after he comes back

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wait

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f

obtuse cedar
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you are just grabbing code 4 then going back to reactor for extract

hard horizon
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great now i have to restart all over again

obtuse cedar
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have fun in the snooze fest of E1

queen field
obtuse cedar
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reactor don't have to be all predictable... especially an E1 one...

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🤷

forest horizon
queen field
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Rather there could be more balancing about how mothers & scouts spawn

obtuse cedar
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this E1 is already the EASIEST E1 to date. just give the free completion to everyone while you are at it 😛

queen field
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Such that you don't get 3 scouts + pM + mom + 30 babies in a single room and nothing on the rest

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happened to me

forest horizon
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yeah thats just stupid

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E1 is bad anyway, but the 4th code is just one of the problems with it

obtuse cedar
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i think the biggest problem is that the friend you drag along is pretty bad... or that the room scan spawns enemies on the same side constantly meaning you can just avoid the whole fight all together... or that the reactor is pretty easy to a point were you can have people not shoot for the entire reactor... or the fact that your friend comes back in the end but barely matters since the level is over at that point

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idk bigger issues that really shows that this E1 is badly made 🤷

forest horizon
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yeah that sums it up pretty well lmao

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had some interesting ideas but they just don't flow well at all in practice

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also no new tiles

obtuse cedar
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the pacing is not existant

queen field
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The only issue about E1 is the lack of resources

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and gigachad

forest horizon
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for me its just super buggy

obtuse cedar
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there are already too much resource in E1 what

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🤣

queen field
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What i mean is that this E1 isn't as forgiving as the other E1s

obtuse cedar
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you must be wasting a bunch of resources then 🤷

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cause every E1 are more punishing about mistake then this one is

queen field
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Excluding R4E1's reactor, this E1 still seems more punishing resource-wise imo

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Though you're right if you were to collect the ammopacks in the 1st & 3rd code

obtuse cedar
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wanna go back to r4E1 high only were you got a total of 5 uses of ammo after the tank error alarm..

velvet flower
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R7E1 is the most resource hungry E1 ever for sure.

queen field
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This was epic

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So epic i never did R4E1 high only

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😳

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But yeah high only was really unforgiving

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If you don't trigger shit on R7E1, you have enough resources for sure

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If you were to redo the 3rd or 4th code, that's another story

forest horizon
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it was definitely pretty hard and dependent on good team cohesion to kill tanks fast

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but you had bc so it wasnt that bad

obtuse cedar
queen field
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for some reason

obtuse cedar
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skill issue

queen field
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¯_(ツ)_/¯

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Never got that issue so i can't relate

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😔

nocturne flax
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🙄

faint skiff
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how would i contact the mods i got a extremely import message to tell them that i got sent form this server

velvet flower
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DM @jaunty hedge

faint skiff
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thank you

obtuse surge
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you were just bad back in R4

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E1 main objective still had more than enough ammo

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to allow for mistakes

uneven plank
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how do you get the scouts are friends role?

obtuse surge
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you just ask

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but doc is gone

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for now

uneven plank
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paging devs seems like a bad plan

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does it have to be doc?

obtuse surge
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i think its usually doc

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but maybe other people give it out too

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you could ask ravenna

uneven plank
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@vestal mountain , can I have the scouts are friends role pretty please?

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@obtuse surge made me, don't smite me 😦

vestal mountain
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You should ask this in mod mail, but since u already asked here let me just walk you through it lmao. Do you promise to not harm the scout, and devote yourself to protecting them?

uneven plank
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i will never, ever bonk scoots again

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pinky promise

vestal mountain
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Welcome to the scouts are friends gang :D

uneven plank
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you rule, thanks! 😄

vestal mountain
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Anytime homie, thats what im here for

uneven plank
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word

fallow wasp
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To be the lord of scouts there are two paths.
Be their salvation
be the emissary of their end

uneven plank
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wanna wrap myself in that spaghetti like a slimy blanket

vestal mountain
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🤨 📸

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This goes into the archives

uneven plank
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lol which?

vocal geode
uneven plank
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well ok thanks

west umbra
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For C1, is it easier to enter zone 12-13-14 or zone 17-18-19?

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To collect the GLP

worldly cargo
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i find it easiest to do either 12 13 17 or 17 18 12

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cause the last room is usually the worst for both sides

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havent played C1 much tho so feel free to test

west umbra
slate cairn
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does opening both doors double the spawns?

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wouldn't doing 12-13-14 or 17-18-19 be way better for less spawns

devout river
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I mean

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The spawns increase each time you enter a new zone anyways, regardless of where you go

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dunno if its a static increase for each door opened or changes depends on whether its the first/second/third sec door though

hot flame
#

So is there a workaround for a terminal softlocking you? Tried leaving it alone or accessing a different terminal, but the terminal we need to progress was still inaccessible. (No prompt to use terminal after someone backed off of it)

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or does B2 just have a softlock bug

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Was inaccessible for all players.

silent kettle
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have someone leave lobby and rejoin

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then they should be able to fix terminals

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(person who rejoined has to touch the terminal)

mortal granite
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nvm someone already explain

bold widget
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lmao

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realized that if you're on max stamina your melee charges like 30 percent slower

turbid cliff
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Yes

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But that kind of stamina has been a thing since R1

rocky marsh
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f u c k e 1

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(in a good way)

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i reckon r7 e1 is close to r4 e1 which was a g difficulty

errant vigil
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No

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Only thing that's the same is the easy waves of reactor

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waiting for the day where they add a wave that sends a tank with some big chargers at once then 30 seconds later some hybrids and mother

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with no checkpoint PirateSimon

hexed vapor
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R7E1 is a lot closer to R2E1 than R4E1. R4E1 was consistently hard throughout, R2E1 was pretty meh all the way through until the error started. Resources are tight, but there's not actually much that R7E1 throws at you that is particularly threatening until reactor code hunts and the final reactor wave.

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Both R2E1 and R7E1 have the aesthetic of E-tier without being that hard for most of it.

errant vigil
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One class V, other is a permafoam one thenboom

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R4E1 harder on main only

mortal granite
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unless the Arena scan is bugged

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and was supposed to spawn in 3 ways

errant vigil
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yea it's really weird and dumb

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4 hopefully

mortal granite
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if all 3 doors spawn charger wave, i think it would have been a little harder

errant vigil
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There're still doors to delay them even without foam

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They would have 5 spawn points

velvet flower
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R7E1's difficulty is on its own way.

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Kind a unique level, so depends on preference it could be the hardest E1 or the easiest.

errant vigil
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I'm fine with it

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When you don't abuse mechanics

hexed vapor
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I like the concept, but I think the execution was lacking, personally.

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They could have done more with it.

mortal granite
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the arena scan was a little easy when it only come in 1 direction

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the code hunt wasn't too hard (except the last code)

errant vigil
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Very beginning without babysitting up until double tank, and last code hunt without spawn block are my fav parts

mortal granite
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i didn't even thought about the spawn blocking

errant vigil
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others do thenboom

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Closing extract scan btw PirateSimon

velvet flower
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Last code usually has plenty time...it's the 2rd/3nd code usually intense more and it's way easier to spawn lock the shadow zone if you want the ammo in fog zone.

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Does people really usually spawn block for 4th code? Didn't play with PuG E1s.

errant vigil
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I've had no problem with 2nd and 3rd

hexed vapor
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My group did the spawn block for 4th, it's just easier.

errant vigil
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Waves are so easy you leave someone to go get codes

hexed vapor
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You can kill a lot of stuff on the way, and then when you leave you have a clear path all the way.

errant vigil
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cringe

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alerting a scout and run out with a medi in hand

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real shit

mortal granite
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we usually pissed off everything in 4th code

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it get more intense

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*proceed to die on 100% extraction scan

errant vigil
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Actually if mothers birth it lags more making it easier

hexed vapor
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Pissing off everything on the way back is 🧀 confirmed.

errant vigil
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ya got me

velvet flower
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Is there a way to sneak back in 4th code with Mr X behind?

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I thought alert everything on the way back is inevitable.

errant vigil
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if he screams once he won't alert

velvet flower
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Oh yeah...the funny scream system.

errant vigil
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I've only done code 4 once and he screamed right away

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pretty sure he's fast if you don't look at him

velvet flower
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He's fast if the one he's chasing is far enough.

errant vigil
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but data center/labs is funny

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I know being a zone/subzone away makes him speed up

velvet flower
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Even in the same area he'll sprint once he's far enough the the target.

errant vigil
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has same ai as tank

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but less starting attack range or whatever you want to call it

mortal granite
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enemy don't really need to scream to alert room

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if you have an awaken enemy running around the sleeping room

bold widget
mortal granite
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they'll wake up anyway

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so at least the devs "cheese" it

turbid cliff
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The infinity symbol would turn red and charge slows the more you used melee

bold widget
turbid cliff
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It barely had any impact

bold widget
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probably why i didn't notice anything

atomic escarp
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immortal definitely does not have the same ai as tank

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tank at least will back up due to intimidation

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but immortal almost never backs up

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most obvious is when you solo

prisma zodiac
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i mean dont have to be intimidated when you cant be stopped ariann13Wicked

west umbra
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Is it more efficient to bring Sniper + Bio tracker or Burst + Bio tracker?

paper harness
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sniper and bio have synergy

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but it depends on what you're trying to kill

plush basin
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Sniper is cracked as hell with bio imo so I'd take that in almost every case

paper harness
#

burst is still the king for killing small fliers hands down

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and is probably slightly more ammo efficient for small strikers

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but sniper is just too juiced rn

atomic escarp
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it's more ammo efficient if it doesn't hit dropoff

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at 100% burst can kill 44 strikers/shooters, 269/6 rounded down

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but the moment it hits dropoff, it will require one extra burst

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then if it's a crawling shooter, then it will almost never hit

west umbra
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hmmm

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what about the new snatcher

atomic escarp
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both sentries are shit against it

west umbra
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hm XD

atomic escarp
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sniper sentry will almost never be able to hit snatcher

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here's a vid from someone else

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i don't know how did it get pass qa but it is what it is

vocal geode
turbid cliff
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Ah yes that stupid site you can't view on mobile without downloading

vocal geode
#

?

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I can view it just fine

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don't know what you're on about ¯_(ツ)_/¯

turbid cliff
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Keeps getting downloaded on my side

atomic escarp
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i just click the link if it's on mobile

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still a pretty good site for long vids because discord 8mb limit unless you go p2w

turbid cliff
#

Alright so you're not supposed to touch the whole vid part

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Honestly not the first time sentries can't aim

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I wonder how they decide which part of the enemy to aim at

atomic escarp
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it should be the head but snatcher head is armoured + janky movement

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so i presume that's why it never hits

turbid cliff
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You'd still get a hit marker on the head

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And janky movement doesn't excuse this miss rate

hexed vapor
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^ Literally aimbot

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Shouldn't be able to miss.

atomic escarp
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¯_(ツ)_/¯

turbid cliff
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There might be a separate sentry align on enemies and it's just straight set wrong

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Funny how in that case it'd hit more without being aimbot

atomic escarp
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so yea mine is the only consistent tool that can kill/wound snatcher

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4 mines + one choke mod/shotgun/high cali

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or just 5

turbid cliff
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You could try shotgun sentry

atomic escarp
#

and bio is just bio

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knowledge is power

turbid cliff
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And mines should be able to hit armor too

atomic escarp
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for some reason i placed 5 mines while soloing e1 but it wouldn't kill him

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needed one more high cal

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but it's w/e

turbid cliff
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Falloff or hit armor like i just said

atomic escarp
#

doubt it's falloff cuz it's upwards mine

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and all 3 snatchers only spawns in tank room so i was kinda spawn killing it

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probably armour but it would be weird because the mine would always hit the body as it's usually fast enough to not hit the head

turbid cliff
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The way mines work they technically don't guarantee any order with several colliders hit afaik

atomic escarp
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can't hit the head because he do be zoomin

turbid cliff
#

Eh hard to say

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He might not be running at full speed all the time because reasons

atomic escarp
#

true

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he does get intimated despite being 9 km

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even on solo

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where he just runs off for no reason

turbid cliff
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Solo has nothing to do with it

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And I don't personally like the name intimidation since it gives people the impression they have an active role in causing that

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When it's just a check if the player can see the enemy

hexed vapor
#

@prisma zodiac @mortal granite

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The end of the survive appears not to spawn much

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Which is something I noticed in practice and in vids, too.

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There's a lull in the action that's probably the down-time.

mortal granite
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is overload also block thing to spawn?

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or it's just the survival wave mechanic thingy...?

atomic escarp
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then how would i call it

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where they back up from me because

turbid cliff
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Game calls it enemies strafing

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Iirc

atomic escarp
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ok so snatcher strafes for no reason sometimes

hexed vapor
mortal granite
#

hmmm

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gonna check another footage then

hexed vapor
#

W8, I read the wrong block. It's just a hybrid error w/ a pretty long delay and not very many of them.

mortal granite
#

seem like i'm right...

hexed vapor
#

Although I assume it'd stack w/ shadows and charger error.

mortal granite
#

about 7 minute, it stop spawning for a whole miniute

hexed vapor
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Hybrid/big mix, maybe.

#
      "EventsOnGotoWin": [
        {
          "Type": "SetWorldEventCondition",
          "Condition": {
            "ConditionIndex": 9,
            "IsTrue": true
          },
[...]

This appears to be what spawns shadows, but not sure how to read it or what it refers to.

mortal granite
#

there should be something else leading to this

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but i feel like this function is not 100% "good for the game" right now

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since d1 overload use the same thing?

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i guess?

vestal zephyr
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okay so because I'm a moron, is there a trick to fast clearing in C3 from the uplink to the ammo zone beyond just 'get good'?

mortal granite
#

there is

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it called, shoot better

vestal zephyr
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"shoot better"

heading to ammo room
hmm

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unless there's ammo before uplink

mortal granite
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"alright guys, 4 MACHINE GUNS"

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the game should give you enough ammo to messed around for another 20 minutes

vestal zephyr
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oh, I'm talking about during the 10m setup

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where you have to push through to the resource room

prisma zodiac
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its mostly get good

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get the right path

vestal zephyr
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I'm not great at fast clearing yet so I'm wondering if it's just practice or if there's a specific way it should be done

mortal granite
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there are 60 uses of ammo in the entire C3

hexed vapor
mortal granite
prisma zodiac
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you can avoid some of the rooms if you dont trigger the charger scouts

hexed vapor
#

You need to quickly identify the most isolated enemies, whether the scouts are in the way or not, and whether or not it's faster to clear or ignore.

vestal zephyr
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Fortunately the scouts usually aren't in the way unless we really start scumming for resources. Off the top of my head, there's only three charger scouts that are actually in the way.

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And even that's dependent on where they're schmovin

wary olive
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also knowing how to bait hybrid melee when theyre awake so they dont scream

vestal zephyr
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That's a good question, how do you bait hybrid melee? is it basically just advanced kiting?

wary olive
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you just get close enough to it to get it to start swinging but you can back out before you actually get hit

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can do the same with giants, but its more punishing if you fuck up with them

atomic escarp
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just be behind it cuz sniper melee

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:^)

vestal zephyr
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sniper melee?

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oh this shit

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this shit's caused several run wipes for me recently

half hornet
#

Yeah, it's cringe

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Once you become aware of it you always have to wonder now: did I deserve that hit or not?

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Is being bitten around corners a thing? Is it normal that the giant 20m away from me was preparing to bite my teammate who clearly triggered him, but he went for my face instead?

boreal tendon
#

fix is closer than you think

#

.mods

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how do you use this

half hornet
#

.t moda

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Goddammit

mortal granite
#

.t mod

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.? mods

prisma zodiac
half hornet
#

.t mods

prisma zodiac
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(the giant thing)

boreal tendon
#

programming hard

half hornet
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Oh, he doesn't like that

boreal tendon
#

a single line and so much trouble, guess it happens everywhere

half hornet
#

.t modding

jaunty hedgeBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

half hornet
#

There we go! They changed the tag

mortal granite
#

to be fair tho, their netcode is still solid

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it's just 1 bug cause a major trouble

turbid cliff
#

Hah

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Because this is the first bug related to networking

nocturne flax
#

Nobody ask for fix neither

turbid cliff
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Also because without any bugs the connection is flawless and you don't even really notice you're playing client

nocturne flax
atomic escarp
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please don't fix sniper melee because it artificially lowers the win rate

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so 10cc can continue calling this a hardcore game

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😦

turbid cliff
errant vigil
#

I like how one of versions of the modding server’s sniper melee fix made the bots take no melee damage from giants,hybrids,etc

mortal granite
#

1 line of code

errant vigil
#

I commend them for trying to fix it but that was funny af

boreal tendon
turbid cliff
#

For no real reason

obtuse surge
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gaming would be fun if u fix the game

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🗿

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you're just like banning all the people who play alot

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cuz theyre truely upset

atomic escarp
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you need to remember

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game doesn't have microtransactions or dlcs, so your value towards the game monetarily speaking

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is non-existent now

glass sundial
#

Currently if you completely 2000% dodge a hit, it doesn't matter if you still got hit on the host's screen. Results in clients taking a lot of questionable damage.

dark lake
#

Just sell previous rundown 2€ each and it'll rise

glass sundial
#

His fix made it so dodges are actually dodges. 100% of the time

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Unfortunately it had the bot bug but to be fair bots suicide into giants normally anyway PepeStare that got fixed though

obtuse surge
#

it makes sense i keep getting stoners in the lfgs

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they the only people that can play as client without getting pissed off

glass sundial
#

The more you recognize the problem, the more frustrating it gets

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I go out of my way to not talk about it if I play pubs so they can dream a bit longer

hexed vapor
#

I find it a bit funny that the excuse for a while was that most people don't notice it.

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But it's become increasingly clear that, actually, a lot of people notice it.

glass sierra
#

yeah lol

hexed vapor
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Especially now when a lot of non-vets are starting to get properly good at the game.

wary olive
#

yep they know enough to think "hey i shouldnt have gotten hit by that"

hexed vapor
#

They start to notice when they're taking BS damage in a situation where they can't afford to take free hits.

#

Or when they learn good recoil control but enemies teleport out of their crosshair.

glass sundial
#

Most people kept discussions and complaints about it to private servers and VCs. Just a month ago there were under 10 mentions of the bug to my knowledge on this server

hexed vapor
#

It was a pretty regular conversation topic.

glass sundial
#

I've been pretty inactive here so I must've missed most of it

#

By last month I mean pre-R7

hexed vapor
#

Yep.

digital dawn
hexed vapor
#

They should consider fixing major bugs.

digital dawn
#

not your job to tell new ppl to effectively leave immediately either ^^

hexed vapor
#

I don't feel obligated to hide information about the state of the game from people.

#

I don't think I even do when I'm promoting it.

#

The game is in a bad state, it shouldn't be.

worldly cargo
#

and i mean, sniper melee does make it pretty hard to have fun

hexed vapor
#

I fully believe the devs have the ability to improve things considerably pretty easily, but there are systemic problems that prevent that.

#

And again, I don't need to tell people about sniper melee for them to notice it.

#

R6 and R7 players that don't actively chat are getting better at the game to meet R7's difficulty curve, and they're seeing it all the same, because it's just that severe of an issue.

digital dawn
#

regardless of what those new ppl said

obtuse surge
#

because its true

#

cope

digital dawn
#

?

obtuse surge
#

high-level play is impossible as client

digital dawn
#

damn, we had a lot of solo clears then in r6/7 I guess

#

with 3 ppl unable to play right?

obtuse surge
#

yeh

#

it was quite impressive

digital dawn
#

nice

obtuse surge
#

that we still clear levels like this

#

it shows how easy the game still is if you have 4 people with guns

digital dawn
#

gj

hexed vapor
obtuse surge
#

3 of them can be mostly disabled and it's still fine

hexed vapor
#

It's just the reality of the game.

#

People that want to be positive are limited, because there's not much to say anymore.

obtuse surge
#

you say this as if its not that big of a deal but i have a group i play with where we lose 80% of the time if im not the host

#

and win 90% if i am the host

#

it truely matters this much

glass sundial
#

The only good argument in favor of the enemy positions being horribly desynced is "not noticing it"

#

The only way to not notice it is to either roll a nat 0 perception or just being too inexperienced at the game

#

Or both

digital dawn
hexed vapor
obtuse surge
#

"damn, we had a lot of solo clears then in r6/7 I guess
with 3 ppl unable to play right?"

hexed vapor
#

I think they just rationalize it differently.

#

They assume it's their fault, that they're lagging, that the game is janky, etc.

obtuse surge
#

you are being sarcastic implying that those 3 still being able to play just fine

hexed vapor
#

Which is still a pretty negative impression.

#

They just aren't going to pick out and blame the actual problem.

worldly cargo
wary olive
digital dawn
worldly cargo
#

like if you join in r6 r7 and just start playing with no one telling you that client experience was way better before, you wouldn't know

obtuse surge
#

well the bug happens all the time but if the enemy isn't behind a wall you don't realise that its a problem unless you know what their range is supposed to be

#

as client you can only deal with very minor threats compared to the host

digital dawn
#

Which it doesn't.

glass sundial
obtuse surge
#

it nearly does

glass sundial
#

it has a huge domino effect

#

Enemies basically have 2 effective attack starting positions since the game checks damage on client and host

#

So all enemies have 2 attack cones

hexed vapor
glass sundial
#

So you generally can't dodge as effectively. They also stop moving toward you from much further so you get damage fall off so you waste more ammo

hexed vapor
#

Tbh a big reason R6 wasn't so terrible was that chargers were very rare and a lot of the meta weapons were semi-auto and long-range.

obtuse surge
#

also because we got to play launch without the bug

hexed vapor
#

D2 Secondary was painful.

#

The combination of chargers and the shapes of the entrances was just terrible.

digital dawn
# hexed vapor Pretty regular frustration, limiting your arsenal, certain mechanics or scenario...

I won't even argue with that, I can understand that there are ppl that are super annoyed by that (rightfully). But when you have somebody telling you that they had the exact opposite experience of what you just described and insist on convincing them that the game is "broken, unplayable etc.". That's whats annoying to read. And this conversation happened like every 3 days. It's pretty annoying ngl.

obtuse surge
#

thats a problem for the devs

#

not for ray

#

or anyone else in the community for that matter

digital dawn
#

I guess we have a different view on that

hexed vapor
digital dawn
#

Hm

mortal granite
#

the "hardcore" thing

#

i think

digital dawn
#

Yeah

mortal granite
#

not really well known

#

just make a casual game and you'll be banking

hexed vapor
#

Not quite what I was going for, but sure.

#

I suppose I mean, unrelated to the game's identity.

#

Because the hardcore thing is hard to get rid of without probably gutting GTFO as it's existed since R1.

digital dawn
#

Probably? Whats the point?

plush basin
#

The rundown system perhaps? Clearing the content and then getting immersed in something different. Though you could still call that the "game identity"

mortal granite
#

it's hard for casual player

#

and we have a lot of casual player

#

like billion

hexed vapor
#

I personally feel like content drought and general bugginess are both really bad for player retention, personally.

cold epoch
#

It takes a particular mindset to go again and again for nothing else than the thrill of completing

digital dawn
#

Most players play a few levels and go to play another game. Then they come back next Rundown.

hexed vapor
#

Like, I think a big reason R7 didn't see the same spike as R6 is because the game just isn't on people's minds after 6 months.

cold epoch
#

most people don't go past the first three levels

hexed vapor
#

Compared to R1 -> R2 retention.

mortal granite
#

it's similar to this game

#

but for casual

hexed vapor
#

0of

#

R6E seemed okay, but not sure I could get invested in it.

#

I think I unironically enjoy PuGs a bit too much, and the PuG scene for R6E seems way scuffed.

mortal granite
#

and done

hexed vapor
#

But maybe that's because I'm playing low difficulty.

mortal granite
digital dawn
mortal granite
#

because of 0 content

digital dawn
#

same reason R1-R2 was better, because it was still fresh and ppl heard about it for the first time.

#

*better in terms of that number

hexed vapor
plush basin
#

thats kind of the problem though I think Duck, and maybe Ray's point. If the numbers do keep dropping off for future rundowns then that is the player retention sort of failing and the game slowly dying

digital dawn
#

Well yeah, but that is every single game ever, right?

#

Hoping we magically get more players each update is kinda strange

hexed vapor
#

I personally feel like that retention could have been much higher, like 75%, if they had quicker updates and peoples impressions of the game weren't related to bugs.

plush basin
#

And I don't think that would be such a problem if the way this game was being developed didn't put a requirement on the devs to keep producing content

hexed vapor
#

Not impossible it was doomed, but I'm a bit more optimistic than that.

plush basin
#

I mean they've upscaled their business and hired a bigger team right? So they must want to see numbers rise, or atleast not drop like they are

obtuse surge
plush basin
#

And if that isn't going to be the case I guess it comes down to how large of a veteran playerbase they can maintain

cold epoch
hexed vapor
#

Tbh I think some of the fall-off is genuinely vets losing interest.

#

At least in my anecdotal experience in PuGs (and some vague surveying w/ the search bar), a surprising amount of people either started in R6 or R7.

cold epoch
#

Is it that suprising? considering the peaks there

digital dawn
glass sundial
#

I think most of the fall is is chargers stopping to attack 12 meters away, most guns have a shorter effective range than that pepeglasses

obtuse surge
#

thats just every game

#

some people only play on new content drop

#

they're not the in the same boat

mortal granite
#

the game was made just for new content drop

obtuse surge
#

i do that myself for a lot of games too

#

but if you'd ask me if i "play" those games i'd just say no

#

gtfo just considers that its gimmick

#

just leave for half a year and then come back to the game

#

the intended way

digital dawn
#

Ok but wouldn't you say thats your problem then? Rather than the devs fault?

plush basin
#

What would success look like for this game then?

#

If its not expected that new players would magically appear at a new rundown drop, and also that people will stop playing after they've cleared the content

digital dawn
#

Pretty much exactly what happens now, I guess

cold epoch
digital dawn
#

Ppl play at new Rundowns and then come back for the next.

craggy flame
cold epoch
#

It litteraly established a new peak of concurrent players

plush basin
#

Anecdotally I thought the free weekend did quite well, but I've not examined the numbers like that

craggy flame
#

which doesn't matter cause they never bought it

#

these numbers do not mean anything if they cannot make money from it

weak nest
#

wonder whats the percentage of players that launched the game and never made pass A1, just installed and quit

cold epoch
#

Do we even have numbers on that? (Acedia)

craggy flame
#

sure we got 18000 peak players. if 1000 only bought it. then it did not much. Obv I do not know either, but considering that the average numbers are as low as before. I do not think it did much.

cold epoch
plush basin
#

Looking at steamdb the resolution isn't really good enough to tell if concurrent players remained high for long after the free weekend. The players that would return anyway cos of the new rundown are also gonna be mixed in ofc

cold epoch
#

Looking at steam spy, 12791 for last day of free weekend, 4306 for the day after

#

Also 18k players peak mean there's a lot more during the whole day, it's just peak concurrent players

hexed vapor
#

There's not really much the players can do for the game if the major factors going for or against it are up to decisions the developers make.

digital dawn
#

And?

digital dawn
obtuse surge
#

But I play this game even when there's no new content

#

that's why i'm upset now

#

because the game is broken and it's not so fun to replay

hexed vapor
# digital dawn And?

That's kind of the vibe I get from you. Feels like you'd defend the game to the ends of the earth, even if it's the worse decision.

glass sundial
#

/package SniperMeleeFix

#

sadge no tag for it

sick hornet
#

Hasnt this guy done this before

digital dawn
sick hornet
#

In like r4

hexed vapor
#

I dunno, you seem pretty salty over Discord negativity.

sick hornet
#

Is this a doc alt? Genuinely

digital dawn
obtuse surge
#

the epic fail of free weekend during broken game

digital dawn
half hornet
#

It wasnt that bad

bold widget
obtuse surge
#

u right they were all complaining about the checkpoint carry item bug instead of the sniper melee!!

bold widget
obtuse surge
#

all is exaggerate

hexed vapor
obtuse surge
#

but it was pretty common here

hexed vapor
#

Although, I don't think hating D0c is unfair.

#

A lot of people haven't forgotten.

kind surge
hexed vapor
#

Regardless of how relevant it actually is to the state of the game.

jolly perch
#

complaining about someone is harassment

hexed vapor
#

You can't magic that away.

digital dawn
#

Are we even on the same server?

atomic escarp
#

i would like to report frostty for harassment because he is always projecting

digital dawn
#

Doesn't feel like it

kind surge
#

🔨 🇧 🇦 🇳 ?

#

Can magic it away

sick hornet
#

Yep

hexed vapor
#

The irony is lost.

brisk jetty
#

hey guys, me and my friends been stuck on C1 for a bit, we are noobs, how do you get to door 18 after u need to gather glp canisters? it needs a generator but we dont know where teh cell is

kind surge
#

Besides, nobody deserves to be harassed and complained about 24/7

sick hornet
#

This is a doc alt

half hornet
obtuse surge
#

the definition for harassment its literally just bothering someone

half hornet
#

Oh

digital dawn
sick hornet
#

They should all be in the same zone

plush basin
#

pretty sure harrassment is actually a legal term. More likely what people are talking about is bullying. Not that those semantics matter that much

brisk jetty
bold widget
brisk jetty
#

only 2 show up on the terminal right now, we have used 1

#

so 3 in total

obtuse surge
#

harassment has a huge range of what it could actually be

queen field
#

😳

obtuse surge
#

but i think it probably was pretty serious for doc

hexed vapor
obtuse surge
#

💀

obtuse cedar
#

probably was more severe in dms

#

🤷

plush basin
half hornet
#

No, that's a horrible definition

hexed vapor
#

The tone I get from you, though, is that you think the harassment is something akin to berating him or even something more serious like threats, which I'm simply not privy to.

half hornet
#

Because fuck protected characteristics

queen field
#

Doc was not harassed as they call it

#

People have been insistent (for good reasons) and doc didn't give a shit

obtuse surge
bold widget
queen field
#

Yeah

digital dawn
queen field
#

You know

#

the usual gamer & harassment sentence

hexed vapor
queen field
#

Mods muted me 30 min after it occured

#

And these monkeys don't even know i'm part of the said minorities

bold widget
#

OOF

plush basin
#

I hate to see Ray and Duck clash like this 😦

queen field
#

Good thing to know these guys can't handle anything

#

Some dude pinged them several times while insulting them

#

no mute

#

epic

#

Anyway no point in me continuing talking about that nonsense 😳

half hornet
#

The image of a man just pouring jet fuel into a bonfire just doesn't leave my mind

queen field
#

Lmao

half hornet
#

This server was dead 2 hours ago

queen field
#

The server : 💤
Calle : says literally anything
The server : 💥

bold widget
queen field
#

yeah

#

wanted to summarize it

#

😳

bold widget
#

UwU

errant vigil
#

Yall didn't realize strikers were male what do you think they attack you with

plush basin
#

Wrong channel bud

queen field
#

what is the correct channel

kind surge
#

18+ gtfo-chat innuendo

#

Rn

plush basin
queen field
#

#rp-furries ?

bold widget
#

notices your spear OwO

digital dawn
obtuse cedar
#

or take it in dm

#

i do not care

kind surge
#

We are just busy in gtfo-chat

queen field
#

Can't wait for people to make a real RP

obtuse cedar
#

give it time

hexed vapor
kind surge
#

Honestly I don't think it's purely about the allegations, two wrongs don't make a right

velvet flower
#

I do agree calling devs "thick-skinned" and "egocentric" is personal attack.

queen field
#

How so ?

#

Afaik people aren't talking about their person

#

But about their role as a dev

#

And as a dev they act like total ghosts to me

#

They'd be a good competitor against CIA when it comes to non-existent com

#

Legit everything can be seen or not seen as a personal attack

velvet flower
#

They are following the trails of PUBG, yes.

kind surge
#

a lot of the dev hate was specifically against doc

queen field
#

Correct

kind surge
#

I'd say that's personal

queen field
#

Wasn't he the one that was very anti-modding ?

kind surge
#

I think so

queen field
#

Afaik that was a personal opinion

#

Not something that the other devs wholeheartedly agreed on

craggy flame
#

He was technically the dude, who did everything. Positive and Negative. Ludvig existed sure, but that was all. He was going against veterans. So it makes sense alot of frustration and hate goes against him. Not that I think it is all justified

queen field
#

And that is something even R1/R2 BH can say

craggy flame
#

other devs were like ghosts

#

and are still ghosts

kind surge
#

Given what the community did to doc, I wonder why

obtuse cedar
kind surge
#

Again, I'm not defending him but jesus

plush basin
#

I mean, the ire for Doc isn't unearned, right? Some of the things that he has done indicate that he may not be the nicest guy, or at best made some poor decisions? But then I suppose its a personal attack to mention that so the alternative is just silence? 🤷 (Not saying people haven't taken it too far, its the internet so ofc people will)

#

Whereas other devs just be devvin, which people may or may not be happy with, but thats all business and not personal

jolly perch
#

I recall him having wacky views which would have punished people not running four-man

plush basin
#

Thats a new one to me

jolly perch
#

like iirc not wanting a certain bug with s1 scans fixed that made soloing/duoing so boring on expeditions with it back in r4

kind surge
fierce laurel
#

just something they eventually changed

craggy flame
jolly perch
jolly perch
plush basin
#

It could just be a poorly thought out decision. They probs were thinking of 4 man teams rather than people soloing

kind surge
#

Scan progress is dependant on number of players though

fierce laurel
#

S1 scans were just the nature of scan scaling

kind surge
#

Of course it would be slower

jolly perch
#

s1 scans were slower than they should have been though

#

way slower

fierce laurel
#

no they weren't

plush basin
#

S1 scans don't progress if everyone is not in so why should it scale by number of player

fierce laurel
#

people just had to kite in solo duo runs

kind surge
fierce laurel
#

no reason not to

kind surge
#

It's efficient

plush basin
#

or lazy

kind surge
#

How is reusing code lazy?

#

If it works it works

plush basin
#

It makes it impossible for solo players and impacts their experience

kind surge
#

You don't need to remake everything

jolly perch
kind surge
jolly perch
#

small s1 scans in solo runs were like x10+ more than four players

plush basin
#

Originally? I mean the ones I recall complaints about were in R4 so surely they knew by then people were soloing stuff

kind surge
#

And around early access launch

plush basin
#

There weren't S1 scans in R1

kind surge
#

But we are talking about scan progress with number of players and balancing

plush basin
#

For S scans, no?

kind surge
jolly perch
#

with four players, a small s1 scan takes 10 seconds

#

back in r4 it would take 140 seconds solo

kind surge
#

then its probably intentional

jolly perch
#

it wasn't and was an oversight on their end

plush basin
#

if that was intentional thats even worse

kind surge
kind surge
craggy flame
#

it was not. I know

jolly perch
#

they've said before it wasnt intentional

#

but if it was that would be kinda shit

glass sundial
#

S1s had a miscalculation on the dev's end of the scaling speeds. Scan speeds are manually set per player

#

It went from 10 seconds 4-man to 90 seconds solo

#

That does not follow any pattern of normal scans at all

jolly perch
#

it was 90 solo? oops

glass sundial
#

Yeah

jolly perch
#

dont know why i was thinking 140

glass sundial
#

It was

#

Or 140

#

Either way it was just a miscalculation

#

You basically to 1/X, X being the amount of seconds you want

plush basin
#

Is it because S scans have a natural factor working against the scan progression (why it decreases when not everyone is in), and one player would only contribute a quarter of the progression that a full team would?

glass sundial
#

So a 6 second scan is calculated as 1/6, so you get 0.16667 scan progression rate

#

They just calculated it very very wrong

#

The regression is only enabled when not progressing, it does not change by team size

#

They just calculated the stats wrong

#

They probably did 1/140 instead of 1/14

#

Since that would go from 14 seconds to 140

#

I've made like 25+ different sets of base scans so I'm intimately familiar with accidentally butchering calculator inputs PepeCool

west umbra
#

I feel like there is something wrong with the snatcher's IA system. There were four people and the snatcher headed straight for the guy in the back-

#

During our whole C1 run, it only went for the two only korean players XD

#

racially motivated-

half hornet
#

Hehehehhe

#

Asians can't escape the tentacles

west umbra
#

shit man...

obtuse cedar
#

wait until one snatcher take over your control but actually snatch someone else...making it basically snatching 2 people

#

very fun 🙂

west umbra
#

:DDD

fierce laurel
main trout
#

free btw

#

lmfao jk

#

this game is pretty fun

kind swan
midnight marten
#

Does anyone know if in C2 if you can hold off doing the overload objective until you have the last 2 cells from the last room that way you can do the overload objective without the constant alarm?

fierce laurel
#

yes

#

its much easier

#

remember to clear ovl after doing the 3rd and 4th cell though

#

@midnight marten

midnight marten
#

okay thank you

solemn wigeon
#

Or you can be not cringe and do it on the 3rd cell like a normal person

atomic escarp
#

ok but i do it with the 4th cell

distant geode
#

So, finally made it through C1

#

I don't know if this is a bug

#

But I had the biters and shooters literally spawning in the air where I was looking,dropping to the ground, then activating their AI

#

My teammate was pushing deeper into GPL-2 territory, while I held position on the entrance one zone away

#

Is that just intended behavior or?

hard horizon
#

Whats with rng lowest drop of aggressive have supply efficiency and tools. I didnt get any drop of those.

distant geode
#

wish they made the artifacts work STALKER style

hard horizon
#

Imagine having a artifat shop instead of random drop

distant geode
#

"Warden Processing"
Standby : Warden assessing retrieved artifact

mortal granite
lofty elm
#

What is this

glass sundial
#

Ran out of function marker allocation moment

sick hornet
#

the game not having enough spawn locations

glass sundial
#

Pretend it's not there

lofty elm
#

Ah gotcha thanks haha

fierce laurel
#

you opened the box

#

and I came

lofty elm
abstract inlet
#

It couldn't be opened though

lofty elm
#

Couldn't be opened, there were like 3 in the same room

abstract inlet
#

Was yours in one of the dead end loot rooms that chargers spawn in during the room scan @lofty elm?

#

We had one in the center of that room on the ground, and another box that was half inside a wall so we couldn't even see if it was a regular box or another of those

lofty elm
#

Yeah they were there

abstract inlet
#

Weird as hell

hard horizon
#

that box is just nothing

hardy flame
#

Is there any way to fix bugged terminal ???

mortal granite
#

tell 1 guy to log out of the team (not host)

#

and then rejoin

woeful lintel
#

what is the factor on how many pouncers spawn from D1 overload ?

#

its seems like random between 1-4

errant vigil
#

Really only should be 1

#

Desync can cause more

woeful lintel
#

we recently got 4 per spawn wave

#

that's crazy

errant vigil
#

Clear overload with everyone, have everyone but host leave, host puts in commands, wait a bit and have the others rejoin

#

Or take your luck

woeful lintel
#

will see if that works, thanks

mortal granite
#

it's client issue, the more ping your teammate has, the more pouncer you get

errant vigil
#

Anyone ever test if projectile resist reduces FF damage

#

Would be funny

mortal granite
#

i have some

#

bitch

errant vigil
#

we try later homo

mortal granite
#

do you have the gtfo drip video z

errant vigil
#

The music one?

mortal granite
#

ye

errant vigil
#

It was recently posted, want me to link to the message?

mortal granite
#

ye

errant vigil
#

give me some time I lied

#

It wasn't posted recently it seems

#

Unless im ret4rded

#

me sad, me dumb, me find it later

solemn wigeon
obtuse surge
atomic escarp
#

So it's the script not resetting properly?

obtuse surge
#

i dont think the desync thing is true

#

it just adds more every drop

silent kettle
#

the fact that people have to guess how the quantity of snatchers is affected is amazing

mortal granite
#

i also have some desync issue

obtuse surge
#

maybe you dropped in once more than they did before

#

im pretty sure if i've dropped in 4 times already and raised my count to 5

#

i can then join a lobby and they will get at least 5

#

its why it really sucks because ALL of you need to be on your first drop if you want things to go as intended

#

which is also why your technique of just having the host only will kind of work as you've removed 3 possible people that may not be on their first drop anymore

#

and the limit on the spawns you guys seem to notice makes sense because people simply crash due to the new environment never unloading and the game just loading more instances of it everytime

#

which may also be the reason for the multiple snatcher spawns

vestal zephyr
#

is the one Bishop voiceline with the biotracker when there's no enemies supposed to be "not today, you sausage" or "not a sausage"

royal lichen
#

not.. a... sausage <- that's how i hear it

fringe surge
#

are the locations for the code terminals in E1 constant?

#

some vc members have asked if I knew where the terminals are so I assumed they're in the same place everytime

fringe surge
#

oh

#

hm

#

ty for the info

obtuse surge
#

moving terminals only exist as a bug for now

#

whenever they put too much items in a zone

#

like D2 this rundown

atomic escarp
#

why would projectile res reduce ff dmg, if the guns are hitscan

#

:^)

west umbra
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I cannot find the terminal for the error alarm in D1

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where.... tis it

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after the alarm door within it, where do I go-

mortal granite
#

probably upstair

west umbra
#

is it right after the alarm door?

mortal granite
#

i'll give you map

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easier that way

mortal granite
#

it's in zone 199D? and it's upstair

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full resolution map from RandomKenny

west umbra
#

are all the red markers alarm doors?

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sorry for the questions Xd

queen field
#

no

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sec doors

west umbra
#

hmmm alright thank you!

mortal granite
#

i was thinking

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would it be better if we do all 6 cells for main first in C2 and then go for overload?

half hornet
#

You cant

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It's impossible

mortal granite
#

like, every time you get a pair of cell, you go back to the main as fast as possible

half hornet
#

Unless you bug-dupe it

mortal granite
glass sundial
#

The TL;DR in layman's terms is that the terminal command objective event is bugged for client and gets continuously called until the host's game recognizes the command

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So D1 overload will "complete" multiple times and repeatedly trigger the waves

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Hence why when everyone leaves and there's no longer clients to cause the bug, it only finishes once and you get 1 pouncer

mortal granite
#

i watched fireblade video

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and he has only 1 spawn

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since everyone in his team are in the same region, so connection was pretty smooth

glass sundial
#

Yeah gets much worse on latency

mortal granite
#

i got 3 because of desync

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when i hop out, a more stable player joined and they (the streamer) got 2

glass sundial
#

It's similar to how doors will shut themselves

mortal granite
#

so it's corrected

#

anyway, follow my c2 masterplan

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if you do everything, and save the last 2 cells

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you could do overload with those 2 cells

half hornet
#

So like... Take both?

glass sundial
#

That's the easy method but the chad method is more fun if you have a good team chad

half hornet
#

Open the optional door, get key, then go for overload?

mortal granite
#

save 2 last cell

half hornet
#

I mean... You can, but it's a lot of extra work and backtracking between places.

mortal granite
#

nobody forced you to do it on the first 2 cells

glass sundial
#

Putting in the 5th main cell completely eradicates the fog despite the objective text

half hornet
#

There's no real advantage to it

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Just more opportunities to get infected

mortal granite
glass sundial
#

It says to put in 2 to shut off alarms and fog, but for some reason it's just 1, so you trigger those at 5 instead of 6

half hornet
#

I fucking hope so

mortal granite
glass sundial
#

Objective text says to bring 2 cells but events get called at 1. I believe it's probably not intended due to the objective text contradiction but who knows

mortal granite
#

while for 1 2 3 4th cell, you need to race back and potentially get less infection

half hornet
#

It's preference I suppose. There's no real advantage to it. Just awful lot of backtracking.

mortal granite
#

ye

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but you also have a lot of resources to do main

half hornet
#

My team considered it

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And we checked the path

mortal granite
#

and i feel that was easier

#

just the long walk from the last 2 cell zone to 1st 2 cell zone

#

and then go to overload

half hornet
#

It's like go all the way from cell room to the opposite side of generator, clear the area to find the key, then go around generator again to overload door.

mortal granite
#

if we do the way i just presented, i think you use less resources

half hornet
#

Hm, maybe. Maybe not.

mortal granite
#

but it just a lot of backtracking

half hornet
#

Depends on how bad the fog will be too.

glass sundial
#

Overload @5 strains resources, but Overload @2 is hella brutal

mortal granite
#

the fog is really not that bad

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you can see clearly in fog

glass sundial
#

Yeah you can see but you progressively get health capped at 1% and you have chargers

mortal granite
#

but you will have fog repeller

glass sundial
#

And you have to not have team mates screw up holding the wave while you deal with the cell zone

mortal granite
#

i remember charger zone isn't that bad

glass sundial
#

First attempt at the level my team kinda got trashed in overload lol. Second attempt when we came back the next day went pretty clean though. Just gotta be ready for it and have the right tools

mortal granite
#

i got a clear i think, second try

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the first try was people trying to melee charger scout and miss

plush basin
#

The fog going down on the fifth cell is just a checkpoint bug I think?

mortal granite
#

and then 1 of the guy start panic shooting IN the room, triggering the second scout

#

i have a log file for regular cell bug

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the "heavy item bug"

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i read the log but doesn't seem to pointed out anything

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with bug:

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without bug:

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i don't know why the first one is so small

#

i did the same thing like the second one

glass sundial
mortal granite
#

doing 5th and 6th cell give you more resources

#

you can basically max your ammo and pull rooms (not scout)